TWI400110B - A game system, and an authentication device and a business game device constituting the same - Google Patents

A game system, and an authentication device and a business game device constituting the same Download PDF

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TWI400110B
TWI400110B TW098118396A TW98118396A TWI400110B TW I400110 B TWI400110 B TW I400110B TW 098118396 A TW098118396 A TW 098118396A TW 98118396 A TW98118396 A TW 98118396A TW I400110 B TWI400110 B TW I400110B
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game
authentication
information
player
player identification
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TW098118396A
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TW201008615A (en
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Nobuhiro Goto
Kazuhiro Kusuda
Masato Okuaki
Takashi Uchiyama
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Konami Digital Entertainment
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3241Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Engineering & Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • General Engineering & Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Description

遊戲系統以及構成其之認證裝置及業務用遊戲裝置Game system and authentication device and business game device constituting the same

本發明係關於包含使用個人認證結果,來進行每一玩家的個別處理之業務用遊戲裝置的遊戲系統,以及構成其之認證裝置及該業務用遊戲裝置者。The present invention relates to a game system including a business game device that performs individual processing for each player using a personal authentication result, and an authentication device and a business game device constituting the same.

近年來,於遊戲中心等之遊戲設施中,公知有進行玩家的個人認證處理,在玩家進行遊玩之業務用遊戲裝置中對於該玩家執行與其他玩家不同之個別處理者。一般來說,在遊戲設施之玩家的個人認證處理,首先,預先於遊戲設施側將玩家識別資訊及認證確認資訊以相互建立關聯之狀態來登記。然後,在於業務用遊戲裝置中進行個人認證處理時,從玩家受取玩家識別資訊及認證資訊,呼叫出其玩家識別資訊所對應之認證確認資訊,判斷呼叫出之認證確認資訊與受取之認證資訊是否相互一致或對應。在此判斷中判斷相互一致等時則進行個人認證,判斷不一致等時則不進行個人認證。進行個人認證之後,業務用遊戲裝置係使用與對應之玩家識別資訊建立關聯而記憶之每一玩家的個別資料等,進行每一玩家的個別處理,對各玩家提供個別之服務。In recent years, in a game facility such as a game center, it is known to perform personal authentication processing for a player, and an individual game processor that is different from other players is executed for the player in the game device for the game in which the player plays. In general, the personal authentication processing of the player in the game facility is first registered in a state in which the player identification information and the authentication confirmation information are associated with each other in advance on the game facility side. Then, when the personal authentication process is performed in the business game device, the player receives the player identification information and the authentication information, calls the authentication confirmation information corresponding to the player identification information, and determines whether the authentication confirmation information and the received authentication information are called. Consistent or corresponding to each other. In this judgment, when the judgments are the same, the personal authentication is performed, and when the judgment is inconsistent, the personal authentication is not performed. After the personal authentication is performed, the business game device performs individual processing for each player using the individual data of each player memorized in association with the corresponding player identification information, and provides individual services to each player.

作為此種進行玩家的個人認證處理者係例如公知有記載於專利文獻1之遊戲系統。在此遊戲系統,首先,玩家係進行用以將自身決定之玩家ID預先記憶於參加卡的作業。在此遊戲系統,此玩家ID係作為玩家識別資訊及認證確認資訊來使用。玩家將參加卡插入參加閘口的卡片插入口時,則從參加卡讀取出玩家ID。然後,玩家從參加口的關鍵輸入機構輸入玩家ID(認證資訊)時,則判斷被輸入之玩家ID(認證資訊)與從參加卡讀取出之玩家ID(認證確認資訊)是否一致,如果一致則結束其玩家的個人認證。然後,在參加口的個人認證處理中認證完結時,則於參加卡記憶當天的日期資訊。之後,玩家係在行育成型賽馬模擬遊戲的賽馬遊戲機進行遊玩之際,將參加卡插入賽馬遊戲機的卡片插入口,使賽馬遊戲機讀取出該參加卡的日期資訊時,則與該參加卡內之玩家ID建立關聯而記憶之自己的玩家資料會被讀取出,可進行遊玩上次遊戲的後續。As the personal authentication processor who performs the player in this manner, for example, the game system described in Patent Document 1 is known. In this game system, first, the player performs an operation for pre-memorizing the player ID determined by himself to the participation card. In this game system, this player ID is used as player identification information and authentication confirmation information. When the player inserts the participation card into the card insertion slot of the gate, the player ID is read from the participant card. Then, when the player inputs the player ID (authentication information) from the key input institution of the participation port, it is determined whether the input player ID (authentication information) and the player ID (authentication confirmation information) read from the participation card are consistent, if consistent Then end their player's personal certification. Then, when the authentication is completed in the personal authentication process of the participating port, the date information of the day of participation in the card is recorded. After that, the player inserts the participation card into the card insertion slot of the horse racing game machine when the horse racing game machine of the horse racing simulation game is played, and when the horse racing game machine reads the date information of the participation card, The player data that is associated with the player ID participating in the card and memorized will be read out, and the game can be played after the last game.

如前述專利文獻1所記載之遊戲系統,利用進行個人認證處理,即使參加卡的持有者(本人)被他人擅自利用該參加卡,只要該者不知道玩家ID,則本人的玩家資料就不會被不當利用。因此,相較於僅利用參加卡即可利用自己的玩家資料之構造,可取得更高安全防護性效果。According to the game system described in Patent Document 1, the personal authentication process is used, and even if the holder of the participating card (the person) is used by the other person, the player's profile is not known as long as the player does not know the player ID. Will be improperly used. Therefore, a higher security protection effect can be achieved compared to the configuration in which the player data can be utilized only by using the participation card.

[專利文獻1]日本特開2003-33853號公報[Patent Document 1] Japanese Patent Laid-Open Publication No. 2003-33853

在進行玩家的個人認證處理,在業務用遊戲裝置中執行每一玩家的個別處理時,先前係一般將用以輸入密碼(認證資訊)的輸入按鍵或觸控面板等之輸入機構(認證資訊受取手段),設置於個別之業務用遊戲裝置。另一方面,於不執行此種個別處理的業務用遊戲裝置,係因為成本、使用者介面的空間之關係,不設置此種認證資訊受取手段。但是,即使當初沒有進行個別處理之預定的業務用遊戲裝置,也有之後欲進行個別處理之狀況,此時對於已經在上市之業務用遊戲裝置進行追加安裝認證資訊受取手段的作業,係非常耗費成本也較為困難。為此,有在不具備認證資訊受取手段之既存的業務用遊戲裝置無法進行個別處理之問題。但是,如果在不具備認證資訊受取手段之既存的業務用遊戲裝置可進行個別處理的話,則可利用該業務用遊戲裝置,對於玩家提供新的遊藝性或新的服務,非常有益。In the personal authentication process of the player, when the individual processing of each player is performed in the business game device, the input mechanism for inputting a password (authentication information) or the input mechanism of the touch panel is generally used. Means), installed in individual business game devices. On the other hand, in a business game device that does not perform such individual processing, such a certification information receiving means is not provided because of the relationship between cost and user interface space. However, even if the predetermined business game device is not individually processed, there is a situation in which individual processing is to be performed later. At this time, it is very costly to perform an additional installation of the authentication information receiving means for the already-listed business game device. It is also more difficult. For this reason, there is a problem that the existing business game device that does not have the authentication information acquisition means cannot be individually processed. However, if the existing business game device that does not have the authentication information acquisition means can perform individual processing, it is possible to use the business game device to provide a new amusement or new service to the player.

又,在前述專利文件1所記載之遊戲系統,事先登記之玩家ID(認證確認資訊)係被記憶於參加卡。參加卡係玩家隨身攜帶者,故此時較為容易不當讀取出或寫入參加卡的記憶內容。為此,比較容易從參加卡讀取出玩家ID,而不當取得該參加卡所對應之玩家ID。因此,有在參加卡的持有者不知情之狀況下該參加卡被擅自利用,自己的玩家資料被不當利用之虞。Further, in the game system described in the above Patent Document 1, the player ID (authentication confirmation information) registered in advance is stored in the participation card. Participating in the card player to carry around, it is easier to improperly read or write the memory content of the participating card. For this reason, it is relatively easy to read out the player ID from the participating card, and not to obtain the player ID corresponding to the participating card. Therefore, the participation card is arbitrarily used without the knowledge of the holder of the participation card, and the player's data is improperly used.

又,在前述專利文件1所記載之遊戲系統,表示在參加閘口的認證已完結之當天的日期資訊(認證結果資訊)亦被記憶於參加卡。為此,有無關於在參加閘口的認證未完結,當天的日期資訊會被不當寫入參加卡,在該參加卡的持有者不知情之狀況下,該持有者的玩家資料被不當利用之虞。Further, in the game system described in the above-mentioned Patent Document 1, the date information (authentication result information) on the day when the authentication of the gate is completed is also recorded in the participation card. For this reason, whether or not the certification at the gate is not completed, the date information of the day will be improperly written into the participation card, and the player's player information is improperly used without the knowledge of the holder of the participant card. Hey.

本發明係有鑒於以上背景所發明者,其目的係提供可利用具備玩家識別資訊受取手段,但不具備認證資訊受取手段之既存的業務用遊戲裝置來進行利用個人認證處理之結果的個別處理之同時,相較於在玩家持有之可搬型記憶媒體記憶認證確認資訊及認證結果資訊之狀況,實現高度安全防護性的遊戲系統,以及構成其之認證裝置及業務用遊戲裝置。The present invention has been made in view of the above circumstances, and an object of the present invention is to provide an individual processing that can perform a result of using an individual authentication process by using an existing business game device that has a player identification information acquisition means but does not have an authentication information acquisition means. At the same time, compared to the status of the portable memory media memory authentication confirmation information and the authentication result information held by the player, a highly secure game system and the authentication device and the business game device constituting the same are realized.

為了達成前述目的,申請專利範圍第1項的發明是一種遊戲系統,係將具有受取玩家識別資訊的玩家識別資訊受取手段,但不具有受取用以確認該玩家識別資訊受取手段所受取之玩家識別資訊與玩家是該玩家識別資訊所對應之本人的認證資訊之認證資訊受取手段的業務用遊戲裝置,及與該業務用遊戲裝置為另一個體構成,具備該玩家識別資訊受取手段及該認證資訊受取手段之雙方的認證裝置,經由通訊網路,可通訊地連接的遊戲系統,其特徵為:前述認證裝置係具有:個人認證手段,係使用前述認證資訊受理手段所受取之認證資訊與該玩家識別資訊受取手段所受取之玩家識別資訊所對應之事先登記之認證確認資訊,進行個人認證處理;及認證結果資訊輸出手段,係在前述個人認證手段進行認證時,將表示其要旨之認證結果資訊,在與該玩家識別資訊受取手段所受取之玩家識別資訊建立關聯之狀態下,經由前述通訊網路加以輸出;前述業務用遊戲裝置係具有:遊戲進行控制手段,係控制遊戲的進行;認證結果資訊受取手段,係將從前述認證裝置的認證結果資訊輸出手段輸出之認證結果資訊,在與其所對應之玩家識別資訊建立關聯之狀態下,經由前述通訊網路加以受取;及個別處理手段,係以該玩家識別資訊受取手段受取之玩家識別資訊所對應之認證結果資訊,被該認證結果資訊受取手段受取作為條件,進行該玩家識別資訊所對應之個別處理。In order to achieve the foregoing object, the invention of claim 1 is a game system that acquires player identification information having received player identification information, but does not have player recognition for accepting the player identification information receiving means. The business game device in which the information and the player are the authentication information acquisition means of the personal authentication information corresponding to the player identification information, and the business game device is another body, and includes the player identification information receiving means and the authentication information. A game system in which both the authentication devices of the receiving means are communicably connected via a communication network, wherein the authentication device has an authentication means for identifying the authentication information received by the authentication information receiving means and the player identification. The authentication confirmation information corresponding to the player identification information received by the information acquisition means is subjected to personal authentication processing; and the authentication result information output means is the authentication result information indicating the purpose of the authentication by the personal authentication means. Identifying information with the player The game identification device is output via the communication network in a state in which the player identification information received by the receiving means is associated; the business game device has a game control means for controlling the progress of the game; and the authentication result information receiving means is from the foregoing The authentication result information outputted by the authentication result information output means of the authentication device is received via the communication network in a state in which it is associated with the corresponding player identification information; and the individual processing means is obtained by the player identification information receiving means. The authentication result information corresponding to the player identification information is taken as a condition by the authentication result information receiving means, and the individual processing corresponding to the player identification information is performed.

於此遊戲系統中,玩家(使用者)在認證裝置的個人認證處理中被認證時,該認證結果資訊經由通訊網路而被輸出。之後,利用該玩家將玩家識別資訊交付給設置於業務用遊戲裝置之玩家識別資訊受取手段,業務用遊戲裝置係受取從認證裝置輸出之該玩家識別資訊所對應之認證結果資訊。藉此,業務用遊戲裝置係可依據認證結果資訊,確認該玩家的個人認證處理結束。所以,業務用遊戲裝置係即使自身不具備認證資訊受取手段,亦可進行利用個人認證處理之結果的個別處理。In this game system, when the player (user) is authenticated in the personal authentication process of the authentication device, the authentication result information is output via the communication network. Thereafter, the player transmits the player identification information to the player identification information receiving means provided in the business game device, and the business game device receives the authentication result information corresponding to the player identification information outputted from the authentication device. Thereby, the business game device can confirm that the personal authentication process of the player is completed based on the authentication result information. Therefore, the business game device can perform individual processing using the result of the personal authentication process even if it does not have the authentication information receiving means itself.

而且,在本遊戲系統,因為表示在認證裝置已被認證之認證結果資訊會經由通訊網路而交付至業務用遊戲裝置,故相較於將認證結果資訊記憶於玩家持有之可搬型記憶媒體之狀況,可取得高安全防護性效果。又,在本遊戲系統,因為業務用遊戲裝置不具有認證資訊受取手段,即使假設可搬型記憶媒體內已記憶事先登記之認證確認資訊,也無法藉此不當接受個別處理。又,因為不是依每一業務用遊戲裝置進行認證,而是在複數業務用遊戲裝置進行共用之認證處理,故即使進行耗費成本或時間之高度認證處理,亦不會對遊戲設施或玩家造成負擔。Further, in the game system, since the authentication result information indicating that the authentication device has been authenticated is delivered to the business game device via the communication network, the authentication result information is stored in the portable memory medium held by the player. The situation can achieve high security protection effect. Further, in the game system, since the business game device does not have the authentication information acquisition means, even if it is assumed that the pre-registered authentication confirmation information is stored in the portable storage medium, the individual processing cannot be improperly accepted. Further, since the authentication is not performed for each of the business game devices, but the shared business game device performs the shared authentication process, the game facility or the player is not burdened even if the costly or time-high authentication process is performed. .

又,申請專利範圍第2項的發明之特徵係於申請專利範圍第1項之遊戲系統中,前述業務用遊戲裝置係具有:遊戲持續資訊輸出手段,係在前述遊戲進行控制手段中斷遊戲時,將玩家為了從該中斷時間點之前的所定時間點來進行遊戲的後續所需之遊戲持續資訊,在與該玩家的玩家識別資訊建立關聯之狀態下加以輸出;前述個別處理手段進行之個別處理,係取得前述玩家識別資訊受取手段受取之玩家識別資訊所對應之遊戲持續資訊,並依據該遊戲持續資訊,控制自前述所定時間點的遊戲進行。Further, the invention of claim 2 is characterized in that in the game system of claim 1, the business game device has a game continuous information output means, and when the game control means interrupts the game, The player continues to output the game continuation information required for the subsequent game play from the predetermined time point before the interruption time point, in a state associated with the player identification information of the player; the individual processing by the individual processing means, And obtaining game continuous information corresponding to the player identification information received by the player identification information receiving means, and controlling the game from the predetermined time point according to the game continuous information.

於此遊戲系統中,可降低在玩家識別資訊所對應之玩家不知情之狀況下,該玩家的遊戲持續資訊被該當玩家以外者擅自不當利用之可能性。In this game system, it is possible to reduce the possibility that the player's game continuous information is improperly used by the player other than the player in the situation that the player corresponding to the player identification information is unaware.

又,申請專利範圍第3項及第4項的發明之特徵係於申請專利範圍第1項或第2項所記載之遊戲系統中,前述認證資訊受取手段,係以用以輸入身為前述認證資訊之密碼的密碼輸入裝置所構成。Further, the invention of the third and fourth inventions of the patent application is characterized by the game system described in claim 1 or 2, wherein the authentication information is obtained by means of inputting the aforementioned authentication. The password input device of the information password is composed.

作為認證資訊,例如可舉出玩家的生物體資訊(指紋或靜脈紋路等之資訊),但是,此種認證資訊係會使本人以外者難以利用。為此,可取得高個人認證精度,但是需事先登記其並加以管理,故被要求非常高之管理性。又,根據狀況,不喜歡事先登記如生物體資訊之個人資訊的玩家,有可能謝絕本遊戲系統的利用。As the authentication information, for example, the player's biometric information (information such as a fingerprint or a vein pattern) can be cited. However, such authentication information may make it difficult for others to use. For this reason, high personal authentication accuracy can be achieved, but it needs to be registered and managed in advance, so it is required to be highly managed. Further, depending on the situation, players who do not like to register personal information such as biometric information in advance may be denied the use of the game system.

在本遊戲系統,可將借由玩家輸入之密碼設為認證資訊來使用。密碼係不是一般可特定個人之資訊,並不會被要求像玩家之生物體資訊的高度管理性。所以,可降低本遊戲系統的營運成本。又,作為認證資訊而使用密碼有長年的實績,故玩家並不會以需要事先登記密碼為理由而謝絕本遊戲系統的利用。In this game system, the password input by the player can be used as the authentication information. Passwords are not generally personal information and are not required to be highly managed like the player's biometric information. Therefore, the operating cost of the game system can be reduced. Moreover, since the use of the password as the authentication information has a long history, the player does not deny the use of the game system for the reason that the password is required to be registered in advance.

