TWI251503B - Game image display control device, game image display control method, and game image display control program - Google Patents

Game image display control device, game image display control method, and game image display control program Download PDF

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TWI251503B
TWI251503B TW092115444A TW92115444A TWI251503B TW I251503 B TWI251503 B TW I251503B TW 092115444 A TW092115444 A TW 092115444A TW 92115444 A TW92115444 A TW 92115444A TW I251503 B TWI251503 B TW I251503B
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Taiwan
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display
terminal device
game
display form
hand object
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TW092115444A
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Chinese (zh)
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TW200400071A (en
Inventor
Kazutaka Kubota
Hiroyuki Wada
Masakazu Shibamiya
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Konami Corp
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Abstract

The present invention relates to a game image display control device, a game image display control method, and a game image display control program; that is the game image display control device, the game image display control method, and the game image display control program of the present invention ensure a game to be interesting, while preventing the occurrence of problems or illegal activities. A CPU 161 on a customer terminal device includes: an operation detection part 161a for detecting a specified input operation; and a display configuration switch part 161d, which, when the specific input operation is detected by the operation detection part 161a, changes a card-holding status, where the cards on a customer terminal device is distinguishable, into a card-covered status, where the cards on a customer terminal device is indistinguishable.

Description

1251503 ⑴ 玖、發明說明 【發明所屬之技術領域】 本發明係關於一種具備:顯示遊戲畫像之畫像顯示手 段和接受來自外部之操作之操作手段並且在呈可通訊地進 行連接之複數個終端裝置間來控制競賽使用操作手段之前 述分配對象之變換指示操作之巧拙之遊戲之遊戲畫像之顯 示而使得成爲假設分配在每一個終端裝置之對象之分配對 象之種類成爲特定關係的遊戲畫像顯示控制裝置、遊戲畫 像顯示控制方法及遊戲畫像顯示控制程式。 【先前技術】 向來,在遊戲中心等,配置複數台之相同機種之影像 遊戲裝置(終端裝置),透過LAN和網際網路等之網路 (及伺服器)而連接複數台影像遊戲裝置,有能夠使得複 數個玩家在同一遊戲空間而進行遊戲之影像遊戲裝置。在 此種影像遊戲裝置,進行麻將、將棋等之桌上遊戲或運動 、格鬥競技等之對戰型遊戲。 在進行前述桌上遊戲或對戰型遊戲之狀態下,透過 LAN和網際網路等之網路(及伺服器)而連接複數台影 像遊戲裝置,因此,不特定多數之玩家係可以參加遊戲。 像這樣,在不認識者間進行對戰之狀態下,不知道關於對 戰對手之遊戲之能力等,因此,比起在以獨立操作之形態 來使用影像遊戲裝置而以影像遊戲裝置來作爲對戰對手以 進行對戰之一般遊戲,還可以更加在遊戲之進行,賦予意 -5- (2) 1251503 外性,對於遊戲,造成一定之趣味性。 【發明內容】 【發明所欲解決之課題】 在桌上遊戲內之麻將或撲克牌、橋牌等之卡片遊戲等 ,在遊戲內而假設分配至玩家之持牌或手上之卡片(稱爲 分配對象)之種類,係在進行對戰上,成爲對於玩家之必 要之重要資訊,因此,顯示在具備於影像遊戲裝置上之監 視器等。此外,這些資訊係絕對不希望告知特別是在同一 遊戲空間內而進行遊戲之其他對戰對手之資訊。 另一方面,會有在遊戲中心等來配置複數台影像遊戲 裝置並且使得對戰者們使用位處在同一遊戲中心內之影像 遊戲裝置而在同一遊戲空間內來進彳了遊戲之狀態發生。在 此種狀態下,會有在遊戲之觀戰者窺視某對戰者所操作之 影像遊戲裝置之監視器等之後而提供關於分配對象種類之 資訊至其他對戰者之狀態發生。此外,在對戰者們使用同 樣附近之影像遊戲裝置而進行遊戲之狀態下,會有對戰者 藉由窺視其他對戰者所操作之影像遊戲裝置之監視器等而 得知其他對戰者之分配對象種類之可能性發生。像這樣, 在其他對戰對手得知關於分配對象種類之資訊之狀態下, 會損害到遊戲之趣味性,同時,也成爲問題或非法行爲發 生之一因。 本發明係有鑑於前述課題而完成的’因此,其目的係 提供一種可以確保遊戲之趣味性同時防止問題或非法行爲 -6 - (3) 1251503 之發生之遊戲畫像顯示控制裝置、遊戲畫像顯示控制方法 及遊戲畫像顯示控制程式。 【用以解決課題之手段】 申請專利範圍第1項所記載之遊戲畫像顯示控制裝置 ,其特徵爲:係具備:顯示遊戲畫像之畫像顯示手段和接 受來自外部之操作之操作手段並且在呈可通訊地進行連接 之複數個終端裝置間來控制競賽使用操作手段之前述分配 對象之變換指示操作之巧拙之遊戲之遊戲畫像之顯示而使 得成爲假設分配在每一個終端裝置之對象之分配對象之種 類成爲特定關係的遊戲畫像顯示控制裝置;具備:檢測手 段,檢測由外部至前述終端裝置之輸入操作;以及’顯示 形態變換手段,藉由前述檢測手段而檢測輸入操作,在顯 示於該終端裝置之畫像顯示手段上之該終端裝置之分配對 象形態成爲可判別之分配對象種類之第1顯示形態之狀態 下,使得該顯示形態’變換成爲不可判別之分配對象種類 之第2顯示形態。 如果藉由前述發明的話,則藉由檢測手段而檢測由外 部至終端裝置之輸入操作,並且,在顯示於該終端裝置之 畫像顯示手段上之該終端裝置之分配對象形態成爲可判別 之分配對象種類之第1顯示形態之狀態下,藉由顯示形態 變換手段,而變換成爲不可判別之分配對象種類之第2顯 示形態。 因此,在操作終端裝置之玩家不想將分配在該終端裝 1251503 (4) 置之分配對象種類來告知其他玩家或觀戰者之狀態下,可 以藉由進行既定操作而以該成爲不可判別之分配對象種類 之顯示形態之第2顯示形態,來進行顯示,因此,能夠防 止關於分配對象種類之資訊洩漏至其他玩家,確保遊戲之 趣味性,同時,防止問題或非法行爲之發生。 在申請專利範圍第2項所記載之遊戲畫像顯示控制裝 置,其特徵爲:前述顯示形態變換手段,係藉由前述檢測 手段而檢測輸入操作,在顯示於該終端裝置之畫像顯示手 段上之該終端裝置之分配對象形態成爲前述第2顯示形態 之狀態下,使得該顯示形態,變換成爲前述第1顯示形態 〇 如果藉由前述發明的話,則藉由檢測手段而檢測由外 部至終端裝置之輸入操作,並且,在顯示於該終端裝置之 畫像顯示手段上之該終端裝置之分配對象形態成爲前述第 2顯示形態之狀態下,藉由顯示形態變換手段,而使得顯 示於該終端裝置之畫像顯示手段上之該終端裝置之分配對 象形態,由第2顯示形態,來變換成爲第1顯示形態。 因此,在操作終端裝置之玩家企圖確認分配在該終端 裝置之分配對象種類之狀態下,可以藉由進行既定操作而 以該成爲可判別之分配對象種類之顯示形態之第1顯示形 態,來進行顯示。 申請專利範圍第3項所記載之遊戲畫像顯示控制裝置 ,其特徵爲:具備:在前述分配對象之前述第2顯示形態 之顯示中而接受由外部至前述終端裝置之輸入操作來選擇 -8- (5) 1251503 前述分配對象內之至少1個分配對象的選擇手段;前述顯 示形態變換手段係將在前述分配對象內之藉由前述選擇手 段所選擇之分配對象之顯示形態,變換成爲前述第1顯示 形態。 如果藉由前述發明的話,則藉由變換手段而在分配對 象之第2顯示形態之顯示中,接受由外部至終端裝置之輸 入操作,來選擇分配對象內之至少1個分配對象,藉由顯 示形態變換手段而將利用分配對象內之選擇手段所選擇之 分配對象之顯示形態,變換成爲第1顯示形態。 因此,在操作終端裝置之玩家企圖確認分配在該終端 裝置之分配對象內之至少1個分配對象種類之狀態下,藉 由進行既定操作,選定企圖確認種類之分配對象,而使得 所選定之對象顯示形態,由成爲不可判別之分配對象種類 之顯示形態之第2顯示形態,來變換成爲可判別之分配對 象種類之顯示形態之第1顯示形態。 申請專利範圍第4項所記載之遊戲畫像顯示控制裝置 ,其特徵爲:前述顯示形態變換手段係在將藉由前述選擇 手段所選擇之分配對象之顯示形態來變換成爲前述第1顯 示形態之時間開始,經過既定時間後’回復成爲前述第2 顯示形態。 如果藉由前述發明的話,則藉由顯示形態變換手段而 由利用選擇手段所選擇之分配對象之顯示形態來變換成爲 第1顯示形態之時間開始,經過既定時間後,回復成爲第 2顯示形態。 -9- (6) 1251503 因此,在操作終端裝置之玩家企圖確認分配在該終端 裝置之分配對象內之至少1個分配對象種類之狀態下,藉 由進行既定操作,選定企圖確認種類之分配對象’而使得 所選定之對象顯示形態,由成爲不可判別之分配對象種類 之顯示形態之第2顯示形態來變換成爲可判別之分配對象 種類之顯示形態之第1顯示形態之時間開始,經過既定時 間後,回復成爲第2顯示形態。因此,操作終端裝置之玩 家係不需要進行使得分配對象內之結束種類確認之分配對 象之顯示形態來回復成爲第2顯示形態之操作,提高玩家 之便利性。 申請專利範圍第5項所記載之遊戲畫像顯示控制裝置 ,其特徵爲:前述遊戲係藉由在既定之每一個時間來交換 對於前述終端裝置之分配對象而進行之遊戲,具備:能夠 僅在交換期間中而來進行藉由前述選擇手段所造成之選擇 的時間限制手段。 如果藉由前述發明的話,則遊戲係藉由在既定之每一 個時間來交換對於終端裝置之分配對象而進行之遊戲,可 以錯由時間限制手段而僅在交換期間中,來進彳了利用選擇 手段所造成之選擇。因此,能夠僅在確認分配對象種類之 頻率高之交換期間中,來進行利用選擇手段所造成之選擇 ,因此,在該交換期間中之以外時間,防止由於錯誤操作 等而使得分配對象之顯示形態來成爲第1顯示形態。 申請專利範圍第6項所記載之遊戲畫像顯示控制裝置 之前述檢測手段,其特徵爲:係檢測自外部至前述終端裝 -10- (7) 1251503 置之某一個顯示形態操作鍵之輸入操作。 如果藉由前述發明的話,則玩家係配合需要,藉由操 作某一個顯示形態操作鍵而使得分配對象之顯示形態,由 可判別之分配對象種類之第1顯示形態,來變換成爲不可 判別之種類之第2顯示形態。此外’藉由再度操作該顯示 形態操作鍵而使得分配對象之顯示形態,由不可判別之種 類之第2顯示形態,來回復成爲可判別之種類之第1顯示 形態。也就是說,具有可以僅藉由重複地操作某一個顯示 形態操作鍵而變換分配對象之顯示形態之效果。 申請專利範圍第7項所記載之遊戲畫像顯示控制裝置 之前述檢測手段,其特徵爲:係檢測由外部至前述終端裝 置之複數個顯示形態操作鍵之輸入操作。 如果藉由前述發明的話,則玩家係可以配合所希望之 顯示形態而操作複數個顯示形態操作鍵。在希望可判別之 分配對象種類之第1顯示形態之狀態下,操作對應於該第 1顯示形態之顯示形態操作鍵(立牌鍵)。在希望不可判 別之分配對象種類之第2顯示形態之狀態下,操作對應於 該第2顯示形態之顯示形態操作鍵(蓋牌鍵)。像這樣’ 玩家係可以藉由操作對應於所希望之顯示形態之顯示形態 操作鍵而簡單地變換分配對象之顯示形態。 申請專利範圍第8項所記載之遊戲畫像顯示控制裝置 ,其特徵爲:前述複數個終端裝置係包含第1終端裝置和 第2終端裝置,前述顯示形態變換手段係根據成爲前述第 1終端裝置分配對象之第1分配對象之顯示形態之變換資 -11 - (8) 1251503 訊,而變換顯示於前述第2終端裝置之畫像顯示手段上之 前述第1分配對象之顯示形態是否成爲前述第1顯示形態 和第2顯示形態中之其中一種之判別資訊之顯示。 如果藉由前述發明的話,則藉由顯示形態變換手段, 根據成爲第1終端裝置分配對象之第1分配對象之顯示形 態之變換資訊,而變換顯示於第2終端裝置之畫像顯示手 段上之第1分配對象之顯示形態是否成爲第1顯示形態和 第2顯示形態中之其中一種之判別資訊之顯示。 因此,操作在同一遊戲空間內而進行遊戲之終端裝置 之對戰者間,係可以藉由顯示於畫像顯示手段上之判別資 訊,而知道其他對戰者是否以第1顯示形態和第2顯示形 態中之某一個顯示形態來顯示分配對象,因此,增大提供 在進行遊戲上之玩家之資訊。 申請專利範圍第9項所記載之遊戲畫像顯示控制裝置 ,其特徵爲:前述遊戲係模擬麻將,前述分配對象係具有 表面記載其種類之種類表面記載面之槪略長方體之持牌對 象,前述第1顯示形態係以前述持牌對象之種類表面記載 面成爲照相機視點側之方向而顯示於模擬桌上之形態,前 述第2顯示形態係以前述持牌對象之種類表面記載面成爲 面對著模擬桌之方向而顯示於模擬桌上之形態。 如果藉由前述發明的話,則遊戲係模擬麻將,分配對 象係具有表面記載其種類之種類表面記載面之槪略長方體 之持牌對象,第1顯示形態係以持牌對象之種類表面記載 面成爲照相機視點側之方向而顯示於模擬桌上之形態,第 -12- (9) 1251503 2顯示形態係以持牌對象之種類表面記載面成爲面對著模 擬桌之方向而顯示於模擬桌上之形態,因此,在模擬麻將 之遊戲,容易實現成爲可判別持牌對象種類之顯示形態之 第1顯示形態和成爲不可判別持牌對象種類之顯示形態之 第2顯示形態。 申請專利範圍第1 〇項所記載之遊戲畫像顯示控制方 法,其特徵爲:係具備··顯示遊戲畫像之畫像顯示手段和 接受來自外部之操作之操作手段並且在呈可通訊地進行連 接之複數個終端裝置間來控制競賽使用操作手段之前述分 配對象之變換指示操作之巧拙之遊戲之遊戲畫像之顯示而 使得成爲假設分配在每一個終端裝置之對象之分配對象之 種類成爲特定關係的遊戲畫像顯示控制方法;執行:檢測 處理,在前述終端裝置,檢測有無由外部至前述終端裝置 之輸入操作;以及,顯示形態變換處理,在前述檢測處理 ,檢測輸入操作,在顯示於該終端裝置之畫像顯示手段上 之該終端裝置之分配對象形態成爲可判別之分配對象種類 之第1顯示形態之狀態下,使得該顯示形態,變換成爲不 可判別之分配對象種類之第2顯示形態。 如果藉由前述發明的話,則在檢測處理,檢測由外部 至終端裝置之輸入操作,並且,在顯示於該終端裝置之畫 像顯示手段上之該終端裝置之分配對象形態成爲可判別之 分配對象種類之第1顯示形態之狀態下,使得該顯示形態 ,變換成爲不可判別之分配對象種類之第2顯示形態。 因此,在操作終端裝置之玩家不想將分配在該終端裝 -13- (10) 1251503 置之分配對象種類來告知其他玩家或觀戰者之狀態下,可 以藉由進行既定操作而以該成爲不可判別之分配對象種類 之顯示形態之第2顯示形態,來進行顯示,因此,能夠防 止關於分配對象種類之資訊洩漏至其他玩家,確保遊戲之 ' 趣味性’同時’防止問題或非法行爲之發生。 申請專利範圍第1 1項所記載之遊戲畫像顯示控制方 法,其特徵爲:在前述顯示形態變換處理,藉由前述檢測 處理而檢測輸入操作,在顯示於該終端裝置之畫像顯示手 Φ 段上之該終端裝置之分配對象形態成爲前述第2顯示形態 之狀態下,使得該顯示形態,變換成爲前述第1顯示形態 〇 如果藉由前述發明的話,則檢測由外部至終端裝置之 輸入操作,並且,在顯示於該終端裝置之畫像顯示手段上 之該終端裝置之分配對象形態成爲第2顯示形態之狀態下 ,藉由顯示形態變換處理,而使得該顯示形態,來變換成 爲第1顯示形態。 φ 因此,在操作終端裝置之玩家企圖確認分配在該終端 裝置之分配對象種類之狀態下,可以藉由進行既定操作而 以該成爲可判別之分配對象種類之顯示形態之第1顯示形 態,來進行顯示。 申請專利範圍第1 2項所記載之遊戲畫像顯示控制程 式,其特徵爲:係具備:顯示遊戲畫像之畫像顯示手段和 接受來自外部之操作之操作手段並且在呈可通訊地進行連 接之複數個終端裝置間來控制競賽使用操作手段之前述分 -14- (11) 1251503 配對象之變換指示操作之巧拙之遊戲之遊戲畫像之顯示而 使得成爲假設分配在每一個終端裝置之對象之分配對象之 種類成爲特定關係的遊戲畫像顯示控制程式;用以使得前 述終端裝置,發揮作爲以下之功能:檢測由外部至前述終 端裝置之輸入操作之檢測手段;以及,藉由前述檢測手段 而檢測輸入操作並且在顯示於該終端裝置之畫像顯示手段 上之該終端裝置之分配對象形態成爲可判別之分配對象種 類之第1顯示形態之狀態下來使得該顯示形態變換成爲不 可判別之分配對象種類之第2顯示形態之顯示形態變換手 段。 如果藉由前述發明的話,則藉由檢測手段而檢測由外 部至終端裝置之輸入操作,在顯示於該終端裝置之畫像顯 示手段上之該終端裝置之分配對象形態成爲可判別之分配 對象種類之第1顯示形態之狀態下,藉由顯示形態變換手 段而使得該顯示形態,變換成爲不可判別之分配對象種類 之第2顯示形態。 因此,在操作終端裝置之玩家不想將分配在該終端裝 置之分配對象種類來告知其他玩家或觀戰者之狀態下,可 以藉由進行既定操作而以該成爲不可判別之分配對象種類 之顯示形態之第2顯示形態,來進行顯示,因此,能夠防 止關於分配對象種類之資訊洩漏至其他玩家,確保遊戲之 趣味性,同時,防止問題或非法行爲之發生。 在申請專利範圍第1 3項所記載之遊戲畫像顯示控制 程式’其特徵爲:則述顯不形態變換手段,係藉由前述檢 -15- (12) 1251503 測手段而檢測輸入操作’在顯不於該終端裝置之畫像顯不 手段上之該終端裝置之分配對象形態成爲前述第2顯示形 態之狀態下’使得該顯示形態’變換成爲前述第1顯示形 態。 如果藉由前述發明的話’則藉由前述檢測手段而檢測 輸入操作’並且’在顯不於該終端裝置之畫像顯不手段上 之該終端裝置之分配對象形態成爲第2顯示形態之狀態下 ,藉由顯示形態變換手段’而使得該顯示形態’來變換成 爲第1顯示形態。 因此,在操作終端裝置之玩家企圖確認分配在該終端 裝置之分配對象種類之狀態下,可以藉由進行既定操作而 以該成爲可判別之分配對象種類之顯示形態之第1顯示形 態,來進行顯示。 【實施方式】 【發明之實施形態】 第1圖係適用本發明之遊戲畫像顯示控制裝置之遊戲 系統之構造圖。遊戲系統係具備:分別對應於辨識資訊之 客戶終端裝置(相當於終端裝置)1、呈可通訊地連接於 複數台(在此爲8台)客戶終端裝置1並且管理複數個玩 家使用客戶終端裝置1所進行之遊戲之店舖伺服裝置2、 以及呈可通訊地連接於複數個店舖伺服裝置2之中心伺服 裝置3。 客戶終端裝置1係藉由玩家根據顯不在監視器上之遊 -16- (13) 1251503 戲畫面而進行既定之操作,以便於進行遊戲。此外,對應 於客戶終端裝置1之辨識資訊係包含:連接客戶終端裝置 1之每一個店舖伺服裝置2之辨識資訊(或者是配置客戶 終端裝置1之店舖辨識資訊)以及在配置客戶終端裝置i 之店舖內之每一個客戶終端裝置1之辨識資訊(稱爲終端 編號)。例如在店舖A之辨識資訊成爲A而在店舖A內 之客戶終端裝置1之辨識資訊成爲4之狀態下,該客戶終 端裝置1之辨識資訊係成爲A4。 此外,在本實施形態,使用本發明之客戶終端裝置1 所進行之遊戲係模擬麻將之遊戲,係操作客戶終端裝置1 之玩家和操作其他客戶終端裝置1之玩家或CPU玩家進 行對戰。在和操作其他客戶終端裝置1之玩家來進行對戰 之狀態下,透過後面敘述之網路通訊部1 8和店舖伺服裝 置2等而進行客戶終端裝置1間之資料傳受訊。 店舖伺服裝置2係分別呈可通訊地連接至複數台(在 此爲8台)之客戶終端裝置〗,進行在連接之客戶終端裝 置1所執行之遊戲管理,同時,呈可通訊地連接至中心伺 服裝置3 ’在客戶終端裝置丨和中心伺服裝置3間,進行 資料之傳受訊。 Φ心伺服裝置3係呈可通訊地連接至複數個店舖伺服 _ § 2 ’在後面敘述之指紋認證,將必要之玩家之指紋特 徵點資料’對應及儲存在使用者ID,同時,透過店舖伺 Μ ^置2 ’而和客戶終端裝置丨來進行資料之傳受訊。 第2圖係顯示客戶終端裝置〗及店舖伺服裝置2之布 -17- (14) 1251503 局之某一例之立體圖。在此,8台客戶終端裝置1和1台 店舖伺服裝置2係沿著圖中之左右方向,朝向相同於圖中 之面前側之同樣方向而配置成爲一列。此外,8台客戶終 端裝置1係配置在店舖伺服裝置2之兩側而鄰接每4台。 玩家係朝向面對著客戶終端裝置1之方向而進行遊戲。在 各個客戶終端裝置1,設置:顯示各種遊戲畫面之監視器 11以及用以防止觀戰者等窺視監視器11上之遊戲畫面之 間隔板1 9。 另一方面,在對於麻將遊戲進行對戰中,於客戶終端 裝置1之監視器1 1上,顯示分配至客戶終端裝置1之持 牌對象(相當於麻將之持牌),玩家係根據所顯示之持牌 對象,配合遊戲之進行而進行各種操作。該持牌對象之種 類,係在進行對戰上,成爲對於玩家之必須之重要資訊, 同時,特別也絕對是不想通知在同一遊戲空間內(假設坐 在相同桌上)來進行遊戲之其他玩家之資訊。 但是,也會有遊戲之觀戰者在窺視某個玩家所操作之 客戶終端裝置1之監視器1 1後而提供在同一遊戲空間內 進行遊戲之其他玩家有關於持牌對象種類之資訊之狀態發 生。或者是在同一遊戲空間內進行遊戲之複數個玩家使用 接近所配置之客戶終端裝置1之狀態下,會有由於設置間 隔板1 9之玩家窺視其他玩家所操作之客戶終端裝置1之 監視器1 1而得知其他玩家之持牌對象種類之可能性產生 。像這樣,在同一遊戲空間內進行遊戲之其他玩家得知關 於分配對象種類之資訊之狀態下,損害遊戲之趣味性,同 -18- (15) 1251503 時,也成爲問題或非法行爲發生之一因。 第3圖係顯示客戶終端裝置1之某一實施形態之外關 之立體圖。此外,在以下之說明,就監視器構成爲一體之 業務用影像遊戲裝置來作爲客戶終端裝置之某一例而進行 說明’但是’本發明係並非特別限定於該例子,同樣也可 以適用在:藉由將家庭用影像遊戲機連接在家庭用電視機 所構成之家庭用影像遊戲裝置、以及藉由執行影像遊戲程 式而發揮作爲影像遊戲裝置功能之個人電腦等。 客戶終端裝置1係具備:顯示遊戲畫面之監視器1 1 (相當於畫像顯示手段)、判定是否有促成顯示於監視器 1 1之遊戲畫面上之選擇等之按鈕位址和由於玩家所造成 之擠壓位置中之任何一個按鈕來進行指示之觸控面板1 1 a (相當於操作手段)、輸出聲音之揚聲器1 2、讀入記憶 於個人卡片中之使用者ID等之資訊之卡片讀入器1 3、使 用來自後面敘述之CCD照相機14a之指紋資訊而抽出個 人認證所需要之特徵點資料之指紋認證部1 4、接受玩家 所投入之硬幣之硬幣接受部1 5、以及用以防止觀戰者等 窺視監視器1 1上之遊戲畫面之間隔板1 9。藉由指紋認證 部1 4所抽出之特徵點資料係透過後面敘述之網路通訊部 1 8和店舖伺服裝置2等而儲存在中心伺服裝置3。 監視器1 1係例如顯示畫像之薄型液晶顯示器。揚聲 器1 2係輸出既定之訊息或BGM。指紋認證部1 4係具備 攝錄玩家指紋之CCD照相機14a。也可以是其他數位攝影 器(例如CMOS照相機等)所構成之形態而取代CCD照 (16) 1251503 相機1 4 a。硬幣接受部1 5係具備在所投入之硬幣成爲不 良硬幣等之狀態下而進行排出之硬幣排出口 1 5 1。 此外,個人卡片係記憶使用者1D等之個人資訊之磁 卡或1C卡等,並無進行圖示’但是’卡片讀入器13係可 以由插入之個人卡片而讀出資訊。 在客戶終端裝置1之適當部位’配置:藉由輸出來自 各部之檢測訊號或對於各部之控制訊號之微電腦等之所構 成之控制部1 6 (參照第4圖)。 第4圖係顯示客戶終端裝置1之某一實施形態之硬體 構造圖。控制部1 6係控制客戶終端裝置1之整體動作, 具備:資訊處理部(CPU ) 161、暫時儲存處理途中之資 訊等之RAM 1 62、以及預先記憶後面所敘述之既定之畫像 資訊和遊戲程式等之ROM 163。 外部輸出入控制部1 7 1係在控制部1 6和包含卡片讀 入器13、觸控面板11a及C CD照相機14a之檢測部間, 將檢測訊號,變換成爲處理用數位訊號,並且,對於檢測 部之各個機器’輸出指令資訊而變換成爲控制訊號,因此 ,例如呈時分割地進行此種訊號處理和輸出入處理。外部 機器控制部1 72係進行:在各個時分割期間內之對於檢測 部之各個機益之控制訊號之輸出動作和來自檢測部之各個 機器之檢測訊號之輸入動作。 描繪處理部1 1 1係按照來自控制部1 6之畫像顯示指 示而將所要求之畫像顯示在監視器i丨上,具備影像RAM 。聲音再生部1 2 1係按照來自控制部1 6之指示而將既定 -20- 1251503 (17) 之訊息或BGM等,輸出至揚聲器12。 觸控面板11a係成爲長方形之薄層體’藉由透明蓋而 被覆在縱橫分別以既定間距來配列由線狀透明材料所構成 之感壓素材者等,貼附在監視器】.1之管面上。該觸控面 板1 1 a係可以採用習知物,能夠在對應於將例如藉由在面 對著2片之具有可彎曲性之薄膜基材之面側分別分散及混 合長尺狀感壓導電性油墨、例如導電性粒子和非導電性粒 子之熱塑性樹脂所構成者之位置而進行印刷後,貼合及製 造兩個薄膜基材。此外,在各個感壓導電性油墨,於導線 進行絕緣被覆之狀態下,將導線拉出至薄膜外,在某一邊 之薄膜基材之導線,施加既定電壓,在其他邊之薄膜基材 之導線,連接檢測電壓之電路,可以辨識各個導線。貼合 狀態下之兩個薄膜基材之感壓導電性油墨間之接觸面係成 爲形成微小凹凸(起因於印刷時或微小粒子之存在)之狀 態,可以呈類比地檢測由於藉由玩家指頭(或擠壓筆等) 來對於薄膜基材面進行加壓所造成之油墨表面相互間之實 質接觸面積變化、也就是由於在接觸面之電阻變化而出現 在其他邊之導線側之電壓。可以藉此而檢測擠壓位置。接 著,可以判定是否有促成顯示於監視器1 1之畫面上之選 擇等之按鈕位址和擠壓位置中之任何一個按鈕來進行指示 〇 在ROM 163,記憶麻將牌對象、背景畫像、各種畫面 之畫像等。麻將牌對象等係藉由構成這個之必要數目之多 角形所構成,而能夠進行3次元描繪,描繪處理部1 1 1係 -21 - (18) 1251503 根據來自C P U 1 6 1之描繪指示而進行由3次元空間上之位 置開始至模擬3次元空間上之位置之變換用之計算、光源 計算處理等,同時,根據前述計算結果,而進行對於影像 RAM之應該描繪之畫像資料之寫入處理、例如對於藉由 多角形所指定之影像RAM區域之紋理資料之寫入(貼附 )處理。 在此,說明CPU 1 6 1之動作和描繪處理部1 1 1之動作 間之關係。C P U 1 6 1係根據記錄在作爲內藏或來自外部之 裝卸式之ROM163之作業系統(OS)而由ROM163,來讀 出畫像、聲音及控制程式資料、遊戲程式資料。所讀出之 畫像、聲音及控制程式資料等之一部分或全部係保持在 RAM162上。以後,CPU161係根據記憶在RAM162上之 控制程式、各種資料(包含顯示物體之多角形或紋理等之 其他文字畫像之畫像資料、聲音資料)以及來自檢測部之 檢測訊號等而進行處理。也就是說,CPU 1 6 1係根據檢測 訊號等而適當地生成作爲描繪或聲音輸出用之功能之指令 。描繪處理部1 1 1係根據前述指令而進行視點位置之計算 、對於視點位置之3次元空間上(當然、即使是在2次元 空間上也是相同的)之對象位置等之計算、光源計算等、 聲音資料之生成、加工處理。接著,根據前述計算結果而 進行應該描繪於影像RAM上之畫像資料之寫入處理等。 寫入於影像RAM之畫像資料係(在透過介面而供應至D / A轉換器來成爲類比影像訊號後)供應至監視器U, 在其管面上,顯示成爲畫像。另一方面,由聲音再生部 -22- (19) 1251503 1 2 1所輸出之聲音資料係(在透過介面而供應至D/ A轉 換器來轉換成爲類比聲音訊號後、透過放大器)由揚聲氣 12而輸出成爲聲音。 作爲描繪指令,係有:用以使用多角形而描繪立體畫 像之描繪指令以及用以描繪一般之2次元畫像之描繪指令 。在此,多角形係多角形之2次元畫像,在本實施形態, 使用三角形或四角形。用以使用多角形而描繪立體畫像之 描繪指令係由ROM 1 63所讀出之多角形頂點位址資料、顯 示貼附於多角形之紋理資料之記憶位置之紋理位址資料、 顯示表示紋理資料顏色之彩色平台資料之記憶位置之彩色 平台位址資料以及顯示紋理亮度之亮度資料所構成。1個 對象(或字元)係藉由許多之多角形所構成。C P U 1 6 1係 將各個多角形之3次元空間上之座標資料,記憶在 RAM 1 62。接著,在監視器1 1之畫面上而移動對象等之狀 態下,進行以下處理。 C P U 1 6 1係根據暫時保持在R Α Μ 1 6 2內之各個多角开多 頂點之3次元座標資料和各個多角形之移動量資料及旋轉 量資料,而依序地求出各個多角形之移動後及旋轉後之3 次兀座標資料。像這樣所求出之各個多角形之3次元座標 資料內之水平及垂直方向之座標資料係成爲RAM 162之顯 不區域上之位址資料、也就是多角形頂點位址資料而供應 至描繪處理部Π 1。描繪處理部1 1 1係在藉由3個或4個 多角形頂點位址資料所顯示之三角形或者四角形之顯示區 域上’易入顯不預先所分配之紋理位址資料之紋理薈料。 -23- (20) 1251503 藉此而在監視器l 1之顯示面上,顯示在許多之多角形來 貼附紋理資料之對象(或字元)。 可以記憶於ROM 1 63之各種資料中之可裝卸式記錄媒 體所記憶之資料係可以藉由例如硬碟驅動器、光碟驅動器 、軟碟驅動器、矽碟驅動器、卡匣媒體讀取機等之驅動器 而進行讀取,在該狀態下,記錄媒體係例如硬碟、光碟、 軟碟、CD、DVD、半導體記憶體等。 網路通訊部1 8係用以透過網路而將在麻將遊戲執行 中之所發生之各種比賽資訊等,傳收訊至店舖伺服裝置2 (或中心伺服裝置3 )。 在此,就客戶終端裝置1之個人認證方法而進行說明 。個人認證係確認客戶終端裝置1 (或者是網路通訊部1 8 和透過網路所連接之中心伺服裝置3 )所認識之玩家和實 際進行遊戲之玩家是否相同。在玩家最初於客戶終端裝置 1來進行遊戲之狀態下,藉由卡片讀入器1 3而由所插入 之個人卡片,讀出使用者ID資料,藉由指紋辨識部1 4之 CCD照相機1 4a而攝錄玩家指紋,藉由指紋認證部1 4而 使用來自CCD照相機丨4a之指紋資訊,抽出個人認證所 需要之特徵點資料。接著,使用者ID資料和特徵點資料 係傳送至網路通訊部1 8和透過網路所連接之店舖伺服裝 置2,由店舖伺服裝置2開始,透過通訊迴路而傳送及儲 存於中心伺服裝置3。像這樣,進行玩家對於中心伺服裝 置3之登錄。在已經完成登錄於中心伺服裝置3之玩家藉 由客戶終端裝置1而進行遊戲之狀態下,藉由卡片讀入器 -24- (21) 1251503 1 3而由所插入之個人卡片,讀出使用者ID資料,藉由指 紋辨識部1 4之CCD照相機1 4a而攝錄玩家指紋,藉由指 紋認證部1 4而使用來自CCD照相機1 4a之指紋資訊,抽 出個人認證所需要之特徵點資料。接著,使用者ID資料 和特徵點資料係傳送至透過網路通訊部1 8和網路以及店 舖伺服裝置2等之所連接之中心伺服裝置3,藉由中心伺 服裝置3而進行對應於儲存之使用者ID之特徵點資料和 傳送之特徵點資料是否相同之判定,在該判定成爲肯定之 狀態下,准許玩家進行遊戲,在該判定成爲否定之狀態下 ,拒絕進行遊戲(例如在客戶終端裝置1之監視器1 1上 、顯示錯誤訊息、催促玩家再度進行指紋認證)。 第5圖係客戶終端裝置1之控制部1 6之功能構造圖 。控制部1 6之CPU 1 6 1係具備:根據來自觸控面板1 1 a 之玩家之操作輸入而按照麻將規則來控制遊戲進行之遊戲 進行控制部1 6 1 1以及控制遊戲畫面對於監視器1 1之顯示 之遊戲畫像顯示控制部1 6 1 2 (相當於遊戲畫像顯示控制 裝置)。 遊戲進行控制部1 6 1 1係根據來自觸控面板1 1 a之玩 家之操作輸入,而按照既定之麻將規則,來控制遊戲之桌 子選擇(對戰之玩家選擇)、跟家和莊家之決定、對戰等 之遊戲進行。例如在對戰中,進行根據骷子點數所造成之 場面顯示牌種類之決定處理、配牌時及摸牌時之牌種類之 決定處理、丟牌之配列處理、叫牌(碰、吃、幹)發生時 之牌移動處理、依照既定順序而改變持牌之處理等之處理 -25- (22) 1251503 。但是,爲了順利地進行遊戲,因此,由摸牌至丟牌爲止 之時間係設定在既定時間(在此爲1 〇秒鐘)以下,在由 摸牌開始至經過既定時間爲止而並無進行丟牌選擇之狀態 下,進行摸牌中斷(將摸牌之牌來放棄作爲丟牌)。 遊戲畫像顯示控制部1 6 1 2係具備:檢測來自外部之 輸入操作之操作檢測部1 6 1 a、由持牌對象中而選擇其中 某1個持牌對象之牌選擇部1 6 1 b (相當於選擇手段)、 可以僅在既定之期間中而進行藉由牌選擇部1 6 1 b造成之 選擇之時間限制部1 6 1 c (相當於時間限制手段)、以及 變換持牌對象之顯示形態之顯示形態變換部1 6 1 d (相當 於顯示形態變換手段)。 此外,本發明之遊戲畫像顯示控制程式係預先儲存在 RAM162 (或ROM163 ),藉由利用CPU161所讀出及執行 而發揮作爲操作檢測部1 6 1 a、顯示形態變換部1 6 1 d等之 功能。 操作檢測部1 6 1 a係根據來自觸控面板1 1 a之訊號而 檢測顯示於監視器1 1上之後面敘述之蓋牌按鈕(參照第 8、9、11、12 圖)壓下。 牌選擇部i 6 i b係藉由在後面敘述持牌對象之蓋牌狀 態(相當於第2顯示形態),根據來自觸控面板1 1 a之訊 號而在顯示於監視器1 1上之顯示中,檢測持牌對象之其 中某1個持牌對象壓下,以便由持牌對象中,選擇某1個 持牌對象。 時間限制部1 6 1 c係可以僅在由摸牌結束時開始至丟 -26- (23) 1251503 牌決定時爲止之間,進行藉由牌選擇部1 6 1 b所造成之持 牌對象之選擇。但是,摸牌結束時和丟牌決定時之時間係 藉由遊戲畫像顯示控制部1 6 1 1而決定。 顯示形態變換部1 6 1 d係在藉由操作檢測部1 6 1 a而檢 測蓋牌按鈕壓下之狀態下,在可判別之持牌對象種類之立 牌狀態(相當於第1顯示形態)和不可判別之持牌對象種 類之蓋牌狀態(相當於第2顯示形態)間,交互地變換持 牌對象之顯示形態。 在此,持牌對象係具有表面記載其種類之種類表面記 載面之槪略長方體,立牌狀態係以持牌對象之種類表面記 載面成爲照相機視點側之方向而顯示於模擬桌上之形態, 蓋牌狀態係以持牌對象之種類表面記載面成爲面對著模擬 桌之方向(模擬桌之上面和種類表面記載面係進行接觸) 而顯示於模擬桌上之形態。此外,照相機視點之位置係設 定在假設3次元空間內、包圍模擬桌而玩家角色坐著之狀 態下之玩家角色之眼睛位置附近。因此,在同一遊戲空間 而進行遊戲之全部玩家係可以藉由看到顯示於監視器1 1 上之遊戲畫面而進行各個玩家之持牌對象是否成爲立牌狀 態或蓋牌狀態之判別。 像這樣,玩家係可以藉由壓下蓋牌按鈕而將持牌對象 之顯示形態來變換成爲立牌狀態或蓋牌狀態。因此,玩家 係可以在不希望持牌對象種類被其他玩家或觀戰者所看到 之狀態下,藉由壓下蓋牌按鈕而確實地防止關於持牌對象 種類之資訊洩漏至在同一遊戲空間來進行遊戲之其他玩家 -27- 1251503 (24) ,能夠確保遊戲之趣味性,同時,可以防止問題或非法行 爲之發生。 特別是在玩家可以不確認持牌對象種類之狀態(例如 施加過牌之狀態、聽牌之狀態等)下,即使是持牌對象之 顯示形態仍然成爲蓋牌狀態,在玩家進行遊戲上之妨礙係 也變少,因此,使得持牌對象之顯示形態,大多成爲蓋牌 狀態。因此,相反地,在不聽牌之狀態下,也可以藉由使 得持牌對象之顯示形態,成爲蓋牌狀態,而僞裝進行聽牌 ,警告其他玩家,妨礙其他玩家接近出牌(或聽牌)。 此外,顯示形態變換部1 6 1 d係在藉由蓋牌狀態而顯 示持牌對象中並且藉由時間限制部1 6 1 c所限制之期間( 自摸牌結束時開始至丟牌決定時爲止之間)內,在進行藉 由牌選擇部1 6 1 b所造成之持牌對象之選擇之狀態下,將 所選擇之持牌對象(稱爲選擇牌對象)之顯示形態,變換 成爲立牌狀態。 在由摸牌結束時開始至丟牌決定時爲止之期間內,玩 家係必須由持牌對象中,選擇丟牌對象,因此,在該期間 內,大多是確認持牌對象種類之狀態。在該期間內,即使 是藉由蓋牌狀態而顯示持牌對象中,使得由持牌對象中之 玩家所選擇之持牌對象,由蓋牌狀態而變換成爲立牌狀態 ’因此’玩家係可以確認所選擇之持牌對象種類。此外, 玩家係大多是具備在下一個操作而手接觸到觸控面板1 i a 之狀態’因此,即使是藉由蓋牌狀態而顯示持牌對象中, 也可以藉由使得由持牌對象中之玩家所選擇之持牌對象從 -28- (25) 1251503 蓋牌狀態而變換成爲立牌狀態之期間,限定在由摸牌結束 時開始至丟牌決定時爲止之期間內,而防止在該期間以外 之時間、由於錯誤操作等來使得持牌對象之顯示形態成爲 立牌狀態。 