CN108696572A - A kind of distribution mahjong race management method and system - Google Patents

A kind of distribution mahjong race management method and system Download PDF

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CN108696572A
CN108696572A CN201810266356.8A CN201810266356A CN108696572A CN 108696572 A CN108696572 A CN 108696572A CN 201810266356 A CN201810266356 A CN 201810266356A CN 108696572 A CN108696572 A CN 108696572A
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information
entrant
card
chess
mahjong
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刘张博
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Chengdu Bo Yu Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/12Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
    • G06Q10/063Operations research, analysis or management
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • A63F2009/205Mah-jongg games

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Abstract

The invention discloses a kind of distributed mahjong race management method and systems, belong to mahjong race administrative skill field, including:The chess and card information of each entrant under line is obtained, chess and card information carries the identification information of entrant;It is calculated based on chess and card information and scheduled playing method rule, obtains the games results of each entrant;Games results pair entrant corresponding with identification information based on each entrant carries out ranking, obtains match ranking information;Match ranking information is sent to mahjong race management end to be shown.The present invention can either play score and data statistics in real time, automatically, entrant can be allowed to experience the enjoyment that sports are felt and touch board, play card when participating in the cintest competed face-to-face again, when can avoid competing on line simultaneously not at the scene due to entrant, the more difficult cheating problem evaded more people and conspired, so that organizer can organize to compete under large-scale line, and does not need all players and all gather a place.

Description

A kind of distribution mahjong race management method and system
Technical field
The present invention relates to mahjong race administrative skill field more particularly to a kind of distributed mahjong race management method and it is System.
Background technology
Mahjong is always the favorite recreation of the common people all over China, in China's culture in thousands of years, with landing The variation in domain, change of dynasties, many different playing methods, which occurs, in mahjong still always has several forms to be to maintain constant:The first, The quantity of mah-jong pieces is more, general 144;The second, single mah-jong pieces have fixed color pattern, such as bobbin, strip, Wan Zi Deng these color patterns directly mark on mah-jong pieces.
Meanwhile with the continuous development of mahjong industry, more and more people begin participating in mahjong athletic competition.Existing fiber crops Match is divided into two kinds, a kind of form of play for such as world's mahjong contest mode, four people surround a table, and player carries out face-to-face True man PK, meanwhile, be all seated the personnel that score by every table, and each player's touches board, point big gun during being responsible for recording Equal behaviors, also, judge will also ceaselessly patrol field, check at any time the game-scoring of player.Another mode is net Network mahjong is competed, i.e., entrant can carry out networking match by operating computer.The match of network mahjong is scored using computer, intelligence Change degree is high.
It is had the disadvantage that in existing two schemes as described above:
1, the scheme competed under the first line needs to be completely dependent on manually record match overall process and manually completes ratio It point calculates and statistics, on the one hand manually scores inefficiency, required human cost is huge;On the other hand it is easy manually to score Error and once error are difficult to correct, and are not suitable for the large-scale mahjong match of tissue.
2, it competes on second of line, although being scored using computer program, intelligence degree is very high, is seen between entrant Less than each other, lack the enjoyment for sports sense when participating in the cintest and touching board, playing card, and not at the scene due to entrant, it is more difficult to evade more people and close The cheating problem of scheme, therefore formal international competition often not uses.
Therefore, the mahjong race management method and system for how providing extensive mahjong match under a kind of suitable line, are these Field technology personnel technical problem urgently to be resolved hurrily.
Invention content
(1) goal of the invention
The object of the present invention is to provide a kind of distributed mahjong race management method and systems, and chess and card are carried out using server Real-time acquisition, automatic score and the data statistics of information, and then match ranking information is obtained, solve artificial inefficiency of scoring And the technical issues of being easy error;Match ranking information is shown by mahjong race management end, solves the prior art Line under match be not suitable for the technical issues of tissue is competed on a large scale;By Intelligent mahjong table, the reality of chess and card information is realized When acquire, while solving the entrant that competes on line and lacking sports sense when participating in the cintest and the enjoyment touching board, play card, and not due to entrant At the scene, it is more difficult to evade the cheating technical problem that more people conspire.
(2) technical solution
To solve the above problems, the first aspect of the present invention provides a kind of distributed mahjong race management method, including: The chess and card information of each entrant under line is obtained, the chess and card information carries the identification information of entrant;Based on institute It states chess and card information and scheduled playing method rule is calculated, obtain the games results of each entrant;Based on each competition The games results pair of person entrant corresponding with the identification information carries out ranking, obtains match ranking information;It will be described Match ranking information is sent to mahjong race management end and is shown.The distribution mahjong race management method can either in real time, Automatic play score and data statistics, but can allow entrant experience the sense of sports when participating in the cintest competed face-to-face and touch board, The enjoyment played card, at the same when can avoid competing on line due to entrant not at the scene, it is more difficult to evade the cheating problem that more people conspire, So that mahjong race organizer can organize to compete under the line of thousands of people or even people's scale up to ten thousand.
