TWI556623B - Controlling method of three-dimensional image - Google Patents

Controlling method of three-dimensional image Download PDF

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TWI556623B
TWI556623B TW104121726A TW104121726A TWI556623B TW I556623 B TWI556623 B TW I556623B TW 104121726 A TW104121726 A TW 104121726A TW 104121726 A TW104121726 A TW 104121726A TW I556623 B TWI556623 B TW I556623B
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matrix
sub
pixels
dimensional image
display device
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TW201703516A (en
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廖仁偉
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友達光電股份有限公司
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Description

三維影像控制方法 Three-dimensional image control method

本發明係關於一種三維影像控制方法,特別關於一種裸視三維影像控制方法。 The invention relates to a three-dimensional image control method, in particular to a naked-view three-dimensional image control method.

近年來,隨著生活品質的提升,顯示技術不斷地進步。從早期的黑白電視、彩色電視,一直到現在的高畫質、輕薄型、平面化電視,無不表示人們追求更逼真、更自然的影像品質。為了滿足對更真實影像的需求,顯示技術已從二維發展至三維,以提供立體空間的視覺感受。現今立體顯示技術多採用兩眼視差的方式來達成。因此要讓人接收立體影像,必須使左、右眼分別接收到些微差異的影像。三維影像的顯示技術大致可分為眼鏡式及裸視式,其中,裸視式的三維影像顯示技術因為不需額外配戴專用眼鏡,對於使用者來說,便利性不言而喻。 In recent years, with the improvement of the quality of life, display technology has continued to improve. From the early black-and-white TV, color TV, to the current high-definition, thin and light, flat-screen TV, all of them mean that people pursue more realistic and more natural image quality. In order to meet the demand for more realistic images, display technology has evolved from two-dimensional to three-dimensional to provide a visual experience of three-dimensional space. Today's stereoscopic display technology is mostly achieved by means of binocular parallax. Therefore, in order for a person to receive a stereoscopic image, the left and right eyes must receive slightly different images. The display technology of three-dimensional images can be roughly divided into glasses type and naked-eye type. Among them, the naked-eye type three-dimensional image display technology is convenient for the user because it does not need to wear special glasses.

然而,在裸視式三維影像顯示技術日益進步的同時,其顯示品質仍有極大的改善空間。因此,如何改進現有三維影像顯示技術,以提升三維影像的畫質,則為研發人員應解決的問題之一。 However, while the naked-view 3D image display technology is progressing, there is still much room for improvement in display quality. Therefore, how to improve the existing 3D image display technology to improve the image quality of 3D images is one of the problems that developers should solve.

本發明在於提供一三維影像控制方法,以提升三維影像的顯示畫質。 The present invention provides a three-dimensional image control method for improving the display quality of a three-dimensional image.

本發明所揭露的三維影像控制方法,適用於顯示裝置。顯示裝置具有多個子畫素,這些子畫素以多個行及多個列的方式排列。再者,顯示裝置定義有多個視角,每一個視角對應至少部分的子畫素以提供視角影像。此 外,顯示裝置定義有互相平行的多個可視區域,每一個可視區域對應其中一視角,且可視區域與子畫素的行方向具有一夾角。三維影像控制方法包括下列步驟。首先,提供原始矩陣。其中,原始矩陣的每一元素對應其中一個視角影像中的其中一個子畫素的亮度。再來,將原始矩陣與校正矩陣進行運算,以產生輸出矩陣。顯示裝置則依據輸出矩陣中的元素決定其中一個視角影像的其中一個子畫素的亮度。 The three-dimensional image control method disclosed in the present invention is applicable to a display device. The display device has a plurality of sub-pixels arranged in a plurality of rows and a plurality of columns. Moreover, the display device defines a plurality of viewing angles, each of the viewing angles corresponding to at least a portion of the sub-pixels to provide a viewing angle image. this In addition, the display device defines a plurality of visible regions that are parallel to each other, each of the visible regions corresponding to one of the viewing angles, and the visible region has an angle with the row direction of the sub-pixels. The three-dimensional image control method includes the following steps. First, provide the original matrix. Wherein each element of the original matrix corresponds to the brightness of one of the sub-pixels in one of the view images. Then, the original matrix and the correction matrix are operated to generate an output matrix. The display device determines the brightness of one of the sub-pixels of one of the view images based on the elements in the output matrix.

根據上述本發明所揭露的三維影像控制方法,可降低子畫素的亮度,以補償其鄰近子畫素漏光造成的影響。因此,顯示裝置可利用輸出矩陣決定各視角影像,並進而提供優化後的三維影像的顯示。 According to the three-dimensional image control method disclosed in the present invention, the brightness of the sub-pixel can be reduced to compensate for the influence of the light leakage of the adjacent sub-pixel. Therefore, the display device can use the output matrix to determine each view image, and further provide display of the optimized three-dimensional image.

以上關於本發明內容的說明及以下實施方式的說明係用以示範與解釋本發明的原理,並且提供本發明的專利申請範圍更進一步的解釋。 The above description of the present invention and the following description of the embodiments are intended to illustrate and explain the principles of the invention, and to provide a further explanation of the scope of the invention.

