KR101784174B1 - Apparatus for providing game and method thereof - Google Patents

Apparatus for providing game and method thereof Download PDF

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Publication number
KR101784174B1
KR101784174B1 KR1020150154806A KR20150154806A KR101784174B1 KR 101784174 B1 KR101784174 B1 KR 101784174B1 KR 1020150154806 A KR1020150154806 A KR 1020150154806A KR 20150154806 A KR20150154806 A KR 20150154806A KR 101784174 B1 KR101784174 B1 KR 101784174B1
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South Korea
Prior art keywords
story
user
character
stories
open
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KR1020150154806A
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Korean (ko)
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KR20170052407A (en
Inventor
이정근
이미소
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넥슨지티 주식회사
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

Abstract

The present invention relates to an apparatus and a method for providing a game. According to a first aspect of the present invention, there is provided a game providing apparatus, comprising: a story management unit for storing one or more stories and a story open condition required to open each of the one or more stories; and a story list including the one or more stories, And a story interface providing unit for providing the user with a story interface displaying the necessary character information included in the story open condition of each of the one or more stories.

Figure 112015107570741-pat00001

Description

[0001] APPARATUS FOR PROVIDING GAME AND METHOD THEREOF [0002]

The present invention relates to a game providing apparatus and method, and more particularly, to a game providing apparatus and method for providing a story related to a character acquired by a user.

As the number of people who enjoy games through wired and wireless communication devices or video such as computers, mobile phones, and PDAs increases, various kinds of games such as video games, casual games, strategic simulation games and role-playing games are being developed. These games can go offline or online.

Among these elements of the game, the game story is one of the important factors that give an interest to the user. Korean Patent Laid-Open No. 10-2002-0000005 is a prior art document related to such a game story. The above prior art document discloses a game service method in which a scenario of a game based on open competition provided by users is produced as a game and is served on-line.

Game story is an important part of game play, but it is often difficult for users to focus on the game story. Therefore, the user does not know the story of the game and simply concentrates on the growth of the character, holding the items, etc., so that the interest of the game is quickly lost and the game play is frequently stopped.

Accordingly, there is a need for a game providing apparatus and method that can prevent a user from leaving the game by allowing the user to enjoy the game story.

On the other hand, the background art described above is technical information acquired by the inventor for the derivation of the present invention or obtained in the derivation process of the present invention, and can not necessarily be a known technology disclosed to the general public before the application of the present invention .

An embodiment of the present invention is directed to a game providing apparatus and method.

According to a first aspect of the present invention, there is provided a game providing apparatus, comprising: a story management unit storing one or more stories and a story open condition necessary for opening each of the one or more stories; A story interface providing unit for displaying a story list including one or more stories and providing a user with a story interface for displaying necessary character information included in a story open condition of each of the one or more stories.

According to a second aspect of the present invention there is provided a game presentation method comprising the steps of storing one or more stories and a story open condition required to open each of the one or more storylines and displaying a story list comprising the one or more stories, And providing a user with a story interface displaying a story open condition including necessary character information necessary for opening each of the above stories.

According to a third aspect of the present invention, there is provided a computer-readable storage medium having recorded thereon a program for performing a game providing method, the game providing method comprising: storing one or more stories and a story open condition necessary for opening each of the one or more stories And providing a user with a story interface displaying a story list containing the one or more stories, wherein the story interface displays a story open condition that includes the necessary character information needed to open each of the one or more stories .

According to a fourth aspect of the present invention there is provided a computer program stored on a recording medium for performing a game providing method, the game providing method comprising the steps of: opening one or more stories and each of the one or more stories Storing a necessary story open condition and providing a story interface displaying a story list including the one or more stories and displaying a story open condition including necessary character information necessary for opening each of the one or more stories to the user Step < / RTI >

According to any of the above-mentioned objects of the present invention, an embodiment of the present invention can provide a game providing apparatus and method.

Further, according to any one of the tasks of the present invention, a game providing apparatus and method for allowing a user to enjoy a game story can be provided.

In addition, according to any one of the tasks of the present invention, a game providing apparatus and method for allowing a user to enjoy a game story by providing a user with a story between characters acquired by the user can be provided.

