KR20170000083A - Real-time sports broadcasting participation system - Google Patents

Real-time sports broadcasting participation system Download PDF

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Publication number
KR20170000083A
KR20170000083A KR1020150088809A KR20150088809A KR20170000083A KR 20170000083 A KR20170000083 A KR 20170000083A KR 1020150088809 A KR1020150088809 A KR 1020150088809A KR 20150088809 A KR20150088809 A KR 20150088809A KR 20170000083 A KR20170000083 A KR 20170000083A
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quiz
module
answer
client
server
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KR1020150088809A
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Korean (ko)
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윤은상
구지혜
김응석
윤채영
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주식회사클라우드애플리케이션팩토리
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Priority to KR1020150088809A priority Critical patent/KR20170000083A/en
Publication of KR20170000083A publication Critical patent/KR20170000083A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • H04N2005/4456

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  • Strategic Management (AREA)
  • Engineering & Computer Science (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Finance (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Theoretical Computer Science (AREA)
  • General Business, Economics & Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Game Theory and Decision Science (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Primary Health Care (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The present invention relates to a real-time sports participation participation system which can actively participate in a client through a process of providing a client with a quiz corresponding to a content of a game which is frequently changed while watching a sports game, .
The quiz server 100 transmits a quiz corresponding to a sporting event relayed from a broadcasting station to the outside and provides a gift when an answer transmitted from the outside is correct. And a client 300 that displays a quiz and sends an answer to the quiz to the quiz server 100.

Description

{REAL-TIME SPORTS BROADCASTING PARTICIPATION SYSTEM}

The present invention relates to a real-time sports participation participation system which can actively participate in a client through a process of providing a client with a quiz corresponding to a content of a game which is frequently changed while watching a sports game, .

In general, when a professional sports game is rampant, matching the winning team of the game is another pleasure for the game. For example, professional baseball and professional basketball are seasonal games. From the beginning of the game, it is easy to see which team will win the prizes and whether to present the prizes as to which player will be the best player . Also, during the competition, the team will decide which team will win the game, which team will win the score with the score difference, and the organizer will give a prize to the applicant according to the result. As such, a kind of gambling event targeting sports events usually uses the toll telephone service of 700 countries when it watches television broadcasts.

However, in the case of using newspaper or pay phone service, since the problem presented is to match the winning team, score difference, or match the score of a certain player, the applicant must wait for the game to be completely completed, We have to wait for the season to pass. Therefore, there is an attribute that entrants want to know the result quickly, and the present application method can not satisfy such part, and there is a boring aspect to the applicant. Also, one of the reasons for watching a sporting event is that the spectator feels a sense of substitute fulfillment that his or her favorite player takes his place, and thus the spectator may want to participate in the match indirectly. And does not provide a suitable device for this.

BACKGROUND ART [0002] The background art of the present invention is disclosed in Published Patent Application No. 10-2000-0049954 filed by the Korean Intellectual Property Office,

The object of the present invention is to provide a method and system for providing a quiz corresponding to a content of a game which is frequently changed while watching a sports game and providing a response to the client in real time, And to provide a real time sports participation participation system.

A quiz server 100 for transmitting a quiz corresponding to a sports game relayed from a broadcasting station to the outside and providing a gift when an answer transmitted from the outside is correct; And a client 300 for displaying a quiz transmitted from the quiz server 100 and for transmitting a quiz answer to the quiz server 100. The quiz server 100 stores a quiz related to a sports game, A quiz selection module 120 for selecting a quiz in the quiz management module 110 according to an instruction inputted from the outside, and a quiz selection module 120 for externally transmitting the quiz selected by the quiz selection module 120 A quiz transmission module 130, an answer receiving module 140 for receiving a reply sent from the outside, and an answer received from a correct answer inputted from the outside and an answer receiving module 140, A client confirmation module 160 for discriminating between the client 300 that transmitted the correct answer determined by the correct answer determination module 150 and the client 300 that transmitted the wrong answer, A determination module 170 for transmitting a determination result determined by the correct answer determination module 150 to the clients 300 that have sent the answers, a product information management module 180 that stores and manages the product information, And a product information providing module 190 for providing product information managed by the product information management module 170 to the client 300 identified in the client confirmation module 160. The client 300 includes a quiz server A quiz receiving module 310 for receiving a quiz provided from the quiz receiving module 320, a quiz received through the quiz receiving module 320, a correct answer result for the quiz, a wrong answer result, ), Answers to quizzes Response characterized by including the product information management module 340, which is stored management information items be provided from the write unit 330 and, quiz server 100 to write.

