TW577767B - Network-based multi-contestant mutual-questioning game system and method - Google Patents

Network-based multi-contestant mutual-questioning game system and method Download PDF

Info

Publication number
TW577767B
TW577767B TW91120242A TW91120242A TW577767B TW 577767 B TW577767 B TW 577767B TW 91120242 A TW91120242 A TW 91120242A TW 91120242 A TW91120242 A TW 91120242A TW 577767 B TW577767 B TW 577767B
Authority
TW
Taiwan
Prior art keywords
player
online
game
questions
network
Prior art date
Application number
TW91120242A
Other languages
Chinese (zh)
Inventor
Xiaoyan Zhu
Say-Yee Wen
Original Assignee
Inventec Tomorrow Studio Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Inventec Tomorrow Studio Corp filed Critical Inventec Tomorrow Studio Corp
Priority to TW91120242A priority Critical patent/TW577767B/en
Application granted granted Critical
Publication of TW577767B publication Critical patent/TW577767B/en

Links

Landscapes

  • Electrically Operated Instructional Devices (AREA)

Abstract

A network-based multi-contestant mutual-questioning game system and method is proposed, which allows two or more contestants to participate in an online mutual-questioning game via a network system, such as Internet or LAN (local area network). The proposed multi-contestant mutual-questioning game system and method operates in such a manner that each contestant shall mutually present a number of questions to the other, and the winner is the one who gives the most number of correct answers to the presented questions.

Description

577767577767

於 U明係有關於一種電腦網路遊戲技術,特別 過一網拉备^ 對戰遊戲系統與方法,其可透 夕萨K々μ統’例如為公用之網際網路(Internet)或專屬 之區域網路备β ^ 了 .. 女斗、 ’、、、( ocal Area Network, LAN),來以線上 μ ^ .—位或一位以上的玩家彼此之間相互進行一線 上夕人出題對戰遊戲。 [發明背景] 、’周路線上遊戲為一種可透過網路系統,例如為網際網 路(Inter net),來進行的電腦動畫遊戲,可讓玩家透過一 具有網際網路連線功能的電腦平台,例如為桌上型個人電 腦、筆記型個人電腦、掌上型個人電腦、行動通訊裝置或 個人數位助理裝置、等等,來透過網際網路而連線至一網 ,遊戲伺服器,即可於玩家的電腦平台上以線上方式來進 行該伺服器所提供之各種電腦動晝遊戲。 網路遊戲可分為單人式與多人式;其中單人式網路遊 戲可讓一位玩家來與電腦進行對戰遊戲,而多人式網路遊 戲則可同時讓二位或二位以上的玩家來彼此之間相互進行 對戰遊戲。惟現行多人式網路遊戲多僅局限於玩家與遠端 词服系統之互動,少有不同玩家間之遊戲互動連結,互動 性略有不足,網路遊戲的共同參與特性亦因之而失色不 少。 [發明概述] 本發明之目的便是在於提供一種網路式線上多人出題In U Ming, there is a computer network game technology, especially a network game preparation system ^ battle game system and method, which can be used for example, public Internet or exclusive area The Internet is ready for beta ^ .. Women's fighting, ',,, (ocal Area Network, LAN), to use online μ ^.-One or more players to play against each other on the line against the people. [Background of the Invention] "The game on the weekly route is a computer animation game that can be played through a network system, such as the Internet, which allows players to use a computer platform with an Internet connection function , Such as a desktop personal computer, a notebook personal computer, a palmtop personal computer, a mobile communication device or a personal digital assistant device, etc., to connect to a network through the Internet, a game server, The player's computer platform uses the online method to play various computer games provided by the server. Online games can be divided into single-player and multiplayer; single-player online games allow one player to play against a computer, while multiplayer online games can allow two or more people to play at the same time. Players come to play against each other. However, the current multiplayer online games are mostly limited to the interaction between the player and the remote word server system. There are few interactive connections between different players. The interaction is slightly insufficient, and the common participation characteristics of online games are also overshadowed by it. A lot. [Summary of the Invention] The object of the present invention is to provide a network-type online multi-person question

