US3844562A - Balancing maze game - Google Patents

Balancing maze game Download PDF

Info

Publication number
US3844562A
US3844562A US00126073A US12607371A US3844562A US 3844562 A US3844562 A US 3844562A US 00126073 A US00126073 A US 00126073A US 12607371 A US12607371 A US 12607371A US 3844562 A US3844562 A US 3844562A
Authority
US
United States
Prior art keywords
ball
counterweights
balancing
board member
maze
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US00126073A
Inventor
C Foley
C Mccarthy
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US00126073A priority Critical patent/US3844562A/en
Application granted granted Critical
Publication of US3844562A publication Critical patent/US3844562A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
    • A63F7/38Playing surfaces movable during play, i.e. games played on a non-stationary surface, e.g. the ball intended to be in permanent motion
    • A63F7/386Rolling boards adapted to be rocked during play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0076Indoor games using small moving playing bodies, e.g. balls, discs or blocks the playing bodies having the function of playing pieces, imitating a board game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/04Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
    • A63F7/041Two-dimensional labyrinths

Definitions

  • ABSTRACT A balancing game wherein a maze formed with upright walls on a member supported on a spring is traversed with an moving object by counterweighting the outer edges of the support with other objects to get the moving object to pass through the maze with the fewest number of balancing objects.
  • the unit is supported on a spring so that it will tilt, twist, and cause erratic rolling when the balancing objects are placed in position.
  • the moving object is initially dropped through an inlet opening in the top of a center housing on said member, which has a discharge opening on the side at the level of said member.
  • the present invention relates to a balancing game to move an object from a starting position to a'finishing position by balancing or counterbalancing a member.
  • Maze games of course have been previously known in the art, such as games using magnetically attracted objects that are moved through a maze to amuse a child.
  • the present maze game combines the elements of skill, and knowledge of physical laws of inertia and counterweighting, so that the game has attraction for all ages.
  • the obstacles in the presentinvention comprise a maze type layout on a balance plate that can be tilted in various directions about its support. The tilting is done with balancing weights placed around the periphery of the balancing plate in receptacles provided'for the weights. in order to move a center object, such as a rolling marble, through the maze using the smallest number of counterbalance weights possible.
  • the balance plate is supported on a torsion spring that permits the plate to tilt in all directions, and also to twist in torsion about an upright axis ash is being played.
  • the rules of the game can be varied so that two players can have contests to determine who has the most skill in moving the object through the maze, or as an alternative, one player can attempt to move the object through the maze with the counterweights, and the opposing player can attempt to offset the first players counterweight attempts by adding additional or counter counterweights of his own after a preselected number of moves of the first player.
  • the moving object can be an ordinary marble, other spherical object, or can be an erratically rolling or tumbling object such as the tumble bug disclosed, which comprises a steel marble inside an elongated plastic capsule so that the marble will roll in the capsule, and cause the capsule to tumble erratically 'as it moves from one place to another.
  • the balancing maze game illustrated generally at comprises a base-member ll,'which as shown has an annular trough 12 extending around the periphery thereof, and this trough runs all the way around the pe riphery of the base member.
  • the center portion '13 of the base member extends upwardly in a general cone shape, and has openings 14 therein for reduction of weight and material used.
  • a support stud 15 is posi-' tioned in the top center of the support member 11, and this stud 15 is of size to slidably receive a coil spring 16.
  • the spring 16 is of any desired weight, but not very stiff, and spring 16 in turn slidably receives a stud 17 that is attached to a maze balancing plate assembly 18.
  • the plate assembly 18 includes an obstacle course 21 in the center, which will be more fully explained, and a central starting station or location comprising a center cone 22.
  • the cone 22 has an inlet opening 23 at the top thereof, and an outlet opening 24 in its side wall positioned adjacent the top surface of the plate like member 25 of the maze plate assembly.
  • the plate member 25 has an outer upstanding rim 26-, and adjacent this outer rim there are a plurality of upwardly facing spaced depressions or pockets 27 that are positioned annularly around in spaced relationship, to provide balance weight or counterweight receptacles.
  • The'plate 25 has a number of obstacles for impeding movement of a game member along the upper surface of the plate.
  • the obstacles comprise part annular (almost all closed) raised walls which are concentric with the central axis 300i the unit and are spaced outwardly from the center cone member 22.
  • second concentric wall 32 which is continuous except for an opening 32A that is positioned almost diametrically opposed from opening 31A; a third wall 33, which has an opening 33A; a fourth wall 34, which has an opening 34A; and a final outer continuous wall 35 which is inwardly from receptacles 27.
  • Plate 25 has an opening 36 therethrough between the wall 34 and the wall 35. Each of the spaces between the adjacent walls on the top of the plate 25 defines a rolling path for the member to be moved from the starting cone 22 to the opening 36.
  • this game member is a marble 37, which is shown inside the center cone 22. It should be noted that the opening 36 isvertically above a portion of the center portion 13 of the base 11, so that if the marble drops through this opening 36 it will strike the upper surface of the support 13 adjacent the trough l2 and will roll into the trough 12.
  • the plate assembly 18 will tilt and twist with respect to the base member 11 because of the spring 16, which is the only connection or support for this plate asssembly.
  • the game is played by placing the marble 37 which is the object that is to be moved through the maze formed by the walls 31 through 34, into the cone 22 through the opening 23. If the unit is set up properly, the marble will stay within the cone.
