WO2017088484A1 - Cloud computing based real-time off-screen rendering method, apparatus and system - Google Patents
Cloud computing based real-time off-screen rendering method, apparatus and system Download PDFInfo
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- WO2017088484A1 WO2017088484A1 PCT/CN2016/088767 CN2016088767W WO2017088484A1 WO 2017088484 A1 WO2017088484 A1 WO 2017088484A1 CN 2016088767 W CN2016088767 W CN 2016088767W WO 2017088484 A1 WO2017088484 A1 WO 2017088484A1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
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- the present invention relates to the field of cloud rendering, and in particular, to a cloud computing-based real-time off-screen rendering method, apparatus and system.
- cloud computing related services such as Iaas (infrastructure as a service), Paas (platform as a service), and Saas (software as a service) have emerged.
- the general principle is to use cloud computing's powerful virtualization technology to pool computing, storage and network resources, to achieve arbitrary segmentation of resources, to achieve high availability of computing, storage and network resources, and overall improvement The utilization of resources.
- 3D large-scale high-dynamic scene rendering services have been the demand of many industries.
- the popularity of cloud computing services and the demand for large-scale 3D scene rendering have naturally created cloud rendering services.
- the existing cloud rendering is roughly divided into two categories: one is online rendering, and the other is offline rendering. Both of these types use the way of cloud rendering, and the implementation of the prior art can only provide a delay rendering knot. If it is mainly used for movie special effects and animation rendering, it can not meet the real-time interoperability requirements of 3D large-scale high-dynamic scene rendering pictures on the mobile device side. The displayed 3D special effects are poor in quality and cannot provide users with high dynamics in the client terminal. A good user experience for 3D real-time scene services.
- a Chinese invention patent (Application Publication No.: CN103313120A) discloses a method for displaying a picture, the method comprising the steps of: acquiring picture information of a rendering entity; transmitting the picture information to a cloud, and using the cloud according to the picture information The rendering entity is rendered to obtain a rendering result; the rendering result returned by the cloud is obtained, and the screen is displayed according to the rendering result.
- the invention reduces the need for the processing capability of the portable client terminal by performing the rendering operation in the cloud, and can be applied to various types of terminals, even the low-end client terminal is equally applicable, and with the strong processing capability of the cloud, Cloud rendering display of 3D scenes can be performed on the client terminal device.
- the cost is The time will increase, ie the delay will increase. Moreover, the number of clients supporting simultaneous online access will also be reduced. Once the communication load of the cloud reaches a critical value, the rendering task of the excess client will be suspended, and the delay is more serious.
- the object of the present invention is to overcome the above-mentioned deficiencies in the prior art, and provide a real-time off-screen rendering method based on cloud computing, which can support a plurality of simultaneous client devices and can carry a rendering service request of a large number of client devices. Moreover, all online rendering tasks are independent of each other, which not only reduces the communication load of the cloud, but also reduces the latency of the cloud rendering service.
- a cloud computing-based real-time off-screen rendering method including:
- the rendering resource is rendered in real time according to the cloud rendering service request, and the rendering result generated in real time is sent to the client through the direct link;
- the client After receiving the rendering result in real time, the client displays the screen in real time according to the rendering result.
- the optimal rendering resource is enabled; otherwise, no rendering resource information is available to the client.
- an address of the rendering resource is obtained, and a communication port is allocated to the client, and an address of the rendering resource is bound to a communication port of the client. And creating the rendering resource and the direct link of the client.
- the rendering resource after the direct link is successfully created, according to the rendering entity described in the cloud rendering service request, the rendering resource first downloads resource data of the rendering entity;
- the rendering resource After the resource data of the rendering entity is downloaded, the rendering resource renders the resource data of the rendering entity in real time according to the rendering content described in the cloud rendering request, and is in a frame buffer of the rendering resource. Generate rendering results in real time;
- the rendering result in the frame buffer is obtained in real time, and is compression-encoded, and then sent to the client through the direct link.
- the transmission frequency of the rendering result is adjusted in real time according to the communication status on the direct link and the operation of the client.
- the client before receiving the cloud rendering service request sent by the client, the client is first sent to send a user verification request;
- the identification information is returned to the client, and a heartbeat connection with the client is established. Otherwise, the identification information is not returned to the client.
- the heartbeat packet sent by the client after returning the identification information to the client, if the heartbeat packet sent by the client is received, determining that the heartbeat connection is successfully established, and adding the user to the online list of the user; If the heartbeat packet sent by the client is not received, it is determined that the heartbeat connection establishment fails, and the user is offline;
- the heartbeat connection is successfully established, if the offline request sent by the client is received, the heartbeat connection is disconnected, the user is removed from the online list of the user, and the created Direct link and enabled rendering resources.
- a heartbeat packet sent by the client after establishing a heartbeat connection with the client, receiving a heartbeat packet sent by the client according to a certain frequency to monitor a login status of the user, and each time after receiving one of the heartbeat packets, immediately Start timing at zero;
- timing time is greater than or equal to the drop threshold time, the user is removed from the online list of users, and the created direct link and the enabled rendering resource are released.
- a certain number of rendering resources are opened in advance, and in the online trough period of the client, a certain number of rendering resources are closed.
- a cloud computing-based real-time off-screen rendering apparatus including:
- a rendering resource unit for providing a rendering resource for rendering services
- a resource management unit configured to manage and enable the rendering resource
- a service scheduling unit configured to create a direct link between the rendering resource and the client.
- the resource management unit includes:
- a rendering resource list sub-unit configured to save an address of each rendering resource in the rendering resource unit, and perform statistics on the working state of each rendering resource according to a certain frequency, and establish a rendering resource list according to the statistical result;
- a rendering resource enabling subunit configured to query whether there is a rendering resource available in the rendering resource list, and enable an optimal rendering resource when the rendering resource is available; otherwise, return no available resource information to the client end;
- a rendering resource address sending subunit configured to send an address of the rendering resource enabled sub-unit enabled rendering resource to the service scheduling unit, to be used by the service scheduling unit to create the direct link.
- the service scheduling unit includes:
- a communication link management subunit configured to allocate a communication port to the client, and after receiving the address of the rendering resource sent by the rendering resource address sending subunit, communicate the address of the rendering resource with the client Port binding to create the direct link of the rendering resource to the client.
- the rendering resource includes:
- a resource data downloading subunit configured to download resource data of the rendering entity according to the rendering entity described in the cloud rendering service request, and perform downloading of the resource data
- a rendering execution subunit configured to perform real-time rendering on the resource data according to the rendering content described in the cloud rendering request
- a frame buffer subunit configured to cache a rendering result generated by the rendering execution subunit in real time
- a compression coding subunit configured to acquire a rendering result in the frame buffer subunit in real time, and compress and encode the rendering result
- a rendering result sending subunit configured to send, in real time, a rendering result processed by the compression encoding subunit to the client through the direct link, and according to the communication status and location of the direct link
- the operation of the client adjusts the transmission frequency of the rendering result in real time.