第6圖係顯示客戶終端裝置1之動作之流程圖之某一 例。在此,預先將個人卡片插入至卡片讀入器1 3,藉由 指紋認證部1 4之CCD照相機1 4a而攝錄玩家指紋,藉由 指紋認證部1 4而使用來自CCD照相機1 4a之指紋資訊, 抽出個人認證所需要之特徵點資料,儲存在個人卡片之使 用者ID資料和藉由指紋認證部1 4所抽出之特徵點資料係 傳送至透過網路通訊部1 8和店舖伺服裝置2等之所連接 之中心伺服裝置3,藉由中心伺服裝置3而肯定個人認證 。此外,以下之處理係藉由特別限定不明記之遊戲進行控 制部1 6 1 1而進行。 首先,顯示可以由複數個桌子而選擇1個桌子所表示 之桌子選擇畫面,接受來自由複數個桌子而選擇1個桌子 之玩家之選擇輸入,由1局戰、東風戰和半莊戰中而決定 其中某1個(步驟ST1 )。接著,顯示在步驟ST1所選擇 之桌子對戰者之遊戲內之稱呼等之所表示之圖式槪略之對 戰者一覽表顯示畫面(步驟S T3 )。接著,決定跟家和莊 家(步驟ST5 ),在步驟ST7,開始進行對戰,顯示對戰 畫面(參照第8、9、1 1、12圖)。在結束對戰時,結束 處理。 第7圖係第6圖之流程圖之步驟ST7之對戰處理之詳 (26) 1251503 細流程圖之一部分。但是,持牌對象係在初期狀態,以立 牌狀態而進行顯示。首先,藉由操作檢測部1 6 1 a而檢測 蓋牌按鈕是否壓下(步驟S T 1 0 1 )。在該判定成爲否定之 狀態下,進展至步驟ST 109。在該判定成爲肯定之狀態下 ’藉由顯示形態變換部1 6 1 d而進行持牌對象是否成爲蓋 牌狀態之判定(步驟ST 103 )。在該判定成爲否定之狀態 (持牌對象成爲立牌狀態之狀況)下,藉由顯示形態變換 部1 6 1 d而使得持牌對象之顯示形態,由立牌狀態變換成 爲蓋牌狀態(步驟S T 1 0 7 ),進展至步驟S T 1 0 9。在該判 定成爲肯定之狀態(持牌對象成爲蓋牌狀態之狀況)下, 藉由顯示形態變換部1 6 1 d而使得持牌對象之顯示形態, 由蓋牌狀態變換成爲立牌狀態(步驟ST 105 ),進展至步 驟 S T 1 0 9。 在步驟S T 1 0 1之判定成爲否定之狀態或者是在步驟 ST 105或步驟ST 107之處理結束之狀態下,藉由遊戲進行 控制部161 1而進行對戰是否結束之判定(步驟ST 109 ) 。在該判定成爲否定之狀態下,回復到步驟ST101,重複 地進行步驟ST101〜步驟ST107之處理。 第8圖係在第7圖所示之流程圖之步驟ST105而顯示 之對戰畫面之畫面圖。在對戰畫面5 00 ’於圖面下側’顯 示:壓下至施加摸牌之狀態下之摸牌按鈕PBB、壓下至進 行吃之狀態下之吃按鈕PBC、壓下至進行碰之狀態下之碰 按鈕PBD、壓下至進行幹之狀態下之幹按鈕PBE、壓下至 宣布過牌之狀態下之過牌按鈕PBF、壓下至進行跟家之狀 (27) 1251503 態下之進行按鈕PB G以及壓下至變換對於其他玩家棄牌 是否叫牌之選擇之狀態下之叫牌變換按鈕PBH,並且,顯 示壓下至變換後面敘述之持牌對象之顯示形態之狀態下之 蓋牌按鈕C Ο B ◦ 在藉由叫牌變換按鈕PBH而使得該桌子之對戰者全 員選擇「對於其他玩家棄牌不叫牌」之狀態下,於某個玩 家捨棄牌後,馬上使得下一位玩家來摸牌。在藉由叫牌變 換按鈕PBH而使得玩家選擇「對於其他玩家棄牌進行叫 牌」之狀態下,於其他玩家捨棄該玩家可能叫牌之牌時, 亮熄該棄牌,顯示成爲該玩家可能叫牌之牌,同時,一直 到該玩家壓下吃按鈕PBC、碰按鈕PBD和幹按鈕PBE中 之其中某1個、或者是該玩家壓下進行按鈕PBG而進行 跟家、或者是經過既定時間(例如5秒鐘)爲止,使得下 一位玩家不摸牌。 此外,在對戰畫面5 00,於圖面下側,以立牌狀態而 顯示成爲表示玩家持牌之對象之持牌對象501,在圖面上 側及左右兩側,以立牌狀態而顯示成爲表示對戰者持牌之 對象之對戰者持牌對象5 03。此外,在對戰畫面5 00,顯 示:在畫面槪略中央表示包含場面顯示牌之山之山對象 504以及成爲在山對象504之周圍表示棄牌之對象之棄牌 對象5 02。表示持牌對象5 0 1種類之種類表面記載面係朝 向照相機視點側’因此,玩家係可以藉由對戰畫面5 00而 確認持牌對象5 0 1之種類。例如由左邊開始之第3個持牌 對象5 0 1之種類係「三萬」。 -31 - (28) 1251503 此外,在對戰畫面5 00,於山對象5 04和棄牌對象 5 0 2間’顯示表示在各個玩家遊戲內之稱呼之稱呼顯示部 N P,在玩家之稱呼顯示部N P之右側,顯示表示玩家施加 摸牌之摸牌棒對象REM,在玩家之下家(下手)之對戰 者之稱呼顯示部NP之下側,顯示表示跟家之風記號p rm 。藉由稱呼顯示部NP而得知:例如玩家稱呼爲「太郎」 ,玩家之上家(上手)之對戰者稱呼爲「777」。此外, 藉由風記號P R Μ而由其顯示文字成爲「東」,來得知: 場面是東場。 第9圖係在第7圖所示之流程圖之步驟ST107而顯示 之對戰畫面之畫面圖。在對戰畫面5 1 0,在相同於對戰畫 面5 00之同樣畫面上,顯示:摸牌按鈕ΡΒΒ、吃按鈕PBC 、碰按鈕PBD、幹按鈕ΡΒΕ、過牌按鈕PBF、進行按鈕 PBG、叫牌變換按鈕ΡΒΗ、蓋牌按鈕COB、稱呼顯示部 NP、摸牌棒對象REM和風記號PRM。 此外,在對戰畫面5 1 0,於圖面下側,以蓋牌狀態而 顯示成爲表示玩家持牌之對象之持牌對象511,在圖面上 側及左右兩側,以立牌狀態而顯示成爲表示對戰者持牌之 對象之對戰者持牌對象5 1 3。此外,在對戰畫面5 1 0,顯 示:在畫面槪略中央表示包含場面顯示牌之山之山對象 514以及成爲在山對象514之周圍表示棄牌之對象之棄牌 對象5 1 2。表示持牌對象5 1 1種類之種類表面記載面係朝 向面對著模擬桌之方向,因此,包含玩家之對戰著及觀戰 者等係無法藉由對戰畫面5 1 0而確認持牌對象5 0 1之種類 -32- (29) 1251503 第1 〇圖係第6圖之流程圖之步驟s τ 7之對戰處理之 詳細流程圖之一部分。此外,以下處理係藉由特別限定不 明記之遊戲進行控制部1 6 11而進行。首先,進行由山來 判定是否摸牌之判定(步驟ST20 1 )。在該判定成爲否定 之狀態下,進展至步驟ST 109。在該判定成爲肯定之狀態 下’成爲待機狀態而一直到該判定成爲肯定爲止。在該判 定成爲肯定之狀態下,所摸牌之牌對象係在追加至持牌對 象而以立牌狀態來進行顯示後,藉由牌選擇部1 6 1 b而進 行持牌對象中之任何一個持牌對象是否壓下之判定(步驟 ST203)。 在該判定成爲否定之狀態下,進展至步驟S T2 1 3,在 該判定成爲肯定之狀態下,壓下之持牌對象係成爲藉由牌 選擇部1 6 1 b所選擇之持牌對象(稱爲牌選擇對象),藉 由顯示形態變換部1 6 1 d而進行持牌對象是否成爲蓋牌狀 態之判定(步驟ST2 0 5 )。在該判定成爲否定之狀態下, 進展至步驟S T2 1 9。在該判定成爲肯定之狀態下,藉由顯 示形態變換部1 6 1 d而進行選擇牌對象是否成爲立牌狀態 之判定(步驟ST2 07 )。在該判定成爲肯定之狀態下,選 擇牌對象係決定成爲棄牌而進行切斷(步驟ST223),進 行復位。在該判定成爲否定之狀態下,藉由顯示形態變換 部1 6 1 d而在持牌對象內、具有顯示形態成爲立牌狀態之 持牌對象時,使得該持牌對象之顯示形態,變換成爲蓋牌 狀態(步驟S T2 0 9 ),使得選擇牌對象之顯示形態,變換 -33- (30) 1251503 成爲立牌狀態(步驟ST2U )。接著,回復至步驟ST203 〇 在步驟ST203之判定成爲否定之狀態下,玩家係由成 爲自摸牌開始至棄牌之選定爲止之所容許之時間之許可時 間,減算1秒鐘(步驟S T2 1 3 )。此外,許可時間之初期 値係設定成爲例如1 〇秒鐘。接著,進行許可時間是否成 爲〇秒鐘以下之判定(步驟S T2 1 5 )。在該判定成爲肯定 之狀態下,摸牌係決定成爲棄牌而進行切斷(步驟S T2 1 7 ),處理係進行復位。在該判定成爲否定之狀態下,回復 至步驟ST203 。 在步驟ST205之判定成爲否定之狀態下,進行選擇牌 對象是否選擇成爲棄牌候補之判定(步驟ST219)。在該 判定成爲肯定之狀態下,選擇牌係決定成爲棄牌而進行切 斷(步驟ST223 ),處理係進行復位。在該判定成爲肯定 之狀態下,選擇牌係決定成爲棄牌之候補(步驟ST221 ) ,回復至步驟ST203。 第1 1圖係在第1 〇圖所示之流程圖之步驟S T2 0 3而顯 示之對戰畫面之畫面圖。也就是說,成爲摸牌之牌對象追 加至持牌對象而以立牌狀態來進行顯示之對戰畫面5 20之 畫面圖。在此,就摸牌之牌對象之前面畫面成爲第9圖所 示之對戰畫面5 1 0之狀態,來進行說明。 在對戰畫面5 20,在相同於對戰畫面510之同樣位置 上,顯示:摸牌按鈕PBB、吃按鈕PBC、碰按鈕PBD、幹 按鈕PBE、過牌按鈕PBF、進行按鈕PBG、叫牌變換按鈕 (31) 12515031251503 (1) Technical Field of the Invention The present invention relates to an image display means for displaying a game portrait and an operation means for accepting an operation from the outside and between a plurality of terminal devices communicably connected The game image display control device that controls the display of the game image of the game of the game of the competition using the operation means, and the game image display device that is assumed to be assigned to each terminal device Game image display control method and game image display control program. [Prior Art] In the game center, etc., a plurality of video game devices (terminal devices) of the same type are arranged, and a plurality of video game devices are connected via a network (and a server) such as a LAN or an Internet. A video game device capable of playing a plurality of players in the same game space. In such a video game device, a game of a game such as a mahjong or a board game such as a chess game or a sports game or a fighting game is performed. In the state of the above table game or battle game, a plurality of video game devices are connected via a network (and a server) such as a LAN and the Internet, so that a player who is not a large number of players can participate in the game. In this way, in the state of playing against each other, the ability to play against the opponent's game is not known. Therefore, the video game device is used as the opponent in comparison with the video game device in the form of independent operation. The general game of the game can also be carried out in the game, giving meaning-5- (2) 1251503 externality, which is a certain interest for the game. SUMMARY OF THE INVENTION [Problems to be Solved by the Invention] Card games such as mahjong or playing cards, bridges, and the like in a table game are assumed to be assigned to a card or a card of a player in a game (referred to as distribution) The type of the object is important information for the player in the battle, and is displayed on a monitor or the like provided in the video game device. In addition, this information is absolutely not intended to inform other opponents who play the game especially in the same game space. On the other hand, there is a case where a plurality of video game devices are arranged in a game center or the like, and the players use the video game device located in the same game center to enter the game in the same game space. In this state, there is a state in which the game spectator peepes at the monitor of the video game device operated by a certain player, and the like, and provides information on the type of the assigned object to other players. In addition, in the state in which the players use the video game device in the vicinity to play the game, the player can know the type of the other opponents by observing the monitor of the video game device operated by the other opponents. The possibility arises. In this way, in the state where the other opponents know about the type of the assigned object, the interest of the game is impaired, and at the same time, it becomes a cause of a problem or an illegal act. The present invention has been made in view of the above-mentioned problems. Therefore, it is an object of the present invention to provide a game image display control device and game image display control that can ensure the fun of the game while preventing problems or illegal behaviors-6 - (3) 1251503. Method and game image display control program. [Means for Solving the Problem] The game image display control device according to the first aspect of the invention is characterized in that: the image display means for displaying a game image and the operation means for accepting an operation from the outside are provided The display of the game image of the game of the game of the game of the transfer instruction instruction of the competition use operation means is controlled between the plurality of terminal devices that are connected by the communication, so that the type of the object to be assigned is assumed to be assigned to each terminal device. a game image display control device that is a specific relationship; includes: detection means for detecting an input operation from the outside to the terminal device; and 'display form conversion means for detecting an input operation by the detection means, and displaying the input operation on the terminal device In the state in which the assignment form of the terminal device in the image display means is the first display mode of the assignable target type, the display mode is converted into the second display mode of the unrecognizable distribution target type. According to the above invention, the input operation from the outside to the terminal device is detected by the detecting means, and the allocation target form of the terminal device displayed on the image display means of the terminal device becomes a discriminable assignment target. In the state of the first display mode of the type, the display form conversion means converts the second display form of the type of the unassigned allocation target. Therefore, in a state in which the player who operates the terminal device does not want to assign the type of the assigned object to the other terminal or the spectator in the state in which the terminal is installed 1251503 (4), the player who is operating the terminal device can perform the predetermined operation and the unassigned object can be assigned. Since the second display form of the display form of the type is displayed, it is possible to prevent the information on the type of the distribution target from being leaked to other players, to ensure the interest of the game, and to prevent the occurrence of problems or illegal behavior. The game image display control device according to the second aspect of the invention, wherein the display mode conversion means detects an input operation by the detecting means, and displays the image display means on the terminal device When the allocation target form of the terminal device is in the second display mode, the display mode is converted into the first display mode. If the invention is used, the input from the external device to the terminal device is detected by the detecting means. In the state in which the assignment form of the terminal device displayed on the image display means of the terminal device is in the second display mode, the display mode display means displays the image displayed on the terminal device. The allocation target form of the terminal device in the means is converted into the first display mode by the second display mode. Therefore, in a state in which the player operating the terminal device attempts to confirm the type of the assignment target to be allocated to the terminal device, the player can perform the predetermined operation and perform the first display mode in which the display form of the assignable target type can be determined. display. The game image display control device according to the third aspect of the invention, characterized in that the display device receives an input operation from the outside to the terminal device in the display of the second display form of the distribution target, and selects - 8 - (5) 1251503, wherein the display form conversion means converts the display form of the distribution target selected by the selection means in the allocation target to the first Display form. According to the above invention, at least one of the assignment targets in the assignment target is selected by the input operation of the external display device in the display of the second display form of the assignment target by the conversion means, and the display is performed by the display means. The morphological transformation means converts the display form of the assignment target selected by the selection means in the assignment target into the first display mode. Therefore, when the player operating the terminal device attempts to confirm the at least one assignment target type assigned to the assignment target of the terminal device, the selected object is selected by the predetermined operation, and the selected object is selected. The display form is converted into the first display form of the display form of the assignable target type by the second display form of the display form of the unrecognizable distribution target type. The game image display control device according to the fourth aspect of the invention, wherein the display mode conversion means is configured to convert the display form of the distribution target selected by the selection means into the first display mode. At the beginning, after a predetermined period of time, 'returns to the second display form. According to the above-described invention, the display form conversion means starts the time when the display form of the object to be selected selected by the selection means is converted into the first display mode, and after the lapse of the predetermined time, the response returns to the second display mode. -9- (6) 1251503 Therefore, in a state in which the player who operates the terminal device attempts to confirm at least one assignment target type assigned to the assignment target of the terminal device, the assignment operation of the type of the attempt confirmation type is selected by performing the predetermined operation. In the second display form of the display form of the unrecognizable distribution target type, the second display form of the display form of the unrecognizable target type is converted to the first display form of the display form of the distinguishable target type, and the predetermined time is elapsed. After that, the reply becomes the second display form. Therefore, the player operating the terminal device does not need to perform the operation of returning the display mode to the second display mode by causing the display form of the assigned object to be confirmed in the assignment target, thereby improving the convenience of the player. The game image display control device according to the fifth aspect of the invention, wherein the game is played by exchanging a game to be assigned to the terminal device at a predetermined time, and is capable of being exchanged only The time-limiting means of selection by the aforementioned means of selection is carried out during the period. According to the above invention, the game is played by exchanging the assignment target for the terminal device at a predetermined time, and the selection can be made by the time limit means only during the exchange period. The choice caused by the means. Therefore, it is possible to perform the selection by the selection means only in the exchange period in which the frequency of the assignment target type is high, and therefore, the display form of the distribution target due to an erroneous operation or the like is prevented at a time other than the exchange period. It will become the first display form. The detection means of the game portrait display control device according to the sixth aspect of the invention is characterized in that the input operation of one of the display mode operation keys from the outside to the terminal device -10 (7) 1251503 is detected. According to the above-described invention, the display mode of the distribution target is changed to an unrecognizable type by the first display mode of the assignable target type by operating a certain display mode operation key. The second display form. Further, by re-operating the display mode operation key, the display form of the distribution target is returned to the first display form of the discriminable type by the second display form of the unrecognizable type. In other words, there is an effect that the display form of the assigned object can be changed only by repeatedly operating one of the display mode operation keys. The detection means of the game portrait display control device according to the seventh aspect of the invention is characterized in that the input operation of the plurality of display mode operation keys from the outside to the terminal device is detected. According to the above invention, the player can operate a plurality of display mode operation keys in accordance with the desired display form. The display mode operation key (the upright key) corresponding to the first display mode is operated in a state in which it is desired to determine the first display mode of the type of the object to be assigned. In a state in which the second display mode of the type of the unassigned