JP2003038816A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2003038816A
JP2003038816A JP2001232664A JP2001232664A JP2003038816A JP 2003038816 A JP2003038816 A JP 2003038816A JP 2001232664 A JP2001232664 A JP 2001232664A JP 2001232664 A JP2001232664 A JP 2001232664A JP 2003038816 A JP2003038816 A JP 2003038816A
Authority
JP
Japan
Prior art keywords
balls
game
winning
big hit
prize
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001232664A
Other languages
Japanese (ja)
Inventor
Fuki Ko
富起 洪
Kazuto Iwasaki
一人 岩嵜
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP2001232664A priority Critical patent/JP2003038816A/en
Publication of JP2003038816A publication Critical patent/JP2003038816A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To provide a pachinko game machine of a simple constitution by which a game player can grasp the number of discharging balls at a high precision during a big win game. SOLUTION: During the big win, an estimated figure F for the number of discharging balls is obtained by F=(number of (a) winnings)×5 balls+(number of (b) winnings)×10 balls-(big win continuing period of time T)×100 balls. (In this case, T represents the big win continuing period of time (minutes), and (100 balls) is the number of balls which are normally launched in 1 minute by the operation of a handle). Then, the estimated figure F for the number of discharging balls is announced from a speaker 42. Thus, the game player can quickly grasp the number of game balls (the estimated figure F for the number of discharging balls) which is expected to be obtained when the big win is generated. A precision error due to a time difference at the time of the discharging of game balls and at the time of a replenishment, which is generated by a conventional technology, can be eliminated, and the detecting precision can be increased. The estimated figure F for the number of discharging balls (the number of discharging balls for the big win) can be obtained without providing a new switch (sensor), and thus, the system can be simplified.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、出玉数を遊技者に
報知するパチンコ機に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko machine for informing a player of the number of payouts.

【0002】[0002]

【従来の技術】パチンコ遊技において遊技者に出玉数を
報知する装置の一例として、パチンコ機の各種入賞セン
サからの信号、パチンコ機に補給される遊技球の数、パ
チンコ機から排出される遊技球の数等に基づいて、ホー
ルコンピュータが出玉数を求め、この出玉数情報を各パ
チンコ機の報知手段に送り遊技者に報知させるようにし
たものがある。
2. Description of the Related Art As an example of a device for informing a player of the number of balls paid out in a pachinko game, signals from various winning sensors of the pachinko machine, the number of game balls supplied to the pachinko machine, and the game discharged from the pachinko machine There is a system in which a hall computer obtains the number of payouts based on the number of balls and the like, and sends the information about the number of payouts to the notification means of each pachinko machine to notify the player.

【0003】この装置では、例えば図5に示すように大
当りが発生すると、この大当り発生から所定時間遅れて
大当りに係る遊技球の排出が行われ、その排出から所定
時間遅れて大当りに係る遊技球の補給が行われ、また、
大当りが終了すると、遊技球の排出は、大当りの終了時
点T0から所定時間k1後の時点T1に終了する一方、
前記終了時点T0から所定時間k2(k1<k2)後の
時点T2に遊技球の補給を終了するようにしている。
In this device, for example, when a big hit occurs, as shown in FIG. 5, a game ball related to the big hit is discharged after a predetermined time delay from the occurrence of the big hit, and a game ball related to the big hit is delayed after a predetermined time from the discharge. Is replenished,
When the big hit ends, the discharge of the game balls ends at a time T1 after a predetermined time k1 from the end time T0 of the big hit,
At a time point T2, which is a predetermined time k2 (k1 <k2) after the end time point T0, the supply of the game balls is finished.

【0004】[0004]

【発明が解決しようとする課題】ところで、上述した従
来技術では、各種センサからの信号の入力時点(例えば
大当りの終了時点)、遊技球の排出時点及び補給の時点
に時間差(図5大当り終了時点T0、遊技球の排出終了
時点T1、遊技球の補給終了時点T2参照)を生じてい
る。このため、出玉数の検出精度が低いものとなる。特
に、大当り遊技のように多くの遊技球の獲得が期待され
る際には、リアルタイムに出玉数を把握することが望ま
れている。しかし、前記従来技術では、大当りに係る出
玉数の検出を行おうとしても、上述したように出玉数の
検出精度が低いことから、上記要望に適切には応え得る
ものになっていなかった。なお、大当りに係る出玉数を
検出するために、専用のセンサを設けることも考えられ
るが、部品数が多くなり装置全体が複雑になることか
ら、この場合も上記要望に適切に応え得ることができな
いというのが実情である。
By the way, in the above-mentioned prior art, there is a time difference between the time of inputting signals from various sensors (for example, the end time of the big hit), the discharge time of the game ball, and the time of replenishment (Fig. 5 Big hit end time). T0, the end point T1 of discharging the game balls, and the end point T2 of supplying the game balls). For this reason, the accuracy of detecting the number of coins to be paid becomes low. In particular, when a large number of game balls are expected to be obtained, such as a big hit game, it is desired to grasp the number of balls played in real time. However, in the above-mentioned conventional technique, even if an attempt is made to detect the number of balls output for a big hit, the detection accuracy of the number of balls output is low as described above, and therefore the above-mentioned demand cannot be appropriately met. . In addition, it is possible to provide a dedicated sensor to detect the number of coins related to the big hit, but since the number of parts increases and the entire device becomes complicated, it is possible to appropriately respond to the above request in this case as well. The reality is that you cannot do it.

【0005】本発明は、上記事情に鑑みてなされたもの
で、大当り遊技中に遊技者が精度高い出玉数を把握する
ことができる簡易な構成のパチンコ機を提供することを
目的とする。
The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a pachinko machine having a simple structure in which a player can accurately grasp the number of coins to be paid during a big hit game.

