JP2003135689A - Light source lighting device for game machine - Google Patents

Light source lighting device for game machine

Info

Publication number
JP2003135689A
JP2003135689A JP2001338449A JP2001338449A JP2003135689A JP 2003135689 A JP2003135689 A JP 2003135689A JP 2001338449 A JP2001338449 A JP 2001338449A JP 2001338449 A JP2001338449 A JP 2001338449A JP 2003135689 A JP2003135689 A JP 2003135689A
Authority
JP
Japan
Prior art keywords
light source
led
light
lighting
lighting device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001338449A
Other languages
Japanese (ja)
Inventor
Yoshiaki Katayama
芳明 片山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP2001338449A priority Critical patent/JP2003135689A/en
Publication of JP2003135689A publication Critical patent/JP2003135689A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To generate light emitting patterns almost the same as those of electric bulbs using an LED light source concerning a light source lighting device for game machines. SOLUTION: A data ROM 220 of a lighting control part 200 has data previously stored for indicating lighting patterns of a light source comprising a series circuit in which a red LED (R), a green LED (G) and a blue LED (B) are connected in series and the data are supplied respectively to drivers 230, 240, etc.,... as lighting data signals P10, P11, P12, P13, P14, etc., and lighting date signals P20, P21, P22, etc. The drivers 23 and 240 dynamically drive an LED array 260 according to the lighting data signals P10, P11, P12, P13 and P14 and the lighting data signal 20 to obtain white light from each LED series light source within the LED array. Likewise, LED arrays 270 and 280 generate white light.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は遊技機の光源点灯装
置に関し、特に、LED光源を使用して電球の発光パタ
ーンとほぼ同様の発光パターンを発生するための遊技機
の光源点灯装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a light source lighting device for a gaming machine, and more particularly to a light source lighting device for a gaming machine that uses an LED light source to generate a light emitting pattern substantially similar to that of a light bulb.

【0002】[0002]

【従来の技術】パチンコ遊技機の遊技盤には普通図柄を
変動表示するLED、その他電球等の光源が様々な位置
に設けられ、遊技効果を増進するために遊技の進行に伴
ってこれら電球等が点灯されたり消灯されたりする。白
色光を発生させるための電球等の点灯や消灯は専用制御
回路内の駆動回路(本明細書において光源点灯装置と称
される)によって制御される。
2. Description of the Related Art On a game board of a pachinko game machine, light sources such as LEDs for displaying variable symbols and other light sources are provided at various positions, and these light bulbs and the like are provided as the game progresses in order to enhance the game effect. Is turned on or off. Lighting and extinction of a light bulb or the like for generating white light is controlled by a drive circuit (referred to as a light source lighting device in this specification) in a dedicated control circuit.

【0003】図6は遊技機の一般的な光源点灯装置の構
成を示す回路図である。図6において、点灯制御部60
0はRAM610及びデータROM620を有する。デ
ータROM620には各種光源の様々な点灯パターンを
指示するデータが予め格納され、点灯データ信号P1
0,P11,P12,P13,P14,…としてドライ
バ630,640,650,…へと供給される。
FIG. 6 is a circuit diagram showing the configuration of a general light source lighting device of a gaming machine. In FIG. 6, the lighting control unit 60
0 has a RAM 610 and a data ROM 620. In the data ROM 620, data indicating various lighting patterns of various light sources is stored in advance, and the lighting data signal P1 is stored.
0, P11, P12, P13, P14, ... Are supplied to the drivers 630, 640, 650 ,.

【0004】ドライバ630は点灯データ信号P10,
P11,P12,P13,P14に従いランプアレー6
60を、ドライバ640は他の点灯データ信号に従いラ
ンプアレー670を、ドライバ650は他の点灯データ
信号に従いランプアレー680を夫々駆動する。例えば
ランプアレー660は、白熱電球PL1,PL2,PL
3,PL4,PL5からなり、各白熱電球は一定の電源
電圧Vに接続され、点灯データ信号に基づきスタティッ
ク制御される。他のランプアレーも同様である。
The driver 630 has a lighting data signal P10,
Lamp array 6 according to P11, P12, P13, P14
60, the driver 640 drives the lamp array 670 according to another lighting data signal, and the driver 650 drives the lamp array 680 according to another lighting data signal. For example, the lamp array 660 includes incandescent light bulbs PL1, PL2, PL.
3, PL4, PL5, each incandescent lamp is connected to a constant power supply voltage V, and statically controlled based on the lighting data signal. The same applies to other lamp arrays.

【0005】各白熱電球は遊技盤(図示せず)上で異な
る位置に配置されており、点灯されたり消灯されたりす
るタイミングも異なる。
The respective incandescent light bulbs are arranged at different positions on the game board (not shown), and the timings at which they are turned on and off are also different.

