WO2018042559A1 - Game system, server, information processing program, and information processing method - Google Patents

Game system, server, information processing program, and information processing method Download PDF

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Publication number
WO2018042559A1
WO2018042559A1 PCT/JP2016/075515 JP2016075515W WO2018042559A1 WO 2018042559 A1 WO2018042559 A1 WO 2018042559A1 JP 2016075515 W JP2016075515 W JP 2016075515W WO 2018042559 A1 WO2018042559 A1 WO 2018042559A1
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WO
WIPO (PCT)
Prior art keywords
content
game
contents
stage
information
Prior art date
Application number
PCT/JP2016/075515
Other languages
French (fr)
Japanese (ja)
Inventor
宮本 茂
裕介 別府
潔 水木
豊 武久
秀樹 紺野
Original Assignee
任天堂株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 任天堂株式会社 filed Critical 任天堂株式会社
Priority to JP2017527676A priority Critical patent/JP6938375B2/en
Priority to PCT/JP2016/075515 priority patent/WO2018042559A1/en
Publication of WO2018042559A1 publication Critical patent/WO2018042559A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a game system, a server, an information processing program, and an information processing method for executing a game application in a terminal device.
  • an object of the present invention is to provide a game system, a server, an information processing program, and an information processing method that can improve convenience when a terminal acquires a plurality of contents.
  • the present invention employs the following configurations (1) to (18).
  • An example of the present invention is a game system for executing a game application including a plurality of contents.
  • the game system includes storage means, reception means, content processing means, update means, and game processing means.
  • the storage unit stores use availability information indicating whether the content is usable in the game process in association with each of the plurality of contents.
  • the accepting unit executes a first process for enabling a part of content included in the plurality of contents or a second process for enabling each content included in the plurality of contents.
  • a user's selection operation is accepted.
  • the content processing means executes the first process or the second process based on the user's selection operation.
  • the update unit updates the availability information associated with some unusable content according to the execution of the first process to information indicating that the content can be used, and according to the execution of the second process. Then, the usability information associated with each unusable content is updated to information indicating that it can be used.
  • the game processing means executes the game processing using the content updated to information indicating that the availability information is usable by the updating means.
  • the update means When updating the availability information in accordance with the execution of the second process after updating the availability information in accordance with the execution of the first process, the update means, in accordance with the first process, among a plurality of contents
  • the availability information associated with the content other than the content with the updated availability information may be updated.
  • the update unit may update the availability information associated with all unusable contents among the plurality of contents to information indicating that the contents can be used according to the execution of the second process.
  • the accepting unit may present a second image representing the second process together with the first image representing the first process.
  • the content processing means may execute the first process according to an operation for selecting the first image, and execute the second process according to an operation for selecting the second image.
  • the accepting unit is configured to accept an operation for executing the first process when a predetermined part of the plurality of contents becomes usable in response to the execution of the first process.
  • An operation for executing the second process may be accepted.
  • the storage unit may store information indicating an order in which a plurality of contents are set.
  • the update means can use the availability information associated with one content that is unusable among a plurality of contents and is identified according to the order in accordance with one execution of the first process. You may update to the information which shows that there exists.
  • the accepting unit executes the second process in a state in which an operation for executing the first process is not accepted after a predetermined part of the plurality of contents becomes usable according to the order. May be accepted.
  • the game processing means may execute the game processing using the content in a state where a restriction is applied.
  • the accepting unit accepts a selection operation in an initial state in which a plurality of contents cannot be used, and accepts a selection operation in a partially usable state in which a part of the plurality of contents is usable by executing the first process. May be.
  • the accepting unit may present the second image representing the second process together with the first image representing the first process in the initial state, and may present the second image together with the first image in the partially usable state.
  • the content processing means may execute the first process according to an operation for selecting the first image, and execute the second process according to an operation for selecting the second image.
  • the content processing means may execute an acquisition process for acquiring a value for making the content usable as the first process and the second process.
  • the consideration acquired in the second process executed in the initial state where a plurality of contents cannot be used is the first consideration, and the total of the consideration acquired in the first process a predetermined number of times executed from the initial state is the second
  • the third value is the value acquired in the second process executed in the partially usable state in which a part of the plurality of contents becomes usable by executing the predetermined number of times of the first process.
  • the content processing means may make the first consideration smaller than the sum of the second consideration and the third consideration.
  • the consideration acquired in the second process executed in the partially usable state generated by executing the first process the first number of times from the initial state where a plurality of contents cannot be used is the fourth consideration.
  • the content processing means may make the fifth consideration smaller than the fourth consideration.
  • the content processing means may execute a process of reducing points owned by the user in the game application or a process of charging a fee corresponding to the usable content as the acquisition process.
  • the storage unit may store information indicating an order in which a plurality of contents are set.
  • the update means updates the availability information associated with the unusable content among the plurality of contents to information indicating that the content can be used one by one according to the order every time the first process is executed. Also good.
  • the accepting unit may accept a user designation operation for designating a usable content among a plurality of contents.
  • the update unit may update the availability information associated with the content designated by the designation operation to information indicating that the content can be used in accordance with the execution of the first process.
  • the game processing means executes the game processing using the predetermined content in a restricted state. May be.
  • the game system may include a terminal device operated by a user and a server.
  • the game system is provided in the server, and data for making the content that satisfies the condition usable in the terminal device is provided on the terminal device on condition that the availability information is updated by the first process or the second process. You may further provide the data transmission means to transmit to.
  • the game processing means may be provided in the terminal device and execute the game processing based on data received from the server.
  • the content may be stage data in the game.
  • the game processing means may execute game processing using the stage data updated to information indicating that the availability information is usable by the updating means.
  • another example of the present invention may be a server or a terminal device included in the game system according to the above (1) to (18), and a computer of an information processing device may be used as each unit of the server or the terminal device. It may be an information processing program to function. Another example of the present invention may be an information processing method executed in the game system in the above (1) to (18).
  • a block diagram showing an example of a configuration of an information processing system in the present embodiment Block diagram showing an example of server configuration
  • the block diagram which shows an example of a structure of a terminal device
  • the figure which shows an example of the state transition of the terminal device regarding the usable content
  • the figure which shows an example of the flow of the process performed regarding the purchase of content in stage mode
  • the figure which shows an example of a stage mode image
  • Diagram showing an example of a purchase image
  • the figure which shows an example of the flow of the process performed regarding the purchase of content in battle mode The figure which shows an example of a battle mode image
  • the figure which shows an example of the charge amount in each state of a terminal device The figure which shows the relationship between the timing which performed the bulk purchase in the example of the charge amount shown in FIG.
  • FIG. 14 is a sub-flowchart showing an example of a detailed flow of the purchase process in step S25 Flow chart showing an example of the flow of processing in the server
  • FIG. 1 is a block diagram showing an example of the configuration of the information processing system in the present embodiment.
  • the information processing system includes a server 1 and a terminal device 2.
  • These servers 1 or terminal devices 2 can be connected to a network 3 such as the Internet and / or a mobile communication network.
  • the server 1 and the terminal device 2 can communicate with each other via the network 3.
  • the server 1 is a server for providing a service related to an application executed in the terminal device 2.
  • the server 1 has a function as a game server for executing a game application in the terminal device 2.
  • the server 1 provides an environment for executing a game application game on the terminal device 2. For example, the server 1 executes game processing as necessary in response to a request from the terminal device 2 that executes the game application, and transmits game data corresponding to the request to the terminal device 2 (see FIG. 1). .
  • the terminal device 2 is an example of an information processing device possessed by a user, and is, for example, a smartphone, a portable or stationary game device, a mobile phone, a tablet terminal, or a wearable terminal.
  • the terminal device 2 can execute a game application that the server 1 provides a service.
  • FIG. 1 only one terminal device 2 is shown, but the information processing system may include a plurality of terminal devices.
  • FIG. 2 is a block diagram illustrating an example of the configuration of the server 1.
  • Each component included in the server 1 illustrated in FIG. 2 is realized by one or more information processing apparatuses.
  • the “server” refers to one information processing apparatus (that is, a server apparatus), and a server apparatus group (that is, when the function of the server is realized by a plurality of server apparatuses (that is, a server apparatus). , Server system). That is, the “server” may be a server device or a server system.
  • the hardware configuration of the server 1 in the present embodiment may be the same as the hardware configuration for a conventional server.
  • the server 1 includes a processing unit 11 and a storage unit 12.
  • the processing unit 11 is electrically connected to the units 12 to 15 of the server 1.
  • the processing unit 11 includes a CPU (Central Processing Unit), which is an example of a processor, and a memory.
  • CPU Central Processing Unit
  • various types of information processing (for example, processing illustrated in FIG. 16) is executed by the CPU executing a program stored in the storage unit 12 using the memory.
  • the storage unit 12 is an arbitrary storage device (also referred to as a storage medium) accessible by the processing unit 11.
  • the storage unit 12 stores a program executed in the processing unit 11, data used for information processing by the processing unit 11, data obtained by the information processing, and the like.
  • the storage unit 12 stores at least a program for game processing executed on the server side for game processing executed on the terminal device 2 (referred to as a “server-side game program”).
  • the server 1 includes a communication unit 13.
  • the communication unit 13 has a function of connecting to the network 3 and communicating with other devices (for example, the terminal device 2) via the network 3.
  • the server 1 also includes an input unit 14 and a display unit 15 as an input / output interface.
  • the server administrator uses the input / output interface when there is an update in the game provided by the server 1 (that is, the server-side game program and / or the game application executed in the terminal device 2). Work for the update.
  • FIG. 3 is a block diagram illustrating an example of the configuration of the terminal device 2.
  • the terminal device 2 includes a processing unit 21 and a storage unit 22.
  • the processing unit 21 is electrically connected to the units 22 to 25 of the terminal device 2.
  • the processing unit 21 includes a CPU that is an example of a processor and a memory.
  • various types of information processing are executed when the CPU executes a program (including the above-described game application) stored in the storage unit 22 using a memory.
  • the storage unit 22 stores a program executed in the processing unit 21, data used for information processing by the processing unit 21, data obtained by the information processing, and the like.
  • the terminal device 2 includes an input unit 23.
  • the input unit 23 may be any input device that accepts input from the user.
  • the input unit 23 includes a touch panel provided on the screen of the display unit 24 described later.
  • the input unit 23 may include a button and / or an inertial sensor (for example, an acceleration sensor or a gyro sensor) in addition to (or instead of) the touch panel.
  • the terminal device 2 includes a display unit 24.
  • the display unit 24 displays an image (for example, a game image) generated by information processing executed in the processing unit 21 of the terminal device 2.
  • the terminal device 2 may include a speaker, a microphone, and / or a camera.
  • the terminal device 2 includes a communication unit 25.
  • the communication unit 25 has a function of communicating by connecting to a mobile communication network (in other words, a mobile phone communication network). That is, the terminal device 2 (specifically, the processing unit 21) connects to the network 3 via the mobile communication network using the communication unit 25 (in other words, via the communication unit 25), It communicates with (for example, server 1 etc.).
  • the structure of the communication part for the terminal device 2 to communicate via the network 3 is arbitrary.
  • the communication unit 25 may have a function of connecting to a wireless LAN by a communication module that has received Wi-Fi authentication, for example.
  • the communication unit 25 may have both a function for connecting to a mobile communication network and a function for connecting to a wireless LAN.
  • the terminal device 2 may have another configuration in addition to the configuration shown in FIG.
  • the terminal device 2 may have a function of performing communication by NFC and / or a function of detecting the position of the terminal device 2 (for example, a GPS function).
  • the game application service is provided by a so-called free-to-play or freemium fee system. That is, the user can download the game application to the terminal device 2 free of charge, and then can purchase content in the game.
  • the content to be purchased is a stage in the game. That is, the user can play the game application within the free range, and can play the game for the purchased stage by purchasing the stage (paid content).
  • the “stage” is a unit of game play, and may be referred to as “area”, “plane”, or “world”. Further, when a game includes a plurality of scenarios, it can be said that the scenario is a stage.
  • a stage is typically a virtual game space used by a user to play a game. For example, in a game of a type in which a user operates a player character (for example, an action game), it can be said that a game space (also referred to as a map) in which the player character appears is a stage. Moreover, in a puzzle game, it can be said that the game space where a puzzle element is arrange
  • the game application includes six stages. Although details will be described later, the user can purchase each stage individually, or can purchase all stages at once. Thus, in this embodiment, the convenience of the user regarding content purchase can be improved by providing two types of purchase methods of individual purchase and batch purchase.
  • FIG. 4 is a diagram illustrating an example of state transition (for the terminal device) regarding usable content.
  • the terminal device 2 can take various states shown in FIG. 4 as states relating to content usable in the game application.
  • the game application is downloaded from the server 1 to the terminal device 2 and installed in the terminal device 2 according to, for example, a user instruction.
  • the server 1 does not charge for downloading the application.
  • a state in which a game application is installed in the terminal device 2 and content (that is, a stage) is not purchased is referred to as an “initial state”.
  • the initial state the user can perform a trial play for a stage that has not been purchased.
  • the user can selectively perform individual purchase in which each of the six stages is purchased individually and collective purchase in which each stage is purchased in a lump.
  • the order of the six stages included in the game application is determined in the order of the first to sixth stages, and the user can purchase the stages one by one in this order. .
  • the above order is an order along the progress of the game, and in the following, the above order is referred to as “progression order”. In other embodiments, the order of the stages may not be determined.
  • the state in which the content (that is, the stage) in the game application is partially usable as a result of the individual purchase is referred to as a “partial use state”. Specifically, a state in which n stages up to the nth stage (n is an integer of 1 to 6) can be used is referred to as an “nth partial use state”.
  • the game application of the terminal device 2 is in the first partial use state as shown in FIG. That is, the first stage (which is the first stage) among the six stages can be used by individual purchase. Thereby, the user can play the first stage (in other words, the game play using the first stage becomes possible). In the present embodiment, the user can play an unlimited number of games after purchase for the stages that can be used by purchase.
  • the game provided by the game application includes a mode in which each user plays each stage (referred to as “stage mode”) and a user plays the game in a battle format with other users.
  • Stage mode a mode in which each user plays each stage
  • a user plays the game in a battle format with other users.
  • Mode referred to as “battle mode”.
  • a battle ticket owned by the user in the game application in other words, by consuming the battle ticket
  • the user plays the game in battle mode (hereinafter referred to as “battle play”). Can be performed).
  • a predetermined number for example, 20
  • the user can perform battle play (by the number corresponding to the assigned battle ticket) (see FIG. 4).
  • the all use state is a state in which each of the six stages can be used and battle play can be performed without any limitation.
  • the user when performing a batch purchase, the user can receive the same benefits as purchasing a game application (entire).
  • a collective purchase when a collective purchase is performed, no further charge is imposed for using the game application, so that the user can use the game application with peace of mind.
  • the user can make an individual purchase even in the partial use state.
  • the game application of the terminal device 2 transitions from the current partial use state to the next partial use state (that is, the partial use state in which one usable stage is increased).
  • the game application of the terminal device 2 is in the second partial use state. That is, the second stage of the six stages can be used by individual purchase, and thereby the second stage can be used.
  • a predetermined number of battle tickets are given to the user by individual purchase performed in the partial use state. Therefore, in each partial use state, the user can perform battle play (by the number of times corresponding to the assigned battle ticket) (see FIG. 4).
  • the application state of the terminal device 2 changes from the second partial usage state to the third partial usage state, the fourth partial usage state, according to repeated individual purchases. And a state changes sequentially to the 6th partial use state via the 5th partial state.
  • the number of usable stages increases one by one. That is, in the nth (n is an integer from 1 to 6) partial use state, the first to nth stages can be used.
  • the sixth partial use state six stages can be used, but (unlike the full use state) battle play cannot be performed indefinitely, and the number of battle plays corresponding to the assigned battle ticket is not possible. Is possible.
  • the terminal device 2 is in the full use state, and it is possible to perform battle play without limitation (see FIG. 4).
  • the present embodiment it is possible to make a collective purchase even in the partial use state as in the initial state. That is, even in the partial use state, as in the initial state, the user can selectively perform individual purchase and bulk purchase. Therefore, in this embodiment, in any state, the user can use each content in a lump by lump purchase, so that the convenience of content purchase can be improved. For example, a user who has not decided to purchase in a batch at the initial stage can purchase a batch at that stage if he / she likes the game application at a stage after purchasing several stages and playing the game.
  • the user can obtain a stage (more strictly, the right to use the stage) and a battle ticket by purchase.
  • the stage is non-consumable content having a property that can be used without limitation after purchase.
  • the battle ticket is consumption-type content having a property of using itself (in other words, consuming) for game play. That is, in the present embodiment, a combination of non-consumable content (that is, a stage) and consumption content (that is, a battle ticket) is given to the user by purchase. According to this, a purchase willingness can be continued also to a user with a small willingness to purchase a new stage.
  • the user can issue an individual purchase instruction in any of the partial use states (FIG. 4).
  • the user in a predetermined partial use state, the user can only give a collective purchase instruction and may not be able to make an individual purchase.
  • the information processing system may accept both the individual purchase instruction and the collective purchase instruction in the initial state, and accept the collective purchase instruction without accepting the individual purchase instruction in the partial use state. That is, the user can make an individual purchase for the first stage and cannot make an individual purchase for the second to sixth stages.
  • the application of the terminal device 2 since the application of the terminal device 2 can only transition from the first partial use state to the full use state, unlike the above embodiment, the application of the terminal device 2 is in the second to sixth partial use states.
  • the information processing system performs the individual purchase instruction and the collective purchase instruction in the initial state and the m-th partial use state (m is an integer smaller than the number of stages included in the game application). Both may be received, and in the (m + 1) th partial use state, a collective purchase instruction may be received and an individual purchase instruction may not be received.
  • the server 1 enables trial play for the stage that can be purchased individually, and the stage that cannot be purchased individually. May not allow trial play.
  • the trial play may be possible for the first stage, and the trial play may not be possible for the other second to sixth stages.
  • the trial play may be possible for the first substage A of the first stage. According to this, the user can be motivated to make a batch purchase by making the user want to play the second to sixth stages where trial play is not possible.
  • trial play may be possible for the first to sixth stages, even if individual purchase is possible only for the first stage. According to this, it is possible to allow the user to perform a trial play even on a stage where only collective purchase is possible.
  • FIG. 5 is a diagram illustrating an example of a flow of processing executed regarding content purchase in the stage mode.
  • the stage mode starts according to a predetermined condition.
  • the predetermined condition is arbitrary. For example, in the menu image or the battle mode image described later, the user is instructed to switch to the stage mode.
  • a stage mode image is displayed on the display unit 24 of the terminal device 2 (step S1).
  • FIG. 6 is a diagram illustrating an example of a stage mode image.
  • the stage mode image includes a stage configuration image 31 representing the configuration of each stage included in the game.
  • the stage configuration image 31 represents the stage configuration of six stages (that is, the substages included in the stage, and the order of the stages and substages).
  • the stage number is represented by a circle number.
  • each of the six stages includes four sub-stages (here, sub-stages A to D) having a predetermined order for each stage.
  • the user clears one sub-stage, the user can proceed to the next sub-stage (that is, the next sub-stage can be played).
  • the user clears the substage in order from substage A to substage D.
  • the stage is cleared.
  • the user mainly clears the first stage to the sixth stage in the order of progress and clears the sixth stage (specifically, the substage D of the sixth stage).
  • the stage composition image 31 represents the order of clearing the stage and the substage.
  • the order in which the stages and / or substages should be cleared may not be defined. At this time, the user may freely select a stage (or substage) to be played.
  • the stage composition image 31 includes a substage image 32 representing a substage.
  • a total of 24 substage images are shown, but only the substage image representing the first stage substage D is given a reference numeral for the purpose of making the drawing easier to see.
  • the substage image 32 is displayed so as to represent the above-described order of progression (in a manner connected in FIG. 6 by arrows).
  • FIG. 6 shows a stage mode image in the first partial use state (that is, the state where only the first stage can be used).
  • the substage image representing the substage included in the first stage that can be used is displayed in a form with marks (ie, “A” to “D”) representing the substage.
  • the sub-stage images representing the sub-stages included in the second to sixth stages that cannot be used are displayed in a mode in which the above mark is not added (specifically, a mode in which “?” Is added). . Thereby, the user can easily distinguish and recognize the usable stage and the unusable stage.
  • the stage configuration image 31 represents each stage in such a manner that it can be distinguished whether or not it is a usable stage (and sub-stage).
  • what kind of thing may be sufficient as the specific example of the aspect which can distinguish whether it can be used or not.
  • substage images representing usable substages may be displayed in a colored manner.
  • an image representing a stage (a circled number image in FIG. 6) may be displayed in a manner that can distinguish whether or not the image can be used.
  • the stage composition image 31 includes a current position mark 33.
  • the current position mark 33 is displayed to indicate a substage to be cleared next by the user. That is, the current position mark 33 is displayed at the position of the substage image representing the next substage to be cleared by the user.
  • the user can play a substage before the substage indicated by the current position mark 33. Therefore, in this embodiment, even if the substage is included in a stage that can be used by purchase, there may be a substage that cannot be played at that time.
  • the sub-stage D of the first stage is a sub-stage that can be used by purchase, but is a sub-stage that cannot be played yet at the time of the example shown in FIG.
  • “content can be used” means that the user has a right to use the content, and depending on the game situation, game play using the content is possible. You may not be able to do that.
  • usable stages (and sub-stages) may be playable unconditionally. For example, when the order in which the stages are to be cleared is not set, the certain stage may be made playable only on the condition that a certain stage becomes usable.
  • the user can perform a trial play under a predetermined restriction for unusable content.
  • content can be used means that in a case where unusable content can be used under a predetermined restriction, the content can be used without the predetermined restriction.
  • the stage mode image includes mode switching images 34 and 35 for giving an instruction to switch the game mode.
  • the mode switching image 34 represents switching to the stage mode
  • the mode switching image 35 represents switching to the battle mode.
  • the mode switching image 34 corresponding to the stage mode is displayed in a mode (indicated by hatching in FIG. 6) indicating that the current mode is the stage mode.
  • the mode switching image 35 corresponding to the battle mode can be specified, and the game mode is set to the battle mode in accordance with an operation for specifying the mode switching image 35 (that is, an operation to touch). Can be switched to.
  • Step S2 the game of the substage starts.
  • the “playable substage” is a substage before the substage to be cleared next, specifically, a substage before the substage represented by the current position mark 33.
  • the terminal device 2 does not accept an instruction for the substage image, and the game is not started even when the substage image is touched.
  • a purchase image is displayed on the display unit 24 of the terminal device 2. Is displayed (step S3).
  • the purchase image is an image for performing individual purchase and batch purchase of the stage.
  • FIG. 7 is a diagram illustrating an example of a purchase image.
  • the purchase image includes a trial instruction image 41 for giving a trial play instruction.
  • the trial instruction image 41 includes an image representing a sub-stage to be trial-played (in FIG. 7, “2-A” image representing the second stage sub-stage A).
  • the sub-stage that is the target of the trial play is the sub-stage designated at the time of switching to the purchase image, in other words, the sub-stage designated by the designation operation that triggered the switch to the purchase image.
  • a trial play may be possible only for the first substage in each stage.
  • the game is started in the trial play for the specified substage (step S4 shown in FIG. 5).
  • the trial play is a game play that is more restricted than the game play when the substage becomes usable.
  • the specific content of the trial play is arbitrary. For example, in the trial play in the present embodiment, only a part of the substage may be playable, or may be playable only for a predetermined time (for example, only for 15 seconds). Further, in the trial play, there may be a restriction that a specific character does not appear, or even if it is cleared, it cannot proceed to the next substage (that is, it is not considered cleared).
  • the entire sub-stage A may be made available for trial play.
  • the purchase image includes an individual purchase instruction image 42 for performing an individual purchase instruction.
  • the individual purchase instruction image 42 includes the following images.
  • a stage image 42a representing a stage to be purchased (that is, a stage including a designated sub-stage, which is the second stage in FIG. 7).
  • -Amount image 42b representing the purchase amount (500 yen in FIG. 7)
  • -An image showing the amount of battle tickets given according to the purchase in FIG. 7, the message “Battle Ticket 20 Present”
  • the user performs an operation of designating the individual purchase instruction image 42.
  • the stage with the earliest order of the above-mentioned progression order can be used.
  • the setting is changed (step S5 shown in FIG. 5). Therefore, after that, when the stage mode image is displayed, the sub-stage images representing the respective sub-stages included in the stage are displayed in a manner indicating that they can be used. Further, when an operation for designating the individual purchase instruction image 42 is performed by the user, a predetermined number (20 in this case) of battle tickets is given to the user.
  • the purchase image includes a collective purchase instruction image 43 for performing a collective purchase instruction.
  • the collective purchase instruction image 43 includes the following images.
  • a stage image 43a representing the stages to be purchased that is, all six stages
  • -Image showing notification that game play in battle mode will be unlimited in Fig. 7, message "Unlimited battle!
  • the stage image 43a representing each stage represents each stage in such a manner that it can be distinguished whether or not the stage has already been purchased at that time. In the example shown in FIG.
  • the image representing the stage is represented by translucent (indicated by a dotted line in FIG. 7) and “purchased”.
  • an image representing the stage is represented (opaque).
  • the stage image 43a may include only an image representing a stage that has not been purchased.
  • Step S6 In the state where the purchase image is displayed, when an operation for designating the collective purchase instruction image 43 is performed by the user, the setting is changed so that all six stages included in the game can be used (FIG. 5). Step S6). Therefore, after that, when the stage mode image is displayed, the substage images representing the substages included in all the stages are displayed in a manner indicating that they can be used. In addition, when an operation for designating the batch purchase instruction image 43 is performed by the user, the setting is changed so that battle play can be performed without limitation.
  • a certain stage (and sub-stage) can be played on the condition that the progression order has cleared the stage preceding the stage.
  • the purchase of a stage it is not a condition that the stage is cleared, and it is possible to purchase a certain stage even if the stage prior to a certain stage is not cleared.
  • the purchase image displayed in the sixth partial use state is The trial instruction image 41 is not included.
  • the purchase target is substantially the same for the individual purchase and the collective purchase. In other words, both purchase targets are the right to perform unlimited battle play. Therefore, the purchase image displayed in the sixth partial use state does not include the collective purchase instruction image 43. Therefore, in the sixth partial use state, unlike step S3 shown in FIG. 5, exceptionally, only the individual purchase instruction is accepted, and the trial play instruction and the collective purchase instruction are not accepted.
  • the purchase image displayed in the sixth partial use state may include the batch purchase instruction image 43 instead of the individual purchase instruction image 42. At this time, the processing executed when the batch purchase instruction image 43 is designated is the same as the processing executed when the individual purchase instruction image 42 is designated in the present embodiment.
  • FIG. 8 is a diagram illustrating an example of a flow of processing executed regarding content purchase in the battle mode.
  • the battle mode starts according to a predetermined condition.
  • the predetermined condition is arbitrary, for example, the user is instructed to switch to the battle mode in the menu image or the stage mode image.
  • a battle mode image is displayed on the display unit 24 of the terminal device 2 (step S11).
  • FIG. 9 is a diagram illustrating an example of a battle mode image.
  • the battle mode image includes a player image 51, a battle player image 52, and a start instruction image 53.
  • the own player image 51 represents information related to the user of the terminal device 2 (in other words, the player). For example, the user name, the player character used by the user, and / or the rate set by the user regarding the battle play, etc. Represents.
  • the rate is an index indicating, for example, the skill of the user (in other words, the level), and may be determined so as to increase when the battle is won and to decrease when the battle is lost.
  • the battle player image 52 represents information related to a user (in other words, a player) who is the opponent of the user of the terminal device 2, for example, the same type of information as the player image 51. For example, the user determines whether or not to start game play with the battle player with reference to the player image 51 and the battle player image 52.
  • the start instruction image 53 is an image for giving a start instruction for starting a battle game play.
  • the battle mode image may include an image representing a plurality of opponent candidates, and the user may be able to specify an opponent from the plurality of candidates.
  • the battle mode image includes mode switching images 34 and 35 as in the case of the stage mode image (see FIG. 9).
  • the mode switching image 35 corresponding to the battle mode is displayed in a mode indicating that the current mode is the battle mode (a mode indicated by hatching in FIG. 9).
  • a mode switching image 34 corresponding to the stage mode can be designated, and the game mode is switched to the stage mode in accordance with an operation for designating the mode switching image 34.
  • the battle mode game is started if the battle play is possible (step S12).
  • the “state where battle play is possible” means that the user owns a battle ticket (the number required for battle play) or the restriction of battle play is released (that is, unlimited battle play) Can be performed).
  • the battle mode image when the start instruction is made, if the battle play is not possible, the purchase image is displayed (step S13).
  • the “state incapable of battle play” is a state in which the restriction on battle play is not lifted and the user does not have a battle ticket (the number required for battle play).
  • the purchase image displayed in step S13 does not include the trial instruction image 41 (and includes the individual purchase instruction image 42 and the collective purchase instruction image 43). That is, in a state where a purchase image is displayed in the battle mode, the user can issue an individual purchase instruction and a collective purchase instruction.
  • a trial play may be possible even in a battle play, and at this time, the purchase image may include a trial instruction image 41.
  • a battle ticket may be given free of charge in the initial state, and thereby, a trial play in the battle mode may be enabled (number of times corresponding to the battle ticket).
  • step S14 When the user designates the individual purchase instruction image 42 in the state where the purchase image is displayed, the setting change process similar to the above step S5 is executed (step S14 shown in FIG. 8).
  • step S15 When the user performs an operation for designating the collective purchase instruction image 43 in a state where the purchase image is displayed, a setting change process similar to step S6 is executed (step S15 shown in FIG. 8).
  • step S14 or S15 the terminal device 2 is in a state where battle play is possible. Therefore, in the battle mode, the game in the battle mode may be started (step S12) following the process of step S14 or S15.
  • the purchase image displayed in the battle mode does not include the collective purchase instruction image 43 in the sixth partial use state, similarly to the purchase image in the stage mode. That is, unlike the step S13 shown in FIG. 8, in the sixth partial use state, only the individual purchase instruction image 42 is exceptionally received and the collective purchase instruction is not accepted.
  • the user can selectively perform individual purchase and collective purchase both in the initial state and in the partial use state.
  • the fee charged for the purchase of the content (that is, the stage) differs in each state, and is set as described below in the present embodiment.
  • FIG. 10 is a diagram illustrating an example of a charge amount in each state (specifically, an initial state or a partial use state) of the terminal device.
  • the charge amount for individual purchase that is, the consideration for the first stage
  • the charge amount for collective purchase is set to 3000 yen.
  • the charge amount for individual purchase that is, the price for one of the second to sixth stages
  • the charge amount for the collective purchase is set so as to gradually become cheaper as the partial use state step proceeds (in other words, as the number of individual purchases increases). .
  • the charge for the collective purchase is reduced by 400 yen.
  • the charge amount for the individual purchase (that is, the price for making the battle play unlimited) is set to 1000 yen.
  • the terminal device 2 may be in the full use state in response to the individual purchase being made in the fifth partial use state.
  • the consideration for the first individual purchase (that is, the charge amount, specifically 200 yen) is the consideration for the second and subsequent individual purchases (specifically, 500 yen). ) Is set smaller. According to this, it is possible to give a motivation to purchase content for a trial to a user who purchases content for the first time, and to prompt the user to use the content.
  • the consideration for each individual purchase from the beginning to a predetermined number of times may be set smaller than the consideration for individual purchases thereafter.
  • the consideration for the first stage may be omitted. That is, the first stage may be content that can be used free of charge.
  • the consideration for the first individual purchase may be the same as the consideration for the second and subsequent individual purchases.
  • the consideration for the next individual purchase and / or bulk purchase may be reduced.
  • the charge amount for the individual purchase may be discounted from 500 yen to 300 yen in the first partial use state for a predetermined period from the first individual purchase.
  • the billing amount for the collective purchase may be discounted from 2900 yen to 2800 yen.
  • the consideration for the collective purchase changes according to the number of individual purchases made until the collective purchase is performed. Specifically, the greater the number of individual purchases, the smaller the consideration for collective purchase. According to this, even after several individual purchases, the user can be motivated to make a batch purchase, and the user can be motivated to use all the contents.
  • FIG. 11 is a diagram showing a relationship between the timing of performing the bulk purchase and the total payment amount at that time in the example of the charge amount shown in FIG.
  • the individual purchases made so far by the user are 0 times, so that the terminal device 2 is in a fully used state.
  • the total amount charged (in other words, the total amount charged to the user until the entire use state is reached) is 3000 yen.
  • the individual purchase that the user has made so far is one time, and the charge amount for the individual purchase is 200 yen.
  • the charge amount for the collective purchase is 2900 yen, and the charge amount in this case is 3100 yen.
  • the total amount of charge is calculated in the same manner as described above, as shown in FIG. 11, the total amount of charge when the bulk purchase is performed in the partial use state is calculated at each stage from the first partial use state to the fifth partial use state. The price increases by 100 yen per stage.
  • the total charge amount when the collective purchase is performed in the sixth partial use state is 200 yen, which is 200 yen higher than the total charge amount when the collective purchase is performed in the fifth partial use state.
  • the consideration for setting the terminal device 2 to the full use state changes according to the timing at which the bulk purchase is performed (in other words, the number of times the individual purchase is performed). .
  • the earlier the timing at which the collective purchase is performed in other words, the smaller the number of individual purchases
  • the smaller the consideration for setting the terminal device 2 to the full use state it is possible to give the user the motivation to make a batch purchase at an early timing, and to give the user the motivation to be able to use all the content at an early stage.
  • the total amount charged when a single purchase is made after a certain number of individual purchases is the case where the purchase is made after a single individual purchase is made more than the certain number of times. It is not always necessary to be different from the total charge amount of, and may be the same. For example, in another embodiment, until the individual purchase is performed three times, the total amount charged for setting the terminal device 2 to the full use state may be the same.
  • FIG. 12 is a diagram illustrating an example of various information used for processing executed in the server 1. Various types of information illustrated in FIG. 12 are stored in the storage unit 12 of the server 1, for example.