【0006】[0006]

【課題を解決するための手段】請求項1記載に係るパチ
ンコ機の発明は、大当り遊技中の入賞口への入賞球数と
前記入賞口に対応して定められている賞球数とから放出
賞球数を算出し、前記大当り遊技中における大当り遊技
発生時点からの経過時間に基づいて推定打玉数を求め、
前記放出賞球数から前記推定打玉数を差し引いて前記大
当り遊技における出玉数を推定する出玉数推定手段と、
該出玉数推定手段が推定する出玉数を示す内容の情報を
報知する報知手段と、を備えたことを特徴とする。請求
項2記載の発明は、請求項1記載の構成において、前記
報知手段は表示器又はスピーカであることを特徴とする
The invention of a pachinko machine according to claim 1 is to release from the number of winning balls to a winning opening during a big hit game and the number of winning balls determined corresponding to the winning opening. The number of prize balls is calculated, and the estimated number of ball hits is calculated based on the elapsed time from the time when the big hit game occurs during the big hit game,
A payout number estimation means for estimating the number of payouts in the jackpot game by subtracting the estimated number of hits from the number of discharged prize balls,
And a notifying unit for notifying information on the content indicating the number of coins estimated by the coin number estimating unit. According to a second aspect of the present invention, in the configuration according to the first aspect, the notifying unit is a display or a speaker.

【0007】[0007]

【発明の実施の形態】本発明の一実施の形態を図1ない
し図4に基づいて説明する。図1及び図2において、パ
チンコ機1の遊技盤2の前面には誘導レール3が略円形
渦巻状に設けられており、その内側に遊技領域4が形成
されている。誘導レール3は、図示しないハンドルの操
作により発射された遊技球を遊技盤2の左側上部から前
記遊技領域4へ送り出すようにしている。なお、ハンド
ルを通常に操作することにより、1分間に100個の遊
技球が発射されるようになっている。
BEST MODE FOR CARRYING OUT THE INVENTION An embodiment of the present invention will be described with reference to FIGS. 1 and 2, a guide rail 3 is provided on the front surface of a game board 2 of a pachinko machine 1 in a substantially circular spiral shape, and a game area 4 is formed inside thereof. The guide rail 3 is configured to send out a game ball shot by operating a handle (not shown) from the upper left side of the game board 2 to the game area 4. By operating the handle normally, 100 game balls are shot per minute.

【0008】遊技盤2の前面における中央部には大入賞
口5の開閉を行う可動入賞装置6が設けられている。可
動入賞装置6の下側には普通図柄表示装置作動ゲート7
が設けられ、その下側には第2種始動口(以下、中央第
2種始動口8という。)の開閉を行う普通電動役物9が
設けられている。中央第2種始動口8に遊技球が入賞す
ると、大入賞口5が所定時間(例えば約0.6秒間)の
開放を2回行うようになっている。普通電動役物9が作
動しない場合は中央第2種始動口8には遊技球は入賞し
ないようになっている。普通電動役物9の左右側にはそ
れぞれ第2種始動口(左側のものを左側第2種始動口1
0といい、右側のものを右側第2種始動口11とい
う。)が設けられている。左側、右側第2種始動口1
0,11に遊技球が入賞すると、大入賞口5が所定時間
(例えば約0.4秒間)の開放を1回行うようになって
いる。
A movable winning device 6 for opening and closing the special winning opening 5 is provided at the center of the front surface of the game board 2. Below the movable winning device 6 is a normal symbol display device operating gate 7
Is provided, and a normal electric accessory 9 for opening and closing a second-type starting opening (hereinafter referred to as a central second-type starting opening 8) is provided on the lower side thereof. When a game ball wins the central second-class start opening 8, the special winning opening 5 is opened twice for a predetermined time (for example, about 0.6 seconds). When the ordinary electric accessory 9 does not operate, the game ball does not enter the central second type starting opening 8. A second type starting port is provided on the left and right sides of the ordinary electric accessory 9 (the left one is on the left side second type starting port 1).
It is called 0, and the one on the right side is called the right side second type starting port 11. ) Is provided. Left side, right side type 2 starter 1
When a game ball is won at 0 and 11, the special winning opening 5 is opened once for a predetermined time (for example, about 0.4 seconds).

【0009】可動入賞装置6の上側には連続作動回数判
定図柄表示装置12が設けられており、その上側に天入
賞口13が設けられている。可動入賞装置6の左右側に
は、それぞれ入賞口(左側のものを左肩入賞口14、右
側のものを右肩入賞口15という。)が設けられてい
る。普通電動役物9の下側に普通図柄表示装置16が設
けられ、その下側(遊技領域4の最下方部分)にアウト
口17が設けられている。左側第2種始動口10の左斜
め上側、右側第2種始動口11の右斜め上側には、それ
ぞれ入賞口(左側のものを左袖入賞口18、右側のもの
を右袖入賞口19という。)が設けられている。前記遊
技領域4には風車60及び釘などの図示しない遊技用部
材が複数設けられている。
A continuous operation number determination symbol display device 12 is provided on the upper side of the movable winning device 6, and a sky winning port 13 is provided on the upper side thereof. On the left and right sides of the movable winning device 6, a winning opening (the left one is called the left shoulder winning opening 14 and the right one is called the right shoulder winning opening 15) is provided. An ordinary symbol display device 16 is provided on the lower side of the ordinary electric accessory 9, and an outlet 17 is provided on the lower side (the lowermost part of the game area 4). On the left diagonally upper side of the left side second type starting port 10 and on the right diagonally upper side of the right side second type starting port 11, respectively, there are winning holes (the left one is the left sleeve winning port 18, the right one is the right sleeve winning port 19). .) Is provided. The game area 4 is provided with a plurality of unillustrated game members such as a windmill 60 and nails.

