US3628792A - Game apparatus involving magnetized selection of game pieces - Google Patents

Game apparatus involving magnetized selection of game pieces Download PDF

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Publication number
US3628792A
US3628792A US14602A US3628792DA US3628792A US 3628792 A US3628792 A US 3628792A US 14602 A US14602 A US 14602A US 3628792D A US3628792D A US 3628792DA US 3628792 A US3628792 A US 3628792A
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game
game apparatus
support member
openings
magnet
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Expired - Lifetime
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US14602A
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Phyllis Frederick
Charles R Zimmerman
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Mattel Inc
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Mattel Inc
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/34Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00

Definitions

  • GAME APPARATUS INVOLVING MAGNETIZED SELECTION OF GAME PIECES T This invention relates generally'to game apparatus and the like and more particularly to a cat and mouse type of guessing game.
  • a principal object of the invention is to provide a new and improved game apparatus which is simple to operate and which is easily played by children.
  • Another object of the invention is to provide a new and improved game apparatus which includes a novel interaction between the various portions of the apparatus during the playing of the game.
  • Another object of the invention is to provide a new and improved game apparatus which is attractive and which enables either two, three or four players to compete with each other on a guessing-game-type basis.
  • a game apparatus which comprises a support member, a resilient flexible elongated member, a figure-simulating body and a plurality of game pieces.
  • the body is connected to the elongated member.
  • the elongated member is vertically mounted and supported at its base by the support member.
  • the support member includes a plurality of spaced openings provided about its periphery.
  • the body includes a magnet which is projected outwardly of the body.
  • the game pieces each include a magnetizable portion for releasable securement to the magnet. The pieces are adapted to be disposed in the openings so that aligning the magnet and manually urging the same into an opening with one of the game pieces therein enables withdrawal thereof.
  • FIG. 1 is a perspective view of the game apparatus embodying the invention
  • FIG. 2 is a sectional view taken along the line 2-2 in FIG.
  • FIG. 3 is a sectionalview taken along the line 3-3 in FIG. 2;
  • FIG. 4 is a perspective view of a game piece which is representative of a mouse trap.
  • FIG. 5 is a perspective view of a game piece which is representative of a mouse.
  • FIG. 1 a game apparatus embodying the invention is shown generally at in FIG. 1.
  • the game apparatus 20 basically comprises a support member 22, a figure simulating body 24 and a plurality of game pieces 26 which are utilized to represent mice and mouse traps.
  • the support member 22 is adapted to represent a slab of Swiss cheese.
  • the support member 22 includes a generally semicircular base 28, as best seen in FIGS. 2 and 3, and an integral vertically projecting wall which is basically comprised of a rear planar portion 30 and a generally semicircular scalloped portion 32.
  • the ends of the wall portion 32 are joined by L-shaped portions 34 and 36 to portion 30 of the wall.
  • Each of the scalloped sections of the portion 32 of the wall is provided adjacent a circular platfonn or pedestal 38, upon which the playing pieces 26 are disposed during the playing of the game.
  • the height of the scalloped portion 32 is inclined downwardly from its highest point at straight part 30 of the wall towards the section of portion 32 which is most spaced from wall portion 30.
  • a top wall 40 is provided which is pivotably secured to portion 30 by a pair of suitable hinges 42.
  • Wall 40 as best seen in FIG. I, is generally semicircular in shape and includes a plurality of openings 44 about the periphery thereof. Openings 44 are circular, generally aligned with the pedestals 38 upon which the playing pieces 26 may be disposed and are provided in varying sizes in order to simulate the openings in Swiss cheese.
  • a plurality of openings 46 are also provided on the top wall 40 of the support member 22 and which are aligned in four arcuate lines so that each player may progress a peg 48 along the length of the lines comprised of the openings 46. That is, a similar number of openings 46 are provided in four different paths to finishing openings 50.
  • Each player is assigned one of the pegs 48 and when the player is allowed to move forward, as will be seen hereinafter in connection with the rules of the game, he uses the openings 46 for the advancement of his peg 48 and for keeping track of who is winning the game during the progression thereof.
  • the body 24 is planar and is cut out in a shape which simulates the figure of a cat.
  • An illustration of a cat is also preferably provided on at least one surface of body 24.
  • Body 24 includes an arm 52 which has secured thereto at the end portion thereof a magnet 54. The magnet 54 thus projects from the body 24.
  • the body also has secured thereto at the bottom thereof an elongated flexible resilient member 56 which is preferably comprised of a helically wound coil spring which is secured at its lowermost end in the top wall 40 of the support member 22.
