KR20170054160A - Method for game service and apparatus executing the method - Google Patents

Method for game service and apparatus executing the method Download PDF

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KR20170054160A
KR20170054160A KR1020150156950A KR20150156950A KR20170054160A KR 20170054160 A KR20170054160 A KR 20170054160A KR 1020150156950 A KR1020150156950 A KR 1020150156950A KR 20150156950 A KR20150156950 A KR 20150156950A KR 20170054160 A KR20170054160 A KR 20170054160A
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game
user
character
information
game user
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KR101781179B1 (en
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유양성
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주식회사 엔씨소프트
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects

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Abstract

A game service method and an apparatus for performing the same are disclosed. The game service method according to an embodiment of the present invention includes a step of acquiring the character generation basic information of a game user in a game management server; and a step of generating a user-customized character corresponding to the game user based on the character generation basic information, in the game management server.

Description

TECHNICAL FIELD [0001] The present invention relates to a game service method, and more particularly,

Embodiments of the invention relate to gaming technology.

Recently, as the spread of smart phones has increased, users who enjoy games using smart phones are also increasing. Generally, in a game, a predetermined character is unilaterally given to a user or a character is selected from among characters created by a game production company. In this case, since many users use the same character, they do not meet the needs of users who emphasize their own personality, and there is a limit to induce users' interest by the character.

Korean Patent Publication No. 10-2005-0116874 (December 13, 2005)

An embodiment of the present invention is to provide a game service method capable of generating a dedicated character for each user and an apparatus for performing the game service method.

A game service method according to an exemplary embodiment includes: acquiring character generation basic information of a game user at a game management server; And generating, in the game management server, a user-customized character corresponding to the game user based on the character generation basic information.

The character generation basic information may include at least one of outline information of the game user, body information of the game user, and biometric information of the game user.

In the step of generating the user-customized character, the external shape of the user-customized character may be generated based on at least one of the external information of the game user and the body information of the game user.

The method may further include the step of providing a special attribute or special compensation to the user-customized character based on the biometric information of the game user in the game management server after the step of generating the user-customized character.

Acquiring biometric information of the game user at the game management server after the step of generating the user-customized character; And storing the burning gauge of the user-customized character in the game management server according to the biometric information.

Wherein the biometric information includes at least one of a number of steps, a moving distance, and a consumed calorie of the game user, and the step of accumulating the burning gauge includes the step of: You can accumulate your character's burning gauge.

Acquiring game use information of the game user at the game management server after the step of generating the user-customized character; The game management server may further include matching other game users who are suitable for performing in-game missions of the game user based on the character generation basic information and the game use information.

An apparatus according to an exemplary embodiment includes one or more processors; Memory; And one or more programs, wherein the one or more programs are stored in the memory and are configured to be executed by the one or more processors, the program comprising: acquiring character generation basis information of a game user; And generating a user-customized character corresponding to the game user based on the character generation basic information.

The character generation basic information may include at least one of outline information of the game user, body information of the game user, and biometric information of the game user.

The program may generate the outline of the user-customized character based on at least one of outline information of the game user and body information of the game user in the step of generating the user-customized character.

The program may further include instructions for further performing the step of providing the special character or special compensation to the custom character based on the biometric information of the game user after the step of generating the custom character.

The program may further comprise: acquiring biometric information of the game user after the step of generating the user-customized character; And accumulating a burning gauge of the user-fitted character according to the biometric information.

Wherein the biometric information includes at least one of a number of steps, a moving distance, and a consumed calorie of the game user, and the program is characterized in that, in the step of accumulating the burning gauge, the program is proportional to the amount of activity of the game user according to the biometric information The burning gauge of the user-customized character can be accumulated.

The program may further include: acquiring game use information of the game user after the step of generating the user-customized character; And matching other game users suitable for the in-game mission of the game user based on the character generation basic information and the game use information.

An apparatus according to another exemplary embodiment includes one or more processors; Memory; And one or more programs, wherein the one or more programs are stored in the memory and are configured to be executed by the one or more processors, the program comprising: collecting character generation basic information of a game user; And transmitting the character generation basic information and a request for generating a user-customized character corresponding to the game user.