【0006】図7は図6の構成により従来行なっていた
光源点灯制御を示すタイミングチャートであり、ここで
は白熱電球PL1がオン/オフ駆動されるタイミングを
例示している。
FIG. 7 is a timing chart showing the light source lighting control conventionally performed by the configuration of FIG. 6, and here exemplifies the timing at which the incandescent light bulb PL1 is turned on / off.

【0007】白熱電球PL1は点灯データ信号P10に
より駆動され、500msecのオン期間と1000m
secのオフ期間が交互に繰り返されて、一定の周期T
で白色光の点滅が行なわれる。
The incandescent light bulb PL1 is driven by the lighting data signal P10, and has an ON period of 500 msec and 1000 msec.
The off period of sec is repeated alternately, and a constant period T
Blinks white light.

【0008】[0008]

【発明が解決しようとする課題】しかしながら、主に電
球を光源に使用している従来の遊技機の光源点灯装置で
はスタティックな制御が一般的であり、光源(電球)の
数を増大させると、光源数の増加に伴って専用制御回路
内の駆動回路の数も増加するため、出力コネクタのピン
数やドライバ数も増加し、これにより、回路実装コスト
や直材費が高くなるという課題があった。また、フィラ
メント切れにより市場での交換・修理が必要になった
り、消費電流が多く、放熱対策を施す必要があるために
回路実装コストを上昇させるという課題もあった。
However, the static control is generally used in the light source lighting device of the conventional gaming machine which mainly uses the light bulb as the light source, and when the number of light sources (bulbs) is increased, As the number of light sources increases, the number of drive circuits in the dedicated control circuit also increases, so the number of pins and drivers in the output connector also increases, which raises the problem of increased circuit mounting costs and direct material costs. It was In addition, there is a problem that replacement / repair in the market is required due to filament breakage, and current consumption is large and it is necessary to take heat dissipation measures, which increases circuit mounting costs.

【0009】そこで、本発明の目的は、例え光源の数を
増加させても回路実装コストや直材費が高くなることが
なく、市場におけるメンテナンスの必要性を低減するこ
とのできる遊技機の光源点灯装置を提供することであ
る。
Therefore, an object of the present invention is to increase the number of light sources, without increasing the circuit mounting cost and the direct material cost, and reducing the need for maintenance in the market. It is to provide a lighting device.

【0010】[0010]

【課題を解決するための手段】上記の目的を達成するた
めに請求項1の発明では、光源への通電により前記光源
を点灯させる遊技機の光源点灯装置において、前記光源
を、赤色LEDと緑色LEDと青色LEDとを接続し、
これら各色LEDを互いに近傍に配置して構成し、前記
赤色LEDと前記緑色LEDと前記青色LEDにほぼ同
時に通電し、ほぼ同時に通電を解除する所定のタイミン
グで前記光源をオン/オフ駆動する光源駆動手段を備
え、前記光源駆動手段により前記光源に通電して前記各
色LEDを発光させることで、白色光を発生させる形態
の遊技機の光源点灯装置を実施した。
In order to achieve the above object, in the invention of claim 1, in a light source lighting device of a gaming machine for lighting the light source by energizing the light source, the light source is a red LED and a green color. Connect the LED and the blue LED,
A light source drive configured by arranging these respective color LEDs in the vicinity of each other to energize the red LED, the green LED and the blue LED at substantially the same time and to turn on / off the light source at a predetermined timing to release the energization at substantially the same time. A light source lighting device for a gaming machine is provided, which is provided with a means for energizing the light source by the light source driving means to cause each color LED to emit light, thereby generating white light.

【0011】請求項2の発明では、請求項1において、
前記所定のタイミングによって、電球の発光パターンと
ほぼ同様の発光パターンを疑似的に発生させる形態の遊
技機の光源点灯装置を実施した。
According to the invention of claim 2, in claim 1,
A light source lighting device for a gaming machine is embodied in which a light emission pattern substantially similar to the light emission pattern of a light bulb is artificially generated at the predetermined timing.

【0012】請求項3の発明では、請求項2において、
前記光源は、前記赤色LEDと前記緑色LEDと前記青
色LEDが直列接続された直列回路からなり、前記光源
駆動手段は、第1のパルス信号を前記直列回路の一端に
供給する第1の駆動手段と、第2のパルス信号を前記直
列回路の他端に供給する第2の駆動手段を備え、さら
に、前記第1のパルス信号を一定周期でオン/オフさ
せ、前記第2のパルス信号のデューティ比を変化させる
ことで、該デューティ比の変化に応じて前記各色LED
の発光量を制御する制御手段を備えた形態の遊技機の光
源点灯装置を実施した。
According to the invention of claim 3, in claim 2,
The light source includes a series circuit in which the red LED, the green LED, and the blue LED are connected in series, and the light source driving means supplies a first pulse signal to one end of the series circuit. And a second drive means for supplying a second pulse signal to the other end of the series circuit, and further, turning on / off the first pulse signal at a constant cycle to obtain a duty of the second pulse signal. By changing the ratio, the LEDs of each color are changed according to the change of the duty ratio.
The light source lighting device of the gaming machine having the form including the control means for controlling the light emission amount of is implemented.

