JPS60260093A - Karaoke equipment - Google Patents

Karaoke equipment

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Publication number
JPS60260093A
JPS60260093A JP59117397A JP11739784A JPS60260093A JP S60260093 A JPS60260093 A JP S60260093A JP 59117397 A JP59117397 A JP 59117397A JP 11739784 A JP11739784 A JP 11739784A JP S60260093 A JPS60260093 A JP S60260093A
Authority
JP
Japan
Prior art keywords
scoring
sound effect
signal
accompaniment
sound
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP59117397A
Other languages
Japanese (ja)
Inventor
哲也 黒崎
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Denso Ten Ltd
Original Assignee
Denso Ten Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Denso Ten Ltd filed Critical Denso Ten Ltd
Priority to JP59117397A priority Critical patent/JPS60260093A/en
Publication of JPS60260093A publication Critical patent/JPS60260093A/en
Pending legal-status Critical Current

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Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 産業上の利用分野 本発明は磁気テープに録音されている伴奏曲の再生信号
とマイクロホンからの音声信号とをミキシングして出力
するカラオケ装置に関するものである。
DETAILED DESCRIPTION OF THE INVENTION Field of the Invention The present invention relates to a karaoke apparatus that mixes and outputs a reproduction signal of an accompaniment piece recorded on a magnetic tape and an audio signal from a microphone.

従来技術 近年、カラオケ装置は一般家庭内にも浸透し始めており
、少人数或いは一人で使用することが多くなってきてい
る。しかし、少人数或いは一人でカラオケ装置を使用す
る場合は拍手等がなく、臨場感に欠ける欠点があった。
BACKGROUND OF THE INVENTION In recent years, karaoke machines have begun to spread into ordinary homes, and are increasingly being used by a small number of people or by one person. However, when a karaoke machine is used by a small number of people or by one person, there is no applause, etc., and there is a drawback that the sense of realism is lacking.

このような欠点を改善する為に、伴奏曲の始めと終りを
検出する検出手段を設け、この検出手段の検出結果に基
づいて拍手等の効果音を出力する効果音発生手段を動作
させるものが提案されている(例えば特願昭58=90
490号)。しかし、カラオケ装置を多人数で使用する
場合は、歌の上手、下手により拍手の大きさ、歓声が異
なるものとなるが、上述した従来装置は単に曲の始めと
終りに拍手等の効果音を発生するだけであるので、十分
な臨場感を得ることができない欠点があった。
In order to improve this drawback, a detection means for detecting the beginning and end of an accompaniment piece is provided, and a sound effect generating means for outputting a sound effect such as applause is operated based on the detection result of the detection means. It has been proposed (for example, Japanese Patent Application No. 1983 = 90)
No. 490). However, when a karaoke machine is used by a large number of people, the volume of applause and cheers will vary depending on whether the singer is good or bad, but the conventional device described above simply uses sound effects such as applause at the beginning and end of the song. There is a drawback that it is not possible to obtain a sufficient sense of realism because the images only occur.

発明が解決しようとする問題点 本発明は前述の如き欠点を解決したもので、その目的は
小人数でカラオケ装置を使用する場合に於いても十分な
臨場感を得られるようにすることにある。
Problems to be Solved by the Invention The present invention solves the above-mentioned drawbacks, and its purpose is to enable a sufficient sense of realism even when using a karaoke machine with a small number of people. .

