GB201000543D0 - A method, server and system for controlling the service access - Google Patents
A method, server and system for controlling the service accessInfo
- Publication number
- GB201000543D0 GB201000543D0 GBGB1000543.7A GB201000543A GB201000543D0 GB 201000543 D0 GB201000543 D0 GB 201000543D0 GB 201000543 A GB201000543 A GB 201000543A GB 201000543 D0 GB201000543 D0 GB 201000543D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- service
- server
- clients
- controlling
- service component
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1001—Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/02—Details
- H04L12/16—Arrangements for providing special services to substations
- H04L12/18—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
- H04L12/1813—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
- H04L12/1818—Conference organisation arrangements, e.g. handling schedules, setting up parameters needed by nodes to attend a conference, booking network resources, notifying involved parties
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/02—Details
- H04L12/16—Arrangements for providing special services to substations
- H04L12/18—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
- H04L12/1813—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
-
- H04L12/581—
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- General Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- Telephonic Communication Services (AREA)
- Mobile Radio Communication Systems (AREA)
Abstract
A method for controlling service access is provided. the method includes: creating a service group comprising more than one client; searching, by a server, for a service component, wherein the number of users allowed to access the service component is larger than or equal to the number of the clients in the service group; configuring the service component as being accessible to only the clients in the service group; and informing the clients in the service group that the service component is accessible; and accessing, by the clients in the service group, the service component. A server and a system corresponding to the method are provided at the same time. By applying the method and system of the present invention, success ratio of the invitation is improved and the implementation procedure is simplified.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2007101113401A CN101068194B (en) | 2007-06-15 | 2007-06-15 | Method and system for realizing on-line game invitation |
PCT/CN2008/070545 WO2008151523A1 (en) | 2007-06-15 | 2008-03-20 | A method, server and system for controlling the service access |
Publications (3)
Publication Number | Publication Date |
---|---|
GB201000543D0 true GB201000543D0 (en) | 2010-03-03 |
GB2463216A GB2463216A (en) | 2010-03-10 |
GB2463216B GB2463216B (en) | 2011-08-10 |
Family
ID=38880637
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB1000543A Active GB2463216B (en) | 2007-06-15 | 2008-03-20 | Method, system for controlling the service access and server |
Country Status (5)
Country | Link |
---|---|
US (1) | US20100093443A1 (en) |
CN (1) | CN101068194B (en) |
CA (1) | CA2690731C (en) |
GB (1) | GB2463216B (en) |
WO (1) | WO2008151523A1 (en) |
Families Citing this family (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101068194B (en) * | 2007-06-15 | 2010-12-01 | 腾讯科技(深圳)有限公司 | Method and system for realizing on-line game invitation |
CN102118324B (en) * | 2010-01-06 | 2015-11-25 | 腾讯科技(深圳)有限公司 | Good friend is invited to enter the method and system of related product |
CN102045387A (en) * | 2010-11-08 | 2011-05-04 | 于琨洪 | Browser-based novel two-person separate instant chat method |
US9286037B2 (en) | 2010-12-29 | 2016-03-15 | Microsoft Technology Licensing, Llc | Platform for distributed applications |
KR20120081368A (en) * | 2011-01-11 | 2012-07-19 | 주식회사 엔씨소프트 | Method of game invitation with chatting window in mobile platform |
KR101203109B1 (en) * | 2011-03-10 | 2012-11-20 | 스티븐 준 한 | Method for love connection game using mobile device |
US8956232B2 (en) * | 2011-05-03 | 2015-02-17 | Sony Computer Entertainment America Llc | Special regional online video game forum based on location |
US9331858B2 (en) | 2011-05-03 | 2016-05-03 | Sony Computer Entertainment Inc. | Persistent party rooms |
CN103297446B (en) | 2012-02-23 | 2016-10-12 | 腾讯科技(深圳)有限公司 | The method of game resource distribution and server |
CN102820976A (en) * | 2012-07-31 | 2012-12-12 | 苏州松之林网络科技有限公司 | Method for automatically creating team channel |
US9569274B2 (en) | 2012-10-16 | 2017-02-14 | Microsoft Technology Licensing, Llc | Distributed application optimization using service groups |
CN103002019B (en) * | 2012-11-14 | 2016-01-13 | 北京奇虎科技有限公司 | Browser and browser send the method for page trip message |
CN103366088B (en) * | 2013-06-29 | 2017-04-05 | 广州爱九游信息技术有限公司 | A kind of method and device that quality of play is improved by intelligence pairing |