According to any one of the tasks of the present invention, a game providing apparatus and method for providing a game story that can be opened according to a character acquired by a user enables the user to immerse in character acquisition.

Further, according to any one of the tasks of the present invention, it is possible to provide a game providing apparatus and method which allow a user to conveniently check a game story by providing the user with a list of game stories to be provided to the user.

In addition, according to any one of the tasks of the present invention, a game providing apparatus and method for allowing a user to easily grasp character information for a story open by notifying a user of character information necessary for opening a game story have.

The effects obtained by the present invention are not limited to the above-mentioned effects, and other effects not mentioned can be clearly understood by those skilled in the art from the following description will be.

1 is a block diagram illustrating a game providing apparatus according to an embodiment of the present invention.
2 is a flowchart illustrating a method of providing a game according to an embodiment of the present invention.
3 is an exemplary diagram for explaining a game providing method according to an embodiment of the present invention.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings, which will be readily apparent to those skilled in the art. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.

Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "electrically connected" with another part in between . Also, when an element is referred to as "comprising ", it means that it can include other elements as well, without departing from the other elements unless specifically stated otherwise.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.

Before describing this, we first define the meaning of the terms used below.

Hereinafter, 'character' is a fictional character appearing in a virtual space where a game is performed, and is an object controlled by each user and a subject performing a game operation. There can be a plurality of characters, and the user can acquire each character under certain conditions such as completing a quest in a game or performing a specific event. Each character is visualized as a two- or three-dimensional graphical image and defined by various attributes. Here, the attribute of the character may include 'role', 'level', 'ability value', etc. of the character.

The 'item' is a game element used to improve the game execution result of the user, and may be used to use other game elements provided in the game, and may be acquired under a predetermined condition such as completion of the user's quest. The item may also include a game money, and the game money may function as a user's property in the game.

Also, "game story" means a narrative expression of what has happened or happened in the game, and can include stories about various aspects of the game such as the worldview of the game, background of the character's birth, growth process, have. The game story can be represented by at least one of text, image, audio, video, and animation. In the following, 'story' means game story.

Terms other than those defined above are explained below separately.

1 is a block diagram for explaining a game providing apparatus 10 according to an embodiment of the present invention.

The game providing apparatus 10 stores various kinds of information related to game progress, such as game space information, game story information, and game quest information, and detects and records various events occurring in the game to allow the game to proceed in a time-series manner .

The game providing apparatus 10 may be implemented as an electronic terminal equipped with a game application. The game providing apparatus 10 may be implemented as a server-client system. If the game providing apparatus 10 is implemented as a server-client system, the game providing apparatus 10 may be an electronic terminal equipped with a client for interaction with a user . ≪ / RTI >

At this time, the electronic terminal may be implemented as a computer, a portable terminal, a television, a wearable device, or the like, which may include an interface capable of interacting with a user. Here, the computer includes, for example, a notebook computer, a desktop computer, a laptop computer, and the like, each of which is equipped with a web browser (WEB Browser), and the portable terminal may be a wireless communication device , Personal Communication System (PCS), Personal Digital Cellular (PDC), Personal Handyphone System (PHS), Personal Digital Assistant (PDA), Global System for Mobile communications (GSM), International Mobile Telecommunication (IMT) (W-CDMA), Wibro (Wireless Broadband Internet), Smart Phone, Mobile WiMAX (Mobile Worldwide Interoperability for Microwave Access) (Handheld) based wireless communication device. In addition, the television may include an Internet Protocol Television (IPTV), an Internet television (TV), a terrestrial TV, a cable TV, and the like. Further, the wearable device is an information processing device of a type that can be directly worn on a human body, for example, a watch, a glasses, an accessory, a garment, shoes, or the like, and can be connected to a remote server via a network, Lt; / RTI >

The server of the server-client system may be implemented as a computer capable of communicating with the electronic terminal installed with the client via the network N, and may include a storage device capable of storing data or a third server (not shown) ). ≪ / RTI >

The network N may be a local area network (LAN), a wide area network (WAN), a value added network (VAN), a personal area network (PAN) mobile radio communication network, Wibro (Wireless Broadband Internet), Mobile WiMAX, HSDPA (High Speed Downlink Packet Access) satellite communication network, LTE (Long Term Evolution) network and the like.