The present invention is advantageous in that a quiz corresponding to a content of a game which is frequently changed while watching a sports game is provided to a client in real time and a client can positively participate in a client through a process of submitting a response thereto.

FIG. 1 schematically illustrates a real time sports relay participation system according to an embodiment of the present invention; FIG.
FIG. 2 is a block diagram showing an internal configuration of a quiz server applied to the present invention; FIG.
3 is a block diagram showing a main part of a quiz server applied to the present invention;
4 is a block diagram showing an internal configuration of a client applied to the present invention;
FIG. 5 is a photograph showing a sports game relayed through a TV; FIG.
FIG. 6 is a photograph showing a member watching a sports game relayed through a TV and a smartphone. FIG.
7 is a view showing a main screen on which a banner advertisement of the present invention is displayed;
8 is a view showing a main screen in which a banner advertisement of the present invention is not displayed.
FIG. 9 is a view showing the gift information on the quiz server screen of the present invention. FIG.
FIG. 10 is a view showing a game schedule through the quiz server screen of the present invention. FIG.
11 is a diagram showing a quiz outputted through a quiz server screen of the present invention.
12 is a view showing the response status through the quiz server screen of the present invention.
FIG. 13 illustrates a prediction success through a quiz server screen of the present invention. FIG.
FIG. 14 illustrates a prediction failure through a quiz server screen according to the present invention; FIG.
FIG. 15 is a diagram showing the final result through the quiz server screen of the present invention; FIG.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.

As shown in FIG. 1, a real-time sports relay participation system according to an embodiment of the present invention transmits a quiz corresponding to a sports game relayed from a broadcast station to the outside, and when a response transmitted from the outside is correct, And a client 300 for displaying a quiz transmitted from the quiz server 100 and transmitting a quiz answer to the quiz server 100. [ At this time, the client 300 includes a TV or a PC including a smart phone or a remote control, a tablet, a smart phone, a mobile, and the like.

2 to 4, the quiz server 100 includes a quiz management module 110, a quiz selection module 120, a quiz transmission module 130, an answer reception module 140, A determination module 150, a client confirmation module 160, a correct answer result transmission module 170, a product information management module 180, and a product information provision module 190.

The quiz management module 110 stores and manages quizzes associated with sports events. For example, if the relayed sports game is a baseball game, it may be a quiz related to a baseball game. At this time, the quiz may be a quiz or a multiple choice quiz.

The quiz selection module 120 selects a quiz by a command input from an external manager. For example, in a state where a pitcher prepares to throw a ball, he or she chooses the OX quiz, which is a multiple-choice form asking whether the batter is going to run or not to run by the manager's command. Of course, a questionable quiz may be selected through the quiz selection module 120. [

The quiz transmission module 130 transmits the selected OX quiz to the client 300.

The answer receiving module 140 receives answers sent from an external client 300. [ That is, the client 300 selects 'O' or receives an answer of 'X'.

The correct answer determination module 150 compares the correct answer inputted from the external manager with the answer of the client 300 received from the answer receiving module 140 to determine whether the answer is correct or incorrect. For example, when the correct answer is 'O', it is determined whether the answer selected by the client 300 is 'O' or 'X'.

The client confirmation module 160 distinguishes the client 300 that transmitted the correct answer determined by the correct answer determination module 150 and the client 300 that transmitted the wrong answer, respectively.

As a result of the determination, the transmission module 170 transmits the determination result determined by the correct answer determination module 150 to the clients 300 that have transmitted the reply. More specifically, the client 300 that has transmitted the correct answer is informed that the "prediction succeeded" in meeting the correct answer, and the client 300 that has transmitted the incorrect answer transmits the "predicted failure" to the correct answer.

The product information management module 180 stores and manages product information. Here, the product information may be a serial number such as a gift certificate, a coupon, a merchandise coupon, or a product image including a bar code.

The product information providing module 190 provides product information managed by the product information management module 180 to the client 300 identified in the client confirmation module 160. [ That is, the product image can be transmitted through a text message or the like.