- the device further includes:
- a storage unit configured to pre-store the rendering entity resource data of the user
- a database management unit configured to manage rendering entity resource data of the user, and when the rendering resource requests to download resource data, send a storage address of the resource data in the storage unit to the rendering resource, where The rendering resource downloads the resource data.
- the device comprises a user management unit, and
- the communication relay unit is further configured to receive a user verification request and an offline request sent by the client;
- the database management unit is further configured to manage identity information of the user, and store user identity information pre-bound by the user;
- the service scheduling unit is further configured to forward the user verification request and the offline request to the user management unit.
- the user management unit includes:
- An identity information verification subunit configured to parse user identity information included in the user authentication request, and send the user identity information to the database management unit for comparison, and verify whether the user identity information is pre-bound User identity information is consistent;
- a heartbeat connection subunit configured to return identification information to the client according to whether the user identity information is consistent with pre-bound user identity information, and establish a heartbeat connection with the client; and return the identification information
- a user online list management sub-unit configured to establish a user online list, and when the heartbeat connection is successfully established, add the user to the online list of the user; and when receiving the offline request sent by the client, Removing the user from the online list of users releases the created direct link and enabled rendering resources.
- the heartbeat connection subunit is further configured to start timing from zero after receiving one of the heartbeat packets, and drop the user when the timing time is greater than the offline threshold time Sending line information to the user online list management sub-unit, causing the user online list management sub-unit to remove the user from the online list of users, releasing the created direct link and enabled Render resources.
- the device further includes:
- the intelligent management unit is configured to open a certain amount of rendering resources in advance during the online peak period of the user, and close a certain amount of rendering resources during the online trough period of the user.
- a cloud computing-based real-time off-screen rendering system including a client, a public network, and a plurality of user resource pools, wherein the user resource pools are respectively bound with a unique public network.
- IP the client accesses the user resource pool by linking to the public network IP;
- the user resource pool includes a router, a rendering resource server, a resource management server, and a service scheduling server;
- the router is configured to receive, by the client, a cloud rendering service request, and forward the cloud rendering service request to the service scheduling server;
- the service scheduling server is configured to create a direct link between the rendering resource and the client, and forward the cloud rendering service request to the rendering resource server and the resource management server;
- the rendering resource server is configured to provide a rendering resource for rendering services
- the resource management server is configured to manage and enable the rendering resource.
- the resource management server saves an address of each rendering resource in the rendering resource server, and performs statistics on the working state of each rendering resource according to a certain frequency, and establishes a rendering resource list according to the statistical result;
- the resource management server enables a rendering resource and sends an address of the rendering resource to the service scheduling server for use by the service scheduling server to create the direct link.
- the service scheduling server receives an address sent by the resource management server, and allocates to the client a communication port, and binds the address of the rendering resource to the communication port of the client. And creating the rendering resource and the direct link of the client.
- the rendering resource downloads resource data of the rendering entity according to a rendering entity described in the cloud rendering service request; and downloads according to the rendering content described in the cloud rendering request.
- the resource data is rendered in real time, and the rendering result generated in real time in the frame buffer;
- the rendering resource performs compression encoding on the rendering result in the frame buffer, and sends the compression-encoded rendering result to the client through the direct link, and according to the communication status of the direct link And the operation of the client, adjusting the sending frequency of the rendering result in real time.
- the system includes a database server and a storage server; the user resource pool shares the database server and the storage server;
- the storage server is configured to pre-store the rendering entity resource data of the user
- the database management server is configured to manage the rendering entity resource data of the user, and send the storage address of the resource data in the storage server to the rendering resource when the rendering resource requests to download the resource data, The resource data is downloaded for the rendering resource.
- the system includes: a user management server, and,
- the router is further configured to receive a user verification request sent by the client;
- the database management server is further configured to manage identity information of the user, and store user identity information pre-bound by the user;
- the service scheduling server is further configured to forward the user verification request to the user management server.
- the user management server receives a user authentication request forwarded by the service scheduling server, and parses user identity information included in the user verification request, and sends the user identity information to the database.
- the management unit performs an comparison to verify whether the user identity information is consistent with the pre-bound user identity information;
- the user management server returns the identification information to the client according to whether the user identity information is consistent with the pre-bound user identity information, so that the client establishes a heartbeat connection with the user management server;
- the user management server After returning the identification information to the client, the user management server receives the heartbeat packet sent by the client, determines that the heartbeat connection is successfully established, and adds the user to the online list of users; If the user management server does not receive the heartbeat connection, it is determined that the heartbeat connection fails, and the user is offline;
- the user management server receives the offline request sent by the client, disconnects the heartbeat connection, removes the user from the online list of the user, and releases the The direct link is created and the enabled rendering resources are deactivated.
- the user management server after receiving the heartbeat packet, starts timing from zero;
- the user management server removes the user from the online list of users, and releases the created direct link and disables the enabled rendering Dye resources.
- the system comprises:
- the intelligent management server is configured to open a certain number of rendering resources in advance during a user online peak period, and close a certain number of rendering resources during a user online trough period.
- the invention After accepting the cloud rendering service request sent by the client, the invention enables the rendering resource and creates a direct link of the client terminal and the rendering resource, so that the rendering resource directly processes the cloud rendering service request, and the rendering resource is real-time rendered and generated in real time.
- the rendering result is directly sent to the client, so that the client terminal receives the rendering result in real time and displays the image according to the rendering result, which can not only support multiple online client devices, but also can carry a large number of rendering service requests of the client device, and all online
- the rendering tasks are independent of each other, reducing the communication load of the cloud and reducing the latency of the cloud rendering service.
- the present invention dynamically adjusts the transmission frequency of the rendering result in real time and compresses the rendering result to different degrees, and further reduces the delay of the rendering service.
- Real-time interoperability between users and large 3D scenes is achieved, and the client terminal device provides users with a good user experience of highly dynamic 3D real-time scene services.
- the present invention is also capable of recording the time rule of the user requesting the cloud rendering service, and according to the time rule, reasonably controlling the standby quantity of the rendering resource, reducing energy consumption, saving energy and environmental protection while ensuring sufficient user resources.
- FIG. 1 is a schematic diagram showing the basic flow of a cloud rendering service of the method of the present invention
- FIG. 2 is a schematic flowchart of a method for enabling rendering resources according to the method of the present invention
- FIG. 3 is a schematic flowchart of real-time rendering of a rendering resource of the method of the present invention.
- FIG. 4 is a schematic diagram of a basic flow of verifying user identity information by the method of the present invention.
- FIG. 5 is a schematic flow chart of managing a heartbeat connection by the method of the present invention.
- FIG. 6 is a schematic flow chart of determining a user login status of the method of the present invention.
- Figure 7 is a schematic structural view of a first embodiment of the apparatus of the present invention.
- Figure 8 is a schematic structural view of a second embodiment of the apparatus of the present invention.
- Figure 9 is a schematic structural view of a third embodiment of the apparatus of the present invention.
- Figure 10 is a schematic structural view of a fourth embodiment of the apparatus of the present invention.
- Figure 11 is a schematic view showing the structure of a fifth embodiment of the apparatus of the present invention.