The game providing apparatus 10 implemented in the form of an electronic terminal or a server-client as described above includes a story managing unit 110, a character managing unit 120, a story interface providing unit 130, and a story providing unit 140 ).

The story management unit 110 according to an embodiment of the present invention may store one or more stories.

The story management unit 110 may also store one or more stories and a story open condition required to open each of the one or more stories.

In addition, the story management unit 110 may store a hidden story in which a hidden character matching each of at least one story appears as a main character. Here, 'Hidden Character' means a character implied in the story, and 'Hidden Story' means a game story having a hidden character as a main character.

Here, a story open condition is a condition required for a user to open a story, and may include a necessary character condition, a necessary level condition, a required game play time, a necessary event completion condition, and the like. The required character condition means necessary character information for opening a story. For example, when a first character and a second character are required to open a first story, the first character and the second character become necessary characters. Also, the required level condition can be a level required for each required character. In addition, the required game play time can be the total time when the user accesses and plays the game. The necessary event completion condition can be a specific event that the user has to perform in advance to complete the story to open the story.

Meanwhile, the character management unit 120 according to an embodiment of the present invention can store and manage information on each of a plurality of characters appearing in the game. The information about each character may include information about the attribute of the character.

The character management unit 120 can manage the character acquired by the user when the user acquires one or more characters. For example, a character of a user can be added, changed, deleted, or merged by a user's selection or a specific event occurrence.

The character management unit 120 may match the identification information of the user and the identification information of each of one or more characters acquired by the user. For example, when an A user has performed an event that can acquire a B character and a C character, it can be stored that the user A has acquired the B character and the C character.

In addition, the character management unit 120 can set a character in a state in which the user can not acquire a character, which is available to the user, based on one or more characters acquired by the user. For example, the character management unit 120 may store character acquisition order information. Here, the character acquisition order information means information on one or more first characters that the user should first acquire to acquire the second character. That is, when the user can not acquire the first character to be acquired first, the character management unit 120 can set the acquisition state such that the user can not acquire the second character. At this time, when the user acquires the first character, the character management unit 120 can set the acquisition state so that the user can acquire the second character.

Meanwhile, the story interface providing unit 130 according to an embodiment of the present invention can provide a story interface to a user.

The 'story interface' is an interface capable of displaying a story list including one or more stories provided in the game, and includes a story object displaying information related to each story, a story list object including one or more story objects A story open condition object that displays information on a story open condition that includes necessary character information necessary for opening a story, a story identification object that displays information on the identification information of the story, a story that displays information on the topic of the story A character object required to display necessary character information necessary for opening a story, an acquired character object for displaying information on a necessary character acquired by the user, and an unacquired character for displaying information on a necessary character that the user has not yet acquired Object, and story that satisfies story open condition An openable story object for displaying information about a story that does not satisfy the story open condition, a use item object for displaying information about an item to be used for opening a story, An object displaying a story progress information object, a reward item object displaying information about a reward item to be paid by a user by opening a story, a story open object receiving an input for opening a story from the user, May be included. For example, the story interface includes a story list object including one or more story objects and a story progress information object, and each of the one or more story objects includes a story identification object, a story topic object, a story open condition object, Object, and the like. An object is a graphical object represented by a plurality of blocks or segments of an interface, and the interface may include one or more graphic objects. Accordingly, the user can intuitively recognize the identification information, the subject, the necessary character information, and the item to be used for the story open through the story interface. In addition, the story interface distinguishes between characters acquired by the user, uncharacterized characters, openable stories, and non-openable stories, thereby enabling the user to grasp the entire story progress information at a time, thereby improving the user's convenience. The interface providing unit 130 may provide the user with a story interface that displays a story list including one or more stories, and displays a story open condition including necessary character information necessary for opening each of the one or more stories. Therefore, the user can easily grasp the necessary characters necessary for opening each story, and can immerse in acquiring the necessary characters, thereby making the game interesting.

