KR101874861B1 - Eye training apparatus and method using light and dark - Google Patents

Eye training apparatus and method using light and dark Download PDF

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Publication number
KR101874861B1
KR101874861B1 KR1020160180078A KR20160180078A KR101874861B1 KR 101874861 B1 KR101874861 B1 KR 101874861B1 KR 1020160180078 A KR1020160180078 A KR 1020160180078A KR 20160180078 A KR20160180078 A KR 20160180078A KR 101874861 B1 KR101874861 B1 KR 101874861B1
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image
eye
user
providing apparatus
image providing
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KR1020160180078A
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Korean (ko)
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손영범
김진서
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주식회사 첸트랄
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Priority to PCT/KR2017/012244 priority patent/WO2018124451A1/en
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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B3/00Apparatus for testing the eyes; Instruments for examining the eyes
    • A61B3/10Objective types, i.e. instruments for examining the eyes independent of the patients' perceptions or reactions
    • A61B3/113Objective types, i.e. instruments for examining the eyes independent of the patients' perceptions or reactions for determining or recording eye movement
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H5/00Exercisers for the eyes
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/16Physical interface with patient
    • A61H2201/1602Physical interface with patient kind of interface, e.g. head rest, knee support or lumbar support
    • A61H2201/1604Head
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2230/00Measuring physical parameters of the user
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B2027/0178Eyeglass type

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  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Physics & Mathematics (AREA)
  • Public Health (AREA)
  • Ophthalmology & Optometry (AREA)
  • Engineering & Computer Science (AREA)
  • Veterinary Medicine (AREA)
  • Animal Behavior & Ethology (AREA)
  • General Health & Medical Sciences (AREA)
  • Rehabilitation Therapy (AREA)
  • Biophysics (AREA)
  • Pain & Pain Management (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Epidemiology (AREA)
  • Human Computer Interaction (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Biomedical Technology (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Medical Informatics (AREA)
  • Molecular Biology (AREA)
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Abstract

Disclosed are eyeball exercising apparatus and method using light and shade. The eyeball exercising apparatus comprises: a main body mounted on a head of a user; and an imaging providing device coupled to the main body in a direction opposite to left and right eyes of the user and outputting an imaging of any one of a virtual reality, an augmented reality, and a mixed reality in which brightness is adjusted to induce eyeball exercising for the left and right eyes.

Description

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an eye movement apparatus and method using light and dark,

The present invention relates to an eye movement apparatus, and more particularly, to an eye movement apparatus and method using brightness and darkness that output a video of any one of a virtual reality, an augmented reality, and a mixed reality, .

As modernization becomes more and more common, the factors that cause the snow to deteriorate are becoming more common. Among them, the reason why the eyes are getting worse the most these days are smart phones, PCs and TVs that have become modern necessities these days. Even when it is time to take a rest and sleep, watching TV, using computer for a long time, using smart phone, and so on, do not let your eyes rest. In this way, eyes in modern society became an environment that can do repetitive work for a long time.

Especially, as the number of smartphone users increases, it is not difficult to find smartphone users in the subway. However, it was revealed that the increase of the dry eye syndrome with the spread of such smartphone was found.

Dry eye syndrome is caused by focusing on the smartphone, and the absence of blinking movement of the eyelid, which causes the secretions such as Clause, My spring, and molar to cover the cornea.

Therefore, it is necessary to have an apparatus that periodically makes eyelashes artificially flicker.

Korean Patent Publication No. 10-2003-0014817 (September 16, 2004)

SUMMARY OF THE INVENTION The present invention is directed to an eye movement apparatus and method using brightness and darkness to output a video image of any one of a virtual reality, augmented reality, and mixed reality including a background image and a brightness- And the like.

It is another object of the present invention to provide an apparatus and method for eye movement using brightness and darkness in which eye movement is performed only with an image without installing additional hardware.

In order to achieve the above object, the eye movement apparatus using light and dark according to the present invention comprises a main body mounted on a head of a user and a background screen and an object, which are combined with the main body in a direction opposite to the left and right eyes of the user, And an image providing apparatus for outputting an image of any one of a virtual reality, an augmented reality, and a mixed reality including the left eye and the right eye to induce eye movement for the left eye and the right eye.

The body includes a body portion formed as an empty space between one end and the other end and opened at the other end, an eyepiece portion formed at one end of the body portion and in contact with the face of the user, A fixing part formed to cover the back of the user from both sides of the eyepiece and fixing the eyepiece and the face of the user in close contact with each other and a coupling part formed at the other end of the body to fix the image providing device .