- Figure 12 is a schematic structural view of a sixth embodiment of the apparatus of the present invention.
- Figure 13 is a schematic structural view of a first embodiment of the system of the present invention.
- Figure 14 is a schematic structural view of a second embodiment of the system of the present invention.
- Figure 15 is a schematic view showing the structure of a third embodiment of the system of the present invention.
- FIG. 1 A basic flow diagram of the cloud rendering service of the method of the present invention shown in FIG. 1; on a client with an application having a 3D scene, the user performs certain operations on the application of the 3D scene, such as rotating, moving, and scaling the rendering entity. Operation, etc., when these related operations are recognized by the 3D scene application, a cloud rendering service request including related rendering content and rendering entity information is generated. Therefore, after the user completes the related operations on the client, the client sends a relevant cloud rendering service request to request the cloud rendering service.
- the real-time off-screen rendering method based on cloud computing of the invention comprises:
- the rendering resource is rendered in real time according to the cloud rendering service request, and the real-time generated rendering result is sent to the client through the direct link.
- the client After the rendering result is received in real time, the client displays the picture in real time according to the rendering result.
- the present invention makes all online rendering tasks independent of each other, reduces the communication load of the cloud, and reduces the delay of the cloud rendering service.
- FIG. 2 A schematic diagram of a process for enabling a rendering resource according to the method of the present invention shown in FIG. 2; after receiving a cloud rendering service request sent by a client, first accessing a rendering resource list to query whether a rendering resource is available.
- the optimal rendering resource is enabled, that is, the running load is determined to be low.
- the physical machine, and the use of relatively low-frequency rendering resources on the physical machine which is beneficial to balance the use of rendering resources, rationally plan the enabling of rendering resources, and avoid the idleness of rendering resources.
- the address of the rendering resource is also obtained, and a communication port is allocated to the client, and the address of the rendering resource is bound to the communication port of the client to create a direct link between the rendering resource and the client.
- the cloud rendering service request is suspended, and the rendering service is provided when there are available resources.
- the schematic diagram of the real-time rendering of the resource rendering is performed in conjunction with the method of the present invention shown in FIG. 3; after the direct link is successfully created, the rendering resource first downloads the resource data of the rendering entity according to the rendering entity described in the cloud rendering service request.
- the rendering resource After the resource data of the rendering entity is downloaded, according to the rendering content described in the cloud rendering request, the rendering resource renders the resource data of the rendering entity in real time, and generates the rendering result in real time in the frame buffer of the rendering resource.
- the rendering result in the frame buffer is obtained in real time, and is compressed and encoded, and then sent to the client through the direct link.
- the rendering resource is a resource with GPU hardware, and the rendering of the data is mainly performed by the GPU.
- the process of data rendering can be either a traditional rendering pipeline process or a programmable rendering pipeline process, and the final rendering results are placed in the frame buffer.
- the transmission frequency of the rendering result is adjusted in real time according to the communication status on the direct link and the operation of the client.
- the transmission frequency of the rendering result is reduced, so as to avoid data congestion and communication overload when the client receives, affecting the user experience, and when the user performs related operations on the client, according to The related operation adjusts the sending frequency in real time, and after the client completes the related operation, sends the rendering result to the client at the adjusted sending frequency, so that the user obviously feels the rendering effect.
- the present invention reduces the delay of the rendering service, realizes real-time interoperability between the user and the large 3D scene, and provides the user with a good user experience of the highly dynamic 3D real-time scene service in the client terminal device.
- FIG. 4 A basic flow diagram for verifying user identity information in conjunction with the method of the present invention shown in FIG. 4; before receiving a cloud rendering service request sent by a client, the receiving client sends a user authentication request.
- the identity information of the household is consistent.
- the identification information is returned to the client, and a heartbeat connection with the client is established. Otherwise, the identification information is not returned to the client.
- FIG. 5 A schematic diagram of a process for managing a heartbeat connection according to the method of the present invention shown in FIG. 5; after receiving the identification information to the client, if the heartbeat packet sent by the client is received, it is determined that the heartbeat connection is successfully established, and the user is added to the online list of the user; If the heartbeat packet sent by the client is not received, it is determined that the heartbeat connection establishment fails, and the user is offline;
- the heartbeat connection is successfully established, if the offline request sent by the client is received, the heartbeat connection is disconnected, the user is removed from the online list of the user, and the created direct link and the enabled rendering resource are released. .
- FIG. 6 A schematic diagram of a process for determining a user login status in conjunction with the method of the present invention shown in FIG. 6; after establishing a heartbeat connection with a client, receiving a heartbeat packet sent by the client at a certain frequency to monitor the login status of the user, and each time a heartbeat packet is received , immediately start timing from zero.
- timing is greater than or equal to the drop threshold time, the user is considered to be offline, the user is removed from the user online list, and the created direct link and the enabled rendering resource are released.
- the real-time off-screen rendering method based on cloud computing according to the invention also opens a certain number of rendering resources in advance according to the rule that the client joins the online list of the user, and turns off a certain number of renderings in the online trough period of the client. Resources.
- the present invention also provides a real-time off-screen rendering device based on cloud computing.
- a schematic diagram of a first embodiment of the apparatus of the present invention shown in FIG. 7; the real-time off-screen rendering apparatus based on cloud computing of the present invention comprises: a communication relay unit, a rendering resource unit, a resource management unit, and a service scheduling unit.
- the communication relay unit is configured to receive a cloud rendering service request sent by the client, and receive the received The cloud rendering service request is forwarded to the business scheduling unit.
- the service scheduling unit forwards the cloud rendering service request to the resource management unit, the resource management unit manages and enables the rendering resource, the rendering resource is provided by the rendering resource unit, and the service scheduling unit creates a direct link between the rendering resource and the client, and renders by rendering the resource. service.
- FIG. 8 A schematic structural diagram of a second embodiment of the apparatus of the present invention shown in FIG. 8; wherein the resource management unit comprises: a rendering resource list subunit, a rendering resource enabling subunit, and a rendering resource address transmitting subunit.
- the rendering resource list sub-unit saves the address of each rendering resource in the rendering resource unit, and statistics the working state of each rendering resource according to a certain frequency, and establishes a rendering resource list according to the statistical result.
- the rendering resource enable subunit is used to query whether there are available rendering resources in the rendering resource list, and enable the optimal rendering resource when there are available rendering resources, otherwise, no available resource information is returned to the client.
- the rendering resource address sending subunit is configured to send the address of the rendering resource enabled by the rendering resource enabling subunit to the service scheduling unit for use by the service scheduling unit to create the direct link.
- the service scheduling unit includes a communication link management sub-unit.
- the communication link management sub-unit allocates a communication port to the client, and after receiving the address of the rendering resource sent by the rendering resource address sending sub-unit Bind the address of the rendering resource to the communication port of the client to create a direct link between the rendering resource and the client.
- FIG. 9 is a schematic structural diagram of a third embodiment of the apparatus of the present invention.
- the cloud-based real-time off-screen rendering apparatus of the present invention further includes a storage unit and a database management unit.
