KR101741100B1 - Method for game service and apparatus executing the method - Google Patents
Method for game service and apparatus executing the method Download PDFInfo
- Publication number
- KR101741100B1 KR101741100B1 KR1020150153312A KR20150153312A KR101741100B1 KR 101741100 B1 KR101741100 B1 KR 101741100B1 KR 1020150153312 A KR1020150153312 A KR 1020150153312A KR 20150153312 A KR20150153312 A KR 20150153312A KR 101741100 B1 KR101741100 B1 KR 101741100B1
- Authority
- KR
- South Korea
- Prior art keywords
- game
- mode
- amount
- gaming device
- remaining data
- Prior art date
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Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/30—Transportation; Communications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
Abstract
A game service method and an apparatus for performing the same are disclosed. The game service method according to the exemplary embodiment includes a step of acquiring information on the amount of remaining data of the gaming device in the game management server and a step of converting the game mode of the gaming device in accordance with the amount of remaining data in the game management server .
Description
Embodiments of the invention relate to gaming technology.
Recently, as the spread of smart phones has increased, users who enjoy games using smart phones are also increasing. Users who are subscribed to a mobile communication company and provided with a mobile communication service will determine the amount of data that can be used free of charge for a certain period of time according to the charging plan of each mobile communication company. However, when playing an online game using a smart phone, since the data continues to be consumed as the game is played, the game play can not be freely performed due to the fear of the amount of remaining data. Alternatively, the remaining amount of data may be exhausted, resulting in a burden of a large amount of communication costs due to charging for data use.
An embodiment of the present invention is to provide a game service method capable of playing a game in consideration of the amount of remaining data of a user and an apparatus for performing the game service method.
The game service method according to the exemplary embodiment includes the steps of acquiring information on the amount of remaining data of the gaming device in the game management server; And converting the game mode of the gaming device according to the amount of the remaining data in the game management server.
The gaming device may be a mobile terminal whose data usage amount is limited from a mobile communication company server for a certain period of time, and the remaining data amount may be a remaining data amount of the data usage amount.
Wherein the step of converting the game mode comprises: checking whether the remaining amount of data is less than or equal to a preset first data amount in the game management server; And converting the game mode from the normal mode to the echo mode at the game management server when the amount of remaining data is equal to or less than a preset first data amount.
The eco mode may be a game mode in which data consumption is less than the normal mode when the gaming device proceeds to play the game.
The eco mode may include at least one of a function of the game played by the gaming device being inactivated, a part of the in-game scene being omitted, and a game result of the gaming device being collected and transmitted .
Wherein the converting into the eco mode comprises: transmitting, at the game management server, a game mode conversion query to the gaming device; And converting the game mode from the normal mode to the echo mode when the game mode conversion acceptance is received from the gaming device in the game management server.
The step of converting the game mode may include: checking whether the remaining amount of data is equal to or greater than a second amount of data in the game management server; And converting the game mode from the normal mode to the double-speed mode in the game management server when the amount of remaining data is equal to a preset second data amount.
The double-speed mode may be a game mode in which the result of the game play of the gaming device proceeds more than the normal mode.
Wherein the multiplication mode includes: enhancing an attribute related to acquisition of the result among the attributes of the character corresponding to the gaming device; lowering an attribute of the opponent to be an attack target of the character; And increasing the result according to the game play.
The game management server may allow the double speed mode to be applied for a predetermined time and prevent the game mode from being converted into a game mode other than the double speed mode during the predetermined time.
Calculating a predicted game duration of the gaming device according to the amount of remaining data in the game management server after acquiring information on the amount of the remaining data; And transmitting, at the game management server, the estimated game duration estimated time to the gaming device.
Confirming whether or not the amount of remaining data is less than a predetermined threshold amount of data in the game management server after acquiring information on the amount of remaining data; And transmitting, in the game management server, a billing warning message to the gaming device when the amount of remaining data is less than a predetermined threshold data amount.
