KR20170054160A - Method for game service and apparatus executing the method - Google Patents
Method for game service and apparatus executing the method Download PDFInfo
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- KR20170054160A KR20170054160A KR1020150156950A KR20150156950A KR20170054160A KR 20170054160 A KR20170054160 A KR 20170054160A KR 1020150156950 A KR1020150156950 A KR 1020150156950A KR 20150156950 A KR20150156950 A KR 20150156950A KR 20170054160 A KR20170054160 A KR 20170054160A
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- 238000000034 method Methods 0.000 title claims abstract description 34
- 230000000694 effects Effects 0.000 claims description 9
- 238000004891 communication Methods 0.000 description 10
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- 238000010586 diagram Methods 0.000 description 4
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- WQZGKKKJIJFFOK-GASJEMHNSA-N Glucose Natural products OC[C@H]1OC(O)[C@H](O)[C@@H](O)[C@@H]1O WQZGKKKJIJFFOK-GASJEMHNSA-N 0.000 description 1
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- 238000005516 engineering process Methods 0.000 description 1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
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Abstract
Description
Embodiments of the invention relate to gaming technology.
Recently, as the spread of smart phones has increased, users who enjoy games using smart phones are also increasing. Generally, in a game, a predetermined character is unilaterally given to a user or a character is selected from among characters created by a game production company. In this case, since many users use the same character, they do not meet the needs of users who emphasize their own personality, and there is a limit to induce users' interest by the character.
Korean Patent Publication No. 10-2005-0116874 (December 13, 2005)
An embodiment of the present invention is to provide a game service method capable of generating a dedicated character for each user and an apparatus for performing the game service method.
A game service method according to an exemplary embodiment includes: acquiring character generation basic information of a game user at a game management server; And generating, in the game management server, a user-customized character corresponding to the game user based on the character generation basic information.
The character generation basic information may include at least one of outline information of the game user, body information of the game user, and biometric information of the game user.
In the step of generating the user-customized character, the external shape of the user-customized character may be generated based on at least one of the external information of the game user and the body information of the game user.
The method may further include the step of providing a special attribute or special compensation to the user-customized character based on the biometric information of the game user in the game management server after the step of generating the user-customized character.
Acquiring biometric information of the game user at the game management server after the step of generating the user-customized character; And storing the burning gauge of the user-customized character in the game management server according to the biometric information.
Wherein the biometric information includes at least one of a number of steps, a moving distance, and a consumed calorie of the game user, and the step of accumulating the burning gauge includes the step of: You can accumulate your character's burning gauge.
Acquiring game use information of the game user at the game management server after the step of generating the user-customized character; The game management server may further include matching other game users who are suitable for performing in-game missions of the game user based on the character generation basic information and the game use information.
An apparatus according to an exemplary embodiment includes one or more processors; Memory; And one or more programs, wherein the one or more programs are stored in the memory and are configured to be executed by the one or more processors, the program comprising: acquiring character generation basis information of a game user; And generating a user-customized character corresponding to the game user based on the character generation basic information.
The character generation basic information may include at least one of outline information of the game user, body information of the game user, and biometric information of the game user.
The program may generate the outline of the user-customized character based on at least one of outline information of the game user and body information of the game user in the step of generating the user-customized character.
The program may further include instructions for further performing the step of providing the special character or special compensation to the custom character based on the biometric information of the game user after the step of generating the custom character.
The program may further comprise: acquiring biometric information of the game user after the step of generating the user-customized character; And accumulating a burning gauge of the user-fitted character according to the biometric information.
Wherein the biometric information includes at least one of a number of steps, a moving distance, and a consumed calorie of the game user, and the program is characterized in that, in the step of accumulating the burning gauge, the program is proportional to the amount of activity of the game user according to the biometric information The burning gauge of the user-customized character can be accumulated.
The program may further include: acquiring game use information of the game user after the step of generating the user-customized character; And matching other game users suitable for the in-game mission of the game user based on the character generation basic information and the game use information.
An apparatus according to another exemplary embodiment includes one or more processors; Memory; And one or more programs, wherein the one or more programs are stored in the memory and are configured to be executed by the one or more processors, the program comprising: collecting character generation basic information of a game user; And transmitting the character generation basic information and a request for generating a user-customized character corresponding to the game user.
The character generation basic information may include at least one of outline information of the game user, body information of the game user, and biometric information of the game user.
The program may include instructions for executing the step of receiving biometric information of the game user from a wearable device worn by the game user.
According to the embodiment of the present invention, by generating the outline of the in-game character by reflecting the appearance information of the game user and the body information of the game user, it is possible to create a character that resembles the game user (that is, Thereby allowing the game user to feel more intimacy or affinity with his / her character and to induce affection and interest. Each game user owns a genetic custom character that reflects his / her own unique appearance, physical characteristics, and life style, so that he can reveal his / her own personality in the game and have an attachment to his / her character.