The character generation basic information may include at least one of outline information of the game user, body information of the game user, and biometric information of the game user.

The program may include instructions for executing the step of receiving biometric information of the game user from a wearable device worn by the game user.

According to the embodiment of the present invention, by generating the outline of the in-game character by reflecting the appearance information of the game user and the body information of the game user, it is possible to create a character that resembles the game user (that is, Thereby allowing the game user to feel more intimacy or affinity with his / her character and to induce affection and interest. Each game user owns a genetic custom character that reflects his / her own unique appearance, physical characteristics, and life style, so that he can reveal his / her own personality in the game and have an attachment to his / her character.

In addition, even when the game user can not play the game with the gaming device, the burning gauge of the character in the game can be accumulated through the actual activity amount of the game user. Therefore, it is possible to freely participate in the game at any time without being bound to the situation of the game user.

1 is a diagram showing a configuration of a game service system according to an exemplary embodiment;
2 is a flowchart illustrating a game service method according to an exemplary embodiment;
3 is a flowchart illustrating a game service method according to another exemplary embodiment
4 is a block diagram illustrating a configuration of a game management server according to an exemplary embodiment;
5 illustrates a computing environment including an exemplary computing device suitable for use in the exemplary embodiments

Hereinafter, specific embodiments of the present invention will be described with reference to the drawings. However, this is merely an example and the present invention is not limited thereto.

In the following description, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear. The following terms are defined in consideration of the functions of the present invention, and may be changed according to the intention or custom of the user, the operator, and the like. Therefore, the definition should be based on the contents throughout this specification.

The technical idea of the present invention is determined by the claims, and the following embodiments are merely a means for effectively explaining the technical idea of the present invention to a person having ordinary skill in the art to which the present invention belongs.

Hereinafter, the term "game " means software that one or more gamers can enjoy using an input device mounted on or connected to a gaming device. In general, the player character is manipulated directly, or the motion of an object in the game is manipulated, and the genre is divided into role playing, adventure, and arcade.

Hereinafter, the term "gaming device" refers to hardware that executes game software, performs operations according to user input through an input device, and outputs results through an output device. For example, a personal computer, a laptop computer, a game console, a smart phone, a tablet PC, a smart band, or a smart watch. It may be in the form of a wearable device. In addition, hardware that satisfies the above definition is interpreted as belonging to a gaming device.

Hereinafter, the term "online game" means a game which must be passed through the network for playing the game. Usually refers to a game in which two or more gaming devices at a remote place are connected to each other via a network or synchronized through a server. If the above definition is satisfied, there is no limitation on the form of the gaming device that executes the game. In addition to games executed in a personal computer or a game console, a game executed on a mobile device such as a smart phone, or a game in which a plurality of different gaming devices (including different types of gaming devices) If it satisfies the definition, it is interpreted as belonging to online game.

Hereinafter, "input device" means a device for inputting data to a gaming device. Examples of the game input device include a game operation input device manufactured in the form of a joystick, a mouse, a keyboard, a touch screen, a hardware button or a steering wheel, a musical instrument, a gun, a glove, In addition, various types of sensors (temperature sensor, infrared sensor, motion sensor, gyro sensor, acceleration sensor, gravity sensor, decompression sensor, etc.), global positioning system (GPS) Indoor Positioning System) are also examples of input devices.

Hereinafter, the term "output device" means an apparatus for displaying the operation result of the gaming device. The calculation result is displayed in a form that can be recognized using the human sense of the human being. It is not limited to the case of being visually or audibly displayed, and may be displayed in an olfactory or tactile form. For example, a typical hardware such as a speaker, a monitor, and a head-mounted display satisfies the above definition, but a device for outputting in a tactile form, such as a 3D printer, or generating a vibration, a smell or wind, may also be an example of an output device .

The input device and output device may be included in a gaming device as an element of the gaming device, or may be connected to the gaming device through a separate wired or wireless interface.

1 is a diagram illustrating a configuration of a game service system according to an exemplary embodiment.

