JP4073193B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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JP4073193B2
JP4073193B2 JP2001324894A JP2001324894A JP4073193B2 JP 4073193 B2 JP4073193 B2 JP 4073193B2 JP 2001324894 A JP2001324894 A JP 2001324894A JP 2001324894 A JP2001324894 A JP 2001324894A JP 4073193 B2 JP4073193 B2 JP 4073193B2
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balls
winning
game
acquired
pachinko machine
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JP2003126500A (en
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富起 洪
一人 岩嵜
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Heiwa Corp
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Heiwa Corp
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【0001】
【発明の属する技術分野】
本発明は、遊技者が実質的に獲得し得る遊技球数を報知する手段を備えたパチンコ機に関するものである。
【0002】
【従来の技術】
従来のパチンコ機の一例として、遊技盤に取付けられた表示器に、何回目の開放か、何個目の入賞か等の遊技状態を報知するようにしたものがある。
ところで、パチンコ遊技において、各種入賞口への入賞に伴い所定数の賞球が払出され遊技者はその遊技球を獲得することになるが、その遊技球の獲得までの間に遊技球が発射装置から遊技盤に向けて打ち出され、入賞できないものはそのまま遊技機に回収されることになる。このため、遊技者が実質的に獲得し得る遊技球数(実質獲得球数)は、入賞口等への入賞に伴い払出される賞球総数から前記打玉数の総数(打玉総数)を差し引いた値となる。そして、遊技者は、この実質獲得球数をリアルタイムで把握すること等により、満足感を得られその分、ゲーム性を向上させることができる等の利点があることから、実質獲得球数の報知を図ることが望まれている。
しかしながら、現状のパチンコ機においては賞球された遊技球は一度パチンコ機の外に放出されるため、床等への落球、遊技者等による一部保持等の可能性もあり得るので、最終的な獲得球数をパチンコ機自体で計数表示することは難しい。
【0003】
なお、パチンコ遊技において遊技球の出玉数(払出し数)を遊技者に報知する装置の一例として、パチンコ機に補給される遊技球の数、パチンコ機から排出される遊技球の数等に基づいて、ホールコンピュータが出玉数を求め、この出玉数情報を各パチンコ機の周辺に設けられた報知手段に送り遊技者に報知させるようにしたものがある。
【0004】
この装置では、例えば図9に示すように大当りが発生すると、この大当り発生から所定時間遅れて大当りに係る遊技球の排出が行われ、その排出から所定時間遅れて大当りに係る遊技球の補給が行われ、また、大当りが終了すると、遊技球の排出は、大当りの終了時点T0から所定時間k1後の時点T1に終了する一方、前記終了時点T0から所定時間k2(k1<k2)後の時点T2に遊技球の補給を終了するようにしている。
【0005】
【発明が解決しようとする課題】
しかしながら、上述した従来技術では、各種センサからの信号の入力時点(例えば大当りの終了時点)、遊技球の排出時点、その排出球の計数時点、及び補給の時点に大きな時間差(図9大当り終了時点T0、遊技球の排出終了時点T1、遊技球の補給終了時点T2参照)を生じてしまう。このため、遊技の最中における獲得球数の検出精度は非常に低いものとなる。
特に、大当り遊技のように多くの遊技球の獲得が期待される際には、リアルタイムに獲得球数をできるだけ精度高く把握して遊技者等に報知することが望まれている。しかし、前記従来技術では、獲得球数(大当りに係る出玉数)の検出を行おうとしても、上述したように獲得球数(出玉数)の検出精度が低いことから、上記要望に適切には応えることができないというのが実情である。
本発明は、上記事情に鑑みてなされたもので、比較的精度良く獲得球数を遊技者に遊技中にも知らせることができるパチンコ機を提供することを目的とする。
【0006】
【課題を解決するための手段】
請求項1記載に係る発明は、遊技盤の遊技領域に設けた入賞口に遊技球が入賞することにより該入賞口に対応した個数の賞球を払出し、かつ所定の遊技条件が成立することにより遊技者に有利な大当り遊技を開始するパチンコ機であって、前記入賞口は複数個設けられ、各入賞口は賞球数が予め定められており、前記大当り遊技の開始時点から前記入賞口それぞれへの入賞球数と該入賞口それぞれに対応して定められている賞球数とから払出賞球数を算出すると共に、前記大当り遊技の開始時点からの経過時間と当該パチンコ機の通常時単位時間当りに発射される球数とに基づいて推定打玉数を求め、前記払出賞球数から前記推定打玉数を差し引いて得られる値を獲得球数として算出する獲得球数の算出を開始する獲得球数算出手段と、前記遊技盤に設けられた複数個の表示灯と、前記獲得球数算出手段が算出する獲得球数に対応させて前記複数個の表示灯を選択的に点灯させる表示灯制御手段とを備え、前記表示灯制御手段は、前記獲得球数算出手段が算出する獲得球数の増加に伴って前記複数個の表示灯の点灯個数を増加させることを特徴とする。
請求項2記載の発明は、請求項1に記載の構成において、前記複数個の表示灯は大きさの異なるものを含み、前記表示灯制御手段は、前記獲得球数算出手段が算出する獲得球数の増加に対応させて前記複数個の表示灯のうち大きい表示灯を順次点灯させることを特徴とする。
請求項3記載の発明は、請求項1又は2に記載の構成において、前記複数個の表示灯は互いに近接して配置されることを特徴とする。
【0007】
請求項4記載の発明は、請求項1から請求項までのいずれかに記載の構成において、前記遊技盤の略中央部に前記大当り遊技に係る役物を設け、前記複数個の表示灯は前記大当り遊技に係る役物の配置領域又はその近傍に設けられていることを特徴とする。
請求項5記載の発明は、請求項1から請求項までのいずれかに記載の構成において、前記遊技盤の略中央部に前記大当り遊技に係る役物を設け、前記複数個の表示灯は前記大当り遊技に係る役物の配置領域又はその近傍に設けられていることを特徴とする
【0009】
【発明の実施の形態】
本発明の一実施の形態を図1ないし図7に基づいて説明する。
図1ないし図3において、パチンコ機1の遊技盤2の前面には誘導レール3が略円形渦巻状に設けられており、その内側に遊技領域4が形成されている。誘導レール3は、図示しないハンドルの操作により発射された遊技球を遊技盤2の左側上部から前記遊技領域4へ送り出すようにしている。なお、ハンドルを通常に操作することにより、1分間に100個の遊技球が発射されるようになっている。
【0010】
遊技盤2の前面における中央部には大入賞口5の開閉を行う可変入賞装置(大当り遊技に係る役物)6が設けられている。可変入賞装置6の下側には普通図柄表示装置作動ゲート7が設けられ、その下側には第2種始動口(以下、中央第2種始動口8という。)の開閉を行う普通電動役物9が設けられている。中央第2種始動口8に遊技球が入賞すると、大入賞口5が所定時間(例えば約0.6秒間)の開放を2回行うようになっている。普通電動役物9が作動しない場合は中央第2種始動口8には遊技球は入賞しないようになっている。
普通電動役物9の左右側にはそれぞれ第2種始動口(左側のものを左側第2種始動口10といい、右側のものを右側第2種始動口11という。)が設けられている。左側、右側第2種始動口10,11に遊技球が入賞すると、大入賞口5が所定時間(例えば約0.4秒間)の開放を1回行うようになっている。
【0011】
可変入賞装置6の上側には連続作動回数判定図柄表示装置12が設けられており、その上側に天入賞口13が設けられている。可変入賞装置6の左右側には、それぞれ入賞口(左側のものを左肩入賞口14、右側のものを右肩入賞口15という。)が設けられている。普通電動役物9の下側に普通図柄表示装置16が設けられ、その下側(遊技領域4の最下方部分)にアウト口17が設けられている。左側第2種始動口10の左斜め上側、右側第2種始動口11の右斜め上側には、それぞれ入賞口(左側のものを左袖入賞口18、右側のものを右袖入賞口19という。)が設けられている。
前記遊技領域4には風車60及び釘などの図示しない遊技用部材が複数設けられている。
【0012】
可変入賞装置6は、大入賞口作動ソレノイド20により駆動されて開閉する左右一対の羽根21,21を有し、一対の羽根21,21の開閉により大入賞口5を開閉させるようになっている。一対の羽根21,21が開く(開放する)ことにより、遊技球16は大入賞口5に入賞しやすくなる。又、一対の羽根21,21が閉じる(閉止する)ことにより遊技球16の大入賞口5への入賞は抑制される。
【0013】
大入賞口5の内側には流路(図示省略)を介して、特定領域22(Vゾーン)及び特定領域22以外の普通領域(図示省略)が接続されており、大入賞口5に入賞した遊技球がいずれかに案内されるようになっている。
大入賞口5の内部には回転体23が設けられ、その下側には上下に移動可能にストッパ24が設けられている。ストッパ24の左右側には、左右に往復動可能に可動片下25,25が設けられ、可動片下25,25の上側には前後に移動可能に可動片上26,26が設けられている。
