TWI734311B - Game device, game system and program - Google Patents

Game device, game system and program Download PDF

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Publication number
TWI734311B
TWI734311B TW108146846A TW108146846A TWI734311B TW I734311 B TWI734311 B TW I734311B TW 108146846 A TW108146846 A TW 108146846A TW 108146846 A TW108146846 A TW 108146846A TW I734311 B TWI734311 B TW I734311B
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game
state
mentioned
article
payment
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TW202045229A (en
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樋口亘
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日商萬代股份有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)

Abstract

本發明之課題在於提高遊戲之趣味性,且實現適宜之成本下之運用。 本發明之遊戲裝置具備:檢測機構,其檢測等價報酬之支付;執行機構,其接收由檢測裝置檢測出等價報酬之支付,而開始與遊戲相關之處理;第2提供機構,其提供與第1物品不同之第2物品;及控制機構,其相應於根據由執行機構執行之遊戲之進展而變化的該遊戲之狀態,控制由第1提供機構及第2提供機構進行之物品提供;且控制機構於遊戲狀態為第1狀態之情形時,控制第1提供機構,使其提供第1物品,於遊戲之狀態為與第1狀態不同之第2狀態之情形時,控制第2提供機構,使其以由檢測機構檢測出進一步支付等價報酬為條件而提供第2物品。The subject of the present invention is to improve the fun of the game and realize the use at a suitable cost. The game device of the present invention includes: a detection mechanism that detects payment of equivalent rewards; an execution mechanism that receives the payment of equivalent rewards detected by the detection device and starts processing related to the game; and a second provider mechanism that provides and A second article that is different from the first article; and a control mechanism that controls the provision of articles performed by the first provider and the second provider in response to the state of the game that changes according to the progress of the game executed by the executive agency; and When the game state is in the first state, the control mechanism controls the first providing mechanism to provide the first item, and when the game state is in a second state different from the first state, it controls the second providing mechanism, It is made to provide the second article on the condition that it is detected by the inspection agency to further pay the equivalent reward.

Description

遊戲裝置、遊戲系統及程式Game device, game system and program

本發明係關於一種遊戲裝置、遊戲系統及程式,尤其是關於一種對玩遊戲提供物品之遊戲裝置。 The present invention relates to a game device, a game system and a program, and more particularly to a game device that provides items for playing games.

存在一種遊戲裝置,其具備收容有價值等級各不相同之卡牌之複數個卡牌分配器,且以根據抽籤結果,使卡牌自1個卡牌分配器排出之方式進行控制(專利文獻1)。 There is a game device that is provided with a plurality of card dispensers for accommodating cards of different value levels, and is controlled in such a way that cards are discharged from one card dispenser according to the result of the draw (Patent Document 1 ).

[先前技術文獻] [Prior Technical Literature] [專利文獻] [Patent Literature]

[專利文獻1]日本專利特開2007-018544號公報 [Patent Document 1] Japanese Patent Laid-Open No. 2007-018544

然,如由專利文獻1之遊戲裝置所提供之卡牌,一般而言價值高之卡牌大多經過燙金加工或壓紋加工等特殊加工而製造,與提供價值低之卡牌之情形相比,提供時之收益率較低。 However, like the cards provided by the game device of Patent Document 1, generally high-value cards are manufactured through special processing such as bronzing or embossing. Compared with the case of providing low-value cards, The rate of return at the time of provision is low.

又,價值高之卡牌大多與被決定為於遊戲中使用時亦有利於進展之遊戲參數建立對應,若此種卡牌大量落入用戶手中,則所謂之遊戲平衡可能會破壞,用以避免該情況之平衡調整或新要素之追加等亦可能引起開發成本之增大。 In addition, most of the cards with high value correspond to the game parameters that are determined to be used in the game and are also beneficial to the progress. If a large number of such cards fall into the hands of the user, the so-called game balance may be destroyed to avoid The balance adjustment in this situation or the addition of new elements may also cause an increase in development costs.

本發明之目的在於提供一種提高遊戲之趣味性,且以適宜之成本實現運用之遊戲裝置、遊戲系統及程式。 The purpose of the present invention is to provide a game device, a game system and a program that can improve the fun of the game and can be used at a suitable cost.

本發明之遊戲裝置具備:檢測機構,其檢測等價報酬之支付;執行機構,其接收由檢測機構檢測出等價報酬之支付,而開始與遊戲相關之處理;第1提供機構,其提供第1物品;第2提供機構,其提供與第1物品不同之第2物品;及控制機構,其相應於根據由執行機構執行之遊戲之進展而變化的該遊戲之狀態,控制由第1提供機構及第1提供機構進行之物品提供;控制機構於遊戲之狀態為第1狀態之情形時,控制第1提供機構,使其提供第1物品,於遊戲之狀態為與第1狀態不同之第2狀態之情形時,控制第2提供機構,使其以由檢測機構檢測出進一步支付等價報酬為條件而提供第2物品。 The game device of the present invention includes: a detection mechanism that detects payment of equivalent rewards; an execution mechanism that receives the payment of equivalent rewards detected by the detection mechanism and starts processing related to the game; and a first provider mechanism that provides the first 1 item; a second providing mechanism that provides a second item different from the first item; and a control mechanism that corresponds to the state of the game that changes according to the progress of the game executed by the executing mechanism, and controls the first providing mechanism And the provision of items by the first providing mechanism; when the state of the game is the first state, the control mechanism controls the first providing mechanism to provide the first item, and the state of the game is the second different from the first state In the case of the state, the second providing mechanism is controlled to provide the second article on the condition that the detection mechanism detects that a further equivalent reward is paid.

藉由此種構成,根據本發明,能夠提高遊戲之趣味性,且以適宜之成本實現運用。 With this configuration, according to the present invention, the fun of the game can be improved, and the operation can be realized at an appropriate cost.

100:遊戲裝置 100: Gaming device

101:控制部 101: Control Department

102:記錄媒體 102: recording media

103:記憶體 103: Memory

104:支付檢測部 104: Payment Inspection Department

105:獲取部 105: Acquisition Department

106:角色DB 106: Role DB

107:提示控制部 107: Prompt Control Department

108:提供控制部 108: Provide control department

109:操作輸入部 109: Operation input unit

110:通信部 110: Ministry of Communications

121:第1顯示部 121: The first display

122:第2顯示部 122: 2nd display

123:載置面板 123: Mounting panel

131:第1提供部 131: Part 1 Provision

132:第2提供部 132: The second provision part

133:取出口 133: Take Out

圖1係表示本發明之實施形態及變化例之遊戲裝置100之外觀的圖。 FIG. 1 is a diagram showing the appearance of a game device 100 according to an embodiment and a modified example of the present invention.

圖2係表示本發明之實施形態及變化例之遊戲裝置100之功能構成的方塊圖。 FIG. 2 is a block diagram showing the functional structure of the game device 100 according to the embodiment and the modification of the present invention.

圖3係例示於本發明之實施形態及變化例之遊戲裝置100中提供遊玩體驗時執行之遊戲處理的流程圖。 FIG. 3 is a flowchart illustrating the game processing performed when the game device 100 of the embodiment and the modified example of the present invention provides a play experience.

圖4(a)、(b)係表示本發明之實施形態及變化例之各種資訊之資料構成例的圖。 4(a) and (b) are diagrams showing examples of the data structure of various information in the embodiment and modification of the present invention.

[實施形態] [Implementation form]

以下,參照隨附圖式詳細說明實施形態。再者,以下之實施形態並不限定申請專利範圍之發明,又,實施形態中所說明之特徵之組合並非全部為發明所需者。可將實施形態中所說明之複數個特徵中之兩個以上之特徵任意組合。又,對相同或同樣之構成標註相同之參照編號,省略重複之說明。 Hereinafter, the embodiment will be described in detail with reference to the accompanying drawings. In addition, the following embodiments do not limit the scope of the invention for which the patent is filed, and not all combinations of features described in the embodiments are required for the invention. Two or more of the multiple features described in the embodiment can be combined arbitrarily. In addition, the same reference numerals are assigned to the same or the same configuration, and repeated descriptions are omitted.

以下說明之一實施形態係說明將本發明應用於作為遊戲裝置之一例之可提供2種物品之遊戲裝置之例。但是,本發明可應用於構成為可提供並分配複數種物品之任意之機器。 One embodiment described below is an example of applying the present invention to a game device that can provide two kinds of items as an example of a game device. However, the present invention can be applied to any machine configured to provide and distribute plural kinds of items.

