KR970705350A - USER CONTROLLED VIDEO GAME AND MOTION CONTROLLED SYSTEM (A USER CONTROLLED COMBINATION VIDEO GAME AND EXERCISE SYSTEM) - Google Patents

USER CONTROLLED VIDEO GAME AND MOTION CONTROLLED SYSTEM (A USER CONTROLLED COMBINATION VIDEO GAME AND EXERCISE SYSTEM)

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KR970705350A
KR970705350A KR1019970701168A KR19970701168A KR970705350A KR 970705350 A KR970705350 A KR 970705350A KR 1019970701168 A KR1019970701168 A KR 1019970701168A KR 19970701168 A KR19970701168 A KR 19970701168A KR 970705350 A KR970705350 A KR 970705350A
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South Korea
Prior art keywords
user
video game
hand
activity
signal
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KR1019970701168A
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Korean (ko)
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오퍼 아브니
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오퍼 아브니
어시스트 어드밴스드 테크놀로지 리미티드
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Publication of KR970705350A publication Critical patent/KR970705350A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/40Interfaces with the user related to strength training; Details thereof
    • A63B21/4041Interfaces with the user related to strength training; Details thereof characterised by the movements of the interface
    • A63B21/4043Free movement, i.e. the only restriction coming from the resistance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • A63B23/1209Involving a bending of elbow and shoulder joints simultaneously
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/40Interfaces with the user related to strength training; Details thereof
    • A63B21/4027Specific exercise interfaces
    • A63B21/4033Handles, pedals, bars or platforms
    • A63B21/4035Handles, pedals, bars or platforms for operation by hand
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/10Positions
    • A63B2220/13Relative positions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/17Counting, e.g. counting periodical movements, revolutions or cycles, or including further data processing to determine distances or speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2230/00Measuring physiological parameters of the user
    • A63B2230/40Measuring physiological parameters of the user respiratory characteristics
    • A63B2230/42Measuring physiological parameters of the user respiratory characteristics rate
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/03508For a single arm or leg
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0028Training appliances or apparatus for special sports for running, jogging or speed-walking
    • A63B69/0035Training appliances or apparatus for special sports for running, jogging or speed-walking on the spot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Cardiology (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Processing Or Creating Images (AREA)

Abstract

본 발명은 사용자 제어 비디오 게임 및 운동 결합 시스템에 관한 것이다, 상기 시스템은 사용자 참여를 요구하는 대화식 비디오 게임(110)을 표시하기 위한 비디오 게임 장치를 포함한다. 상기 대화식 비디오 게임은 경기견본을 포함한다. 또한 상기 시스템은 각 사용자 손의 개별적이고 자유로운 동작과 연관된 신호를 제공하기 위한 손운동 감지 장치(114)을 포함한다. 또한 상기 시스템은 상요자의 발에 의해 실행되는 운동과 연관되는 신호를 제공하기 위한 발운동 감지 장치(116) 및 대화식 비디오 게임내의 경기 견본에 대한 적어도 하나의 형태를 결정하기 위해 사용자의 몸통에 의해 실행되는 운동과 연관되는 신호를 제공하기 위한 몸통 운동 감지센서(118)를 포함하다.The present invention relates to a user controlled video game and kinematic coupling system, which system comprises a video game apparatus for displaying an interactive video game (110) requiring user participation. The interactive video game includes a game sample. The system also includes hand motion sensing device 114 for providing signals associated with individual and free motion of each user hand. The system also includes a foot motion sensor 116 for providing a signal associated with a motion performed by the foot of the subject and a motion sensor 116 for determining at least one form of a match specimen within the interactive video game And a body motion sensor 118 for providing a signal associated with the exercise being performed.

Description

사용자 제어 비디오 게임 및 운동 결합 시스템(A USER CONTROLLED COMBINATION VIDEO GAME AND EXERCISESYSTEM)USER CONTROLLED VIDEO GAME AND EXCITEMENT SYSTEM (USER CONTROLLED COMBINATION VIDEO GAME AND EXERCISES SYSTEM)

본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음Since this is a trivial issue, I did not include the contents of the text.

제1도는 본 발명의 가르침에 따라 구성되고 작동하는 사용자 제어 비디오 게임 및 운동 결함시스템의 바람직한 실시예에 대한 블록도.Figure 1 is a block diagram of a preferred embodiment of a user controlled video game and motion defective system constructed and operative in accordance with the teachings of the present invention.

