TWI734311B - Game device, game system and program - Google Patents
Game device, game system and program Download PDFInfo
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- TWI734311B TWI734311B TW108146846A TW108146846A TWI734311B TW I734311 B TWI734311 B TW I734311B TW 108146846 A TW108146846 A TW 108146846A TW 108146846 A TW108146846 A TW 108146846A TW I734311 B TWI734311 B TW I734311B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- General Business, Economics & Management (AREA)
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- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
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Abstract
本發明之課題在於提高遊戲之趣味性,且實現適宜之成本下之運用。 本發明之遊戲裝置具備:檢測機構,其檢測等價報酬之支付;執行機構,其接收由檢測裝置檢測出等價報酬之支付,而開始與遊戲相關之處理;第2提供機構,其提供與第1物品不同之第2物品;及控制機構,其相應於根據由執行機構執行之遊戲之進展而變化的該遊戲之狀態,控制由第1提供機構及第2提供機構進行之物品提供;且控制機構於遊戲狀態為第1狀態之情形時,控制第1提供機構,使其提供第1物品,於遊戲之狀態為與第1狀態不同之第2狀態之情形時,控制第2提供機構,使其以由檢測機構檢測出進一步支付等價報酬為條件而提供第2物品。The subject of the present invention is to improve the fun of the game and realize the use at a suitable cost. The game device of the present invention includes: a detection mechanism that detects payment of equivalent rewards; an execution mechanism that receives the payment of equivalent rewards detected by the detection device and starts processing related to the game; and a second provider mechanism that provides and A second article that is different from the first article; and a control mechanism that controls the provision of articles performed by the first provider and the second provider in response to the state of the game that changes according to the progress of the game executed by the executive agency; and When the game state is in the first state, the control mechanism controls the first providing mechanism to provide the first item, and when the game state is in a second state different from the first state, it controls the second providing mechanism, It is made to provide the second article on the condition that it is detected by the inspection agency to further pay the equivalent reward.
Description
本發明係關於一種遊戲裝置、遊戲系統及程式,尤其是關於一種對玩遊戲提供物品之遊戲裝置。 The present invention relates to a game device, a game system and a program, and more particularly to a game device that provides items for playing games.
存在一種遊戲裝置,其具備收容有價值等級各不相同之卡牌之複數個卡牌分配器,且以根據抽籤結果,使卡牌自1個卡牌分配器排出之方式進行控制(專利文獻1)。 There is a game device that is provided with a plurality of card dispensers for accommodating cards of different value levels, and is controlled in such a way that cards are discharged from one card dispenser according to the result of the draw (Patent Document 1 ).
[專利文獻1]日本專利特開2007-018544號公報 [Patent Document 1] Japanese Patent Laid-Open No. 2007-018544
然,如由專利文獻1之遊戲裝置所提供之卡牌,一般而言價值高之卡牌大多經過燙金加工或壓紋加工等特殊加工而製造,與提供價值低之卡牌之情形相比,提供時之收益率較低。 However, like the cards provided by the game device of Patent Document 1, generally high-value cards are manufactured through special processing such as bronzing or embossing. Compared with the case of providing low-value cards, The rate of return at the time of provision is low.
又,價值高之卡牌大多與被決定為於遊戲中使用時亦有利於進展之遊戲參數建立對應,若此種卡牌大量落入用戶手中,則所謂之遊戲平衡可能會破壞,用以避免該情況之平衡調整或新要素之追加等亦可能引起開發成本之增大。 In addition, most of the cards with high value correspond to the game parameters that are determined to be used in the game and are also beneficial to the progress. If a large number of such cards fall into the hands of the user, the so-called game balance may be destroyed to avoid The balance adjustment in this situation or the addition of new elements may also cause an increase in development costs.
本發明之目的在於提供一種提高遊戲之趣味性,且以適宜之成本實現運用之遊戲裝置、遊戲系統及程式。 The purpose of the present invention is to provide a game device, a game system and a program that can improve the fun of the game and can be used at a suitable cost.
本發明之遊戲裝置具備:檢測機構,其檢測等價報酬之支付;執行機構,其接收由檢測機構檢測出等價報酬之支付,而開始與遊戲相關之處理;第1提供機構,其提供第1物品;第2提供機構,其提供與第1物品不同之第2物品;及控制機構,其相應於根據由執行機構執行之遊戲之進展而變化的該遊戲之狀態,控制由第1提供機構及第1提供機構進行之物品提供;控制機構於遊戲之狀態為第1狀態之情形時,控制第1提供機構,使其提供第1物品,於遊戲之狀態為與第1狀態不同之第2狀態之情形時,控制第2提供機構,使其以由檢測機構檢測出進一步支付等價報酬為條件而提供第2物品。 The game device of the present invention includes: a detection mechanism that detects payment of equivalent rewards; an execution mechanism that receives the payment of equivalent rewards detected by the detection mechanism and starts processing related to the game; and a first provider mechanism that provides the first 1 item; a second providing mechanism that provides a second item different from the first item; and a control mechanism that corresponds to the state of the game that changes according to the progress of the game executed by the executing mechanism, and controls the first providing mechanism And the provision of items by the first providing mechanism; when the state of the game is the first state, the control mechanism controls the first providing mechanism to provide the first item, and the state of the game is the second different from the first state In the case of the state, the second providing mechanism is controlled to provide the second article on the condition that the detection mechanism detects that a further equivalent reward is paid.