  • the plate 25 does not necessarily have to be level at thisstage but it should be positioned so as to insure that the marble 37 will not roll out the opening 24.
  • a player can start by adding a balancing counterweight38, which also is a marble as shown, into one of'the pockets 27, and this will tilt the balancing plate assembly, because the spring 16 will be light enough to permit this tilting, causing the marble 37 to rolloutwardly through the opening 24.
  • a third counterweight or balance weight marble will be added to one of the pockets 27 to make the object 37 roll toward opening 32A and into the path between walls 32 and 33.
  • Another counterweight marble (or marbles if necessary) will be added to pockets 27 to make the playing object 37 roll through opening 33A, and thereafter additional counterweights will be added to the pockets 27 in selected positions to make the marble roll through opening 34A, and more counterweights will be added to different pockets 27 until the playing piece marble rolls through the discharge opening 36.
  • One way of scoring is to determine the number of counterweight marbles or objects 38 that are placed into pockets 27 in order to make the playing object 37 move from its starting position to the discharge opening 36.
  • the number of counterweight objects used would again be the determining factor for the-winner.
  • the player that used the fewest number of counterweights to move the object 37 through the maze would be the winner after both players had attempted to move the object 37 toward the discharge opening as previously described.
  • This object 41 can be used in place of the marble 37, and as shown, it is a plastic capsule made up of two sections 42 and 43 telescoped together, and containing a steel marble or ball 44 that can roll between the ends of this elongatd capsule.
  • a steel marble or ball 44 that can roll between the ends of this elongatd capsule.
  • the balancing counterweights 38 For example, as shown in FIG. 1, the counterweight 38 could be placed closer to the top of the figure to put more of a roll on the object marble 37 to tend to urge it toward the opening 31A initially. Then additional counterweights would be placed over in the quadrant shown generaly at 48, to tend to get the marble 37 to roll toward the opening 31A and keep rolling after it has passed through the opening 31A between walls 31 and 32 toward the opening 32A.
  • the next counterweight can be placed over near where the first counterweight 38 is shown.
  • Dropping the counterweights into pockets 27 also plays a factor in the skill of the game so that the inertia of the rolling object tends to keep it rolling toward the next opening in sequence, to minimize the number of counterweights that have to be used.
  • the hand must never touch the plate assembly when the counterweights are added.
  • the weights must be released to drop into the receptacle at a height selected by the player.
  • the object or marble 37 also changes the balance of the plate number as the marble rolls through the obstacles. The balance point thus continually shifts.
  • the marble 37 should be of substantially equal weight to the counterweights 38, this prevents too much action from the rolling marble, and yet provides the shifting of the plate which enhances the play action.
  • the obstacles defining a path need not be raised from the surface of theplaying plate.
  • random holes through the plate 25 could be the obstacles, and if a player dropped the marble 37 through a hole before the member got to the desired destination he would lose.
  • pockets such as pockets 27 could be randomly placed in surface of plate 25. If a playing marble dropped into a pocket it would thus stick above the surface of the plate 25 and form a further obstacle to movement of a new marble 37 that would be started. Therefore the means defining an obstacle path could include randomly placed holes, raised member, or the walls shown.
  • the walls shown are preferably made high enough to prevent the marble 37 from jumping over the walls from path to path.
  • the walls are also carefully spaced in relation to the size of member 37 so the path between the walls permits the playing marble 37 to roll without excessive side to side movement.
  • the openings in the walls are also of a selected size, about the same width as the path between adjacent walls.
  • the opening size is such that if the marble 37 is rolling too fast it will roll right past the opening. Therefore, a further element of skill, namely controlling the rolling speed of the marble 37, is present.
  • the openings in the walls are offset as shown on purpose to permit planning of the movement of the marble 37 when the counterweights are added.
  • the marble 37 usually has a long way and a short way to travel in its path from an opening to the next opening. The skillful player counterweights to take advantage of this placement of the openings.
  • the spring 16 permits the plate 25 to gyrate, bounce, twist and tilt to influence the rolling marble 37 and thus to give elements of skill.
  • the twisting or torque action affects the rolling marble 37 to enhance its playability.
  • the test of skill is present each time a player plays, and the number of counterweights utilized to move the object 37 through the maze can change each time the player plays as well.
  • the device can be used for amusement of only one player, or for games of skill.
  • the unit is easily molded from plastic.
  • a balancing game comprising a support base, a balancing board member having an upper surface, a ball game member for movement on said upper surface, resilient means attached between said support base and said board member to support said board member for at least tipping movement about a generally central upright axis, a plurality of generally upright wall means on the upper surface of said board member forming barriers to movement of said ball member across said upper surface, said wall means being positioned to form a defined maze path between a first portion of said upper surface adjacent said central axis and a second portion of said upper surface adjacent the periphery thereof, said ball member being movable under gravity along said upper surface and of size to move in said maze path when said upper surface is tipped, a plurality of individual counterweights, a plurality of counterweight retaining means adjacent the periphery of said board member and removed from said maze path, said resilient means being of size in relation to said counterweights whereby each of said counterweights will affect the balance of said board member and will cause tipping of said board member so