1、3、4、5、6‧‧‧顯示裝置 1, 3, 4, 5, 6‧‧‧ display devices

10、30、40、50、60‧‧‧子畫素 10, 30, 40, 50, 60‧ ‧ sub-pixels

12、32、42、52、62‧‧‧可視區域 12, 32, 42, 52, 62‧‧‧ visible areas

14‧‧‧分光元件 14‧‧‧Spectral components

θ、ψ1、ψ2、ψ3、ψ4‧‧‧夾角 θ, ψ 1 , ψ 2 , ψ 3 , ψ 4 ‧ ‧ angle

100、300、302、304、400、402、404‧‧‧子畫素 100, 300, 302, 304, 400, 402, 404‧‧ ‧ sub-pixels

500、502、504、506、508‧‧‧子畫素 500, 502, 504, 506, 508‧ ‧ sub-pixels

601、602、603、604、605‧‧‧子畫素 601, 602, 603, 604, 605‧‧ ‧ sub-pixels

第1圖為用以說明本發明一實施例所適用顯示裝置的結構示意圖。 Fig. 1 is a schematic view showing the structure of a display device to which an embodiment of the present invention is applied.

第2圖為本發明一實施例之三維影像控制方法的流程圖。 FIG. 2 is a flowchart of a three-dimensional image control method according to an embodiment of the present invention.

第3圖為另一顯示裝置的結構示意圖,用以說明本發明另一實施例之三維影像控制方法。 FIG. 3 is a schematic structural view of another display device for explaining a three-dimensional image control method according to another embodiment of the present invention.

第4圖為又一顯示裝置的結構示意圖,用以說明本發明又一實施例之三維影像控制方法。 FIG. 4 is a schematic structural view of still another display device for explaining a three-dimensional image control method according to still another embodiment of the present invention.

第5圖為再一顯示裝置的結構示意圖,用以說明本發明再一實施例之三維影像控制方法。 FIG. 5 is a schematic structural view of still another display device for explaining a three-dimensional image control method according to still another embodiment of the present invention.

第6圖為又一顯示裝置的結構示意圖,用以說明本發明又一實施例之三維影像控制方法。 FIG. 6 is a schematic structural view of still another display device for explaining a three-dimensional image control method according to still another embodiment of the present invention.

請參照第1圖,係為用以說明本發明一實施例所適用顯示裝置的結構示意圖。顯示裝置1具有多個子畫素10,這些子畫素10以多個行及多 個列的方式排列。且顯示裝置1定義有多個視角,每一個視角對應至少部分的子畫素10以提供一個視角影像。於實務上,可利用多個分光元件14產生不同的視角,分光元件14可為柱狀凸透鏡,惟不以此為限。此外,顯示裝置1定義有互相平行的多個可視區域12,每一個可視區域12對應其中一個視角。利用將分光元件14以傾斜方式設置,可使這些可視區域12與子畫素10排列的行方向形成一夾角θ。 Referring to Fig. 1, there is shown a schematic structural view of a display device to which an embodiment of the present invention is applied. The display device 1 has a plurality of sub-pixels 10, which are in a plurality of rows and Arrange the columns in a way. And the display device 1 defines a plurality of viewing angles, each of which corresponds to at least a portion of the sub-pixels 10 to provide a viewing angle image. In practice, the plurality of splitting elements 14 can be used to generate different viewing angles, and the splitting element 14 can be a cylindrical convex lens, but not limited thereto. Further, the display device 1 defines a plurality of visible regions 12 that are parallel to each other, and each of the visible regions 12 corresponds to one of the viewing angles. By arranging the spectroscopic elements 14 in an inclined manner, these visible regions 12 can be formed at an angle θ with the row direction in which the sub-pixels 10 are arranged.

於實務上,子畫素10與視角之間對應關係,係依據視角數量與夾角θ而定,且相鄰的子畫素10通常屬於不同的視角。因此,以子畫素10中的子畫素100為例,假設其為對應的視角於所處可視區域內欲被顯示的子畫素10。由於夾角θ的存在,除了其中一個子畫素10本身外,其周圍屬於其他視角的子畫素10亦會落入可視區域。以N個視角為例,可以下列方程式表示。 In practice, the correspondence between the sub-pixel 10 and the viewing angle depends on the number of viewing angles and the angle θ, and the adjacent sub-pixels 10 usually belong to different viewing angles. Therefore, taking the sub-pixel 100 in the sub-pixel 10 as an example, it is assumed that it is a sub-pixel 10 whose corresponding viewing angle is to be displayed in the visible area. Due to the presence of the included angle θ, in addition to one of the sub-pixels 10 itself, the sub-pixels 10 belonging to other viewing angles may also fall into the visible area. Taking N views as an example, the following equations can be used.