  • the storage unit 12 stores application information related to the game application.
  • the application information includes fee information and stage information.
  • the fee information indicates the fee for the above content (here, stage).
  • the charge information indicates a price for making the content usable.
  • the charge information includes information indicating the charge amount for the collective purchase and the individual purchase shown in FIG.
  • fee information may be changed according to a predetermined condition being satisfied. For example, as described above, in the case where the charge amount for the individual purchase and / or the bulk purchase to be performed next is discounted after the predetermined period elapses after the individual purchase is performed, the server 1 performs the individual purchase. Depending on what has been received, the fee information may be changed to indicate the discounted amount. At this time, in response to the elapse of the predetermined period, the server 1 may perform a change to return the charge information. When the fee information is changed, the server 1 may set the fee information for each user (for example, the fee information is stored in association with the user information).
  • Stage information is information relating to the above-described stage, and is information used to execute a game process using the stage.
  • the stage information includes first to sixth basic stage information corresponding to each of the first to sixth stages.
  • the storage unit 12 stores the first to sixth basic stage information so as to be able to specify the above-mentioned progression order regarding the basic stage information. That is, the storage unit 12 stores information that can specify the order set for the stage.
  • the stage information includes first to sixth additional stage information associated with each piece of information of the first to sixth basic stage information. Note that the n-th (n is an integer from 1 to 6) basic stage information and the n-th additional stage information are used to execute game processing using the n-th stage, respectively.
  • the basic stage information includes, for example, information indicating the game space of the stage and / or information indicating characters appearing on the stage.
  • the additional stage information may be, for example, information related to a part of the stage.
  • the additional stage information is used to decrypt the encrypted basic stage information in the terminal device 2.
  • Information for example, key information.
  • the additional stage information may be a combination of information regarding a part of the stage and information used for decoding the basic stage information.
  • the storage unit 12 stores user information related to a game played by the user.
  • This user information is information related to a user who is registered as a person who receives a service provided by the server 1 (a service related to a game application in the present embodiment).
  • the storage unit 12 stores user information for each registered user.
  • the user information includes use permission / inhibition information, battle restriction information, and balance information.
  • the availability information is information indicating whether each stage is usable or not for each stage.
  • the availability information indicates whether or not each of the first to sixth stages is usable.
  • Battle restriction information is information related to battle play restrictions, and indicates, for example, the presence or absence of restrictions and / or conditions relating to restrictions.
  • the battle limit information includes ticket number information and battle limit flag information.
  • the ticket number information indicates the number of battle tickets owned by the user in the game.
  • the battle limit flag information indicates whether the battle limit flag is on or off.
  • the state where the battle restriction flag is on is a state where battle play is restricted (that is, a state where battle play is impossible without a battle ticket).
  • the state where the battle restriction flag is off is a state where battle play is not restricted (that is, a state where battle play is possible even without a battle ticket).
  • the balance information is information indicating the balance of the amount that the user can use for payment in the service provided by the server 1.
  • the user can add the balance by depositing in advance by any method such as a prepaid card or card settlement.
  • a method for adding a balance by the user by depositing is arbitrary, and a method similar to the conventional method may be used.
  • the balance information may indicate the balance of the actual currency, or may indicate the balance of points (in other words, virtual currency) that can be used in the service.
  • the amount indicated by the balance information is not limited to the amount that can be used for payment related to the game application, but may be the amount that can be used for payment related to other applications provided by the server 1.
  • a method of depositing the above amount in advance is illustrated, but the payment method is arbitrary, and the same method as in the past is used. May be.
  • a method by credit card settlement may be used, or a method by so-called carrier settlement may be used.
  • FIG. 13 is a diagram illustrating an example of various types of information used for processing executed in the terminal device 2. Various information illustrated in FIG. 13 is stored in the storage unit 22 of the terminal device 2, for example.
  • the storage unit 22 stores application information related to the game application.
  • the content stored in the terminal device 2 as application information and the content stored in the server 1 do not necessarily match.
  • the application information stored in the terminal device 2 includes basic stage information.
  • the basic stage information stored in the terminal device 2 is the same as the basic stage information stored in the server 1.
  • the basic stage information is downloaded together with the program when the game application program is downloaded from the server 1 to the terminal device 2, and is stored in the storage unit 22 when the game application is installed.
  • the application information stored in the terminal device 2 includes additional stage information depending on the situation.
  • the additional stage information stored in the terminal device 2 is the same as the additional stage information stored in the server 1. Although details will be described later, in the present embodiment, the additional stage information is not stored in the terminal device 2 in the initial state, and when the stage becomes usable, the additional stage information related to the stage is transmitted from the server 1 to the terminal device. 2 and stored in the terminal device 2.
  • the application information stored in the server 1 and the terminal device 2 are all information used for executing game processing in the battle mode (for example, information indicating the game space in the battle mode, and Information on characters appearing in the game space).
  • this information is stored in the storage unit 22 when the game application is installed, like the basic stage information.
  • the application information stored in the storage unit 22 includes the above-described useability information, battle restriction information, and balance information.
  • the contents of these pieces of information are updated so as to be synchronized with the availability information, battle restriction information, and balance information stored in the server 1.
  • FIG. 14 is a flowchart illustrating an example of a flow of processing (described as “terminal processing”) in the terminal device 2. Note that the series of processing shown in FIG. 14 is started in response to the start of execution of the game application program in the terminal device 2.
  • the processing unit 21 (specifically, the CPU) of the terminal device 2 will be described as executing the processing of each step shown in FIG. 14 (and FIG. 15). The processing of this step may be executed by a processor other than the CPU or a dedicated circuit.
  • the processing unit of the terminal device 2 or the server 1 executes each process shown in FIGS. 14 to 16 using a memory (or storage unit). That is, the processing unit stores information (in other words, data) obtained in each processing step in a memory, and when using the information in subsequent processing steps, reads the information from the memory and uses it. In addition, in the processes shown in FIGS. 14 to 16, when information is transmitted from the own device to another apparatus, the processing unit transmits the information using the communication unit (in other words, transmits information to the communication unit). )
  • step S21 the processing unit 21 displays a stage mode image (FIG. 6) on the display unit 24 (step S1 shown in FIG. 5).
  • step S2 an instruction to start the game play of the usable substage
  • step S3 an instruction to display the purchase image
  • mode switching Instructions are accepted.
  • the processing unit 21 first displays a menu image on the display unit 24 after the game application is started, and then the stage mode according to a mode switching instruction performed by the user on the menu image. An image may be displayed on the display unit 24.
  • step S22 the process of step S22 is executed.
  • step S22 the processing unit 21 determines whether or not to start a game in the stage mode (in other words, whether or not an instruction to start a game play of a usable substage is given). That is, the processing unit 21 executes a first determination process for determining whether an operation for designating a substage image has been performed on the stage mode image. Specifically, the processing unit 21 acquires input information (for example, information indicating a touch position by the user) indicating input to the input unit 23 from the input unit 23. Then, the processing unit 21 determines whether or not the operation (for example, an operation for touching the substage image) has been performed based on the acquired input information.
  • input information for example, information indicating a touch position by the user
  • the processing unit 21 determines whether or not the substage represented by the designated substage image is included in an available stage. Execute the process. Note that the second determination process can be performed based on whether or not additional stage information corresponding to the stage including the substage represented by the designated substage image is stored in the storage unit 22. In another embodiment, the availability information (FIG. 12) may be stored in the terminal device 2, and the second determination process may be performed by referring to the availability information.
  • step S22 When the determination results of the first determination process and the second determination process are both affirmative, the determination result of step S22 is affirmative, and when at least one of the determination results of the first determination process and the second determination process is negative, The determination result in step S22 is negative. If the determination result of step S22 is affirmative, the process of step S23 is executed. On the other hand, when the determination result of step S22 is negative, a process of step S24 described later is executed.
  • step S23 the processing unit 21 executes a game process for game play in the stage mode (step S2 shown in FIG. 5). That is, the processing unit 21 executes the game process using the basic stage information and the additional stage information stored in the storage unit 22. Thereby, the user can play the game of the designated stage (specifically, the substage designated in the stage mode image).
  • the terminal device 2 may be able to execute the game process in step S23 without starting communication with the server 1 after starting the game application. That is, even if the terminal device 2 is not in an environment where communication with the server 1 is possible, the user may be able to play a game in the stage mode. In this embodiment, the user purchases the right to use the stage, which is non-consumable content, and therefore it is convenient for the user that the stage can be used regardless of the communication environment of the terminal device 2 after the purchase. is there. Therefore, the terminal device 2 may be able to execute the game process using the (purchased) stage without using the communication with the server 1 as a condition.
  • step S23 when the game of the substage designated by the user is finished (for example, when the user clears the substage, the game is over, or the user gives an end instruction)
  • the unit 21 ends the process of step S23.
  • step S23 the process of step S21 is executed again.
  • step S24 the processing unit 21 determines whether or not to display the purchase image (in other words, whether or not an instruction to display the purchase image has been issued). That is, in the second determination process of step S22, the processing unit 21 does not include the substage represented by the designated substage image in the usable stage (in other words, in the unusable stage). ) Is determined. If the determination result of step S24 is affirmative, the process of step S25 is executed. On the other hand, when the determination result of step S24 is negative, a process of step S26 described later is executed.
  • step S25 the processing unit 21 executes a purchase process.
  • the purchase process is a process for receiving a purchase instruction from the user in a state where a purchase image is displayed on the display unit 24.
  • the details of the process in the purchase process will be described.
  • FIG. 15 is a sub-flowchart showing an example of a detailed flow of the purchase process in step S25 shown in FIG.
  • the processing unit 21 displays a purchase image (FIG. 7) on the display unit 24 (step S3 shown in FIG. 5).
  • the trial play instruction, the individual purchase instruction, and the collective purchase instruction described above are accepted.
  • the process of step S42 is executed.
  • step S42 the processing unit 21 determines whether or not a trial play instruction has been performed. That is, the processing unit 21 acquires the input information from the input unit 23, and whether or not a trial play instruction operation (that is, an operation of touching the trial instruction image 41) is performed based on the acquired input information. Determine. When the determination result of step S42 is affirmative, the process of step S43 is executed. On the other hand, when the determination result of step S42 is negative, a process of step S44 described later is executed.
  • step S43 the processing unit 21 executes a game process for trial play (step S4 shown in FIG. 5). That is, the processing unit 21 executes the game process using the basic stage information stored in the storage unit 22. Accordingly, the user can perform a trial play related to the designated stage (specifically, the substage designated in the stage mode image). In addition, when the game in the trial play of the sub-stage designated by the user is finished (for example, the play time in which the trial play is possible elapses, the player character clears the area in which the trial play is possible, or When the user gives an end instruction), the processing unit 21 ends the process of step S43. After step S43, the processing unit 21 ends the purchase process.
  • step S43 the processing unit 21 executes the game process without using additional stage information (that is, using only basic stage information).
  • additional stage information that is, using only basic stage information
  • the additional stage information does not include information necessary for the trial play.
  • the additional stage information may include information regarding a part different from the part.
  • the additional stage information is key information for decrypting the encrypted basic stage information
  • the portion used in the trial play in the basic stage information may be stored without being encrypted. .
  • step S44 the processing unit 21 determines whether or not a purchase instruction has been issued. That is, the processing unit 21 acquires the input information from the input unit 23, and operates an individual purchase instruction or a collective purchase instruction based on the acquired input information (that is, the individual purchase instruction image 42 or the collective purchase instruction image 43). It is determined whether or not an operation of touching is performed. If the determination result of step S44 is affirmative, the process of step S45 is executed. On the other hand, when the determination result of step S44 is negative, the process of step S42 is executed. Thereafter, the processing unit 21 repeatedly executes a series of processes of steps S42 and S44, for example, at a rate of once per predetermined time until the determination result of step S42 or S44 becomes affirmative.
  • step S45 the processing unit 21 makes a purchase request to the server 1. That is, the processing unit 21 generates purchase request information indicating a purchase request, and transmits the purchase request information to the server 1 via the communication unit 25 (in other words, using the communication unit 25).
  • the purchase request information includes information indicating whether the purchase instruction is an individual purchase instruction or a collective purchase instruction.
  • purchase request information contains the user identification information which can identify the user (or terminal device 2) which concerns on a purchase request. In another embodiment, when the user can specify content to be purchased by individual purchase, the purchase request information includes information indicating the content to be purchased.
  • the server 1 transmits additional stage information regarding the stage corresponding to the purchase request to the terminal device 2 (steps S56 and S61 shown in FIG. 16).
  • step S46 the processing unit 21 receives the additional stage information transmitted from the server 1 via the communication unit 25.
  • the processing unit 21 stores the received additional stage information in the storage unit 22. Thereby, the stage corresponding to the purchase request in step S45 can be used.
  • the processing unit 21 ends the purchase process.
  • the processing unit 21 executes the process of step S21 again. That is, after the purchase operation is performed on the purchase image, the stage mode image is displayed on the display unit 24 of the terminal device 2.
  • step S26 the processing unit 21 determines whether or not a mode switching instruction has been performed on the stage mode image. That is, the processing unit 21 acquires the input information from the input unit 23, and performs a mode switching instruction operation (that is, an operation of touching the mode switching image 35 representing the battle mode) based on the acquired input information. It is determined whether or not If the determination result of step S26 is affirmative, the process of step S27 is executed. On the other hand, when the determination result of step S26 is negative, the process of step S22 is executed again. Thereafter, until the determination result in any one of the determination processes in steps S22 to S26 becomes affirmative, the series of processes in steps S22 to S26 is repeatedly executed at a rate of, for example, once every predetermined time.
  • a mode switching instruction operation that is, an operation of touching the mode switching image 35 representing the battle mode
  • step S27 the processing unit 21 displays the battle mode image (FIG. 9) on the display unit 24 (step S11 shown in FIG. 8). By displaying the battle mode image, a start instruction for starting the battle play and a mode switching instruction are accepted. Following step S27, the process of step S28 is executed.
  • step S28 the processing unit 21 determines whether or not to start a battle play game. That is, the processing unit 21 acquires the input information from the input unit 23, and whether or not the start instruction operation (that is, an operation of touching the start instruction image 53) is performed based on the acquired input information. A third determination process for determining the above is executed. Further, when it is determined in the third determination process that the operation of the start instruction has been performed, the processing unit 21 is in a state where battle play is possible (specifically, a state where the user owns a battle ticket, or A fourth determination process is performed to determine whether or not the restriction of battle play is released.
  • the start instruction operation that is, an operation of touching the start instruction image 53
  • the specific determination method of the fourth determination process is arbitrary.
  • the processing unit 21 performs the fourth determination process by referring to the battle limit information. be able to.
  • the terminal device 2 may make a request to the server 1 to confirm whether or not battle play is possible.
  • the server 1 refers to the battle restriction information stored in the storage unit 12 to determine whether battle play is possible, and transmits information indicating the determined result to the terminal device 2. Also good.
  • the terminal device 2 can perform the fourth determination process.
  • step S28 When the determination results of the third determination process and the fourth determination process are both affirmative, the determination result of step S28 is affirmative, and when at least one of the determination results of the third determination process and the fourth determination process is negative, The determination result in step S28 is negative. If the determination result of step S28 is affirmative, the process of step S29 is executed. On the other hand, if the determination result of step S28 is negative, the process of step S30 described later is executed again.
  • step S29 the processing unit 21 executes a game process for battle play (step S12 shown in FIG. 8). That is, the processing unit 21 executes the game process using the application information stored in the storage unit 22. Thereby, the user can perform a battle play.
  • finished for example, when the time limit of battle
  • the process part 21 performs the process of step S29. finish.
  • the process of step S27 is executed again.
  • the terminal device 2 notifies the server 1 when a game process for battle play is executed.
  • the server 1 executes a process of subtracting the battle ticket.
  • the server 1 indicates a numerical value obtained by subtracting a predetermined number (specifically, the number of tickets necessary for one battle play) from the pre-update ticket number information stored in the storage unit 22. Update ticket number information.
  • step S30 the processing unit 21 determines whether or not to display a purchase image. That is, the processing unit 21 determines whether or not it is determined in the fourth determination process in step S28 that the battle play is not possible. If the determination result of step S30 is affirmative, the process of step S31 is executed. On the other hand, when the determination result of step S30 is negative, a process of step S32 described later is executed.
  • step S31 the processing unit 21 executes a purchase process.
  • the purchase process in step S31 differs from the process in step S25 in that the battle mode image does not include the trial instruction image 41 (therefore, the processes in steps S42 and S43 shown in FIG. 15 are not executed). Except for the above points, the purchase process in step S31 is the same as the process in step S25.
  • the purchase image is displayed on the display unit 24 of the terminal device 2 in the battle mode (step S13 shown in FIG. 8). After step S31, the process of step S27 is executed again.
  • step S25 or S31 when the terminal device 2 is in the sixth partial use state, only the individual purchase instruction is accepted, and the collective purchase instruction is not accepted. Therefore, in the purchase process in this case, a purchase image that does not include the batch purchase instruction image 43 is displayed in step S41.
  • step S32 the processing unit 21 determines whether or not a mode switching instruction is performed in the battle mode image. That is, the processing unit 21 acquires the input information from the input unit 23, and performs a mode switching instruction operation (that is, an operation of touching the mode switching image 34 representing the stage mode) based on the acquired input information. It is determined whether or not If the determination result of step S32 is affirmative, the process of step S21 is executed. On the other hand, when the determination result of step S32 is negative, the process of step S28 is executed again. Thereafter, until the determination result in any of the determination processes in steps S28 to S32 becomes affirmative, the series of determination processes in steps S28 to S32 is repeatedly executed, for example, once every predetermined time.
  • a mode switching instruction operation that is, an operation of touching the mode switching image 34 representing the stage mode
  • the terminal process shown in FIG. 14 ends in response to an instruction from the user to end the execution of the game application.
  • the above instruction may be received at any timing during the execution of the terminal process.
  • the instruction may be received in a state where a menu image (not shown) is displayed on the display unit 24, a stage mode image and / or a battle.
  • the mode image may be received in a state displayed on the display unit 24.
  • the game application may include a game mode other than the stage mode and the battle mode. At this time, in the terminal process, a process corresponding to the game mode is executed.
  • FIG. 16 is a flowchart illustrating an example of the flow of processing (described as “server processing”) in the server 1. Note that the series of processes shown in FIG. 16 is continuously executed during the operation of the server 1.
  • the processing unit 11 specifically, the CPU
  • the processing of the server 1 executes the processing of each step shown in FIG. 16 by executing the server-side game program described above.
  • the processing of some steps in the flowchart may be executed by a processor other than the CPU or a dedicated circuit.
  • step S ⁇ b> 51 the processing unit 11 receives a request from the terminal device 2. That is, the processing unit 11 confirms whether request information indicating a request from the terminal device 2 has been received by the communication unit 13, and receives the request information from the communication unit 13 if there is received request information.
  • step S52 the process of step S52 is executed.
  • step S52 the processing unit 11 determines whether or not there has been an individual purchase request from the terminal device 2. That is, the processing unit 11 determines whether or not the request information received in step S51 is purchase request information indicating an individual purchase instruction. If the result of the determination process in step S52 is affirmative, the process in step S53 is executed. On the other hand, when the result of the determination process in step S52 is negative, a process in step S57 described later is executed.
  • step S53 the processing unit 11 executes billing processing related to individual purchase. That is, the processing unit 11 first refers to the usability information stored in the storage unit 22, and refers to the current state of the terminal device 2 (either the initial state or the first to sixth partial use states). Is identified. For example, when the availability information indicates that only the first stage is usable, the current state can be specified as the first partial use state. It can be said that the process of specifying the current state is a process of specifying the content to be purchased (in this embodiment, the right to perform an unlimited stage or battle play).
  • the processing unit 11 refers to the fee information stored in the storage unit 22 and identifies the billing amount corresponding to the identified current state. As is clear from FIG. 10, in the present embodiment, the processing unit 11 can uniquely specify the charge amount for the individual purchase from the current state. Subsequently, the processing unit 11 executes a charging process according to the specified charging amount. Specifically, the processing unit 11 subtracts the specified billing amount from the balance indicated by the balance information stored in the storage unit 22, and updates the balance information to indicate the balance after the subtraction. By the above processing, charging and settlement for individual purchases are performed. Following the process of step S53, the process of step S54 is executed.
  • step S54 the processing unit 11 updates the usability information stored in the storage unit 22 for one stage whose setting should be changed (in other words, the stage specified in step S53). That is, the processing unit 11 updates the availability information so as to indicate that the stage is usable.
  • step S55 the process of step S55 is executed.
  • step S55 the processing unit 11 gives a battle ticket to the user. That is, the processing unit 11 adds a predetermined number to the ticket number information stored in the storage unit 22 and updates the ticket number information so as to indicate the numerical value after the addition. Following the process of step S55, the process of step S56 is executed.
  • step S54 the processing unit 11 does not update the availability information.
  • step S55 the processing unit 11 updates the battle limit flag information stored in the storage unit 22 so as to indicate that the battle limit flag is off.
  • step S56 the processing unit 11 transmits to the terminal device 2 additional stage information related to one stage whose setting should be changed to be usable. That is, the processing unit 11 transmits the additional stage information corresponding to the above stage among the additional stage information stored in the storage unit 22 via the communication unit 13 (in other words, using the communication unit 13). Transmit to the terminal device 2. As described above, the terminal device 2 receives the additional stage information transmitted from the server 1 and stores it in the storage unit 22 (step S46 shown in FIG. 15). Following step S56, the process of step S51 is executed again.
  • step S56 the processing unit 11 adds the additional stage information and user information updated by the processes of steps S53 to S55 (specifically, availability information, battle restriction information, and balance information). ) Is transmitted to the terminal device 2.
  • the processing unit 21 of the terminal device 2 that has received the user information updates the application information stored in the storage unit 22 so as to be synchronized with the received user information. As a result, information can be synchronized between the server 1 side and the terminal device 2 side.
  • step S5 shown in FIG. 5 or step S14 shown in FIG. 8 corresponding to the individual purchase is executed.
  • step S57 the processing unit 11 determines whether or not there is a batch purchase request from the terminal device 2. That is, the processing unit 11 determines whether or not the request information received in step S51 is purchase request information indicating a batch purchase instruction. If the result of the determination process in step S57 is affirmative, the process in step S58 is executed. On the other hand, when the result of the determination process in step S57 is negative, a process in step S62 described later is executed.
  • step S58 the processing unit 11 executes billing processing related to batch purchase. That is, the processing unit 11 first identifies the current state of the terminal device 2 with reference to the usability information stored in the storage unit 22 as in the process of step S53. Next, the processing unit 11 refers to the fee information stored in the storage unit 22 and identifies the billing amount corresponding to the identified current state. As is clear from FIG. 10, in the present embodiment, the processing unit 11 can uniquely specify the billing amount for the collective purchase from the current state. Subsequently, the processing unit 11 executes a charging process according to the specified charging amount, similarly to the process of step S53. That is, the processing unit 11 updates the content of the balance information stored in the storage unit 22 according to the charge amount. Through the above processing, billing and settlement for the bulk purchase are performed. Following the process of step S58, the process of step S59 is executed.
  • step S59 the processing unit 11 updates the availability information stored in the storage unit 22 for the stage whose setting should be changed to be usable. That is, the processing unit 11 updates the availability information so as to indicate that each of the first to sixth stages can be used.
  • step S60 the process of step S60 is executed.
  • step S60 the processing unit 11 sets the battle limit flag to OFF. That is, the processing unit 11 updates the battle limit flag information stored in the storage unit 22 so as to indicate that the battle limit flag is off. As a result, the terminal device 2 is fully used. Following the process of step S60, the process of step S61 is executed.
  • step S61 the processing unit 11 transmits additional stage information regarding one or more stages whose settings are changed to be usable to the terminal device 2.
  • the stage to which the additional stage information is transmitted is a stage that has been changed to indicate that the usability information is usable in the process of the previous step S59.
  • the processing unit 11 transmits additional stage information corresponding to the above stage among the additional stage information stored in the storage unit 22 to the terminal device 2 via the communication unit 13.
  • the processing unit 11 transmits the user information updated by the processes in steps S58 to S60 to the terminal device 2 together with the additional stage information.
  • the terminal device 2 receives the additional stage information transmitted from the server 1 and stores it in the storage unit 22 (step S46 shown in FIG. 15). Further, the terminal device 2 updates the application information stored in the storage unit 22 so as to be synchronized with the received user information.
  • the process of step S51 is executed again.
  • the process may be executed for each of the six stages, or the process may be executed for the stage that cannot be used at that time.
  • the processing unit 11 may update the availability information for each of the six stages and transmit each additional stage information regarding the respective stages to the terminal device 2. Further, the processing unit 11 determines whether or not each of the six stages is usable, updates the availability information for the stages that are determined to be unusable, and is determined to be unusable. Additional stage information related to the stage may be transmitted to the terminal device 2.
  • step S6 shown in FIG. 5 or step S15 shown in FIG. 8 the setting change process (step S6 shown in FIG. 5 or step S15 shown in FIG. 8) corresponding to the batch purchase is executed.
  • the contents of user information stored in the storage unit 22 are updated.
  • the user information updated in these series of processes is the user information related to the user who issued the individual purchase instruction indicated by the request information received in step S51 (that is, the user indicated by the user identification information included in the received request information). It is.
  • step S62 the processing unit 11 executes a process according to a request from the terminal device 2 (strictly, a request other than the purchase request).
  • the specific content of the process in step S62 is arbitrary. For example, when an instruction to start battle play is given in the terminal device 2, the terminal device 2 sends a request for battle play to the server 1. In response to the battle play request, the processing unit 11 executes a process of determining an opponent for the battle. Following step S62, the process of step S51 is executed again.
  • the processing unit 11 repeatedly executes a series of processes in the above steps S51 to S62.
  • the processing unit 11 executes the above series of processes in parallel for each user (in other words, for each terminal device).
  • the information processing system in the above embodiment is a game system for executing a game application including a plurality of contents (for example, stages), and includes the following means.
  • Storage means for example, storage unit 12
  • usage information FOG. 12
  • First processing for enabling use of a part of content included in a plurality of contents (for example, billing processing for individual purchase.
  • step S53 or each content included in the plurality of contents
  • User selection operation for example, selecting an individual purchase instruction or a collective purchase instruction in a purchase image
  • a second process for example, a billing process for the collective purchase; specifically, step S58
  • Accepting means operation S41
  • Content processing means for executing the first process or the second process based on the user's selection operation (steps S53 and S58) -According to the execution of the first process, the availability information associated with some unusable contents is updated to information indicating that it can be used (step S54), and according to the execution of the second process Then, the availability information associated with each unusable content is updated to information indicating that it can be used (step S59). Information indicating that the availability information can be used by the updating means / updating means.
  • Game processing means for executing a game process using the updated content step S23
  • the user can selectively perform a first process for enabling a part of content and a second process for enabling each content. it can. Therefore, the user can use a part of the content by executing the first process, and can also use the plurality of contents collectively by executing the second process.
  • the range of options for a method of acquiring a plurality of contents is widened, so that convenience for the user when acquiring the contents can be improved.
  • the “first process” and the “second process” may be arbitrary processes in which content can be used in accordance with the execution of the process.
  • the “first process” and the “second process” are charging processes for charging a fee for enabling the use of content.
  • the billing process is a process for charging the user, and may be a process for subtracting the balance of the user as in the above embodiment, or a process for notifying the user of a charge. It may be.
  • the above “content” may be any content used in the game application.
  • the content is a stage in the game, but the present invention is not limited to this.
  • the content may be an object (eg, character or item) used in a game. That is, the game system can use some of the plurality of objects used in the game application according to the execution of the first process, and the plurality of objects according to the execution of the second process. May be usable.
  • the above “making content usable” means giving a user the right to use the content.
  • the right can be given to the user by the following specific processing.
  • content data (which can be said to be an example of the basic stage information)
  • processing for acquiring key information (which can be said to be an example of the additional stage information) from the server 1.
  • Content to the terminal device 2 If a part of the data (which can be said to be an example of the basic stage information) is stored, the process of acquiring the remaining content data (which can be said to be an example of the additional stage information) from the server 1 (in the terminal device 2) Processing in which the terminal device 2 acquires data of the entire content from the server 1 (when content data is not stored)
  • the update unit updates the availability information according to the execution of the first process, and then updates the availability information according to the execution of the second process.
  • the availability information associated with the content excluding the content with the availability information updated in accordance with the first process is updated (step S59).
  • the availability information can be updated efficiently.
  • the update unit uses the availability information associated with all the unusable contents among the plurality of contents as information indicating that the contents can be used according to the execution of the second process. Update (step S59).
  • the availability information can be updated efficiently.
  • the accepting unit presents a first image representing the first process (for example, the individual purchase instruction image 42) and a second image representing the second process (for example, the collective purchase instruction image 43).
  • the content processing means executes the first process in response to an operation for selecting the first image, and executes the second process in response to an operation for selecting the second image.
  • the first image and the second image are presented to the user, so that the user can easily be notified that both the first process and the second process can be performed. Can do. Further, the user can easily perform the selection operation.
  • the accepting unit uses a predetermined part of a plurality of contents according to the execution of the first process.
  • an operation for executing the second process may be accepted in a state where an operation for executing the first process is not accepted.
  • a plurality of options can be presented to the user regarding the acquisition of the content and the predetermined partial content can be used until the predetermined partial content becomes available. After that, acquisition of all of the plurality of contents can be promoted.
  • the storage unit may store information indicating the order in which a plurality of contents are set.
  • the update unit is a content that cannot be used among a plurality of contents in accordance with one execution of the first process, and is one content specified according to the order.
  • the associated availability information may be updated to information indicating that the information can be used.
  • the accepting unit is configured to be able to use a predetermined part of the plurality of contents according to the above order (for example, After the first stage becomes usable, an operation for executing the second process may be accepted in a state where an operation for executing the first process is not accepted.
  • the “order set for a plurality of contents” is the order of progress of the game, in other words, the order in which the contents are used in the embodiment.
  • the order set for the plurality of contents may be an arbitrary order. For example, when the times when the plurality of contents are provided to the user are different, the order provided to the user may be used. Good.
  • the selection operation by the user can be facilitated.
  • acquisition of all the plurality of content can be promoted.
  • the game processing means is such that the availability information associated with a predetermined part of content (for example, the first stage) is unusable.
  • the game process may be executed using the content in a restricted state. Note that the game processing means does not have to execute the game process using the content in a state where a restriction is applied to the content excluding the predetermined part of the plurality of content.
  • use content with restrictions means that the contents are used in a state where some restrictions are applied to the case where usable contents are used, such as the trial play described above, for example. Point to.
  • the game process is performed using a part (only) of the content, or the game process is performed using the content temporarily (for example, only for a predetermined time). Processing may be performed.
  • the user can use the content indicating that the availability information is unusable although it is limited. As a result, the user can be motivated to use the content without any restriction. Further, by restricting the use of the remaining content other than the content that can be used in accordance with the execution of the first process (that is, content other than the predetermined part of the content), The user can be motivated to acquire the remaining content.
  • the accepting unit accepts a selection operation in an initial state where a plurality of contents cannot be used, and a part of the plurality of contents usable by executing the first process can be used.
  • a selection operation is accepted in the state (for example, the first to sixth partial use states) (FIG. 4).
  • the user can perform selection operations both in the initial state and in a partially usable state, so the convenience for the user regarding content acquisition can be improved.
  • the accepting unit in the initial state, has a first image representing the first process (for example, the individual purchase instruction image 42) and a second image representing the second process (for example, the collective purchase instruction image 43) in the initial state. And the second image is presented together with the first image in a partially usable state.
  • the content processing means executes the first process in response to an operation for selecting the first image, and executes the second process in response to an operation for selecting the second image.
  • both the first process and the second process can be performed. It is possible to notify the user of the fact in an easy to understand manner. Further, the user can easily perform the selection operation.
  • the content processing means executes an acquisition process (for example, a charging process) for acquiring a consideration (for example, a charge) for making the content usable as the first process and the second process.
  • an acquisition process for example, a charging process
  • a consideration for example, a charge
  • the content processing means executes an acquisition process (that is, a charging process) for acquiring a consideration (that is, a charge) for making the content usable as the first process and the second process.
  • a consideration that is, a charge
  • the first to third considerations are defined as follows. First consideration: Consideration acquired in the second process executed in the initial state (3,000 yen in the examples shown in FIGS. 10 and 11) Second consideration: Total of considerations acquired in a predetermined number of first processes executed from the initial state (for example, when the predetermined number of times is two, in the example shown in FIGS.
  • Second consideration Acquired in the second process executed in a partially usable state (for example, the second partial use state when the predetermined number of times is two) generated by the execution of the predetermined number of times of the first process. Consideration (for example, 2500 yen in the example shown in FIGS. 10 and 11 when the predetermined number of times is two) At this time, the content processing means makes the first consideration (3000 yen in the above example) smaller than the sum of the second consideration and the third consideration (3200 yen in the above example).
  • the case where the second process is executed in the initial state where the first process is not executed is more than the case where the second process is executed after the first process is executed.
  • the consideration for making each content usable is reduced. According to this, it is possible to give the user a motivation to use each content in the initial state.
  • the fourth and fifth considerations are defined as follows. Fourth consideration: Consideration acquired in the second process executed in the partially usable state generated by executing the first process a first number of times from the initial state (for example, the first number is twice) (In the example shown in FIGS. 10 and 11, 2500 yen) Fifth consideration: Consideration acquired in the second process executed in the partially usable state caused by the first process being executed by the second number of times greater than the first number from the initial state (for example, (If the second number is 3 times, 2100 yen in the example shown in FIGS. 10 and 11) In the above embodiment, the content processing means makes the fifth consideration smaller than the fourth consideration.
  • the value of the second process when the first process is executed many times is the second value when the first process is executed a small number of times. It is smaller than the processing consideration (that is, the fourth consideration). According to this, even when the first process is executed many times, the user can be motivated to use each content by executing the second process.
