WO2009001692A1 - Match-up game system - Google Patents

Match-up game system Download PDF

Info

Publication number
WO2009001692A1
WO2009001692A1 PCT/JP2008/060853 JP2008060853W WO2009001692A1 WO 2009001692 A1 WO2009001692 A1 WO 2009001692A1 JP 2008060853 W JP2008060853 W JP 2008060853W WO 2009001692 A1 WO2009001692 A1 WO 2009001692A1
Authority
WO
WIPO (PCT)
Prior art keywords
match
game
server computer
data
headquartered
Prior art date
Application number
PCT/JP2008/060853
Other languages
French (fr)
Japanese (ja)
Inventor
Youichi Tsurisaki
Original Assignee
Youichi Tsurisaki
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Youichi Tsurisaki filed Critical Youichi Tsurisaki
Priority to JP2009520461A priority Critical patent/JP5524614B2/en
Priority to CN200880021454A priority patent/CN101765447A/en
Priority to US12/665,967 priority patent/US20100197408A1/en
Publication of WO2009001692A1 publication Critical patent/WO2009001692A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
  • Pinball Game Machines (AREA)

Abstract

[PROBLEMS TO BE SOLVED] It is an object to make out an attractive match-up game system to be widely supported by users. [MEANS FOR SOLVING THE PROBLEMS] A match-up game system is provided with a game database providing step for providing a game database comprised of past match-up data of the other self from a game server computer to a headquartered server computer, a ranking data making-out step for making out ranking data in which the headquartered server computer ranks the other selves in accordance with data composing the game database, a ranking data providing step for providing the ranking data from the headquartered server computer to a membership client computer and a gamer client computer.
PCT/JP2008/060853 2007-06-22 2008-06-13 Match-up game system WO2009001692A1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2009520461A JP5524614B2 (en) 2007-06-22 2008-06-13 Control method of competitive game system
CN200880021454A CN101765447A (en) 2007-06-22 2008-06-13 Match-up game system
US12/665,967 US20100197408A1 (en) 2007-06-22 2008-06-13 Match-up game system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007165668 2007-06-22
JP2007-165668 2007-06-22

Publications (1)

Publication Number Publication Date
WO2009001692A1 true WO2009001692A1 (en) 2008-12-31

Family

ID=40185512

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/060853 WO2009001692A1 (en) 2007-06-22 2008-06-13 Match-up game system

Country Status (5)

Country Link
US (1) US20100197408A1 (en)
JP (1) JP5524614B2 (en)
KR (1) KR101153230B1 (en)
CN (1) CN101765447A (en)
WO (1) WO2009001692A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014150910A (en) * 2013-02-06 2014-08-25 Konami Digital Entertainment Co Ltd Game control device, game control method, program, and game system
JP2020142091A (en) * 2012-06-07 2020-09-10 グリー株式会社 Program, battle game server, and control method thereof

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5710432B2 (en) * 2011-03-09 2015-04-30 株式会社コナミデジタルエンタテインメント GAME CONTROL DEVICE, GAME PROGRAM, GAME SYSTEM
WO2014003268A1 (en) * 2012-06-29 2014-01-03 인텔렉추얼디스커버리 주식회사 Method and server for providing computer-simulated war using war rank information of user
JP6327998B2 (en) * 2014-07-31 2018-05-23 株式会社バンダイナムコエンターテインメント Program and game system
CN105641933B (en) * 2015-12-28 2019-05-10 北京像素软件科技股份有限公司 A kind of copy racing arrangement method and system
CN113440861A (en) * 2021-07-02 2021-09-28 珠海金山网络游戏科技有限公司 Data management system, method and device

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001157782A (en) * 1999-12-02 2001-06-12 Dowango:Kk Opponent determination system
JP2002143558A (en) * 2000-11-08 2002-05-21 Isao:Kk Amusement service system, amusement information processing device, amusement information processing method and recording medium
JP2003320170A (en) * 2002-05-07 2003-11-11 Taito Corp Game system equipped with new replay system
JP2006506120A (en) * 2002-11-13 2006-02-23 エヌシーソフト コーポレーション Method and apparatus for providing online game

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11319319A (en) 1998-05-21 1999-11-24 Sega Enterp Ltd Network game system
JP3571328B2 (en) * 2002-03-27 2004-09-29 コナミ株式会社 Network game system
US7502610B2 (en) * 2002-06-28 2009-03-10 Qualcomm Incorporated System and method for application management through threshold events
JP3496150B1 (en) * 2002-09-30 2004-02-09 コナミ株式会社 GAME SYSTEM, GAME SYSTEM CONTROL METHOD AND PROGRAM
JP2005118543A (en) * 2003-09-24 2005-05-12 Sega Corp Ranking data generating program
US7846024B2 (en) * 2005-01-24 2010-12-07 Micorsoft Corporation Team matching
JP4150400B2 (en) * 2006-02-16 2008-09-17 株式会社タイトー GAME SERVER DEVICE AND PROGRAM THEREOF

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001157782A (en) * 1999-12-02 2001-06-12 Dowango:Kk Opponent determination system
JP2002143558A (en) * 2000-11-08 2002-05-21 Isao:Kk Amusement service system, amusement information processing device, amusement information processing method and recording medium
JP2003320170A (en) * 2002-05-07 2003-11-11 Taito Corp Game system equipped with new replay system
JP2006506120A (en) * 2002-11-13 2006-02-23 エヌシーソフト コーポレーション Method and apparatus for providing online game

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
LADYMAN D.: "Ultima Online the Second Age Koshiki Guide Renaissance. Edition Taioban, 7th edition", 15 April 2002, SOFTBANK PUBLISING INC., pages: 122 *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020142091A (en) * 2012-06-07 2020-09-10 グリー株式会社 Program, battle game server, and control method thereof
JP2014150910A (en) * 2013-02-06 2014-08-25 Konami Digital Entertainment Co Ltd Game control device, game control method, program, and game system

Also Published As

Publication number Publication date
CN101765447A (en) 2010-06-30
KR101153230B1 (en) 2012-06-05
KR20100017829A (en) 2010-02-16
JP5524614B2 (en) 2014-06-18
JPWO2009001692A1 (en) 2010-08-26
US20100197408A1 (en) 2010-08-05

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