View1 perceived =View1 display +C 1×(ViewN display +View2 display )+C 2×(View(N-1) display +View3 display )+... ...(1) View 1 perceived = View 1 display + C 1 ×( ViewN display + View 2 display )+ C 2 ×( View ( N -1) display + View 3 display )+... (1)

View2 perceived =View2 display +C 1×(View1 display +View3 display )+C 2×(ViewN display +View4 display )+... ...(2) View 2 perceived = View 2 display + C 1 ×( View 1 display + View 3 display )+ C 2 ×( ViewN display + View 4 display )+... (2)

ViewN perceived =ViewN display +C 1×(View(N-1) display +View1 display )+C 2×(View(N-2) display +View2 display )+... ...(3)其中,Viewi perceived 為使用者看到的第i個視角的子畫素10的亮度,Viewi display 為顯示裝置顯示的第i個視角的子畫素10的亮度,Cj則代表除了第i個視角的子畫素10之外的其他視角的子畫素10的亮度對第i個視角的子畫素10的亮度的影響程度。於實務上,可將Cj視為一權重值,此權重值關聯於原始矩陣中對應的子畫素10於對應的可視區域中所佔的面積大小。進一步將上述方程式轉換為矩陣的方式表示,可得下列方程式。 ViewN perceived = ViewN display + C 1 ×( View ( N -1) display + View 1 display )+ C 2 ×( View ( N -2) display + View 2 display )+... (3) Viewi perceived the brightness of the sub-pixel 10 of the i-th view seen by the user, Viewi display is the brightness of the sub-pixel 10 of the i-th view displayed by the display device, and Cj represents the sub-picture of the i-th view. The degree of influence of the brightness of the sub-pixel 10 of the other viewing angles other than the pixel 10 on the brightness of the sub-pixel 10 of the i-th viewing angle. In practice, Cj can be regarded as a weight value, which is associated with the area occupied by the corresponding sub-pixel 10 in the original matrix in the corresponding visible area. Further expressing the above equation into a matrix, the following equation can be obtained.

CV d = V p .......................................................................(4) CV d = V p ............................................. ..........................(4)

其中, C 為校正矩陣, V d 為輸出矩陣, V p 為原始矩陣。 Where C is the correction matrix, V d is the output matrix, and V p is the original matrix.

根據上述矩陣,原始矩陣的元素對應於至少部分的同一行的子畫素10的亮度。再者,校正矩陣的對角線元素為1,且除了第一列外的每一列為其上一列的向右循環移位的一結果。於實務上,可將校正矩陣的反矩陣乘以原始矩陣以產生輸出矩陣。更進一步來說,可將原始矩陣的每一個元素分別乘上對應的一係數並相加,以產生輸出矩陣的多個元素其中之一。其中上述的係數即為校正矩陣的反矩陣的元素,因此上述的係數係關聯於Cj所代表的權重值。 According to the above matrix, the elements of the original matrix correspond to the brightness of at least a portion of the sub-pixels 10 of the same row. Furthermore, the diagonal element of the correction matrix is 1, and each column except the first column is a result of a cyclic shift to the right of its previous column. In practice, the inverse matrix of the correction matrix can be multiplied by the original matrix to produce an output matrix. Furthermore, each element of the original matrix can be multiplied by a corresponding coefficient and added to generate one of a plurality of elements of the output matrix. The above coefficients are the elements of the inverse matrix of the correction matrix, so the above coefficients are associated with the weight values represented by Cj .

請同時參照第1圖及第2圖,其中第2圖係為本實施例之三維 影像控制方法的流程圖。本實施例之三維影像控制方法係適用於如第1圖所示的顯示裝置1,包括下列步驟。首先,於步驟S20,提供原始矩陣。其中,原始矩陣的每一元素對應其中一個視角影像中的其中一個子畫素10的亮度。再來,於步驟S22,將原始矩陣與校正矩陣進行運算,以產生輸出矩陣。顯示裝置1則依據輸出矩陣中的元素決定其中一個視角影像的其中一個子畫素10的亮度。藉由上述的運算,可降低子畫素10的亮度,以補償其鄰近子畫素10漏光造成的影響。因此,顯示裝置1可利用輸出矩陣決定各視角影像,並進而提供優化後的三維影像的顯示。 Please refer to both FIG. 1 and FIG. 2, wherein FIG. 2 is the three-dimensional embodiment of the present embodiment. Flow chart of the image control method. The three-dimensional image control method of the present embodiment is applied to the display device 1 as shown in Fig. 1, and includes the following steps. First, in step S20, an original matrix is provided. Wherein each element of the original matrix corresponds to the brightness of one of the sub-pixels 10 in one of the view images. Then, in step S22, the original matrix and the correction matrix are operated to generate an output matrix. The display device 1 determines the brightness of one of the sub-pixels 10 of one of the view images based on the elements in the output matrix. By the above operation, the brightness of the sub-pixel 10 can be reduced to compensate for the influence of light leakage caused by the neighboring sub-pixels 10. Therefore, the display device 1 can determine the respective view images by using the output matrix, and further provide the display of the optimized three-dimensional images.