- the storage unit is configured to pre-store the rendering entity resource data of the user
- the database management unit is configured to manage the rendering entity resource data of the user, and send the resource data in the storage unit when the rendering resource requests to download the resource data.
- the rendering resource includes a resource data downloading subunit, a rendering execution subunit, a frame buffer subunit, a compression encoding subunit, and a rendering result sending subunit.
- the resource data downloading subunit is configured to request to download resource data of the rendering entity according to the rendering entity described in the cloud rendering service request, and perform downloading of the resource data.
- the frame buffer sub-unit is used to cache the rendering result generated by the rendering execution sub-unit in real time.
- the compression coding sub-unit is configured to acquire the rendering result in the frame buffer sub-unit in real time, and compress and encode the rendering result.
- the rendering result sending subunit is configured to send the rendering result processed by the compression encoding subunit in real time to the client through the direct link, and adjust the rendering result in real time according to the communication status of the direct link and the operation of the client. Send frequency.
- FIG. 10 is a schematic structural diagram of a fourth embodiment of the apparatus of the present invention.
- the cloud-based real-time off-screen rendering apparatus of the present invention further includes a user management unit, and the communication relay unit is further configured to receive user authentication sent by the client.
- the request and the offline request ;
- the database management unit is further configured to manage the identity information of the user, and store the user identity information pre-bound by the user;
- the service scheduling unit is further configured to forward the user verification request and the offline request to the user management unit.
- FIG. 11 A schematic structural diagram of a fifth embodiment of the apparatus of the present invention shown in FIG. 11; the user management unit includes:
- the identity information verification sub-unit is configured to parse the user identity information included in the user verification request, and send the user identity information to the database management unit for comparison, and verify whether the user identity information is consistent with the pre-bound user identity information.
- the heartbeat connection sub-unit according to whether the user identity information is consistent with the pre-bound user identity information, returns the identification information to the client, and establishes a heartbeat connection with the client; and after returning the identification information to the client, the receiving client sends the If the heartbeat packet is received, the heartbeat connection is successfully determined. If the heartbeat packet is not received, the heartbeat connection is determined to be failed, and the user is offline; and after the heartbeat connection is successfully established, when the offline request sent by the client is received, Disconnect the heartbeat connection.
- the user online list management sub-unit is configured to establish a user online list, and when the heartbeat connection is successfully established, add the user to the online list of the user; and when receiving the offline request sent by the client, move the user from the online list of the user In addition, releases the created direct link and enabled render resources.
- the heartbeat connection subunit is further configured to start timing from zero after receiving a heartbeat packet, and send the user drop information to the user online list management subunit when the timing time is greater than the drop threshold time. To remove the user from the user's online list, freeing the created direct link and enabled rendering resources.
- FIG. 12 A schematic diagram of a structure of a sixth embodiment of the apparatus of the present invention shown in FIG. 12; the real-time off-screen rendering apparatus based on cloud computing of the present invention further includes an intelligent management unit.
- the intelligent management unit is configured to open a certain number of rendering resources in advance according to the rule that the user joins the online list of the user, and close a certain number of rendering resources during the online trough period of the user.
- the present invention further provides a real-time off-screen rendering system based on cloud computing, combined with the structural schematic diagram of the first embodiment of the system of the present invention shown in FIG. 13; the real-time off-screen rendering system based on cloud computing of the present invention
- the client, the public network, and the user resource pool are bound to each other.
- the user resource pool is bound to a public IP address.
- the client accesses the user resource pool by linking to the public network IP address.
- the user resource pool includes a router, a rendering resource server, a resource management server, and a service scheduling server.
- the router is configured to receive a request for sending a cloud rendering service by the client, and forward the cloud rendering service request to the service scheduling server.
- a service scheduling server is configured to create a direct link between the rendering resource and the client, and forward the cloud rendering service request to the rendering resource server and the resource management server.
- a rendering resource server that provides rendering resources for rendering services.
- a resource management server for managing and enabling rendering resources.
- the resource management server saves the address of each rendering resource in the rendering resource server, and statistics the working state of each rendering resource according to a certain frequency, and establishes a rendering resource list according to the statistical result.
- the resource management server receives the cloud rendering service request forwarded by the service scheduling server, and queries whether the rendering resource is available in the rendering resource list. If yes, the optimal rendering resource is enabled, otherwise the available resource information is returned to the client.
- the resource management server enables the rendering resource and sends the address of the rendering resource to the service scheduling server for use by the service scheduling server to create a direct link.
- the service scheduling server receives the address sent by the resource management server, and allocates a communication port to the client, and binds the address of the rendering resource to the communication port of the client to create a direct link between the rendering resource and the client.
- FIG. 14 A schematic diagram of the structure of the second embodiment of the system of the present invention shown in FIG. 14; the real-time off-screen rendering system based on cloud computing of the present invention further includes a database server and a storage server.
- the user resource pool shares the database server and the storage server, and the storage server is configured to pre-store the rendering entity resource data of the user.
- a database management server configured to manage the rendering entity resource data of the user, and send the storage address of the resource data in the storage server to the rendering resource when the rendering resource requests to download the resource data, For rendering resources to download resource data.
- the real-time off-screen rendering system based on cloud computing of the present invention comprises: a user management server and an intelligent management server.
- the router is configured to receive a user authentication request sent by the client.
- a database management server for managing user identity information and storing user identity information pre-bound by the user.
- a service scheduling server for forwarding user authentication requests to the user management server.
- the user management server receives the user authentication request forwarded by the service scheduling server, and parses the user identity information included in the user authentication request, sends the user identity information to the database management unit for comparison, and verifies whether the user identity information is associated with the pre-bound user identity. The information is consistent;
- the user management server returns the identification information to the client according to whether the user identity information is consistent with the pre-bound user identity information, so that the client establishes a heartbeat connection with the user management server;
- the user management server After returning the identification information to the client, the user management server receives the heartbeat packet sent by the client, determines that the heartbeat connection is successfully established, and adds the user to the online list of the user; if the user management server does not receive the heartbeat connection, the heartbeat is determined. The connection failed and the user is offline;
- the user management server receives the offline request sent by the client, disconnects the heartbeat connection, removes the user from the online list of the user, and releases the created direct link and disables the enabled one. Render resources.
- the client sends the heartbeat packet to the user management server according to a certain frequency.
- the user management server starts timing from zero.
- the User Management Server removes the user from the user's online list and releases the created direct link and deactivates the enabled rendering resources.
- the intelligent management server is configured to open a certain number of rendering resources in advance according to the rule that the user joins the online list of the user, and close a certain amount of rendering resources in the online trough period of the user.
- the user uses the client to send a user authentication request to the user resource pool corresponding to the user through the TCP/IP protocol.
- the router forwards the user authentication request to the service scheduling server, and then the service scheduling server forwards it to the user management server.
- the user management server parses the user identity information in the user authentication request, and compares the user identity information with the user information pre-bound in the database management server, and verifies whether the user identity information is pre-bound User identity information is consistent.
- the user management server returns unique identification information to the client through the service scheduling server and router.