object is desired, the display mode operation key (the cover key) corresponding to the second display mode is operated. In this way, the player can simply change the display form of the assigned object by operating the display mode operation key corresponding to the desired display mode. The game image display control device according to the eighth aspect of the invention, wherein the plurality of terminal devices include a first terminal device and a second terminal device, and the display form conversion means is allocated to the first terminal device. In the display mode of the first object to be assigned to the first object to be assigned, the display mode of the first object to be assigned displayed on the image display means of the second terminal device is changed to the first display. Display of discriminating information of one of the form and the second display form. According to the above-described invention, the display form conversion means converts the display information of the display form of the first distribution target to be assigned by the first terminal device to the image display means of the second terminal device. (1) Whether or not the display form of the assignment object is the display of the discrimination information of one of the first display mode and the second display mode. Therefore, it is possible to know whether or not the other competitors are in the first display mode and the second display mode by the determination information displayed on the image display means between the players operating in the terminal device playing the game in the same game space. One of the display forms displays the assigned object, and therefore, the information provided to the player who is playing the game is increased. The game image display control device according to the ninth aspect of the invention, wherein the game system is a mahjong, and the object to be distributed is a license object having a slightly rectangular shape on the surface of the type of the surface type, (1) The display form is a form in which the surface of the license object is displayed on the simulation table in the direction of the camera viewpoint side, and the second display form is in the surface of the type of the license object. The shape of the table is displayed on the analog table. According to the invention, the game system is a mahjong, and the object to be distributed is a license object having a slightly rectangular shape on the surface of the type on the surface, and the first display form is based on the type of the surface of the license object. The form of the camera is displayed on the analog table in the direction of the viewpoint side. The -12- (9) 1251503 2 display form is displayed on the simulation table in the direction of the surface of the table. In the game of simulating the mahjong, it is easy to realize the first display form in which the display form of the type of the license object can be determined and the second display form in which the display form of the type of the license object cannot be determined. The game image display control method according to the first aspect of the invention is characterized in that: the image display means for displaying a game image and the operation means for accepting an operation from the outside are connected in a communicable manner Between the terminal devices, the display of the game image of the game of the game of the transfer instruction indicating the operation of the game is performed, and the game image of the type of the object to be assigned to each terminal device is assumed to be a specific relationship. Display control method; execution: detection processing, detecting, by the terminal device, an input operation from the outside to the terminal device; and display form conversion processing, detecting an input operation in the detection processing, and displaying the image displayed on the terminal device In the state in which the allocation target form of the terminal device in the display means is the first display mode of the identifiable allocation target type, the display mode is converted into the second display mode of the unrecognizable distribution target type. According to the above-described invention, in the detection processing, the input operation from the outside to the terminal device is detected, and the allocation target form of the terminal device displayed on the image display means of the terminal device becomes the discriminable assignment target type. In the state of the first display mode, the display form is converted into the second display form of the unrecognizable distribution target type. Therefore, in a state in which the player who operates the terminal device does not want to assign the type of the assigned object to the other terminal or the spectator in the terminal device, it is possible to determine that it is undeterminable by performing the predetermined operation. Since the second display form of the display form of the object type is displayed and displayed, it is possible to prevent the information on the type of the object to be distributed from leaking to other players, and to ensure the "fun" of the game while preventing the occurrence of problems or illegal acts. The game image display control method according to the first aspect of the invention, characterized in that, in the display mode conversion processing, an input operation is detected by the detection processing, and is displayed on the image display hand Φ segment of the terminal device. When the allocation target form of the terminal device is in the second display mode, the display mode is converted into the first display mode, and if the invention is detected, the input operation from the outside to the terminal device is detected, and In the state in which the assignment form of the terminal device displayed on the image display means of the terminal device is in the second display mode, the display mode is converted into the first display mode by the display mode conversion processing. φ Therefore, in a state in which the player operating the terminal device attempts to confirm the type of the assignment target to be allocated to the terminal device, the first display mode in which the display form of the assignable target type can be determined can be performed by performing the predetermined operation. Display. The game image display control program according to the first aspect of the invention is characterized in that: the image display means for displaying the game image and the operation means for receiving the operation from the outside are provided in a plurality of communicatively connected The terminal device controls the display of the game image of the game in which the game is operated by means of the above-mentioned sub-functions of the competition use operation means, so as to be assigned to the object to be assigned to each terminal device. a game image display control program having a specific relationship; the terminal device is configured to perform a function of detecting an input operation from the outside to the terminal device; and detecting an input operation by the detecting means In the image display means displayed on the image display means of the terminal device, the display form is converted into the second display of the unrecognizable distribution target type in a state in which the target display mode of the terminal device is determined to be the first display mode of the assignable target type. Form display means of transformation. According to the above-described invention, the input operation from the outside to the terminal device is detected by the detecting means, and the allocation target form of the terminal device displayed on the image display means of the terminal device becomes the identifiable allocation target type. In the state of the first display mode, the display mode is converted into the second display mode of the unrecognizable distribution target type by the display form conversion means. Therefore, in a state in which the player who operates the terminal device does not want to notify the other player or the spectator in the type of the assignment target assigned to the terminal device, it is possible to display the display type of the unrecognizable distribution target by performing the predetermined operation. Since the second display mode is displayed, it is possible to prevent the information on the type of the distribution target from leaking to other players, and to ensure the interest of the game, and to prevent the occurrence of problems or illegal behavior. The game image display control program described in the thirteenth aspect of the patent application is characterized in that the display mode control means detects the input operation by the above-mentioned detection -15-(12) 1251503 measuring means. In the state in which the allocation target form of the terminal device in the image display device of the terminal device is in the second display mode, the display mode is changed to the first display mode. According to the invention, the input operation is detected by the detection means, and the allocation target form of the terminal device in the image display means that is not displayed on the terminal device is in the second display mode. The display mode is changed to the first display mode by the display form conversion means '. Therefore, in a state in which the player operating the terminal device attempts to confirm the type of the assignment target to be allocated to the terminal device, the player can perform the predetermined operation and perform the first display mode in which the display form of the assignable target type can be determined. display. [Embodiment] [Embodiment of the Invention] Fig. 1 is a structural diagram of a game system to which a game portrait display control device of the present invention is applied. The game system includes: a client terminal device (corresponding to a terminal device) corresponding to the identification information, a communication terminal connected to a plurality of (here, eight) client terminal devices 1 and managing a plurality of players using the client terminal device The shop servo device 2 of the game played by 1 and the center servo device 3 communicably connected to a plurality of shop servo devices 2. The client terminal device 1 performs a predetermined operation by the player based on the tour screen of the display - 16-(13) 1251503 on the monitor, so as to facilitate the game. In addition, the identification information corresponding to the client terminal device 1 includes: identification information for connecting to each of the store server devices 2 of the client terminal device 1 (or store identification information for configuring the client terminal device 1) and configuring the client terminal device i Identification information (referred to as terminal number) of each client terminal device 1 in the store. For example, when the identification information of the store A is A and the identification information of the client terminal device 1 in the store A is 4, the identification information of the client terminal device 1 is A4. Further, in the present embodiment, the game system for simulating mahjong performed by the client terminal device 1 of the present invention is a game in which the player who operates the client terminal device 1 and the player or the CPU player who operates the other client terminal device 1 play against each other. In the state in which the player of the other client terminal device 1 is operated, the data communication between the client terminal devices 1 is performed by the network communication unit 18 and the shop servo device 2 described later. The store server device 2 is a client terminal device communicably connected to a plurality of (here, eight) terminals, performs game management performed by the connected client terminal device 1, and is communicably connected to the center. The servo device 3' transmits and receives data between the client terminal device and the center server device 3. The Φ heart servo device 3 is communicably connected to a plurality of shop servos _ § 2 'Fingerprint authentication described later, and the necessary fingerprint feature points of the player are correspondingly stored and stored in the user ID, and at the same time, through the shop Μ ^Set 2' and the client terminal device to carry out the data transmission and reception. Fig. 2 is a perspective view showing a certain example of the client terminal device and the shop servo device 2 -17-(14) 1251503. Here, the eight client terminal devices 1 and one shop servo device 2 are arranged in a row in the same direction as the front side in the figure in the horizontal direction in the drawing. Further, eight client terminal devices 1 are disposed on both sides of the store servo device 2 adjacent to each of the four devices. The player plays the game in the direction facing the client terminal device 1. Each of the client terminal devices 1 is provided with a monitor 11 for displaying various game screens and a partition plate 19 for preventing a game player from peering on the game screen on the monitor 11. On the other hand, in the battle against the mahjong game, the license object assigned to the client terminal device 1 (corresponding to the license of the mahjong) is displayed on the monitor 1 of the client terminal device 1, and the player is displayed according to the display. The licensee carries out various operations in conjunction with the progress of the game. The type of the licensee is important information for the player in the battle, and at the same time, it is absolutely not necessary to notify other players who play the game in the same game space (assuming sitting on the same table). News. However, there is also a game spectator who, after peeping at the monitor 1 1 of the client terminal device 1 operated by a certain player, provides the state in which the other players playing the game in the same game space have information about the type of the license object. . Alternatively, in a state where a plurality of players who play the game in the same game space use the client terminal device 1 that is close to the configuration, there is a monitor 1 of the client terminal device 1 operated by the player who sets the spacer board 9 to watch other players. 