於本實施形態之遊戲裝置中可獲取資訊之物品於分類上分為2種,即本發明之第1物品及第2物品,但均設為遊戲卡牌進行說明。遊戲卡牌構成 為於根據等價報酬之支付而提供之遊戲之遊玩體驗時,藉由進行資訊獲取,可使與該遊戲卡牌建立對應之遊戲要素在遊戲中登場。該等2種遊戲卡牌均於進行玩遊戲時自遊戲裝置提供。 The items that can obtain information in the game device of this embodiment are classified into two categories, namely, the first item and the second item of the present invention, but they are all set as game cards for description. Game card composition In order to provide the game play experience based on the payment of equivalent rewards, by acquiring information, the game elements corresponding to the game card can appear in the game. These two types of game cards are provided from the game device when the game is played.

2種遊戲卡牌附有例如可為同一形式之資訊(卡牌資訊),藉由於玩遊戲時獲取該資訊,可使遊戲裝置保持遊戲之進展控制所使用之資訊。卡牌資訊中至少包含可特定出與上述遊戲卡牌建立對應之遊戲要素之資訊。對遊戲卡牌附加卡牌資訊例如可藉由如下方式實現:藉由利用不可見或可見之油墨印刷於遊戲卡牌之表面而附加二維碼,該二維碼係藉由以規定之編碼形式將卡牌資訊進行轉換而獲得。於本實施形態中,為簡單起見,將遊戲要素中之角色與遊戲卡牌建立對應,構成為藉由於玩遊戲時獲取卡牌資訊,而使該角色於遊戲中登場。 The two kinds of game cards are attached with information (card information) that can be in the same form, for example, by acquiring the information when playing the game, the game device can maintain the information used for the progress control of the game. The card information includes at least information that can specify game elements corresponding to the aforementioned game cards. The addition of card information to the game card can be achieved, for example, by using invisible or visible ink to print on the surface of the game card and attaching a two-dimensional code, the two-dimensional code being in a predetermined encoding format Obtained by converting card information. In this embodiment, for the sake of simplicity, the character in the game element is associated with the game card, which is constituted by obtaining card information when playing the game, so that the character appears in the game.

再者,於本實施形態中,說明了與遊戲卡牌建立對應之遊戲要素為角色,但本發明之實施並不限定於此。即,與遊戲卡牌建立對應之遊戲要素亦可為裝備、發動之效果等其他遊戲要素。 Furthermore, in this embodiment, it is explained that the game element corresponding to the game card is the character, but the implementation of the present invention is not limited to this. That is, the game elements corresponding to the game cards may also be other game elements such as equipment and activated effects.

又,於本實施形態中,說明了遊戲裝置所提供之第1物品與第2物品均為遊戲卡牌,但該等物品無需為同一種類之物品,可為不同種類之物品。又,物品不限於遊戲卡牌,只要為可於遊戲裝置中獲取所附有之資訊之物品,則可為任意物品,根據其形態,資訊附加之方法亦可不同。 Moreover, in this embodiment, it is explained that the first item and the second item provided by the game device are both game cards, but these items do not need to be items of the same type, and may be items of different types. In addition, the item is not limited to the game card, as long as it is an item that can obtain the attached information in the game device, it can be any item, and the method of adding the information may be different according to its form.

《遊戲裝置之構成》 "Construction of Game Device"

以下,使用圖2之方塊圖對具有如圖1所示之外觀之本發明之實施形態之遊戲裝置100的功能構成進行說明。 Hereinafter, the functional configuration of the game device 100 according to the embodiment of the present invention having the appearance shown in FIG. 1 will be described using the block diagram of FIG. 2.

控制部101例如為CPU(Central Processing Unit,中央處理單元),控制遊戲裝置100所具有之各區塊之動作。具體而言,控制部101例如藉由讀出記錄媒體102中記錄之各區塊之動作程式,於記憶體103中展開並執行,而控制各區塊之動作。 The control unit 101 is, for example, a CPU (Central Processing Unit), and controls the operations of each block included in the game device 100. Specifically, the control unit 101, for example, reads the operation program of each block recorded in the recording medium 102, expands and executes it in the memory 103, and controls the operation of each block.

記錄媒體102係例如非揮發性記憶體或HDD(Hard Disk Drive,硬式磁碟機)等能夠永久地保持資料之記錄裝置。記錄媒體102除記憶遊戲裝置100所具有之各區塊之動作程式以外,亦記憶各區塊之動作中所需之參數等資訊、或遊戲裝置100執行之遊戲中使用之各種圖形資料。記憶體103係例如揮發性記憶體等用於暫時性之資料記憶之記憶裝置。記憶體103不僅用作各塊之動作程式之展開區域,亦用作暫時記憶各塊之動作中輸出之資料等之儲存區域。 The recording medium 102 is a recording device capable of permanently holding data, such as non-volatile memory or HDD (Hard Disk Drive). The recording medium 102 not only memorizes the action programs of each block of the game device 100, but also stores information such as parameters required in the action of each block, or various graphics data used in the game executed by the game device 100. The memory 103 is a memory device used for temporary data storage such as a volatile memory. The memory 103 is not only used as an expansion area of the action program of each block, but also used as a storage area for temporarily storing the data output during the action of each block.

支付檢測部104檢測於遊戲裝置100中已進行等價報酬之支付。等價報酬之支付例如可藉由檢測於硬幣之投入口(未圖示)投入了規定金額之硬幣或與之相當之遊戲幣、或者基於與規定之電子貨幣相關之晶片的通信之結算處理完成等來判斷。本實施形態之遊戲裝置100係設為基於等價報酬之支付而開始伴有向用戶提供遊戲卡牌之服務進行說明,但等價報酬之支付並非必要條件,亦可基於規定之開始指示開始服務。 The payment detection unit 104 detects that the payment of the equivalent reward has been made in the game device 100. The payment of equivalent rewards can be completed, for example, by detecting that a specified amount of coins or equivalent game coins are inserted into the coin input port (not shown), or the settlement processing based on the communication of the chip related to the specified electronic money Wait to judge. The game device 100 of this embodiment is set to start the service accompanied by the provision of game cards to the user based on the payment of equivalent rewards. However, the payment of the equivalent reward is not a necessary condition, and the service may be started based on the prescribed start instruction. .

提示控制部107負責遊戲裝置100中之對用戶提示各種資訊之控制。設為於本實施形態之遊戲裝置100中,具有進行圖像(遊戲畫面、選單畫面等)顯示之第1顯示部121及第2顯示部122作為對用戶提示各種資訊之機構進行說明,但資訊提示之機構並不限於該等,當然可代替或者追加。 The prompt control unit 107 is responsible for the control of various information prompts to the user in the game device 100. It is assumed that the game device 100 of this embodiment has a first display section 121 and a second display section 122 for displaying images (game screen, menu screen, etc.) as a mechanism for presenting various information to the user. However, the information The presented organization is not limited to these, of course, it can be substituted or added.

提示控制部107包含例如GPU(Graphics Processing Unit,圖形處理單元)等繪圖裝置,於產生要使第1顯示部121及第2顯示部122顯示之畫面時進行規定之繪圖處理。具體而言,提示控制部107於遊戲裝置100之運轉中(玩遊戲中或待機狀態中),基於由控制部101執行之處理或命令,對必需之繪圖用物件執行適當之運算處理,進行畫面之繪圖。所產生之畫面被輸出至第1顯示部121或第2顯示部122,並顯示於規定之顯示區域中,藉此提示給用戶,該第1顯示部121或第2顯示部122可為與遊戲裝置100同一殼體內或者可裝卸地連接於遊戲裝置100之外部之顯示裝置。 The presentation control unit 107 includes a graphics device such as a GPU (Graphics Processing Unit), and performs predetermined graphics processing when generating a screen to be displayed by the first display unit 121 and the second display unit 122. Specifically, during the operation of the game device 100 (playing a game or in a standby state), the prompt control unit 107 executes appropriate arithmetic processing on the necessary drawing objects based on the processing or command executed by the control unit 101 to perform the screen Of drawing. The generated screen is output to the first display section 121 or the second display section 122, and displayed in a predetermined display area, thereby prompting the user that the first display section 121 or the second display section 122 can be a game player The device 100 is in the same casing or is detachably connected to a display device outside the game device 100.