In addition, the story interface providing unit 130 can determine whether the user has acquired necessary characters necessary for satisfying the story open condition of each of one or more stories based on the one or more characters acquired by the user. For example, when the necessary characters necessary for opening the first story are the first character and the second character and the user acquires the first character and the third character, the first character, which is a necessary character necessary for satisfying the story open condition, It can be determined that the second character has not been acquired. Also, for example, when the necessary characters necessary for opening the second story are the first character and the third character and the user acquires the first character and the third character, the first character And the second character are acquired.

When providing the story interface to the user, the story interface providing unit 130 displays the required character acquired by the user in the story interface and the required character not yet acquired by the user differently based on the result of determining whether the required character has been acquired can do. For example, the story interface may display a required character acquired by the user for each of one or more stories and a required character that the user has not yet acquired. Therefore, the story interface providing unit 130 can clearly distinguish and recognize the necessary character acquired by the user for each of the one or more storylines and the unrequired required character, thereby allowing the user to concentrate on acquiring the necessary character, Interest can be increased.

The story interface providing unit 130 may determine whether the user has acquired all of the necessary characters in one or more stories based on the result of determining whether or not the necessary character has been acquired. At this time, the story interface providing unit 130 can set the user to select all the one or more stories satisfying the story open condition by selecting all the necessary characters and opening the story.

The story interface providing unit 130 may display an item to be used in the story interface to open one or more stories satisfying the story open condition. Therefore, the story interface providing unit 130 can help the user to know the item to be used in the story open and determine whether to open the story.

The story interface providing unit 130 may also provide the user with a story interface that additionally displays a story list containing the identification information and subject of each of the one or more stories. Accordingly, the user can distinguish a plurality of stories through identification information, and can recognize the topic of each story in advance, thereby allowing the user to imagine a specific story content for each of a plurality of stories. Thus, .

In addition to the story interface, the story interface providing unit 130 may display story progress information including at least one of the total number of stories, the number of open stories, and the total number of stories satisfying the story open condition. Accordingly, the user can grasp the overall progress of each of a plurality of stories provided in the game at a glance, and feel the achievement sense of game play through the number of open stories.

In addition to the story interface provided to the user, the story interface providing unit 130 may display one or more stories that satisfy the story open condition and one or more stories that do not satisfy the story open condition. Therefore, the story interface providing unit 130 can allow the user to clearly distinguish the stories satisfying the story open conditions and the stories not satisfying the story open conditions.

Meanwhile, the story providing unit 140 according to an embodiment of the present invention may provide each of the one or more stories stored in the story managing unit 110 to the user.

When one or more stories satisfying the story open condition are selected by the user through the story interface, the story providing unit 140 can open the selected story and provide the opened story. If the opened story includes at least one of text, video, and animation, it can be displayed by outputting a video signal. If the open story includes audio, an audio signal can be output to provide the opened story to the user.

In addition, when providing the opened story, the story providing unit 140 may provide a hidden story in which the hidden character appears as the main character when the hidden character matching the opened story is selected by the user. For example, if the A story has the content "A character has met a person who has become a source of evil", if a B character having a stone statue that is a source of evil is selected by the user, the story providing unit 140 sets the B character Can provide a hidden story that appears as a hero. Therefore, users are urged to increase the level of a character or acquire an item, so that they do not concentrate on the story provided in the game, thereby solving a problem that is difficult to induce interest through a game story. By providing a hidden story, So that the player can feel the interest of game play through the story in the game.

In addition, the story providing unit 140 may provide the user with a reward item matching the opened story. That is, the story providing unit 140 may match and store the identification information of the user and the identification information of the reward item.

2 is a flowchart illustrating a method of providing a game according to an embodiment of the present invention.

2, for convenience of explanation, a story open condition necessary for opening one or more storylines and one or more stories is stored first, and the identification information of the user and the identification information of each one or more characters acquired by the user are matched But this is merely an example, and the order may be reversed.

The game providing method according to the embodiment shown in FIG. 2 includes steps that are processed in a time-series manner in the game providing apparatus 10 shown in FIG. Therefore, even if omitted from the following description, the above description of the game providing apparatus 10 shown in FIG. 1 can be applied to the game providing method according to the embodiment shown in FIG.