問題点を解決する為の手段 第1図は前述した問題壱を解決する為の手段を示した構
成図である。本発明は、第1図に示すように磁気テープ
に録音されている伴奏曲の再生信号とマイクロホンから
入力される音声信号とに基づいて採点処理を行なう採点
手段51と、再生信号に基づいて伴奏曲の終りを検出す
る検出手段52と、効果音に関するデータが記憶されて
いる記憶手段53と、検出手段52で伴奏曲の終りが検
出された時採点手段51の採点結果及び記憶手段53の
記憶内容に基づいて効果音を作成する効果音作成手段5
4とを備えたものである。効果音作成手段54は、例え
ば、採点手段51の採点結果に基づいて出力する効果音
の大きさ或いは密度或いは継続時間を変化させるもので
ある。
Means for solving the problem FIG. 1 is a block diagram showing a means for solving the first problem mentioned above. As shown in FIG. 1, the present invention includes a scoring means 51 that performs a scoring process based on a playback signal of an accompaniment piece recorded on a magnetic tape and an audio signal input from a microphone, and A detection means 52 for detecting the end of a song, a storage means 53 for storing data regarding sound effects, and a storage means 53 for storing the scoring results of the scoring means 51 when the detection means 52 detects the end of the accompaniment piece. Sound effect creation means 5 for creating sound effects based on content
4. The sound effect creation means 54 changes the volume, density, or duration of the sound effect to be output based on the scoring result of the scoring means 51, for example.

作用 第1図に示す採点手段51はマイクロホンからの音声信
号と伴奏曲の再生信号とに基づいて採点処理を行ない、
検出手段52は伴奏曲の再生信号に基づいて伴奏曲の終
りを検出する。効果音作成手段54は検出手段52で伴
奏曲の終りを検出した時、採点手段51の採点結果及び
記憶手段53の記憶内容に基づいた効果音を作成し、出
力する。
The scoring means 51 shown in FIG. 1 performs scoring processing based on the audio signal from the microphone and the reproduction signal of the accompaniment music.
The detection means 52 detects the end of the accompaniment piece based on the reproduction signal of the accompaniment piece. When the detecting means 52 detects the end of the accompaniment piece, the sound effect creating means 54 creates and outputs a sound effect based on the scoring results of the scoring means 51 and the contents stored in the storing means 53.

実施例 第2図は本発明の実施例のブロック線図で、1はマイク
ロプロセッサ、2は入力部、3は出力部、4はメモリ、
5は伴奏曲が録音されている磁気テープ、6は磁気ヘッ
ド、7はマイクロホン、8は磁気ヘッド6からの再生信
号に基づいて伴奏曲の始めを検出した時その信号aを“
1”とする検出器、9は磁気ヘッド6の再生信号に基づ
いて伴奏曲がフェードアウトしたことを検出した時その
出力信号すを“1”とする検出器、10は磁気へ・ノド
6からの再生信号とマイクロホン7からの音声信号とに
基づいて採点処理を行なう採点装置、11は増幅器、1
2はスピーカ、13はクロック発生器、14〜16は遅
延時間がそれぞれτ1.τ2.τ3 (但して1〜τ3
は倍数関係を有されないように設定しておくものであり
、例えばτ1:τ2:τ3−3:4:5となるように設
定しておくものである)の遅延回路、17〜20.22
はアンドゲート、21゜23はオアゲート、24〜27
はそれぞれ信号g−jの立上りから所定時間Tl、T2
.T3.T4 (Tl< T2< T3<T4) ” 
1″とする単安定マルチバイブレーク、28はアントゲ
ート22の出力信号或いは安定マルチノ\イブレーク4
2の出力信号qが“1”の間、拍手音信号を出力する効
果音発生器、29は出力部3の出力信号jが1”となる
ことにより一定時間任意に定めておいた歓声信号を出力
する効果音発生器、30〜36は抵抗、37〜39はト
ランジスタ、40は正弦波を出力する発振器、41は電
界効果トランジスタ等からなるアナログゲート、42は
信号pの立上りから一定時間任意その出力信号qを“1
”とする単安定マルチバイブレークである。尚、効果音
発生器側、29は例えばエンドレステープを再生するよ
また、第3図はマイクロプロセッサ1の処理内容を示す
フローチャートであり、以下同図を参照して第2図の動
作を説明する。
Embodiment FIG. 2 is a block diagram of an embodiment of the present invention, in which 1 is a microprocessor, 2 is an input section, 3 is an output section, 4 is a memory,
5 is a magnetic tape on which an accompaniment song is recorded, 6 is a magnetic head, 7 is a microphone, and 8 is a signal a when detecting the beginning of the accompaniment song based on a reproduction signal from the magnetic head 6.
A detector 9 sets the output signal to "1" when it detects that the accompaniment song has faded out based on the playback signal of the magnetic head 6. 10 is a detector that outputs a signal from the throat 6 to the magnetic head 6. a scoring device that performs scoring processing based on the reproduced signal and the audio signal from the microphone 7; 11 is an amplifier;
2 is a speaker, 13 is a clock generator, and 14 to 16 each have a delay time of τ1. τ2. τ3 (However, 1 to τ3
are set so that there is no multiple relationship, for example, τ1:τ2:τ3-3:4:5) delay circuits, 17 to 20.22
is and gate, 21°23 is or gate, 24-27
are predetermined times Tl and T2 from the rise of signal gj, respectively.
.. T3. T4 (Tl<T2<T3<T4)”
1" is the monostable multi-by break, 28 is the output signal of the ant gate 22 or the stable multi-by break 4
A sound effect generator 29 outputs a clapping sound signal while the output signal q of the output section 2 is "1", and a sound effect generator 29 outputs an arbitrarily determined cheering signal for a certain period of time when the output signal j of the output section 3 becomes "1". 30 to 36 are resistors, 37 to 39 are transistors, 40 is an oscillator that outputs a sine wave, 41 is an analog gate consisting of a field effect transistor, etc., and 42 is an analog gate for a certain period of time from the rise of the signal p. Output signal q is “1”
"This is a monostable multi-by-break." On the sound effect generator side, 29 is used to play back an endless tape, for example. FIG. The operation shown in FIG. 2 will now be explained.