藉由此種構成,根據本發明,能夠提高遊戲之趣味性,且以適宜之成本實現運用。 With this configuration, according to the present invention, the fun of the game can be improved, and the operation can be realized at an appropriate cost.
100:遊戲裝置 100: Gaming device
101:控制部 101: Control Department
102:記錄媒體 102: recording media
103:記憶體 103: Memory
104:支付檢測部 104: Payment Inspection Department
105:獲取部 105: Acquisition Department
106:角色DB 106: Role DB
107:提示控制部 107: Prompt Control Department
108:提供控制部 108: Provide control department
109:操作輸入部 109: Operation input unit
110:通信部 110: Ministry of Communications
121:第1顯示部 121: The first display
122:第2顯示部 122: 2nd display
123:載置面板 123: Mounting panel
131:第1提供部 131: Part 1 Provision
132:第2提供部 132: The second provision part
133:取出口 133: Take Out
圖1係表示本發明之實施形態及變化例之遊戲裝置100之外觀的圖。
FIG. 1 is a diagram showing the appearance of a
圖2係表示本發明之實施形態及變化例之遊戲裝置100之功能構成的方塊圖。
FIG. 2 is a block diagram showing the functional structure of the
圖3係例示於本發明之實施形態及變化例之遊戲裝置100中提供遊玩體驗時執行之遊戲處理的流程圖。
FIG. 3 is a flowchart illustrating the game processing performed when the
圖4(a)、(b)係表示本發明之實施形態及變化例之各種資訊之資料構成例的圖。 4(a) and (b) are diagrams showing examples of the data structure of various information in the embodiment and modification of the present invention.
以下,參照隨附圖式詳細說明實施形態。再者,以下之實施形態並不限定申請專利範圍之發明,又,實施形態中所說明之特徵之組合並非全部為發明所需者。可將實施形態中所說明之複數個特徵中之兩個以上之特徵任意組合。又,對相同或同樣之構成標註相同之參照編號,省略重複之說明。 Hereinafter, the embodiment will be described in detail with reference to the accompanying drawings. In addition, the following embodiments do not limit the scope of the invention for which the patent is filed, and not all combinations of features described in the embodiments are required for the invention. Two or more of the multiple features described in the embodiment can be combined arbitrarily. In addition, the same reference numerals are assigned to the same or the same configuration, and repeated descriptions are omitted.
以下說明之一實施形態係說明將本發明應用於作為遊戲裝置之一例之可提供2種物品之遊戲裝置之例。但是,本發明可應用於構成為可提供並分配複數種物品之任意之機器。 One embodiment described below is an example of applying the present invention to a game device that can provide two kinds of items as an example of a game device. However, the present invention can be applied to any machine configured to provide and distribute plural kinds of items.
於本實施形態之遊戲裝置中可獲取資訊之物品於分類上分為2種,即本發明之第1物品及第2物品,但均設為遊戲卡牌進行說明。遊戲卡牌構成 為於根據等價報酬之支付而提供之遊戲之遊玩體驗時,藉由進行資訊獲取,可使與該遊戲卡牌建立對應之遊戲要素在遊戲中登場。該等2種遊戲卡牌均於進行玩遊戲時自遊戲裝置提供。 The items that can obtain information in the game device of this embodiment are classified into two categories, namely, the first item and the second item of the present invention, but they are all set as game cards for description. Game card composition In order to provide the game play experience based on the payment of equivalent rewards, by acquiring information, the game elements corresponding to the game card can appear in the game. These two types of game cards are provided from the game device when the game is played.
2種遊戲卡牌附有例如可為同一形式之資訊(卡牌資訊),藉由於玩遊戲時獲取該資訊,可使遊戲裝置保持遊戲之進展控制所使用之資訊。卡牌資訊中至少包含可特定出與上述遊戲卡牌建立對應之遊戲要素之資訊。對遊戲卡牌附加卡牌資訊例如可藉由如下方式實現:藉由利用不可見或可見之油墨印刷於遊戲卡牌之表面而附加二維碼,該二維碼係藉由以規定之編碼形式將卡牌資訊進行轉換而獲得。於本實施形態中,為簡單起見,將遊戲要素中之角色與遊戲卡牌建立對應,構成為藉由於玩遊戲時獲取卡牌資訊,而使該角色於遊戲中登場。 The two kinds of game cards are attached with information (card information) that can be in the same form, for example, by acquiring the information when playing the game, the game device can maintain the information used for the progress control of the game. The card information includes at least information that can specify game elements corresponding to the aforementioned game cards. The addition of card information to the game card can be achieved, for example, by using invisible or visible ink to print on the surface of the game card and attaching a two-dimensional code, the two-dimensional code being in a predetermined encoding format Obtained by converting card information. In this embodiment, for the sake of simplicity, the character in the game element is associated with the game card, which is constituted by obtaining card information when playing the game, so that the character appears in the game.