【0010】可動入賞装置6は、大入賞口作動ソレノイ
ド20により駆動されて開閉する左右一対の羽根21,
21を有し、一対の羽根21,21の開閉により大入賞
口5を開閉させるようになっている。一対の羽根21,
21が開く(開放する)ことにより、遊技球16は大入
賞口5に入賞しやすくなる。又、一対の羽根21,21
が閉じる(閉止する)ことにより遊技球16の大入賞口
5への入賞は抑制される。
The movable winning device 6 is a pair of left and right blades 21, which are opened and closed by being driven by a special winning opening operating solenoid 20.
21 is provided, and the special winning opening 5 is opened and closed by opening and closing the pair of blades 21 and 21. A pair of blades 21,
When 21 is opened (opened), the game ball 16 can easily win the special winning opening 5. Also, a pair of blades 21, 21
Is closed (closed), the winning of the game ball 16 into the special winning opening 5 is suppressed.

【0011】大入賞口5の内側には流路(図示省略)を
介して、特定領域22(Vゾーン)及び特定領域22以
外の普通領域(図示省略)が接続されており、大入賞口
5に入賞した遊技球がいずれかに案内されるようになっ
ている。大入賞口5の内部には回転体23が設けられ、
その下側には上下に移動可能にストッパ24が設けられ
ている。ストッパ24の左右側には、左右に往復動可能
に可動片下25,25が設けられ、可動片下25,25
の上側には前後に移動可能に可動片上26,26が設け
られている。回転体23、ストッパ24、可動片下2
5,25及び可動片上26,26は、図示しない駆動手
段により作動(回動、移動など)され、作動状態又は非
作動状態(停止状態)で、それぞれ単独で又は相互に組
合せられて特定領域22に対する遊技球の誘導及び遮蔽
などを行うようにしている。
A special area 22 (V zone) and an ordinary area (not shown) other than the special area 22 are connected to the inside of the special winning opening 5 through a flow path (not shown). The game ball that won the prize is to be guided to either one. The rotating body 23 is provided inside the special winning opening 5,
A stopper 24 is provided below it so as to be vertically movable. On the left and right sides of the stopper 24, movable piece lower portions 25, 25 are provided so as to be capable of reciprocating right and left.
Movable pieces 26, 26 are provided on the upper side of the movable piece 26 so as to be movable back and forth. Rotating body 23, stopper 24, lower movable piece 2
5, 25 and the movable pieces 26, 26 are actuated (rotated, moved, etc.) by a driving unit (not shown), and are in an actuated state or a non-actuated state (stopped state) individually or in combination with each other. It is designed to guide and block the game balls.

【0012】回転体23は、電源投入により回転動作を
行い、大入賞口5の開閉中は停止する。可動片下25,
25は、電源投入により左右の往復動作を行う。また、
上述したように左側第2種始動口10、右側第2種始動
口11又は中央第2種始動口8に対する入賞により大入
賞口5が開放されるが、この開放時にストッパ24は上
下に動作し、可動片上26,26は前後に動作する。
The rotating body 23 rotates when the power is turned on and stops while the special winning opening 5 is opened and closed. Under the movable piece 25,
25 turns left and right and reciprocates when the power is turned on. Also,
As described above, the special winning opening 5 is opened by winning the left side second type starting port 10, the right side second type starting port 11 or the central second type starting port 8, and the stopper 24 moves up and down at this time. The movable pieces 26, 26 move back and forth.

【0013】天入賞口13、左肩入賞口14、右肩入賞
口15、左袖入賞口18及び右袖入賞口19にそれぞれ
遊技球が入賞すると、入賞球1個につき10個の遊技球
が賞球として払出される。また、大入賞口5に遊技球が
入賞すると、入賞球1個につき10個の遊技球が賞球と
して払出される。中央第2種始動口8、左側第2種始動
口10又は右側第2種始動口11に遊技球が入賞する
と、入賞球1個につき5個の遊技球が賞球として払出さ
れる。以下、獲得できる遊技球の数に対応して、便宜
上、中央第2種始動口8、左側第2種始動口10及び右
側第2種始動口11に遊技球が入賞することをa入賞と
いい、また、天入賞口13、左肩入賞口14、右肩入賞
口15、左袖入賞口18、右袖入賞口19又は大入賞口
5にそれぞれ遊技球が入賞することをb入賞という。
When a game ball is won in each of the winning prize hole 13, the left shoulder prize hole 14, the right shoulder prize hole 15, the left sleeve prize hole 18 and the right sleeve prize hole 19, 10 prize balls are awarded for each prize ball. It is paid out as a ball. Further, when a game ball is won in the special winning opening 5, 10 game balls are paid out as a prize ball for each winning ball. When the game balls are won in the central second kind starting port 8, the left side second kind starting port 10 or the right side second kind starting port 11, five game balls are paid out as prize balls for each winning ball. Hereinafter, for the sake of convenience, it is referred to as a winning that the game balls win the central second kind starting port 8, the left side second kind starting port 10 and the right side second kind starting port 11 according to the number of gaming balls that can be acquired. Also, the winning of a game ball in each of the sky winning opening 13, the left shoulder winning opening 14, the right shoulder winning opening 15, the left sleeve winning opening 18, the right sleeve winning opening 19 or the big winning opening 5 is called a b winning.