  • the content processing means may execute a process of reducing points owned by the user in the game application or a process of charging a fee according to the content that can be used as the acquisition process.
  • the “consideration” may be an actual currency, or may be a point that can be used in a game application (in other words, a virtual currency).
  • the points may be exchanged for actual currency, and may be expressed as the number of paid items such as jewelry. In this way, the content may not be exchanged directly with the actual currency, but may be exchanged with the actual currency indirectly via a paid item.
  • the storage unit stores information that can specify the order in which a plurality of contents are set.
  • the updating unit updates the availability information associated with the unusable content among the plurality of contents to information indicating that the content can be used one by one according to the order every time the first process is executed ( FIG. 4).
  • the user does not need to specify usable content when executing the first process, and thus the selection operation by the user can be facilitated.
  • the accepting unit may accept a user designation operation for designating a usable content among a plurality of contents when a selection operation for selecting the first process is performed.
  • This designation operation may be an operation for designating a stage that can be used for the stage mode image in the above-described embodiment, for example.
  • the update unit may update the availability information associated with the content designated by the designation operation to information indicating that the content can be used in accordance with the execution of the first process.
  • the user can specify the content that can be used, and thus can acquire the content with more variations.
  • the game processing means uses the predetermined content in a state in which the predetermined content is restricted when the availability information associated with the predetermined content indicates that it cannot be used. To execute the game process.
  • the user can use the content indicating that the usability information is unusable although it is limited. As a result, the user can be motivated to use the content without any restriction.
  • the game system includes the terminal device 2 operated by the user and the server 1 (FIG. 1).
  • the game system includes data transmission means (for example, the processing unit 11 and / or the communication unit 13 that executes steps S56 and S61) provided in the server 1.
  • the data transmitting means is data for making the content satisfying the condition usable in the terminal device 2 on the condition that the availability information is updated by the first process or the second process (for example, additional stage information). Is transmitted to the terminal device 2.
  • the game processing means is provided in the terminal device 2 and executes game processing based on the data received from the server 1 (steps S23 and S46).
  • the “data for making the content usable in the terminal device 2” is not limited to the data of the additional stage information in the above embodiment, and may be other data.
  • “data for making the content usable in the terminal device 2” is data of the entire stage information related to one stage (that is, basic stage information and additional stage information). May be. That is, until the stage is purchased, the terminal device 2 does not store information about the stage, and in response to the purchase of the stage, information about the stage (that is, basic stage information and Additional stage information) may be transmitted from the server 1 to the terminal device 2 and stored in the terminal device 2.
  • the content is stage data in the game.
  • the game processing means executes a game process using the stage data updated to information indicating that the availability information is usable by the updating means.
  • the server 1 executes a process of giving another type of content (that is, a battle ticket) different from the content in response to making the content (that is, the stage) usable (Ste S55).
  • the contents of the other types of contents are arbitrary.
  • a character may be given instead of a battle ticket (or together with a battle ticket).
  • the server 1 may change the game settings so as to increase the types of characters that the user can use.
  • the other types of content may be acquired by a method other than purchase.
  • a predetermined number of battle tickets may be given to the user.
  • the other types of content may be purchased separately from the content to be purchased (that is, the stage).
  • a battle ticket is given to the user by purchasing a stage, while the user may be able to purchase the battle ticket alone (that is, separately from the stage).
  • the stage cannot be used by any method other than purchase.
  • the stage can be used when a predetermined condition regarding the game is satisfied. It may be said.
  • each of the six stages included in the game application is paid content.
  • the game application may be the same type of content as the paid content, and may include free content. That is, the game application may include content that can be used without performing the above-described first process and second process.
  • the game application may include a tutorial stage that can be played by the user in the initial state.
  • the “second process” does not have to be a process that enables use of all contents included in the game application.
  • additional content for example, an additional stage
  • the additional content may be provided free of charge or may be provided for a fee to a user who has already made a batch purchase before the introduction of the additional stage. That is, the server 1 may be able to use the additional stage without any further purchase instruction in the game application of the terminal device 2 that has been in a fully used state before the introduction of the additional stage.
  • the additional stage may be usable according to an instruction.
  • the “second process” may not be a process that enables use of content that is not included in the game application when the second process is executed.
  • the kind of game application performed in a game system is arbitrary.
  • the game mode included in the game application is also arbitrary, and the game application is not limited to the stage mode and the battle mode in the above embodiment, and may include one or more arbitrary modes. That is, the content to be purchased is the stage in the stage mode in the above embodiment, but may be content used in any other mode different from the stage mode in other embodiments.
  • a part of the processing executed on the server side in the above embodiment may be executed on the terminal device side.
  • a part of the processing executed on the terminal device side in the above embodiment may be executed on the server side.
  • the above embodiment can be used in, for example, a game system for the purpose of improving convenience when acquiring a plurality of contents in a terminal device.

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Abstract

One example of this game system for executing a game application that includes a plurality of items of content stores permission information, which indicates whether content may be used, in association with each of the plurality of items of content. The game system receives a selection operation from the user to execute a first process for enabling the use of some of the content included among the plurality of items of content, or a second process for enabling the use of all of the content included among the plurality of items of content. In response to execution of the first process, permission information that is associated with some of the unusable content is updated. In response to execution of the second process, permission information that is associated with all of the unusable content is updated. The game system executes a game process using the content for which the permission information has been updated to information indicating that the content may be used.

Description

ゲームシステム、サーバ、情報処理プログラム、および、情報処理方法GAME SYSTEM, SERVER, INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD
 本発明は、端末装置においてゲームアプリケーションを実行するためのゲームシステム、サーバ、情報処理プログラム、および、情報処理方法に関する。 The present invention relates to a game system, a server, an information processing program, and an information processing method for executing a game application in a terminal device.
 従来、コンテンツをサーバから端末装置へダウンロードして端末装置において利用するシステムがある。 Conventionally, there is a system in which content is downloaded from a server to a terminal device and used in the terminal device.
特表2006-006241号公報JP 2006-006241 A
 従来、複数のコンテンツが端末装置によって取得される場合、例えばこれら複数のコンテンツを一括して取得する方法のみがユーザに提供されることがあり、コンテンツを取得する選択肢が限定的であることがあった。そのため、これら複数のコンテンツをユーザにとって取得しやすくすることが好ましい。 Conventionally, when a plurality of contents are acquired by a terminal device, for example, only a method for acquiring the plurality of contents at a time may be provided to the user, and options for acquiring the contents may be limited. It was. Therefore, it is preferable to make it easy for the user to acquire the plurality of contents.
 それ故、本発明の目的は、端末において複数のコンテンツを取得する際の利便性を向上することができるゲームシステム、サーバ、情報処理プログラム、および、情報処理方法を提供することである。 Therefore, an object of the present invention is to provide a game system, a server, an information processing program, and an information processing method that can improve convenience when a terminal acquires a plurality of contents.
 上記の課題を解決すべく、本発明は、以下の(1)~(18)の構成を採用した。 In order to solve the above problems, the present invention employs the following configurations (1) to (18).
(1)
 本発明の一例は、複数のコンテンツを含むゲームアプリケーションを実行するためのゲームシステムである。ゲームシステムは、記憶手段と、受付手段と、コンテンツ処理手段と、更新手段と、ゲーム処理手段とを備える。記憶手段は、コンテンツがゲーム処理において使用可能か否かを示す使用可否情報を複数のコンテンツのそれぞれに関連付けて記憶する。受付手段は、複数のコンテンツに含まれる一部のコンテンツを使用可能とするための第1処理、または、複数のコンテンツに含まれる各コンテンツを使用可能とするための第2処理を実行させるためのユーザの選択操作を受け付ける。コンテンツ処理手段は、ユーザの選択操作に基づいて第1処理または第2処理を実行する。更新手段は、第1処理の実行に応じて、一部の使用不可能なコンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新し、第2処理の実行に応じて、使用不可能な各コンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新する。ゲーム処理手段は、更新手段によって使用可否情報が使用可能であることを示す情報に更新されたコンテンツを用いてゲーム処理を実行する。
(1)
An example of the present invention is a game system for executing a game application including a plurality of contents. The game system includes storage means, reception means, content processing means, update means, and game processing means. The storage unit stores use availability information indicating whether the content is usable in the game process in association with each of the plurality of contents. The accepting unit executes a first process for enabling a part of content included in the plurality of contents or a second process for enabling each content included in the plurality of contents. A user's selection operation is accepted. The content processing means executes the first process or the second process based on the user's selection operation. The update unit updates the availability information associated with some unusable content according to the execution of the first process to information indicating that the content can be used, and according to the execution of the second process. Then, the usability information associated with each unusable content is updated to information indicating that it can be used. The game processing means executes the game processing using the content updated to information indicating that the availability information is usable by the updating means.
(2)
 更新手段は、第1処理の実行に応じて使用可否情報を更新した後で第2処理の実行に応じて使用可否情報を更新する場合、複数のコンテンツのうちで、当該第1処理に応じて使用可否情報が更新されたコンテンツを除くコンテンツに関連付けられた使用可否情報を更新してもよい。
(2)
When updating the availability information in accordance with the execution of the second process after updating the availability information in accordance with the execution of the first process, the update means, in accordance with the first process, among a plurality of contents The availability information associated with the content other than the content with the updated availability information may be updated.
(3)
 更新手段は、第2処理の実行に応じて、複数のコンテンツのうちで使用不可能な全てのコンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新してもよい。
(3)
The update unit may update the availability information associated with all unusable contents among the plurality of contents to information indicating that the contents can be used according to the execution of the second process.
(4)
 受付手段は、第1処理を表す第1画像と共に、第2処理を表す第2画像を提示してもよい。コンテンツ処理手段は、第1画像を選択する操作に応じて第1処理を実行し、第2画像を選択する操作に応じて第2処理を実行してもよい。
(4)
The accepting unit may present a second image representing the second process together with the first image representing the first process. The content processing means may execute the first process according to an operation for selecting the first image, and execute the second process according to an operation for selecting the second image.
(5)
 受付手段は、第1処理が実行されたことに応じて複数のコンテンツのうちの所定の一部のコンテンツが使用可能となった場合、第1処理を実行するための操作を受け付けない状態で、第2処理を実行するための操作を受け付けてもよい。
(5)
The accepting unit is configured to accept an operation for executing the first process when a predetermined part of the plurality of contents becomes usable in response to the execution of the first process. An operation for executing the second process may be accepted.
(6)
 記憶手段は、複数のコンテンツについて設定される順序を示す情報を記憶してもよい。更新手段は、1回の第1処理の実行に応じて、複数のコンテンツのうちで使用不可能なコンテンツであって、順序に従って特定される1つのコンテンツに関連付けられる使用可否情報を、使用可能であることを示す情報に更新してもよい。受付手段は、複数のコンテンツのうちで、順序に従って所定の一部のコンテンツが使用可能となった後は、第1処理を実行するための操作を受け付けない状態で、第2処理を実行するための操作を受け付けてもよい。
(6)
The storage unit may store information indicating an order in which a plurality of contents are set. The update means can use the availability information associated with one content that is unusable among a plurality of contents and is identified according to the order in accordance with one execution of the first process. You may update to the information which shows that there exists. The accepting unit executes the second process in a state in which an operation for executing the first process is not accepted after a predetermined part of the plurality of contents becomes usable according to the order. May be accepted.
(7)
 ゲーム処理手段は、所定の一部のコンテンツに関連付けられる使用可否情報が使用不可能であることを示す場合、当該コンテンツを、制限が加えられた状態で用いてゲーム処理を実行してもよい。
(7)
When the availability information associated with a predetermined part of the content indicates that the game processing means indicates that the content is unusable, the game processing means may execute the game processing using the content in a state where a restriction is applied.
(8)
 受付手段は、複数のコンテンツが使用不可能である初期状態において選択操作を受け付けるとともに、第1処理の実行によって複数のコンテンツの一部が使用可能となった一部使用可能状態において選択操作を受け付けてもよい。
(8)
The accepting unit accepts a selection operation in an initial state in which a plurality of contents cannot be used, and accepts a selection operation in a partially usable state in which a part of the plurality of contents is usable by executing the first process. May be.
(9)
 受付手段は、初期状態において、第1処理を表す第1画像と共に、第2処理を表す第2画像を提示し、一部使用可能状態において第1画像と共に第2画像を提示してもよい。コンテンツ処理手段は、第1画像を選択する操作に応じて第1処理を実行し、第2画像を選択する操作に応じて第2処理を実行してもよい。
(9)
The accepting unit may present the second image representing the second process together with the first image representing the first process in the initial state, and may present the second image together with the first image in the partially usable state. The content processing means may execute the first process according to an operation for selecting the first image, and execute the second process according to an operation for selecting the second image.
(10)
 コンテンツ処理手段は、第1処理および第2処理として、コンテンツを使用可能とすることに対する対価を取得する取得処理を実行してもよい。
(10)
The content processing means may execute an acquisition process for acquiring a value for making the content usable as the first process and the second process.
(11)
 複数のコンテンツが使用不可能である初期状態において実行される第2処理において取得する対価を第1の対価とし、初期状態から実行される所定回数の第1処理において取得する対価の合計を第2の対価とし、当該所定回数の第1処理の実行によって複数のコンテンツの一部が使用可能となった一部使用可能状態において実行される第2処理において取得する対価を第3の対価としたとき、コンテンツ処理手段は、第1の対価を、第2の対価と第3の対価との和よりも小さくしてもよい。
(11)
The consideration acquired in the second process executed in the initial state where a plurality of contents cannot be used is the first consideration, and the total of the consideration acquired in the first process a predetermined number of times executed from the initial state is the second When the third value is the value acquired in the second process executed in the partially usable state in which a part of the plurality of contents becomes usable by executing the predetermined number of times of the first process. The content processing means may make the first consideration smaller than the sum of the second consideration and the third consideration.
(12)
 複数のコンテンツが使用不可能である初期状態から第1の回数だけ第1処理が実行されたことによって生じた一部使用可能状態において実行される第2処理において取得する対価を第4の対価とし、初期状態から第1の回数よりも多い第2の回数だけ第1処理が実行されたことによってて複数のコンテンツの一部が使用可能となった一部使用可能状態において実行される第2処理において取得する対価を第5の対価としたとき、コンテンツ処理手段は、第5の対価を、第4の対価よりも小さくしてもよい。
(12)
The consideration acquired in the second process executed in the partially usable state generated by executing the first process the first number of times from the initial state where a plurality of contents cannot be used is the fourth consideration. The second process executed in the partially usable state in which a part of the plurality of contents can be used by executing the first process by the second number of times greater than the first number from the initial state. When the consideration acquired in step 5 is the fifth consideration, the content processing means may make the fifth consideration smaller than the fourth consideration.
(13)
 コンテンツ処理手段は、取得処理として、ゲームアプリケーション内においてユーザが所有するポイントを減少させる処理、または、使用可能とされるコンテンツに応じた料金を課金する処理を実行してもよい。
(13)
The content processing means may execute a process of reducing points owned by the user in the game application or a process of charging a fee corresponding to the usable content as the acquisition process.
(14)
 記憶手段は、複数のコンテンツについて設定される順序を示す情報を記憶してもよい。更新手段は、複数のコンテンツのうちで使用不可能なコンテンツに関連付けられる使用可否情報を、第1処理が実行される毎に順序に従って1つずつ、使用可能であることを示す情報に更新してもよい。
(14)
The storage unit may store information indicating an order in which a plurality of contents are set. The update means updates the availability information associated with the unusable content among the plurality of contents to information indicating that the content can be used one by one according to the order every time the first process is executed. Also good.
(15)
 受付手段は、第1処理を選択する選択操作が行われる場合、複数のコンテンツのうちで使用可能とするコンテンツを指定するためのユーザの指定操作を受け付けてもよい。更新手段は、第1処理の実行に応じて、指定操作によって指定されたコンテンツに関連付けられる使用可否情報を、使用可能であることを示す情報に更新してもよい。
(15)
When the selection operation for selecting the first process is performed, the accepting unit may accept a user designation operation for designating a usable content among a plurality of contents. The update unit may update the availability information associated with the content designated by the designation operation to information indicating that the content can be used in accordance with the execution of the first process.
(16)
 ゲーム処理手段は、所定のコンテンツについて、当該所定のコンテンツに関連付けられる使用可否情報が使用不可能であることを示す場合、当該所定のコンテンツを、制限が加えられた状態で用いてゲーム処理を実行してもよい。
(16)
When the availability information associated with the predetermined content indicates that the predetermined content is unusable, the game processing means executes the game processing using the predetermined content in a restricted state. May be.
(17)
 ゲームシステムは、ユーザによって操作される端末装置と、サーバとを含んでもよい。ゲームシステムは、サーバに設けられ、第1処理または第2処理によって使用可否情報が更新されたことを条件として、当該条件を満たしたコンテンツを端末装置において使用可能とするためのデータを当該端末装置へ送信するデータ送信手段をさらに備えてもよい。ゲーム処理手段は、端末装置に設けられ、サーバから受信されたデータに基づいてゲーム処理を実行してもよい。
(17)
The game system may include a terminal device operated by a user and a server. The game system is provided in the server, and data for making the content that satisfies the condition usable in the terminal device is provided on the terminal device on condition that the availability information is updated by the first process or the second process. You may further provide the data transmission means to transmit to. The game processing means may be provided in the terminal device and execute the game processing based on data received from the server.
(18)
 コンテンツは、ゲームにおけるステージのデータであってもよい。ゲーム処理手段は、更新手段によって使用可否情報が使用可能であることを示す情報に更新されたステージのデータを用いたゲーム処理を実行してもよい。
(18)
The content may be stage data in the game. The game processing means may execute game processing using the stage data updated to information indicating that the availability information is usable by the updating means.
 なお、本発明の別の一例は、上記(1)~(18)におけるゲームシステムに含まれるサーバまたは端末装置であってもよいし、当該サーバまたは端末装置の各手段として情報処理装置のコンピュータを機能させる情報処理プログラムであってもよい。また、本発明の別の一例は、上記(1)~(18)におけるゲームシステムにおいて実行される情報処理方法であってもよい。 Note that another example of the present invention may be a server or a terminal device included in the game system according to the above (1) to (18), and a computer of an information processing device may be used as each unit of the server or the terminal device. It may be an information processing program to function. Another example of the present invention may be an information processing method executed in the game system in the above (1) to (18).
 本発明によれば、端末において複数のコンテンツを取得する際の利便性を向上することができる According to the present invention, it is possible to improve convenience when a terminal acquires a plurality of contents.
本実施形態における情報処理システムの構成の一例を示すブロック図A block diagram showing an example of a configuration of an information processing system in the present embodiment サーバの構成の一例を示すブロック図Block diagram showing an example of server configuration 端末装置の構成の一例を示すブロック図The block diagram which shows an example of a structure of a terminal device 使用可能なコンテンツに関する端末装置の状態遷移の一例を示す図The figure which shows an example of the state transition of the terminal device regarding the usable content ステージモードにおいてコンテンツの購入に関して実行される処理の流れの一例を示す図The figure which shows an example of the flow of the process performed regarding the purchase of content in stage mode ステージモード画像の一例を示す図The figure which shows an example of a stage mode image 購入画像の一例を示す図Diagram showing an example of a purchase image バトルモードにおいてコンテンツの購入に関して実行される処理の流れの一例を示す図The figure which shows an example of the flow of the process performed regarding the purchase of content in battle mode バトルモード画像の一例を示す図The figure which shows an example of a battle mode image 端末装置の各状態における課金額の一例を示す図The figure which shows an example of the charge amount in each state of a terminal device 図10に示す課金額の一例において、一括購入を行ったタイミングと、そのときの支払総額との関係を示す図The figure which shows the relationship between the timing which performed the bulk purchase in the example of the charge amount shown in FIG. 10, and the payment amount at that time サーバにおいて実行される処理に用いられる各種情報の一例を示す図The figure which shows an example of the various information used for the process performed in a server 端末装置において実行される処理に用いられる各種情報の一例を示す図The figure which shows an example of the various information used for the process performed in a terminal device 端末装置における処理の流れの一例を示すフローチャートThe flowchart which shows an example of the flow of the process in a terminal device 図14に示すステップS25の購入処理の詳細な流れの一例を示すサブフローチャートFIG. 14 is a sub-flowchart showing an example of a detailed flow of the purchase process in step S25 サーバにおける処理の流れの一例を示すフローチャートFlow chart showing an example of the flow of processing in the server
[1.システムの全体構成]
 以下、本実施形態に係る情報処理システム、サーバ、情報処理装置、情報処理プログラム、および、情報処理方法について説明する。まず、本実施形態に係る情報処理システムの全体構成と、情報処理システムに含まれる端末装置およびサーバの構成とについて説明する。図1は、本実施形態における情報処理システムの構成の一例を示すブロック図である。図1に示すように、情報処理システムは、サーバ1と、端末装置2とを含む。これらのサーバ1または端末装置2は、インターネットおよび/またはモバイル通信網等のネットワーク3に接続可能である。サーバ1および端末装置2は、ネットワーク3を介して互いに通信可能である。
[1. Overall system configuration]
Hereinafter, an information processing system, a server, an information processing apparatus, an information processing program, and an information processing method according to the present embodiment will be described. First, the overall configuration of the information processing system according to the present embodiment and the configurations of a terminal device and a server included in the information processing system will be described. FIG. 1 is a block diagram showing an example of the configuration of the information processing system in the present embodiment. As shown in FIG. 1, the information processing system includes a server 1 and a terminal device 2. These servers 1 or terminal devices 2 can be connected to a network 3 such as the Internet and / or a mobile communication network. The server 1 and the terminal device 2 can communicate with each other via the network 3.
 サーバ1は、端末装置2において実行されるアプリケーションに関するサービスを提供するためのサーバである。本実施形態において、サーバ1は、端末装置2においてゲームアプリケーションを実行するためのゲームサーバとしての機能を有する。サーバ1は、端末装置2においてゲームアプリケーションのゲームを実行するための環境を提供する。例えば、サーバ1は、ゲームアプリケーションを実行する端末装置2からの要求に応じて、必要に応じてゲーム処理を実行し、要求に応じたゲームデータを当該端末装置2へ送信する(図1参照)。 The server 1 is a server for providing a service related to an application executed in the terminal device 2. In the present embodiment, the server 1 has a function as a game server for executing a game application in the terminal device 2. The server 1 provides an environment for executing a game application game on the terminal device 2. For example, the server 1 executes game processing as necessary in response to a request from the terminal device 2 that executes the game application, and transmits game data corresponding to the request to the terminal device 2 (see FIG. 1). .
 端末装置2は、ユーザが有する情報処理装置の一例であり、例えば、スマートフォン、携帯型または据置型のゲーム装置、携帯電話、タブレット端末、あるいは、ウェアラブル端末等である。端末装置2は、サーバ1がサービスを提供するゲームアプリケーションを実行することが可能である。なお、図1においては、端末装置2を1つのみ示しているが、情報処理システムには、複数の端末装置が含まれていてもよい。 The terminal device 2 is an example of an information processing device possessed by a user, and is, for example, a smartphone, a portable or stationary game device, a mobile phone, a tablet terminal, or a wearable terminal. The terminal device 2 can execute a game application that the server 1 provides a service. In FIG. 1, only one terminal device 2 is shown, but the information processing system may include a plurality of terminal devices.
(サーバ1の構成の具体例)
 図2は、サーバ1の構成の一例を示すブロック図である。図2に示す、サーバ1が備える各構成は、1以上の情報処理装置によって実現される。ここで、本明細書では、「サーバ」とは、1つの情報処理装置(すなわち、サーバ装置)を指す他、そのサーバの機能が複数のサーバ装置によって実現される場合にはサーバ装置群(すなわち、サーバシステム)全体を指す意味である。つまり、「サーバ」とは、サーバ装置であってもよいし、サーバシステムであってもよい。なお、本実施形態におけるサーバ1のハードウェア構成は、従来のサーバのためのハードウェア構成と同様であってもよい。
(Specific example of the configuration of the server 1)
FIG. 2 is a block diagram illustrating an example of the configuration of the server 1. Each component included in the server 1 illustrated in FIG. 2 is realized by one or more information processing apparatuses. Here, in this specification, the “server” refers to one information processing apparatus (that is, a server apparatus), and a server apparatus group (that is, when the function of the server is realized by a plurality of server apparatuses (that is, a server apparatus). , Server system). That is, the “server” may be a server device or a server system. Note that the hardware configuration of the server 1 in the present embodiment may be the same as the hardware configuration for a conventional server.
 図2に示すように、サーバ1は、処理部11および記憶部12を備える。処理部11は、サーバ1の各部12~15に電気的に接続される。処理部11は、プロセッサの一例であるCPU(Central Processing Unit)と、メモリとを有する。サーバ1においては、CPUがメモリを用いて、記憶部12に記憶されたプログラムを実行することによって各種の情報処理(例えば、図16に示す処理)が実行される。記憶部12は、処理部11がアクセス可能な任意の記憶装置(記憶媒体とも言う)である。記憶部12は、処理部11において実行されるプログラム、処理部11による情報処理に用いられるデータ、および、当該情報処理によって得られたデータ等を記憶する。本実施形態においては、記憶部12は、端末装置2において実行されるゲーム処理のためにサーバ側で実行されるゲーム処理のためのプログラム(「サーバ側ゲームプログラム」と呼ぶ)を少なくとも記憶する。 As shown in FIG. 2, the server 1 includes a processing unit 11 and a storage unit 12. The processing unit 11 is electrically connected to the units 12 to 15 of the server 1. The processing unit 11 includes a CPU (Central Processing Unit), which is an example of a processor, and a memory. In the server 1, various types of information processing (for example, processing illustrated in FIG. 16) is executed by the CPU executing a program stored in the storage unit 12 using the memory. The storage unit 12 is an arbitrary storage device (also referred to as a storage medium) accessible by the processing unit 11. The storage unit 12 stores a program executed in the processing unit 11, data used for information processing by the processing unit 11, data obtained by the information processing, and the like. In the present embodiment, the storage unit 12 stores at least a program for game processing executed on the server side for game processing executed on the terminal device 2 (referred to as a “server-side game program”).
 サーバ1は、通信部13を備える。通信部13は、ネットワーク3に接続し、ネットワーク3を介して他の装置(例えば、端末装置2)と通信を行う機能を有する。また、サーバ1は、入出力インターフェースとして、入力部14および表示部15を備える。例えば、サーバ管理者は、サーバ1によってサービスが提供されるゲーム(すなわち、上記サーバ側ゲームプログラム、および/または、端末装置2において実行されるゲームアプリケーション)に更新がある場合、入出力インターフェースを用いて当該更新のための作業を行う。 The server 1 includes a communication unit 13. The communication unit 13 has a function of connecting to the network 3 and communicating with other devices (for example, the terminal device 2) via the network 3. The server 1 also includes an input unit 14 and a display unit 15 as an input / output interface. For example, the server administrator uses the input / output interface when there is an update in the game provided by the server 1 (that is, the server-side game program and / or the game application executed in the terminal device 2). Work for the update.
(端末装置2の構成の具体例)
 図3は、端末装置2の構成の一例を示すブロック図である。図3に示すように、端末装置2は、処理部21および記憶部22を備える。処理部21は、端末装置2の各部22~25に電気的に接続される。処理部21は、プロセッサの一例であるCPUと、メモリとを有する。端末装置2においては、CPUがメモリを用いて、記憶部22に記憶されたプログラム(上述のゲームアプリケーションを含む)を実行することによって各種の情報処理が実行される。記憶部22は、処理部21において実行されるプログラム、処理部21による情報処理に用いられるデータ、および、当該情報処理によって得られたデータ等を記憶する。
(Specific example of the configuration of the terminal device 2)
FIG. 3 is a block diagram illustrating an example of the configuration of the terminal device 2. As illustrated in FIG. 3, the terminal device 2 includes a processing unit 21 and a storage unit 22. The processing unit 21 is electrically connected to the units 22 to 25 of the terminal device 2. The processing unit 21 includes a CPU that is an example of a processor and a memory. In the terminal device 2, various types of information processing are executed when the CPU executes a program (including the above-described game application) stored in the storage unit 22 using a memory. The storage unit 22 stores a program executed in the processing unit 21, data used for information processing by the processing unit 21, data obtained by the information processing, and the like.
 端末装置2は、入力部23を備える。入力部23は、ユーザによる入力を受け付ける任意の入力装置であってよい。本実施形態において、入力部23は、後述する表示部24の画面に設けられるタッチパネルを備える。なお、入力部23は、タッチパネルに加えて(または代えて)、ボタン、および/または、慣性センサ(例えば、加速度センサやジャイロセンサ)等を含んでいてもよい。 The terminal device 2 includes an input unit 23. The input unit 23 may be any input device that accepts input from the user. In the present embodiment, the input unit 23 includes a touch panel provided on the screen of the display unit 24 described later. The input unit 23 may include a button and / or an inertial sensor (for example, an acceleration sensor or a gyro sensor) in addition to (or instead of) the touch panel.
 端末装置2は、表示部24を備える。表示部24は、端末装置2の処理部21において実行される情報処理によって生成された画像(例えば、ゲーム画像等)を表示する。なお、端末装置2は、スピーカ、マイク、および/または、カメラ等を備えていてもよい。 The terminal device 2 includes a display unit 24. The display unit 24 displays an image (for example, a game image) generated by information processing executed in the processing unit 21 of the terminal device 2. Note that the terminal device 2 may include a speaker, a microphone, and / or a camera.
 端末装置2は、通信部25を備える。本実施形態において、通信部25は、モバイル通信網(換言すれば、携帯電話通信網)に接続して通信を行う機能を有する。すなわち、端末装置2(具体的には、処理部21)は、通信部25を用いて(換言すれば、通信部25を介して)モバイル通信網を介してネットワーク3に接続し、他の装置(例えば、サーバ1等)と通信を行う。なお、端末装置2がネットワーク3を介した通信を行うための通信部の構成は任意である。通信部25は、例えばWi-Fiの認証を受けた通信モジュールによって、無線LANに接続する機能を有していてもよい。また、通信部25は、モバイル通信網に接続する機能と、無線LANに接続する機能との両方を有していてもよい。 The terminal device 2 includes a communication unit 25. In the present embodiment, the communication unit 25 has a function of communicating by connecting to a mobile communication network (in other words, a mobile phone communication network). That is, the terminal device 2 (specifically, the processing unit 21) connects to the network 3 via the mobile communication network using the communication unit 25 (in other words, via the communication unit 25), It communicates with (for example, server 1 etc.). In addition, the structure of the communication part for the terminal device 2 to communicate via the network 3 is arbitrary. The communication unit 25 may have a function of connecting to a wireless LAN by a communication module that has received Wi-Fi authentication, for example. The communication unit 25 may have both a function for connecting to a mobile communication network and a function for connecting to a wireless LAN.
 なお、端末装置2は、図3に示す構成に加えて、他の構成を備えていてもよい。例えば、端末装置2は、NFCによる通信を行う機能、および/または、端末装置2の位置を検出する機能(例えば、GPS機能)等を有していてもよい。 Note that the terminal device 2 may have another configuration in addition to the configuration shown in FIG. For example, the terminal device 2 may have a function of performing communication by NFC and / or a function of detecting the position of the terminal device 2 (for example, a GPS function).
[2.情報処理システムにおける処理の概要]
 次に、図4~図11を参照して、情報処理システムにおいて実行される処理の概要について説明する。本実施形態においては、端末装置2において実行されるゲームアプリケーションが、ゲーム内において、互いに異なる複数のコンテンツを含む場合を例として説明を行う。より具体的には、ゲームアプリケーションが、互いに異なる複数のステージを含む場合を例として説明を行う。
[2. Outline of processing in information processing system]
Next, an overview of processing executed in the information processing system will be described with reference to FIGS. In this embodiment, the case where the game application executed in the terminal device 2 includes a plurality of different contents in the game will be described as an example. More specifically, a case where the game application includes a plurality of different stages will be described as an example.
(2-1:コンテンツの購入)
 まず、ゲームアプリケーションに含まれるコンテンツの購入方法について説明する。本実施形態においては、ゲームアプリケーションのサービスは、いわゆるフリー・トゥ・プレイ、あるいは、フリーミアムとも呼ばれる、ダウンロード無料型の料金体系によって供される。すなわち、ユーザは、ゲームアプリケーションを端末装置2に無料でダウンロードすることができ、その後、ゲーム内においてコンテンツを購入することができる。ここで、本実施形態においては、購入対象であるコンテンツは、ゲーム内におけるステージである。つまり、ユーザは、ゲームアプリケーションを無料の範囲内でプレイすることができるとともに、(有料コンテンツである)ステージを購入することによって、購入したステージについてゲームをプレイすることができる。
(2-1: Purchase of content)
First, a method for purchasing content included in a game application will be described. In the present embodiment, the game application service is provided by a so-called free-to-play or freemium fee system. That is, the user can download the game application to the terminal device 2 free of charge, and then can purchase content in the game. Here, in the present embodiment, the content to be purchased is a stage in the game. That is, the user can play the game application within the free range, and can play the game for the purchased stage by purchasing the stage (paid content).
 なお、「ステージ」とは、ゲームプレイの単位となるものであり、「エリア」、「面」、あるいは「ワールド」と言うこともある。また、ゲームが複数のシナリオを含む場合、当該シナリオがステージであると言うこともできる。ステージは、典型的には、ユーザがゲームをプレイするために用いられる仮想ゲーム空間である。例えば、ユーザがプレイヤキャラクタを操作する種類のゲーム(例えば、アクションゲーム等)においては、プレイヤキャラクタが登場するゲーム空間(マップとも言う)が、ステージであると言うことができる。また、パズルゲームにおいては、パズル要素が配置されるゲーム空間が、ステージであると言うことができる。 The “stage” is a unit of game play, and may be referred to as “area”, “plane”, or “world”. Further, when a game includes a plurality of scenarios, it can be said that the scenario is a stage. A stage is typically a virtual game space used by a user to play a game. For example, in a game of a type in which a user operates a player character (for example, an action game), it can be said that a game space (also referred to as a map) in which the player character appears is a stage. Moreover, in a puzzle game, it can be said that the game space where a puzzle element is arrange | positioned is a stage.