再者,於本實施形態中,說明了與遊戲卡牌建立對應之遊戲要素為角色,但本發明之實施並不限定於此。即,與遊戲卡牌建立對應之遊戲要素亦可為裝備、發動之效果等其他遊戲要素。 Furthermore, in this embodiment, it is explained that the game element corresponding to the game card is the character, but the implementation of the present invention is not limited to this. That is, the game elements corresponding to the game cards may also be other game elements such as equipment and activated effects.
又,於本實施形態中,說明了遊戲裝置所提供之第1物品與第2物品均為遊戲卡牌,但該等物品無需為同一種類之物品,可為不同種類之物品。又,物品不限於遊戲卡牌,只要為可於遊戲裝置中獲取所附有之資訊之物品,則可為任意物品,根據其形態,資訊附加之方法亦可不同。 Moreover, in this embodiment, it is explained that the first item and the second item provided by the game device are both game cards, but these items do not need to be items of the same type, and may be items of different types. In addition, the item is not limited to the game card, as long as it is an item that can obtain the attached information in the game device, it can be any item, and the method of adding the information may be different according to its form.
以下,使用圖2之方塊圖對具有如圖1所示之外觀之本發明之實施形態之遊戲裝置100的功能構成進行說明。
Hereinafter, the functional configuration of the
控制部101例如為CPU(Central Processing Unit,中央處理單元),控制遊戲裝置100所具有之各區塊之動作。具體而言,控制部101例如藉由讀出記錄媒體102中記錄之各區塊之動作程式,於記憶體103中展開並執行,而控制各區塊之動作。
The
記錄媒體102係例如非揮發性記憶體或HDD(Hard Disk Drive,硬式磁碟機)等能夠永久地保持資料之記錄裝置。記錄媒體102除記憶遊戲裝置100所具有之各區塊之動作程式以外,亦記憶各區塊之動作中所需之參數等資訊、或遊戲裝置100執行之遊戲中使用之各種圖形資料。記憶體103係例如揮發性記憶體等用於暫時性之資料記憶之記憶裝置。記憶體103不僅用作各塊之動作程式之展開區域,亦用作暫時記憶各塊之動作中輸出之資料等之儲存區域。
The
支付檢測部104檢測於遊戲裝置100中已進行等價報酬之支付。等價報酬之支付例如可藉由檢測於硬幣之投入口(未圖示)投入了規定金額之硬幣或與之相當之遊戲幣、或者基於與規定之電子貨幣相關之晶片的通信之結算處理完成等來判斷。本實施形態之遊戲裝置100係設為基於等價報酬之支付而開始伴有向用戶提供遊戲卡牌之服務進行說明,但等價報酬之支付並非必要條件,亦可基於規定之開始指示開始服務。
The
提示控制部107負責遊戲裝置100中之對用戶提示各種資訊之控制。設為於本實施形態之遊戲裝置100中,具有進行圖像(遊戲畫面、選單畫面等)顯示之第1顯示部121及第2顯示部122作為對用戶提示各種資訊之機構進行說明,但資訊提示之機構並不限於該等,當然可代替或者追加。
The
提示控制部107包含例如GPU(Graphics Processing Unit,圖形處理單元)等繪圖裝置,於產生要使第1顯示部121及第2顯示部122顯示之畫面時進行規定之繪圖處理。具體而言,提示控制部107於遊戲裝置100之運轉中(玩遊戲中或待機狀態中),基於由控制部101執行之處理或命令,對必需之繪圖用物件執行適當之運算處理,進行畫面之繪圖。所產生之畫面被輸出至第1顯示部121或第2顯示部122,並顯示於規定之顯示區域中,藉此提示給用戶,該第1顯示部121或第2顯示部122可為與遊戲裝置100同一殼體內或者可裝卸地連接於遊戲裝置100之外部之顯示裝置。
The
本實施形態之遊戲裝置100具有顯示遊戲畫面之如圖1所示之2種顯示裝置(第1顯示部121及第2顯示部122),提示控制部107關於其等各者分別產生遊戲畫面。如圖所示,於本實施形態中,第2顯示部122於其顯示區域上具有可載置遊戲卡牌之盤面(載置面板123),且一體地構成。就本實施形態之遊戲裝置100中提供遊玩體驗之遊戲而言,構成為用戶可藉由於載置面板123上進行遊戲卡牌之移動操作而介入遊戲之進展。
The
再者,本實施形態之第2顯示部122構成為能夠顯示要變遷之各種遊戲畫面,使下述獲取部105獲取載置於載置面板123上之遊戲卡牌所附有
之不可見編碼。例如,於第2顯示部122為液晶顯示裝置之情形時,只要設為如下構成即可:於載置面板123之下層設置透光性之液晶面板層及導光層,將光源配置於導光層之周圍(側面),於第2顯示部122之底面不具有成為遮蔽物之外殼。藉此,獲取部105所包含之未圖示之攝像部可自第2顯示部122之背側(遊戲裝置100之殼體內部)獲取能夠擷取載置於載置面板123上之物品之編碼之圖像。又,第2顯示部122之構成並不限定於此,例如即便採用背面投影方式,亦同樣可拍攝能夠擷取載置於載置面板123上之物品之編碼之圖像。
Furthermore, the
