CN115695831A - Live broadcast interaction method, device, equipment and storage medium - Google Patents

Live broadcast interaction method, device, equipment and storage medium Download PDF

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Publication number
CN115695831A
CN115695831A CN202211147872.1A CN202211147872A CN115695831A CN 115695831 A CN115695831 A CN 115695831A CN 202211147872 A CN202211147872 A CN 202211147872A CN 115695831 A CN115695831 A CN 115695831A
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China
Prior art keywords
game
anchor
user terminal
identifier
live broadcast
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CN202211147872.1A
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Chinese (zh)
Inventor
罗子雄
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Sosi Information Technology Co ltd
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Beijing Sosi Information Technology Co ltd
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Application filed by Beijing Sosi Information Technology Co ltd filed Critical Beijing Sosi Information Technology Co ltd
Priority to CN202211147872.1A priority Critical patent/CN115695831A/en
Publication of CN115695831A publication Critical patent/CN115695831A/en
Priority to CN202311210638.3A priority patent/CN117221615A/en
Priority to PCT/CN2023/119866 priority patent/WO2024061243A1/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list

Abstract

The embodiment of the application discloses a live broadcast interaction method, a live broadcast interaction device, live broadcast interaction equipment and a storage medium. The application discloses a live broadcast interaction method, which comprises the following steps: a user terminal sends a request for joining the anchor game, wherein the request for joining the anchor game comprises a user terminal identifier; the live broadcast server acquires the request for joining the anchor game sent by the user terminal, generates cloud game information and sends the cloud game information to the cloud game server; the cloud game server runs a user terminal game corresponding to a main play terminal game according to the cloud game information; and the cloud game server sends the game real-time picture and/or sound of the user terminal to the user terminal. Through the technical scheme, a new game live broadcast interaction mode is provided, so that a user can play games with a main broadcast through a simpler process, fewer devices and without special environment limitation, and the interactive experience of the user and the main broadcast is improved.

Description

Live broadcast interaction method, device, equipment and storage medium
Technical Field
The embodiment of the application relates to the technical field of live webcasting, in particular to a live webcasting interaction method, a live webcasting interaction device, live webcasting interaction equipment and a storage medium.
Background
With the development of internet technology, network virtual interactive rooms attract more and more users with the characteristics of novelty, instantaneity, interactivity and the like.
Live game play is a mainstream form of live network play, and the development is rapid in recent years. At present, in the live game process, a main player plays games generally, a user watches the main player to play games, the interaction mode of the main player and the user is single, the interactivity also needs to be improved, and the user experience of the main player and the user is influenced.
Therefore, there is a need for improvement in view of the problems in the prior art.
Disclosure of Invention
The application provides a live broadcast interaction method, a live broadcast interaction device, live broadcast interaction equipment and a storage medium, so as to provide a new game live broadcast interaction mode and improve user experience of a main broadcast and a user.
In a first aspect, an embodiment of the present application provides a live broadcast interaction method, which is applied to a live broadcast server, and the method includes:
a user terminal sends a request for joining the anchor game, wherein the request for joining the anchor game comprises a user terminal identifier;
the live broadcast server acquires the request for joining the anchor game sent by the user terminal, generates the cloud game information and sends the cloud game information to the cloud game server;
the cloud game server running a user terminal game corresponding to the anchor terminal game according to the cloud game information;
and the cloud game server sends the game real-time picture and/or sound of the user terminal to the user terminal.
In a second aspect, an embodiment of the present application provides a live broadcast interaction method, where the method includes:
the user terminal receives the information of the anchor game and analyzes the information to obtain a virtual interactive room identifier and a game identifier;
the user terminal sends a request for joining the anchor game, wherein the request for joining the anchor game comprises a virtual interactive room identifier, a user terminal identifier and a game identifier;
the user terminal receives an anchor game content.
In a third aspect, an embodiment of the present application provides a live broadcast interaction method, applied to a live broadcast server, including:
acquiring a request for joining the anchor game sent by a user terminal;
analyzing the request for joining the anchor game to obtain a user terminal identifier;
sending the request for joining the anchor game to an anchor terminal;
the anchor game content received from the anchor terminal is transmitted to the user terminal.