 なお、本実施形態においては、ゲームアプリケーションには6つのステージが含まれるものとする。詳細は後述するが、ユーザは、各ステージを個別に購入することも可能であるし、全てのステージを一括して購入することも可能である。このように、本実施形態においては、個別購入と一括購入という2種類の購入方法を提供することによって、コンテンツ購入に関するユーザの利便性の向上を図ることができる。 In this embodiment, it is assumed that the game application includes six stages. Although details will be described later, the user can purchase each stage individually, or can purchase all stages at once. Thus, in this embodiment, the convenience of the user regarding content purchase can be improved by providing two types of purchase methods of individual purchase and batch purchase.
 図4は、使用可能なコンテンツに関する(端末装置の)状態遷移の一例を示す図である。本実施形態においては、ゲームアプリケーションにおいて使用可能なコンテンツに関する状態として、端末装置2は、図4に示す各種の状態を取り得る。 FIG. 4 is a diagram illustrating an example of state transition (for the terminal device) regarding usable content. In the present embodiment, the terminal device 2 can take various states shown in FIG. 4 as states relating to content usable in the game application.
 まず、ゲームアプリケーションは、例えばユーザの指示に応じて、サーバ1から端末装置2へダウンロードされて端末装置2にインストールされる。なお、上述のように、本実施形態においては、サーバ1は、アプリケーションのダウンロードに対して課金を行わない。ここで、図4に示すように、端末装置2においてゲームアプリケーションのインストールが行われ、コンテンツ(すなわち、ステージ)の購入が行われてない状態を、「初期状態」と呼ぶ。詳細は後述するが、初期状態では、ユーザは、購入が行われていないステージについて、試用プレイを行うことができる。 First, the game application is downloaded from the server 1 to the terminal device 2 and installed in the terminal device 2 according to, for example, a user instruction. As described above, in the present embodiment, the server 1 does not charge for downloading the application. Here, as shown in FIG. 4, a state in which a game application is installed in the terminal device 2 and content (that is, a stage) is not purchased is referred to as an “initial state”. Although details will be described later, in the initial state, the user can perform a trial play for a stage that has not been purchased.
 初期状態において、ユーザは、6つの各ステージを個別に購入する個別購入と、各ステージを一括して購入する一括購入とを選択的に行うことが可能である。ここで、本実施形態では、ゲームアプリケーションに含まれる6つのステージについては、第1~第6ステージの順に順序が定められており、ユーザは、この順序で1つずつステージを購入することができる。なお、本実施形態においては、上記順序は、ゲームの進行に沿った順序であり、以下においては上記の順序を「進行順」と呼ぶ。なお、他の実施形態においては、ステージに順序が定められていなくてもよい。また、以下においては、個別購入が行われた結果、ゲームアプリケーションにおけるコンテンツ(すなわち、ステージ)が部分的に使用可能となった状態を、「部分使用状態」と呼ぶ。具体的には、第n(nは1~6の整数)ステージまでのn個のステージが使用可能となった状態を、「第n部分使用状態」と呼ぶ。 In the initial state, the user can selectively perform individual purchase in which each of the six stages is purchased individually and collective purchase in which each stage is purchased in a lump. Here, in this embodiment, the order of the six stages included in the game application is determined in the order of the first to sixth stages, and the user can purchase the stages one by one in this order. . In the present embodiment, the above order is an order along the progress of the game, and in the following, the above order is referred to as “progression order”. In other embodiments, the order of the stages may not be determined. In the following, the state in which the content (that is, the stage) in the game application is partially usable as a result of the individual purchase is referred to as a “partial use state”. Specifically, a state in which n stages up to the nth stage (n is an integer of 1 to 6) can be used is referred to as an “nth partial use state”.
 初期状態において個別購入が行われると、図4に示すように、端末装置2のゲームアプリケーションは第1部分使用状態となる。すなわち、個別購入によって、6つのステージのうちの(最初のステージである)第1ステージが使用可能となる。これによって、ユーザは、第1ステージをプレイすることができる(換言すれば、第1ステージを用いたゲームプレイが可能になる)。本実施形態においては、購入によって使用可能となったステージについては、ユーザは、購入後は無制限にゲームをプレイすることができる。 When the individual purchase is performed in the initial state, the game application of the terminal device 2 is in the first partial use state as shown in FIG. That is, the first stage (which is the first stage) among the six stages can be used by individual purchase. Thereby, the user can play the first stage (in other words, the game play using the first stage becomes possible). In the present embodiment, the user can play an unlimited number of games after purchase for the stages that can be used by purchase.
 また、本実施形態においては、ゲームアプリケーションによって提供されるゲームは、ユーザが1人で各ステージをプレイするモード(「ステージモード」と呼ぶ)と、ユーザが他のユーザと対戦形式でゲームをプレイするモード(「バトルモード」と呼ぶ)とを含む。詳細は後述するが、ユーザは、ゲームアプリケーション内においてユーザが所有するバトルチケットと引き替えに(換言すれば、バトルチケットを消費することによって)、バトルモードでのゲームプレイ(以下、「バトルプレイ」と呼ぶ。)を行うことができる。本実施形態においては、ユーザが上記の個別購入を行った場合、所定数(例えば、20個)のバトルチケットが当該ユーザに付与される。したがって、個別購入が行われた結果、端末装置2のゲームアプリケーションが第1部分使用状態となった場合、ユーザは、(付与されたバトルチケットに応じた回数だけ)バトルプレイが可能になる(図4参照)。 In the present embodiment, the game provided by the game application includes a mode in which each user plays each stage (referred to as “stage mode”) and a user plays the game in a battle format with other users. Mode (referred to as “battle mode”). Although details will be described later, in exchange for a battle ticket owned by the user in the game application (in other words, by consuming the battle ticket), the user plays the game in battle mode (hereinafter referred to as “battle play”). Can be performed). In the present embodiment, when a user makes the above-described individual purchase, a predetermined number (for example, 20) of battle tickets is given to the user. Therefore, when the game application of the terminal device 2 is in the first partial use state as a result of the individual purchase, the user can perform battle play (by the number corresponding to the assigned battle ticket) (see FIG. 4).
 一方、初期状態において一括購入が行われると、図4に示すように、端末装置2は全使用状態となる。全使用状態は、6つの各ステージが使用可能となり、かつ、バトルプレイを無制限に行うことができる状態である。このように、一括購入を行った場合、ユーザは、ゲームアプリケーション(の全体)を購入することと同等の利益を受けることができる。本実施形態においては、一括購入を行った場合、ゲームアプリケーションの利用のためにこれ以上の料金が課せられることはないので、ユーザは、安心してゲームアプリケーションを利用することができる。 On the other hand, when the collective purchase is performed in the initial state, the terminal device 2 is in a fully used state as shown in FIG. The all use state is a state in which each of the six stages can be used and battle play can be performed without any limitation. In this way, when performing a batch purchase, the user can receive the same benefits as purchasing a game application (entire). In the present embodiment, when a collective purchase is performed, no further charge is imposed for using the game application, so that the user can use the game application with peace of mind.
 また、図4に示すように、本実施形態においては、部分使用状態においても、ユーザは、個別購入を行うことができる。個別購入が行われたことに応じて、端末装置2のゲームアプリケーションは、現在の部分使用状態から、次の部分使用状態(すなわち、使用可能なステージが1つ増加した部分使用状態)へと遷移する。例えば、第1部分使用状態において、個別購入が行われた場合、端末装置2のゲームアプリケーションは第2部分使用状態となる。すなわち、個別購入によって6つのステージのうちの第2ステージが使用可能となり、これによって、第2ステージが使用可能となる。また、部分使用状態において行われる個別購入によっても所定数のバトルチケットがユーザに対して付与される。したがって、各部分使用状態において、ユーザは、(付与されたバトルチケットに応じた回数だけ)バトルプレイが可能になる(図4参照)。 Further, as shown in FIG. 4, in the present embodiment, the user can make an individual purchase even in the partial use state. In response to the individual purchase, the game application of the terminal device 2 transitions from the current partial use state to the next partial use state (that is, the partial use state in which one usable stage is increased). To do. For example, when an individual purchase is performed in the first partial use state, the game application of the terminal device 2 is in the second partial use state. That is, the second stage of the six stages can be used by individual purchase, and thereby the second stage can be used. Also, a predetermined number of battle tickets are given to the user by individual purchase performed in the partial use state. Therefore, in each partial use state, the user can perform battle play (by the number of times corresponding to the assigned battle ticket) (see FIG. 4).
 なお、図4では詳細を示していないが、個別購入を繰り返し行うことに応じて、端末装置2のアプリケーションの状態は、第2部分使用状態から、第3部分使用状態、第4部分使用状態、および、第5部分状態を介して第6部分使用状態へと、状態が順次遷移する。これによって、使用可能なステージが1つずつ増えていく。つまり、第n(nは1~6の整数)部分使用状態では、第1から第nまでのステージが使用可能となる。なお、第6部分使用状態は、6つのステージが使用可能である一方、(全使用状態とは異なり)バトルプレイを無制限に行うことはできず、付与されたバトルチケットに応じた回数のバトルプレイが可能である。第6部分使用状態において個別購入が行われると、端末装置2は、全使用状態となり、バトルプレイを無制限に行うことが可能となる(図4参照)。 Although details are not shown in FIG. 4, the application state of the terminal device 2 changes from the second partial usage state to the third partial usage state, the fourth partial usage state, according to repeated individual purchases. And a state changes sequentially to the 6th partial use state via the 5th partial state. As a result, the number of usable stages increases one by one. That is, in the nth (n is an integer from 1 to 6) partial use state, the first to nth stages can be used. In the sixth partial use state, six stages can be used, but (unlike the full use state) battle play cannot be performed indefinitely, and the number of battle plays corresponding to the assigned battle ticket is not possible. Is possible. When the individual purchase is performed in the sixth partial use state, the terminal device 2 is in the full use state, and it is possible to perform battle play without limitation (see FIG. 4).
 また、図4に示すように、本実施形態においては、部分使用状態においても初期状態と同様に、一括購入を行うことが可能である。つまり、部分使用状態においても初期状態と同様に、ユーザは、個別購入と一括購入とを選択的に行うことができる。したがって、本実施形態においては、いずれの状態においてもユーザは一括購入によって各コンテンツを一括して使用可能とすることができるので、コンテンツ購入の利便性を向上することができる。例えば、初期状態の段階では一括購入を決めかねているユーザは、いくつかのステージを購入してゲームをプレイした後の段階でゲームアプリケーションが気に入れば、その段階で一括購入を行うことができる。 Further, as shown in FIG. 4, in the present embodiment, it is possible to make a collective purchase even in the partial use state as in the initial state. That is, even in the partial use state, as in the initial state, the user can selectively perform individual purchase and bulk purchase. Therefore, in this embodiment, in any state, the user can use each content in a lump by lump purchase, so that the convenience of content purchase can be improved. For example, a user who has not decided to purchase in a batch at the initial stage can purchase a batch at that stage if he / she likes the game application at a stage after purchasing several stages and playing the game.
 また、本実施形態においては、ユーザは、購入によってステージ(より厳密には、ステージを使用する権利)およびバトルチケットを取得することができる。ここで、ステージは、購入した後は無制限に使用することができる性質を有する非消費型コンテンツであると言うことができる。一方、バトルチケットは、ゲームプレイのためにそれ自身を使用する(換言すれば消費する)性質を有する消費型コンテンツであると言うことができる。つまり、本実施形態においては、購入によって、非消費型コンテンツ(すなわち、ステージ)と、消費型コンテンツ(すなわち、バトルチケット)との組み合わせをユーザに付与する。これによれば、新たなステージの購入意欲が小さいユーザに対しても、購入意欲を継続させることができる。 Further, in the present embodiment, the user can obtain a stage (more strictly, the right to use the stage) and a battle ticket by purchase. Here, it can be said that the stage is non-consumable content having a property that can be used without limitation after purchase. On the other hand, it can be said that the battle ticket is consumption-type content having a property of using itself (in other words, consuming) for game play. That is, in the present embodiment, a combination of non-consumable content (that is, a stage) and consumption content (that is, a battle ticket) is given to the user by purchase. According to this, a purchase willingness can be continued also to a user with a small willingness to purchase a new stage.
(一括購入のタイミングに関する変形例)
 上記実施形態においては、ユーザは、各部分使用状態のいずれの状態においても個別購入指示を行うことが可能であった(図4)。ここで、他の実施形態においては、ユーザは、所定の部分使用状態においては、一括購入指示のみを行うことが可能であり、個別購入を行うことができないようにしてもよい。例えば、情報処理システムは、初期状態においては、個別購入指示と一括購入指示との両方を受け付け、部分使用状態においては、個別購入指示を受け付けずに、一括購入指示を受け付けるようにしてもよい。つまり、ユーザは、第1ステージについて個別購入が可能であり、第2~第6ステージについては、個別購入を行うことができない。なお、このとき、端末装置2のアプリケーションは、第1部分使用状態から全使用状態にのみ遷移可能であるので、上記実施形態とは異なり、端末装置2のアプリケーションが第2~第6部分使用状態となることはない。また、他の実施形態においては、情報処理システムは、初期状態および第m部分使用状態(mは、ゲームアプリケーションに含まれるステージの数よりも小さい整数)において、個別購入指示と一括購入指示との両方を受け付け、第(m+1)部分使用状態においては、一括購入指示を受け付け、個別購入指示を受け付けないようにしてもよい。
(Variation related to batch purchase timing)
In the above embodiment, the user can issue an individual purchase instruction in any of the partial use states (FIG. 4). Here, in another embodiment, in a predetermined partial use state, the user can only give a collective purchase instruction and may not be able to make an individual purchase. For example, the information processing system may accept both the individual purchase instruction and the collective purchase instruction in the initial state, and accept the collective purchase instruction without accepting the individual purchase instruction in the partial use state. That is, the user can make an individual purchase for the first stage and cannot make an individual purchase for the second to sixth stages. At this time, since the application of the terminal device 2 can only transition from the first partial use state to the full use state, unlike the above embodiment, the application of the terminal device 2 is in the second to sixth partial use states. It will never be. In another embodiment, the information processing system performs the individual purchase instruction and the collective purchase instruction in the initial state and the m-th partial use state (m is an integer smaller than the number of stages included in the game application). Both may be received, and in the (m + 1) th partial use state, a collective purchase instruction may be received and an individual purchase instruction may not be received.
 なお、上記のように複数のステージのうちの一部のステージについて個別購入が可能である場合、サーバ1は、個別購入が可能なステージについて試用プレイを可能とし、個別購入が不可能なステージについては試用プレイを不可能としてもよい。例えば、第1ステージについてのみ個別購入が可能である場合、第1ステージについて試用プレイが可能であり、他の第2~第6ステージについては試用プレイが不可能であってもよい。この場合、より具体的には、第1ステージの最初のサブステージAについて試用プレイが可能であってもよい。これによれば、試用プレイができない第2~第6ステージをプレイしてみたいとユーザに思わせることによって、一括購入を行う動機付けをユーザに与えることができる。 In addition, when the individual purchase is possible for some of the plurality of stages as described above, the server 1 enables trial play for the stage that can be purchased individually, and the stage that cannot be purchased individually. May not allow trial play. For example, if the individual purchase is possible only for the first stage, the trial play may be possible for the first stage, and the trial play may not be possible for the other second to sixth stages. In this case, more specifically, the trial play may be possible for the first substage A of the first stage. According to this, the user can be motivated to make a batch purchase by making the user want to play the second to sixth stages where trial play is not possible.
 また、他の実施形態においては、第1ステージについてのみ個別購入が可能である場合であっても、第1~第6ステージについて試用プレイが可能であってもよい。これによれば、一括購入のみが可能なステージについてもユーザに試用プレイを行わせることができる。 In another embodiment, trial play may be possible for the first to sixth stages, even if individual purchase is possible only for the first stage. According to this, it is possible to allow the user to perform a trial play even on a stage where only collective purchase is possible.
(2-2:情報処理システムにおける処理の流れ)
 次に、図5~図9を参照して、情報処理システムにおいてコンテンツの購入に関して実行される処理の流れの概要について説明する。図5は、ステージモードにおいてコンテンツの購入に関して実行される処理の流れの一例を示す図である。本実施形態においては、所定の条件に応じてステージモードが開始する。所定の条件は任意であるが、例えば、メニュー画像、または、後述するバトルモード画像において、ステージモードへの切り替えがユーザによって指示されたことである。ステージモードが開始されると、端末装置2の表示部24にステージモード画像が表示される(ステップS1)。
(2-2: Process flow in information processing system)
Next, with reference to FIGS. 5 to 9, an outline of a flow of processing executed regarding content purchase in the information processing system will be described. FIG. 5 is a diagram illustrating an example of a flow of processing executed regarding content purchase in the stage mode. In the present embodiment, the stage mode starts according to a predetermined condition. The predetermined condition is arbitrary. For example, in the menu image or the battle mode image described later, the user is instructed to switch to the stage mode. When the stage mode is started, a stage mode image is displayed on the display unit 24 of the terminal device 2 (step S1).
 図6は、ステージモード画像の一例を示す図である。本実施形態においては、ステージモード画像は、ゲームに含まれる各ステージの構成を表すステージ構成画像31を含む。ステージ構成画像31は、6つのステージのステージ構成(すなわち、ステージに含まれるサブステージ、ならびに、ステージおよびサブステージの順序)を表す。なお、図6に示すステージモード画像においては、ステージの番号が丸数字によって表される。 FIG. 6 is a diagram illustrating an example of a stage mode image. In the present embodiment, the stage mode image includes a stage configuration image 31 representing the configuration of each stage included in the game. The stage configuration image 31 represents the stage configuration of six stages (that is, the substages included in the stage, and the order of the stages and substages). In the stage mode image shown in FIG. 6, the stage number is represented by a circle number.
 ここで、本実施形態においては、6つのステージはそれぞれ、1つのステージにつき、予め順序が定められた4つのサブステージ(ここでは、サブステージA~Dとする)を含む。ユーザは、1つのサブステージをクリアすると、次のサブステージへと進むことができる(つまり、次のサブステージをプレイすることができる。)。1つのステージにおいて、ユーザは、サブステージAからサブステージDまで順にサブステージをクリアしていく。サブステージDをクリアすることによって、当該ステージをクリアしたことになる。上記のステージモードでは、ユーザは、第1ステージから第6ステージまでを上記進行順にクリアしていき、第6ステージ(具体的には、第6ステージのサブステージD)をクリアすることを主目的としてゲームプレイを行う。図6に示すように、ステージ構成画像31は、ステージおよびサブステージをクリアする順序を表している。 Here, in the present embodiment, each of the six stages includes four sub-stages (here, sub-stages A to D) having a predetermined order for each stage. When the user clears one sub-stage, the user can proceed to the next sub-stage (that is, the next sub-stage can be played). In one stage, the user clears the substage in order from substage A to substage D. By clearing the substage D, the stage is cleared. In the above stage mode, the user mainly clears the first stage to the sixth stage in the order of progress and clears the sixth stage (specifically, the substage D of the sixth stage). As a game play. As shown in FIG. 6, the stage composition image 31 represents the order of clearing the stage and the substage.
 なお、他の実施形態においては、ステージおよび/またはサブステージについて、クリアすべき順序は定められていなくてもよい。このとき、プレイするステージ(またはサブステージ)をユーザが自由に選択することができるようにしてもよい。 In other embodiments, the order in which the stages and / or substages should be cleared may not be defined. At this time, the user may freely select a stage (or substage) to be played.
 図6に示すように、ステージ構成画像31は、サブステージを表すサブステージ画像32を含む。なお、図6では、合計24個のサブステージ画像が示されているが、図面を見やすくする目的で、第1ステージのサブステージDを表すサブステージ画像にのみ参照符号を付している。サブステージ画像32は、上述した進行順を表すように(図6では、矢印によって接続される態様で)表示される。 As shown in FIG. 6, the stage composition image 31 includes a substage image 32 representing a substage. In FIG. 6, a total of 24 substage images are shown, but only the substage image representing the first stage substage D is given a reference numeral for the purpose of making the drawing easier to see. The substage image 32 is displayed so as to represent the above-described order of progression (in a manner connected in FIG. 6 by arrows).
 また、図6は、第1部分使用状態(すなわち、第1ステージのみが使用可能である状態)におけるステージモード画像を示している。図6においては、使用可能である第1ステージに含まれるサブステージを表すサブステージ画像は、当該サブステージを表すマーク(すなわち、「A」~「D」)が付された態様で表示される。一方、使用不可能である第2~第6ステージに含まれるサブステージを表すサブステージ画像は、上記マークが付されない態様(具体的には、「?」が付された態様)で表示される。これによって、ユーザは、使用可能なステージと使用不可能なステージとを容易に区別して認識することができる。このように、本実施形態においては、ステージ構成画像31は、使用可能なステージ(およびサブステージ)か否かを区別可能な態様で各ステージを表す。なお、使用可能か否かを区別可能な態様の具体例は、どのようなものであってもよい。例えば、他の実施形態においては、使用可能なサブステージを表すサブステージ画像については着色された態様で表示されてもよい。また例えば、ステージを表す画像(図6では、丸数字の画像)が、使用可能か否かを区別可能な態様で表示されてもよい。 FIG. 6 shows a stage mode image in the first partial use state (that is, the state where only the first stage can be used). In FIG. 6, the substage image representing the substage included in the first stage that can be used is displayed in a form with marks (ie, “A” to “D”) representing the substage. . On the other hand, the sub-stage images representing the sub-stages included in the second to sixth stages that cannot be used are displayed in a mode in which the above mark is not added (specifically, a mode in which “?” Is added). . Thereby, the user can easily distinguish and recognize the usable stage and the unusable stage. Thus, in the present embodiment, the stage configuration image 31 represents each stage in such a manner that it can be distinguished whether or not it is a usable stage (and sub-stage). In addition, what kind of thing may be sufficient as the specific example of the aspect which can distinguish whether it can be used or not. For example, in other embodiments, substage images representing usable substages may be displayed in a colored manner. Further, for example, an image representing a stage (a circled number image in FIG. 6) may be displayed in a manner that can distinguish whether or not the image can be used.
 また、ステージ構成画像31は、現在位置マーク33を含む。現在位置マーク33は、ユーザが次にクリアすべきサブステージを表すために表示される。すなわち、現在位置マーク33は、ユーザが次にクリアすべきサブステージを表すサブステージ画像の位置に表示される。 Further, the stage composition image 31 includes a current position mark 33. The current position mark 33 is displayed to indicate a substage to be cleared next by the user. That is, the current position mark 33 is displayed at the position of the substage image representing the next substage to be cleared by the user.
 なお、本実施形態においては、ユーザは、現在位置マーク33が表すサブステージ以前のサブステージをプレイ可能である。したがって、本実施形態においては、購入によって使用可能となったステージに含まれるサブステージであっても、その時点ではプレイできないサブステージが存在することもある。例えば、図6に示す例においては、第1ステージのサブステージDは、購入によって使用可能となったサブステージである一方、図6に示す例の時点ではまだプレイできないサブステージである。このように、本明細書では、「コンテンツを使用可能である」とは、ユーザがそのコンテンツを使用する権利を有していることを意味し、ゲーム状況によっては、そのコンテンツを用いたゲームプレイを行うことができないことがあってもよい。なお、他の実施形態においては、使用可能であるステージ(およびサブステージ)は、無条件でプレイ可能であってもよい。例えば、ステージをクリアすべき順序が設定されない場合、あるステージが使用可能となったことのみを条件として、当該あるステージをプレイ可能にしてもよい。 In this embodiment, the user can play a substage before the substage indicated by the current position mark 33. Therefore, in this embodiment, even if the substage is included in a stage that can be used by purchase, there may be a substage that cannot be played at that time. For example, in the example shown in FIG. 6, the sub-stage D of the first stage is a sub-stage that can be used by purchase, but is a sub-stage that cannot be played yet at the time of the example shown in FIG. Thus, in this specification, “content can be used” means that the user has a right to use the content, and depending on the game situation, game play using the content is possible. You may not be able to do that. In other embodiments, usable stages (and sub-stages) may be playable unconditionally. For example, when the order in which the stages are to be cleared is not set, the certain stage may be made playable only on the condition that a certain stage becomes usable.
 また、詳細は後述するが、本実施形態においては、使用不可能なコンテンツについて、ユーザは、所定の制限下で試用プレイを行うことができる。つまり、「コンテンツを使用可能である」とは、使用不可能なコンテンツを所定の制限下で使用することができる場合において、当該所定の制限無くコンテンツを使用することができることを意味する。 In addition, although details will be described later, in the present embodiment, the user can perform a trial play under a predetermined restriction for unusable content. In other words, “content can be used” means that in a case where unusable content can be used under a predetermined restriction, the content can be used without the predetermined restriction.
 図6に示すように、ステージモード画像は、ゲームのモードを切り替える指示を行うためのモード切替画像34および35を含む。具体的には、モード切替画像34は、ステージモードへの切り替えを表し、モード切替画像35は、バトルモードへの切り替えを表す。ステージ構成画像31においては、ステージモードに対応するモード切替画像34は、現在のモードがステージモードであることを表す態様(図6では、斜線で示される態様)で表示される。また、ステージ構成画像31においては、バトルモードに対応するモード切替画像35を指定可能であり、当該モード切替画像35を指定する操作(すなわち、タッチする操作)に応じて、ゲームのモードがバトルモードに切り替えられる。 As shown in FIG. 6, the stage mode image includes mode switching images 34 and 35 for giving an instruction to switch the game mode. Specifically, the mode switching image 34 represents switching to the stage mode, and the mode switching image 35 represents switching to the battle mode. In the stage configuration image 31, the mode switching image 34 corresponding to the stage mode is displayed in a mode (indicated by hatching in FIG. 6) indicating that the current mode is the stage mode. Moreover, in the stage composition image 31, the mode switching image 35 corresponding to the battle mode can be specified, and the game mode is set to the battle mode in accordance with an operation for specifying the mode switching image 35 (that is, an operation to touch). Can be switched to.
 図5の説明に戻り、端末装置2においてステージモード画像が表示される状態において、プレイ可能なサブステージを表すサブステージ画像が指定する操作がユーザによって行われた場合、当該サブステージのゲームが開始される(ステップS2)。なお、「プレイ可能なサブステージ」とは、次にクリアすべきサブステージ以前のサブステージであり、具体的には、現在位置マーク33が表すサブステージ以前のサブステージである。なお、本実施形態においては、使用可能なサブステージであっても、プレイ可能でないサブステージを表すサブステージ画像については、ユーザは指定することができない。つまり、端末装置2は、当該サブステージ画像に対する指示を受け付けず、当該サブステージ画像をタッチしてもゲームは開始されない。 Returning to the description of FIG. 5, in the state where the stage mode image is displayed on the terminal device 2, when an operation specified by the substage image representing the playable substage is performed by the user, the game of the substage starts. (Step S2). The “playable substage” is a substage before the substage to be cleared next, specifically, a substage before the substage represented by the current position mark 33. In the present embodiment, even if the substage is usable, the user cannot specify a substage image representing a substage that is not playable. That is, the terminal device 2 does not accept an instruction for the substage image, and the game is not started even when the substage image is touched.
 一方、使用不可能なサブステージを表すサブステージ画像(すなわち、「?」が付されたサブステージ画像)を指定する操作がユーザによって行われた場合、端末装置2の表示部24には購入画像が表示される(ステップS3)。購入画像は、ステージの個別購入および一括購入を行うための画像である。 On the other hand, when an operation for specifying a substage image representing a substage that cannot be used (that is, a substage image with “?”) Is performed by the user, a purchase image is displayed on the display unit 24 of the terminal device 2. Is displayed (step S3). The purchase image is an image for performing individual purchase and batch purchase of the stage.
 図7は、購入画像の一例を示す図である。図7に示すように、本実施形態においては、購入画像は、試用プレイ指示を行うための試用指示画像41を含む。試用指示画像41は、試用プレイの対象となるサブステージを表す画像(図7では、第2ステージのサブステージAを表す「2-A」の画像)を含む。なお、試用プレイの対象となるサブステージは、購入画像への切り替え時に指定されたサブステージであり、換言すれば、購入画像に切り換わる契機となった指定操作によって指定されたサブステージである。なお、全てのサブステージについて試用プレイが可能である必要はない。例えば、他の実施形態においては、各ステージ内の最初のサブステージについてのみ試用プレイが可能であってもよい。 FIG. 7 is a diagram illustrating an example of a purchase image. As shown in FIG. 7, in this embodiment, the purchase image includes a trial instruction image 41 for giving a trial play instruction. The trial instruction image 41 includes an image representing a sub-stage to be trial-played (in FIG. 7, “2-A” image representing the second stage sub-stage A). Note that the sub-stage that is the target of the trial play is the sub-stage designated at the time of switching to the purchase image, in other words, the sub-stage designated by the designation operation that triggered the switch to the purchase image. Note that it is not necessary that trial play is possible for all substages. For example, in another embodiment, a trial play may be possible only for the first substage in each stage.
 購入画像が表示される状態において、試用指示画像41を指定する操作がユーザによって行われた場合、指定されたサブステージについて、試用プレイでゲームが開始される(図5に示すステップS4)。ここで、試用プレイは、サブステージが使用可能となった場合におけるゲームプレイよりも制限が加えられたゲームプレイである。試用プレイの具体的な内容は任意である。例えば、本実施形態における試用プレイにおいては、サブステージの一部のみがプレイ可能であったり、所定時間のみ(例えば、15秒間のみ)プレイ可能であったりしてもよい。また、試用プレイにおいては、特定のキャラクタが登場しなかったり、クリアしても次のサブステージに進めなかったり(つまり、クリアしたとみなされない)するという制限が加えられてもよい。例えば、他の実施形態においては、1つのステージのうち最初のサブステージAについては、サブステージAの全体を試用プレイ可能としてもよい。これは、試用プレイの態様のうち、ステージの一部のみをプレイ可能とする態様の一例であるということができ、また、クリアしても次のサブステージに進めないという制限が加えられる態様の一例であるということもできる。 In the state where the purchase image is displayed, when an operation for specifying the trial instruction image 41 is performed by the user, the game is started in the trial play for the specified substage (step S4 shown in FIG. 5). Here, the trial play is a game play that is more restricted than the game play when the substage becomes usable. The specific content of the trial play is arbitrary. For example, in the trial play in the present embodiment, only a part of the substage may be playable, or may be playable only for a predetermined time (for example, only for 15 seconds). Further, in the trial play, there may be a restriction that a specific character does not appear, or even if it is cleared, it cannot proceed to the next substage (that is, it is not considered cleared). For example, in another embodiment, for the first sub-stage A in one stage, the entire sub-stage A may be made available for trial play. This is an example of a mode in which only a part of the stage can be played in the mode of trial play, and a mode in which a restriction is imposed that even if cleared, it cannot proceed to the next substage. It can also be an example.
 また、図7に示すように、購入画像は、個別購入指示を行うための個別購入指示画像42を含む。本実施形態においては、個別購入指示画像42は、下記の画像を含む。
・購入対象となるステージ(すなわち、指定されたサブステージを含むステージ。図7では、第2ステージ)を表すステージ画像42a
・購入金額を表す金額画像42b(図7では、500円)
・購入に応じて付与されるバトルチケットの量を表す画像(図7では、「バトルチケット 20 プレゼント」のメッセージ)
 個別購入指示画像42によって示されるステージに関する個別購入を行う場合、ユーザは、当該個別購入指示画像42を指定する操作を行う。
Further, as shown in FIG. 7, the purchase image includes an individual purchase instruction image 42 for performing an individual purchase instruction. In the present embodiment, the individual purchase instruction image 42 includes the following images.
A stage image 42a representing a stage to be purchased (that is, a stage including a designated sub-stage, which is the second stage in FIG. 7).
-Amount image 42b representing the purchase amount (500 yen in FIG. 7)
-An image showing the amount of battle tickets given according to the purchase (in FIG. 7, the message “Battle Ticket 20 Present”)
When performing an individual purchase regarding the stage indicated by the individual purchase instruction image 42, the user performs an operation of designating the individual purchase instruction image 42.
 購入画像が表示される状態において、個別購入指示画像42を指定する操作がユーザによって行われた場合、使用不可能なステージのうちで上記進行順の順序が最も早いステージを使用可能とするように設定が変更される(図5に示すステップS5)。したがって、その後、ステージモード画像が表示された場合には、上記ステージに含まれる各サブステージを表すサブステージ画像は、使用可能を表す態様で表示される。また、個別購入指示画像42を指定する操作がユーザによって行われた場合、所定数(ここでは、20個)のバトルチケットがユーザに付与される。 In the state where the purchase image is displayed, when an operation for designating the individual purchase instruction image 42 is performed by the user, among the unusable stages, the stage with the earliest order of the above-mentioned progression order can be used. The setting is changed (step S5 shown in FIG. 5). Therefore, after that, when the stage mode image is displayed, the sub-stage images representing the respective sub-stages included in the stage are displayed in a manner indicating that they can be used. Further, when an operation for designating the individual purchase instruction image 42 is performed by the user, a predetermined number (20 in this case) of battle tickets is given to the user.
 また、図7に示すように、購入画像は、一括購入指示を行うための一括購入指示画像43を含む。本実施形態においては、一括購入指示画像43は、下記の画像を含む。
・購入対象となるステージ(すなわち、全6ステージ)を表すステージ画像43a
・購入金額を表す金額画像43b(図7では、2900円)
・バトルモードでのゲームプレイが無制限になる旨の通知を表す画像(図7では、「バトルし放題!」のメッセージ)
 一括購入を行う場合、ユーザは、一括購入指示画像43を指定する操作を行う。なお、各ステージを表すステージ画像43aは、その時点ですでに購入済みであるステージか否かを区別可能な態様で、それぞれのステージを表す。図7に示す例では、第1ステージが購入済みであるので、当該第1ステージについては、ステージを表す画像が半透明(図7では、点線で示す)で表されるとともに、「購入済」と示され、第1ステージ以外のステージについては、ステージを表す画像が(不透明で)表される。なお、他の実施形態においては、ステージ画像43aは、購入されていないステージを表す画像のみを含んでいてもよい。
Further, as shown in FIG. 7, the purchase image includes a collective purchase instruction image 43 for performing a collective purchase instruction. In the present embodiment, the collective purchase instruction image 43 includes the following images.