Further, the chess and card information includes hands information, information of playing a card and touches board information, further includes entrant location At least one of domain position, chess and card shop title, Intelligent mahjong table number and seat number;Wherein, the method further includes:Base It is calculated in the hands information, information of playing a card and scheduled playing method rule, obtains the prompting message of corresponding strategy suggestion;Or Person is based on the hands information, touches board information and scheduled playing method rule calculates, and obtains the prompting letter of corresponding strategy suggestion Breath;It is whole that the prompting message that the corresponding strategy is suggested is sent to user corresponding with the identification information of the entrant End.
Further, the distributed mahjong race management method further includes:Receive entrant's input of user terminal uploads Log-on message, the log-on message includes the identification information of entrant;Establish the identification information of the entrant With incidence relation at least one in entrant region position, chess and card shop title, Intelligent mahjong table number and seat number; And/or the playing method Rule Information of any user setting is received, the playing method Rule Information carries mahjong table identification information;It establishes The incidence relation of the playing method Rule Information and the mahjong table identification information.
Further, the chess and card information includes hands information, information of playing a card and touches board information, further includes entrant location At least one of domain position, chess and card shop title, Intelligent mahjong table number and seat number;Wherein, it is based on the chess and card information The step of being calculated with scheduled playing method rule include:Based on the hands information, information of playing a card, touch board information and scheduled At least one in playing method rule and entrant region position, chess and card shop title, Intelligent mahjong table number and seat number It is a to be calculated, the games results of each entrant are obtained, the games results of each entrant carry the entrant Identification information, also carry entrant region position, chess and card shop title, Intelligent mahjong table number and seat At least one of position number.
Further, the distributed mahjong race management method further includes:Based on the chess and card information and the predetermined object for appreciation Regulation is then calculated in real time, obtains real-time gambling party information;The real-time gambling party information is sent to the body with the entrant User terminal corresponding to part identification information is shown.
According to another aspect of the present invention, a kind of distributed mahjong race management system is provided, including:Server and fiber crops By race management end;The server includes:Acquisition module, computing module, ranking module and sending module;The acquisition module Chess and card information for obtaining each entrant under line, the chess and card information carry the identification information of entrant;Institute Computing module is stated for being calculated based on the chess and card information and scheduled playing method rule, obtain the match of each entrant at Achievement;The ranking module is used for the games results pair competition corresponding with the identification information based on each entrant Person carries out ranking, obtains match ranking information;The sending module is used to the match ranking information being sent to the mahjong Race management end;The mahjong race management end is shown for receiving the match ranking information.The distribution mahjong Race manages system, can either be played in real time, automatically score and data statistics by the way that server is arranged, and can allow competition Person experiences the sense of sports when participating in the cintest competed face-to-face and the enjoyment touching board, play card, while due to competition when can avoid competing on line Person is not at the scene, it is more difficult to evade the cheating problem that more people conspire.Race into Mobile state control is compared by the way that mahjong race management end is arranged System so that mahjong race organizer can organize to compete under large-scale line, and do not need all players and all gather one A place.
Further, the distributed mahjong race management system further includes:Multiple Intelligent mahjong tables, are distributed in different zones The chess and card shop of position, the chess and card information for acquiring each entrant, and the chess and card information is sent to the service The acquisition module of device;The chess and card information includes the hands information of each entrant, information of playing a card and touches board information, further includes ginseng At least one of match person region position, chess and card shop title, Intelligent mahjong table number and seat number.
Further, the chess and card information includes hands information, information of playing a card and touches board information, further includes entrant location At least one of domain position, chess and card shop title, Intelligent mahjong table number and seat number;The computing module includes:First Computing unit is calculated for being based on the hands information, information of playing a card and scheduled playing method rule, obtains Proposals Prompting message;Or based on the hands information, touch board information and scheduled playing method rule is calculated, obtain corresponding strategy and build The prompting message of view;And the prompting message of the Proposals is sent to the identity with the entrant by the sending module User terminal corresponding to identification information.
Further, the user terminal is corresponded with the entrant, including:Receiving module, with the server Sending module communication connection, the prompting message for receiving the Proposals;Reminding module, for according to the Proposals Prompting message the entrant is prompted.
Further, the server further includes:Incidence relation establishes module;The acquisition module is additionally operable to receive entrant The log-on message of input, the log-on message include the identification information of entrant;The incidence relation is established module and is used for Establish the identification information of the entrant and entrant region position, chess and card shop title, Intelligent mahjong table number with And at least one incidence relation in seat number.
Further, the server further includes:Incidence relation establishes module;The acquisition module is additionally operable to receive any ginseng The playing method Rule Information of match person's setting, the playing method Rule Information carry Intelligent mahjong table number;The incidence relation is established Module is used to establish the incidence relation of the playing method rule and Intelligent mahjong table number.
Further, the chess and card information includes hands information, information of playing a card and touches board information, further includes entrant location At least one of domain position, chess and card shop title, Intelligent mahjong table number and seat number;The computing module includes:Second Computing unit, for being based on the hands information, information of playing a card and scheduled playing method rule and entrant region position Set, chess and card shop title, Intelligent mahjong table number and at least one of seat number are calculated, obtain the ratio of each entrant Match achievement;The games results of each entrant carry the identification information of the entrant, also carry the ginseng At least one of match person region position, chess and card shop title, Intelligent mahjong table number and seat number.
Further, the computing module includes:Third computing unit, for being based on the chess and card information and the predetermined object for appreciation Regulation is then calculated in real time, obtains real-time gambling party information, and be sent to the real-time gambling party information by the sending module User terminal corresponding with the identification information of the entrant.