After the step of acquiring information on the amount of remaining data, at the game management server, the game mode information of the gaming device, the remaining time information of the game mode, the data consumption amount information , And the remaining data amount information.
An apparatus according to an exemplary embodiment includes one or more processors; Memory; And one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the program comprising: obtaining information about a remaining amount of data of the gaming device; And converting the game mode of the gaming device according to the amount of the remaining data.
The gaming device may be a mobile terminal whose data usage amount is limited from a mobile communication company server for a certain period of time, and the remaining data amount may be a remaining data amount of the data usage amount.
The program further comprising the steps of: checking whether the amount of remaining data is less than or equal to a preset first data amount in the step of converting the game mode; And converting the game mode from the normal mode to the echo mode when the amount of remaining data is equal to or less than a predetermined first data amount.
The eco mode may be a game mode in which data consumption is less than the normal mode when the gaming device proceeds to play the game.
The eco mode may include at least one of a function of the game played by the gaming device being inactivated, a part of the in-game scene being omitted, and a game result of the gaming device being collected and transmitted .
The program further comprising the steps of: determining whether the amount of remaining data is equal to or greater than a predetermined second data amount in the step of converting the game mode; And converting the game mode from the normal mode to the double-speed mode when the amount of remaining data is equal to or greater than a predetermined second amount of data.
The double-speed mode may be a game mode in which the result of the game play of the gaming device proceeds more than the normal mode.
Wherein the multiplication mode includes: enhancing an attribute related to acquisition of the result among the attributes of the character corresponding to the gaming device; lowering an attribute of the opponent to be an attack target of the character; And increasing the result according to the game play.
The program may include instructions for causing the double-speed mode to be applied for a predetermined time, and preventing the game mode from being converted into a game mode other than the double-speed mode for the predetermined time.
Wherein the program further comprises: calculating a game continuation time estimate of the gaming device according to the amount of the remaining data after acquiring information on the remaining data amount; And transmitting the calculated game duration estimated time to the gaming device.
The program comprising the steps of: after obtaining information on the amount of remaining data, determining whether the amount of remaining data is less than a predetermined threshold amount of data; And sending an accounting alert message to the gaming device when the amount of remaining data is less than a predetermined threshold amount of data.
After obtaining the information on the amount of remaining data, the program causes the game screen of the gaming device to display game mode information, remaining time information of the game mode, data consumption amount information according to game play of the gaming device, And displaying at least one of the remaining data amount information.
An apparatus according to another exemplary embodiment includes one or more processors; Memory; And one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the program comprising: obtaining information about a remaining amount of data of the gaming device; And a step of converting the game mode of the gaming device according to the amount of the remaining data or calculating a game continuation expected time of the gaming device.
The gaming device may be a mobile terminal whose data usage amount is limited from a mobile communication company server for a certain period of time, and the remaining data amount may be a remaining data amount of the data usage amount.
According to the embodiment of the present invention, when the amount of remaining data of the gaming device is equal to or less than the preset first data amount, the game mode of the gaming device is switched from the normal mode to the eco mode, data consumption due to game play can be reduced, This will allow you to enjoy the game for a longer period of time.
In addition, when the amount of remaining data of the gaming device is equal to or greater than the predetermined second data amount, the gaming device can use the double-speed mode, thereby allowing the game user to acquire a greater amount of the result of the game play during the same time. As a result, the game user can upgrade the character in a short time, thereby increasing interest and interest in the game.
In addition, by estimating and displaying the game duration estimated time of the gaming device according to the amount of remaining data of the gaming device, it is possible to enjoy the game without worrying about the amount of remaining data during game play.
1 is a diagram showing a configuration of a game service system according to an exemplary embodiment;
2 is a view showing a state in which game-related information is displayed on a game screen according to an exemplary embodiment
3 is a flowchart illustrating a game service method according to an exemplary embodiment;
4 is a flowchart illustrating a game service method according to another exemplary embodiment.