獲取部105關於本實施形態之遊戲裝置100根據等價報酬之支付而提供遊玩體驗之遊戲,自載置於載置面板123上之遊戲卡牌獲取卡牌資訊。又,獲取部105亦擔負如下功能:識別複數個卡牌資訊,且檢測卡牌資訊之位置、旋轉及移動中之至少任一者。獲取部105例如包含如上所述自背面側拍攝第2顯示部122之攝像部,對藉由拍攝而獲得之圖像應用規定之運算,藉此擷取並轉換物品所附有之編碼,從而獲取卡牌資訊。再者,於本實施形態中,獲取部105構成為能夠拍攝載置面板123之整個區域,且構成為能夠檢測於載置面板123上是否載置有遊戲卡牌。
With regard to the game in which the
角色DB106係管理預先決定為於遊戲中登場之各個角色之資訊(角色資訊)的資料庫。於本實施形態之遊戲裝置100所提供之遊戲中,於1次玩遊戲相關之遊戲中可有多位角色登場。於遊戲裝置100中,於用戶進行玩遊戲時使用了遊戲卡牌之情形時,可使與該卡牌資訊建立對應之角色作為例如用戶之使用角色於遊戲中登場而使用(操作)。
The character DB106 manages a database of information (character information) predetermined for each character appearing in the game. In the game provided by the
此處,於本實施形態之遊戲中,關於同一角色,例如存在所提供之遊戲之版本不同、圖案不同、稀有度不同等複數種遊戲卡牌,為了識別與針對該角色設置之哪一張遊戲卡牌對應,針對每個角色設置類型ID(Identifier,識別符)。因此,如圖4(a)所示,對遊戲卡牌賦予之卡牌資訊與唯一特定出遊戲卡牌之卡牌ID701相關聯,具有唯一特定出與該遊戲卡牌建立對應之角色之角色ID702、及與該遊戲卡牌建立對應之角色相關之類型ID703。
Here, in the game of this embodiment, regarding the same character, for example, there are multiple game cards provided, such as different versions of the game, different patterns, and different rarities, etc., in order to identify which game is set for the character Corresponding to the card, a type ID (Identifier) is set for each role. Therefore, as shown in Figure 4(a), the card information assigned to the game card is associated with the card ID701 that uniquely specifies the game card, and has a unique character ID702 that specifies the character corresponding to the game card. , And the
而且,對1個角色利用角色DB106加以管理之角色資訊可具有例如如圖4(b)所示之資料構成。如圖所示,角色資訊構成為可藉由角色ID711與類型ID712之組合而特定出,如圖4(b)所示,與該等相關聯地包含繪圖用資訊713及進展參數714,該繪圖用資訊713包含用於產生使該角色於遊戲中登場時之畫面之圖形資料等,該進展參數714除記述了角色名稱、屬性等以外,亦記述了預先決定之體力(耐久力)、攻擊力、防禦力、發動技、特殊技能等要素固有之能力。此處,進展參數714係於使對應之角色登場之遊戲之進展控制中所參照之資訊,該資訊針對每個角色有所不同,因此能夠根據使用角色使遊戲之進展發生變化。
Furthermore, the character information managed by the
再者,於本實施形態中,說明了於角色DB106儲存有圖形資料,且角色資訊包含該等資料,但本發明之實施並不限定於此。角色資訊可包含表示相應資料之儲存位置之資訊。
Furthermore, in this embodiment, it is explained that the
又,於本實施形態中,說明了將角色ID及類型ID與角色DB106中針對各角色加以管理之角色資訊相關聯,基於由獲取部105自遊戲卡牌獲取之卡牌資訊之該資訊,自角色DB106獲取與該遊戲卡牌建立對應之角色相關之遊戲之進展控制所需之各種資訊,而能夠登錄遊戲中登場之角色,但本發明之實施並不限於此。即,遊戲卡牌所附有之卡牌資訊並非僅具有角色ID及類型ID等用以特定出角色資訊之資訊而構成,亦可包含遊戲之進展控制所需之各種資訊而構成。
Furthermore, in this embodiment, it is explained that the character ID and type ID are associated with the character information managed for each character in the
提供控制部108以如下方式進行控制:對基於等價報酬之支付之玩1次遊戲,通常提供1張遊戲卡牌。由遊戲裝置100提供之遊戲卡牌係例如於與規定之遊戲(對操作角色進行操作之遊戲部分:對戰遊戲)之提供相關之遊戲順序開始後,自第1提供部131及第2提供部132中之任一者提供。
The
於本實施形態中,第1提供部131及第2提供部132例如為卡牌分配器,且可為具有如下機構之構成:具有於鉛直方向堆疊並收容遊戲卡牌之未圖示之堆疊器,根據由提供控制部108發出之提供命令,而提供1張收容於堆疊器最下部之遊戲卡牌。即,自本實施形態之遊戲裝置100提供之遊戲卡牌係預先印刷製造之現成卡牌,印刷於遊戲卡牌表面之角色圖像或參數等之設計為固定。
In this embodiment, the first providing
又,第1提供部131及第2提供部132排列配置於遊戲裝置100之殼體內部,當其各自進行了與遊戲卡牌提供相關之動作之情形時,將遊戲卡牌引導至可自遊戲裝置100之外部接取之共通之取出口133(參照圖1),而提
供給用戶。即,無論由哪一個提供部提供遊戲卡牌,用戶均可自共通之取出口133收取所提供之遊戲卡牌。
In addition, the first providing