本實施形態之遊戲裝置100具有顯示遊戲畫面之如圖1所示之2種顯示裝置(第1顯示部121及第2顯示部122),提示控制部107關於其等各者分別產生遊戲畫面。如圖所示,於本實施形態中,第2顯示部122於其顯示區域上具有可載置遊戲卡牌之盤面(載置面板123),且一體地構成。就本實施形態之遊戲裝置100中提供遊玩體驗之遊戲而言,構成為用戶可藉由於載置面板123上進行遊戲卡牌之移動操作而介入遊戲之進展。 The game device 100 of this embodiment has two types of display devices (a first display part 121 and a second display part 122) as shown in FIG. As shown in the figure, in the present embodiment, the second display portion 122 has a board surface (mounting panel 123) on which game cards can be placed on its display area, and is formed integrally. Regarding the game that provides a play experience in the game device 100 of this embodiment, it is configured that the user can intervene in the progress of the game by moving the game card on the placement panel 123.

再者,本實施形態之第2顯示部122構成為能夠顯示要變遷之各種遊戲畫面,使下述獲取部105獲取載置於載置面板123上之遊戲卡牌所附有 之不可見編碼。例如,於第2顯示部122為液晶顯示裝置之情形時,只要設為如下構成即可:於載置面板123之下層設置透光性之液晶面板層及導光層,將光源配置於導光層之周圍(側面),於第2顯示部122之底面不具有成為遮蔽物之外殼。藉此,獲取部105所包含之未圖示之攝像部可自第2顯示部122之背側(遊戲裝置100之殼體內部)獲取能夠擷取載置於載置面板123上之物品之編碼之圖像。又,第2顯示部122之構成並不限定於此,例如即便採用背面投影方式,亦同樣可拍攝能夠擷取載置於載置面板123上之物品之編碼之圖像。 Furthermore, the second display unit 122 of the present embodiment is configured to display various game screens to be changed, so that the acquisition unit 105 described below acquires the game card attached to the mounting panel 123 The invisible code. For example, when the second display section 122 is a liquid crystal display device, it only needs to be configured as follows: a translucent liquid crystal panel layer and a light guide layer are provided under the mounting panel 123, and the light source is arranged on the light guide The periphery (side surface) of the layer does not have an outer shell serving as a shield on the bottom surface of the second display portion 122. Thereby, the camera unit not shown in the figure included in the acquisition unit 105 can acquire the code of the article placed on the mounting panel 123 from the back side of the second display unit 122 (inside the casing of the game device 100) Of the image. In addition, the configuration of the second display portion 122 is not limited to this. For example, even if the rear projection method is adopted, it is also possible to capture an image capable of capturing the code of the article placed on the mounting panel 123.

獲取部105關於本實施形態之遊戲裝置100根據等價報酬之支付而提供遊玩體驗之遊戲,自載置於載置面板123上之遊戲卡牌獲取卡牌資訊。又,獲取部105亦擔負如下功能:識別複數個卡牌資訊,且檢測卡牌資訊之位置、旋轉及移動中之至少任一者。獲取部105例如包含如上所述自背面側拍攝第2顯示部122之攝像部,對藉由拍攝而獲得之圖像應用規定之運算,藉此擷取並轉換物品所附有之編碼,從而獲取卡牌資訊。再者,於本實施形態中,獲取部105構成為能夠拍攝載置面板123之整個區域,且構成為能夠檢測於載置面板123上是否載置有遊戲卡牌。 With regard to the game in which the game device 100 of the present embodiment provides a play experience based on the payment of equivalent rewards, the acquiring unit 105 acquires card information from the game cards placed on the placing panel 123. In addition, the acquiring unit 105 is also responsible for the following functions: identifying a plurality of card information, and detecting at least any one of the position, rotation, and movement of the card information. The acquisition unit 105 includes, for example, the imaging unit that photographs the second display unit 122 from the back side as described above, and applies a predetermined calculation to the image obtained by the photography, thereby extracting and converting the code attached to the article, thereby acquiring Card information. Furthermore, in this embodiment, the acquisition unit 105 is configured to be able to image the entire area of the mounting panel 123 and to be able to detect whether or not a game card is mounted on the mounting panel 123.

角色DB106係管理預先決定為於遊戲中登場之各個角色之資訊(角色資訊)的資料庫。於本實施形態之遊戲裝置100所提供之遊戲中,於1次玩遊戲相關之遊戲中可有多位角色登場。於遊戲裝置100中,於用戶進行玩遊戲時使用了遊戲卡牌之情形時,可使與該卡牌資訊建立對應之角色作為例如用戶之使用角色於遊戲中登場而使用(操作)。 The character DB106 manages a database of information (character information) predetermined for each character appearing in the game. In the game provided by the game device 100 of this embodiment, multiple characters may appear in a game related to one game play. In the game device 100, when a user uses a game card when playing a game, a character corresponding to the card information can be used (operated) as a character used by the user in the game, for example.

此處,於本實施形態之遊戲中,關於同一角色,例如存在所提供之遊戲之版本不同、圖案不同、稀有度不同等複數種遊戲卡牌,為了識別與針對該角色設置之哪一張遊戲卡牌對應,針對每個角色設置類型ID(Identifier,識別符)。因此,如圖4(a)所示,對遊戲卡牌賦予之卡牌資訊與唯一特定出遊戲卡牌之卡牌ID701相關聯,具有唯一特定出與該遊戲卡牌建立對應之角色之角色ID702、及與該遊戲卡牌建立對應之角色相關之類型ID703。 Here, in the game of this embodiment, regarding the same character, for example, there are multiple game cards provided, such as different versions of the game, different patterns, and different rarities, etc., in order to identify which game is set for the character Corresponding to the card, a type ID (Identifier) is set for each role. Therefore, as shown in Figure 4(a), the card information assigned to the game card is associated with the card ID701 that uniquely specifies the game card, and has a unique character ID702 that specifies the character corresponding to the game card. , And the type ID 703 related to the character corresponding to the game card.

而且,對1個角色利用角色DB106加以管理之角色資訊可具有例如如圖4(b)所示之資料構成。如圖所示,角色資訊構成為可藉由角色ID711與類型ID712之組合而特定出,如圖4(b)所示,與該等相關聯地包含繪圖用資訊713及進展參數714,該繪圖用資訊713包含用於產生使該角色於遊戲中登場時之畫面之圖形資料等,該進展參數714除記述了角色名稱、屬性等以外,亦記述了預先決定之體力(耐久力)、攻擊力、防禦力、發動技、特殊技能等要素固有之能力。此處,進展參數714係於使對應之角色登場之遊戲之進展控制中所參照之資訊,該資訊針對每個角色有所不同,因此能夠根據使用角色使遊戲之進展發生變化。 Furthermore, the character information managed by the character DB 106 for one character may have a data structure as shown in FIG. 4(b), for example. As shown in the figure, the character information structure can be specified by the combination of character ID711 and type ID712. As shown in Figure 4(b), the drawing information 713 and the progress parameter 714 are included in association with these. The information 713 includes graphic data used to generate the screen when the character appears in the game. The progress parameter 714 not only describes the character name, attributes, etc., but also describes the predetermined physical strength (endurance) and attack power. , Defense, launching skills, special skills and other inherent abilities. Here, the progress parameter 714 is the information referred to in the progress control of the game in which the corresponding character appears. The information is different for each character, and therefore, the progress of the game can be changed according to the use of the character.

再者,於本實施形態中,說明了於角色DB106儲存有圖形資料,且角色資訊包含該等資料,但本發明之實施並不限定於此。角色資訊可包含表示相應資料之儲存位置之資訊。 Furthermore, in this embodiment, it is explained that the character DB 106 stores graphic data, and the character information includes such data, but the implementation of the present invention is not limited to this. The role information may include information indicating the storage location of the corresponding data.