請參照第3圖,係另一顯示裝置的結構示意圖,用以說明本發明另一實施例之三維影像控制方法。如第3圖所示,顯示裝置3包括多個子畫素30。其中,第一行及第四行的子畫素30為屬於紅色子畫素,第二行及第五行的子畫素30為屬於綠色子畫素,第三行及第六行的子畫素30為屬於藍色子畫素。可視區域32與子畫素30排列的行方向形成一夾角ψ1,其中,ψ1為tan-1(1/6),約等於9.46度。各子畫素30上所標示的數字代表子畫素30所對應的視角,舉例來說,標示「1」的子畫素30對應第1視角,標示「5」的子畫素30則對應第5視角,本實施例係以共5個視角為例,惟並不以此為限。因此,標示相同數字的子畫素30可構成對應的視角影像。以第2視角為例,假設子畫素300為所欲顯示的子畫素30,則其係受子畫素302及子畫素304的漏光影響最大。同理對於其他的視角,亦受其上下子畫素30的影響最大。 Please refer to FIG. 3, which is a structural diagram of another display device for explaining a three-dimensional image control method according to another embodiment of the present invention. As shown in FIG. 3, the display device 3 includes a plurality of sub-pixels 30. The sub-pixels 30 of the first row and the fourth row are red sub-pixels, and the sub-pixels 30 of the second row and the fifth row are sub-pixels belonging to the green sub-pixel, the third row and the sixth row. 30 belongs to the blue sub-pixel. The visible area 32 forms an angle ψ 1 with the row direction of the sub-pixels 30, wherein ψ 1 is tan -1 (1/6), which is approximately equal to 9.46 degrees. The number indicated on each sub-pixel 30 represents the angle of view corresponding to the sub-pixel 30. For example, the sub-pixel 30 indicating "1" corresponds to the first angle of view, and the sub-pixel 30 indicating "5" corresponds to the first pixel 30. 5 views, this embodiment takes a total of five perspectives as an example, but is not limited thereto. Therefore, the sub-pixel 30 indicating the same number can constitute a corresponding view image. Taking the second viewing angle as an example, if the sub-pixel 300 is the sub-pixel 30 to be displayed, it is most affected by the light leakage of the sub-pixel 302 and the sub-pixel 304. For the same reason, other perspectives are also most affected by the upper and lower sub-pixels 30.

因此,可將校正矩陣、輸出矩陣及原始矩陣分別以下列方程式描述。 Therefore, the correction matrix, the output matrix, and the original matrix can be respectively described by the following equations.

其中,各視角的子畫素30的相對位置關係如上述原始矩陣元素及輸出矩陣元素的下標所示。舉例來說,第3視角的子畫素30座標為(x,y-2),第2視角的子畫素30位於第3視角的子畫素30下方,因此其座標為(x,y-3)。又第1視角的子畫素30位於第2視角的子畫素30下方,因此其座標為(x,y-4),第4視角及第5視角的子畫素30座標則可以此類推。於實務上,C 1 可為一小於0.3的值,惟不以此為限。本實施例雖以ψ1約等於9.46度為例,於實務上,當ψ1介於8度至11度之間,各視角的子畫素30的相互影響與本實施例相近。故本實施例之原始矩陣、校正矩陣和輸出矩陣,可適用於ψ1介於8度至11度之間的顯示裝置,所屬技術領域之通常知識者可適當調整C 1 ,以達到最佳化的目的。 The relative positional relationship of the sub-pixels 30 of each view is as indicated by the subscripts of the original matrix elements and the output matrix elements. For example, the sub-pixel 30 of the third viewing angle is (x, y-2), and the sub-pixel 30 of the second viewing angle is located below the sub-pixel 30 of the third viewing angle, so the coordinate is (x, y- 3). Further, the sub-pixel 30 of the first viewing angle is located below the sub-pixel 30 of the second viewing angle, so its coordinate is (x, y-4), and the sub-pixel 30 coordinates of the fourth viewing angle and the fifth viewing angle can be deduced by analogy. In practice, C 1 may be a value less than 0.3, but not limited thereto. In this embodiment, ψ 1 is approximately equal to 9.46 degrees. In practice, when ψ 1 is between 8 degrees and 11 degrees, the mutual influence of sub-pixels 30 of each viewing angle is similar to that of the present embodiment. Therefore, the present embodiment of the embodiment of the original matrix, the correction matrix and an output matrix, ψ applied to the display device 1 is interposed between 8 degrees to 11 degrees, generally the knowledge of those skilled in the art can be suitably adjusted C 1, in order to achieve the best the goal of.