577767 五、發明說明(2) 對戰遊戲系統與方法,其可透過網路系統來以線上方式同 時對二位或二位以上的玩家提供可線上多人相互出題之對 戰遊戲。 本發明之網路式線上多人出題對戰遊戲系統與方法的 特點在於可透過網路系統,例如為網際網路或專屬之區域 網路系統,來以線上方式同時讓至少二位玩家彼此之間進 行一線上多人相互出題對戰遊戲’並以答對題數最多的玩 家為贏家。本發明之網路式線上多人出題對戰遊戲系統與 方法因此具有極佳之玩家互動性與寓教於樂效果。’ / [發明實施例] 以下即配合所附之圖式’詳細揭露說明本發明之網路 式線上多人出題對戰遊戲系統與方法之實施例。 第1圖即顯示本發明之網路式線上多人出題對戰遊戲 系統(如標號1 0 0所指之虛線框所包含之部分)的基本架 構。如圖所示,本發明之網路式線上多人出題對戰遊戲系 統1 0 0於實際應用上係連結至一網路系統1 〇,例如為公用 之網際網路(I n t e r n e t)或一專屬之區域網路系統(l 〇 c a 1 Area Network, LAN),用以同時讓二位或二位以上的玩家 可分別藉由其工作站21、22、31、32、33(以下稱為玩家 工作站)及透過網路系統丨〇來連線至本發明之 統r屮藉,即可同時讓、= 的線上多人出題對戰喊對我遊戲系统丨。〇所提供577767 V. Description of the invention (2) Battle game system and method, which can provide two or more players with online battle games through a network system at the same time. The system and method of the online multi-player challenge game of the present invention is characterized in that at least two players can be simultaneously connected to each other online through a network system, such as the Internet or a dedicated local area network system. Play an online multi-player challenge game with the player with the most correct answers as the winner. The system and method of online multi-player challenge game of the present invention has excellent player interaction and educational effect. [/ Inventive embodiment] The following is a detailed description of an embodiment of a system and method for a multi-player online challenge game of the present invention in conjunction with the accompanying drawings'. FIG. 1 shows the basic structure of the online multi-player challenge game system (such as the part enclosed by the dashed box indicated by reference numeral 100) of the present invention. As shown in the figure, the online multi-player challenge game system 100 of the present invention is connected to a network system 10 in practical applications, such as a public Internet or a proprietary Internet. Area network system (l0ca 1 Area Network, LAN), used to allow two or more players to use their workstations 21, 22, 31, 32, 33 (hereinafter referred to as player workstations) By connecting to the unified system of the present invention through a network system, you can have multiple online players at the same time, =, and challenge me to the game system. 〇Provided

於以下夕每A <貫虼例中,本發明將 -人斟 肘以一人對哉為例作說In the following examples, the present invention will be described as an example of one person facing each other.

577767 五、發明說明(3) 明’亦即假設玩家曱和玩家乙分別藉由其工作站2 1、2 2來 彼此之間相互進行一線上二人出題對戰遊戲。但須注意的 一點是,本發明亦可讓三位或三位以上的玩家進行出題對 戰遊戲;例如玩家A、玩家B、和玩家C可分別藉由其工作 站31、32、33來進行線上三人出題對戰遊戲。 本發明之網路式線上多人出題對戰遊戲系統1 〇 〇至少 包含:(a) —網路連結模組1 〇 1 ; (b) —題目資料庫1 1 〇 ; ( c ) 一相互出題模組1 2 〇 ;以及(d) —評分模組1 3 0。 題目資料庫1 1 〇中預存有許多個問題,例如為選擇 題,但亦可為任何其它型式之問題。舉例來說,題目資料 庫1 1 0中所預存的問題可例如為下列之選擇·題: •中國書法史上被譽為”草聖”的人是誰?( A)張芝; (B)王羲之;(c)蘇軾;(d)唐伯虎。 於具體實施上,上述之網路連結模組1 〇 1、題目資料 庫1 1 〇、相互出題模組1 2 〇、和評分模組1 3 0係例如以整合 方式搭載至一或多台伺服器(未於圖式中顯示),並將此伺 服器連結至該網路系統1 〇,藉此即可讓玩家工作站2 1、 2 2、3 1、3 2、3 3同時透過該網路系統1 〇而連線至本發明之 網路式線上多人出題對戰遊戲系統丨〇 〇。 第2圖之流程圖即顯示本發明之網路式線上多人出題 對戰遊戲系統1 0 0於二人對戰下的操作流程。 ^請同時參閱第2圖和第1圖,當有二位玩家,例如為玩 ,甲和玩家乙,有意藉由本發明之網路式線上多人出題對 哉遊戲系統1 0 0來彼此之間相互進行一線上二人出題對戰577767 V. Description of the invention (3) Ming 'means that player 曱 and player B use their workstations 2 1 and 2 2 to play an online two-player challenge game with each other. However, it should be noted that the present invention can also allow three or more players to play a challenge battle game; for example, player A, player B, and player C can perform online three games through their workstations 31, 32, and 33, respectively. People play a battle game. The networked online multi-player challenge game system 100 of the present invention includes at least: (a)-network link module 1 010; (b)-topic database 1 1 〇; (c) a mutual problem mode Group 1 2 0; and (d) — scoring module 1 3 0. There are many questions pre-stored in the question database 1 10, such as multiple choice questions, but they can also be any other type of questions. For example, the questions pre-stored in the title database 1 10 can be, for example, the following choices and questions: • Who is the person known as the "grass saint" in the history of Chinese calligraphy? (A) Zhang Zhi; (B) Wang Xizhi; (c) Su Shi; (d) Tang Bohu. In specific implementation, the above-mentioned network connection module 1 01, the question database 1 1 10, the mutual questioning module 1 2 0, and the scoring module 1 3 0 are, for example, mounted on one or more servers in an integrated manner. (Not shown in the figure), and connect this server to the network system 1 〇, so that the player workstation 2 1, 2 2, 3 1, 3 2, 3 3 can pass through the network at the same time The system 10 is connected to the online multi-player challenge game system of the present invention. The flowchart in FIG. 2 shows the operation flow of the online multi-player challenge game system 100 of the present invention in a two-player battle. ^ Please refer to FIG. 2 and FIG. 1 at the same time. When two players, for example, player A and player B, intend to confront each other by using the online multiplayer of the present invention to confront the game system 1 0 0 Fight against each other online