In a fourth aspect, an embodiment of the present application further provides a live broadcast interaction apparatus, including:
the first transceiving module is used for the anchor terminal to send the virtual interactive room identifier and the game identifier and receive the user terminal identifier;
the second transceiver module is used for the live broadcast server to acquire the virtual interactive room identifier, the game identifier and the user terminal identifier of the anchor terminal and send the identifiers to the anchor terminal and the user terminal;
the third transceiver module is used for receiving the starting information of the participation anchor game authority at the user terminal and sending a participation anchor game request;
the first sending module is used for sending the cloud game information to a cloud game server by the live broadcast server;
a starting module, wherein the cloud game server starts a user terminal game corresponding to the anchor terminal game according to the cloud game information;
and the cloud game server sends the game real-time picture and/or sound of the user terminal to the user terminal.
In a fifth aspect, an embodiment of the present application further provides a live broadcast interaction apparatus, which includes:
the receiving module is used for receiving cloud game information;
the analysis module is used for analyzing the cloud game information to obtain a virtual interaction room identifier, a user terminal identifier and a game identifier;
the starting module is used for starting the game according to the game identifier and adding the user terminal into the anchor game;
and the sending module is used for sending the anchor game content.
In a sixth aspect, an embodiment of the present application provides a live broadcast interaction apparatus, including:
the receiving module is used for receiving the information of the anchor game and analyzing the information to obtain a virtual interactive room identifier and a game identifier;
the system comprises a sending module, a receiving module and a playing module, wherein the sending module is used for sending a request for joining the anchor game, and the request for joining the anchor game comprises a virtual interactive room identifier, a user terminal identifier and a game identifier;
and the receiving module is also used for receiving the anchor game content.
In a seventh aspect, an embodiment of the present application further provides an electronic device, where the device includes:
one or more processors;
a storage device for storing one or more programs,
when executed by the one or more processors, cause the one or more processors to implement the method described above.
In an eighth aspect, the present application further provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to implement the method described above.
Through the technical scheme, a new game live broadcast interaction mode is provided, so that a user can play a game with the anchor on the premise of simpler flow, less equipment and no special environment limitation, and the interactive experience of the user and the anchor is improved.
Drawings
Fig. 1 is a flowchart of a live broadcast interaction method according to an embodiment of the present application;
fig. 2 is a flowchart of a live broadcast interaction method provided in the second embodiment of the present application;
fig. 3 is a flowchart of a live broadcast interaction method provided in the third embodiment of the present application;
fig. 4 is a flowchart of a live broadcast interaction method according to a fourth embodiment of the present application;
fig. 5 is a schematic view of a live interactive apparatus according to a fifth embodiment of the present application;
fig. 6 is a schematic view of a live interactive apparatus according to a sixth embodiment of the present application;
fig. 7 is a schematic diagram of a live interactive apparatus according to a seventh embodiment of the present application;
fig. 8 is a schematic view of a live interactive apparatus according to an eighth embodiment of the present application;
fig. 9 is a schematic view of a live interactive apparatus according to a ninth embodiment of the present application;
fig. 10 is a schematic view of an electronic device provided in this embodiment of the present application;
fig. 11 is a schematic view of a live interactive apparatus according to a twelfth embodiment of the present application;
fig. 12 is a schematic view of a live interactive apparatus according to a thirteenth embodiment of the present application.
Detailed Description
The present application will be described in further detail with reference to the following drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the application and are not limiting of the application. It should be further noted that, for the convenience of description, only some of the structures related to the present application are shown in the drawings, not all of the structures.
Before discussing exemplary embodiments in more detail, it should be noted that some exemplary embodiments are described as processes or methods depicted as flowcharts. Although a flowchart may describe the steps as a sequential process, many of the steps can be performed in parallel, concurrently, or simultaneously. In addition, the order of the steps may be rearranged. The process may be terminated when its operations are completed, but may have additional steps not included in the figure. The processes may correspond to methods, functions, procedures, subroutines, subprograms, and the like.
The game operation instruction mentioned in the present specification is an operation instruction in a game, for example, a user sends an instruction to the game through a keyboard and a mouse to realize an action such as walking, attacking and the like of a game character to realize an influence on the progress of the game.
The live broadcast mentioned in the specification is an internet live broadcast service operated through a live broadcast server, and comprises a main broadcast picture importing platform collected through signal collecting equipment, and the main broadcast picture importing platform is uploaded to the server through a network and is published to a user terminal for watching by a user.