The quiz server 100 includes a member management module 200 for managing member information transmitted from the client 300. Here, the member information may be a member name, a member address, a member ID, a smartphone number carried by the member, an ID for a TV or a PC viewed by the member, and the like. Accordingly, the quiz server 100 can recognize the number of members logged in based on the member information managed through the member management module 200 and the number of members transmitting the answers.

Also, the quiz server 100 can manage the schedule, team information, and player information in real time, and provide the managed game schedule, team information, and player information to the client 300. That is, the game schedule, team information, and player information can be displayed on the screen through the client 300, so that the member can know the game schedule and the like.

Meanwhile, the quiz server 100 includes a response status management module 210 for displaying a response status of answers received from the answer reception module 140.

The response status management module 210 includes an answer classifying unit 211 for analyzing answers received from the clients 300 and discriminating between the same answers and an answer classifying unit 211 for classifying each answer discriminated by the answer classifying unit 211 And a response status transmission unit 212 for transmitting the number of clients to the clients 300 in real time.

Accordingly, the number of the clients 300 that selected the answer 'O' and the number of the clients 300 that selected the answer 'X' are transmitted to the client 300.

Also, the quiz server 100 includes an answer determining module 220 that determines a last answer among the answers sent to the client 300 until the quiz is finished as a final answer. Accordingly, the quiz server 100 can continuously receive the answer from the client 300 until the quiz is finished, and reflect the answer as the final answer. That is, the input answer can be corrected until the quiz is finished, so that the probability of correct answer can be increased.

The quiz server 100 further includes a ranking confirmation module 230 for confirming the ranking of the clients 300 in order of success in correcting the correct answers and an aggregate calculation module for calculating the total number of successful matches of the clients 300 And a product information confirmation module 250 for confirming product information corresponding to the total number of successful matches of the correct answers through the product information management module 180.

Accordingly, when the ranking, the total, and the product information are transmitted to the client 300 in the quiz server 100, the result is displayed on the screen of the client 300, so that it is possible to confirm how many rankings are among all the members, You can check how many times you have succeeded, and you can check the product information you can receive.

The quiz server 100 further includes a quiz request transmission module 260 for transmitting a quiz request to each of the clients 300 and a quiz selection module 270 for selecting a quiz transmitted from the clients 300 in real- ).

The quiz selection module 270 may be configured to select quizzes transmitted from the clients 300 on a first-come, first-served basis or through a lottery. Also, it may be set to transmit a product or a gift item to the client 300 that has sent the selected quizzes.

Accordingly, when the quiz server 100 requests the quizzes to the clients 300, various quizzes that are not prepared in advance can be collected and provided to the clients 300.

The client 300 includes a quiz receiving module 310 for receiving a quiz provided from the quiz server 100, a quiz received through the quiz receiving module 310, a correct answer result for the quiz, an incorrect answer result, An answer generating unit 330 for generating answers to quizzes and a product information managing module 340 for storing and managing product information provided from the quiz server 100 .

The quiz receiving module 310 provides the received quiz provided from the quiz server 100 to the display 320.

The display 320 may be a touch screen of a smart phone, a screen of a TV, or a PC monitor capable of outputting a quiz provided through the quiz receiving module 310 on a screen.

The answer creating unit 330 may be a keyboard displayed on a touch screen of a smart phone, a remote controller of a TV, or a keyboard or a mouse of a PC. Then, the member can be subscribed through the answer creator 330 and a quiz can be created.

The product information management module 340 may be configured to include a memory that is provided in each of a smart phone, a TV, and a PC and stores product information.

Accordingly, the quiz, the correct answer result, and the product information are outputted to the screen through the touch screen of the smart phone, the TV screen, and the monitor of the PC. The answers to the quiz can be input on the touch screen of the smartphone or the remote control that controls the TV or the keyboard or mouse of the PC.

The client 300 also includes a response status display module 350 that displays responses to be transmitted by the response status management module 210 and a number corresponding to each of the responses.

Accordingly, the number of the clients 300 that selected the answer 'O' through the screen of the client 300 and the number of the clients 300 that selected the answer 'X' are output. At this time, the client 300 may check the response status and transmit the changed answer to the quiz server 100 before the quiz is finished. That is, when the number of answers selected by the client 300 is small and the number of answers selected by the other clients 300 is relatively large, the answer can be changed by referring to the response status.