577767 五、發明說明(4) =戟時,則首先執行步驟S 1 0之多人連線程序;其中係—577767 V. Description of the invention (4) = Halberd, first execute the multi-person connection procedure of step S 10;

:=路連結模組1 0丨來讓參與遊戲的二位玩家同時分別^ 工作站21、22及透過網路系統10來連線至本發明之3 式線上多人出題對戰遊戲系統1 〇 0。 、J 接著進行步驟S20之相互出題程序;其中係藉由相 =喊模組120來讓二位玩家其中之―,例如為玩家甲,^ 其工作站2 1及透過網路系統1 〇來從題目資料庫丄1 〇所 :的問題中任選一或多個問題’並將此些問題藉由 π模,组1 0 1及透過網路系統1 〇而傳送至玩家乙工作站22 令玩家乙回答玩家甲所提出的問題;並於此同時藉由’ 出題模組1 2 0來讓玩家乙利用其工作站2 2及透過網路 1〇來從題目資料庫no所提供的問題令亦任選相同數目= 問題,並將此些問題藉由網路連結模組1〇1及透過網 統10而傳送至玩家曱工作站21,令玩家甲回答玩 所' 出的問題。 T & 於上述之步驟S20的相互出題程序中,可一 出一:問題來令對方作答4亦可-次提出複數個問題 例如為2 0個問題,來令對方作艾。 崎 接著進行步驟S30之相互答1V程序;其中係由玩 於其,作站21上對玩家乙所提出的問題進 甲 回答藉由其工作站21及透過網& I將其 心❿、、周路糸統1 〇和網路連結模έ且 m而傳送至評分模組丨30;且於此同時 上 :22上對玩家甲所提出的問題進行回答, 回答: 其工作站22及透過網路系統1Q和網路連結模組由: = Road link module 1 0 丨 Let two players participating in the game simultaneously ^ Work stations 21, 22 and through the network system 10 to connect to the type 3 online multiplayer challenge game system 100 of the present invention. , J then proceed to the mutual questioning procedure of step S20; where the two players are selected by the phase = shout module 120, for example, player A, ^ its workstation 2 1 and the network system 1 0 Database 丄 1〇: any one or more of the questions' and send these questions to the player B workstation via π mode, group 1 01 and through the network system 1 0 22 for player B to answer Player A's questions; and at the same time, by using the 'question module 1 2 0', player B can use his workstation 22 and the Internet 10 to provide the same order from the question database no. Number = questions, and these questions are transmitted to the player / workstation 21 through the network connection module 101 and through the network system 10, so that the player A answers the questions from the player. T & In the mutual questioning procedure of step S20 above, one can be asked one by one: ask the other party to answer 4 or ask multiple questions at a time, such as 20 questions, to make the other party ai. Qi then proceeded to the mutual answer 1V procedure of step S30; which was played on it and made the answer to the question raised by player B on station 21 through his workstation 21 and through the network & I Road system 1 〇 Connected to the network with a link and m to send it to the scoring module 丨 30; At the same time, answer the question raised by player A at 22: Answer: its workstation 22 and through the network system 1Q and Network Link Module