請參照第4圖,係又一顯示裝置的結構示意圖,用以說明本發明又一實施例之三維影像控制方法。如第4圖所示,顯示裝置4包括多個子畫素40。其中,第一行及第四行的子畫素40為屬於紅色子畫素,第二行及第五行的子畫素40為屬於綠色子畫素,第三行及第六行的子畫素40為屬於藍色子畫素。可視區域42與子畫素40排列的行方向形成一夾角ψ2,其中,ψ2為tan-1(1/3),約等於18.43度。各子畫素40上所標示的數字代表子畫素40所對應 的視角,本實施例亦以共5個視角為例,惟並不以此為限。以第2視角為例,假設子畫素400為所欲顯示的子畫素40,則其係受子畫素402及子畫素404的漏光影響最大。同理對於其他的視角,亦受其上下子畫素40的影響最大。再者,本實施例中子畫素40的配置與上述實施例中子畫素30的配置方式相同。因此,本實施例亦可應用如上述ψ1約等於9.46度時的原始矩陣、校正矩陣和輸出矩陣。又由於在本實施例中,各子畫素40受其上下子畫素40的影響較前述實施例為低,故於實務上所選取C 1 的值亦較前述實施例小。本實施例雖以ψ2約等於18.43度為例,於實務上,當ψ2介於16度至20度之間,各視角的子畫素40的相互影響與本實施例相近。故本實施例之原始矩陣、校正矩陣和輸出矩陣,可適用於ψ2介於16度至20度之間的顯示裝置,所屬技術領域之通常知識者可適當調整C 1 ,以達到最佳化的目的。 Please refer to FIG. 4, which is a structural diagram of another display device for explaining a three-dimensional image control method according to still another embodiment of the present invention. As shown in FIG. 4, the display device 4 includes a plurality of sub-pixels 40. The sub-pixels 40 of the first row and the fourth row are red sub-pixels, and the sub-pixels 40 of the second row and the fifth row are sub-pixels belonging to the green sub-pixel, the third row and the sixth row. 40 belongs to the blue sub-pixel. The visible area 42 forms an angle ψ 2 with the row direction of the sub-pixels 40, wherein ψ 2 is tan -1 (1/3), which is approximately equal to 18.43 degrees. The number indicated on each sub-pixel 40 represents the viewing angle corresponding to the sub-pixel 40. This embodiment also takes a total of five viewing angles as an example, but is not limited thereto. Taking the second viewing angle as an example, if the sub-pixel 400 is the sub-pixel 40 to be displayed, it is most affected by the light leakage of the sub-pixel 402 and the sub-pixel 404. For the same reason, other perspectives are also most affected by the upper and lower sub-pixels 40. Furthermore, the configuration of the sub-pixel 40 in this embodiment is the same as that of the sub-pixel 30 in the above embodiment. Accordingly, the present embodiment can also be applied as described in the original matrix ψ 1 is approximately equal to 9.46 when the degree of correction matrices and output matrices. Further, in the present embodiment, the sub-pixels 40 are affected by the upper and lower sub-pixels 40, which are lower than the previous embodiment. Therefore, the value of C 1 selected in practice is smaller than that of the foregoing embodiment. In this embodiment, although ψ 2 is approximately equal to 18.43 degrees, in practice, when ψ 2 is between 16 degrees and 20 degrees, the mutual influence of the sub-pixels 40 of the respective viewing angles is similar to that of the present embodiment. Therefore, the present embodiment of the embodiment of the original matrix, the correction matrix and an output matrix, is applicable to the display device 2 ψ between 16 degrees to 20 degrees, generally the knowledge of those skilled in the art can be suitably adjusted C 1, in order to achieve the best the goal of.

請參照第5圖,係再一顯示裝置的結構示意圖,用以說明本發明再一實施例之三維影像控制方法。如第5圖所示,顯示裝置5包括多個子畫素50。其中,第一行及第四行的子畫素50為屬於紅色子畫素,第二行及第五行的子畫素50為屬於綠色子畫素,第三行及第六行的子畫素50為屬於藍色子畫素。可視區域52與子畫素50排列的行方向形成一夾角ψ3,其中,ψ3為tan-1(1/9),約等於6.34度。各子畫素50上所標示的數字代表子畫素50所對應的視角,本實施例亦以共5個視角為例,惟並不以此為限。以第3視角為例,假設子畫素500為所欲顯示的子畫素50,則其係受子畫素502及子畫素504的漏光影響最大。其次,子畫素500亦受子畫素506及子畫素508的漏光影響,惟其影響較子畫素502及子畫素504為小。同理對於其他的視角,亦受其上下各二個子畫素50的影響最大。 Please refer to FIG. 5, which is a structural diagram of another display device for explaining a three-dimensional image control method according to still another embodiment of the present invention. As shown in FIG. 5, the display device 5 includes a plurality of sub-pixels 50. The sub-pixels 50 of the first row and the fourth row are red sub-pixels, and the sub-pixels 50 of the second row and the fifth row are sub-pixels belonging to the green sub-pixel, the third row and the sixth row. 50 is a blue sub-pixel. The visible area 52 forms an angle ψ 3 with the row direction of the sub-pixels 50, wherein ψ 3 is tan -1 (1/9), which is approximately equal to 6.34 degrees. The number indicated on each sub-pixel 50 represents the viewing angle corresponding to the sub-pixel 50. This embodiment also takes a total of five viewing angles as an example, but is not limited thereto. Taking the third viewing angle as an example, if the sub-pixel 500 is the sub-pixel 50 to be displayed, it is most affected by the light leakage of the sub-pixel 502 and the sub-pixel 504. Secondly, the sub-pixel 500 is also affected by the light leakage of the sub-pixel 506 and the sub-pixel 508, but the influence is smaller than the sub-pixel 502 and the sub-pixel 504. For the same reason, the other perspectives are also most affected by the two sub-pixels 50 above and below.

