WO2014119317A1 - Server, communication system, control method for communication system, and program - Google Patents

Server, communication system, control method for communication system, and program Download PDF

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Publication number
WO2014119317A1
WO2014119317A1 PCT/JP2014/000485 JP2014000485W WO2014119317A1 WO 2014119317 A1 WO2014119317 A1 WO 2014119317A1 JP 2014000485 W JP2014000485 W JP 2014000485W WO 2014119317 A1 WO2014119317 A1 WO 2014119317A1
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WO
WIPO (PCT)
Prior art keywords
item
lottery means
items
server
communication terminal
Prior art date
Application number
PCT/JP2014/000485
Other languages
French (fr)
Japanese (ja)
Inventor
内田 久美子
Original Assignee
グリー株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by グリー株式会社 filed Critical グリー株式会社
Priority to JP2014559587A priority Critical patent/JP6159742B2/en
Publication of WO2014119317A1 publication Critical patent/WO2014119317A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a server for providing a game, a communication system, a communication system control method, and a program.
  • the user's deck is composed of a plurality of battle cards or the like stored for each user, and based on the total value of the attack power and defense power of the deck, winning or losing is achieved among a plurality of users.
  • a competitive game server that competes (for example, Patent Document 1).
  • Patent Document 1 when a user acquires a battle card, the user acquires the battle card by purchasing the battle card or acquiring the battle card by winning the battle against the opponent.
  • the object of the present invention made in view of the above problems is to increase the method for acquiring a battle card and the like, to improve the predictability of acquisition of a card with a high rare value and the like, and to improve the interest in the game.
  • the present invention provides a server, a communication system, a communication system control method, and a program.
  • a server provides: A first lottery means capable of providing a user with some items among a plurality of types of items having different rarity values by lottery; A plurality of types of items having different rarity values can be provided by lottery to a user who has provided a predetermined number or more of items by the first lottery means, and is rarer than items that can be provided by the first lottery means. And a second lottery means that is highly likely to provide a high-value item.
  • the server according to the present invention is
  • the second lottery means can provide a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the first lottery means within a first predetermined period. It is characterized by.
  • the server according to the present invention is The second lottery means can provide a user with a plurality of types of items having different scarcity values by lottery for a certain period of time.
  • the server according to the present invention is
  • the second lottery means can provide a plurality of types of items with different rarity values by lottery for a user whose number of items provided by the second lottery means exceeds a predetermined value within a second predetermined period. It is characterized by.
  • the communication system includes: A communication system comprising a server and a communication terminal, wherein the server provides an item to the communication terminal in response to a request from the communication terminal, The communication terminal transmits an item acquisition request to the server, The server The first lottery means draws some items out of a plurality of types of items with different rarity values and provides them to the communication terminal; When the user of the communication terminal has been provided with an item more than a predetermined number of times by the first lottery means, the second lottery means draws some items among a plurality of types of items having different rarity values. Provided to the communication terminal, The second lottery means is more likely to provide an item having a higher rarity value than an item that can be provided by the first lottery means.
  • the communication system includes:
  • the second lottery means can provide a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the first lottery means within a first predetermined period. It is characterized by.
  • the communication system includes:
  • the second lottery means can provide a user with a plurality of types of items having different scarcity values by lottery for a certain period of time.
  • the communication system includes:
  • the second lottery means can provide a plurality of types of items with different rarity values by lottery for a user whose number of items provided by the second lottery means exceeds a predetermined value within a second predetermined period. It is characterized by.
  • a control method for a communication system includes: A control method of a communication system comprising a server and a communication terminal, wherein the server provides an item to the communication terminal in response to a request from the communication terminal, The communication terminal transmitting an item acquisition request to the server;
  • the server is Lottery by a first lottery means and providing a part of a plurality of items with different rare values to the communication terminal; and
  • the second lottery means draws some items among a plurality of types of items having different rarity values.
  • the second lottery means is more likely to provide an item having a higher rarity value than an item that can be provided by the first lottery means.
  • a control method for a communication system includes:
  • the second lottery means can provide a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the first lottery means within a first predetermined period. It is characterized by.
  • a control method for a communication system includes:
  • the second lottery means can provide a user with a plurality of types of items having different scarcity values by lottery for a certain period of time.
  • a control method for a communication system includes:
  • the second lottery means can provide a plurality of types of items with different rarity values by lottery for a user whose number of items provided by the second lottery means exceeds a predetermined value within a second predetermined period. It is characterized by.
  • the program according to the present invention is In a computer comprising a server and a communication terminal, the computer functioning as a communication terminal in a communication system in which the server provides an item to the communication terminal in response to a request from the communication terminal, Sending an item acquisition request to the server; Receiving the provision of a part of the items selected by the first lottery means of the server from among a plurality of types of items with different rarity values; The second lottery means of the server provides a part of the items selected from a plurality of types having different rarity values to a user who provides the predetermined number of items or more by the first lottery means.
  • the communication system According to the server, the communication system, the communication system control method, and the program of the present invention, it is possible to increase the variation of the acquisition method of the battle card and the like, to improve the acquisition predictability of the card having a high rare value, etc. Can be improved.
  • Embodiment 1 is a block diagram of a communication system according to Embodiment 1 of the present invention. It is an example of the item data which concerns on Embodiment 1 of this invention. It is an example of the item provision information data which concerns on Embodiment 1 of this invention. It is an example of the item acquisition request screen which concerns on Embodiment 1 of this invention. It is a flowchart which shows operation
  • FIG. 1 is a block diagram of a communication system according to Embodiment 1 of the present invention.
  • the communication system according to Embodiment 1 of the present invention includes a server 1 (game server 1) and a communication terminal 2.
  • the server 1 includes a communication unit 10, a storage unit 11, and a control unit 12.
  • the communication unit 10 communicates with the communication terminal 2 by at least one of wireless or wired.
  • the storage unit 11 stores information related to items and item types to be provided to the communication terminal 2.
  • Items are various items used in the game, such as battle cards, characters, weapons, equipment, ornaments, plants, food, etc. that make up the user's deck.
  • Good is a numerical value indicating the scarce value of the item, a numerical value indicating the category of the item, or the like.
  • an item kind is demonstrated as what is a numerical value showing the scarce value of an item, it is not restricted to this.
  • the storage unit 11 stores item data 111 and item provision information data 112.
  • Item data 111 stores data such as images related to items provided to the user in association with item identification information.
  • Item identification information is an identifier for uniquely identifying an item in this system.
  • FIG. 2 shows an example of item data 111.
  • the item data includes item identification information “ITM001”, item name “item A”, item image “item A image”, attack power “1000”, defense power “500”, item type “3”. ", Including the item group” A group ". Attack power and defense power are parameters related to the strength of an item.
  • the image data may be in any image format such as JPEG, GIF, or PNG.
  • the item group is composed of a plurality of items, and the control unit 12 determines the range of the lottery target when determining one item to be provided by lottery.
  • the item included in the B group has a rare value higher than the item included in the A group.
  • the item provision information data 112 stores the number of times the server 1 has provided an item to the communication terminal 2 and information related to the provided item for each user identification information. Specifically, the item provision information data 112 stores user identification information, the number of item provisions, and provisioned item identification information in association with each other.
  • the user identification information is an identifier for uniquely identifying a user in this system.
  • the item provision count is the number of times the server 1 has provided an item to the communication terminal 2 related to each user identification information.
  • the provided item identification information is item identification information related to an item provided by the server 1 to the communication terminal 2 related to each user identification information.
  • FIG. 3 shows an example of the item provision information data 112. As illustrated in FIG. 3, the item provision information data 112 includes, for example, user identification information “UID001”, item provision count “50 times”, provision item identification information “ITM002”, and “ITM004”.
  • the control unit 12 performs various controls related to the server 1. For example, the control unit 12 receives a request for an item acquisition screen (hereinafter referred to as an item acquisition screen request) from the communication terminal 2.
  • the item acquisition screen is a user interface for the communication terminal 2 to transmit an item acquisition request to the server 1.
  • the control unit 12 transmits data related to the item acquisition screen to the communication terminal 2 via the communication unit 10.
  • the item acquisition screen request preferably includes user identification information of the communication terminal 2.
  • the control unit 12 when receiving an item acquisition request from the communication terminal 2, the control unit 12 lotteries items to be provided and provides the items. Specifically, the control unit 12 includes first lottery means 121 and second lottery means 122. In response to the item acquisition request from the communication terminal 2, the control unit 12 uses the first lottery unit 121 or the second lottery unit 122 to lottery the items to be provided.
  • the item acquisition request includes a first item acquisition request and a second item acquisition request.
  • the control unit 12 refers to the item data 111 and the item provision information data 112 in the storage unit 11 by the first lottery unit 121, and the item group Selects items to be provided to the communication terminal 2 from items that have not been provided in the A group.
  • the control unit 12 provides the item to the communication terminal 2.
  • the first lottery means 121 transmits an item image corresponding to the item identification information related to the provided item to the communication terminal 2 via the communication unit 10 based on the item data 111.
  • the control unit 12 adds 1 to the item provision count of the item provision information data 112 every time an item is provided to the communication terminal 2. Further, when the item is provided to the communication terminal 2, the control unit 12 records the item identification information related to the item in the item provision information data 112 as the provided item identification information.
  • the control unit 12 refers to the item data 111 and the item provision information data 112 by the second lottery means 122, and the item groups are the A group and the B group.
  • the items to be offered are selected from among the items that have not been provided.
  • the second lottery means 122 provides the item to the communication terminal 2. Specifically, the second lottery means 122 transmits an item image corresponding to item identification information related to the provided item to the communication terminal 2 via the communication unit 10 based on the item data 111.
  • the control unit 12 can transmit the second item acquisition request by the communication terminal 2 on the item acquisition screen. To control. Specifically, when the control unit 12 receives an item acquisition screen request from the communication terminal 2, the control unit 12 uses the user identification information included in the item acquisition screen request and the item provision information data 112 to determine the user of the communication terminal 2. Acquires the number of item provisions related to the identification information. The control unit 12 determines whether the item provision count is equal to or greater than a predetermined count.
  • control part 12 determines with the item provision frequency
  • the second item acquisition request can be transmitted (the transmission of the second item acquisition request is unlocked).
  • the control unit 12 determines that the item provision count is less than the predetermined value, the control unit 12 disables transmission of the second item acquisition request on the item acquisition screen (locks transmission of the second item acquisition request). ).
  • the method of extraction by the first lottery means 121 and the second lottery means 122 may be random, or a lottery based on a predetermined algorithm may be performed.
  • the control unit 12 uses the first lottery means 121 to provide the user with some items of a plurality of types of items having different rarity values from a predetermined item group (A group).
  • the control unit 12 uses the second lottery unit 122 to provide a rare value from a predetermined item group (group A and group B) to a user who has provided the item by the first lottery unit 121 a predetermined number of times or more. Offer different types of items. Since the second lottery means lottery items to be provided from the items included in the A group and the B group, there is a high possibility that an item having a rarity value is higher than an item that can be provided by the first lottery means.