2 is described below with reference to FIG. 3 is an exemplary diagram for explaining a game providing method according to an embodiment of the present invention.

The game providing apparatus 10 may store a story open condition necessary for opening one or more stories and one or more storages, respectively (S210). For example, it is possible to match and store the identification information of each of the one or more stories and the story open conditions necessary for opening each of the one or more stories.

Also, the game providing apparatus 10 may match and store the identification information of the user and the identification information of each of the one or more characters acquired by the user.

In addition, the game providing apparatus 10 may provide a story interface to the user (S220).

3 illustrates an example of a game screen displayed on a screen of an electronic terminal in which a game providing method is implemented, and is an example of a game screen provided with a story interface 3000. [

The game providing apparatus 10 may provide a user with a story interface that displays a story list including one or more stories.

The game providing apparatus 10 may also provide the user with a story interface that displays a story list containing one or more stories but displays a story open condition that includes the necessary character information needed to open each of the one or more stories . 3, the game providing apparatus 10 includes a story list object 3100 including a first story object 3110, a second story object 3120, and a third story object 3130, To the user. In this case, the first story object 3110 includes a first story open condition object 3113 for displaying information on a story open condition including necessary character information necessary for opening a first story displayed by the first story object 3110 3114), wherein the first story open condition object 3113, 3114 includes a first required character object 3113 and a second required character object 3114 that display necessary character information necessary to open a story, . ≪ / RTI > Therefore, the user can know at a glance what conditions are required to open the story each autumn, intuitively understand what the necessary characters are needed to open each story, and engage in acquiring the necessary character .

The game providing apparatus 10 may also display a story list including, in addition to the story interface, the identification information and the subject of each of the one or more stories. For example, referring to FIG. 3, a first story identification object 3111 that displays information on the identification information of the first story and a first story topic object 3112 that displays information on the subject of the first story And may provide the user with a story interface 3000 that includes a first story object 3110 that includes the first story object 3110. Accordingly, the user can distinguish a plurality of stories by identifying information, and can recognize the subject of each story in advance, and imagine a specific story in advance for each of a plurality of stories, thereby increasing interest in each story .

On the other hand, the game providing apparatus 10 can determine, based on one or more characters acquired by the user, whether or not the user has acquired the necessary characters necessary for satisfying the story open condition of each of one or more storylines.

Also, the game providing apparatus 10 can display the required character acquired by the user and the required character not acquired by the user for each of one or more stories in the story interface differently based on the result of determining whether the user has acquired the required character have. For example, referring to FIG. 3, the first required character displayed by the first required character object 3123 included in the second story object 3120 and the second required character object 3124 indicated by the second required character object 3124, The first required character object 3123 and the second required character object 3124 and the third required character object 3124 are obtained when the required character is obtained and the third necessary character displayed by the third required character object 3125 is not obtained 3125 can be displayed differently. For example, when an object is displayed on a screen, at least one of a shape, a color, and a contrast may be displayed differently. Therefore, the user can easily grasp the necessary characters necessary for opening each story, and can immerse in acquiring the necessary characters, thereby making the game interesting. The first required character object 3123 and the second required character object 3124 may be an acquired character object that displays information on the required character acquired by the user, May be an unearned character object that displays information on a required character that has not yet been acquired.

In addition, the game providing apparatus 10 can determine whether the user has acquired all the necessary characters of the story (S230). For example, referring to FIG. 3, it is assumed that the game providing apparatus 10 has a first necessary character displayed by a first required character object 3113 of a first story displayed by a first story object 3110, It can be determined that all the second necessary characters displayed by the character object 3114 have been acquired.

Further, the game providing apparatus 10 may display one or more stories satisfying the story open condition and one or more stories that do not satisfy the story open condition differently based on a result of determining whether the user has acquired the necessary character. For example, referring to FIG. 3, a first story object 3110 satisfying a story open condition and a second story object 3120 and a third story object 3130 that do not satisfy the story open condition are displayed differently . For example, when an object is displayed on a screen, at least one of a shape, a color, and a contrast may be displayed differently. Also, the first story object 3110 may be an openable story object, and the second story object 3120 and the third story object 3130 may be an un-openable story object.