- the client establishes a heartbeat connection with the user management server according to the identification information, and the user management server receives the heartbeat packet sent by the client, indicating that the heartbeat connection is successfully established, and the user is added to the user online list.
- the client can send the corresponding cloud rendering service request to the user resource pool through a real-time operation.
- the router After receiving the cloud rendering service request, the router immediately forwards the user authentication request to the service scheduling server. It is then forwarded by the service scheduling server to the resource management server.
- the resource management server After receiving the cloud rendering service request, the resource management server queries whether there is a rendering resource available in the resource list, and selects a rendering resource with a relatively low activation and use frequency on a physical machine with a lower running load to enable, in response to the cloud. Render a service request.
- the resource management server will forward the address of the enabled rendering resource.
- the service scheduling server allocates a communication port to the client, and binds the address of the rendering resource to the communication port, thereby establishing a direct link between the rendering resource and the client.
- the rendering resource requests the database management server to download the resource data of the rendering entity teapot according to the rendering entity teapot described in the cloud rendering service request, and the database management server renders the resource data of the entity teapot in the storage server.
- the storage address is sent to the rendering resource, and the rendering resource downloads the resource data of the rendering entity teapot according to the storage address of the resource data of the rendering entity teapot in the storage server.
- the rendering content requested by the cloud rendering service such as the rotation, movement and scaling of the rendering entity teapot
- the rendering entity teapot is rendered in real time and in the frame buffer of the rendering resource.
- Produce rendering results The rendering result in the frame buffer is extracted in real time, and the rendering result is compression-encoded, and after being compression-encoded, it is directly sent to the client through the direct link.
- the user management server if the time counted by the user management server after receiving one heartbeat packet is greater than or equal to the drop threshold time, the user is removed from the online list of the user, and the release is created. Direct link and enabled rendering resources. If the client sends an offline request, the user management server disconnects the heartbeat and removes the user from the online list of users, releasing the created direct link and the enabled rendering resources.
- the rendering resource In the step of transmitting the compression-encoded rendering result to the client, the rendering resource also adjusts the transmission frequency of the rendering result in real time according to the communication status on the direct link and the operation of the client.
- the real-time operation of the client is correspondingly described in the rendered content of the cloud rendering service request.
- the invention can not only support multiple online client devices, but also can carry a large number of rendering service requests of the client device, and all the online rendering tasks are independent of each other, reducing the cloud's Communication load reduces the latency of cloud rendering services.
- the present invention dynamically adjusts the transmission frequency of the rendering result in real time and compresses the rendering result to different degrees, further reducing the delay of the rendering service.
- Real-time interoperability between users and large 3D scenes can be realized, and the user terminal equipment provides users with a good user experience of highly dynamic 3D real-time scene services.
- One aspect of the invention relates to a non-transitory computer readable medium comprising instruction set encoding adapted for use in the above method, which is operated and/or controlled by a dedicated and integrated software package.
- the present invention also includes algorithms, computer programs, computer readable media and/or software, implantable and/or executable files on a general purpose computer or workstation equipped with a conventional processor, and for performing one or more Method and/or one or more of the hardware disclosed herein.
- a computer program or computer readable medium typically includes a set of instructions configured to perform the above when executed by a suitable processing device (eg, a signal processing device such as a microcontroller, microprocessor or DSP device) Method, run, and/or algorithm.
- a suitable processing device eg, a signal processing device such as a microcontroller, microprocessor or DSP device
- the computer readable medium can include any medium that can be read by a signal processing device to execute code stored thereon, such as a floppy disk, optical disk, magnetic tape, or hard disk drive.
- code can contain object code, source code, and/or binary code.
- the code is generally numeric and is typically processed by a central processing unit.
Abstract
Description
Claims (27)
- 一种基于云计算的实时离屏渲染方法,其特征在于,包括:A real-time off-screen rendering method based on cloud computing, comprising:接收客户端发送的云渲染服务请求后,启用渲染资源并创建所述渲染资源与所述客户端的直连链路;After receiving the cloud rendering service request sent by the client, enabling the rendering resource and creating a direct link of the rendering resource to the client;所述直连链路创建成功后,根据所述云渲染服务请求,所述渲染资源进行实时渲染,并且将实时产生的渲染结果通过所述直连链路发送至所述客户端;After the direct link is successfully created, the rendering resource is rendered in real time according to the cloud rendering service request, and the rendering result generated in real time is sent to the client through the direct link;实时接收的所述渲染结果后,根据所述渲染结果,所述客户端实时显示画面。After receiving the rendering result in real time, the client displays the screen in real time according to the rendering result.
- 如权利要求1所述的基于云计算的实时离屏渲染方法,其特征在于,接收客户端发送的云渲染服务请求后,首先访问渲染资源列表,查询是否有可用的渲染资源;The cloud computing-based real-time off-screen rendering method of claim 1 , after receiving the cloud rendering service request sent by the client, first accessing the rendering resource list to query whether the rendering resource is available;若有,则启用其中最优的渲染资源;否则返回无可用渲染资源信息至所述客户端。If so, the optimal rendering resource is enabled; otherwise, no rendering resource information is available to the client.
- 如权利要求2所述的基于云计算的实时离屏渲染方法,其特征在于,启用所述渲染资源时,获取所述渲染资源的地址,并分配给所述客户端一个通信端口,将所述渲染资源的地址与所述客户端的通信端口绑定,以创建所述渲染资源与所述客户端的所述直连链路。The cloud computing-based real-time off-screen rendering method according to claim 2, wherein when the rendering resource is enabled, an address of the rendering resource is acquired and allocated to a communication port of the client, The address of the rendering resource is bound to the communication port of the client to create the direct link of the rendering resource and the client.
- 如权利要求1所述的基于云计算的实时离屏渲染方法,其特征在于,所述直连链路创建成功后,根据所述云渲染服务请求中描述的渲染实体,所述渲染资源首先下载所述渲染实体的资源数据;The cloud computing-based real-time off-screen rendering method according to claim 1, wherein after the direct link is successfully created, the rendering resource is first downloaded according to the rendering entity described in the cloud rendering service request. The resource data of the rendering entity;当所述渲染实体的资源数据下载完成后,根据所述云渲染请求中描述的渲染内容,所述渲染资源对所述渲染实体的资源数据进行实时渲染,并在所述渲染资源的帧缓存中实时产生渲染结果;After the resource data of the rendering entity is downloaded, the rendering resource renders the resource data of the rendering entity in real time according to the rendering content described in the cloud rendering request, and is in a frame buffer of the rendering resource. Generate rendering results in real time;实时获取所述帧缓存中的所述渲染结果,并对其进行压缩编码后,通过所述直连链路发送至所述客户端。 The rendering result in the frame buffer is obtained in real time, and is compression-encoded, and then sent to the client through the direct link.
- 如权利要求4所述的基于云计算的实时离屏渲染方法,其特征在于,根据所述直连链路上的通信状况以及所述客户端的操作,实时调整所述渲染结果的发送频率。The cloud computing-based real-time off-screen rendering method according to claim 4, wherein the transmission frequency of the rendering result is adjusted in real time according to the communication status on the direct link and the operation of the client.