回転体23、ストッパ24、可動片下25,25及び可動片上26,26は、図示しない駆動手段により作動(回動、移動など)され、作動状態又は非作動状態(停止状態)で、それぞれ単独で又は相互に組合せられて特定領域22に対する遊技球の誘導及び遮蔽などを行うようにしている。
【0014】
回転体23は、電源投入により回転動作を行い、大入賞口5の開閉中は停止する。可動片下25,25は、電源投入により左右の往復動作を行う。
また、上述したように左側第2種始動口10、右側第2種始動口11又は中央第2種始動口8に対する入賞により大入賞口5が開放されるが、この開放時にストッパ24は上下に動作し、可動片上26,26は前後に動作する。
【0015】
天入賞口13、左肩入賞口14、右肩入賞口15、左袖入賞口18及び右袖入賞口19にそれぞれ遊技球が入賞すると、入賞球1個につき10個の遊技球が賞球として払出される。また、大入賞口5に遊技球が入賞すると、入賞球1個につき10個の遊技球が賞球として払出される。
中央第2種始動口8、左側第2種始動口10又は右側第2種始動口11に遊技球が入賞すると、入賞球1個につき5個の遊技球が賞球として払出される。
以下、獲得できる遊技球の数に対応して、便宜上、中央第2種始動口8、左側第2種始動口10及び右側第2種始動口11に遊技球が入賞することをa入賞といい、また、天入賞口13、左肩入賞口14、右肩入賞口15、左袖入賞口18、右袖入賞口19又は大入賞口5にそれぞれ遊技球が入賞することをb入賞という。
【0016】
普通図柄表示装置16は遊技球が普通図柄表示装置作動ゲート7を通過すると左右の図柄(左図柄、右図柄)が変動を開始する。左図柄及び右図柄は、それぞれ複数種類(本実施の形態では、「1」〜「9」、「0」の10種類)設けられている。普通図柄表示装置16の図柄変動は、開始から所定時間(例えば約5.5秒)後に停止する。
普通電動役物9(中央第2種始動口8)は、普通図柄表示装置16の停止図柄が「1,1」、「3,3」、「5,5」、「7,7」及び「9,9」のうちいずれかであると、所定時間(例えば約1.5秒間)又は遊技球が所定個数(例えば1個)入賞するまで開放されるようになっている。
【0017】
前記普通図柄表示装置作動ゲート7の通過記憶は、所定個数(例えば4個)までであり、普通図柄表示装置16が図柄変動を停止した後又は普通電動役物9(中央第2種始動口8)の開放動作終了後、前記所定個数(例えば4個)の範囲内で、再び図柄の変動を開始する。
【0018】
上述したように大入賞口5が開放され、その際に遊技球が特定領域22を通過すると、可変入賞装置6が連続して作動する回数(連続作動回数)〔ラウンド数〕を決定するため、連続作動回数判定図柄表示装置12の図柄が変動を開始する。連続作動回数判定図柄表示装置12の図柄は複数種類(本実施の形態では、「V」、「8」、「5」、「3」の4種類とする)設けられている。
【0019】
連続作動回数判定図柄表示装置12の停止図柄により、可変入賞装置6の連続作動回数〔ラウンド数〕は次のように定められる。
(1)「V」の図柄が表示された場合、可変入賞装置6の連続作動回数は、中央第2種始動口8への入賞を含めて所定回数(例えば16回)とする。
(2)「8」の図柄が表示された場合、可変入賞装置6の連続作動回数は、中央第2種始動口8への入賞を含めて所定回数(例えば9回)とする。
(3)「5」の図柄が表示された場合、可変入賞装置6の連続作動回数は、中央第2種始動口8への入賞を含めて所定回数(例えば6回)とする。
(4)「3」の図柄が表示された場合、可変入賞装置6の連続作動回数は、中央第2種始動口8への入賞を含めて所定回数(例えば4回)とする。
【0020】
連続作動回数判定図柄表示装置12の図柄が停止した後、可変入賞装置6(大入賞口5)は所定時間(例えば約26.2秒間)に所定回数(例えば18回)の開閉動作を行う(大当り状態に移行する)、すなわち大当り遊技を開始する。可変入賞装置6の開閉時間〔前記所定時間(例えば約26.2秒間)〕内であっても大入賞口5に所定数(例えば10個)の遊技球が入賞すると前記開閉動作(すなわち当該ラウンド)は終了し、上述したようにして定められた連続作動回数〔ラウンド数〕の範囲内で新たなラウンドが実行される。
【0021】
前記各入賞口(大入賞口5、天入賞口13、左肩入賞口14、右肩入賞口15、左袖入賞口18、右袖入賞口19)、始動口(中央第2種始動口8、左側第2種始動口10、右側第2種始動口11)、普通図柄表示装置作動ゲート7および特定領域22に対応して、遊技球の入賞または通過を検出するスイッチが設けられている。これら各スイッチを以下、それぞれ大入賞口スイッチ27、天入賞口スイッチ28、左肩入賞口スイッチ29、右肩入賞口スイッチ30、左袖入賞口スイッチ31、右袖入賞口スイッチ32、中央第2種始動口スイッチ33、左側第2種始動口スイッチ34、右側第2種始動口スイッチ35、普通図柄表示装置作動ゲートスイッチ36および特定領域スイッチ37という。
【0022】
可変入賞装置6の上側(可変入賞装置6の配置領域)には、6個のLED(表示灯)42が設けられている。6個のLED42は、下側に開くように略円弧状に配置されている。以下、6個のLED42のうち左下側のものを第1LED42aといい、第1LED42aから時計方向に、順次、第2〜6LED42b〜42fという。
【0023】
図2に示すように、大入賞口スイッチ27、天入賞口スイッチ28、左肩入賞口スイッチ29、右肩入賞口スイッチ30、左袖入賞口スイッチ31、右袖入賞口スイッチ32、中央第2種始動口スイッチ33、左側第2種始動口スイッチ34、右側第2種始動口スイッチ35、普通図柄表示装置作動ゲートスイッチ36、特定領域スイッチ37等には、入力ポート39を介して獲得球数算出手段である主制御部40(CPU)が接続されている。
【0024】
主制御部40には、出力ポート41を介して大入賞口作動ソレノイド20、連続作動回数判定図柄表示装置12、普通図柄表示装置16、可変入賞装置6、LED42、スピーカ(図示省略)、ストッパ24の駆動手段(図示省略)、回転体の駆動手段(図示省略)、可動片下25,25の駆動手段(図示省略)及び可動片上26,26の駆動手段(図示省略)などが接続されている。
【0025】
本実施の形態では、LED42(第1〜6LED42a〜42f)は、次の「点灯LED−出玉数範囲応関係の一覧」に示すように、出玉数(獲得球数)に対応して、LED42を選択的に点灯されるようになっており、点灯されたLEDを目視することにより、出玉数範囲(獲得球数範囲)ひいては出玉概略数(獲得球概略数)などが分かるようにしている。
【0026】
前記出玉数(獲得球数)は、遊技者が実質的に獲得し得る遊技球数(獲得球数)であり、入賞口等への入賞に伴い払出される賞球総数から打玉数〔打ち出された遊技球の数〕の総数(打玉総数)を差し引いた値となる。
【0027】
「点灯LED−出玉数範囲対応関係の一覧」
第1、第2LED42a,42b… 出玉数0〜500個の出玉数範囲
第1〜4LED42a〜42d… 出玉数501〜1000個の出玉数範囲
第1〜6LED42a〜42f… 出玉数1001〜1500個の出玉数範囲
【0028】
主制御部40は、遊技用の制御プログラムを格納するROM43を有し、前記制御プログラムに従って後述する出玉数推定、LED選択処理を含む各種の演算制御を行って、各部に遊技動作を行わせるようにしている。主制御部40は、さらに前記演算制御時の作業エリアとして用いられるRAM44を含んでいる。主制御部40は、後述する出玉数推定、LED選択処理を行うようになっており、獲得球数算出手段及び表示灯制御手段を構成している。
【0029】
前記出玉数推定、LED選択処理を図4ないし図7に基づいて説明する。
主制御部40は、図4及び図5に示すように、この出玉数推定、LED選択処理において、まず、大当り遊技中(大当り期間中)であるか否かを判定する(ステップS1)。ここで、「大当り期間中」とは、図6に示すように、大当り状態が複数回(ラウンド)続く場合には、大当り状態への移行時から最後の回(ラウンド)の大当り状態が終了するまでの期間をいう。
【0030】
大当り状態(大当り遊技)は、上述したように大入賞口5が開閉作動し、この大入賞口5が開放した際に遊技球が特定領域22を通過することにより開始される、遊技者に有利な状態である。1ラウンドの大当り状態は、可変入賞装置6の開閉作動が例えば約26.2秒間に18回行われることにより終了するが、この時間(約26.2秒間)の経過の他に、大入賞口5へ所定数(例えば10個)の入賞があった場合にも終了する。
【0031】
ステップS1でYes〔大当り遊技中(大当り期間中)である〕と判定すると、スピーカ(図示省略)に大当り遊技中であることを示す音を発生させ(ステップS2)、遊技者やホール従業員等に遊技状態が大当り状態であることが分かるようにしている。
ステップS2に続いて、図示しない大当りタイマの計測値である大当り継続時間T(分)をカウントアップする(ステップS3)。
次に、遊技球が中央第2種始動口8、左側第2種始動口10又は右側第2種始動口11へ入賞(すなわち、a入賞)をしたか否かを判定する(ステップS4)。
【0032】
ステップS4でYes(a入賞した)と判定した場合、図示しないa入賞カウンタの値(a入賞の個数)に「1」を加算し、ステップS6に進む。ステップS4でNo(a入賞していない)と判定した場合、ステップS6に進む。
ステップS6では、遊技球が天入賞口13、左肩入賞口14、右肩入賞口15、左袖入賞口18、右袖入賞口19又は大入賞口5へ入賞(すなわち、b入賞)をしたか否かを判定する。
【0033】
ステップS6でYes(b入賞した)と判定した場合、図示しないb入賞カウンタの値(b入賞の個数)に「1」を加算し、ステップS8に進む。ステップS6でNo(b入賞していない)と判定した場合、ステップS8に進む。