又,申請專利範圍第5項至第8項的發明之特徵係於申請專利範圍第1項至第4項中任一項所記載之遊戲系統中,前述認證裝置,係身為具備控制遊戲之進行的遊戲進行控制手段之其他業務用遊戲裝置。Further, in the game system according to any one of the first to fourth aspects of the invention, the authentication device is configured to have a control game. The game device in which the game is played is controlled by other business game devices.

於此遊戲系統中,在具備認證資訊受取手段的業務用遊戲裝置進行個人認證處理,並在未具備該認證資訊受取手段之其他業務用遊戲裝置利用該個人認證處理的結果,藉此即使在該其他業務用遊戲裝置,亦可執行每一玩家的個別處理。依據本遊戲系統,例如在將新的業務用遊戲裝置導入遊戲設施之計,而此業務用遊戲裝置具備認證資訊受取手段時,可不導入獨立之認證裝置,針對其他既存的業務用遊戲裝置,執行每一玩家的個別處理。此時,相較於導入獨立之認證裝置,可壓低成本。In the game system, the business game device having the authentication information acquisition means performs the personal authentication process, and the other business game device that does not have the authentication information acquisition means uses the result of the personal authentication process, thereby Other business game devices can also perform individual processing for each player. According to the game system, for example, when a new business game device is introduced into a game facility, and the business game device includes a certification information acquisition means, it is possible to execute the game device for another existing business game device without introducing an independent authentication device. Individual handling of each player. At this time, it is possible to reduce the cost compared to the introduction of an independent authentication device.

又,申請專利範圍第9項的發明之特徵係於申請專利範圍第1項至第8項中任一項所記載之遊戲系統中,具備複數不具有前述認證資訊受取手段的前述業務用遊戲裝置;更具備:認證結果資訊提供裝置,係經由通訊網路可通訊地連接該等業務用遊戲裝置及前述認證裝置,將從該認證裝置的認證結果資訊輸出手段輸出之認證結果資訊,到預先訂定之時期為止,提供給各業務用遊戲裝置,在該時期之後,則不提供給各業務用遊戲裝置;各業務用遊戲裝置的認證結果資訊受取手段,係將前述認證結果資訊提供裝置所提供之認證結果資訊,經由前述通訊網路加以受取。Further, the invention of claim 9 is characterized in that the game system of any one of the first to eighth aspects of the invention is provided with the above-mentioned business game device that does not have the authentication information acquisition means. Further, the authentication result information providing device communicably connects the business game device and the authentication device via the communication network, and outputs the authentication result information outputted from the authentication result information output means of the authentication device to a predetermined one. In the period of time, the game device for each business is not provided to each of the business game devices; the authentication result information acquisition means for each of the business game devices is the authentication provided by the authentication result information providing device. The resulting information is received via the aforementioned communication network.

於此遊戲系統中,玩家係如果在認證裝置被認證的話,則到預先訂定之時期為止,即使在哪台業務用遊戲裝置進行遊玩,都不需要再次認證。因此,可減輕在認證裝置用以接受個人認證之玩家的作業負擔,提升玩家的便利性。In this game system, if the player is authenticated by the authentication device, it is not necessary to re-authenticate even if the business game device is playing until the predetermined time period. Therefore, the work load of the player for accepting the personal authentication by the authentication device can be alleviated, and the convenience of the player can be improved.

又,申請專利範圍第10項的發明是一種認證裝置,係經由通訊網路,可通訊地連接具有受取玩家識別資訊的玩家識別資訊受取手段,但不具有受取用以確認該玩家識別資訊受取手段所受取之玩家識別資訊與玩家是該玩家識別資訊所對應之本人的認證資訊之認證資訊受取手段的業務用遊戲裝置,且與該業務用遊戲裝置為另一個體構成,具備該玩家識別資訊受取手段及該認證資訊受取手段之雙方的認證裝置,其特徵為具有:個人認證手段,係使用前述認證資訊受理手段所受取之認證資訊與該玩家識別資訊受取手段所受取之玩家識別資訊所對應之事先登記之認證確認資訊,進行個人認證處理;及認證結果資訊輸出手段,係在前述個人認證手段進行認證時,將表示其要旨之認證結果資訊,在與該玩家識別資訊受取手段所受取之玩家識別資訊建立關聯之狀態下,經由前述通訊網路加以輸出。Moreover, the invention of claim 10 is an authentication device that communicably connects a player identification information receiving means having the received player identification information via a communication network, but does not have a means for receiving the player identification information receiving means. The player game identification information and the business game device in which the player is the authentication information acquisition means of the personal authentication information corresponding to the player identification information, and the business game device is configured as another body, and the player identification information receiving means is provided And an authentication device for both of the authentication information receiving means, characterized in that: the personal authentication means is the authentication information received by the authentication information receiving means and the player identification information received by the player identification information receiving means. The authentication confirmation information for registration, and the personal authentication processing; and the authentication result information output means, when the personal authentication means performs authentication, the authentication result information indicating the purpose thereof is recognized by the player who is accepted by the player identification information receiving means. Status of information association , To be output via the aforementioned communication network.

於此認證裝置中,利用與不具有認證資訊受取手段之業務用遊戲裝置協力作動,即使在該業務用遊戲裝置,亦可進行利用個人認證處理之結果的個別處理。而且,相較於將認證結果資訊記憶於玩家持有之可搬型記憶媒體之狀況,可取得高安全防護性效果。In this authentication device, it is possible to perform an individual process using the result of the personal authentication process even if the business game device is operated in cooperation with the business game device that does not have the authentication information acquisition means. Moreover, a high security protection effect can be obtained compared to the case where the authentication result information is memorized in the portable memory medium held by the player.

又,申請專利範圍第11項的發明是一種業務用遊戲裝置,係經由通訊網路,可通訊地連接具備受取玩家識別資訊的玩家識別資訊受取手段,與受取用以確認該玩家識別資訊受取手段所受取之玩家識別資訊與玩家是該玩家識別資訊所對應之本人的認證資訊之認證資訊受取手段的認證裝置,且與該認證裝置為另一個體構成,並具備該玩家識別資訊受取手段,但不具備該認證資訊受取手段的業務用遊戲裝置,其特徵為具有:遊戲進行控制手段,係控制遊戲的進行;認證結果資訊受取手段,係將從前述認證裝置輸出之認證結果資訊,在與其所對應之玩家識別資訊建立關聯之狀態下,經由前述通訊網路加以受取;及個別處理手段,係以該玩家識別資訊受取手段受取之玩家識別資訊所對應之認證結果資訊,被該認證結果資訊受取手段受取作為條件,進行該玩家識別資訊所對應之個別處理。Moreover, the invention of claim 11 is a business game device, which is capable of communicably connecting a player identification information receiving means having received player identification information via a communication network, and receiving means for confirming the player identification information receiving means. The player identification information received and the player are the authentication device of the authentication information receiving means of the personal authentication information corresponding to the player identification information, and the authentication device is composed of another body, and has the player identification information receiving means, but not The business game device having the authentication information acquisition means is characterized in that: the game progress control means controls the progress of the game; and the authentication result information acquisition means is the authentication result information outputted from the authentication means. The player identification information is associated with the user through the communication network; and the individual processing means is the authentication result information corresponding to the player identification information received by the player identification information receiving means, and is received by the authentication result information receiving means. As a condition, the player is played Corresponding to individual processing of other information.

於此業務用遊戲裝置中,利用與具有認證資訊受取手段之認證裝置協力作動,即使本身不具備認證資訊受取手段,亦可進行利用個人認證處理之結果的個別處理。而且,相較於將認證結果資訊記憶於玩家持有之可搬型記憶媒體之狀況,可取得高安全防護性效果。In the game device for business use, it is possible to perform an individual process using the result of the personal authentication process by using the authentication device having the authentication information acquisition means in cooperation. Moreover, a high security protection effect can be obtained compared to the case where the authentication result information is memorized in the portable memory medium held by the player.

依據本發明,可取得可利用具備玩家識別資訊受取手段,但不具備認證資訊受取手段之既存的業務用遊戲裝置來進行利用個人認證處理之結果的個別處理之同時,相較於在玩家持有之可搬型記憶媒體記憶認證確認資訊及認證結果資訊之狀況,實現高度安全防護性的優良效果。According to the present invention, it is possible to obtain an individual process that utilizes the result of the personal authentication process by using the existing game device that has the player identification information acquisition means, but does not have the authentication information acquisition means, and is held in comparison with the player. The portable memory media memory verification confirmation information and the status of the authentication result information achieve excellent effects of high security protection.

以下,針對將本發明適用於由身為遊戲內容相互不同之複數的遊戲裝置之遊藝場遊戲機(業務用遊戲裝置)的3種類之代幣遊戲機、作為可通訊地連接於該等之課題通知裝置的店舖終端單元、與管理伺服器所構成之遊戲系統的一實施形態來說明。In the following, the present invention is applied to a three-type token game machine of a casino game machine (business game device) which is a game device having a plurality of game contents different from each other, and is communicably connected to the above-mentioned items. An embodiment of the game terminal unit of the notification device and the game system constituted by the management server will be described.

[系統概略][System Overview]

首先,針對關於本實施形態之遊戲系統整體的構造加以說明。First, the structure of the entire game system according to the present embodiment will be described.

圖1係關於本實施形態之遊戲系統整體的概略構成圖。Fig. 1 is a schematic configuration diagram of the entire game system of the embodiment.

構成該遊戲系統的3種類之代幣遊戲機1000、2000、3000,係硬體相互不同之遊戲機。該等代幣遊戲機1000、2000、3000,在本實施形態,係設置於相同遊戲中心等之遊戲設施。該等代幣遊戲機1000、2000、3000及該店舖的店舖終端單元5000係經由作為高速通訊網路的LAN(Local Area Network),相互連接。管理伺服器4000係經由作為低速通訊網路的WAN(Wide Area Network),通過各店舖的閘道裝置7000,與各店舖的店舖終端單元5000及代幣遊戲機1000、2000、3000連接。管理伺服器4000係與各代幣遊戲機1000、2000、3000進行資料通訊,與進行店舖整體之系統管理的店舖終端單元進行資料通訊,來進行遊戲系統整體的管理。再者,在本實施形態,針對涵蓋複數店舖的遊戲系統加以說明,但是,即使是單一店舖內的遊戲系統亦相同。The three types of token game machines 1000, 2000, and 3000 constituting the game system are game machines in which hardware is different from each other. In the present embodiment, the token game machines 1000, 2000, and 3000 are installed in game facilities such as the same game center. The token game machines 1000, 2000, and 3000 and the store terminal unit 5000 of the store are connected to each other via a LAN (Local Area Network) which is a high-speed communication network. The management server 4000 is connected to the store terminal unit 5000 and the token game machines 1000, 2000, and 3000 of each store via the gateway device 7000 of each store via a WAN (Wide Area Network) which is a low-speed communication network. The management server 4000 performs data communication with each of the token game machines 1000, 2000, and 3000, and performs material communication with the shop terminal unit that performs system management of the entire store to manage the entire game system. Furthermore, in the present embodiment, a game system that covers a plurality of stores is described. However, the game system in a single store is the same.

接著,針對各代幣遊戲機1000、2000、3000的構造及動作,分別加以說明。Next, the structure and operation of each of the token game machines 1000, 2000, and 3000 will be described separately.

[賽馬遊戲機1000][horse racing machine 1000]

代幣遊戲機1000係賽馬遊戲機。Token game machine 1000 series horse racing game machine.

在此賽馬遊戲機1000,1或2以上的玩家預測在本賽馬遊戲機進行之賽馬比賽的名次,在預測猜中時,可接受因應其名次之賠率的代幣支付。In this horse racing machine 1000, one or more players predict the ranking of the horse racing game performed on the horse racing machine, and in the prediction guessing, the token payment in accordance with the odds of the ranking can be accepted.

圖2係揭示賽馬遊戲機1000之一例的外觀圖。FIG. 2 is an external view showing an example of the horse racing machine 1000.

此賽馬遊戲機1000係具備設置予中央部份的場域部1002、及以包圍該場域部1002之方式來設置的複數遊戲站1010。於場域部1002係設置有模擬載置身為模型之出賽閘門1003之賽馬場的馬場之移動面的場域面1004,在該場域面1004內,利用未圖示之複數模型馬,來進行比賽。又,於該場域部1002周圍係配置有播放比賽實況及歡聲等之複數揚聲器1005。又,於場域部1002上方係配置有用以顯示各種資訊的顯示部1006、用以照明場域部1002的照明裝置1007、及作為將場域部1003予以攝像之攝像手段的攝像機1009。該等顯示部1006、照明裝置1007及攝像機1009係藉由支持柱1008來支持。揚聲器1005及照明裝置1007係作為本賽馬遊戲機1000的表演手段而作用。The horse racing game machine 1000 includes a field portion 1002 that is provided to the center portion, and a plurality of game stations 1010 that are provided to surround the field portion 1002. The field portion 1002 is provided with a field surface 1004 for simulating a moving surface of a racecourse of a racetrack that is placed as a model gate 1003, and a plurality of model horses (not shown) are used in the field surface 1004. Play the game. Further, a plurality of speakers 1005 for playing a live game and a cheering are arranged around the field portion 1002. Further, a display unit 1006 for displaying various kinds of information, an illumination device 1007 for illuminating the field portion 1002, and a camera 1009 as an imaging means for imaging the field portion 1003 are disposed above the field portion 1002. The display unit 1006, the illumination device 1007, and the camera 1009 are supported by the support column 1008. The speaker 1005 and the illumination device 1007 function as a performance means of the horse racing game machine 1000.

於遊戲站1010係設置有顯示因應遊戲進行之遊戲畫面的顯示器1011、及重疊該顯示器1011之顯示面的觸控面板1012。玩家遵從遊戲畫面的指示,接觸顯示於顯示器1011之遊戲畫面的所定位置時,會藉由觸控面板1012檢測出其位置,而在賽馬遊戲機1000辨識出玩家的操作內容。又,於遊戲站1010係設置有藉由玩家投入代幣之代幣投入部1013、對於玩家支付代幣的代幣支付口1014及作為用以從使用者卡讀取出卡片ID之識別資訊受取手段的讀卡機之卡片讀取面1015。The game station 1010 is provided with a display 1011 for displaying a game screen corresponding to the game and a touch panel 1012 for superimposing the display surface of the display 1011. When the player follows the instruction of the game screen and touches the predetermined position of the game screen displayed on the display 1011, the position is detected by the touch panel 1012, and the operation content of the player is recognized in the horse racing machine 1000. Further, the game station 1010 is provided with a token input unit 1013 for the token to be inserted by the player, a token payout port 1014 for paying the token for the player, and an identification information for reading the card ID from the user card. The card reading face 1015 of the card reader of the means.

於賽馬遊戲機1000中,係遵從所定循環周期(cycle),依序進行與實際的中央賽馬相同名稱的比賽。作為1年份的比賽,準備有約60場比賽,並於每場比賽,確保有用以下注代幣的時間(亦即,用以購入馬券的時間)、藉由模型馬來進行比賽的時間、用以顯示比賽結果的時間。玩家係可於每場比賽預測名次,自由地購入馬券。此馬券的購入係藉由下注代幣來進行,如購入之馬券與比賽的結果一致的話,則因應代幣之下注數量與賠率的枚數之代幣會作為獎賞而支付。In the horse racing machine 1000, the same name as the actual central horse racing is performed in accordance with the predetermined cycle. As a competition for one year, there are about 60 games to be prepared, and in each game, it is ensured that the time for the following tokens is used (that is, the time for purchasing the coupons), the time for the competition by the model horse, and To show the time of the match results. The player can freely purchase the vouchers by predicting the position in each game. The purchase of the vouchers is carried out by betting on tokens. If the purchased vouchers match the results of the competition, the tokens in accordance with the number of tokens and the odds of the tokens will be paid as rewards.

又,玩家係利用使用使用者卡,育成自己的競賽馬角色(持有馬匹),並使其參加比賽。具體來說,玩家係從準備之複數競賽馬角色中選擇喜愛的競賽馬角色,並支付所定枚數代幣來取得該競賽馬角色。然後,玩家係應提高取得之競賽馬角色的能力而進行調教(訓練),可育成其競賽馬角色。又,可使調教之競賽馬角色參加自己希望的比賽。In addition, the player uses his user card to develop his own racing horse character (holding a horse) and participate in the competition. Specifically, the player selects a favorite race horse character from the prepared plurality of race horse characters, and pays a predetermined number of tokens to obtain the race horse character. Then, the player is trained (training) to improve the ability to obtain the character of the race horse, and can be bred into a race horse character. In addition, the training horse character of the training can participate in the game that he hopes.

在本實施形態之賽馬遊戲機1000,場域部1002係形成場域面1004,於其場域面1004係設置有模擬實際馬場的人工草皮、出賽閘門1003等之模型,而身為移動體之模型馬移動於其場域面1004上。In the horse racing machine 1000 of the present embodiment, the field portion 1002 forms the field surface 1004, and the field surface 1004 is provided with a model of an artificial turf simulating an actual horse field, a gate 1003, and the like, and is a moving body. The model horse moves on its field face 1004.

圖3係揭示用以統合控制賽馬遊戲機1000的整體動作之主控制部的控制區塊圖。FIG. 3 is a diagram showing a control block for integrating the main control unit for controlling the overall operation of the horse racing game machine 1000.

圖4係揭示設置於每一遊戲站1010之遊戲站控制部的控制區塊圖。FIG. 4 is a diagram showing a control block of the game station control section provided in each of the gaming stations 1010.