【0014】普通図柄表示装置16は遊技球が普通図柄
表示装置作動ゲート7を通過すると左右の図柄(左図
柄、右図柄)が変動を開始する。左図柄及び右図柄は、
それぞれ複数種類(本実施の形態では、「1」〜
「9」、「0」の10種類)設けられている。普通図柄
表示装置16の図柄変動は、変動を開始してから所定時
間(例えば約5.5秒)経過すると、停止する。普通電
動役物9(中央第2種始動口8)は、普通図柄表示装置
16の停止図柄が「1、1」、「3,3」、「5,
5」、「7,7」及び「9,9」のうちいずれかである
と、所定時間(例えば約1.5秒間)又は遊技球が所定
個数(例えば1個)入賞するまで開放されるようになっ
ている。
In the normal symbol display device 16, when the game ball passes through the normal symbol display device operating gate 7, the left and right symbols (left symbol, right symbol) start to change. The left design and the right design are
A plurality of types (in the present embodiment, “1” to
10 types of “9” and “0”) are provided. The symbol fluctuation of the normal symbol display device 16 is stopped when a predetermined time (for example, about 5.5 seconds) has elapsed from the start of the fluctuation. Ordinary electric accessory 9 (central second type starting port 8), the stop symbol of the normal symbol display device 16 is "1, 1", "3, 3", "5.
If any of "5", "7, 7" and "9, 9", it is opened until a predetermined time (for example, about 1.5 seconds) or a predetermined number (for example, 1) of game balls are won. It has become.

【0015】前記普通図柄表示装置作動ゲート7の通過
記憶は、所定個数(例えば4個)までであり、普通図柄
表示装置16が図柄変動を停止した後又は普通電動役物
9(中央第2種始動口8)の開放動作終了後、前記所定
個数(例えば4個)の範囲で、再び図柄の変動を開始す
る。
The passing memory of the normal symbol display device operating gate 7 is up to a predetermined number (for example, 4), and after the normal symbol display device 16 stops the symbol fluctuation or the normal electric accessory 9 (central second kind). After completion of the opening operation of the starting port 8), the fluctuation of the symbol is started again within the range of the predetermined number (for example, 4).

【0016】上述したように大入賞口5が開放され、そ
の際に遊技球が特定領域22を通過すると、可動入賞装
置6が連続して作動する回数(連続作動回数)を決定す
るため、連続作動回数判定図柄表示装置12の図柄が変
動を開始する。連続作動回数判定図柄表示装置12の図
柄は複数種類(本実施の形態では、「V」、「8」、
「5」、「3」の4種類とする)設けられている。
As described above, when the special winning opening 5 is opened and the game ball passes through the specific area 22 at that time, the number of times the movable winning device 6 is operated continuously (the number of continuous operations) is determined. The number of actuation times determination symbol display device 12 starts to change. A plurality of types of symbols of the continuous operation number determination symbol display device 12 (in the present embodiment, "V", "8",
There are four types of "5" and "3").

【0017】連続作動回数判定図柄表示装置12の停止
図柄により、可動入賞装置6の連続作動回数は次のよう
に定められる。 (1)「V」の図柄が表示された場合、可動入賞装置6
の連続作動回数は、中央第2種始動口8への入賞を含め
て所定回数(例えば16回)とする。 (2)「8」の図柄が表示された場合、可動入賞装置6
の連続作動回数は、中央第2種始動口8への入賞を含め
て所定回数(例えば9回)とする。 (3)「5」の図柄が表示された場合、可動入賞装置6
の連続作動回数は、中央第2種始動口8への入賞を含め
て所定回数(例えば6回)とする。 (4)「3」の図柄が表示された場合、可動入賞装置6
の連続作動回数は、中央第2種始動口8への入賞を含め
て所定回数(例えば4回)とする。
The number of continuous operations of the movable winning device 6 is determined as follows depending on the stop pattern of the continuous operation number determination symbol display device 12. (1) When the symbol "V" is displayed, the movable winning device 6
The number of continuous operations is set to a predetermined number (for example, 16 times) including the winning of the central second type starting port 8. (2) When the symbol "8" is displayed, the movable winning device 6
The number of continuous operations of is set to a predetermined number (for example, 9 times) including the winning of the central second type starting port 8. (3) When the symbol “5” is displayed, the movable winning device 6
The number of continuous operations is set to a predetermined number (for example, 6 times) including the winning of the central second type starting port 8. (4) When the symbol "3" is displayed, the movable winning device 6
The number of continuous operations is set to a predetermined number (for example, 4 times) including the winning of the central second type starting port 8.

【0018】連続作動回数判定図柄表示装置12の図柄
が停止した後、可動入賞装置6(大入賞口5)は所定時
間(例えば約26.2秒間)に所定回数(例えば18
回)の開閉動作を行う。可動入賞装置6の開閉時間〔前
記所定時間(例えば約26.2秒間)〕内であっても大
入賞口5に所定数(例えば10個)の遊技球が入賞する
と前記開閉動作は終了する。
After the symbol of the continuous operation number determination symbol display device 12 is stopped, the movable winning device 6 (big winning opening 5) is given a predetermined number of times (eg about 26.2 seconds) a given number of times (eg 18).
Open / close operation. Even within the opening / closing time of the movable winning device 6 [the predetermined time (for example, about 26.2 seconds)], the opening / closing operation is finished when a predetermined number (for example, 10) of game balls are won in the special winning opening 5.