【0013】請求項4の発明では、請求項1〜3のいず
れかにおいて、前記光源と、これを駆動する前記光源駆
動手段とを夫々複数備え、各光源駆動手段による前記所
定のタイミングを夫々異ならせる形態の遊技機の光源点
灯装置を実施した。
According to a fourth aspect of the present invention, in any one of the first to third aspects, a plurality of light sources and a plurality of light source driving means for driving the light sources are provided, and the predetermined timings of the light source driving means are different from each other. The light source lighting device of the game machine of the form to be made was implemented.

【0014】[0014]

【発明の実施の形態】図1は、遊技機の遊技盤の概観の
一例を正面から示す正面図である。図1において、本実
施形態の遊技機は、遊技機の役物等を盤面に据え付ける
遊技盤201、特別図柄表示装置202、始動入賞口2
03、左側普通図柄表示装置作動ゲート204、右側普
通図柄表示装置作動ゲート205、普通図柄表示装置2
06、普通電動役物207、可変入賞球装置208を含
む。
DESCRIPTION OF THE PREFERRED EMBODIMENTS FIG. 1 is a front view showing an example of the appearance of a game board of a game machine from the front. In FIG. 1, the gaming machine of the present embodiment is a gaming board 201 on which a gaming machine accessory or the like is installed on a board surface, a special symbol display device 202, a starting winning opening 2
03, left side normal symbol display device operating gate 204, right side normal symbol display device operating gate 205, normal symbol display device 2
06, an ordinary electric accessory 207, a variable winning ball device 208 is included.

【0015】特別図柄表示装置202は、数字や図形等
の特別図柄(以下、単に図柄とする)を変動表示させ、
その他画像を表示する。
The special symbol display device 202 variably displays special symbols such as numbers and figures (hereinafter simply referred to as symbols),
Display other images.

【0016】始動入賞口203は、遊技者により打ち出
された球が入賞すると、内部の特別図柄始動スイッチ
(図示せず)のトリガ発生により入賞を検知し、特別図
柄表示装置202の図柄変動の契機を与える。
When the ball hit by the player wins, the starting winning opening 203 detects the winning by the trigger generation of an internal special symbol starting switch (not shown), and triggers the symbol variation of the special symbol display device 202. give.

【0017】左側普通図柄表示装置作動ゲート204お
よび右側普通図柄表示装置作動ゲート205は、遊技者
により打ち出された球が通過すると、内部の普通図柄作
動スイッチ(図示せず)のトリガ発生により、普通図柄
表示装置206の普通図柄の変動契機を与える。
The left side normal symbol display device operating gate 204 and the right side normal symbol display device operating gate 205, when the ball hit by the player passes, by the trigger generation of the internal normal symbol operating switch (not shown), normally It gives a change opportunity of the normal symbol of the symbol display device 206.

【0018】普通図柄表示装置206は、7セグメント
LED等が表示する普通図柄を変動表示する。
The normal symbol display device 206 variably displays the normal symbol displayed by the 7-segment LED or the like.

【0019】普通電動役物207は、普通図柄表示装置
206が特定の普通図柄を停止表示した場合に開放し、
始動入賞口203への入賞をアシストする。
The normal electric accessory 207 is opened when the normal symbol display device 206 stops and displays a specific ordinary symbol,
Assist the winning of the starting winning opening 203.

【0020】可変入賞球装置208は、特別図柄表示装
置202の停止図柄が予め定めた特定の図柄の組み合わ
せとなった場合、すなわち、大当たりになった時に、可
変入賞球装置208前面の大入賞口の開放動作を行う。
可変入賞球装置208内には、大入賞口スイッチと、大
当たり時に次回の大入賞口の開放を決定するための特定
領域(すなわち、いわゆるVゾーン)通過検出スイッチ
とが設けられており、これらのスイッチを入球が通過し
て発生したトリガに基づいて、大入賞口に入球した球を
カウントする。
The variable winning ball device 208 is a special winning opening on the front surface of the variable winning ball device 208 when the stop symbol of the special symbol display device 202 is a combination of predetermined specific symbols, that is, when it becomes a jackpot. The opening operation is performed.
The variable winning ball device 208 is provided with a special winning opening switch and a specific area (that is, so-called V zone) passage detection switch for determining the opening of the next big winning opening at the time of a big hit. Based on the trigger generated when the ball passes through the switch, the number of balls entering the special winning opening is counted.