Further, the user terminal is corresponded with the entrant, including:Display module, with the server Sending module communication connection, for receiving the real-time gambling party information, and shows the entrant.
(3) advantageous effect
The above-mentioned technical proposal of the present invention has following beneficial technique effect:
A kind of distributed mahjong race management method and system provided by the invention, chess and card information is carried out using server It obtains in real time, automatic score and data statistics, and then obtains match ranking information, solve artificial score and inefficiency and be easy The technical issues of error;Match ranking information is shown by mahjong race management end, under the line for solving the prior art Match is not suitable for the technical issues of tissue is competed on a large scale;By Intelligent mahjong table, the real-time acquisition of chess and card information is realized, It solves the entrant that competes on line simultaneously and lacks sports sense when participating in the cintest and the enjoyment touching board, play card, and not at the scene due to entrant, The more difficult cheating technical problem evaded more people and conspired.The distributed mahjong race management method and system of the present invention, can either be real When, automatic play score and data statistics, and entrant can be allowed to experience the sense of sports when participating in the cintest competed face-to-face and touch Board, the enjoyment played card, at the same when can avoid competing on line due to entrant not at the scene, it is more difficult to evade the cheating that more people conspire and ask Topic so that mahjong race organizer can organize to compete under the line of thousands of people or even people's scale up to ten thousand, and being capable of dynamic control competition Chess and card shop quantity and scale, and start and end time and the match process of match can be controlled, and not need institute There is player all to gather a place.
Description of the drawings
Fig. 1 is the method flow diagram for the distributed mahjong race management method that one embodiment of the invention provides;
Fig. 2 is the method flow diagram for the distributed mahjong race management method that another embodiment of the present invention provides;
Fig. 3 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides;
Fig. 4 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides;
Fig. 5 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides;
Fig. 6 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides;
Fig. 7 is the system architecture diagram for the distributed mahjong race management system that one embodiment of the invention provides;
Fig. 8 is the composition schematic diagram for the cloud server that one embodiment of the invention provides;
Fig. 9 is the composition schematic diagram for the computing module that one embodiment of the invention provides;
Figure 10 is the composition schematic diagram for the first computing unit that one embodiment of the invention provides;
Figure 11 is the structural schematic diagram for the Intelligent mahjong table that one embodiment of the invention provides;
Figure 12 is the composition schematic diagram for the user terminal that one embodiment of the invention provides;
Figure 13 is the system architecture diagram for the distributed mahjong race management system that another embodiment of the present invention provides.
Reference numeral:
1a:Cloud server;1b:Local server;11:Acquisition module;12;Computing module;121:First computing unit; 1211:First computation subunit;1212:Second computation subunit;1213:Proposals generate subelement;122:Second calculates Unit;123:Third computing unit;13:Ranking module;14:Sending module;15:Incidence relation establishes module;2:Mahjong race Management end;3:User terminal;31:Receiving module;32:Reminding module;33:Display module;A~C:Chess and card shop;A1~An, B1~ Bn, C1~Cn:Intelligent mahjong table.
Specific implementation mode
In order to make the objectives, technical solutions and advantages of the present invention clearer, With reference to embodiment and join According to attached drawing, the present invention is described in more detail.It should be understood that these descriptions are merely illustrative, and it is not intended to limit this hair Bright range.In addition, in the following description, descriptions of well-known structures and technologies are omitted, to avoid this is unnecessarily obscured The concept of invention.
The first aspect of the present invention provides a kind of distributed mahjong race management method.
Fig. 1 is the method flow diagram for the distributed mahjong race management method that one embodiment of the invention provides.
Fig. 1 is please referred to, in this embodiment, distributed mahjong race management method includes:
S1, obtains the chess and card information of each entrant under line, which carries the identity letter of entrant Breath.
Wherein, the identification information of entrant include entrant's number, entrant's head portrait, real-name authentication registration user Account, identification card number, at least one of the ID number with the one-to-one user terminal of entrant.
S2 is calculated based on chess and card information and scheduled playing method rule, obtains the games results of each entrant.
Wherein, chess and card information includes hands information, information of playing a card and touches board information, can also include entrant region At least one of position, chess and card shop title, Intelligent mahjong table number and seat number.
Step S2 is specifically, based on hands information, information of playing a card, touch board information and scheduled playing method rule, and competition At least one of person region position, chess and card shop title, Intelligent mahjong table number and seat number calculate, and obtain every The games results of a entrant.Wherein, the games results of each entrant carry the identification information of entrant, also carry There are at least one of entrant region position, chess and card shop title, Intelligent mahjong table number and seat number.
S3, the games results pair entrant corresponding with the identification information of entrant based on each entrant arrange Name obtains match ranking information.
Specifically, match ranking information includes:The identification information of entrant, such as entrant's number and corresponding ratio Match marks sequencing.
Match ranking information is sent to mahjong race management end and is shown by S4.
In step S4, match ranking information can also be sent to user terminal and be shown.
Fig. 2 is the method flow diagram for the distributed mahjong race management method that another embodiment of the present invention provides.
As shown in Fig. 2, in the present embodiment, distributed mahjong race management method further includes step:
S5a is calculated based on hands information, information of playing a card and scheduled playing method rule, obtains corresponding strategy suggestion Prompting message.