The virtual interactive room mentioned in this specification is a virtual space (such as a live broadcast room, a real-time live broadcast, an anchor room, etc.) provided for a user to perform real-time synchronous update information communication over a network, and can implement different functions such as live broadcast, online chat, etc.
The user mentioned in the present specification refers to "viewer", "listener", and the like who can send and receive virtual interactive contents online, and is not "anchor" or "homeowner", and the like.
Example one
Fig. 1 is a flowchart of a live broadcast interaction method according to an embodiment of the present application. The embodiment of the application is suitable for the condition of game live broadcast interaction. The method can be executed by a live broadcast interaction device, can be implemented by software and/or hardware, and is specifically configured in an electronic device, which can be a mobile terminal or a fixed terminal.
Referring to fig. 1, a live broadcast interaction method provided in the embodiment of the present application is applied to a live broadcast server, and includes:
s110, the anchor terminal starts an anchor game authority, and the live broadcast server obtains a virtual interactive room identifier and a game identifier of the anchor terminal.
In the live broadcast process of the target game, the game anchor of the virtual interactive room can acquire audio and video data through anchor terminals such as a mobile phone and a computer, and then send live broadcast data to a live broadcast server. At this time, a user who wants to watch live game can obtain live broadcast data of the virtual interactive room from the live broadcast server through a user terminal such as a mobile phone and a computer to watch the live broadcast data. The user terminal is a terminal held by a user watching live game, and the anchor terminal is a terminal held by an anchor of the game in the virtual interactive room.
In the process of the anchor live broadcast, the anchor can choose to invite users to play a certain game together, the anchor operates and opens the 'authority to join the anchor game' which allows the users to join the game at the anchor terminal, and the live broadcast server informs the users that the current anchor opens the 'authority to join the anchor game' after receiving the opening information. After the user terminal provides a 'join anchor game request', the user starts to queue up, the anchor carries out self-selection, and the user is selected to play the game together. The anchor can set the mode of proposing 'join anchor game request' by oneself, and one mode is that the user can apply for after brushing the gift that requires, and one mode is that not setting up any condition, and the user can apply for by oneself. In addition to these two approaches, other approaches may also be used. The host may also set the number of persons who play the game together and select the person who wants to play together among the queued users, depending on the game category.
The request for joining the anchor game comprises a virtual interaction room user terminal identification, the virtual interaction room identification is used for distinguishing the anchor room, the user terminal identification is used for distinguishing the user terminal, and the game identification is used for distinguishing the game played by the anchor, so that the same game can be run on the cloud game server.
In this embodiment, the target game may be installed locally in the anchor terminal, and the anchor game may open the target game locally for live broadcast, so that the game restriction of the live broadcast game library in the live broadcast server and the corresponding network restriction do not need to be imposed. Of course, the target game may also be a game in a live game library.
The game state of the target game in the anchor terminal can comprise game states such as game non-start, game pause, game in, single-player game and multi-player game. In the live broadcasting process of the target game, the anchor terminal can visually display the game state of the corresponding target game at the user terminal through the live broadcasting server, for example, different display icons can be set in different game states, and different display special effects can be correspondingly set.
When a user in the user terminal wants to join the virtual interactive room game and the anchor game for interaction, a request for joining the anchor game can be initiated according to the game state of the target game. For example, when the game anchor does not set any common play condition and the game state of the target game is a multiplayer game, the user terminal may send a request for joining the anchor game to the anchor terminal; when the game state of the target game is not the multiplayer game, the user terminal cannot send a request for joining the anchor game to the anchor terminal.
S120, the user terminal sends a request for joining the anchor game, wherein the request for joining the anchor game comprises a user terminal identifier;
s130, the live broadcast server acquires the request for joining the anchor game sent by the user terminal, generates the cloud game information and sends the cloud game information to the cloud game server;
the request for joining the anchor game may include user information (i.e., information carried by a user terminal identifier), game information, and the like, or may only include the user information, where the user information may be a user account, a user avatar, and the like, the user information may provide the user information to the anchor, and the game information may be specific content of a multiplayer game that the user suggests to play to the anchor, and the like, and if the game information is not included, the default user wants to play the current game with the anchor. The anchor may choose to approve or reject the "join anchor game request" to indicate that the anchor wants the user to join the target game when approved and to indicate that the anchor does not want the user to join the target game when rejected. Meanwhile, the anchor terminal can observe the information applied by the user, the information applied by the user is displayed on the anchor terminal in a user queuing mode, the anchor can freely select the users who want to play together, and when the number of the players is full, the users which are not directly rejected by other anchors can be regarded as rejected by default.