In addition, the client 300 includes a quiz notification module 360 for notifying a quiz receiving state when a quiz is received through the quiz receiving module 310.

Accordingly, the quiz notification module 360 notifies the quiz notification module 360 of the display 320 of the client 300 by notifying the user through the lamp formed in the client 300, As shown in FIG. That is, the spectator can visually confirm the light emitted from the client 300 or the screen displayed through the display 320 by the quiz notification module 360, listen to the sound of the client 300, The quiz server 100 can confirm that the quiz has been transmitted. As such, the spectator can respond to the quiz immediately after confirming that the quiz has been sent, thereby inducing him to participate in more quizzes.

In addition, a banner advertisement for the same product as the advertisement displayed on the TV can be displayed on the main screen outputted through the display 320 of the client 300.

The quiz server 100 includes a banner advertisement management module 280 that stores and manages banner advertisements corresponding to advertisements reserved for output on a TV and the client 300 transmits the banner advertisement transmitted from the quiz server 100 And a banner advertisement display module 370 for outputting a banner advertisement to a screen.

Therefore, if the manager managing the quiz server 100 operates the quiz server 100 so that the same banner advertisement as that advertisement is transmitted to the smartphone as the client 300 when a specific advertisement is output from the TV, The banner advertisement display module 370 outputs the banner advertisement to the screen. That is, when the advertisement is output on the TV, the same banner advertisement as the advertisement is outputted at the bottom of the main screen as shown in FIG. Of course, if an advertisement is not output on the TV, as shown in FIG. 9, the banner advertisement may not be output under the main screen and may be maintained as an empty space.

In this manner, while the advertisement is output on the TV, the same banner advertisement as the advertisement is output through the smart phone as the client 300, so that the advertisement effect on the spectators watching the sports game can be maximized.

Hereinafter, the functions and effects of the present invention will be described.

As shown in FIG. 5 and FIG. 6, a member is logged in through a smartphone while a sporting event relayed from a broadcasting station is relayed through a TV and a smart phone as a client 300. Then, as shown in FIG. 7, the main screen is output through the client 300. On the main screen, you can check the present information by clicking the Today's Gift button. You can check the schedule by clicking the schedule button. The quiz input button may be used to create a reply to be sent to the quiz server 100 or to create a quiz. A banner ad is shown at the bottom of the main screen.

Therefore, as shown in FIG. 9, if today's gift button is clicked, the product information provided by a specific company can be outputted.

Also, as shown in FIG. 10, if a match schedule button is clicked on, a team game table and a game progress date and time can be displayed.

At this time, as shown in FIG. 11, the quiz transmitted from the quiz server 100 is outputted through the screen of the client 300. [ That is, "Does the batter currently lead?" 'O' and 'X' views are displayed along with the quiz.

In addition, as shown in FIG. 12, the response status of the clients 300 is also shown. That is, the member can confirm that the number of 'O' is 340 and the number of 'X' is 533. At this time, if the answer is 'O', the member can change the answer by selecting 'X' until the quiz is finished. Of course, you do not have to change your answer.

If the batter hits or walks on the walk, the correct answer becomes 'O'. Thus, as shown in FIG. 13, a phrase "prediction success" is displayed on the screen of the client 300 that has succeeded in correcting the correct answer As shown in FIG. 14, the phrase "prediction failure" is displayed on the screen of the client 300 that has failed to match the correct answer.

As shown in FIG. 15, when the sports game ends, the rankings are displayed on the screen of each client 300, among the totals and members that have succeeded in matching the quizzes. Therefore, the member can easily confirm the ranking and the ranking among the members who succeeded in the quiz match with the naked eye. You can see the next game schedule shown at the bottom of the screen.

As described above, according to the present invention, the quiz game corresponding to the sports game is solved by using the smartphone while watching the sport game, and the gift corresponding to the quiz is also acquired, so that participation and concentration of the sports game can be increased. Therefore, This is a very useful invention.

It will be understood by those skilled in the art that the present invention may be embodied in other specific forms without departing from the spirit or essential characteristics thereof. It is to be understood, therefore, that the embodiments described above are to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, All changes or modifications that come within the scope of the equivalent concept are to be construed as being included within the scope of the present invention.