  • FIG. 4A and 4B show examples of item acquisition screens.
  • FIG. 4A shows an example of an item acquisition screen when transmission of the second item acquisition request is locked.
  • the item acquisition screen includes a button 401a for transmitting the first item acquisition request and a button 402a for transmitting the second item acquisition request.
  • the fact that the transmission of the second item acquisition request is locked is displayed as “(locked)” on the button 402a.
  • FIG. 4B shows an example of an item acquisition screen when the transmission lock of the second item acquisition request is released. As shown in FIG. 4B, for example, “turn gacha” is displayed on the button 402b, indicating that the second item acquisition request can be transmitted.
  • the item acquisition screen includes remaining number information 403 for each item type related to items included in the A group.
  • the item acquisition screen includes remaining number information 404 for each item type related to items included in the A group and the B group.
  • the control unit 12 of the server 1 calculates the remaining number of items that can be provided to the user in each item group based on the provided item identification information of the item data 111 and the item providing information data 112, and the remaining number information 403 and the remaining number Information 404 is generated.
  • items 1 to 4 of item data 111 are displayed as N (normal), UN (upper normal), R (rare), and SR (super rare), respectively.
  • the remaining number of each item type is 35, 23, 12, 5 respectively.
  • the user can recognize the item types related to items that may be provided in each of the first item acquisition request and the second item acquisition request.
  • the item acquisition screen includes the remaining number information 403 for each item type, the present invention is not limited to this.
  • information on the number of items acquired for each item type may be displayed on the item acquisition screen.
  • the total number of items included in the entire A group and the total number of items included in the entire B group may be displayed on the item acquisition screen.
  • the display of information for each item type may be varied according to the rare degree.
  • the rarity of an item included in each group is greater than or equal to a predetermined value
  • the name of the character drawn on the image or the item may be described as information for each item type.
  • only the remaining number or the acquired number may be displayed as information for each item type.
  • the item acquisition screen includes time limit information 405 related to the item acquisition request.
  • the time limit is “December 31, 2013”.
  • the communication terminal 2 can transmit the first item acquisition request and the second item acquisition request until the time limit, and the server 1 receives the item acquisition request until the time limit and provides the item.
  • the item acquisition screen includes in-game currency information 406 related to the first item acquisition request.
  • the currency in the game is called a ribbon, and the number of ribbons is added when a predetermined event in the game is cleared.
  • the first item acquisition request can send a predetermined number of ribbons in consideration.
  • the item acquisition screen includes lock release information 407 related to the number of times the item is provided until the lock is released. For example, in FIG. 4, “unlocked after 10 turns” is displayed as the unlock information 407.
  • the unlock information 407 allows the user to recognize the number of first item acquisition requests necessary for transmitting the second item acquisition request.
  • the communication terminal 2 includes a communication unit 20, a display unit 21, an operation unit 22, and a control unit 23.
  • the communication unit 20 communicates with the server 1 by at least one of wireless or wired. Specifically, the communication unit 20 transmits an item acquisition screen request to the server 1 based on the operation of the operation unit 22 by the user. Further, the communication unit 20 receives data of the item acquisition screen for the request from the server 1. Further, the communication unit 20 transmits a first item acquisition request or a second item acquisition request to the server 1 based on the operation of the operation unit 22 by the user. Further, the communication unit 20 receives provision of an item for the first item acquisition request or the second item acquisition request from the server 1.
  • the display unit 21 is configured by a liquid crystal display, an organic EL display, or the like, and performs display output related to a game provided by the server 1. For example, the display unit 21 displays an item image relating to an item provided from the server 1. The display unit 21 displays an item acquisition screen.
  • the operation unit 22 includes buttons, a touch panel, and the like, and receives an input signal from a user in the game. Then, the operation unit 22 sends an input signal received from the user to the control unit 23.
  • the control unit 23 performs various controls related to the communication terminal 2. For example, the control unit 23 transmits an item acquisition screen request, a first item acquisition request, or a second item acquisition request to the server 1 via the communication unit 20 based on the operation of the operation unit 22 by the user.
  • control unit 23 of the communication terminal 2 transmits an item acquisition screen request to the server 1 via the communication unit 20 based on the operation of the operation unit 22 by the user (step S1).
  • the control unit 12 of the server 1 identifies the user of the communication terminal 2 based on the user identification information and the item provision information data 112 included in the item acquisition screen request. Acquires the number of items provided for information. And the control part 12 determines whether the item provision frequency is more than predetermined number (step S2). When it is determined that the number of item provisions is equal to or greater than a predetermined number (for example, 25 times or more) (Yes in step S2), the lock on transmission of the second item acquisition request is released on the item acquisition screen (step S3). And the control part 12 transmits the data which concern on the screen for item acquisition to the communication terminal 2 via the communication part 10 (step S5).
  • step S2 determines in step S2 that the number of items provided is less than the predetermined value (No in step S2), the transmission of the second item acquisition request is locked on the item acquisition screen (step S4). In step S5, data related to the item acquisition screen is transmitted to the communication terminal 2.
  • the display unit 21 of the communication terminal 2 displays the received item acquisition screen (step S6).
  • the control part 23 transmits a 1st item acquisition request or a 2nd item acquisition request to the server 1 via the communication part 20 based on operation of the operation part 22 by a user (step S7).
  • the control unit 12 of the server 1 determines whether the item acquisition request received from the communication terminal 2 is the first item acquisition request or the second item acquisition request (step S8).
  • the control part 12 refers to the item data 111 and the item provision information data 112 of the memory
  • step S8 when it is determined in step S8 that it is not the first item acquisition request (when it is determined that the request is the second item acquisition request) (No in step S8), the control unit 12 uses the second lottery means 122.
  • the control unit 12 uses the second lottery means 122.
  • an item to be provided from among the items that have not been provided from the A group and the B group is selected (step S10).
  • step S ⁇ b> 11 the control unit 12 provides the item to the communication terminal 2.
  • control unit 12 records the provided item in the item provision information data 112 of the storage unit 11 as provided item identification information. Moreover, the control part 12 adds 1 to the item provision frequency of the item provision information data 112 of the memory
  • the control unit 12 of the server 1 includes the first lottery means 121 and the second lottery means 122, and the second lottery means 122 provides items by the first lottery means 121. Since a plurality of types of items with different rarity values can be provided by lottery to users whose number of times is greater than or equal to a predetermined number of times, variations in acquisition methods such as battle cards can be increased. In addition, since the second lottery means 122 is likely to provide an item having a higher rare value than the item that can be provided by the first lottery means, the acquisition predictability of cards having a high rare value is improved, and the interest in the game is increased. Can be improved.
  • the first item acquisition request can be preferably made free of charge once a day, and can be transmitted in the in-game currency after the second time.
  • the server 1 may be configured to be able to receive a reset request from the communication terminal 2 at an arbitrary timing.
  • the reset request is a request for resetting the item provision information data 112 as an outline.
  • the control unit 12 of the server 1 sets the item provision count corresponding to the user identification information of the communication terminal 2 to zero. Further, the control unit 12 deletes the provided item identification information. By doing in this way, for example, when there is no item in the A group to be drawn by the first item acquisition request, the information on the provided item of the A group is reset, and the game of the user who wants to enjoy the game for free Can maintain interest in.
  • the condition for unlocking the transmission of the second item acquisition request is that the number of items provided by the first lottery means 121 is not less than the predetermined number of times.
  • Arbitrary conditions can be set. For example, when the number of items provided by the first lottery means 121 is greater than or equal to a predetermined number within a first predetermined period (for example, 30 days), the control unit 12 of the server 1 uses the second lottery means 122 to select an item. It may be provided. Further, for example, when the provision of items by the first lottery means 121 continues for a predetermined number of days (for example, seven days), the control unit 12 of the server 1 may be able to provide the items by the second lottery means 122.
  • the control unit 12 of the server 1 may be able to provide the item by the second lottery means 122. In this way, the user's interest in the game can be improved.
  • control unit 12 of the server 1 may limit the period during which items can be provided by the second lottery means 122 to a certain period (for example, one day).
  • the second lottery means 122 draws items from the A group and the B group.
  • the present invention is not limited to this, and the second lottery means 122 may draw items only from the B group.
  • the 2nd lottery means 122 draws an item only from the B group containing the item with a rare value higher than the A group, the acquisition predictability of a card with a higher rare value or the like is improved, and the game You can improve your interest in.
  • the number of item groups is two, that is, the A group and the B group.
  • the control unit 12 of the server 1 further includes third lottery means.
  • the third lottery means draws items from the C group (and the A group and the B group).
  • the C group includes items having a rare value higher than that of the B group.
  • FIG. 6 is a block diagram showing a configuration of a communication system according to Embodiment 2 of the present invention.
  • the same components as those in the first embodiment are denoted by the same reference numerals and description thereof is omitted.
  • the communication system according to the second embodiment differs from the first embodiment in the information stored in the item provision information data 113 in the storage unit 11 of the server 1 as compared with the configuration according to the first embodiment.
  • the item provision information data 113 also stores the number of times an item has been provided by the second lottery means (hereinafter referred to as the second item provision number).
  • FIG. 7 shows an example of the item provision information data 113.
  • the item provision information data 113 includes, for example, user identification information “UID001”, item provision count “50 times”, second item provision count “10 times”, provided item identification information “ITM004”. Including.
  • the control unit 12 of the server 1 keeps the transmission of the second item acquisition request locked or unlocked based on the second item provision count. Specifically, in the second predetermined period (for example, 5 days), the control unit 12 determines that the server 1 has the server 1 when the number of items provided by the second lottery means 122 is equal to or greater than the predetermined number (for example, 5 times). The control unit 12 can provide items by the second lottery means 122.
  • step S1 the control unit 12 of the server 1 has the number of item provisions equal to or greater than a predetermined number, and the second item provision count within a second predetermined period is equal to or greater than the predetermined number. It is determined whether or not (step S21). If it is determined that the item provision count is equal to or greater than the predetermined count and the second item provision count is equal to or greater than the predetermined count within the second predetermined period (Yes in step S21), the process proceeds to step S3 and the second item acquisition request unlock. Otherwise (No in step S21), the process proceeds to step S4 to lock the second item acquisition request. Subsequent steps S5 to S11 perform the same operation as in the first embodiment.
  • the control unit 12 of the server 1 records the provided item in the item provision information data 113 of the storage unit 11 as provided item identification information. Further, when the first lottery means 121 provides the item by lottery, the control unit 12 adds 1 to the item provision count of the item provision information data 113 in the storage unit 11. Furthermore, when the item is provided by the second lottery means 122, the control unit 12 adds 1 to the second item provision count (step S22). Then, the process ends.