マイクロプロセッサ1は伴奏曲の始めが磁気ヘッド6上
を通過したことを検出器8の出力信号aが“1″となる
ことにより検出すると(ステップバイブレーク42の出
力信号qが時間T5の間“1゛となり、効果音発生器2
8は信号qがパ1”の間動作して拍手音信号を出力する
。この拍手音信号はアナログゲート41、増幅器11を
介してスピーカI2より出力される。次いで、マイクロ
プロセッサ1は信号pを1”としてから時間T5が経過
したことを検出するとくステップS3)、出力部3に制
御信号を加え、その出力信号pを0”とする(ステップ
S4)。即ち、ステップ81〜ステツプS4の処理を行
なうことにより、伴奏曲の始まりに於いてスピーカ12
から拍手が出力されることになる。
When the microprocessor 1 detects that the beginning of the accompaniment piece has passed over the magnetic head 6 by the output signal a of the detector 8 becoming "1" (the output signal q of the step-by-break 42 becomes "1" during time T5), the microprocessor 1 detects that the beginning of the accompaniment music has passed over the magnetic head 6. 1゛, sound effect generator 2
The microprocessor 8 operates while the signal q is 1" and outputs a clap sound signal. This clap sound signal is output from the speaker I2 via the analog gate 41 and the amplifier 11. Next, the microprocessor 1 When it is detected that the time T5 has elapsed since the output signal p is set to 1'' (step S3), a control signal is applied to the output section 3, and the output signal p is set to 0'' (step S4). That is, the processing of steps 81 to S4 is performed. By doing this, the speaker 12
Applause will be output.