1 The possibility of knowing the types of licenses of other players arises. In this way, when other players who play games in the same game space know the information about the type of the assigned object, the game is impaired, and when it is -18-(15) 1251503, it becomes one of problems or illegal behavior. because. Fig. 3 is a perspective view showing a different embodiment of the client terminal device 1. In the following description, a business video game device in which the monitor is integrated is described as an example of the client terminal device. However, the present invention is not particularly limited to this example, and the same can be applied to: A home video game device including a home video game device connected to a home television set, and a personal computer or the like that functions as a video game device by executing a video game program. The client terminal device 1 includes a monitor 1 1 (corresponding to an image display means) for displaying a game screen, and a button address for determining whether or not a selection is made on the game screen of the monitor 1 1 and a player's A touch panel 1 1 a (corresponding to an operation means), a speaker for outputting a sound, and a card reading information for reading a user ID stored in a personal card, etc. The fingerprint authentication unit 14 that extracts the feature point data required for the personal authentication using the fingerprint information from the CCD camera 14a described later, the coin accepting unit 15 that accepts the coin inserted by the player, and the watch to prevent the battle The user peers into the partition 19 between the game screens on the monitor 11. The feature point data extracted by the fingerprint authentication unit 14 is stored in the center servo device 3 via the network communication unit 18 and the shop servo device 2 described later. The monitor 1 1 is, for example, a thin liquid crystal display that displays an image. The speaker 1 2 outputs a predetermined message or BGM. The fingerprint authentication unit 14 includes a CCD camera 14a that records a player's fingerprint. It may be in the form of another digital camera (for example, a CMOS camera) instead of the CCD (16) 1251503 camera 14a. The coin accepting unit 15 includes a coin discharge port 153 that is discharged in a state in which the inserted coin is a defective coin or the like. Further, the personal card is a magnetic card or a 1C card that memorizes personal information such as the user 1D, and the like, but the card reader 13 can read the information from the inserted personal card. A control unit 16 (see Fig. 4) constructed by outputting a detection signal from each unit or a microcomputer for each unit of control signals is disposed in an appropriate portion of the client terminal device 1. Fig. 4 is a view showing a hardware configuration of an embodiment of the client terminal device 1. The control unit 16 controls the overall operation of the client terminal device 1, and includes an information processing unit (CPU) 161, a RAM 1 62 that temporarily stores information during processing, and the like, and pre-memorizes the predetermined portrait information and game program described later. Wait for ROM 163. The external input/output control unit 171 is connected between the control unit 16 and the detection unit including the card reader 13, the touch panel 11a, and the CD camera 14a, and converts the detection signal into a processing digital signal, and Each of the devices of the detecting unit outputs the command information and converts it into a control signal. Therefore, for example, such signal processing and input/output processing are performed in a time division manner. The external device control unit 1 72 performs an input operation of the control signal outputting operation for each of the detection units and the detection signals of the respective devices from the detection unit in the respective time division periods. The drawing processing unit 1 1 1 displays the desired image on the monitor i in accordance with the image display instruction from the control unit 16 and includes an image RAM. The sound reproducing unit 1 2 1 outputs a predetermined message -20-1251503 (17) or BGM or the like to the speaker 12 in accordance with an instruction from the control unit 16. The touch panel 11a is a rectangular thin layer body. A transparent cover is used to cover the pressure sensitive material composed of a linear transparent material at a predetermined pitch, and is attached to the monitor. 1 on the tube surface. The touch panel 1 1 a can be used in a conventional manner, and can be configured to disperse and mix long-sized pressure-sensitive conductive materials, for example, by facing the film substrate having flexibility over two sheets. After printing the ink, for example, the position of the thermoplastic resin of the conductive particles and the non-conductive particles, the two film substrates are bonded and produced. Further, in each of the pressure-sensitive conductive inks, in a state in which the wires are insulated and coated, the wires are pulled out to the outside of the film, and the wires of the film substrate on one side are applied with a predetermined voltage, and the wires of the film substrate on the other side are applied. Connect the circuit for detecting voltage to identify each wire. The contact surface between the pressure-sensitive conductive inks of the two film substrates in the bonded state is in a state of forming minute irregularities (due to the presence of printing or minute particles), and can be analogously detected due to the finger of the player ( Or a squeezing pen or the like) to change the substantial contact area of the ink surfaces caused by pressurizing the film substrate surface, that is, the voltage appearing on the other side of the wire side due to the change in resistance of the contact surface. The squeeze position can be detected by this. Next, it can be determined whether there is any one of the button address and the squeeze position that facilitates selection of the display on the screen of the monitor 11 to indicate the presence of the mahjong card object, the background image, and various screens in the ROM 163. Portraits, etc. The mahjong card object or the like is constituted by a necessary number of polygons constituting this, and can perform three-dimensional rendering, and the drawing processing unit 1 1 1 - 21 - (18) 1251503 performs the drawing instruction from the CPU 161. The calculation for the transformation of the position on the 3rd dimensional space, the calculation of the position on the analog 3 dimensional space, the calculation of the light source, and the like, and the writing processing of the image data to be drawn on the image RAM is performed based on the calculation result described above. For example, the writing (attach) processing of texture data by the image RAM area specified by the polygon. Here, the relationship between the operation of the CPU 161 and the operation of the drawing processing unit 1 1 1 will be described. C P U 1 6 1 reads image, sound and control program data, and game program data from the ROM 163 based on the operating system (OS) recorded as the built-in or externally loaded ROM 163. Some or all of the read image, sound, and control program data are held in the RAM 162. Thereafter, the CPU 161 performs processing based on the control program stored in the RAM 162, various materials (including image data and sound data of other character images such as polygons or textures of the displayed object), and detection signals from the detecting unit. In other words, the CPU 161 appropriately generates an instruction as a function for drawing or sound output based on a detection signal or the like. The rendering processing unit 1 1 1 performs calculation of a viewpoint position based on the above-described command, calculation of an object position or the like in a three-dimensional space of the viewpoint position (of course, even in a two-dimensional space), calculation of a light source, and the like. The generation and processing of sound data. Next, based on the calculation result, the writing process of the image data to be drawn on the image RAM is performed. The image data written in the image RAM (which is supplied to the D/A converter through the interface to become an analog image signal) is supplied to the monitor U, and the image is displayed on the tube surface. On the other hand, the sound data output from the sound reproduction unit-22-(19) 1251503 1 2 1 (after being supplied to the D/A converter through the interface to be converted into an analog sound signal and transmitted through the amplifier) is raised by the sound. 12 and the output becomes a sound. The drawing command includes a drawing command for drawing a three-dimensional image using a polygon and a drawing command for drawing a general two-dimensional image. Here, the polygonal form of the polygon is a two-dimensional image, and in the present embodiment, a triangle or a quadrangle is used. A drawing instruction for drawing a stereoscopic image using a polygon is a polygon vertex address data read by the ROM 1 63, a texture address data showing a memory position attached to the texture data of the polygon, and a display indicating texture data. The color platform address data of the memory location of the color platform data and the brightness data of the texture brightness are formed. One object (or character) is made up of many polygons. C P U 1 6 1 Series The coordinate data on the 3 dimensional space of each polygon is stored in RAM 1 62. Next, in the state where the object or the like is moved on the screen of the monitor 11, the following processing is performed. The CPU 1 6 1 sequentially obtains the respective polygons based on the 3rd-dimensional coordinate data of the multi-corner vertices temporarily held in R Α Μ 1 6 2 and the movement amount data and the rotation amount data of the respective polygons. 3 coordinates of the coordinates after moving and after rotation. The horizontal and vertical coordinate data in the 3rd dimensional coordinate data of each polygon obtained as described above are the address data on the display area of the RAM 162, that is, the polygon vertex address data, and are supplied to the rendering process. Department 1. The rendering processing unit 1 1 1 is a texture aggregating material on the display area of a triangle or a quadrangle displayed by three or four polygonal vertex address data. -23- (20) 1251503 By this, on the display surface of the monitor 11, the object (or character) to which the texture data is attached is displayed in a plurality of polygons. The data memorable in the removable recording medium that can be memorized in various materials of the ROM 1 63 can be driven by a driver such as a hard disk drive, a compact disk drive, a floppy disk drive, a disk drive, a cassette media reader, or the like. Reading is performed, and in this state, the recording medium is, for example, a hard disk, a compact disc, a floppy disk, a CD, a DVD, a semiconductor memory, or the like. The network communication unit 18 is configured to transmit various game information and the like generated during the execution of the mahjong game to the store servo device 2 (or the center servo device 3) through the network. Here, the personal authentication method of the client terminal device 1 will be described. The personal authentication confirms whether the player recognized by the client terminal device 1 (or the network communication unit 18 and the center server device 3 connected through the network) is the same as the player who actually plays the game. In a state where the player first plays the game with the client terminal device 1, the user ID data is read by the inserted personal card by the card reader 13, and the CCD camera 14a of the fingerprint recognition unit 14 is used. The fingerprint of the player is recorded, and the fingerprint information from the CCD camera a4a is used by the fingerprint authentication unit 14 to extract feature point data required for personal authentication. Next, the user ID data and the feature point data are transmitted to the network communication unit 18 and the shop server device 2 connected through the network, and are started by the shop server device 2, transmitted through the communication circuit, and stored in the center server device 3. . In this way, the player's registration with the center servo unit 3 is performed. In the state in which the player who has finished logging in to the center server 3 plays the game by the client terminal device 1, the inserted personal card is read and used by the card reader 24-(21) 1251503 13 The ID data of the player is recorded by the CCD camera 14a of the fingerprint recognition unit 14 and the fingerprint authentication unit 14 uses the fingerprint information from the CCD camera 14a to extract feature point data required for personal authentication. Then, the user ID data and the feature point data are transmitted to the center server device 3 connected to the network communication unit 18 and the network and the shop server device 2, etc., and the center server device 3 performs the corresponding storage. If the feature point data of the user ID and the transmitted feature point data are the same, the player is allowed to play the game in a state where the determination is affirmative, and the game is rejected in a state where the determination is negative (for example, at the client terminal device) On the monitor 1 1 of 1 , an error message is displayed, prompting the player to perform fingerprint authentication again). Fig. 5 is a functional configuration diagram of the control unit 16 of the client terminal device 1. The CPU 1 6 1 of the control unit 16 includes a game control unit 1 1 1 1 that controls the game in accordance with the mahjong rules based on the operation input from the player of the touch panel 11a, and a control game screen for the monitor 1. The game image display control unit 1 6 1 2 (corresponding to the game portrait display control device) displayed in one. The game progress control unit 1 61 1 controls the table selection of the game (the player selection of the game), the decision of the home and the dealer according to the established mahjong rule according to the operation input of the player from the touch panel 11a. Play against games like the game. For example, in the battle, the decision processing of the type of the scene display card caused by the number of dice points, the decision processing of the type of the card at the time of the card matching and the card type, the arrangement of the discarding card, the bidding (touch, eat, dry) The processing of the card movement at the time of occurrence, the process of changing the license in accordance with the predetermined order, etc. -25 (22) 1251503. However, in order to play the game smoothly, the time from the touch of the card to the time of losing the card is set at a predetermined time (here, 1 sec.), and there is no loss from the start of the card to the lapse of the predetermined time. In the state of card selection, the card is interrupted (the card will be discarded to give up as a discard). The game image display control unit 1 6 1 2 includes: an operation detecting unit 1 1 1 a that detects an input operation from the outside, and a card selection unit 1 6 1 b that selects one of the license objects from among the license objects. Corresponding to the selection means), the time limiting unit 1 6 1 c (corresponding to the time limiting means) selected by the card selecting unit 1 6 1 b can be performed only for a predetermined period of time, and the display of the converted license object can be performed. The form display form conversion unit 1 6 1 d (corresponding to the display form conversion means). Further, the game image display control program of the present invention is stored in the RAM 162 (or the ROM 163) in advance, and is displayed as an operation detecting unit 1 1 1 a, a display form converting unit 1 6 1 d, and the like by the CPU 161 reading and executing. Features. The operation detecting unit 1 6 1 a detects that the cover button (refer to the eighth, ninth, eleventh, and twelfth drawings) described later on the monitor 1 is pressed based on the signal from the touch panel 11a. The card selection unit i 6 ib is described in the display on the monitor 1 1 based on the signal from the touch panel 11 a by the card state of the license object (corresponding to the second display mode). And detecting one of the license objects of the license object is pressed, so that one of the license objects is selected from the license object. The time limit unit 1 6 1 c can perform the card object selection by the card selection unit 1 6 1 b only between the start of the card end and the time when the card is determined to be -26-(23) 1251503. select. However, the time when the card is over and the time when the card is lost is determined by the game portrait display control unit 161. The display form conversion unit 1 6 1 d is in a state in which the license plate type can be discriminated in a state in which the cover button is pressed by the operation detecting unit 1 1 1 a (corresponding to the first display form) The display form of the license object is interactively changed between the unrecognized license card type (corresponding to the second display form). Here, the license object has a slightly rectangular shape on the surface of the surface type of the type, and the state of the license plate is displayed on the simulation table in the direction in which the surface of the license object is displayed on the camera side. In the state of the card, the surface of the license object is displayed on the simulation table in the direction facing the table (the upper surface of the table and the type surface surface are in contact with each other). In addition, the position of the camera viewpoint is set in the vicinity of the eye position of the player character in the state assumed to be in the 3-dimensional space, surrounding the simulation table and the player character is sitting. Therefore, all the players who play in the same game space can determine whether or