又,於本實施形態中,說明了將角色ID及類型ID與角色DB106中針對各角色加以管理之角色資訊相關聯,基於由獲取部105自遊戲卡牌獲取之卡牌資訊之該資訊,自角色DB106獲取與該遊戲卡牌建立對應之角色相關之遊戲之進展控制所需之各種資訊,而能夠登錄遊戲中登場之角色,但本發明之實施並不限於此。即,遊戲卡牌所附有之卡牌資訊並非僅具有角色ID及類型ID等用以特定出角色資訊之資訊而構成,亦可包含遊戲之進展控制所需之各種資訊而構成。 Furthermore, in this embodiment, it is explained that the character ID and type ID are associated with the character information managed for each character in the character DB 106. Based on the information of the card information acquired from the game card by the acquisition unit 105, The character DB 106 obtains various information required for the progress control of the game related to the character corresponding to the game card, and can register the character appearing in the game, but the implementation of the present invention is not limited to this. That is, the card information attached to the game card is not only constituted by the information used to specify the character information, such as the character ID and the type ID, but may also include various information required for the progress control of the game.

提供控制部108以如下方式進行控制:對基於等價報酬之支付之玩1次遊戲,通常提供1張遊戲卡牌。由遊戲裝置100提供之遊戲卡牌係例如於與規定之遊戲(對操作角色進行操作之遊戲部分:對戰遊戲)之提供相關之遊戲順序開始後,自第1提供部131及第2提供部132中之任一者提供。 The provision control unit 108 performs control in the following manner: normally, one game card is provided for one game played based on payment of equivalent rewards. The game cards provided by the game device 100 are, for example, from the first providing unit 131 and the second providing unit 132 after the start of the game sequence related to the provision of a prescribed game (the part of the game that operates the operating character: the battle game) Provided by any of them.

於本實施形態中,第1提供部131及第2提供部132例如為卡牌分配器,且可為具有如下機構之構成:具有於鉛直方向堆疊並收容遊戲卡牌之未圖示之堆疊器,根據由提供控制部108發出之提供命令,而提供1張收容於堆疊器最下部之遊戲卡牌。即,自本實施形態之遊戲裝置100提供之遊戲卡牌係預先印刷製造之現成卡牌,印刷於遊戲卡牌表面之角色圖像或參數等之設計為固定。 In this embodiment, the first providing portion 131 and the second providing portion 132 are, for example, a card dispenser, and may be a structure having a structure that has a stacker (not shown) that stacks and accommodates game cards in a vertical direction. , According to the supply command issued by the supply control unit 108, one game card stored in the lowermost part of the stacker is provided. That is, the game cards provided from the game device 100 of the present embodiment are pre-printed ready-made cards, and the design of the character image or parameters printed on the surface of the game card is fixed.

又,第1提供部131及第2提供部132排列配置於遊戲裝置100之殼體內部,當其各自進行了與遊戲卡牌提供相關之動作之情形時,將遊戲卡牌引導至可自遊戲裝置100之外部接取之共通之取出口133(參照圖1),而提 供給用戶。即,無論由哪一個提供部提供遊戲卡牌,用戶均可自共通之取出口133收取所提供之遊戲卡牌。 In addition, the first providing portion 131 and the second providing portion 132 are arranged in the casing of the game device 100, and when they each perform an action related to the provision of game cards, they guide the game cards to be self-playable. The common take-out port 133 (refer to FIG. 1) for the external access of the device 100 is provided. Provide users. That is, no matter which provider provides the game card, the user can receive the provided game card from the common outlet 133.

再者,於本實施形態中,說明了第1提供部131與第2提供部132內置於遊戲裝置100之殼體,但本發明之實施並不限於此。即,第1提供部131及第2提供部132中之至少任一者可為設置並連接於遊戲裝置100之外部者,亦可為遊戲卡牌之提供進而需要對手柄等進行操作輸入之裝置。 Furthermore, in this embodiment, it is described that the first providing portion 131 and the second providing portion 132 are built in the casing of the game device 100, but the implementation of the present invention is not limited to this. That is, at least any one of the first providing portion 131 and the second providing portion 132 may be a device that is installed and connected to the outside of the game device 100, or may be a device that provides game cards and requires operation input to a handle, etc. .

又,將本實施形態中提供之遊戲卡牌設為現成卡牌進行說明,但所提供之遊戲卡牌亦可為可藉由所謂即需即印而動態地變更設計者。該情形時,第1提供部131及第2提供部132中之至少任一者係於規定之紙媒體上進行印刷之印刷裝置,例如可為能夠於附有與根據遊戲之進展而由用戶選擇之角色之資訊、或者藉由抽籤處理而選擇之角色之資訊建立對應的卡牌資訊之狀態下,產生遊戲卡牌。 In addition, the game cards provided in this embodiment are described as ready-made cards, but the provided game cards can also be those that can dynamically change the design by so-called on-demand printing. In this case, at least any one of the first providing unit 131 and the second providing unit 132 is a printing device that prints on a predetermined paper medium. For example, it can be attached and selected by the user according to the progress of the game. The game card is generated in the state where the information of the character or the information of the character selected by the lottery process establishes the corresponding card information.

操作輸入部109係例如方向輸入用之操作構件、決定輸入用之操作構件或各種感測器等之遊戲裝置100所具有之用戶介面。當檢測出對操作構件進行了操作輸入時,操作輸入部109向控制部101輸出與該操作輸入對應之控制信號。再者,於本實施形態中,遊戲裝置100係設為具備各種介面作為物理操作構件進行說明,但亦可包含例如檢測於第2顯示部122之畫面上、即載置面板123上所進行之人體之接觸操作(觸控輸入)的觸控輸入檢測感測器等。 The operation input unit 109 is, for example, a user interface of the game device 100 such as an operation member for direction input, an operation member for decision input, or various sensors. When an operation input to the operation member is detected, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101. Furthermore, in this embodiment, the game device 100 is provided with various interfaces as physical operation components for description, but it may also include, for example, detection performed on the screen of the second display portion 122, that is, on the placement panel 123. Touch input detection sensor for human contact operation (touch input), etc.

通信部110係與遊戲裝置100所具有之外部裝置進行通信之通信介面。通信部110可經由網路(不論有線、無線)與外部裝置連接,從而能夠收發資料,該網路可為網際網路等通信網或將機器間連接之纜線。通信部110例如將作為發送對象而輸入之資訊轉換為規定形式之資料,經由網路發送至外部裝置。又,通信部110例如當經由網路自外部裝置接收到資訊時,對該資訊進行解碼,並儲存於記憶體103。 The communication unit 110 is a communication interface for communicating with an external device included in the game device 100. The communication unit 110 can be connected to an external device via a network (whether wired or wireless) so as to be able to send and receive data. The network can be a communication network such as the Internet or a cable connecting machines. The communication unit 110, for example, converts information input as a transmission target into data in a predetermined format, and transmits it to an external device via a network. In addition, when the communication unit 110 receives information from an external device via a network, for example, the information is decoded and stored in the memory 103.

《遊戲卡牌之提供》 "Providing Game Cards"

其次,對本實施形態之遊戲裝置100之遊戲卡牌之提供進行說明。 Next, the provision of game cards in the game device 100 of this embodiment will be described.

本實施形態之遊戲裝置100具備第1提供部131及第2提供部132,為了提供預先收容於該等提供部之堆疊器中之遊戲卡牌,而由提供控制部108控制該動作。於本實施形態中,提供控制部108根據正在執行之遊戲之狀態來決定使第1提供部131及第2提供部132中之哪一者提供遊戲卡牌。此處,所謂遊戲之狀態係指設置為根據該遊戲之進展而發生變化之狀態(stasus),例如藉由控制部101依次更新記憶體103中所儲存之相應之資訊而發生變化,該控制部101係相應於根據遊戲為何種進展、出現何種結果、是否滿足特定之條件等而確定之狀態(stasus),執行與遊戲相關之處理。 The game device 100 of this embodiment includes a first supply unit 131 and a second supply unit 132, and the supply control unit 108 controls the operation in order to supply game cards stored in the stackers of the supply units in advance. In this embodiment, the providing control unit 108 determines which of the first providing unit 131 and the second providing unit 132 to provide game cards based on the state of the game being executed. Here, the so-called state of the game refers to a state (stasus) set to change according to the progress of the game. For example, the control unit 101 sequentially updates the corresponding information stored in the memory 103 to change. 101 corresponds to a state (stasus) determined according to what kind of progress the game is, what kind of result appears, whether certain conditions are met, etc., and executes processing related to the game.