ステップS8では、次式(1)の演算を行って出玉数推定値F(大当りの出玉数)を求める。
【0034】
(a入賞の個数)×5個+(b入賞の個数)×10個−(大当り継続時間T)×100個=F … (1)
本実施の形態では、大当り継続時間T(分)は、ステップS8実施時点における大当りタイマのカウント値であり、大略大当りの発生〔ステップS1〕からステップS8の実行時までの時間に相当する。式(1)は、(大当り継続時間T)に(100個)を掛ける演算となっているが、この(100個)はハンドルの操作により通常時1分間に発射される球数に相当する。
【0035】
ステップS8に続いて出玉数推定値Fを出玉数推定値バッファ(図示省略)に格納する(ステップS9)。
ステップS9に続くステップS10で、出玉数推定値バッファに格納された出玉数推定値Fが0〜500(個)であるか、501〜1000(個)であるか、1001〜1500(個)のうちいずれであるかを判定する。
【0036】
ステップS10で前記出玉数推定値Fが0〜500(個)であると判定すると、図7(a)に示すように第1、第2LED42a,42bを点灯し(ステップS11)、遊技者等に出玉数推定値Fが0〜500(個)であることを知らせるようにする。
ステップS11に続いて大当り遊技中(大当り期間中)であるか否かを判定する(ステップS12)。ステップS12でYes(大当り期間中である)と判定すると、ステップS4に戻り、ステップS10で「出玉数推定値Fが0〜500(個)ではない」と判定するまで、上述と同様の処理を行い、その間第1、第2LED42a,42bを継続して点灯させる。
【0037】
ステップS10で出玉数推定値Fが501〜1000(個)であると判定すると、図7(b)に示すように第1〜4LED42a〜42dを点灯し(ステップS13)、遊技者等に出玉数推定値Fが501〜1000(個)であることを知らせ、前記ステップS12に進む。
ステップS12でYes(大当り期間中である)と判定すると、ステップS4に戻り、ステップS10で「出玉数推定値Fが501〜1000(個)ではない」と判定するまで、上述と同様の処理を行い、その間第1〜4LED42a〜42dを継続して点灯させる。
【0038】
ステップS10で出玉数推定値Fが1001〜1500(個)であると判定すると、図7(c)に示すように第1〜6LED42a〜42fを点灯し(ステップS14)、遊技者等に出玉数推定値Fが1001〜1500(個)であることを知らせ、前記ステップS12に進む。
ステップS12でYes(大当り期間中である)と判定すると、ステップS4に戻り、ステップS10で「出玉数推定値Fが1001〜1500(個)ではない」と判定するまで、上述と同様の処理を行い、その間第1〜6LED42a〜42fを継続して点灯させる。
【0039】
ステップS12で、No(大当り遊技中ではない)と判定すると、大当りタイマをクリアし(ステップS15)、a入賞カウンタをクリアし(ステップS16)、b入賞カウンタをクリアし(ステップS17)、第1〜6LED42a〜42fを消灯し(ステップS18)、この出玉数推定、LED選択処理を終了する(ステップS19)。ステップS1でNoと判定したときはステップS18に進む。
【0040】
この実施の形態では、大当り発生時にa入賞の入賞球数(a入賞の個数)及びその賞球数(5個)からa入賞に対する払出賞球数〔(a入賞の個数)×5個〕を求め、同様にb入賞の入賞球数(b入賞の個数)及びその賞球数(10個)からb入賞に対する払出賞球数〔(b入賞の個数)×10〕を求め、さらにa入賞に対する払出賞球数及びb入賞に対する払出賞球数を合計して合計払出賞球数〔(a入賞の個数)×5個+(b入賞の個数)×10〕を求めている。更に、大当り継続時間T(大当り遊技中における大当り遊技発生時点からの経過時間)にハンドルの操作により通常時1分間に発射される球数(100個)を掛けて推定打玉数〔(大当り継続時間T)×100個〕を求める。
【0041】
そして、前記合計払出賞球数から推定打玉数を減算することにより、出玉数推定値F(大当りの出玉数)を得、出玉数推定値Fに対応させて、第1〜6LED42a〜42fを選択的に点灯させ、遊技者やホール従業員に出玉数推定値F等を報知するようにしている。
【0042】
上述した出玉数推定値Fの算出を大当り発生に応じて行い、出玉数推定値F(出玉数情報)を遊技者に報知するので、遊技者は大当り発生時に獲得が期待される遊技球数(出玉数推定値F)を迅速に把握することができる。また、上述した従来技術では、各種入賞センサからの信号の入力時点、遊技球の排出時点及び補給の時点に時間差を生じるため、出玉数の検出精度が低いものとなっていたが、本実施の形態では、従来技術で用いた遊技球の排出及び補給に対する情報(遊技球の排出時点及び補給時点)を用いずに出玉数推定値F(大当りの出玉数)を得るので、従来技術が惹起した出玉数の検出精度の低下を招くことがなく、検出精度の向上を図ることができる。
【0043】
本実施の形態では、出玉数を算出し、その算出された出玉数が含まれる出玉数範囲(獲得球数範囲)に対応したLED42を選択し、選択されたLED42を点灯させるので、遊技者は、点灯したLED42を目視により把握して出玉数範囲(獲得球数範囲)ひいては出玉概略数を容易に判別し、遊技が良好に進んでいるか否かを遊技を行ないながら適切に判断できることになる。
また、出玉数推定値Fが0〜500(個)では第1、第2LED42a,42bを点灯し(ステップS11)、501〜1000(個)では第1〜4LED42a〜42dを点灯し(ステップS13)、1001〜1500(個)では第1〜6LED42a〜42fを点灯し(ステップS14)、獲得球数の増加に伴ってLED42の点灯個数を増加させるので、獲得球数を把握しやすくなると共に、遊技者に満足感を与えてゲーム性を向上できる。
【0044】
また、出玉数推定値F(大当りの出玉数)を求めるために、大入賞口スイッチ27、天入賞口スイッチ28、左肩入賞口スイッチ29、右肩入賞口スイッチ30、左袖入賞口スイッチ31、右袖入賞口スイッチ32、中央第2種始動口スイッチ33、左側第2種始動口スイッチ34、右側第2種始動口スイッチ35、普通図柄表示装置作動ゲートスイッチ36、特定領域スイッチ37の検出信号を用いているが、これら各スイッチは、一般的に設けられているスイッチであり、新たにスイッチ(センサ)を設けてはいない。このため、部品数に関し従来技術に比して多大に増加せずに、出玉数推定値F(大当りの出玉数)を求めることができ、その分、装置を簡素化することができる。
【0045】
上記実施の形態では、a入賞の場合(中央第2種始動口8、左側第2種始動口10又は右側第2種始動口11への入賞)の場合、入賞球1個につき5個の遊技球が獲得でき、b入賞の場合(天入賞口13、左肩入賞口14、右肩入賞口15、左袖入賞口18又は右袖入賞口19への入賞)の場合、入賞球1個につき10個の遊技球が獲得でき、入賞の種類が賞球数に応じてa入賞及びb入賞の2種類に分けられた場合を例にしたが、本発明はこれに限らず、3種類以上に分けるようにしてもよい。また、入賞口毎に賞球数を異ならせるようにしてもよい。
【0046】
本実施の形態では、ステップS10で、出玉数推定値バッファに格納された出玉数推定値Fについて、0〜500(個)、501〜1000(個)、1001〜1500(個)の3つの範囲のいずれであるかを判定し、この判定結果に応じて点灯するLED42を変える(出玉数推定値Fの増加に伴いLED42の点灯個数を増加させる)ようにしているが、出玉数推定値Fの範囲をさらに広く取る〔例えば1501〜2000(個)、2001〜2500(個) … の判定をさらに行う〕と共に、LED42の数を増加し、出玉数推定値Fの範囲に応じた数のLED42を点灯するように構成してもよい。
【0047】
上記実施の形態では、出玉数0〜500個の出玉数範囲、出玉数501〜1000個の出玉数範囲等のように出玉数範囲を分けた場合を例にしたが、出玉数の個数の範囲は、これに限らず、他の個数、例えば出玉数0〜300個の出玉数範囲、出玉数301〜600個の出玉数範囲、 … … のように設定するように構成してもよい。
【0048】
上記実施の形態では、出玉数推定値Fが0〜500(個)では第1、第2LED42a,42bを点灯し(ステップS11)、501〜1000(個)では第1〜4LED42a〜42dを点灯し(ステップS13)、1001〜1500(個)では第1〜6LED42a〜42fを点灯する(ステップS14)場合を例にしたが、これに代えて、出玉数推定値Fが0〜500(個)では第1、第2LED42a,42bを、501〜1000(個)では第3,4LED42c,42dを、1001〜1500(個)では第5,6LED42e,42fを点灯するようにしてもよい。
【0049】
上記実施の形態では、可変入賞装置6の上側に6個のLED(表示灯)42を設けたので、遊技者は遊技中にも視線をあまり移動せずにLED42を見ることが可能であり、これにより出玉数推定値F(大当りの出玉数)を把握しやすくなる。なお、6個のLED42の配置部分は上記部分(可変入賞装置6の上側)に限らず、可変入賞装置6の近傍、遊技領域、遊技盤の前面部等他の部分に設けてもよい。
また、6個のLED(表示灯)42について、互いに近接して配置せず、離間させて設けるように構成してもよい。また、6個のLED42を接触させて配置してもよい。
【0050】
上記実施の形態では、6個のLED42を設けた場合を例にしたが、これに限らず、3個としてもよいし、ステップS10の判定数に応じてその他の個数としてもよい。また、上記実施の形態では、6個のLED42が同等の形状である場合を例にしたが、これに代えて、形状が異なるものとしてもよい。
【0051】
例えば、図8に示すように、第1実施の形態の第1〜6LED42a〜42fに代えて第7〜9LED42g〜42iを設け、第7〜9LED42g〜42iをこの順に大きくなるように構成し、出玉数推定値Fが0〜500(個)であると判定すると第7LED42gを、501〜1000(個)であると判定すると第8LED42hを、また1001〜1500(個)であると判定すると第9LED42iを点灯するように構成してもよい(第2実施の形態)。