  • the server 1 controls the lock related to the transmission of the second item acquisition request according to the number of times the second item is provided. It is possible to increase the variation, improve the predictability of acquisition of a card having a high rare value, etc., and improve the interest in the game.
  • a computer in order to function as the server 1 or the communication terminal 2, a computer can be suitably used.
  • a computer can store a program describing processing contents for realizing each function of the server 1 or the communication terminal 2. It can be realized by storing the program in a storage unit of the computer and reading out and executing the program by a central processing unit (CPU) of the computer.
  • CPU central processing unit
  • the item data 111 and the item provision information data 112 are stored in the storage unit 11 of the server 1, and the control unit 12 functions as the first lottery unit 121 and the second lottery unit 122.
  • the present invention is not limited to this.
  • the item data 111, the item provision information data 112, the first lottery means 121, and the second lottery means 122 may be provided in any of the server 1 and the communication terminal 2.
  • the item data 111, the item provision information data 112, the first lottery means 121, and the second lottery means 122 are all servers. 1 may be provided only in the communication terminal 2 or may be provided only in the communication terminal 2.

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Abstract

 Provided are a server, a communication system, a control method for the communication system, and a program which can increase the variation of methods by which fighting cards or the like can be obtained, can increase the predictability with which cards having high scarcity value can be obtained, and can improve interest in a game. The present invention is characterized by being provided with: a first lottery means (121) that can provide by lottery, to users, some items from among a plurality of types of item having different scarcity values; and a second lottery means (122) that can provide by lottery, to users who has received at least a prescribed number of items from the first lottery means (121), a plurality of types of item having different scarcity values, and that has a higher probability of providing items having a higher scarcity value than items that can be provided by the first lottery means (121).

Description

サーバ、通信システム、通信システムの制御方法、及びプログラムServer, communication system, communication system control method, and program 関連出願へのクロスリファレンスCross-reference to related applications
 本出願は、日本国特許出願2013-17594号(2013年1月31日出願)の優先権を主張するものであり、当該出願の開示全体を、ここに参照のために取り込む。 This application claims the priority of Japanese Patent Application No. 2013-17594 (filed on January 31, 2013), the entire disclosure of which is incorporated herein by reference.
 本発明は、ゲームを提供するサーバ、通信システム、通信システムの制御方法、及びプログラムに関する。 The present invention relates to a server for providing a game, a communication system, a communication system control method, and a program.
 従来から、対戦ゲームサーバにおいて、ユーザ毎に記憶された複数枚の対戦カード等で該ユーザのデッキを構成し、当該デッキの攻撃力及び防御力の合計値に基づき、複数のユーザ間で勝敗を競う形式の対戦ゲームサーバがある(例えば特許文献1)。このような対戦ゲームサーバにおいては、ユーザは対戦カードを取得する場合、対戦カードを購入する、或いは対戦相手との対戦で勝利することにより入手する等の方法で取得していた。 Conventionally, in a battle game server, the user's deck is composed of a plurality of battle cards or the like stored for each user, and based on the total value of the attack power and defense power of the deck, winning or losing is achieved among a plurality of users. There is a competitive game server that competes (for example, Patent Document 1). In such a battle game server, when a user acquires a battle card, the user acquires the battle card by purchasing the battle card or acquiring the battle card by winning the battle against the opponent.
特開2008-220984号公報JP 2008-220984 A
 しかしながら、従来の対戦ゲームサーバでは、対戦カード等の取得方法が限定的であり、ゲームに対するユーザの興味を低下させてしまうことがあった。特に希少価値の高い対戦カード等は取得するのが困難であるため、取得の可能性が全く無いという印象をユーザに与えてしまい、ゲームに対する興味を著しく低下させてしまうことがあった。 However, in conventional battle game servers, there are limited methods for acquiring battle cards and the like, which may reduce the user's interest in the game. In particular, since it is difficult to acquire a battle card or the like having a high rare value, an impression that there is no possibility of acquisition is given to the user, and the interest in the game may be significantly reduced.
 従って、上記のような問題点に鑑みてなされた本発明の目的は、対戦カード等の取得方法のバリエーションを増やし、また希少価値等の高いカード等の取得予見性を高め、ゲームに対する興味を向上させることができるサーバ、通信システム、通信システムの制御方法、及びプログラムを提供することにある。 Accordingly, the object of the present invention made in view of the above problems is to increase the method for acquiring a battle card and the like, to improve the predictability of acquisition of a card with a high rare value and the like, and to improve the interest in the game. The present invention provides a server, a communication system, a communication system control method, and a program.
 上記課題を解決するために本発明に係るサーバは、
 抽選により、希少価値の異なる複数種類のアイテムのうちの一部のアイテムをユーザに提供可能な第1の抽選手段と、
 前記第1の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であって、前記第1の抽選手段で提供可能なアイテムより希少価値の高いアイテムを提供する可能性が高い第2の抽選手段と、を備えることを特徴とする。
In order to solve the above problems, a server according to the present invention provides:
A first lottery means capable of providing a user with some items among a plurality of types of items having different rarity values by lottery;
A plurality of types of items having different rarity values can be provided by lottery to a user who has provided a predetermined number or more of items by the first lottery means, and is rarer than items that can be provided by the first lottery means. And a second lottery means that is highly likely to provide a high-value item.
 また、本発明に係るサーバは、
 前記第2の抽選手段は、第1所定期間内において前記第1の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であることを特徴とする。
The server according to the present invention is
The second lottery means can provide a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the first lottery means within a first predetermined period. It is characterized by.
 また、本発明に係るサーバは、
 前記第2の抽選手段は、ユーザに対して抽選により希少価値の異なる複数種類のアイテムを一定時間、提供可能であることを特徴とする。
The server according to the present invention is
The second lottery means can provide a user with a plurality of types of items having different scarcity values by lottery for a certain period of time.
 また、本発明に係るサーバは、
 前記第2の抽選手段は、第2所定期間内において前記第2の抽選手段によるアイテムの提供回数が所定値以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であることを特徴とする。
The server according to the present invention is
The second lottery means can provide a plurality of types of items with different rarity values by lottery for a user whose number of items provided by the second lottery means exceeds a predetermined value within a second predetermined period. It is characterized by.
 また、本発明に係る通信システムは、
 サーバと通信端末とを備え、前記通信端末からの要求に応じて前記サーバが前記通信端末にアイテムを提供する通信システムであって、
 前記通信端末はアイテム取得要求を前記サーバに送信し、
 前記サーバは、
  第1の抽選手段により、希少価値の異なる複数種類のアイテムのうちの一部のアイテムを抽選して前記通信端末に提供し、
  第2の抽選手段により、前記通信端末のユーザが前記第1の抽選手段により所定回数以上アイテムの提供を受けている場合、希少価値の異なる複数種類のアイテムのうちの一部のアイテムを抽選して前記通信端末に提供し、
  前記第2の抽選手段は、前記第1の抽選手段で提供可能なアイテムより希少価値の高いアイテムを提供する可能性が高いことを特徴とする。
Moreover, the communication system according to the present invention includes:
A communication system comprising a server and a communication terminal, wherein the server provides an item to the communication terminal in response to a request from the communication terminal,
The communication terminal transmits an item acquisition request to the server,
The server
The first lottery means draws some items out of a plurality of types of items with different rarity values and provides them to the communication terminal;
When the user of the communication terminal has been provided with an item more than a predetermined number of times by the first lottery means, the second lottery means draws some items among a plurality of types of items having different rarity values. Provided to the communication terminal,
The second lottery means is more likely to provide an item having a higher rarity value than an item that can be provided by the first lottery means.
 また、本発明に係る通信システムは、
 前記第2の抽選手段は、第1所定期間内において前記第1の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であることを特徴とする。
Moreover, the communication system according to the present invention includes:
The second lottery means can provide a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the first lottery means within a first predetermined period. It is characterized by.
 また、本発明に係る通信システムは、
 前記第2の抽選手段は、ユーザに対して抽選により希少価値の異なる複数種類のアイテムを一定時間、提供可能であることを特徴とする。
Moreover, the communication system according to the present invention includes:
The second lottery means can provide a user with a plurality of types of items having different scarcity values by lottery for a certain period of time.
 また、本発明に係る通信システムは、
 前記第2の抽選手段は、第2所定期間内において前記第2の抽選手段によるアイテムの提供回数が所定値以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であることを特徴とする。
Moreover, the communication system according to the present invention includes:
The second lottery means can provide a plurality of types of items with different rarity values by lottery for a user whose number of items provided by the second lottery means exceeds a predetermined value within a second predetermined period. It is characterized by.
 また、本発明に係る通信システムの制御方法は、
 サーバと通信端末とを備え、前記通信端末からの要求に応じて前記サーバが前記通信端末にアイテムを提供する通信システムの制御方法であって、
 前記通信端末がアイテム取得要求を前記サーバに送信するステップと、
 前記サーバが、
  第1の抽選手段により、希少価値の異なる複数種類のアイテムのうちの一部のアイテムを抽選して前記通信端末に提供するステップと、
  第2の抽選手段により、前記通信端末のユーザが前記第1の抽選手段により所定回数以上アイテムの提供を受けている場合、希少価値の異なる複数種類のアイテムのうちの一部のアイテムを抽選して前記通信端末に提供するステップと、を含み、
  前記第2の抽選手段は、前記第1の抽選手段で提供可能なアイテムより希少価値の高いアイテムを提供する可能性が高いことを特徴とする。
In addition, a control method for a communication system according to the present invention includes:
A control method of a communication system comprising a server and a communication terminal, wherein the server provides an item to the communication terminal in response to a request from the communication terminal,
The communication terminal transmitting an item acquisition request to the server;
The server is
Lottery by a first lottery means and providing a part of a plurality of items with different rare values to the communication terminal; and
When the user of the communication terminal has been provided with an item more than a predetermined number of times by the first lottery means, the second lottery means draws some items among a plurality of types of items having different rarity values. Providing to the communication terminal,
The second lottery means is more likely to provide an item having a higher rarity value than an item that can be provided by the first lottery means.
 また、本発明に係る通信システムの制御方法は、
 前記第2の抽選手段は、第1所定期間内において前記第1の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であることを特徴とする。
In addition, a control method for a communication system according to the present invention includes:
The second lottery means can provide a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the first lottery means within a first predetermined period. It is characterized by.
 また、本発明に係る通信システムの制御方法は、
 前記第2の抽選手段は、ユーザに対して抽選により希少価値の異なる複数種類のアイテムを一定時間、提供可能であることを特徴とする。
In addition, a control method for a communication system according to the present invention includes:
The second lottery means can provide a user with a plurality of types of items having different scarcity values by lottery for a certain period of time.
 また、本発明に係る通信システムの制御方法は、
 前記第2の抽選手段は、第2所定期間内において前記第2の抽選手段によるアイテムの提供回数が所定値以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であることを特徴とする。
In addition, a control method for a communication system according to the present invention includes:
The second lottery means can provide a plurality of types of items with different rarity values by lottery for a user whose number of items provided by the second lottery means exceeds a predetermined value within a second predetermined period. It is characterized by.