Referring to FIG. 1, a gaming device 102, a bio-information measurer 104, and a game management server 106 may be included. The gaming device 102 is communicatively coupled to the game management server 104 via a network 150, such as a local area network (LAN), a wide area network (WAN), a cellular network, do. The bio-information measurer 104 may be communicatively coupled to the game management server 104 via the network 150, but is not limited thereto. The biometric information measuring device 104 may transmit the biometric information of the user to the game management server 106 through the gaming device 102. [

The gaming device 102 may access the game management server 106 in accordance with the input of a user (hereinafter, may be referred to as a game user) to play the game. The gaming device 102 can purchase the character creation right from the game management server 106. [ The right to create a character may refer to a use right that can generate a character (i.e., a user-customized character) in which at least one of the appearance, the body information, and the biometric information of the user is reflected in the game. When generating the user-defined character using the character generation right in the game, the gaming device 102 transmits the image of the user's appearance (including the user's face, for example) to the game management server 106 . In addition, the gaming device 102 may send the user's body information (e.g., gender, age, key, etc.) to the game management server 106.

Gaming device 102 may purchase a remote play subscription from game management server 106. [ The remote play use right means a right to use the bio-information measured through the bio-information measuring device 104 to accumulate the burning gauge of the character in the game in a situation where the user can not play the game with the gaming device 102 .

When the game management server 106 automatically generates a party in the game based on the character-related information of the game user, the gaming device 102 may accept or withdraw the party according to a user's input. At this time, the user can confirm the information related to the character of the party members, and accept or withdraw the party. Here, the character related information may include at least one of character creation basic information and game use information. The character generation basic information is information to be reflected on the appearance and attributes of the character when creating the user-customized character of the user, and may include at least one of the external form, the body information, and the biometric information of the corresponding user, for example. The game use information is information on the game use status of the user, and may include, for example, a game rating of the user, a game level (i.e., game skill level), a communication environment, and the like.

The gaming device 102 may send a request to create a party to the game management server 106. [ That is, when the game user intends to create a party in the game, the party creation request can be transmitted to the game management server 106 through the gaming device 102 to create a party and recruit the party member. The gaming device 102 may accept or reject other game users' party member applications based on the user's input. At this time, the user can confirm or reject the character related information of the other game users as a party member.

The biometric information measuring device 104 is a device for measuring the biometric information of the user. The bio-information measuring device 104 may be a wearable device (e.g., a smart watch) worn by a user, but the present invention is not limited thereto, and any device capable of measuring a user's bio-information may be included. The biometric information measuring device 104 can transmit the measured biometric information of the user to the game management server 106. [ The user's biometric information may include, for example, a user's heart rate, body fat percentage, moving distance, number of steps, calories consumed, sleeping time, body temperature, blood pressure, blood sugar, and the like. The biometric information measuring device 104 can transmit the biometric information of the user to the game management server 106 when the gaming device 102 uses the character generation right.

The game management server 106 is a server that provides online games to at least one gaming device 102 connected via the network 150. [ The game management server 106 can generate a user-customized character of the game user in the game according to the character creation request of the gaming device 102. [ The game management server 106 can acquire the character generation basic information of the game user. Here, the character generation basic information includes a video image of the appearance of the game user, body information (for example, sex, age, key, etc.) of the game user, biometric information of the game user (for example, , Body fat percentage, moving distance, number of steps, calories burned, sleep time, body temperature, blood pressure, blood glucose, etc.). The game management server 106 can acquire the character generation basic information from at least one of the gaming device 102 and the bio-information measuring device 104. [ The game management server 106 may also store a part of the character generation basic information (for example, body information of a game user). When generating the user-customized character, the game management server 106 can form the outline of the user-customized character using the image of the external appearance of the game user and the body information of the game user.