この第2実施の形態によれば、出玉数推定値Fの増加に伴って、点灯されるLEDが大きいものになることから、視覚的に出玉数推定値Fの増加を把握しやすくなる。
【0052】
また、図8に示すように、第7〜9LED42g〜42iを設けた場合、出玉数推定値Fが0〜500(個)であると判定すると第7LED42gを、501〜1000(個)であると判定すると第7、第8LED42g,42hを、また1001〜1500(個)であると判定すると第7〜9LED42g〜42iを点灯するようにしてもよい。
【0053】
上記実施の形態では、パチンコ機1がいわゆる第2種パチンコ機である場合を例にしたが、これに代えて本発明をいわゆる第1種パチンコ機に適用するようにしてもよい。
【0054】
また、上述した実施の形態では、所定時点を大当り遊技の開始時点とし、大当り遊技の開始時点に獲得球数の算出を開始するようにしているが、所定時点をホール開店時などとしてもよい。また、打止め台の開放時等のようにホール従業員等が望んだ時(所望時)に、獲得球数の算出を開始するようにしてもよい。
【0055】
【発明の効果】
請求項1に記載の発明によれば、所定の遊技条件が成立することにより大当りになり大当り遊技が開始されると、獲得球数算出手段が、前記大当り遊技の開始時点から前記入賞口それぞれへの入賞球数と該入賞口それぞれに対応して定められている賞球数とから払出賞球数を算出すると共に、前記大当り遊技の開始時点からの経過時間と当該パチンコ機の通常時単位時間当りに発射される球数とに基づいて推定打玉数を求め、前記払出賞球数から前記推定打玉数を差し引いて得られる値を獲得球数として算出する。そして、獲得球数算出手段により算出された獲得球数に対応させて遊技盤に設けられた複数個の表示灯を選択的に点灯するので、遊技者などは点灯された表示灯を目視により把握して遊技を行なっている際の獲得球数を遊技中にもほぼリアルタイムで把握できる。
さらに、獲得球数の増加に伴って複数個の表示灯の点灯個数を増加させるので、遊技者に満足感を与えてゲーム性を向上できる。
【0056】
請求項に記載の発明によれば、請求項の効果に加えて、獲得球数の増加の目視による把握をより明確に果たすことができる。
求項に記載の発明によれば、請求項1又は2の効果に加えて、複数個の表示灯を近接して配置するので、視線を大きく移動させなくてすむので、獲得球数を把握しやすくなる。
請求項に記載の発明によれば、請求項1から請求項までのいずれかの効果に加えて、複数個の表示灯は遊技盤の前面に設けられているので、遊技者は遊技を進行させつつ獲得球数を把握することができる。
請求項に記載の発明によれば、請求項1から請求項までのいずれかの効果に加えて、遊技盤の略中央部に前記大当り遊技に係る役物を設け、前記複数個の表示灯は前記大当り遊技に係る役物の配置領域又はその近傍に設けられているので、遊技者は、視線の移動をより少なくして獲得球数を把握できる。
【図面の簡単な説明】
【図1】本発明の第1実施の形態のパチンコ機を模式的に示す正面図である。
【図2】図1のLEDの配置を模式的に示す図である。
【図3】図2の主制御部を模式的に示すブロック図である。
【図4】図2の主制御部が実行する出玉数推定、LED選択処理の一部を示すフローチャートである。
【図5】図4のステップ9に続く出玉数推定、LED選択処理の一部を示すフローチャートである。
【図6】図1のパチンコ機の作用を示すタイミングチャートである。
【図7】本発明の第1実施の形態に係るパチンコ機の作用を説明するための図である。
【図8】本発明の第2実施の形態を模式的に示す正面図である。
【図9】従来のパチンコ機の一例の作用を示すためのタイミングチャートである。
【符号の説明】
5 大入賞口
22 特定領域
40 主制御部(獲得球数算出手段、表示灯制御手段)
42 LED(表示灯)
42a〜42f 第1〜6LED(表示灯)
[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a pachinko machine provided with means for informing the number of game balls that a player can substantially acquire.
[0002]
[Prior art]
As an example of a conventional pachinko machine, there is one in which a game state such as how many times it is opened and what number of winnings is notified on a display attached to a game board.
By the way, in a pachinko game, a predetermined number of prize balls are paid out in accordance with winnings in various winning holes, and the player acquires the game balls, but the game balls are launched by the launch device until the game balls are acquired. Anything that is launched into the game board and cannot be won will be collected by the gaming machine as it is. For this reason, the number of game balls (actually acquired balls) that a player can substantially acquire is the total number of hits (total number of hits) from the total number of winning balls to be paid out for winning in a winning opening. Subtracted value. The player can obtain a sense of satisfaction by, for example, grasping the actual number of balls actually acquired in real time, and the game performance can be improved accordingly. It is hoped that
However, in the current pachinko machines, the winning game balls are released once out of the pachinko machine, so there is a possibility of falling onto the floor, etc., and partial holding by the players etc. It is difficult to count and display the number of acquired balls with the pachinko machine itself.
[0003]
As an example of a device for notifying the player of the number of balls played (payout number) in a pachinko game, based on the number of game balls supplied to the pachinko machine, the number of game balls discharged from the pachinko machine, etc. In some cases, the hall computer determines the number of balls to be played and sends information on the number of balls to be sent to a notification means provided in the vicinity of each pachinko machine to notify the player.
[0004]
In this apparatus, for example, as shown in FIG. 9, when a big hit occurs, the game balls related to the big hit are discharged after a predetermined time from the occurrence of the big hit, and the supply of the game balls related to the big hit is delayed for a predetermined time from the discharge. When the jackpot is over, the game ball is discharged at a time T1 after a predetermined time k1 from the jackpot end time T0, and at a time after a predetermined time k2 (k1 <k2) from the end time T0. The supply of the game ball is finished at T2.