In addition, even when the game user can not play the game with the gaming device, the burning gauge of the character in the game can be accumulated through the actual activity amount of the game user. Therefore, it is possible to freely participate in the game at any time without being bound to the situation of the game user.
1 is a diagram showing a configuration of a game service system according to an exemplary embodiment;
2 is a flowchart illustrating a game service method according to an exemplary embodiment;
3 is a flowchart illustrating a game service method according to another exemplary embodiment
4 is a block diagram illustrating a configuration of a game management server according to an exemplary embodiment;
5 illustrates a computing environment including an exemplary computing device suitable for use in the exemplary embodiments
Hereinafter, specific embodiments of the present invention will be described with reference to the drawings. However, this is merely an example and the present invention is not limited thereto.
In the following description, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear. The following terms are defined in consideration of the functions of the present invention, and may be changed according to the intention or custom of the user, the operator, and the like. Therefore, the definition should be based on the contents throughout this specification.
The technical idea of the present invention is determined by the claims, and the following embodiments are merely a means for effectively explaining the technical idea of the present invention to a person having ordinary skill in the art to which the present invention belongs.
Hereinafter, the term "game " means software that one or more gamers can enjoy using an input device mounted on or connected to a gaming device. In general, the player character is manipulated directly, or the motion of an object in the game is manipulated, and the genre is divided into role playing, adventure, and arcade.
Hereinafter, the term "gaming device" refers to hardware that executes game software, performs operations according to user input through an input device, and outputs results through an output device. For example, a personal computer, a laptop computer, a game console, a smart phone, a tablet PC, a smart band, or a smart watch. It may be in the form of a wearable device. In addition, hardware that satisfies the above definition is interpreted as belonging to a gaming device.
Hereinafter, the term "online game" means a game which must be passed through the network for playing the game. Usually refers to a game in which two or more gaming devices at a remote place are connected to each other via a network or synchronized through a server. If the above definition is satisfied, there is no limitation on the form of the gaming device that executes the game. In addition to games executed in a personal computer or a game console, a game executed on a mobile device such as a smart phone, or a game in which a plurality of different gaming devices (including different types of gaming devices) If it satisfies the definition, it is interpreted as belonging to online game.
Hereinafter, "input device" means a device for inputting data to a gaming device. Examples of the game input device include a game operation input device manufactured in the form of a joystick, a mouse, a keyboard, a touch screen, a hardware button or a steering wheel, a musical instrument, a gun, a glove, In addition, various types of sensors (temperature sensor, infrared sensor, motion sensor, gyro sensor, acceleration sensor, gravity sensor, decompression sensor, etc.), global positioning system (GPS) Indoor Positioning System) are also examples of input devices.
Hereinafter, the term "output device" means an apparatus for displaying the operation result of the gaming device. The calculation result is displayed in a form that can be recognized using the human sense of the human being. It is not limited to the case of being visually or audibly displayed, and may be displayed in an olfactory or tactile form. For example, a typical hardware such as a speaker, a monitor, and a head-mounted display satisfies the above definition, but a device for outputting in a tactile form, such as a 3D printer, or generating a vibration, a smell or wind, may also be an example of an output device .
The input device and output device may be included in a gaming device as an element of the gaming device, or may be connected to the gaming device through a separate wired or wireless interface.
1 is a diagram illustrating a configuration of a game service system according to an exemplary embodiment.
Referring to FIG. 1, a
The
When the
The
The biometric
The
In addition, the
The
For example, if the game user carries the
In addition, the
The
That is, the
When the
According to the embodiment of the present invention, by generating the outline of the in-game character by reflecting the appearance information of the game user and the body information of the game user, it is possible to create a character that resembles the game user (that is, Thereby allowing the game user to feel more intimacy or affinity with his / her character and to induce affection and interest. In other words, each game user possesses genetic custom character that reflects his / her own unique appearance, physical characteristics, and life style, so that it can reveal his / her own personality even in the game, do.
In addition, even when the game user can not play the game with the gaming device, the burning gauge of the character in the game can be accumulated through the actual activity amount of the game user. Therefore, it is possible to freely participate in the game at any time without being bound to the situation of the game user.
2 is a flowchart illustrating a game service method according to an exemplary embodiment. In the illustrated flow chart, the method is described as being divided into a plurality of steps, but at least some of the steps may be performed in reverse order, combined with other steps, performed together, omitted, divided into detailed steps, One or more steps may be added and performed. Also, one or more steps not shown in the method according to the embodiment may be performed with the method.