<所提供之遊戲卡牌之種類> <Types of game cards provided>

如上所述,遊戲裝置100所提供之物品均為遊戲卡牌,但根據收容於第1提供部131與第2提供部132中之哪一者之堆疊器,而種類不同。換言 之,作為本發明之第1物品之收容於第1提供部131之堆疊器中的遊戲卡牌與作為本發明之第2物品之收容於第2提供部132之堆疊器中的遊戲卡牌構成為種類不同。 As described above, the items provided by the game device 100 are all game cards, but the types are different according to which of the first providing part 131 and the second providing part 132 is stored in the stacker. In other words It is composed of the game cards contained in the stacker of the first supply unit 131 as the first article of the present invention and the game cards contained in the stacker of the second supply unit 132 as the second article of the present invention Different types.

收容於各提供部之遊戲卡牌可根據遊戲中之有用性進行分類。於本實施形態中,作為有用性之判斷基準,根據遊戲卡牌所決定之稀有度(稀少度)進行分類。更詳細而言,根據是否符合較對遊戲設置之規定之稀有度更上位(更稀有)之等級,進行遊戲卡牌之分類。於本實施形態中,設定為使用對同一角色設置之稀有度為上位之遊戲卡牌進行遊戲,能夠使遊戲有利地進行。即,關於使用與任意角色建立對應之遊戲卡牌時所參照之進展參數714,與基於稀有度較低之遊戲卡牌者相比,基於稀有度較高之遊戲卡牌者被設定為使遊戲有利地進行之值。 The game cards contained in each provider can be classified according to their usefulness in the game. In this embodiment, as a criterion for judging usefulness, classification is performed based on the rarity (rarity) determined by the game card. In more detail, the game cards are classified according to whether they meet the higher (rare) level than the rarity specified for the game. In the present embodiment, it is set to use a game card with a higher rarity set for the same character to play the game, so that the game can be played favorably. That is, with regard to the progress parameter 714 that is referred to when using the game card corresponding to an arbitrary character, the player based on the game card with a higher rarity is set to make the game Advantageous value.

或者,與上位之稀有度之遊戲卡牌建立對應之角色之進展參數714亦可簡單地設定如下值,即,相較下位之稀有度之遊戲卡牌建立對應之角色之進展參數714而言,整體上使遊戲有利地進行之值。更詳細而言,例如亦可構成為:藉由將針對稀有度之每個等級決定之作為進展參數714之設定基準之值設定為等級越高則越大,無關於角色而於稀有度之等級間有用性產生差異。或者,亦可構成為:藉由將進展參數714中所包含之各項目之值之合計值設定為稀有度之等級越高則越大,等級間之有用性產生差異。 Alternatively, the progress parameter 714 of the character corresponding to the game card of the upper rarity can be simply set as follows, that is, compared with the progress parameter 714 of the character corresponding to the game card of the lower rarity, The value that makes the game play favorably as a whole. In more detail, for example, it can also be configured as: by setting the value determined for each level of rarity as the setting basis of the progress parameter 714, the higher the level, the greater the level of rarity regardless of the character. Difference between usefulness. Alternatively, it can also be configured as follows: by setting the total value of the values of each item included in the progress parameter 714 to the higher the rarity level, the greater the level, and the usefulness between the levels is different.

然,通常稀有度較高之遊戲卡牌係進行特殊加工而製造。即,與進 行特殊加工相應地,1張遊戲卡牌之製造成本係稀有度較高者價格高,故而減少需要特殊加工之遊戲卡牌之製造數或提供數將能夠實現抑制成本之運用。另一方面,此種實施了特殊加工之遊戲卡牌之存在提高了遊戲之趣味性,或者提高了用戶之興趣,因此減少製造數或提供數並非一概牽涉到發佈方(publisher)之利益。 Of course, game cards with higher rarities are usually manufactured by special processing. That is, with the advancement Corresponding to the special processing, the manufacturing cost of a game card is higher than the price of the higher rarity, so reducing the number of manufactured or provided game cards that require special processing can achieve the use of cost reduction. On the other hand, the existence of such specially-processed game cards enhances the fun of the game or increases the interest of users. Therefore, reducing the number of manufactured or provided numbers does not always involve the interests of the publisher.

因此,於本實施形態之遊戲裝置100中,將與較規定之稀有度靠上位之等級相符之遊戲卡牌及不相符之遊戲卡牌分開地收容於第1提供部131與第2提供部132中,進行提供控制。更詳細而言,將前者之遊戲卡牌收容於第2提供部132之堆疊器中,將後者之遊戲卡牌被收容於第1提供部131之堆疊器中。以下,將收容於第1提供部131而提供之遊戲卡牌稱為普通卡牌,將收容於第2提供部132而提供之遊戲卡牌稱為特殊卡牌。 Therefore, in the game device 100 of this embodiment, the game cards that match the higher level than the predetermined rarity and the game cards that do not match are separately housed in the first providing section 131 and the second providing section 132. In, provide control. In more detail, the game cards of the former are stored in the stacker of the second supply unit 132 and the game cards of the latter are stored in the stacker of the first supply unit 131. Hereinafter, the game cards accommodated and provided by the first providing unit 131 are referred to as normal cards, and the game cards accommodated and provided by the second providing unit 132 are referred to as special cards.

<提供條件> <Provide Conditions>

如上所述,於本實施形態之遊戲裝置100中,構成為針對玩1次遊戲,基本上提供1張遊戲卡牌,基於遊戲之狀態而決定自哪一個提供部提供遊戲卡牌,即,提供普通卡牌與特殊卡牌中之哪一者。 As described above, the game device 100 of the present embodiment is configured to provide basically one game card for one game play, and based on the state of the game, it is determined from which provider the game card is provided, that is, to provide Which one is the normal card or the special card.

於本實施形態之遊戲裝置100中,於所提供之遊玩體驗之遊戲順序中,在用戶間或用戶與CPU之間提供對戰遊戲,遊戲之狀態係根據該對戰遊戲之勝負來決定。更詳細而言,控制部101於對戰遊戲之結果為落敗之情形時,將遊戲之狀態決定為可提供普通卡牌之第1狀態,於對戰遊戲之結果為勝利之情形時,將遊戲之狀態決定為可提供特殊卡牌之第2狀態。 即,以可向於對戰遊戲中獲得良好之成績(勝利)之用戶提供稀有度較高之特殊卡牌的方式控制遊戲之狀態。 In the game device 100 of this embodiment, in the game sequence of the provided play experience, a battle game is provided between the user or between the user and the CPU, and the state of the game is determined according to the outcome of the battle game. In more detail, when the result of the battle game is defeated, the control unit 101 determines the state of the game as the first state that can provide ordinary cards, and when the result of the battle game is a victory, The state is determined as the second state that can provide special cards. That is, the state of the game can be controlled in such a way that users who have achieved good results (victory) in the battle game can be provided with special cards with a high degree of rarity.

然後,於處理進行至提供遊戲卡牌之時點之情形時,提供控制部108根據遊戲之狀態控制向哪一個提供部提供遊戲卡牌。此處,於遊戲之狀態處於第2狀態之情形時,亦可使第2提供部132提供特殊卡牌,但如上所述,特殊卡牌與普通卡牌相比製造成本較高。因此,於本實施形態中,除了在遊玩體驗之提供開始時已支付之等價報酬以外,以進行進一步支付等價報酬為條件,由提供控制部108控制第2提供部132,使其提供該特殊卡牌。此處,所謂進一步支付等價報酬係指於遊玩體驗之提供開始後由支付檢測部104追加地檢測出之等價報酬之支付被控制部101識別為相應之支付。於本實施形態中,考慮遊戲裝置之店鋪中之兌換機之規格,該進一步之等價報酬之金額係設為與遊玩體驗之提供開始時所支付之等價報酬之金額相同而進行說明,但本發明之實施當然不限定於此。 Then, when the process progresses to the point in time when the game card is provided, the provision control section 108 controls which provision section is provided with the game card according to the state of the game. Here, when the state of the game is in the second state, the second providing unit 132 may also provide special cards. However, as described above, the manufacturing cost of special cards is higher than that of ordinary cards. Therefore, in this embodiment, in addition to the equivalent rewards that have been paid at the start of the provision of the play experience, the provision control unit 108 controls the second providing unit 132 to provide the equivalent rewards on the condition that further payment of the equivalent rewards is made. Special cards. Here, the so-called further payment of the equivalent reward means that the payment of the equivalent reward additionally detected by the payment detection unit 104 after the start of the provision of the play experience is recognized by the control unit 101 as the corresponding payment. In this embodiment, considering the specifications of the exchange machine in the shop of the game device, the amount of the further equivalent reward is set to be the same as the amount of the equivalent reward paid at the beginning of the play experience. Of course, the implementation of the present invention is not limited to this.