Claims (18)

(a) 사용자 참여를 요구하고 경기 견본을 구비하는 대화식 비디오 게임을 표시하기 위한 비디오 게임 장치:(b) 주기적 에어로빅 활동의 주파수와 상기 에어로빅 활동의 난이도를 결정하는 신호를 제공하는 발활동 센서 장치; 및 (c) 상기 대화식 비디오 게임내의 상기 경기 견본을 제어하기 위해 상기 신호에 응답하는 경기 견본 제어기를 포함하는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.(b) a foot activity sensor device for providing a signal to determine the frequency of periodic aerobic activity and the difficulty of the aerobic activity; And (c) a match specimen controller responsive to said signal to control said match specimen in said interactive video game. 제1항에 있어서, 상기 주기적 에어로빅 활동의 주파수는 플로어에 대한 상기 사용자 발 중 적어도 하나에 대한 상기 충격 주파스에 의해 결정되는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.2. The system of claim 1, wherein the frequency of the periodic aerobic activity is determined by the impact frequency for at least one of the user's feet relative to the floor. 제1항에 있어서, 상기 에어로빅 활동의 난이도는 상기 사용자 발 중 적어도 하나가 플로어에 있는 시간의 비율에 의해 결정되는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.2. The system of claim 1, wherein the difficulty of the aerobic activity is determined by the ratio of time that at least one of the user's feet is on the floor. 제1항에 있어서, 상기 발 활동 센서 장치는 상기 운동 표면에 대한 상기 사용자 발 중 각각에 대한 상기 충격 주파수와 상기 사용자 발중 각각이 플로어에 있는 시산의 비율을 결정하기 위한 신호를 제공하는것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.2. The method of claim 1, wherein the foot activity sensor device provides a signal for determining the ratio of the impact frequency for each of the user's feet to the motion surface and the user's footprint in the floor, User video games and kinematics systems. 제1항에 있어서, 상기 발 활동 센서 장치는 상기 신호를 제공하기 위한 운동 표면을 포함하는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.2. The system of claim 1, wherein the foot activity sensor device comprises a motion surface for providing the signal. 제1항에 있어서, 3차원 활동 공간을 모니터링 하기 위한 손 활동 센서 장치를 더 포함하는데, 상기 장치는 상기 활동 장소내의 임의의 위치에서 사용자 손 중 적어도 하나에 대한 위치를 결정하기 위한 신호를 제공하며, 상기 경기 견본 제어기는 상기 대화식 비디오 게임내의 상기 경기 견본을 제어하기 위해 상기 신호에 응답하는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.The apparatus of claim 1, further comprising a hand activity sensor device for monitoring a three-dimensional activity space, the device providing a signal for determining a position for at least one of the user's hands at any location within the active location And the game sample controller responds to the signal to control the game samples in the interactive video game. 제5항에 있어서, 3차원 활동 공간을 모니터링 하기 위한 손 활동 센서 장치를 더 포함하는데, 상기 장치는 상기 활동 장소내의 임의의 위치에서 사용자 손 중 적어도 하나에 대한 위치를 결정하기 위한 신호를 제공하며, 상기 경기 견본 제어기는 상기 대화식 비디오 게임내의 상기 경기 견본을 제어하기 위해 상기 신호에 응답하는것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.6. The apparatus of claim 5, further comprising a hand activity sensor device for monitoring a three-dimensional activity space, the device providing a signal for determining a position for at least one of the user's hands at any location within the activity location And the game sample controller responds to the signal to control the game samples in the interactive video game. 제6항에 있어서, 상기 활동 센서 장치 중 적어도 일부는 상기 상용자에 의해 휴대되고, 상기 팔다리 활동 센서 중 적어도 일부는 무선 수단에 의해 상기 경기 견본 제어기와 통신하는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.7. The method of claim 6 wherein at least some of the activity sensor devices are carried by the user and at least some of the limb activity sensors are in communication with the game swatch controller by wireless means. Coupled system. 제6항에 있어서, 상기 손 활동 센서 장치 중 적어도 일부는 상기 사용자에 의해 지속되고, 상기 팔다리 활동 센서 중 적어도 일부는 무선 수단에 의해 상기 경기 견본 제어기와 통신하는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.7. The method of claim 6 wherein at least some of the hand activity sensor devices are maintained by the user and at least some of the limb activity sensors are in communication with the competition swatch controller by wireless means. Coupled system. 제6항에 있어서, 상기 손 활동 센서 장치의 적어도 일부는 상기 사용자로부터 멀리 떨어져 있고, 상기 손활동 센서의 적어도 일부는 무선 수단에 의해 상기 경기 견본 제어기와 통신하는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.7. The method of claim 6, wherein at least a portion of the hand activity sensor device is remote from the user, and at least a portion of the hand activity sensor communicates with the competition swatch controller by wireless means. Coupled system. 