MX353111B - Remote control of a first user's gameplay by a second user. - Google Patents
Remote control of a first user's gameplay by a second user.Info
- Publication number
- MX353111B MX353111B MX2014000231A MX2014000231A MX353111B MX 353111 B MX353111 B MX 353111B MX 2014000231 A MX2014000231 A MX 2014000231A MX 2014000231 A MX2014000231 A MX 2014000231A MX 353111 B MX353111 B MX 353111B
- Authority
- MX
- Mexico
- Prior art keywords
- user
- gameplay
- remote control
- control
- remote
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/88—Mini-games executed independently while main games are being loaded
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Security & Cryptography (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Optics & Photonics (AREA)
- Physics & Mathematics (AREA)
- Software Systems (AREA)
- General Engineering & Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Processing Or Creating Images (AREA)
- Details Of Television Systems (AREA)
- Selective Calling Equipment (AREA)
Abstract
A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated.
Applications Claiming Priority (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201261745281P | 2012-12-21 | 2012-12-21 | |
US201261745290P | 2012-12-21 | 2012-12-21 | |
US13/831,190 US9364743B2 (en) | 2012-12-21 | 2013-03-14 | Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay |
US13/831,178 US9352226B2 (en) | 2012-12-21 | 2013-03-14 | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay |
US13/839,382 US9345966B2 (en) | 2012-03-13 | 2013-03-15 | Sharing recorded gameplay to a social graph |
US13/839,486 US9242176B2 (en) | 2012-12-21 | 2013-03-15 | Remote control of a first user's gameplay by a second user |
Publications (2)
Publication Number | Publication Date |
---|---|
MX2014000231A MX2014000231A (en) | 2014-11-03 |
MX353111B true MX353111B (en) | 2017-12-20 |
Family
ID=50979420
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2014000231A MX353111B (en) | 2012-12-21 | 2014-01-07 | Remote control of a first user's gameplay by a second user. |
MX2014000229A MX353112B (en) | 2012-12-21 | 2014-01-07 | Sharing recorded gameplay to a social graph. |
MX2014000227A MX356707B (en) | 2012-12-21 | 2014-01-07 | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay. |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2014000229A MX353112B (en) | 2012-12-21 | 2014-01-07 | Sharing recorded gameplay to a social graph. |
MX2014000227A MX356707B (en) | 2012-12-21 | 2014-01-07 | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay. |
Country Status (7)
Country | Link |
---|---|
JP (4) | JP6196147B2 (en) |
KR (7) | KR20210094149A (en) |
BR (1) | BR102013033136B1 (en) |
MX (3) | MX353111B (en) |
RU (1) | RU2605840C2 (en) |
TW (3) | TWI573619B (en) |
WO (1) | WO2014100770A2 (en) |
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US9919208B2 (en) * | 2014-12-11 | 2018-03-20 | Immersion Corporation | Video gameplay haptics |
JP5770918B1 (en) * | 2014-12-18 | 2015-08-26 | 株式会社Cygames | Information processing program and information processing method |
US10207185B2 (en) * | 2015-03-07 | 2019-02-19 | Sony Interactive Entertainment America Llc | Using connection quality history to optimize user experience |
JP6893392B2 (en) * | 2015-08-04 | 2021-06-23 | 任天堂株式会社 | Game system, game device, control program and game control method |
US10315108B2 (en) * | 2015-08-19 | 2019-06-11 | Sony Interactive Entertainment America Llc | Local application quick start with cloud transitioning |
US10744407B2 (en) * | 2015-09-08 | 2020-08-18 | Sony Interactive Entertainment LLC | Dynamic network storage for cloud console server |
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US10238965B2 (en) * | 2016-04-28 | 2019-03-26 | Sony Interactive Entertainment America Llc | Cloud gaming device handover |
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-
2013
- 2013-12-20 RU RU2013156817/12A patent/RU2605840C2/en active
- 2013-12-20 KR KR1020217023036A patent/KR20210094149A/en not_active IP Right Cessation
- 2013-12-20 JP JP2013263620A patent/JP6196147B2/en active Active
- 2013-12-20 KR KR1020197014565A patent/KR20190057448A/en active Application Filing
- 2013-12-20 TW TW102147609A patent/TWI573619B/en active
- 2013-12-20 TW TW102147625A patent/TWI559965B/en active
- 2013-12-20 WO PCT/US2013/077320 patent/WO2014100770A2/en active Application Filing
- 2013-12-20 KR KR1020207018764A patent/KR102292820B1/en active IP Right Grant
- 2013-12-20 TW TW102147624A patent/TWI564062B/en active
- 2013-12-20 BR BR102013033136-8A patent/BR102013033136B1/en active IP Right Grant
- 2013-12-20 KR KR1020197021762A patent/KR20190090077A/en active Application Filing
- 2013-12-20 KR KR1020177014398A patent/KR20170061196A/en active Application Filing
- 2013-12-20 KR KR1020207018763A patent/KR20200083658A/en active Application Filing
- 2013-12-20 KR KR1020157019834A patent/KR101742662B1/en active IP Right Grant
-
2014
- 2014-01-07 MX MX2014000231A patent/MX353111B/en active IP Right Grant
- 2014-01-07 MX MX2014000229A patent/MX353112B/en active IP Right Grant
- 2014-01-07 MX MX2014000227A patent/MX356707B/en active IP Right Grant
-
2017
- 2017-08-17 JP JP2017157465A patent/JP6434583B2/en active Active
-
2018
- 2018-11-08 JP JP2018210743A patent/JP2019018076A/en active Pending
-
2020
- 2020-03-11 JP JP2020041601A patent/JP7461174B2/en active Active
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