100: quiz server 110: quiz management module
120: quiz selection module 130: quiz transmission module
140: Answers receiving module 150: Answers determining module
160: Client confirmation module 170: Judgment result transmission module
180: product information management module 190: product information provision module
200: Member management module 210: Response status management module
211: Answer classification section 212: Response status transmission section
220: answer determining module 230: ranking checking module
240: total calculation module 250: product information confirmation module
260: quiz request transmission module 270: quiz selection module
280: Banner advertisement management module 300: Client
310: quiz receive module 320: display
330: Answer writing unit 340: Product information management module
350: Response status display module 360: Quiz notification module
370: Banner advertisement display module

Claims (7)

A quiz server 100 for transmitting a quiz corresponding to a sporting event relayed from a broadcasting station to the outside and providing a gift if the answer transmitted from the outside is correct;
And a client (300) for displaying a quiz transmitted from the quiz server (100) and transmitting a quiz answer to the quiz server (100)
The quiz server 100
A quiz management module 110 in which a quiz associated with a sports game is stored and managed;
A quiz selection module 120 for selecting a quiz in the quiz management module 110 by an instruction input from the outside,
A quiz transmission module 130 for externally transmitting the quiz selected by the quiz selection module 120,
An answer receiving module 140 for receiving answers sent from outside,
An answer determining module 150 for comparing correct answers input from the outside with answers received from the answer receiving module 140 to determine right and wrong answers;
A client confirmation module 160 for discriminating between the client 300 which transmitted the correct answer determined by the correct answer determining module 150 and the client 300 which transmitted the wrong answer,
A determination result transmission module 170 for transmitting the determination result determined by the correct answer determination module 150 to the clients 300 that have transmitted the answer,
A product information management module 180 in which product information is stored and managed,
A product information providing module 190 for providing product information managed by the product information management module 170 to the client 300 identified in the client confirmation module 160,
The client 300
A quiz receiving module 310 for receiving a quiz provided from the quiz server 100,
A display 320 for displaying a quiz received through the quiz receiving module 320, a correct answer result for the quiz, an incorrect answer result, and product information on a screen,
An answer creating unit 330 for creating a response to the quiz,
And a product information management module (340) for storing and managing product information provided from the quiz server (100).
The quiz server (100) according to claim 1, wherein the quiz server (100) includes a response status management module (210) for displaying a response status of answers received at the response reception module (140)
The response status management module 210
An answer classifying unit 211 for analyzing answers received from the clients 300 and classifying the same answers;
And a response status transmission unit (212) for transmitting, in real time, the number of clients selected by the answer sorting unit (211) to each of the clients (300)
The client 300
And a response status display module (350) for displaying answers transmitted by the response status management module (210) and a number corresponding to each of the responses.
The method according to claim 1, wherein the client (300) includes a quiz notification module (360) for informing a quiz reception status to a lamp, an alarm or a screen when a quiz is received through the quiz receiving module (310) system.
The quiz server 100 according to claim 2, wherein the quiz server 100 includes an answer determining module 220 that determines a last answer among the answers sent to the client 300 until the quiz is finished as a final answer Participation system for real time sports relay.
The method according to claim 1, wherein the quiz server (100)
A ranking confirmation module 230 for confirming the ranking of the clients 300 in order of success of the correct answers,
A total calculation module 240 for calculating the total number of successes of correcting the answers for each of the clients 300,
And a merchandise information confirmation module (250) for confirming the merchandise information corresponding to the total amount of successful matches by the merchandise information management module (180).
The method according to claim 1, wherein the quiz server (100)
A quiz request transmission module 260 for transmitting a quiz request to each of the clients 300,
And a quiz selection module (270) for selecting a quiz to be transmitted from the clients (300) in real time.
The system according to claim 6, wherein the quiz selection module (270) is configured to select quizzes transmitted from the clients (300) on a first-come, first-served basis or through a lottery.
KR1020150088809A 2015-06-23 2015-06-23 Real-time sports broadcasting participation system KR20170000083A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102089520B1 (en) * 2019-09-19 2020-03-16 주식회사 왁티 Method for providing sports score predicting pick service considering characteristic variable of possibility of change

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102089520B1 (en) * 2019-09-19 2020-03-16 주식회사 왁티 Method for providing sports score predicting pick service considering characteristic variable of possibility of change

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