如圖3所示,配置於場域部側的主控制部1100係具備:主控制裝置1101;移動控制裝置1102,係用以控制場域部1002之模型馬的移動;照明控制裝置1103,係控制照明裝置1007;音響控制裝置1104,係控制利用揚聲器1005播放之歡聲及實況等;SRAM1105及快閃記憶體1106,係暫時記錄主控制裝置1101處理的資料;ROM1107,係儲存遊戲所需之程式及各種資料庫;及外部通訊裝置1108,係用以經由LAN與店舖終端單元5000進行資料通訊及經由閘道裝置7000,與管理伺服器4000進行資料通訊。主控制裝置1101係分別連接移動控制裝置1102、照明控制裝置1103、音響控制裝置1104、SRAM1105、快閃記憶體1106、ROM1107、外部通訊裝置1108、攝像機1009。於ROM1107係儲存有身為各模型馬之移動控制裝置的移動控制程式、關於在比賽使用之每隻馬之各種資料及比賽之日程等的資料庫。As shown in FIG. 3, the main control unit 1100 disposed on the field side unit includes a main control unit 1101, and the movement control unit 1102 controls the movement of the model horse of the field unit 1002. The illumination control unit 1103 is a system. The lighting device 1007 is controlled; the sound control device 1104 controls the joy and live broadcast by the speaker 1005; the SRAM 1105 and the flash memory 1106 temporarily record the data processed by the main control device 1101; and the ROM 1107 stores the program required by the game. And various databases; and the external communication device 1108 is configured to perform data communication with the store terminal unit 5000 via the LAN and to communicate with the management server 4000 via the gateway device 7000. The main control device 1101 is connected to the mobile control device 1102, the illumination control device 1103, the audio control device 1104, the SRAM 1105, the flash memory 1106, the ROM 1107, the external communication device 1108, and the camera 1009. The ROM 1107 stores a mobile control program that is a mobile control device for each model horse, a database of various materials for each horse used in the competition, and a schedule of the game.

如圖4所示,設置於各遊戲站1010的遊戲站控制部1200係具備:遊戲站控制裝置1201;代幣管理裝置1202,係管理代幣之支付等;RAM1203,係暫時記錄玩家的各種資料;及讀卡機1204,係作為從被插入至卡片讀取面1015之使用者卡讀取出卡片ID的識別資訊受取手段。遊戲站控制裝置1201係分別連接代幣管理裝置1202、RAM1203、讀卡機1204。又,該遊戲站1201亦分別連接設置於遊戲站1010之圖2所示之顯示器1011及觸控面板1012、檢測出經由代幣投入部1013而投入之代幣的未圖示之代幣投入感測器等之各部。As shown in FIG. 4, the game station control unit 1200 provided in each game station 1010 includes a game station control device 1201, a token management device 1202 for managing payment of a token, and the like; and a RAM 1203 for temporarily recording various materials of the player. And the card reader 1204 is an identification information receiving means for reading out the card ID from the user card inserted into the card reading surface 1015. The game station control device 1201 is connected to the token management device 1202, the RAM 1203, and the card reader 1204, respectively. Further, the game station 1201 is connected to the display 1011 and the touch panel 1012 shown in FIG. 2 of the game station 1010, respectively, and detects a token input feeling (not shown) which is input via the token input unit 1013. Each part of the detector.

又,如圖3及圖4所示,各遊戲站1010的遊戲站控制裝置1201係連接遊戲機本體側的主控制裝置1101,在該等之間,可進行必須之資料通訊。Further, as shown in FIGS. 3 and 4, the game station control device 1201 of each game station 1010 is connected to the main control device 1101 on the game machine main body side, and between them, necessary data communication can be performed.

主控制部1100的主控制裝置1101係在舉辦比賽時,為了忠實再次呈現實際的賽馬比賽,因應每隻馬的參數等之各種資料,依每場比賽,變更各模型馬的移動控制內容。然後,其移動控制內容係在比賽開始前被決定,遵從其移動控制內容來移動控制模型馬。具體來說,主控制部1100的主控制裝置1101係在比賽開始前,從ROM1107讀取出出賽之馬匹的各種參數、馬場的狀態等之資料,並決定其比賽名次。再者,對玩家之代幣的支付所相關之名次,僅有第1名與第2名,故不需要決定出賽之馬匹的所有名次,只要至少僅決定第1名與第2名的馬匹即可。此時,其他馬匹係遵從各種參數,以不會成為第1名與第2名之方式移動控制。以主控制裝置1101決定之名次資料、各馬匹的參數等係被送至移動控制裝置1102。The main control unit 1101 of the main control unit 1100 changes the movement control content of each model horse for each game in order to faithfully present the actual horse racing game again in order to faithfully present the actual horse racing game. Then, its mobile control content is determined before the start of the game, and the mobile control content is moved in accordance with its mobile control content. Specifically, the main control unit 1101 of the main control unit 1100 reads the data of various parameters of the horses to be played, the state of the racecourse, and the like from the ROM 1107 before the start of the game, and determines the ranking of the game. In addition, the rankings related to the payment of the tokens of the players are only the first and second places, so it is not necessary to determine all the rankings of the horses to be played, as long as at least only the first and second horses are determined. Just fine. At this time, the other horses follow various parameters, and the movement control is not performed in the first place and the second place. The ranking data determined by the main control device 1101, the parameters of each horse, and the like are sent to the mobile control device 1102.

接收來自主控制裝置1101之資料的移動控制裝置1102,係執行記錄於未圖示之ROM的移動控制程式,並對各馬匹來進行移動控制。執行移動控制程式的移動控制裝置1102係從各馬匹的參數等計算出各馬匹的移動型式,並各模型馬1060遵從其移動型式進行移動之方式,將控制命令發送至各控制晶片1022。具體來說,為了產生會使各模型馬1060遵從各馬匹的移動型式來進行移動的磁場,分別將控制命令發送至各磁場產生用基板的控制晶片。接受控制命令的各控制晶片1022,係控制流通於各線圈的電流,使沿著各模型馬1060的移動預定路徑而拉引各模型馬1060之永久磁鐵之S極的磁力依序發生。藉此,可使各模型1060沿著移動預定路徑來移動。結果,藉由移動控制裝置1102被移動控制之各模型1060係在遊玩場域上展開比賽。The mobile control device 1102 that receives the data from the main control device 1101 executes a movement control program recorded in a ROM (not shown), and performs movement control for each horse. The movement control device 1102 that executes the movement control program calculates the movement pattern of each horse from the parameters of each horse, and transmits the control command to each control wafer 1022 so that each model horse 1060 moves in accordance with the movement pattern. Specifically, in order to generate a magnetic field that causes each model horse 1060 to move in accordance with the movement pattern of each horse, a control command is transmitted to each of the control wafers of the magnetic field generating substrates. Each control wafer 1022 that receives the control command controls the current flowing through each coil, and causes the magnetic force of the S pole of the permanent magnet of each model horse 1060 to be sequentially generated along the predetermined path of movement of each model horse 1060. Thereby, each model 1060 can be moved along a predetermined path of movement. As a result, each model 1060 that is moved and controlled by the mobile control device 1102 is engaged in a game on the play field.

玩家使用使用者卡來進行遊玩時,玩家係在遊玩前,將自己的使用者卡插入至卡片讀取面1015。藉此,藉由讀卡機1204從其使用者卡讀取出卡片ID,該卡片ID係被記憶於SRAM1105或快閃記憶體1106。然後,如後述般,利用使用此卡片ID,從店舖終端單元5000經由LAN接收表示在個人認證處理被認證之身為認證結果資訊的允許資訊,確認該玩家被認證。之後,從管理伺服器4000下載該卡片ID所對應之遊戲狀態資料(遊戲持續資訊)。藉此,於SRAM1105或快閃記憶體1106,依據遊戲狀態資料,關於該玩家遊玩遊戲而育成之競賽馬角色的資料等(馬匹名稱資料、參數資料、獲得冠軍之GI比賽等的實績資訊等)以與該卡片ID建立關聯之狀態被記憶。結果,玩家係可從上次之後續開始進行遊玩遊戲。When the player uses the user card to play, the player inserts his/her own user card into the card reading surface 1015 before playing. Thereby, the card ID is read from the user card by the card reader 1204, and the card ID is stored in the SRAM 1105 or the flash memory 1106. Then, as described later, by using the card ID, the store terminal unit 5000 receives the permission information indicating that the personal authentication process is authenticated as the authentication result information, and confirms that the player is authenticated. Thereafter, the game status data (game continuous information) corresponding to the card ID is downloaded from the management server 4000. In this way, in the SRAM 1105 or the flash memory 1106, based on the game state data, information on the character of the race horse that is developed by the player to play the game, etc. (horse name information, parameter data, performance information such as the GI match for winning the championship, etc.) The state associated with the card ID is memorized. As a result, the player can play the game from the last time.

於本賽馬遊戲機1000中,使用使用者卡來進行遊玩之玩家結束遊戲時,將用以在下次遊戲再次開始時復原其結束時的遊戲狀態的遊戲狀態資料(遊戲持續資訊),以與該玩家的卡片ID建立關聯之狀態,被店舖終端單元保存。於遊戲狀態資料係包含關於該玩家育成之競賽馬角色的資料等。然後,在玩家從上次持續再次開始遊戲時,利用遊玩前將自己的使用者卡插入卡片讀取面1015,而從管理伺服器4000下載其使用者卡內之卡片ID所對應之遊戲狀態資料,並將該等資料記憶至SRAM1105或快閃記憶體1106,再次開始遊戲。In the present horse racing machine 1000, when the player who plays the game using the user card ends the game, the game state data (game continuation information) for restoring the game state at the end of the next game restart is used. The state in which the player's card ID is associated is saved by the store terminal unit. The game status data includes information about the character of the competition horse that the player has developed. Then, when the player continues to start the game again from the last time, the user's card is inserted into the card reading surface 1015 before the game is played, and the game state data corresponding to the card ID in the user card is downloaded from the management server 4000. And save the data to SRAM1105 or flash memory 1106 and start the game again.

[推幣遊戲機2000][Pushing Game Machine 2000]

接著,針對代幣遊戲機2000加以說明。Next, the token game machine 2000 will be described.

代幣遊戲機2000係推幣遊戲機。The token game machine 2000 is a push coin game machine.

圖5係用以說明本推幣遊戲機2000之遊戲站部ST之構造的說明圖。Fig. 5 is an explanatory diagram for explaining the configuration of the game station unit ST of the pusher game machine 2000.

本推幣遊戲機2000係以包圍未圖示之中央抽選裝置之方式,設置有4個附屬設備部SA。各附屬設備部SA係個別具備有4個遊戲站部ST,各玩家係以各遊戲站部ST來分別遊玩進行遊戲。又,各附屬設備部SA係分別具備1個附屬設備抽選裝置2001,於其附屬設備抽選裝置2001之周圍,並排設置有各遊戲站部ST。The pusher game machine 2000 is provided with four accessory device parts SA so as to surround a central drawing device (not shown). Each of the accessory device units SA is provided with four game station units ST, and each player plays a game with each game station unit ST. Further, each of the accessory device units SA includes one accessory device drawing device 2001, and each of the game station units ST is arranged side by side around the accessory device drawing device 2001.

遊戲站部ST係主要具有代幣投入機構(投入部)2100、遊玩場域2500、未圖示之遊戲站控制部及顯示部2700。於遊戲站部ST中,於上部跟前側係配置有代幣投入機構2100,於上部深側係配置有作為顯示手段的顯示部2700,於上部中央係配置有遊玩場域2500。在此,用語「跟前側」係代表玩家進行遊戲時所位於之側,用語「深側」係代表與玩家進行遊戲時所位於之側相反的相反側,所謂「中央」係代表前述之「跟前側」與「深側」之間的區域。The game station unit ST mainly includes a token input unit (input unit) 2100, a play field 2500, a game station control unit (not shown), and a display unit 2700. In the game station unit ST, a token input mechanism 2100 is disposed on the upper side and the front side, and a display unit 2700 as a display means is disposed on the upper deep side, and a play field 2500 is disposed in the upper center. Here, the term "before" refers to the side on which the player plays the game, and the term "deep side" represents the opposite side to the side on which the player plays the game. The so-called "central" represents the aforementioned "before" The area between the side and the "deep side".

代幣投入機構2100係作為在玩家進行遊戲時,用以將代幣M投入至推幣遊戲機2000的構造。投入至代幣投入機構2100之代幣M,係經由遊戲站部ST的框體內部之未圖示的代幣搬送路徑,而被搬送至抬升斗,於抬升斗中被暫時貯留。抬升斗係具有:用以貯留代幣M的代幣貯留部、用以將代幣M抬升至所定高度的抬升部、及用以以所定時機排出被抬升之代幣M的代幣排出部(排出部)。又,於代幣排出部的排出口,係可左右搖動地設置有用以將被排出之代幣M導引至遊玩場域2500的代幣排出路徑2400。抬升部的上端係配置於比遊玩場域2500更上方之位置。因此,設置於抬升部的上端之代幣排出部亦配置於比遊玩場域2500更上方。所以,被暫時蓄積於設置在遊玩場域2500下之代幣貯留部的代幣M,係藉由抬升部抬高至比遊玩場域2500更上方之位置後,從代幣排出部經由代幣排出路徑2400而被射出至遊玩揚域2500。The token depositing institution 2100 is a structure for putting the token M into the pusher game machine 2000 when the player plays the game. The token M that has been put into the token insertion mechanism 2100 is transported to the lift bucket via the unillustrated token transfer path inside the casing of the game station unit ST, and is temporarily stored in the lift bucket. The lift bucket has a token storage portion for storing the token M, a lift portion for raising the token M to a predetermined height, and a token discharge portion for discharging the lifted token M by the timer ( Discharge part). Further, at the discharge port of the token discharge portion, a token discharge path 2400 for guiding the discharged token M to the play field 2500 can be provided to be shaken left and right. The upper end of the lift portion is disposed above the play field 2500. Therefore, the token discharge portion provided at the upper end of the lift portion is also disposed above the play field 2500. Therefore, the token M temporarily accumulated in the token storage portion set under the play field 2500 is raised to a position higher than the play field 2500 by the lift portion, and then the token is discharged from the token discharge portion. The exit path 2400 is ejected to the play area 2500.

於遊玩揚域2500內係主要設置有貯留代幣M之作為代幣載置台的主台盤2501、及載置於主台盤2501上之作為代幣推頂構件的推擠部2510。推擠部2510係具有:貯留代幣M的上面(將此稱為副台盤)、從副台盤落下之代幣M滑動的傾斜台盤、及推進被貯留於主台盤2501之代幣M的推進壁。又,推擠部2510係可滑動地設置於遊玩場域2500之主台盤2501上,以一定周期或任意周期進行滑動運動。推擠部2510的一部份(深側)係收納有設置於顯示部2700下方的後述之收納部。推擠部2510係藉由以從該收納部出入之方式來滑動,而往返運動於前後。In the play area 2500, a main table 2501 as a token loading table in which the token M is stored is mainly provided, and a pushing portion 2510 as a token pushing member placed on the main table 2501. The pushing unit 2510 has a top surface for storing the token M (this is referred to as a sub-tray), a tilting table for sliding the token M dropped from the sub-tray, and a token for being advanced to the main tray 2501. The propulsion wall of M. Further, the pushing portion 2510 is slidably provided on the main table 2501 of the play field 2500, and performs a sliding motion at a constant cycle or an arbitrary cycle. A part (deep side) of the pushing portion 2510 houses a storage portion which will be described later, which is provided below the display portion 2700. The pushing portion 2510 is slid in such a manner as to move in and out from the accommodating portion, and reciprocates in the front and rear.

於副台盤係可滑動地抵接顯示部2700的框體構件。所以,推擠部2510往收納至收納部之方向移動時,藉由其框體構件來推進副台盤上的代幣M。藉由該推進,副台盤上的一部份之代幣M會落下至傾斜台盤。從副台盤落下之代幣的一部份係進入設置於傾斜台盤之作為代幣通過口的開口部(將此稱為卡盤)。又,剩下的代幣M係直接落下至主台盤2501,而貯留於主台盤2501。The sub-panel is slidably abutted against the frame member of the display unit 2700. Therefore, when the pushing unit 2510 moves in the direction of being stored in the storage unit, the token M on the sub-tray is pushed by the frame member. With this advancement, a portion of the token M on the sub-platform will fall to the tilting table. A portion of the token dropped from the sub-platform enters an opening portion (referred to as a chuck) provided as a token passage opening on the inclined table. Further, the remaining token M is directly dropped to the main tray 2501 and stored in the main tray 2501.

主台盤2501上的代幣M係與副台盤上的代幣M相同,藉由推擠部2510的滑動運動而被推進。亦即,於主台盤2501上係無間隙地載置推擠部2510,故推擠部2510往從收納部720搬出之方向移動時,會藉由推擠部2510前面之推進壁,來推進主台盤2501上的代幣M。藉由該推進,主台盤2501上的一部份之代幣M會落下。落下之代幣M中,從玩家側之端(將此稱為前端)落下之代幣M係支付給玩家,而其他代幣M,例如從主台盤2501的兩邊側(將此稱為邊側端)落下之代幣M,係貯存於遊戲站部ST內的所定貯留部。The token M on the main tray 2501 is the same as the token M on the sub-tray, and is advanced by the sliding motion of the pushing portion 2510. In other words, since the pushing portion 2510 is placed on the main table 2501 without a gap, when the pushing portion 2510 moves in the direction of being carried out from the housing portion 720, the pushing portion 2510 is pushed by the pushing wall in front of the pushing portion 2510. The token M on the main tray 2501. With this advancement, a portion of the token M on the main table 2501 will fall. In the token M that is dropped, the token M that is dropped from the player's side (this is called the front end) is paid to the player, and the other tokens M, for example, from both sides of the main tray 2501 (this is called the side) The token M that is dropped at the side end is stored in a predetermined storage portion in the game station unit ST.