再者,於本實施形態中,說明了第1提供部131與第2提供部132內置於遊戲裝置100之殼體,但本發明之實施並不限於此。即,第1提供部131及第2提供部132中之至少任一者可為設置並連接於遊戲裝置100之外部者,亦可為遊戲卡牌之提供進而需要對手柄等進行操作輸入之裝置。
Furthermore, in this embodiment, it is described that the first providing
又,將本實施形態中提供之遊戲卡牌設為現成卡牌進行說明,但所提供之遊戲卡牌亦可為可藉由所謂即需即印而動態地變更設計者。該情形時,第1提供部131及第2提供部132中之至少任一者係於規定之紙媒體上進行印刷之印刷裝置,例如可為能夠於附有與根據遊戲之進展而由用戶選擇之角色之資訊、或者藉由抽籤處理而選擇之角色之資訊建立對應的卡牌資訊之狀態下,產生遊戲卡牌。
In addition, the game cards provided in this embodiment are described as ready-made cards, but the provided game cards can also be those that can dynamically change the design by so-called on-demand printing. In this case, at least any one of the first providing
操作輸入部109係例如方向輸入用之操作構件、決定輸入用之操作構件或各種感測器等之遊戲裝置100所具有之用戶介面。當檢測出對操作構件進行了操作輸入時,操作輸入部109向控制部101輸出與該操作輸入對應之控制信號。再者,於本實施形態中,遊戲裝置100係設為具備各種介面作為物理操作構件進行說明,但亦可包含例如檢測於第2顯示部122之畫面上、即載置面板123上所進行之人體之接觸操作(觸控輸入)的觸控輸入檢測感測器等。
The
通信部110係與遊戲裝置100所具有之外部裝置進行通信之通信介面。通信部110可經由網路(不論有線、無線)與外部裝置連接,從而能夠收發資料,該網路可為網際網路等通信網或將機器間連接之纜線。通信部110例如將作為發送對象而輸入之資訊轉換為規定形式之資料,經由網路發送至外部裝置。又,通信部110例如當經由網路自外部裝置接收到資訊時,對該資訊進行解碼,並儲存於記憶體103。
The
其次,對本實施形態之遊戲裝置100之遊戲卡牌之提供進行說明。
Next, the provision of game cards in the
本實施形態之遊戲裝置100具備第1提供部131及第2提供部132,為了提供預先收容於該等提供部之堆疊器中之遊戲卡牌,而由提供控制部108控制該動作。於本實施形態中,提供控制部108根據正在執行之遊戲之狀態來決定使第1提供部131及第2提供部132中之哪一者提供遊戲卡牌。此處,所謂遊戲之狀態係指設置為根據該遊戲之進展而發生變化之狀態(stasus),例如藉由控制部101依次更新記憶體103中所儲存之相應之資訊而發生變化,該控制部101係相應於根據遊戲為何種進展、出現何種結果、是否滿足特定之條件等而確定之狀態(stasus),執行與遊戲相關之處理。
The
如上所述,遊戲裝置100所提供之物品均為遊戲卡牌,但根據收容於第1提供部131與第2提供部132中之哪一者之堆疊器,而種類不同。換言
之,作為本發明之第1物品之收容於第1提供部131之堆疊器中的遊戲卡牌與作為本發明之第2物品之收容於第2提供部132之堆疊器中的遊戲卡牌構成為種類不同。
As described above, the items provided by the
收容於各提供部之遊戲卡牌可根據遊戲中之有用性進行分類。於本實施形態中,作為有用性之判斷基準,根據遊戲卡牌所決定之稀有度(稀少度)進行分類。更詳細而言,根據是否符合較對遊戲設置之規定之稀有度更上位(更稀有)之等級,進行遊戲卡牌之分類。於本實施形態中,設定為使用對同一角色設置之稀有度為上位之遊戲卡牌進行遊戲,能夠使遊戲有利地進行。即,關於使用與任意角色建立對應之遊戲卡牌時所參照之進展參數714,與基於稀有度較低之遊戲卡牌者相比,基於稀有度較高之遊戲卡牌者被設定為使遊戲有利地進行之值。
The game cards contained in each provider can be classified according to their usefulness in the game. In this embodiment, as a criterion for judging usefulness, classification is performed based on the rarity (rarity) determined by the game card. In more detail, the game cards are classified according to whether they meet the higher (rare) level than the rarity specified for the game. In the present embodiment, it is set to use a game card with a higher rarity set for the same character to play the game, so that the game can be played favorably. That is, with regard to the
或者,與上位之稀有度之遊戲卡牌建立對應之角色之進展參數714亦可簡單地設定如下值,即,相較下位之稀有度之遊戲卡牌建立對應之角色之進展參數714而言,整體上使遊戲有利地進行之值。更詳細而言,例如亦可構成為:藉由將針對稀有度之每個等級決定之作為進展參數714之設定基準之值設定為等級越高則越大,無關於角色而於稀有度之等級間有用性產生差異。或者,亦可構成為:藉由將進展參數714中所包含之各項目之值之合計值設定為稀有度之等級越高則越大,等級間之有用性產生差異。
Alternatively, the