not the licensee of each player is in the state of the card or the state of the card by seeing the game screen displayed on the monitor 11. In this way, the player can change the display form of the license object into a standing state or a card state by pressing the fold button. Therefore, the player can surely prevent the information about the type of the license object from leaking into the same game space by pressing the fold button in a state where the type of the license object is not expected to be seen by other players or spectators. Other players playing the game -27- 1251503 (24) can ensure the fun of the game, while preventing problems or illegal behavior. In particular, in a state where the player can confirm the type of the license object (for example, the state of the card is applied, the state of the draw, etc.), even if the display form of the licensee is still in the state of the card, the player is hindered by the game. Since the number of the licenses is also small, the display form of the license object is often in a state of being folded. Therefore, conversely, in the state of not listening to the card, the display form of the licensee can be made into a card-binding state, and the card is pretending to be heard, warning other players, and preventing other players from approaching the card (or the draw) ). Further, the display form conversion unit 1 6 1 d is a period in which the license object is displayed by the card state and is limited by the time limit unit 1 6 1 c (from the end of the card end to the time of the card lottery decision). In the state where the selection of the license object by the card selection unit 1 6 1 b is performed, the display form of the selected license object (referred to as the selection card object) is converted into a standing state. . During the period from the end of the touch card to the decision to lose the card, the player must select the player to be lost from the licensee. Therefore, during this period, the status of the license object is mostly confirmed. During this period, even if the license object is displayed by the card state, the license object selected by the player in the license object is converted into the card state by the card state. Therefore, the player system can Confirm the type of license object selected. In addition, the player system mostly has the state of touching the touch panel 1 ia in the next operation. Therefore, even if the license object is displayed by the card state, the player in the license object can be made by The period during which the selected license object is changed from the -28-(25) 1251503 card to the standing state is limited to the period from the end of the card end to the time of the card loss decision, and is prevented from being outside the period. The display time of the license object becomes the standing state due to the wrong operation or the like. Fig. 6 is a view showing an example of a flowchart of the operation of the client terminal device 1. Here, the personal card is inserted into the card reader 13 in advance, the player fingerprint is recorded by the CCD camera 14a of the fingerprint authentication unit 14, and the fingerprint from the CCD camera 14a is used by the fingerprint authentication unit 14. Information, the feature point data required for the personal authentication is extracted, and the user ID data stored in the personal card and the feature point data extracted by the fingerprint authentication unit 14 are transmitted to the through-network communication unit 18 and the shop servo device 2 The central servo device 3 connected to the device affirms the personal authentication by the central servo device 3. Further, the following processing is performed by the control unit 1 61 1 which is particularly limited to the game which is not known. First, it is displayed that a table selection screen represented by one table can be selected from a plurality of tables, and a selection input from a player who selects one table from a plurality of tables is accepted, and one battle, Dongfeng war, and half war battle are performed. One of them is decided (step ST1). Next, the player list list display screen (step S T3 ) indicated by the name in the game of the table player selected in step ST1 is displayed. Next, the homestay and the dealer are determined (step ST5), and in step ST7, the competition is started, and the competition screen is displayed (see Figs. 8, 9, 1 and 12). At the end of the battle, the process ends. Fig. 7 is a part of the detailed flow chart of step ST7 of the flowchart of Fig. 6 (26) 1251503. However, the licensee is in the initial state and is displayed in the standing state. First, it is detected whether or not the cover button is depressed by operating the detecting portion 1 1 1 a (step S T 1 0 1 ). In the state where the determination is negative, the process proceeds to step ST109. When the determination is affirmative, the display form conversion unit 1 6 1 d determines whether or not the license object is in the state of the card (step ST103). When the determination is in a negative state (the situation in which the license object is in the standing state), the display form of the license object is displayed by the display form conversion unit 1 1 1 d, and the license state is changed to the card state (step ST 1 0 7 ), progressing to step ST 1 0 9 . When the determination is affirmative (the situation in which the license object is in the card state), the display form of the license object is changed by the display form conversion unit 1 1 1 d, and the card state is changed to the card state (step ST 105 ), progress to step ST 1 0 9 . When the determination of step S T 1 0 1 is negative or the process of step ST 105 or step ST 107 is completed, the game progress control unit 161 1 determines whether or not the match is over (step ST109). In the state where the determination is negative, the process returns to step ST101, and the processes of steps ST101 to ST107 are repeatedly performed. Fig. 8 is a view showing a screen of the competition screen displayed in step ST105 of the flowchart shown in Fig. 7. In the battle screen, the screen is displayed on the lower side of the screen: the button BBB pressed down to the state where the card is applied, the button PBC pressed down to the state of eating, and pressed to the state of being touched. The button PBD, the dry button PBE pressed to the dry state, the check button PBF pressed down to the state of the announced card, and the push button to the state of the home (27) 1251503 PB G and the bid button PBH in the state of being pressed to change the state in which the other player discards whether or not the card is selected, and the display button is pressed to the state in which the display form of the license object described later is changed. C Ο B ◦ In the state where the players of the table are selected by the bid change button PBH, "for other players to fold or not bid", after a player discards the card, the next player is immediately Touch the cards. In the state in which the player selects "to bid for other players to fold" by the bid change button PBH, when the other player discards the card that the player may be bidding, the discard is turned off, and the display becomes possible to the player. The card of the bid, at the same time, until the player presses one of the button PBC, the touch button PBD and the dry button PBE, or the player presses the button PBG to follow the home, or after a predetermined time (for example, 5 seconds), so that the next player does not touch the card. Further, on the battle screen 500, on the lower side of the drawing, the license object 501 indicating the player's license is displayed in the standing state, and the display is displayed in the standing state on the upper side and the left and right sides of the screen. The opponent's licensed object of the opponent's licensed player is 5 03. Further, on the battle screen 500, it is displayed that the mountain object 504 including the scene display card and the discarding object 502 which is the object of the discarding around the mountain object 504 are displayed at the center of the screen. The type of the license object is displayed on the surface of the camera. Therefore, the player can confirm the type of the license object 501 by the battle screen 500. For example, the type of the third licensee 5 0 1 starting from the left is "30,000". -31 - (28) 1251503 In addition, in the match screen 500, the Yushan object 5 04 and the discard object 5 0 2 'display the title display unit NP indicating the name in each player game, in the player's title display section On the right side of the NP, the touch card object REM indicating that the player applies the card is displayed, and the player's home (starter) player's name is displayed on the lower side of the display unit NP, and the wind flag p rm indicating the home is displayed. By calling the display unit NP, it is known that, for example, the player is referred to as "Taro", and the player of the player's home (hands-on) is referred to as "777". In addition, it is known that the character is "East" by the wind symbol P R :: The scene is the East Field. Fig. 9 is a view showing a screen of the competition screen displayed in step ST107 of the flowchart shown in Fig. 7. On the battle screen 5 1 0, on the same screen as the battle screen 500, display: touch button ΡΒΒ, eat button PBC, touch button PBD, dry button ΡΒΕ, check button PBF, make button PBG, bid change Button ΡΒΗ, cover button COB, title display unit NP, touch bar object REM, and wind mark PRM. Further, on the competition screen 510, on the lower side of the drawing, the license object 511 indicating the player's license is displayed in the state of the card, and the display is displayed in the standing state on the upper side and the left and right sides of the screen. A competitor's license object that represents the object of the player's license. 5 1 3. Further, on the competition screen 5 10, it is displayed that the mountain object 514 including the scene display card and the discarding object 5 1 2 which is the object of the discarding around the mountain object 514 are displayed at the center of the screen. It indicates that the type of the license object 5 1 1 type surface is facing the direction of the simulation table. Therefore, the player including the player and the spectator cannot confirm the license object 5 by the battle screen 5 1 0. Type 1 -32- (29) 1251503 The first diagram is a part of the detailed flowchart of the step s of the flowchart of Fig. 6 τ 7 . Further, the following processing is performed by the control unit 1 61 by limiting the game to the unknown. First, a determination is made as to whether or not to check the card from the mountain (step ST20 1). In the state where the determination is negative, the process proceeds to step ST109. When the determination is affirmative, "the standby state is reached until the determination becomes affirmative." When the determination is affirmative, the card object to be touched is displayed in the license state after being added to the license object, and then any one of the license objects is performed by the card selection unit 1 1 1 b. The determination as to whether or not the license object is depressed (step ST203). When the determination is negative, the process proceeds to step S T2 1 3, and in the state where the determination is affirmative, the license object to be pressed is the license object selected by the card selection unit 1 6 1 b ( It is determined by the display form conversion unit 1 6 1 d whether or not the license object is in the card state (step ST2 0 5 ). In the state where the determination is negative, the process proceeds to step S T2 19 . When the determination is affirmative, the determination of whether or not the card object is in the standing state is performed by displaying the form converting unit 1 1 1 d (step ST2 07). When the determination is affirmative, the selection target determines that the card is to be folded and cut (step ST223), and the reset is performed. When the determination is negative, the display form of the license object is converted into a license object in the license object by the display form conversion unit 1 1 1 d. In the state of the card (step S T2 0 9 ), the display form of the card object is selected, and -33-(30) 1251503 is changed to the state of the card (step ST2U). Next, the process returns to step ST203. In the state where the determination in step ST203 is negative, the player is reduced by one second from the permission time of the time from the start of the card to the selection of the discard (step S T2 1 3). ). In addition, the initial setting of the license time is set to, for example, 1 second. Next, it is determined whether or not the permission time is equal to or less than 〇 second (step S T2 1 5 ). When the determination is affirmative, the card is determined to be folded and cut (step S T2 17), and the processing is reset. In the state where the determination is negative, the process returns to step ST203. When the determination in step ST205 is negative, it is determined whether or not the selected card object is selected as the discard candidate (step ST219). When the determination is affirmative, the selected card system determines to be folded and cut (step ST223), and the processing is reset. When the determination is affirmative, the selected card system determines that it is a candidate for discarding (step ST221), and the process returns to step ST203. Fig. 1 is a screen view of the battle screen displayed in step S T2 0 3 of the flowchart shown in Fig. 1. In other words, it is a screen image of the battle screen 5 20 that is displayed in the license state after the card object of the card is added to the license object. Here, the state before the card object of the card is changed to the state of the battle screen 5 10 shown in Fig. 9. In the battle screen 5 20, at the same position as the battle screen 510, the display button PBB, the eat button PBC, the touch button PBD, the dry button PBE, the check button PBF, the carry button PBG, the bid change button ( 31) 1251503

PBH、蓋牌按鈕COB、稱呼顯示部NP、摸牌棒對象REM 和風記號PRM。 此外,在對戰畫面520,於圖面下側,以蓋牌狀態而 絲頁不成爲表不玩豕持牌之對象之持牌對象521,在圖面上 側及左右兩側,以立牌狀態而顯示成爲表示對戰者持牌之 對象之對戰者持牌對象5 2 3。此外,在對戰畫面5 2 0,顯 示:在畫面槪略中央表示包含場面顯示牌之山之山對象 524以及成爲在山對象524之周圍表示棄牌之對象之棄牌 對象522。表示持牌對象5 1 2種類之種類表面記載面係朝 向面對著模擬桌之方向,因此,包含玩家之對戰著及觀戰 者等係無法藉由對戰畫面5 2 0而確認持牌對象5 2 1之種類 〇 此外,在對戰畫面5 2 0,於持牌對象5 2 1之右側,以 立牌狀態而顯示表示摸牌之牌之摸牌對象5 2 5。表示摸牌 對象5 2 5種類之種類表面記載面係朝向照相機視點側,因 此,玩家係可以藉由對戰畫面5 20而確認摸牌對象5 2 5之 種類(在此成爲「中」)。 第12圖係在第10圖所示之流程圖之步驟ST21 1而顯 示之對戰畫面之畫面圖。也就是說,成爲在壓下持牌對象 中之任何一個持牌對象之情況下而以立牌狀態來顯示作爲 壓下之持牌對象之選擇牌對象之顯示形態之對戰畫面5 3 0 之畫面圖。在此,就壓下持牌對象中之任何一個持牌對象 之前面畫面成爲第1 1圖所示之對戰畫面52 0之狀態,來 進行說明。 -35- (32) 1251503PBH, cover button COB, title display unit NP, touch bar object REM, and wind mark PRM. In addition, in the battle screen 520, on the lower side of the drawing, in the state of the card, the silk sheet does not become the license object 521 of the object that does not play the license, and the license plate is on the upper side and the left and right sides of the drawing. The player's license object 5 2 3 is displayed as the opponent who represents the player's license. Further, on the competition screen 520, it is displayed that the mountain object 524 including the scene display card and the discarding object 522 which is the object of the discarding around the mountain object 524 are displayed at the center of the screen. It indicates that the type of the license object 5 1 2 type surface is facing the direction of the simulation table. Therefore, the player including the player and the spectator cannot confirm the license object 5 2 by the battle screen 5 2 0. In the case of the match screen 5 2 0, on the right side of the license object 5 2 1 , the license object 5 2 5 indicating the card of the card is displayed in the standing state. The type of the object to be displayed is displayed on the camera side of the camera. Therefore, the player can confirm the type of the object 5 2 5 (herein "medium") by the battle screen 5 20 . Fig. 12 is a view showing a screen of the competition screen displayed in step ST21 1 of the flowchart shown in Fig. 10. In other words, in the case where any one of the license objects is pressed, the screen of the match screen 5 3 0 of the display form of the selected card object to be pressed is displayed in the state of the license. Figure. Here, the state in which the front screen of any one of the license objects is pressed is the state of the competition screen 52 0 shown in Fig. 1 will be described. -35- (32) 1251503