 また、本発明に係るプログラムは、
 サーバと通信端末とを備え、前記通信端末からの要求に応じて前記サーバが前記通信端末にアイテムを提供する通信システムにおける通信端末として機能するコンピュータに、
 アイテム取得要求を前記サーバに送信するステップと、
 前記サーバの第1の抽選手段により、希少価値の異なる複数種類のアイテムのうちから抽選された一部のアイテムの提供を受けるステップと、
 前記サーバの第2の抽選手段により、前記第1の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対する、希少価値の異なる複数種類のアイテムのうちから抽選された一部のアイテムの提供を受けるステップと、を実行させるためのプログラムであって、前記第1の抽選手段で提供可能なアイテムより希少価値の高いアイテムを提供する可能性が高いことを特徴とする。
The program according to the present invention is
In a computer comprising a server and a communication terminal, the computer functioning as a communication terminal in a communication system in which the server provides an item to the communication terminal in response to a request from the communication terminal,
Sending an item acquisition request to the server;
Receiving the provision of a part of the items selected by the first lottery means of the server from among a plurality of types of items with different rarity values;
The second lottery means of the server provides a part of the items selected from a plurality of types having different rarity values to a user who provides the predetermined number of items or more by the first lottery means. A program for executing the receiving step, wherein an item having a higher rarity value than an item that can be provided by the first lottery means is highly likely to be provided.
 本発明におけるサーバ、通信システム、通信システムの制御方法、及びプログラムによれば、対戦カード等の取得方法のバリエーションを増やし、また希少価値等の高いカード等の取得予見性を高め、ゲームに対する興味を向上させることができる。 According to the server, the communication system, the communication system control method, and the program of the present invention, it is possible to increase the variation of the acquisition method of the battle card and the like, to improve the acquisition predictability of the card having a high rare value, etc. Can be improved.
本発明の実施の形態1に係る通信システムのブロック図である。1 is a block diagram of a communication system according to Embodiment 1 of the present invention. 本発明の実施の形態1に係るアイテムデータの例である。It is an example of the item data which concerns on Embodiment 1 of this invention. 本発明の実施の形態1に係るアイテム提供情報データの例である。It is an example of the item provision information data which concerns on Embodiment 1 of this invention. 本発明の実施の形態1に係るアイテム取得要求画面の例である。It is an example of the item acquisition request screen which concerns on Embodiment 1 of this invention. 本発明の実施の形態1に係る通信システムの動作を示すフローチャートである。It is a flowchart which shows operation | movement of the communication system which concerns on Embodiment 1 of this invention. 本発明の実施の形態2に係る通信システムのブロック図である。It is a block diagram of the communication system which concerns on Embodiment 2 of this invention. 本発明の実施の形態2に係るアイテム提供情報データの例である。It is an example of the item provision information data which concerns on Embodiment 2 of this invention. 本発明の実施の形態2に係る通信システムの動作を示すフローチャートである。It is a flowchart which shows operation | movement of the communication system which concerns on Embodiment 2 of this invention.
 以下、本発明の実施の形態について説明する。 Hereinafter, embodiments of the present invention will be described.
(実施の形態1)
 図1は本発明の実施の形態1に係る通信システムのブロック図である。本発明の実施の形態1に係る通信システムは、サーバ1(ゲームサーバ1)と通信端末2とを備える。
(Embodiment 1)
FIG. 1 is a block diagram of a communication system according to Embodiment 1 of the present invention. The communication system according to Embodiment 1 of the present invention includes a server 1 (game server 1) and a communication terminal 2.
 サーバ1は、通信部10と、記憶部11と、制御部12とを備える。 The server 1 includes a communication unit 10, a storage unit 11, and a control unit 12.
 通信部10は、通信端末2と無線又は有線の少なくとも一方により通信する。 The communication unit 10 communicates with the communication terminal 2 by at least one of wireless or wired.
 記憶部11は、通信端末2に提供するアイテム及びアイテム種類に係る情報を記憶する。アイテムとは、ゲーム内で使用される各種の項目であって、例えば、ユーザのデッキを構成する対戦カード、キャラクタ、武器、装備、装飾品、植物、食べ物等、どのようなものであってもよい。またアイテム種類とは、当該アイテムの希少価値の高さを表す数値、アイテムのカテゴリを表す数値等である。以下、アイテム種類はアイテムの希少価値の高さを表す数値であるものとして説明するが、これに限られない。 The storage unit 11 stores information related to items and item types to be provided to the communication terminal 2. Items are various items used in the game, such as battle cards, characters, weapons, equipment, ornaments, plants, food, etc. that make up the user's deck. Good. The item type is a numerical value indicating the scarce value of the item, a numerical value indicating the category of the item, or the like. Hereinafter, although an item kind is demonstrated as what is a numerical value showing the scarce value of an item, it is not restricted to this.
 具体的には記憶部11には、アイテムデータ111及びアイテム提供情報データ112が格納される。 Specifically, the storage unit 11 stores item data 111 and item provision information data 112.
 アイテムデータ111は、ユーザに提供するアイテムに係る画像等のデータを、アイテム識別情報に対応付けて格納する。アイテム識別情報とは、本システムにおいてアイテムを一意に特定するための識別子である。図2にアイテムデータ111の例を示す。図2に示すように、例えばアイテムデータは、アイテム識別情報“ITM001”、アイテム名“アイテムA”、アイテム画像“アイテムA画像”、攻撃力“1000”、防御力“500”、アイテム種類“3”、アイテムグループ“Aグループ”を含む。攻撃力及び防御力は、アイテムの強さに係るパラメータである。画像データは、JPEG、GIF、PNG等、如何なる画像フォーマットであってもよい。アイテムグループは、複数のアイテムから構成され、制御部12により、抽選で提供する一のアイテムを決定する際の抽選対象の範囲を決定する。ここでBグループに含まれるアイテムの方が、Aグループに含まれるアイテムよりも希少価値を高くする。 Item data 111 stores data such as images related to items provided to the user in association with item identification information. Item identification information is an identifier for uniquely identifying an item in this system. FIG. 2 shows an example of item data 111. As shown in FIG. 2, for example, the item data includes item identification information “ITM001”, item name “item A”, item image “item A image”, attack power “1000”, defense power “500”, item type “3”. ", Including the item group" A group ". Attack power and defense power are parameters related to the strength of an item. The image data may be in any image format such as JPEG, GIF, or PNG. The item group is composed of a plurality of items, and the control unit 12 determines the range of the lottery target when determining one item to be provided by lottery. Here, the item included in the B group has a rare value higher than the item included in the A group.
 アイテム提供情報データ112は、サーバ1が通信端末2にアイテムを提供した回数と、提供したアイテムに係る情報をユーザ識別情報毎に蓄積する。具体的にはアイテム提供情報データ112は、ユーザ識別情報と、アイテム提供回数と、提供済アイテム識別情報を対応付けて蓄積する。ユーザ識別情報とは、本システムにおいてユーザを一意に特定するための識別子である。アイテム提供回数とは、サーバ1が各ユーザ識別情報に係る通信端末2にアイテムを提供した回数である。提供済アイテム識別情報とは、サーバ1が各ユーザ識別情報に係る通信端末2に提供したアイテムに係るアイテム識別情報である。図3にアイテム提供情報データ112の例を示す。図3に示すように、アイテム提供情報データ112は、例えばユーザ識別情報“UID001”、アイテム提供回数“50回”、提供済アイテム識別情報“ITM002”、“ITM004”を含む。 The item provision information data 112 stores the number of times the server 1 has provided an item to the communication terminal 2 and information related to the provided item for each user identification information. Specifically, the item provision information data 112 stores user identification information, the number of item provisions, and provisioned item identification information in association with each other. The user identification information is an identifier for uniquely identifying a user in this system. The item provision count is the number of times the server 1 has provided an item to the communication terminal 2 related to each user identification information. The provided item identification information is item identification information related to an item provided by the server 1 to the communication terminal 2 related to each user identification information. FIG. 3 shows an example of the item provision information data 112. As illustrated in FIG. 3, the item provision information data 112 includes, for example, user identification information “UID001”, item provision count “50 times”, provision item identification information “ITM002”, and “ITM004”.
 制御部12は、サーバ1に係る各種制御を行う。例えば制御部12は、通信端末2からアイテム取得用画面の要求(以下、アイテム取得用画面要求)を受信する。アイテム取得用画面とは、通信端末2がアイテム取得要求をサーバ1に送信するためのユーザインタフェースである。アイテム取得用画面要求を受信した場合、制御部12は、アイテム取得用画面に係るデータを、通信部10を介して通信端末2に送信する。好適にはアイテム取得用画面要求は、通信端末2のユーザ識別情報を含む。 The control unit 12 performs various controls related to the server 1. For example, the control unit 12 receives a request for an item acquisition screen (hereinafter referred to as an item acquisition screen request) from the communication terminal 2. The item acquisition screen is a user interface for the communication terminal 2 to transmit an item acquisition request to the server 1. When receiving the item acquisition screen request, the control unit 12 transmits data related to the item acquisition screen to the communication terminal 2 via the communication unit 10. The item acquisition screen request preferably includes user identification information of the communication terminal 2.
 また制御部12は、通信端末2からアイテム取得要求を受信すると、提供するアイテムを抽選し、アイテムを提供する。具体的には制御部12は、第1の抽選手段121と、第2の抽選手段122とを備える。制御部12は、通信端末2からのアイテム取得要求に応じて、第1の抽選手段121又は第2の抽選手段122により、提供するアイテムを抽選する。アイテム取得要求は、第1のアイテム取得要求と、第2のアイテム取得要求とがある。制御部12が第1のアイテム取得要求を受信したと判定した場合、制御部12は、第1の抽選手段121により、記憶部11のアイテムデータ111及びアイテム提供情報データ112を参照し、アイテムグループがAグループの中で提供済でないアイテムの中から通信端末2に提供するアイテムを抽選する。そして制御部12は、通信端末2に当該アイテムを提供する。具体的には第1の抽選手段121は、アイテムデータ111に基づき、提供するアイテムに係るアイテム識別情報に対応するアイテム画像を、通信部10を介して通信端末2に送信する。制御部12は、通信端末2にアイテムを提供する度に、アイテム提供情報データ112のアイテム提供回数に1を加算する。また制御部12は、通信端末2にアイテムを提供した場合、アイテム提供情報データ112に当該アイテムに係るアイテム識別情報を、提供済アイテム識別情報として記録する。 Further, when receiving an item acquisition request from the communication terminal 2, the control unit 12 lotteries items to be provided and provides the items. Specifically, the control unit 12 includes first lottery means 121 and second lottery means 122. In response to the item acquisition request from the communication terminal 2, the control unit 12 uses the first lottery unit 121 or the second lottery unit 122 to lottery the items to be provided. The item acquisition request includes a first item acquisition request and a second item acquisition request. When it is determined that the control unit 12 has received the first item acquisition request, the control unit 12 refers to the item data 111 and the item provision information data 112 in the storage unit 11 by the first lottery unit 121, and the item group Selects items to be provided to the communication terminal 2 from items that have not been provided in the A group. Then, the control unit 12 provides the item to the communication terminal 2. Specifically, the first lottery means 121 transmits an item image corresponding to the item identification information related to the provided item to the communication terminal 2 via the communication unit 10 based on the item data 111. The control unit 12 adds 1 to the item provision count of the item provision information data 112 every time an item is provided to the communication terminal 2. Further, when the item is provided to the communication terminal 2, the control unit 12 records the item identification information related to the item in the item provision information data 112 as the provided item identification information.