【0019】前記各入賞口(大入賞口5、天入賞口1
3、左肩入賞口14、右肩入賞口15、左袖入賞口1
8、右袖入賞口19)、始動口(中央第2種始動口8、
左側第2種始動口10、右側第2種始動口11)、普通
図柄表示装置作動ゲート7および特定領域22に対応し
て、遊技球の入賞または通過を検出するスイッチが設け
られている。これら各スイッチを以下、それぞれ大入賞
口スイッチ27、天入賞口スイッチ28、左肩入賞口ス
イッチ29、右肩入賞口スイッチ30、左袖入賞口スイ
ッチ31、右袖入賞口スイッチ32、中央第2種始動口
スイッチ33、左側第2種始動口スイッチ34、右側第
2種始動口スイッチ35、普通図柄表示装置作動ゲート
スイッチ36および特定領域スイッチ37という。
Each of the above-mentioned winning holes (5 large winning holes, 1 winning hole
3, left shoulder winning opening 14, right shoulder winning opening 15, left sleeve winning opening 1
8, right sleeve winning opening 19), starting opening (central second starting opening 8,
A switch for detecting a winning or passing of a game ball is provided corresponding to the left side second type starting port 10, the right side second type starting port 11), the normal symbol display device operating gate 7 and the specific area 22. These respective switches will be referred to as a big winning opening switch 27, a top winning opening switch 28, a left shoulder winning opening switch 29, a right shoulder winning opening switch 30, a left sleeve winning opening switch 31, a right sleeve winning opening switch 32, and a second central type. The starting port switch 33, the left side second type starting port switch 34, the right side second type starting port switch 35, the normal symbol display device operating gate switch 36 and the specific area switch 37.

【0020】図2に示すように、大入賞口スイッチ2
7、天入賞口スイッチ28、左肩入賞口スイッチ29、
右肩入賞口スイッチ30、左袖入賞口スイッチ31、右
袖入賞口スイッチ32、中央第2種始動口スイッチ3
3、左側第2種始動口スイッチ34、右側第2種始動口
スイッチ35、普通図柄表示装置作動ゲートスイッチ3
6、特定領域スイッチ37等には、入力ポート39を介
して出玉数推定手段である主制御部40(CPU)が接
続されている。主制御部40には、出力ポート41を介
して大入賞口作動ソレノイド20、連続作動回数判定図
柄表示装置12、普通図柄表示装置16、可動入賞装置
6、スピーカ42(報知手段)、ストッパ24の駆動手
段(図示省略)、回転体の駆動手段(図示省略)、可動片下
25,25の駆動手段(図示省略)及び可動片上26,2
6の駆動手段(図示省略)などが接続されている。
As shown in FIG. 2, the special winning opening switch 2
7, winning entrance switch 28, left shoulder winning entrance switch 29,
Right shoulder winning opening switch 30, left sleeve winning opening switch 31, right sleeve winning opening switch 32, central second type starting opening switch 3
3, left side second type starting port switch 34, right side second type starting port switch 35, normal symbol display device operation gate switch 3
6. A main control unit 40 (CPU) which is a payout number estimation means is connected to the specific area switch 37 and the like via an input port 39. In the main controller 40, of the special winning opening operating solenoid 20, the continuous operation number determination symbol display device 12, the normal symbol display device 16, the movable winning device 6, the speaker 42 (informing means), and the stopper 24 via the output port 41. Driving means (not shown), driving means for the rotating body (not shown), driving means for the lower movable pieces 25, 25 (not shown), and upper movable pieces 26, 2
6 driving means (not shown) and the like are connected.

【0021】主制御部40は、遊技用の制御プログラム
を格納するROM43を有し、前記制御プログラムに従
って後述する出玉数推定処理を含む各種の演算制御を行
って、各部に遊技動作を行わせるようにしている。主制
御部40は、さらに前記演算制御時の作業エリアとして
用いられるRAM44を含んでいる。
The main control unit 40 has a ROM 43 for storing a game control program, performs various kinds of arithmetic control including a payout number estimation process described later according to the control program, and causes each unit to perform a game operation. I am trying. The main controller 40 further includes a RAM 44 used as a work area during the arithmetic control.

【0022】前記出玉数推定処理を図3及び図4に基づ
いて説明する。主制御部40は、この出玉数推定処理に
おいて、まず、大当り遊技中(大当り期間中)であるか
否かを判定する(ステップS1)。ここで、このパチンコ
機1では、上述したように大入賞口5が開閉作動し、こ
の大入賞口5が開放した際に遊技球が特定領域22を通
過すると遊技者に有利な状態、すなわち大当りを発生す
る。また、可動入賞装置6の開閉動作、ひいては大当り
遊技は大入賞口5への所定数(例えば10個)の入賞等
により終了する。本実施の形態では前記大当り遊技中
(大当り期間中)は、前記大当り発生時点から前記大入
賞口5への所定数(例えば10個)の入賞等までの期間
をいう。
The processing for estimating the number of payouts will be described with reference to FIGS. 3 and 4. In the payout number estimation process, the main control unit 40 first determines whether or not it is during the big hit game (during the big hit period) (step S1). Here, in the pachinko machine 1, the special winning opening 5 is opened and closed as described above, and when the big winning opening 5 is opened, the game ball passes through the specific area 22, which is advantageous to the player, that is, the big hit. To occur. Further, the opening / closing operation of the movable winning device 6, and thus the big hit game is finished by winning a predetermined number (for example, 10) of prizes in the big winning opening 5. In the present embodiment, during the big hit game (during the big hit period), it refers to a period from the time of the big hit occurrence to a predetermined number (for example, 10) of winning or the like to the big winning opening 5.

【0023】ステップS1でYes〔大当り遊技中(大
当り期間中)である〕と判定すると、図示しない大当り
タイマの計測値である大当り継続時間T(分)をカウン
トアップする(ステップS2)。次に、遊技球が中央第2
種始動口8、左側第2種始動口10又は右側第2種始動
口11へ入賞(すなわち、a入賞)をしたか否かを判定
する(ステップS3)。
If it is determined Yes in step S1 [in the big hit game (during the big hit period)], the big hit continuation time T (minutes), which is a measured value of a big hit timer (not shown), is counted up (step S2). Next, the game ball is the center second
It is determined whether or not the seed starting port 8, the left side second type starting port 10 or the right side second type starting port 11 has won (that is, a prize) (step S3).