[0005]
[Problems to be solved by the invention]
However, in the above-described prior art, there is a large time difference between the time when signals from various sensors are input (for example, the end time of the big hit), the time when the game ball is discharged, the time when the discharged ball is counted, and the time of replenishment (see FIG. 9 T0, game ball discharge end time T1, game ball replenishment end time T2). For this reason, the detection accuracy of the number of acquired balls during the game is very low.
In particular, when a large number of game balls are expected, such as a big hit game, it is desired to grasp the number of acquired balls as accurately as possible in real time and notify the player or the like. However, in the prior art, even if an attempt is made to detect the number of acquired balls (number of balls for big hit), the accuracy of detecting the number of acquired balls (number of balls) is low as described above. The fact is that we cannot respond to this.
The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a pachinko machine that can inform a player of the number of balls acquired with a relatively high accuracy even during the game.
[0006]
[Means for Solving the Problems]
According to the first aspect of the present invention, when a game ball wins a winning hole provided in a game area of the game board, the number of winning balls corresponding to the winning hole is paid out, and a predetermined game condition is satisfied. A pachinko machine that starts a big hit game that is advantageous to the player, There are a plurality of winning holes, and each winning hole has a predetermined number of winning balls, and the jackpot game starts. From time The number of winning balls is calculated from the number of winning balls for each of the winning ports and the number of winning balls determined corresponding to each of the winning ports, and the elapsed time from the start of the jackpot game and the pachinko machine The estimated number of hit balls is calculated based on the number of balls fired per unit time of the normal time, and a value obtained by subtracting the estimated hit number of balls from the payout winning ball number is calculated as the number of acquired balls An acquired ball number calculating means for starting calculation of the acquired ball number; Provided in the game board A plurality of indicator lights, and indicator light control means for selectively lighting the plurality of indicator lights in correspondence with the number of acquired balls calculated by the acquired ball number calculating means, The indicator light control means increases the number of lighting of the plurality of indicator lights as the number of acquired balls calculated by the acquired ball number calculating means increases. It is characterized by that.
The invention according to claim 2 is the configuration according to claim 1, The plurality of indicator lights include ones having different sizes, and the indicator light control means displays a larger one of the plurality of indicator lights in response to an increase in the number of acquired balls calculated by the acquired ball number calculating means. It is characterized by sequentially lighting the lights.
The invention described in claim 3 Claim 1 Or 2 In the configuration described in (1), the plurality of indicator lamps are arranged close to each other.
[0007]
The invention according to claim 4 Claims 1 to 3 In the configuration according to any one of the above, an accessory related to the jackpot game is provided in a substantially central portion of the game board, and the plurality of indicator lights are provided in an area where the bonus hit game is arranged or in the vicinity thereof. It is characterized by being.
The invention according to claim 5 Claims 1 to 3 In the configuration according to any one of the above, an accessory related to the jackpot game is provided in a substantially central portion of the game board, and the plurality of indicator lights are provided in an area where the bonus hit game is arranged or in the vicinity thereof. It is characterized by being
[0009]
DETAILED DESCRIPTION OF THE INVENTION
An embodiment of the present invention will be described with reference to FIGS.
1 to 3, a guide rail 3 is provided in a substantially circular spiral shape on the front surface of the game board 2 of the pachinko machine 1, and a game area 4 is formed on the inside thereof. The guide rail 3 is configured to send a game ball launched by operating a handle (not shown) from the upper left side of the game board 2 to the game area 4. In addition, by operating the handle normally, 100 game balls are fired per minute.
[0010]
A variable winning device (an accessory related to the big hit game) 6 for opening and closing the big winning opening 5 is provided in the center of the front surface of the game board 2. A normal symbol display device operating gate 7 is provided below the variable winning device 6, and a normal electric combination for opening and closing a second type start port (hereinafter referred to as a central second type start port 8) is provided below the normal symbol display device operation gate 7. An object 9 is provided. When a game ball wins the center type 2 starting port 8, the big winning port 5 opens twice for a predetermined time (for example, about 0.6 seconds). When the ordinary electric accessory 9 does not operate, the game ball is not won at the center second type starting port 8.
On the left and right sides of the ordinary electric accessory 9, there are provided second type starting ports (the left one is called the left second type starting port 10 and the right one is called the right second type starting port 11). . When a game ball wins in the left and right second type starting ports 10 and 11, the big winning port 5 opens once for a predetermined time (for example, about 0.4 seconds).
[0011]
On the upper side of the variable winning device 6, a continuous operation number determination symbol display device 12 is provided, and on the upper side, a winning prize opening 13 is provided. On the left and right sides of the variable winning device 6, a winning opening (the left one is called the left shoulder winning opening 14 and the right one is called the right shoulder winning opening 15) is provided. A normal symbol display device 16 is provided on the lower side of the ordinary electric accessory 9, and an out port 17 is provided on the lower side (lowermost part of the game area 4). On the upper left side of the second type start port 10 on the left and on the upper right side of the second type start port 11 on the right side, there are a winning port (the left one is called the left sleeve winning port 18 and the right one is called the right sleeve winning port 19). .) Is provided.
The game area 4 is provided with a plurality of game members (not shown) such as windmills 60 and nails.
[0012]
The variable winning device 6 has a pair of left and right blades 21 and 21 that are opened and closed by being driven by a large winning port operating solenoid 20, and opens and closes the large winning port 5 by opening and closing the pair of blades 21 and 21. . By opening (releasing) the pair of blades 21, 21, the game ball 16 can easily win the big prize opening 5. Further, when the pair of blades 21 and 21 are closed (closed), the winning of the game ball 16 to the big winning opening 5 is suppressed.
[0013]
A special area 22 (V zone) and a normal area (not shown) other than the specific area 22 are connected to the inside of the big prize opening 5 through a flow path (not shown). A game ball is guided to one of them.
A rotary body 23 is provided inside the special winning opening 5, and a stopper 24 is provided below the rotary body 23 so as to be movable up and down. On the left and right sides of the stopper 24, movable piece lower portions 25, 25 are provided so as to be able to reciprocate left and right, and on the upper side of the movable piece lower portions 25, 25, movable piece upper portions 26, 26 are provided so as to be movable back and forth.
The rotating body 23, the stopper 24, the movable piece lower portions 25, 25 and the movable piece upper portions 26, 26 are actuated (rotated, moved, etc.) by driving means (not shown), and are each independently in an activated state or a non-actuated state (stopped state). In combination with each other, the game ball is guided and shielded with respect to the specific area 22.
[0014]
The rotating body 23 rotates when the power is turned on, and stops while the special prize opening 5 is opened or closed. The movable piece bottoms 25, 25 reciprocate left and right when the power is turned on.
Further, as described above, the big prize opening 5 is opened by winning the left type 2 starting port 10, the right type 2 starting port 11 or the center type 2 starting port 8, and the stopper 24 is moved up and down at the time of opening. Operate, and the movable piece tops 26, 26 move back and forth.
[0015]
When a game ball is won in each of the winning prize entrance 13, the left shoulder entrance 14, the right shoulder entrance 15, the left sleeve entrance 18, and the right sleeve entrance 19, 10 game balls are paid out as a prize ball. Is done. In addition, when a game ball wins the big winning opening 5, ten game balls are paid out as a winning ball for each winning ball.
When a game ball wins at the center second type starting port 8, the left second type starting port 10 or the right second type starting port 11, five game balls are paid out as a winning ball per winning ball.
Hereinafter, for convenience sake, winning a game ball at the center second type starting port 8, the left second type starting port 10, and the right second type starting port 11 according to the number of game balls that can be acquired is referred to as a prize. In addition, winning a game ball in each of the top winning opening 13, the left shoulder winning opening 14, the right shoulder winning opening 15, the left sleeve winning opening 18, the right sleeve winning opening 19, or the big winning opening 5 is referred to as b winning.
[0016]
In the normal symbol display device 16, when the game ball passes through the normal symbol display device operation gate 7, the left and right symbols (left symbol, right symbol) start to change. Each of the left symbol and the right symbol is provided with a plurality of types (in this embodiment, 10 types “1” to “9”, “0”). The symbol fluctuation of the normal symbol display device 16 stops after a predetermined time (for example, about 5.5 seconds) from the start.
In the ordinary electric accessory 9 (central second type starting port 8), the stop symbols of the ordinary symbol display device 16 are “1, 1”, “3, 3”, “5, 5”, “7, 7” and “ If it is any of “9, 9”, it is released until a predetermined time (for example, about 1.5 seconds) or a predetermined number (for example, 1) of game balls is won.
[0017]
Up to a predetermined number (for example, four) of the passage memory of the normal symbol display device operation gate 7 is stored, and after the normal symbol display device 16 stops the symbol variation, or the normal electric accessory 9 (central second type starting port 8). ), The symbol variation is started again within the predetermined number (for example, four).