 一方、サーバ1が第2のアイテム取得要求を受信した場合、制御部12は、第2の抽選手段122により、アイテムデータ111及びアイテム提供情報データ112を参照し、アイテムグループがAグループ及びBグループの中で提供済でないアイテムの中から提供するアイテムと抽選する。そして第2の抽選手段122は、通信端末2に当該アイテムを提供する。具体的には第2の抽選手段122は、アイテムデータ111に基づき、提供するアイテムに係るアイテム識別情報に対応するアイテム画像を、通信部10を介して通信端末2に送信する。 On the other hand, when the server 1 receives the second item acquisition request, the control unit 12 refers to the item data 111 and the item provision information data 112 by the second lottery means 122, and the item groups are the A group and the B group. The items to be offered are selected from among the items that have not been provided. Then, the second lottery means 122 provides the item to the communication terminal 2. Specifically, the second lottery means 122 transmits an item image corresponding to item identification information related to the provided item to the communication terminal 2 via the communication unit 10 based on the item data 111.
 ここで制御部12は、記憶部11のアイテム提供情報データ112のアイテム提供回数が所定回数以上である場合、アイテム取得用画面において第2のアイテム取得要求の通信端末2による送信が可能となるように制御する。具体的には制御部12は、通信端末2からアイテム取得用画面要求を受信した場合、アイテム取得用画面要求に含まれるユーザ識別情報と、アイテム提供情報データ112とに基づき、通信端末2のユーザ識別情報に係るアイテム提供回数を取得する。制御部12は、アイテム提供回数が所定回数以上であるか否かを判定する。そして制御部12は、アイテム提供回数が所定回数以上(例えば25回以上)であると判定した場合(すなわち第1の抽選手段121によるアイテムの提供回数が所定回数以上である場合)、アイテム取得用画面において第2のアイテム取得要求を送信可能にする(第2のアイテム取得要求の送信のロックを解除する)。一方制御部12は、アイテム提供回数が所定値未満であると判定した場合、アイテム取得用画面において第2のアイテム取得要求の送信不可能にする(第2のアイテム取得要求の送信のロックをする)。 Here, when the number of item provisions in the item provision information data 112 in the storage unit 11 is equal to or greater than the predetermined number, the control unit 12 can transmit the second item acquisition request by the communication terminal 2 on the item acquisition screen. To control. Specifically, when the control unit 12 receives an item acquisition screen request from the communication terminal 2, the control unit 12 uses the user identification information included in the item acquisition screen request and the item provision information data 112 to determine the user of the communication terminal 2. Acquires the number of item provisions related to the identification information. The control unit 12 determines whether the item provision count is equal to or greater than a predetermined count. And when the control part 12 determines with the item provision frequency | count being more than predetermined number (for example, 25 times or more) (that is, when the item provision frequency by the 1st lottery means 121 is more than predetermined number), it is for item acquisition. On the screen, the second item acquisition request can be transmitted (the transmission of the second item acquisition request is unlocked). On the other hand, if the control unit 12 determines that the item provision count is less than the predetermined value, the control unit 12 disables transmission of the second item acquisition request on the item acquisition screen (locks transmission of the second item acquisition request). ).
 なお第1の抽選手段121及び第2の抽選手段122による抽出の仕方は、ランダムであってもよいし、所定のアルゴリズムに基づく抽選を行ってもよい。上述のように制御部12は、第1の抽選手段121により、所定のアイテムグループ(Aグループ)から希少価値の異なる複数種類のアイテムのうちの一部のアイテムをユーザに提供する。また制御部12は、第2の抽選手段122により、第1の抽選手段121によるアイテムの提供回数が所定回数以上のユーザに対して、所定のアイテムグループ(Aグループ及びBグループ)から希少価値の異なる複数種類のアイテムを提供する。第2の抽選手段は、Aグループ及びBグループに含まれるアイテムから提供するアイテムを抽選するため、第1の抽選手段で提供可能なアイテムより希少価値の高いアイテムを提供する可能性が高くなる。 Note that the method of extraction by the first lottery means 121 and the second lottery means 122 may be random, or a lottery based on a predetermined algorithm may be performed. As described above, the control unit 12 uses the first lottery means 121 to provide the user with some items of a plurality of types of items having different rarity values from a predetermined item group (A group). In addition, the control unit 12 uses the second lottery unit 122 to provide a rare value from a predetermined item group (group A and group B) to a user who has provided the item by the first lottery unit 121 a predetermined number of times or more. Offer different types of items. Since the second lottery means lottery items to be provided from the items included in the A group and the B group, there is a high possibility that an item having a rarity value is higher than an item that can be provided by the first lottery means.
 図4(a)(b)にアイテム取得用画面の例を示す。図4(a)は、第2のアイテム取得要求の送信がロックされている場合のアイテム取得用画面の例を示す。図4(a)に示すように、アイテム取得用画面は、第1のアイテム取得要求を送信するためのボタン401aと、第2のアイテム取得要求を送信するためのボタン402aとを含む。図4(a)においては、第2のアイテム取得要求の送信がロックされていることを、ボタン402aに“(ロック中)”として表示する。通信端末2においてユーザがボタン402bを押下しても第2のアイテム取得要求を送信できない。図4(b)は、第2のアイテム取得要求の送信のロックが解除されている場合のアイテム取得用画面の例を示す。図4(b)に示すように、ボタン402bには例えば“ガチャを回す”と表示され、第2のアイテム取得要求が送信可能であることを示す。 4A and 4B show examples of item acquisition screens. FIG. 4A shows an example of an item acquisition screen when transmission of the second item acquisition request is locked. As shown in FIG. 4A, the item acquisition screen includes a button 401a for transmitting the first item acquisition request and a button 402a for transmitting the second item acquisition request. In FIG. 4A, the fact that the transmission of the second item acquisition request is locked is displayed as “(locked)” on the button 402a. Even if the user presses the button 402b in the communication terminal 2, the second item acquisition request cannot be transmitted. FIG. 4B shows an example of an item acquisition screen when the transmission lock of the second item acquisition request is released. As shown in FIG. 4B, for example, “turn gacha” is displayed on the button 402b, indicating that the second item acquisition request can be transmitted.
 好適にはアイテム取得用画面は、Aグループに含まれるアイテムに係るアイテム種類毎の残数情報403を含む。また好適にはアイテム取得用画面は、Aグループ及びBグループに含まれるアイテムに係るアイテム種類毎の残数情報404を含む。サーバ1の制御部12は、アイテムデータ111及びアイテム提供情報データ112の提供済アイテム識別情報に基づき、各アイテムグループにおいてユーザに提供可能なアイテムの残数を算出し、残数情報403及び残数情報404を生成する。なお図4においては、アイテムデータ111のアイテム種類が1~4のものをそれぞれN(ノーマル)、UN(アッパーノーマル)、R(レア)、SR(スーパーレア)として表示している。またそれぞれ各アイテム種類の残数は、35、23、12、5である。残数情報403及び残数情報404によりユーザは、第1のアイテム取得要求及び第2のアイテム取得要求各々における提供可能性のあるアイテムに係るアイテム種類を認知することができる。なおアイテム取得画面にはアイテム種類毎の残数情報403を含むとしたがこれに限られない。例えば残数情報403に加えて、あるいは残数情報403の代わりにアイテム種類毎のアイテムの取得個数の情報をアイテム取得画面に表示してもよい。さらにアイテム取得画面にAグループ全体に含まれるアイテムの総数、Bグループ全体に含まれるアイテムの総数を表示するようにしてもよい。さらに、レア度に応じてアイテム種類毎の情報の表示を異ならせるようにしてもよい。例えば、各グループに含まれているアイテムのレア度が所定値以上の場合、画像やアイテムに描かれているキャラクタの名前などをアイテム種類毎の情報として記載してもよい。また、レア度が所定値未満のアイテムについては残数もしくは取得数のみをアイテム種類毎の情報として表示するようにしてもよい。 Preferably, the item acquisition screen includes remaining number information 403 for each item type related to items included in the A group. Preferably, the item acquisition screen includes remaining number information 404 for each item type related to items included in the A group and the B group. The control unit 12 of the server 1 calculates the remaining number of items that can be provided to the user in each item group based on the provided item identification information of the item data 111 and the item providing information data 112, and the remaining number information 403 and the remaining number Information 404 is generated. In FIG. 4, items 1 to 4 of item data 111 are displayed as N (normal), UN (upper normal), R (rare), and SR (super rare), respectively. Further, the remaining number of each item type is 35, 23, 12, 5 respectively. With the remaining number information 403 and the remaining number information 404, the user can recognize the item types related to items that may be provided in each of the first item acquisition request and the second item acquisition request. Although the item acquisition screen includes the remaining number information 403 for each item type, the present invention is not limited to this. For example, in addition to the remaining number information 403 or instead of the remaining number information 403, information on the number of items acquired for each item type may be displayed on the item acquisition screen. Further, the total number of items included in the entire A group and the total number of items included in the entire B group may be displayed on the item acquisition screen. Furthermore, the display of information for each item type may be varied according to the rare degree. For example, when the rarity of an item included in each group is greater than or equal to a predetermined value, the name of the character drawn on the image or the item may be described as information for each item type. In addition, for items whose rareness is less than a predetermined value, only the remaining number or the acquired number may be displayed as information for each item type.
 また好適には、アイテム取得用画面は、アイテム取得要求に係る期限情報405を含む。例えば図4では期限が“2013年12月31日”である。この場合、通信端末2は、第1のアイテム取得要求及び第2のアイテム取得要求を当該期限まで送信でき、サーバ1は当該期限までアイテム取得要求を受信して、アイテムを提供する。また好適には、アイテム取得用画面は、第1のアイテム取得要求に係るゲーム内通貨等情報406を含む。例えばゲーム内通貨はリボンと呼ばれるものであり、リボンの数は、ゲーム内の所定のイベントをクリアした場合に加算される。好適には第1のアイテム取得要求は、所定数のリボンを対価に送信することができる。 Also preferably, the item acquisition screen includes time limit information 405 related to the item acquisition request. For example, in FIG. 4, the time limit is “December 31, 2013”. In this case, the communication terminal 2 can transmit the first item acquisition request and the second item acquisition request until the time limit, and the server 1 receives the item acquisition request until the time limit and provides the item. Also preferably, the item acquisition screen includes in-game currency information 406 related to the first item acquisition request. For example, the currency in the game is called a ribbon, and the number of ribbons is added when a predetermined event in the game is cleared. Preferably, the first item acquisition request can send a predetermined number of ribbons in consideration.
