GB0106488D0 - Simulation system - Google Patents

Simulation system

Info

Publication number
GB0106488D0
GB0106488D0 GBGB0106488.0A GB0106488A GB0106488D0 GB 0106488 D0 GB0106488 D0 GB 0106488D0 GB 0106488 A GB0106488 A GB 0106488A GB 0106488 D0 GB0106488 D0 GB 0106488D0
Authority
GB
United Kingdom
Prior art keywords
simulation system
simulation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
GBGB0106488.0A
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
BALL TIMOTHY J
Original Assignee
BALL TIMOTHY J
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by BALL TIMOTHY J filed Critical BALL TIMOTHY J
Publication of GB0106488D0 publication Critical patent/GB0106488D0/en
Priority to GB0111673A priority Critical patent/GB2365790A/en
Priority to US10/343,755 priority patent/US20040224740A1/en
Priority to PCT/GB2001/003498 priority patent/WO2002009833A1/en
Priority to AU2001275762A priority patent/AU2001275762A1/en
Priority to EP01953274A priority patent/EP1307269A1/en
Ceased legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
GBGB0106488.0A 2000-08-02 2001-03-16 Simulation system Ceased GB0106488D0 (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
GB0111673A GB2365790A (en) 2000-08-02 2001-05-12 Competitive simulation with real time input from real event
US10/343,755 US20040224740A1 (en) 2000-08-02 2001-08-02 Simulation system
PCT/GB2001/003498 WO2002009833A1 (en) 2000-08-02 2001-08-02 Simulation system
AU2001275762A AU2001275762A1 (en) 2000-08-02 2001-08-02 Simulation system
EP01953274A EP1307269A1 (en) 2000-08-02 2001-08-02 Simulation system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0019299A GB2365360B (en) 2000-08-02 2000-08-02 Racing simulation system

Publications (1)

Publication Number Publication Date
GB0106488D0 true GB0106488D0 (en) 2001-05-02

Family

ID=9897084

Family Applications (2)

Application Number Title Priority Date Filing Date
GB0019299A Expired - Fee Related GB2365360B (en) 2000-08-02 2000-08-02 Racing simulation system
GBGB0106488.0A Ceased GB0106488D0 (en) 2000-08-02 2001-03-16 Simulation system

Family Applications Before (1)

Application Number Title Priority Date Filing Date
GB0019299A Expired - Fee Related GB2365360B (en) 2000-08-02 2000-08-02 Racing simulation system

Country Status (1)

Country Link
GB (2) GB2365360B (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8160994B2 (en) 1999-07-21 2012-04-17 Iopener Media Gmbh System for simulating events in a real environment
EP1655060A1 (en) * 2004-11-04 2006-05-10 Alcatel A computer game system
WO2007061346A1 (en) * 2005-11-24 2007-05-31 Hiddenpeaks Racing Ab Presentation of a sporting competition
ITMI20071318A1 (en) * 2007-07-03 2009-01-04 Domenico Palmisani SYSTEM, METHOD AND VIDEO-LUDIC PROGRAM TO DISTRIBUTE CONTENTS OF A SPORTS EVENT THROUGH A COMMUNICATION NETWORK.
JP2012503513A (en) * 2008-09-24 2012-02-09 アイオープナー メディア ゲーエムベーハー System and method for simulating events in a real environment
US8641420B2 (en) 2010-10-12 2014-02-04 Lockheed Martin Corporation Enhancement of live and simulated participant interaction in simulators
GB2518602B (en) * 2013-09-18 2016-10-05 Gardner David Systems and methods for virtual participation in a real, live event
WO2021214496A2 (en) 2020-04-24 2021-10-28 I R Kinetics Limited Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6170407A (en) * 1984-08-08 1986-04-11 Canon Inc Instrument for measuring distance
EP0474923A1 (en) * 1990-09-11 1992-03-18 Sigma-Delta N.V. Apparatus for participating in broadcasted or recorded quiz games
EP0505858B1 (en) * 1991-03-19 2002-08-14 Mitsubishi Denki Kabushiki Kaisha A moving body measuring device and an image processing device for measuring traffic flows
US5196714A (en) * 1991-08-08 1993-03-23 Texas Instruments Incorporated System for X-Y alignment and tracking of moving targets having angular displacement with fiber optic sensing surface
JP2673112B2 (en) * 1994-06-22 1997-11-05 コナミ株式会社 Mobile body remote control device
FR2732792B1 (en) * 1995-04-06 1997-06-06 Benkel Gerard ELECTRONIC COMPETITION SYSTEM AND IMPLEMENTATION METHOD
DE19603267A1 (en) * 1996-01-30 1997-07-31 Bosch Gmbh Robert Device for determining the distance and / or position
GB9820490D0 (en) * 1998-09-22 1998-11-11 Forsberg Services Limited Computer game
NL1012666C2 (en) * 1999-07-21 2001-01-29 Thian Liang Ong System for stimulating events in a real environment.

Also Published As

Publication number Publication date
GB2365360B (en) 2004-08-25
GB2365360A (en) 2002-02-20
GB0019299D0 (en) 2000-09-27

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Legal Events

Date Code Title Description
AT Applications terminated before publication under section 16(1)