In this embodiment, the live broadcast server can be used as a hub for data transmission between the user terminal and the anchor terminal, and stores and forwards an anchor game joining request initiated by the user terminal to the anchor terminal; meanwhile, when the anchor terminal feeds back the game joining application result, the game joining application result sent by the anchor terminal to the user terminal can be stored and forwarded.
It can be understood that the live server can be used as a special data transmission hub, reducing the number of interactions between the user terminal and the anchor terminal and the number of protocol headers included in receiving data. For example, in some embodiments, there may be a case where a plurality of user terminals simultaneously send a request for requesting to join in a game to a host terminal, and at this time, the live broadcast server may receive the request for requesting to join in a game first, and after the request for requesting to join in a game is consolidated uniformly, send a request for requesting to join in a game first to the host terminal. Optionally, cloud game information is generated according to the virtual interactive room identifier, the audience terminal identifier and the game identifier, and according to system settings, the cloud game information may also be generated only according to the game identifier and sent to the cloud game server. It can be understood that, although one of the manners described in this paragraph is adopted in the following embodiments, different manners may be applied, and a certain identifier may be sent or information may be sent to the cloud game server in a package with the identifier.
And after receiving confirmation information that the anchor agrees to the user to join, the live broadcast server analyzes the virtual interactive room identifier, the user terminal identifier and the game identifier. The cloud game information can be generated and sent to the cloud game server, and the independent game identifier can be directly sent to the cloud game server. The application here depends on which way the server wants to choose when it is built, so there are many ways possible here.
In consideration of the fact that a user terminal does not usually install a corresponding target game when playing a live game, the live game initiated by a main player has certain randomness. Therefore, the cloud game server can realize live game interaction by starting the same game as the main game terminal.
S140, the cloud game server runs a user terminal game corresponding to a main play terminal game according to the cloud game information;
s150, the cloud game server sends the game real-time picture and/or sound of the user terminal to the user terminal.
The cloud game server can communicate with the live broadcast server and mutually trust, so that the user can perform live broadcast interaction with the anchor by means of the cloud game server. The cloud game server can analyze the information sent by the live broadcast server and run the corresponding game.
The cloud game server can start a game which is the same as the anchor game or a game selected by the anchor according to the user intention according to the cloud game information, namely, the user terminal runs the cloud game on the server. One way is that the cloud game server allows a virtual computer to be established to run the game, and the user performs corresponding operation on the user terminal, namely, the game running on the virtual computer is directly controlled. Certainly, the cloud game server does not need to establish a virtual computer, can directly simulate a game environment and run a game, and a user can also operate and correspondingly control the cloud game server at the user terminal. The game running in the virtual computer or in the simulated game environment is online with the anchor game. It should be noted that the user terminal may be a different terminal such as a mobile phone or a computer, and the game played by the anchor may be a game that is not compliant with the terminal, for example, the anchor is playing a mobile phone game, and the user is watching a live broadcast using the computer, at this time, the cloud game server will automatically detect the user terminal, and if the terminal does not match with the game, send the generation reference data of the operation simulator corresponding to the anchor game, that is, simulate the operation interface of the mobile phone on the user terminal computer, and allow the user to input through the simulator, so as to achieve the purpose of playing with the anchor game. Of course, if the user terminal is a mobile phone, an analog computer, or other terminals may also be used.
It should be noted that the anchor may not need to actively confirm the online object, for example, a user is a trusted user of the anchor and is given the right to join the game as a VIP in advance, for example, the user is a "first fan" recognized by the anchor. In this case, the anchor may set the user as a special user, and as long as the user submits the online application, the anchor does not need to deliberately manually select an agreement request, and the user can join. The specific implementation mode anchor can be selected and set according to the scene needs.
Optionally, the cloud game server may be composed of at least one server host. Typically, the number of cloud game server hosts is multiple. In this embodiment, various types of games are pre-installed on each server, the games installed on different servers may be the same or different, and specifically, the games may be selectively installed according to actual needs and use situations.