 また好適には、アイテム取得用画面は、ロック解除までのアイテム提供回数に係る、ロック解除情報407を含む。例えば図4ではロック解除情報407として“あと10回まわすとアンロック”と表示される。ロック解除情報407によりユーザは、第2のアイテム取得要求を送信するために必要な、第1のアイテム取得要求の回数を認知することができる。 Also preferably, the item acquisition screen includes lock release information 407 related to the number of times the item is provided until the lock is released. For example, in FIG. 4, “unlocked after 10 turns” is displayed as the unlock information 407. The unlock information 407 allows the user to recognize the number of first item acquisition requests necessary for transmitting the second item acquisition request.
 通信端末2は、通信部20と、表示部21と、操作部22と、制御部23とを備える。 The communication terminal 2 includes a communication unit 20, a display unit 21, an operation unit 22, and a control unit 23.
 通信部20は、サーバ1と無線又は有線の少なくとも一方により通信をする。具体的には通信部20は、ユーザによる操作部22の操作に基づき、サーバ1にアイテム取得用画面要求を送信する。また通信部20は、サーバ1から当該要求に対するアイテム取得用画面のデータを受信する。また通信部20は、ユーザによる操作部22の操作に基づき、サーバ1に第1のアイテム取得要求又は第2のアイテム取得要求を送信する。また通信部20は、サーバ1から第1のアイテム取得要求又は第2のアイテム取得要求に対するアイテムの提供を受ける。 The communication unit 20 communicates with the server 1 by at least one of wireless or wired. Specifically, the communication unit 20 transmits an item acquisition screen request to the server 1 based on the operation of the operation unit 22 by the user. Further, the communication unit 20 receives data of the item acquisition screen for the request from the server 1. Further, the communication unit 20 transmits a first item acquisition request or a second item acquisition request to the server 1 based on the operation of the operation unit 22 by the user. Further, the communication unit 20 receives provision of an item for the first item acquisition request or the second item acquisition request from the server 1.
 表示部21は、液晶ディスプレイ、有機ELディスプレイ等により構成され、サーバ1により提供されるゲームに係る表示出力をする。例えば表示部21は、サーバ1から提供されるアイテムに係るアイテム画像を表示する。また表示部21は、アイテム取得用画面を表示する。 The display unit 21 is configured by a liquid crystal display, an organic EL display, or the like, and performs display output related to a game provided by the server 1. For example, the display unit 21 displays an item image relating to an item provided from the server 1. The display unit 21 displays an item acquisition screen.
 操作部22は、ボタン、タッチパネル等により構成され、ゲームにおけるユーザからの入力信号を受け付ける。そして操作部22は、ユーザから受け付けた入力信号を制御部23に送出する。 The operation unit 22 includes buttons, a touch panel, and the like, and receives an input signal from a user in the game. Then, the operation unit 22 sends an input signal received from the user to the control unit 23.
 制御部23は、通信端末2に係る各種制御を行う。例えば制御部23は、ユーザによる操作部22の操作に基づき、アイテム取得用画面要求、第1のアイテム取得要求、又は第2のアイテム取得要求を、通信部20を介してサーバ1に送信する。 The control unit 23 performs various controls related to the communication terminal 2. For example, the control unit 23 transmits an item acquisition screen request, a first item acquisition request, or a second item acquisition request to the server 1 via the communication unit 20 based on the operation of the operation unit 22 by the user.
 次に、実施の形態1に係る通信システムについて、図5に示すフローチャートによりその動作を説明する。 Next, the operation of the communication system according to Embodiment 1 will be described with reference to the flowchart shown in FIG.
 はじめに通信端末2の制御部23は、ユーザによる操作部22の操作に基づき、アイテム取得用画面要求を、通信部20を介してサーバ1に送信する(ステップS1)。 First, the control unit 23 of the communication terminal 2 transmits an item acquisition screen request to the server 1 via the communication unit 20 based on the operation of the operation unit 22 by the user (step S1).
 次にサーバ1の制御部12は、通信端末2からアイテム取得用画面要求を受信した場合、アイテム取得用画面要求に含まれるユーザ識別情報及びアイテム提供情報データ112に基づき、通信端末2のユーザ識別情報に係るアイテム提供回数を取得する。そして制御部12は、アイテム提供回数が所定回数以上であるか否かを判定する(ステップS2)。アイテム提供回数が所定回数以上(例えば25回以上)であると判定した場合(ステップS2のはい)、アイテム取得用画面において第2のアイテム取得要求の送信のロックを解除する(ステップS3)。そして制御部12は、通信部10を介してアイテム取得用画面に係るデータを通信端末2に送信する(ステップS5)。一方、ステップS2において制御部12が、アイテム提供回数が所定値未満であると判定した場合(ステップS2のいいえ)、アイテム取得用画面において第2のアイテム取得要求の送信のロックし(ステップS4)、ステップS5に進み、アイテム取得用画面に係るデータを通信端末2に送信する。 Next, when receiving the item acquisition screen request from the communication terminal 2, the control unit 12 of the server 1 identifies the user of the communication terminal 2 based on the user identification information and the item provision information data 112 included in the item acquisition screen request. Acquires the number of items provided for information. And the control part 12 determines whether the item provision frequency is more than predetermined number (step S2). When it is determined that the number of item provisions is equal to or greater than a predetermined number (for example, 25 times or more) (Yes in step S2), the lock on transmission of the second item acquisition request is released on the item acquisition screen (step S3). And the control part 12 transmits the data which concern on the screen for item acquisition to the communication terminal 2 via the communication part 10 (step S5). On the other hand, when the control unit 12 determines in step S2 that the number of items provided is less than the predetermined value (No in step S2), the transmission of the second item acquisition request is locked on the item acquisition screen (step S4). In step S5, data related to the item acquisition screen is transmitted to the communication terminal 2.
 続いて通信端末2の表示部21は、受信したアイテム取得用画面を表示する(ステップS6)。そして制御部23は、ユーザによる操作部22の操作に基づき、第1のアイテム取得要求、又は第2のアイテム取得要求を、通信部20を介してサーバ1に送信する(ステップS7)。 Subsequently, the display unit 21 of the communication terminal 2 displays the received item acquisition screen (step S6). And the control part 23 transmits a 1st item acquisition request or a 2nd item acquisition request to the server 1 via the communication part 20 based on operation of the operation part 22 by a user (step S7).
 続いてサーバ1の制御部12は、通信端末2から受信したアイテム取得要求が、第1のアイテム取得要求であるか、又は第2のアイテム取得要求であるかを判定する(ステップS8)。第1のアイテム取得要求であると判定した場合(ステップS8のはい)、制御部12は、第1の抽選手段121により、記憶部11のアイテムデータ111及びアイテム提供情報データ112を参照し、アイテムグループがAグループの中から提供済でないアイテムの中から通信端末2に提供するアイテムを抽選する(ステップS9)。そして制御部12は、通信端末2に当該アイテムを提供する(ステップS11)。 Subsequently, the control unit 12 of the server 1 determines whether the item acquisition request received from the communication terminal 2 is the first item acquisition request or the second item acquisition request (step S8). When it determines with it being a 1st item acquisition request (Yes of step S8), the control part 12 refers to the item data 111 and the item provision information data 112 of the memory | storage part 11 by the 1st lottery means 121, item Items to be provided to the communication terminal 2 are selected by lot from items that the group has not provided from the A group (step S9). And the control part 12 provides the said item to the communication terminal 2 (step S11).
 一方、ステップS8において、第1のアイテム取得要求ではないと判定した場合(第2のアイテム取得要求であると判定した場合)(ステップS8のいいえ)、制御部12は、第2の抽選手段122により、アイテムデータ111及びアイテム提供情報データ112を参照し、Aグループ及びBグループの中から提供済でないアイテムの中から提供するアイテムと抽選する(ステップS10)。そしてステップS11において制御部12は、通信端末2に当該アイテムを提供する。 On the other hand, when it is determined in step S8 that it is not the first item acquisition request (when it is determined that the request is the second item acquisition request) (No in step S8), the control unit 12 uses the second lottery means 122. By referring to the item data 111 and the item provision information data 112, an item to be provided from among the items that have not been provided from the A group and the B group is selected (step S10). In step S <b> 11, the control unit 12 provides the item to the communication terminal 2.
 続いて制御部12は、提供したアイテムを提供済アイテム識別情報として記憶部11のアイテム提供情報データ112に記録する。また制御部12は、第1の抽選手段121によりアイテムを抽選して提供した場合、記憶部11のアイテム提供情報データ112のアイテム提供回数に1を加算する(ステップS12)。そして処理が終了する。 Subsequently, the control unit 12 records the provided item in the item provision information data 112 of the storage unit 11 as provided item identification information. Moreover, the control part 12 adds 1 to the item provision frequency of the item provision information data 112 of the memory | storage part 11, when the item is lottery-provided by the 1st lottery means 121 (step S12). Then, the process ends.
 このように本発明によれば、サーバ1の制御部12が第1の抽選手段121及び第2の抽選手段122を備え、第2の抽選手段122は、第1の抽選手段121によるアイテムの提供回数が所定回数以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であるため、対戦カード等の取得方法のバリエーションを増やすことができる。また第2の抽選手段122は第1の抽選手段で提供可能なアイテムより希少価値の高いアイテムを提供する可能性が高いため、希少価値等の高いカード等の取得予見性を高め、ゲームに対する興味を向上させることができる。 As described above, according to the present invention, the control unit 12 of the server 1 includes the first lottery means 121 and the second lottery means 122, and the second lottery means 122 provides items by the first lottery means 121. Since a plurality of types of items with different rarity values can be provided by lottery to users whose number of times is greater than or equal to a predetermined number of times, variations in acquisition methods such as battle cards can be increased. In addition, since the second lottery means 122 is likely to provide an item having a higher rare value than the item that can be provided by the first lottery means, the acquisition predictability of cards having a high rare value is improved, and the interest in the game is increased. Can be improved.