除此之外,遊戲站部ST係如圖5所示,至少於一方邊側具有球投入機構2800。球投入機構2800係用以將身為後述之作為異形物的球狀物體之球B1、B2投入至遊玩場域2500的構造,具有球投入坡道2801與球投入位置抽選機構2810。再者,球B1、B2係用以執行後述之賓果遊戲的抽選用物體。In addition, as shown in FIG. 5, the game station unit ST has a ball input mechanism 2800 at least on one side. The ball input mechanism 2800 has a structure for putting the balls B1 and B2, which are spherical objects as a shaped object, which will be described later, into the play field 2500, and has a ball input ramp 2801 and a ball input position drawing mechanism 2810. Further, the balls B1 and B2 are used to execute a drawing object of a bingo game to be described later.

球投入坡道2801係用以藉由重力將從後述之球載具2520投入之球B1、B2導引至球投入位置抽選機構2810的構造。所以,為往下傾斜的坡道。又,球投入位置抽選機構2810係用以抽選投入球B1、B2之遊玩場域2500上的位置之構造。如此,從後述之球載具2520投入至遊戲站部ST的球B1、B2,係經由球投入坡道2801及球投入位置抽選機構2810而投入至遊玩場域2500。The ball input ramp 2801 is a structure for guiding the balls B1 and B2 thrown from the ball carrier 2520, which will be described later, to the ball-input position drawing mechanism 2810 by gravity. So, for the slope that slopes down. Further, the ball-input position drawing means 2810 is configured to draw the position of the position on the play field 2500 of the balls B1, B2. In this way, the balls B1 and B2 which are thrown into the game station unit ST from the ball carrier 2520 which will be described later are put into the play field 2500 via the ball input ramp 2801 and the ball input position drawing mechanism 2810.

又,遊戲站部ST係如圖5所示,至少於一方邊側具有球搬運機構2900。球搬運機構2900係為用以在球B1、B2從遊玩場域2500的主台盤2501落下至設置於其跟前側之代幣落下溝時,將該球B1、B2搬運至附屬設備抽選裝置2001的構造,具有未圖示之球搬送路徑、球搬運部2910及球搬運部行走坡道2901。球搬送路徑係設置於主台盤2501的前端下方,將從其前端落下之球B1、B2導引至球搬運部2910。球搬運部2910係為用以將經由球搬送路徑而接收之球B1、B2搬運至附屬設備抽選裝置2001的構造,遵從遊戲站部ST之控制部的控制而行走於球搬運部行走坡道2901。再者,被搬運至附屬設備抽選裝置2001之球B1、B2係交付給球載具2520。Further, as shown in FIG. 5, the game station unit ST has a ball transport mechanism 2900 at least on one side. The ball transport mechanism 2900 is configured to transport the balls B1 and B2 to the accessory device drawing device 2001 when the balls B1 and B2 are dropped from the main table 2501 of the play field 2500 to the token drop groove provided on the front side thereof. The structure includes a ball transport path (not shown), a ball transport unit 2910, and a ball transport unit travel ramp 2901. The ball transfer path is provided below the front end of the main stage 2501, and the balls B1 and B2 dropped from the front end thereof are guided to the ball transport unit 2910. The ball transport unit 2910 is a structure for transporting the balls B1 and B2 received via the ball transport path to the accessory device drawing device 2001, and follows the control of the control unit of the game station unit ST to travel on the ball transport unit travel ramp 2901. . Further, the balls B1 and B2 conveyed to the accessory device drawing device 2001 are delivered to the ball carrier 2520.

又,遊戲站部ST係具有包含代幣支付機構2030,利用驅動該代幣支付機構,與從主台盤2501的前端落下至代幣落下溝之代幣M數量相同的代幣M,係被排出至代幣投入機構2100的貯留部2101。Further, the game station unit ST includes a token payment mechanism 2030, and the token M that is the same as the token M that is dropped from the front end of the main tray 2501 to the token drop groove is driven by the token payment mechanism. It is discharged to the storage unit 2101 of the token dispensing mechanism 2100.

接著,針對本推幣遊戲機2000的控制系加以說明。Next, the control system of the push coin game machine 2000 will be described.

圖6係揭示本推幣遊戲機2000的遊戲控制系之主要構造的區塊圖。再者,該區塊圖係為了便利說明,省略因應遊戲進行而用以驅動各部之驅動控制系等的構造。Fig. 6 is a block diagram showing the main configuration of the game control system of the push coin game machine 2000. In addition, in order to facilitate the description, the block diagram omits the structure for driving the drive control system of each unit in response to the progress of the game.

本推幣遊戲機2000之遊戲控制系的構造,係主要由遊戲站部ST的控制部2600、附屬設備抽選裝置2001的控制部2610、及中央抽選裝置2002的控制部2620所構成。遊戲站部ST的控制部2600係主要擔任後述之吃角子老虎遊戲及賓果遊戲的整體進行控制,附屬設備抽選裝置2001的控制部2610係主要擔任賓果遊戲之物理抽選的控制及球B1、B2的搬送控制,中央抽選裝置2002的控制部2620係主要擔任後述之單體彩金(jackpot)抽選的控制及本推幣遊戲機2000的整體控制。The structure of the game control system of the push coin game machine 2000 is mainly composed of the control unit 2600 of the game station unit ST, the control unit 2610 of the accessory device drawing device 2001, and the control unit 2620 of the center drawing device 2002. The control unit 2600 of the game station unit ST mainly controls the entire slot game and the bingo game to be described later, and the control unit 2610 of the accessory device lottery device 2001 mainly controls the physical drawing of the bingo game and the ball B1. In the transfer control of B2, the control unit 2620 of the central lottery device 2002 mainly controls the jackpot lottery described later and the overall control of the pusher game machine 2000.

遊戲站部ST的控制部2600係主要由控制裝置2601、ROM2602、RAM2603、通訊裝置2604及作為識別資訊受取手段的讀卡機2605所構成。控制裝置2601係執行記憶於ROM2602之各種程式,並進行各種控制。ROM2602係記憶有應在遊戲站部ST的控制部2600進行之各種控制的執行程式等。RAM2603係暫時記憶各種資料或資訊者。通訊裝置2604係用以在與附屬設備抽選裝置2001的控制部2610之間進行資料通訊者。讀卡機2605係從使用者持有之使用者卡讀取出卡片ID者。再者,雖然未圖示,但是於遊戲站部ST係設置有用以各種表演的揚聲器及照明裝置等的表演手段,控制裝置2601係控制該等表演手段,並進行各種表演。The control unit 2600 of the game station unit ST is mainly composed of a control device 2601, a ROM 2602, a RAM 2603, a communication device 2604, and a card reader 2605 as a means for identifying information. The control device 2601 executes various programs stored in the ROM 2602 and performs various controls. The ROM 2602 stores an execution program or the like for various controls to be performed by the control unit 2600 of the station portion ST. RAM2603 is a person who temporarily memorizes various materials or information. The communication device 2604 is for performing a data communication between the control unit 2610 of the accessory device drawing device 2001. The card reader 2605 reads the card ID from the user card held by the user. Further, although not shown, the game station unit ST is provided with performance means such as a speaker and an illumination device for various performances, and the control device 2601 controls the performance means and performs various performances.

附屬設備抽選裝置2001的控制部2610係主要由控制裝置2611、ROM2612、RAM2613、遊戲站側通訊裝置2614及中央側通訊裝置2615所構成。控制裝置2611係執行記憶於ROM2612之各種程式,並進行各種控制。ROM2612係記憶有應在附屬設備抽選裝置2001的控制部2610進行之各種控制的執行程式等。RAM2613係暫時記憶各種資料或資訊者。遊戲站側通訊裝置2614係用以在與屬於該附屬設備部SA之各遊戲站部ST的控制部2600之間進行資料通訊者。中央側通訊裝置2615係用以在與中央抽選裝置2002的控制部2620之間進行資料通訊者。再者,雖然未圖示,但是於附屬設備部SA係設置有用以各種表演的揚聲器及照明裝置等的表演手段,控制裝置2611係控制該等表演手段,並進行各種表演。The control unit 2610 of the accessory device drawing device 2001 is mainly composed of a control device 2611, a ROM 2612, a RAM 2613, a game station side communication device 2614, and a center side communication device 2615. The control device 2611 executes various programs stored in the ROM 2612 and performs various controls. The ROM 2612 stores an execution program or the like for various controls to be performed by the control unit 2610 of the accessory device drawing device 2001. RAM2613 is a person who temporarily memorizes various materials or information. The game station side communication device 2614 is for performing a data communication between the control unit 2600 belonging to each of the game station units ST belonging to the accessory device unit SA. The center side communication device 2615 is for performing data communication with the control unit 2620 of the central drawing device 2002. Further, although not shown, the accessory device SA is provided with performance means such as a speaker and an illumination device for various performances, and the control device 2611 controls the performance means and performs various performances.

中央抽選裝置2002的控制部2620係主要由控制裝置2621、ROM2622、RAM2623、通訊裝置2624及外部通訊裝置2625所構成。控制裝置2621係執行記憶於ROM2622之各種程式,並進行各種控制。ROM2622係記憶有應在中央抽選裝置2002的控制部2620進行之各種控制的執行程式等。RAM2623係暫時記憶各種資料或資訊者。通訊裝置2624係用以在與各附屬設備部SA的控制部2610之間進行資料通訊者。外部通訊裝置2625,係用以與店舖終端單元5000及管理伺服器4000等的外部裝置進行資料通訊者。再者,雖然未圖示,但是於中央抽選裝置2002係設置有用以各種表演的揚聲器及照明裝置等的表演手段,控制裝置2621係控制該等表演手段,並進行各種表演。The control unit 2620 of the central drawing device 2002 is mainly composed of a control device 2621, a ROM 2622, a RAM 2623, a communication device 2624, and an external communication device 2625. The control device 2621 executes various programs stored in the ROM 2622 and performs various controls. The ROM 2622 stores an execution program or the like for various controls to be performed by the control unit 2620 of the central drawing device 2002. RAM2623 is a person who temporarily memorizes various materials or information. The communication device 2624 is for performing a data communication with the control unit 2610 of each accessory device unit SA. The external communication device 2625 is configured to perform data communication with an external device such as the shop terminal unit 5000 and the management server 4000. Further, although not shown, the central drawing device 2002 is provided with performance means such as a speaker and an illumination device for various performances, and the control device 2621 controls the performance means and performs various performances.

於以上構造中,在本推幣遊戲機2000,係除了推幣遊戲之外,於顯示部2700顯示如圖7所示之吃角子老虎用遊戲畫面而執行吃角子老虎遊戲之同時,於顯示部2700顯示如圖8所示之賓果用遊戲畫面而執行賓果遊戲。在本推幣遊戲機2000,亦進行使用中央抽選裝置2002的單體彩金抽選。又,於顯示部2700亦顯示有表示在後述之單體彩金抽選之支付枚數的單體累積代幣枚數。In the above configuration, in the push-pull game machine 2000, in addition to the push-pull game, the display unit 2700 displays the slot game game screen as shown in FIG. The 2700 displays the bingo game screen as shown in FIG. 8 and executes the bingo game. In the push coin game machine 2000, the single lottery lottery using the central drawing device 2002 is also performed. Further, the display unit 2700 also displays the number of individual cumulative tokens indicating the number of payouts for the single lottery lottery described later.

吃角子老虎遊戲係主要為遊戲站部ST之控制部2600進行數位抽選的數位抽選遊戲。該吃角子老虎遊戲的開始條件,係代幣M進入設置在推擠部2510的傾斜台盤之卡盤之任一。於顯示部2700係在後述之賓果遊戲未進行的期間,顯示如圖7所示之吃角子老虎用遊戲畫面,代幣M進入卡盤之任一而達成吃角子老虎抽選開始條件時,控制部2600係進行使3個骰子狀吃角子老虎DS旋轉的顯示控制。在吃角子老虎遊戲之數位抽選,控制部會執行所定抽選程式,而將已產生之亂數對照所定當選表,來決定是否當選任一獎項或落選。之後,控制部2600係在決定當選獎項時,以關於其當選獎項之圖案的組合停止顯示於顯示部2700的方式,進行使3個骰子狀吃角子老虎DS的旋轉停止之顯示控制。The slot machine game is a digital lottery game for digitally selecting the control unit 2600 of the station ST. The starting condition of the slot machine game is that the token M enters either of the chucks of the tilting table set in the pushing portion 2510. In the display unit 2700, when the bingo game to be described later is not performed, the game screen for the slot machine shown in FIG. 7 is displayed, and when the token M enters the chuck to achieve the slot machine drawing start condition, the control is performed. The part 2600 performs display control for rotating the three scorpion-shaped slot machines DS. In the digital lottery of the slot machine game, the control department will execute the selected lottery program, and will determine whether to win any prize or lose the election by comparing the generated random number to the selected table. After that, when the winning prize is determined, the control unit 2600 performs display control for stopping the rotation of the three scorpion-shaped slot machines DS so that the combination of the patterns of the winning prizes is stopped and displayed on the display unit 2700.

在本實施形態,作為數位抽選的獎項,係準備有以下等:小型獎項A,係將3枚代幣供給至遊玩場域2500;小型獎項B,係將8枚代幣供給至遊玩場域2500;球供給獎項,係將球B1供給至遊玩場域2500;通常獎勵獎項,係將30枚代幣供給至遊玩場域2500;確變獎勵獎項,係將30枚代幣供給至遊玩場域2500之同時,在之後的數位抽選使用當選機率設定為較高之當選表;直接附屬設備獎項,係將球B1直接供給至附屬設備抽選裝置2001;直接中央獎項,係將球B1直接供給至中央抽選裝置2002。各獎項的當選機率係In this embodiment, as a digital lottery, the following items are prepared: a small award A, which supplies three tokens to the play field 2500; and a small award B, which supplies eight tokens to the play field 2500. The ball supply award is to supply the ball B1 to the play field 2500; usually the award award is to supply 30 tokens to the play field 2500; the award award is awarded to 30 tokens to the play field 2500 At the same time, in the subsequent digit selection, the election probability is set to a higher selection table; the direct accessory equipment award is to directly supply the ball B1 to the accessory equipment selection device 2001; the direct central award is to directly supply the ball B1 to the central selection. Device 2002. The probability of being elected for each award

以依此順序降低之方式來設定。再者,準備哪種獎項,將各獎項設定為哪種當選機率係為任意。例如,以對玩家直接支付代幣M等,以賦予玩家各種利益之方式來構成亦可。然後,在當選該等獎項時,遊戲站部ST的控制裝置2601係控制揚聲器及照明裝置等,進行為了掀起當選高潮的個別表演。Set in such a way as to decrease in this order. Furthermore, which kind of award is prepared, and the respective awards are set to be arbitrary. For example, it is also possible to directly pay the token M to the player, in order to give the player various benefits. Then, when the prizes are elected, the control unit 2601 of the station portion ST controls the speakers, the lighting devices, and the like to perform an individual performance in order to pick up the climax of the election.

賓果遊戲係藉由使用兩種類的球B1、B2與附屬設備抽選裝置2001的物理抽選來進行之物理抽選遊戲,藉由附屬設備抽選裝置2001的控制部2610與遊戲站部ST之控制部2600來進行。再者,於賓果遊戲中,附屬設備抽選裝置2001的控制部2610係主要控制決定賓果遊戲的當選賓果數字之抽選,屬於包含其附屬設備抽選裝置2001之附屬設備部SA的各遊戲站部ST的控制部2600,係主要擔任賓果遊戲的表演及賓果成立的判定等之控制。在本實施形態,藉由在附屬設備抽選裝置2001使球B1、B2移動,進行從相互不同之複數賓果數字(抽選對象)中選擇1個當選賓果數字(當選對象)的物理抽選。在本實施形態的物理抽選,係從「1」~「9」的賓果數字中選擇1個當選賓果數字。然後,例如使用作為遊戲站部ST的排列資訊產生手段之控制部2600,依各遊戲站部ST來個別產生該等之「1」~「9」的賓果數字排列成矩陣狀之賓果卡片的排列資訊。之後,「1」~「9」的賓果數字之畫像(抽選對象畫像)遵從該排列資訊而排列之賓果卡片畫像BC係如圖8所示,顯示於各遊戲站部ST的顯示部2700。然後,在賓果成立時,遊戲站部ST的控制裝置2601及附屬設備部SA的控制裝置2611,係控制個別之揚聲器及照明裝置等,進行為了掀起當選高潮的個別表演。The bingo game is a physical drawing game by using physical sorting of the two types of balls B1, B2 and the accessory device drawing device 2001, by the control unit 2610 of the accessory device drawing device 2001 and the control portion 2600 of the station portion ST. Come on. Further, in the bingo game, the control unit 2610 of the accessory device lottery device 2001 mainly controls the lottery of the elected bingo number that determines the bingo game, and belongs to each game station including the accessory device unit SA of the accessory device drawing device 2001. The control unit 2600 of the department ST mainly controls the performance of the bingo game and the determination of the establishment of the bingo. In the present embodiment, the ball B1, B2 is moved by the accessory device drawing device 2001, and physical drawing of one selected bingo number (selected object) is selected from plural bingo numbers (sampling objects) different from each other. In the physical lottery of this embodiment, one of the bingo numbers selected from the "1" to "9" binomial numbers is selected. Then, for example, the control unit 2600 which is the arrangement information generating means of the station portion ST generates the bingo cards in which the binomial numbers of "1" to "9" are arranged in a matrix in accordance with each of the station portions ST. Arrange information. Then, the image of the bingo number of the "1" to "9" (the image of the drawing object) is displayed on the display unit 2700 of each game station unit ST as shown in FIG. 8 in accordance with the arrangement information. . Then, when the bingo is established, the control device 2601 of the game station unit ST and the control device 2611 of the accessory device unit SA control individual speakers, illumination devices, and the like, and perform individual performances in order to pick up the climax.