藉由如此,能夠保證與增加部分相應之特殊卡牌之製造成本之回收,且實現提高用戶之興趣之物品提供。又,於使用特殊卡牌之玩遊戲中,由於登場之角色之進展參數成為使遊戲有利地進行之值,故而於此種角色僅於一方側登場之情形時,會使對戰遊戲之進展產生不均衡,但根據本實施形態之遊戲裝置100,藉由對特殊卡牌之得到附加進一步支付等價報酬之條件,能夠抑制特殊卡牌之提供數。 In this way, it is possible to ensure the recovery of the manufacturing cost of the special cards corresponding to the increased part, and to realize the provision of items that increase the user's interest. In addition, in a game that uses special cards, the progress parameter of the character that appears on the stage becomes a value that allows the game to proceed favorably. Therefore, when such a character appears on only one side, the progress of the battle game will be different. It is balanced, but according to the game device 100 of this embodiment, by adding conditions for further payment of equivalent rewards for obtaining special cards, it is possible to suppress the number of special cards provided.

又,於遊戲之狀態處於第1狀態之情形時,或者遊戲之狀態為第2狀 態但未於例如規定之期間進行進一步支付等價報酬之情形時,提供控制部108控制第1提供部131,使其提供普通卡牌。藉由如此,可構成為對於至少玩一次遊戲,能夠保證提供普通卡牌,且僅於遊戲之狀態成為第2狀態之情形時,以進一步支付等價報酬為條件,代替普通卡牌而提供特殊卡牌。 Also, when the state of the game is in the first state, or the state of the game is in the second state However, if the payment of the equivalent reward is not performed during, for example, a predetermined period, the provision control unit 108 controls the first provision unit 131 to provide ordinary cards. By doing this, it can be constituted that for the game played at least once, ordinary cards can be guaranteed to be provided, and only when the state of the game becomes the second state, on the condition of further payment of equivalent rewards, special cards can be provided instead of ordinary cards. card.

再者,於本實施形態中,說明了基於對戰遊戲之結果而決定遊戲之狀態,但本發明之實施並不限於此。例如,遊戲之狀態亦可根據於遊玩體驗中進行、或者於對戰遊戲後進行之輪盤或老虎機等規定之抽籤遊戲之中選/落選結果而決定。更詳細而言,控制部101亦可構成為,於抽籤遊戲之結果為落選之情形時,將遊戲之狀態決定為第1狀態,於抽籤遊戲之結果為中選之情形時,將遊戲之狀態決定為第2狀態。此時,是否使遊戲之狀態達到第2狀態、即能夠提供特殊卡牌之狀態,可僅基於抽籤遊戲來決定,亦可為基於對戰遊戲與抽籤遊戲兩者(是否有其中任一者滿足條件,或於對戰遊戲勝利後進行之抽籤遊戲中是否中選等)來決定。 Furthermore, in this embodiment, it is explained that the game state is determined based on the result of the battle game, but the implementation of the present invention is not limited to this. For example, the state of the game can also be determined based on the result of the selection/lost in a prescribed lottery game such as a roulette or slot machine that is played during the play experience or after a battle game. In more detail, the control unit 101 may also be configured to determine the state of the game as the first state when the result of the lottery game is unsuccessful, and to determine the state of the game when the result of the lottery game is a winner. It is decided to be the second state. At this time, whether to make the state of the game reach the second state, that is, the state that can provide special cards, can be determined based on the lottery game alone, or based on both the battle game and the lottery game (whether any of them meets the conditions , Or whether to win the lottery after the victory of the battle game, etc.) to decide.

《遊戲處理》 "Game Handling"

對於在具有此種構成之本實施形態之遊戲裝置100中執行之遊戲處理,使用圖3之流程圖說明具體之處理。與該流程圖對應之處理可藉由控制部101例如讀出記錄媒體102中記憶之對應之處理程式、且於記憶體103中展開並執行而實現。再者,本遊戲處理例如於支付檢測部104檢測出已進行與開始提供遊玩體驗相關之等價報酬之支付時開始。 Regarding the game processing executed in the game device 100 of the present embodiment having such a configuration, the specific processing will be described using the flowchart of FIG. 3. The processing corresponding to this flowchart can be realized by, for example, the control unit 101 reading out the corresponding processing program stored in the recording medium 102, expanding and executing it in the memory 103. In addition, this game process is started when the payment detection unit 104 detects that the payment of the equivalent reward related to the start of the play experience has been made, for example.

於S301中,控制部101開始登錄對戰遊戲中所使用之角色之登錄順序。於登錄順序中,用戶可藉由在載置面板123上載置遊戲卡牌,而將其登錄作為自身之使用角色而於遊戲中登場之角色。控制部101基於自經載置之遊戲卡牌獲取之卡牌資訊,自角色DB106讀出對應之角色資訊,例如追加至記憶體103之使用角色表而予以登錄。 In S301, the control unit 101 starts to register the registration sequence of the characters used in the battle game. In the registration sequence, the user can place game cards on the placement panel 123, and register them as their own role to appear in the game. The control unit 101 reads out the corresponding character information from the character DB 106 based on the card information obtained from the placed game cards, for example, adds it to the used character table of the memory 103 and registers it.

於S302中,控制部101判斷是否滿足登錄順序之結束條件。登錄順序之結束條件可基於已進行與確定使用角色相關之操作輸入、及經過規定之限制時間之時間等而決定。控制部101於判斷為滿足登錄順序之結束條件之情形時,將處理轉移至S303,於判斷為未滿足登錄順序之結束條件之情形時,重複本步驟之處理。 In S302, the control unit 101 determines whether the termination condition of the login sequence is satisfied. The termination condition of the login sequence can be determined based on the operation input related to the determination of the role used, and the elapsed time of the specified limited time. When the control unit 101 determines that the end condition of the login sequence is satisfied, the process proceeds to S303, and when it determines that the end condition of the login sequence is not satisfied, the process of this step is repeated.

於S303中,控制部101開始與讓使用角色登場之對戰遊戲相關之遊戲順序。當遊戲順序之處理開始時,控制部101基於使用角色表中登錄之資訊,進行對戰遊戲之進展控制。又,提示控制部107於控制部101之控制下,進行對第1顯示部121及第2顯示部122之與對戰遊戲相關之遊戲畫面之提示控制。 In S303, the control unit 101 starts the game sequence related to the battle game in which the used character appears. When the process of the game sequence is started, the control unit 101 controls the progress of the battle game based on the information registered in the use role table. In addition, the presentation control unit 107, under the control of the control unit 101, performs presentation control on the game screens of the first display unit 121 and the second display unit 122 related to the competition game.

於S304中,控制部101判斷是否滿足遊戲順序之結束條件。遊戲順序之結束條件可藉由於對戰遊戲中獲勝及落敗之任一結果而滿足。控制部101於判斷為滿足遊戲順序之結束條件之情形時,將處理轉移至S305,於判斷為未滿足遊戲順序之結束條件之情形時,重複本步驟之處理。 In S304, the control unit 101 determines whether the end condition of the game sequence is satisfied. The end condition of the game sequence can be satisfied by either result of winning or losing in the battle game. When the control unit 101 determines that the end condition of the game sequence is satisfied, the process proceeds to S305, and when it determines that the end condition of the game sequence is not satisfied, the process of this step is repeated.

於S305中,控制部101基於對戰遊戲之對戰結果變更遊戲狀態之資訊。更詳細而言,控制部101於對戰結果為勝利之情形時,設為遊戲之狀態為第2狀態來更新資訊,於對戰結果為落敗之情形時,設為遊戲之狀態為第1狀態來更新資訊。 In S305, the control unit 101 changes the information of the game state based on the battle result of the battle game. In more detail, the control unit 101 sets the state of the game as the second state to update the information when the result of the battle is victory, and sets the state of the game as the first state when the result of the battle is defeated. Update information.

於S306中,控制部101開始與遊戲卡牌之提供相關之提供順序。 In S306, the control unit 101 starts the provision sequence related to the provision of game cards.