【0024】ステップS3でYes(a入賞した)と判
定した場合、図示しないa入賞カウンタの値(a入賞の
個数)に「1」を加算し、ステップS5に進む。ステッ
プS3でNo(a入賞していない)と判定した場合、ス
テップS5に進む。ステップS5では、遊技球が天入賞
口13、左肩入賞口14、右肩入賞口15、左袖入賞口
18、右袖入賞口19又は大入賞口5へ入賞(すなわ
ち、b入賞)をしたか否かを判定する。
If it is determined Yes in step S3 (a prize is won), "1" is added to the value of the a prize counter (not shown) (the number of a prizes), and the process proceeds to step S5. When it is determined No in step S3 (a prize has not been won), the process proceeds to step S5. In step S5, whether the game ball wins the winning prize hole 13, the left shoulder winning prize hole 14, the right shoulder winning prize hole 15, the left sleeve winning prize hole 18, the right sleeve winning prize hole 19 or the large winning prize hole 5 (that is, a b prize). Determine whether or not.

【0025】ステップS5でYes(b入賞した)と判
定した場合、図示しないb入賞カウンタの値(b入賞の
個数)に「1」を加算し、ステップS7に進む。ステッ
プS5でNo(b入賞していない)と判定した場合、ス
テップS7に進む。ステップS7では、次式(1)の演
算を行って出玉数推定値F(大当りの出玉数)を求め
る。
When it is determined Yes in step S5 (b winning), "1" is added to the value of the b winning counter (not shown) (the number of b winnings), and the process proceeds to step S7. If it is determined No in step S5 (no winning of b), the process proceeds to step S7. In step S7, the following formula (1) is calculated to obtain a payout number estimation value F (the number of payouts per jackpot).

【0026】 (a入賞の個数)×5個+(b入賞の個数)×10個−(大当り継続時間T) ×100個=F … (1) 本実施の形態では、大当り継続時間T(分)は、ステッ
プS7実施時点における大当りタイマのカウント値であ
り、大略大当りの発生〔ステップS1〕からb入賞発生
時点〔ステップS5〕までの時間に相当する。式(1)
は、(大当り継続時間T)に(100個)を掛ける演算
となっているが、この(100個)はハンドルの操作に
より通常時1分間に発射される球数に相当する。
(A number of winnings) × 5 + (number of winnings b) × 10- (big hit duration T) × 100 = F (1) In the present embodiment, the big hit duration T (minutes) ) Is the count value of the jackpot timer at the time of carrying out step S7, which corresponds to the time from the occurrence of a big jackpot [step S1] to the point of time when the b winning occurs [step S5]. Formula (1)
Is calculated by multiplying (big hit duration time T) by (100 pieces), and this (100 pieces) corresponds to the number of balls fired in one minute during normal operation by operating the steering wheel.

【0027】ステップS7に続いて出玉数推定値Fを出
玉数推定値バッファ(図示省略)に格納する(ステップ
S8)。次に、スピーカ42を作動して前記ステップS
7で得た出玉数推定値F(例えば50個とする。)を含
む内容の出玉数情報〔例えば「出玉数はほぼ50個で
す。」の音声出力〕を遊技者に報知させる(ステップS
9)。
Subsequent to step S7, the estimated payout number F is stored in the estimated payout number buffer (not shown) (step S8). Next, the speaker 42 is operated to perform the above step S.
The player is informed of the number-of-balls information (for example, the voice output of "the number of balls is about 50.") including the estimated number of balls F obtained in 7 (for example, 50 pieces) (( Step S
9).

【0028】ステップS9に続いて、大当り遊技中(大
当り期間中)であるか否かを判定する(ステップS1
0)。ステップS10でYes〔大当り遊技中(大当り
期間中)である〕と判定すると、ステップS3に戻る。
ステップS10又はステップS1でNo〔大当り遊技中
(大当り期間中)でない〕と判定すると、大当りタイマ
をクリアし(ステップS11)、a入賞カウンタをクリア
し(ステップS12)、b入賞カウンタをクリアし(ステ
ップS13)、この出玉数推定処理を終了する。
Subsequent to step S9, it is determined whether or not it is during a big hit game (during the big hit period) (step S1).
0). When it is determined Yes in step S10 [in the big hit game (during the big hit period)], the process returns to step S3.
When it is determined No in step S10 or step S1 [not during the big hit game (during the big hit period)], the big hit timer is cleared (step S11), the a win counter is cleared (step S12), and the b win counter is cleared ( In step S13), the payout number estimation process is terminated.

【0029】この実施の形態では、大当り発生時にa入
賞の入賞球数(a入賞の個数)及びその賞球数(5個)
からa入賞に対する放出賞球数〔(a入賞の個数)×5
個〕を求め、同様にb入賞の入賞球数(b入賞の個数)
及びその賞球数(10個)からb入賞に対する放出賞球
数〔(b入賞の個数)×10〕を求め、さらにa入賞に
対する放出賞球数及びb入賞に対する放出賞球数を合計
して合計放出賞球数〔(a入賞の個数)×5個+(b入
賞の個数)×10〕を求めている。更に、大当り継続時
間T(大当り遊技中における大当り遊技発生時点からの
経過時間)にハンドルの操作により通常時1分間に発射
される球数(100個)を掛けて推定打玉数〔(大当り
継続時間T)×100個〕を求める。そして、前記合計
放出賞球数から推定打玉数を減算することにより、出玉
数推定値F(大当りの出玉数)を得、出玉数推定値Fを
スピーカ42から遊技者に報知するようにしている。
In this embodiment, when the big hit occurs, the number of prize balls of a prize (the number of prizes of a prize) and the number of prize balls (5)
To a number of prize balls released for a prize [(number of a prizes) x 5
The number of winning balls for b win (number of b win)
And the number (10) of the prize balls, the number of discharged prize balls for the b prize [(the number of b prizes) x 10] is obtained, and the number of discharged prize balls for the a prize and the number of discharged prize balls for the b prize are summed up. The total number of discharged prize balls [(number of a prizes) × 5 + (number of b prizes) × 10] is calculated. Further, the jackpot duration T (elapsed time from when the jackpot game occurs during the jackpot game) is multiplied by the number of balls (100) shot in one minute during normal operation by operating the steering wheel to estimate the number of hits [(jackpot continued. Time T) × 100 pieces]. Then, by subtracting the estimated number of hit balls from the total number of discharged prize balls, an estimated value F (the number of balls per jackpot) is obtained, and the estimated value F is notified to the player from the speaker 42. I am trying.