然,通常稀有度較高之遊戲卡牌係進行特殊加工而製造。即,與進 行特殊加工相應地,1張遊戲卡牌之製造成本係稀有度較高者價格高,故而減少需要特殊加工之遊戲卡牌之製造數或提供數將能夠實現抑制成本之運用。另一方面,此種實施了特殊加工之遊戲卡牌之存在提高了遊戲之趣味性,或者提高了用戶之興趣,因此減少製造數或提供數並非一概牽涉到發佈方(publisher)之利益。 Of course, game cards with higher rarities are usually manufactured by special processing. That is, with the advancement Corresponding to the special processing, the manufacturing cost of a game card is higher than the price of the higher rarity, so reducing the number of manufactured or provided game cards that require special processing can achieve the use of cost reduction. On the other hand, the existence of such specially-processed game cards enhances the fun of the game or increases the interest of users. Therefore, reducing the number of manufactured or provided numbers does not always involve the interests of the publisher.
因此,於本實施形態之遊戲裝置100中,將與較規定之稀有度靠上位之等級相符之遊戲卡牌及不相符之遊戲卡牌分開地收容於第1提供部131與第2提供部132中,進行提供控制。更詳細而言,將前者之遊戲卡牌收容於第2提供部132之堆疊器中,將後者之遊戲卡牌被收容於第1提供部131之堆疊器中。以下,將收容於第1提供部131而提供之遊戲卡牌稱為普通卡牌,將收容於第2提供部132而提供之遊戲卡牌稱為特殊卡牌。
Therefore, in the
如上所述,於本實施形態之遊戲裝置100中,構成為針對玩1次遊戲,基本上提供1張遊戲卡牌,基於遊戲之狀態而決定自哪一個提供部提供遊戲卡牌,即,提供普通卡牌與特殊卡牌中之哪一者。
As described above, the
於本實施形態之遊戲裝置100中,於所提供之遊玩體驗之遊戲順序中,在用戶間或用戶與CPU之間提供對戰遊戲,遊戲之狀態係根據該對戰遊戲之勝負來決定。更詳細而言,控制部101於對戰遊戲之結果為落敗之情形時,將遊戲之狀態決定為可提供普通卡牌之第1狀態,於對戰遊戲之結果為勝利之情形時,將遊戲之狀態決定為可提供特殊卡牌之第2狀態。
即,以可向於對戰遊戲中獲得良好之成績(勝利)之用戶提供稀有度較高之特殊卡牌的方式控制遊戲之狀態。
In the
然後,於處理進行至提供遊戲卡牌之時點之情形時,提供控制部108根據遊戲之狀態控制向哪一個提供部提供遊戲卡牌。此處,於遊戲之狀態處於第2狀態之情形時,亦可使第2提供部132提供特殊卡牌,但如上所述,特殊卡牌與普通卡牌相比製造成本較高。因此,於本實施形態中,除了在遊玩體驗之提供開始時已支付之等價報酬以外,以進行進一步支付等價報酬為條件,由提供控制部108控制第2提供部132,使其提供該特殊卡牌。此處,所謂進一步支付等價報酬係指於遊玩體驗之提供開始後由支付檢測部104追加地檢測出之等價報酬之支付被控制部101識別為相應之支付。於本實施形態中,考慮遊戲裝置之店鋪中之兌換機之規格,該進一步之等價報酬之金額係設為與遊玩體驗之提供開始時所支付之等價報酬之金額相同而進行說明,但本發明之實施當然不限定於此。
Then, when the process progresses to the point in time when the game card is provided, the
藉由如此,能夠保證與增加部分相應之特殊卡牌之製造成本之回收,且實現提高用戶之興趣之物品提供。又,於使用特殊卡牌之玩遊戲中,由於登場之角色之進展參數成為使遊戲有利地進行之值,故而於此種角色僅於一方側登場之情形時,會使對戰遊戲之進展產生不均衡,但根據本實施形態之遊戲裝置100,藉由對特殊卡牌之得到附加進一步支付等價報酬之條件,能夠抑制特殊卡牌之提供數。
In this way, it is possible to ensure the recovery of the manufacturing cost of the special cards corresponding to the increased part, and to realize the provision of items that increase the user's interest. In addition, in a game that uses special cards, the progress parameter of the character that appears on the stage becomes a value that allows the game to proceed favorably. Therefore, when such a character appears on only one side, the progress of the battle game will be different. It is balanced, but according to the
又,於遊戲之狀態處於第1狀態之情形時,或者遊戲之狀態為第2狀
態但未於例如規定之期間進行進一步支付等價報酬之情形時,提供控制部108控制第1提供部131,使其提供普通卡牌。藉由如此,可構成為對於至少玩一次遊戲,能夠保證提供普通卡牌,且僅於遊戲之狀態成為第2狀態之情形時,以進一步支付等價報酬為條件,代替普通卡牌而提供特殊卡牌。
Also, when the state of the game is in the first state, or the state of the game is in the second state