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)
  • Toys (AREA)

Abstract

A balancing game wherein a maze formed with upright walls on a member supported on a spring is traversed with an moving object by counterweighting the outer edges of the support with other objects to get the moving object to pass through the maze with the fewest number of balancing objects. The unit is supported on a spring so that it will tilt, twist, and cause erratic rolling when the balancing objects are placed in position. The moving object is initially dropped through an inlet opening in the top of a center housing on said member, which has a discharge opening on the side at the level of said member.

Description

nited States Patent 1191 Foley et a1.
1451 Oct. 29, 1974 i 1 BALANCING MAZE GAME [76] Inventors: Charles F. Foley, 3908 Merriam RdL, Minnetonka, Minni 55343;
Charles D. McCarthy, Rt. 3, Box
217 BA, Wayzata, Minn. 55391 [22] Filed:
Mar. 19, 1971 21 Appl.No.: 126,073
[51] lnt.Cl..., ..A63f7/16 [58] Field of Search 273/109, 112, 110, 114,
[56] References Cited UNITED STATES PATENTS 446,872 2/1891 'Lightne r 273/113 644,209 2/1900 Murphy 273/115 1,768,016 6/1930 Walker 273/110 2,390,458 12/1945 PeCieISOn 273/110 3,008,716 11/1961 Wiendl 273/110 FOREIGN PATENTS OR APPLICATIONS 767,766
5/1934 France 273/110 122,157 l/19l9 Great Britain 273/110 Primary Examiner-Anton O. Oechsle Assistant ExaminerAmold W. Kramer Attorney, Agent, or Firm-Dugger, Johnson & Westman [57] ABSTRACT A balancing game wherein a maze formed with upright walls on a member supported on a spring is traversed with an moving object by counterweighting the outer edges of the support with other objects to get the moving object to pass through the maze with the fewest number of balancing objects. The unit is supported on a spring so that it will tilt, twist, and cause erratic rolling when the balancing objects are placed in position.
The moving object is initially dropped through an inlet opening in the top of a center housing on said member, which has a discharge opening on the side at the level of said member.
1 Claim, 4 Drawing Figures BALANCING MAZE GAME BACKGROUND or THE INVENTION 1. Field of the Invention The present invention relates to a balancing game to move an object from a starting position to a'finishing position by balancing or counterbalancing a member.
2. Prior Art.
Maze games of course have been previously known in the art, such as games using magnetically attracted objects that are moved through a maze to amuse a child. However, the present maze game combines the elements of skill, and knowledge of physical laws of inertia and counterweighting, so that the game has attraction for all ages.
SUMMARY OF. THE INVENTION A balancing game wherein it is desired to move an object from a starting point to a finish point through obstacles by counterbalancing a member on which the object is moving. In particular, the obstacles in the presentinvention comprise a maze type layout on a balance plate that can be tilted in various directions about its support. The tilting is done with balancing weights placed around the periphery of the balancing plate in receptacles provided'for the weights. in order to move a center object, such as a rolling marble, through the maze using the smallest number of counterbalance weights possible.
The balance plate is supported on a torsion spring that permits the plate to tilt in all directions, and also to twist in torsion about an upright axis ash is being played. The rules of the game can be varied so that two players can have contests to determine who has the most skill in moving the object through the maze, or as an alternative, one player can attempt to move the object through the maze with the counterweights, and the opposing player can attempt to offset the first players counterweight attempts by adding additional or counter counterweights of his own after a preselected number of moves of the first player.
The moving object can be an ordinary marble, other spherical object, or can be an erratically rolling or tumbling object such as the tumble bug disclosed, which comprises a steel marble inside an elongated plastic capsule so that the marble will roll in the capsule, and cause the capsule to tumble erratically 'as it moves from one place to another.
BRIEF DESCRIPTION OF THE DRAWINGS DESCRIPTION or THE PREFERRED EMBODIMENT The balancing maze game illustrated generally at comprises a base-member ll,'which as shown has an annular trough 12 extending around the periphery thereof, and this trough runs all the way around the pe riphery of the base member. The center portion '13 of the base member extends upwardly in a general cone shape, and has openings 14 therein for reduction of weight and material used. A support stud 15 is posi-' tioned in the top center of the support member 11, and this stud 15 is of size to slidably receive a coil spring 16.