In addition, the game management server 106 may provide special property or special compensation to the generated user-customized character based on the biometric information of the game user. For example, when the sleeping time of the corresponding game user exceeds 8 hours (that is, when the user takes a good sleep and the condition is good), the game management server 106 sets the user-customized character corresponding to the game user as " 10% ". The game management server 106 may provide a special attribute of "attack distance + 10%" to the user-customized character corresponding to the game user when the moving distance of the game user exceeds a predetermined value. The game management server 106 may provide special compensation (for example, a gold rate or a discount rate of 10% when purchasing items) based on the biometric information of the game user. In this way, the game management server 106 can provide special property or special compensation to the user-customized character based on the biometric information of the game user. Here, the special attribute may be one obtained by adding at least one attribute of the character attributes to a value greater than the normal attribute value, or may be given a new attribute.

The game management server 106 acquires the biometric information of the corresponding game user when the application for using the remote play use right is received from the gaming device 102 (or the biometric information measuring device 104) It is possible to accumulate the burning gauge of the user-customized character corresponding to the game user. In the exemplary embodiment, the game management server 106 may accumulate the burning gauge of the user-customized character in accordance with the actual amount of the game user, such as the number of steps, the calories burned, and the moving distance of the game user. At this time, the game management server 106 can accumulate the burning gauge in proportion to the amount of activity of the game user.

For example, if the game user carries the gaming device 102 and is in a situation where it is difficult to play the game (for example, when a game user is in the middle of a workout, in class, in a public transportation, ), The remote play use right purchased from the game management server 106 may be used. Then, even if the game user does not actually play the game using the gaming device 102, the burning gauge of the user-customized character corresponding to the game user is accumulated based on the biometric information of the game user, . The game user carries the gaming device 102 and proceeds to play the game in the burning mode (mode in which the property of the user-customized character is strengthened for a predetermined time) by using the accumulated burning gauge . At this time, the accumulated burning gauge is consumed by a certain amount according to the number of times of using the burning mode.

In addition, the game management server 106 may change the attribute of the user-customized character based on the biometric information of the game user or provide the item in the game. For example, the game management server 106 controls the attributes (physical strength, agility, moving speed, attack speed, power, etc.) of the user-customized character according to the sleeping time, the moving distance, the number of steps, the body fat percentage, Change or provide a predetermined item.

The game management server 106 can automatically generate a party in the game based on character-related information (including at least one of character creation basic information and game use information) of the game user. For example, the game management server 106 matches party members suitable for a game in-game mission (for example, performing a dungeon or performing a quest) of a game user based on character-related information of a game user, Can be automatically generated.

That is, the game management server 106 acquires the game creation basic information (e.g., the appearance of the game user, the body information, the biometric information, etc.) of the game user and the game usage information , Game level, communication environment, and the like), it is possible to automatically search for other game users who are suitable for the in-game mission in the game user, and to create a party having other game users as the party members. At this time, the game management server 106 can search for other game users suitable for the in-game mission based on the character-related information of the other game users. The game user can accept (or withdraw) the automatically generated party by the game management server 106.

When the game management server 106 receives a request to create a party from the gaming device 102, it can create a party and recruit party members. The game management server 106 may pass the party member application information of the other game users to the gaming device 102. [ At this time, the game user can confirm or reject the character related information of the other game users as a party member.

According to the embodiment of the present invention, by generating the outline of the in-game character by reflecting the appearance information of the game user and the body information of the game user, it is possible to create a character that resembles the game user (that is, Thereby allowing the game user to feel more intimacy or affinity with his / her character and to induce affection and interest. In other words, each game user possesses genetic custom character that reflects his / her own unique appearance, physical characteristics, and life style, so that it can reveal his / her own personality even in the game, do.

In addition, even when the game user can not play the game with the gaming device, the burning gauge of the character in the game can be accumulated through the actual activity amount of the game user. Therefore, it is possible to freely participate in the game at any time without being bound to the situation of the game user.

2 is a flowchart illustrating a game service method according to an exemplary embodiment. In the illustrated flow chart, the method is described as being divided into a plurality of steps, but at least some of the steps may be performed in reverse order, combined with other steps, performed together, omitted, divided into detailed steps, One or more steps may be added and performed. Also, one or more steps not shown in the method according to the embodiment may be performed with the method.

Referring to FIG. 2, the gaming device 102 accesses the game management server 106 and purchases a character creation right (S101). The right to create a character may refer to a use right that can generate a character (i.e., a user-customized character) in which at least one of the appearance, the body information, and the biometric information of the user is reflected in the game.