16779.ptd16779.ptd

第8頁 577767 五、發明說明(5) 至評分模組1 3 0。 接著進行步驟S40之評分程序;其中係由評分模組130 執行一評分程序,藉以評判二位玩家對各個問題的作答是 否正確,並統計出二位玩家之中何者所答對的題數為最 多。 接著於步驟S50中,宣佈答對題數最多的玩家為本次 出題對戰遊戲的贏家,而另一位玩家則為輸家。 上述之實施例係僅讓二位玩家進行線上二人出題對戰 遊戲;但廣義而言,本發明亦可讓三位或三位以上的玩家 進行出題對戰遊戲。如第1圖所示,本發明亦可讓三位玩 家,包含玩家A、玩家B、和玩家C分別藉由其工作站31、 32、33來進行線上三人出題對戰遊戲;亦即由玩家A出題 來給玩家B和玩家C作答,並同時由玩家B出題來給玩家A和 玩家C作答’以及由玩家C出題來給玩家A和玩家B作答;最 後以答對題數最多的玩家為贏家。 綜而言之,本發明提供了 一種新穎之網路式線上多人 出題對戰遊戲系統與方法,其特點在於可透過網路系統, 例如為公用之網際網路或專屬之區域網路系統,來以線上 方式同時讓二位或二位以上的玩家彼此之間進行一線上多 人相互出題對戰遊戲,並以答對題數最多的玩家為贏家。 本發明之網路式線上多人出題對戰遊戲系統與方法因此具 有極佳之玩家互動性與寓教於樂效果。 以上所述僅為本發明之較佳實施例而已,並非用以限 定本發明之實質技術内容的範圍。本發明之實質技術内容Page 8 577767 V. Description of the invention (5) to scoring module 1 3 0. Then, the scoring procedure of step S40 is performed; a scoring procedure is performed by the scoring module 130 to judge whether the two players' answers to each question are correct, and to calculate which of the two players has answered the most correctly. Then in step S50, the player with the most correctly answered questions is declared the winner of the challenge game, and the other player is the loser. The above-mentioned embodiment only allows two players to play an online two-player challenge game; but in a broad sense, the present invention can also allow three or more players to play a challenge-playing game. As shown in Figure 1, the present invention also allows three players, including player A, player B, and player C, to perform online three-person challenge battle games through their workstations 31, 32, and 33 respectively; that is, player A Ask questions to answer player B and player C, and answer questions from player B to player A and player C at the same time and answer questions from player C to player A and player B; in the end, the player with the most correct answers is the winner. In summary, the present invention provides a novel network-based online multiplayer challenge game system and method, which is characterized in that it can be accessed through a network system, such as a public Internet or a dedicated local network system. In an online mode, two or more players can play a multi-player online challenge game with each other at the same time, and the player with the most correct answers is the winner. The system and method of the online multi-player challenge game of the present invention therefore has excellent player interaction and entertaining effects. The above are merely preferred embodiments of the present invention, and are not intended to limit the scope of the essential technical content of the present invention. Essential technical content of the present invention

16779.ptd 第9頁 577767 五、發明說明(6) 係廣義地定義於下述之申請專利範圍中。任何他人所完成 之技術實體或方法,若是與下述之申請專利範圍所定義者 為完全相同、或是為一種等效之變更,均將被視為涵蓋於 此專利範圍之中。16779.ptd Page 9 577767 V. Description of Invention (6) is broadly defined in the scope of patent applications described below. Any technical entity or method completed by another person, if it is exactly the same as defined in the scope of patent application below, or an equivalent change, will be considered to be covered by this patent scope.