  • the top wall 40 includes a downwardly projecting cup-shaped extension 58 having a bore therein which is slightly smaller than the diameter of the elongated member 56 which is secured thereto by a press fit of the elongated member therein.
  • Each of the openings 44 in wall 40 is substantially equally spaced from the cup-shaped projection 58. Therefore, the body 24 is similarly spaced from each opening 44 so that pivoting the body 24 in the direction of any of the openings 44 enables the arm 52 to project into the opening selected.
  • Each of the game pieces 26 basically comprises a base 60 which is oblong in shape having arcuate ends and an upwardly projecting planar portion 62 which is magnetizable. That is, the upwardly extending portion 62 is basically comprised of a ferromagnetic material such as iron or steel.
  • the base 60 is preferably comprised of plastic and is suitably secured to the upwardly extending member 62.
  • a portion of the game pieces 26 has imprinted thereon a picture of a mouse trap. As best seen in FIG. 5, the remaining game pieces 26 include therein a representation of a mouse.
  • the total number of game pieces 26 that are provided is eight. Six of the game pieces have a mouse illustrated thereon. Ten openings 44 are provided about the periphery of the top wall 40 in which game pieces can be disposed.
  • the wall comprised of portions 30, 32, 34 and 36 in combination with the base 28 and top wall 40 act to form an enclosure in which the game pieces 26 can be stored when the game is not in use.
  • the wall 40 is pivoted upwardly thereby enabling the enclosure to be opened for the provision of either storing the game pieces 26 or removing the game pieces from the enclosure.
  • Support member 22 and body 24 are preferably comprised of a molded plastic such as polypropylene or polystyrene.
  • the bases 60 of the game pieces 26 are also preferably comprised of a similar molded plastic.
  • the game is played as follows: Each person takes a turn at being the cat. The remaining players then request the player who is the cat to turn around so that the game pieces 26 can be provided on the various pedestals underneath openings 44. The game pieces 26 may be placed on the pedestals as shown in FIGS. 1 and 3.
  • the magnet 54 on arm 52 causes a magnetic attraction between the magnetizable portion 62 of the game piece thereby enabling the withdrawal of the game piece as the cats paw 52 is withdrawn from opening 44.
  • the body 24 returns to its normally disposed position shown in phantom in FIG. 2 at 24'.
  • a mouse is illustrated on the game piece 26, the player whose turn it is to be the cat moves his peg forward in accordance with a numeral provided on the playing piece 26. If, however, a mouse trap is illustrated on the playing piece 26 that is withdrawn from the opening, the player must move his peg back three places.
  • the player has lost one of his two attempts to catch mice. Each player is given a turn to be the cat and the game continues until one of the players has moved his peg 48 to the last opening 50 in his row of openings 46.
  • the object for a player is to catch the most mice during his turn as the cast so that his scoring peg 48 is moved farther than those of the other players.
  • the game may also be played by giving each player a predetermined number of turns to be the cat and thus the person whose peg has come closest to the finishing opening 50 after each player has taken his turns will be declared the winner.
  • a game apparatus comprising a support member, a flexible elongated member, a figure simulating body, said body being connected to said elongated member, said elongated member being vertically mounted and supported at its base by said support member, said support member including a plurality of spaced openings provided about its periphery, said body including a magnet which is projected outwardly of said body and a plurality of game pieces, said pieces each including a magnetizable portion for releasable securement to said magnet, said pieces adapted to be disposed in said openings so that aligning said magnet and manually urging same into an opening having one of said game pieces enables withdrawal thereof.
  • said support member includes a plurality of spaced openings in a plurality of lines, each of said lines having a similar number of openings, said game apparatus further including a plurality of pegs so that each of said players can mark their position by inserting said pegs in one of said openings in a line.
  • peripheral openings are each substantially equally spaced from said flexible elongated member so that said figure simulating body may be manually urged to have the magnet thereof easily inserted into each of said peripheral openings.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A game apparatus which comprises a support member which simulates a large slab of Swiss cheese, a body which simulates the figure of a cat which is resiliently and pivotably mounted to the support member and a plurality of game pieces, each of which is representative of either a mouse or a mouse trap. The game apparatus is used as a guessing game between two, three or four players. The apparatus includes a magnet in the arm of the cat simulated body and magnetizable playing pieces which enable a novel interaction between the cat and the mice which are hidden in openings provided within the cheese-simulating support member.