5 is a block diagram illustrating a configuration of a game management server according to an exemplary embodiment;
Figure 6 illustrates a computing environment including an exemplary computing device suitable for use in the exemplary embodiments
Hereinafter, specific embodiments of the present invention will be described with reference to the drawings. However, this is merely an example and the present invention is not limited thereto.
In the following description, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear. The following terms are defined in consideration of the functions of the present invention, and may be changed according to the intention or custom of the user, the operator, and the like. Therefore, the definition should be based on the contents throughout this specification.
The technical idea of the present invention is determined by the claims, and the following embodiments are merely a means for effectively explaining the technical idea of the present invention to a person having ordinary skill in the art to which the present invention belongs.
Hereinafter, the term "game " means software that one or more gamers can enjoy using an input device mounted on or connected to a gaming device. In general, the player character is manipulated directly, or the motion of an object in the game is manipulated, and the genre is divided into role playing, adventure, and arcade.
Hereinafter, the term "gaming device" refers to hardware that executes game software, performs operations according to user input through an input device, and outputs results through an output device. For example, a personal computer, a laptop computer, a game console, a smart phone, a tablet PC, a smart band, or a smart watch. It may be in the form of a wearable device. In addition, hardware that satisfies the above definition is interpreted as belonging to a gaming device.
Hereinafter, the term "online game" means a game which must be passed through the network for playing the game. Usually refers to a game in which two or more gaming devices at a remote place are connected to each other via a network or synchronized through a server. If the above definition is satisfied, there is no limitation on the form of the gaming device that executes the game. In addition to games executed in a personal computer or a game console, a game executed on a mobile device such as a smart phone, or a game in which a plurality of different gaming devices (including different types of gaming devices) If it satisfies the definition, it is interpreted as belonging to online game.
Hereinafter, "input device" means a device for inputting data to a gaming device. Examples of the game input device include a game operation input device manufactured in the form of a joystick, a mouse, a keyboard, a touch screen, a hardware button or a steering wheel, a musical instrument, a gun, a glove, In addition, various sensors (temperature sensor, infrared sensor, motion sensor, gyro sensor, acceleration sensor, gravity sensor, etc.), global positioning system (GPS), indoor positioning system ) May also be an example of an input device.
Hereinafter, the term "output device" means an apparatus for displaying the operation result of the gaming device. The calculation result is displayed in a form that can be recognized using the human sense of the human being. It is not limited to the case of being visually or audibly displayed, and may be displayed in an olfactory or tactile form. For example, a typical hardware such as a speaker, a monitor, and a head-mounted display satisfies the above definition, but a device for outputting in a tactile form, such as a 3D printer, or generating a vibration, a smell or wind, may also be an example of an output device .
The input device and output device may be included in a gaming device as an element of the gaming device, or may be connected to the gaming device through a separate wired or wireless interface.
1 is a diagram illustrating a configuration of a game service system according to an exemplary embodiment.
Referring to FIG. 1, a
The
The
The
The
Specifically, the
The
That is, if the amount of remaining data of the
In addition, the
In an exemplary embodiment, the eco mode may be used to deactivate some of the game's features (e.g., chat or mailbox), omit some of the scenes in the game (e.g., omit battle scenes with high data usage) Or collecting game results and transmitting them (for example, collecting a plurality of mission results and transmitting them at once every time a mission in a game is terminated), but the present invention is not limited thereto And the amount of data consumption according to the game play is smaller than that in the normal mode. In the case of the eco mode, it is possible to reduce the data consumption according to the game play, while preventing the effect on the game play.
The
In the exemplary embodiment, the double-speed mode can be performed so as to obtain twice as many results as in the game mode, as compared with the case of the normal mode. The
In addition, the
In addition, the
In addition, the
On the other hand, the
The
In addition, the
According to the embodiment of the present invention, when the amount of remaining data of the
In addition, when the amount of the remaining data of the
In addition, by estimating and displaying the game duration estimated time of the
3 is a flowchart illustrating a game service method according to an exemplary embodiment. In the illustrated flow chart, the method is described as being divided into a plurality of steps, but at least some of the steps may be performed in reverse order, combined with other steps, performed together, omitted, divided into detailed steps, One or more steps may be added and performed. Also, one or more steps not shown in the method according to the embodiment may be performed with the method.
Referring to FIG. 3, the
If the
Next, the
If the remaining amount of data of the
Next, when receiving the game mode conversion acceptance from the
On the other hand, when receiving the game mode conversion rejection from the
4 is a flowchart illustrating a game service method according to another exemplary embodiment. In the illustrated flow chart, the method is described as being divided into a plurality of steps, but at least some of the steps may be performed in reverse order, combined with other steps, performed together, omitted, divided into detailed steps, One or more steps may be added and performed. Also, one or more steps not shown in the method according to the embodiment may be performed with the method.
Referring to FIG. 4, the
Next, the
As a result of checking in step S 203, when the double-speed mode use request is received from the
Next, the
If it is determined in step S 207 that the remaining amount of data of the
Next, the
If it is determined in step S 207 that the remaining data amount of the
On the other hand, when the
5 is a block diagram illustrating the configuration of a game management server according to an exemplary embodiment.
5, the
The
The residual data
The game
The game
The
FIG. 6 illustrates a computing environment including an exemplary computing device suitable for use in the exemplary embodiments.
The
The
The
Computer
The
On the other hand, certain embodiments may include a computer readable storage medium comprising a program for performing the procedures described herein on a computer. Such computer-readable storage media may include program instructions, local data files, local data structures, etc., alone or in combination. The computer-readable storage medium may be those specially designed and constructed for the present invention. Examples of computer-readable storage media include magnetic media such as hard disks, floppy disks and magnetic tape, optical recording media such as CD-ROMs and DVDs, magneto-optical media such as floppy disks, and ROMs, And hardware devices specifically configured to store and execute the same program instructions. Examples of program instructions may include machine language code such as those generated by a compiler, as well as high-level language code that may be executed by a computer using an interpreter or the like.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is clearly understood that the same is by way of illustration and example only and is not to be taken by way of limitation, I will understand. Therefore, the scope of the present invention should not be limited to the above-described embodiments, but should be determined by equivalents to the appended claims, as well as the appended claims.
100: Game service system
102: Gaming device
104: Game management server
111:
113: Remaining data amount obtaining unit
115: game mode conversion section
117:
Claims (27)
Converting the game mode of the gaming device in accordance with the amount of the remaining data in the game management server,
Wherein the step of converting the game mode comprises:
Confirming whether or not the remaining data amount is equal to or greater than a preset double speed mode conversion reference data amount in the game management server; And
And converting the game mode from the normal mode to the double-speed mode at the game management server when the remaining data amount is equal to or larger than the double-speed mode conversion reference data amount.
The gaming device is a mobile terminal for which a usage amount of data received from a mobile communication company server is limited for a predetermined period,
Wherein the remaining data amount is a remaining amount of data usage amount.
Wherein the step of converting the game mode comprises:
Confirming whether or not the remaining data amount is equal to or less than an eco mode conversion reference data amount set smaller than the double speed mode conversion reference data amount in the game management server; And
And converting the game mode from the normal mode to the eco mode at the game management server when the remaining data amount is equal to or less than the eco mode conversion reference data amount.
In the eco mode,
Wherein the game mode is a game mode in which data consumption is less than the normal mode when the gaming device proceeds to play the gaming device.
In the eco mode,
Wherein at least some of the functions of the game played by the gaming device are deactivated, a part of the in-game scene is omitted, and game results of the gaming device are collected and transmitted.
The step of converting into the echo mode comprises:
Transmitting, at the game management server, a game mode conversion query to the gaming device; And
And converting the game mode from the normal mode to the eco mode when the game mode conversion acceptance is received from the gaming device at the game management server.
In the double speed mode,
Wherein the gaming device is a game mode in which the result of the gaming device progresses more than the normal mode.