A stage image 43a representing the stages to be purchased (that is, all six stages)
-Amount image 43b representing the purchase amount (2900 yen in FIG. 7)
-Image showing notification that game play in battle mode will be unlimited (in Fig. 7, message "Unlimited battle!")
When performing batch purchase, the user performs an operation of specifying the batch purchase instruction image 43. The stage image 43a representing each stage represents each stage in such a manner that it can be distinguished whether or not the stage has already been purchased at that time. In the example shown in FIG. 7, since the first stage has been purchased, the image representing the stage is represented by translucent (indicated by a dotted line in FIG. 7) and “purchased”. For the stages other than the first stage, an image representing the stage is represented (opaque). In other embodiments, the stage image 43a may include only an image representing a stage that has not been purchased.
 購入画像が表示される状態において、一括購入指示画像43を指定する操作がユーザによって行われた場合、ゲームに含まれる6つの全てのステージを使用可能とするように設定が変更される(図5に示すステップS6)。したがって、その後、ステージモード画像が表示された場合には、全てのステージに含まれる各サブステージを表すサブステージ画像は、使用可能を表す態様で表示される。また、一括購入指示画像43を指定する操作がユーザによって行われた場合、バトルプレイを無制限に行うことができるように設定が変更される。 In the state where the purchase image is displayed, when an operation for designating the collective purchase instruction image 43 is performed by the user, the setting is changed so that all six stages included in the game can be used (FIG. 5). Step S6). Therefore, after that, when the stage mode image is displayed, the substage images representing the substages included in all the stages are displayed in a manner indicating that they can be used. In addition, when an operation for designating the batch purchase instruction image 43 is performed by the user, the setting is changed so that battle play can be performed without limitation.
 なお、上記のように、本実施形態においては、あるステージ(およびサブステージ)は、進行順が当該ステージより前のステージをクリアしていることを条件に、プレイ可能となる。一方、ステージの購入については、ステージをクリアしていることは条件とはならず、あるステージより前のステージをクリアしていなくても、当該あるステージを購入することが可能である。このように、本実施形態においては、ユーザがステージを購入する機会を増やすことによって、ステージの購入を行いやすくしている。 Note that, as described above, in this embodiment, a certain stage (and sub-stage) can be played on the condition that the progression order has cleared the stage preceding the stage. On the other hand, regarding the purchase of a stage, it is not a condition that the stage is cleared, and it is possible to purchase a certain stage even if the stage prior to a certain stage is not cleared. Thus, in this embodiment, it is easy to purchase a stage by increasing the opportunities for the user to purchase the stage.
 また、図7に示す購入画像に関して、第6部分使用状態では、全てのステージがすでに使用可能となっていることから試用プレイの必要が無いので、第6部分使用状態において表示される購入画像は、試用指示画像41を含まない。また、第6部分使用状態では、個別購入と一括購入とで購入対象が実質的に同じになる。つまり、購入対象は、どちらも、バトルプレイを無制限に行う権利である。そのため、第6部分使用状態において表示される購入画像は、一括購入指示画像43を含まない。したがって、第6部分使用状態では、図5に示すステップS3とは異なり、例外的に、個別購入指示のみが受け付けられ、試用プレイ指示および一括購入指示は受け付けられない。なお、他の実施形態においては、第6部分使用状態において表示される購入画像は、個別購入指示画像42を含まず、一括購入指示画像43を含んでいてもよい。なお、このとき、一括購入指示画像43が指定された場合に実行される処理は、本実施形態において個別購入指示画像42が指定された場合に実行される処理と同じである。 Further, regarding the purchase image shown in FIG. 7, since all stages are already usable in the sixth partial use state, there is no need for trial play, so the purchase image displayed in the sixth partial use state is The trial instruction image 41 is not included. Further, in the sixth partial use state, the purchase target is substantially the same for the individual purchase and the collective purchase. In other words, both purchase targets are the right to perform unlimited battle play. Therefore, the purchase image displayed in the sixth partial use state does not include the collective purchase instruction image 43. Therefore, in the sixth partial use state, unlike step S3 shown in FIG. 5, exceptionally, only the individual purchase instruction is accepted, and the trial play instruction and the collective purchase instruction are not accepted. In other embodiments, the purchase image displayed in the sixth partial use state may include the batch purchase instruction image 43 instead of the individual purchase instruction image 42. At this time, the processing executed when the batch purchase instruction image 43 is designated is the same as the processing executed when the individual purchase instruction image 42 is designated in the present embodiment.
 図8は、バトルモードにおいてコンテンツの購入に関して実行される処理の流れの一例を示す図である。本実施形態においては、所定の条件に応じてバトルモードが開始する。所定の条件は任意であるが、例えば、メニュー画像、または、上記ステージモード画像において、バトルモードへの切り替えがユーザによって指示されたことである。バトルモードが開始されると、端末装置2の表示部24にバトルモード画像が表示される(ステップS11)。 FIG. 8 is a diagram illustrating an example of a flow of processing executed regarding content purchase in the battle mode. In the present embodiment, the battle mode starts according to a predetermined condition. Although the predetermined condition is arbitrary, for example, the user is instructed to switch to the battle mode in the menu image or the stage mode image. When the battle mode is started, a battle mode image is displayed on the display unit 24 of the terminal device 2 (step S11).
 図9は、バトルモード画像の一例を示す図である。図9に示すように、バトルモード画像は、自プレイヤ画像51、対戦プレイヤ画像52、および、開始指示画像53を含む。自プレイヤ画像51は、端末装置2のユーザ(換言すれば、プレイヤ)に関する情報を表し、例えば、ユーザの名前、ユーザが使用するプレイヤキャラクタ、および/または、バトルプレイに関してユーザに設定されたレート等を表す。レートは、例えばユーザの腕前(換言すれば、レベル)を示す指標であり、対戦に勝つと上昇し、対戦に負けると下降するように決定されてもよい。対戦プレイヤ画像52は、端末装置2のユーザの対戦相手となるユーザ(換言すれば、プレイヤ)に関する情報を表し、例えば、自プレイヤ画像51と同種の情報を表す。例えば、ユーザは、自プレイヤ画像51および対戦プレイヤ画像52を参考に、対戦プレイヤとのゲームプレイを開始するか否かを判断する。また、開始指示画像53は、バトルゲームプレイを開始するための開始指示を行うための画像である。なお、バトルモード画像は、複数の対戦相手の候補を表す画像を含んでいてもよく、当該複数の候補からユーザが対戦相手を指定することができるようにしてもよい。 FIG. 9 is a diagram illustrating an example of a battle mode image. As shown in FIG. 9, the battle mode image includes a player image 51, a battle player image 52, and a start instruction image 53. The own player image 51 represents information related to the user of the terminal device 2 (in other words, the player). For example, the user name, the player character used by the user, and / or the rate set by the user regarding the battle play, etc. Represents. The rate is an index indicating, for example, the skill of the user (in other words, the level), and may be determined so as to increase when the battle is won and to decrease when the battle is lost. The battle player image 52 represents information related to a user (in other words, a player) who is the opponent of the user of the terminal device 2, for example, the same type of information as the player image 51. For example, the user determines whether or not to start game play with the battle player with reference to the player image 51 and the battle player image 52. The start instruction image 53 is an image for giving a start instruction for starting a battle game play. The battle mode image may include an image representing a plurality of opponent candidates, and the user may be able to specify an opponent from the plurality of candidates.
 また、バトルモード画像は、ステージモード画像と同様、モード切替画像34および35を含む(図9参照)。バトルモード画像においては、バトルモードに対応するモード切替画像35は、現在のモードがバトルモードであることを表す態様(図9では、斜線で示される態様)で表示される。また、バトルモード画像においては、ステージモードに対応するモード切替画像34が指定可能であり、当該モード切替画像34を指定する操作に応じて、ゲームのモードがステージモードに切り替えられる。 Also, the battle mode image includes mode switching images 34 and 35 as in the case of the stage mode image (see FIG. 9). In the battle mode image, the mode switching image 35 corresponding to the battle mode is displayed in a mode indicating that the current mode is the battle mode (a mode indicated by hatching in FIG. 9). Further, in the battle mode image, a mode switching image 34 corresponding to the stage mode can be designated, and the game mode is switched to the stage mode in accordance with an operation for designating the mode switching image 34.
 図8に示すように、バトルモード画像において、上記開始指示が行われた場合、バトルプレイ可能な状態であれば、バトルモードのゲームが開始される(ステップS12)。なお、「バトルプレイ可能な状態」とは、ユーザが(バトルプレイに必要となる数の)バトルチケットを所有している状態、または、バトルプレイの制限が解除された(すなわち、バトルプレイを無制限に行うことができる)状態である。 As shown in FIG. 8, when the start instruction is made in the battle mode image, the battle mode game is started if the battle play is possible (step S12). In addition, the “state where battle play is possible” means that the user owns a battle ticket (the number required for battle play) or the restriction of battle play is released (that is, unlimited battle play) Can be performed).
 一方、バトルモード画像において、上記開始指示が行われた場合、バトルプレイ不可能な状態であれば、購入画像が表示される(ステップS13)。なお、「バトルプレイ不可能な状態」とは、バトルプレイの制限が解除されておらず、かつ、ユーザが(バトルプレイに必要となる数の)バトルチケットを所有していない状態である。 On the other hand, in the battle mode image, when the start instruction is made, if the battle play is not possible, the purchase image is displayed (step S13). The “state incapable of battle play” is a state in which the restriction on battle play is not lifted and the user does not have a battle ticket (the number required for battle play).
 ここで、本実施形態においては、バトルプレイに関してはステージモードとは異なり、ユーザは試用プレイを行うことができないものとする。したがって、ステップS13で表示される購入画像は、試用指示画像41を含まない(かつ、個別購入指示画像42および一括購入指示画像43を含む)。つまり、バトルモードにおいて購入画像が表示される状態においては、ユーザは、個別購入指示と一括購入指示とを行うことが可能である。なお、他の実施形態においては、バトルプレイにおいても試用プレイが可能であってもよく、このとき、購入画像は試用指示画像41を含んでいてもよい。また、他の実施形態においては、初期状態においてバトルチケットが無料で付与されてもよく、これによって、(バトルチケットに応じた回数だけ、バトルモードの試用プレイが可能にされてもよい。 Here, in this embodiment, it is assumed that the user cannot perform a trial play, unlike the stage mode, with respect to battle play. Therefore, the purchase image displayed in step S13 does not include the trial instruction image 41 (and includes the individual purchase instruction image 42 and the collective purchase instruction image 43). That is, in a state where a purchase image is displayed in the battle mode, the user can issue an individual purchase instruction and a collective purchase instruction. In another embodiment, a trial play may be possible even in a battle play, and at this time, the purchase image may include a trial instruction image 41. In another embodiment, a battle ticket may be given free of charge in the initial state, and thereby, a trial play in the battle mode may be enabled (number of times corresponding to the battle ticket).
 購入画像が表示される状態において、個別購入指示画像42を指定する操作がユーザによって行われた場合、上記ステップS5と同様の設定変更処理が実行される(図8に示すステップS14)。一方、購入画像が表示される状態において、一括購入指示画像43を指定する操作がユーザによって行われた場合、上記ステップS6と同様の設定変更処理が実行される(図8に示すステップS15)。上記ステップS14またはS15の処理によって、端末装置2はバトルプレイ可能な状態となる。したがって、バトルモードにおいては、上記ステップS14またはS15の処理に続けて、バトルモードでのゲームが開始(ステップS12)されてもよい。 When the user designates the individual purchase instruction image 42 in the state where the purchase image is displayed, the setting change process similar to the above step S5 is executed (step S14 shown in FIG. 8). On the other hand, when the user performs an operation for designating the collective purchase instruction image 43 in a state where the purchase image is displayed, a setting change process similar to step S6 is executed (step S15 shown in FIG. 8). By the process of step S14 or S15, the terminal device 2 is in a state where battle play is possible. Therefore, in the battle mode, the game in the battle mode may be started (step S12) following the process of step S14 or S15.
 なお、バトルモードにおいて表示される購入画像に関してもステージモードにおける購入画像と同様、第6部分使用状態では、一括購入指示画像43を含まない。つまり、第6部分使用状態では、図8に示すステップS13とは異なり、例外的に、個別購入指示画像42のみが受け付けられ、一括購入指示は受け付けられない。 Note that the purchase image displayed in the battle mode does not include the collective purchase instruction image 43 in the sixth partial use state, similarly to the purchase image in the stage mode. That is, unlike the step S13 shown in FIG. 8, in the sixth partial use state, only the individual purchase instruction image 42 is exceptionally received and the collective purchase instruction is not accepted.
(2-3:コンテンツの購入金額)
 上記のように、本実施形態においては、初期状態においても部分使用状態においても、ユーザは個別購入と一括購入とを選択的に行うことが可能である。ここで、コンテンツ(すなわち、ステージ)の購入のために課金される料金は、各状態において異なっており、本実施形態においては以下に説明するように設定される。
(2-3: Content purchase price)
As described above, in the present embodiment, the user can selectively perform individual purchase and collective purchase both in the initial state and in the partial use state. Here, the fee charged for the purchase of the content (that is, the stage) differs in each state, and is set as described below in the present embodiment.
 図10は、端末装置の各状態(具体的には、初期状態または部分使用状態)における課金額の一例を示す図である。図10に示すように、初期状態においては、個別購入に対する課金額(すなわち、第1ステージに対する対価)が200円に設定され、一括購入に対する課金額が3000円に設定される。また、第1~第5部分使用状態においては、個別購入に対する課金額(すなわち、第2~第6ステージのうちの1つに対する対価)が500円に設定される。また、第1~第5部分使用状態においては、一括購入に対する課金額が、部分使用状態の段階が進むにつれて(換言すれば、個別購入の回数が増えるにつれて)、次第に安くなるように設定される。具体的には、部分使用状態が1段階進む毎に、一括購入に対する課金額は400円ずつ安くなる。また、第6部分使用状態においては、個別購入に対する課金額(すなわち、バトルプレイを無制限にすることに対する対価)が1000円に設定される。 FIG. 10 is a diagram illustrating an example of a charge amount in each state (specifically, an initial state or a partial use state) of the terminal device. As shown in FIG. 10, in the initial state, the charge amount for individual purchase (that is, the consideration for the first stage) is set to 200 yen, and the charge amount for collective purchase is set to 3000 yen. In the first to fifth partial use states, the charge amount for individual purchase (that is, the price for one of the second to sixth stages) is set to 500 yen. Further, in the first to fifth partial use states, the charge amount for the collective purchase is set so as to gradually become cheaper as the partial use state step proceeds (in other words, as the number of individual purchases increases). . Specifically, each time the partial usage state advances by one stage, the charge for the collective purchase is reduced by 400 yen. Further, in the sixth partial use state, the charge amount for the individual purchase (that is, the price for making the battle play unlimited) is set to 1000 yen.
 なお、他の実施形態においては、バトルプレイを無制限にすることに対する対価は、無しであってもよい。例えば、第5部分使用状態において個別購入が行われたことに応じて、端末装置2が全使用状態となるようにしてもよい。 In other embodiments, there may be no consideration for unlimited battle play. For example, the terminal device 2 may be in the full use state in response to the individual purchase being made in the fifth partial use state.
 上記のように、本実施形態においては、1回目の個別購入に対する対価(すなわち、課金額。具体的には、200円)が、2回目以降の個別購入に対する対価(具体的には、500円)よりも小さく設定される。これによれば、初めてコンテンツを購入するユーザに対して、試しにコンテンツを購入する動機付けを与えることができ、コンテンツの使用をユーザに促すことができる。なお、他の実施形態においては、最初から所定回数までの各個別購入に対する対価が、それより後の個別購入に対する対価よりも小さく設定されてもよい。また、他の実施形態においては、第1ステージに対する対価を無しにしてもよい。つまり、第1ステージは無料で使用可能なコンテンツであってもよい。また、他の実施形態においては、1回目の個別購入に対する対価は、2回目以降の個別購入に対する対価と同じであってもよい。 As described above, in the present embodiment, the consideration for the first individual purchase (that is, the charge amount, specifically 200 yen) is the consideration for the second and subsequent individual purchases (specifically, 500 yen). ) Is set smaller. According to this, it is possible to give a motivation to purchase content for a trial to a user who purchases content for the first time, and to prompt the user to use the content. In other embodiments, the consideration for each individual purchase from the beginning to a predetermined number of times may be set smaller than the consideration for individual purchases thereafter. In other embodiments, the consideration for the first stage may be omitted. That is, the first stage may be content that can be used free of charge. In other embodiments, the consideration for the first individual purchase may be the same as the consideration for the second and subsequent individual purchases.
 また、他の実施形態においては、個別購入が行われてから所定期間(例えば、1週間)については、次に行われる個別購入および/または一括購入に対する対価を小さくするようにしてもよい。例えば、初期状態から1回目の個別購入が行われた場合、第1部分使用状態において、1回目の個別購入から所定期間、個別購入に対する課金額は500円から300円に割引きされてもよく、また、一括購入に対する課金額は2900円から2800円に割引きされてもよい。 In another embodiment, for a predetermined period (for example, one week) after the individual purchase is performed, the consideration for the next individual purchase and / or bulk purchase may be reduced. For example, when the first individual purchase is made from the initial state, the charge amount for the individual purchase may be discounted from 500 yen to 300 yen in the first partial use state for a predetermined period from the first individual purchase. Further, the billing amount for the collective purchase may be discounted from 2900 yen to 2800 yen.
 また、本実施形態においては、一括購入に対する対価は、一括購入が行われるまでに行われた個別購入の回数に応じて変化する。具体的には、当該個別購入の回数が多いほど、一括購入に対する対価が小さくなる。これによれば、何回かの個別購入を行った後でもユーザが一括購入を行う動機付けを与えることができ、全てのコンテンツを使用可能とする動機付けをユーザに与えることができる。 Further, in the present embodiment, the consideration for the collective purchase changes according to the number of individual purchases made until the collective purchase is performed. Specifically, the greater the number of individual purchases, the smaller the consideration for collective purchase. According to this, even after several individual purchases, the user can be motivated to make a batch purchase, and the user can be motivated to use all the contents.
 図11は、図10に示す課金額の一例において、一括購入を行ったタイミングと、そのときの支払総額との関係を示す図である。図11に示すように、本実施形態において、初期状態において一括購入が行われた場合、ユーザがそれまでに行った個別購入は0回であるので、端末装置2を全使用状態とするための課金総額(換言すれば、全使用状態となるまでにユーザに対して課金された総額)は、3000円となる。また、初期状態において一括購入が行われた場合、ユーザがそれまでに行った個別購入は1回であり、当該個別購入に対する課金額は200円である。また、この場合における一括購入に対する課金額は2900円であるので、この場合における課金総額は、3100円となる。上記と同様に課金総額を計算すると、図11に示すように、部分使用状態において一括購入が行われた場合の課金総額は、第1部分使用状態から第5部分使用状態までの各段階において、1段階につき100円ずつ高くなる。また、第6部分使用状態において一括購入が行われた場合の課金総額は、第5部分使用状態において一括購入が行われた場合の課金総額よりも200円高くなり、3700円となる。 FIG. 11 is a diagram showing a relationship between the timing of performing the bulk purchase and the total payment amount at that time in the example of the charge amount shown in FIG. As shown in FIG. 11, in the present embodiment, when the bulk purchase is performed in the initial state, the individual purchases made so far by the user are 0 times, so that the terminal device 2 is in a fully used state. The total amount charged (in other words, the total amount charged to the user until the entire use state is reached) is 3000 yen. In addition, when the batch purchase is performed in the initial state, the individual purchase that the user has made so far is one time, and the charge amount for the individual purchase is 200 yen. In this case, the charge amount for the collective purchase is 2900 yen, and the charge amount in this case is 3100 yen. When the total amount of charge is calculated in the same manner as described above, as shown in FIG. 11, the total amount of charge when the bulk purchase is performed in the partial use state is calculated at each stage from the first partial use state to the fifth partial use state. The price increases by 100 yen per stage. In addition, the total charge amount when the collective purchase is performed in the sixth partial use state is 200 yen, which is 200 yen higher than the total charge amount when the collective purchase is performed in the fifth partial use state.
 上記のように、本実施形態においては、端末装置2を全使用状態とすることに対する対価は、一括購入が行われたタイミング(換言すれば、個別購入が行われた回数)に応じて変化する。具体的には、一括購入が行われたタイミングが早いほど(換言すれば、個別購入が行われた回数が少ないほど)、端末装置2を全使用状態とすることに対する対価は小さくなる。これによれば、早いタイミングで一括購入を行う動機付けをユーザに与えることができ、早い段階で全てのコンテンツを使用可能とする動機付けをユーザに与えることができる。なお、他の実施形態においては、ある回数の個別購入を行った後で一括購入を行った場合の課金総額は、当該ある回数より1回多く個別購入を行った後で一括購入を行った場合の課金総額と、必ずしも異なる必要はなく、同じであってもよい。例えば、他の実施形態においては、3回の個別購入を行うまでは、端末装置2を全使用状態とすることに対する課金総額が同じになるようにしてもよい。 As described above, in the present embodiment, the consideration for setting the terminal device 2 to the full use state changes according to the timing at which the bulk purchase is performed (in other words, the number of times the individual purchase is performed). . Specifically, the earlier the timing at which the collective purchase is performed (in other words, the smaller the number of individual purchases), the smaller the consideration for setting the terminal device 2 to the full use state. According to this, it is possible to give the user the motivation to make a batch purchase at an early timing, and to give the user the motivation to be able to use all the content at an early stage. In another embodiment, the total amount charged when a single purchase is made after a certain number of individual purchases is the case where the purchase is made after a single individual purchase is made more than the certain number of times. It is not always necessary to be different from the total charge amount of, and may be the same. For example, in another embodiment, until the individual purchase is performed three times, the total amount charged for setting the terminal device 2 to the full use state may be the same.
[3.情報処理システムにおいて実行される処理の具体例]
 次に、図12~図16を参照して、情報処理システムにおいて実行される処理の具体例について説明する。図12は、サーバ1において実行される処理に用いられる各種情報の一例を示す図である。図12に示す各種情報は、例えば、サーバ1の記憶部12に記憶される。
[3. Specific example of processing executed in information processing system]
Next, specific examples of processing executed in the information processing system will be described with reference to FIGS. FIG. 12 is a diagram illustrating an example of various information used for processing executed in the server 1. Various types of information illustrated in FIG. 12 are stored in the storage unit 12 of the server 1, for example.
 図12に示すように、記憶部12は、上記ゲームアプリケーションに関するアプリケーション情報を記憶する。アプリケーション情報は、料金情報、および、ステージ情報を含む。 As shown in FIG. 12, the storage unit 12 stores application information related to the game application. The application information includes fee information and stage information.
 料金情報は、上記コンテンツ(ここでは、ステージ)に対する料金を示す。換言すれば、料金情報は、コンテンツを使用可能とすることに対する対価を示す。具体的には、料金情報は、図10において示される、一括購入および個別購入に対する課金額を示す情報を含む。 The fee information indicates the fee for the above content (here, stage). In other words, the charge information indicates a price for making the content usable. Specifically, the charge information includes information indicating the charge amount for the collective purchase and the individual purchase shown in FIG.
 なお、他の実施形態において、料金情報は、所定の条件が満たされたことに応じて変更されてもよい。例えば、上述したように、個別購入が行われてから所定期間が経過するまでの間は、次に行われる個別購入および/または一括購入に対する課金額を割り引く場合、サーバ1は、個別購入が行われたことに応じて、割引き後の金額を示すように、料金情報を変更してもよい。このとき、上記所定期間が経過したことに応じて、サーバ1は、料金情報を元に戻す変更を行ってもよい。また、料金情報が変更される場合、サーバ1は、ユーザ毎に料金情報を設定する(例えば、料金情報をユーザ情報に関連付けて記憶する)ようにしてもよい。 In other embodiments, fee information may be changed according to a predetermined condition being satisfied. For example, as described above, in the case where the charge amount for the individual purchase and / or the bulk purchase to be performed next is discounted after the predetermined period elapses after the individual purchase is performed, the server 1 performs the individual purchase. Depending on what has been received, the fee information may be changed to indicate the discounted amount. At this time, in response to the elapse of the predetermined period, the server 1 may perform a change to return the charge information. When the fee information is changed, the server 1 may set the fee information for each user (for example, the fee information is stored in association with the user information).
 ステージ情報は、上述のステージに関する情報であり、ステージを用いたゲーム処理を実行するために用いられる情報である。本実施形態においては、ステージ情報は、第1~第6ステージの各ステージにそれぞれに対応する第1~第6基本ステージ情報を含む。なお、記憶部12は、基本ステージ情報に関する上述の進行順を特定可能に、第1~第6基本ステージ情報を記憶する。つまり、記憶部12は、ステージについて設定される順序を特定可能な情報を記憶している。また、ステージ情報は、第1~第6基本ステージ情報の各情報にそれぞれ関連付けられる、第1~第6追加ステージ情報を含む。なお、第n(nは1~6の整数)基本ステージ情報および第n追加ステージ情報は、それぞれ、第nステージを用いたゲーム処理を実行するために用いられる。 Stage information is information relating to the above-described stage, and is information used to execute a game process using the stage. In the present embodiment, the stage information includes first to sixth basic stage information corresponding to each of the first to sixth stages. The storage unit 12 stores the first to sixth basic stage information so as to be able to specify the above-mentioned progression order regarding the basic stage information. That is, the storage unit 12 stores information that can specify the order set for the stage. The stage information includes first to sixth additional stage information associated with each piece of information of the first to sixth basic stage information. Note that the n-th (n is an integer from 1 to 6) basic stage information and the n-th additional stage information are used to execute game processing using the n-th stage, respectively.
 具体的には、基本ステージ情報は、例えば、ステージのゲーム空間を示す情報、および/または、ステージに登場するキャラクタを示す情報を含む。追加ステージ情報は、例えば、ステージの一部に関する情報であってもよいし、基本ステージ情報が暗号化されている場合、当該暗号化された基本ステージ情報を端末装置2において復号化するために用いられる情報(例えば、鍵情報)であってもよい。また、追加ステージ情報は、ステージの一部に関する情報と、基本ステージ情報を復号化するために用いられる情報との組み合わせであってもよい。詳細は後述するが、本実施形態においては、基本ステージ情報と追加ステージ情報とを用いることで、ステージを用いたゲーム処理が可能となる。 Specifically, the basic stage information includes, for example, information indicating the game space of the stage and / or information indicating characters appearing on the stage. The additional stage information may be, for example, information related to a part of the stage. When the basic stage information is encrypted, the additional stage information is used to decrypt the encrypted basic stage information in the terminal device 2. Information (for example, key information). Further, the additional stage information may be a combination of information regarding a part of the stage and information used for decoding the basic stage information. Although details will be described later, in this embodiment, game processing using a stage becomes possible by using basic stage information and additional stage information.
 また、図12に示すように、記憶部12は、ユーザがプレイするゲームに関するユーザ情報を記憶する。なお、このユーザ情報は、サーバ1が提供するサービス(本実施形態では、ゲームアプリケーションに関するサービス)の提供を受ける者として登録されたユーザに関する情報である。記憶部12は、登録されたユーザ毎にユーザ情報を記憶する。図12に示すように、ユーザ情報は、使用可否情報、バトル制限情報、および、残高情報を含む。 Further, as shown in FIG. 12, the storage unit 12 stores user information related to a game played by the user. This user information is information related to a user who is registered as a person who receives a service provided by the server 1 (a service related to a game application in the present embodiment). The storage unit 12 stores user information for each registered user. As shown in FIG. 12, the user information includes use permission / inhibition information, battle restriction information, and balance information.
 使用可否情報は、各ステージが使用可能であるか否かを、ステージ毎に示す情報である。本実施形態においては、使用可否情報は、第1~第6ステージのそれぞれについて、使用可能であるか否かを示す。 The availability information is information indicating whether each stage is usable or not for each stage. In the present embodiment, the availability information indicates whether or not each of the first to sixth stages is usable.
 バトル制限情報は、バトルプレイの制限に関する情報であり、例えば、制限の有無、および/または、制限に関する条件を示す。本実施形態においては、バトル制限情報は、チケット数情報、および、バトル制限フラグ情報を含む。チケット数情報は、ゲームにおいてユーザが所有するバトルチケットの数を示す。バトル制限フラグ情報は、バトル制限フラグがオンであるかオフであるかを示す。ここで、バトル制限フラグがオンである状態は、バトルプレイが制限される状態(すなわち、バトルチケットが無ければバトルプレイが不可能な状態)である。また、バトル制限フラグがオフである状態は、バトルプレイが制限されない状態(すなわち、バトルチケットが無くてもバトルプレイが可能な状態)である。 Battle restriction information is information related to battle play restrictions, and indicates, for example, the presence or absence of restrictions and / or conditions relating to restrictions. In the present embodiment, the battle limit information includes ticket number information and battle limit flag information. The ticket number information indicates the number of battle tickets owned by the user in the game. The battle limit flag information indicates whether the battle limit flag is on or off. Here, the state where the battle restriction flag is on is a state where battle play is restricted (that is, a state where battle play is impossible without a battle ticket). Further, the state where the battle restriction flag is off is a state where battle play is not restricted (that is, a state where battle play is possible even without a battle ticket).
 残高情報は、ユーザがサーバ1によって提供されるサービスにおける支払に利用可能な金額の残高を示す情報である。ユーザは、例えば、プリペイドカードあるいはカード決済等の任意の方法で予め入金を行っておくことで、上記残高を追加することができる。なお、ユーザが入金によって残高を追加する方法は任意であり、従来と同様の方法であってもよい。なお、残高情報は、現実の通貨の残高を示すものであってもよいし、上記サービスにおいて利用可能なポイント(換言すれば、仮想通貨)の残高を示すものであってもよい。また、残高情報が示す金額は、上記ゲームアプリケーションに関する支払に利用可能な金額に限らず、サーバ1によってサービスが提供される他のアプリケーションに関する支払についても利用可能な金額であってもよい。 The balance information is information indicating the balance of the amount that the user can use for payment in the service provided by the server 1. The user can add the balance by depositing in advance by any method such as a prepaid card or card settlement. Note that a method for adding a balance by the user by depositing is arbitrary, and a method similar to the conventional method may be used. Note that the balance information may indicate the balance of the actual currency, or may indicate the balance of points (in other words, virtual currency) that can be used in the service. The amount indicated by the balance information is not limited to the amount that can be used for payment related to the game application, but may be the amount that can be used for payment related to other applications provided by the server 1.
 また、ここでは、コンテンツに対する対価である金額をユーザが支払う支払方法の一例として、上記金額を予め入金しておく方法を例示するが、支払方法は、任意であり、従来と同様の方法が用いられてもよい。例えば、本実施形態において、クレジットカードの決済による方法が用いられてもよいし、いわゆるキャリア決済による方法が用いられてもよい。 In addition, here, as an example of a payment method in which the user pays the amount of money for the content, a method of depositing the above amount in advance is illustrated, but the payment method is arbitrary, and the same method as in the past is used. May be. For example, in this embodiment, a method by credit card settlement may be used, or a method by so-called carrier settlement may be used.
 図13は、端末装置2において実行される処理に用いられる各種情報の一例を示す図である。図13に示す各種情報は、例えば、端末装置2の記憶部22に記憶される。 FIG. 13 is a diagram illustrating an example of various types of information used for processing executed in the terminal device 2. Various information illustrated in FIG. 13 is stored in the storage unit 22 of the terminal device 2, for example.
 図13に示すように、記憶部22は、上記ゲームアプリケーションに関するアプリケーション情報を記憶する。なお、アプリケーション情報として端末装置2に記憶される内容と、サーバ1に記憶される内容とは、必ずしも一致していなくてもよい。本実施形態においては、端末装置2に記憶されるアプリケーション情報は、基本ステージ情報を含む。端末装置2に記憶される基本ステージ情報は、サーバ1に記憶される基本ステージ情報と同じである。基本ステージ情報は、ゲームアプリケーションのプログラムがサーバ1から端末装置2へダウンロードされる際に、当該プログラムとともにダウンロードされ、ゲームアプリケーションのインストール時に記憶部22に記憶される。 As shown in FIG. 13, the storage unit 22 stores application information related to the game application. Note that the content stored in the terminal device 2 as application information and the content stored in the server 1 do not necessarily match. In the present embodiment, the application information stored in the terminal device 2 includes basic stage information. The basic stage information stored in the terminal device 2 is the same as the basic stage information stored in the server 1. The basic stage information is downloaded together with the program when the game application program is downloaded from the server 1 to the terminal device 2, and is stored in the storage unit 22 when the game application is installed.
 また、端末装置2に記憶されるアプリケーション情報は、状況によっては追加ステージ情報を含む。端末装置2に記憶される追加ステージ情報は、サーバ1に記憶される追加ステージ情報と同じである。詳細は後述するが、本実施形態においては、初期状態においては追加ステージ情報は端末装置2には記憶されず、ステージが使用可能となる場合に、当該ステージに関する追加ステージ情報がサーバ1から端末装置2へ送信されて端末装置2に記憶される。 Also, the application information stored in the terminal device 2 includes additional stage information depending on the situation. The additional stage information stored in the terminal device 2 is the same as the additional stage information stored in the server 1. Although details will be described later, in the present embodiment, the additional stage information is not stored in the terminal device 2 in the initial state, and when the stage becomes usable, the additional stage information related to the stage is transmitted from the server 1 to the terminal device. 2 and stored in the terminal device 2.