【0021】遊技盤201の上部には風車1,12が設
けられ、また外周付近には電飾部2〜11が設けられて
いる。これらの要素1〜12には従来、電球が用いられ
ていたが、本実施形態では、その内部に夫々、赤色LE
Dと緑色LEDと青色LEDとを直列接続し、これら各
色LEDを互いに近傍に配置して構成した光源(図示せ
ず)を代わって使用した。これらの光源は、遊技効果を
増進するために遊技の進行に伴って点灯されたり消灯さ
れたりする。
Windmills 1 and 12 are provided on the upper portion of the game board 201, and illumination portions 2 to 11 are provided near the outer periphery. Conventionally, a light bulb has been used for these elements 1 to 12, but in the present embodiment, a red LE is provided inside each of them.
A light source (not shown) configured by connecting D, a green LED, and a blue LED in series and arranging these respective color LEDs in the vicinity of each other was used instead. These light sources are turned on or off as the game progresses in order to enhance the game effect.

【0022】点灯および消灯のタイミングは、直列接続
されていることから、各色LEDが本発明に係る光源点
灯装置により駆動されて1つの光源の赤色LEDと緑色
LEDと青色LEDが同時に点灯および消灯される。こ
のように、赤色光と緑色光と青色光が同時に発光するこ
とで白色光を発生させるように、以下に詳細に説明する
通り制御される。
Since the lighting and extinguishing timings are connected in series, each color LED is driven by the light source lighting device according to the present invention to simultaneously turn on and off the red LED, the green LED and the blue LED of one light source. It As described in detail below, the white light is generated by the red light, the green light, and the blue light being emitted at the same time.

【0023】図2は本発明に係る遊技機の光源点灯装置
の一実施形態の構成を示す回路図である。図2におい
て、点灯制御部200はRAM210及びデータROM
220を有し、遊技機制御基板(図示せず)に搭載され
たCPU(図示せず)の制御に従い動作する。データR
OM220には、赤色LED(R)と緑色LED(G)
と青色LED(B)が直列接続された直列回路からなる
各光源の様々な点灯パターンを指示するデータが予め格
納され、点灯データ信号P10,P11,P12,P1
3,P14,…,および点灯データ信号P20,P2
1,P22,…としてドライバ230,240,…へと
供給される。
FIG. 2 is a circuit diagram showing the configuration of an embodiment of a light source lighting device for a gaming machine according to the present invention. In FIG. 2, the lighting control unit 200 includes a RAM 210 and a data ROM.
It has 220, and operates under the control of a CPU (not shown) mounted on a gaming machine control board (not shown). Data R
OM220 has a red LED (R) and a green LED (G)
Data indicating various lighting patterns of each light source including a series circuit in which a blue LED (B) and a blue LED (B) are connected in series are stored in advance, and lighting data signals P10, P11, P12, P1 are stored.
, P14, ..., And lighting data signals P20, P2
, P22, ... Are supplied to the drivers 230, 240 ,.

【0024】これらの点灯パターンは、デモ状態、通常
状態、リーチ状態、大当り状態、確率変動状態等のモー
ド毎に異なり、各モードの点灯パターンに応じた点灯デ
ータが予めデータROM620のテーブル(後述の図5
参照)に登録され、遊技機のモードに応じて5msec
毎のプログラムの割り込み処理(後述の図4参照)によ
って呼出される。
These lighting patterns are different for each mode such as a demo state, a normal state, a reach state, a big hit state, and a probability variation state, and lighting data corresponding to the lighting pattern of each mode is stored in advance in a table of the data ROM 620 (described later). Figure 5
5msec depending on the mode of the game machine.
It is called by interrupt processing of each program (see FIG. 4 described later).

【0025】ドライバ230およびドライバ240は点
灯データ信号P10,P11,P12,P13,P14
および点灯データ信号P20に従い、図3を参照して後
述する通りLEDアレー260をダイナミック駆動し、
LEDアレー260内の各光源(赤色LEDと緑色LE
Dと青色LEDの直列回路)から白色光を得る。抵抗R
0〜R4,抵抗R10〜R12は電流制限用である。
The driver 230 and the driver 240 have lighting data signals P10, P11, P12, P13 and P14.
And according to the lighting data signal P20, the LED array 260 is dynamically driven as described later with reference to FIG.
Each light source in the LED array 260 (red LED and green LE
White light is obtained from the series circuit of D and the blue LED). Resistance R
0 to R4 and resistors R10 to R12 are for current limiting.