單體彩金抽選,係在達成球B1、B2進入分配有在上述之賓果遊戲之在附屬設備抽選裝置2001的物理抽選中於中央抽選裝置2002之單體彩金抽選開始的權利之得獎點,或在上述之吃角子老虎遊戲當選直接中央獎項之任一單體彩金抽選的開始條件時,中央抽選裝置2002之控制部2620的控制裝置2621,係執行記憶於ROM2622之單體彩金執行程式,並開始單體彩金抽選。然後,於中央抽選裝置2002中,藉由使球B1移動,決定是單體彩金獎或是落選(包含當選單體彩金獎以外之獎賞的狀況)的物理抽選。然後,在當選單體彩金獎時,中央抽選裝置2002的控制裝置2621,係控制揚聲器及照明裝置等,進行為了掀起單體彩金獎之當選高潮的個別表演。The single lottery lottery is awarded to the right to start the ball B1, B2 and the right to start the single lottery draw of the central drawing device 2002 in the physical drawing of the accessory equipment drawing device 2001 in the above-mentioned bingo game. Point, or when the above-mentioned slot machine game is selected as the starting condition for any single lottery lottery of the direct central award, the control device 2621 of the control unit 2620 of the central drawing device 2002 executes the single color reeled in the ROM 2622. Execute the program and start the lottery lottery. Then, in the central drawing device 2002, by moving the ball B1, it is determined to be a physical lottery of the single prize or the unsuccessful (including the status of the prize other than the selected single prize). Then, when the single color prize is elected, the control device 2621 of the central drawing device 2002 controls the speaker, the lighting device, and the like, and performs an individual performance in order to pick up the single prize.

又,在當選單體彩金獎時,控制裝置2621係從RAM2623讀取出身為支付量資料的單體JP貯留枚數資料,進行用以將該資料的計數值所示之枚數份的代幣M,供給至達成該當彩金抽選的開始條件之遊戲站部ST的遊玩場域2500之處理。此時,從控制裝置2621將代幣供給命令輸出至遊戲站部ST之控制部2600的控制裝置2601,在控制裝置2601的控制下,使用與通常代幣供給處理相同之方法,將代幣M供給至遊玩場域2500亦可。但是,獲得單體彩金獎時而被供給之代幣枚數,係因為從將單體JP貯留枚數資料重設為初始值(例如,500枚)時,累積加算相當於對所有遊戲站部ST的代幣投入枚數之一部份的枚數(例如,0.03枚)者,故其數量會相當大。因此,通常代幣供給處理之外,設為使用獨自之代幣供給機構的處理亦可。此時,亦適合作為獲得單體彩金獎時的表演。又,在當選單體彩金獎時,控制裝置2621係將記憶於RAM2623之單體JP貯留枚數資料重設為初始值。Further, when the single color prize is elected, the control device 2621 reads the single JP storage number data which is the payment amount data from the RAM 2623, and performs the tokens for indicating the count value of the data. M is supplied to the processing of the play field 2500 of the station portion ST which has reached the start condition of the lottery lottery. At this time, the control device 2621 outputs the token supply command to the control device 2601 of the control unit 2600 of the station unit ST, and under the control of the control device 2601, the token M is used in the same manner as the normal token supply process. It is also available to the play field 2500. However, when the number of tokens to be supplied in the case of the single-color prize is changed to the initial value (for example, 500 pieces), the cumulative addition is equivalent to all the station sections. ST's tokens are loaded into one of the number of pieces (for example, 0.03 pieces), so the number will be quite large. Therefore, in addition to the token supply processing, it is also possible to use the processing of the exclusive token supply mechanism. At this time, it is also suitable as a performance when the single prize gold medal is won. Further, when the single color prize is elected, the control device 2621 resets the single JP storage number data stored in the RAM 2623 to the initial value.

玩家係在本推幣遊戲機2000進行遊玩時,在其遊玩前將使用者卡插入未圖示之卡片讀取面。藉此,藉由讀卡機2605從其使用者卡讀取出卡片ID,該卡片ID係被記憶於RAM2603。然後,如後述般,利用使用此卡片ID,從店舖終端單元5000經由LAN接收表示在個人認證處理被認證之身為認證結果資訊的允許資訊,於此RAM2603,其玩家在本推幣遊戲機2000的遊玩資訊(累積代幣投入數、在吃角子老虎遊戲中當選之獎項、在賓果遊戲中賓果成立之次數及當選單體彩金獎之次數等)以與其卡片ID建立關聯之狀態被記憶。然後,使用使用者卡來進行遊玩之玩家結束遊戲時,記憶於RAM2603之遊玩資訊(遊戲持續資訊)以與其卡片ID建立關聯之狀態,被管理伺服器4000保存。玩家在下次遊玩前,將自己的使用者卡插入卡片讀取面時,其使用者卡內之卡片ID所對應之遊玩資訊(遊戲持續資訊)係從管理伺服器4000被下載,該等資料被記憶於RAM2603,而在該遊玩中的遊玩結果會被追加至遊玩資訊。When the player plays in the push coin game machine 2000, the user inserts the user card into a card reading surface (not shown) before playing. Thereby, the card ID is read from the user card by the card reader 2605, and the card ID is stored in the RAM 2603. Then, as will be described later, by using the card ID, the store terminal unit 5000 receives the permission information indicating that the personal authentication process is authenticated as the authentication result information via the LAN. In the RAM 2603, the player is in the push coin game machine 2000. The game information (accumulated token input, the prize selected in the slot machine game, the number of bingo establishments in the bingo game and the number of single-color prizes selected in the bingo game) are memorized in association with their card ID. . Then, when the player who plays the game using the user card ends the game, the game information (game progress information) stored in the RAM 2603 is stored in the management server 4000 in a state of being associated with the card ID. When the player inserts his or her user card into the card reading surface before the next play, the game information (game continuous information) corresponding to the card ID in the user card is downloaded from the management server 4000, and the data is It is stored in the RAM 2603, and the play result in the game is added to the play information.

[吃角子老虎遊戲機器3000][Slots Game Machine 3000]

接著,針對代幣遊戲機3000加以說明。Next, the token game machine 3000 will be described.

代幣遊戲機3000係吃角子老虎遊戲機器。The token game machine 3000 is a slot machine game machine.

圖9係揭示關於本實施形態之吃角子老虎遊戲機器3000之外觀的立體圖。Fig. 9 is a perspective view showing the appearance of the slot machine game machine 3000 of the present embodiment.

該吃角子老虎遊戲機器3000係具有箱型的框體3002、可自由開閉地安裝於該框體3002前面側的前面面板3003等。於前面面板3003係設置有用以顯示後述之變動顯示單元之一部份的顯示窗3004、代幣投入口3005、作為開始操作裝置的開始按鍵3006、骰子顯示窗3007、代額數清算按鍵3008、揚聲器3009、具有代幣支付口3010a的代幣承受盤3010、表演面板3011、卡片讀取面3013a、計數顯示部3014及BET操作部3015等。揚聲器3009及表演面板3011係作為本吃角子老虎遊戲機器3000的表演手段而作用。又,於表演面板3011係顯示各種資訊。The slot machine game machine 3000 has a box-shaped casing 3002, a front panel 3003 that can be detachably attached to the front side of the casing 3002, and the like. The front panel 3003 is provided with a display window 3004 for displaying a part of the variable display unit to be described later, a token input port 3005, a start button 3006 as a start operation device, a dice display window 3007, a denomination clearing button 3008, and a speaker. 3009. A token receiving tray 3010 having a token payout port 3010a, a performance panel 3011, a card reading surface 3013a, a count display unit 3014, a BET operation unit 3015, and the like. The speaker 3009 and the performance panel 3011 function as a performance means of the slot machine game machine 3000. Further, various information is displayed on the performance panel 3011.

於框體3002的內部係組入有作為於外周面上印刷複數種圖案之3個變動顯示部的捲軸。3個捲軸(以下,依序稱為「左捲軸」、「中捲軸」、「右捲軸」),係分別藉由以步進電動機構成之未圖示的捲軸驅動電動機來旋轉驅動。又,於該等捲軸中,「白7」、「藍7」、「綠7」、「紅7」、「櫻桃」、「空白(blank)」等之複數種圖案,係以所定順序被印刷。再者,於本實施形態中,「空白」的圖案係不構成任一獎項的圖案。又,亦組入有藉由CPU及ROM其他各種電子零件,形成電子電路的主控制電路基板、具有可收容多數枚代幣之代幣供給斗的代幣支付裝置、及內部揚聲器等。A reel in which three variable display portions of a plurality of patterns are printed on the outer peripheral surface is incorporated in the interior of the casing 3002. The three reels (hereinafter referred to as "left reel", "middle reel", and "right reel", respectively) are rotationally driven by a reel drive motor (not shown) which is constituted by a stepping motor. In addition, in these reels, a plurality of patterns such as "White 7", "Blue 7", "Green 7", "Red 7", "Cherry", and "Blank" are printed in the specified order. . Furthermore, in the present embodiment, the "blank" pattern does not constitute a pattern of any prize. Further, a main control circuit board in which an electronic circuit is formed by various CPUs and other electronic components of the ROM, a token payment device having a token supply bucket capable of accommodating a plurality of tokens, and an internal speaker are incorporated.

圖10係揭示前面面板3003之一部份的詳細前視圖。Figure 10 is a detailed front view showing a portion of the front panel 3003.

各捲軸之所定旋轉位置之約3框格份的圖案,係通過顯示窗3004而被玩家目視確認。於該顯示窗3004係以涵蓋所有捲軸之方式,描繪有5條得獎連線IL。在該等得獎連線IL上,對應預先訂定之獎群的獎項相關之圖案的組合備齊(以下,單稱為「獎項備齊」)時,則賦予玩家代幣會被支付至代幣承受盤3010,或轉變成可進行特別遊戲的特別遊戲期間之遊戲價值。再者,在本實施形態之吃角子老虎遊戲機器3000,設置有5條得獎連線IL,但是,使得獎連線數少於其或多於其亦可。又,得獎連線係不是藉由玩家可目視辨認者,只要進行吃角子老虎遊戲機器之停止控制的後述CPU17a可辨識者即可。The pattern of about 3 grids of the predetermined rotational position of each reel is visually confirmed by the player through the display window 3004. The display window 3004 is depicted with five winning connections IL in a manner that covers all of the reels. On the award-winning links IL, when the combination of the award-related patterns of the pre-defined prize group is prepared (hereinafter, simply referred to as "the prize is ready"), the player token will be paid to the token. The value of the game is sustained by the disk 3010 or converted into a special game that can be used for special games. Further, in the slot machine game machine 3000 of the present embodiment, five winning links IL are provided, but the number of bonus lines is less than or greater than the number of bonus lines. Further, the winning connection is not identifiable by the player, but can be recognized by the CPU 17a, which will be described later, for the stop control of the slot machine.

計數顯示部3014係具備:代額數顯示器3014a、獎勵計數顯示部3014b、代幣支付枚數顯示器3014c等。The count display unit 3014 includes a token display 3014a, a bonus count display unit 3014b, a token payment number display 3014c, and the like.

又,BET操作部3015係由1BET按鍵3015a、最大BET按鍵3015b之兩個按鍵所構成。Further, the BET operation unit 3015 is composed of two buttons of a 1BET button 3015a and a maximum BET button 3015b.

圖11係關於本吃角子老虎遊戲機器3000之主要構造的控制區塊圖。Figure 11 is a control block diagram of the main construction of the slot machine game machine 3000.

本吃角子老虎遊戲機器3000的主控制部3100係具備:控制裝置3101;捲軸控制裝置3102,係進行3個捲軸的驅動控制;記憶裝置3103,係記憶遊戲所需之各種程式及各種資料庫;顯示控制裝置3104,係進行計數顯示部3014的顯示控制;照明控制裝置3105,係控制表演面板3011等的照明;音響控制裝置3106,係控制從揚聲器3009輸出之聲音;及外部通訊裝置3107,係用以與店舖終端單元及管理伺服器4000等的外部裝置進行資料通訊。主控制裝置1101係除了該等裝置之外,亦連接代幣投入感測器3022、作為從插入卡片讀取面3013a之使用者卡讀取卡片ID之識別資訊受取手段的讀卡機3013、BET操作部3015、代幣支付裝置3018等。The main control unit 3100 of the slot machine game machine 3000 includes a control device 3101, a reel control device 3102 for driving control of three reels, and a memory device 3103 for storing various programs and various databases required for the game; The display control device 3104 performs display control of the count display unit 3014, the illumination control device 3105 controls illumination of the performance panel 3011, and the like; the audio control device 3106 controls the sound output from the speaker 3009; and the external communication device 3107 It is used for data communication with external devices such as the shop terminal unit and the management server 4000. The main control device 1101 is connected to the token input sensor 3022 in addition to the devices, and is a card reader 3013, BET as an identification information receiving means for reading the card ID from the user card inserted into the card reading surface 3013a. The operation unit 3015, the token payment device 3018, and the like.

接著,針對本吃角子老虎遊戲機器3000之遊戲的流程加以說明。Next, the flow of the game of the slot machine game 3000 will be described.

進行遊戲之前,首先,玩家係作為其準備,必須將代幣投入至代幣投入口3005。藉由玩家代幣被投入至代幣投入口3005時,該代幣係通過未圖示之通路,落下至代幣供給斗。於該通路係設置有將小於規定之代幣推落,用以使其回到代幣支付口3010a的落下口、用以阻止代幣的通過而使其回到代幣支付口3010a或允許代幣的通過之代幣擋止電磁閥、以用以1個個檢測通過之代幣的光感測器等所構成之代幣投入感測器3022等。從檢測代幣之代幣投入感測器3022輸出之代幣檢測訊號,係被送至主控制部3100的控制裝置3101。對此,控制裝置3101係藉由顯示控制裝置3104,進行用以使代額數顯示器3014a增加1個顯示計數值的控制之同時,使儲存於記憶裝置3103之代額數枚數資料增加1。通常,會1次投入複數枚代幣,使代額數枚數增加至某種程度。然後,玩家操作BET操作部2015來進行下注操作時,控制裝置3101係進行用以使儲存於記憶裝置3103之代額數枚數資料僅減少下注枚數份之同時,使代額數顯示器3014a的顯示計數值僅減少下注枚數份的控制。又,控制裝置3101係因應下注枚數,辨識成為有效的得獎連線IL。再者,於有效的得獎連線IL上獎項不備齊的話,則即使在不是有效的得獎連線IL上獎項備齊也不會成為得獎。Before the game is played, first, as the player prepares, the token must be put into the token input port 3005. When the player token is put into the token insertion slot 3005, the token is dropped to the token supply bucket through a path (not shown). The passage is provided with a drop that is smaller than the prescribed token for returning to the token payout port 3010a, for preventing the passage of the token and returning it to the token payout port 3010a or allowing generation The token-passing solenoid valve through which the coin passes, the token sensor 3022 composed of a photosensor for detecting one of the tokens passed, and the like are put into the sensor 3022. The token detection signal output from the token detecting sensor 3022 of the detection token is sent to the control device 3101 of the main control unit 3100. On the other hand, the control device 3101 performs control for increasing the number of display count values by the number-of-digits display 3014a by the display control means 3104, and increments the number of pieces of the number of shares stored in the memory device 3103 by one. Usually, a plurality of tokens are invested once, so that the number of tokens is increased to some extent. When the player operates the BET operation unit 2015 to perform the bet operation, the control device 3101 performs so that the number of copies of the number of copies stored in the storage device 3103 is reduced by only the number of bets, and the number of displays 3014a is made. Displaying the count value only reduces the control of the number of bets. Further, the control device 3101 recognizes the valid winning connection line IL in response to the number of bets placed. In addition, if the prize is not available on the valid winning line, the prize will not be awarded even if it is not valid.

藉由玩家操作開始按鍵3006時,控制裝置3101係利用執行儲存於記憶裝置3103之開始命令受理程式,作為開始命令受理手段而作用,受理來自其開始按鍵3006的變動顯示開始命令。受理該變動顯示開始命令的控制裝置3101係首先,藉由捲軸控制裝置3102,開始所有捲軸的旋轉驅動。又,受理變動顯示開始命令的控制裝置3101,係利用執行儲存於記憶裝置3103之獎群抽選程式,作為進行決定從複數獎群中選擇任一獎群之當選或不選擇任一獎群之落選的內部抽選的手段而作用,並進行內部抽選。該內部抽選係對照從亂數產生電路送來之亂數資料,與記憶於記憶裝置3103之獎群抽選表來進行。該獎群抽選表係將各亂數與獎群之任一或落選建立關聯者。如此利用建立關聯,任一獎群會分別以所定機率當選,落選會以所定機率發生。When the player operates the start button 3006, the control device 3101 functions as a start command accepting means by executing the start command accepting program stored in the memory device 3103, and accepts the change display start command from the start button 3006. The control device 3101 that accepts the change display start command first starts the rotational driving of all the reels by the reel control device 3102. Further, the control device 3101 that accepts the change display start command uses the prize group lottery program stored in the memory device 3103 as a decision to select whether to select one of the plurality of prize groups from the plural prize group or not to select one of the prize groups. The internal selection means act and conduct internal selection. The internal lottery is performed by comparing the random data sent from the random number generating circuit with the prize group drawing table stored in the memory device 3103. The prize group selection table associates each of the random numbers with the winners or the winners. In this way, the association is established, and any prize group will be elected at the determined probability, and the election will occur at the determined probability.