- 如权利要求1所述的基于云计算的实时离屏渲染方法,其特征在于,接收所述客户端发送的所述云渲染服务请求前,先接收所述客户端发送用户验证请求;The cloud computing-based real-time off-screen rendering method of claim 1 , before receiving the cloud rendering service request sent by the client, receiving the client to send a user verification request;解析所述用户验证请求中包含的用户身份信息,并验证用户身份信息是否与预先绑定的用户身份信息一致;Parsing user identity information included in the user authentication request, and verifying that the user identity information is consistent with the pre-bound user identity information;若一致,则返回识别信息至所述客户端,并建立与所述客户端的心跳连接,否则,不返回识别信息至所述客户端。If they are consistent, the identification information is returned to the client, and a heartbeat connection with the client is established. Otherwise, the identification information is not returned to the client.
- 如权利要求6所述的基于云计算的实时离屏渲染方法,其特征在于,返回所述识别信息至所述客户端后,若接收到所述客户端发送的心跳包,则判定所述心跳连接建立成功,将用户加入至用户在线列表中;若未接收到所述客户端发送的心跳包,则判定所述心跳连接建立失败,用户离线;The cloud computing-based real-time off-screen rendering method according to claim 6, wherein after returning the identification information to the client, if the heartbeat packet sent by the client is received, determining the heartbeat If the connection is successfully established, the user is added to the user online list; if the heartbeat packet sent by the client is not received, it is determined that the heartbeat connection establishment fails, and the user is offline;并且,在所述心跳连接建立成功后,若接收到所述客户端发送的离线请求,则断开所述心跳连接,将用户从所述用户在线列表中移除,并释放已创建的所述直连链路和已启用的渲染资源。And after the heartbeat connection is successfully established, if the offline request sent by the client is received, the heartbeat connection is disconnected, the user is removed from the online list of the user, and the created Direct link and enabled rendering resources.
- 如权利要求7所述的基于云计算的实时离屏渲染方法,其特征在于,建立与所述客户端的心跳连接后,接收所述客户端按一定频率发送的心跳包,以监测用户的登录状态,并且每接收一个所述心跳包后,立即从零开始计时;The cloud computing-based real-time off-screen rendering method according to claim 7, wherein after the heartbeat connection with the client is established, the heartbeat packet sent by the client according to a certain frequency is received to monitor the login status of the user. And every time after receiving one of the heartbeat packets, immediately start timing from zero;若计时时间大于或等于所述掉线阈值时间,将用户从所述用户在线列表中移除,释放已创建的所述直连链路和已启用的渲染资源。If the timing time is greater than or equal to the drop threshold time, the user is removed from the online list of users, and the created direct link and the enabled rendering resource are released.
- 如权利要求7所述的基于云计算的实时离屏渲染方法,其特征在于,在所述客户端在线高峰期,提前开启一定数量的渲染资源,而在所述客户端在线 低谷期,关闭一定数量的渲染资源。The cloud computing-based real-time off-screen rendering method according to claim 7, wherein during the online peak period of the client, a certain number of rendering resources are opened in advance, and the client is online. At the low end, close a certain amount of rendering resources.
- 一种基于云计算的实时离屏渲染装置,其特征在于,包括:A real-time off-screen rendering device based on cloud computing, comprising:通信中转单元,用于接收客户端发送的云渲染服务请求;a communication relay unit, configured to receive a cloud rendering service request sent by the client;渲染资源单元,用于提供渲染资源进行渲染服务;a rendering resource unit for providing a rendering resource for rendering services;资源管理单元,用于管理和启用所述渲染资源;a resource management unit, configured to manage and enable the rendering resource;业务调度单元,用于创建所述渲染资源与所述客户端的直连链路。a service scheduling unit, configured to create a direct link between the rendering resource and the client.
- 如权利要求10所述的基于云计算的实时离屏渲染装置,其特征在于,所述资源管理单元包括:The cloud computing-based real-time off-screen rendering apparatus according to claim 10, wherein the resource management unit comprises:渲染资源列表子单元,用于保存所述渲染资源单元中各个渲染资源的地址,并按一定频率对各个渲染资源的工作状态进行统计,而且根据统计结果,建立渲染资源列表;a rendering resource list sub-unit, configured to save an address of each rendering resource in the rendering resource unit, and perform statistics on the working state of each rendering resource according to a certain frequency, and establish a rendering resource list according to the statistical result;渲染资源启用子单元,用于查询所述渲染资源列表中是否有可用的渲染资源,并在有可用的渲染资源时,启用其中最优的渲染资源,否则,返回无可用资源信息至所述客户端;a rendering resource enabling subunit, configured to query whether there is a rendering resource available in the rendering resource list, and enable an optimal rendering resource when the rendering resource is available; otherwise, return no available resource information to the client end;渲染资源地址发送子单元,用于将所述渲染资源启用子单元启用的渲染资源的地址发送至所述业务调度单元,以供所述业务调度单元创建所述直连链路时使用。And a rendering resource address sending subunit, configured to send an address of the rendering resource enabled sub-unit enabled rendering resource to the service scheduling unit, to be used by the service scheduling unit to create the direct link.
- 如权利要求11所述的基于云计算的实时离屏渲染装置,其特征在于,所述业务调度单元包括:The cloud computing-based real-time off-screen rendering apparatus according to claim 11, wherein the service scheduling unit comprises:通信链路管理子单元,用于给所述客户端分配通信端口,并在接收所述渲染资源地址发送子单元发送的渲染资源的地址后,将所述渲染资源的地址与所述客户端的通信端口绑定,以创建所述渲染资源与所述客户端的所述直连链路。a communication link management subunit, configured to allocate a communication port to the client, and after receiving the address of the rendering resource sent by the rendering resource address sending subunit, communicate the address of the rendering resource with the client Port binding to create the direct link of the rendering resource to the client.
- 如权利要求12所述的基于云计算的实时离屏渲染装置,其特征在于, 所述渲染资源包括:The cloud computing-based real-time off-screen rendering apparatus according to claim 12, wherein The rendering resources include:资源数据下载子单元,用于根据所述云渲染服务请求中描述的渲染实体,请求下载所述渲染实体的资源数据,并执行所述资源数据的下载;a resource data downloading subunit, configured to download resource data of the rendering entity according to the rendering entity described in the cloud rendering service request, and perform downloading of the resource data;渲染执行子单元,用于根据所述云渲染请求中描述的渲染内容,对所述资源数据进行实时渲染;And a rendering execution subunit, configured to perform real-time rendering on the resource data according to the rendering content described in the cloud rendering request;帧缓存子单元,用于缓存所述渲染执行子单元实时产生的渲染结果;a frame buffer subunit, configured to cache a rendering result generated by the rendering execution subunit in real time;压缩编码子单元,用于实时获取所述帧缓冲子单元中的渲染结果,并对所述渲染结果压缩编码;a compression coding subunit, configured to acquire a rendering result in the frame buffer subunit in real time, and compress and encode the rendering result;渲染结果发送子单元,用于实时将经过所述压缩编码子单元处理后的渲染结果,通过所述直连链路发送至所述客户端,并根据所述直连链路的通信状况和所述客户端的操作,实时调整所述渲染结果的发送频率。a rendering result sending subunit, configured to send, in real time, a rendering result processed by the compression encoding subunit to the client through the direct link, and according to the communication status and location of the direct link The operation of the client adjusts the transmission frequency of the rendering result in real time.