The spring 16 is of any desired weight, but not very stiff, and spring 16 in turn slidably receives a stud 17 that is attached to a maze balancing plate assembly 18. The plate assembly 18 includes an obstacle course 21 in the center, which will be more fully explained, and a central starting station or location comprising a center cone 22. The cone 22 has an inlet opening 23 at the top thereof, and an outlet opening 24 in its side wall positioned adjacent the top surface of the plate like member 25 of the maze plate assembly. The plate member 25 has an outer upstanding rim 26-, and adjacent this outer rim there are a plurality of upwardly facing spaced depressions or pockets 27 that are positioned annularly around in spaced relationship, to provide balance weight or counterweight receptacles. The'plate 25 has a number of obstacles for impeding movement of a game member along the upper surface of the plate. As shown, the obstacles comprise part annular (almost all closed) raised walls which are concentric with the central axis 300i the unit and are spaced outwardly from the center cone member 22. There is a first wall 31, which is continuous except for an opening 31A; a
second concentric wall 32 which is continuous except for an opening 32A that is positioned almost diametrically opposed from opening 31A; a third wall 33, which has an opening 33A; a fourth wall 34, which has an opening 34A; and a final outer continuous wall 35 which is inwardly from receptacles 27. Plate 25 has an opening 36 therethrough between the wall 34 and the wall 35. Each of the spaces between the adjacent walls on the top of the plate 25 defines a rolling path for the member to be moved from the starting cone 22 to the opening 36. As shown, inFIG. 3, this game memberis a marble 37, which is shown inside the center cone 22. It should be noted that the opening 36 isvertically above a portion of the center portion 13 of the base 11, so that if the marble drops through this opening 36 it will strike the upper surface of the support 13 adjacent the trough l2 and will roll into the trough 12.
As can be seen, the plate assembly 18 will tilt and twist with respect to the base member 11 because of the spring 16, which is the only connection or support for this plate asssembly. I
The game is played by placing the marble 37 which is the object that is to be moved through the maze formed by the walls 31 through 34, into the cone 22 through the opening 23. If the unit is set up properly, the marble will stay within the cone. The plate 25 does not necessarily have to be level at thisstage but it should be positioned so as to insure that the marble 37 will not roll out the opening 24. Then, a player can start by adding a balancing counterweight38, which also is a marble as shown, into one of'the pockets 27, and this will tilt the balancing plate assembly, because the spring 16 will be light enough to permit this tilting, causing the marble 37 to rolloutwardly through the opening 24. Then thenext marble or counterweight to be added into the pockets 27 will be positioned so that it will cause the marble 37 to roll toward the, opening 31A along the inside surface of the wall 31 and out into the path between the wall 31 and the wall 32. A third counterweight or balance weight marble will be added to one of the pockets 27 to make the object 37 roll toward opening 32A and into the path between walls 32 and 33. Another counterweight marble (or marbles if necessary) will be added to pockets 27 to make the playing object 37 roll through opening 33A, and thereafter additional counterweights will be added to the pockets 27 in selected positions to make the marble roll through opening 34A, and more counterweights will be added to different pockets 27 until the playing piece marble rolls through the discharge opening 36. One way of scoring is to determine the number of counterweight marbles or objects 38 that are placed into pockets 27 in order to make the playing object 37 move from its starting position to the discharge opening 36.
would be placed there by the second player or opponent to attempt to overcome the effect of the first players counterweights. It would be more difficult to get' the object 37 over to the discharge opening 36. The number of counterweight objects used would again be the determining factor for the-winner. The player that used the fewest number of counterweights to move the object 37 through the maze would be the winner after both players had attempted to move the object 37 toward the discharge opening as previously described.
In FIG. 4, an alternate playing object is shown. This object 41 can be used in place of the marble 37, and as shown, it is a plastic capsule made up of two sections 42 and 43 telescoped together, and containing a steel marble or ball 44 that can roll between the ends of this elongatd capsule. When the steel marble tends to roll, one end of the capsule will raise up as shown in dotted lines and will rotate about the marble 44 in an erratic rolling action which is more like a tumbling action than a true rolling. The object 41 is more difficult to use because of its erratic action.
In addition to the maze shown, of course various outlines of maze walls could be used, or other obstacles could be used to inhibit the progress of the object.
The skill in the game comes from proper placement of the balancing counterweights 38. For example, as shown in FIG. 1, the counterweight 38 could be placed closer to the top of the figure to put more of a roll on the object marble 37 to tend to urge it toward the opening 31A initially. Then additional counterweights would be placed over in the quadrant shown generaly at 48, to tend to get the marble 37 to roll toward the opening 31A and keep rolling after it has passed through the opening 31A between walls 31 and 32 toward the opening 32A.