Description

United States Patent 2,496,096 1/1950 Kelley Inventors Phyllis Frederick Piainiield, N.J.; Charles R. Zimmerman, Los Angeles, Calif. Appl. No. 14,602 Filed Feb. 26, I970 Patented Dec. 21, 1971 Assignee Mattel, Inc.
Hawthorne, CallI.
GAME APPARATUS INVOLVING MAGNETIZED SELECTION OF GAME PIECES 7 Claims, 5 Drawing Figs.
US. Cl. 273/1 M, 273/140 Int. Cl A631 9/00 Field oiSearch 273/131 A, 134 A, 135 A, 136 8,137 A, 140, 1 M; 46/236, 237, 241
References Cited UNITED STATES PATENTS 1/1953 Frechtmann 273/140 1,257,045 2/1918 Stotler 273/1 M 2,904,336 9/1959 Washburn 273/1 M 3,266,724 8/1966 Johnson 273/148 Primary Examiner-Anton O. Oechsle Assistant Examiner-Marvin Siskind Attorney-Seymour A. Scholnick ABSTRACT: A game apparatus which comprises a support member which simulates a large slab of Swiss cheese, a body which simulates the figure of a cat which is resiliently and pivotably mounted to the support member and a plurality of game pieces, each of which is representative of either a mouse or a mouse trap. The game apparatus is used as a guessing game between two, three or four players. The apparatus includes a magnet in the arm of the cat simulated body and magnetizable playing pieces which enable a novel interaction between the cat and the mice which are hidden in openings provided within the cheese-simulating support member.
GAME APPARATUS INVOLVING MAGNETIZED SELECTION OF GAME PIECES T This invention relates generally'to game apparatus and the like and more particularly to a cat and mouse type of guessing game.
A principal object of the invention is to provide a new and improved game apparatus which is simple to operate and which is easily played by children.
Another object of the invention is to provide a new and improved game apparatus which includes a novel interaction between the various portions of the apparatus during the playing of the game.
Another object of the invention is to provide a new and improved game apparatus which is attractive and which enables either two, three or four players to compete with each other on a guessing-game-type basis.
These and other objects of the invention are achieved by providing a game apparatus which comprises a support member, a resilient flexible elongated member, a figure-simulating body and a plurality of game pieces. The body is connected to the elongated member. The elongated member is vertically mounted and supported at its base by the support member. The support member includes a plurality of spaced openings provided about its periphery. The body includes a magnet which is projected outwardly of the body. The game pieces each include a magnetizable portion for releasable securement to the magnet. The pieces are adapted to be disposed in the openings so that aligning the magnet and manually urging the same into an opening with one of the game pieces therein enables withdrawal thereof.
Other objects and many of the attendant advantages of this invention will be readily appreciated as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein:
FIG. 1 is a perspective view of the game apparatus embodying the invention;
FIG. 2 is a sectional view taken along the line 2-2 in FIG.
FIG. 3 is a sectionalview taken along the line 3-3 in FIG. 2;
FIG. 4 is a perspective view of a game piece which is representative of a mouse trap; and
FIG. 5 is a perspective view of a game piece which is representative of a mouse.
Referring now in greater detail to the various figures of the drawing wherein similar reference numerals refer to similar parts, a game apparatus embodying the invention is shown generally at in FIG. 1.
The game apparatus 20 basically comprises a support member 22, a figure simulating body 24 and a plurality of game pieces 26 which are utilized to represent mice and mouse traps.
The support member 22 is adapted to represent a slab of Swiss cheese. The support member 22 includes a generally semicircular base 28, as best seen in FIGS. 2 and 3, and an integral vertically projecting wall which is basically comprised of a rear planar portion 30 and a generally semicircular scalloped portion 32. The ends of the wall portion 32 are joined by L- shaped portions 34 and 36 to portion 30 of the wall. Each of the scalloped sections of the portion 32 of the wall is provided adjacent a circular platfonn or pedestal 38, upon which the playing pieces 26 are disposed during the playing of the game.