開始旋轉驅動之捲軸的旋轉位置,係藉由未圖示之捲軸位置分別檢測。然後,捲軸控制裝置3102係依據來自各捲軸位置感測器的輸出訊號,運算捲軸的旋轉速度。捲軸的旋轉速度穩定化時,捲軸控制裝置3102係可依據來自各捲軸位置感測器的輸出訊號,辨識各捲軸上之各圖案的位置。然後,控制裝置3101係執行儲存於記憶裝置3103之停止控制程式,依據上述內部抽選的抽選結果,以於得獎連線上所定圖案的組合停止顯示之方式,藉由捲軸控制裝置3102進行捲軸的停止控制。具體來說,藉由內部抽選當選任一獎群時,則以對應其當選之獎群的獎項相關之圖案組合停止顯示於得獎連線IL上之方式來進行停止控制。另一方面,藉由內部抽選並未選擇任一獎群而落選時,則以使皆不對應任一獎群的圖案組合停止顯示於得獎連線IL上之方式來進行停止控制。The rotational position of the reel that starts the rotational drive is detected by the position of the reel not shown. Then, the reel control device 3102 calculates the rotational speed of the reel based on the output signals from the respective reel position sensors. When the rotational speed of the reel is stabilized, the reel control device 3102 can recognize the position of each pattern on each reel based on the output signals from the respective reel position sensors. Then, the control device 3101 executes the stop control program stored in the memory device 3103, and performs reeling by the reel control device 3102 in accordance with the drawing result of the internal drawing, in such a manner that the combination of the patterns determined on the winning line stops displaying. Stop control. Specifically, when one of the prize groups is selected by the internal lottery, the stop control is performed in such a manner that the combination of the prizes associated with the prizes of the selected prize group is stopped and displayed on the winning link IL. On the other hand, when the lottery is not selected by the internal lottery, the stop control is performed such that the combination of the patterns that do not correspond to any of the prize groups is stopped and displayed on the winning link line IL.

於通常遊戲中,使用對應期通常遊戲的獎群抽選表,進行內部抽選。於在該通常遊戲的內部抽選可當選之獎群係有以下之代幣支付獎等:對應由「櫻桃-ANY(無關圖案)-ANY(無關圖案)」所構成之櫻桃獎項的櫻桃獎;對應作為「ANY7(無關「7」的顏色-ANY7(無關「7」的顏色-ANY7(無關「7」的顏色)),由複數顏色的「7」所構成之ANY7獎項的ANY7獎;對應由「白7-白7-白7」所構成之白7獎項的白7獎;對應由「藍7-藍7-藍7」所構成之藍7獎項的藍7獎;對應由「綠7-綠7-綠7」所構成之綠7獎項的綠7獎;及對應由「紅7-紅7-紅7」所構成之紅7獎項的紅7獎。藉由內部抽選,當選代幣支付獎之任一而對應其之獎項於得獎連線IL上備齊時,控制裝置3101係使計數顯示部3014的代幣支付枚數顯示器3014c,顯示對應得獎之獎的代幣支付枚數。然後,控制裝置3101係進行因應得獎之獎的枚數之代幣支付處理。具體來說,控制裝置3101係進行使儲存於記憶裝置3103之代額數枚數資料,僅增加該代幣支付枚數份之同時,使代額數顯示器3014a的代幣代額數僅增加該代幣支付枚數份的控制。在超過代幣代額數的上限值時,針對超過之份量,藉由代幣支付裝置3018,從代幣支付口3010a將代幣支付至代幣承受盤3010。再者,隨著上述獎群的記載順序,被支付之代幣枚數會變多。In a normal game, an internal lottery is performed using a prize group drawing table corresponding to a normal game. In the internal selection of the normal game, the prize group that can be elected is the following token payment prize, etc.: the cherry prize corresponding to the cherry prize composed of "cherry-ANY (don't care)-ANY (don't careless pattern)"; corresponding As the "ANY7 (unrelated to the "7" color - ANY7 (unrelated to the "7" color - ANY7 (unrelated to the "7" color), the ANY7 award of the ANY7 award consisting of the plural "7"; corresponding to White 7 Prize for the White 7 Awards composed of White 7-White 7-White 7"; corresponding to the Blue 7 Award for the Blue 7 Award consisting of "Blue 7-Blue 7-Blue 7"; corresponding to "Green 7-Green" 7-Green 7" is the Green 7 Award for the Green 7 Award; and the Red 7 Award for the Red 7 Award consisting of "Red 7-Red 7-Red 7". With the internal selection, the Token Payment Award is elected. When any of the prizes corresponding to the prizes are provided on the prize connection line IL, the control device 3101 causes the token display number display 3014c of the count display unit 3014 to display the number of token payouts corresponding to the prizes awarded. Then, the control device 3101 performs a token payment process in accordance with the number of the prizes to be awarded. Specifically, the control device 3101 performs the generation of the memory device 3103. When the number of pieces of data is increased, only the number of copies of the token is increased, and the number of tokens of the token display 3014a is increased by only the number of tokens paid by the token. When the upper limit of the token amount is exceeded For the excess amount, the token payment device 3018 pays the token from the token payout port 3010a to the token accepting tray 3010. Further, with the order of the above-mentioned bonus group, the number of tokens to be paid Will become more.

玩家係在本吃角子老虎遊戲機器3000進行遊玩時,在其遊玩前將使用者卡插入卡片讀取面3013a。藉此,藉由讀卡機3013從其使用者卡讀取出卡片ID,該卡片ID係被記憶於記憶裝置3103。然後,如後述般,利用使用此卡片ID,從店舖終端單元5000經由LAN接收表示在個人認證處理被認證之身為認證結果資訊的允許資訊,於此記憶裝置3103,其玩家在本吃角子老虎遊戲機器3000的遊玩資訊(累積代幣投入數、當選紅7獎之次數等)以與其卡片ID建立關聯之狀態被記憶。然後,使用使用者卡來進行遊玩之玩家結束遊戲時,記憶於記憶裝置3103之遊玩資訊(遊戲持續資訊)以與其卡片ID建立關聯之狀態,被管理伺服器4000保存。玩家在下次遊玩前,將自己的使用者卡插入卡片讀取面3013a時,其使用者卡內之卡片ID所對應之遊玩資訊(遊戲持續資訊)係從管理伺服器4000被下載,該等資料被記憶於記憶裝置3103,而在該遊玩中的遊玩結果會被追加至遊玩資訊。When the player plays in the slot machine game 3000, the player inserts the user card into the card reading surface 3013a before playing. Thereby, the card ID is read from the user card by the card reader 3013, and the card ID is stored in the memory device 3103. Then, as will be described later, by using the card ID, the store terminal unit 5000 receives the permission information indicating that the personal authentication process is authenticated as the authentication result information via the LAN. On the memory device 3103, the player is in the slot machine. The game information of the game machine 3000 (the number of accumulated token inputs, the number of red winning 7 awards, etc.) is memorized in a state in which it is associated with its card ID. Then, when the player playing the game using the user card ends the game, the game information (game progress information) stored in the memory device 3103 is stored in the management server 4000 in a state of being associated with the card ID. When the player inserts his or her user card into the card reading surface 3013a before the next play, the game information (game continuous information) corresponding to the card ID in the user card is downloaded from the management server 4000, and the data is downloaded from the management server 4000. It is memorized in the memory device 3103, and the play result in the game is added to the play information.

圖12係與各店舖終端單元5000一起,進行關於後述之個人認證處理的控制之管理伺服器4000的控制區塊圖。FIG. 12 is a control block diagram of the management server 4000 that performs control of the personal authentication process to be described later, together with each store terminal unit 5000.

該管理伺服器4000係主要由控制裝置4001、記憶裝置4002、外部通訊裝置4003所構成。記憶裝置4002係記憶有各種控制程式。又,記憶裝置4002亦記憶各代幣遊戲機的遊戲持續資訊。外部通訊裝置4003,係經由WAN,用以與各店舖的店舖終端單元5000及各店舖的各代幣遊戲機1000、2000、3000等之外部裝置進行資料通訊者。The management server 4000 is mainly composed of a control device 4001, a memory device 4002, and an external communication device 4003. The memory device 4002 memorizes various control programs. Moreover, the memory device 4002 also memorizes the game continuous information of each token game machine. The external communication device 4003 is configured to communicate with the external device such as the store terminal unit 5000 of each store and each of the token game machines 1000, 2000, and 3000 of each store via the WAN.

圖13係管理各店舖內的系統之同時,用以在管理伺服器4000及該店舖的各代幣遊戲機之間進行資料通訊之店舖伺服器店舖終端單元5000的外觀圖。FIG. 13 is an external view of a shop server terminal unit 5000 for performing data communication between the management server 4000 and each of the token game machines of the store while managing the system in each store.

圖14係店舖終端單元的控制區塊圖。Figure 14 is a control block diagram of a shop terminal unit.

該店舖終端單元5000係主要由控制裝置5001、作為記憶手段的記憶裝置5002、外部通訊裝置5003、店舖內通訊裝置5004、顯示裝置5005、作為操作受理手段的觸控面板5006、讀卡機5007、代幣支付裝置5008、生物體資訊讀取裝置5009所構成。記憶裝置5002係記憶有各種控制程式。外部通訊裝置5003,係用以與管理伺服器4000等的外部裝置進行資料通訊者。店舖內通訊裝置5004,係經由LAN,用以與各代幣遊戲機1000、2000、3000等進行資料通訊者。顯示裝置5005係用以顯示各種資訊者。觸控面板5006係用以受理使用者操作者。讀卡機5007係從使用者持有之使用者卡讀取出卡片ID者。代幣支付裝置5008係用以從代幣支付口5008a支付代幣者。生物體資訊讀取裝置5009係讀取使用者的生物體資訊者,在本實施形態,係以用以讀取靜脈紋路(生物體資訊)的掃描器所構成。The shop terminal unit 5000 is mainly composed of a control device 5001, a memory device 5002 as a memory means, an external communication device 5003, an in-store communication device 5004, a display device 5005, a touch panel 5006 as an operation accepting means, a card reader 5007, The token payment device 5008 and the biological information reading device 5009 are configured. The memory device 5002 memorizes various control programs. The external communication device 5003 is for communicating data with an external device such as the management server 4000. The in-store communication device 5004 is used to communicate with each of the token game machines 1000, 2000, 3000, etc. via a LAN. The display device 5005 is for displaying various information persons. The touch panel 5006 is for accepting a user operator. The card reader 5007 reads the card ID from the user card held by the user. The token payment device 5008 is for paying the token from the token payout port 5008a. The biological information reading device 5009 is a scanner that reads the biometric information of the user. In the present embodiment, the biometric information reading device is configured to read a vein pattern (biological information).

接著,針對本發明的特徵部份之個人認證處理來加以說明。Next, the personal authentication processing of the characteristic portion of the present invention will be described.

圖15係本實施形態之個人認證處理相關之管理伺服器4000、店舖終端單元5000及代幣遊戲機的功能區塊圖。Fig. 15 is a functional block diagram of the management server 4000, the shop terminal unit 5000, and the token game machine related to the personal authentication processing of the embodiment.

再者,因為個人認證處理相關之各代幣遊戲機1000、2000、3000的功能區塊圖相同,故在此僅針對賽馬遊戲機1000來說明。Furthermore, since the functional block diagrams of the token game machines 1000, 2000, and 3000 related to the personal authentication process are the same, they are only described herein for the horse racing game machine 1000.

代幣遊戲機1000、2000、3000,係具有作為玩家識別資訊受取手段的ID受取部6001、作為遊戲進行控制手段及個別處理手段的遊戲進行控制部6002、作為認證結果資訊受取手段的通訊部6003。The token game machine 1000, 2000, and 3000 are an ID acquisition unit 6001 as a player identification information acquisition means, a game execution control unit 6002 as a game progress control means and an individual processing means, and a communication section 6003 as an authentication result information acquisition means. .

ID受取部6001係以各代幣遊戲機的讀卡機1204、2605、3013所構成,從使用者卡讀取出身為玩家識別資訊的卡片ID。The ID receiving unit 6001 is configured by card readers 1204, 2605, and 3013 of each token game machine, and reads a card ID that is player identification information from the user card.

遊戲進行控制部6002係主要以各代幣遊戲機的控制裝置1101、1201、2601、2621、3101所構成,控制各代幣遊戲機之遊戲的進行。又,遊戲進行控制部6002,係以ID受取部6001受取之卡片ID所對應之身為認證結果資訊的允許資訊,被通訊部6003受取作為條件,進行作為該卡片ID所對應之個別處理的遊玩再次開始處理。The game progress control unit 6002 is mainly configured by the control devices 1101, 1201, 2601, 2621, and 3101 of the token game machines, and controls the progress of the game of each token game machine. In addition, the game progress control unit 6002 is the permission information of the authentication result information corresponding to the card ID received by the ID acquisition unit 6001, and is received by the communication unit 6003 as a condition, and the game as the individual processing corresponding to the card ID is performed. Start processing again.

通訊部6003係主要以各代幣遊戲機的通訊裝置1108、2625、3107所構成,將從店舖終端單元5000的遊戲機側通訊部5105輸出之允許資訊,在與其對應之卡片ID建立關聯之狀態下,經由LAN受取。又,通訊部6003係受取從管理伺服器4000輸出之遊戲狀態資料及遊玩資訊等的遊戲持續資訊。The communication unit 6003 is mainly composed of the communication devices 1108, 2625, and 3107 of the token game machines, and the permission information outputted from the game machine side communication unit 5105 of the shop terminal unit 5000 is associated with the card ID corresponding thereto. Next, received via the LAN. Further, the communication unit 6003 receives game progress information such as game status data and play information output from the management server 4000.

店舖終端單元5000係利用與管理伺服器4000協力作動,作為認證裝置而作用。The store terminal unit 5000 functions in conjunction with the management server 4000 to function as an authentication device.

店舖終端單元5000,係具有作為玩家識別資訊受取手段的ID受取部5101、作為認證資訊受取手段的生物體資訊讀取部5102、管理伺服器側通訊部5103、允許資訊記憶部5104、作為認證結果資訊輸出手段的遊戲機側通訊部5105。The shop terminal unit 5000 includes an ID receiving unit 5101 as a player identification information receiving means, a biometric information reading unit 5102 as an authentication information receiving means, a management server side communication unit 5103, and an permission information storage unit 5104 as authentication results. The game machine side communication unit 5105 of the information output means.

ID受取部5101係主要以讀卡機5007所構成,從使用者卡讀取出身為玩家識別資訊的卡片ID。The ID receiving unit 5101 is mainly constituted by a card reader 5007, and reads a card ID that is player identification information from the user card.

生物體資訊讀取部5102係主要以生物體資訊讀取裝置5009所構成,讀取使用者的手指或手腕等之靜脈紋路(生物體資訊)。The biological information reading unit 5102 is mainly configured by the biological information reading device 5009, and reads vein patterns (biological information) such as a finger or a wrist of the user.

管理伺服器側通訊部5103係主要由外部通訊裝置5003所構成,在與管理伺服器4000之間,將卡片ID、生物體資訊、允許資訊等經由WAN進行通訊。The management server side communication unit 5103 is mainly composed of an external communication device 5003, and communicates with the management server 4000 via the WAN via card ID, biometric information, permission information, and the like.

允許資訊記憶部5104係主要以記憶裝置5002構成,將以管理伺服器側通訊部5103受取之允許資訊,與對應之卡片ID建立關聯並加以記憶。The permission information storage unit 5104 is mainly constituted by the storage device 5002, and associates the permission information received by the management server side communication unit 5103 with the corresponding card ID and memorizes it.

遊戲機側通訊部5105係主要由店舖內通訊裝置5004所構成,在與各代幣遊戲機1000、2000、3000之間,將卡片ID、允許資訊等經由LAN進行通訊。The game machine side communication unit 5105 is mainly composed of the in-store communication device 5004, and communicates with the card game machines 1000, 2000, and 3000 via the LAN via the card ID, the permission information, and the like.

管理伺服器4000係具有通訊部4101、認證確認資訊記憶部4102、作為個人認證手段的個人認證處理部4103、遊戲持續資訊記憶部4104。The management server 4000 includes a communication unit 4101, an authentication confirmation information storage unit 4102, an individual authentication processing unit 4103 as a personal authentication means, and a game continuous information storage unit 4104.

通訊部4101係主要以外部通訊裝置4003所構成,在與各店舖終端單元5000之間,將卡片ID、生物體資訊、允許資訊、遊戲狀態資料及遊玩資訊之遊戲持續資訊等經由WAN進行通訊。The communication unit 4101 is mainly composed of an external communication device 4003, and communicates with the store terminal unit 5000 via the WAN with the card ID, the biometric information, the permission information, the game state data, and the game progress information of the game information.

認證確認資訊記憶部4102係主要以記憶裝置4002構成,將事先使用者登記之生物體資訊(認證確認資訊),與其使用者的卡片ID建立關聯並加以記憶。The authentication confirmation information storage unit 4102 is mainly constituted by the storage device 4002, and associates and stores the biometric information (authentication confirmation information) registered by the user with the card ID of the user.

個人認證處理部4103係主要以控制裝置4001所構成,藉由以通訊部4101接收之生物體資訊是否一致於與該生物體資訊所對應之卡片ID建立關聯而記憶於認證確認資訊記憶部4102之生物體資訊,進行個人認證處理。此個人認證處理的結果是判斷一致時,則在與該卡片ID建立關聯之狀態下將允許資訊從通訊部4101輸出至店舖終端單元5000。The personal authentication processing unit 4103 is mainly configured by the control device 4001, and is stored in the authentication confirmation information storage unit 4102 by whether or not the biometric information received by the communication unit 4101 is associated with the card ID corresponding to the biometric information. Biometric information for personal authentication. When the result of the personal authentication process is that the determination is the same, the permission information is output from the communication unit 4101 to the shop terminal unit 5000 in a state associated with the card ID.

遊戲持續資訊記憶部4104係在玩家中止遊戲時,記憶從各代幣遊戲機1000、2000、3000發送來之遊戲狀態資料及遊玩資訊等的遊戲持續資訊。The game continuous information storage unit 4104 stores game progress information such as game status data and play information transmitted from each of the token game machines 1000, 2000, and 3000 when the player suspends the game.

圖16係揭示本實施形態之個人認證處理之流程的序列流程圖。Fig. 16 is a flow chart showing the flow of the personal authentication processing of the embodiment.