However, if the payment of the equivalent reward is not performed during, for example, a predetermined period, the
再者,於本實施形態中,說明了基於對戰遊戲之結果而決定遊戲之狀態,但本發明之實施並不限於此。例如,遊戲之狀態亦可根據於遊玩體驗中進行、或者於對戰遊戲後進行之輪盤或老虎機等規定之抽籤遊戲之中選/落選結果而決定。更詳細而言,控制部101亦可構成為,於抽籤遊戲之結果為落選之情形時,將遊戲之狀態決定為第1狀態,於抽籤遊戲之結果為中選之情形時,將遊戲之狀態決定為第2狀態。此時,是否使遊戲之狀態達到第2狀態、即能夠提供特殊卡牌之狀態,可僅基於抽籤遊戲來決定,亦可為基於對戰遊戲與抽籤遊戲兩者(是否有其中任一者滿足條件,或於對戰遊戲勝利後進行之抽籤遊戲中是否中選等)來決定。
Furthermore, in this embodiment, it is explained that the game state is determined based on the result of the battle game, but the implementation of the present invention is not limited to this. For example, the state of the game can also be determined based on the result of the selection/lost in a prescribed lottery game such as a roulette or slot machine that is played during the play experience or after a battle game. In more detail, the
對於在具有此種構成之本實施形態之遊戲裝置100中執行之遊戲處理,使用圖3之流程圖說明具體之處理。與該流程圖對應之處理可藉由控制部101例如讀出記錄媒體102中記憶之對應之處理程式、且於記憶體103中展開並執行而實現。再者,本遊戲處理例如於支付檢測部104檢測出已進行與開始提供遊玩體驗相關之等價報酬之支付時開始。
Regarding the game processing executed in the
於S301中,控制部101開始登錄對戰遊戲中所使用之角色之登錄順序。於登錄順序中,用戶可藉由在載置面板123上載置遊戲卡牌,而將其登錄作為自身之使用角色而於遊戲中登場之角色。控制部101基於自經載置之遊戲卡牌獲取之卡牌資訊,自角色DB106讀出對應之角色資訊,例如追加至記憶體103之使用角色表而予以登錄。
In S301, the
於S302中,控制部101判斷是否滿足登錄順序之結束條件。登錄順序之結束條件可基於已進行與確定使用角色相關之操作輸入、及經過規定之限制時間之時間等而決定。控制部101於判斷為滿足登錄順序之結束條件之情形時,將處理轉移至S303,於判斷為未滿足登錄順序之結束條件之情形時,重複本步驟之處理。
In S302, the
於S303中,控制部101開始與讓使用角色登場之對戰遊戲相關之遊戲順序。當遊戲順序之處理開始時,控制部101基於使用角色表中登錄之資訊,進行對戰遊戲之進展控制。又,提示控制部107於控制部101之控制下,進行對第1顯示部121及第2顯示部122之與對戰遊戲相關之遊戲畫面之提示控制。
In S303, the
於S304中,控制部101判斷是否滿足遊戲順序之結束條件。遊戲順序之結束條件可藉由於對戰遊戲中獲勝及落敗之任一結果而滿足。控制部101於判斷為滿足遊戲順序之結束條件之情形時,將處理轉移至S305,於判斷為未滿足遊戲順序之結束條件之情形時,重複本步驟之處理。
In S304, the
於S305中,控制部101基於對戰遊戲之對戰結果變更遊戲狀態之資訊。更詳細而言,控制部101於對戰結果為勝利之情形時,設為遊戲之狀態為第2狀態來更新資訊,於對戰結果為落敗之情形時,設為遊戲之狀態為第1狀態來更新資訊。
In S305, the
於S306中,控制部101開始與遊戲卡牌之提供相關之提供順序。
In S306, the
於S307中,提示控制部107判斷遊戲之狀態為第1狀態與第2狀態中之哪一者。提示控制部107於判斷遊戲之狀態為第1狀態之情形時,將處理轉移至S310,於判斷為第2狀態之情形時,將處理轉移至S308。
In S307, the
於S308中,提示控制部107判斷是否已進行與特殊卡牌之提供相關之進一步的等價報酬之支付。於本步驟之判斷時,提示控制部107於控制部101之控制下,以如下方式進行控制:對例如第1顯示部121提示為了提供特殊卡牌而需要追加支付等價報酬之主旨之顯示。提示控制部107於判斷為已進行進一步之等價報酬之支付之情形時,將處理轉移至S309,於判斷為未進行進一步之等價報酬之支付之情形時,重複本步驟之處理。再者,提示控制部107於判斷為未於為了受理進一步之等價報酬之支付而設置之限制時間內進行進一步之等價報酬之支付之情形時,將處理轉移至S310。
In S308, the
於S309中,提示控制部107控制第2提供部132,使其提供特殊卡牌。
In S309, the
另一方面,於S307中判斷為遊戲之狀態為第1狀態之情形時,或於S308中判斷為未進行進一步之等價報酬之支付之情形時,提示控制部107於S310中控制第1提供部131,使其提供普通卡牌。
On the other hand, when it is determined in S307 that the state of the game is the first state, or when it is determined in S308 that no further payment of the equivalent reward has been made, the
於S311中,控制部101於結束提供順序,且進行了與規定之遊玩體驗結束相關之處理之後,完成本遊戲處理。
In S311, the
