KR20170000083A - Real-time sports broadcasting participation system - Google Patents
Real-time sports broadcasting participation system Download PDFInfo
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- KR20170000083A KR20170000083A KR1020150088809A KR20150088809A KR20170000083A KR 20170000083 A KR20170000083 A KR 20170000083A KR 1020150088809 A KR1020150088809 A KR 1020150088809A KR 20150088809 A KR20150088809 A KR 20150088809A KR 20170000083 A KR20170000083 A KR 20170000083A
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- quiz
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- client
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- 238000000034 method Methods 0.000 claims abstract description 8
- 230000004044 response Effects 0.000 claims description 28
- 230000005540 biological transmission Effects 0.000 claims description 15
- 238000012790 confirmation Methods 0.000 claims description 13
- 230000008569 process Effects 0.000 abstract description 3
- 238000010586 diagram Methods 0.000 description 5
- 230000008859 change Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 208000001613 Gambling Diseases 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000001939 inductive effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000001932 seasonal effect Effects 0.000 description 1
- 230000008685 targeting Effects 0.000 description 1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
- G06Q30/0209—Incentive being awarded or redeemed in connection with the playing of a video game
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- H04N2005/4456—
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- Business, Economics & Management (AREA)
- Strategic Management (AREA)
- Engineering & Computer Science (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Finance (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Economics (AREA)
- Marketing (AREA)
- Theoretical Computer Science (AREA)
- General Business, Economics & Management (AREA)
- Entrepreneurship & Innovation (AREA)
- Game Theory and Decision Science (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
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- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
The present invention relates to a real-time sports participation participation system which can actively participate in a client through a process of providing a client with a quiz corresponding to a content of a game which is frequently changed while watching a sports game, .
The quiz server 100 transmits a quiz corresponding to a sporting event relayed from a broadcasting station to the outside and provides a gift when an answer transmitted from the outside is correct. And a client 300 that displays a quiz and sends an answer to the quiz to the quiz server 100.
Description
The present invention relates to a real-time sports participation participation system which can actively participate in a client through a process of providing a client with a quiz corresponding to a content of a game which is frequently changed while watching a sports game, .
In general, when a professional sports game is rampant, matching the winning team of the game is another pleasure for the game. For example, professional baseball and professional basketball are seasonal games. From the beginning of the game, it is easy to see which team will win the prizes and whether to present the prizes as to which player will be the best player . Also, during the competition, the team will decide which team will win the game, which team will win the score with the score difference, and the organizer will give a prize to the applicant according to the result. As such, a kind of gambling event targeting sports events usually uses the toll telephone service of 700 countries when it watches television broadcasts.
However, in the case of using newspaper or pay phone service, since the problem presented is to match the winning team, score difference, or match the score of a certain player, the applicant must wait for the game to be completely completed, We have to wait for the season to pass. Therefore, there is an attribute that entrants want to know the result quickly, and the present application method can not satisfy such part, and there is a boring aspect to the applicant. Also, one of the reasons for watching a sporting event is that the spectator feels a sense of substitute fulfillment that his or her favorite player takes his place, and thus the spectator may want to participate in the match indirectly. And does not provide a suitable device for this.
BACKGROUND ART [0002] The background art of the present invention is disclosed in Published Patent Application No. 10-2000-0049954 filed by the Korean Intellectual Property Office,
The object of the present invention is to provide a method and system for providing a quiz corresponding to a content of a game which is frequently changed while watching a sports game and providing a response to the client in real time, And to provide a real time sports participation participation system.
A
The present invention is advantageous in that a quiz corresponding to a content of a game which is frequently changed while watching a sports game is provided to a client in real time and a client can positively participate in a client through a process of submitting a response thereto.
FIG. 1 schematically illustrates a real time sports relay participation system according to an embodiment of the present invention; FIG.
FIG. 2 is a block diagram showing an internal configuration of a quiz server applied to the present invention; FIG.
3 is a block diagram showing a main part of a quiz server applied to the present invention;
4 is a block diagram showing an internal configuration of a client applied to the present invention;
FIG. 5 is a photograph showing a sports game relayed through a TV; FIG.
FIG. 6 is a photograph showing a member watching a sports game relayed through a TV and a smartphone. FIG.
7 is a view showing a main screen on which a banner advertisement of the present invention is displayed;
8 is a view showing a main screen in which a banner advertisement of the present invention is not displayed.
FIG. 9 is a view showing the gift information on the quiz server screen of the present invention. FIG.
FIG. 10 is a view showing a game schedule through the quiz server screen of the present invention. FIG.
11 is a diagram showing a quiz outputted through a quiz server screen of the present invention.
12 is a view showing the response status through the quiz server screen of the present invention.
FIG. 13 illustrates a prediction success through a quiz server screen of the present invention. FIG.
FIG. 14 illustrates a prediction failure through a quiz server screen according to the present invention; FIG.
FIG. 15 is a diagram showing the final result through the quiz server screen of the present invention; FIG.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
As shown in FIG. 1, a real-time sports relay participation system according to an embodiment of the present invention transmits a quiz corresponding to a sports game relayed from a broadcast station to the outside, and when a response transmitted from the outside is correct, And a
2 to 4, the
The
The
The
The answer receiving
The correct
The
As a result of the determination, the
The product
The product
The
Also, the
Meanwhile, the
The response
Accordingly, the number of the
Also, the
The
Accordingly, when the ranking, the total, and the product information are transmitted to the
The
The
Accordingly, when the
The
The
The
The
The product
Accordingly, the quiz, the correct answer result, and the product information are outputted to the screen through the touch screen of the smart phone, the TV screen, and the monitor of the PC. The answers to the quiz can be input on the touch screen of the smartphone or the remote control that controls the TV or the keyboard or mouse of the PC.