次いで、マイクロプロセッサ1は、伴奏曲がフェードア
ウトしたことを検出器9の出力信号すが1”となること
により検出すると(ステップS5)、入力部2を介して
加えられる採点装置10の採点結果を読込む(ステップ
S6)。メモリ4には第4図に示すように、採点結果に
対応した領域#l〜#4が設けられており、各領域#1
〜#4には信号c”−mを゛0パとするか1”とするか
のデータが記1.#されているものである。ステ・7プ
S6で採点装置10の採点結果を読込むと、マイクロプ
ロセッサ1は読込んだ採点結果に対応するメモリ4の領
域をアクセスし、その記憶内容を読込む(ステップ37
)。例えば採点結果が10点ならば領域#1の記憶内容
が読込まれ、90点ならば領域#4の記憶内容が読込ま
れることになる。次いで、マイクロプロセッサ1は出力
部3に制御信号を加え、その出力信号c’−mがステッ
プS7で読取ったデータと等しくなるようにする(ステ
ップS8)。これにより、例えば採点結果が10点の場
合は出力部3の出力信号c”−mの内のc、g、にのみ
が“1”となり、採点結果が90点の場合は信号c−f
、jのみが1”となる。
Next, when the microprocessor 1 detects that the accompaniment song has faded out because the output signal of the detector 9 becomes 1'' (step S5), the microprocessor 1 inputs the scoring result of the scoring device 10 applied via the input section 2. Read (step S6).As shown in FIG. 4, the memory 4 is provided with areas #l to #4 corresponding to the scoring results, and each area #1
~#4 contains data indicating whether the signal c"-m is set to 0 or 1".1. # is what is being done. When the scoring results of the scoring device 10 are read in Step 7 S6, the microprocessor 1 accesses the area of the memory 4 corresponding to the read scoring results and reads the stored contents (Step 37).
). For example, if the scoring result is 10 points, the stored contents of area #1 will be read, and if the scoring result is 90 points, the stored contents of area #4 will be read. Next, the microprocessor 1 applies a control signal to the output section 3 so that its output signal c'-m becomes equal to the data read in step S7 (step S8). As a result, for example, if the scoring result is 10 points, only c and g of the output signal c"-m of the output unit 3 will be "1", and if the scoring result is 90 points, the signal c"-m will be "1".
, j is 1".

従って、今、採点結果が10点であったとすると、オア
ゲート21の出力信号はクロック発生器13の出力信号
が1″となった時のみ“1″となり、またオアゲート2
3の出力信号は時間TIだけ“′1”となり、またトラ
ンジスタ37〜39の内のトランジスタ37がオン状態
となる。従って、採点結果が1o点の場合は時間T1の
間だけ、クロック発生器13の出力信号が“1”となっ
たタイミンイグで効果音発生器28から拍手音信号が出
力されるごとになる。
Therefore, if the scoring result is 10 points, the output signal of the OR gate 21 becomes "1" only when the output signal of the clock generator 13 becomes "1";
The output signal of No. 3 becomes "'1" for time TI, and transistor 37 of transistors 37 to 39 is turned on. Therefore, when the scoring result is 10 points, the clap sound signal is output from the sound effect generator 28 only during the time T1 at the timing when the output signal of the clock generator 13 becomes "1".

また、採点結果が10点の場合はトランジスタ37がオ
ン状態となるものであるから、効果音発生器側からの拍
手信号は抵抗32.33、トランジスタ37により減衰
され、アナログゲート41、増幅器11を介してスピー
カ12に加えられることになる。
Further, if the scoring result is 10 points, the transistor 37 is turned on, so the clap signal from the sound effect generator side is attenuated by the resistor 32, 33 and the transistor 37, and the analog gate 41 and amplifier 11 are attenuated. It will be added to the speaker 12 via.