 なお好適には第1のアイテム取得要求は、一日一回無料で行うことができ、2回目以降はゲーム内通貨等で送信することができる。なおこの場合さらに、サーバ1が、通信端末2から任意のタイミングでリセット要求を受信可能なように構成してもよい。リセット要求とは、概略としてアイテム提供情報データ112をリセットするための要求である。サーバ1の制御部12は、通信端末2からリセット要求を受信した場合、当該通信端末2のユーザ識別情報に対応するアイテム提供回数を0にする。また制御部12は、提供済アイテム識別情報を削除する。このようにすることにより、例えば第1のアイテム取得要求により抽選するAグループのアイテムが無くなった場合において、Aグループの提供済アイテムに係る情報をリセットし、無料にてゲームを楽しみたいユーザのゲームに対する興味を維持することができる。 Note that the first item acquisition request can be preferably made free of charge once a day, and can be transmitted in the in-game currency after the second time. In this case, the server 1 may be configured to be able to receive a reset request from the communication terminal 2 at an arbitrary timing. The reset request is a request for resetting the item provision information data 112 as an outline. When receiving a reset request from the communication terminal 2, the control unit 12 of the server 1 sets the item provision count corresponding to the user identification information of the communication terminal 2 to zero. Further, the control unit 12 deletes the provided item identification information. By doing in this way, for example, when there is no item in the A group to be drawn by the first item acquisition request, the information on the provided item of the A group is reset, and the game of the user who wants to enjoy the game for free Can maintain interest in.
 なお本実施の形態においては第2のアイテム取得要求の送信のロックが解除される条件を、第1の抽選手段121によるアイテムの提供回数が所定回数以上としたがこれに限られず、ロックの解除の条件は任意の条件を設定可能である。例えば第1所定期間内(例えば30日間)において、第1の抽選手段121によるアイテムの提供回数が所定回数以上である場合に、サーバ1の制御部12は、第2の抽選手段122によりアイテムを提供可能としてもよい。また例えば、第1の抽選手段121によるアイテムの提供が所定日数(例えば7日間)継続した場合に、サーバ1の制御部12は、第2の抽選手段122によりアイテムを提供可能としてもよい。さらに例えば、第1の抽選手段121により特定のアイテム(当たりのアイテム)を提供した場合に、サーバ1の制御部12は、第2の抽選手段122によりアイテムを提供可能としてもよい。このようにすることによりユーザのゲームに対する興味を向上させることができる。 In this embodiment, the condition for unlocking the transmission of the second item acquisition request is that the number of items provided by the first lottery means 121 is not less than the predetermined number of times. Arbitrary conditions can be set. For example, when the number of items provided by the first lottery means 121 is greater than or equal to a predetermined number within a first predetermined period (for example, 30 days), the control unit 12 of the server 1 uses the second lottery means 122 to select an item. It may be provided. Further, for example, when the provision of items by the first lottery means 121 continues for a predetermined number of days (for example, seven days), the control unit 12 of the server 1 may be able to provide the items by the second lottery means 122. Further, for example, when a specific item (win item) is provided by the first lottery means 121, the control unit 12 of the server 1 may be able to provide the item by the second lottery means 122. In this way, the user's interest in the game can be improved.
 またサーバ1の制御部12は、第2の抽選手段122によりアイテムを提供可能な期間を一定期間(例えば1日間)に限定してもよい。 Further, the control unit 12 of the server 1 may limit the period during which items can be provided by the second lottery means 122 to a certain period (for example, one day).
 なお、第2の抽選手段122は、Aグループ及びBグループからアイテムを抽選するとしたがこれに限られず、第2の抽選手段122は、Bグループのみからアイテムを抽選するようにしてもよい。このようにすることにより、第2の抽選手段122がAグループより希少価値の高いアイテムを含むBグループのみからアイテムを抽選するため、より希少価値等の高いカード等の取得予見性を高め、ゲームに対する興味を向上させることができる。 The second lottery means 122 draws items from the A group and the B group. However, the present invention is not limited to this, and the second lottery means 122 may draw items only from the B group. By doing in this way, since the 2nd lottery means 122 draws an item only from the B group containing the item with a rare value higher than the A group, the acquisition predictability of a card with a higher rare value or the like is improved, and the game You can improve your interest in.
 なお、本実施の形態1においては、アイテムグループをAグループとBグループの2つとしたがこれに限られず、3以上のグループが存在してもよい。例えば3つのグループが存在する場合、サーバ1の制御部12はさらに第3の抽選手段を備える。そしてアイテム提供回数が第2の所定の回数以上となった場合に、第3の抽選手段により、Cグループ(及びAグループ及びBグループ)からアイテムを抽選する。なおこの場合、Cグループは、Bグループよりも希少価値の高いアイテムを含む。このようにすることにより、対戦カード等の取得方法のバリエーションを増やし、また希少価値等の高いカード等の取得予見性を高め、ゲームに対する興味を向上させることができる。 In the first embodiment, the number of item groups is two, that is, the A group and the B group. However, the present invention is not limited to this, and there may be three or more groups. For example, when there are three groups, the control unit 12 of the server 1 further includes third lottery means. Then, when the number of item provision times is equal to or greater than the second predetermined number, the third lottery means draws items from the C group (and the A group and the B group). In this case, the C group includes items having a rare value higher than that of the B group. By doing in this way, the variation of acquisition methods, such as a battle card, can be increased, the acquisition predictability of cards, etc. with a high rare value etc. can be improved, and the interest with respect to a game can be improved.
(実施の形態2)
 以下に、本発明の実施の形態2について説明をする。図6は本発明の実施の形態2の通信システムの構成を示すブロック図である。実施の形態1と同一の構成については同一の符号を付し、説明は省略する。実施の形態2に係る通信システムは、実施の形態1にかかる構成と比較して、サーバ1の記憶部11のアイテム提供情報データ113に格納される情報が実施の形態1と相違する。
(Embodiment 2)
The second embodiment of the present invention will be described below. FIG. 6 is a block diagram showing a configuration of a communication system according to Embodiment 2 of the present invention. The same components as those in the first embodiment are denoted by the same reference numerals and description thereof is omitted. The communication system according to the second embodiment differs from the first embodiment in the information stored in the item provision information data 113 in the storage unit 11 of the server 1 as compared with the configuration according to the first embodiment.
 アイテム提供情報データ113は、概略として、第2の抽選手段によりアイテムを提供した回数(以下、第2アイテム提供回数という。)も格納する。図7にアイテム提供情報データ113の例を示す。図7に示すように、アイテム提供情報データ113には、例えばユーザ識別情報“UID001”、アイテム提供回数“50回”、第2アイテム提供回数“10回”、提供済アイテム識別情報“ITM004”を含む。 The item provision information data 113 also stores the number of times an item has been provided by the second lottery means (hereinafter referred to as the second item provision number). FIG. 7 shows an example of the item provision information data 113. As shown in FIG. 7, the item provision information data 113 includes, for example, user identification information “UID001”, item provision count “50 times”, second item provision count “10 times”, provided item identification information “ITM004”. Including.
 そして実施の形態2に係るサーバ1の制御部12は、第2アイテム提供回数に基づき、第2のアイテム取得要求の送信をロック、またはロック解除のままにする。具体的には制御部12は、第2所定期間内(例えば5日間)において、第2の抽選手段122によるアイテムの提供回数が所定回数以上(例えば5回以上)である場合に、サーバ1の制御部12は、第2の抽選手段122によりアイテムを提供可能とする。 Then, the control unit 12 of the server 1 according to the second embodiment keeps the transmission of the second item acquisition request locked or unlocked based on the second item provision count. Specifically, in the second predetermined period (for example, 5 days), the control unit 12 determines that the server 1 has the server 1 when the number of items provided by the second lottery means 122 is equal to or greater than the predetermined number (for example, 5 times). The control unit 12 can provide items by the second lottery means 122.
 次に、実施の形態2に係る通信システムについて、図8に示すフローチャートによりその動作を説明する。実施の形態1と同一の動作については同一の符号を付し、説明は省略する。 Next, the operation of the communication system according to Embodiment 2 will be described with reference to the flowchart shown in FIG. The same operations as those in the first embodiment are denoted by the same reference numerals, and description thereof is omitted.
 実施の形態2に係る通信システムは、ステップS1の次に、サーバ1の制御部12が、アイテム提供回数が所定回数以上であり、かつ第2所定期間内において第2アイテム提供回数が所定回数以上であるか否かを判定する(ステップS21)。アイテム提供回数が所定回数以上であり、かつ第2所定期間内において第2アイテム提供回数が所定回数以上であると判定した場合(ステップS21のはい)、ステップS3に進み第2のアイテム取得要求のロックを解除する。そうでない場合(ステップS21のいいえ)、ステップS4に進み第2のアイテム取得要求をロックする。続くステップS5~ステップS11は実施の形態1と同一の動作をする。 In the communication system according to the second embodiment, after step S1, the control unit 12 of the server 1 has the number of item provisions equal to or greater than a predetermined number, and the second item provision count within a second predetermined period is equal to or greater than the predetermined number. It is determined whether or not (step S21). If it is determined that the item provision count is equal to or greater than the predetermined count and the second item provision count is equal to or greater than the predetermined count within the second predetermined period (Yes in step S21), the process proceeds to step S3 and the second item acquisition request unlock. Otherwise (No in step S21), the process proceeds to step S4 to lock the second item acquisition request. Subsequent steps S5 to S11 perform the same operation as in the first embodiment.
 ステップS10に続いて、サーバ1の制御部12は、提供したアイテムを提供済アイテム識別情報として記憶部11のアイテム提供情報データ113に記録する。また制御部12は、第1の抽選手段121によりアイテムを抽選して提供した場合、記憶部11のアイテム提供情報データ113のアイテム提供回数に1を加算する。さらに制御部12は、第2の抽選手段122によりアイテムを提供した場合、第2アイテム提供回数に1を加算する(ステップS22)。そして処理が終了する。 Following step S10, the control unit 12 of the server 1 records the provided item in the item provision information data 113 of the storage unit 11 as provided item identification information. Further, when the first lottery means 121 provides the item by lottery, the control unit 12 adds 1 to the item provision count of the item provision information data 113 in the storage unit 11. Furthermore, when the item is provided by the second lottery means 122, the control unit 12 adds 1 to the second item provision count (step S22). Then, the process ends.
 このように実施の形態2にかかる通信システムによれば、サーバ1が第2アイテム提供回数に応じて第2アイテム取得要求の送信に係るロックの制御をすることにより、対戦カード等の取得方法のバリエーションを増やし、また希少価値等の高いカード等の取得予見性を高め、ゲームに対する興味を向上させることができる。 As described above, according to the communication system according to the second embodiment, the server 1 controls the lock related to the transmission of the second item acquisition request according to the number of times the second item is provided. It is possible to increase the variation, improve the predictability of acquisition of a card having a high rare value, etc., and improve the interest in the game.
 ここで、サーバ1又は通信端末2として機能させるために、コンピュータを好適に用いることができ、そのようなコンピュータは、サーバ1又は通信端末2の各機能を実現する処理内容を記述したプログラムを、当該コンピュータの記憶部に格納しておき、当該コンピュータの中央演算処理装置(CPU)によってこのプログラムを読み出して実行させることで実現することができる。 Here, in order to function as the server 1 or the communication terminal 2, a computer can be suitably used. Such a computer can store a program describing processing contents for realizing each function of the server 1 or the communication terminal 2. It can be realized by storing the program in a storage unit of the computer and reading out and executing the program by a central processing unit (CPU) of the computer.