제1항에 있어서, 상기 대화식 비디오 게임이 제1사용자와 제2사용자 사이에서 경기될 수 있도록 제2운동 표면에 대한 상기 제2사용자 발의 각각에 대한 상기 충격 주파수 및 상기 제2사용자 발의 각각이 상기 제2운동 표면상에 있는 시간의 비율과 연관되는 신호를 제공하기 위한 제2발 활동 센서 장치를 더 포함하는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.2. The method of claim 1, wherein each of the impact frequency and the second user's foot for each of the second user's feet on a second motion surface so that the interactive video game can be played between a first user and a second user, Further comprising a second foot activity sensor device for providing a signal associated with a percentage of time on the second motion surface. (a) 사용자 참여를 요구하고 경기 견본을 구비하는 비디오 게임을 표시하기 위한 비디오 게임 장치; (b) 3차원연습 공간내의 소정의 기준점으로부터 상기 사용자 손 중 적어도 하나의 거리를 결정하는 적어도 하나의 신호를 제공하기위한 손 활동 센서 장치; 및 (c) 상기 대화식 비디오 게임내의 상기 경기 견본을 제어하기 위해 적어도 하나의 상기 신호에 응답하는 경기 견본 제어기를 포함하는 것을 특징으로 하는 사용자 제어비디오 게임 및 운동 결합 시스템.(a) a video game apparatus for displaying a video game requiring user participation and having a game sample; (b) a hand activity sensor device for providing at least one signal to determine at least one distance of the user's hand from a predetermined reference point within the three-dimensional practice space; And (c) a match specimen controller responsive to at least one said signal to control said match specimen in said interactive video game. 제12항에 있어서, 상기 손 활동 센서 장치 중 적어도 일부는 상기 사용자에 의해 휴대되고, 상기 손 활동 센서 중 적어도 일부는 무선 수단에 의해 상기 경기 견본과 통신하는 것을 특징으로 하는 사용자 제어비디오 게임 및 운동 결합 시스템.13. The method of claim 12 wherein at least some of the hand activity sensor devices are carried by the user and at least some of the hand activity sensors communicate with the match samples by wireless means. Coupled system. 제12항에 있어서, 상기 손 활동 센서 장치 중 적어도 일부는 상기 사용자에 의해 지속되고, 상기 손 활동 센서 중 적어도 일부는 무선 수단에 의해 상기 경기 견본 제어기와 통신하는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.13. The method of claim 12 wherein at least some of the hand activity sensor devices are maintained by the user and at least some of the hand activity sensors are in communication with the competition swatch controller by wireless means. Coupled system. 제12항에 있어서, 상기 손 활동 센서 장치 중 적어도 일부는 상기 사용자로 부터 멀리 떨어져 있고, 상기팔다리 활동 센서 중 적어도 일부는 무선 수단에 의해 상기 경기 견본과 통신하는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.13. The method of claim 12 wherein at least some of the hand activity sensor devices are remote from the user and at least some of the limb activity sensors communicate with the match samples by wireless means. Coupled system. 제12항에 있어서, 운동 표면 상에 있는 상기 사용자 발의 각각에 대한 주파수 및 상기 사용자의 발이 운동 표면 상에 있는 시간의 비율과 연관되는 신호를 제공하는 운동 표면을 더 포함하는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.13. The user video of claim 12, further comprising a motion surface for providing a signal associated with a ratio of the frequency of each of the user's feet on the motion surface and the time the user's foot is on the motion surface, Games and exercise systems. 제16항에 있어서, 상기 손 활동 센서 장치 중 적어도 일부는 상기 사용자에 의해 지속되는 것을 특징으로 하는 사용자 비디오 게임 및 운동 결합 시스템.17. The system of claim 16, wherein at least some of the hand activity sensor devices are maintained by the user. 제12항에 있어서, 상기 대화식 비디오 게임의 제1사용자와 제2사용자 사이에 경기될 수 있도록 3차원 연습 공간내의 소정의 기준점으로부터 상기 제2사용자 손의 적어도 하나의 거리를 결정하기 위해 적어도 하나의 신호를 제공하는 제2손 활동 센서 장치를 더 포함하는 것을 특징으로 하는 사용자 제어 비디오 게임 및 운동 결합 시스템.13. The interactive video game system of claim 12, wherein at least one of the at least one user's hand is selected to determine at least one distance of the second user's hand from a predetermined reference point in the three-dimensional practice space so that it can be played between a first user and a second user of the interactive video game. And a second hand activity sensor device for providing a signal to the second hand activity sensor device. ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.※ Note: It is disclosed by the contents of the first application.
KR1019970701168A 1994-08-23 1995-08-22 USER CONTROLLED VIDEO GAME AND MOTION CONTROLLED SYSTEM (A USER CONTROLLED COMBINATION VIDEO GAME AND EXERCISE SYSTEM) KR970705350A (en)

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