これに対して、採点結果が90点であったとすると、オ
アゲート21の出力信号はり・ロック発生器13及び遅
延回路14〜16の出力信号が′1”となった時に” 
1 ”となり、またオアゲート23の出力信号は時間T
4 (T4> Tl)だけ1”となり、またトランジス
タ37〜39は全てオフ状態となる。従って、採点結果
が90点の場合は時間T4 (T4> TI)の間、ク
ロック発生器13及び遅延回路14〜16の出力信号が
1”となったタイミングで効果音発生器2日から拍手音
信号が出力されることになる。また、採点結果が90点
の場合はトランジスタ37〜39が全てオフ状態である
から、効果音発生B28からの拍手信号は抵抗32〜3
6により減衰され(減衰量は採点結果が10点の場合よ
りも少ない)、アナログゲート41、増幅器11を介し
てスピーカ12に加えられることになる。また、採点結
果が90点の時は出力部3の出力信号jが“1″となる
ものであるから、効果音発生器29からの歓声信号もア
ナログゲート41、増幅器11を介してスピーカ12に
加えられることになる。従って、採点結果が90点の場
合は採点結果が10点の場合に比較して、スピーカ12
から出力される拍手音は大きく、拍手の密度(拍手の回
数7秒)は高(、拍手の継続時間は長いものとなり、加
えて任意の歓声が得ホられる。即ち、ステップ36〜ス
テツプS8の処理を行なうことにより、採点装置10の
採点結果に応じてスピーカ12から出力される拍手音等
の効果音の密度、大きさ及び継続時間が制御されること
になる。
On the other hand, if the scoring result is 90 points, when the output signal of the OR gate 21, the output signal of the beam/lock generator 13 and the output signal of the delay circuits 14 to 16 becomes '1'.
1'', and the output signal of the OR gate 23 is at the time T.
4 (T4>Tl) becomes 1", and transistors 37 to 39 are all turned off. Therefore, if the scoring result is 90 points, the clock generator 13 and the delay circuit are turned off during time T4 (T4>TI). A clap sound signal is output from the sound effect generator 2 at the timing when the output signals 14 to 16 become 1''. Furthermore, if the scoring result is 90 points, all the transistors 37 to 39 are off, so the clap signal from the sound effect generator B28 is transmitted to the resistors 32 to 39.
6 (the amount of attenuation is less than when the scoring result is 10 points) and is applied to the speaker 12 via the analog gate 41 and the amplifier 11. Furthermore, when the scoring result is 90 points, the output signal j of the output section 3 becomes "1", so the cheering signal from the sound effect generator 29 is also sent to the speaker 12 via the analog gate 41 and the amplifier 11. It will be added. Therefore, when the scoring result is 90 points, compared to when the scoring result is 10 points, the speaker 12
The applause sound output from the app is loud, the applause density is high (the number of applause is 7 seconds), the applause duration is long, and in addition, arbitrary cheers can be received. By performing the processing, the density, volume, and duration of sound effects such as applause sounds output from the speaker 12 are controlled in accordance with the scoring results of the scoring device 10.

尚、上述した実施例では説明しなかったが、発振器40
を動作させ、アナログゲート41の抵抗値を変化させる
ことにより、効果音をビブラートさせることも可能であ
る。
Although not explained in the above embodiment, the oscillator 40
By operating the analog gate 41 and changing the resistance value of the analog gate 41, it is also possible to vibrato the sound effect.