The
Accordingly, the number of the
In addition, the
Accordingly, the
In addition, a banner advertisement for the same product as the advertisement displayed on the TV can be displayed on the main screen outputted through the
The
Therefore, if the manager managing the
In this manner, while the advertisement is output on the TV, the same banner advertisement as the advertisement is output through the smart phone as the
Hereinafter, the functions and effects of the present invention will be described.
As shown in FIG. 5 and FIG. 6, a member is logged in through a smartphone while a sporting event relayed from a broadcasting station is relayed through a TV and a smart phone as a
Therefore, as shown in FIG. 9, if today's gift button is clicked, the product information provided by a specific company can be outputted.
Also, as shown in FIG. 10, if a match schedule button is clicked on, a team game table and a game progress date and time can be displayed.
At this time, as shown in FIG. 11, the quiz transmitted from the
In addition, as shown in FIG. 12, the response status of the
If the batter hits or walks on the walk, the correct answer becomes 'O'. Thus, as shown in FIG. 13, a phrase "prediction success" is displayed on the screen of the
As shown in FIG. 15, when the sports game ends, the rankings are displayed on the screen of each
As described above, according to the present invention, the quiz game corresponding to the sports game is solved by using the smartphone while watching the sport game, and the gift corresponding to the quiz is also acquired, so that participation and concentration of the sports game can be increased. Therefore, This is a very useful invention.
It will be understood by those skilled in the art that the present invention may be embodied in other specific forms without departing from the spirit or essential characteristics thereof. It is to be understood, therefore, that the embodiments described above are to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, All changes or modifications that come within the scope of the equivalent concept are to be construed as being included within the scope of the present invention.
100: quiz server 110: quiz management module
120: quiz selection module 130: quiz transmission module
140: Answers receiving module 150: Answers determining module
160: Client confirmation module 170: Judgment result transmission module
180: product information management module 190: product information provision module
200: Member management module 210: Response status management module
211: Answer classification section 212: Response status transmission section
220: answer determining module 230: ranking checking module
240: total calculation module 250: product information confirmation module
260: quiz request transmission module 270: quiz selection module
280: Banner advertisement management module 300: Client
310: quiz receive module 320: display
330: Answer writing unit 340: Product information management module
350: Response status display module 360: Quiz notification module
370: Banner advertisement display module
Claims (7)
And a client (300) for displaying a quiz transmitted from the quiz server (100) and transmitting a quiz answer to the quiz server (100)
The quiz server 100
A quiz management module 110 in which a quiz associated with a sports game is stored and managed;
A quiz selection module 120 for selecting a quiz in the quiz management module 110 by an instruction input from the outside,
A quiz transmission module 130 for externally transmitting the quiz selected by the quiz selection module 120,
An answer receiving module 140 for receiving answers sent from outside,
An answer determining module 150 for comparing correct answers input from the outside with answers received from the answer receiving module 140 to determine right and wrong answers;
A client confirmation module 160 for discriminating between the client 300 which transmitted the correct answer determined by the correct answer determining module 150 and the client 300 which transmitted the wrong answer,
A determination result transmission module 170 for transmitting the determination result determined by the correct answer determination module 150 to the clients 300 that have transmitted the answer,
A product information management module 180 in which product information is stored and managed,
A product information providing module 190 for providing product information managed by the product information management module 170 to the client 300 identified in the client confirmation module 160,
The client 300
A quiz receiving module 310 for receiving a quiz provided from the quiz server 100,
A display 320 for displaying a quiz received through the quiz receiving module 320, a correct answer result for the quiz, an incorrect answer result, and product information on a screen,
An answer creating unit 330 for creating a response to the quiz,
And a product information management module (340) for storing and managing product information provided from the quiz server (100).
The response status management module 210
An answer classifying unit 211 for analyzing answers received from the clients 300 and classifying the same answers;
And a response status transmission unit (212) for transmitting, in real time, the number of clients selected by the answer sorting unit (211) to each of the clients (300)
The client 300
And a response status display module (350) for displaying answers transmitted by the response status management module (210) and a number corresponding to each of the responses.
A ranking confirmation module 230 for confirming the ranking of the clients 300 in order of success of the correct answers,
A total calculation module 240 for calculating the total number of successes of correcting the answers for each of the clients 300,
And a merchandise information confirmation module (250) for confirming the merchandise information corresponding to the total amount of successful matches by the merchandise information management module (180).
A quiz request transmission module 260 for transmitting a quiz request to each of the clients 300,
And a quiz selection module (270) for selecting a quiz to be transmitted from the clients (300) in real time.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020150088809A KR20170000083A (en) | 2015-06-23 | 2015-06-23 | Real-time sports broadcasting participation system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020150088809A KR20170000083A (en) | 2015-06-23 | 2015-06-23 | Real-time sports broadcasting participation system |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20170000083A true KR20170000083A (en) | 2017-01-02 |
Family
ID=57810392
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020150088809A KR20170000083A (en) | 2015-06-23 | 2015-06-23 | Real-time sports broadcasting participation system |
Country Status (1)
Country | Link |
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KR (1) | KR20170000083A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102089520B1 (en) * | 2019-09-19 | 2020-03-16 | 주식회사 왁티 | Method for providing sports score predicting pick service considering characteristic variable of possibility of change |
-
2015
- 2015-06-23 KR KR1020150088809A patent/KR20170000083A/en unknown
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102089520B1 (en) * | 2019-09-19 | 2020-03-16 | 주식회사 왁티 | Method for providing sports score predicting pick service considering characteristic variable of possibility of change |
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