在本實施形態之個人認證處理,首先,使用者係使用自己的使用者卡,事先進行登記自己之生物體資訊的處理。此處理係例如,在店舖終端單元5000將使用者卡插入讀卡機5007的卡片讀取面5007a,遵從顯示於顯示裝置5005之導引畫面來進行登記手續。具體來說,操作觸控面板5006,讀取出生物體資訊的登記畫面,使生物體資訊讀取裝置5009讀取自己的生物體資訊。藉此,生物體資訊讀取裝置5009讀取之生物體資訊係與以讀卡機5007讀取之卡片ID同時,經由WAM而輸出至管理伺服器4000。然後,管理伺服器4000係將接收之生物體資訊作為認證確認資訊,以與一起接收之卡片ID建立關聯之狀態,記憶於認證確認資訊記憶部4102。In the personal authentication process of the present embodiment, first, the user performs a process of registering his or her own biometric information using his/her own user card. In this processing, for example, the shop terminal unit 5000 inserts the user card into the card reading surface 5007a of the card reader 5007, and performs the registration procedure in accordance with the guidance screen displayed on the display device 5005. Specifically, the touch panel 5006 is operated to read the registration screen of the birth object information, and the biometric information reading device 5009 reads the biometric information of the biometric information. Thereby, the biometric information read by the biometric information reading device 5009 is output to the management server 4000 via the WAM at the same time as the card ID read by the card reader 5007. Then, the management server 4000 stores the received biometric information as the authentication confirmation information in association with the card ID received together, and stores it in the authentication confirmation information storage unit 4102.

如上所述,事先登記生物體資訊之使用者在任一店舖(遊戲設施)遊玩時,首先,會到訪該店舖的店舖終端單元5000之場所,進行個人認證手續。如具體說明,在使用者將自己的使用者卡插入店舖終端單元5000的卡片讀取面5007a,使ID受取部5101讀取卡片ID時,則個人認證手續的導引畫面會顯示於顯示裝置5005。遵從此導引畫面,使用者係使生物體資訊讀取部5102讀取自己的生物體資訊。藉此,生物體資訊讀取部5102讀取之生物體資訊係與以ID受取部5101讀取之卡片ID同時,從管理伺服器側通訊部5103經由WAM而輸出至管理伺服器4000。管理伺服器4000係在以通訊部4101接收卡片ID及生物體資訊時,個人認證處理部4103會進行個人認證處理。具體來說,個人認證處理部4103係進行用以判斷以通訊部4101接收之生物體資訊是否一致於和與該生物體資訊同時接收之卡片ID建立關聯而記憶於認證確認資訊記憶部4102之生物體資訊的個人認證處理。此個人認證處理的結果是判斷一致時,則與該卡片ID同時將允許資訊從通訊部4101輸出至店舖終端單元5000。店舖終端單元5000係以管理伺服器側通訊部5103接收卡片ID及允許資訊時,將其允許資訊在與該卡片ID建立關聯之狀態下,記憶於允許資訊記憶部5104。然後,店舖終端單元5000係於顯示裝置5005顯示用以通知使用者個人認證已完結之要旨的個人認證結束畫面,結束個人認證作業。As described above, when the user who registers the biometric information in advance visits any of the stores (game facilities), first, the user at the store terminal unit 5000 of the store is visited to perform the personal authentication procedure. Specifically, when the user inserts his/her own user card into the card reading surface 5007a of the shop terminal unit 5000 and causes the ID receiving unit 5101 to read the card ID, the guidance screen of the personal authentication procedure is displayed on the display device 5005. . In accordance with this guidance screen, the user causes the biometric information reading unit 5102 to read his or her own biometric information. In this way, the biometric information read by the biometric information reading unit 5102 is output to the management server 4000 via the WAM from the management server side communication unit 5103 at the same time as the card ID read by the ID receiving unit 5101. When the management server 4000 receives the card ID and the biometric information by the communication unit 4101, the personal authentication processing unit 4103 performs personal authentication processing. Specifically, the personal authentication processing unit 4103 performs a biometric for determining whether or not the biometric information received by the communication unit 4101 is associated with the card ID received simultaneously with the biometric information, and is stored in the authentication confirmation information storage unit 4102. Personal authentication processing of body information. When the result of this personal authentication process is that the determination is the same, the permission information is output from the communication unit 4101 to the shop terminal unit 5000 at the same time as the card ID. When the management server side communication unit 5103 receives the card ID and the permission information, the store terminal unit 5000 stores the permission information in the permission information storage unit 5104 in a state in which the permission information is associated with the card ID. Then, the shop terminal unit 5000 displays a personal authentication end screen for notifying the user of the completion of personal authentication by the display device 5005, and ends the personal authentication operation.

再者,管理伺服器4000的個人認證處理部4103之個人認證處理的結果是判斷生物體資訊不一致之狀況或判斷對應之卡片ID未記憶於認證確認資訊記憶部4102之狀況等,在無法認證時,表示其要旨的資訊係從通訊部4101輸出至店舖終端單元5000。接收其之店舖終端單元5000係將該資訊所示之內容顯示於顯示裝置5005,對應使用者進行所需之導引。Further, as a result of the personal authentication processing by the personal authentication processing unit 4103 of the management server 4000, it is determined that the biometric information is inconsistent or the card ID corresponding to the determination is not stored in the authentication confirmation information storage unit 4102, and the authentication is impossible. The information indicating the gist of the information is output from the communication unit 4101 to the shop terminal unit 5000. The shop terminal unit 5000 that receives the information displays the content indicated by the information on the display device 5005, and performs guidance required by the user.

又,於本實施形態中,店舖終端單元5000係將表示以管理伺服器4000的個人認證處理部4103認證之要旨的允許資訊(認證結果資訊),到該認證被進行之當天之該店舖的營業時間結束為止,因應來自各代幣遊戲機1000、2000、3000的要求而提供,但是,在當天之該店舖的營業時間結束之後,即使有來自各代幣遊戲機1000、2000、3000的要求也不會提供。具體來說,例如,店舖終端單元5000係以當天之該店舖的營業時間結束之時機,從認證確認資訊記憶部4102內,刪除當天記憶之卡片ID及生物體資訊(認證確認資訊)。藉由此種構造,使用者係只要1天僅進行1次個人認證,在該店舖任一代幣遊戲機1000、2000、3000進行遊玩時也不需要重新進行個人認證手續。但是,日期改變時,使用者必須要重新進行個人認證手續。In addition, in the present embodiment, the store terminal unit 5000 displays the permission information (authentication result information) indicating the purpose of the authentication by the personal authentication processing unit 4103 of the management server 4000, and the business of the store on the day the authentication is performed. At the end of the time, it is provided in response to the requirements of each of the token game machines 1000, 2000, and 3000. However, after the business hours of the store on the day, even if there are requirements from the various game machines 1000, 2000, and 3000, Will not be offered. Specifically, for example, the store terminal unit 5000 deletes the card ID and the biometric information (authentication confirmation information) that were memorized from the authentication confirmation information storage unit 4102 at the timing when the business hours of the store on the day are ended. With such a configuration, the user only needs to perform personal authentication once a day, and it is not necessary to perform the personal authentication procedure again when playing any of the token game machines 1000, 2000, and 3000 in the store. However, when the date changes, the user must re-do the personal certification process.

如上所述,結束個人認證手續之玩家在該店舖之例如賽馬遊戲機1000進行遊玩時,玩家係在遊玩前,將自己的玩家卡插入至卡片讀取面1015。藉此,藉由ID受取部6001從該使用者卡讀取出卡片ID。然後,以ID受取部6001讀取之卡片ID係作為認證確認資訊,從通訊部6003經由LAN,輸出至店舖終端單元5000。店舖終端單元5000係以遊戲機側通訊部5105接收認證確認資訊(卡片ID)時,確認允許資訊是否在與該卡片ID建立關聯之狀態下,記憶於允許資訊記憶部5104內。然後,確認有記憶時,則與該卡片ID同時將允許資訊,從遊戲機側通訊部5105輸出至身為認證確認資訊的發送來源之代幣遊戲機1000。代幣遊戲機1000係以通訊部6003接收卡片ID及允許資訊時,使顯示器1011顯示用以通知使用者個人認證的確認已完結之要旨的畫面。之後,該使用者(玩家)進行用以選擇進行上次遊戲之後續的操作時,則從代幣遊戲機1000的通訊部6003,將關於該卡片ID的遊戲持續資訊之要求,經由閘道裝置7000,輸出至管理伺服器4000。管理伺服器4000係以通訊部4101接收遊戲持續資訊的要求(卡片ID)時,讀取出在與該卡片ID建立關聯之狀態下記憶於遊戲持續資訊記憶部4104內之遊戲狀態資料(遊戲持續資訊),並將此從通訊部4101輸出至發送遊戲持續資訊之要求的代幣遊戲機1000。在以代幣遊戲機1000的通訊部6003接收遊戲持續資訊時,遊戲進行控制部6002係進行依據該遊戲狀態資料,將關於該玩家在過去之遊戲中育成之競賽馬角色的資料等(馬匹名稱資料、參數資料、獲得冠軍之GI比賽等的實績資訊等)以與該卡片ID建立關聯之狀態下記憶於SRAM1105或快閃記憶體1106,並用以再次開始遊戲的處理。藉此,玩家係可從上次之後續開始進行遊玩遊戲。As described above, when the player who has finished the personal authentication procedure plays in the game, for example, the horse racing machine 1000, the player inserts his/her own player card into the card reading surface 1015 before playing. Thereby, the card ID is read from the user card by the ID receiving unit 6001. Then, the card ID read by the ID receiving unit 6001 is used as the authentication confirmation information, and is output from the communication unit 6003 to the shop terminal unit 5000 via the LAN. When the game machine side communication unit 5105 receives the authentication confirmation information (card ID), the shop terminal unit 5000 checks whether or not the permission information is stored in the permission information storage unit 5104 while being associated with the card ID. When it is confirmed that there is a memory, the permission information is output from the game machine side communication unit 5105 to the token game machine 1000 which is the transmission source of the authentication confirmation information. When the token game machine 1000 receives the card ID and the permission information by the communication unit 6003, the display unit 1011 displays a screen for notifying the user that the personal authentication has been completed. Thereafter, when the user (player) performs an operation for selecting to perform the subsequent game, the communication unit 6003 of the token game machine 1000 requests the game duration information about the card ID via the gateway device. 7000, output to the management server 4000. When the communication unit 4101 receives the game continuous information request (card ID), the management server 4000 reads the game status data stored in the game continuous information storage unit 4104 in a state associated with the card ID (the game continues). Information), and this is output from the communication unit 4101 to the token game machine 1000 that transmits the request for the game continuous information. When the game progress information is received by the communication unit 6003 of the token game machine 1000, the game progress control unit 6002 performs information on the character of the race horse that the player has developed in the past game based on the game state data (horse name). The data, the parameter data, the performance information such as the GI match for winning the championship, and the like are stored in the SRAM 1105 or the flash memory 1106 in association with the card ID, and are used to restart the game. In this way, the player can start the game from the last time.

如上所述,依據本實施形態,代幣遊戲機1000、2000、3000即使不具備生物體認證讀取裝置,亦可藉由於具備該生物體認證讀取裝置之店舖終端單元5000中進行使用生物體資訊的個人認證處理,利用使用生物體資訊之個人認證處理的結果,進行利用各玩家之遊戲持續資訊的遊戲再次開始處理(個別處理)。因此,即使於不具備生物體認證讀取裝置之既存的代幣遊戲機中,亦可對各玩家提供利用使用了生物體資訊之個人認證處理的結果之高安全防護性的服務。As described above, according to the present embodiment, the token game machines 1000, 2000, and 3000 can be used by the shop terminal unit 5000 including the biometric authentication reading device, even if the biometric authentication reading device is not provided. The personal authentication processing of the information is performed by the game using the game continuous information of each player, and the game is restarted (individual processing) by the result of the personal authentication process using the biometric information. Therefore, even in the existing token game machine that does not have the biometric authentication reading device, it is possible to provide each player with a highly secure service using the result of the personal authentication process using the biometric information.

而且,在本實施形態,因為表示在店舖終端單元5000已被認證之允許資訊(認證結果資訊)會經由通訊網路而交付至各代幣遊戲機1000、2000、3000,故相較於將允許資訊記憶於容易讀取或改寫記錄內容之使用者卡片(可搬型記憶媒體)之狀況,可取得高安全防護性效果。Further, in the present embodiment, since the permission information (authentication result information) indicating that the shop terminal unit 5000 has been authenticated is delivered to each of the token game machines 1000, 2000, and 3000 via the communication network, the information is permitted. It is possible to obtain a high security effect by memorizing the condition of a user card (portable memory medium) that can easily read or rewrite the recorded content.

又,在本實施形態,事先登記之生物體資訊(認證確認資訊)亦經由通訊網路,被發送至管理伺服器4000並被管理。即使將此種生物體資訊(認證確認資訊)記憶於使用者卡(可搬型記憶媒體),亦可在店舖終端單元5000進行與上述相同之個人認證手續,但是,此時,有使用者卡落入他人之手而該使用者卡內的生物體資訊(認證確認資訊)被讀取出,被他人得知之虞。在本實施形態,進行使用生物體資訊的個人認證手續,故即使生物體資訊(認證確認資訊)被他人得知,不具有與其相同之生物體資訊的他人,無法在店舖終端單元5000完結個人認證手續。但是,作為認證資訊,不使用生物體資訊,而使用密碼資訊之狀況等中,將事先登記之密碼資訊(認證確認資訊)記憶於使用者卡時,有該使用者卡內的密碼資訊(認證確認資訊)被讀取出而被他人得知之虞。此時,該他人係可使用其使用者卡與其密碼資訊,代替本人(該使用者卡的本來持有者)完結個人認證手續。結果,例如,利用以代幣遊戲機1000讀取出本人的遊戲狀態資料之後,在結束該遊戲之際,使用其他使用者卡(該他人的使用者卡)保存遊戲狀態資料,本人的遊戲狀態資料會與該他人的使用者卡之卡片ID建立關聯而被記憶。結果,本人即使進行再次發行使用者卡等之手續,也無法利用自己的遊戲狀態資料。依據本實施形態,作為認證資訊,即使使用密碼資訊之狀況,也不需要擔心此種不當行為,可確保高安全防護性。Further, in the present embodiment, the biometric information (authentication confirmation information) registered in advance is also transmitted to the management server 4000 via the communication network and managed. Even if such biometric information (authentication confirmation information) is memorized in the user card (portable memory medium), the same personal authentication procedure as described above can be performed in the shop terminal unit 5000, but at this time, there is a user card drop. The biometric information (authentication confirmation information) in the user card is read by another person and is known by others. In the present embodiment, the personal authentication procedure using the biometric information is performed. Therefore, even if the biometric information (authentication confirmation information) is known to others, the biometric information that does not have the same biometric information cannot be completed in the store terminal unit 5000. formalities. However, as the authentication information, the biometric information is not used, and in the case of using the password information, when the pre-registered password information (authentication confirmation information) is memorized in the user card, the password information in the user card is present (authentication) Confirmation information) is read out and is known to others. At this time, the other person can use his user card and his password information to complete the personal authentication procedure instead of the person (the original holder of the user card). As a result, for example, after the game state data of the person is read by the token game machine 1000, when the game is ended, the game state data is saved using the other user card (the user card of the other person), and the game state of the player. The data is stored in association with the card ID of the other user's card. As a result, even if I perform the procedure of reissuing the user card or the like, I cannot use my own game state data. According to the present embodiment, as the authentication information, even if the password information is used, there is no need to worry about such improper behavior, and high security protection can be ensured.

又,在本實施形態,因於使用者卡不記錄生物體資訊(認證確認資訊)及密碼資訊(認證確認資訊),故即使使用者卡被偷走,只要該等認證確認資訊不被偷走,他人係無法使用使用者卡。又,因為玩家不會將該等認證確認資訊輸入至每一遊戲裝置,可降低該等認證確認資訊被偷走之可能性。進而,於使用者卡係不會記錄該等認證確認資訊,並不需要將使用者卡提升過高的安全防護性,可低成本製作,在紛失時也易於再次發行,同時使紛失的卡片無效,在被不當使用時,在管理伺服器側可容易發現,故可馬上回收。Further, in the present embodiment, since the user card does not record the biometric information (authentication confirmation information) and the password information (authentication confirmation information), even if the user card is stolen, the authentication confirmation information is not stolen. Other users cannot use the user card. Moreover, since the player does not input the authentication confirmation information to each of the game devices, the possibility that the authentication confirmation information is stolen can be reduced. Furthermore, the user card system does not record the authentication confirmation information, and does not need to raise the user card to be too high security protection, can be produced at low cost, and is easy to reissue when lost, and invalidate the lost card. When it is used improperly, it can be easily found on the management server side, so it can be recycled immediately.

再者,依據本實施形態,已針對利用店舖終端單元5000管理允許資訊(認證結果資訊),將來自各代幣遊戲機的認證確認要求輸出至店舖終端單元5000之狀況進行說明,但是,利用管理伺服器4000管理允許資訊(認證結果資訊),將來自各代幣遊戲機的認證確認要求輸出至管理伺服器4000亦可。In addition, according to the present embodiment, the case where the store terminal unit 5000 manages the permission information (authentication result information) and outputs the authentication confirmation request from each token game machine to the store terminal unit 5000 will be described. The server 4000 manages the permission information (authentication result information), and outputs the authentication confirmation request from each token game machine to the management server 4000.