発明の詳細 な説明したように本発明は、採点装置10等の採点手段
の採点結果とメモリ4等の記憶手段の記憶内容に基づい
て効果音を作成する効果音作成手段(実施例に於いては
マイクロプロセッサ1、アンドゲート]7〜20,22
.オアケート21.[2、効果音発生器28,29、抵
抗32〜36、トランジスタ37〜39等からなる)を
備えたものであり、採点手段の採点結果に基づいて出力
する効果音を変更することができるものであるから、カ
ラオケ装置を一人或いは少人数で使用する場合に於いて
も高い臨場感を得ることができる利点がある。
DETAILED DESCRIPTION OF THE INVENTION As described in detail, the present invention provides a sound effect creation means (in the embodiments) for creating sound effects based on the scoring results of a scoring means such as the scoring device 10 and the contents stored in a storage means such as the memory 4. is microprocessor 1, AND gate] 7 to 20, 22
.. Or Kate 21. [2. Consisting of sound effect generators 28, 29, resistors 32 to 36, transistors 37 to 39, etc.], and can change the sound effects to be output based on the scoring results of the scoring means. Therefore, there is an advantage that a high sense of realism can be obtained even when the karaoke apparatus is used by one person or a small number of people.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本発明の構成図、第2図は本発明の実施例のブ
ロック線図、第3図はマイクロプロセッサ1の処理内容
を示すフローチャート、第4図はメモリ4の記憶内容を
示すメモリマツプである。 1はマイクロプロセッサ、2は入力部、3は出力部、4
はメモリ、5は磁気テープ、6は磁気ヘッド、7はマイ
クロホン、8.9は検出器、10ば採点装置、11は増
幅器、12はスピーカ、13はクロック発生器、14〜
16は遅延回路、17〜20.22はアントゲート、2
L23はオアゲート、24〜27.42は単安定マルチ
ハイブレーク、28.29は効果音発生器、30〜36
は抵抗、37〜39はトランジスタ、40は正弦波を出
力する発振器、41は電界効果トランジスタ等からなる
アナログゲート、51は採点手段、52は検出手段、5
3は記憶手段、54は効果音作成手段である。 特許出願人 富士通テン株式会社 代理人弁理士玉蟲久五部(外1名) 第 1 図 第3図
1 is a block diagram of the present invention, FIG. 2 is a block diagram of an embodiment of the present invention, FIG. 3 is a flowchart showing the processing contents of the microprocessor 1, and FIG. 4 is a memory map showing the storage contents of the memory 4. It is. 1 is a microprocessor, 2 is an input section, 3 is an output section, 4
1 is a memory, 5 is a magnetic tape, 6 is a magnetic head, 7 is a microphone, 8.9 is a detector, 10 is a scoring device, 11 is an amplifier, 12 is a speaker, 13 is a clock generator, 14-
16 is a delay circuit, 17 to 20.22 are ant gates, 2
L23 is an or gate, 24-27.42 is a monostable multi-high break, 28.29 is a sound effect generator, 30-36
are resistors, 37 to 39 are transistors, 40 is an oscillator that outputs a sine wave, 41 is an analog gate consisting of a field effect transistor, etc., 51 is a scoring means, 52 is a detection means, 5
3 is a storage means, and 54 is a sound effect creation means. Patent applicant Fujitsu Ten Ltd. Representative Patent Attorney Gobe Tamamushi (1 other person) Figure 1 Figure 3

Claims (1)

【特許請求の範囲】 +1.) &?磁気テープ記録されている伴奏曲の再生
信号とマイクロホンからの音声信号とをミキシングして
出力するカラオケ装置に於いて、前記再生信号と前記音
声信号とに基づいて採点処理を行なう採点手段と、前記
再生信号に基づいて伴奏曲の終りを検出する検出手段と
、効果音に関するデータが記憶されている記憶手段と、
前記検出手段で伴奏曲の終りを検出した時、前記採点手
段の採点結果と前記記憶手段の記憶内容とに基づいて効
果音を作成する効果音作成手段とを備えたことを特徴と
するカラオケ装置。 (2)前記効果音作成手段は前記採点手段の採点結果と
前記記憶手段の記憶内容とに基づいて効果音の継続時間
を変化させることを特徴とする特許請求の範囲第1項記
載のカラオケ装置。 (3)前記効果音作成手段は前記採点手段の採点結果と
前記記憶手段の記憶内容とに基づいて効果音のレベルを
変化させることを特徴とする特許請求の範囲第41項記
載のカラオケ装置。 (4)前記効果音作成手段は前記採点手段の採点結果と
励記記憶手段の記憶内容とに基づいて効果音の発生回数
密度を変化させることを特徴とする特許請求の範囲第1
項記載のカラオケ装置
[Claims] +1. ) &? In a karaoke apparatus that mixes and outputs a reproduction signal of an accompaniment song recorded on a magnetic tape and an audio signal from a microphone, a scoring means performs a scoring process based on the reproduction signal and the audio signal; a detection means for detecting the end of an accompaniment piece based on a reproduction signal; a storage means for storing data regarding sound effects;
A karaoke apparatus comprising: sound effect creation means for creating a sound effect based on the scoring result of the scoring means and the memory content of the storage means when the end of an accompaniment piece is detected by the detection means. . (2) The karaoke apparatus according to claim 1, wherein the sound effect creation means changes the duration of the sound effect based on the scoring result of the scoring means and the content stored in the storage means. . (3) The karaoke apparatus according to claim 41, wherein the sound effect creation means changes the level of the sound effect based on the scoring result of the scoring means and the content stored in the storage means. (4) The sound effect creation means changes the density of the number of occurrences of the sound effect based on the scoring result of the scoring means and the content stored in the excitation storage means.
Karaoke equipment described in section
JP59117397A 1984-06-06 1984-06-06 Karaoke equipment Pending JPS60260093A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP59117397A JPS60260093A (en) 1984-06-06 1984-06-06 Karaoke equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP59117397A JPS60260093A (en) 1984-06-06 1984-06-06 Karaoke equipment