Next, the game management server 106 confirms whether or not a character creation request is received from the gaming device 102 (S103). As a result of the check in step S 103, when a character creation request is received, the game management server 106 acquires character generation basic information of the game player (S 105). The character creation basic information may include at least one of outline information, physical information, and biometric information of the game user.

Next, the game management server 106 creates a user-customized character corresponding to the game user based on the acquired character generation basic information (S 107). The game management server 106 can form the outline of the user-customized character by using the image of the external appearance of the game user and the body information of the game user.

Next, the game management server 106 provides the special character or special compensation to the user-customized character based on the acquired character generation basic information (S 109). The game management server 106 may provide the special character or special compensation to the user-customized character based on the biometric information of the game user.

3 is a flowchart illustrating a game service method according to another exemplary embodiment. In the illustrated flow chart, the method is described as being divided into a plurality of steps, but at least some of the steps may be performed in reverse order, combined with other steps, performed together, omitted, divided into detailed steps, One or more steps may be added and performed. Also, one or more steps not shown in the method according to the embodiment may be performed with the method.

Referring to FIG. 3, the gaming device 102 accesses the game management server 106 and purchases a remote play license (S 201). The remote play use right means a right to use the bio-information measured by the bio-information measuring device 104 to accumulate the burning gauge of the user-customized character in the game in a situation where the user can not play the game with the gaming device 102 can do.

Next, the game management server 106 confirms whether or not an application for using the remote play use right is received from the gaming device 102 (S 203). If it is determined in step S 203 that the application for using the remote play license is received, the game management server 106 acquires the biometric information of the game user (S 205). The game management server 106 can acquire biometric information of the game user from the gaming device 102 or the biometric information measuring device 104. [

Next, the game management server 106 accumulates the burning gauge of the user-customized character corresponding to the game user based on the acquired biometric information (S 207). For example, the game management server 106 may accumulate the burning gauge of the user-customized character according to the amount of activity of the corresponding game user based on the acquired biometric information. Here, even when the game user can not play the game using the gaming device 102, the game user measures the biometric information through the biometric information measuring device 104 and transmits the measured biometric information to the game management server 106 , It is possible to accumulate the burning gauge of the user-customized character, thereby achieving the same effect as playing the game remotely.

Next, the game management server 106 applies the burning mode according to the burning mode request of the gaming device 102 (S 209). At this time, the game management server 106 consumes a predetermined amount of the burning gauge of the user-customized character.

4 is a block diagram illustrating a configuration of a game management server according to an exemplary embodiment.

4, the game management server 106 includes a communication unit 111, a user-customized character generation unit 113, a burning gauge management unit 115, a character attribute management unit 117, a party management unit 119, (121).

The communication unit 111 communicates with the gaming device 102 via the network 150. [ The communication unit 111 may communicate with the bio-information measuring device 104 via the network 150. [ The communication unit 111 can receive the character generation basic information from at least one of the gaming device 102 and the biometric information measuring device 104. [ The communication unit 111 can receive the biometric information of the game user from the gaming device 102 or the biometric information measuring device 104. [

The user customized character generating unit 113 can generate the user customized character of the game user using the character generating basic information. The user-customized character generating unit 113 can form the outline of the user-customized character using the image of the external appearance of the game user and the body information of the game user.

The burning gauge management unit 115 can manage the burning gauge of the user-customized character of the corresponding game user based on the biometric information of the game user received by the communication unit 111. [ Specifically, the burning gauge management unit 115 may accumulate the burning gauge of the user-customized character in accordance with an activity amount based on the biometric information of the game user (for example, the number of steps, the calorie consumption, the movement distance, etc.) . When the game user uses the burning mode, the burning gauge management unit 115 may consume a certain amount of the burning gauge of the user-customized character corresponding to the game user.

