GB201000543D0 - A method, server and system for controlling the service access - Google Patents

A method, server and system for controlling the service access

Info

Publication number
GB201000543D0
GB201000543D0 GBGB1000543.7A GB201000543A GB201000543D0 GB 201000543 D0 GB201000543 D0 GB 201000543D0 GB 201000543 A GB201000543 A GB 201000543A GB 201000543 D0 GB201000543 D0 GB 201000543D0
Authority
GB
United Kingdom
Prior art keywords
service
server
clients
controlling
service component
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GBGB1000543.7A
Other versions
GB2463216A (en
GB2463216B (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Publication of GB201000543D0 publication Critical patent/GB201000543D0/en
Publication of GB2463216A publication Critical patent/GB2463216A/en
Application granted granted Critical
Publication of GB2463216B publication Critical patent/GB2463216B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1001Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/16Arrangements for providing special services to substations
    • H04L12/18Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
    • H04L12/1813Arrangements for providing special services to substations for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
    • H04L12/1818Conference organisation arrangements, e.g. handling schedules, setting up parameters needed by nodes to attend a conference, booking network resources, notifying involved parties
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/16Arrangements for providing special services to substations
    • H04L12/18Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
    • H04L12/1813Arrangements for providing special services to substations for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
    • H04L12/581
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Telephonic Communication Services (AREA)
  • Mobile Radio Communication Systems (AREA)

Abstract

A method for controlling service access is provided. the method includes: creating a service group comprising more than one client; searching, by a server, for a service component, wherein the number of users allowed to access the service component is larger than or equal to the number of the clients in the service group; configuring the service component as being accessible to only the clients in the service group; and informing the clients in the service group that the service component is accessible; and accessing, by the clients in the service group, the service component. A server and a system corresponding to the method are provided at the same time. By applying the method and system of the present invention, success ratio of the invitation is improved and the implementation procedure is simplified.
GB1000543A 2007-06-15 2008-03-20 Method, system for controlling the service access and server Active GB2463216B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN2007101113401A CN101068194B (en) 2007-06-15 2007-06-15 Method and system for realizing on-line game invitation
PCT/CN2008/070545 WO2008151523A1 (en) 2007-06-15 2008-03-20 A method, server and system for controlling the service access

Publications (3)

Publication Number Publication Date
GB201000543D0 true GB201000543D0 (en) 2010-03-03
GB2463216A GB2463216A (en) 2010-03-10
GB2463216B GB2463216B (en) 2011-08-10

Family

ID=38880637

Family Applications (1)

Application Number Title Priority Date Filing Date
GB1000543A Active GB2463216B (en) 2007-06-15 2008-03-20 Method, system for controlling the service access and server

Country Status (5)

Country Link
US (1) US20100093443A1 (en)
CN (1) CN101068194B (en)
CA (1) CA2690731C (en)
GB (1) GB2463216B (en)
WO (1) WO2008151523A1 (en)

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CN101068194B (en) * 2007-06-15 2010-12-01 腾讯科技(深圳)有限公司 Method and system for realizing on-line game invitation
CN102118324B (en) * 2010-01-06 2015-11-25 腾讯科技(深圳)有限公司 Good friend is invited to enter the method and system of related product
CN102045387A (en) * 2010-11-08 2011-05-04 于琨洪 Browser-based novel two-person separate instant chat method
US9286037B2 (en) 2010-12-29 2016-03-15 Microsoft Technology Licensing, Llc Platform for distributed applications
KR20120081368A (en) * 2011-01-11 2012-07-19 주식회사 엔씨소프트 Method of game invitation with chatting window in mobile platform
KR101203109B1 (en) * 2011-03-10 2012-11-20 스티븐 준 한 Method for love connection game using mobile device
US8956232B2 (en) * 2011-05-03 2015-02-17 Sony Computer Entertainment America Llc Special regional online video game forum based on location
US9331858B2 (en) 2011-05-03 2016-05-03 Sony Computer Entertainment Inc. Persistent party rooms
CN103297446B (en) 2012-02-23 2016-10-12 腾讯科技(深圳)有限公司 The method of game resource distribution and server
CN102820976A (en) * 2012-07-31 2012-12-12 苏州松之林网络科技有限公司 Method for automatically creating team channel
US9569274B2 (en) 2012-10-16 2017-02-14 Microsoft Technology Licensing, Llc Distributed application optimization using service groups
CN103002019B (en) * 2012-11-14 2016-01-13 北京奇虎科技有限公司 Browser and browser send the method for page trip message
CN103366088B (en) * 2013-06-29 2017-04-05 广州爱九游信息技术有限公司 A kind of method and device that quality of play is improved by intelligence pairing
CN104717193B (en) * 2013-12-16 2018-01-19 博雅网络游戏开发(深圳)有限公司 Multi-party interactive sessions in multi-party interactive application start method and system
CN104683220B (en) * 2015-02-13 2018-09-11 北京北信源软件股份有限公司 A kind of method that html expanded functions are used in IM chat
CN106341302B (en) * 2015-07-09 2020-04-03 深圳市腾讯计算机系统有限公司 Data processing method and server
CN105141669B (en) * 2015-08-04 2019-01-29 广州华多网络科技有限公司 Method, system and client based on client process push game information
CN105741176A (en) * 2016-01-28 2016-07-06 北京搜狗科技发展有限公司 User signature control method and device, activity sponsoring method and device as well as electronic equipment
US10076702B2 (en) * 2016-02-23 2018-09-18 Sony Interactive Entertainment America Llc Setting up gaming sessions to reduce waiting time
CN107632705A (en) * 2017-09-07 2018-01-26 歌尔科技有限公司 Immersion exchange method, equipment, system and virtual reality device
CN108465243A (en) * 2018-03-09 2018-08-31 邹靖 Encourage social method for gaming and its system
CN109785178B (en) * 2019-01-31 2021-03-26 百度在线网络技术(北京)有限公司 Method and apparatus for generating information
CN111666135A (en) * 2019-03-08 2020-09-15 北京柏林互动科技有限公司 Application program jumping method and device, electronic equipment and readable storage medium
CN110624246B (en) * 2019-10-25 2023-06-09 网易(杭州)网络有限公司 Virtual resource acquisition method and device, storage medium and electronic equipment

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Also Published As

Publication number Publication date
US20100093443A1 (en) 2010-04-15
GB2463216A (en) 2010-03-10
CA2690731C (en) 2016-01-19
CA2690731A1 (en) 2008-12-18
WO2008151523A1 (en) 2008-12-18
GB2463216B (en) 2011-08-10
CN101068194B (en) 2010-12-01
CN101068194A (en) 2007-11-07

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