【0026】LEDアレー270,280はLEDアレ
ー260と同様の構成(図示せず)であり、LEDアレ
ー270は、ドライバ230およびドライバ240によ
り点灯データ信号P10,P11,P12,P13,P
14および点灯データ信号P21に従ってダイナミック
駆動されて白色光を発生する。また、LEDアレー28
0は、ドライバ230およびドライバ240により点灯
データ信号P10,P11,P12,P13,P14お
よび点灯データ信号P22に従ってダイナミック駆動さ
れて白色光を発生する。
The LED arrays 270 and 280 have the same structure (not shown) as the LED array 260, and the LED array 270 is controlled by the driver 230 and the driver 240 to generate lighting data signals P10, P11, P12, P13 and P.
14 and the lighting data signal P21 are dynamically driven to generate white light. In addition, the LED array 28
0 is dynamically driven by the driver 230 and the driver 240 in accordance with the lighting data signals P10, P11, P12, P13, P14 and the lighting data signal P22 to generate white light.

【0027】上記各LEDアレー内の各光源(赤色LE
Dと緑色LEDと青色LEDの直列回路)は遊技盤20
1(図1)上で異なる位置に配置されており、点灯され
たり消灯されたりするタイミングも異なる。
Each light source (red LE in each LED array above)
D, green LED and blue LED series circuit) is the game board 20
1 (FIG. 1), they are arranged at different positions, and the timings at which they are turned on and off are also different.

【0028】図3は図2の構成(本発明に係る遊技機の
光源点灯装置の一実施形態)による光源点灯制御を示す
タイミングチャートであり、ここでは抵抗R0に接続さ
れた上記LED光源がオン/オフ駆動されるタイミング
を例示しており、参考のために従来の電球PL0の点灯
制御タイミングを最上段に示してある。
FIG. 3 is a timing chart showing the light source lighting control by the configuration of FIG. 2 (one embodiment of the light source lighting device for a gaming machine according to the present invention), in which the LED light source connected to the resistor R0 is turned on. The timing of the ON / OFF driving is illustrated, and the lighting control timing of the conventional light bulb PL0 is shown at the top for reference.

【0029】抵抗R0に接続されたLED光源は、点灯
データ信号P10および点灯データ信号P20に従っ
て、従来の電球PL0の発光パターンと疑似的にほぼ同
様の発光パターンとされてオン/オフ駆動される。すな
わち、点灯データ信号P20を一定周期でオン/オフさ
せ、点灯データ信号P10のデューティ比を漸次増大さ
せた後、一定期間オンさせておき、次に漸次減少させる
ことで、デューティ比の変化に応じてその発光量が制御
される。
The LED light source connected to the resistor R0 is turned on / off in accordance with the lighting data signal P10 and the lighting data signal P20 so as to have a light emitting pattern which is substantially similar to the light emitting pattern of the conventional light bulb PL0. That is, the lighting data signal P20 is turned on / off at a constant cycle, the duty ratio of the lighting data signal P10 is gradually increased, and then kept on for a certain period of time, and then gradually decreased to respond to the change of the duty ratio. The light emission amount is controlled.

【0030】この制御によって、赤色LEDと緑色LE
Dと青色LEDの直列回路からなるLED光源の光強度
は図示の通りに変化し、白熱電球の発光パターンを疑似
的に生成し、白色光のオン/オフを行なうことができ
る。すなわち、LED光源は疑似的な500msecの
オン期間と1000msecのオフ期間を交互に繰り返
して、一定の周期Tで白色光の点滅を行なうことにな
る。
By this control, the red LED and the green LE are
The light intensity of the LED light source composed of the series circuit of the D and the blue LED changes as shown in the figure, and the light emission pattern of the incandescent lamp can be artificially generated to turn on / off the white light. That is, the LED light source alternately repeats the pseudo ON period of 500 msec and the pseudo OFF period of 1000 msec, and blinks the white light at a constant cycle T.

【0031】次に、図4のフローチャートを参照して、
LED光源のランプ処理における点灯データ(点灯パタ
ーン)の読出しについて説明する。
Next, referring to the flowchart of FIG.
Reading of lighting data (lighting pattern) in the lamp processing of the LED light source will be described.

【0032】遊技機制御基板に搭載されたCPUはまず
ステップS40において処理モードを判定する。すなわ
ち、データROM220に予め登録されたモードフラグ
を調べ処理モード1(例えばデモ状態の発光パターン)
か判定し、処理モード1でなければステップS60の次
のモード処理を実行し、処理モード1であればステップ
S42以降を実行して図3に示した疑似的な白熱電球の
発光パターンを実現する。
The CPU mounted on the gaming machine control board first determines the processing mode in step S40. That is, the mode flag registered in advance in the data ROM 220 is checked, and the processing mode 1 (for example, the light emission pattern in the demo state)
If it is not the processing mode 1, the next mode processing of step S60 is executed, and if it is the processing mode 1, steps S42 and thereafter are executed to realize the pseudo light emitting pattern of the incandescent lamp shown in FIG. .