As best seen in FIG. 2, the height of the scalloped portion 32 is inclined downwardly from its highest point at straight part 30 of the wall towards the section of portion 32 which is most spaced from wall portion 30. A top wall 40 is provided which is pivotably secured to portion 30 by a pair of suitable hinges 42. Wall 40, as best seen in FIG. I, is generally semicircular in shape and includes a plurality of openings 44 about the periphery thereof. Openings 44 are circular, generally aligned with the pedestals 38 upon which the playing pieces 26 may be disposed and are provided in varying sizes in order to simulate the openings in Swiss cheese.
In addition to openings 44, a plurality of openings 46 are also provided on the top wall 40 of the support member 22 and which are aligned in four arcuate lines so that each player may progress a peg 48 along the length of the lines comprised of the openings 46. That is, a similar number of openings 46 are provided in four different paths to finishing openings 50. Each player is assigned one of the pegs 48 and when the player is allowed to move forward, as will be seen hereinafter in connection with the rules of the game, he uses the openings 46 for the advancement of his peg 48 and for keeping track of who is winning the game during the progression thereof.
The body 24 is planar and is cut out in a shape which simulates the figure of a cat. An illustration of a cat is also preferably provided on at least one surface of body 24. Body 24 includes an arm 52 which has secured thereto at the end portion thereof a magnet 54. The magnet 54 thus projects from the body 24.
The body also has secured thereto at the bottom thereof an elongated flexible resilient member 56 which is preferably comprised of a helically wound coil spring which is secured at its lowermost end in the top wall 40 of the support member 22. The top wall 40 includes a downwardly projecting cup-shaped extension 58 having a bore therein which is slightly smaller than the diameter of the elongated member 56 which is secured thereto by a press fit of the elongated member therein.
Each of the openings 44 in wall 40 is substantially equally spaced from the cup-shaped projection 58. Therefore, the body 24 is similarly spaced from each opening 44 so that pivoting the body 24 in the direction of any of the openings 44 enables the arm 52 to project into the opening selected.
Each of the game pieces 26 basically comprises a base 60 which is oblong in shape having arcuate ends and an upwardly projecting planar portion 62 which is magnetizable. That is, the upwardly extending portion 62 is basically comprised of a ferromagnetic material such as iron or steel. The base 60 is preferably comprised of plastic and is suitably secured to the upwardly extending member 62.
As best seen in FIG. 4, a portion of the game pieces 26 has imprinted thereon a picture of a mouse trap. As best seen in FIG. 5, the remaining game pieces 26 include therein a representation of a mouse.
The total number of game pieces 26 that are provided is eight. Six of the game pieces have a mouse illustrated thereon. Ten openings 44 are provided about the periphery of the top wall 40 in which game pieces can be disposed.
As best seen in FIG. 3, the wall comprised of portions 30, 32, 34 and 36 in combination with the base 28 and top wall 40 act to form an enclosure in which the game pieces 26 can be stored when the game is not in use. To gain access to the enclosure, the wall 40 is pivoted upwardly thereby enabling the enclosure to be opened for the provision of either storing the game pieces 26 or removing the game pieces from the enclosure.
Support member 22 and body 24 are preferably comprised of a molded plastic such as polypropylene or polystyrene. Similarly, the bases 60 of the game pieces 26 are also preferably comprised of a similar molded plastic.
The game is played as follows: Each person takes a turn at being the cat. The remaining players then request the player who is the cat to turn around so that the game pieces 26 can be provided on the various pedestals underneath openings 44. The game pieces 26 may be placed on the pedestals as shown in FIGS. 1 and 3.