The character attribute management unit 117 can manage the attributes of each user-customized character. Specifically, the character attribute management unit 117 may provide a special attribute (or special compensation) to the user-customized character based on the biometric information of the game user received by the communication unit 111 upon creation of the user-customized character. Here, the special attribute assigned to the user-customized character may not be temporarily given but may be a dedicated attribute permanently assigned to the user-customized character. In addition, after the user-customized character is created, the character attribute management unit 117 temporarily stores the attribute of the user-customized character (for example, for a preset time) in accordance with the biometric information of the game user received by the communication unit 111 Can be changed.

The party management unit 119 can manage the in-game parties. Specifically, the party management unit 119 automatically searches for other game users who are suitable for performing in-game missions of the game user based on the character-related information (character creation basic information and game use information) of the game user, You can create a party with party members as users. The party management unit 119 may collect game usage information for each game user. In addition, the party management unit 119 may generate a party according to a request to create a party of the gaming device 102, and recruit party members. The party management unit 119 may transmit the party member application information to the gaming device 102 when receiving an application for becoming a member of the generated party from the gaming device of the other game users.

The storage unit 121 may store basic character generation information (appearance information, physical information, biometric information, etc. of the game user) for each game user. The storage unit 121 may match and store the user-customized character of each game user and the corresponding special property (or special compensation). The storage unit 121 may store the burning gauge value of each user-customized character. The storage unit 121 may store game usage status information for each game user.

FIG. 5 illustrates a computing environment including an exemplary computing device suitable for use in the exemplary embodiments.

The exemplary computing environment 200 shown in FIG. 5 includes a computing device 210. Typically, each configuration may have different functions and capabilities, and may additionally include components that are appropriate for the configuration, even if not described below. The computing device 210 may be a device (e.g., a gaming device 102) that connects to a game management server via a network to perform gaming. In addition, the computing device 210 may be an apparatus (e.g., a biometric information measurer 104) that measures biometric information of a user. In addition, computing device 210 may be an apparatus (e.g., game management server 106) that provides online gaming to at least one gaming device connected via a network.

The computing device 210 includes at least one processor 212, a computer readable storage medium 214, and a bus 260. The processor 212 is coupled to the bus 260 and the bus 260 includes a computer readable storage medium 214 to connect the various other components of the computing device 210 to the processor 212.

The processor 212 may cause the computing device 210 to operate in accordance with the exemplary embodiment discussed above. For example, the processor 212 may execute computer-executable instructions stored in the computer-readable storage medium 214, and computer-executable instructions stored in the computer-readable storage medium 214 may be executed by the processor 212 The computing device 210 may be configured to perform operations in accordance with certain exemplary embodiments.

Computer readable storage medium 214 may store computer-executable instructions or program code (e.g., instructions contained in application 230), program data (e.g., data used by application 230), and / As shown in FIG. The application 230 stored in the computer-readable storage medium 214 includes a predetermined set of instructions executable by the processor 212. [

The memory 216 and the storage device 218 shown in FIG. 5 are examples of a computer-readable storage medium 214. The memory 216 may be loaded with computer executable instructions that may be executed by the processor 212. Also, the program data may be stored in the memory 216. [ For example, such memory 216 may be volatile memory, such as random access memory, non-volatile memory, or any suitable combination thereof. As another example, the storage device 218 may include one or more removable or non-removable components for storage of information. For example, the storage device 218 may be a hard disk, flash memory, magnetic disk, optical disk, any other form of storage medium that can be accessed by the computing device 210 and store the desired information, or any suitable combination thereof.

The computing device 210 may also include one or more input / output interfaces 220 that provide an interface for one or more input / output devices 270. The input / output interface 220 is connected to the bus 260. The input / output device 270 may be connected to (other components of) the computing device 210 via the input / output interface 220. The input / output device 270 includes an input device such as a pointing device, a keyboard, a touch input device, a voice input device, a sensor device and / or a photographing device and / or an output device such as a display device, printer, speaker and / can do.