在對戰畫面5 3 0,在相同於對戰畫面5 2 0之同樣位置 上,顯示:摸牌按鈕P B B、吃按鈕P B C、碰按鈕P B D、幹 按鈕PBE、過牌按鈕PBF、進行按鈕PBG、叫牌變換按鈕 PBH、蓋牌按鈕COB、稱呼顯示部NP、摸牌棒對象REM 和風記號PRM。 此外,在對戰畫面5 3 0,於圖面下側,以蓋牌狀態( 但是、持牌對象5 3 1之內選擇對象5 3 1 a係立牌狀態)而 顯示成爲表示玩家持牌之對象之持牌對象531,在圖面上 側及左右兩側,以立牌狀態而顯示成爲表示對戰者持牌之 對象之對戰者持牌對象5 3 3。此外,在對戰畫面5 3 0,顯 示:在畫面槪略中央表示包含場面顯示牌之山之山對象 524以及成爲在山對象524之周圍表示棄牌之對象之棄牌 對象5 3 2。表示持牌對象5 3 1種類之種類表面記載面係朝 向面對著模擬桌之方向,因此,包含玩家之對戰著及觀戰 者等係無法藉由對戰畫面5 3 0而確認持牌對象5 3 1之種類 。但是,持牌對象內之成爲由於玩家所壓下之1個持牌對 象之選擇牌對象5 3 1 a (在此、由左邊開始之第3個持牌 對象)係藉由立牌狀態而進行顯示,表示選擇牌對象種類 之種類表面記載面係朝向照相機視點側,因此,玩家係可 以藉由對戰畫面5 3 0而確認選擇牌對象5 3 1 a之種類(在 此成爲「三萬」)。 此外,在對戰畫面5 3 0,於持牌對象5 3 1之右側,以 立牌狀態而顯示表示摸牌之牌之摸牌對象5 3 5。表示摸牌 對象5 3 5種類之種類表面記載面係朝向照相機視點側,因 -36- (33) 1251503 此,玩家係可以藉由對戰畫面5 3 0而確認摸牌對象5 3 5之 種類(在此成爲「中」)。 像這樣,以能夠確認由於玩家所壓下之持牌對象5 3 1 種類之形態(立牌狀態)而進行顯示,因此,在由持牌對 象5 3 1中而選擇棄牌之狀態下,防止發生錯誤而選擇玩家 不打算之持牌對象5 3 1來作爲棄牌。 第1 3圖係在第1 0圖所示之流程圖之步驟S T2 0 3而顯 示之對戰畫面之畫面圖。在此說明之對戰畫面540係表示 相同於第1 1圖所示之對戰畫面5 20之同一場面之畫面, 成爲顯示在操作對戰畫面520顯示於監視器1 1上之客戶 終端裝置1之玩家之上家(上位)之對戰者(在此、在遊 戲內之稱呼成爲「77 7」之對戰者)所使用之客戶終端裝 置1之監視器11上之畫面。 在對戰畫面540,在相同於對戰畫面520之同樣位置 上,顯示:摸牌按鈕PBB、吃按鈕PBC、碰按鈕PBD、幹 按紐P B E、過牌按鈕P B F、進行按鈕P B G、叫牌變換按鈕 PBH、蓋牌按鈕COB和稱呼顯示部NP。 此外,在對戰畫面5 4 0,於圖面下側,以立牌狀態而 顯示成爲表示玩家持牌之對象之持牌對象541,在圖面上 側及左右兩側,以立牌狀態(成爲下家對戰者之在遊戲內 之稱呼成爲「太郎」之對戰者持牌對象5 4 3係蓋牌狀態) 而顯示成爲表示對戰者持牌之對象之對戰者持牌對象5 4 3 。此外,在對戰畫面5 4 0,顯示:在畫面槪略中央表示包 含場面顯示牌之山之山對象544以及成爲在山對象544之 (34) 1251503 周圍表示棄牌之對象之棄牌對象542°表示持牌對象541 種類之種類表面記載面係朝向照相機視點側,因此,玩家 係可以藉由對戰畫面5 4 0而確認持牌對象5 4 1之種類。 像這樣,玩家係可以由顯示於畫面上之牌形態而確認 其他對戰者是否以立牌狀態而進行遊戲或者是以蓋牌狀態 而進行遊戲。另一方面,特別是在玩家可以不確認持牌對 象種類之狀態(例如施加過牌之狀態、聽牌之狀態等)下 ,即使是持牌對象之顯示形態仍然成爲蓋牌狀態,在玩家 進行遊戲上之妨礙係也變少,因此,假設持牌對象之顯示 形態頻繁地成爲蓋牌狀態。所以,相反地,在不聽牌之狀 態下,也可以藉由使得持牌對象之顯示形態,成爲蓋牌狀 態,而僞裝進行聽牌,警告其他玩家,妨礙其他玩家接近 出牌(或聽牌)。 此外’在成爲該玩家下家(下位)之玩家(稱呼爲「 太郎」之玩家)之稱呼顯示部NP之上側,顯示摸牌棒對 象REM,在玩家對面(遊戲者)之玩家(稱呼爲「SHIBA 」之玩家)之稱呼顯示部NP之右側,顯示風記號PRM。 第1 4圖係顯示店舖伺服裝置2之某一實施形態之外 觀之立體圖。店舖伺服裝置2係具備:顯示遊戲畫面等之 監視器21、輸出聲音之揚聲器22、以及接受玩家所投入 之硬幣而販賣個人卡片之個人卡片販賣機2 5。 ^視器2 1係由於大幅度地顯示畫像之目的而具備例 如2台CRT。2台CRT係配置鄰接於顯示各個畫像之槪略 長方形之畫面顯示部之長邊,進行畫像訊號之控制而在2 -38- (35) 1251503 個畫像顯示部,顯示1個畫像。 揚聲器22係輸出既定之訊息或BGM。個人卡片販賣 機25係具備:接受玩家所投入之硬幣之硬幣接受部24以 及繳出個人卡片之卡片繳出部23。此外,硬幣接受部24 係具備在所投入之硬幣成爲不良硬幣等之狀態下而進行排 出之硬幣排出口(省略圖不)。 在店舖伺服裝置2之適當部位,配置:藉由輸出來自 各部之檢測訊號或對於各部之控制訊號之微電腦等之所構 成之控制部2 6 (參照第1 5圖)。 第1 5圖係顯示店舖伺服裝置2之某一實施形態之硬 體構造圖。控制部26係控制店舖伺服裝置2之整體動作 ,具備··資訊處理部(CPU ) 261、暫時儲存處理途中之 資訊等之RAM2 62、以及預先記憶既定之畫像資訊等之 ROM263。 描繪處理部2 1 1係按照來自控制部26之畫像顯示指 示而將要求之畫像,顯示在監視器2 1上,具備影像RAM 等。聲音再生部22 1係按照來自控制部26之指示而輸出 既定之訊息或BGM等至揚聲器22。 可以記憶在ROM263之各種資料中之記憶在可裝卸之 記錄媒體之資料,係可以藉由例如硬碟驅動器、光碟驅動 器、軟碟驅動器、矽碟驅動器、卡匣媒體讀取機等之驅動 器而進行讀取’在該狀態下,記錄媒體係例如硬碟、光碟 、軟碟、CD、DVD、半導體記憶體等。 網路通訊部28係用以透過由WWW等之所構成之網 (36) 1251503 路而將各種資料來傳收訊至中心伺服裝置3。介面部1 a 係用以進行連接在店舖伺服裝置2之複數台(例如4台) 客戶終端裝置1間之資料傳授。 第1 6圖係顯不店舖伺服裝置2之動作之流程圖之某 一例。首先’將顯示遊戲標題之遊戲標題畫面,顯示在監 視器2 1上(步驟S T 5 0 1 )’接著,將顯示用以說明該遊 戲之遊玩方式之遊玩方式畫面,顯示在監視器21上(步 驟S T 5 0 3 )。接著,將顯示玩家之成績等級之等級畫面, 顯示在監視器21上(步驟ST5 05 ),將顯示遊戲示範之 遊戲不¢0畫面’顯不在監視器21上(步驟ST507),回 復到步驟S T 5 0 1。也就是說,重複地執行由步驟S T 5 〇 i開 始至步驟ST507 。 此外,本發明係可以成爲以下形態。 (A )在本實施形態,就藉由客戶終端裝置1所進行 之遊戲成爲模擬麻將之遊戲之狀態而進行說明,但是,也 可以是其他藉由複數個玩家所進行之遊戲,作爲競賽使用 操作手段之分配對象之變換指示操作之巧拙而使得成爲假 設分配在每一個客戶終端裝置之對象之分配對象之種類來 成爲特定關係之其他遊戲之形態。例如也可以是成爲撲克 牌、橋牌等之卡片遊戲之形態。在該狀態下,分配對象係 相當於顯示手持卡片之手持卡片對象。 (B)在本實施形態,就本發明之遊戲畫像顯示控制 部1 6 1 2位處於客戶終端裝置1上之狀態而進行說明’但 是,也可以是位處在店舖伺服裝置2或中心伺服裝置3上 -40- (37) 1251503 之形態。 (C )在本實施形態,就複數個店舖伺服裝置2呈可 通訊地連接在中心伺服裝置3上之狀態而進行說明,但 是’也可以是店舖伺服裝置2並無連接在中心伺服裝置3 上之形態。 (D )在本實施形態,就複數個客戶終端裝置1透過 店舖伺服裝置2 (及中心伺服裝置3 )而呈可通訊地進行 連接之狀態而進行說明,但是,也可以是複數個客戶終端 裝置1間呈可直接通訊地進行連接之形態。 (E )在本實施形態,就對於操作檢測部1 6 i a檢測使 得持牌對象由蓋牌狀態而成爲立牌狀態之輸入操作以及使 得持牌對象由立牌狀態而成爲蓋牌狀態之輸入操作之狀態 而進行說明,但是,也可以是個別地設置:檢測持牌對象 由蓋牌狀態而成爲立牌狀態之輸入操作之功能部以及檢測 持牌對象由立牌狀態而成爲蓋牌狀態之輸入操作之功能部 之形態。具體地說,例如可以在對戰畫面上,設置蓋牌按 鈕和立牌按鈕,在壓下蓋牌按鈕之狀態下,顯示形態變換 部1 6 1 d係使得持牌對象,由立牌狀態而變換成爲蓋牌狀 態,在壓下立牌按鈕之狀態下,顯示形態變換部1 6 1 d係 使得持牌對象,由蓋牌狀態而變換成爲立牌狀態。在該狀 態下,各個按鈕係對應於1之功能,因此,可以減少錯誤 動作之頻率。 (F )在本實施形態,就操作檢測部! 6 ! a根據來自觸 控面板1 1 a之訊號而檢測輸入操作之狀態,來進行說明, -41 - (38) 1251503 但是’也可以是具備擠壓按鈕等之機械開關來作爲操作手 段並且使得操作檢測部i 6 1 a根據來自機械開關之訊號而 檢測輸入操作之形態。 (G )在本實施形態,就牌選擇部1 6 1 b由持牌對象 中而選擇某一個之持牌對象之狀態,來進行說明,但是, 也可以是由持牌對象中而選擇至少一個之持牌對象之形態 。例如也可以是在壓下持牌對象時而依序地選擇該持牌對 象(所選擇之持牌對象係每一個地增加)之形態。或者是 也可以具備對應於各個持牌對象之擠壓按鈕等之機械開關 來作爲操作手段並且藉由同時操作複數個機械開關而由持 牌對象中來同時選擇複數個持牌對象之形態。 (Η)在本實施形態,就可以限定在藉由時間限制部 1 6 1 c所限制之期間(由摸牌結束時開始至丟牌決定時爲 止之間)內而能夠進行藉由牌選擇部1 6 1 b所造成之持牌 對象選擇之狀態,來進行說明,但是,也可以是不限定能 夠進行藉由牌選擇部1 6 1 b所造成之持牌對象選擇之期間 之形態(在對戰中、可以一直進行藉由牌選擇部1 6 1 b所 造成之持牌對象選擇之形態)。在該狀態下,擴張操作之 自由度。像這樣,也可以是在不限定能夠進行藉由牌選擇 部1 6 1 b所造成之持牌對象選擇之期間之狀態下,進行藉 由牌選擇部1 6 1 b所造成之持牌對象之選擇,所選擇之牌 係可以藉由顯示形態變換部1 6 1 d,而由成爲立牌狀態之 時間開始,經過既定時間後,來回復成爲蓋牌狀態之形態 。在該狀態下,提高玩家之操作便利性。 -42- (39) 1251503 (I )在本實施形態,就持牌對象之顯示狀態是否成 爲立牌狀態或蓋牌狀態並且顯示在對戰者之各個客戶終端 裝置1之監視器1 1上而通知在同一遊戲空間內進行對戰 之全部對戰者之狀態,來進行說明,但是,也可以是持牌 對象之顯示狀態是否成爲立牌狀態或蓋牌狀態係僅顯示在 假設分配其持牌對象之各個客戶終端裝置1之監視器1 1 上之形態。例如也可以是分配在其他對戰者之持牌對象之 顯示形態一直成爲立牌狀態之形態,也可以是不顯示分配 在其他對戰者之持牌對象之形態。在該狀態下,簡化處理 〇 (J)在本實施形態,就可判別持牌對象種類之顯示 形態(第1顯示形態)成爲立牌狀態而不可判別持牌對象 種類之顯示形態(第2顯示形態)成爲蓋牌狀態之情況, 來進行說明,但是,也可以是在第1顯示形態和第2顯示 形態間來變換顯示形態時而在假想3次元空間內不移動持 牌對象之形態。例如也可以是在第1顯示形態和第2顯示 形態來使得持牌對象成爲立牌狀態並且在第2顯示形態藉 由某種方法而隱藏表面記載持牌對象種類之種類表面記載 面(例如附加網目或者是覆蓋模擬手之字元等)之形態。 在該狀態下,簡化處理。 (K )在本實施形態,就在蓋牌狀態下而使得持牌對 象內之某一個牌對象選擇成爲丟牌時、在藉由顯示形態變 換部1 6 1 d所選擇之牌對象變換成爲立牌狀態後而進行切 斷之狀態,來進行說明,但是,也可以是在仍然成爲蓋牌 -43- (40) 1251503 狀態下而進行切斷(一直到切斷爲止而仍然成爲蓋牌狀態 )之形態。 (L )在本實施形態,就藉由模擬麻將所使用之牌之 槪略長方體而顯示對戰者之持牌對象並且可以由該畫像而 判別是否位處在立牌狀態或者是位處在蓋牌狀態來進行顯 示之情況,進行說明,但是,也可以是藉由其他方法而顯 示對戰者之持牌對象是否位處在立牌狀態或者是位處在蓋 牌狀態之形態。例如也可以是在畫面上、於對戰者之位置 上而以文字來顯示「立牌狀態」或「蓋牌狀態」之形態。 在該狀態下,簡化處理。 【發明之效果】 如果藉由申請專利範圍第1項所記載之發明的話,則 在操作終端裝置之玩家不想將分配在該終端裝置之分配對 象種類來告知其他玩家或觀戰者之狀態下,可以藉由進行 既定操作而以該成爲不可判別之分配對象種類之顯示形態 之第2顯示形態,來進行顯示,因此,能夠防止關於分配 對象種類之資訊洩漏至其他玩家,可以確保遊戲之趣味性 ,同時,防止問題或非法行爲之發生。 如果藉由申請專利範圍第2項所記載之發明的話,則 在操作終端裝置之玩家企圖確認分配在該終端裝置之分配 對象種類之狀態下,可以藉由進行既定操作而以該成爲可 判別之分配對象種類之顯示形態之第1顯示形態’來進行 顯示。 -44- 1251503 (41) 如果藉由申請專利範圍第3項所記載之發明的話,則 可以在操作終端裝置之玩家企圖確認分配在該終端裝置之 分配對象內之至少1個分配對象種類之狀態下,藉由進行 既定操作,選定企圖確認種類之分配對象,而使得所選定 之對象顯示形態,由成爲不可判別之分配對象種類之顯示 形態之第2顯示形態,來變換成爲可判別之分配對象種類 之顯示形態之第1顯示形態。 如果藉由申請專利範圍第4項所記載之發明的話,則 操作終端裝置之玩家係可以不需要進行使得分配對象內之 結束種類確認之分配對象之顯示形態來回復成爲第2顯示 形態之操作,提高玩家之便利性。 如果藉由申請專利範圍第5項所記載之發明的話,則 能夠僅在確認分配對象種類之頻率高之交換期間中,來進 行利用選擇手段所造成之選擇,因此,在可以該交換期間 中之以外時間,防止由於錯誤操作等而使得分配對象之顯 示形態來成爲第1顯示形態。 如果藉由申請專利範圍第6項所記載之發明的話,則 玩家係配合需要,藉由操作某一個顯示形態操作鍵而使得 分配對象之顯示形態,由可判別之分配對象種類之第1顯 示形態,來變換成爲不可判別之種類之第2顯示形態。此 外,藉由再度操作該顯示形態操作鍵而使得分配對象之顯 示形態,由不可判別之種類之第2顯示形態,來回復成爲 可判別之種類之第1顯示形態。也就是說,具有可以僅藉 由重複地操作某一個顯示形態操作鍵而變換分配對象之顯 -45 - 1251503 (42) 示形態之效果。 如果藉由申請專利範圍第7項所記載之發明的話,則 玩家係可以配合所希望之顯示形態而操作複數個顯示形態 操作鍵。在希望可判別之分配對象種類之第1顯示形態之 狀態下,操作對應於該第1顯示形態之顯示形態操作鍵( 立牌鍵)。在希望不可判別之分配對象種類之第2顯示形 態之狀態下,操作對應於該第2顯示形態之顯示形態操作 鍵(蓋牌鍵)。像這樣,玩家係可以達成藉由操作對應於 所希望之顯示形態之顯示形態操作鍵而簡單地變換分配對 象之顯示形態之目的。 如果藉由申請專利範圍第8項所記載之發明的話,則 操作在同一遊戲空間內而進行遊戲之終端裝置之對戰者間 ,係可以藉由顯示於畫像顯示手段上之判別資訊,而知道 其他對戰者是否以第1顯示形態和第2顯示形態中之某一 個顯示形態來顯示分配對象,因此,增大提供在進行遊戲 上之玩家之資訊。 如果藉由申請專利範圍第9項所記載之發明的話,則 可以在模擬麻將之遊戲中,容易實現成爲可判別持牌對象 種類之顯示形態之第1顯示形態和成爲不可判別持牌對象 種類之顯示形態之第2顯示形態。 如果藉由申請專利範圍第1 〇項所記載之發明的話, 則可以在操作終端裝置之玩家不想將分配在該終端裝置之 分配對象種類來告知其他玩家或觀戰者之狀態下,藉由進 行既定操作而以該成爲不可判別之分配對象種類之顯示形 -46- 1251503 (43) 態之第2顯示形態’來進行顯示,因此,能夠防止關於分 配對象種類之資訊洩漏至其他玩家,可以確保遊戲之趣味 性,同時,防止問題或非法行爲之發生。 如果藉由申請專利範圍第1 1項所記載之發明的話, 則在操作終端裝置之玩家企圖確認分配在該終端裝置之分 配對象種類之狀態下’可以藉由進行既定操作而以該成爲 可判別之分配對象種類之顯示形態之第1顯示形態,來進 行顯示。 如果藉由申請專利範圍第1 2項所記載之發明的話, 則在操作終端裝置之玩家不想將分配在該終端裝置之分配 對象種類來告知其他玩家或觀戰者之狀態下,可以藉由進 行既定操作而以該成爲不可判別之分配對象種類之顯示形 態之第2顯示形態,來進行顯示,因此,能夠防止關於分 配對象種類之資訊洩漏至其他玩家,可以確保遊戲之趣味 性,同時,防止問題或非法行爲之發生。 如果藉由申請專利範圍第1 3項所記載之發明的話, 則在操作終端裝置之玩家企圖確認分配在該終端裝置之分 配對象種類之狀態下,可以藉由進行既定操作而以該成爲 可判別之分配對象種類之顯示形態之第1顯示形態’來進 行顯示。 【圖式簡單說明】 第1圖係適用本發明之遊戲畫像顯示控制裝置之遊戲 系統之構造圖。 -47- 1251503 (44) 第2圖係顯示客戶終端裝置及店舖伺服裝置之布局之 某一例之立體圖。 第3圖係顯示客戶終端裝置之某一實施形態之外關之 立體圖。 第4圖係顯示客戶終端裝置之某一實施形態之硬體構 造圖。 第5圖係客戶終端裝置之控制部之功能構造圖。 第6圖係顯示客戶終端裝置之動作之流程圖之某一例 〇 第7圖係第6圖之流程圖之步驟S T 7之對戰處理之詳 細流程圖之一部分。 第8圖係在第7圖所示之流程圖之步驟S T 1 0 5而顯示 之對戰畫面之畫面圖。 第9圖係在第7圖所示之流程圖之步驟ST107而顯示 之對戰畫面之畫面圖。 第1 0圖係第6圖之流程圖之步驟S T 7之對戰處理之 詳細流程圖之一部分。 第1 1圖係在第1 〇圖所示之流程圖之步驟S T 2 0 3而顯 示之對戰畫面之畫面圖。 第1 2圖係在第1 〇圖所示之流程圖之步驟S T 2 1 1而顯 示之對戰畫面之畫面圖。 第13圖係在第1〇圖所示之流程圖之步驟ST2 03而顯 示之對戰畫面之畫面圖。 第1 4圖係顯示店舖伺服裝置之某一實施形態之外觀 -48- 1251503 (45) 之立體圖。 第1 5圖係顯示店舖伺服裝置之某一實施形態之硬體 構造圖。 第1 6圖係顯示店舖伺服裝置之動作之流程圖之某一 例。 主要元件對照表 COB 蓋 牌 按 鈕 PBB 取 牌 按 鈕 PBC 吃 按 鈕 PBD 碰 按 鈕 PBE 幹 按 鈕 PBF 出 牌 按 鈕 PBG 進 行 按 鈕 PBH 叫 牌 變 換 按 鈕 NP 稱 呼 顯 示 部 PRM 風 記 號 REM 取 牌 棒 對 象 1 客 戶 終 端 裝 置 2 店 舖 伺 服 裝 置 3 中 心 伺 服 裝 置 11 監 視 器 11a 觸 控 面 板 12 揚聲器In the battle screen 5 3 0, at the same position as the battle screen 5 2 0, display: touch button PBB, eat button PBC, touch button PBD, dry button PBE, check button PBF, carry button PBG, bid The change button PBH, the cover button COB, the title display portion NP, the touch bar object REM, and the wind mark PRM. In addition, on the battle screen 530, on the lower side of the drawing, the display is displayed in the state of the card (but, the object 5 3 1 a is in the state of the license in the license object 5 3 1). The license object 531 displays, on the upper side and the left and right sides of the drawing, a player license object 5 3 3 that is a target of the player's license. Further, on the competition screen 530, it is displayed that the mountain object 524 including the scene display card and the discarding object 5 3 2 which is the object of the discarding around the mountain object 524 are displayed at the center of the screen. It indicates that the type of the license object 5 3 1 type surface is facing the direction of the simulation table. Therefore, the player including the player and the spectator cannot confirm the license object 5 3 by the competition screen 5 3 0. Type 1 However, in the license object, the selection card object 5 3 1 a (here, the third license object starting from the left side) of one license object pressed by the player is performed by the license state. The display indicates that the surface type of the selection target type is on the camera viewpoint side. Therefore, the player can confirm the type of the selection target object 5 3 1 a by the competition screen 530 (here, "30,000") . Further, on the competition screen 530, on the right side of the license object 5 3 1 , the card object 5 3 5 indicating the card of the card is displayed in the standing state. Indicates that the type of the object to be touched is 5 3 5. The surface description surface faces the camera viewpoint side. Because of -36- (33) 1251503, the player can confirm the type of the card object 5 3 5 by competing screen 5 3 0 ( It becomes "China" here. In this way, it is possible to confirm that the type of the license object 5 3 1 that is pressed by the player is displayed (the state of the card), and therefore, in the state where the card is selected by the license object 5 3 1 , the discarding is prevented. If an error occurs and the player is not intending to use the license object 5 3 1 as a discard. Fig. 1 is a screen view of the battle screen displayed in step S T2 0 3 of the flowchart shown in Fig. 10. The battle screen 540 described here is a screen showing the same scene as the battle screen 5 20 shown in FIG. 1 and is displayed on the player terminal 1 of the client terminal device 1 displayed on the monitor 11 on the operation battle screen 520. The screen on the monitor 11 of the client terminal device 1 used by the opponent (upper) player (here, the name in the game becomes the "77 7" player). In the battle screen 540, at the same position as the battle screen 520, display: touch button PBB, eat button PBC, touch button PBD, dry button PBE, check button PBF, make button PBG, bid change button PBH The cover button COB and the title display portion NP. In addition, on the battle screen 504, on the lower side of the drawing, the license object 541 indicating the player's license is displayed in the standing state, and the card is on the side of the drawing and the left and right sides. The player's name in the game becomes the "Taro" player's license object 5 4 3, the card is in the state of the card, and the player is the player's license object 5 4 3 that is the object of the player's license. In addition, on the battle screen 504, it is displayed that the mountain object 544 including the scene display card and the discarding object that is the object of the discarding around the (34) 1251503 of the mountain object 544 are displayed at the center of the screen. The type of the license object 541 type surface is displayed on the camera viewpoint side. Therefore, the player can confirm the type of the license object 541 by the competition screen 504. In this way, the player can confirm whether the other players play in the standing state or play in the folded state by the card form displayed on the screen. On the other hand, especially in the state where the player can confirm the type of the license object (for example, the state of the card is applied, the state of the draw, etc.), even if the display form of the licensee is still in the state of the card, the player performs the game. There are also fewer obstacles in the game, so it is assumed that the display form of the license object frequently becomes a card state. Therefore, conversely, in the state of not listening to the card, it is also possible to make the draw state by camouflage the display form of the licensee, and to warn other players to prevent other players from approaching the card (or draw) ). In addition, the player who is the player's next (lower) player (the player named "Taro") is displayed above the display display unit NP, and the player who is facing the player (the player) is displayed (the player is called "" The name of the SHIBA player is displayed on the right side of the display unit NP, and the wind symbol PRM is displayed. Fig. 14 is a perspective view showing an external view of a certain embodiment of the shop servo device 2. The store servo device 2 includes a monitor 21 for displaying a game screen or the like, a speaker 22 for outputting sound, and a personal card vending machine 25 for accepting a coin inserted by the player and selling a personal card. The viewer 2 1 has two CRTs, for example, for the purpose of displaying a large image. Two CRTs are arranged adjacent to the long side of the screen display unit that displays the outline of each image, and the image signal is controlled to display one image on the 2 - 38 - ( 35 ) 1251503 image display units. The speaker 22 outputs a predetermined message or BGM. The personal card vending machine 25 includes a coin accepting unit 24 that accepts coins inserted by the player and a card payout unit 23 that pays out the personal card. Further, the coin accepting portion 24 is provided with a coin discharge port (not shown) that is discharged in a state in which the inserted coin is a defective coin or the like. At a suitable portion of the shop servo device 2, a control unit 26 (see Fig. 15) configured by outputting a detection signal from each unit or a microcomputer for each unit of control signals is disposed. Fig. 15 is a view showing a hardware structure of an embodiment of the shop servo device 2. The control unit 26 controls the overall operation of the store servo device 2, and includes an information processing unit (CPU) 261, a RAM 2 62 that temporarily stores information during processing, and a ROM 263 that stores predetermined image information in advance. The drawing processing unit 2 1 1 displays the requested image on the monitor 21 in accordance with the image display instruction from the control unit 26, and includes a video RAM or the like. The sound reproducing unit 22 1 outputs a predetermined message or BGM or the like to the speaker 22 in accordance with an instruction from the control unit 26. The data stored in the removable recording medium that can be memorized in various materials of the ROM 263 can be performed by a driver such as a hard disk drive, a compact disk drive, a floppy disk drive, a disk drive, a cassette media reader, or the like. Read 'In this state, the recording medium is, for example, a hard disk, a compact disc, a floppy disk, a CD, a DVD, a semiconductor memory, or the like. The network communication unit 28 is configured to transmit various data to the center servo device 3 via the network (36) 1251503 formed by the WWW or the like. The interface 1a is used for data transfer between a plurality of (for example, four) client terminal devices 1 connected to the store server device 2. Fig. 16 shows an example of a flow chart showing the operation of the server servo device 2. First, 'the game title screen of the game title is displayed on the monitor 2 1 (step ST 5 0 1 )'. Next, the play mode screen for explaining the play mode of the game is displayed on the monitor 21 ( Step ST 5 0 3 ). Next, the level screen showing the player's achievement level is displayed on the monitor 21 (step ST5 05), and the game example shown in the game show is not displayed on the monitor 21 (step ST507), and the process returns to step ST. 5 0 1. That is, the execution from step S T 5 〇 i to step ST507 is repeatedly performed. Further, the present invention can be embodied in the following aspects. (A) In the present embodiment, the game played by the client terminal device 1 is described as a state in which the game of the mahjong game is simulated. However, other games played by a plurality of players may be used as the competition operation. The transformation of the distribution target of the means indicates the operation of the game, and is a form of another game that assumes the type of the object to be allocated to each client terminal device and becomes a specific relationship. For example, it may be a form of a card game such as a playing card or a bridge. In this state, the assignment object is equivalent to a handheld card object that displays a handheld card. (B) In the present embodiment, the game portrait display control unit 1 6 1 of the present invention is described in the state of the client terminal device 1. However, the shop servo device 2 or the center server may be located. 