 なお、図示しないが、サーバ1および端末装置2に記憶されるアプリケーション情報はいずれも、バトルモードにおけるゲーム処理を実行するために用いられる情報(例えば、バトルモードにおけるゲーム空間を示す情報、および、当該ゲーム空間に登場するキャラクタに関する情報等)を含む。端末装置2において、この情報は、基本ステージ情報と同様、ゲームアプリケーションのインストール時に記憶部22に記憶される。 Although not shown, the application information stored in the server 1 and the terminal device 2 are all information used for executing game processing in the battle mode (for example, information indicating the game space in the battle mode, and Information on characters appearing in the game space). In the terminal device 2, this information is stored in the storage unit 22 when the game application is installed, like the basic stage information.
 また、記憶部22に記憶されるアプリケーション情報は、上述の使用可否情報、バトル制限情報、および、残高情報を含む。これらの各情報は、サーバ1に記憶される使用可否情報、バトル制限情報、および、残高情報と同期するように内容が更新される。 Also, the application information stored in the storage unit 22 includes the above-described useability information, battle restriction information, and balance information. The contents of these pieces of information are updated so as to be synchronized with the availability information, battle restriction information, and balance information stored in the server 1.
(端末装置2において実行される処理の具体例)
 図14は、端末装置2における処理(「端末処理」と記載する)の流れの一例を示すフローチャートである。なお、図14に示す一連の処理は、端末装置2においてゲームアプリケーションのプログラムの実行が開始されたことに応じて開始される。なお、本実施形態では、端末装置2の処理部21(具体的には、CPU)が図14(および図15)に示す各ステップの処理を実行するものとして説明するが、上記フローチャートにおける一部のステップの処理を、CPU以外のプロセッサや専用回路が実行するようにしてもよい。
(Specific example of processing executed in terminal device 2)
FIG. 14 is a flowchart illustrating an example of a flow of processing (described as “terminal processing”) in the terminal device 2. Note that the series of processing shown in FIG. 14 is started in response to the start of execution of the game application program in the terminal device 2. In the present embodiment, the processing unit 21 (specifically, the CPU) of the terminal device 2 will be described as executing the processing of each step shown in FIG. 14 (and FIG. 15). The processing of this step may be executed by a processor other than the CPU or a dedicated circuit.
 また、図14に示すフローチャート(後述する図15および図16におけるフローチャートについても同様)における各ステップの処理は、単なる一例に過ぎず、同様の結果が得られるのであれば、各ステップの処理順序を入れ替えてもよいし、各ステップの処理に加えて(または代えて)別の処理が実行されてもよい。 Further, the processing of each step in the flowchart shown in FIG. 14 (the same applies to the flowcharts in FIGS. 15 and 16 described later) is merely an example, and if the same result is obtained, the processing order of each step is changed. In addition to (or instead of) the process of each step, another process may be executed.
 また、端末装置2またはサーバ1の処理部は、図14~図16に示す各処理を、メモリ(または記憶部)を用いて実行する。すなわち、処理部は、各処理ステップによって得られる情報(換言すれば、データ)をメモリに記憶し、それ以降の処理ステップにおいて当該情報を用いる場合には、メモリから当該情報を読み出して利用する。また、図14~図16に示す各処理において自機から他の装置へ情報を送信する場合、処理部は、通信部を用いて当該情報を送信する(換言すれば、通信部に情報を送信させる)。 Also, the processing unit of the terminal device 2 or the server 1 executes each process shown in FIGS. 14 to 16 using a memory (or storage unit). That is, the processing unit stores information (in other words, data) obtained in each processing step in a memory, and when using the information in subsequent processing steps, reads the information from the memory and uses it. In addition, in the processes shown in FIGS. 14 to 16, when information is transmitted from the own device to another apparatus, the processing unit transmits the information using the communication unit (in other words, transmits information to the communication unit). )
 図14に示す端末処理においては、まずステップS21において、処理部21は、ステージモード画像(図6)を表示部24に表示する(図5に示すステップS1)。ステージモード画像が表示されることによって、使用可能なサブステージのゲームプレイを開始する指示(図5に示すステップS2)、購入画像を表示する指示(図5に示すステップS3)、および、モード切替指示が受け付けられる。なお、他の実施形態においては、処理部21は、ゲームアプリケーションの起動後においてまずメニュー画像を表示部24に表示し、その後、メニュー画像に対してユーザが行ったモード切替指示に応じてステージモード画像を表示部24に表示してもよい。ステップS21の次に、ステップS22の処理が実行される。 In the terminal processing shown in FIG. 14, first, in step S21, the processing unit 21 displays a stage mode image (FIG. 6) on the display unit 24 (step S1 shown in FIG. 5). By displaying the stage mode image, an instruction to start the game play of the usable substage (step S2 shown in FIG. 5), an instruction to display the purchase image (step S3 shown in FIG. 5), and mode switching Instructions are accepted. In another embodiment, the processing unit 21 first displays a menu image on the display unit 24 after the game application is started, and then the stage mode according to a mode switching instruction performed by the user on the menu image. An image may be displayed on the display unit 24. Following step S21, the process of step S22 is executed.
 ステップS22において、処理部21は、ステージモードでのゲームを開始するか否か(換言すれば、使用可能なサブステージのゲームプレイを開始する指示が行われたか否か)を判定する。すなわち、処理部21は、ステージモード画像に対してサブステージ画像を指定する操作が行われたか否かを判定する第1判定処理を実行する。具体的には、処理部21は、入力部23に対する入力を示す入力情報(例えば、ユーザによるタッチ位置を示す情報)を入力部23から取得する。そして、処理部21は、取得された入力情報に基づいて、上記操作(例えば、上記サブステージ画像をタッチする操作)が行われたか否かを判定する。 In step S22, the processing unit 21 determines whether or not to start a game in the stage mode (in other words, whether or not an instruction to start a game play of a usable substage is given). That is, the processing unit 21 executes a first determination process for determining whether an operation for designating a substage image has been performed on the stage mode image. Specifically, the processing unit 21 acquires input information (for example, information indicating a touch position by the user) indicating input to the input unit 23 from the input unit 23. Then, the processing unit 21 determines whether or not the operation (for example, an operation for touching the substage image) has been performed based on the acquired input information.
 上記第1判定処理において上記操作が行われたと判定された場合、処理部21は、指定されたサブステージ画像が表すサブステージが、使用可能なステージに含まれるか否かを判定する第2判定処理を実行する。なお、第2判定処理は、指定されたサブステージ画像が表すサブステージを含むステージに対応する追加ステージ情報が、記憶部22に記憶されているか否かによって行うことができる。また、他の実施形態においては、使用可否情報(図12)が端末装置2に記憶されてもよく、上記第2判定処理は、この使用可否情報を参照することによって行われてもよい。 When it is determined that the operation has been performed in the first determination process, the processing unit 21 determines whether or not the substage represented by the designated substage image is included in an available stage. Execute the process. Note that the second determination process can be performed based on whether or not additional stage information corresponding to the stage including the substage represented by the designated substage image is stored in the storage unit 22. In another embodiment, the availability information (FIG. 12) may be stored in the terminal device 2, and the second determination process may be performed by referring to the availability information.
 第1判定処理および第2判定処理の判定結果が共に肯定となる場合、ステップS22の判定結果は肯定となり、第1判定処理および第2判定処理の判定結果の少なくともいずれかが否定となる場合、ステップS22の判定結果は否定となる。ステップS22の判定結果が肯定である場合、ステップS23の処理が実行される。一方、ステップS22の判定結果が否定である場合、後述するステップS24の処理が実行される。 When the determination results of the first determination process and the second determination process are both affirmative, the determination result of step S22 is affirmative, and when at least one of the determination results of the first determination process and the second determination process is negative, The determination result in step S22 is negative. If the determination result of step S22 is affirmative, the process of step S23 is executed. On the other hand, when the determination result of step S22 is negative, a process of step S24 described later is executed.
 ステップS23において、処理部21は、ステージモードにおけるゲームプレイのためのゲーム処理を実行する(図5に示すステップS2)。すなわち、処理部21は、記憶部22に記憶されている基本ステージ情報および追加ステージ情報を用いて上記ゲーム処理を実行する。これによって、ユーザは、指定したステージ(具体的には、ステージモード画像において指定したサブステージ)のゲームを行うことができる。 In step S23, the processing unit 21 executes a game process for game play in the stage mode (step S2 shown in FIG. 5). That is, the processing unit 21 executes the game process using the basic stage information and the additional stage information stored in the storage unit 22. Thereby, the user can play the game of the designated stage (specifically, the substage designated in the stage mode image).
 なお、端末装置2は、ゲームアプリケーションを起動してから、サーバ1との通信を行わなくても、上記ステップS23のゲーム処理を実行することが可能であってもよい。つまり、端末装置2がサーバ1との通信が可能な環境になくても、ユーザがステージモードにおけるゲームプレイを行うことができるようにしてもよい。本実施形態においては、ユーザは非消費型コンテンツであるステージを使用する権利を購入するので、購入後においては、端末装置2の通信環境にかかわらずステージを使用することができることがユーザにとって便利である。そのため、端末装置2は、サーバ1との通信を条件とせずに、(購入済みの)ステージを用いたゲーム処理を実行することが可能であるようにしてもよい。 Note that the terminal device 2 may be able to execute the game process in step S23 without starting communication with the server 1 after starting the game application. That is, even if the terminal device 2 is not in an environment where communication with the server 1 is possible, the user may be able to play a game in the stage mode. In this embodiment, the user purchases the right to use the stage, which is non-consumable content, and therefore it is convenient for the user that the stage can be used regardless of the communication environment of the terminal device 2 after the purchase. is there. Therefore, the terminal device 2 may be able to execute the game process using the (purchased) stage without using the communication with the server 1 as a condition.
 上記ステップS23において、ユーザによって指定されたサブステージのゲームが終了した場合(例えば、ユーザがサブステージをクリアしたり、ゲームオーバーとなったり、あるいは、ユーザが終了指示を行ったりした場合)、処理部21は、ステップS23の処理を終了する。ステップS23の後、ステップS21の処理が再度実行される。 In step S23, when the game of the substage designated by the user is finished (for example, when the user clears the substage, the game is over, or the user gives an end instruction) The unit 21 ends the process of step S23. After step S23, the process of step S21 is executed again.
 一方、ステップS24において、処理部21は、購入画像を表示するか否か(換言すれば、購入画像を表示する指示が行われたか否か)を判定する。すなわち、処理部21は、上記ステップS22の第2判定処理において、指定されたサブステージ画像が表すサブステージが、使用可能なステージに含まれない(換言すれば、使用不可能なステージに含まれる)と判定されたか否かを判定する。ステップS24の判定結果が肯定である場合、ステップS25の処理が実行される。一方、ステップS24の判定結果が否定である場合、後述するステップS26の処理が実行される。 On the other hand, in step S24, the processing unit 21 determines whether or not to display the purchase image (in other words, whether or not an instruction to display the purchase image has been issued). That is, in the second determination process of step S22, the processing unit 21 does not include the substage represented by the designated substage image in the usable stage (in other words, in the unusable stage). ) Is determined. If the determination result of step S24 is affirmative, the process of step S25 is executed. On the other hand, when the determination result of step S24 is negative, a process of step S26 described later is executed.
 ステップS25において、処理部21は、購入処理を実行する。購入処理は、表示部24に購入画像が表示される状態において、ユーザから購入指示を受け付けるための処理である。以下、図15を参照して、購入処理における処理の詳細について説明する。 In step S25, the processing unit 21 executes a purchase process. The purchase process is a process for receiving a purchase instruction from the user in a state where a purchase image is displayed on the display unit 24. Hereinafter, with reference to FIG. 15, the details of the process in the purchase process will be described.
 図15は、図14に示すステップS25の購入処理の詳細な流れの一例を示すサブフローチャートである。購入処理においては、まずステップS41において、処理部21は、購入画像(図7)を表示部24に表示する(図5に示すステップS3)。これによって、上述の試用プレイ指示、個別購入指示、および、一括購入指示が受け付けられる。ステップS41の次に、ステップS42の処理が実行される。 FIG. 15 is a sub-flowchart showing an example of a detailed flow of the purchase process in step S25 shown in FIG. In the purchase process, first, in step S41, the processing unit 21 displays a purchase image (FIG. 7) on the display unit 24 (step S3 shown in FIG. 5). As a result, the trial play instruction, the individual purchase instruction, and the collective purchase instruction described above are accepted. Following step S41, the process of step S42 is executed.
 ステップS42において、処理部21は、試用プレイ指示が行われたか否かを判定する。すなわち、処理部21は、上記入力情報を入力部23から取得し、取得された入力情報に基づいて、試用プレイ指示の操作(すなわち、試用指示画像41をタッチする操作)が行われたか否かを判定する。ステップS42の判定結果が肯定である場合、ステップS43の処理が実行される。一方、ステップS42の判定結果が否定である場合、後述するステップS44の処理が実行される。 In step S42, the processing unit 21 determines whether or not a trial play instruction has been performed. That is, the processing unit 21 acquires the input information from the input unit 23, and whether or not a trial play instruction operation (that is, an operation of touching the trial instruction image 41) is performed based on the acquired input information. Determine. When the determination result of step S42 is affirmative, the process of step S43 is executed. On the other hand, when the determination result of step S42 is negative, a process of step S44 described later is executed.
 ステップS43において、処理部21は、試用プレイのためのゲーム処理を実行する(図5に示すステップS4)。すなわち、処理部21は、記憶部22に記憶されている基本ステージ情報を用いて上記ゲーム処理を実行する。これによって、ユーザは、指定したステージ(具体的には、ステージモード画像において指定したサブステージ)に関する試用プレイを行うことができる。なお、ユーザによって指定されたサブステージの試用プレイでのゲームが終了した場合(例えば、試用プレイが可能なプレイ時間が経過したり、試用プレイが可能なエリアをプレイヤキャラクタがクリアしたり、あるいは、ユーザが終了指示を行ったりした場合)、処理部21は、ステップS43の処理を終了する。ステップS43の後、処理部21は、購入処理を終了する。 In step S43, the processing unit 21 executes a game process for trial play (step S4 shown in FIG. 5). That is, the processing unit 21 executes the game process using the basic stage information stored in the storage unit 22. Accordingly, the user can perform a trial play related to the designated stage (specifically, the substage designated in the stage mode image). In addition, when the game in the trial play of the sub-stage designated by the user is finished (for example, the play time in which the trial play is possible elapses, the player character clears the area in which the trial play is possible, or When the user gives an end instruction), the processing unit 21 ends the process of step S43. After step S43, the processing unit 21 ends the purchase process.
 なお、上記ステップS43において、処理部21は、追加ステージ情報を用いずに(つまり、基本ステージ情報のみを用いて)上記ゲーム処理を実行する。つまり、試用プレイは、基本ステージ情報のみを用いて実行可能であり、追加ステージ情報は、試用プレイのために必要となる情報を含まない。例えば、試用プレイでは、サブステージの一部のみをプレイ可能である場合、追加ステージ情報は、当該一部とは異なる部分に関する情報を含んでもよい。また、追加ステージ情報が、暗号化された基本ステージ情報を復号化するための鍵情報である場合、基本ステージ情報のうちで試用プレイにおいて用いられる部分は、暗号化されずに記憶されてもよい。 In step S43, the processing unit 21 executes the game process without using additional stage information (that is, using only basic stage information). In other words, the trial play can be executed using only the basic stage information, and the additional stage information does not include information necessary for the trial play. For example, in the trial play, when only a part of the substage can be played, the additional stage information may include information regarding a part different from the part. In addition, when the additional stage information is key information for decrypting the encrypted basic stage information, the portion used in the trial play in the basic stage information may be stored without being encrypted. .
 ステップS44において、処理部21は、購入指示が行われたか否かを判定する。すなわち、処理部21は、上記入力情報を入力部23から取得し、取得された入力情報に基づいて、個別購入指示または一括購入指示の操作(すなわち、個別購入指示画像42または一括購入指示画像43をタッチする操作)が行われたか否かを判定する。ステップS44の判定結果が肯定である場合、ステップS45の処理が実行される。一方、ステップS44の判定結果が否定である場合、ステップS42の処理が実行される。これ以降、処理部21は、ステップS42またはS44の判定結果が肯定となるまで、例えば所定時間に1回の割合で、ステップS42およびS44の一連の処理を繰り返し実行する。 In step S44, the processing unit 21 determines whether or not a purchase instruction has been issued. That is, the processing unit 21 acquires the input information from the input unit 23, and operates an individual purchase instruction or a collective purchase instruction based on the acquired input information (that is, the individual purchase instruction image 42 or the collective purchase instruction image 43). It is determined whether or not an operation of touching is performed. If the determination result of step S44 is affirmative, the process of step S45 is executed. On the other hand, when the determination result of step S44 is negative, the process of step S42 is executed. Thereafter, the processing unit 21 repeatedly executes a series of processes of steps S42 and S44, for example, at a rate of once per predetermined time until the determination result of step S42 or S44 becomes affirmative.
 ステップS45において、処理部21は、サーバ1に対して購入要求を行う。すなわち、処理部21は、購入要求を示す購入要求情報を生成して、通信部25を介して(換言すれば通信部25を用いて)サーバ1へ購入要求情報を送信する。なお、購入要求情報は、購入指示が個別購入指示であるか、それとも、一括購入指示であるかを示す情報を含む。また、購入要求情報は、購入要求に係るユーザ(または端末装置2)を識別可能なユーザ識別情報を含む。なお、他の実施形態において、個別購入によって購入するコンテンツをユーザが指定することができる場合、購入要求情報は、購入対象となるコンテンツを示す情報を含む。ステップS45の処理の次に、ステップS46の処理が実行される。 In step S45, the processing unit 21 makes a purchase request to the server 1. That is, the processing unit 21 generates purchase request information indicating a purchase request, and transmits the purchase request information to the server 1 via the communication unit 25 (in other words, using the communication unit 25). The purchase request information includes information indicating whether the purchase instruction is an individual purchase instruction or a collective purchase instruction. Moreover, purchase request information contains the user identification information which can identify the user (or terminal device 2) which concerns on a purchase request. In another embodiment, when the user can specify content to be purchased by individual purchase, the purchase request information includes information indicating the content to be purchased. Following the process of step S45, the process of step S46 is executed.
 詳細は後述するが、上記ステップS45の処理による購入要求に応じて、サーバ1は、購入要求に対応するステージに関する追加ステージ情報を端末装置2へ送信する(図16に示すステップS56およびS61)。 Although details will be described later, in response to the purchase request by the process of step S45, the server 1 transmits additional stage information regarding the stage corresponding to the purchase request to the terminal device 2 (steps S56 and S61 shown in FIG. 16).
 ステップS46において、処理部21は、サーバ1から送信されてくる追加ステージ情報を、通信部25を介して受信する。また、処理部21は、受信した追加ステージ情報を記憶部22に記憶する。これによって、ステップS45における購入要求に対応するステージが使用可能となる。ステップS46の処理の後、処理部21は、購入処理を終了する。 In step S46, the processing unit 21 receives the additional stage information transmitted from the server 1 via the communication unit 25. In addition, the processing unit 21 stores the received additional stage information in the storage unit 22. Thereby, the stage corresponding to the purchase request in step S45 can be used. After the process of step S46, the processing unit 21 ends the purchase process.
 図14の説明に戻り、図15に示す購入処理の後、処理部21は、ステップS21の処理を再度実行する。つまり、購入画像において購入操作が行われた後、端末装置2の表示部24にはステージモード画像が表示される。 Returning to the description of FIG. 14, after the purchase process shown in FIG. 15, the processing unit 21 executes the process of step S21 again. That is, after the purchase operation is performed on the purchase image, the stage mode image is displayed on the display unit 24 of the terminal device 2.
 一方、ステップS26において、処理部21は、ステージモード画像においてモード切替指示が行われたか否かを判定する。すなわち、処理部21は、上記入力情報を入力部23から取得し、取得された入力情報に基づいて、モード切替指示の操作(すなわち、バトルモードを表すモード切替画像35をタッチする操作)が行われたか否かを判定する。ステップS26の判定結果が肯定である場合、ステップS27の処理が実行される。一方、ステップS26の判定結果が否定である場合、ステップS22の処理が再度実行される。以降、ステップS22~S26のいずれかの判定処理における判定結果が肯定となるまで、例えば所定時間に1回の割合で、ステップS22~26の一連の処理が繰り返し実行される。 On the other hand, in step S26, the processing unit 21 determines whether or not a mode switching instruction has been performed on the stage mode image. That is, the processing unit 21 acquires the input information from the input unit 23, and performs a mode switching instruction operation (that is, an operation of touching the mode switching image 35 representing the battle mode) based on the acquired input information. It is determined whether or not If the determination result of step S26 is affirmative, the process of step S27 is executed. On the other hand, when the determination result of step S26 is negative, the process of step S22 is executed again. Thereafter, until the determination result in any one of the determination processes in steps S22 to S26 becomes affirmative, the series of processes in steps S22 to S26 is repeatedly executed at a rate of, for example, once every predetermined time.
 ステップS27において、処理部21は、バトルモード画像(図9)を表示部24に表示する(図8に示すステップS11)。バトルモード画像が表示されることによって、バトルプレイを開始する開始指示、および、モード切替指示が受け付けられる。ステップS27の次に、ステップS28の処理が実行される。 In step S27, the processing unit 21 displays the battle mode image (FIG. 9) on the display unit 24 (step S11 shown in FIG. 8). By displaying the battle mode image, a start instruction for starting the battle play and a mode switching instruction are accepted. Following step S27, the process of step S28 is executed.
 ステップS28において、処理部21は、バトルプレイのゲームを開始するか否かを判定する。すなわち、処理部21は、上記入力情報を入力部23から取得し、取得された入力情報に基づいて、上記開始指示の操作(すなわち、開始指示画像53をタッチする操作)が行われたか否かを判定する第3判定処理を実行する。また、第3判定処理において上記開始指示の操作が行われたと判定された場合、処理部21は、バトルプレイ可能な状態(具体的には、ユーザがバトルチケットを所有している状態、または、バトルプレイの制限が解除された状態)であるか否かを判定する第4判定処理を実行する。 In step S28, the processing unit 21 determines whether or not to start a battle play game. That is, the processing unit 21 acquires the input information from the input unit 23, and whether or not the start instruction operation (that is, an operation of touching the start instruction image 53) is performed based on the acquired input information. A third determination process for determining the above is executed. Further, when it is determined in the third determination process that the operation of the start instruction has been performed, the processing unit 21 is in a state where battle play is possible (specifically, a state where the user owns a battle ticket, or A fourth determination process is performed to determine whether or not the restriction of battle play is released.
 上記第4判定処理の具体的な判定方法は任意である。例えば、サーバ1に記憶されるバトル制限情報と同期するようにバトル制限情報が端末装置2においても記憶される場合、処理部21は、当該バトル制限情報を参照することによって第4判定処理を行うことができる。また例えば、端末装置2は、バトルプレイが可能であるか否かを確認する要求をサーバ1に対して行うようにしてもよい。このとき、サーバ1は、記憶部12に記憶されているバトル制限情報を参照して、バトルプレイが可能であるか否かを判断し、判断した結果を示す情報を端末装置2へ送信してもよい。当該情報を受信することによって、端末装置2は第4判定処理を行うことができる。 The specific determination method of the fourth determination process is arbitrary. For example, when the battle limit information is also stored in the terminal device 2 so as to be synchronized with the battle limit information stored in the server 1, the processing unit 21 performs the fourth determination process by referring to the battle limit information. be able to. Further, for example, the terminal device 2 may make a request to the server 1 to confirm whether or not battle play is possible. At this time, the server 1 refers to the battle restriction information stored in the storage unit 12 to determine whether battle play is possible, and transmits information indicating the determined result to the terminal device 2. Also good. By receiving the information, the terminal device 2 can perform the fourth determination process.
 第3判定処理および第4判定処理の判定結果が共に肯定となる場合、ステップS28の判定結果は肯定となり、第3判定処理および第4判定処理の判定結果の少なくともいずれかが否定となる場合、ステップS28の判定結果は否定となる。ステップS28の判定結果が肯定である場合、ステップS29の処理が実行される。一方、ステップS28の判定結果が否定である場合、後述するステップS30の処理が再度実行される。 When the determination results of the third determination process and the fourth determination process are both affirmative, the determination result of step S28 is affirmative, and when at least one of the determination results of the third determination process and the fourth determination process is negative, The determination result in step S28 is negative. If the determination result of step S28 is affirmative, the process of step S29 is executed. On the other hand, if the determination result of step S28 is negative, the process of step S30 described later is executed again.
 ステップS29において、処理部21は、バトルプレイのためのゲーム処理を実行する(図8に示すステップS12)。すなわち、処理部21は、記憶部22に記憶されているアプリケーション情報を用いて上記ゲーム処理を実行する。これによって、ユーザは、バトルプレイを行うことができる。なお、バトルプレイが終了した場合(例えば、対戦の制限時間が経過したり、対戦の勝負がついたり、あるいは、ユーザが終了指示を行ったりした場合)、処理部21は、ステップS29の処理を終了する。ステップS29の後、ステップS27の処理が再度実行される。 In step S29, the processing unit 21 executes a game process for battle play (step S12 shown in FIG. 8). That is, the processing unit 21 executes the game process using the application information stored in the storage unit 22. Thereby, the user can perform a battle play. In addition, when battle play is complete | finished (for example, when the time limit of battle | competition passes, a match of a battle | competition is attached, or a user gives completion | finish instruction | indication), the process part 21 performs the process of step S29. finish. After step S29, the process of step S27 is executed again.
 なお、図示しないが、バトルプレイのためのゲーム処理が実行される場合、端末装置2は、サーバ1に対して通知を行う。当該通知に応じて、サーバ1は、バトルチケットを減算する処理を実行する。具体的には、サーバ1は、記憶部22に記憶されている更新前のチケット数情報から所定数(具体的には、1回のバトルプレイに必要なチケット数)を減算した数値を示すようにチケット数情報を更新する。 Although not shown, the terminal device 2 notifies the server 1 when a game process for battle play is executed. In response to the notification, the server 1 executes a process of subtracting the battle ticket. Specifically, the server 1 indicates a numerical value obtained by subtracting a predetermined number (specifically, the number of tickets necessary for one battle play) from the pre-update ticket number information stored in the storage unit 22. Update ticket number information.
 ステップS30において、処理部21は、購入画像を表示するか否かを判定する。すなわち、処理部21は、上記ステップS28の第4判定処理において、バトルプレイ可能な状態でないと判定されたか否かを判定する。ステップS30の判定結果が肯定である場合、ステップS31の処理が実行される。一方、ステップS30の判定結果が否定である場合、後述するステップS32の処理が実行される。 In step S30, the processing unit 21 determines whether or not to display a purchase image. That is, the processing unit 21 determines whether or not it is determined in the fourth determination process in step S28 that the battle play is not possible. If the determination result of step S30 is affirmative, the process of step S31 is executed. On the other hand, when the determination result of step S30 is negative, a process of step S32 described later is executed.
 ステップS31において、処理部21は、購入処理を実行する。ステップS31における購入処理は、バトルモード画像が試用指示画像41を含まない点(そのため、図15に示すステップS42およびS43の処理が実行されない点)で、ステップS25の処理と異なる。上記の点以外については、ステップS31における購入処理は、ステップS25の処理と同様である。上記ステップS31の処理によって、バトルモードにおいて購入画像が端末装置2の表示部24に表示されることとなる(図8に示すステップS13)。ステップS31の後、ステップS27の処理が再度実行される。 In step S31, the processing unit 21 executes a purchase process. The purchase process in step S31 differs from the process in step S25 in that the battle mode image does not include the trial instruction image 41 (therefore, the processes in steps S42 and S43 shown in FIG. 15 are not executed). Except for the above points, the purchase process in step S31 is the same as the process in step S25. By the process of step S31, the purchase image is displayed on the display unit 24 of the terminal device 2 in the battle mode (step S13 shown in FIG. 8). After step S31, the process of step S27 is executed again.
 なお、上記ステップS25またはS31の購入処理において、端末装置2が第6部分使用状態である場合、個別購入指示のみが受け付けられ、一括購入指示は受け付けられない。したがって、この場合における購入処理においては、ステップS41においては、一括購入指示画像43を含まない購入画像が表示される。 In the purchase process of step S25 or S31, when the terminal device 2 is in the sixth partial use state, only the individual purchase instruction is accepted, and the collective purchase instruction is not accepted. Therefore, in the purchase process in this case, a purchase image that does not include the batch purchase instruction image 43 is displayed in step S41.
 一方、ステップS32において、処理部21は、バトルモード画像においてモード切替指示が行われたか否かを判定する。すなわち、処理部21は、上記入力情報を入力部23から取得し、取得された入力情報に基づいて、モード切替指示の操作(すなわち、ステージモードを表すモード切替画像34をタッチする操作)が行われたか否かを判定する。ステップS32の判定結果が肯定である場合、ステップS21の処理が実行される。一方、ステップS32の判定結果が否定である場合、ステップS28の処理が再度実行される。以降、ステップS28~S32のいずれかの判定処理における判定結果が肯定となるまで、例えば所定時間に1回の割合で、ステップS28~32の一連の判定処理が繰り返し実行される。 On the other hand, in step S32, the processing unit 21 determines whether or not a mode switching instruction is performed in the battle mode image. That is, the processing unit 21 acquires the input information from the input unit 23, and performs a mode switching instruction operation (that is, an operation of touching the mode switching image 34 representing the stage mode) based on the acquired input information. It is determined whether or not If the determination result of step S32 is affirmative, the process of step S21 is executed. On the other hand, when the determination result of step S32 is negative, the process of step S28 is executed again. Thereafter, until the determination result in any of the determination processes in steps S28 to S32 becomes affirmative, the series of determination processes in steps S28 to S32 is repeatedly executed, for example, once every predetermined time.
 なお、図14に示す端末処理は、ゲームアプリケーションの実行が終了する指示がユーザによって行われたことに応じて終了する。上記指示は、端末処理の実行中における任意のタイミングで受け付けられてもよく、例えば、図示しないメニュー画像が表示部24に表示される状態で受け付けられてもよいし、ステージモード画像および/またはバトルモード画像が表示部24に表示される状態で受け付けられてもよい。また、ゲームアプリケーションは、ステージモードおよびバトルモード以外のゲームモードを含んでいてもよい。このとき、端末処理においては、ゲームモードに応じた処理が実行される。 Note that the terminal process shown in FIG. 14 ends in response to an instruction from the user to end the execution of the game application. The above instruction may be received at any timing during the execution of the terminal process. For example, the instruction may be received in a state where a menu image (not shown) is displayed on the display unit 24, a stage mode image and / or a battle. The mode image may be received in a state displayed on the display unit 24. Further, the game application may include a game mode other than the stage mode and the battle mode. At this time, in the terminal process, a process corresponding to the game mode is executed.
(サーバ1において実行される処理の具体例)
 図16は、サーバ1における処理(「サーバ処理」と記載する)の流れの一例を示すフローチャートである。なお、図16に示す一連の処理は、サーバ1の動作中において継続的に実行される。なお、本実施形態では、サーバ1の処理部11(具体的には、CPU)が、上述のサーバ側ゲームプログラムを実行することによって、図16に示す各ステップの処理を実行する。ただし、他の実施形態においては、上記フローチャートにおける一部のステップの処理を、CPU以外のプロセッサや専用回路が実行するようにしてもよい。
(Specific example of processing executed in server 1)
FIG. 16 is a flowchart illustrating an example of the flow of processing (described as “server processing”) in the server 1. Note that the series of processes shown in FIG. 16 is continuously executed during the operation of the server 1. In the present embodiment, the processing unit 11 (specifically, the CPU) of the server 1 executes the processing of each step shown in FIG. 16 by executing the server-side game program described above. However, in other embodiments, the processing of some steps in the flowchart may be executed by a processor other than the CPU or a dedicated circuit.
 図16に示すサーバ処理においては、まずステップS51において、処理部11は、端末装置2からの要求を受け付ける。すなわち、処理部11は、端末装置2からの要求を示す要求情報が通信部13によって受信されたか否かを確認し、受信された要求情報がある場合は通信部13から当該要求情報を受け取る。ステップS51の次に、ステップS52の処理が実行される。 In the server process shown in FIG. 16, first, in step S <b> 51, the processing unit 11 receives a request from the terminal device 2. That is, the processing unit 11 confirms whether request information indicating a request from the terminal device 2 has been received by the communication unit 13, and receives the request information from the communication unit 13 if there is received request information. Following step S51, the process of step S52 is executed.
 ステップS52において、処理部11は、端末装置2から個別購入要求があったか否かを判定する。すなわち、処理部11は、ステップS51で受信した要求情報が、個別購入指示を示す購入要求情報であるか否かを判定する。ステップS52の判定処理の結果が肯定である場合、ステップS53の処理が実行される。一方、ステップS52の判定処理の結果が否定である場合、後述するステップS57の処理が実行される。 In step S52, the processing unit 11 determines whether or not there has been an individual purchase request from the terminal device 2. That is, the processing unit 11 determines whether or not the request information received in step S51 is purchase request information indicating an individual purchase instruction. If the result of the determination process in step S52 is affirmative, the process in step S53 is executed. On the other hand, when the result of the determination process in step S52 is negative, a process in step S57 described later is executed.
 ステップS53において、処理部11は、個別購入に関する課金処理を実行する。すなわち、処理部11は、まず、記憶部22に記憶されている使用可否情報を参照して、端末装置2の現在の状態(初期状態、および、第1~第6部分使用状態のいずれか)を特定する。例えば、使用可否情報が第1ステージのみ使用可能であることを示す場合、現在の状態は、第1部分使用状態であると特定することができる。なお、現在の状態を特定する処理は、購入対象となるコンテンツ(本実施形態においては、ステージ、または、バトルプレイを無制限に行う権利)を特定する処理であると言うことができる。 In step S53, the processing unit 11 executes billing processing related to individual purchase. That is, the processing unit 11 first refers to the usability information stored in the storage unit 22, and refers to the current state of the terminal device 2 (either the initial state or the first to sixth partial use states). Is identified. For example, when the availability information indicates that only the first stage is usable, the current state can be specified as the first partial use state. It can be said that the process of specifying the current state is a process of specifying the content to be purchased (in this embodiment, the right to perform an unlimited stage or battle play).