Specifically, step S5a includes:
It is calculated based on hands information, information of playing a card and scheduled playing method rule, whether every entrant of real-time judge Reach and touches board, eating board, wins the game or the condition of thick stick board.
If reaching, generation touches board, eating board accordingly, wins the game or the prompting message of the Proposals of thick stick board.Specifically, it carries Awake information includes but not limited to touch board, eating board, win the game or the prompting message of the Proposals of thick stick board, prompting message can also be it The prompting message of his Proposals.
It is whole to be sent to user corresponding with the identification information of entrant by S6a for the prompting message of corresponding strategy suggestion End.
Wherein, user terminal is used to receive the prompting message of Proposals, and prompts entrant.
Optionally, prompting mode includes but not limited to voice, vibration and light flash.
Fig. 3 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides.
As shown in figure 3, in the present embodiment, distributed mahjong race management method further includes step:
S5b based on hands information, touches board information and scheduled playing method rule is calculated, obtains corresponding strategy suggestion Prompting message.
Specifically, step S5b includes:
Based on hands information, touch board information and scheduled playing method rule is calculated, whether is every entrant of real-time judge Reach and touches board, eating board, wins the game or the condition of thick stick board.
If reaching, generation touches board, eating board accordingly, wins the game or the prompting message of the Proposals of thick stick board.Specifically, it carries Awake information includes but not limited to touch board, eating board, win the game or the prompting message of the Proposals of thick stick board, prompting message can also be it The prompting message of his Proposals
It is whole to be sent to user corresponding with the identification information of entrant by S6b for the prompting message of corresponding strategy suggestion End.
Fig. 4 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides.
As shown in figure 4, further including step before step S1 in the present embodiment:
S01a receives the log-on message of entrant's input, and log-on message includes the identification information of entrant.Specifically Ground receives the log-on message of entrant's input of user terminal uploads.
S02a establishes the identification information and entrant region position, chess and card shop title, intelligent mahjong of entrant At least one incidence relation in table number and seat number.
S03a, the chess and card of each entrant under the radio frequency sensor network gathering line that Intelligent mahjong table is arranged by desktop Information.Specifically, radio frequency sensor is arranged in the user code board area of Intelligent mahjong table, can also be provided at and touches board or the area that plays a card.
Fig. 5 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides.
As shown in figure 5, further including step before step S1 in the present embodiment:
S01b, receives the playing method Rule Information of any user setting, and playing method Rule Information carries Intelligent mahjong table number.
S02b establishes the incidence relation of playing method rule and Intelligent mahjong table number.
S03b, the chess and card of each entrant under the radio frequency sensor network gathering line that Intelligent mahjong table is arranged by desktop Information.Specifically, radio frequency sensor is arranged in the user code board area of Intelligent mahjong table, can also be provided at and touches board or the area that plays a card.
Specifically, it is necessary first to establish being associated with for user terminal and the seat number of Intelligent mahjong table and Intelligent mahjong table System, then after entrant inputs identification information by user terminal, the identification information of entrant can pass through user's end It holds login system and is uploaded to cloud server or local server, can establish one again with incidence relation above-mentioned naturally is associated with Relationship, by this association of the identification information of entrant, user terminal, Intelligent mahjong table and Intelligent mahjong table seat number Get up.The chess and card information of subsequent acquisition and the result being calculated are all corresponding with this incidence relation.Chess and card information includes competition The identification information of person and entrant region position, chess and card shop title, Intelligent mahjong table number and entrant exist At least one of seat number of this table.
The identification information of each entrant corresponds to a user account, the chess and card information of each entrant store to Under corresponding account, by establishing between the identification information, Intelligent mahjong table number and playing method rule three of entrant Incidence relation, you can know how the Intelligent mahjong table scores.According under each user account chess and card information and set The playing method rule set is scored, and is put under corresponding user account or is sent to corresponding user's end by score result End.After the completion of incidence relation is established, each entrant corresponds to a user terminal, while a corresponding user account.
Fig. 6 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides.
As shown in fig. 6, in the present embodiment, distributed mahjong race management method further includes step:
S7 is calculated in real time based on chess and card information and predetermined playing method rule, obtains real-time gambling party information.
Wherein, real-time gambling party information include the real-time score of other entrants of entrant and this table, missing door information and Local exchange is won the game record.
Real-time gambling party information is sent to user terminal corresponding with the identification information of entrant and shown by S8.
Wherein, user terminal is additionally operable to receive real-time gambling party information, and is shown to entrant.
Furthermore it is also possible to which the real-time gambling party information is sent to mahjong race management end so that mahjong race management end can See the real-time situation of each Intelligent mahjong table.
In another embodiment, distributed mahjong race management method further includes step:
S9 judges whether to execute entrant's request based on entrant's request and predetermined playing method rule.
Wherein, entrant's request includes pause or terminates the request of current gambling party.
S10, if so, entrant's request is executed, to suspend or terminate current gambling party.