【0033】まずデータROM220の先頭アドレス
を、ポートP1用出力データ格納RAMポインタPLD
Pにより指定し、この指定データをポートP1に出力す
る(ステップS42〜S46)。次に、ポインタPLD
Pの値を1インクリメントし、最終データ(PL_EN
D)でなければ次データを指定し、この指定データをポ
ートP1に出力する(ステップS48,S50)。
First, the head address of the data ROM 220 is set to the output data storage RAM pointer PLD for the port P1.
It is designated by P and the designated data is output to the port P1 (steps S42 to S46). Next, the pointer PLD
The value of P is incremented by 1, and the final data (PL_EN
If it is not D), the next data is designated and this designated data is output to the port P1 (steps S48, S50).

【0034】ステップS48においてポインタPLDP
の値を1インクリメントして、次に最終データであると
判定した場合はポインタPLDPの値を先頭アドレスP
L_TOPに書き替えて(ステップS48〜S52)、
このフローチャートのランプ処理を繰り返し行なうこと
で、モード毎に予め登録された各種発光パターンを疑似
的に実現することができる。
In step S48, the pointer PLDP
If the value of the pointer PLDP is incremented by 1 and it is determined that the data is the final data, the value of the pointer PLDP is set to the start address P
Rewrite to L_TOP (steps S48 to S52),
By repeatedly performing the ramp processing of this flowchart, various light emission patterns registered in advance for each mode can be realized in a pseudo manner.

【0035】本実施形態では発熱電球に代えて、赤色L
EDと緑色LEDと青色LEDとを接続し、これら各色
LEDを互いに近傍に配置して構成した光源を使用した
ので、フィラメント切れによる市場でのメンテナンスが
不要になり、消費電流の低減、放熱対策の簡略化を実現
できる効果がある。また、光源の数を増大させても出力
コネクタのピン数やドライバ数が増加することがないた
め、回路実装コストや直材費が高くなるということがな
い。
In this embodiment, red L
Since the light source is configured by connecting the ED, the green LED and the blue LED, and arranging the LEDs of the respective colors in the vicinity of each other, the maintenance in the market due to the filament breakage is unnecessary, reducing the consumption current and reducing the heat radiation. There is an effect that simplification can be realized. Further, even if the number of light sources is increased, the number of pins of the output connector and the number of drivers do not increase, so that the circuit mounting cost and the direct material cost do not increase.

【0036】[0036]

【発明の効果】本発明に係る遊技機の光源点灯装置によ
れば、赤色LEDと緑色LEDと青色LEDとを接続
し、これら各色LEDを互いに近傍に配置して光源を構
成し、光源駆動手段により各色LEDにほぼ同時に通電
し、ほぼ同時に通電を解除する所定のタイミングで光源
に通電してオン/オフ駆動し、これにより各色LEDを
発光させるて白色光を発生させるようにしたことによ
り、LEDは電球を用いた光源と比べて長寿命で高信頼
性であるため、市場における交換・修理の必要がなくな
る。また、LEDは電球を用いた光源と比べて消費電流
および熱損失が少ないため、遊技機の省電力化を実現で
きるとともに、放熱対策を施す必要性が軽減されるため
に低コスト化を実現することができる。
According to the light source lighting device of the gaming machine of the present invention, the red LED, the green LED, and the blue LED are connected, and the LEDs of each color are arranged in the vicinity of each other to form a light source. Each color LED is energized at about the same time, and the light source is energized and turned on / off at a predetermined timing to release the energization at about the same time, thereby causing each color LED to emit light to generate white light. Has a longer life and higher reliability than light sources using light bulbs, eliminating the need for replacement and repair in the market. Further, since the LED consumes less current and heat than a light source using a light bulb, it is possible to realize power saving of the gaming machine and to reduce cost because the necessity of taking heat dissipation measures is reduced. be able to.

【図面の簡単な説明】[Brief description of drawings]

【図1】遊技機の遊技盤の概観の一例を正面から示す正
面図である。
FIG. 1 is a front view showing an example of an overview of a game board of a game machine, as viewed from the front.

【図2】本発明に係る遊技機の光源点灯装置の一実施形
態の構成を示す回路図である。
FIG. 2 is a circuit diagram showing a configuration of an embodiment of a light source lighting device for a gaming machine according to the present invention.

【図3】本発明に係る遊技機の光源点灯装置の一実施形
態の構成による光源点灯制御を示すタイミングチャート
である。
FIG. 3 is a timing chart showing a light source lighting control by a configuration of an embodiment of a light source lighting device for a gaming machine according to the present invention.

【図4】本発明に係る遊技機の光源点灯装置の一実施形
態におけるLED光源のランプ処理(LED光源の点灯
データの読出し)の手順を示すフローチャートである。
FIG. 4 is a flowchart showing a procedure of a lamp process (reading of lighting data of the LED light source) of the LED light source in the embodiment of the light source lighting device of the gaming machine according to the present invention.

【図5】図4に示した処理に用いられるLED光源のラ
ンプデータテーブルについて説明する説明図である。
5 is an explanatory diagram illustrating a lamp data table of an LED light source used in the processing illustrated in FIG.