After each of the eight game pieces have been provided below eight of the 10 openings 44, the player whose turn it is to be the cat turns around toward the support member 22 and is given two attempts during his turn to place the arm 52 of the body 24 in one of the 10 openings provided in the top wall 40 of the support member 22. It should be understood that the player who is behind wall 30 is unable to see the positions at which the game pieces 26 have been disposed.
If the arm 52 of the cat is inserted in an opening 44 having a game piece 26 disposed therein, such as shown in FIGS. 2 and 3, the magnet 54 on arm 52 causes a magnetic attraction between the magnetizable portion 62 of the game piece thereby enabling the withdrawal of the game piece as the cats paw 52 is withdrawn from opening 44. As best seen in FIG. 2, when the manual pressure is released from the cats body 24, the body 24 returns to its normally disposed position shown in phantom in FIG. 2 at 24'.
If a mouse is illustrated on the game piece 26, the player whose turn it is to be the cat moves his peg forward in accordance with a numeral provided on the playing piece 26. If, however, a mouse trap is illustrated on the playing piece 26 that is withdrawn from the opening, the player must move his peg back three places.
If the opening 44 does not have disposed therebelow a game piece 26, then the player has lost one of his two attempts to catch mice. Each player is given a turn to be the cat and the game continues until one of the players has moved his peg 48 to the last opening 50 in his row of openings 46.
The object for a player is to catch the most mice during his turn as the cast so that his scoring peg 48 is moved farther than those of the other players. The game may also be played by giving each player a predetermined number of turns to be the cat and thus the person whose peg has come closest to the finishing opening 50 after each player has taken his turns will be declared the winner.
Without further elaboration, the foregoing will so fully illustrate my invention that others may, by applying current or future knowledge, readily adapt the same for use under various conditions of service.
What is claimed as the invention is:
l. A game apparatus comprising a support member, a flexible elongated member, a figure simulating body, said body being connected to said elongated member, said elongated member being vertically mounted and supported at its base by said support member, said support member including a plurality of spaced openings provided about its periphery, said body including a magnet which is projected outwardly of said body and a plurality of game pieces, said pieces each including a magnetizable portion for releasable securement to said magnet, said pieces adapted to be disposed in said openings so that aligning said magnet and manually urging same into an opening having one of said game pieces enables withdrawal thereof.
2. The game apparatus of claim 1, wherein said support member simulates cheese and said body is in the shape of a cat, said game pieces representing mice and mouse traps; said cat includes a laterally extending arm and said magnet is secured to the end of said arm.
3. The game apparatus of claim 1 wherein said flexible clongated member comprises a spring.
4. The game apparatus of claim 1 wherein said support member includes a plurality of spaced openings in a plurality of lines, each of said lines having a similar number of openings, said game apparatus further including a plurality of pegs so that each of said players can mark their position by inserting said pegs in one of said openings in a line.
5. The game apparatus of claim 1 wherein said peripheral openings are each substantially equally spaced from said flexible elongated member so that said figure simulating body may be manually urged to have the magnet thereof easily inserted into each of said peripheral openings.
6. The game apparatus of claim 1, wherein said support member is generally semicircular; and said body is movable between a generally vertical position and a generally horizontal position.
7. The game apparatus of claim 6 wherein the magnet is mounted to an arm of said body, said arm being generally horizontal when said body is generally vertical, and said arm being vertical when said body is generally horizontal.