In some embodiments, optionally, before the sending the cloud game starting instruction to the cloud game service end, the method further includes: acquiring local application program information installed in the user terminal; determining whether a local game corresponding to the target game is installed in the user terminal according to the local application program information; and if so, taking the local game as the game application to be accessed, and executing the sending operation of stopping sending the cloud game starting instruction to the cloud game service terminal. Before the local application program information is obtained, the live broadcast server initiates a request to the user terminal, wherein the request comprises a scanning request and a request for live broadcasting a user terminal picture, and if the user disagrees, the cloud game is operated.
Specifically, before the cloud game starting instruction is sent to the cloud game service end, the scanning operation of the application program of the user terminal may be executed to acquire the local application program information installed in the user terminal. By analyzing and judging the local application program information, whether the target game is installed locally at the user terminal can be determined, and when the target game is installed locally at the user terminal, the user can access a game room of the target game through the local game, so that the waste of resources and flow is avoided, and the process of accessing the game room of the target game by the user terminal is optimized.
Example two
Fig. 2 is a flowchart of a live broadcast interaction method according to a second embodiment of the present application. The flow chart may be for a user terminal.
Referring to fig. 2, the live broadcast interaction method provided in this embodiment includes:
s210, receiving the information of the anchor game, and analyzing to obtain a virtual interactive room identifier and a game identifier; the live broadcast server forwards the anchor game information to the user terminal, wherein the anchor game information comprises a virtual interaction room identifier and a game identifier of an anchor, the virtual interaction room identifier is used for distinguishing a virtual interaction room of the anchor, and the game identifier is used for distinguishing a game played by the anchor;
s220, sending a request for joining the anchor game, wherein the request for joining the anchor game comprises a virtual interactive room identifier, a user terminal identifier and a game identifier; the user terminal can join the game played by the anchor through sending a request, the request is processed into cloud game information through the live broadcast server and sent to the cloud game server, or the cloud game information is processed into the cloud game information after being forwarded to the anchor terminal through the live broadcast server and confirmed, and the cloud game information is sent to the cloud game server.
And S230, receiving the main game content. The user terminal may receive the anchor game content sent by the cloud game server.
In the game process, the user terminal also sends a game control instruction to the live broadcast server, and the live broadcast server forwards the control instruction to the cloud game server. The game control instruction comprises a virtual interactive room identifier, a user terminal identifier, a game identifier and a game control operation command.
Preferably, the generated reference data of the operation simulator corresponding to the target game is sent to the user terminal, so that the user terminal generates the operation simulator according to the reference data, and is used for converting the game operation signal of the user terminal.
The operation signals include, but are not limited to, operation signals such as an upward movement, a downward movement, a leftward movement, and a rightward movement, and specific operation signals may be set according to specific contents of the target game, which is not specifically limited in this embodiment of the present application.
In this embodiment, the terminal devices with different computing power mean that there is a difference in hardware, operating system, input system, and the like, and therefore, when the user terminal and the anchor terminal access the same room to play a game together, it is necessary to convert the operating signals of the user terminal and/or the anchor terminal, and convert the operating signals of the terminals into real operations on the target game, thereby achieving the purpose of operating the game together. In this embodiment, the operation signal of the user terminal may be converted to be consistent with the operation signal of the anchor terminal.
For example, the user terminal is a mobile phone, the anchor terminal is a computer, and the target game is a table game, and at this time, the operation signal of the mobile phone terminal can be converted into the operation signal of the computer terminal.
In some embodiments, the operation signals of the user terminal and the anchor terminal can be converted at the same time to meet the operation requirement of the target game. For example, the target game is a table game, and the user terminal and the anchor terminal are mobile phones, so that the operation signals of the user terminal and the anchor terminal can be converted into the operation signals of the computer terminal at the same time.
EXAMPLE III
Fig. 3 is a flowchart of a live broadcast interaction method provided in the third embodiment of the present application.
Referring to fig. 3, the live broadcast interaction method provided in this embodiment is applied to a live broadcast server, and includes:
s310, the anchor terminal starts the authority of joining the anchor game, and the live broadcast server obtains the virtual interactive room identifier and the game identifier of the anchor terminal.