Using distributed mahjong race management method provided by the invention, can either play in real time, automatically score and Data statistics, and entrant can be allowed to experience the enjoyment that sports are felt and touch board, play card when participating in the cintest competed face-to-face, while can keep away When exempting to compete on line not at the scene due to entrant, it is more difficult to evade the cheating problem that more people conspire so that mahjong race organizer It can organize to compete under the line of thousands of people or even people's scale up to ten thousand, and be capable of the quantity and scale in the chess and card shop of dynamic control competition, And start and end time and the match process of match can be controlled, and do not need all players and all gather one Place.
Another aspect of the present invention also provides a kind of distributed mahjong race management system.
Fig. 7 is the system architecture diagram for the distributed mahjong race management system that one embodiment of the invention provides.
Fig. 7 is please referred to, in one embodiment, distribution mahjong race management system includes:Cloud server 1a and fiber crops By race management end 2.
Fig. 8 is the composition schematic diagram for the cloud server that one embodiment of the invention provides.
Fig. 8 is please referred to, cloud server 1a includes:Acquisition module 11, computing module 12, ranking module 13 and sending module 14。
Acquisition module 11 is used to obtain the chess and card information of each entrant under line, and chess and card information carries the body of entrant Part identification information.
Wherein, chess and card information includes the hands information of each entrant, information of playing a card and touches board information, further includes entrant At least one of region position, chess and card shop title, Intelligent mahjong table number and seat number.
Computing module 12 is used to be calculated based on chess and card information and scheduled playing method rule, obtains the ratio of each entrant Match achievement.
Fig. 9 is the composition schematic diagram for the computing module that one embodiment of the invention provides.
Fig. 9 is please referred to, computing module 12 includes:First computing unit 121.
First computing unit 121 is used for based on hands information, information of playing a card, touches board information and the progress of scheduled playing method rule It calculates, and the prompting message of generation strategy suggestion;Or based on hands information, touch board information and scheduled playing method rule is counted It calculates, obtains the prompting message of corresponding strategy suggestion;And the prompting message of Proposals is sent to and is taken in competition by sending module 14 The corresponding user terminal of the identification information of person 3.
Figure 10 is the composition schematic diagram for the first computing unit that one embodiment of the invention provides.
Figure 10 is please referred to, the first computing unit 121 includes:First computation subunit 1211, the second computation subunit and plan Slightly suggest generating subelement 1212.
First computation subunit 1211, for being based on hands information, information of playing a card, touching board information and scheduled playing method rule It is calculated, whether every entrant of real-time judge, which reaches, is touched board, eating board, is won the game or the condition of thick stick board.
Second computation subunit 1212, for being based on hands information, information of playing a card, touching board information and scheduled playing method rule It is calculated, whether every entrant of real-time judge, which reaches, is touched board, eating board, is won the game or the condition of thick stick board.
Proposals generate subelement 1213, for sentencing based on the first computation subunit 1211 or the second computation subunit It is disconnected to touch board, eating board as a result, generating accordingly, win the game or the prompting message of the Proposals of thick stick board.
Fig. 9 is please referred to, computing module 12 further includes:Second computing unit 122.
Second computing unit 122, for being based on hands information, information of playing a card, touching board information and scheduled playing method rule, with And at least one of entrant region position, chess and card shop title, Intelligent mahjong table number and seat number calculate, Obtain the games results of each entrant;The games results of each entrant carry the identification information of entrant, also take With at least one of entrant region position, chess and card shop title, Intelligent mahjong table number and seat number.
Fig. 9 is please referred to, computing module 12 further includes:Third computing unit 123.
Third computing unit 123 is calculated for being based on chess and card information and predetermined playing method rule, obtains real-time board in real time Office's information, and real-time gambling party information is sent to user terminal corresponding with the identification information of entrant by sending module 14 3。
Ranking module 13 for the games results pair entrant corresponding with identification information based on each entrant into Row ranking obtains match ranking information.
Sending module 14 is sent to mahjong race management end 2 for the ranking information that will compete.
Fig. 8 is please referred to, cloud server 1a further includes:Incidence relation establishes module 15.
Optionally, acquisition module 11 is additionally operable to receive the log-on message of entrant's input, and log-on message includes entrant's Identification information.Incidence relation establishes identification information and entrant region position of the module 15 for establishing entrant It sets, incidence relation at least one in chess and card shop title, Intelligent mahjong table number and seat number.
Optionally, acquisition module 11 is additionally operable to receive the playing method Rule Information of any entrant's setting, playing method Rule Information Carry Intelligent mahjong table number;Incidence relation establishes association of the module 15 for establishing playing method rule and Intelligent mahjong table number Relationship.
Mahjong race management end 2 is shown for receiving match ranking information.Pass through mahjong race management end 2, fiber crops Large-scale mahjong can be organized to compete race organizer, and be capable of the quantity and scale in the chess and card shop of dynamic control competition, with And start and end time and the match process of match can be controlled, and do not need all players and all gather a field Ground.
Fig. 7 is please referred to, in the present embodiment, distribution mahjong race management system further includes:
Multiple Intelligent mahjong table A1~An, B1~Bn, C1~Cn are distributed in chess and card shop A, B, C of different zones position, use In the chess and card information for acquiring each entrant, and chess and card information is sent to the acquisition module 11 of cloud server 1a.
Figure 11 is the structural schematic diagram for the Intelligent mahjong table that one embodiment of the invention provides.