【図6】遊技機の一般的な光源点灯装置の構成を示す回
路図である。
FIG. 6 is a circuit diagram showing a configuration of a general light source lighting device of a gaming machine.

【図7】図6の構成により従来行なっていた光源点灯制
御の一例を示すタイミングチャートである。
FIG. 7 is a timing chart showing an example of light source lighting control conventionally performed by the configuration of FIG.

【符号の説明】[Explanation of symbols]

1,12 風車 2〜11 電飾部 200,600 点灯制御部 201 遊技盤 202 特別図柄表示装置 203 始動入賞口 204 左側普通図柄表示装置作動ゲート 205 右側普通図柄表示装置作動ゲート 206 普通図柄表示装置 207 普通電動役物 208 可変入賞球装置 210,610 RAM 220,620 データROM 230,240,630,640,650 ドライバ 260,270,280 LEDアレー 660,670,680 ランプアレー P10,P11,P12,P13,P14,P20,P
21,P22 点灯データ信号 PL0,PL1,PL2,PL3,PL4,PL5 白
熱電球 R0〜R4,R10〜R12 電流制限抵抗
1,12 Windmill 2-11 Illumination part 200,600 Lighting control part 201 Game board 202 Special symbol display device 203 Start winning hole 204 Left ordinary symbol display device operation gate 205 Right ordinary symbol display device operation gate 206 Ordinary symbol display device 207 Ordinary electric accessory 208 Variable winning ball device 210,610 RAM 220,620 Data ROM 230,240,630,640,650 Driver 260,270,280 LED array 660,670,680 Lamp array P10, P11, P12, P13, P14, P20, P
21, P22 Lighting data signals PL0, PL1, PL2, PL3, PL4, PL5 Incandescent light bulbs R0 to R4, R10 to R12 Current limiting resistors

───────────────────────────────────────────────────── フロントページの続き Fターム(参考) 2C088 AA17 AA35 AA36 AA42 BC13 3K073 AA45 AA83 AA86 AA87 AB04 CG06 CG10 CG23 CG28 CJ17 CK03 CM09 5F041 BB03 BB06 BB22 BB33 FF01 FF11    ─────────────────────────────────────────────────── ─── Continued front page    F term (reference) 2C088 AA17 AA35 AA36 AA42 BC13                 3K073 AA45 AA83 AA86 AA87 AB04                       CG06 CG10 CG23 CG28 CJ17                       CK03 CM09                 5F041 BB03 BB06 BB22 BB33 FF01                       FF11

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】 光源への通電により前記光源を点灯させ
る遊技機の光源点灯装置において、 前記光源を、赤色LEDと緑色LEDと青色LEDとを
接続し、これら各色LEDを互いに近傍に配置して構成
し、 前記赤色LEDと前記緑色LEDと前記青色LEDにほ
ぼ同時に通電し、ほぼ同時に通電を解除する所定のタイ
ミングで前記光源をオン/オフ駆動する光源駆動手段を
備え、 前記光源駆動手段により前記光源に通電して前記各色L
EDを発光させることで、白色光を発生させることを特
徴とする遊技機の光源点灯装置。
1. A light source lighting device for a gaming machine, which lights the light source by energizing the light source, wherein the light source is formed by connecting a red LED, a green LED, and a blue LED, and arranging these respective color LEDs in the vicinity of each other. A light source driving means for energizing the red LED, the green LED, and the blue LED at substantially the same time, and turning on / off the light source at a predetermined timing to release the energization at substantially the same time. Each color L by energizing the light source
A light source lighting device for a gaming machine, which emits white light by causing ED to emit light.
【請求項2】 請求項1において、 前記所定のタイミングによって、電球の発光パターンと
ほぼ同様の発光パターンを疑似的に発生させることを特
徴とする遊技機の光源点灯装置。
2. The light source lighting device for a gaming machine according to claim 1, wherein a light emission pattern substantially similar to a light emission pattern of a light bulb is artificially generated at the predetermined timing.
【請求項3】 請求項2において、 前記光源は、前記赤色LEDと前記緑色LEDと前記青
色LEDが直列接続された直列回路からなり、 前記光源駆動手段は、第1のパルス信号を前記直列回路
の一端に供給する第1の駆動手段と、第2のパルス信号
を前記直列回路の他端に供給する第2の駆動手段を備
え、 さらに、前記第1のパルス信号を一定周期でオン/オフ
させ、前記第2のパルス信号のデューティ比を変化させ
ることで、該デューティ比の変化に応じて前記各色LE
Dの発光量を制御する制御手段を備えたことを特徴とす
る遊技機の光源点灯装置。
3. The light source according to claim 2, wherein the light source includes a series circuit in which the red LED, the green LED, and the blue LED are connected in series, and the light source driving unit outputs the first pulse signal to the series circuit. A first drive means for supplying the first pulse signal to one end of the series circuit and a second drive means for supplying the second pulse signal to the other end of the series circuit. Then, by changing the duty ratio of the second pulse signal, the respective color LEs are changed according to the change of the duty ratio.
A light source lighting device for a gaming machine, comprising a control means for controlling a light emission amount of D.
【請求項4】 請求項1〜3のいずれかにおいて、 前記光源と、これを駆動する前記光源駆動手段とを夫々
複数備え、 各光源駆動手段による前記所定のタイミングを夫々異な
らせることを特徴とする遊技機の光源点灯装置。
4. The light source according to claim 1, further comprising a plurality of light sources and a plurality of light source driving means for driving the light sources, wherein the predetermined timings of the light source driving means are different from each other. Light source lighting device for gaming machines.
JP2001338449A 2001-11-02 2001-11-02 Light source lighting device for game machine Pending JP2003135689A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001338449A JP2003135689A (en) 2001-11-02 2001-11-02 Light source lighting device for game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001338449A JP2003135689A (en) 2001-11-02 2001-11-02 Light source lighting device for game machine