Depending on the amount of roll from stored energy that is in the spring 16 tending to keep the plate twisting or turning, as well as tilting, the next counterweight can be placed over near where the first counterweight 38 is shown.
Dropping the counterweights into pockets 27 also plays a factor in the skill of the game so that the inertia of the rolling object tends to keep it rolling toward the next opening in sequence, to minimize the number of counterweights that have to be used. The hand must never touch the plate assembly when the counterweights are added. The weights must be released to drop into the receptacle at a height selected by the player.
One feature of the present device that makes the game a game of skill is that the object or marble 37 also changes the balance of the plate number as the marble rolls through the obstacles. The balance point thus continually shifts. In order to have proper action with a rolling member, it has been found that the marble 37 should be of substantially equal weight to the counterweights 38, this prevents too much action from the rolling marble, and yet provides the shifting of the plate which enhances the play action.
The obstacles defining a path need not be raised from the surface of theplaying plate. For example, random holes through the plate 25 could be the obstacles, and if a player dropped the marble 37 through a hole before the member got to the desired destination he would lose. Also pockets such as pockets 27 could be randomly placed in surface of plate 25. If a playing marble dropped into a pocket it would thus stick above the surface of the plate 25 and form a further obstacle to movement of a new marble 37 that would be started. Therefore the means defining an obstacle path could include randomly placed holes, raised member, or the walls shown.
The walls shown are preferably made high enough to prevent the marble 37 from jumping over the walls from path to path. The walls are also carefully spaced in relation to the size of member 37 so the path between the walls permits the playing marble 37 to roll without excessive side to side movement.
The openings in the walls are also of a selected size, about the same width as the path between adjacent walls. The opening size is such that if the marble 37 is rolling too fast it will roll right past the opening. Therefore, a further element of skill, namely controlling the rolling speed of the marble 37, is present. The openings in the walls are offset as shown on purpose to permit planning of the movement of the marble 37 when the counterweights are added. The marble 37 usually has a long way and a short way to travel in its path from an opening to the next opening. The skillful player counterweights to take advantage of this placement of the openings.
The spring 16 permits the plate 25 to gyrate, bounce, twist and tilt to influence the rolling marble 37 and thus to give elements of skill. The twisting or torque action affects the rolling marble 37 to enhance its playability.
The test of skill is present each time a player plays, and the number of counterweights utilized to move the object 37 through the maze can change each time the player plays as well. Thus it forms a game of amusement that even small children can play as well as adults and the interest is maintained at all age levels. The device can be used for amusement of only one player, or for games of skill. The unit is easily molded from plastic.
What is claimed is:
1. A balancing game comprising a support base, a balancing board member having an upper surface, a ball game member for movement on said upper surface, resilient means attached between said support base and said board member to support said board member for at least tipping movement about a generally central upright axis, a plurality of generally upright wall means on the upper surface of said board member forming barriers to movement of said ball member across said upper surface, said wall means being positioned to form a defined maze path between a first portion of said upper surface adjacent said central axis and a second portion of said upper surface adjacent the periphery thereof, said ball member being movable under gravity along said upper surface and of size to move in said maze path when said upper surface is tipped, a plurality of individual counterweights, a plurality of counterweight retaining means adjacent the periphery of said board member and removed from said maze path, said resilient means being of size in relation to said counterweights whereby each of said counterweights will affect the balance of said board member and will cause tipping of said board member so that said ball member may be made to move along said maze path under gravity by positioning said counterweights in said counterweight retaining means, and a center housing on said board member for initial positioning of said ball member, said center housing being adjacent said central upright axis and comprising a substantially continuous upright wall extending to a level above said wall means and having a generally upwardly open ball inlet opening defined therein of size to admit said ball, and said housing having a discharge opening defined therein, said discharge opening being positioned on a level to permit said ball member to roll on said upper surface when the ball member is within said housing and to roll through said discharge opening into said maze path.