On the other hand, if the story open object 3117 included in the first story object 3110 displaying the first story satisfying the story open condition and the second story object 3120 indicating the second story not satisfying the story open condition May display the story open object 3127 different from each other. For example, when an object is displayed on a screen, at least one of a shape, a color, and a contrast may be displayed differently.

Also, the game providing apparatus 10 can select one or more storylines satisfying the story open condition and open the selected one or more storylines according to the result of determining whether the user has acquired the necessary character (S240).

Meanwhile, the game providing apparatus 10 may display an item to be used for opening each of the one or more stories satisfying the story open condition in the story interface. For example, referring to FIG. 3, the game providing apparatus 10 includes a first story object 3116 including a use item object 3116 for displaying information on an item to be used for opening a first story satisfying a story open condition And a story interface 3000 including a playlist 3110. Therefore, the user can know the items to be used in the story open, so that it can help decide whether or not to open the story. In addition, if a user can not hold an item to be used, payment can be induced in the game to generate revenue through the game.

Meanwhile, the game providing apparatus 10 can display story progress information including at least one of the total number of stories, the number of open stories, and the total number of stories satisfying the story open condition in the story interface. For example, referring to FIG. 3, the game providing apparatus 10 may be configured such that the number of open stories is '0', the total number of stories is '78', the total number of stories satisfying the story open condition is '1' And may provide a story interface 3000 that includes a story progress information object 3200 that displays story progress information.

On the other hand, the game providing apparatus 10 can open the selected story when one or more stories satisfying the story open condition are selected by the user through the story interface (S250).

Meanwhile, the game providing apparatus 10 can provide the opened story to the user (S260). For example, referring to FIG. 3, when a user clicks on a story open object 3117 included in a first story object 3110 displaying a first story satisfying a story open condition, 1 story can be opened. In this case, the game providing apparatus 10 may provide the opened first story.

Also, the game providing apparatus 10 may provide a hidden story in which the hidden character appears as the main character when the hidden character matching the opened story is selected by the user.

Also, the game providing apparatus 10 can provide the user with a reward item matching the opened story. The reward items matched for each opened story may be provided the same or different depending on each open story. For example, when the number of necessary characters required to open a story is larger than the number of necessary characters of another story, the game providing apparatus 10 can provide a reward item corresponding to opening the story as a larger benefit. This allows the user to engage in game play to open the story.

The term " part " used in the present embodiment means a hardware component such as software or a field programmable gate array (FPGA) or an ASIC, and 'part' performs certain roles. However, 'part' is not meant to be limited to software or hardware. &Quot; to " may be configured to reside on an addressable storage medium and may be configured to play one or more processors. Thus, by way of example, 'parts' may refer to components such as software components, object-oriented software components, class components and task components, and processes, functions, , Subroutines, segments of program patent code, drivers, firmware, microcode, circuitry, data, databases, data structures, tables, arrays, and variables.

The functions provided within the components and components may be combined with a smaller number of components and components or separated from additional components and components.

In addition, the components and components may be implemented to play back one or more CPUs in a device or a secure multimedia card

The game providing method according to the embodiment described with reference to FIG. 2 may also be implemented in the form of a recording medium including instructions executable by a computer such as a program module executed by a computer. Computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media. In addition, the computer-readable medium may include both computer storage media and communication media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Communication media typically includes any information delivery media, including computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave, or other transport mechanism.

Also, the game providing method according to an embodiment of the present invention may be implemented as a computer program (or a computer program product) including instructions executable by a computer. A computer program includes programmable machine instructions that are processed by a processor and can be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language . The computer program may also be recorded on a computer readable recording medium of a type (e.g., memory, hard disk, magnetic / optical medium or solid-state drive).

Thus, a game providing method according to an embodiment of the present invention can be implemented by a computer program as described above being executed by a computing device. The computing device may include a processor, a memory, a storage device, a high-speed interface connected to the memory and a high-speed expansion port, and a low-speed interface connected to the low-speed bus and the storage device. Each of these components is connected to each other using a variety of buses and can be mounted on a common motherboard or mounted in any other suitable manner.