 次に、処理部11は、記憶部22に記憶されている料金情報を参照して、特定された現在の状態に対応する課金額を特定する。図10より明らかなように、本実施形態においては、処理部11は、現在の状態から一義的に、個別購入に対する課金額を特定することができる。続いて、処理部11は、特定された課金額に応じた課金処理を実行する。具体的には、処理部11は、記憶部22に記憶されている残高情報が示す残高から、特定された課金額を減算し、減算後の残高を示すように残高情報を更新する。以上の処理によって、個別購入に対する課金および決済が行われたこととなる。ステップS53の処理の次に、ステップS54の処理が実行される。 Next, the processing unit 11 refers to the fee information stored in the storage unit 22 and identifies the billing amount corresponding to the identified current state. As is clear from FIG. 10, in the present embodiment, the processing unit 11 can uniquely specify the charge amount for the individual purchase from the current state. Subsequently, the processing unit 11 executes a charging process according to the specified charging amount. Specifically, the processing unit 11 subtracts the specified billing amount from the balance indicated by the balance information stored in the storage unit 22, and updates the balance information to indicate the balance after the subtraction. By the above processing, charging and settlement for individual purchases are performed. Following the process of step S53, the process of step S54 is executed.
 ステップS54において、処理部11は、使用可能に設定変更すべき1つのステージ(換言すれば、ステップS53で特定されたステージ)について、記憶部22に記憶されている使用可否情報を更新する。すなわち、処理部11は、上記ステージが使用可能であることを示すように、使用可否情報を更新する。ステップS54の処理の次に、ステップS55の処理が実行される。 In step S54, the processing unit 11 updates the usability information stored in the storage unit 22 for one stage whose setting should be changed (in other words, the stage specified in step S53). That is, the processing unit 11 updates the availability information so as to indicate that the stage is usable. Following the process of step S54, the process of step S55 is executed.
 ステップS55において、処理部11は、ユーザに対してバトルチケットを付与する。すなわち、処理部11は、記憶部22に記憶されているチケット数情報に対して、予め定められた所定数だけ加算し、加算後の数値を示すようにチケット数情報を更新する。ステップS55の処理の次に、ステップS56の処理が実行される。 In step S55, the processing unit 11 gives a battle ticket to the user. That is, the processing unit 11 adds a predetermined number to the ticket number information stored in the storage unit 22 and updates the ticket number information so as to indicate the numerical value after the addition. Following the process of step S55, the process of step S56 is executed.
 なお、ステップS53において特定された現在の状態が第6部分使用状態である場合、ステップS54において、処理部11は、使用可否情報の更新を行わない。また、この場合、ステップS55において、処理部11は、記憶部22に記憶されているバトル制限フラグ情報を、バトル制限フラグがオフであることを示すように、更新する。 In addition, when the current state specified in step S53 is the sixth partial use state, in step S54, the processing unit 11 does not update the availability information. In this case, in step S55, the processing unit 11 updates the battle limit flag information stored in the storage unit 22 so as to indicate that the battle limit flag is off.
 ステップS56において、処理部11は、使用可能に設定変更すべき1つのステージに関する追加ステージ情報を端末装置2へ送信する。すなわち、処理部11は、記憶部22に記憶されている各追加ステージ情報のうちで、上記ステージに対応する追加ステージ情報を、通信部13を介して(換言すれば通信部13を用いて)端末装置2へ送信する。上述したように、端末装置2は、サーバ1から送信された追加ステージ情報を受信して記憶部22に記憶する(図15に示すステップS46)。上記ステップS56の次に、ステップS51の処理が再度実行される。 In step S56, the processing unit 11 transmits to the terminal device 2 additional stage information related to one stage whose setting should be changed to be usable. That is, the processing unit 11 transmits the additional stage information corresponding to the above stage among the additional stage information stored in the storage unit 22 via the communication unit 13 (in other words, using the communication unit 13). Transmit to the terminal device 2. As described above, the terminal device 2 receives the additional stage information transmitted from the server 1 and stores it in the storage unit 22 (step S46 shown in FIG. 15). Following step S56, the process of step S51 is executed again.
 なお、上記ステップS56の処理において、処理部11は、追加ステージ情報とともに、上記ステップS53~S55の処理によって更新されたユーザ情報(具体的には、使用可否情報、バトル制限情報、および、残高情報)を、端末装置2へ送信する。上記ユーザ情報を受信した端末装置2の処理部21は、受信したユーザ情報と同期するように、記憶部22に記憶されているアプリケーション情報を更新する。これによって、サーバ1側と端末装置2側との間で情報の同期を取ることができる。 In the process of step S56, the processing unit 11 adds the additional stage information and user information updated by the processes of steps S53 to S55 (specifically, availability information, battle restriction information, and balance information). ) Is transmitted to the terminal device 2. The processing unit 21 of the terminal device 2 that has received the user information updates the application information stored in the storage unit 22 so as to be synchronized with the received user information. As a result, information can be synchronized between the server 1 side and the terminal device 2 side.
 以上のステップS54~S56の一連の処理によって、個別購入に応じた設定変更処理(図5に示すステップS5、または、図8に示すステップS14)が実行されたこととなる。 As a result of the series of steps S54 to S56 described above, the setting change process (step S5 shown in FIG. 5 or step S14 shown in FIG. 8) corresponding to the individual purchase is executed.
 一方、ステップS57において、処理部11は、端末装置2から一括購入要求があったか否かを判定する。すなわち、処理部11は、ステップS51で受信した要求情報が、一括購入指示を示す購入要求情報であるか否かを判定する。ステップS57の判定処理の結果が肯定である場合、ステップS58の処理が実行される。一方、ステップS57の判定処理の結果が否定である場合、後述するステップS62の処理が実行される。 On the other hand, in step S57, the processing unit 11 determines whether or not there is a batch purchase request from the terminal device 2. That is, the processing unit 11 determines whether or not the request information received in step S51 is purchase request information indicating a batch purchase instruction. If the result of the determination process in step S57 is affirmative, the process in step S58 is executed. On the other hand, when the result of the determination process in step S57 is negative, a process in step S62 described later is executed.
 ステップS58において、処理部11は、一括購入に関する課金処理を実行する。すなわち、処理部11は、まず、上記ステップS53の処理と同様に、記憶部22に記憶されている使用可否情報を参照して、端末装置2の現在の状態を特定する。次に、処理部11は、記憶部22に記憶されている料金情報を参照して、特定された現在の状態に対応する課金額を特定する。図10より明らかなように、本実施形態においては、処理部11は、現在の状態から一義的に、一括購入に対する課金額を特定することができる。続いて、処理部11は、上記ステップS53の処理と同様に、特定された課金額に応じた課金処理を実行する。すなわち、処理部11は、記憶部22に記憶されている残高情報の内容を課金額に応じて更新する。以上の処理によって、一括購入に対する課金および決済が行われたこととなる。ステップS58の処理の次に、ステップS59の処理が実行される。 In step S58, the processing unit 11 executes billing processing related to batch purchase. That is, the processing unit 11 first identifies the current state of the terminal device 2 with reference to the usability information stored in the storage unit 22 as in the process of step S53. Next, the processing unit 11 refers to the fee information stored in the storage unit 22 and identifies the billing amount corresponding to the identified current state. As is clear from FIG. 10, in the present embodiment, the processing unit 11 can uniquely specify the billing amount for the collective purchase from the current state. Subsequently, the processing unit 11 executes a charging process according to the specified charging amount, similarly to the process of step S53. That is, the processing unit 11 updates the content of the balance information stored in the storage unit 22 according to the charge amount. Through the above processing, billing and settlement for the bulk purchase are performed. Following the process of step S58, the process of step S59 is executed.
 ステップS59において、処理部11は、使用可能に設定変更すべきステージについて、記憶部22に記憶されている使用可否情報を更新する。すなわち、処理部11は、各第1~第6ステージについて使用可能であることを示すように、使用可否情報を更新する。ステップS59の処理の次に、ステップS60の処理が実行される。 In step S59, the processing unit 11 updates the availability information stored in the storage unit 22 for the stage whose setting should be changed to be usable. That is, the processing unit 11 updates the availability information so as to indicate that each of the first to sixth stages can be used. Following the process of step S59, the process of step S60 is executed.
 ステップS60において、処理部11は、バトル制限フラグをオフに設定する。すなわち、処理部11は、記憶部22に記憶されているバトル制限フラグ情報を、バトル制限フラグがオフであることを示すように、更新する。これによって、端末装置2が全使用状態となる。ステップS60の処理の次に、ステップS61の処理が実行される。 In step S60, the processing unit 11 sets the battle limit flag to OFF. That is, the processing unit 11 updates the battle limit flag information stored in the storage unit 22 so as to indicate that the battle limit flag is off. As a result, the terminal device 2 is fully used. Following the process of step S60, the process of step S61 is executed.
 ステップS61において、処理部11は、使用可能に設定変更される1以上のステージに関する追加ステージ情報を端末装置2へ送信する。ここで、追加ステージ情報が送信されるステージは、直前のステップS59の処理において使用可否情報が、使用可能であることを示すように変更されたステージである。具体的には、処理部11は、記憶部22に記憶されている各追加ステージ情報のうちで、上記ステージに対応する追加ステージ情報を、通信部13を介して端末装置2へ送信する。また、上記ステップS56の処理と同様、処理部11は、追加ステージ情報とともに、上記ステップS58~S60の処理によって更新されたユーザ情報を端末装置2へ送信する。上述したように、端末装置2は、サーバ1から送信された追加ステージ情報を受信して記憶部22に記憶する(図15に示すステップS46)。また、端末装置2は、受信したユーザ情報と同期するように、記憶部22に記憶されているアプリケーション情報を更新する。上記ステップS61の次に、ステップS51の処理が再度実行される。 In step S61, the processing unit 11 transmits additional stage information regarding one or more stages whose settings are changed to be usable to the terminal device 2. Here, the stage to which the additional stage information is transmitted is a stage that has been changed to indicate that the usability information is usable in the process of the previous step S59. Specifically, the processing unit 11 transmits additional stage information corresponding to the above stage among the additional stage information stored in the storage unit 22 to the terminal device 2 via the communication unit 13. Similarly to the process in step S56, the processing unit 11 transmits the user information updated by the processes in steps S58 to S60 to the terminal device 2 together with the additional stage information. As described above, the terminal device 2 receives the additional stage information transmitted from the server 1 and stores it in the storage unit 22 (step S46 shown in FIG. 15). Further, the terminal device 2 updates the application information stored in the storage unit 22 so as to be synchronized with the received user information. Following step S61, the process of step S51 is executed again.
 なお、上記ステップS59およびS61における、ステージを使用可能とするための処理について、6つの各ステージについて処理を実行してもよいし、その時点で使用不可能であるステージについて処理を実行してもよい。すなわち、処理部11は、6つの各ステージについて使用可否情報を更新して、当該各ステージに関する各追加ステージ情報を端末装置2へ送信してもよい。また、処理部11は、6つの各ステージについて使用可能であるか否かをそれぞれ判定し、使用不可能であると判定されたステージについて使用可否情報を更新し、使用不可能であると判定されたステージに関する追加ステージ情報を端末装置2へ送信してもよい。 In addition, about the process for enabling the use of the stage in the above steps S59 and S61, the process may be executed for each of the six stages, or the process may be executed for the stage that cannot be used at that time. Good. That is, the processing unit 11 may update the availability information for each of the six stages and transmit each additional stage information regarding the respective stages to the terminal device 2. Further, the processing unit 11 determines whether or not each of the six stages is usable, updates the availability information for the stages that are determined to be unusable, and is determined to be unusable. Additional stage information related to the stage may be transmitted to the terminal device 2.
 以上のステップS59~S61の一連の処理によって、一括購入に応じた設定変更処理(図5に示すステップS6、または、図8に示すステップS15)が実行されたこととなる。 By the series of processes in steps S59 to S61 described above, the setting change process (step S6 shown in FIG. 5 or step S15 shown in FIG. 8) corresponding to the batch purchase is executed.
 なお、上記ステップS53~S56の一連の処理、および、上記ステップS58~S61の一連の処理においては、記憶部22に記憶されるユーザ情報の内容(具体的には、使用可否情報、バトル制限情報、および、残高情報)が更新される。これらの一連の処理において更新されるユーザ情報は、ステップS51で受信された要求情報が示す個別購入指示を行ったユーザ(すなわち、受信した要求情報に含まれるユーザ識別情報が示すユーザ)に関するユーザ情報である。 Note that in the series of processes in steps S53 to S56 and the series of processes in steps S58 to S61, the contents of user information stored in the storage unit 22 (specifically, availability information, battle restriction information) , And balance information) are updated. The user information updated in these series of processes is the user information related to the user who issued the individual purchase instruction indicated by the request information received in step S51 (that is, the user indicated by the user identification information included in the received request information). It is.
 ステップS62において、処理部11は、端末装置2からの要求(厳密には、上記購入要求以外の要求)に応じた処理を実行する。ステップS62における処理の具体的な内容は任意である。例えば、端末装置2においてバトルプレイを開始する指示が行われた場合、端末装置2は、バトルプレイの要求をサーバ1に対して行う。バトルプレイの要求に応じて、処理部11は、バトルの対戦相手を決定する処理を実行する。上記ステップS62の次に、ステップS51の処理が再度実行される。 In step S62, the processing unit 11 executes a process according to a request from the terminal device 2 (strictly, a request other than the purchase request). The specific content of the process in step S62 is arbitrary. For example, when an instruction to start battle play is given in the terminal device 2, the terminal device 2 sends a request for battle play to the server 1. In response to the battle play request, the processing unit 11 executes a process of determining an opponent for the battle. Following step S62, the process of step S51 is executed again.
 また、処理部11は、上記ステップS51~S62における一連の処理を繰り返し実行する。なお、サーバ1に複数の端末装置2からのアクセスがある場合、処理部11は、上記一連の処理を、ユーザ毎(換言すれば、端末装置毎)に並行して実行する。 Further, the processing unit 11 repeatedly executes a series of processes in the above steps S51 to S62. When the server 1 is accessed from a plurality of terminal devices 2, the processing unit 11 executes the above series of processes in parallel for each user (in other words, for each terminal device).
[4.本実施形態における作用効果および変形例]
(1)
 上記実施形態における情報処理システムは、複数のコンテンツ(例えば、ステージ)を含むゲームアプリケーションを実行するためのゲームシステムであり、以下の手段を備える。
・コンテンツがゲーム処理において使用可能か否かを示す使用可否情報(図12)を複数のコンテンツのそれぞれに関連付けて記憶する記憶手段(例えば、記憶部12)
・複数のコンテンツに含まれる一部のコンテンツを使用可能とするための第1処理(例えば、個別購入に対する課金処理。具体的には、ステップS53)、または、複数のコンテンツに含まれる各コンテンツを使用可能とするための第2処理(例えば、一括購入に対する課金処理。具体的には、ステップS58)を実行させるためのユーザの選択操作(例えば、購入画像において個別購入指示または一括購入指示を選択的に行う操作)を受け付ける受付手段(ステップS41)
・ユーザの選択操作に基づいて第1処理または第2処理を実行するコンテンツ処理手段(ステップS53およびS58)
・第1処理の実行に応じて、一部の使用不可能なコンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新し(ステップS54)、第2処理の実行に応じて、使用不可能な各コンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新する(ステップS59)更新手段
・更新手段によって使用可否情報が使用可能であることを示す情報に更新されたコンテンツを用いてゲーム処理を実行するゲーム処理手段(ステップS23)
[4. Effects and Modifications in this Embodiment]
(1)
The information processing system in the above embodiment is a game system for executing a game application including a plurality of contents (for example, stages), and includes the following means.
Storage means (for example, storage unit 12) that stores usage information (FIG. 12) indicating whether the content can be used in the game process in association with each of the plurality of contents.
First processing for enabling use of a part of content included in a plurality of contents (for example, billing processing for individual purchase. Specifically, step S53), or each content included in the plurality of contents User selection operation (for example, selecting an individual purchase instruction or a collective purchase instruction in a purchase image) for executing a second process (for example, a billing process for the collective purchase; specifically, step S58) for enabling the use Accepting means (operation S41) for accepting (operation performed automatically)
Content processing means for executing the first process or the second process based on the user's selection operation (steps S53 and S58)
-According to the execution of the first process, the availability information associated with some unusable contents is updated to information indicating that it can be used (step S54), and according to the execution of the second process Then, the availability information associated with each unusable content is updated to information indicating that it can be used (step S59). Information indicating that the availability information can be used by the updating means / updating means. Game processing means for executing a game process using the updated content (step S23)
 上記(1)の構成によれば、ユーザは、一部のコンテンツを使用可能とするための第1処理と、各コンテンツを使用可能とするための第2処理とを、選択的に行うことができる。したがって、ユーザは、上記第1処理の実行によって一部のコンテンツを使用可能とすることができるとともに、上記第2処理の実行によって当該複数のコンテンツをまとめて使用可能とすることができる。これによって、複数のコンテンツを取得する(換言すれば、コンテンツを使用する権利を取得する)方法の選択肢の幅が広がるので、コンテンツを取得する際のユーザにとっての利便性を向上することができる。 According to the configuration of (1) above, the user can selectively perform a first process for enabling a part of content and a second process for enabling each content. it can. Therefore, the user can use a part of the content by executing the first process, and can also use the plurality of contents collectively by executing the second process. As a result, the range of options for a method of acquiring a plurality of contents (in other words, acquiring the right to use the contents) is widened, so that convenience for the user when acquiring the contents can be improved.
 上記「第1処理」および「第2処理」は、当該処理の実行に応じてコンテンツを使用可能とされる、任意の処理であってよい。上記「第1処理」および「第2処理」は、上記実施形態においては、コンテンツを使用可能とすることに対する料金を課金するための課金処理である。なお、課金処理は、ユーザに対して料金を課す処理であり、上記実施形態のように、ユーザの残高を減算する処理であってもよいし、料金を請求する通知をユーザに対して行う処理であってもよい。 The “first process” and the “second process” may be arbitrary processes in which content can be used in accordance with the execution of the process. In the embodiment, the “first process” and the “second process” are charging processes for charging a fee for enabling the use of content. The billing process is a process for charging the user, and may be a process for subtracting the balance of the user as in the above embodiment, or a process for notifying the user of a charge. It may be.
 上記「コンテンツ」は、ゲームアプリケーションにおいて使用される任意のコンテンツであってよい。上記実施形態においては、コンテンツは、ゲームにおけるステージであるとしたが、これに限らない。例えば、他の実施形態においては、コンテンツは、ゲームにおいて用いられるオブジェクト(例えば、キャラクタまたはアイテム)であってもよい。つまり、ゲームシステムは、上記第1処理の実行に応じて、ゲームアプリケーションにおいて用いられる複数のオブジェクトのうちの一部のオブジェクトを使用可能とし、上記第2処理の実行に応じて、当該複数のオブジェクトを使用可能とするものであってもよい。 The above “content” may be any content used in the game application. In the above embodiment, the content is a stage in the game, but the present invention is not limited to this. For example, in other embodiments, the content may be an object (eg, character or item) used in a game. That is, the game system can use some of the plurality of objects used in the game application according to the execution of the first process, and the plurality of objects according to the execution of the second process. May be usable.
 上記「コンテンツを使用可能とする」とは、コンテンツを使用する権利をユーザに付与することを意味する。例えば下記の具体的な処理によって、当該権利をユーザに付与することができる。
・端末装置2にコンテンツのデータ(上記基本ステージ情報の一例と言える)が記憶されている場合、鍵情報(上記追加ステージ情報の一例と言える)をサーバ1から取得する処理
・端末装置2にコンテンツのデータの一部(上記基本ステージ情報の一例と言える)が記憶されている場合、コンテンツの残りのデータ(上記追加ステージ情報の一例と言える)をサーバ1から取得する処理
・(端末装置2にコンテンツのデータが記憶されていない場合において)端末装置2がコンテンツ全体のデータをサーバ1から取得する処理
The above “making content usable” means giving a user the right to use the content. For example, the right can be given to the user by the following specific processing.
When content data (which can be said to be an example of the basic stage information) is stored in the terminal device 2, processing for acquiring key information (which can be said to be an example of the additional stage information) from the server 1. Content to the terminal device 2 If a part of the data (which can be said to be an example of the basic stage information) is stored, the process of acquiring the remaining content data (which can be said to be an example of the additional stage information) from the server 1 (in the terminal device 2) Processing in which the terminal device 2 acquires data of the entire content from the server 1 (when content data is not stored)
(2)
 上記実施形態においては、更新手段は、第1処理の実行に応じて使用可否情報を更新した後で第2処理の実行に応じて使用可否情報を更新する場合、複数のコンテンツのうちで、当該第1処理に応じて使用可否情報が更新されたコンテンツを除くコンテンツに関連付けられた使用可否情報を更新する(ステップS59)。
(2)
In the above embodiment, the update unit updates the availability information according to the execution of the first process, and then updates the availability information according to the execution of the second process. The availability information associated with the content excluding the content with the availability information updated in accordance with the first process is updated (step S59).
 上記(2)の構成によれば、使用可否情報の更新を効率良く行うことができる。 According to the configuration of (2) above, the availability information can be updated efficiently.
(3)
 上記実施形態においては、更新手段は、第2処理の実行に応じて、複数のコンテンツのうちで使用不可能な全てのコンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新する(ステップS59)。
(3)
In the above-described embodiment, the update unit uses the availability information associated with all the unusable contents among the plurality of contents as information indicating that the contents can be used according to the execution of the second process. Update (step S59).
 上記(3)の構成によれば、使用可否情報の更新を効率良く行うことができる。 According to the configuration of (3) above, the availability information can be updated efficiently.
(4)
 上記実施形態においては、受付手段は、第1処理を表す第1画像(例えば、個別購入指示画像42)と共に、第2処理を表す第2画像(例えば、一括購入指示画像43)を提示する。コンテンツ処理手段は、第1画像を選択する操作に応じて第1処理を実行し、第2画像を選択する操作に応じて第2処理を実行する。
(4)
In the above embodiment, the accepting unit presents a first image representing the first process (for example, the individual purchase instruction image 42) and a second image representing the second process (for example, the collective purchase instruction image 43). The content processing means executes the first process in response to an operation for selecting the first image, and executes the second process in response to an operation for selecting the second image.
 上記(4)の構成によれば、第1画像および第2画像がユーザに提示されることによって、第1処理と第2処理との両方が実行可能であることをユーザにわかりやすく通知することができる。また、ユーザは選択操作を容易に行うことができる。 According to the configuration of (4) above, the first image and the second image are presented to the user, so that the user can easily be notified that both the first process and the second process can be performed. Can do. Further, the user can easily perform the selection operation.
(5)
 なお、上記“(一括購入のタイミングに関する変形例)”にて述べたように、受付手段は、第1処理が実行されたことに応じて複数のコンテンツのうちの所定の一部のコンテンツが使用可能となった場合(例えば、第1ステージが使用可能となった場合)、第1処理を実行するための操作を受け付けない状態で、第2処理を実行するための操作を受け付けてもよい。
(5)
In addition, as described in the above “(Modified example regarding batch purchase timing)”, the accepting unit uses a predetermined part of a plurality of contents according to the execution of the first process. When it becomes possible (for example, when the first stage becomes usable), an operation for executing the second process may be accepted in a state where an operation for executing the first process is not accepted.
 上記(5)の構成によれば、所定の一部のコンテンツが使用可能となるまでは、コンテンツの取得に関してユーザに複数の選択肢を提示することができるとともに、所定の一部のコンテンツが使用可能となった後は、上記複数のコンテンツ全ての取得を促進することができる。 According to the configuration of (5) above, a plurality of options can be presented to the user regarding the acquisition of the content and the predetermined partial content can be used until the predetermined partial content becomes available. After that, acquisition of all of the plurality of contents can be promoted.
(6)
 また、上記実施形態のように、記憶手段は、複数のコンテンツについて設定される順序を示す情報を記憶してもよい。このとき、上記実施形態のように、更新手段は、1回の第1処理の実行に応じて、複数のコンテンツのうちで使用不可能なコンテンツであって、順序に従って特定される1つのコンテンツに関連付けられる使用可否情報を、使用可能であることを示す情報に更新してもよい。さらに、上記“(一括購入のタイミングに関する変形例)”にて述べたように、受付手段は、複数のコンテンツのうちで、上記順序に従って所定の一部のコンテンツが使用可能となった後(例えば、第1ステージが使用可能となった後)は、第1処理を実行するための操作を受け付けない状態で、第2処理を実行するための操作を受け付けてもよい。
(6)
Further, as in the embodiment described above, the storage unit may store information indicating the order in which a plurality of contents are set. At this time, as in the above-described embodiment, the update unit is a content that cannot be used among a plurality of contents in accordance with one execution of the first process, and is one content specified according to the order. The associated availability information may be updated to information indicating that the information can be used. Further, as described in the above “(Modified example regarding the timing of bulk purchase)”, the accepting unit is configured to be able to use a predetermined part of the plurality of contents according to the above order (for example, After the first stage becomes usable, an operation for executing the second process may be accepted in a state where an operation for executing the first process is not accepted.
 なお、上記「複数のコンテンツについて設定される順序」は、上記実施形態においては、ゲームの進行順、換言すれば、コンテンツが用いられる順序である。ただし、複数のコンテンツについて設定される順序は、任意の順序であってよく、例えば、複数のコンテンツがユーザに提供された時期が異なる場合には、ユーザに対して提供された順序であってもよい。 Note that the “order set for a plurality of contents” is the order of progress of the game, in other words, the order in which the contents are used in the embodiment. However, the order set for the plurality of contents may be an arbitrary order. For example, when the times when the plurality of contents are provided to the user are different, the order provided to the user may be used. Good.
 上記(6)の構成によれば、ユーザは、第1処理の実行の際に、使用可能とするコンテンツを特定する必要がないので、ユーザによる選択操作を容易にすることができる。また、上記順序に従って上記所定の一部のコンテンツが使用可能となった後は、上記複数のコンテンツ全ての取得を促進することができる。 According to the configuration of (6) above, since the user does not need to specify usable content when executing the first process, the selection operation by the user can be facilitated. In addition, after the predetermined part of content becomes usable according to the order, acquisition of all the plurality of content can be promoted.
(7)
 上記“(一括購入のタイミングに関する変形例)”にて述べたように、ゲーム処理手段は、所定の一部のコンテンツ(例えば、第1ステージ)に関連付けられる使用可否情報が使用不可能であることを示す場合、当該コンテンツを、制限を加えた状態で用いてゲーム処理を実行してもよい。なお、ゲーム処理手段は、複数のコンテンツのうち、上記所定の一部のコンテンツを除くコンテンツについては、制限が加えられた状態で当該コンテンツを用いるゲーム処理を実行しなくてもよい。
(7)
As described above in “(Modified example regarding timing of collective purchase)”, the game processing means is such that the availability information associated with a predetermined part of content (for example, the first stage) is unusable. , The game process may be executed using the content in a restricted state. Note that the game processing means does not have to execute the game process using the content in a state where a restriction is applied to the content excluding the predetermined part of the plurality of content.
 上記「制限を加えた状態でコンテンツを用いる」とは、例えば上述した試用プレイのように、使用可能である状態のコンテンツが用いられる場合に対して何らかの制限が加えられた状態でコンテンツを用いることを指す。例えば、上記実施形態においては、コンテンツの一部(のみ)を用いてゲーム処理を実行する態様、あるいは、コンテンツを一時的に用いて(例えば、所定時間だけ)ゲーム処理を実行する態様で、ゲーム処理が実行されてもよい。 The above “use content with restrictions” means that the contents are used in a state where some restrictions are applied to the case where usable contents are used, such as the trial play described above, for example. Point to. For example, in the above embodiment, the game process is performed using a part (only) of the content, or the game process is performed using the content temporarily (for example, only for a predetermined time). Processing may be performed.
 上記(7)の構成によれば、ユーザは、使用可否情報が使用不可能であることを示すコンテンツについても、制限的ではあるものの当該コンテンツを使用することができる。これによって、制限が無い状態でコンテンツを使用する動機付けをユーザに与えることができる。また、第1処理の実行に応じて使用可能とすることができるコンテンツ以外の残りのコンテンツ(すなわち、上記所定の一部のコンテンツ以外のコンテンツ)について制限的な使用を不可能とすることによって、当該残りのコンテンツを取得する動機付けをユーザに与えることができる。 According to the configuration of (7) above, the user can use the content indicating that the availability information is unusable although it is limited. As a result, the user can be motivated to use the content without any restriction. Further, by restricting the use of the remaining content other than the content that can be used in accordance with the execution of the first process (that is, content other than the predetermined part of the content), The user can be motivated to acquire the remaining content.
(8)
 上記実施形態においては、受付手段は、複数のコンテンツが使用不可能である初期状態において選択操作を受け付けるとともに、第1処理の実行によって複数のコンテンツの一部が使用可能となった一部使用可能状態(例えば、第1~第6部分使用状態)において選択操作を受け付ける(図4)。
(8)
In the above-described embodiment, the accepting unit accepts a selection operation in an initial state where a plurality of contents cannot be used, and a part of the plurality of contents usable by executing the first process can be used. A selection operation is accepted in the state (for example, the first to sixth partial use states) (FIG. 4).
 上記(8)の構成によれば、ユーザは、初期状態と一部使用可能状態との両方において選択操作を行うことができるので、コンテンツ取得に関するユーザにとっての利便性を向上することができる。 According to the configuration of (8) above, the user can perform selection operations both in the initial state and in a partially usable state, so the convenience for the user regarding content acquisition can be improved.
(9)
 上記実施形態においては、受付手段は、初期状態において、第1処理を表す第1画像(例えば、個別購入指示画像42)と共に、第2処理を表す第2画像(例えば、一括購入指示画像43)を提示し、一部使用可能状態において第1画像と共に第2画像を提示する。コンテンツ処理手段は、第1画像を選択する操作に応じて第1処理を実行し、第2画像を選択する操作に応じて第2処理を実行する。
(9)
In the above embodiment, in the initial state, the accepting unit has a first image representing the first process (for example, the individual purchase instruction image 42) and a second image representing the second process (for example, the collective purchase instruction image 43) in the initial state. And the second image is presented together with the first image in a partially usable state. The content processing means executes the first process in response to an operation for selecting the first image, and executes the second process in response to an operation for selecting the second image.
 上記(9)の構成によれば、初期状態と一部使用可能状態との両方において第1画像および第2画像がユーザ提示されるので、第1処理と第2処理との両方が実行可能であることをユーザにわかりやすく通知することができる。また、ユーザは選択操作を容易に行うことができる。 According to the configuration of (9) above, since the first image and the second image are presented to the user both in the initial state and in the partially usable state, both the first process and the second process can be performed. It is possible to notify the user of the fact in an easy to understand manner. Further, the user can easily perform the selection operation.
(10)
 上記実施形態においては、コンテンツ処理手段は、第1処理および第2処理として、コンテンツを使用可能とすることに対する対価(例えば、料金)を取得する取得処理(例えば課金処理)を実行する。
(10)
In the above-described embodiment, the content processing means executes an acquisition process (for example, a charging process) for acquiring a consideration (for example, a charge) for making the content usable as the first process and the second process.
 上記(10)の構成によれば、対価と引き替えにコンテンツを取得することが可能なゲームアプリケーションにおいて、複数のコンテンツを取得する際の利便性を向上することができる。 According to the configuration of (10) above, it is possible to improve convenience when acquiring a plurality of contents in a game application capable of acquiring contents in exchange for consideration.
(11)
 上記実施形態においては、コンテンツ処理手段は、第1処理および第2処理として、コンテンツを使用可能とすることに対する対価(すなわち、料金)を取得する取得処理(すなわち、課金処理)を実行する。ここで、第1~第3の対価を次のように定義する。
・第1の対価:初期状態において実行される第2処理において取得する対価(図10および図11に示す例では、3000円)
・第2の対価:初期状態から実行される所定回数の第1処理において取得する対価の合計(例えば所定回数を2回とした場合、図10および図11に示す例では、200円と500円の合計、すなわち、700円)
・第3の対価:当該所定回数の第1処理の実行によって生じた一部使用可能状態(例えば所定回数を2回とした場合、第2部分使用状態)において実行される第2処理において取得する対価(例えば所定回数を2回とした場合、図10および図11に示す例では、2500円)
 このとき、コンテンツ処理手段は、第1の対価(上記の例では、3000円)を、第2の対価と第3の対価との和(上記の例では、3200円)よりも小さくする。
(11)
In the above-described embodiment, the content processing means executes an acquisition process (that is, a charging process) for acquiring a consideration (that is, a charge) for making the content usable as the first process and the second process. Here, the first to third considerations are defined as follows.
First consideration: Consideration acquired in the second process executed in the initial state (3,000 yen in the examples shown in FIGS. 10 and 11)
Second consideration: Total of considerations acquired in a predetermined number of first processes executed from the initial state (for example, when the predetermined number of times is two, in the example shown in FIGS. 10 and 11, 200 yen and 500 yen) Total, ie 700 yen)
Third consideration: Acquired in the second process executed in a partially usable state (for example, the second partial use state when the predetermined number of times is two) generated by the execution of the predetermined number of times of the first process. Consideration (for example, 2500 yen in the example shown in FIGS. 10 and 11 when the predetermined number of times is two)
At this time, the content processing means makes the first consideration (3000 yen in the above example) smaller than the sum of the second consideration and the third consideration (3200 yen in the above example).
 上記(11)の構成によれば、第1処理が実行されない初期状態で第2処理が実行された場合の方が、第1処理が実行された後で第2処理が実行された場合よりも、各コンテンツを使用可能とするための対価が小さくなる。これによれば、初期状態で各コンテンツを使用可能とする動機付けをユーザに与えることができる。 According to the configuration of (11) above, the case where the second process is executed in the initial state where the first process is not executed is more than the case where the second process is executed after the first process is executed. The consideration for making each content usable is reduced. According to this, it is possible to give the user a motivation to use each content in the initial state.