 本発明を諸図面や実施例に基づき説明してきたが、当業者であれば本開示に基づき種々の変形や修正を行うことが容易であることに注意されたい。従って、これらの変形や修正は本発明の範囲に含まれることに留意されたい。例えば、各手段、各ステップ等に含まれる機能等は論理的に矛盾しないように再配置可能であり、複数の手段やステップ等を1つに組み合わせたり、或いは分割したりすることが可能である。 Although the present invention has been described based on the drawings and examples, it should be noted that those skilled in the art can easily make various changes and modifications based on the present disclosure. Therefore, it should be noted that these variations and modifications are included in the scope of the present invention. For example, the functions included in each means, each step, etc. can be rearranged so that there is no logical contradiction, and a plurality of means, steps, etc. can be combined or divided into one. .
 例えば、上記実施形態1及び2では、アイテムデータ111及びアイテム提供情報データ112がサーバ1の記憶部11に格納され、制御部12が第1の抽選手段121及び第2の抽選手段122として機能する例について説明したが、これに限られるものではない。例えば、アイテムデータ111と、アイテム提供情報データ112と、第1の抽選手段121と、第2の抽選手段122とがサーバ1及び通信端末2のいずれに設けられるようにしてもよい。またゲーム処理の負荷、サーバ1及び通信端末2の性能等を考慮して、アイテムデータ111と、アイテム提供情報データ112と、第1の抽選手段121と、第2の抽選手段122の全てがサーバ1にのみ設けられるようにしてもよいし、又は通信端末2にのみ設けられるようにしてもよい。 For example, in the first and second embodiments, the item data 111 and the item provision information data 112 are stored in the storage unit 11 of the server 1, and the control unit 12 functions as the first lottery unit 121 and the second lottery unit 122. Although an example has been described, the present invention is not limited to this. For example, the item data 111, the item provision information data 112, the first lottery means 121, and the second lottery means 122 may be provided in any of the server 1 and the communication terminal 2. Also, considering the game processing load, the performance of the server 1 and the communication terminal 2, etc., the item data 111, the item provision information data 112, the first lottery means 121, and the second lottery means 122 are all servers. 1 may be provided only in the communication terminal 2 or may be provided only in the communication terminal 2.
 1 サーバ(ゲームサーバ)
 10 通信部
 11 記憶部
 111 アイテムデータ
 112、113 アイテム提供情報データ
 113 アイテム提供情報データ
 12 制御部
 121 第1の抽選手段
 122 第2の抽選手段
 2 通信端末
 20 通信部
 21 表示部
 22 操作部
 23 制御部
 401a、401b、402a、402b ボタン
 403、404 残数情報
 405 期限情報
 406 ゲーム内通貨等情報
 407 ロック解除情報
1 server (game server)
DESCRIPTION OF SYMBOLS 10 Communication part 11 Memory | storage part 111 Item data 112, 113 Item provision information data 113 Item provision information data 12 Control part 121 1st lottery means 122 2nd lottery means 2 Communication terminal 20 Communication part 21 Display part 22 Operation part 23 Control Part 401a, 401b, 402a, 402b Button 403, 404 Remaining number information 405 Time limit information 406 In-game currency information 407 Unlock information

Claims (13)

  1.  抽選により、希少価値の異なる複数種類のアイテムのうちの一部のアイテムをユーザに提供可能な第1の抽選手段と、
     前記第1の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であって、前記第1の抽選手段で提供可能なアイテムより希少価値の高いアイテムを提供する可能性が高い第2の抽選手段と、を備えることを特徴とするサーバ。
    A first lottery means capable of providing a user with some items among a plurality of types of items having different rarity values by lottery;
    A plurality of types of items having different rarity values can be provided by lottery to a user who has provided a predetermined number or more of items by the first lottery means, and is rarer than items that can be provided by the first lottery means. And a second lottery means that is highly likely to provide a high-value item.
  2.  前記第2の抽選手段は、第1所定期間内において前記第1の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であることを特徴とする、請求項1に記載のサーバ。 The second lottery means can provide a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the first lottery means within a first predetermined period. The server according to claim 1, wherein:
  3.  前記第2の抽選手段は、ユーザに対して抽選により希少価値の異なる複数種類のアイテムを一定時間、提供可能であることを特徴とする、請求項1又は2に記載のサーバ。 3. The server according to claim 1, wherein the second lottery means can provide a plurality of types of items having different scarcity values to the user for a certain period of time by lottery.
  4.  前記第2の抽選手段は、第2所定期間内において前記第2の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であることを特徴とする、請求項1乃至3のいずれか一項に記載のサーバ。 The second lottery means is capable of providing a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the second lottery means within a second predetermined period. The server according to any one of claims 1 to 3, characterized by:
  5.  サーバと通信端末とを備え、前記通信端末からの要求に応じて前記サーバが前記通信端末にアイテムを提供する通信システムであって、
     前記通信端末はアイテム取得要求を前記サーバに送信し、
     前記サーバは、
      第1の抽選手段により、希少価値の異なる複数種類のアイテムのうちの一部のアイテムを抽選して前記通信端末に提供し、
      第2の抽選手段により、前記通信端末のユーザが前記第1の抽選手段により所定回数以上アイテムの提供を受けている場合、希少価値の異なる複数種類のアイテムのうちの一部のアイテムを抽選して前記通信端末に提供し、
      前記第2の抽選手段は、前記第1の抽選手段で提供可能なアイテムより希少価値の高いアイテムを提供する可能性が高いことを特徴とする通信システム。
    A communication system comprising a server and a communication terminal, wherein the server provides an item to the communication terminal in response to a request from the communication terminal,
    The communication terminal transmits an item acquisition request to the server,
    The server
    The first lottery means draws some items out of a plurality of types of items with different rarity values and provides them to the communication terminal;
    When the user of the communication terminal has been provided with an item more than a predetermined number of times by the first lottery means, the second lottery means draws some items among a plurality of types of items having different rarity values. Provided to the communication terminal,
    The second lottery means is more likely to provide an item having a higher rarity value than an item that can be provided by the first lottery means.
  6.  前記第2の抽選手段は、第1所定期間内において前記第1の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であることを特徴とする、請求項5に記載の通信システム。 The second lottery means can provide a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the first lottery means within a first predetermined period. The communication system according to claim 5, wherein:
  7.  前記第2の抽選手段は、ユーザに対して抽選により希少価値の異なる複数種類のアイテムを一定時間、提供可能であることを特徴とする、請求項5又は6に記載の通信システム。 The communication system according to claim 5 or 6, wherein the second lottery means can provide a plurality of types of items having different rarity values to the user for a certain period of time by lottery.
  8.  前記第2の抽選手段は、第2所定期間内において前記第2の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であることを特徴とする、請求項5乃至7のいずれか一項に記載の通信システム。 The second lottery means is capable of providing a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the second lottery means within a second predetermined period. The communication system according to any one of claims 5 to 7, wherein
  9.  サーバと通信端末とを備え、前記通信端末からの要求に応じて前記サーバが前記通信端末にアイテムを提供する通信システムの制御方法であって、
     前記通信端末がアイテム取得要求を前記サーバに送信するステップと、
     前記サーバが、
      第1の抽選手段により、希少価値の異なる複数種類のアイテムのうちの一部のアイテムを抽選して前記通信端末に提供するステップと、
      第2の抽選手段により、前記通信端末のユーザが前記第1の抽選手段により所定回数以上アイテムの提供を受けている場合、希少価値の異なる複数種類のアイテムのうちの一部のアイテムを抽選して前記通信端末に提供するステップと、を含み、
      前記第2の抽選手段は、前記第1の抽選手段で提供可能なアイテムより希少価値の高いアイテムを提供する可能性が高いことを特徴とする通信システムの制御方法。
    A control method of a communication system comprising a server and a communication terminal, wherein the server provides an item to the communication terminal in response to a request from the communication terminal,
    The communication terminal transmitting an item acquisition request to the server;
    The server is
    Lottery by a first lottery means and providing a part of a plurality of items with different rare values to the communication terminal; and
    When the user of the communication terminal has been provided with an item more than a predetermined number of times by the first lottery means, the second lottery means draws some items among a plurality of types of items having different rarity values. Providing to the communication terminal,
    The control method for a communication system, characterized in that the second lottery means is more likely to provide an item with a scarce value than an item that can be provided by the first lottery means.
  10.  前記第2の抽選手段は、第1所定期間内において前記第1の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であることを特徴とする、請求項9に記載の通信システムの制御方法。 The second lottery means can provide a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the first lottery means within a first predetermined period. The method for controlling a communication system according to claim 9, wherein:
  11.  前記第2の抽選手段は、ユーザに対して抽選により希少価値の異なる複数種類のアイテムを一定時間、提供可能であることを特徴とする、請求項9又は10に記載の通信システムの制御方法。 11. The communication system control method according to claim 9 or 10, wherein the second lottery means can provide a plurality of types of items having different scarcity values for a certain period of time by lottery.
  12.  前記第2の抽選手段は、第2所定期間内において前記第2の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対して抽選により希少価値の異なる複数種類のアイテムを提供可能であることを特徴とする、請求項9乃至11のいずれか一項に記載の通信システムの制御方法。 The second lottery means is capable of providing a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the second lottery means within a second predetermined period. The communication system control method according to any one of claims 9 to 11, wherein
  13.  サーバと通信端末とを備え、前記通信端末からの要求に応じて前記サーバが前記通信端末にアイテムを提供する通信システムにおける通信端末として機能するコンピュータに、
     アイテム取得要求を前記サーバに送信するステップと、
     前記サーバの第1の抽選手段により、希少価値の異なる複数種類のアイテムのうちから抽選された一部のアイテムの提供を受けるステップと、
     前記サーバの第2の抽選手段により、前記第1の抽選手段によるアイテムの提供回数が所定回数以上のユーザに対する、希少価値の異なる複数種類のアイテムのうちから抽選された一部のアイテムの提供を受けるステップと、を実行させるためのプログラムであって、前記第1の抽選手段で提供可能なアイテムより希少価値の高いアイテムを提供する可能性が高いことを特徴とするプログラム。
    In a computer comprising a server and a communication terminal, the computer functioning as a communication terminal in a communication system in which the server provides an item to the communication terminal in response to a request from the communication terminal,
    Sending an item acquisition request to the server;
    Receiving the provision of a part of the items selected by the first lottery means of the server from among a plurality of types of items with different rarity values;
    The second lottery means of the server provides a part of the items selected from a plurality of types having different rarity values to a user who provides the predetermined number of items or more by the first lottery means. A program for executing the receiving step, the program having a higher possibility of providing an item having a higher scarcity value than an item that can be provided by the first lottery means.
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