In the present embodiment, Intelligent mahjong table A1~An, B1~Bn, C1~Cn include:Acquisition module and identification module.
Wherein, board face information of the acquisition module for each entrant under gathering line;Identification module will be for that will collect Board face information be identified, obtain the chess and card information of each entrant.Specifically being known by Radio Frequency Identification Technology Not.
Figure 11 is please referred to, in the present embodiment, distribution mahjong race management system further includes:User terminal 3, with Entrant corresponds.
Optionally, user terminal 3 is tablet computer, is arranged in the Intelligent mahjong table A1~An, B1~Bn, C1~Cn Side.But invention is not limited thereto system, user terminal 3 or mobile phone or other equipment.
Figure 12 is the composition schematic diagram for the user terminal that one embodiment of the invention provides.
Figure 12 is please referred to, user terminal 3 includes:Receiving module 31 and reminding module 32.
Receiving module 31 is communicated with the sending module 14 of cloud server 1a and is connected, the prompting for receiving Proposals Information.
Optionally, receiving module 31 is additionally operable to receive match ranking information.
Reminding module 32, for being prompted entrant according to the prompting message of Proposals.
User terminal 3 further includes:Display module 33.
The communication of sending module 14 of display module 33 and cloud server 1a connects, for receiving real-time gambling party information, and Entrant is shown.
Optionally, the ranking information that is additionally operable to will to compete of display module 33 is shown to entrant.
Specifically, display module 33 is communicated by the sending module 14 of receiving module 31 and cloud server 1a and is connected.It connects It receives module 31 to be additionally operable to receive the input information of user, and is sent to the acquisition module of cloud server 1a by sending module 14 11。
Optionally, user terminal 3 be arranged on Intelligent mahjong table 3, but invention is not limited thereto system.
Optionally, user terminal 3 is any one in tablet computer or mobile phone, but invention is not limited thereto system, is used Family terminal 3 can also be other equipment.
Figure 13 is the system architecture diagram for the distributed mahjong race management system that another embodiment of the present invention provides.
Please refer to Figure 13, the present embodiment and above-described embodiment the difference is that, in the present embodiment, with multiple locals Server 1b replaces cloud server 1a, multiple local server 1b in above-described embodiment to be separately positioned on different zones In chess and card shop A, B, C.Other structures, the group of local server 1b and distributed mahjong race management system in the present embodiment At same as the previously described embodiments with connection relation, details are not described herein.
It should be noted that a kind of distributed mahjong race management system of the present invention is and distributed mahjong race management The one-to-one system of method, due to having been carried out in detail to a kind of step flow of distributed mahjong race management method preceding Thin description herein no longer repeats a kind of implementation process that distributed mahjong race manages system.
Below by using for cloud server 1a, specific introduce utilizes distributed mahjong race management provided by the invention The flow of extensive mahjong match under method and system into line:
S101, the quantity and scale in the chess and card shop of the setting competition of mahjong race management end 2.
S102, the start and end time of the setting match of mahjong race management end 2.
S103, Intelligent mahjong table A1~An, B1~Bn, the C1~Cn for participating in chess and card shop A, B, C of match power on out Machine.
S104, entrant log in distributed mahjong race by user terminal 3 and manage system.
S105, after match starts, each competition of acquisition module acquisition of Intelligent mahjong table A1~An, B1~Bn, C1~Cn The board face information of person, identification module are identified board face information to obtain the chess and card information of each entrant, the chess and card information Carry the identification information of entrant.
The acquisition module 11 of S106, cloud server 1a obtain the chess and card information of each entrant under line.Wherein, chess and card Information includes the hands information of each entrant, information of playing a card and touches board information, further includes entrant region position, chess and card At least one of shop title, Intelligent mahjong table number and seat number.
The computing module 12 of S107, cloud server 1a are based on chess and card information and scheduled playing method rule is calculated, and obtain To the games results of each entrant.
Games results include:The identification information of entrant, thick stick board number, is looked into and is number and score number of winning the game, and sees Table one.
Table one
Herein, the identification information of entrant is numbered using entrant and is indicated, which numbers from left to right, and first Position letter represents chess and card shop title, and the first bit digital represents Intelligent mahjong table number, and second-order digit represents entrant in this table Seat number.Such as Intelligent mahjong table number is A1, indicates that the Intelligent mahjong table is No. 1 table in the A of chess and card shop, then four, this table The number of entrant is represented by A11~A14.
Display content, the form of games results include but not limited to above-mentioned representation, can also use other forms table Show.
The ranking module 13 of S108, cloud server 1a are based on the games results pair of each entrant and identification information Corresponding entrant carries out ranking, obtains match ranking information.
Match ranking information include:Match ranking, number of winning the game, thick stick board number, is looked into and is cried the identification information of entrant Number and score, are shown in Table two.
Table two
Display content, the form of match ranking information include but not limited to above-mentioned representation, can also use other shapes Formula is shown.
Match ranking information is sent to mahjong race management end 2 and carried out by the sending module 14 of S109, cloud server 1a Displaying.