藉由如此,根據本實施形態之遊戲裝置,能夠提高遊戲之趣味性,且以適宜之成本實現運用。更詳細而言,遊戲裝置可根據基於等價報酬之支付而開始之與遊戲相關之處理中之遊戲之狀態,控制複數個提供機構,而實現趣味性較高之物品提供。此時,遊戲裝置以如下方式進行控制:於遊戲之狀態為第1狀態之情形時提供第1物品,於為第2狀態之情形時,以進行進一步之等價報酬之支付為條件,提供第2物品。 In this way, according to the game device of the present embodiment, the fun of the game can be improved, and the operation can be realized at an appropriate cost. In more detail, the game device can control a plurality of providers according to the state of the game in the process related to the game started based on the payment of the equivalent reward, so as to realize the provision of more interesting items. At this time, the game device is controlled in the following manner: when the state of the game is the first state, the first item is provided, and when the state of the game is the second state, it provides the 2 items.
再者,於本實施形態中,說明了於遊戲之狀態為第2狀態之情形時,提供控制部108以已進行進一步之等價報酬之支付為條件,以不提供普通卡牌而提供特殊卡牌之方式進行控制,但本發明之實施並不限定於此。於已進行之進一步之等價報酬之支付為較提供特殊卡牌所需之等價報酬之金額大的金額(例如遊玩體驗之提供開始之等價報酬之2倍的金額)之情形時,為了提供普通卡牌與特殊卡牌之兩者,提供控制部108亦可控制第1提供部131及第2提供部132。
Furthermore, in this embodiment, it is explained that when the state of the game is in the second state, the
然,如上所述,當大量地提供使遊戲有利地進行之遊戲卡牌(特殊卡牌)時,遊戲平衡可能破壞。此點上,藉由附加進一步之等價報酬之支付之條件,亦可稍微抑制提供數,尤其是假定對遊戲之興趣較高之用戶願意為了得到特殊卡牌而支付進一步之等價報酬。 However, as described above, when a large number of game cards (special cards) that allow the game to proceed favorably are provided, the game balance may be disrupted. At this point, by adding conditions for the payment of further equivalent rewards, the number of offers can be slightly suppressed, especially if users who are more interested in the game are willing to pay further equivalent rewards in order to obtain special cards.
因此,亦可以不僅附加進一步支付等價報酬之條件,亦更直接地限制提供數之方式構成遊戲裝置100。即,控制部101亦可藉由基於特殊卡牌之提供狀況等控制遊戲之進展本身,而調整使遊戲之狀態達到第2狀態之狀況之發生,結果為減少特殊卡牌之提供數。更詳細而言,控制部101亦可藉由進行成為對戰遊戲之對戰對手之角色或角色之進展參數之調整,或基於此進行之對戰遊戲中之事件處理之進展控制,來控制對戰遊戲勝利之概率。或者,控制部101亦可控制抽籤遊戲之中選概率。此種調整之基準例如可以如下方式決定:1小時或1天等規定期間內之特殊卡牌之提供數收斂於預先決定之數量之範圍內;或者單純地於規定期間內普通卡牌之提供數多於特殊卡牌之提供數。
Therefore, it is also possible to form the
本發明不限於上述實施形態,可不脫離本發明之精神及範圍而於發明之主旨之範圍內進行各種變化、變更。又,本發明之遊戲裝置亦可藉由使1台以上之電腦作為該遊戲裝置發揮功能之程式來實現。該程式可藉由記錄於電腦可讀取之記錄媒體提供/分發,或者通過電通信線路提供/分發。 The present invention is not limited to the above-mentioned embodiments, and various changes and modifications can be made within the scope of the gist of the present invention without departing from the spirit and scope of the present invention. In addition, the game device of the present invention can also be realized by using more than one computer as a program for the game device to function. The program can be provided/distributed by recording on a computer-readable recording medium, or provided/distributed through a telecommunication line.
Claims (13)
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