Claims (1)

1. A balancing game comprising a support base, a balancing board member having an upper surface, a ball game member for movement on said upper surface, resilient means attached between said support base and said board member to support said board member for at least tipping movement about a generally central upright axis, a plurality of generally upright wall means on the upper surface of said board member forming barriers to movement of said ball member across said upper surface, said wall means being positioned to form a defined maze path between a first portion of said upper surface adjacent said central axis and a second portion of said upper surface adjacent the periphery thereof, said ball member being movable under gravity along said upper surface and of size to move in said maze path when said upper surface is tipped, a plurality of individual counterweights, a plurality of counterweight retaining means adjacent the periphery of said board member and removed from said maze path, said resilient means being of size in relation to said counterweights whereby each of said counterweights will affect the balance of said board member and will cause tipping of said board member so that said ball member may be made to move along said maze path under gravity by positioning said counterweights in said counterweight retaining means, and a center housing on said board member for initial positioning of said ball member, said center housing being adjacent said central upright axis and comprising a substantially continuous upright wall extending to a level above said wall means and having a generally upwardly open ball inlet opening defined therein of size to admit said ball, and said housing hAving a discharge opening defined therein, said discharge opening being positioned on a level to permit said ball member to roll on said upper surface when the ball member is within said housing and to roll through said discharge opening into said maze path.
US00126073A 1971-03-19 1971-03-19 Balancing maze game Expired - Lifetime US3844562A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US00126073A US3844562A (en) 1971-03-19 1971-03-19 Balancing maze game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US00126073A US3844562A (en) 1971-03-19 1971-03-19 Balancing maze game