Referring to FIG. 2, the
Next, the
Next, the
Next, the
3 is a flowchart illustrating a game service method according to another exemplary embodiment. In the illustrated flow chart, the method is described as being divided into a plurality of steps, but at least some of the steps may be performed in reverse order, combined with other steps, performed together, omitted, divided into detailed steps, One or more steps may be added and performed. Also, one or more steps not shown in the method according to the embodiment may be performed with the method.
Referring to FIG. 3, the
Next, the
Next, the
Next, the
4 is a block diagram illustrating a configuration of a game management server according to an exemplary embodiment.
4, the
The
The user customized
The burning
The character
The
The
FIG. 5 illustrates a computing environment including an exemplary computing device suitable for use in the exemplary embodiments.
The
The
The
Computer
The
The
On the other hand, certain embodiments may include a computer readable storage medium comprising a program for performing the procedures described herein on a computer. Such computer-readable storage media may include program instructions, local data files, local data structures, etc., alone or in combination. The computer-readable storage medium may be those specially designed and constructed for the present invention. Examples of computer-readable storage media include magnetic media such as hard disks, floppy disks and magnetic tape, optical recording media such as CD-ROMs and DVDs, magneto-optical media such as floppy disks, and ROMs, And hardware devices specifically configured to store and execute the same program instructions. Examples of program instructions may include machine language code such as those generated by a compiler, as well as high-level language code that may be executed by a computer using an interpreter or the like.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is clearly understood that the same is by way of illustration and example only and is not to be taken by way of limitation, I will understand. Therefore, the scope of the present invention should not be limited to the above-described embodiments, but should be determined by equivalents to the appended claims, as well as the appended claims.
100: Game service system
102: Gaming device
104: Biometric information measuring instrument
106: game management server
111:
113: a user-customized character generating unit
115: Burning Gauge Management Section
117: Character property management unit
119: Party manager
121:
Claims (17)
And generating, at the game management server, a user-customized character corresponding to the game user based on the character generation basic information.
The character creation basic information includes:
And at least one of the external information of the game user, the body information of the game user, and the biometric information of the game user.
The step of generating the user-
And generating an appearance of the user-customized character based on at least one of outline information of the game user and body information of the game user.
After the step of generating the custom character,
Further comprising the step of providing, at the game management server, a special attribute or a special reward to the user-customized character based on the biometric information of the game user.
After the step of generating the custom character,
Acquiring biometric information of the game user at the game management server; And
Further comprising the step of, at the game management server, storing a burning gauge of the user-customized character in accordance with the biometric information.
Wherein the biometric information includes at least one of a number of steps, a moving distance, and a consumed calorie of the game user,
Wherein the step of accumulating the burning gauge accumulates the burning gauge of the user-customized character in proportion to the amount of activity of the game user according to the biometric information.
After the step of generating the custom character,
Acquiring game use information of the game user at the game management server;
Further comprising the step of matching, in the game management server, other game users who are suitable for performing in-game missions of the game user based on the character generation basic information and the game use information.
Memory; And
An apparatus comprising one or more programs,
Wherein the one or more programs are stored in the memory and are configured to be executed by the one or more processors,
The program includes:
Acquiring character generation basic information of a game user; And
And generating a customized character corresponding to the game user based on the character generation basic information.
The character creation basic information includes:
And at least one of the appearance information of the game user, the body information of the game user, and the biometric information of the game user.
In the program, in the step of generating the user-
And generating an outline of the user-customized character based on at least one of outline information of the game user and body information of the game user.
The program may further include, after the step of generating the user-
And providing the special character or special compensation to the custom character based on the biometric information of the game user.
The program may further include, after the step of generating the user-
Acquiring biometric information of the game user; And
Further comprising the step of: accumulating a burning gauge of the user-fitted character in accordance with the biometric information.
Wherein the biometric information includes at least one of a number of steps, a moving distance, and a consumed calorie of the game user,
Wherein the program accumulates the burning gauge of the user-fitted character in proportion to the amount of activity of the game user according to the biometric information, in the step of accumulating the burning gauge.
The program may further include, after the step of generating the user-
Obtaining game use information of the game user; And
And matching other game users suitable for performing in-game missions of the game user based on the character creation basic information and the game use information.
Memory; And
An apparatus comprising one or more programs,
Wherein the one or more programs are stored in the memory and are configured to be executed by the one or more processors,
The program includes:
Collecting character generation basic information of a game user; And
And transmitting the character generation basic information and a request for generation of a user customized character corresponding to the game user.
The character creation basic information includes:
And at least one of the appearance information of the game user, the body information of the game user, and the biometric information of the game user.
The program includes:
And receiving the biometric information of the game user from a wearable device worn by the game user.
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