16779.ptd 第10頁 577767 圖式簡單說明 [圖式簡述] 本發明之實質技術内容及其實施例已用圖解方式詳細 揭露繪製於本說明書所附之圖式之中。此些圖式之内容簡 述如下: 第1圖為一系統架構示意圖,其中顯示本發明之網路 式線上多人出題對戰遊戲系統的基本架構; 第2圖為一流程圖,其中顯示本發明之網路式線上多 人出題對戰遊戲系統與方法於二人對戰下的操作流程。 [圖式標號說明] 10 網路系統 21 玩家甲工作站 22 玩家乙工作站 31 玩家A工作站 3 2 玩家B工作站 33 玩家C工作站 100 本發明之網路式線上多人出題對戰遊戲系統 10 1 網路連結模組 110 題目資料庫 120 相互出題模組 130 評分模組16779.ptd Page 10 577767 Brief description of the drawings [Brief description of the drawings] The essential technical content of the present invention and its embodiments have been disclosed in detail in the drawings in the drawings attached to this specification. The contents of these diagrams are briefly described as follows: FIG. 1 is a schematic diagram of a system architecture, which shows the basic architecture of the online multi-player challenge game system of the present invention; FIG. 2 is a flowchart, which shows the present invention The network-based online multi-player challenge game system and method operate under the two-player battle. [Explanation of Graphical Symbols] 10 Network System 21 Player A Workstation 22 Player B Workstation 31 Player A Workstation 3 2 Player B Workstation 33 Player C Workstation 100 The networked online multiplayer challenge game system 10 1 of the present invention Module 110 Question Database 120 Mutual Questioning Module 130 Grading Module

16779.ptd 第11頁16779.ptd Page 11

Claims (1)

577767 案號 9Π20242 曰 修正 六 1 · 申請專利範圍 • V τIf 種網路式線上多 以線上 來彼此 網路系統來 自的工作站 遊戲; 此網路 執行一 結該些玩家 執行一 組問題,並 各個玩家的 執行一 它各個玩家 2. 3. 4. 各個 各個 所答 為贏 如申 遊戲 如申 遊戲 如申 遊戲 出的 執行一 玩家對 問題的 對的題 家。 請專利 方法, 請專利 方法, 請專利 方法, 問題係 式線上 多人連 的工作 相互出 將此些 工作站 相互答 所提出 評分程 各個問 作答是 數為最 範圍第 其中該 範圍第 其中該 範圍第 其中於 選取自 人出題對戰遊戲方法,其可透過一 方式同時讓至少二位玩家藉由其各 之間相互進行一線上多人出題對戰 多人出題對戰遊戲方法至少包含: 線程序,藉以透過該網路系統來連 站; 題程序;其中係令各個玩家提出一 問題透過該網路系統而傳送至其它 , 題程序;其中係令各個玩家回答其 的問題;以及 序;其中係透過該網路系統來接收 題的作答資料,並評判各個玩家對 否正確,並統計該些玩家之中何者 多,藉以判定答對題數最多的玩家 1項所述之網路式線上多人出題對戰 網路系統為網際網路。 1項所述之網路式線上多人出題對戰 網路糸統為'區域網路糸統。 1項所述之網路式線上多人出題對戰 該相互出題程序中,各個玩家所提 一題目資料庫。577767 Case No. 9Π20242, Amendment 6 · Application scope of patents • V τIf network-based online games are mostly online workstation games that come from each other's network system; this network executes a set of problems that these players perform, and each player The execution of each player 2. 3. 4. Each of the answers is to win a game such as a game, a game of a game, a game of a game, and a player to perform a correct pair of questions. Patented method, patented method, patented method, question-based online work of multiple people to each other, these workstations answer each other, submit the scoring process, the answer is the most in the range, the range, the range, and the range. Among them, a self-questioning game method can be used to allow at least two players to perform an online multi-player game and a multi-player game in at least one of the following ways: A network system to link stations; a question procedure; which causes each player to ask a question to be transmitted to the other through the network system; a question procedure; wherein each player answers their questions; and a sequence; which is through the network The system receives the answer data of the questions, and judges whether each player is correct, and counts which of those players are more, so as to determine the player with the most number of correctly answered questions. The online online multi-person challenge battle network system For the internet. The online online multiplayer challenge described in item 1 The network system is the 'local network system'. Internet-based online multi-player questioning as described in item 1. In the mutual questioning process, a database of questions submitted by each player. 16779明日.ptc 第12頁 577767 _案號 91120242 °]^ 年 ρ 月今a 曰__ 六、申請專利範圍 5 . —種網路式線上多人出題對戰遊戲系統,其可透過一 網路系統來以線上方式同時讓至少二位玩家藉由其各 自的工作站來彼此之間相互進行一線上多人出題對戰 遊戲; 此網路式線上多人出題對戰遊戲系統至少包含: 一網路連結模組,其可執行一多人連線程序,藉 以透過該網路系統來連結該些玩家的工作站; 一出題模組,其可執行一相互出題程序,藉以讓 各個玩家提出一組問題,並將此些問題透過該網路系 統而傳送至其它各個玩家的工作站;以及 一評分模組,其可執行一評分程序;其中係透過 該網路系統來接收各個玩家對各個問題的作答資料, 並評判各個玩家對各個問題的作答是否正確,並統計 該些玩家之中何者所答對的題數為最多,藉以判定答 對題數最多的玩家為赢家。 6. 如申請專利範圍第5項所述之網路式線上多人出題對戰 遊戲系統,其中該網路系統為網際網路。 7. 如申請專利範圍第5項所述之網路式線上多人出題對戰 遊戲糸統’其中該網路糸統為一區域網路糸統。 8. 如申請專利範圍第5項所述之網路式線上多人出題對戰 遊戲系統,其更進而包含: 一題目資料庫,其中預存有許多個問題,用以讓 各個玩家可透過該出題模組來從其中選取各個玩家所 提出的問題。16779 明日 .ptc Page 12 577767 _ Case No. 91120242 °] ^ Year ρ Month Today a __ Sixth, the scope of patent application 5. A network-based online multiplayer challenge game system, which can be through a network system At the same time, at least two players can play an online multi-player challenge game with each other through their respective workstations at the same time; this online online multi-player challenge game system includes at least: a network link module , Which can execute a multi-person connection procedure to connect the workstations of the players through the network system; a question module, which can execute a mutual question procedure, so that each player can ask a group of questions, and These questions are transmitted to the workstations of other players through the network system; and a scoring module that can execute a scoring process; among them, the network system is used to receive data about each player's answers to each question and judge each Whether the players answered the questions correctly, and counted which of these players answered the most questions correctly, so as to determine the number of correctly answered questions The player is the winner. 6. The online multiplayer challenge game system described in item 5 of the scope of patent application, wherein the network system is the Internet. 7. The online multiplayer challenge game system described in item 5 of the scope of patent application, where the network system is a local network system. 8. As described in item 5 of the patent application scope, the online multi-player challenge game system further includes: A question database, which has a number of questions pre-stored for each player to use the question model Group to select questions from each player. 16779明日.ptc 第13頁16779 tomorrow.ptc p. 13
TW91120242A 2002-09-05 2002-09-05 Network-based multi-contestant mutual-questioning game system and method TW577767B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW91120242A TW577767B (en) 2002-09-05 2002-09-05 Network-based multi-contestant mutual-questioning game system and method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW91120242A TW577767B (en) 2002-09-05 2002-09-05 Network-based multi-contestant mutual-questioning game system and method