Publications (1)

Publication Number Publication Date
JPS60260093A true JPS60260093A (en) 1985-12-23

Family

ID=14710637

Family Applications (1)

Application Number Title Priority Date Filing Date
JP59117397A Pending JPS60260093A (en) 1984-06-06 1984-06-06 Karaoke equipment

Country Status (1)

Country Link
JP (1) JPS60260093A (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62167670A (en) * 1986-01-20 1987-07-24 Victor Co Of Japan Ltd Karaoke (recorded instrumental accompanyment) device
US6379244B1 (en) 1997-09-17 2002-04-30 Konami Co., Ltd. Music action game machine, performance operation instructing system for music action game and storage device readable by computer
US6410835B2 (en) 1998-07-24 2002-06-25 Konami Co., Ltd. Dance game apparatus and step-on base for dance game
US6582309B2 (en) 1998-07-14 2003-06-24 Konami Co., Ltd. Game system and computer-readable recording medium
US6645067B1 (en) 1999-02-16 2003-11-11 Konami Co., Ltd. Music staging device apparatus, music staging game method, and readable storage medium
WO2023054236A1 (en) * 2021-09-30 2023-04-06 パイオニア株式会社 Audio output device

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS58177020A (en) * 1982-04-09 1983-10-17 Hitachi Ltd Controller of applause signal
JPS5933382B2 (en) * 1980-08-18 1984-08-15 三菱電機株式会社 hot plate
JPS60195789A (en) * 1984-03-16 1985-10-04 Matsushita Electric Ind Co Ltd Disk-shaped recording medium for video recorded orchestral accompaniment device

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5933382B2 (en) * 1980-08-18 1984-08-15 三菱電機株式会社 hot plate
JPS58177020A (en) * 1982-04-09 1983-10-17 Hitachi Ltd Controller of applause signal
JPS60195789A (en) * 1984-03-16 1985-10-04 Matsushita Electric Ind Co Ltd Disk-shaped recording medium for video recorded orchestral accompaniment device

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62167670A (en) * 1986-01-20 1987-07-24 Victor Co Of Japan Ltd Karaoke (recorded instrumental accompanyment) device
US6379244B1 (en) 1997-09-17 2002-04-30 Konami Co., Ltd. Music action game machine, performance operation instructing system for music action game and storage device readable by computer
US6582309B2 (en) 1998-07-14 2003-06-24 Konami Co., Ltd. Game system and computer-readable recording medium
US6410835B2 (en) 1998-07-24 2002-06-25 Konami Co., Ltd. Dance game apparatus and step-on base for dance game
US6645067B1 (en) 1999-02-16 2003-11-11 Konami Co., Ltd. Music staging device apparatus, music staging game method, and readable storage medium
WO2023054236A1 (en) * 2021-09-30 2023-04-06 パイオニア株式会社 Audio output device

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