CN104717193B (en) * | 2013-12-16 | 2018-01-19 | 博雅网络游戏开发(深圳)有限公司 | Multi-party interactive sessions in multi-party interactive application start method and system |
CN104683220B (en) * | 2015-02-13 | 2018-09-11 | 北京北信源软件股份有限公司 | A kind of method that html expanded functions are used in IM chat |
CN106341302B (en) * | 2015-07-09 | 2020-04-03 | 深圳市腾讯计算机系统有限公司 | Data processing method and server |
CN105141669B (en) * | 2015-08-04 | 2019-01-29 | 广州华多网络科技有限公司 | Method, system and client based on client process push game information |
CN105741176A (en) * | 2016-01-28 | 2016-07-06 | 北京搜狗科技发展有限公司 | User signature control method and device, activity sponsoring method and device as well as electronic equipment |
US10076702B2 (en) * | 2016-02-23 | 2018-09-18 | Sony Interactive Entertainment America Llc | Setting up gaming sessions to reduce waiting time |
CN107632705A (en) * | 2017-09-07 | 2018-01-26 | 歌尔科技有限公司 | Immersion exchange method, equipment, system and virtual reality device |
CN108465243A (en) * | 2018-03-09 | 2018-08-31 | 邹靖 | Encourage social method for gaming and its system |
CN109785178B (en) * | 2019-01-31 | 2021-03-26 | 百度在线网络技术(北京)有限公司 | Method and apparatus for generating information |
CN111666135A (en) * | 2019-03-08 | 2020-09-15 | 北京柏林互动科技有限公司 | Application program jumping method and device, electronic equipment and readable storage medium |
CN110624246B (en) * | 2019-10-25 | 2023-06-09 | 网易(杭州)网络有限公司 | Virtual resource acquisition method and device, storage medium and electronic equipment |
Family Cites Families (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6088805A (en) * | 1998-02-13 | 2000-07-11 | International Business Machines Corporation | Systems, methods and computer program products for authenticating client requests with client certificate information |
US6699125B2 (en) * | 2000-07-03 | 2004-03-02 | Yahoo! Inc. | Game server for use in connection with a messenger server |
US7218739B2 (en) * | 2001-03-09 | 2007-05-15 | Microsoft Corporation | Multiple user authentication for online console-based gaming |
US7803052B2 (en) * | 2002-06-28 | 2010-09-28 | Microsoft Corporation | Discovery and distribution of game session information |
EP1652044A4 (en) * | 2003-07-15 | 2006-08-30 | Wildtangent Inc | Multi-session user launching and invitation system and method |
EP1668520A4 (en) * | 2003-09-19 | 2007-01-31 | Wildtangent Inc | Joint consumption of content invitation methods and apparatus |
US20050137014A1 (en) * | 2003-12-22 | 2005-06-23 | Asko Vetelainen | Electronic gaming device and method of initiating multiplayer game |
CN1319322C (en) * | 2004-04-24 | 2007-05-30 | 华为技术有限公司 | A system and method for providing game service in communication network |
KR100668386B1 (en) * | 2004-09-24 | 2007-01-12 | 에스케이 텔레콤주식회사 | Method for executing game of end2end based mobile instant messaging service |
US7677970B2 (en) * | 2004-12-08 | 2010-03-16 | Microsoft Corporation | System and method for social matching of game players on-line |
US7819749B1 (en) * | 2004-12-21 | 2010-10-26 | Aol Inc. | Using a participant list to invite players to an on-line game |
WO2006124922A2 (en) * | 2005-05-17 | 2006-11-23 | Super Computer International | Collaborative online gaming system and method |
US8241129B2 (en) * | 2005-06-20 | 2012-08-14 | Microsoft Corporation | Setting up on-line game sessions out of a game context |
CN100415331C (en) * | 2005-08-19 | 2008-09-03 | 华为技术有限公司 | Invitation match method and system for game |
CN1862548A (en) * | 2005-10-11 | 2006-11-15 | 华为技术有限公司 | Fight inviting method for internet game and system thereof |
CN100428255C (en) * | 2006-07-10 | 2008-10-22 | 华为技术有限公司 | Method and device for implementing on-line real-time game in terminal |
CN101073708B (en) * | 2007-06-14 | 2010-07-07 | 腾讯科技(深圳)有限公司 | Method and system for participating game and game service system |
CN101068194B (en) * | 2007-06-15 | 2010-12-01 | 腾讯科技(深圳)有限公司 | Method and system for realizing on-line game invitation |
CN100539599C (en) * | 2007-06-29 | 2009-09-09 | 腾讯科技(深圳)有限公司 | A kind of method and system that realize that game on line is invited |
-
2007
- 2007-06-15 CN CN2007101113401A patent/CN101068194B/en active Active
-
2008
- 2008-03-20 WO PCT/CN2008/070545 patent/WO2008151523A1/en active Application Filing
- 2008-03-20 GB GB1000543A patent/GB2463216B/en active Active
- 2008-03-20 CA CA2690731A patent/CA2690731C/en active Active
-
2009
- 2009-12-15 US US12/638,652 patent/US20100093443A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
US20100093443A1 (en) | 2010-04-15 |
GB2463216A (en) | 2010-03-10 |
CA2690731C (en) | 2016-01-19 |
CA2690731A1 (en) | 2008-12-18 |
WO2008151523A1 (en) | 2008-12-18 |
GB2463216B (en) | 2011-08-10 |
CN101068194B (en) | 2010-12-01 |
CN101068194A (en) | 2007-11-07 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
789A | Request for publication of translation (sect. 89(a)/1977) |
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