Publications (1)

Publication Number Publication Date
TW577767B true TW577767B (en) 2004-03-01

Family

ID=32847379

Family Applications (1)

Application Number Title Priority Date Filing Date
TW91120242A TW577767B (en) 2002-09-05 2002-09-05 Network-based multi-contestant mutual-questioning game system and method

Country Status (1)

Country Link
TW (1) TW577767B (en)

Similar Documents

Publication Publication Date Title
Tondello et al. The gamification user types hexad scale
US8613674B2 (en) Methods, devices, and systems for video gaming
EP1713228B1 (en) Server and method for computer communication for automatically performing and administrating a comparison
JP2004513716A (en) System and method for simultaneous participation in forums online
US20090118016A1 (en) System and method for mobile games
KR20040095633A (en) Instant messaging embeded games
CA2383261A1 (en) System and method for interactive game-play scheduled based on real-life events
US20090187834A1 (en) Method and system for implementing a single user computer application in a multi-user session
KR20080012128A (en) A system for linking the opposite party of off-line match and an method thereby
Cowen et al. Effects of gaming on nursing students' knowledge of pediatric cardiovascular dysfunction
JP6733019B1 (en) Game system, game system execution method, and game system program
US20150018059A1 (en) Online Mahjong Game
US7570606B2 (en) Managing a communications system by offering participants the opportunity to respond to requests submitted by other participants
CN106997237A (en) It is a kind of that interactive approach is shaken based on display screen terminal
CN108696572A (en) A kind of distribution mahjong race management method and system
TW201824208A (en) Digital learning evaluation system and digital learning evaluation method comprises a database and a testing platform
JP2004242955A (en) Member acquisition device and method
Veloso et al. Social network games in an ageing society: Co-designing online games with adults aged 50 and over
TW577767B (en) Network-based multi-contestant mutual-questioning game system and method
KR20160141316A (en) Game device using safety education and game method thereof
TW577766B (en) Network-based multi-contestant question-answering game system
KR20070048896A (en) System and method of on-line multi-play game
KR20040074894A (en) Method for servicing online baduk by using network
CA2821187A1 (en) Online mahjong game
Hijjah Design of networked multiplayer snake and ladder educational game based on hash map and vector data structure

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees