KR101741100B1 - Method for game service and apparatus executing the method - Google Patents

Method for game service and apparatus executing the method Download PDF

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Publication number
KR101741100B1
KR101741100B1 KR1020150153312A KR20150153312A KR101741100B1 KR 101741100 B1 KR101741100 B1 KR 101741100B1 KR 1020150153312 A KR1020150153312 A KR 1020150153312A KR 20150153312 A KR20150153312 A KR 20150153312A KR 101741100 B1 KR101741100 B1 KR 101741100B1
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South Korea
Prior art keywords
game
mode
amount
gaming device
remaining data
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KR1020150153312A
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Korean (ko)
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KR20170051020A (en
Inventor
유양성
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주식회사 엔씨소프트
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Priority to KR1020150153312A priority Critical patent/KR101741100B1/en
Publication of KR20170051020A publication Critical patent/KR20170051020A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/30Transportation; Communications
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects

Abstract

A game service method and an apparatus for performing the same are disclosed. The game service method according to the exemplary embodiment includes a step of acquiring information on the amount of remaining data of the gaming device in the game management server and a step of converting the game mode of the gaming device in accordance with the amount of remaining data in the game management server .

Description

TECHNICAL FIELD [0001] The present invention relates to a game service method, and more particularly,

Embodiments of the invention relate to gaming technology.

Recently, as the spread of smart phones has increased, users who enjoy games using smart phones are also increasing. Users who are subscribed to a mobile communication company and provided with a mobile communication service will determine the amount of data that can be used free of charge for a certain period of time according to the charging plan of each mobile communication company. However, when playing an online game using a smart phone, since the data continues to be consumed as the game is played, the game play can not be freely performed due to the fear of the amount of remaining data. Alternatively, the remaining amount of data may be exhausted, resulting in a burden of a large amount of communication costs due to charging for data use.

Korean Patent Registration No. 10-1262137 (2013.05.15)

An embodiment of the present invention is to provide a game service method capable of playing a game in consideration of the amount of remaining data of a user and an apparatus for performing the game service method.

The game service method according to the exemplary embodiment includes the steps of acquiring information on the amount of remaining data of the gaming device in the game management server; And converting the game mode of the gaming device according to the amount of the remaining data in the game management server.

The gaming device may be a mobile terminal whose data usage amount is limited from a mobile communication company server for a certain period of time, and the remaining data amount may be a remaining data amount of the data usage amount.

Wherein the step of converting the game mode comprises: checking whether the remaining amount of data is less than or equal to a preset first data amount in the game management server; And converting the game mode from the normal mode to the echo mode at the game management server when the amount of remaining data is equal to or less than a preset first data amount.

The eco mode may be a game mode in which data consumption is less than the normal mode when the gaming device proceeds to play the game.

The eco mode may include at least one of a function of the game played by the gaming device being inactivated, a part of the in-game scene being omitted, and a game result of the gaming device being collected and transmitted .

Wherein the converting into the eco mode comprises: transmitting, at the game management server, a game mode conversion query to the gaming device; And converting the game mode from the normal mode to the echo mode when the game mode conversion acceptance is received from the gaming device in the game management server.

The step of converting the game mode may include: checking whether the remaining amount of data is equal to or greater than a second amount of data in the game management server; And converting the game mode from the normal mode to the double-speed mode in the game management server when the amount of remaining data is equal to a preset second data amount.

The double-speed mode may be a game mode in which the result of the game play of the gaming device proceeds more than the normal mode.

Wherein the multiplication mode includes: enhancing an attribute related to acquisition of the result among the attributes of the character corresponding to the gaming device; lowering an attribute of the opponent to be an attack target of the character; And increasing the result according to the game play.

The game management server may allow the double speed mode to be applied for a predetermined time and prevent the game mode from being converted into a game mode other than the double speed mode during the predetermined time.

Calculating a predicted game duration of the gaming device according to the amount of remaining data in the game management server after acquiring information on the amount of the remaining data; And transmitting, at the game management server, the estimated game duration estimated time to the gaming device.

Confirming whether or not the amount of remaining data is less than a predetermined threshold amount of data in the game management server after acquiring information on the amount of remaining data; And transmitting, in the game management server, a billing warning message to the gaming device when the amount of remaining data is less than a predetermined threshold data amount.

After the step of acquiring information on the amount of remaining data, at the game management server, the game mode information of the gaming device, the remaining time information of the game mode, the data consumption amount information , And the remaining data amount information.

An apparatus according to an exemplary embodiment includes one or more processors; Memory; And one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the program comprising: obtaining information about a remaining amount of data of the gaming device; And converting the game mode of the gaming device according to the amount of the remaining data.

The gaming device may be a mobile terminal whose data usage amount is limited from a mobile communication company server for a certain period of time, and the remaining data amount may be a remaining data amount of the data usage amount.

The program further comprising the steps of: checking whether the amount of remaining data is less than or equal to a preset first data amount in the step of converting the game mode; And converting the game mode from the normal mode to the echo mode when the amount of remaining data is equal to or less than a predetermined first data amount.

The eco mode may be a game mode in which data consumption is less than the normal mode when the gaming device proceeds to play the game.

The eco mode may include at least one of a function of the game played by the gaming device being inactivated, a part of the in-game scene being omitted, and a game result of the gaming device being collected and transmitted .

The program further comprising the steps of: determining whether the amount of remaining data is equal to or greater than a predetermined second data amount in the step of converting the game mode; And converting the game mode from the normal mode to the double-speed mode when the amount of remaining data is equal to or greater than a predetermined second amount of data.

The double-speed mode may be a game mode in which the result of the game play of the gaming device proceeds more than the normal mode.

Wherein the multiplication mode includes: enhancing an attribute related to acquisition of the result among the attributes of the character corresponding to the gaming device; lowering an attribute of the opponent to be an attack target of the character; And increasing the result according to the game play.

The program may include instructions for causing the double-speed mode to be applied for a predetermined time, and preventing the game mode from being converted into a game mode other than the double-speed mode for the predetermined time.

Wherein the program further comprises: calculating a game continuation time estimate of the gaming device according to the amount of the remaining data after acquiring information on the remaining data amount; And transmitting the calculated game duration estimated time to the gaming device.

The program comprising the steps of: after obtaining information on the amount of remaining data, determining whether the amount of remaining data is less than a predetermined threshold amount of data; And sending an accounting alert message to the gaming device when the amount of remaining data is less than a predetermined threshold amount of data.

After obtaining the information on the amount of remaining data, the program causes the game screen of the gaming device to display game mode information, remaining time information of the game mode, data consumption amount information according to game play of the gaming device, And displaying at least one of the remaining data amount information.

An apparatus according to another exemplary embodiment includes one or more processors; Memory; And one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the program comprising: obtaining information about a remaining amount of data of the gaming device; And a step of converting the game mode of the gaming device according to the amount of the remaining data or calculating a game continuation expected time of the gaming device.

The gaming device may be a mobile terminal whose data usage amount is limited from a mobile communication company server for a certain period of time, and the remaining data amount may be a remaining data amount of the data usage amount.

According to the embodiment of the present invention, when the amount of remaining data of the gaming device is equal to or less than the preset first data amount, the game mode of the gaming device is switched from the normal mode to the eco mode, data consumption due to game play can be reduced, This will allow you to enjoy the game for a longer period of time.

In addition, when the amount of remaining data of the gaming device is equal to or greater than the predetermined second data amount, the gaming device can use the double-speed mode, thereby allowing the game user to acquire a greater amount of the result of the game play during the same time. As a result, the game user can upgrade the character in a short time, thereby increasing interest and interest in the game.

In addition, by estimating and displaying the game duration estimated time of the gaming device according to the amount of remaining data of the gaming device, it is possible to enjoy the game without worrying about the amount of remaining data during game play.

1 is a diagram showing a configuration of a game service system according to an exemplary embodiment;
2 is a view showing a state in which game-related information is displayed on a game screen according to an exemplary embodiment
3 is a flowchart illustrating a game service method according to an exemplary embodiment;
4 is a flowchart illustrating a game service method according to another exemplary embodiment.
5 is a block diagram illustrating a configuration of a game management server according to an exemplary embodiment;
Figure 6 illustrates a computing environment including an exemplary computing device suitable for use in the exemplary embodiments

Hereinafter, specific embodiments of the present invention will be described with reference to the drawings. However, this is merely an example and the present invention is not limited thereto.

In the following description, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear. The following terms are defined in consideration of the functions of the present invention, and may be changed according to the intention or custom of the user, the operator, and the like. Therefore, the definition should be based on the contents throughout this specification.

The technical idea of the present invention is determined by the claims, and the following embodiments are merely a means for effectively explaining the technical idea of the present invention to a person having ordinary skill in the art to which the present invention belongs.

Hereinafter, the term "game " means software that one or more gamers can enjoy using an input device mounted on or connected to a gaming device. In general, the player character is manipulated directly, or the motion of an object in the game is manipulated, and the genre is divided into role playing, adventure, and arcade.

Hereinafter, the term "gaming device" refers to hardware that executes game software, performs operations according to user input through an input device, and outputs results through an output device. For example, a personal computer, a laptop computer, a game console, a smart phone, a tablet PC, a smart band, or a smart watch. It may be in the form of a wearable device. In addition, hardware that satisfies the above definition is interpreted as belonging to a gaming device.

Hereinafter, the term "online game" means a game which must be passed through the network for playing the game. Usually refers to a game in which two or more gaming devices at a remote place are connected to each other via a network or synchronized through a server. If the above definition is satisfied, there is no limitation on the form of the gaming device that executes the game. In addition to games executed in a personal computer or a game console, a game executed on a mobile device such as a smart phone, or a game in which a plurality of different gaming devices (including different types of gaming devices) If it satisfies the definition, it is interpreted as belonging to online game.

Hereinafter, "input device" means a device for inputting data to a gaming device. Examples of the game input device include a game operation input device manufactured in the form of a joystick, a mouse, a keyboard, a touch screen, a hardware button or a steering wheel, a musical instrument, a gun, a glove, In addition, various sensors (temperature sensor, infrared sensor, motion sensor, gyro sensor, acceleration sensor, gravity sensor, etc.), global positioning system (GPS), indoor positioning system ) May also be an example of an input device.

Hereinafter, the term "output device" means an apparatus for displaying the operation result of the gaming device. The calculation result is displayed in a form that can be recognized using the human sense of the human being. It is not limited to the case of being visually or audibly displayed, and may be displayed in an olfactory or tactile form. For example, a typical hardware such as a speaker, a monitor, and a head-mounted display satisfies the above definition, but a device for outputting in a tactile form, such as a 3D printer, or generating a vibration, a smell or wind, may also be an example of an output device .

The input device and output device may be included in a gaming device as an element of the gaming device, or may be connected to the gaming device through a separate wired or wireless interface.

1 is a diagram illustrating a configuration of a game service system according to an exemplary embodiment.

Referring to FIG. 1, a game service system 100 includes a gaming device 102 and a game management server 104. The gaming device 102 is communicatively coupled to the game management server 104 via a network 150, such as a local area network (LAN), a wide area network (WAN), a cellular network, do.

The gaming device 102 can access the game management server 104 in accordance with the input of a user (hereinafter, may be referred to as a game user) to play the game. The gaming device 102 is a mobile terminal that is provided with mobile communication services (for example, 3G, Long Term Evolution (LTE), 5G, etc.) The mobile terminal may be a mobile terminal having a limited amount. At this time, the amount of data can be updated in units of a certain period (for example, month (month)). Also, the amount of data may be transferred or donated from other users according to the policy of the mobile communication company.

The gaming device 102 may receive the game mode conversion query from the game management server 104. [ For example, the gaming device 102 may receive a query from the game management server 104 as to whether to convert the game mode from normal mode to echo mode. Here, the normal mode refers to a mode in which the game proceeds normally, and the eco mode refers to a mode in which the amount of data consumption in a game is reduced to be less than that in the normal mode. The gaming device 102 may accept or decline the game mode conversion query according to the user's input.

The gaming device 102 may obtain a double-speed mode access from the game management server 104. [ The gaming device 102 may acquire and acquire the double-speed mode using ticket, but the present invention is not limited thereto and may be acquired through an event or a special mission. Here, the double-speed mode refers to a mode in which the result of the game play progresses to be greater than that in the normal mode. That is, when the game user proceeds the game in the normal mode and the double-speed mode for the same time, the result of the game play is larger than that of the normal mode in the double-speed mode. Here, the results of the game play may include, for example, experience of the character, items to be acquired in the game, amount of gold acquired in the game (i.e., game money), and the like. The gaming device 102 can use the double-speed mode in the game according to the input of the user. The double speed mode can be applied for a predetermined time.

The game management server 104 is a server that provides an online game to at least one gaming device 102 connected via the network 150. [ The game management server 104 can obtain the remaining amount of data of each gaming device 102. [ In other words, the game management server 104 can confirm how much data amount the gaming device 102 can use without additional charge based on the point of time when the gaming device 102 is connected.

Specifically, the game management server 104 can access the game management server 104 and acquire the remaining amount of data of the gaming devices 102 that are playing a game in real time or periodically. The game management server 104 can acquire the remaining amount of data of the gaming device 102 from the server of the mobile communication company to which the gaming device 102 subscribes. However, the present invention is not limited to this, and the game management server 104 may obtain the remaining amount of data of the gaming device 102 from the gaming device 102. [

The game management server 104 can change the game mode of the corresponding gaming device 102 according to the amount of remaining data of the gaming device 102. [ Specifically, the game management server 104 can convert the game mode of the gaming device 102 from the normal mode to the echo mode when the amount of remaining data of the gaming device 102 is equal to or less than the preset first data amount.

That is, if the amount of remaining data of the gaming device 102 is equal to or less than the predetermined first data amount, if the game proceeds in the normal mode, the remaining data amount of the gaming device 102 may be consumed due to data consumption due to game play In addition, since the billing may occur due to data consumption, the game management server 104 may convert the game mode from the normal mode to the eco mode so as to reduce the amount of data consumption according to the game play. At this time, the game management server 104 may automatically convert the game mode from the normal mode to the eco mode, send the game mode conversion query to the gaming device 102, and convert the game mode according to an answer thereto.

In addition, the gaming device 102 may first request the game management server 104 to convert to the eco mode. The gaming device 102 may transmit a game mode conversion request to the game management server 104 according to a user's input or satisfaction of predetermined conditions.

In an exemplary embodiment, the eco mode may be used to deactivate some of the game's features (e.g., chat or mailbox), omit some of the scenes in the game (e.g., omit battle scenes with high data usage) Or collecting game results and transmitting them (for example, collecting a plurality of mission results and transmitting them at once every time a mission in a game is terminated), but the present invention is not limited thereto And the amount of data consumption according to the game play is smaller than that in the normal mode. In the case of the eco mode, it is possible to reduce the data consumption according to the game play, while preventing the effect on the game play.

The game management server 104 can also convert the game mode of the gaming device 102 from the normal mode to the double-speed mode when the amount of remaining data of the gaming device 102 is equal to or greater than a preset second data amount. The predetermined second data amount may be larger than the preset first data amount. At this time, the conversion of the double speed mode can be targeted to the gaming device 102 purchasing the double speed mode usage right. That is, when the application for using the double-speed mode is received from the gaming device 102 purchasing the double-speed mode using right, the game management server 104 confirms the remaining data amount of the corresponding gaming device 102, 2 data amount, the game mode of the corresponding gaming device 102 can be changed from the normal mode to the double-speed mode. Here, the double speed mode can be performed only for a preset time. Alternatively, the double-speed mode may be converted back to the normal mode in response to the game mode conversion request received from the gaming device 102. [

In the exemplary embodiment, the double-speed mode can be performed so as to obtain twice as many results as in the game mode, as compared with the case of the normal mode. The game management server 104 may enhance the attribute of the character related to the acquisition of the result according to the game play. For example, the game management server 104 can double the attack power, attack speed, magic power, etc. of the character corresponding to the game user in the double speed mode. At this time, the attributes of the character (for example, the character's physical strength, defense power, movement speed, etc.) that are not directly related to the acquisition of the result can be kept the same as the normal mode. In the double speed mode, the game management server 104 generates a separate character in addition to the character in the attack related action (for example, hitting or using the skill) of the character, and causes the character to attack and attack the character .

In addition, the game management server 104 can lower the attribute of the opponent to be attacked by the character in the game, and allow the character to obtain the result of the game play twice as much. For example, in the double speed mode, the game management server 104 may increase the damage of the opponent by one attack of the character by two times as compared with the case of the normal mode. Or, the attack of the character can be recognized as a continuous attack, and the damage of the opponent can be increased. The game management server 104 can reduce the physical strength or defense power of the opponent to be attacked by the character by 50% in the double speed mode.

In addition, the game management server 104 can increase the progress speed of the game play (for example, the game screen playback speed and the game sound playback speed) twice in the double speed mode. In this case, since the double-speed mode consumes a large amount of data compared to the normal mode, the game management server 104 checks whether the remaining amount of data of the gaming device 102 is equal to or greater than the preset second data amount, . ≪ / RTI >

In addition, the game management server 104 can increase the result of the game play of the character in the double speed mode by twice as much as that in the normal mode. For example, the game management server 104 may double the number of items that the character acquires while playing the game in the double speed mode, as compared with the case of the normal mode. At this time, the game management server 104 may make the appearance probability of the item twice as high as that of the normal mode in the double speed mode, or double the item acquisition success rate as the case of the normal mode. The game management server 104 may increase the experience value or the amount of gold obtained by performing the missions of the character in the double speed mode (for example, dungeon execution or battle performance) by twice as much as in the normal mode.

On the other hand, the game management server 104 calculates the estimated game duration of the gaming device 102 according to the amount of remaining data of the gaming device 102, and transmits the calculated estimated game duration to the gaming device 102 have. That is, the game management server 104 confirms the amount of remaining data of the gaming device 102, calculates the estimated time to continue the game with the remaining amount of data, and transmits the calculated game duration estimated time to the gaming device 102 Lt; / RTI > The game management server 104 may periodically calculate the estimated game duration time while the gaming device 102 proceeds to play the game and transmit it to the gaming device 102. [

The game management server 104 can transmit a billing warning message to the gaming device 102 when the amount of remaining data of the gaming device 102 becomes less than a preset threshold amount of data while the gaming device 102 proceeds to play the game have. At this time, the predetermined threshold data amount may be set to a data amount smaller than the first data amount. For example, the predetermined threshold amount of data may be set to 10 MB (megabytes).

In addition, the game management server 104 may display game related information on the game screen 130, as shown in FIG. Specifically, the game management server 104 can display the game mode information (a) on the game screen 130 of the gaming device 102. [ That is, the game management server 104 can display on the game screen 130 the current game mode of the gaming device 102 (for example, normal mode, eco mode, double-speed mode, etc.). In addition, the game management server 104 may display the game mode remaining time b on the game screen 130. [ For example, when the current game mode is the eco mode or the double speed mode, the game management server 104 may display the remaining time of the eco mode or the double speed mode on the game screen 130. [ In addition, the game management server 104 can display the data consumption amount (c) according to the game play on the game screen 130. [ For example, the game management server 104 may display the amount of data per second (Sec) on the game screen 130. [ The game management server 104 can also display the remaining data amount d of the gaming device 102 on the game screen 130. [

According to the embodiment of the present invention, when the amount of remaining data of the gaming device 102 is equal to or less than the preset first data amount, the game mode of the gaming device 102 is changed from the normal mode to the eco mode, , Which allows you to enjoy the game for a longer period of time.

In addition, when the amount of the remaining data of the gaming device 102 is equal to or greater than the preset second data amount, the gaming device 102 can use the double-speed mode so that the game user can acquire more can do. As a result, the game user can upgrade the character in a short time, thereby increasing interest and interest in the game.

In addition, by estimating and displaying the game duration estimated time of the gaming device 102 according to the amount of remaining data of the gaming device 102, it is possible to enjoy the game safely without worrying about the amount of remaining data during the game play .

3 is a flowchart illustrating a game service method according to an exemplary embodiment. In the illustrated flow chart, the method is described as being divided into a plurality of steps, but at least some of the steps may be performed in reverse order, combined with other steps, performed together, omitted, divided into detailed steps, One or more steps may be added and performed. Also, one or more steps not shown in the method according to the embodiment may be performed with the method.

Referring to FIG. 3, the game management server 104 determines whether the gaming device 102 is connected to play the game (S 101).

If the gaming device 102 is connected and proceeds to play the game, the game management server 104 obtains information on the amount of remaining data of the gaming device 102 (S103). The game management server 104 may periodically acquire information on the amount of remaining data of the gaming device 102 while the gaming device 102 proceeds to play the game.

Next, the game management server 104 confirms whether or not the remaining data amount of the gaming device 102 is equal to or less than the predetermined first data amount (S105).

If the remaining amount of data of the gaming device 102 is less than or equal to the preset first data amount, the game management server 104 transmits the game mode conversion query to the gaming device 102 (S 107). Here, the game mode conversion inquiry may be a query as to whether to convert the game mode from the normal mode to the eco mode.

Next, when receiving the game mode conversion acceptance from the gaming device 102, the game management server 104 converts the game mode of the gaming device 102 from the normal mode to the eco mode (S 109). The game management server 104 can display the game mode status on the game screen of the gaming device 102. [

On the other hand, when receiving the game mode conversion rejection from the gaming device 102, the game management server 104 maintains the game mode of the gaming device 102 in the normal mode (S 111).

4 is a flowchart illustrating a game service method according to another exemplary embodiment. In the illustrated flow chart, the method is described as being divided into a plurality of steps, but at least some of the steps may be performed in reverse order, combined with other steps, performed together, omitted, divided into detailed steps, One or more steps may be added and performed. Also, one or more steps not shown in the method according to the embodiment may be performed with the method.

Referring to FIG. 4, the gaming device 102 accesses the game management server 104 to acquire a double-speed mode access right (S 201). The double-speed mode access right may mean a ticket through which the gaming device 102 can use the game mode in the double-speed mode for a predetermined time.

Next, the game management server 104 confirms whether or not the double-speed mode use request is received from the gaming device 102 (S 203). That is, when the gaming device 102 accesses the game management server 104 and wants to use the game mode in the double-speed mode during the game play, the gaming device 102 can transmit the double-speed mode use request to the game management server 104. [

As a result of checking in step S 203, when the double-speed mode use request is received from the gaming device 102, the game management server 104 acquires information on the remaining data amount of the gaming device 102 (S 205).

Next, the game management server 104 confirms whether or not the remaining data amount of the gaming device 102 is equal to or greater than a predetermined second data amount (S 207). That is, when the game mode is the double speed mode, since the amount of data consumption may be larger than that of the normal mode, it is possible to check whether the remaining data amount of the gaming device 102 is equal to or greater than the preset second data amount.

If it is determined in step S 207 that the remaining amount of data of the gaming device 102 is equal to or greater than the preset second data amount, the game management server 104 converts the game mode of the gaming device 102 from the normal mode to the double speed mode S 209). At this time, the double speed mode can be continued for a predetermined time (for example, one hour). The game management server 104 can display the game mode status on the game screen of the gaming device 102. [ The game management server 104 can display the amount of data consumption in the double speed mode on the game screen of the gaming device 102. [

Next, the game management server 104 confirms whether or not a predetermined time has elapsed (S 211), and when the predetermined time has elapsed, the game management server 104 converts the game mode of the gaming device 102 from the double speed mode back to the normal mode (S 213).

If it is determined in step S 207 that the remaining data amount of the gaming device 102 is less than the preset second data amount, the game management server 104 transmits a double-speed mode disable message indicating that the game mode can not be converted to the double- To the device 102 (S 215).

On the other hand, when the gaming device 102 advances the game mode to the double-speed mode using the double-speed mode, the game management server 104 causes the game play to proceed only in the double-speed mode for a predetermined time, .

5 is a block diagram illustrating the configuration of a game management server according to an exemplary embodiment.

5, the game management server 104 may include a communication unit 111, a remaining data amount acquisition unit 113, a game mode conversion unit 115, and a storage unit 117.

The communication unit 111 communicates with the gaming device 102 via the network 150. [ The communication unit 111 may transmit the game mode conversion query to the gaming device 102 and receive a response thereto. The communication unit 111 can receive the double-speed mode use request from the gaming device 102. [ The communication unit 111 can also receive the remaining data amount of the gaming device 102 from the mobile communication company server of the gaming device 102. [

The residual data amount acquisition unit 113 can acquire the remaining data amount of the gaming device 102 through the communication unit 111. [ The remaining data amount acquisition unit 113 can acquire the remaining data amount of each gaming device 102 with respect to the gaming device 102 that is connected to the game management server 104 and proceeds to play the game. The remaining data amount acquisition unit 113 may periodically acquire the remaining data amount of the corresponding gaming device 102 while each gaming device 102 proceeds to play the game. However, the present invention is not limited thereto. The gaming device 102 may acquire the remaining amount of data of the gaming device 102 at the time when the gaming device 102 starts playing the game, The amount of remaining data of the gaming device 102 may be calculated.

The game mode conversion unit 115 can convert the game mode of the corresponding gaming device 102 according to the amount of remaining data of the gaming device 102. [ For example, the game mode conversion unit 115 may convert the game mode of the gaming device 102 from the normal mode to the eco mode when the amount of remaining data of the gaming device 102 is equal to or less than the preset first data amount . At this time, the game mode conversion unit 115 may transmit the game mode conversion query to the gaming device 102 and convert the game mode according to the answer thereto.

The game mode conversion unit 115 can convert the game mode of the gaming device 102 from the normal mode to the double-speed mode when the amount of remaining data of the gaming device 102 is equal to or larger than a preset second data amount. At this time, when the application for using the double-speed mode is received from the gaming device 102 acquiring the double-speed mode using right, the game mode conversion unit 115 checks the amount of remaining data of the corresponding gaming device 102, . ≪ / RTI > The game mode conversion unit 115 can convert the game mode back to the normal mode when a preset time has elapsed since the game mode was converted to the double speed mode.

The storage unit 117 may store the remaining data amount information of each gaming device 102. The storage unit 117 may store the game play result information of each gaming device 102.

FIG. 6 illustrates a computing environment including an exemplary computing device suitable for use in the exemplary embodiments.

The exemplary computing environment 200 shown in FIG. 6 includes a computing device 210. Typically, each configuration may have different functions and capabilities, and may additionally include components that are appropriate for the configuration, even if not described below. The computing device 210 may be a device (e.g., a gaming device 102) that connects to a game management server via a network to perform gaming. In addition, computing device 210 may be a device (e.g., game management server 104) that provides online gaming to at least one gaming device connected via a network.

The computing device 210 includes at least one processor 212, a computer readable storage medium 214, and a bus 260. The processor 212 is coupled to the bus 260 and the bus 260 includes a computer readable storage medium 214 to connect the various other components of the computing device 210 to the processor 212.

The processor 212 may cause the computing device 210 to operate in accordance with the exemplary embodiment discussed above. For example, the processor 212 may execute computer-executable instructions stored in the computer-readable storage medium 214, and computer-executable instructions stored in the computer-readable storage medium 214 may be executed by the processor 212 The computing device 210 may be configured to perform operations in accordance with certain exemplary embodiments.

Computer readable storage medium 214 may store computer-executable instructions or program code (e.g., instructions contained in application 230), program data (e.g., data used by application 230), and / As shown in FIG. The application 230 stored in the computer-readable storage medium 214 includes a predetermined set of instructions executable by the processor 212. [

Memory 216 and storage 218 shown in FIG. 6 are examples of computer readable storage medium 214. The memory 216 may be loaded with computer executable instructions that may be executed by the processor 212. Also, the program data may be stored in the memory 216. [ For example, such memory 216 may be volatile memory, such as random access memory, non-volatile memory, or any suitable combination thereof. As another example, the storage device 218 may include one or more removable or non-removable components for storage of information. For example, the storage device 218 may be a hard disk, flash memory, magnetic disk, optical disk, any other form of storage medium that can be accessed by the computing device 210 and store the desired information, or any suitable combination thereof.

The computing device 210 may also include one or more input / output interfaces 220 that provide an interface for one or more input / output devices 270. The input / output interface 220 is connected to the bus 260. The input / output device 270 may be connected to (other components of) the computing device 210 via the input / output interface 220. The input / output device 270 includes an input device such as a pointing device, a keyboard, a touch input device, a voice input device, a sensor device and / or a photographing device and / or an output device such as a display device, printer, speaker and / can do.

On the other hand, certain embodiments may include a computer readable storage medium comprising a program for performing the procedures described herein on a computer. Such computer-readable storage media may include program instructions, local data files, local data structures, etc., alone or in combination. The computer-readable storage medium may be those specially designed and constructed for the present invention. Examples of computer-readable storage media include magnetic media such as hard disks, floppy disks and magnetic tape, optical recording media such as CD-ROMs and DVDs, magneto-optical media such as floppy disks, and ROMs, And hardware devices specifically configured to store and execute the same program instructions. Examples of program instructions may include machine language code such as those generated by a compiler, as well as high-level language code that may be executed by a computer using an interpreter or the like.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is clearly understood that the same is by way of illustration and example only and is not to be taken by way of limitation, I will understand. Therefore, the scope of the present invention should not be limited to the above-described embodiments, but should be determined by equivalents to the appended claims, as well as the appended claims.

100: Game service system
102: Gaming device
104: Game management server
111:
113: Remaining data amount obtaining unit
115: game mode conversion section
117:

Claims (27)

In the game management server, acquiring information on the amount of remaining data of the gaming device; And
Converting the game mode of the gaming device in accordance with the amount of the remaining data in the game management server,
Wherein the step of converting the game mode comprises:
Confirming whether or not the remaining data amount is equal to or greater than a preset double speed mode conversion reference data amount in the game management server; And
And converting the game mode from the normal mode to the double-speed mode at the game management server when the remaining data amount is equal to or larger than the double-speed mode conversion reference data amount.
The method according to claim 1,
The gaming device is a mobile terminal for which a usage amount of data received from a mobile communication company server is limited for a predetermined period,
Wherein the remaining data amount is a remaining amount of data usage amount.
The method according to claim 1,
Wherein the step of converting the game mode comprises:
Confirming whether or not the remaining data amount is equal to or less than an eco mode conversion reference data amount set smaller than the double speed mode conversion reference data amount in the game management server; And
And converting the game mode from the normal mode to the eco mode at the game management server when the remaining data amount is equal to or less than the eco mode conversion reference data amount.
The method of claim 3,
In the eco mode,
Wherein the game mode is a game mode in which data consumption is less than the normal mode when the gaming device proceeds to play the gaming device.
The method of claim 4,
In the eco mode,
Wherein at least some of the functions of the game played by the gaming device are deactivated, a part of the in-game scene is omitted, and game results of the gaming device are collected and transmitted.
The method of claim 3,
The step of converting into the echo mode comprises:
Transmitting, at the game management server, a game mode conversion query to the gaming device; And
And converting the game mode from the normal mode to the eco mode when the game mode conversion acceptance is received from the gaming device at the game management server.
delete The method according to claim 1,
In the double speed mode,
Wherein the gaming device is a game mode in which the result of the gaming device progresses more than the normal mode.
The method of claim 8,
In the double speed mode,
The method according to claim 1, further comprising the steps of: strengthening an attribute of the character corresponding to the gaming device related to acquisition of the result; lowering an attribute of the opponent to be an attack target of the character; And increasing the result according to the game play.
The method according to claim 1,
The game management server includes:
Wherein the game mode is adapted to be applied for a preset time period so that the game mode is not converted into a game mode other than the double speed mode during the predetermined time.
The method according to claim 1,
After obtaining the information on the amount of remaining data,
Calculating, at the game management server, a game continuation expected time of the gaming device according to the amount of the remaining data; And
And sending the calculated game duration estimated time to the gaming device at the game management server.
The method according to claim 1,
After obtaining the information on the amount of remaining data,
Confirming whether or not the remaining data amount is less than a predetermined threshold data amount in the game management server; And
Further comprising transmitting, in the game management server, an accounting warning message to the gaming device when the amount of remaining data is less than a predetermined threshold amount of data.
The method according to claim 1,
After obtaining the information on the amount of remaining data,
Displaying at least one of the game mode information, the remaining time information of the game mode, the data consumption amount information according to the game play of the gaming device, and the remaining data amount information on the game screen of the gaming device in the game management server Wherein the game service method further comprises:
One or more processors;
Memory; And
An apparatus comprising one or more programs,
Wherein the one or more programs are stored in the memory and are configured to be executed by the one or more processors,
The program includes:
Obtaining information on the amount of remaining data of the gaming device; And
And converting the game mode of the gaming device according to the amount of the remaining data,
The program may further include, in the step of converting the game mode,
Confirming whether or not the remaining data amount is equal to or larger than a preset double speed mode conversion reference data amount; And
And converting the game mode from the normal mode to the double-speed mode when the remaining data amount is equal to or larger than the double-speed mode conversion reference data amount.
15. The method of claim 14,
The gaming device is a mobile terminal for which a usage amount of data received from a mobile communication company server is limited for a predetermined period,
Wherein the remaining data amount is a remaining amount of data usage.
15. The method of claim 14,
The program may further include, in the step of converting the game mode,
Confirming whether or not the remaining data amount is equal to or less than an echo mode conversion reference data amount set smaller than the double speed mode conversion reference data amount; And
And converting the game mode from the normal mode to the echo mode when the amount of remaining data is equal to or less than the echo mode conversion reference data amount.
18. The method of claim 16,
In the eco mode,
Wherein the gaming device is in a game mode in which the amount of data consumption is smaller than the normal mode when the gaming device proceeds to play the game.
18. The method of claim 17,
In the eco mode,
Wherein at least some of the functions of the game played by the gaming device are deactivated, a portion of the in-game scene is omitted, and game results of the gaming device are collected and transmitted.
delete 15. The method of claim 14,
In the double speed mode,
Wherein the gaming device is in a game mode in which a result of the game play progresses to be greater than the normal mode.
The method of claim 20,
In the double speed mode,
The method according to claim 1, further comprising the steps of: strengthening an attribute of the character corresponding to the gaming device related to acquisition of the result; lowering an attribute of the opponent to be an attack target of the character; And increasing the result of the game play.
15. The method of claim 14,
The program includes:
Instructions for causing the double-speed mode to be applied for a predetermined time, and preventing the game mode from being converted into a game mode other than the double-speed mode during the predetermined time.
15. The method of claim 14,
The program may further include, after obtaining the information on the amount of remaining data,
Calculating a game duration prediction time of the gaming device according to the amount of the remaining data; And
And sending the calculated game duration estimate time to the gaming device.
15. The method of claim 14,
The program may further include, after obtaining the information on the amount of remaining data,
Confirming whether or not the remaining data amount is less than a predetermined threshold data amount; And
And if the amount of remaining data is less than a predetermined threshold amount of data, sending a charging alert message to the gaming device.
15. The method of claim 14,
After obtaining the information on the amount of remaining data,
The program may further include displaying at least one of game mode information, remaining time information of the game mode, data consumption amount information according to game play of the gaming device, and remaining data amount information on a game screen of the gaming device And instructions for executing the device.
delete delete
KR1020150153312A 2015-11-02 2015-11-02 Method for game service and apparatus executing the method KR101741100B1 (en)

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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001137540A (en) 1999-11-17 2001-05-22 Square Co Ltd Game display method, recording medium and game display device

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001137540A (en) 1999-11-17 2001-05-22 Square Co Ltd Game display method, recording medium and game display device

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