[0018]
As described above, when the big winning opening 5 is opened and the game ball passes through the specific area 22 at that time, the variable winning device 6 is continuously operated (the number of continuous operations) [number of rounds] is determined. The symbol of the continuous operation number determination symbol display device 12 starts to fluctuate. There are provided a plurality of types of symbols of the continuous operation number determination symbol display device 12 (in this embodiment, four types of “V”, “8”, “5”, “3”).
[0019]
The number of continuous operations [number of rounds] of the variable winning device 6 is determined as follows according to the stop symbol of the continuous operation number determination symbol display device 12.
(1) When the symbol “V” is displayed, the number of continuous actuations of the variable winning device 6 is a predetermined number of times (for example, 16 times) including winning to the center type 2 starting port 8.
(2) When the symbol “8” is displayed, the number of continuous actuations of the variable winning device 6 is a predetermined number of times (for example, 9 times) including winning to the center type 2 starting port 8.
(3) When the symbol “5” is displayed, the number of continuous actuations of the variable winning device 6 is a predetermined number of times (for example, six times) including winning in the central second type starting port 8.
(4) When the symbol “3” is displayed, the number of continuous actuations of the variable winning device 6 is a predetermined number of times (for example, four times) including winning to the center second type starting port 8.
[0020]
After the symbols of the continuous operation number determination symbol display device 12 are stopped, the variable winning device 6 (large winning opening 5) performs opening and closing operations a predetermined number of times (for example, 18 times) for a predetermined time (for example, about 26.2 seconds) ( It shifts to the big hit state), that is, the big hit game is started. Even if the variable winning device 6 is within the opening / closing time [the predetermined time (for example, about 26.2 seconds)], the opening / closing operation (that is, the round) is performed when a predetermined number (for example, 10) of game balls wins the big winning opening 5. ) Ends, and a new round is executed within the range of the number of continuous operations [round number] determined as described above.
[0021]
Each of the above winning holes (large winning port 5, heaven winning port 13, left shoulder winning port 14, right shoulder winning port 15, left sleeve winning port 18, right sleeve winning port 19), starting port (center type 2 starting port 8, Corresponding to the left second type starting port 10, the right second type starting port 11), the normal symbol display device operating gate 7 and the specific region 22, a switch for detecting the winning or passing of the game ball is provided. Each of these switches is hereinafter referred to as a big prize opening switch 27, a top prize winning opening switch 28, a left shoulder winning opening switch 29, a right shoulder winning opening switch 30, a left sleeve winning opening switch 31, a right sleeve winning opening switch 32, and a second center type. The start port switch 33, the left second type start port switch 34, the right second type start port switch 35, the normal symbol display device operation gate switch 36, and the specific area switch 37.
[0022]
Six LEDs (indicator lights) 42 are provided on the upper side of the variable winning device 6 (arrangement region of the variable winning device 6). The six LEDs 42 are arranged in a substantially arc shape so as to open downward. Hereinafter, the lower left side of the six LEDs 42 is referred to as a first LED 42a, and is sequentially referred to as second to sixth LEDs 42b to 42f in the clockwise direction from the first LED 42a.
[0023]
As shown in FIG. 2, the grand prize opening switch 27, the top prize opening switch 28, the left shoulder winning opening switch 29, the right shoulder winning opening switch 30, the left sleeve winning opening switch 31, the right sleeve winning opening switch 32, the second center type The start port switch 33, the left second type start port switch 34, the right second type start port switch 35, the normal symbol display device operation gate switch 36, the specific area switch 37 and the like are calculated through the input port 39 to calculate the number of acquired balls. A main control unit 40 (CPU) as means is connected.
[0024]
The main control unit 40 is connected to the large winning opening operating solenoid 20 through the output port 41, the continuous operation number determination symbol display device 12, the normal symbol display device 16, the variable winning device 6, the LED 42, a speaker (not shown), and a stopper 24. Driving means (not shown) of the rotating body, driving means (not shown) of the movable pieces 25 and 25, and driving means (not shown) of the movable pieces 26 and 26 are connected. .
[0025]
In the present embodiment, the LEDs 42 (first to sixth LEDs 42a to 42f) correspond to the number of balls (acquired balls), as shown in the following “list of lighting LED-ball number range response”, The LED 42 is selectively lit, and by visually observing the lit LED, it is possible to know the range of the number of balls (acquired number of balls) and the approximate number of balls (number of acquired balls). ing.
[0026]
The number of balls (acquired balls) is the number of game balls (acquired balls) that a player can substantially acquire. The number of hit balls [ It is a value obtained by subtracting the total number (the total number of hit balls) of the number of game balls hit].
[0027]
"List of lighting LED-number-of-balls range correspondence"
1st, 2nd LED42a, 42b ... Number of balls in which the number of balls is 0-500
1st to 4th LEDs 42a to 42d ... Number of balls in the range from 501 to 1000
1st-6th LED42a-42f ... Number of balls out of 1001-1500
[0028]
The main control unit 40 has a ROM 43 for storing a game control program, and performs various arithmetic controls including the number of balls to be described later and LED selection processing according to the control program to cause each unit to perform a game operation. I am doing so. The main control unit 40 further includes a RAM 44 used as a work area at the time of the arithmetic control. The main control unit 40 performs ball number estimation and LED selection processing, which will be described later, and constitutes an acquired ball number calculation means and an indicator light control means.
[0029]
The number-of-balls estimation and LED selection processing will be described with reference to FIGS.
As shown in FIGS. 4 and 5, the main control unit 40 first determines whether or not the big hit game (during the big hit period) is in the process of estimating the number of balls and LED selection processing (step S1). Here, “during the big hit period”, as shown in FIG. 6, when the big hit state continues multiple times (round), the big hit state of the last round (round) ends from the transition to the big hit state. The period until.
[0030]
The big hit state (big hit game) is advantageous to the player, as described above, when the big prize opening 5 is opened and closed and the game ball starts passing the specific area 22 when the big prize opening 5 is opened. It is a state. The one-round big hit state is ended by the opening / closing operation of the variable winning device 6 being performed, for example, 18 times in about 26.2 seconds. In addition to the elapse of this time (about 26.2 seconds), The process is also terminated when a predetermined number (for example, 10) of prizes is received.
[0031]
If it is determined in step S1 that “Yes (during jackpot game (during jackpot))”, a sound indicating that a jackpot game is being played is generated in a speaker (not shown) (step S2), and a player, hall employee, etc. It can be seen that the gaming state is a big hit state.
Subsequent to step S2, the jackpot duration T (minute), which is a measurement value of a jackpot timer (not shown), is counted up (step S3).
Next, it is determined whether or not the game ball has won a prize (that is, a prize is awarded) to the central second type starting port 8, the left second type starting port 10, or the right second type starting port 11 (step S4).
[0032]
If it is determined as Yes (a winning) in step S4, "1" is added to the value of the a winning counter (not shown) (number of a winnings), and the process proceeds to step S6. When it determines with No (a prize is not won) by step S4, it progresses to step S6.
In step S6, whether the game ball has won a prize (that is, b prize) at the top prize entrance 13, the left shoulder prize slot 14, the right shoulder prize slot 15, the left sleeve prize slot 18, the right sleeve prize slot 19, or the big prize slot 5. Determine whether or not.
[0033]
If it is determined as Yes (b winning) in step S6, “1” is added to the value of the b winning counter (the number of b winnings) (not shown), and the process proceeds to step S8. If it is determined No (no winning b) in step S6, the process proceeds to step S8.
In step S8, the calculation of the following equation (1) is performed to obtain the estimated number of balls F (the number of balls in the jackpot).
[0034]
(A winning number) × 5 + (b winning number) × 10− (big hit duration T) × 100 = F (1)
In the present embodiment, the jackpot continuation time T (minutes) is the count value of the jackpot timer at the time of execution of step S8 and substantially corresponds to the time from the occurrence of jackpot [step S1] to the execution time of step S8. Formula (1) is an operation of multiplying (100 hits) by (big hit duration T), and this (100) corresponds to the number of balls that are normally fired per minute by operating the handle.
[0035]
Following step S8, the estimated number of balls F is stored in the estimated number of balls buffer (not shown) (step S9).
In step S10 following step S9, the estimated number of balls F stored in the estimated number of balls buffer is 0 to 500 (pieces), 501 to 1000 (pieces), or 1001 to 1500 (pieces). ).
[0036]
If it is determined in step S10 that the estimated number F of balls is 0 to 500 (pieces), the first and second LEDs 42a and 42b are turned on as shown in FIG. Is informed that the estimated number of balls F is between 0 and 500 (pieces).
Following step S11, it is determined whether or not a big hit game is in progress (during the big hit period) (step S12). If it is determined to be Yes (during the big hit period) in step S12, the process returns to step S4, and the same process as described above is performed until it is determined in step S10 that "the estimated number of balls F is not 0 to 500 (pieces)". In the meantime, the first and second LEDs 42a and 42b are continuously turned on.