The body portion is characterized in that the distance between one end and the other end is 5 cm to 20 cm.

The image providing apparatus may further include a display unit for outputting the image and a controller for controlling the brightness of the image output from the display unit to stimulate the left eye and the right eye.

The image providing apparatus may further include a sensing unit for sensing blinking of the left eye and the right eye in response to the image.

Also, the controller may calculate the compliance of the left eye and the right eye using the number of occurrences of eye flicker sensed by the sensing unit.

In addition, the controller determines that the compliance increases as the number of occurrences of the eye flicker decreases.

In addition, the control unit may control the color of the background screen to be alternately outputted in white and black colors repeatedly.

The control unit controls the object of the image to include yellow when the background is white, and controls the object of the image to include cyan if the background is black.

Also, the controller controls the object to be output as two objects spaced apart at a predetermined interval, thereby guiding the two objects to overlap with each other through the two eyes.

In addition, the image providing apparatus can be detachably attached to the main body.

The present invention provides an eye movement method using contrast, comprising: a body; a virtual reality, an augmented reality, and a mixed reality including an object and a background screen, which are combined with the body in a direction opposite to a user's left and right eyes, The method comprising the steps of: attaching an eye movement device including an image providing device for outputting any one of images to the head of the user; and outputting the image so that the eye movement device causes eye movements of the left and right eyes of the user .

Further, the object is characterized by being one of a figure, a letter, a company logo, a puzzle, and a character.

Further, the image is applied to at least one of advertisement, education, movie, and game.

The apparatus and method for eye movement using brightness and darkness according to the present invention output an image of any one of a virtual reality, augmented reality, and mixed reality including a background image and a brightness-controlled background image, Dry eye syndrome can be improved.

In addition, eye movement can be performed with only the image without additional hardware, thereby enhancing price competitiveness.

1 is a block diagram for explaining an eye movement apparatus according to the present invention.
2 is a block diagram for explaining an image providing apparatus according to the present invention.
3 is a perspective view for explaining an eye movement apparatus according to the present invention.
4 is a diagram for explaining an image provided by the image providing apparatus according to the first embodiment of the present invention.
5 is a view for explaining an image provided by the image providing apparatus according to the second embodiment of the present invention.
6 is a flowchart illustrating an eye movement method according to the present invention.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings. In the drawings, the same reference numerals as used in the appended drawings denote like elements, unless indicated otherwise. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather obvious or understandable to those skilled in the art.

1 is a block diagram for explaining an eye movement apparatus according to the present invention.

Referring to FIG. 1, the eye movement device 10 improves visual symptoms caused by VDT (Visual Display Terminal Syndrome) syndrome occurring in a modern society. That is, the eye movement device 10 provides any one of a virtual reality (VR), an augmented reality (AR), and a mixed reality (MR) To induce blinking of the eyes to improve visual acuity and dry eye syndrome. In addition, the eye movement device 10 can perform eye movement only by the image without additional hardware, thereby enhancing the price competitiveness. The eye movement apparatus 10 includes a main body 100 and an image providing apparatus 200.

The main body 100 is mounted on the head of the user. The main body 100 is a frame formed in the form of an HMD (Head Mounted Display), and may be mounted on the head of the user, preferably in a form to wrap around the back of the user. Also, the body 100 is formed of a light material such as a plastic material so that fatigue to the weight is minimized even if the user mounts the body for a long time.

The image providing apparatus 200 is coupled to the main body 100 in a direction opposite to the left and right eyes of the user. The image providing apparatus 200 outputs any one of a virtual reality, an augmented reality, and a mixed reality including a background image and an object whose brightness is adjusted. Accordingly, the image providing apparatus 200 can guide the user's left and right eyes to blink. That is, the image providing apparatus 200 adapts to the bright light of the eyes and the sensitivity to the light is reduced. The light adaptation that grasps the shape, color and the like of the object and the light adaptation By repeating the dark adaptation to increase the shape of the eye and the dark adaptation to grasp the motion of the object, the eye can not follow the adaptation of the light and can induce the blinking of eyes for unconsciousness or quick adaptation. Here, the object may be any one of a figure, a letter, a company logo, a puzzle, and a character. Also, the image providing apparatus 200 may apply an image including various objects to at least one of advertisement, education, movie, and game. Meanwhile, the image providing apparatus 200 may be a terminal capable of outputting at least one of a virtual reality, an augmented reality, and a mixed reality, and may preferably be a smart phone.

Here, the eye movement device 10 may be a separate type in which the main body 100 and the image providing device 200 are detachably attachable, or may be a one-piece type that is not detached when coupled.