(12)
 また、第4および第5の対価を次のように定義する。
・第4の対価:初期状態から第1の回数だけ第1処理が実行されたことによって生じた一部使用可能状態において実行される第2処理において取得する対価(例えば第1の回数を2回とした場合、図10および図11に示す例では、2500円)
・第5の対価:初期状態から第1の回数よりも多い第2の回数だけ第1処理が実行されたことによって生じた一部使用可能状態において実行される第2処理において取得する対価(例えば第2の回数を3回とした場合、図10および図11に示す例では、2100円)
 上記実施形態においては、コンテンツ処理手段は、第5の対価を、第4の対価よりも小さくする。
(12)
Further, the fourth and fifth considerations are defined as follows.
Fourth consideration: Consideration acquired in the second process executed in the partially usable state generated by executing the first process a first number of times from the initial state (for example, the first number is twice) (In the example shown in FIGS. 10 and 11, 2500 yen)
Fifth consideration: Consideration acquired in the second process executed in the partially usable state caused by the first process being executed by the second number of times greater than the first number from the initial state (for example, (If the second number is 3 times, 2100 yen in the example shown in FIGS. 10 and 11)
In the above embodiment, the content processing means makes the fifth consideration smaller than the fourth consideration.
 上記(12)の構成によれば、第1処理を多くの回数実行した場合における、第2処理の対価(すなわち、第5の対価)は、第1処理を少ない回数実行した場合における、第2処理の対価(すなわち、第4の対価)よりも、小さくなる。これによれば、第1処理を多くの回数実行した状態においても、第2処理の実行によって各コンテンツを使用可能とする動機付けをユーザに与えることができる。 According to the configuration of (12) above, the value of the second process when the first process is executed many times (that is, the fifth value) is the second value when the first process is executed a small number of times. It is smaller than the processing consideration (that is, the fourth consideration). According to this, even when the first process is executed many times, the user can be motivated to use each content by executing the second process.
(13)
 上記実施形態においては、コンテンツ処理手段は、取得処理として、ゲームアプリケーション内においてユーザが所有するポイントを減少させる処理、または、使用可能とされるコンテンツに応じた料金を課金する処理を実行してもよい。つまり、上記「対価」は、現実の通貨であってもよいし、例えばゲームアプリケーション内で利用可能なポイント(換言すれば、仮想通貨)であってもよい。なお、上記ポイントは、現実の通貨と交換可能であってもよく、例えば、宝石のような有料アイテムの数として表現されてもよい。このように、コンテンツは、現実の通貨と直接交換されるのではなく、有料アイテムを介して間接的に現実の通貨と交換されてもよい。
(13)
In the above embodiment, the content processing means may execute a process of reducing points owned by the user in the game application or a process of charging a fee according to the content that can be used as the acquisition process. Good. That is, the “consideration” may be an actual currency, or may be a point that can be used in a game application (in other words, a virtual currency). The points may be exchanged for actual currency, and may be expressed as the number of paid items such as jewelry. In this way, the content may not be exchanged directly with the actual currency, but may be exchanged with the actual currency indirectly via a paid item.
(14)
 本実施形態においては、記憶手段は、複数のコンテンツについて設定される順序を特定可能な情報を記憶している。更新手段は、複数のコンテンツのうちで使用不可能なコンテンツに関連付けられる使用可否情報を、第1処理が実行される毎に順序に従って1つずつ、使用可能であることを示す情報に更新する(図4)。
(14)
In the present embodiment, the storage unit stores information that can specify the order in which a plurality of contents are set. The updating unit updates the availability information associated with the unusable content among the plurality of contents to information indicating that the content can be used one by one according to the order every time the first process is executed ( FIG. 4).
 上記(14)の構成によれば、ユーザは、第1処理の実行の際に、使用可能とするコンテンツを特定する必要がないので、ユーザによる選択操作を容易にすることができる。 According to the configuration of (14) above, the user does not need to specify usable content when executing the first process, and thus the selection operation by the user can be facilitated.
(15)
 なお、他の実施形態においては、受付手段は、第1処理を選択する選択操作が行われる場合、複数のコンテンツのうちで使用可能とするコンテンツを指定するためのユーザの指定操作を受け付けてもよい。この指定操作は、例えば、上記実施形態におけるステージモード画像に対して、使用可能とするステージを指定する操作であってもよい。更新手段は、第1処理の実行に応じて、指定操作によって指定されたコンテンツに関連付けられる使用可否情報を、使用可能であることを示す情報に更新してもよい。
(15)
In another embodiment, the accepting unit may accept a user designation operation for designating a usable content among a plurality of contents when a selection operation for selecting the first process is performed. Good. This designation operation may be an operation for designating a stage that can be used for the stage mode image in the above-described embodiment, for example. The update unit may update the availability information associated with the content designated by the designation operation to information indicating that the content can be used in accordance with the execution of the first process.
 上記(15)の構成によれば、ユーザは、使用可能とするコンテンツを指定することができるので、より多くのバリエーションでコンテンツを取得することができる。 According to the configuration of (15) above, the user can specify the content that can be used, and thus can acquire the content with more variations.
(16)
 上記実施形態においては、ゲーム処理手段は、所定のコンテンツについて、当該所定のコンテンツに関連付けられる使用可否情報が使用不可能であることを示す場合、当該所定のコンテンツを、制限を加えた状態で用いてゲーム処理を実行する。
(16)
In the above-described embodiment, the game processing means uses the predetermined content in a state in which the predetermined content is restricted when the availability information associated with the predetermined content indicates that it cannot be used. To execute the game process.
 上記(16)の構成によれば、ユーザは、使用可否情報が使用不可能であることを示すコンテンツについても、制限的ではあるものの当該コンテンツを使用することができる。これによって、制限が無い状態でコンテンツを使用する動機付けをユーザに与えることができる。 According to the configuration of (16) above, the user can use the content indicating that the usability information is unusable although it is limited. As a result, the user can be motivated to use the content without any restriction.
(17)
 上記実施形態においては、ゲームシステムは、ユーザによって操作される端末装置2と、サーバ1とを含む(図1)。ゲームシステムは、サーバ1に設けられるデータ送信手段(例えば、ステップS56およびS61を実行する処理部11および/または通信部13)を備える。データ送信手段は、第1処理または第2処理によって使用可否情報が更新されたことを条件として、当該条件を満たしたコンテンツを端末装置2において使用可能とするためのデータ(例えば、追加ステージ情報)を当該端末装置2へ送信する。ゲーム処理手段は、端末装置2に設けられ、サーバ1から受信されたデータに基づいてゲーム処理を実行する(ステップS23,S46)。
(17)
In the above embodiment, the game system includes the terminal device 2 operated by the user and the server 1 (FIG. 1). The game system includes data transmission means (for example, the processing unit 11 and / or the communication unit 13 that executes steps S56 and S61) provided in the server 1. The data transmitting means is data for making the content satisfying the condition usable in the terminal device 2 on the condition that the availability information is updated by the first process or the second process (for example, additional stage information). Is transmitted to the terminal device 2. The game processing means is provided in the terminal device 2 and executes game processing based on the data received from the server 1 (steps S23 and S46).
 上記「コンテンツを端末装置2において使用可能とするためのデータ」は、上記実施形態における追加ステージ情報のデータに限らず、他のデータであってもよい。例えば、上記実施形態の変形例においては、「コンテンツを端末装置2において使用可能とするためのデータ」は、1つのステージに関するステージ情報全体(すなわち、基本ステージ情報および追加ステージ情報)のデータであってもよい。つまり、ステージの購入が行われるまでは端末装置2には当該ステージに関する情報が記憶されておらず、当該ステージの購入が行われたことに応じて、当該ステージに関する情報(すなわち、基本ステージ情報および追加ステージ情報)がサーバ1から端末装置2へ送信されて端末装置2に記憶されてもよい。 The “data for making the content usable in the terminal device 2” is not limited to the data of the additional stage information in the above embodiment, and may be other data. For example, in the modification of the above-described embodiment, “data for making the content usable in the terminal device 2” is data of the entire stage information related to one stage (that is, basic stage information and additional stage information). May be. That is, until the stage is purchased, the terminal device 2 does not store information about the stage, and in response to the purchase of the stage, information about the stage (that is, basic stage information and Additional stage information) may be transmitted from the server 1 to the terminal device 2 and stored in the terminal device 2.
 上記(17)の構成によれば、使用可否情報が更新される前において不正にコンテンツが使用される可能性を低減することができる。 According to the configuration of (17) above, it is possible to reduce the possibility of unauthorized use of content before the availability information is updated.
(18)
 上記実施形態においては、コンテンツは、ゲームにおけるステージのデータである。ゲーム処理手段は、更新手段によって使用可否情報が使用可能であることを示す情報に更新されたステージのデータを用いたゲーム処理を実行する。
(18)
In the above embodiment, the content is stage data in the game. The game processing means executes a game process using the stage data updated to information indicating that the availability information is usable by the updating means.
 上記(18)の構成によれば、複数のステージを含むゲームのゲームアプリケーションにおいて、複数のステージを使用可能とする際の利便性を向上することができる。 According to the configuration of (18) above, it is possible to improve convenience when a plurality of stages can be used in a game application including a plurality of stages.
(付与される他の種類のコンテンツに関する変形例)
 上記実施形態においては、サーバ1は、コンテンツ(すなわち、ステージ)を使用可能とすることに応じて、当該コンテンツとは異なる他の種類のコンテンツ(すなわち、バトルチケット)を付与する処理を実行した(ステップS55)。ここで、上記他の種類のコンテンツの内容は任意である。例えば、他の実施形態においては、バトルチケットに代えて(または、バトルチケットと共に)、キャラクタが付与されてもよい。具体的には、サーバ1は、購入に応じてステージを使用可能とした場合、ユーザが使用可能なキャラクタの種類を増加させるようにゲームの設定を変更してもよい。
(Modifications regarding other types of content to be given)
In the above-described embodiment, the server 1 executes a process of giving another type of content (that is, a battle ticket) different from the content in response to making the content (that is, the stage) usable ( Step S55). Here, the contents of the other types of contents are arbitrary. For example, in another embodiment, a character may be given instead of a battle ticket (or together with a battle ticket). Specifically, when the stage 1 can be used according to purchase, the server 1 may change the game settings so as to increase the types of characters that the user can use.
 また、上記他の種類のコンテンツは、購入以外の方法で取得可能であってもよい。例えば、他の種類のコンテンツは、ゲームに関する所定の条件(例えば、バトルプレイで所定回数勝利したこと、ステージをクリアしたこと、または、ゲームに関するアカウントを登録したこと等)が満たされたことに応じて、所定数のバトルチケットがユーザに付与されてもよい。また、上記他の種類のコンテンツは、購入されるコンテンツ(すなわち、ステージ)とは別に購入することが可能であってもよい。例えば、上記実施形態においては、ステージの購入によってバトルチケットがユーザに付与される一方、ユーザはバトルチケットを単独で(つまり、ステージとは別に)購入することが可能であってもよい。 In addition, the other types of content may be acquired by a method other than purchase. For example, when other types of content satisfy certain conditions related to the game (for example, winning a certain number of battle plays, clearing the stage, or registering an account related to the game) A predetermined number of battle tickets may be given to the user. The other types of content may be purchased separately from the content to be purchased (that is, the stage). For example, in the above embodiment, a battle ticket is given to the user by purchasing a stage, while the user may be able to purchase the battle ticket alone (that is, separately from the stage).
 なお、上記実施形態においては、ステージは、購入以外の方法では使用可能とすることはできないが、他の実施形態においては、ゲームに関する所定の条件が満たされたことに応じて、ステージが使用可能とされてもよい。 In the above embodiment, the stage cannot be used by any method other than purchase. However, in other embodiments, the stage can be used when a predetermined condition regarding the game is satisfied. It may be said.
(試用プレイに関する変形例)
 上記実施形態においては、ゲームアプリケーションに含まれる6つのステージは、それぞれ有料コンテンツであった。ここで、他の実施形態においては、ゲームアプリケーションは、有料コンテンツと同種のコンテンツであって、無料のコンテンツを含んでいてもよい。つまり、ゲームアプリケーションは、上述の第1処理および第2処理の実行を条件とせずに使用可能なコンテンツを含んでいてもよい。例えば、上記実施形態において、ゲームアプリケーションは、初期状態においてユーザがプレイ可能な、チュートリアル用のステージを含んでいてもよい。以上より、上記「第2処理」は、ゲームアプリケーションに含まれる全てのコンテンツを使用可能とする処理でなくてもよい。
(Modifications related to trial play)
In the above embodiment, each of the six stages included in the game application is paid content. Here, in other embodiments, the game application may be the same type of content as the paid content, and may include free content. That is, the game application may include content that can be used without performing the above-described first process and second process. For example, in the above embodiment, the game application may include a tutorial stage that can be played by the user in the initial state. As described above, the “second process” does not have to be a process that enables use of all contents included in the game application.
(ゲームアプリケーションにコンテンツが追加される変形例)
 なお、他の実施形態においては、端末装置2にゲームアプリケーションがインストールされた後で、例えばゲームアプリケーションのアップデートによって、当該ゲームアプリケーションに追加コンテンツ(例えば、追加ステージ)が導入されてもよい。この場合、追加ステージの導入前にすでに一括購入を行っていたユーザに対しては、追加コンテンツが無料で提供されてもよいし、有料で提供されてもよい。すなわち、サーバ1は、追加ステージの導入前に全使用状態となっていた端末装置2のゲームアプリケーションにおいては、さらなる購入指示が無くても当該追加ステージを使用可能としてもよいし、追加ステージの購入指示に応じて当該追加ステージを使用可能としてもよい。以上より、上記「第2処理」は、第2処理が実行される時点でゲームアプリケーションに含まれていないコンテンツを使用可能とする処理でなくてもよい。
(Modification in which content is added to the game application)
In other embodiments, after the game application is installed in the terminal device 2, additional content (for example, an additional stage) may be introduced into the game application, for example, by updating the game application. In this case, the additional content may be provided free of charge or may be provided for a fee to a user who has already made a batch purchase before the introduction of the additional stage. That is, the server 1 may be able to use the additional stage without any further purchase instruction in the game application of the terminal device 2 that has been in a fully used state before the introduction of the additional stage. The additional stage may be usable according to an instruction. As described above, the “second process” may not be a process that enables use of content that is not included in the game application when the second process is executed.
(ゲームアプリケーションの種類に関する変形例)
 上記実施形態において、ゲームシステムにおいて実行されるゲームアプリケーションの種類は任意である。また、ゲームアプリケーションに含まれるゲームモードについても任意であり、ゲームアプリケーションは、上記実施形態におけるステージモードおよびバトルモードに限らず、1以上の任意のモードを含んでいてもよい。つまり、購入対象となるコンテンツは、上記実施形態においてはステージモードにおけるステージであったが、他の実施形態においては、ステージモードとは異なる他の任意のモードにおいて用いられるコンテンツであってもよい。
(Variations regarding game application types)
In the said embodiment, the kind of game application performed in a game system is arbitrary. The game mode included in the game application is also arbitrary, and the game application is not limited to the stage mode and the battle mode in the above embodiment, and may include one or more arbitrary modes. That is, the content to be purchased is the stage in the stage mode in the above embodiment, but may be content used in any other mode different from the stage mode in other embodiments.
(サーバと端末装置とにおける処理に関する変形例)
 他の実施形態においては、上記実施形態においてサーバ側において実行された処理の一部は、端末装置側において実行されてもよい。また、他の実施形態においては、上記実施形態において端末装置側において実行された処理の一部は、サーバ側において実行されてもよい。
(Modification regarding processing in server and terminal device)
In another embodiment, a part of the processing executed on the server side in the above embodiment may be executed on the terminal device side. In other embodiments, a part of the processing executed on the terminal device side in the above embodiment may be executed on the server side.
 以上のように、上記実施形態は、端末装置において複数のコンテンツを取得する際の利便性を向上すること等を目的として、例えばゲームシステムに利用することができる。 As described above, the above embodiment can be used in, for example, a game system for the purpose of improving convenience when acquiring a plurality of contents in a terminal device.
 1 サーバ
 2 端末装置
 11 処理部
 12 記憶部
 21 処理部
 22 記憶部
 23 入力部
 24 表示部
 31 ステージ構成画像
 41 試用指示画像
 42 個別購入指示画像
 43 一括購入指示画像
DESCRIPTION OF SYMBOLS 1 Server 2 Terminal apparatus 11 Processing part 12 Storage part 21 Processing part 22 Storage part 23 Input part 24 Display part 31 Stage structure image 41 Trial instruction image 42 Individual purchase instruction image 43 Collective purchase instruction image

Claims (21)

  1.  複数のコンテンツを含むゲームアプリケーションを実行するためのゲームシステムであって、
     コンテンツがゲーム処理において使用可能か否かを示す使用可否情報を前記複数のコンテンツのそれぞれに関連付けて記憶する記憶手段と、
     複数のコンテンツに含まれる一部のコンテンツを使用可能とするための第1処理、または、複数のコンテンツに含まれる各コンテンツを使用可能とするための第2処理を実行させるためのユーザの選択操作を受け付ける受付手段と、
     前記ユーザの選択操作に基づいて前記第1処理または第2処理を実行するコンテンツ処理手段と、
     前記第1処理の実行に応じて、一部の使用不可能なコンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新し、前記第2処理の実行に応じて、使用不可能な各コンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新する更新手段と、
     前記更新手段によって前記使用可否情報が使用可能であることを示す情報に更新されたコンテンツを用いてゲーム処理を実行するゲーム処理手段とを備える、ゲームシステム。
    A game system for executing a game application including a plurality of contents,
    Storage means for storing availability information indicating whether the content is usable in the game process in association with each of the plurality of contents;
    User selection operation for executing a first process for enabling a part of content included in a plurality of contents or a second process for enabling each content included in the plurality of contents Accepting means for accepting,
    Content processing means for executing the first process or the second process based on the user's selection operation;
    In accordance with the execution of the first process, the availability information associated with some unusable contents is updated to information indicating that it can be used, and is used according to the execution of the second process. Update means for updating the availability information associated with each impossible content to information indicating that the content can be used;
    A game system comprising: game processing means for executing a game process using content updated to information indicating that the availability information is usable by the update means.
  2.  前記更新手段は、前記第1処理の実行に応じて前記使用可否情報を更新した後で前記第2処理の実行に応じて前記使用可否情報を更新する場合、前記複数のコンテンツのうちで、当該第1処理に応じて前記使用可否情報が更新されたコンテンツを除くコンテンツに関連付けられた使用可否情報を更新する、請求項1に記載のゲームシステム。 When the update unit updates the availability information according to the execution of the second process after updating the availability information according to the execution of the first process, among the plurality of contents, 2. The game system according to claim 1, wherein the availability information associated with the content excluding the content with the availability information updated according to the first process is updated.
  3.  前記更新手段は、前記第2処理の実行に応じて、前記複数のコンテンツのうちで使用不可能な全てのコンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新する、請求項1または請求項2に記載のゲームシステム。 The update unit updates the availability information associated with all unusable contents among the plurality of contents to information indicating that the contents can be used according to the execution of the second process. The game system according to claim 1 or claim 2.
  4.  前記受付手段は、前記第1処理を表す第1画像と共に、前記第2処理を表す第2画像を提示し、
     前記コンテンツ処理手段は、前記第1画像を選択する操作に応じて前記第1処理を実行し、前記第2画像を選択する操作に応じて前記第2処理を実行する、請求項1から請求項3のいずれか1項に記載のゲームシステム。
    The accepting means presents a second image representing the second process together with a first image representing the first process,
    The content processing unit executes the first process according to an operation for selecting the first image, and executes the second process according to an operation for selecting the second image. 4. The game system according to any one of 3.
  5.  前記受付手段は、前記第1処理が実行されたことに応じて前記複数のコンテンツのうちの所定の一部のコンテンツが使用可能となった場合、前記第1処理を実行するための操作を受け付けない状態で、前記第2処理を実行するための操作を受け付ける、請求項1から請求項4に記載のゲームシステム。 The accepting unit accepts an operation for executing the first process when a predetermined part of the plurality of contents becomes usable in response to the execution of the first process. The game system according to any one of claims 1 to 4, wherein an operation for executing the second process is received in a state in which no operation is performed.
  6.  前記記憶手段は、前記複数のコンテンツについて設定される順序を示す情報を記憶しており、
     前記更新手段は、1回の前記第1処理の実行に応じて、前記複数のコンテンツのうちで使用不可能なコンテンツであって、前記順序に従って特定される1つのコンテンツに関連付けられる使用可否情報を、使用可能であることを示す情報に更新し、
     前記受付手段は、前記複数のコンテンツのうちで、前記順序に従って前記所定の一部のコンテンツが使用可能となった後は、前記第1処理を実行するための操作を受け付けない状態で、前記第2処理を実行するための操作を受け付ける、請求項5に記載のゲームシステム。
    The storage means stores information indicating an order set for the plurality of contents,
    The update means is content that is unusable among the plurality of contents in accordance with the execution of the first process once, and is used / unusable information associated with one content specified according to the order. , Update it with information to show that it ’s available,
    The accepting means does not accept an operation for executing the first process after the predetermined part of the plurality of contents becomes usable according to the order. The game system according to claim 5, wherein an operation for executing two processes is received.
  7.  前記ゲーム処理手段は、前記所定の一部のコンテンツに関連付けられる前記使用可否情報が使用不可能であることを示す場合、当該コンテンツを、制限が加えられた状態で用いて前記ゲーム処理を実行する、請求項5または請求項6に記載のゲームシステム。 When the availability information associated with the predetermined part of content indicates that the usage information is unusable, the game processing means executes the game processing using the content in a restricted state. The game system according to claim 5 or 6.
  8.  前記受付手段は、前記複数のコンテンツが使用不可能である初期状態において前記選択操作を受け付けるとともに、前記第1処理の実行によって前記複数のコンテンツの一部が使用可能となった一部使用可能状態において前記選択操作を受け付ける、請求項1から請求項4のいずれか1項に記載のゲームシステム。 The accepting unit accepts the selection operation in an initial state where the plurality of contents cannot be used, and a partially usable state in which a part of the plurality of contents can be used by executing the first process. The game system according to claim 1, wherein the selection operation is accepted.
  9.  前記受付手段は、前記初期状態において、前記第1処理を表す第1画像と共に、前記第2処理を表す第2画像を提示し、前記一部使用可能状態において前記第1画像と共に前記第2画像を提示し、
     前記コンテンツ処理手段は、前記第1画像を選択する操作に応じて前記第1処理を実行し、前記第2画像を選択する操作に応じて前記第2処理を実行する、請求項8に記載のゲームシステム。
    The accepting means presents a second image representing the second process together with a first image representing the first process in the initial state, and the second image together with the first image in the partially usable state. Present
    9. The content processing unit according to claim 8, wherein the content processing unit executes the first process according to an operation of selecting the first image, and executes the second process according to an operation of selecting the second image. Game system.
  10.  前記コンテンツ処理手段は、前記第1処理および前記第2処理として、コンテンツを使用可能とすることに対する対価を取得する取得処理を実行する、請求項1から請求項9のいずれか1項に記載のゲームシステム。 10. The content processing unit according to claim 1, wherein the content processing unit executes an acquisition process for acquiring a consideration for enabling the content as the first process and the second process. 11. Game system.
  11.  前記複数のコンテンツが使用不可能である初期状態において実行される前記第2処理において取得する対価を第1の対価とし、前記初期状態から実行される所定回数の前記第1処理において取得する対価の合計を第2の対価とし、当該所定回数の第1処理の実行によって前記複数のコンテンツの一部が使用可能となった一部使用可能状態において実行される前記第2処理において取得する対価を第3の対価としたとき、前記コンテンツ処理手段は、前記第1の対価を、前記第2の対価と前記第3の対価との和よりも小さくする、請求項10に記載のゲームシステム。 The consideration acquired in the second process executed in the initial state where the plurality of contents cannot be used is the first consideration, and the consideration acquired in the first process a predetermined number of times executed from the initial state The total amount is set as the second consideration, and the consideration acquired in the second processing executed in the partially usable state in which a part of the plurality of contents becomes usable by executing the predetermined number of times of the first processing is the first consideration. 11. The game system according to claim 10, wherein when the value is 3, the content processing unit makes the first value smaller than a sum of the second value and the third value.
  12.  前記複数のコンテンツが使用不可能である初期状態から第1の回数だけ前記第1処理が実行されたことによって生じた一部使用可能状態において実行される第2処理において取得する対価を第4の対価とし、前記初期状態から前記第1の回数よりも多い第2の回数だけ前記第1処理が実行されたことによってて前記複数のコンテンツの一部が使用可能となった一部使用可能状態において実行される第2処理において取得する対価を第5の対価としたとき、前記コンテンツ処理手段は、前記第5の対価を、前記第4の対価よりも小さくする、請求項10または請求項11に記載のゲームシステム。 The consideration acquired in the second process executed in the partially usable state generated by executing the first process a first number of times from the initial state in which the plurality of contents cannot be used is the fourth In a partially usable state in which a part of the plurality of contents can be used as a result of executing the first process a second number of times greater than the first number from the initial state. The content processing means makes the fifth consideration smaller than the fourth consideration when the consideration acquired in the second process to be executed is the fifth consideration. The described game system.
  13.  前記コンテンツ処理手段は、前記取得処理として、前記ゲームアプリケーション内において前記ユーザが所有するポイントを減少させる処理、または、使用可能とされるコンテンツに応じた料金を課金する処理を実行する、請求項10から請求項12のいずれか1項に記載のゲームシステム。 The content processing means executes, as the acquisition processing, processing for reducing points owned by the user in the game application, or processing for charging a fee according to content that can be used. The game system according to claim 12.
  14.  前記記憶手段は、前記複数のコンテンツについて設定される順序を示す情報を記憶しており、
     前記更新手段は、前記複数のコンテンツのうちで使用不可能なコンテンツに関連付けられる使用可否情報を、前記第1処理が実行される毎に前記順序に従って1つずつ、使用可能であることを示す情報に更新する、請求項1から請求項5、および、請求項8から請求項13のいずれか1項に記載のゲームシステム。
    The storage means stores information indicating an order set for the plurality of contents,
    The update means is information indicating that the availability information associated with the unusable content among the plurality of contents can be used one by one according to the order every time the first process is executed. The game system according to any one of claims 1 to 5 and claim 8 to claim 13, wherein the game system is updated as follows.
  15.  前記受付手段は、前記第1処理を選択する選択操作が行われる場合、前記複数のコンテンツのうちで使用可能とするコンテンツを指定するためのユーザの指定操作を受け付け、
     前記更新手段は、前記第1処理の実行に応じて、前記指定操作によって指定されたコンテンツに関連付けられる使用可否情報を、使用可能であることを示す情報に更新する、請求項1から請求項5、および請求項8から請求項13のいずれか1項に記載のゲームシステム。
    The accepting unit accepts a user designation operation for designating a usable content among the plurality of contents when a selection operation for selecting the first process is performed;
    The update means updates the availability information associated with the content designated by the designation operation to information indicating that the content can be used in accordance with the execution of the first process. And a game system according to any one of claims 8 to 13.
  16.  前記ゲーム処理手段は、所定のコンテンツについて、当該所定のコンテンツに関連付けられる前記使用可否情報が使用不可能であることを示す場合、当該所定のコンテンツを、制限が加えられた状態で用いて前記ゲーム処理を実行する、請求項1から請求項15のいずれか1項に記載のゲームシステム。 The game processing means uses the predetermined content in a state in which the restriction is applied, when the availability information associated with the predetermined content indicates that the predetermined content is unusable. The game system according to claim 1, wherein the process is executed.
  17.  前記ゲームシステムは、ユーザによって操作される端末装置と、サーバとを含み、
     前記サーバに設けられ、前記第1処理または第2処理によって使用可否情報が更新されたことを条件として、当該条件を満たしたコンテンツを前記端末装置において使用可能とするためのデータを当該端末装置へ送信するデータ送信手段をさらに備え、
     前記ゲーム処理手段は、前記端末装置に設けられ、前記サーバから受信された前記データに基づいてゲーム処理を実行する、請求項1から請求項16のいずれか1項に記載のゲームシステム。
    The game system includes a terminal device operated by a user and a server,
    Provided to the terminal device, data provided on the server for enabling the terminal device to use content satisfying the condition on condition that the availability information is updated by the first process or the second process. A data transmission means for transmitting,
    The game system according to any one of claims 1 to 16, wherein the game processing means is provided in the terminal device and executes game processing based on the data received from the server.
  18.  前記コンテンツは、ゲームにおけるステージのデータであり、
     前記ゲーム処理手段は、前記更新手段によって前記使用可否情報が使用可能であることを示す情報に更新されたステージのデータを用いたゲーム処理を実行する、請求項1から請求項17のいずれか1項に記載のゲームシステム。
    The content is stage data in the game,
    The game processing means executes game processing using stage data updated to information indicating that the availability information is usable by the updating means. The game system according to item.
  19.  複数のコンテンツを含むゲームアプリケーションを実行する端末装置と通信可能なサーバであって、
     コンテンツがゲーム処理において使用可能か否かを示す使用可否情報を前記複数のコンテンツのそれぞれに関連付けて記憶する記憶手段と、
     複数のコンテンツに含まれる一部のコンテンツを使用可能とするための第1処理、または、複数のコンテンツに含まれる各コンテンツを使用可能とするための第2処理を実行させるためのユーザの選択操作であって、前記端末装置において行われる選択操作に基づいて前記第1処理または第2処理を実行するコンテンツ処理手段と、
     前記第1処理の実行に応じて、一部の使用不可能なコンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新し、前記第2処理の実行に応じて、使用不可能な各コンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新する更新手段とを備え、
     前記端末装置は、前記更新手段によって前記使用可否情報が使用可能であることを示す情報に更新されたコンテンツを用いてゲーム処理を実行する、サーバ。
    A server capable of communicating with a terminal device that executes a game application including a plurality of contents,
    Storage means for storing availability information indicating whether the content is usable in the game process in association with each of the plurality of contents;
    User selection operation for executing a first process for enabling a part of content included in a plurality of contents or a second process for enabling each content included in the plurality of contents And content processing means for executing the first process or the second process based on a selection operation performed in the terminal device;
    In accordance with the execution of the first process, the availability information associated with some unusable contents is updated to information indicating that it can be used, and is used according to the execution of the second process. Update means for updating the availability information associated with each impossible content to information indicating that it can be used,
    The said terminal device is a server which performs a game process using the content updated to the information which shows that the said availability information is usable by the said update means.
  20.  複数のコンテンツを含むゲームアプリケーションを実行する端末装置と通信可能なサーバのコンピュータにおいて実行される情報処理プログラムであって、
     前記サーバは、コンテンツがゲーム処理において使用可能か否かを示す使用可否情報を前記複数のコンテンツのそれぞれに関連付けて記憶する記憶手段を備え、
     前記情報処理プログラムは、
      複数のコンテンツに含まれる一部のコンテンツを使用可能とするための第1処理、または、複数のコンテンツに含まれる各コンテンツを使用可能とするための第2処理を実行させるためのユーザの選択操作であって、前記端末装置において行われる選択操作に基づいて前記第1処理または第2処理を実行するコンテンツ処理手段と、
      前記第1処理の実行に応じて、一部の使用不可能なコンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新し、前記第2処理の実行に応じて、使用不可能な各コンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新する更新手段として前記コンピュータを機能させ、
     前記端末装置は、前記更新手段によって前記使用可否情報が使用可能であることを示す情報に更新されたコンテンツを用いてゲーム処理を実行する、情報処理プログラム。
    An information processing program executed on a computer of a server capable of communicating with a terminal device that executes a game application including a plurality of contents,
    The server includes storage means for storing usability information indicating whether the content can be used in the game process in association with each of the plurality of contents,
    The information processing program includes:
    User selection operation for executing a first process for enabling a part of content included in a plurality of contents or a second process for enabling each content included in the plurality of contents And content processing means for executing the first process or the second process based on a selection operation performed in the terminal device;
    In accordance with the execution of the first process, the availability information associated with some unusable contents is updated to information indicating that it can be used, and is used according to the execution of the second process. Causing the computer to function as update means for updating the availability information associated with each impossible content to information indicating that the content can be used;
    The information processing program, wherein the terminal device executes a game process using the content updated to information indicating that the availability information is usable by the updating unit.
  21.  複数のコンテンツを含むゲームアプリケーションを実行するためのゲームシステムにおいて実行される情報処理方法であって、
     前記サーバは、コンテンツがゲーム処理において使用可能か否かを示す使用可否情報を前記複数のコンテンツのそれぞれに関連付けて記憶しており、
     複数のコンテンツに含まれる一部のコンテンツを使用可能とするための第1処理、または、複数のコンテンツに含まれる各コンテンツを使用可能とするための第2処理を実行させるためのユーザの選択操作を繰り返し受け付ける受付ステップと、
     前記ユーザの選択操作に基づいて前記第1処理または第2処理を実行するコンテンツ処理ステップと、
     前記第1処理の実行に応じて、一部の使用不可能なコンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新し、前記第2処理の実行に応じて、使用不可能な各コンテンツに関連付けられた使用可否情報を、使用可能であることを示す情報に更新する更新ステップと、
     前記更新ステップによって前記使用可否情報が使用可能であることを示す情報に更新されたコンテンツを用いてゲーム処理を実行するゲーム処理ステップとを含む、情報処理方法。
    An information processing method executed in a game system for executing a game application including a plurality of contents,
    The server stores usability information indicating whether the content is usable in the game process in association with each of the plurality of contents,
    User selection operation for executing a first process for enabling a part of content included in a plurality of contents or a second process for enabling each content included in the plurality of contents A reception step for repeatedly receiving
    A content processing step for executing the first process or the second process based on the user's selection operation;
    In accordance with the execution of the first process, the availability information associated with some unusable contents is updated to information indicating that it can be used, and is used according to the execution of the second process. An update step for updating the availability information associated with each impossible content to information indicating that the content can be used;
    And a game processing step of executing a game process using the content updated to information indicating that the availability information is usable in the updating step.
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