Publications (1)

Publication Number Publication Date
JP2003135689A true JP2003135689A (en) 2003-05-13

Family

ID=19152941

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001338449A Pending JP2003135689A (en) 2001-11-02 2001-11-02 Light source lighting device for game machine

Country Status (1)

Country Link
JP (1) JP2003135689A (en)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006218137A (en) * 2005-02-14 2006-08-24 Akuseru:Kk Driving system of light emitter
JP2007007033A (en) * 2005-06-29 2007-01-18 Heiwa Corp Game machine
CN100413380C (en) * 2003-09-15 2008-08-20 北京中星微电子有限公司 Indicator for music playing equipment
JP2011218065A (en) * 2010-04-14 2011-11-04 Sansei R&D:Kk Game machine
CN104507199A (en) * 2014-11-19 2015-04-08 滕州天一光电科技有限公司 LED four-season landscape lamp
JP2015120064A (en) * 2015-03-31 2015-07-02 株式会社大都技研 Game machine
JP2016106017A (en) * 2016-03-25 2016-06-16 株式会社大都技研 Game machine
JP2016140722A (en) * 2015-02-05 2016-08-08 株式会社三共 Game machine and device for game
JP2016185430A (en) * 2016-08-02 2016-10-27 株式会社大都技研 Game machine

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN100413380C (en) * 2003-09-15 2008-08-20 北京中星微电子有限公司 Indicator for music playing equipment
JP2006218137A (en) * 2005-02-14 2006-08-24 Akuseru:Kk Driving system of light emitter
JP2007007033A (en) * 2005-06-29 2007-01-18 Heiwa Corp Game machine
JP2011218065A (en) * 2010-04-14 2011-11-04 Sansei R&D:Kk Game machine
CN104507199A (en) * 2014-11-19 2015-04-08 滕州天一光电科技有限公司 LED four-season landscape lamp
JP2016140722A (en) * 2015-02-05 2016-08-08 株式会社三共 Game machine and device for game
JP2015120064A (en) * 2015-03-31 2015-07-02 株式会社大都技研 Game machine
JP2016106017A (en) * 2016-03-25 2016-06-16 株式会社大都技研 Game machine
JP2016185430A (en) * 2016-08-02 2016-10-27 株式会社大都技研 Game machine

Similar Documents

Publication Publication Date Title
JP2010017383A (en) Game machine and confirmation system for game machine
JP4543221B2 (en) Game machine
JP2007185302A (en) Illumination device of game machine
JP2007215924A (en) Game machine
JP2003135689A (en) Light source lighting device for game machine
JP2004024407A (en) Game machine
JP2005034496A (en) Lighting system of game machine
JP2000285709A (en) Sound illumination device
JP2001087468A (en) Illuminator for game machine
JP5140507B2 (en) Gaming machine and confirmation system for gaming machine
JP2007282731A (en) Game machine
JP3125135U (en) Partition device
JPH0751447A (en) Picture pattern display device in picture pattern combination game machine
JP2001252416A (en) Pachinko machine
JP2003093575A (en) Pattern displaying apparatus in game machine
JP2002219217A (en) Game machine
JP2004041494A (en) Illuminating device of game parlor
JP2007236444A (en) Game machine
JP2006003750A (en) Led lighting fixture
JP4540085B2 (en) Pachinko machine
JP4253758B2 (en) Game machine
JP2003144627A (en) Game machine
WO2020032288A1 (en) Rod-shaped light
JP2008264435A (en) Game machine
JP2008119400A (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20040929

RD04 Notification of resignation of power of attorney

Free format text: JAPANESE INTERMEDIATE CODE: A7424

Effective date: 20040929

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20080125

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20080328

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20080805