2 is a block diagram for explaining an image providing apparatus according to the present invention.

Referring to FIG. 2, the image providing apparatus 200 includes a communication unit 210, a sensing unit 220, a controller 230, a display unit 240, and a storage unit 250.

The communication unit 210 receives a user input including a set value for outputting a video image. Here, the set value may include object information, brightness information, reproduction time, and the like included in the output image. The communication unit 210 can receive user input using wired / wireless communication. Also, the communication unit 210 can transmit user information such as compliance with light to an external terminal, which will be described later.

The sensing unit 220 senses the blinking of the eyes of the left and right eyes of the user responding to the image. The sensing unit 220 may sense the number of occurrences of the eye flicker of the left eye and the right eye. The sensing unit 220 may include a camera, an infrared sensor, or the like.

The control unit 230 controls the output of the image. The control unit 230 controls the adjustment of brightness of the image. The controller 230 calculates the compliance of the left eye and the right eye with respect to the number of occurrences of the eye flicker sensed by the sensing unit 220. [ At this time, the control unit 230 can determine that the compliance degree increases as the number of occurrences of the eye flickering decreases. The controller 230 may output an image having a brightness that is opposite to the brightness of the currently output image in order to lower the compliance with the light as the compliance with the light increases. This allows the user to increase the frequency of eye blinks and improve dry eye syndrome. In addition, the controller 230 may perform light sense training on the pupil of the user through the output of the image from the pupil of the retina to the optic cell (cone cell and rod cell) to improve the visual acuity. Here, the wide angle means the ability to sense the presence or absence of light rays and the intensity of light rays. That is, the wide angle corresponds to visible light (wavelength range of about 380 nm to 780 nm), which is a ray that can be seen by the naked eye.

The display unit 240 outputs the image of any one of the virtual reality, the augmented reality, and the mixed reality whose brightness is adjusted. The display unit 240 may include a touch screen function. Accordingly, the display unit 240 can also serve as an input unit (not shown) for directly inputting user input. The display unit 240 may be a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED), and a flexible display display).

The storage unit 250 stores the background image of the image and the contrast information of the object. The storage unit 250 stores object information included in the image. That is, the storage unit 250 stores at least one of the shape, color, size, and position of the object. The storage unit 250 may be a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (for example, SD or XD memory) (Random Access Memory), a static random access memory (SRAM), a read-only memory (ROM), an electrically erasable programmable read-only memory (EEPROM), a programmable read-only memory (PROM) A magnetic disk, and / or an optical disk.

3 is a perspective view for explaining an eye movement apparatus according to the present invention.

Referring to FIG. 3, the eye movement device 10 is formed in the form of an HMD to provide a user with an image of a virtual reality, augmented reality, or mixed reality. At this time, the eye movement device 10 outputs an image whose brightness is adjusted, thereby inducing eye movements of the user's left and right eyes. The eye movement device 10 includes a main body 100 serving as a frame and an image providing device 200 for outputting an image.

The body 100 includes a body 110, an eyepiece portion 120, a fixing portion 130, and a coupling portion 140.

The body 110 is formed as an empty space between one end and the other end, and the other end is opened. The body 110 may have various shapes such as a rectangular parallelepiped, a cylinder, and a disc for convenience of the user, and may have a rectangular parallelepiped shape. In this case, the distance between the one end and the other end of the body 110 may be 5 cm to 20 cm, but the present invention is not limited thereto and may be changed according to the size of the image output from the display unit 240. For example, the distance between one end and the other end of the body 110 may be long if the image size is large, and may be short if the image size is small.

The eyepiece portion 120 is formed at one end of the body 110 so as to be in contact with the user's face so that the eyes of the user can be blocked from each other. The eyepiece portion 120 is formed of an elastic member so as to be in contact with the face of the user, so that friction, compression, etc., which may occur when the eyepiece portion 120 is closely contacted, can be minimized. The eyepiece 120 may also be of sufficient size to enable the wearer of the glasses. The eyepiece section 120 includes a left eyepiece section 121 and a right eyepiece section 123. The left eye eyepiece portion 121 is a portion where the left eye of the user is closely contacted, and blocks the light coming from the outside from entering the left eye. The right eye eyepiece 123 is a portion where the right eye of the user is closely contacted, and blocks the light coming from the outside from entering the right eye.

The fixing portion 130 is formed to cover the back of the user from both sides of the eyepiece portion 120 to fix the eyepiece portion 120 and the face of the user in close contact. The fixing part 130 may be formed in a band shape, and the length of the band may be adjusted according to the head size of the user. In the meantime, although the fixing part 130 is shown in the form of a band in the drawing, it is not limited thereto, and the body 100 may be formed in a helmet shape so that a separate fixing part 130 is not formed.

