GB2365360B - Racing simulation system - Google Patents

Racing simulation system

Info

Publication number
GB2365360B
GB2365360B GB0019299A GB0019299A GB2365360B GB 2365360 B GB2365360 B GB 2365360B GB 0019299 A GB0019299 A GB 0019299A GB 0019299 A GB0019299 A GB 0019299A GB 2365360 B GB2365360 B GB 2365360B
Authority
GB
United Kingdom
Prior art keywords
simulation system
racing simulation
racing
simulation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
GB0019299A
Other versions
GB2365360A (en
GB0019299D0 (en
Inventor
Timothy James Ball
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB0019299A priority Critical patent/GB2365360B/en
Publication of GB0019299D0 publication Critical patent/GB0019299D0/en
Priority to GBGB0106488.0A priority patent/GB0106488D0/en
Priority to GB0111673A priority patent/GB2365790A/en
Priority to US10/343,755 priority patent/US20040224740A1/en
Priority to PCT/GB2001/003498 priority patent/WO2002009833A1/en
Priority to AU2001275762A priority patent/AU2001275762A1/en
Priority to EP01953274A priority patent/EP1307269A1/en
Publication of GB2365360A publication Critical patent/GB2365360A/en
Application granted granted Critical
Publication of GB2365360B publication Critical patent/GB2365360B/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
GB0019299A 2000-08-02 2000-08-02 Racing simulation system Expired - Fee Related GB2365360B (en)

Priority Applications (7)

Application Number Priority Date Filing Date Title
GB0019299A GB2365360B (en) 2000-08-02 2000-08-02 Racing simulation system
GBGB0106488.0A GB0106488D0 (en) 2000-08-02 2001-03-16 Simulation system
GB0111673A GB2365790A (en) 2000-08-02 2001-05-12 Competitive simulation with real time input from real event
US10/343,755 US20040224740A1 (en) 2000-08-02 2001-08-02 Simulation system
PCT/GB2001/003498 WO2002009833A1 (en) 2000-08-02 2001-08-02 Simulation system
AU2001275762A AU2001275762A1 (en) 2000-08-02 2001-08-02 Simulation system
EP01953274A EP1307269A1 (en) 2000-08-02 2001-08-02 Simulation system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0019299A GB2365360B (en) 2000-08-02 2000-08-02 Racing simulation system

Publications (3)

Publication Number Publication Date
GB0019299D0 GB0019299D0 (en) 2000-09-27
GB2365360A GB2365360A (en) 2002-02-20
GB2365360B true GB2365360B (en) 2004-08-25

Family

ID=9897084

Family Applications (2)

Application Number Title Priority Date Filing Date
GB0019299A Expired - Fee Related GB2365360B (en) 2000-08-02 2000-08-02 Racing simulation system
GBGB0106488.0A Ceased GB0106488D0 (en) 2000-08-02 2001-03-16 Simulation system

Family Applications After (1)

Application Number Title Priority Date Filing Date
GBGB0106488.0A Ceased GB0106488D0 (en) 2000-08-02 2001-03-16 Simulation system

Country Status (1)

Country Link
GB (2) GB2365360B (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8160994B2 (en) 1999-07-21 2012-04-17 Iopener Media Gmbh System for simulating events in a real environment
EP1655060A1 (en) * 2004-11-04 2006-05-10 Alcatel A computer game system
WO2007061346A1 (en) * 2005-11-24 2007-05-31 Hiddenpeaks Racing Ab Presentation of a sporting competition
ITMI20071318A1 (en) * 2007-07-03 2009-01-04 Domenico Palmisani SYSTEM, METHOD AND VIDEO-LUDIC PROGRAM TO DISTRIBUTE CONTENTS OF A SPORTS EVENT THROUGH A COMMUNICATION NETWORK.
JP2012503513A (en) * 2008-09-24 2012-02-09 アイオープナー メディア ゲーエムベーハー System and method for simulating events in a real environment
US8641420B2 (en) 2010-10-12 2014-02-04 Lockheed Martin Corporation Enhancement of live and simulated participant interaction in simulators
GB2518602B (en) * 2013-09-18 2016-10-05 Gardner David Systems and methods for virtual participation in a real, live event
WO2021214496A2 (en) 2020-04-24 2021-10-28 I R Kinetics Limited Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4660969A (en) * 1984-08-08 1987-04-28 Canon Kabushiki Kaisha Device for searching objects within wide visual field
EP0474923A1 (en) * 1990-09-11 1992-03-18 Sigma-Delta N.V. Apparatus for participating in broadcasted or recorded quiz games
EP0505858A1 (en) * 1991-03-19 1992-09-30 Mitsubishi Denki Kabushiki Kaisha A moving body measuring device and an image processing device for measuring traffic flows
US5196714A (en) * 1991-08-08 1993-03-23 Texas Instruments Incorporated System for X-Y alignment and tracking of moving targets having angular displacement with fiber optic sensing surface
GB2291302A (en) * 1994-06-22 1996-01-17 Konami Co Ltd Automatic control of moving object
WO1996031831A1 (en) * 1995-04-06 1996-10-10 Benkel Gerard Electronic competition system and method for using same
WO1997028457A1 (en) * 1996-01-30 1997-08-07 Robert Bosch Gmbh Range and/or position measurement equipment
WO2000016869A1 (en) * 1998-09-22 2000-03-30 Forsberg Services Limited Computer game
WO2001005476A1 (en) * 1999-07-21 2001-01-25 Thian Liang Ong System for simulating events in a real environment

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4660969A (en) * 1984-08-08 1987-04-28 Canon Kabushiki Kaisha Device for searching objects within wide visual field
EP0474923A1 (en) * 1990-09-11 1992-03-18 Sigma-Delta N.V. Apparatus for participating in broadcasted or recorded quiz games
EP0505858A1 (en) * 1991-03-19 1992-09-30 Mitsubishi Denki Kabushiki Kaisha A moving body measuring device and an image processing device for measuring traffic flows
US5196714A (en) * 1991-08-08 1993-03-23 Texas Instruments Incorporated System for X-Y alignment and tracking of moving targets having angular displacement with fiber optic sensing surface
GB2291302A (en) * 1994-06-22 1996-01-17 Konami Co Ltd Automatic control of moving object
WO1996031831A1 (en) * 1995-04-06 1996-10-10 Benkel Gerard Electronic competition system and method for using same
WO1997028457A1 (en) * 1996-01-30 1997-08-07 Robert Bosch Gmbh Range and/or position measurement equipment
WO2000016869A1 (en) * 1998-09-22 2000-03-30 Forsberg Services Limited Computer game
WO2001005476A1 (en) * 1999-07-21 2001-01-25 Thian Liang Ong System for simulating events in a real environment

Also Published As

Publication number Publication date
GB2365360A (en) 2002-02-20
GB0019299D0 (en) 2000-09-27
GB0106488D0 (en) 2001-05-02

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Legal Events

Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee

Effective date: 20110802