During the games, the first computing unit 121 of the computing module 12 of cloud server 1a is based on hands information, goes out Board information and scheduled playing method rule are calculated, and are obtained touching board, eating board, be won the game or the prompting message of the Proposals of thick stick board; Or first computing unit 121 be based on hands information, touch board information and scheduled playing method rule is calculated, obtain touching board, eat Board is won the game or the prompting message of the corresponding strategy suggestion of thick stick board;And by sending module 14 by the prompting message of corresponding strategy suggestion It is sent to user terminal corresponding with the identification information of entrant 3.The receiving module 31 of user terminal 3 receives Proposals Prompting message, and entrant is prompted by reminding module 32.Prompting mode includes but not limited to voice, vibration and lamp Optical flare.
During the games, the third computing unit 123 of cloud server 1a is based on chess and card information and predetermined playing method rule It is calculated in real time, obtains real-time gambling party information, and real-time gambling party information is sent to the body with entrant by sending module 14 User terminal 3 corresponding to part identification information.The receiving module 31 of user terminal 3 receives real-time gambling party information, and by showing mould Block 33 shows entrant.
The flow of extensive mahjong match is carried out using the match flow of local server 1b and using cloud server 1a Similar, details are not described herein.
Blood flow mahjong is most popular playing method on Tencent's joy mahjong, and day any active ues quantity (DAU) is more than 8,000,000. But because its calculating is complicated, by artificially going to calculate when being played under line, calculation amount is too big, thus it is online under can not carry out.Use this hair Bright distributed mahjong race management method and system upload to high in the clouds clothes by the chess and card information of the entrant under gathering line Business device 1a or local server 1b efficiently solves the above problem so that the playing method of blood flow mahjong can be online into calculating on line Lower progress.
The present invention is directed to protect a kind of distributed mahjong race management method and system, using cloud server or local take Real-time acquisition, automatic score and the data statistics for device progress chess and card information of being engaged in, and then match ranking information is obtained, it solves artificial The technical issues of inefficiency of scoring and easy error;Match ranking information is shown by mahjong race management end, is solved Match is not suitable for the technical issues of tissue is competed on a large scale under the line for the prior art of having determined;By Intelligent mahjong table, realize The real-time acquisition of chess and card information, while solving the entrant that competes on line and lacking the enjoyment for sports sense when participating in the cintest and touching board, playing card, and Not at the scene due to entrant, it is more difficult to evade the cheating technical problem that more people conspire.The distributed mahjong race management of the present invention Method and system, can either play score and data statistics in real time, automatically, and entrant can be allowed to experience face-to-face ratio The sense of sports when participating in the cintest of match and the enjoyment touching board, play card, at the same when can avoid competing on line due to entrant not at the scene, it is more difficult to advise Keeping away the cheating problem that more people conspire so that mahjong race organizer can organize to compete under the line of thousands of people or even people's scale up to ten thousand, And it is capable of the quantity and scale in the chess and card shop of dynamic control competition, and start and end time and the match of match can be controlled Process, and do not need all players and all gather a place.
It should be understood that the above-mentioned specific implementation mode of the present invention is used only for exemplary illustration or explains the present invention's Principle, but not to limit the present invention.Therefore, that is done without departing from the spirit and scope of the present invention is any Modification, equivalent replacement, improvement etc., should all be included in the protection scope of the present invention.In addition, appended claims purport of the present invention Covering the whole variations fallen into attached claim scope and boundary or this range and the equivalent form on boundary and is repairing Change example.

Claims (14)

1. a kind of distribution mahjong race management method, which is characterized in that including:
The chess and card information of each entrant under line is obtained, the chess and card information carries the identification information of entrant;
It is calculated based on the chess and card information and scheduled playing method rule, obtains the games results of each entrant;
Games results pair entrant corresponding with the identification information based on each entrant carries out ranking, obtains Match ranking information;
The match ranking information is sent to mahjong race management end to be shown.
2. distribution mahjong race management method according to claim 1, which is characterized in that
The chess and card information includes hands information, information of playing a card and touches board information, further includes entrant region position, chess and card At least one of shop title, Intelligent mahjong table number and seat number;
Wherein, the method further includes:
It is calculated based on the hands information, information of playing a card and scheduled playing method rule, obtains the prompting of corresponding strategy suggestion Information;Or
It based on the hands information, touches board information and scheduled playing method rule is calculated, obtains the prompting of corresponding strategy suggestion Information;
It is whole that the prompting message that the corresponding strategy is suggested is sent to user corresponding with the identification information of the entrant End.
3. distribution mahjong race management method according to claim 1, which is characterized in that the method further includes:
The log-on message of entrant's input is received, the log-on message includes the identification information of entrant;
The identification information and entrant region position, chess and card shop title, Intelligent mahjong table for establishing the entrant are compiled Number and seat number at least one incidence relation;And/or
The playing method Rule Information of any entrant's setting is received, the playing method Rule Information carries Intelligent mahjong table number;
Establish the incidence relation of the playing method rule and Intelligent mahjong table number.
4. distribution mahjong race management method according to claim 1, which is characterized in that
The chess and card information includes hands information, information of playing a card and touches board information, further includes entrant region position, chess and card At least one of shop title, Intelligent mahjong table number and seat number;
Wherein, the step of being calculated based on the chess and card information and scheduled playing method rule include:
Based on the hands information, information of playing a card and scheduled playing method rule and entrant region position, chess and card shop name At least one of title, Intelligent mahjong table number and seat number are calculated, and the games results of each entrant are obtained, described The games results of each entrant carry the identification information of the entrant, also carry the entrant region At least one of position, chess and card shop title, Intelligent mahjong table number and seat number.