Publications (1)

Publication Number Publication Date
US3844562A true US3844562A (en) 1974-10-29

Family

ID=22422849

Family Applications (1)

Application Number Title Priority Date Filing Date
US00126073A Expired - Lifetime US3844562A (en) 1971-03-19 1971-03-19 Balancing maze game

Country Status (1)

Country Link
US (1) US3844562A (en)

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4673182A (en) * 1984-10-01 1987-06-16 Bowen Robert L Pivoted track and slot car amusement device or game
US5222738A (en) * 1989-07-26 1993-06-29 Werner & Pfleiderer Gmbh Gambling device
US5575702A (en) * 1995-06-13 1996-11-19 Silvious; Frances C. Telescoping tumbling toy
DE29709032U1 (en) * 1997-05-22 1997-09-11 Schmidt Klaus O Play or sports equipment
EP1170040A2 (en) * 2000-07-06 2002-01-09 Volker Lorenz Play table with balls for children's play corners
US6485018B2 (en) * 2000-07-06 2002-11-26 Volker Lorenz Ball-containing play table for children's play areas
US6485017B1 (en) * 2000-04-14 2002-11-26 Ricky Ng Toy top maze game
US20110298178A1 (en) * 2010-06-05 2011-12-08 Sylvester Tumusiime Multiple labyrinth game
DE102010053046A1 (en) * 2010-12-02 2012-06-06 Heinz-Günther Czellnik Weight shifting-based fixture, has staggering units formed between receiving surface and substrate in region of centroid for varying inclination of receiving surface in relation to substrate as function of assembly changes of mass elements
USD698096S1 (en) * 2013-09-27 2014-01-21 Worldwise, Inc. Pet feeder
USD699009S1 (en) * 2013-09-11 2014-02-04 Kyle Hansen Pet bowl
USD706495S1 (en) * 2014-03-25 2014-06-03 The Kyjen Company, Inc. Pet bowl
US20150246262A1 (en) * 2014-03-01 2015-09-03 Yen-Po Chiu Multi-functional intelligent ball disk
USD816774S1 (en) * 2016-03-25 2018-05-01 Craig Franklin Edevold Spiral pattern for cribbage board
CN111803975A (en) * 2020-07-21 2020-10-23 孙雁 Foldable balance plate labyrinth
RU2772294C1 (en) * 2021-11-09 2022-05-18 Игорь Федорович Милаев Balanced positional game device
US11587407B2 (en) * 2019-09-06 2023-02-21 Michael Hanna Interactive skill challenge coin funnel spinning well
US11883758B1 (en) * 2023-04-17 2024-01-30 Mattel, Inc. Toy vehicle playset

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US446872A (en) * 1891-02-24 Puzzle
US456826A (en) * 1891-07-28 Puzzle
US644209A (en) * 1899-10-02 1900-02-27 Edward T B Murphy Game.
GB122157A (en) * 1918-10-07 1919-01-16 Frederick Charles A Harrington Apparatus for Playing a Game of Chance.
US1768016A (en) * 1928-12-17 1930-06-24 Arthur L Walker Game board
FR767766A (en) * 1934-07-23
US2390458A (en) * 1944-05-03 1945-12-04 Hayes N Pedersen Game
US3008716A (en) * 1958-12-02 1961-11-14 John H Wiendl Amusement device

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US446872A (en) * 1891-02-24 Puzzle
US456826A (en) * 1891-07-28 Puzzle
FR767766A (en) * 1934-07-23
US644209A (en) * 1899-10-02 1900-02-27 Edward T B Murphy Game.
GB122157A (en) * 1918-10-07 1919-01-16 Frederick Charles A Harrington Apparatus for Playing a Game of Chance.
US1768016A (en) * 1928-12-17 1930-06-24 Arthur L Walker Game board
US2390458A (en) * 1944-05-03 1945-12-04 Hayes N Pedersen Game
US3008716A (en) * 1958-12-02 1961-11-14 John H Wiendl Amusement device