【0030】上述した出玉数推定値Fの算出を大当り発
生に応じて行い、出玉数推定値F(出玉数情報)を遊技
者に報知するので、遊技者は大当り発生時に獲得が期待
される遊技球数(出玉数推定値F)を迅速に把握するこ
とができる。また、上述した従来技術では、各種入賞セ
ンサからの信号の入力時点、遊技球の排出時点及び補給
の時点に時間差を生じるため、出玉数の検出精度が低い
ものとなっていたが、本実施の形態では、従来技術で用
いた遊技球の排出及び補給に対する情報(遊技球の排出
時点及び補給時点)を用いずに出玉数推定値F(大当り
の出玉数)を得るので、従来技術が惹起した出玉数の検
出精度の低下を招くことがなく、検出精度の向上を図る
ことができる。
Since the above-mentioned estimated number of coins F is calculated according to the occurrence of a big hit and the estimated number of coins F (ball number information) is informed to the player, the player is expected to win when a big hit occurs. It is possible to quickly grasp the number of game balls to be played (estimated number of balls F). Further, in the above-mentioned conventional technology, since there is a time difference between the time of inputting signals from various winning sensors, the time of discharging game balls, and the time of replenishment, the accuracy of detecting the number of coins played is low. In the above form, since the estimated value F (the number of coins per jackpot) is obtained without using the information (discharge time and supply time) of the game balls used in the prior art, the prior art It is possible to improve the detection accuracy without lowering the detection accuracy of the number of coins that has been caused by.

【0031】また、出玉数推定値F(大当りの出玉数)
を求めるために、大入賞口スイッチ27、天入賞口スイ
ッチ28、左肩入賞口スイッチ29、右肩入賞口スイッ
チ30、左袖入賞口スイッチ31、右袖入賞口スイッチ
32、中央第2種始動口スイッチ33、左側第2種始動
口スイッチ34、右側第2種始動口スイッチ35、普通
図柄表示装置作動ゲートスイッチ36、特定領域スイッ
チ37の検出信号を用いているが、これら各スイッチ
は、一般的に設けられているスイッチであり、新たにス
イッチ(センサ)を設けてはいない。また、スピーカ4
2も従来技術で一般的に用いるものを兼用することがで
きる。このため、部品数に関し従来技術に比して多くす
ることなく、出玉数推定値F(大当りの出玉数)を求め
ることができ、その分、装置を簡素化することができ
る。
Estimated number of coins F (number of coins per big hit)
In order to obtain, the special winning opening switch 27, the ceiling winning opening switch 28, the left shoulder winning opening switch 29, the right shoulder winning opening switch 30, the left sleeve winning opening switch 31, the right sleeve winning opening switch 32, the central second type starting opening The detection signals of the switch 33, the left side second type starting port switch 34, the right side second type starting port switch 35, the normal symbol display device operating gate switch 36, and the specific area switch 37 are used, but each of these switches is general. The switch (sensor) is not newly provided. In addition, the speaker 4
2 can also be commonly used in the prior art. Therefore, it is possible to obtain the estimated value F (the number of balls per big hit) without increasing the number of parts as compared with the related art, and the device can be simplified accordingly.

【0032】上記実施の形態では、報知手段がスピーカ
42である場合を例にしたが、これに代えて表示器を用
いるようにしてもよい。
In the above embodiment, the case where the notifying means is the speaker 42 has been described as an example, but a display may be used instead of this.

【0033】上記実施の形態では、a入賞の場合(中央
第2種始動口8、左側第2種始動口10又は右側第2種
始動口11への入賞)の場合、入賞球1個につき5個の
遊技球が獲得でき、b入賞の場合(天入賞口13、左肩
入賞口14、右肩入賞口15、左袖入賞口18又は右袖
入賞口19への入賞)の場合、入賞球1個につき10個
の遊技球が獲得でき、入賞の種類が賞球数に応じてa入
賞及びb入賞の2種類に分けられた場合を例にしたが、
本発明はこれに限らず、3種類以上に分けるようにして
もよい。また、入賞口毎に賞球数を異ならせるようにし
てもよい。
In the above-described embodiment, in the case of a winning (the winning in the central second kind starting port 8, the left side second kind starting port 10 or the right side second kind starting port 11), it is 5 per winning ball. In the case of winning a single game ball and winning the b prize (Winning prize hole 13, left shoulder prize hole 14, right shoulder prize hole 15, left sleeve prize hole 18 or right sleeve prize hole 19), prize ball 1 An example is given in which 10 game balls can be obtained for each and the types of prizes are divided into two types, a prize and b prize, according to the number of prize balls.
The present invention is not limited to this, and may be divided into three or more types. Further, the number of prize balls may be different for each winning opening.

【0034】上記実施の形態では、パチンコ機1がいわ
ゆる第2種パチンコ機である場合を例にしたが、これに
代えて本発明をいわゆる第1種パチンコ機に適用するよ
うにしてもよい。
In the above embodiment, the case where the pachinko machine 1 is a so-called type 2 pachinko machine is taken as an example, but the present invention may be applied to a so-called type 1 pachinko machine instead.