因此,可將校正矩陣、輸出矩陣及原始矩陣分別以下列方程式描述。 Therefore, the correction matrix, the output matrix, and the original matrix can be respectively described by the following equations.

其中,各視角的子畫素50的相對位置關係如上述原始矩陣元素及輸出矩陣元素的下標所示。再者,由於子畫素50受其上下二子畫素50的影響最大,故於實務上C 1 大於C 2 。本實施例雖以ψ3約等於6.34度為例,於實務上,當ψ3介於5度至8度之間,各視角的子畫素50的相互影響與本實施例相近。故本實施例之原始矩陣、校正矩陣和輸出矩陣,可適用於ψ3介於5度至8度之間的顯示裝置,所屬技術領域之通常知識者可適當調整C 1 C 2 ,以達到最佳化的目的。 The relative positional relationship of the sub-pixels 50 of each view is as shown by the subscripts of the original matrix elements and the output matrix elements. Furthermore, since the sub-pixel 50 is most affected by the upper and lower sub-pixels 50, C 1 is larger than C 2 in practice. In this embodiment, ψ 3 is approximately equal to 6.34 degrees. In practice, when ψ 3 is between 5 degrees and 8 degrees, the mutual influence of sub-pixels 50 of each viewing angle is similar to that of the present embodiment. Therefore, this embodiment of the embodiment of the original matrix, the correction matrix and an output matrix, applied to ψ 3 interposed between the display device is 5 to 8 degrees, generally the knowledge of those skilled in the art can be suitably adjusted C 1 and C 2, in order to achieve The purpose of optimization.

請參照第6圖,係又一顯示裝置的結構示意圖,用以說明本發明又一實施例之三維影像控制方法。如第6圖所示,顯示裝置6包括多個子畫素60。其中,第一行、第四行、第七行及第十行的子畫素60為屬於紅色子畫 素,第二行、第五行及第八行的子畫素60為屬於綠色子畫素,第三行、第六行及第九行的子畫素60為屬於藍色子畫素。可視區域62與子畫素60排列的行方向形成一夾角ψ4,ψ4為tan-1(2/3),約等於33.69度。各子畫素60上所標示的數字代表子畫素60所對應的視角,本實施例亦以共5個視角為例,惟並不以此為限。以第2視角為例,假設子畫素602為所欲顯示的子畫素60,於實務上,可挑選鄰近同色的子畫素60做為校正的依據,惟並不以此為限。例如,可挑選鄰近同色的子畫素601及子畫素603做為校正的依據。又以第3視角為例,假設子畫素603為所欲顯示的子畫素60,則可挑選鄰近同色的子畫素602及子畫素604做為校正的依據,其餘視角可以此類推。 Please refer to FIG. 6 , which is a structural diagram of another display device for explaining a three-dimensional image control method according to still another embodiment of the present invention. As shown in FIG. 6, the display device 6 includes a plurality of sub-pixels 60. The sub-pixel 60 of the first row, the fourth row, the seventh row, and the tenth row belongs to the red sub-pixel, and the sub-pixel 60 of the second row, the fifth row, and the eighth row belongs to the green sub-pixel. The sub-pixel 60 of the third row, the sixth row, and the ninth row belongs to the blue sub-pixel. The visible area 62 forms an angle ψ 4 with the row direction of the sub-pixels 60, and ψ 4 is tan -1 (2/3), which is approximately equal to 33.69 degrees. The number indicated on each sub-pixel 60 represents the viewing angle corresponding to the sub-pixel 60. This embodiment also takes a total of five viewing angles as an example, but is not limited thereto. Taking the second viewing angle as an example, it is assumed that the sub-pixel 602 is the sub-pixel 60 to be displayed. In practice, the sub-pixel 60 adjacent to the same color can be selected as the basis for the correction, but not limited thereto. For example, sub-pixels 601 and sub-pixels 603 adjacent to the same color can be selected as the basis for correction. Taking the third viewing angle as an example, if the sub-pixel 603 is the sub-pixel 60 to be displayed, the sub-pixel 602 and the sub-pixel 604 adjacent to the same color can be selected as the basis for the correction, and the remaining viewing angles can be deduced.

因此,可將校正矩陣、輸出矩陣及原始矩陣分別以下列方程式描述。 Therefore, the correction matrix, the output matrix, and the original matrix can be respectively described by the following equations.

其中,各視角的子畫素60的相對位置關係如上述原始矩陣元素及輸出矩陣元素的下標所示。本實施例雖以ψ4約等於33.69度為例,於實務上,當ψ4介於32度至35度之間,各視角的子畫素60的相互影響與本實施例相近。故本實施例之原始矩陣、校正矩陣和輸出矩陣,可適用於ψ4介於32度至35度之間的顯示裝置,所屬技術領域之通常知識者可適當調整C 1 ,以達到最佳化的目的。 The relative positional relationship of the sub-pixels 60 of each view is as indicated by the subscripts of the original matrix elements and the output matrix elements. In the embodiment, although ψ 4 is approximately equal to 33.69 degrees, in practice, when ψ 4 is between 32 degrees and 35 degrees, the mutual influence of the sub-pixels 60 of the respective viewing angles is similar to that of the embodiment. Therefore, the present embodiment of the embodiment of the original matrix, the correction matrix and an output matrix, ψ applied to the display device 32 is interposed between 4 to 35 degrees, the ordinary knowledge of those skilled in the art can be suitably adjusted C 1, in order to achieve the best the goal of.