- 如权利要求13所述的基于云计算的实时离屏渲染装置,其特征在于,所述装置还包括:The device of claim 13 further comprising:存储单元,用于预先存储用户的渲染实体资源数据;a storage unit, configured to pre-store the rendering entity resource data of the user;数据库管理单元,用于管理用户的渲染实体资源数据,并在所述渲染资源请求下载资源数据时,发送所述资源数据在所述存储单元中的存放地址至所述渲染资源,以供所述渲染资源下载所述资源数据。a database management unit, configured to manage rendering entity resource data of the user, and when the rendering resource requests to download resource data, send a storage address of the resource data in the storage unit to the rendering resource, where The rendering resource downloads the resource data.
- 如权利要求14所述的基于云计算的实时离屏渲染装置,其特征在于,所述装置包括用户管理单元,并且,The cloud computing-based real-time off-screen rendering apparatus according to claim 14, wherein the apparatus comprises a user management unit, and所述通信中转单元,还用于接收所述客户端发送的用户验证请求和离线请求;The communication relay unit is further configured to receive a user verification request and an offline request sent by the client;所述数据库管理单元,还用于管理用户的身份信息,以及存储用户预先绑定的用户身份信息; The database management unit is further configured to manage identity information of the user, and store user identity information pre-bound by the user;所述业务调度单元,还用于将所述用户验证请求和所述离线请求转发至所述用户管理单元。The service scheduling unit is further configured to forward the user verification request and the offline request to the user management unit.
- 如权利要求15所述的基于云计算的实时离屏渲染装置,其特征在于,所述用户管理单元包括:The cloud computing-based real-time off-screen rendering apparatus according to claim 15, wherein the user management unit comprises:身份信息验证子单元,用于解析所述用户验证请求中包含的用户身份信息,并将所述用户身份信息发送至所述数据库管理单元进行比对,验证所述用户身份信息是否与预先绑定的用户身份信息一致;An identity information verification subunit, configured to parse user identity information included in the user authentication request, and send the user identity information to the database management unit for comparison, and verify whether the user identity information is pre-bound User identity information is consistent;心跳连接子单元,用于根据所述用户身份信息是否与预先绑定的用户身份信息一致,返回识别信息至所述客户端,并建立与所述客户端的心跳连接;并在返回所述识别信息至所述客户端后,接收所述客户端发送的心跳包,若接收到所述心跳包,则判定所述心跳连接建立成功,若未接收到所述心跳包,则判定所述心跳连接失败,用户离线;以及在所述心跳连接建立成功后,接收到所述客户端发送的所述离线请求时,断开所述心跳连接;a heartbeat connection subunit, configured to return identification information to the client according to whether the user identity information is consistent with pre-bound user identity information, and establish a heartbeat connection with the client; and return the identification information After receiving the heartbeat packet sent by the client, if the heartbeat packet is received, determining that the heartbeat connection is successfully established, and if the heartbeat packet is not received, determining that the heartbeat connection fails The user is offline; and after the heartbeat connection is successfully established, the heartbeat connection is disconnected when the offline request sent by the client is received;用户在线列表管理子单元,用于建立用户在线列表,并在所述心跳连接建立成功时,将用户加入至所述用户在线列表;并在接收到所述客户端发送的所述离线请求时,将用户从所述用户在线列表中移除,释放已创建的所述直连链路和已启用的渲染资源。a user online list management sub-unit, configured to establish a user online list, and when the heartbeat connection is successfully established, add the user to the online list of the user; and when receiving the offline request sent by the client, Removing the user from the online list of users releases the created direct link and enabled rendering resources.
- 如权利要求16所述的基于云计算的实时离屏渲染装置,其特征在于,所述心跳连接子单元,还用于在接收一个所述心跳包后,从零开始计时,并在计时时间大于所述掉线阈值时间时,将用户掉线信息发送至所述用户在线列表管理子单元,使所述用户在线列表管理子单元将所述用户从所述用户在线列表中移除,释放已创建的所述直连链路和已启用的渲染资源。The cloud computing-based real-time off-screen rendering apparatus according to claim 16, wherein the heartbeat connection sub-unit is further configured to start timing from zero after receiving one of the heartbeat packets, and the timing is greater than Sending the user drop information to the online list management subunit of the user when the line is dropped, so that the user online list management subunit removes the user from the online list of the user, and the release has been created. The direct link and the enabled rendering resources.
- 如权利要求15所述的基于云计算的实时离屏渲染装置,其特征在于,所述装置还包括:The device of claim 15 further comprising:智能管理单元,用于在用户在线高峰期,提前开启一定数量的渲染资源, 而在用户在线低谷期,关闭一定数量的渲染资源。An intelligent management unit for opening a certain amount of rendering resources in advance during a user's online peak period. In the user's online trough, a certain amount of rendering resources are turned off.
- 一种基于云计算的实时离屏渲染系统,其特征在于,包括客户端、公网和若干用户资源池,所述用户资源池分别绑定有唯一的公网IP,所述客户端通过链接至所述公网IP,接入所述用户资源池;A real-time off-screen rendering system based on a cloud computing system, comprising: a client, a public network, and a plurality of user resource pools, wherein the user resource pools are respectively bound with a unique public network IP, and the client is linked to The public network IP accesses the user resource pool;所述用户资源池包括路由器、渲染资源服务器、资源管理服务器和业务调度服务器;其中,The user resource pool includes a router, a rendering resource server, a resource management server, and a service scheduling server;所述路由器,用于接收所述客户端发送云渲染服务请求,并将所述云渲染服务请求转发至所述业务调度服务器;The router is configured to receive, by the client, a cloud rendering service request, and forward the cloud rendering service request to the service scheduling server;所述业务调度服务器,用于创建所述渲染资源与所述客户端的直连链路,并将所述云渲染服务请求转发至所述渲染资源服务器和所述资源管理服务器;The service scheduling server is configured to create a direct link between the rendering resource and the client, and forward the cloud rendering service request to the rendering resource server and the resource management server;所述渲染资源服务器,用于提供渲染资源进行渲染服务;The rendering resource server is configured to provide a rendering resource for rendering services;所述资源管理服务器,用于管理和启用所述渲染资源。The resource management server is configured to manage and enable the rendering resource.