【0035】[0035]

【発明の効果】請求項1又は請求項2に記載の発明によ
れば、大当り遊技中の入賞口への入賞球数と前記入賞口
に対応して定められている賞球数とから放出賞球数を算
出し、前記大当り遊技中における大当り遊技発生時点か
らの経過時間に基づいて推定打玉数を求め、前記放出賞
球数から前記推定打玉数を差し引いて前記大当り遊技お
ける出玉数を推定し、この推定の出玉数を示す内容の情
報を報知する。このため、遊技者は大当り発生時に獲得
が期待される遊技球数を迅速に把握することができる。
また、従来技術では、各種入賞センサからの信号の入力
時点、遊技球の排出時点及び補給の時点に時間差を生じ
るため、出玉数の検出精度が低いものとなっていたが、
本発明では、従来技術で用いた遊技球の排出及び補給に
対する情報(遊技球の排出時点及び補給時点)を用いず
に大当り遊技おける出玉数を得るので、従来技術が惹起
した時間差に基づく検出精度の低下を招くことがなく、
その分、精度が高いものになる。
According to the invention described in claim 1 or claim 2, the number of winning balls to the winning port during the big hit game and the number of winning balls determined corresponding to the winning port are given. The number of balls is calculated, the estimated number of hits is calculated based on the elapsed time from the time when the big hit game occurs during the big hit game, and the number of balls hit in the big hit game is obtained by subtracting the estimated number of hits from the number of the discharged prize balls. Is estimated, and information of the content indicating the estimated number of coins is notified. Therefore, the player can quickly grasp the number of game balls expected to be acquired when a big hit occurs.
Further, in the prior art, since there is a time difference between the time of inputting signals from various prize sensors, the time of discharging game balls and the time of replenishment, the accuracy of detecting the number of coins is low.
In the present invention, since the number of coins in the big hit game is obtained without using the information (discharging point and replenishing point of the game ball) on the discharging and replenishing of the game ball used in the conventional technique, detection based on the time difference caused by the conventional technique Without causing a decrease in accuracy,
Therefore, the accuracy becomes higher.

【0036】また、大当りの出玉数(推定の出玉数)を
求めるために必要とされる各種入賞センサは、各入賞口
などに対応して一般的に設けられているものを用いて対
処でき、新たにセンサを設けなくてもよい。このため、
部品数に関し従来技術に比して多くすることなく、大当
りの出玉数(推定の出玉数)を得ることができ、その
分、装置を簡素化することができる。
As for various prize sensors required for obtaining the number of balls per jackpot (estimated number of coins), those which are generally provided corresponding to each winning port are used. However, it is not necessary to provide a new sensor. For this reason,
The number of jackpots (estimated number of balls) can be obtained without increasing the number of parts as compared with the conventional technique, and the apparatus can be simplified accordingly.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の一実施の形態のパチンコ機を模式的に
示す正面図である。
FIG. 1 is a front view schematically showing a pachinko machine according to an embodiment of the present invention.

【図2】図1の主制御部を模式的に示すブロック図であ
る。
FIG. 2 is a block diagram schematically showing a main control unit of FIG.

【図3】図2の主制御部の制御内容を示すフローチャー
トである。
FIG. 3 is a flowchart showing the control contents of a main control unit in FIG.

【図4】図1のパチンコ機の作用を示すタイミングチャ
ートである。
FIG. 4 is a timing chart showing the operation of the pachinko machine of FIG.

【図5】従来のパチンコ機の一例の作用を示すためのタ
イミングチャートである。
FIG. 5 is a timing chart showing an operation of an example of a conventional pachinko machine.

【符号の説明】[Explanation of symbols]

5 大入賞口 22 特定領域 40 主制御部(出玉数推定手段) 42 スピーカ(報知手段) 5 big prize holes 22 Specific area 40 Main control section (ball number estimation means) 42 speaker (informing means)

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 大当り遊技中の入賞口への入賞球数と前
記入賞口に対応して定められている賞球数とから放出賞
球数を算出し、前記大当り遊技中における大当り遊技発
生時点からの経過時間に基づいて推定打玉数を求め、前
記放出賞球数から前記推定打玉数を差し引いて前記大当
り遊技における出玉数を推定する出玉数推定手段と、該
出玉数推定手段が推定する出玉数を示す内容の情報を報
知する報知手段と、を備えたことを特徴とするパチンコ
機。
1. The number of prize balls released to the prize hole during the big hit game and the number of prize balls determined corresponding to the prize hole are calculated, and when the big hit game occurs during the big hit game. Estimated number of bets based on the elapsed time from, the number of balls estimation means for estimating the number of balls in the jackpot game by subtracting the estimated number of balls from the number of prize balls released, and the number of balls estimation A pachinko machine, comprising: an informing unit for informing information of the content indicating the number of coins estimated by the unit.
【請求項2】 請求項1記載の構成において、前記報知
手段は表示器又はスピーカであることを特徴とするパチ
ンコ機。
2. The pachinko machine according to claim 1, wherein the notification means is a display or a speaker.
JP2001232664A 2001-07-31 2001-07-31 Pachinko game machine Pending JP2003038816A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001232664A JP2003038816A (en) 2001-07-31 2001-07-31 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001232664A JP2003038816A (en) 2001-07-31 2001-07-31 Pachinko game machine

Publications (1)

Publication Number Publication Date
JP2003038816A true JP2003038816A (en) 2003-02-12

Family

ID=19064550

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001232664A Pending JP2003038816A (en) 2001-07-31 2001-07-31 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2003038816A (en)

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