又,在本實施形態,已舉出使用者利用店舖終端單元5000進行個人認證手續之狀況為例進行說明,但是,利用具備生物體資訊讀取裝置之任一代幣遊戲機進行個人認證手續亦可。例如,在代幣遊戲機3000具備生物體資訊讀取裝置時,則該代幣遊戲機3000亦成為認證裝置之一部份,進行個人認證處理。In the present embodiment, the case where the user performs the personal authentication procedure by the store terminal unit 5000 is described as an example. However, the personal authentication procedure may be performed by any one of the token game machines having the biometric information reading device. . For example, when the token game machine 3000 is provided with the biometric information reading device, the token game machine 3000 is also part of the authentication device, and performs personal authentication processing.

如具體說明,事先登記生物體資訊之使用者在任一店舖(遊戲設施)遊玩時,首先,會到訪具備生物體資訊讀取裝置的代幣遊戲機3000之場所,將自己的使用者卡插入代幣遊戲機3000的卡片讀取面3013a,讀取卡片ID。接下來,使生物體資訊讀取部讀取自己的生物體資訊。藉此,生物體資訊讀取部5102讀取之生物體資訊係與卡片ID同時,經由店舖終端單元5000或直接經由通訊網路而輸出至管理伺服器4000。管理伺服器4000係在接收卡片ID及生物體資訊時,利用個人認證處理部4103進行個人認證處理,被認證時,與該卡片ID同時將允許資訊輸出至店舖終端單元5000。店舖終端單元5000係以管理伺服器側通訊部5103接收卡片ID及允許資訊時,將其允許資訊在與該卡片ID建立關聯之狀態下,記憶於允許資訊記憶部5104。此時,於店舖終端單元5000不需要設置生物體認證讀取裝置。又,如果新導入至店舖的遊戲機具備更高安全防護性之最新的認證資訊讀取裝置的話,即使於既存的其他遊戲機中亦可利用利用了該最新的認證資訊讀取裝置之個人認證處理的結果,故包含未具備此種最新的認證資訊讀取裝置之既存的遊戲機,可提供在店舖整體依據最新的認證資訊讀取裝置之高安全防護性個人認證處理的結果之個別服務。As described in detail, when a user who registers biometric information in advance visits at any store (game facility), first, he or she visits a place of the token game machine 3000 having the biometric information reading device, and inserts his or her own user card. The card reading surface 3013a of the token game machine 3000 reads the card ID. Next, the biometric information reading unit reads the biometric information of the living body. Thereby, the biometric information read by the biometric information reading unit 5102 is output to the management server 4000 via the shop terminal unit 5000 or directly via the communication network, simultaneously with the card ID. The management server 4000 performs personal authentication processing by the personal authentication processing unit 4103 when receiving the card ID and the biometric information, and outputs the permission information to the shop terminal unit 5000 at the same time as the card ID. When the management server side communication unit 5103 receives the card ID and the permission information, the store terminal unit 5000 stores the permission information in the permission information storage unit 5104 in a state in which the permission information is associated with the card ID. At this time, it is not necessary to provide the biometric authentication reading device in the shop terminal unit 5000. In addition, if the game machine newly introduced to the store has the latest authentication information reading device with higher security protection, the personal authentication using the latest authentication information reading device can be utilized even in other existing game machines. As a result of the processing, the existing game machine that does not have such the latest authentication information reading device can provide an individual service that is based on the result of the high security personal authentication process of the latest authentication information reading device.

可適用於本實施形態之遊戲系統的代幣遊戲機,係不限定於上述之種類者,可廣泛適用。The token game machine that can be applied to the game system of the present embodiment is not limited to the above-described types, and can be widely applied.

又,適用於本遊戲系統之遊戲裝置係不是代幣遊戲機亦可。Further, the game device applied to the game system is not a token game machine.

1000...賽馬遊戲機(代幣遊戲機)1000. . . Horse racing machine (token game machine)

1010...遊戲站1010. . . Game station

1015,3013a,5007...卡片讀取面1015, 3013a, 5007. . . Card reading surface

1101...主控制裝置1101. . . Main control unit

1108,2625,3107,4003,5003...外部通訊裝置1108, 2625, 3107, 4003, 5003. . . External communication device

1201...遊戲站控制裝置1201. . . Game station control device

1204,2605,3013,5007...讀卡機1204, 2605, 3013, 5007. . . Card reader

2000...推幣遊戲機(代幣遊戲機)2000. . . Push coin game machine (token game machine)

2500...遊玩場域2500. . . Play field

2601,2611,2621...控制裝置2601, 2611, 2621. . . Control device

3000...吃角子老虎遊戲機器(代幣遊戲機)3000. . . Eat Slots Game Machine (Token Game Machine)

3101...控制裝置3101. . . Control device

4000...管理伺服器4000. . . Management server

4101...通訊部4101. . . Ministry of Communications

4102...認證確認資訊記憶部4102. . . Certification Confirmation Information Memory

4103...個人認證處理部4103. . . Personal Certification Processing Department

5000...店舖終端單元5000. . . Shop terminal unit

5007...讀卡機5007. . . Card reader

5009...生物體資訊讀取裝置5009. . . Biological information reading device

5101...ID受取部5101. . . ID receiving department

5102...生物體資訊讀取部5102. . . Biological information reading department

5103...管理伺服器側通訊部5103. . . Management server side communication department

5104...允許資訊記憶部5104. . . Allow information memory

5105...遊戲機側通訊部5105. . . Game console side communication department

5106...遊戲持續資訊記憶部5106. . . Game Continuous Information Memory

6001...ID受取部6001. . . ID receiving department

6002...遊戲進行控制部6002. . . Game control department

6003...通訊部6003. . . Ministry of Communications

[圖1]關於實施形態1之遊戲系統整體的概略構成圖。Fig. 1 is a schematic configuration diagram of the entire game system of the first embodiment.

[圖2]揭示構成同遊戲系統之賽馬遊戲機之一例的外觀圖。FIG. 2 is an external view showing an example of a horse racing game machine constituting the same game system.

[圖3]揭示用以統合控制同賽馬遊戲機的整體動作之主控制部的控制區塊圖。[Fig. 3] A control block diagram for explaining a master control unit for controlling the overall operation of the same horse racing game machine.

[圖4]揭示設置於同賽馬遊戲機的每一遊戲站之遊戲站控制部的控制區塊圖。Fig. 4 is a diagram showing a control block of a game station control unit provided in each game station of the same horse racing machine.

[圖5]用以說明構成同遊戲系統的推幣遊戲機之遊戲站部之構造的說明圖。Fig. 5 is an explanatory diagram for explaining a structure of a game station unit constituting a push-to-play game machine of the same game system.

[圖6]揭示同推幣遊戲機的遊戲控制系之主要構造的區塊圖。Fig. 6 is a block diagram showing the main configuration of a game control system of the push coin game machine.

[圖7]揭示顯示於同推幣遊戲機的顯示部之吃角子老虎用遊戲畫面之範例的說明圖。FIG. 7 is an explanatory diagram showing an example of a game screen for a slot machine displayed on the display unit of the push coin game machine.

[圖8]揭示顯示於同推幣遊戲機的顯示部之賓果用遊戲畫面之範例的說明圖。FIG. 8 is an explanatory diagram showing an example of a bingo game screen displayed on the display unit of the push coin game machine.

[圖9]揭示構成同遊戲系統的吃角子老虎遊戲機器之外觀的立體圖。Fig. 9 is a perspective view showing the appearance of a slot machine game machine constituting the same game system.

[圖10]揭示同吃角子老虎遊戲機器之前面面板之一部份的詳細前視圖。[Fig. 10] A detailed front view showing a part of the face panel before the slot machine.

[圖11]關於同吃角子老虎遊戲機器之主要構造的控制區塊圖。[Fig. 11] A control block diagram relating to the main configuration of the slot machine.

[圖12]管理伺服器的控制區塊圖。[Fig. 12] A control block diagram of the management server.

[圖13]店舖終端單元的外觀圖。[Fig. 13] An external view of a shop terminal unit.

[圖14]店舖終端單元的控制區塊圖。[Fig. 14] A control block diagram of a shop terminal unit.

[圖15]實施形態之個人認證處理相關之管理伺服器、店舖終端單元及代幣遊戲機的功能區塊圖。Fig. 15 is a functional block diagram of a management server, a shop terminal unit, and a token game machine related to personal authentication processing in the embodiment.

[圖16]揭示同個人認證處理之流程的序列流程圖。[Fig. 16] A sequence flow chart showing the flow of the personal authentication process.

Claims (11)

一種遊戲系統,係將具有受取玩家識別資訊的玩家識別資訊受取手段,但不具有受取用以確認該玩家識別資訊受取手段所受取之玩家識別資訊與玩家是該玩家識別資訊所對應之本人的認證資訊之認證資訊受取手段的業務用遊戲裝置,及與該業務用遊戲裝置為另一個體構成,具備該玩家識別資訊受取手段及該認證資訊受取手段之雙方的認證裝置,經由通訊網路,可通訊地連接的遊戲系統,其特徵為:前述認證裝置係具有:個人認證手段,係使用前述認證資訊受理手段所受取之認證資訊與該玩家識別資訊受取手段所受取之玩家識別資訊所對應之事先登記之認證確認資訊,進行個人認證處理;及認證結果資訊輸出手段,係在前述個人認證手段進行認證時,將表示其要旨之認證結果資訊,在與該玩家識別資訊受取手段所受取之玩家識別資訊建立關聯之狀態下,經由前述通訊網路加以輸出;前述業務用遊戲裝置係具有:遊戲進行控制手段,係控制遊戲的進行;認證結果資訊受取手段,係將從前述認證裝置的認證結果資訊輸出手段輸出之認證結果資訊,在與其所對應之玩家識別資訊建立關聯之狀態下,經由前述通訊網路加以受取;及個別處理手段,係以該玩家識別資訊受取手段受取之玩家識別資訊所對應之認證結果資訊,被該認證結果資訊受取手段受取作為條件,進行該玩家識別資訊所對應之個別處理。A game system is a method for acquiring player identification information having the player identification information received, but does not have the player identification information obtained by the player identification information receiving means and the player's authentication corresponding to the player identification information. The business game device for the information authentication information acquisition device and the game device for the business game are configured as another body, and the authentication device including the player identification information acquisition means and the authentication information acquisition means can communicate via the communication network. The game system connected to the ground is characterized in that: the authentication device has a personal authentication means, and the authentication information received by the authentication information receiving means is pre-registered corresponding to the player identification information received by the player identification information receiving means. The authentication confirmation information, the personal authentication processing, and the authentication result information output means are the player identification information received by the player identification information receiving means when the personal authentication means performs authentication. Establishing a state of association The business game device includes: a game progress control means for controlling the progress of the game; and an authentication result information acquisition means for outputting the authentication result information from the authentication result information output means of the authentication device. And being authenticated via the aforementioned communication network in a state in which the corresponding player identification information is associated; and the individual processing means is the authentication result information corresponding to the player identification information received by the player identification information receiving means, and is authenticated As a result, the information acquisition means is taken as a condition, and the individual processing corresponding to the player identification information is performed. 如申請專利範圍第1項所記載之遊戲系統,其中,前述業務用遊戲裝置係具有:遊戲持續資訊輸出手段,係在前述遊戲進行控制手段中斷遊戲時,將玩家為了從該中斷時間點之前的所定時間點來進行遊戲的後續所需之遊戲持續資訊,在與該玩家的玩家識別資訊建立關聯之狀態下加以輸出;前述個別處理手段進行之個別處理,係取得前述玩家識別資訊受取手段受取之玩家識別資訊所對應之遊戲持續資訊,並依據該遊戲持續資訊,控制自前述所定時間點的遊戲進行。The game system according to claim 1, wherein the business game device has a game continuous information output means for causing the player to go before the interruption time point when the game execution control means interrupts the game. The game continuation information required for the subsequent game play is outputted in a state associated with the player identification information of the player; the individual processing by the individual processing means obtains the player identification information receiving means. The player recognizes the game continuous information corresponding to the information, and controls the game from the aforementioned time point according to the game continuous information. 如申請專利範圍第1項所記載之遊戲系統,其中,前述認證資訊受取手段,係以用以輸入身為前述認證資訊之密碼的密碼輸入裝置所構成。The game system according to claim 1, wherein the authentication information receiving means is constituted by a password input means for inputting a password which is the authentication information. 如申請專利範圍第2項所記載之遊戲系統,其中,前述認證資訊受取手段,係以用以輸入身為前述認證資訊之密碼的密碼輸入裝置所構成。The game system according to claim 2, wherein the authentication information acquisition means is constituted by a password input means for inputting a password which is the authentication information. 如申請專利範圍第1項所記載之遊戲系統,其中,前述認證裝置,係身為具備控制遊戲之進行的遊戲進行控制手段之其他業務用遊戲裝置。The game system according to the first aspect of the invention, wherein the authentication device is a other game device having a game control means for controlling the progress of the game. 如申請專利範圍第2項所記載之遊戲系統,其中,前述認證裝置,係身為具備控制遊戲之進行的遊戲進行控制手段之其他業務用遊戲裝置。The game system according to the second aspect of the invention, wherein the authentication device is a other business game device having a game control means for controlling the progress of the game. 如申請專利範圍第3項所記載之遊戲系統,其中,前述認證裝置,係身為具備控制遊戲之進行的遊戲進行控制手段之其他業務用遊戲裝置。The game system according to the third aspect of the invention, wherein the authentication device is a other game device having a game control means for controlling the progress of the game. 如申請專利範圍第4項所記載之遊戲系統,其中,前述認證裝置,係身為具備控制遊戲之進行的遊戲進行控制手段之其他業務用遊戲裝置。The game system according to claim 4, wherein the authentication device is a other business game device having a game control means for controlling the progress of the game. 如申請專利範圍第1項至第8項中任一項所記載之遊戲系統,其中,具備複數不具有前述認證資訊受取手段的前述業務用遊戲裝置;更具備:認證結果資訊提供裝置,係經由通訊網路可通訊地連接該等業務用遊戲裝置及前述認證裝置,將從該認證裝置的認證結果資訊輸出手段輸出之認證結果資訊,到預先訂定之時期為止,提供給各業務用遊戲裝置,在該時期之後,則不提供給各業務用遊戲裝置;各業務用遊戲裝置的認證結果資訊受取手段,係將前述認證結果資訊提供裝置所提供之認證結果資訊,經由前述通訊網路加以受取。The game system according to any one of claims 1 to 8, further comprising: the business game device having the plurality of authentication information acquisition means; and the authentication result information providing device The communication network is communicably connected to the business game device and the authentication device, and the authentication result information outputted from the authentication result information output means of the authentication device is supplied to each of the business game devices until a predetermined time period. After this period of time, it is not provided to each of the business game devices; the authentication result information acquisition means of each of the business game devices receives the authentication result information provided by the authentication result information providing device via the communication network. 一種認證裝置,係經由通訊網路,可通訊地連接具有受取玩家識別資訊的玩家識別資訊受取手段,但不具有受取用以確認該玩家識別資訊受取手段所受取之玩家識別資訊與玩家是該玩家識別資訊所對應之本人的認證資訊之認證資訊受取手段的業務用遊戲裝置,且與該業務用遊戲裝置為另一個體構成,具備該玩家識別資訊受取手段及該認證資訊受取手段之雙方的認證裝置,其特徵為具有:個人認證手段,係使用前述認證資訊受理手段所受取之認證資訊與該玩家識別資訊受取手段所受取之玩家識別資訊所對應之事先登記之認證確認資訊,進行個人認證處理;及認證結果資訊輸出手段,係在前述個人認證手段進行認證時,將表示其要旨之認證結果資訊,在與該玩家識別資訊受取手段所受取之玩家識別資訊建立關聯之狀態下,經由前述通訊網路加以輸出。An authentication device is configured to communicably connect a player identification information receiving means having received player identification information via a communication network, but does not have a player identification information received by the player to confirm the player identification information receiving means and the player is the player identification The business game device of the authentication information receiving means of the personal authentication information corresponding to the information, and the game device for the business is configured as another body, and the authentication device including both the player identification information receiving means and the authentication information receiving means And characterized in that: the personal authentication means performs the personal authentication process by using the authentication information received by the authentication information receiving means and the pre-registered authentication confirmation information corresponding to the player identification information received by the player identification information receiving means; And the authentication result information output means, in the case where the personal authentication means performs authentication, the authentication result information indicating the purpose of the authentication is associated with the player identification information received by the player identification information receiving means, via the communication network Output it. 一種業務用遊戲裝置,係經由通訊網路,可通訊地連接具備受取玩家識別資訊的玩家識別資訊受取手段,與受取用以確認該玩家識別資訊受取手段所受取之玩家識別資訊與玩家是該玩家識別資訊所對應之本人的認證資訊之認證資訊受取手段的認證裝置,且與該認證裝置為另一個體構成,並具備該玩家識別資訊受取手段,但不具備該認證資訊受取手段的業務用遊戲裝置,其特徵為具有:遊戲進行控制手段,係控制遊戲的進行;認證結果資訊受取手段,係將從前述認證裝置輸出之認證結果資訊,在與其所對應之玩家識別資訊建立關聯之狀態下,經由前述通訊網路加以受取;及個別處理手段,係以該玩家識別資訊受取手段受取之玩家識別資訊所對應之認證結果資訊,被該認證結果資訊受取手段受取作為條件,進行該玩家識別資訊所對應之個別處理。A game device for business, which is capable of communicably connecting a player identification information receiving means having received player identification information via a communication network, and player identification information received by the player for confirming the player identification information receiving means and the player is the player identification a business game device that does not have the authentication information receiving means, and includes the authentication device of the authentication information receiving means of the authentication information corresponding to the information, and the authentication device is another body and includes the player identification information receiving means The method is characterized in that: the game control means controls the progress of the game; and the authentication result information acquisition means is that the authentication result information outputted from the authentication means is associated with the player identification information corresponding thereto, The communication network is received; and the individual processing means is the authentication result information corresponding to the player identification information received by the player identification information receiving means, and is subjected to the authentication result information receiving means as a condition, and the player identification information is correspondingly Individual treatment.
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