- 如权利要求19所述的基于云计算的实时离屏渲染系统,其特征在于,所述资源管理服务器保存所述渲染资源服务器中各个渲染资源的地址,并按一定频率对各个渲染资源的工作状态进行统计,而且根据统计结果,建立渲染资源列表;The cloud computing-based real-time off-screen rendering system according to claim 19, wherein the resource management server saves an address of each rendering resource in the rendering resource server, and works on each rendering resource according to a certain frequency. Perform statistics, and based on the statistical results, create a rendering resource list;所述资源管理服务器接收所述业务调度服务器转发的所述云渲染服务请求,查询所述渲染资源列表中是否有可用的渲染资源,若有,则启用其中最优的渲染资源,否则返回无可用资源信息至所述客户端;Receiving, by the resource management server, the cloud rendering service request forwarded by the service scheduling server, querying whether the rendering resource is available in the rendering resource list, and if yes, enabling the optimal rendering resource, otherwise returning no available Resource information to the client;所述资源管理服务器启用渲染资源,并且将所述渲染资源的地址发送至所述业务调度服务器,以供所述业务调度服务器创建所述直连链路时使用。The resource management server enables a rendering resource and sends an address of the rendering resource to the service scheduling server for use by the service scheduling server to create the direct link.
- 如权利要求20所述的基于云计算的实时离屏渲染系统,其特征在于,所述业务调度服务器接收所述资源管理服务器发送的地址,并分配给所述客户端一个通信端口,将所述渲染资源的地址与所述客户端的通信端口绑定,以创 建所述渲染资源与所述客户端的所述直连链路。The cloud computing-based real-time off-screen rendering system according to claim 20, wherein the service scheduling server receives an address sent by the resource management server and allocates to the client a communication port, The address of the rendering resource is bound to the communication port of the client to create And constructing the rendering resource with the direct link of the client.
- 如权利要求21所述的基于云计算的实时离屏渲染系统,其特征在于,所述渲染资源根据所述云渲染服务请求中描述的渲染实体,下载所述渲染实体的资源数据;并根据所述云渲染请求中描述的渲染内容,对下载的所述资源数据进行实时渲染,在帧缓冲中实时产生渲染结果;The cloud computing-based real-time off-screen rendering system according to claim 21, wherein the rendering resource downloads resource data of the rendering entity according to a rendering entity described in the cloud rendering service request; Deriving the rendering content described in the cloud rendering request, real-time rendering the downloaded resource data, and generating a rendering result in a frame buffer in real time;所述渲染资源对所述帧缓冲中的渲染结果进行压缩编码;将压缩编码后的渲染结果,通过所述直连链路发送至所述客户端,并根据所述直连链路的通信状况和所述客户端的操作,实时调整所述渲染结果的发送频率。The rendering resource performs compression encoding on the rendering result in the frame buffer, and sends the compression-encoded rendering result to the client through the direct link, and according to the communication status of the direct link And the operation of the client, adjusting the sending frequency of the rendering result in real time.
- 如权利要求22所述的基于云计算的实时离屏渲染系统,其特征在于,所述系统包括数据库服务器和存储服务器;所述用户资源池共用所述数据库服务器和所述存储服务器;其中,The cloud computing-based real-time off-screen rendering system of claim 22, wherein the system comprises a database server and a storage server; wherein the user resource pool shares the database server and the storage server;所述存储服务器,用于预先存储用户的渲染实体资源数据;The storage server is configured to pre-store the rendering entity resource data of the user;所述数据库管理服务器,用于管理用户的渲染实体资源数据,并在所述渲染资源请求下载资源数据时,将所述资源数据在所述存储服务器中的存放地址发送至所述渲染资源,以供所述渲染资源下载所述资源数据。The database management server is configured to manage the rendering entity resource data of the user, and send the storage address of the resource data in the storage server to the rendering resource when the rendering resource requests to download the resource data, The resource data is downloaded for the rendering resource.
- 如权利要求22所述的基于云计算的实时离屏渲染系统,其特征在于,所述系统包括:用户管理服务器,并且,The cloud computing-based real-time off-screen rendering system according to claim 22, wherein the system comprises: a user management server, and所述路由器,还用于接收所述客户端发送的用户验证请求;The router is further configured to receive a user verification request sent by the client;所述数据库管理服务器,还用于管理用户的身份信息,以及存储用户预先绑定的用户身份信息;The database management server is further configured to manage identity information of the user, and store user identity information pre-bound by the user;所述业务调度服务器,还用于将所述用户验证请求转发至所述用户管理服务器。The service scheduling server is further configured to forward the user verification request to the user management server.
- 如权利要求24所述的基于云计算的实时离屏渲染系统,其特征在于,所述用户管理服务器接收所述业务调度服务器转发的用户验证请求,并解析所 述用户验证请求中包含的用户身份信息,将所述用户身份信息发送至所述数据库管理单元进行比对,验证所述用户身份信息是否与预先绑定的用户身份信息一致;The cloud computing-based real-time off-screen rendering system according to claim 24, wherein the user management server receives a user authentication request forwarded by the service scheduling server, and parses the The user identity information included in the user verification request is sent to the database management unit for comparison, and the user identity information is verified to be consistent with the pre-bound user identity information;所述用户管理服务器根据所述用户身份信息是否与预先绑定的用户身份信息一致,返回识别信息至所述客户端,使所述客户端建立与所述用户管理服务器的心跳连接;The user management server returns the identification information to the client according to whether the user identity information is consistent with the pre-bound user identity information, so that the client establishes a heartbeat connection with the user management server;在返回所述识别信息至所述客户端后,所述用户管理服务器接收到所述客户端发送的心跳包,则判定所述心跳连接建立成功,并将用户加入至用户在线列表中;所述用户管理服务器未接收到所述心跳连接,则判定所述心跳连接失败,用户离线;After returning the identification information to the client, the user management server receives the heartbeat packet sent by the client, determines that the heartbeat connection is successfully established, and adds the user to the online list of users; If the user management server does not receive the heartbeat connection, it is determined that the heartbeat connection fails, and the user is offline;在所述心跳连接建立成功后,所述用户管理服务器接收到所述客户端发送的所述离线请求,则断开所述心跳连接,将用户从所述用户在线列表中移除,并释放已创建的所述直连链路和停用已启用的渲染资源。After the heartbeat connection is successfully established, the user management server receives the offline request sent by the client, disconnects the heartbeat connection, removes the user from the online list of the user, and releases the The direct link is created and the enabled rendering resources are deactivated.
- 如权利要求25所述的基于云计算的实时离屏渲染系统,其特征在于,所述用户管理服务器接收一个所述心跳包后,从零开始计时;The cloud computing-based real-time off-screen rendering system according to claim 25, wherein the user management server receives a heartbeat packet and starts timing from zero;若所述计时时间大于所述掉线阈值时间,所述用户管理服务器将所述用户从所述用户在线列表中移除,并释放已创建的所述直连链路和停用已启用的渲染资源。If the timing time is greater than the drop threshold time, the user management server removes the user from the online list of users, and releases the created direct link and disables enabled rendering. Resources.
- 如权利要求24所述的基于云计算的实时离屏渲染系统,其特征在于,所述系统包括:The cloud computing-based real-time off-screen rendering system of claim 24, wherein the system comprises:智能管理服务器,用于在用户在线高峰期,提前开启一定数量的渲染资源,而在用户在线低谷期,关闭一定数量的渲染资源。 The intelligent management server is used to open a certain number of rendering resources in advance during the user's online peak period, and close a certain amount of rendering resources during the user's online trough.
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