3 on the form of -40- (37) 1251503. (C) In the present embodiment, a plurality of shop servo devices 2 are communicably connected to the center servo device 3. However, the shop server device 2 may not be connected to the center server device 3. The form. (D) In the present embodiment, a plurality of client terminal devices 1 are communicably connected via the shop server device 2 (and the center server device 3). However, a plurality of client terminal devices may be used. One is in a form that can be directly connected by communication. (E) In the present embodiment, the operation detecting unit 1 6 ia detects an input operation for causing the license object to be in the standing state by the card state, and an input operation for causing the card object to be in the card state from the card state. Although the state is described separately, it is also possible to separately provide a function unit for detecting an input operation in which the license object is in the license state and a license state, and detecting that the license object is in the license state and is in the state of the card state. The form of the functional part of the operation. Specifically, for example, a cover button and a stand button may be provided on the battle screen, and in a state where the cover button is pressed, the display form conversion unit 1 6 1 d causes the license object to be changed by the license state. In the state of the card, in the state in which the card is pressed, the display form conversion unit 1 1 1 d causes the license object to be converted into the card state by the card state. In this state, each button corresponds to the function of 1, so that the frequency of erroneous actions can be reduced. (F) In the present embodiment, the detection unit is operated! 6 a is detected based on the signal from the touch panel 11 a to detect the state of the input operation, -41 - (38) 1251503 but 'may be a mechanical switch having a push button or the like as an operation means and The operation detecting unit i 6 1 a detects the form of the input operation based on the signal from the mechanical switch. (G) In the present embodiment, the card selection unit 1 6 1 b selects one of the license objects and selects one of the license objects. However, at least one of the license objects may be selected. The form of the licensed object. For example, it is also possible to sequentially select the license object (the selected license object is increased each time) when the license object is pressed. Alternatively, a mechanical switch corresponding to a pressing button of each license object may be provided as an operation means and a plurality of mechanical objects may be simultaneously selected by the license object by simultaneously operating a plurality of mechanical switches. (Η) In the present embodiment, the card selection unit can be limited to a period limited by the time restriction unit 1 6 1 c (between the end of the card printing and the discarding decision). The state of the license object selection caused by 1 6 1 b is described. However, the form of the period in which the license object selection by the card selection unit 1 6 1 b can be selected is not limited (in the battle) In the middle, the form of the license object selection by the card selection unit 1 6 1 b can be always performed. In this state, the degree of freedom of the expansion operation. In this manner, the license object to be dealt by the card selection unit 1 6 1 b may be performed in a state in which the selection of the license object by the card selection unit 1 6 1 b is not limited. Alternatively, the selected card system can be returned to the form of the card state by the display form conversion unit 1 6 1 d, starting from the time of the standing state, and after a predetermined period of time. In this state, the player's operational convenience is improved. -42- (39) 1251503 (I) In the present embodiment, it is notified whether or not the display state of the license object is in the standing state or the card state and is displayed on the monitor 1 1 of each client terminal device 1 of the player. The state of all the opponents in the same game space will be described. However, it may be that the display state of the licensee is in the state of standing or the state of the card is displayed only on the assumption that the licensee is assigned. The form on the monitor 1 1 of the client terminal device 1. For example, the display form of the license object assigned to the other competitor may be in the form of the standing state, or the form of the license object assigned to the other competitor may not be displayed. In this state, in the present embodiment, it is possible to determine that the display form (first display mode) of the type of the license object is in the standing state and the display form of the license type is not discriminable (second display) The case where the form is in the state of the card is described. However, when the display mode is changed between the first display mode and the second display mode, the license object may not be moved in the virtual three-dimensional space. For example, in the first display mode and the second display mode, the license object may be in the standing state, and in the second display mode, the surface description surface of the type of the license object may be hidden by a certain method (for example, The mesh is either in the form of a character that covers the simulated hand, etc.). In this state, the processing is simplified. (K) In the present embodiment, when one of the card objects in the license object is selected to be a lost card in the state of the card, the card object selected by the display mode conversion unit 1 6 1 d is converted into a stand. The state in which the card is in the state of being cut off is described. However, the card may be cut off while still in the state of the card-43-(40) 1251503 (the card is still in the state of being closed until the cutting is completed). The form. (L) In the present embodiment, the player's license object is displayed by simulating the slightly rectangular parallelepiped of the card used by the mahjong, and it is possible to determine from the portrait whether the position is in the standing state or the position is in the fold. The case where the state is displayed will be described. However, it may be another method to display whether the player's license object is in the state of being in the standing state or in the state of being in the state of the card. For example, it may be a form in which the "license state" or the "card state" is displayed on the screen at the position of the opponent. In this state, the processing is simplified. According to the invention described in the first aspect of the patent application, the player operating the terminal device does not want to notify the other player or the spectator in the state of the assignment target assigned to the terminal device. By performing the predetermined operation and displaying the second display form of the display form of the unrecognizable distribution target type, it is possible to prevent the information about the type of the assignment target from leaking to other players, and it is possible to ensure the interest of the game. At the same time, prevent problems or illegal behaviors. According to the invention described in the second aspect of the patent application, when the player operating the terminal device attempts to confirm the type of the assignment target assigned to the terminal device, the predetermined operation can be performed to determine The first display form ' of the display form of the target type is assigned to display. -44-1251503 (41) If the invention described in claim 3 is applied, the player operating the terminal device can attempt to confirm the status of at least one assignment target type assigned to the assignment target of the terminal device. When a predetermined operation is performed, an object to be identified is selected, and the selected object display form is converted into a discriminable distribution target by the second display form of the display form of the unrecognizable distribution target type. The first display form of the display form of the type. According to the invention described in the fourth aspect of the patent application, the player operating the terminal device can perform the operation of returning to the second display mode without performing the display form of the assignment target for confirming the end type in the assignment target. Improve the convenience of the player. According to the invention described in the fifth aspect of the patent application, the selection by the selection means can be performed only in the exchange period in which the frequency of the assignment target type is high, and therefore, during the exchange period In addition to the time, the display form of the distribution target is prevented from being in the first display mode due to an erroneous operation or the like. According to the invention described in the sixth paragraph of the patent application, the display mode of the distribution target is controlled by the player to operate one of the display mode operation keys, and the first display form of the assignable target type is determined. Then, the second display form of the unrecognizable type is converted. Further, by re-operating the display mode operation key, the display form of the distribution target is returned to the first display form of the discriminable type by the second display form of the unrecognizable type. That is to say, there is an effect that the display object can be changed only by repeatedly operating a certain display mode operation key. By applying the invention described in the seventh aspect of the patent, the player can operate a plurality of display mode operation keys in accordance with the desired display form. The display mode operation key (the upright key) corresponding to the first display mode is operated in a state in which it is desired to determine the first display mode of the type of the object to be assigned. In the state in which the second display state of the type of the object to be unrecognizable is desired, the display mode operation key (the cover key) corresponding to the second display mode is operated. In this manner, the player can achieve the purpose of simply changing the display form of the assigned object by operating the display mode operation key corresponding to the desired display mode. According to the invention described in the eighth aspect of the patent application, the player who operates the terminal device in the same game space can recognize other information by the identification information displayed on the image display means. Whether or not the player displays the assignment target in one of the first display form and the second display form, the information of the player who is providing the game is increased. According to the invention described in the ninth aspect of the patent application, it is possible to easily realize the first display form in which the display form of the type of the license object can be determined and the type of the unrecognizable license object in the game simulating the mahjong game. The second display form of the display form is displayed. According to the invention described in the first aspect of the patent application, the player who operates the terminal device does not want to notify the other player or the spectator in the state of the assignment target assigned to the terminal device, The display is displayed in the second display mode of the display type of the unrecognizable distribution target type - 46 - 1251503 (43). Therefore, it is possible to prevent the information about the type of the assignment from being leaked to other players, and the game can be secured. Interesting, at the same time, prevent problems or illegal behavior. According to the invention described in the first aspect of the patent application, when the player operating the terminal device attempts to confirm the type of the assignment target assigned to the terminal device, it can be determined by performing a predetermined operation. The first display form of the display form of the assigned object type is displayed. By applying the invention described in the first paragraph of the patent scope, the player who operates the terminal device does not want to notify the other player or the spectator in the state of the assignment target assigned to the terminal device, and can perform the predetermined By performing the second display mode in which the display form of the type of the unassigned object is displayed, the information can be prevented from leaking to other players, and the game can be ensured and the problem can be prevented. Or the occurrence of illegal acts. When the invention described in claim 13 is applied, the player operating the terminal device can determine the type of the assignment target to be assigned to the terminal device, and can perform the predetermined operation. The first display form ' of the display form of the assigned object type is displayed. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a structural diagram of a game system to which a game portrait display control device of the present invention is applied. -47- 1251503 (44) Fig. 2 is a perspective view showing a certain example of the layout of the client terminal device and the shop servo device. Fig. 3 is a perspective view showing an embodiment of the client terminal device. Fig. 4 is a view showing the hardware configuration of an embodiment of the client terminal device. Fig. 5 is a functional configuration diagram of a control unit of the client terminal device. Fig. 6 is a view showing an example of a flow chart of the operation of the client terminal device. Fig. 7 is a part of a detailed flowchart of the battle processing of the step S T 7 of the flowchart of Fig. 6. Fig. 8 is a view showing a screen of the competition screen displayed in the step S T 1 0 5 of the flowchart shown in Fig. 7. Fig. 9 is a view showing a screen of the competition screen displayed in step ST107 of the flowchart shown in Fig. 7. Figure 10 is part of a detailed flow chart of the battle of step S T 7 of the flowchart of Figure 6. Fig. 1 is a screen view of the battle screen displayed in the step S T 2 0 3 of the flowchart shown in Fig. 1. Fig. 1 is a screen view of the battle screen displayed in step S T 2 1 1 of the flowchart shown in Fig. 1. Fig. 13 is a view showing a screen of the competition screen displayed in step ST2 03 of the flowchart shown in Fig. 1. Fig. 14 is a perspective view showing the appearance of an embodiment of the shop servo device -48-1251503 (45). Fig. 15 is a view showing a hardware structure of an embodiment of a shop servo device. Fig. 16 is a diagram showing an example of a flow chart of the operation of the shop servo device. Main component comparison table COB cover button PBB card selection button PBC eat button PBD touch button PBE dry button PBF card release button PBG carry button PBH bid change button NP call display portion PRM wind mark REM card object 1 customer terminal device 2 Shop Servo 3 Center Servo 11 Monitor 11a Touch Panel 12 Speaker