[0037]
If it is determined in step S10 that the estimated number of balls F is between 501 and 1000 (pieces), the first to fourth LEDs 42a to 42d are turned on (step S13) as shown in FIG. It is notified that the estimated number of balls F is between 501 and 1000 (pieces), and the process proceeds to step S12.
If it is determined as Yes (during the big hit period) in step S12, the process returns to step S4, and the same process as described above is performed until it is determined in step S10 that "the estimated number F of balls to be output is not 501 to 1000 (pieces)". In the meantime, the first to fourth LEDs 42a to 42d are continuously turned on.
[0038]
If it is determined in step S10 that the estimated number of balls F is between 1001 and 1500 (pieces), the first to sixth LEDs 42a to 42f are turned on (step S14) as shown in FIG. The number of balls estimated value F is notified to be 1001 to 1500 (pieces), and the process proceeds to step S12.
If it is determined to be Yes (during the big hit period) in step S12, the process returns to step S4, and the same process as described above is performed until it is determined in step S10 that "the estimated number of balls F is not 1001 to 1500 (pieces)". In the meantime, the first to sixth LEDs 42a to 42f are continuously turned on.
[0039]
If it is determined in Step S12 that the game is No (not a big hit game), the big hit timer is cleared (Step S15), the a prize counter is cleared (Step S16), the b prize counter is cleared (Step S17), and the first The 6 LEDs 42a to 42f are turned off (step S18), and the number of balls appearing estimation and the LED selection process are terminated (step S19). When it is determined No in step S1, the process proceeds to step S18.
[0040]
In this embodiment, when a big hit occurs, the number of award winning balls (number of a winnings) and the number of paying out balls for the a winning [(a winning number) × 5] from the number of winning balls (5). Similarly, the number of winning balls for b winning (number of b winnings) and the number of winning balls (10) are determined for the number of paying out balls for b winning [(number of b winnings) × 10], and for the a winning The total number of payout winning balls [(a winning number) × 5 + (b winning number) × 10] is obtained by summing up the number of paying out balls and the number of paying out balls for b winning. Furthermore, the number of hit balls [(hit continuation of big hit) is multiplied by the number of balls (100 pieces) fired per minute during normal operation by operating the handle to the big hit duration T (elapsed time from the time of occurrence of the big hit game during the big hit game) Time T) × 100 pieces].
[0041]
Then, by subtracting the estimated number of hit balls from the total number of payout balls, the estimated number of balls F (the number of balls hitting the jackpot) is obtained, and the first to sixth LEDs 42a are made to correspond to the estimated number F of balls. ... 42 f are selectively lit to notify the player or hall employee of the estimated number of balls F or the like.
[0042]
The above-described estimated number of balls F is calculated according to the occurrence of the jackpot, and the player is notified of the estimated number F (number of balls) of the number of balls, so that the player is expected to win when the jackpot occurs It is possible to quickly grasp the number of balls (the estimated number F of balls). In addition, in the above-described conventional technology, there is a time difference between the time when the signals from the various winning sensors are input, the time when the game balls are discharged, and the time when the balls are replenished. In this embodiment, the estimated number of balls F (the number of balls in the jackpot) is obtained without using the information on the discharge and replenishment of the game balls used in the prior art (game ball discharge time and supply time). Therefore, the detection accuracy can be improved without deteriorating the detection accuracy of the number of balls that have been caused.
[0043]
In the present embodiment, the number of balls is calculated, the LED 42 corresponding to the number of balls in which the calculated number of balls is included (acquired ball number range) is selected, and the selected LED 42 is turned on. The player grasps the lit LED 42 by visual observation, easily discriminates the number of balls to be played (acquired ball count range) and thus the approximate number of balls to be played, and appropriately determines whether or not the game is progressing properly. You will be able to judge.
In addition, when the estimated number of balls F is 0 to 500 (pieces), the first and second LEDs 42a and 42b are turned on (step S11), and when 501 to 1000 (pieces) are used, the first to fourth LEDs 42a to 42d are turned on (step S13). ), The first to sixth LEDs 42a to 42f are turned on at 1001 to 1500 (pieces) (step S14), and the number of lighting of the LEDs 42 is increased with the increase in the number of acquired balls. Game satisfaction can be improved by giving the player a sense of satisfaction.
[0044]
In addition, in order to obtain the estimated number F of balls to be played (number of balls to be a big hit), a big winning opening switch 27, a top winning opening switch 28, a left shoulder winning opening switch 29, a right shoulder winning opening switch 30, a left sleeve winning opening switch 31, right sleeve winning opening switch 32, center second type starting port switch 33, left side second type starting port switch 34, right side second type starting port switch 35, normal symbol display device operation gate switch 36, specific area switch 37 Although the detection signal is used, each of these switches is a generally provided switch, and no new switch (sensor) is provided. For this reason, it is possible to obtain an estimated number of balls F (the number of balls in a big hit) without significantly increasing the number of parts as compared with the prior art, and the apparatus can be simplified correspondingly.
[0045]
In the above embodiment, in the case of a winning (winning to the center second type starting port 8, the left second type starting port 10 or the right second type starting port 11), five games per winning ball In the case of winning a ball and winning b (winning in the top 13 entrance, left shoulder entrance 14, right shoulder entrance 15, left sleeve entrance 18 or right sleeve entrance 19), 10 per winning ball An example has been given in which one game ball can be acquired and the types of winning are divided into two types of a winning and b winning according to the number of winning balls, but the present invention is not limited to this and is divided into three or more types You may do it. Further, the number of winning balls may be different for each winning opening.
[0046]
In the present embodiment, in step S10, 3 of 0 to 500 (pieces), 501 to 1000 (pieces), and 1001 to 1500 (pieces) are set for the estimated number of balls F stored in the estimated ball number buffer. It is determined which of the two ranges, and the LED 42 to be lit is changed in accordance with the determination result (the number of LEDs 42 to be lit increases with the increase in the estimated number of balls F). The range of the estimated value F is further widened (for example, the determination of 1501 to 2000 (pieces), 2001 to 2500 (pieces) is further performed), and the number of LEDs 42 is increased to correspond to the range of the estimated number of balls F A number of LEDs 42 may be lit.
[0047]
In the above embodiment, the case where the number of balls is divided, such as the number of balls in which the number of balls is 0 to 500, the number of balls in which the number of balls is 501 to 1000, etc. has been described as an example. The range of the number of balls is not limited to this, and other numbers, for example, a range of the number of balls with a number of balls of 0 to 300, a range of balls with a number of balls of 301 to 600, ... You may comprise.
[0048]
In the above embodiment, the first and second LEDs 42a and 42b are turned on when the estimated number of balls F is 0 to 500 (pieces) (step S11), and the first to fourth LEDs 42a to 42d are turned on when 501 to 1000 (pieces). However, in the case of 1001 to 1500 (pieces), the case where the first to sixth LEDs 42a to 42f are turned on (step S14) is taken as an example, but instead, the estimated number of balls F is 0 to 500 (pieces). ), The first and second LEDs 42a and 42b may be turned on, the third and fourth LEDs 42c and 42d may be turned on for 501 to 1000 (pieces), and the fifth and sixth LEDs 42e and 42f may be turned on for 1001 to 1500 (pieces).
[0049]
In the above embodiment, since six LEDs (indicator lights) 42 are provided on the upper side of the variable winning device 6, it is possible for the player to see the LEDs 42 without moving the line of sight during the game. Thereby, it becomes easy to grasp the estimated number of balls F (the number of balls in the jackpot). Note that the arrangement portion of the six LEDs 42 is not limited to the above portion (the upper side of the variable winning device 6), and may be provided in other portions such as the vicinity of the variable winning device 6, the game area, the front portion of the game board, and the like.
Further, the six LEDs (indicator lamps) 42 may be arranged so as not to be arranged close to each other but separated from each other. Moreover, you may arrange | position six LED42 in contact.
[0050]
In the above embodiment, the case where the six LEDs 42 are provided is taken as an example. However, the number is not limited to this, and may be three, or may be other numbers according to the number of determinations in step S10. Moreover, in the said embodiment, although the case where the six LED42 was an equivalent shape was taken as an example, it may replace with this and a thing with a different shape may be sufficient.
[0051]
For example, as shown in FIG. 8, instead of the first to sixth LEDs 42a to 42f of the first embodiment, seventh to ninth LEDs 42g to 42i are provided, and the seventh to ninth LEDs 42g to 42i are configured to increase in this order. If it is determined that the estimated number of balls F is 0 to 500 (pieces), the seventh LED 42g is determined. If it is determined to be 501 to 1000 (pieces), the eighth LED 42h is determined, and if it is determined that it is 1001 to 1500 (pieces), the ninth LED 42i. May be configured to light up (second embodiment).