Cited By (23)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4673182A (en) * 1984-10-01 1987-06-16 Bowen Robert L Pivoted track and slot car amusement device or game
US5222738A (en) * 1989-07-26 1993-06-29 Werner & Pfleiderer Gmbh Gambling device
US5575702A (en) * 1995-06-13 1996-11-19 Silvious; Frances C. Telescoping tumbling toy
DE29709032U1 (en) * 1997-05-22 1997-09-11 Schmidt Klaus O Play or sports equipment
US6485017B1 (en) * 2000-04-14 2002-11-26 Ricky Ng Toy top maze game
EP1170040A2 (en) * 2000-07-06 2002-01-09 Volker Lorenz Play table with balls for children's play corners
DE10033006A1 (en) * 2000-07-06 2002-01-17 Volker Lorenz Ball game table for children's play corners
EP1170040A3 (en) * 2000-07-06 2002-03-27 Volker Lorenz Play table with balls for children's play corners
US6485018B2 (en) * 2000-07-06 2002-11-26 Volker Lorenz Ball-containing play table for children's play areas
US20110298178A1 (en) * 2010-06-05 2011-12-08 Sylvester Tumusiime Multiple labyrinth game
DE102010053046A1 (en) * 2010-12-02 2012-06-06 Heinz-Günther Czellnik Weight shifting-based fixture, has staggering units formed between receiving surface and substrate in region of centroid for varying inclination of receiving surface in relation to substrate as function of assembly changes of mass elements
DE102010053046B4 (en) * 2010-12-02 2012-11-15 Heinz-Günther Czellnik Play with a rolling device
USD699009S1 (en) * 2013-09-11 2014-02-04 Kyle Hansen Pet bowl
USD698096S1 (en) * 2013-09-27 2014-01-21 Worldwise, Inc. Pet feeder
US20150246262A1 (en) * 2014-03-01 2015-09-03 Yen-Po Chiu Multi-functional intelligent ball disk
USD706495S1 (en) * 2014-03-25 2014-06-03 The Kyjen Company, Inc. Pet bowl
USD816774S1 (en) * 2016-03-25 2018-05-01 Craig Franklin Edevold Spiral pattern for cribbage board
US11587407B2 (en) * 2019-09-06 2023-02-21 Michael Hanna Interactive skill challenge coin funnel spinning well
CN111803975A (en) * 2020-07-21 2020-10-23 孙雁 Foldable balance plate labyrinth
CN111803975B (en) * 2020-07-21 2021-09-28 孙雁 Foldable balance plate labyrinth
RU2772294C1 (en) * 2021-11-09 2022-05-18 Игорь Федорович Милаев Balanced positional game device
RU2774465C1 (en) * 2021-12-16 2022-06-21 Александр Алексеевич Хорычев Balanced positional game device
US11883758B1 (en) * 2023-04-17 2024-01-30 Mattel, Inc. Toy vehicle playset

Similar Documents

Publication Publication Date Title
US3844562A (en) Balancing maze game
US996458A (en) Game apparatus.
US3655197A (en) Random selection ball formed of concentric spheres
US3853324A (en) Combined game of chance and skill
US3403907A (en) Floating target and disc game apparatus
US3502335A (en) Orbiting and soaring skill toy
US5316310A (en) Disc toss game
US3554550A (en) Bean bag toss target game
US3643951A (en) Surface projectile game device with intermittently closed target openings
US4565375A (en) Game apparatus
US3931971A (en) Projectile having indented surface areas
US2219154A (en) Ball
US1870536A (en) Game apparatus
US3114548A (en) Game device of the jackstraws type
US4120501A (en) Inclined track ball and dice game
US3876205A (en) Spinning top including nestable caps
US3770273A (en) Tethered ball tic tac toe
US20050093244A1 (en) Stacking game and method
US3744792A (en) Sound mechanism for a balance device
US3643955A (en) Skill-type game
US6010130A (en) Vertical marble game
US3843125A (en) Game having magnetically cooperating profectiles and floating scoring elements
US3236522A (en) Pivoted pocketed game board
US964473A (en) Game apparatus.
US1970249A (en) Game