The engaging portion 140 is formed at the other end of the body 110 to engage the image providing device 200. At this time, the engaging portion 140 may be fixedly coupled with the opposite surface of the surface on which the display portion 240 is formed. Also, although not shown in the drawing, a cover (not shown) may further be provided on the rear surface of the coupling surface of the coupling unit 140 and the image providing apparatus 200. The cover may protect the image providing apparatus 200 from an external impact and may block the light coming from the outside from entering the gap where the image providing apparatus 200 and the body 110 are engaged.

The image providing apparatus 200 is coupled to the body 110 such that the display unit 240 faces the eyepiece 120. [ The image providing apparatus 200 outputs the image 300 whose brightness is adjusted through the display unit 240. At this time, the image providing apparatus 200 outputs the first object 310 and the second object 320, and the first object 310 and the second object are respectively displayed on the left eye eyepiece 121 and the right eye eyepiece 123, So that they are spaced apart from each other. The image providing apparatus 200 also outputs a background screen 310 for adjusting the overall brightness of the image 300. At this time, the image providing apparatus 200 can alternately output the images 300 having the opposite brightness.

That is, the user can view the first object 310 and the background screen 330 in the left eye and the second object 320 and the background screen 330 in the right eye, When the binocular vision image 300 is viewed, the first and second objects 310 and 320 are overlapped with the left and right eyes of the background 330 as a single object 300). Through this, the user can improve the visual acuity by increasing the frequency of eye flicker, improving the dry eye syndrome, and performing wide angle training from the pupil to the retinal photoreceptor. Further, the user can improve the inner strabismus by viewing the first object 310 and the second object 320 through binocular vision.

FIG. 4 is a view for explaining an image provided by the image providing apparatus according to the first embodiment of the present invention, FIG. 5 is a view for explaining an image provided by the image providing apparatus according to the second embodiment of the present invention to be.

3 to 5, the image providing apparatus 200 outputs an image 300 whose brightness is adjusted through the display unit 240. [ Here, the image 300 includes a first object 310, a second object 320, and a background screen 330 for setting the overall brightness of the image.

The image providing apparatus 200 can maximize the contrast training due to the brightness difference to the user. Here, the lightness of light is quantitative differentiation of the light sensation, and it is related not only to the lightness and the lightness of the physical brightness but also to the sensitivity of the retina, and the sensitivity is related to the degree of eye fatigue. Therefore, eye fatigue can be alleviated through training on contrast. 4A) in which the background screen 330 is white and the first object 310 and the second object 320 are included, and the first image 310 2 images (FIG. 4B) are alternately output in a repetitive manner.

Meanwhile, the image providing apparatus 200 can colorize the first object 310 and the second object 320 to maximize the contrast training due to the brightness difference to the user. The image providing apparatus 200 can output the image 300 using Purkinje's phenomenon. Here, the Furukene phenomenon means that when the light is weak, the eye becomes sensitive to the light of a shorter wavelength than the long wavelength. In other words, the user can feel the brightest yellow and darkest green birds in the brightest place. In detail, the image providing apparatus 200 includes a first image (FIG. 5A) and a background image 330 including a first object 310 and a second object 320, the background image 330 being white, A second image (FIG. 5B) in which at least one object of the first object 310 and a second object 320 includes cyan, a third image in which the entire screen is black (FIG. 5C), a background (FIG. 5D) in which at least one object of the first object 310 and the second object 320 includes yellow, and the first image (FIG. 5A) Repeatedly control it in sequence. Accordingly, the user can increase the degree of focus on the image 300 due to the change in color through the first object 310 and the second object 320 as well as the brightness difference in the background image 330.

6 is a flowchart illustrating an eye movement method according to the present invention.

Referring to FIGS. 1 and 6, the eye movement method provides an image of any one of virtual reality, augmented reality, and mixed reality in which the brightness is adjusted, thereby guiding the eye movement of the user's left and right eyes. Through this, the eye movement method can improve the visual acuity of the eyeball and improve the dryness of the eyeball.