According to the second embodiment, as the estimated number of balls F increases, the LEDs that are turned on become larger, so it is easier to visually grasp the increase in the estimated number of balls F. .
[0052]
Moreover, as shown in FIG. 8, when the seventh to ninth LEDs 42g to 42i are provided, the seventh LED 42g is 501 to 1000 (pieces) when it is determined that the estimated number of balls F is 0 to 500 (pieces). If it is determined that the seventh and eighth LEDs 42g and 42h are determined to be 1001 to 1500 (pieces), the seventh to ninth LEDs 42g to 42i may be turned on.
[0053]
In the above embodiment, the case where the pachinko machine 1 is a so-called second type pachinko machine has been described as an example, but the present invention may be applied to a so-called first type pachinko machine instead.
[0054]
In the above-described embodiment, the predetermined time is set as the start time of the big hit game, and the calculation of the number of acquired balls is started at the start time of the big hit game. However, the predetermined time may be set when the hall is opened. Alternatively, the calculation of the number of acquired balls may be started when a hall employee or the like desires (when desired), such as when the batting table is opened.
[0055]
【The invention's effect】
According to the invention of claim 1, When the big hit game is started when the predetermined game condition is established, the winning ball number calculating means corresponds to the number of winning balls to each of the winning holes from the start time of the big hit game and each of the winning holes. And calculating the number of payout balls from the determined number of winning balls, and based on the elapsed time from the start of the jackpot game and the number of balls fired per unit time of normal time of the pachinko machine The estimated number of hit balls is obtained, and a value obtained by subtracting the estimated hit number of balls from the number of payout winning balls is calculated as the number of acquired balls. And In correspondence with the number of acquired balls calculated by the acquired ball number calculation means Provided on the game board Since a plurality of indicator lights are selectively lit, a player or the like can visually grasp the lit indicator lights and know the number of acquired balls when playing the game in real time even during the game.
further, As the number of acquired balls increases, the number of lighting of the plurality of indicator lights is increased, so that the player can be satisfied and the game performance can be improved.
[0056]
Claim 2 According to the invention described in claim 1 In addition to the above effect, it is possible to more clearly grasp the increase in the number of acquired balls by visual observation.
Contract Claim 3 According to the invention described in (2), in addition to the effect of the first or second aspect, since a plurality of indicator lamps are arranged close to each other, it is not necessary to move the line of sight greatly, so the number of acquired balls can be easily grasped. .
Claim 4 According to the invention described in claim 1, the claims 1 to 3 In addition to any of the above effects, the plurality of indicator lights are provided on the front surface of the game board, so that the player can grasp the number of balls acquired while the game is progressing.
Claim 5 According to the invention described in claim 1, the claims 1 to 3 In addition to any of the above effects, the bonus game is provided at a substantially central portion of the game board, and the plurality of indicator lamps are provided in or near the arrangement area of the bonus game. Therefore, the player can grasp the number of acquired balls by reducing the movement of the line of sight.
[Brief description of the drawings]
FIG. 1 is a front view schematically showing a pachinko machine according to a first embodiment of the present invention.
2 is a diagram schematically showing the arrangement of LEDs in FIG. 1. FIG.
FIG. 3 is a block diagram schematically showing a main control unit in FIG. 2;
4 is a flowchart showing a part of the number-of-balls estimation and LED selection processing executed by the main control unit of FIG. 2; FIG.
FIG. 5 is a flowchart showing a part of the number-of-balls estimation and LED selection processing following step 9 in FIG. 4;
6 is a timing chart showing the operation of the pachinko machine shown in FIG. 1. FIG.
FIG. 7 is a diagram for explaining the operation of the pachinko machine according to the first embodiment of the present invention.
FIG. 8 is a front view schematically showing a second embodiment of the present invention.
FIG. 9 is a timing chart for illustrating the operation of an example of a conventional pachinko machine.
[Explanation of symbols]
5 big prize mouths
22 Specific area
40 Main control unit (acquired ball number calculation means, indicator light control means)
42 LED (indicator)
42a-42f 1st-6th LED (indicator light)

Claims (5)

遊技盤の遊技領域に設けた入賞口に遊技球が入賞することにより該入賞口に対応した個数の賞球を払出し、かつ所定の遊技条件が成立することにより遊技者に有利な大当り遊技を開始するパチンコ機であって、
前記入賞口は複数個設けられ、各入賞口は賞球数が予め定められており、
前記大当り遊技の開始時点から前記入賞口それぞれへの入賞球数と該入賞口それぞれに対応して定められている賞球数とから払出賞球数を算出すると共に、前記大当り遊技の開始時点からの経過時間と当該パチンコ機の通常時単位時間当りに発射される球数とに基づいて推定打玉数を求め、前記払出賞球数から前記推定打玉数を差し引いて得られる値を獲得球数として算出する獲得球数の算出を開始する獲得球数算出手段と、
前記遊技盤に設けられた複数個の表示灯と、
前記獲得球数算出手段が算出する獲得球数に対応させて前記複数個の表示灯を選択的に点灯させる表示灯制御手段とを備え、
前記表示灯制御手段は、前記獲得球数算出手段が算出する獲得球数の増加に伴って前記複数個の表示灯の点灯個数を増加させることを特徴とするパチンコ機。
When a game ball wins a winning hole provided in the gaming area of the game board, the number of winning balls corresponding to the winning hole is paid out, and a predetermined game condition is established, and a big hit game advantageous to the player is started. A pachinko machine that
A plurality of winning holes are provided, and each winning hole has a predetermined number of winning balls,
From the start time of the jackpot game, the number of winning balls to be awarded to each of the winning holes and the number of winning balls determined corresponding to each of the winning mouths are calculated, and from the start time of the jackpot game The estimated number of hitting balls is obtained based on the elapsed time of the pachinko machine and the number of balls fired per unit time of the normal time, and the value obtained by subtracting the estimated hitting ball number from the payout winning ball number is obtained. An acquired ball number calculating means for starting calculation of the acquired ball number to be calculated as a number;
A plurality of indicator lights provided on the game board ;
An indicator lamp control means for selectively lighting the plurality of indicator lamps in correspondence with the acquired ball number calculated by the acquired ball number calculating means;
The pachinko machine, wherein the indicator light control means increases the number of lighting of the plurality of indicator lights as the number of acquired balls calculated by the acquired ball number calculating means increases .
請求項に記載の構成において、前記複数個の表示灯は大きさの異なるものを含み、前記表示灯制御手段は、前記獲得球数算出手段が算出する獲得球数の増加に対応させて前記複数個の表示灯のうち大きい表示灯を順次点灯させることを特徴とするパチンコ機。The configuration according to claim 1 , wherein the plurality of indicator lights include ones having different sizes, and the indicator light control unit is configured to correspond to an increase in the number of acquired balls calculated by the acquired ball number calculating unit. A pachinko machine characterized by sequentially turning on large indicator lights among a plurality of indicator lights. 請求項1又は2に記載の構成において、前記複数個の表示灯は互いに近接して配置されることを特徴とするパチンコ機。 3. The pachinko machine according to claim 1, wherein the plurality of indicator lamps are arranged close to each other. 請求項1から請求項までのいずれかに記載の構成において、前記複数個の表示灯は前記遊技盤の前面部に設けられていることを特徴とするパチンコ機。In the configuration according to any of claims 1 to 3, pachinko machines, wherein said plurality of display lamps are provided on the front portion of the game board. 請求項1から請求項までのいずれかに記載の構成において、前記遊技盤の略中央部に前記大当り遊技に係る役物を設け、前記複数個の表示灯は前記大当り遊技に係る役物の配置領域又はその近傍に設けられていることを特徴とするパチンコ機。The structure according to any one of claims 1 to 3 , wherein an accessory related to the jackpot game is provided at a substantially central portion of the game board, and the plurality of indicator lights are provided for the bonus game related to the jackpot game. A pachinko machine provided in an arrangement area or in the vicinity thereof.
JP2001324894A 2001-10-23 2001-10-23 Pachinko machine Expired - Fee Related JP4073193B2 (en)

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US8515868B2 (en) 2001-07-24 2013-08-20 Jpmorgan Chase Bank, N.A. Multiple account advanced payment card and method of routing card transactions
US8751383B2 (en) 2001-07-24 2014-06-10 Jpmorgan Chase Bank, N.A. Multiple account advanced payment card and method of routing card transactions
US8020754B2 (en) 2001-08-13 2011-09-20 Jpmorgan Chase Bank, N.A. System and method for funding a collective account by use of an electronic tag
US7809595B2 (en) 2002-09-17 2010-10-05 Jpmorgan Chase Bank, Na System and method for managing risks associated with outside service providers
US8306907B2 (en) 2003-05-30 2012-11-06 Jpmorgan Chase Bank N.A. System and method for offering risk-based interest rates in a credit instrument

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