WO2008090206A3 - Interactive user apparatus and method - Google Patents
Interactive user apparatus and method Download PDFInfo
- Publication number
- WO2008090206A3 WO2008090206A3 PCT/EP2008/050835 EP2008050835W WO2008090206A3 WO 2008090206 A3 WO2008090206 A3 WO 2008090206A3 EP 2008050835 W EP2008050835 W EP 2008050835W WO 2008090206 A3 WO2008090206 A3 WO 2008090206A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- typically
- standard
- played
- user input
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/403—Connection between platform and handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Input From Keyboards Or The Like (AREA)
- Details Of Television Systems (AREA)
- Selective Calling Equipment (AREA)
Abstract
Disclosed is a system enabling a multi-player interactive game to be played on a 'standard' digital media player such as a DVD player. Multiple user input devices (typically 4) each having multiple user input buttons (typically 4 or 5) can be used simultaneously. The system maps user selection to a sequence of navigation commands recognised by the standard player while preventing interference between users and allowing effective multi-user multi-choice reaction time based games to be easily authored and played reliably with minimal set up.
Applications Claiming Priority (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GBGB0701355.0A GB0701355D0 (en) | 2007-01-24 | 2007-01-24 | Interactive user apparatus and method |
GB0701355.0 | 2007-01-24 | ||
GBGB0704840.8A GB0704840D0 (en) | 2007-01-24 | 2007-03-13 | Interactive user apparatus and method |
GB0704840.8 | 2007-03-13 | ||
GB0723141.8 | 2007-11-26 | ||
GB0723141A GB2446037A (en) | 2007-01-24 | 2007-11-26 | Apparatus and method for controlling a digital media player |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2008090206A2 WO2008090206A2 (en) | 2008-07-31 |
WO2008090206A3 true WO2008090206A3 (en) | 2008-10-16 |
Family
ID=37872706
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/EP2008/050835 WO2008090206A2 (en) | 2007-01-24 | 2008-01-24 | Interactive user apparatus and method |
Country Status (2)
Country | Link |
---|---|
GB (2) | GB0701355D0 (en) |
WO (1) | WO2008090206A2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10343070B2 (en) | 2014-11-25 | 2019-07-09 | Razer (Asia-Pacific) Pte. Ltd. | Access grant determination devices and methods for determining access grant |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5364108A (en) * | 1992-04-10 | 1994-11-15 | Esnouf Philip S | Game apparatus |
US20020003467A1 (en) * | 2000-05-30 | 2002-01-10 | Rudy Musschebroeck | Method of preventing collision between remote control signals |
US20050014563A1 (en) * | 2003-03-12 | 2005-01-20 | Darin Barri | Interactive DVD gaming system |
US20060121965A1 (en) * | 2004-11-03 | 2006-06-08 | Peter Maclver | Gaming system |
-
2007
- 2007-01-24 GB GBGB0701355.0A patent/GB0701355D0/en not_active Ceased
- 2007-03-13 GB GBGB0704840.8A patent/GB0704840D0/en not_active Ceased
-
2008
- 2008-01-24 WO PCT/EP2008/050835 patent/WO2008090206A2/en active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5364108A (en) * | 1992-04-10 | 1994-11-15 | Esnouf Philip S | Game apparatus |
US20020003467A1 (en) * | 2000-05-30 | 2002-01-10 | Rudy Musschebroeck | Method of preventing collision between remote control signals |
US20050014563A1 (en) * | 2003-03-12 | 2005-01-20 | Darin Barri | Interactive DVD gaming system |
US20060121965A1 (en) * | 2004-11-03 | 2006-06-08 | Peter Maclver | Gaming system |
Also Published As
Publication number | Publication date |
---|---|
GB0704840D0 (en) | 2007-04-18 |
WO2008090206A2 (en) | 2008-07-31 |
GB0701355D0 (en) | 2007-03-07 |
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