綜上所述,依據三維影像顯示裝置子畫素的配置及其與視角的對應關係,可定義適當的原始矩陣、校正矩陣,進而產生輸出矩陣。藉此,可降低子畫素的亮度,以補償其鄰近子畫素漏光造成的影響,改善影像模糊的問題,提升影像品質。因此,顯示裝置可利用輸出矩陣決定各視角影像,以提供優化的三維影像顯示。 In summary, according to the configuration of the sub-pixel of the three-dimensional image display device and its correspondence with the viewing angle, an appropriate original matrix and a correction matrix can be defined to generate an output matrix. Thereby, the brightness of the sub-pixel can be reduced to compensate for the influence of the light leakage of the adjacent sub-pixels, the problem of image blurring is improved, and the image quality is improved. Therefore, the display device can use the output matrix to determine each view image to provide an optimized three-dimensional image display.

雖然本發明的實施例揭露如上所述,然並非用以限定本發明,任何熟習相關技藝者,在不脫離本發明的精神和範圍內,舉凡依本發明申請範圍所述的形狀、構造、特徵及數量當可做些許的變更,因此本發明的專利保護範圍須視本說明書所附的申請專利範圍所界定者為準。 Although the embodiments of the present invention are disclosed above, it is not intended to limit the present invention, and those skilled in the art, regardless of the spirit and scope of the present invention, the shapes, configurations, and features described in the scope of the present application. And the number of modifications may be made, and the scope of patent protection of the present invention shall be determined by the scope of the patent application attached to the specification.

Claims (10)