於S307中,提示控制部107判斷遊戲之狀態為第1狀態與第2狀態中之哪一者。提示控制部107於判斷遊戲之狀態為第1狀態之情形時,將處理轉移至S310,於判斷為第2狀態之情形時,將處理轉移至S308。 In S307, the prompt control unit 107 determines whether the state of the game is the first state or the second state. When it is judged that the state of the game is the first state, the prompt control unit 107 shifts the processing to S310, and when it is judged that the state of the game is the second state, it shifts the processing to S308.

於S308中,提示控制部107判斷是否已進行與特殊卡牌之提供相關之進一步的等價報酬之支付。於本步驟之判斷時,提示控制部107於控制部101之控制下,以如下方式進行控制:對例如第1顯示部121提示為了提供特殊卡牌而需要追加支付等價報酬之主旨之顯示。提示控制部107於判斷為已進行進一步之等價報酬之支付之情形時,將處理轉移至S309,於判斷為未進行進一步之等價報酬之支付之情形時,重複本步驟之處理。再者,提示控制部107於判斷為未於為了受理進一步之等價報酬之支付而設置之限制時間內進行進一步之等價報酬之支付之情形時,將處理轉移至S310。 In S308, the prompt control unit 107 determines whether the payment of further equivalent rewards related to the provision of special cards has been made. In the judgment of this step, the presentation control section 107 is controlled by the control section 101 to perform control in the following manner: for example, the first display section 121 presents a display indicating that an equivalent reward needs to be additionally paid in order to provide a special card. The notification control unit 107 transfers the processing to S309 when it is determined that the payment of further equivalent rewards has been made, and repeats the processing of this step when it is determined that the payment of further equivalent rewards has not been made. Furthermore, when the presentation control unit 107 determines that the payment of the further equivalent reward has not been made within the time limit set for accepting the payment of the further equivalent reward, the process shifts to S310.

於S309中,提示控制部107控制第2提供部132,使其提供特殊卡牌。 In S309, the presentation control unit 107 controls the second providing unit 132 to provide a special card.

另一方面,於S307中判斷為遊戲之狀態為第1狀態之情形時,或於S308中判斷為未進行進一步之等價報酬之支付之情形時,提示控制部107於S310中控制第1提供部131,使其提供普通卡牌。 On the other hand, when it is determined in S307 that the state of the game is the first state, or when it is determined in S308 that no further payment of the equivalent reward has been made, the prompt control unit 107 controls the first offer in S310 Part 131, so that it provides ordinary cards.

於S311中,控制部101於結束提供順序,且進行了與規定之遊玩體驗結束相關之處理之後,完成本遊戲處理。 In S311, the control unit 101 completes the game process after finishing the providing sequence and performing the processing related to the end of the prescribed play experience.

藉由如此,根據本實施形態之遊戲裝置,能夠提高遊戲之趣味性,且以適宜之成本實現運用。更詳細而言,遊戲裝置可根據基於等價報酬之支付而開始之與遊戲相關之處理中之遊戲之狀態,控制複數個提供機構,而實現趣味性較高之物品提供。此時,遊戲裝置以如下方式進行控制:於遊戲之狀態為第1狀態之情形時提供第1物品,於為第2狀態之情形時,以進行進一步之等價報酬之支付為條件,提供第2物品。 In this way, according to the game device of the present embodiment, the fun of the game can be improved, and the operation can be realized at an appropriate cost. In more detail, the game device can control a plurality of providers according to the state of the game in the process related to the game started based on the payment of the equivalent reward, so as to realize the provision of more interesting items. At this time, the game device is controlled in the following manner: when the state of the game is the first state, the first item is provided, and when the state of the game is the second state, it provides the 2 items.

再者,於本實施形態中,說明了於遊戲之狀態為第2狀態之情形時,提供控制部108以已進行進一步之等價報酬之支付為條件,以不提供普通卡牌而提供特殊卡牌之方式進行控制,但本發明之實施並不限定於此。於已進行之進一步之等價報酬之支付為較提供特殊卡牌所需之等價報酬之金額大的金額(例如遊玩體驗之提供開始之等價報酬之2倍的金額)之情形時,為了提供普通卡牌與特殊卡牌之兩者,提供控制部108亦可控制第1提供部131及第2提供部132。 Furthermore, in this embodiment, it is explained that when the state of the game is in the second state, the provision control unit 108 provides a special card on the condition that the payment of a further equivalent reward has been made. The way of cards is controlled, but the implementation of the present invention is not limited to this. When the payment of further equivalent rewards that has been made is an amount larger than the equivalent reward required to provide a special card (for example, an amount that is twice the equivalent reward at the beginning of the provision of the play experience), for Both ordinary cards and special cards are provided, and the providing control unit 108 can also control the first providing unit 131 and the second providing unit 132.

[變化例] [Change example]

然,如上所述,當大量地提供使遊戲有利地進行之遊戲卡牌(特殊卡牌)時,遊戲平衡可能破壞。此點上,藉由附加進一步之等價報酬之支付之條件,亦可稍微抑制提供數,尤其是假定對遊戲之興趣較高之用戶願意為了得到特殊卡牌而支付進一步之等價報酬。 However, as described above, when a large number of game cards (special cards) that allow the game to proceed favorably are provided, the game balance may be disrupted. At this point, by adding conditions for the payment of further equivalent rewards, the number of offers can be slightly suppressed, especially if users who are more interested in the game are willing to pay further equivalent rewards in order to obtain special cards.

因此,亦可以不僅附加進一步支付等價報酬之條件,亦更直接地限制提供數之方式構成遊戲裝置100。即,控制部101亦可藉由基於特殊卡牌之提供狀況等控制遊戲之進展本身,而調整使遊戲之狀態達到第2狀態之狀況之發生,結果為減少特殊卡牌之提供數。更詳細而言,控制部101亦可藉由進行成為對戰遊戲之對戰對手之角色或角色之進展參數之調整,或基於此進行之對戰遊戲中之事件處理之進展控制,來控制對戰遊戲勝利之概率。或者,控制部101亦可控制抽籤遊戲之中選概率。此種調整之基準例如可以如下方式決定:1小時或1天等規定期間內之特殊卡牌之提供數收斂於預先決定之數量之範圍內;或者單純地於規定期間內普通卡牌之提供數多於特殊卡牌之提供數。 Therefore, it is also possible to form the game device 100 by not only adding conditions for further payment of equivalent rewards, but also more directly restricting the number of offers. In other words, the control unit 101 can also control the progress of the game based on the status of the special cards, etc., to adjust the occurrence of the status of the game to the second state, resulting in a reduction in the number of special cards provided. In more detail, the control unit 101 can also control the victory of the battle game by adjusting the character or the progress parameter of the character that becomes the opponent of the battle game, or the progress control of the event processing in the battle game based on this. Probability. Alternatively, the control unit 101 may also control the probability of selection in the lottery game. The basis for this adjustment can be determined, for example, as follows: the number of special cards provided within a specified period of one hour or one day falls within the predetermined number; or simply the number of ordinary cards provided within the specified period More than the number of special cards provided.

[其他實施形態] [Other embodiments]

本發明不限於上述實施形態,可不脫離本發明之精神及範圍而於發明之主旨之範圍內進行各種變化、變更。又,本發明之遊戲裝置亦可藉由使1台以上之電腦作為該遊戲裝置發揮功能之程式來實現。該程式可藉由記錄於電腦可讀取之記錄媒體提供/分發,或者通過電通信線路提供/分發。 The present invention is not limited to the above-mentioned embodiments, and various changes and modifications can be made within the scope of the gist of the present invention without departing from the spirit and scope of the present invention. In addition, the game device of the present invention can also be realized by using more than one computer as a program for the game device to function. The program can be provided/distributed by recording on a computer-readable recording medium, or provided/distributed through a telecommunication line.