-49- 1251503 (46)-49- 1251503 (46)

13 卡片閱讀器 14 指紋辨識部 14a CCD照相機 15 硬幣受理部 16 控制部 18 網路通訊部 19 分隔板 2 1 監視器 22 揚聲器 23 卡片繳出部 24 硬幣受理部 25 個人卡片販賣機 26 控制部 28 網路通訊部 111 描繪處理部 12 1 聲音再生部 15 1 硬幣排出部 16 1 CPU 16 1a 操作檢測部 161b 牌選擇部 16 1c 時間限制部(時間限制手段) 1 6 1 d 顯示形態變換部(顯示狀態變換手段) 162 RAM 163 ROM13 Card reader 14 Fingerprint recognition unit 14a CCD camera 15 Coin receiving unit 16 Control unit 18 Network communication unit 19 Partition 2 1 Monitor 22 Speaker 23 Card delivery unit 24 Coin reception unit 25 Personal card vending machine 26 Control unit 28 network communication unit 111 drawing processing unit 12 1 sound reproducing unit 15 1 coin discharging unit 16 1 CPU 16 1a operation detecting unit 161b card selecting unit 16 1c time limiting unit (time limiting means) 1 6 1 d display form converting unit ( Display status change means) 162 RAM 163 ROM

-50- 夕f部輸出入控制部 外部機器控制部 描繪處理部 聲音再生部 資訊處理部(CPU) RAM ROM 對戰畫面 持牌對象 丟牌對象 對戰者持牌對象 山對象 對戰畫面 持牌對象 丟牌對象 對戰者持牌對象 山對象 對戰畫面 持牌對象 丟牌對象 對戰者持牌對象 山對象 摸牌牌對象 對戰畫面 -51 - 1251503 (48)-50- ff part input/output control unit external device control unit drawing processing unit sound reproduction unit information processing unit (CPU) RAM ROM battle screen licensee object losing object opponent player license object mountain object battle screen license object discarding Object Battler Licensed Object Mountain Object Battle Screen Licensee Object Lost Card Object Battler Licensed Object Mountain Object Touch Card Object Battle Screen -51 - 1251503 (48)

53 1 持 牌 對 象 5 3 1a 內 選 擇 對 象 5 3 2 丟 牌 對 象 c n J J J 對 戰 者 持 牌 對 象 534 山 對 象 5 3 5 摸 牌 牌 對 象 540 對 戰 畫 面 542 持 牌 對 象 5 3 1a 內 之B已 擇 對 象 532 丟 牌 對 象 543 對 戰 者 持 lirfa 牌 對 象 544 山 對 象 16 11 遊 戲 進 行 控 制 部 16 12 遊 戲 畫 像 顯 示 控制部(遊戲畫像進行控制裝置) -52-53 1 Licensed object 5 3 1a Select object 5 3 2 Lost object cn JJJ Battleant licensee 534 Mountain object 5 3 5 Touch card object 540 Battle screen 542 Licensed object 5 3 1a B selected object 532 Lost object 543 The player holds the lirfa card object 544 Mountain object 16 11 Game control unit 16 12 Game image display control unit (game image control device) -52-

Claims (1)

Τ Ο 一一 1 量 】 _'__’π _ |.__1一..—、一.w 一,一一·jUB<JWn)..>li<B|t…_,-1>irJttm.,, \ΐψ·^ y i □ ;|{ ^}jh i;J * ' . A«*,',*k—r j 拾、申請專利範圍 第92 1 1 5 444號專利申請案 中文申請專利範圍修正本 民國94年7月1日修正Τ Ο 一 一 1 quantity] _'__'π _ |.__1 one..-, one.w one, one one·jUB<JWn)..>li<B|t..._,-1>irJttm. ,, \ΐψ·^ yi □ ;|{ ^}jh i;J * ' . A«*,',*k-rj Pickup, Patent Application No. 92 1 1 5 444 Patent Application Chinese Patent Application Revision Amended by the Republic of China on July 1, 1994 1 · 一種遊戲畫像顯不控制裝置’係屬於具備:顯示遊 戲畫像之畫像顯示手段和接受來自外部之操作之操作手段 ,並且在呈可通訊地進行連接之複數個終端裝置間,來控 制競賽使用操作手段之則述手牌物件之變換指示操作之巧 拙之模仿麻將的遊戲之遊戲畫像之顯示,而使得成爲假設 分配在每一個終端裝置之具有標記了其種類之種類標記面 的略長方體的手牌物件之種類成爲特定關係的一被配設在 前述終端裝置上之遊戲畫像顯示控制裝置,其特徵爲,具 / Lfi · 備· 第1檢測手段,係檢測由外部至前述終端裝置之輸入 操作;以及,1 . A game image display control device is a device for displaying a portrait of a game image and an operation means for accepting an operation from the outside, and controlling the use of the game between a plurality of terminal devices that are communicably connected In the operation means, the change of the hand-in-hand object indicates that the operation of the game image of the mahjong game is mimicked, and the hand that is assumed to be assigned to each terminal device has a slightly rectangular shape marked with the type of the mark surface of each type. A game image display control device that is disposed on the terminal device in a specific relationship, and is characterized in that the first detection means detects the input operation from the outside to the terminal device. ;as well as, 顯示形態變換手段,係藉由前述第1檢測手段而檢測 到輸入操作的情況下,令顯示於該終端裝置之畫像顯示手 段上之該終端裝置之手牌物件之形態,從前述手牌物件爲 立牌狀態之第1顯示形態,變更成前述手牌物件爲蓋牌狀 態之第2顯示形態。 2.如申請專利範圍第1項所記載之遊戲畫像顯示控制 裝置,其中,具備有偵測來自外部之對於前述終端裝置之 輸入操作的第2檢測手段’前述顯示形態變換手段’係藉 由前述第2檢測手段而檢測到輸入操作時’令顯示於該終 1251503 端裝置之畫像顯示手段上之該終端裝置之手牌物件的形態 ’從則述第2顯示形態,變換成爲前述第1顯示形態。In the case where the input operation is detected by the first detecting means, the form conversion means causes the form of the hand object of the terminal device displayed on the image display means of the terminal device from the hand object The first display form of the standing state is changed to the second display form in which the hand item is in the state of the card. 2. The game image display control device according to the first aspect of the invention, wherein the second detection means 'the display form conversion means' for detecting an input operation from the outside to the terminal device is provided by the aforementioned When the second detecting means detects the form of the hand piece of the terminal device displayed on the image display means of the final 1251503 device, the second display mode is converted into the first display form. . 3 ·如申請專利範圍第1項所記載之遊戲畫像顯示控制 裝置’其中,具備:在前述手牌物件之前述第2顯示形態 之顯示中而接受自外部至前述終端裝置之輸入操作來選擇 前述手牌物件內之至少1個手牌物件的選擇手段;前述顯 不形態變換手段係將在前述手牌物件內之藉由前述選擇手 段所選擇之手牌物件之顯示形態,變換成爲前述第1顯示 形態。 4·如申請專利範圍第3項所記載之遊戲畫像顯示控制 裝置’其中,前述顯示形態變換手段係在將藉由前述選擇 手段所選擇之手牌物件之顯示形態來變換成爲前述第1顯 示形態之時間開始,經過既定時間後,回復成爲前述第2 顯示形態。3. The game image display control device according to the first aspect of the invention, wherein the input operation from the outside to the terminal device is performed in the display of the second display form of the hand object; a means for selecting at least one hand object in the hand object; the display mode changing means changing the display form of the hand object selected by the selection means in the hand object to the first Display form. 4. The game image display control device according to the third aspect of the invention, wherein the display mode conversion means converts the display form of the hand object selected by the selection means into the first display form. At the beginning of the time, after a predetermined period of time, the reply becomes the second display form described above. 5 ·如申請專利範圍第3項所記載之遊戲畫像顯示控制 裝置,其中,前述遊戲係藉由在既定之每一個時間來交換 對於前述終端裝置之手牌物件而進行之遊戲,具備:能夠 僅在交換期間中而來進行藉由前述選擇手段所造成之選擇 的時間限制手段。 6. 如申請專利範圍第2項所記載之遊戲畫像顯示控制 裝置,其中,前述終端裝置中具備:連通前述第1、2檢 測手段,且可從外部操作之,將顯示形態予以變更之一個 操作鍵。 7. 如申請專利範圍第2項所記載之遊戲畫像顯示控制 -2 - 1251503 裝置,其中’前述終端裝置中具備:連通前述第1、2檢 測手段,且可從外部操作之,將顯示形態予以變更之複數 個操作鍵。The game image display control device according to the third aspect of the invention, wherein the game is played by exchanging a hand object for the terminal device at a predetermined time. The time limiting means of selection by the aforementioned selection means is performed during the exchange period. 6. The game image display control device according to the second aspect of the invention, wherein the terminal device includes: an operation of changing the display mode by externally operating the first and second detecting means key. 7. The game image display control-2 - 1251503 device according to the second aspect of the invention, wherein the terminal device includes: the first and second detecting means are connected to each other, and the display device can be externally operated. Change the multiple operation keys. 8 ·如申請專利範圍第1至7項所記載的任一項之遊戲 畫像顯示控制裝置,其中,前述複數個終端裝置係包含第 1終端裝置和第2終端裝置,前述顯示形態變換手段係根 據成爲則述弟1終)/而裝置手牌物件之第1手牌物件之顯不 形態之變換資訊,而變換顯示於前述第2終端裝置之畫像 顯示手段上之前述第1手牌物件之顯示形態是否成爲前述 第1顯示形態和第2顯示形態中之其中一種之判別資訊之 顯示。 9 . 一種遊戲畫像顯示控制方法,係屬於具備:顯示遊 戲畫像之畫像顯不手段和接受來自外部之操作之操作手段The game image display control device according to any one of claims 1 to 7, wherein the plurality of terminal devices include a first terminal device and a second terminal device, and the display form changing means is based on The display of the first hand object displayed on the image display means of the second terminal device is displayed as the change information of the display of the first hand object of the device hand object. Whether or not the form is the display of the discrimination information of one of the first display form and the second display form. 9. A game image display control method, which is characterized by: displaying an image of a game portrait and means for accepting an operation from the outside ,並且在呈可通訊地進行連接之複數個終端裝置間,來控 制競賽使用操作手段之前述手牌物件之變換指示操作之巧 拙之模仿麻將的遊戲之遊戲畫像之顯示,而使得成爲假設 分配在每一個終端裝置之具有標記了其種類之種類標記面 的略長方體的手牌物件之種類成爲特定關係的一被配設在 前述終端裝置上之遊戲畫像顯示控制方法,其特徵爲, 在前述終端裝置,檢測有無由外部至前述終端裝置之 輸入操作,檢測輸入操作,令顯示於該終端裝置之畫像顯 示手段上之該終端裝置之手牌物件之形態,從前述手牌物 件爲立牌狀態之第1顯示形態,變更成前述手牌物件爲蓋 牌狀態之第2顯示形態。 -3- 1251503 1 0 .如申請專利範圍第9項所記載之遊戲畫像顯示控 制方法,其中,在前述顯示形態變換處理中,檢測輸入操 作,令顯示於該終端裝置之畫像顯示手段上之該終端裝置 之手牌物件的形態,從前述第2顯示形態,變更至前述第 1顯示形態。And controlling the display of the game image of the game of the game of the mahjong game by controlling the change instruction instruction of the hand-made object of the game using the operation means between the plurality of terminal devices communicably connected, so as to be assumed to be distributed A game image display control method in which a type of a hand-shaped object having a slightly rectangular shape indicating a type of a mark surface of each type of terminal device is disposed on the terminal device, and is characterized in that the terminal is The device detects whether there is an input operation from the outside to the terminal device, detects an input operation, and causes the form of the hand object of the terminal device displayed on the image display means of the terminal device, and the hand object is in a standing state. In the first display mode, the second display form in which the hand item is in the card state is changed. The game image display control method according to the ninth aspect of the invention, wherein the display mode conversion processing detects an input operation and causes the image display means displayed on the terminal device The form of the hand piece of the terminal device is changed from the second display form to the first display form. 11. 一種記錄遊戲畫像顯示控制程式之電腦可讀取之 媒體,係屬於具備:顯示遊戲畫像之畫像顯示手段和接受 來自外部之操作之操作手段,並且在呈可通訊地進行連接 及配設之複數個終端裝置間,來控制競賽使用操作手段之 前述手牌物件之變換指示操作之巧拙之模仿麻將的遊戲之 遊戲畫像之顯示,而使得成爲假設分配在每一個終端裝置 之具有標記了其種類之種類標記面的略長方體的手牌物件 之種類成爲特定關係的一被配設在前述終端裝置上之遊戲 畫像顯示控制程式,其特徵爲,用以使得前述終端裝置, 發揮作爲以下之功能:11. A computer-readable medium for recording a game portrait display control program, which is an image display means for displaying a game portrait and an operation means for accepting an operation from the outside, and is communicably connected and arranged. A plurality of terminal devices are used to control the display of the game image of the game of the mahjong game in which the hand-in-hand object conversion instruction operation of the competition use operation means is performed, so that the type assigned to each of the terminal devices is marked with the type The type of the hand-shaped object of the type of the label surface is a game image display control program that is disposed on the terminal device in a specific relationship, and is characterized in that the terminal device functions as the following: 檢測由外部至前述終端裝置之輸入操作之第1檢測手 段;以及, 當藉由前述第1檢測手段而檢測到輸入操作時,令顯 示於該終端裝置之畫像顯示手段上之該終端裝置之手牌物 件的形態,從前述手牌物件爲立牌狀態之第1顯示形態, 變更成前述手牌物件爲蓋牌狀態之第2顯示形態之顯示形 態變換手段。 1 2 .如申請專利範圍第11項所記載之記錄遊戲畫像顯 示控制程式之電腦可讀取之媒體,其中,令前述終端裝置 -4 - 1251503 ,發揮「偵測來自外部之對於前述終端裝置之輸入操作的 第2檢測手段」之機能;前述顯示形態變換手段,係當藉 由則述第2檢測手段而檢測到輸入操作時,令顯示於該終 端裝置之畫像顯示手段上之該終端裝置之手牌物件的形態 ,從前述第2顯示形態變換成爲前述第1顯示形態。 1 3 ·如申請專利範圍第1項所記載之遊戲畫像顯示控 制裝置,其中,a first detecting means for detecting an input operation from the outside to the terminal device; and a hand of the terminal device displayed on the image display means of the terminal device when the input operation is detected by the first detecting means The form of the card object is changed from the first display form in which the hand object is in the standing state to the display form changing means in the second display form in which the hand object is in the card state. 1 2 . The computer-readable medium for recording a game portrait display control program as recited in claim 11 wherein the terminal device 4 - 1251503 is configured to "detect external terminal devices for the terminal device The function of the second detecting means of the input operation", wherein the display form changing means causes the terminal device to be displayed on the image display means of the terminal device when the input operation is detected by the second detecting means The form of the hand object is converted from the second display form to the first display form. 1 3) The game portrait display control device according to the first aspect of the patent application, wherein 具備一選擇手段,是在前述手牌物件之前述第2顯示 形態顯示中,接受來自外部之對前述終端裝置的輸入操作 ,而從前述手牌物件中選擇1手牌物件; 前述顯示形態變更手段,係當在前述手牌物件之內, 有被前述選擇手段選擇了 1手牌物件時,將所選擇之1手 牌物件的顯不形態變更成前述第1顯示形態;Providing a selection means for receiving an input operation from the outside to the terminal device in the second display mode display of the hand object, and selecting one hand object from the hand object; When the first hand object is selected by the selection means within the hand object, the display form of the selected one hand object is changed to the first display form; 當在前述1手牌物件之前述第1顯示形態顯示中,有 其他手牌物件又被前述選擇手段選擇時,則除了將前述其 他手牌物件的顯示形態變更成第1顯示形態,同時還將前 述1手牌物件的顯示形態還原成前述第2顯示形態。 1 4 ·如申請專利範圍第1 3項所記載之遊戲畫像顯示控 制裝置,其中,具備:只有在手牌物件之交換期間中才使 前述選擇手段所致之選擇成爲可能的時機限制手段。 1 5 ·如申請專利範圍第9項所記載之遊戲畫像顯示控 制方法,其中,係實行以下步驟: 在前述手牌物件之前述第2顯示形態顯示中,一旦收 到來自外部之對前述終端裝置的輸入操作,就從前述手牌 -5- 1251503 物件中,選擇出反映該操作的1手牌物件的步驟;及 將前述所選擇之1手牌物件的顯示形態,變更成前述 第1顯示形態之步驟;及 前述選擇手段爲’當在前述1手牌物件之前述第 示形態顯示中’又收到有來自外部之對前述終端裝置的輸 入操作時,則在則述手牌物件之內,選擇出反映該操作的 其他手牌物件之步驟;及When the other hand object is selected by the selection means in the first display form display of the first hand object, the display form of the other hand object is changed to the first display form, and The display form of the first hand object is reduced to the second display form. The game image display control device according to the first aspect of the invention, wherein the game restriction control means is made possible only by the selection means by the selection means during the exchange period of the hand object. The game image display control method according to claim 9, wherein the second display form display of the hand object is received from the outside to the terminal device. In the input operation, the step of reflecting the one hand object of the operation is selected from the hand-5-1251503 object; and the display form of the selected one hand object is changed to the first display form. And the selection means is: when the input operation to the terminal device is received from the outside in the foregoing display of the first hand object, the inside of the hand object is Selecting the steps that reflect the other hand items of the operation; and 除了將前述其他手牌物件的顯示形態變更成第〗顯示 形態,同時還將前述1手牌物件的顯示形態還原成前述第 2顯示形態之步驟。 1 6 .如申請專利範圍第1 2項之記錄遊戲畫像顯示控制 程式之電腦可讀取之媒體,其中,是使前述終端裝置,更 具備「當前述手牌物件是以前述第2顯示形態顯示中時, 接收來自外部之對前述終端裝置的輸入操作,而從前述手 牌物件之中選擇1手牌物件之選擇手段」之機能;In addition to changing the display form of the other hand object to the first display mode, the display form of the first hand object is also restored to the second display form. 16. The computer-readable medium for recording a game portrait display control program according to the first aspect of the patent application, wherein the terminal device further includes "when the hand object is displayed in the second display form" In the middle, receiving the input operation from the outside to the terminal device, and selecting the selection means of the 1 hand object from among the aforementioned hand items; 前述顯示形態變更手段,係當在前述手牌物件之內, 有被前述選擇手段選擇了 1手牌物件時,將所選擇之1手 牌物件的顯示形態變更成前述第1顯示形態; 當在前述1手牌物件之前述第1顯示形態顯示中,有 其他手牌物件又被前述選擇手段選擇時,則除了將前述其 他手牌物件的顯示形態變更成第1顯示形態,同時還將前 述1手牌物件的顯示形態還原成前述第2顯示形態。In the display form changing means, when one hand object is selected by the selection means in the hand object, the display form of the selected one hand object is changed to the first display form; In the first display form display of the first hand object, when another hand object is selected by the selection means, the display form of the other hand object is changed to the first display form, and the first display form is also included. The display form of the hand object is restored to the second display form described above.
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