In step S610, the eye movement device 10 is mounted on the head of the user. Here, the eye movement device 10 includes a main body 100 to which a head of a user is fixed, a virtual reality, augmented reality, and a combination of the virtual reality, which is combined with the main body 100 in a direction opposite to the left and right eyes of the user, And an image providing apparatus 200 for outputting any one of the images. The eye movement device 10 is formed in the form of an HMD and includes a main body 100 and a detachable attachable / detachable body 100 or an integral type in which the main body 100 and the image providing device 200 are combined . ≪ / RTI >

In step S630, the eye movement device 10 outputs an image. The eye movement device 10 outputs an image whose brightness is adjusted so that the left and right eyes of the user can perform eye movement. That is, the eye movement device 10 repeatedly outputs an image having a brightness difference. Through this, the user can perform training from the pupil of the left eye and the right eye to the visual cell, thereby improving the visual acuity and improving dry eye syndrome.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is clearly understood that the same is by way of illustration and example only and is not to be taken by way of limitation in the embodiment in which said invention is directed. It will be understood by those skilled in the art that various changes in form and detail may be made therein without departing from the scope of the appended claims.

10: eye movement device 100:
110: body portion 120: eyepiece portion
121: left eye eyepiece 123: right eye eyepiece
130: fixing part 140:
200: image providing device 210:
220: sensing unit 230:
240: display unit 250: storage unit
300: image 310: first object
320: second object 330: wallpaper

Claims (14)

A body mounted on a head of a user; And
An augmented reality and a mixed reality, which are combined with the main body in a direction opposite to the left and right eyes of the user and include at least one of a brightness and a color, And an image providing device for inducing eye movement for the left eye and the right eye,
The image providing apparatus includes:
A display unit for outputting an image in which a first object and a second object are overlapped with each other through a binocular vision together with a background screen; And
And a control unit for controlling at least one of brightness and color of the image output from the display unit to stimulate the left eye and the right eye wide angle,
Wherein,
A first image including a first object and a second object, a background image being black, a second image including at least one object of a first object and a second object including a cyan color, Wherein the third image and the background image in black are white and the fourth image in which at least one of the first object and the second object includes yellow is sequentially and repeatedly output. .
The method according to claim 1,
The main body includes:
A body portion formed between the one end and the other end in an empty space and opened at the other end;
An eyepiece portion formed at one end of the body portion and contacting the face of the user and blocking the eyes of the left eye and the right eye from each other;
A fixing unit formed to surround the back of the user from both sides of the eyepiece and fix the eyepiece and the face of the user in close contact with each other; And
An engaging part formed at the other end of the body part and fixing the image providing device by fixing it;
And an eye movement unit for performing contrast movement.
3. The method of claim 2,
In the body,
And the distance between one end and the other end is 5 cm to 20 cm.
delete The method according to claim 1,
The image providing apparatus includes:
A sensing unit for sensing an eye flicker on the left eye and the right eye in response to the image;
Further comprising: a light source for illuminating the eyeball;
6. The method of claim 5,
Wherein,
Wherein the degree of compliance of the left eye and the right eye is calculated using the number of occurrences of the eye flicker sensed by the sensing unit.
The method according to claim 6,
Wherein,
Wherein the controller determines that the compliance is increased as the number of occurrences of the blinking of the eye is decreased.
delete delete The method according to claim 1,
Wherein,
Wherein the control unit controls the two objects to be output as two objects spaced apart at a predetermined interval to guide the two objects to overlap with each other through the binocular.
The method according to claim 1,
The image providing apparatus includes:
And the eyeball is detachably attached to the main body.
An image of any one of a virtual reality, augmented reality, and mixed reality including an object in which at least one of lightness and color is adjusted and a background screen is combined with the main body in a direction opposite to the left and right eyes of a user, Attaching an eye movement device including an image providing device to a head of the user; And
And outputting an image in which the eye movement device overlaps the first object and the second object with one object through the user's binocular vision together with the background screen,
Wherein the outputting step comprises:
A first image including a first object and a second object, a background image being black, a second image including at least one object of a first object and a second object including a cyan color, Wherein the third image and the background image in black are white and the fourth image in which at least one of the first object and the second object includes yellow is sequentially and repeatedly outputted. .
13. The method of claim 12,
The object comprising:
A character, a figure, a character, a company logo, a puzzle, and a character.
13. The method of claim 12,
Wherein the image includes:
Wherein the method is applied to at least one of advertisement, education, movie, and game.
KR1020160180078A 2016-12-27 2016-12-27 Eye training apparatus and method using light and dark KR101874861B1 (en)

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PCT/KR2017/012244 WO2018124451A1 (en) 2016-12-27 2017-11-01 Device and method for eye movement, using object tracking

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KR20210048179A (en) * 2019-10-23 2021-05-03 주식회사 린더블유 Sight recovery apparatus through virtual reality-based eye movement induction
CN114089537A (en) * 2021-11-30 2022-02-25 京东方科技集团股份有限公司 Zooming device, AR equipment and myopia correction method

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