Claims (7)

1. A game apparatus comprising a support member, a flexible elongated member, a figure simulating body, said body being connected to said elongated member, said elongated member being vertically mounted and supported at its base by said support member, said support member including a plurality of spaced openings provided about its periphery, said body including a magnet which is projected outwardly of said body and a plurality of game pieces, said pieces each including a magnetizable portion for releasable securement to said magnet, said pieces adapted to be disposed in said openings so that aligning said magnet and manually urging same into an opening having one of said game pieces enables withdrawal thereof.
2. The game apparatus of claim 1, wherein said support member simulates cheese and said body is in the shape of a cat, said game pieces representing mice and mouse traps; said cat includes a laterally extending arm and said magnet is secured to the end of said arm.
3. The game apparatus of claim 1 wherein said flexible elongated member comprises a spring.
4. The game apparatus of claim 1 wherein said support member includes a plurality of spaced openings in a plurality of lines, each of said lines having a similar number of openings, said game apparatus further including a plurality of pegs so that each of said players can mark their position by inserting said pegs in one of said openings in a line.
5. The game apparatus of claim 1 wherein said peripheral openings are each substantially equally spaced from said flexible elongated member so that said figure simulating body may be manually urged to have the magnet thereof easily inserted into each of said peripheral openings.
6. The game apparatus of claim 1, wherein said support member is generally semicircular; and said body is movable between a generally vertical position and a generally horizontal position.
7. The game apparatus of claim 6 wherein the magnet is mounted to an arm of said body, said arm being generally horizontal when said body is generally vertical, and said arm being vertical when said body is generally horizontal.
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Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3836142A (en) * 1972-09-25 1974-09-17 G Baker Fishing game
US3853321A (en) * 1974-03-29 1974-12-10 B Claffie Letter-name perception and discrimination game apparatus
US3929332A (en) * 1975-03-10 1975-12-30 Donald A Kidd Cards, magnetic mounting members and rotatable holder
USRE29552E (en) * 1971-06-03 1978-02-28 Cadaco, Inc. Magnetic game structure
US4157183A (en) * 1977-07-18 1979-06-05 Marvin Glass & Associates Game apparatus
WO1989012486A1 (en) * 1988-06-14 1989-12-28 Robert Peter Bright Games and random selection apparatus therefor
EP0388556A1 (en) * 1989-03-22 1990-09-26 Staff Co., Ltd. Toy for playing imitation scooping and hooking games
US5657995A (en) * 1996-07-31 1997-08-19 Howard; Michael F. Leaping fish game and training aid
US6537152B2 (en) * 2000-10-17 2003-03-25 Atlantic City Coin & Slot Service Company, Inc. Gaming device having an animated figure
US20030069066A1 (en) * 2000-10-17 2003-04-10 Atlantic City Coin & Slot Service Company, Inc. Gaming bonus device and method of use
US6659862B2 (en) 2000-12-05 2003-12-09 Jacob Y. Wong Electronic game apparatus for guessing english acronyms
US8181964B2 (en) 2010-04-23 2012-05-22 Mattel, Inc. Game
USD667637S1 (en) * 2009-12-03 2012-09-25 Target Brands, Inc. Material with bubble pattern

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1257045A (en) * 1917-04-09 1918-02-19 Frank W Stotler Game.
US2496096A (en) * 1946-04-11 1950-01-31 Kelley Edmund Sheldon Fishing game
US2625396A (en) * 1949-03-25 1953-01-13 Frechtmann Jean Pocket fishing game device
US2904336A (en) * 1958-03-04 1959-09-15 Washburn Alfred Fraser Magnetic game of skill
US3266724A (en) * 1965-03-29 1966-08-16 William J Johnson Automatic cribbage board

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1257045A (en) * 1917-04-09 1918-02-19 Frank W Stotler Game.
US2496096A (en) * 1946-04-11 1950-01-31 Kelley Edmund Sheldon Fishing game
US2625396A (en) * 1949-03-25 1953-01-13 Frechtmann Jean Pocket fishing game device
US2904336A (en) * 1958-03-04 1959-09-15 Washburn Alfred Fraser Magnetic game of skill
US3266724A (en) * 1965-03-29 1966-08-16 William J Johnson Automatic cribbage board

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
USRE29552E (en) * 1971-06-03 1978-02-28 Cadaco, Inc. Magnetic game structure
US3836142A (en) * 1972-09-25 1974-09-17 G Baker Fishing game
US3853321A (en) * 1974-03-29 1974-12-10 B Claffie Letter-name perception and discrimination game apparatus
US3929332A (en) * 1975-03-10 1975-12-30 Donald A Kidd Cards, magnetic mounting members and rotatable holder
US4157183A (en) * 1977-07-18 1979-06-05 Marvin Glass & Associates Game apparatus
WO1989012486A1 (en) * 1988-06-14 1989-12-28 Robert Peter Bright Games and random selection apparatus therefor
EP0388556A1 (en) * 1989-03-22 1990-09-26 Staff Co., Ltd. Toy for playing imitation scooping and hooking games
US5657995A (en) * 1996-07-31 1997-08-19 Howard; Michael F. Leaping fish game and training aid
US6537152B2 (en) * 2000-10-17 2003-03-25 Atlantic City Coin & Slot Service Company, Inc. Gaming device having an animated figure
US20030069066A1 (en) * 2000-10-17 2003-04-10 Atlantic City Coin & Slot Service Company, Inc. Gaming bonus device and method of use
US6659862B2 (en) 2000-12-05 2003-12-09 Jacob Y. Wong Electronic game apparatus for guessing english acronyms
USD667637S1 (en) * 2009-12-03 2012-09-25 Target Brands, Inc. Material with bubble pattern
US8181964B2 (en) 2010-04-23 2012-05-22 Mattel, Inc. Game

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