In the double speed mode,
The method according to claim 1, further comprising the steps of: strengthening an attribute of the character corresponding to the gaming device related to acquisition of the result; lowering an attribute of the opponent to be an attack target of the character; And increasing the result according to the game play.
The game management server includes:
Wherein the game mode is adapted to be applied for a preset time period so that the game mode is not converted into a game mode other than the double speed mode during the predetermined time.
After obtaining the information on the amount of remaining data,
Calculating, at the game management server, a game continuation expected time of the gaming device according to the amount of the remaining data; And
And sending the calculated game duration estimated time to the gaming device at the game management server.
After obtaining the information on the amount of remaining data,
Confirming whether or not the remaining data amount is less than a predetermined threshold data amount in the game management server; And
Further comprising transmitting, in the game management server, an accounting warning message to the gaming device when the amount of remaining data is less than a predetermined threshold amount of data.
After obtaining the information on the amount of remaining data,
Displaying at least one of the game mode information, the remaining time information of the game mode, the data consumption amount information according to the game play of the gaming device, and the remaining data amount information on the game screen of the gaming device in the game management server Wherein the game service method further comprises:
Memory; And
An apparatus comprising one or more programs,
Wherein the one or more programs are stored in the memory and are configured to be executed by the one or more processors,
The program includes:
Obtaining information on the amount of remaining data of the gaming device; And
And converting the game mode of the gaming device according to the amount of the remaining data,
The program may further include, in the step of converting the game mode,
Confirming whether or not the remaining data amount is equal to or larger than a preset double speed mode conversion reference data amount; And
And converting the game mode from the normal mode to the double-speed mode when the remaining data amount is equal to or larger than the double-speed mode conversion reference data amount.
The gaming device is a mobile terminal for which a usage amount of data received from a mobile communication company server is limited for a predetermined period,
Wherein the remaining data amount is a remaining amount of data usage.
The program may further include, in the step of converting the game mode,
Confirming whether or not the remaining data amount is equal to or less than an echo mode conversion reference data amount set smaller than the double speed mode conversion reference data amount; And
And converting the game mode from the normal mode to the echo mode when the amount of remaining data is equal to or less than the echo mode conversion reference data amount.
In the eco mode,
Wherein the gaming device is in a game mode in which the amount of data consumption is smaller than the normal mode when the gaming device proceeds to play the game.
In the eco mode,
Wherein at least some of the functions of the game played by the gaming device are deactivated, a portion of the in-game scene is omitted, and game results of the gaming device are collected and transmitted.
In the double speed mode,
Wherein the gaming device is in a game mode in which a result of the game play progresses to be greater than the normal mode.
In the double speed mode,
The method according to claim 1, further comprising the steps of: strengthening an attribute of the character corresponding to the gaming device related to acquisition of the result; lowering an attribute of the opponent to be an attack target of the character; And increasing the result of the game play.
The program includes:
Instructions for causing the double-speed mode to be applied for a predetermined time, and preventing the game mode from being converted into a game mode other than the double-speed mode during the predetermined time.
The program may further include, after obtaining the information on the amount of remaining data,
Calculating a game duration prediction time of the gaming device according to the amount of the remaining data; And
And sending the calculated game duration estimate time to the gaming device.
The program may further include, after obtaining the information on the amount of remaining data,
Confirming whether or not the remaining data amount is less than a predetermined threshold data amount; And
And if the amount of remaining data is less than a predetermined threshold amount of data, sending a charging alert message to the gaming device.
After obtaining the information on the amount of remaining data,
The program may further include displaying at least one of game mode information, remaining time information of the game mode, data consumption amount information according to game play of the gaming device, and remaining data amount information on a game screen of the gaming device And instructions for executing the device.
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Citations (1)
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JP2001137540A (en) | 1999-11-17 | 2001-05-22 | Square Co Ltd | Game display method, recording medium and game display device |
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Publication number | Priority date | Publication date | Assignee | Title |
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JP2001137540A (en) | 1999-11-17 | 2001-05-22 | Square Co Ltd | Game display method, recording medium and game display device |
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