TW200609024A - Entertainment apparatus and operating method thereof - Google Patents

Entertainment apparatus and operating method thereof

Info

Publication number
TW200609024A
TW200609024A TW094114866A TW94114866A TW200609024A TW 200609024 A TW200609024 A TW 200609024A TW 094114866 A TW094114866 A TW 094114866A TW 94114866 A TW94114866 A TW 94114866A TW 200609024 A TW200609024 A TW 200609024A
Authority
TW
Taiwan
Prior art keywords
game
entertainment
user
input
operating method
Prior art date
Application number
TW094114866A
Other languages
Chinese (zh)
Inventor
Katsuya Nakagawa
Hiromu Ueshima
Original Assignee
Ssd Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ssd Co Ltd filed Critical Ssd Co Ltd
Publication of TW200609024A publication Critical patent/TW200609024A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/632Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Abstract

An entertainment apparatus affording game and other activities for user's entertainment has normal operation modes 108 and 110 for playing common games as the entertainment, and try-me-modes 112 and 118 for game demonstrations; and the apparatus includes an input device for receiving an operational input from the user, and a device for entering a trial mode 120, in which game demonstration that allows the user to control the game is held, in response to an input in the try-me-mode 112 or 118.
TW094114866A 2004-05-11 2005-05-09 Entertainment apparatus and operating method thereof TW200609024A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004140610 2004-05-11

Publications (1)

Publication Number Publication Date
TW200609024A true TW200609024A (en) 2006-03-16

Family

ID=35320074

Family Applications (1)

Application Number Title Priority Date Filing Date
TW094114866A TW200609024A (en) 2004-05-11 2005-05-09 Entertainment apparatus and operating method thereof

Country Status (3)

Country Link
JP (2) JP4779070B2 (en)
TW (1) TW200609024A (en)
WO (1) WO2005107911A1 (en)

Cited By (1)

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TWI404552B (en) * 2009-05-13 2013-08-11 Flow motivate motion facility

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US8797260B2 (en) 2002-07-27 2014-08-05 Sony Computer Entertainment Inc. Inertially trackable hand-held controller
US9393487B2 (en) 2002-07-27 2016-07-19 Sony Interactive Entertainment Inc. Method for mapping movements of a hand-held controller to game commands
US8313380B2 (en) 2002-07-27 2012-11-20 Sony Computer Entertainment America Llc Scheme for translating movements of a hand-held controller into inputs for a system
US8570378B2 (en) 2002-07-27 2013-10-29 Sony Computer Entertainment Inc. Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera
US9474968B2 (en) 2002-07-27 2016-10-25 Sony Interactive Entertainment America Llc Method and system for applying gearing effects to visual tracking
US9682319B2 (en) 2002-07-31 2017-06-20 Sony Interactive Entertainment Inc. Combiner method for altering game gearing
US7874917B2 (en) 2003-09-15 2011-01-25 Sony Computer Entertainment Inc. Methods and systems for enabling depth and direction detection when interfacing with a computer program
US9573056B2 (en) 2005-10-26 2017-02-21 Sony Interactive Entertainment Inc. Expandable control device via hardware attachment
US10279254B2 (en) 2005-10-26 2019-05-07 Sony Interactive Entertainment Inc. Controller having visually trackable object for interfacing with a gaming system
US8547401B2 (en) 2004-08-19 2013-10-01 Sony Computer Entertainment Inc. Portable augmented reality device and method
JP5188682B2 (en) * 2006-04-28 2013-04-24 任天堂株式会社 GAME DEVICE, GAME PROGRAM, GAME SYSTEM, AND GAME CONTROL METHOD
EP2013865A4 (en) * 2006-05-04 2010-11-03 Sony Comp Entertainment Us Methods and apparatus for applying gearing effects to input based on one or more of visual, acoustic, inertial, and mixed data
US8310656B2 (en) 2006-09-28 2012-11-13 Sony Computer Entertainment America Llc Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen
USRE48417E1 (en) 2006-09-28 2021-02-02 Sony Interactive Entertainment Inc. Object direction using video input combined with tilt angle information
US8781151B2 (en) 2006-09-28 2014-07-15 Sony Computer Entertainment Inc. Object detection using video input combined with tilt angle information
JP5018507B2 (en) * 2008-01-23 2012-09-05 コニカミノルタビジネステクノロジーズ株式会社 Image forming apparatus
JP5684577B2 (en) 2008-02-27 2015-03-11 ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー How to capture scene depth data and apply computer actions
US8961313B2 (en) 2009-05-29 2015-02-24 Sony Computer Entertainment America Llc Multi-positional three-dimensional controller
JP6144496B2 (en) * 2013-01-28 2017-06-07 株式会社タイトー Game device
EP2896319B1 (en) * 2014-01-21 2018-04-18 Braun GmbH Electric toothbrush or electric shaver
JP2018146840A (en) * 2017-03-07 2018-09-20 オンキヨー株式会社 Electronic device, method, program, and computer readable recording medium

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JPH1063499A (en) * 1996-08-26 1998-03-06 Ricoh Co Ltd Information device
JPH11309270A (en) * 1998-04-28 1999-11-09 Star Fish Hanbai:Kk Input/output device, control device for input/output device, control method of input/output device for fishing game and information storage medium
JP3017986B1 (en) * 1998-11-26 2000-03-13 コナミ株式会社 Game system and computer-readable storage medium
JP2000189669A (en) * 1998-12-28 2000-07-11 Square Co Ltd Game device, character action control method in game device and machine-readable recording medium
JP2000233077A (en) * 1999-02-16 2000-08-29 Namco Ltd Game machine and information storing medium
JP2001246171A (en) * 2000-03-03 2001-09-11 Sega Corp Game method using outer memory device and recording medium
JP2002282548A (en) * 2001-03-22 2002-10-02 Square Co Ltd Computer-readable recording medium with video game program recorded thereon, video game program, video game processing method and video game machine
JP3470119B2 (en) * 2002-02-14 2003-11-25 コナミ株式会社 Controller, controller attitude telemetry device, and video game device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI404552B (en) * 2009-05-13 2013-08-11 Flow motivate motion facility

Also Published As

Publication number Publication date
JPWO2005107911A1 (en) 2008-03-21
JP4779070B2 (en) 2011-09-21
WO2005107911A1 (en) 2005-11-17
JP2011045780A (en) 2011-03-10

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