Claims (13)

一種遊戲裝置,其具備:檢測機構,其檢測等價報酬之支付;執行機構,其接收由上述檢測機構檢測出等價報酬之支付,而開始與遊戲相關之處理;第1提供機構,其提供第1物品;第2提供機構,其提供與上述第1物品不同之第2物品;及控制機構,其相應於根據由上述執行機構執行之上述遊戲之進展而變化的該遊戲之狀態,控制由上述第1提供機構及上述第2提供機構進行之物品提供;上述第2物品係製造成本比上述第1物品高之物品;上述遊戲係變化為第1狀態及與該第1狀態不同之第2狀態中之任一者;上述控制機構係於上述遊戲之狀態為上述第1狀態之情形時,控制上述第1提供機構,使其提供上述第1物品,於上述遊戲之狀態為上述第2狀態之情形時,控制上述第2提供機構,使其以由上述檢測機構檢測出進一步之等價報酬之支付為條件而提供上述第2物品,且控制上述第1提供機構,使其以規定期間內未由上述檢測機構檢測出上述進一步之等價報酬之支付為條件而提供上述第1物品。 A game device comprising: a detection mechanism that detects payment of equivalent rewards; an execution mechanism that receives the payment of equivalent rewards detected by the detection mechanism and starts processing related to the game; and a first provider mechanism that provides A first item; a second providing mechanism that provides a second item that is different from the first item; and a control mechanism that corresponds to the state of the game that changes according to the progress of the game executed by the execution mechanism, and the control is controlled by Articles provided by the first providing mechanism and the second providing mechanism; the second article is an article with a higher manufacturing cost than the first article; the game is changed to the first state and the second state that is different from the first state Any one of the states; when the state of the game is the first state, the control mechanism controls the first providing mechanism to provide the first item, and the state of the game is the second state In this case, control the above-mentioned second provider to provide the second article on condition that the detection mechanism detects further payment of equivalent rewards, and control the above-mentioned first provider to make it within a predetermined period of time The above-mentioned first article is provided on condition that the payment of the above-mentioned further equivalent reward is not detected by the above-mentioned detection mechanism. 如請求項1之遊戲裝置,其中上述檢測機構將於與上述遊戲相關之處 理開始後檢測出之等價報酬之支付,檢測作為上述進一步之等價報酬之支付。 Such as the game device of claim 1, wherein the above-mentioned detection mechanism will be related to the above-mentioned game The payment of the equivalent reward detected after the start of the treatment shall be detected as the payment of the above-mentioned further equivalent reward. 如請求項1或2之遊戲裝置,其中上述控制機構於上述遊戲之狀態為上述第1狀態之情形時,控制上述第1提供機構,使其不以檢測出上述進一步之等價報酬之支付為條件地提供上述第1物品。 For example, the game device of claim 1 or 2, wherein the control mechanism controls the first providing mechanism so as not to detect the payment of the further equivalent reward when the state of the game is the first state. Provide the above-mentioned first article conditionally. 如請求項1或2之遊戲裝置,其中上述控制機構於上述遊戲之狀態為上述第2狀態之情形時,以如下方式進行控制:以檢測出上述進一步之等價報酬之支付為條件,不使上述第1提供機構提供上述第1物品,而使上述第2提供機構提供上述第2物品。 For example, the game device of claim 1 or 2, in which the above-mentioned control mechanism, when the state of the above-mentioned game is the above-mentioned second state, performs control in the following manner: the condition that the payment of the above-mentioned further equivalent reward is detected is not used The first providing mechanism provides the first article, and the second providing mechanism provides the second article. 如請求項1或2之遊戲裝置,其中上述遊戲包含抽籤遊戲,上述執行機構係於上述抽籤遊戲之結果為落選之情形時,將上述遊戲之狀態設為上述第1狀態,於上述抽籤遊戲之結果為中選之情形時,將上述遊戲之狀態設為上述第2狀態。 For example, the game device of claim 1 or 2, wherein the game includes a lottery game, and the execution mechanism sets the state of the game to the first state when the result of the lottery game is unsuccessful. If the result is a winning case, the state of the game is set to the second state. 如請求項1或2之遊戲裝置,其中上述遊戲包含對戰遊戲,上述執行機構係 於上述對戰遊戲之結果為落敗之情形時,將上述遊戲之狀態設為上述第1狀態,於上述對戰遊戲之結果為勝利之情形時,將上述遊戲之狀態設為上述第2狀態。 Such as the game device of claim 1 or 2, wherein the aforementioned game includes a battle game, and the aforementioned execution mechanism is When the result of the battle game is defeated, the state of the game is set to the first state, and when the result of the battle game is victory, the state of the game is set to the second state. 如請求項1或2之遊戲裝置,其中於上述遊戲裝置之殼體中,排列配置上述第1提供機構及上述第2提供機構。 The game device of claim 1 or 2, wherein the first providing mechanism and the second providing mechanism are arranged side by side in the housing of the game device. 如請求項1或2之遊戲裝置,其中上述第1提供機構及上述第2提供機構包含可收容物品之收容機構及可產生物品之產生機構中之至少任一者而構成。 Such as the game device of claim 1 or 2, wherein the first providing mechanism and the second providing mechanism include at least any one of a storage mechanism that can store items and a production mechanism that can produce items. 如請求項1或2之遊戲裝置,其中上述執行機構於規定期間內,以上述第1物品之提供數多於上述第2物品之提供數地控制上述遊戲之進行。 For example, the game device of claim 1 or 2, wherein the execution mechanism controls the progress of the game with the number of provision of the first article more than the number of provision of the second article within a predetermined period. 如請求項1或2之遊戲裝置,其進而具備獲取機構,該獲取機構係獲取上述第1物品及上述第2物品所附有之資訊,上述執行機構基於由上述獲取機構獲取之資訊而控制上述遊戲之進展,上述第2物品所附有之資訊係與上述第1物品所附有之資訊相比,更有利於上述遊戲之進展之資訊。 For the game device of claim 1 or 2, it is further provided with an acquisition mechanism that acquires the information attached to the first article and the second article, and the execution mechanism controls the above based on the information acquired by the acquisition mechanism As for the progress of the game, the information attached to the above-mentioned second item is information that is more conducive to the progress of the above-mentioned game than the information attached to the above-mentioned first item. 如請求項1或2之遊戲裝置,其中上述進一步之等價報酬被決定為與 針對與上述遊戲相關之處理開始所決定之等價報酬相同金額。 Such as the game device of claim 1 or 2, wherein the above-mentioned further equivalent reward is determined to be The same amount of equivalent reward determined at the beginning of the processing related to the above game. 一種遊戲系統,其包含第1物品、與該第1物品不同之第2物品、及可提供上述第1物品及上述第2物品之遊戲裝置,上述第2物品係製造成本比上述第1物品高之物品;上述遊戲裝置具備:檢測機構,其檢測等價報酬之支付;執行機構,其接收由上述檢測機構檢測出等價報酬之支付,而開始與遊戲相關之處理;第1提供機構,其提供上述第1物品;第2提供機構,其提供上述第2物品;及控制機構,其相應於根據由上述執行機構執行之上述遊戲之進展而變化的該遊戲之狀態,控制由上述第1提供機構及上述第2提供機構進行之物品提供;且上述遊戲係變化為第1狀態及與該第1狀態不同之第2狀態中之任一者;上述控制機構係於上述遊戲之狀態為上述第1狀態之情形時,控制上述第1提供機構,使其提供上述第1物品,於上述遊戲之狀態為上述第2狀態之情形時,控制上述第2提供機構,使其以由上述檢測機構檢測出進一步之等價報酬之支付為條件而提供上述第2物品,且控制上述第1提供機構,使其以規定期間內未由上述檢測機構檢測出上述進一步之等價報酬之支付為條件而提供上述第1物品。 A game system comprising a first item, a second item different from the first item, and a game device that can provide the first item and the second item, the second item being higher in manufacturing cost than the first item The above-mentioned game device is provided with: a detection mechanism which detects the payment of equivalent rewards; an execution mechanism which receives the payment of the equivalent reward detected by the above-mentioned detection mechanism and starts processing related to the game; the first provider, which Providing the above-mentioned first article; a second providing mechanism which provides the above-mentioned second article; and a control mechanism, which corresponds to the state of the game that changes according to the progress of the game executed by the execution mechanism, and controls the control provided by the above-mentioned first Mechanism and the provision of articles by the second providing mechanism; and the game is changed to any one of the first state and a second state different from the first state; the control mechanism is in the state of the game as the first state In the case of state 1, control the first providing mechanism to provide the first article, and when the state of the game is in the second state, control the second providing mechanism to be detected by the detection mechanism Provide the above-mentioned second article as a condition of payment of further equivalent rewards, and control the above-mentioned first providing organization to provide it on the condition that the payment of the above-mentioned further equivalent reward is not detected by the above-mentioned testing organization within a specified period of time The first article mentioned above. 一種程式,其使電腦作為如請求項1至11中任一項之遊戲裝置之控制機構發揮功能。 A program that enables a computer to function as a control mechanism for a game device according to any one of claims 1 to 11.
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