Where the processor may process instructions within the computing device, such as to display graphical information to provide a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface And commands stored in memory or storage devices. As another example, multiple processors and / or multiple busses may be used with multiple memory and memory types as appropriate. The processor may also be implemented as a chipset comprised of chips comprising multiple independent analog and / or digital processors.

The memory also stores information within the computing device. In one example, the memory may comprise volatile memory units or a collection thereof. In another example, the memory may be comprised of non-volatile memory units or a collection thereof. The memory may also be another type of computer readable medium such as, for example, a magnetic or optical disk.

And the storage device can provide a large amount of storage space to the computing device. The storage device may be a computer readable medium or a configuration including such a medium and may include, for example, devices in a SAN (Storage Area Network) or other configurations, and may be a floppy disk device, a hard disk device, Or a tape device, flash memory, or other similar semiconductor memory device or device array.

It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.

The scope of the present invention is defined by the appended claims rather than the detailed description and all changes or modifications derived from the meaning and scope of the claims and their equivalents are to be construed as being included within the scope of the present invention do.

10: Game providing device
110: Story management unit 120: Character management unit
130: Story Interface Offering 140:

Claims (21)

A story management unit for storing one or more stories and a story open condition necessary for opening each of the one or more stories;
A story interface providing unit for providing a user with a story interface displaying a story list object including a story object corresponding to the one or more stories and a story progress information object; And
And a story providing unit that opens a selected story and provides an opened story when one or more stories satisfying the story open condition are selected by the user through the story interface,
The story object includes,
A story item object, a story item object, a story open object, and a reward item object for displaying information on a reward item to be paid by the user by opening a story, including a required character object and a used item object and,
The story interface providing unit,
An acquired character object corresponding to a required character acquired by the user and an unacquired character object corresponding to a required character not acquired by the user are separately displayed and displayed, An impossible storyline object corresponding to a story that does not satisfy the story open condition,
The story providing unit,
Wherein when a hidden character matching the open story is selected by the user when the opened story is provided, a hidden story in which the hidden character appears as a main character is provided.
The method according to claim 1,
The game providing apparatus includes:
Further comprising a character management unit for matching and storing the identification information of the user and the identification information of each of the one or more characters acquired by the user.
3. The method of claim 2,
The character management unit may further include:
And sets a character in a state in which the user is in an unacquainable state, based on one or more characters acquired by the user.
delete delete The method according to claim 1,
The story progress information object includes:
The story progress information including at least one of a total number of stories, a number of open stories, and a total number of stories satisfying a story open condition.
delete delete delete delete delete delete A method for providing a game by a game providing apparatus,
Storing one or more stories and a story open condition required to open each of the one or more stories; And
Providing a user with a story interface displaying a story list object including a story object corresponding to the one or more stories and a story progress information object;
Opening a selected story when one or more stories satisfying the story open condition are selected by the user through the story interface; And
Providing an open story,
The story object includes,
A story item object, a story item object, a story open object, and a reward item object for displaying information on a reward item to be paid by the user by opening a story, including a required character object and a used item object and,
The story interface includes:
An acquired character object corresponding to a required character acquired by the user and an unacquired character object corresponding to a required character not acquired by the user are separately displayed and displayed, An impossible storyline object corresponding to a story that does not satisfy the story open condition,
Wherein providing the open story comprises:
And providing a hidden story in which the hidden character appears as a protagonist if a hidden character matching the opened story is selected by the user.
14. The method of claim 13,
The game providing method includes:
And matching and storing the identification information of the user and the identification information of each of the one or more characters acquired by the user.
15. The method of claim 14,
Wherein providing the story interface comprises:
Determining whether the user has acquired a necessary character required to satisfy a story open condition of each of the one or more stories based on the one or more characters acquired by the user.
16. The method of claim 15,
Wherein providing the story interface comprises:
Further comprising the step of acquiring all of the necessary characters among the one or more stories based on the determination result and setting the user to select and open a story satisfying the story open condition.
delete delete 14. The method of claim 13,
Wherein providing the open story comprises:
And providing a reward item to the user that matches the open story.
A computer-readable recording medium having recorded thereon a program for performing the method according to claim 13. A computer program stored in a recording medium for performing the method according to claim 13 performed by a game providing apparatus.
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