On the other hand, certain embodiments may include a computer readable storage medium comprising a program for performing the procedures described herein on a computer. Such computer-readable storage media may include program instructions, local data files, local data structures, etc., alone or in combination. The computer-readable storage medium may be those specially designed and constructed for the present invention. Examples of computer-readable storage media include magnetic media such as hard disks, floppy disks and magnetic tape, optical recording media such as CD-ROMs and DVDs, magneto-optical media such as floppy disks, and ROMs, And hardware devices specifically configured to store and execute the same program instructions. Examples of program instructions may include machine language code such as those generated by a compiler, as well as high-level language code that may be executed by a computer using an interpreter or the like.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is clearly understood that the same is by way of illustration and example only and is not to be taken by way of limitation, I will understand. Therefore, the scope of the present invention should not be limited to the above-described embodiments, but should be determined by equivalents to the appended claims, as well as the appended claims.

100: Game service system
102: Gaming device
104: Biometric information measuring instrument
106: game management server
111:
113: a user-customized character generating unit
115: Burning Gauge Management Section
117: Character property management unit
119: Party manager
121:

Claims (17)

Acquiring character generation basic information of a game user at a game management server; And
And generating, at the game management server, a user-customized character corresponding to the game user based on the character generation basic information.
The method according to claim 1,
The character creation basic information includes:
And at least one of the external information of the game user, the body information of the game user, and the biometric information of the game user.
The method of claim 2,
The step of generating the user-
And generating an appearance of the user-customized character based on at least one of outline information of the game user and body information of the game user.
The method of claim 2,
After the step of generating the custom character,
Further comprising the step of providing, at the game management server, a special attribute or a special reward to the user-customized character based on the biometric information of the game user.
The method according to claim 1,
After the step of generating the custom character,
Acquiring biometric information of the game user at the game management server; And
Further comprising the step of, at the game management server, storing a burning gauge of the user-customized character in accordance with the biometric information.
The method of claim 5,
Wherein the biometric information includes at least one of a number of steps, a moving distance, and a consumed calorie of the game user,
Wherein the step of accumulating the burning gauge accumulates the burning gauge of the user-customized character in proportion to the amount of activity of the game user according to the biometric information.
The method according to claim 1,
After the step of generating the custom character,
Acquiring game use information of the game user at the game management server;
Further comprising the step of matching, in the game management server, other game users who are suitable for performing in-game missions of the game user based on the character generation basic information and the game use information.
One or more processors;
Memory; And
An apparatus comprising one or more programs,
Wherein the one or more programs are stored in the memory and are configured to be executed by the one or more processors,
The program includes:
Acquiring character generation basic information of a game user; And
And generating a customized character corresponding to the game user based on the character generation basic information.
The method of claim 8,
The character creation basic information includes:
And at least one of the appearance information of the game user, the body information of the game user, and the biometric information of the game user.
The method of claim 9,
In the program, in the step of generating the user-
And generating an outline of the user-customized character based on at least one of outline information of the game user and body information of the game user.
The method of claim 9,
The program may further include, after the step of generating the user-
And providing the special character or special compensation to the custom character based on the biometric information of the game user.
The method of claim 8,
The program may further include, after the step of generating the user-
Acquiring biometric information of the game user; And
Further comprising the step of: accumulating a burning gauge of the user-fitted character in accordance with the biometric information.
The method of claim 12,
Wherein the biometric information includes at least one of a number of steps, a moving distance, and a consumed calorie of the game user,
Wherein the program accumulates the burning gauge of the user-fitted character in proportion to the amount of activity of the game user according to the biometric information, in the step of accumulating the burning gauge.
The method of claim 8,
The program may further include, after the step of generating the user-
Obtaining game use information of the game user; And
And matching other game users suitable for performing in-game missions of the game user based on the character creation basic information and the game use information.
One or more processors;
Memory; And
An apparatus comprising one or more programs,
Wherein the one or more programs are stored in the memory and are configured to be executed by the one or more processors,
The program includes:
Collecting character generation basic information of a game user; And
And transmitting the character generation basic information and a request for generation of a user customized character corresponding to the game user.
16. The method of claim 15,
The character creation basic information includes:
And at least one of the appearance information of the game user, the body information of the game user, and the biometric information of the game user.
18. The method of claim 16,
The program includes:
And receiving the biometric information of the game user from a wearable device worn by the game user.









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KR20190093734A (en) * 2018-01-10 2019-08-12 주식회사 팔피토 Smart pacemaking system

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
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