5. the distributed mahjong race management method according to any one of claim 1-4, which is characterized in that further include:
It is calculated in real time based on the chess and card information and the predetermined playing method rule, obtains real-time gambling party information;
The real-time gambling party information is sent to user terminal corresponding with the identification information of the entrant to show.
6. a kind of distribution mahjong race manages system, which is characterized in that including:Server (1a or 1b) and mahjong race management It holds (2);
The server (1a or 1b) includes:Acquisition module (11), computing module (12), ranking module (13) and sending module (14);
The acquisition module (11) is used to obtain the chess and card information of each entrant under line, and the chess and card information carries competition The identification information of person;
The computing module (12) is used to be calculated based on the chess and card information and scheduled playing method rule, obtains each competition The games results of person;
The ranking module (13) is corresponding with the identification information for the games results pair based on each entrant Entrant carry out ranking, obtain match ranking information;
The sending module (14) is used to the match ranking information being sent to the mahjong race management end (2);
The mahjong race management end (2) is shown for receiving the match ranking information.
7. distribution mahjong race according to claim 6 manages system, which is characterized in that further include:
Multiple Intelligent mahjong tables (A1~An, B1~Bn, C1~Cn) are distributed in the chess and card shop (A, B, C) of different zones position, use In the chess and card information for acquiring each entrant, and the chess and card information is sent to the acquisition of the server (1a or 1b) Module (11);
The chess and card information includes the hands information of each entrant, information of playing a card and touches board information, where further including entrant At least one of regional location, chess and card shop title, Intelligent mahjong table number and seat number.
8. distribution mahjong race according to claim 6 manages system, which is characterized in that
The chess and card information includes hands information, information of playing a card and touches board information, further includes entrant region position, chess and card At least one of shop title, Intelligent mahjong table number and seat number;
The computing module (12) includes:
First computing unit (121) is calculated for being based on the hands information, information of playing a card and scheduled playing method rule, Obtain the prompting message of Proposals;Or based on the hands information, touch board information and scheduled playing method rule is calculated, Obtain the prompting message of corresponding strategy suggestion;And it is sent out by the prompting message that the sending module (14) suggests the corresponding strategy It send to user terminal (3) corresponding with the identification information of the entrant.
9. distribution mahjong race according to claim 8 manages system, which is characterized in that the user terminal (3) with The entrant corresponds, including:
Receiving module (31) is communicated with the sending module (14) of the server (1a or 1b) and is connected, for receiving the strategy It is recommended that prompting message;
Reminding module (32), for being prompted the entrant according to the prompting message of the Proposals.
10. distribution mahjong race according to claim 6 manages system, which is characterized in that
The server (1a or 1b) further includes:Incidence relation establishes module (15);
The acquisition module (11) is additionally operable to receive the log-on message of entrant's input, and the log-on message includes the body of entrant Part identification information;
The incidence relation establishes identification information and entrant region of the module (15) for establishing the entrant At least one incidence relation in position, chess and card shop title, Intelligent mahjong table number and seat number.
11. distribution mahjong race according to claim 6 manages system, which is characterized in that
The server (1a or 1b) further includes:Incidence relation establishes module (15);
The acquisition module (11) is additionally operable to receive the playing method Rule Information of any entrant's setting, and the playing method Rule Information is taken It is numbered with Intelligent mahjong table;
The incidence relation is established module (15) and is closed for establishing the association of the playing method rule and Intelligent mahjong table number System.
12. distribution mahjong race according to claim 6 manages system, which is characterized in that
The chess and card information includes hands information, information of playing a card and touches board information, further includes entrant region position, chess and card At least one of shop title, Intelligent mahjong table number and seat number;
The computing module (12) includes:
Second computing unit (122), for being based on the hands information, information of playing a card, touching board information and scheduled playing method rule, And at least one of entrant region position, chess and card shop title, Intelligent mahjong table number and seat number are counted It calculates, obtains the games results of each entrant;The games results of each entrant carry the identity mark of the entrant Know information, also carries in entrant region position, chess and card shop title, Intelligent mahjong table number and seat number It is at least one.
13. the distributed mahjong race according to any one of claim 6-12 manages system, which is characterized in that described Computing module (12) includes:
Third computing unit (123) is calculated for being based on the chess and card information and the predetermined playing method rule, is obtained in real time Real-time gambling party information, and the real-time gambling party information is sent to by the sending module (14) the identity mark with the entrant Know the corresponding user terminal (3) of information.
14. distribution mahjong race according to claim 13 manages system, which is characterized in that the user terminal (3) It is corresponded with the entrant, including:
Display module (33) is communicated with the sending module (14) of the server (1a or 1b) and is connected, described real-time for receiving Gambling party information, and the entrant is shown.
CN201810266356.8A 2018-03-28 2018-03-28 A kind of distribution mahjong race management method and system Pending CN108696572A (en)

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CN111970470A (en) * 2020-06-18 2020-11-20 河北弘通通信有限公司 Intelligent competition platform
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CN113546427A (en) * 2021-07-30 2021-10-26 重庆五诶科技有限公司 Virtual judgment method and system based on artificial intelligence algorithm

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