一種三維影像控制方法,適用於一顯示裝置,該顯示裝置具有多個子畫素,該些子畫素以多個行及多個列的方式排列,該顯示裝置定義有多個視角,每一該視角對應至少部分的該些子畫素以提供一視角影像,該顯示裝置定義有互相平行的多個可視區域,每一該可視區域對應該些視角其中之一,該些可視區域與該些子畫素的一行方向具有一夾角,該三維影像控制方法包括:提供一原始矩陣,該原始矩陣的每一元素對應該些視角影像其中之一的該些子畫素其中之一的亮度;以及將該原始矩陣與一校正矩陣進行運算,以產生一輸出矩陣,該顯示裝置依據該輸出矩陣中的一元素決定該些視角影像其中之一的該些子畫素其中之一的亮度;其中該校正矩陣的每一元素為一權重值,該權重值關聯於該原始矩陣的該些元素其中之一於該些可視區域其中之一所佔的面積,於產生該輸出矩陣的步驟中,包括將該校正矩陣的反矩陣乘以該原始矩陣以產生該輸出矩陣,該原始矩陣的該些元素對應於至少部分的同一行的該些子畫素的亮度,該校正矩陣的第一列的一第一元素為1,該第一列的一第二元素為一第一權重值,該第一列的一最後元素為該第一權重值,該第一列其餘的該些元素為0,該第一權重值小於1且大於0,該校正矩陣除了該第一列外的每一該列為其上一該列的向右循環移位的一結果。 A three-dimensional image control method is applicable to a display device. The display device has a plurality of sub-pixels arranged in a plurality of rows and a plurality of columns. The display device defines a plurality of viewing angles, each of which The viewing angle corresponds to at least a portion of the sub-pixels to provide a view image, and the display device defines a plurality of visible regions that are parallel to each other, each of the visible regions corresponding to one of the viewing angles, the visible regions and the plurality of viewing regions The line direction of the pixel has an angle, and the three-dimensional image control method includes: providing an original matrix, each element of the original matrix corresponding to brightness of one of the sub-pixels of one of the view images; The original matrix is operated with a correction matrix to generate an output matrix, and the display device determines the brightness of one of the sub-pixels of one of the view images according to an element in the output matrix; wherein the correction Each element of the matrix is a weight value associated with one of the elements of the original matrix in one of the visible regions In the step of generating the output matrix, including multiplying the inverse matrix of the correction matrix by the original matrix to generate the output matrix, the elements of the original matrix corresponding to at least part of the sub-pixels of the same row Brightness, a first element of the first column of the correction matrix is 1, a second element of the first column is a first weight value, and a last element of the first column is the first weight value, the first The remaining elements of a column are 0, and the first weight value is less than 1 and greater than 0. Each of the correction matrix except the first column is a result of a cyclic shift to the right of the previous column. . 如請求項1所述之三維影像控制方法,其中該原始矩陣關聯於每一該可視區域中該些子畫素之間的相對位置。 The three-dimensional image control method of claim 1, wherein the original matrix is associated with a relative position between the sub-pixels in each of the visible regions. 如請求項1所述之三維影像控制方法,其中每一該子畫素對應一顏色,該原始矩陣的該些元素對應至相同顏色。 The three-dimensional image control method of claim 1, wherein each of the sub-pixels corresponds to a color, and the elements of the original matrix correspond to the same color. 如請求項1所述之三維影像控制方法,其中於產生該輸出矩陣的步驟中, 包括:將該原始矩陣的每一該元素分別乘上對應的一係數並相加以產生該輸出矩陣的多個元素其中之一,其中該些係數關聯於該些權重值。 The three-dimensional image control method of claim 1, wherein in the step of generating the output matrix, The method includes: multiplying each of the elements of the original matrix by a corresponding one of the coefficients and adding one of the plurality of elements of the output matrix, wherein the coefficients are associated with the weight values. 如請求項1所述之三維影像控制方法,其中該夾角介於8度至11度之間或16度至20度之間。 The three-dimensional image control method of claim 1, wherein the included angle is between 8 degrees and 11 degrees or between 16 degrees and 20 degrees. 一種三維影像控制方法,適用於一顯示裝置,該顯示裝置具有多個子畫素,該些子畫素以多個行及多個列的方式排列,該顯示裝置定義有多個視角,每一該視角對應至少部分的該些子畫素以提供一視角影像,該顯示裝置定義有互相平行的多個可視區域,每一該可視區域對應該些視角其中之一,該些可視區域與該些子畫素的一行方向具有一夾角,該三維影像控制方法包括:提供一原始矩陣,該原始矩陣的每一元素對應該些視角影像其中之一的該些子畫素其中之一的亮度;以及將該原始矩陣與一校正矩陣進行運算,以產生一輸出矩陣,該顯示裝置依據該輸出矩陣中的一元素決定該些視角影像其中之一的該些子畫素其中之一的亮度;其中,該校正矩陣的每一元素為一權重值,該權重值關聯於該原始矩陣的該些元素其中之一於該些可視區域其中之一所佔的面積,於產生該輸出矩陣的步驟中,包括將該校正矩陣的反矩陣乘以該原始矩陣以產生該輸出矩陣,該原始矩陣的該些元素對應於至少部分的同一行的該些子畫素的亮度,該校正矩陣的第一列的一第一元素為1,該第一列的一第二元素為一第一權重值,該第一列的一第三元素為一第二權重值,該第一列的一最後元素為該第一權重值,該第一列的該最後元素的前一該元素為該第二權重值,該第一列其餘的該些元素為0,該第一權重值及該第二權重值小於1且大於0,該第一權重值大於該第二權重值,該校正矩陣除了該第一列外的每一該列為其上一該列的向右循環移位的一結果。 A three-dimensional image control method is applicable to a display device. The display device has a plurality of sub-pixels arranged in a plurality of rows and a plurality of columns. The display device defines a plurality of viewing angles, each of which The viewing angle corresponds to at least a portion of the sub-pixels to provide a view image, and the display device defines a plurality of visible regions that are parallel to each other, each of the visible regions corresponding to one of the viewing angles, the visible regions and the plurality of viewing regions The line direction of the pixel has an angle, and the three-dimensional image control method includes: providing an original matrix, each element of the original matrix corresponding to brightness of one of the sub-pixels of one of the view images; The original matrix is operated with a correction matrix to generate an output matrix, and the display device determines the brightness of one of the sub-pixels of one of the view images according to an element in the output matrix; wherein Each element of the correction matrix is a weight value associated with one of the elements of the original matrix in one of the visible regions And generating, in the step of generating the output matrix, multiplying an inverse matrix of the correction matrix by the original matrix to generate the output matrix, the elements of the original matrix corresponding to at least part of the sub-pixels of the same row a first element of the first column of the correction matrix is 1, a second element of the first column is a first weight value, and a third element of the first column is a second weight value. a last element of the first column is the first weight value, the previous element of the last element of the first column is the second weight value, and the remaining elements of the first column are 0, the first The weight value and the second weight value are less than 1 and greater than 0, and the first weight value is greater than the second weight value, and the correction matrix is looped to the right of the previous column except the first column. A result of the shift. 如請求項6所述之三維影像控制方法,其中該夾角介於5度至8度之間。 The three-dimensional image control method of claim 6, wherein the included angle is between 5 degrees and 8 degrees. 如請求項6所述之三維影像控制方法,其中該原始矩陣關聯於每一該可視區域中該些子畫素之間的相對位置。 The three-dimensional image control method of claim 6, wherein the original matrix is associated with a relative position between the sub-pixels in each of the visible regions. 如請求項6所述之三維影像控制方法,其中每一該子畫素對應一顏色,該原始矩陣的該些元素對應至相同顏色。 The three-dimensional image control method of claim 6, wherein each of the sub-pixels corresponds to a color, and the elements of the original matrix correspond to the same color. 如請求項6所述之三維影像控制方法,其中於產生該輸出矩陣的步驟中,包括:將該原始矩陣的每一該元素分別乘上對應的一係數並相加以產生該輸出矩陣的多個元素其中之一,其中該些係數關聯於該些權重值。 The method of claim 3, wherein the step of generating the output matrix comprises: multiplying each of the elements of the original matrix by a corresponding coefficient and adding to generate a plurality of the output matrix One of the elements, wherein the coefficients are associated with the weight values.
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