The anchor wants to invite the user to play the same game and can start the authority of joining the anchor game, and the live broadcast server can acquire the authority and send the invitation to the user watching the live broadcast.
And S320, the user terminal sends a request for joining the main game.
The user terminal indicates that the on-air game can be joined and the user can operate to select joining, not joining, or no action (i.e., treat as not joining).
S330, the live broadcast server acquires the request for joining the main broadcast game sent by the user terminal.
And after the user terminal confirms the joining, the live broadcast server acquires the instruction and the user terminal identification.
And S340, the live broadcast server takes the user terminal as an auxiliary input device of the anchor terminal to access the anchor terminal.
After the anchor agrees to the user, the live broadcast server will access the input device of the user terminal as the auxiliary input device of the anchor computer, and the input device may be different input devices such as a handle, a keyboard, a mouse and the like. The live broadcast server will inquire permission to the anchor before accessing, so as to achieve the purpose of accessing the user terminal input device through the live broadcast server, the process is similar to a remote control desktop (the technical difficulty is higher than that of the remote control desktop, other operations outside the current page can be set and the like by not allowing the user terminal input device), for example, the priority of the auxiliary input device can be set to be lower than that of the original input device of the anchor, so as to achieve the effect of playing games simultaneously and not to interfere with the normal operation of the anchor (for example, the desktop is switched to view the live broadcast condition and the like).
And S350, the live broadcast server sends the game real-time picture and/or sound of the main broadcast terminal to the user terminal.
The user terminal joining the game will not receive the live picture but will receive the game real-time picture and/or sound of the host computer to prevent cheating or other interference. Optionally, the anchor can select whether to transmit the live picture or the game real-time picture and/or sound to the user terminal.
Specifically, when the game type is a stand-alone game type, the game application to be accessed of the user terminal is a target game in the anchor terminal, and the user and the anchor can perform game interaction on the same screen, that is, the game real-time images and music of the user terminal and the anchor terminal are consistent.
Alternatively, the anchor terminal may agree or deny the user terminal to join the anchor game, and if so, the process ends.
Specifically, the anchor terminal can transmit game real-time picture music to the user terminal in real time for display, meanwhile, the user terminal can also transmit operation signals to the anchor terminal in real time, and the anchor terminal can convert the operation signals into operation in a target game after receiving the operation signals.
In addition, the anchor terminal can also transmit the generation reference data of the corresponding operation simulator of the anchor game to the live broadcast server, and the user terminal directly requests the live broadcast server for the generation reference data of the corresponding operation simulator of the anchor game, so that the operation of the user is embodied to the anchor terminal.
In this embodiment, real Time Communication (RTC) technology may be used to implement Real-time transmission of game Real-time frame music.
Example four
Fig. 4 is a flowchart of a live broadcast interaction method according to the fourth embodiment of the present application. The embodiment of the application is suitable for the condition of game live broadcast interaction.
Referring to fig. 4, the live broadcast interaction method provided in this embodiment includes:
s410, receiving the information of the anchor game, and analyzing to obtain a virtual interactive room identifier; the live broadcast server forwards the anchor game information to the user terminal, wherein the anchor game information comprises a virtual interaction room identifier of an anchor, and the virtual interaction room identifier is used for distinguishing a virtual interaction room of the anchor;
s420, sending a request for joining the anchor game, wherein the request for joining the anchor game comprises a virtual interactive room identifier and a user terminal identifier; the user terminal may join the game being played by the anchor by sending a request.
And S430, receiving the main game content. After joining the anchor game, the user terminal may send the content of the anchor game, such as pictures and sounds, to the live server, and may receive the anchor game content.
In this embodiment, after accessing the game room of the target game, the cloud game service end may transmit game real-time screen music to the user terminal in real time by using an RTC technology.
EXAMPLE five
Fig. 5 is a schematic structural diagram of another live interactive apparatus according to a fifth embodiment of the present application. Referring to fig. 5, an embodiment of the present application provides a live broadcast interaction apparatus, including: an obtaining module request obtaining module 510, an analyzing module result obtaining module 520, a generating module 530 and a sending module 540.
An obtaining module 510, configured to obtain a request for joining an anchor game sent by a user terminal;
an analyzing module 520, configured to analyze the join anchor game request, and obtain a virtual interaction room identifier, a user terminal identifier, and a game identifier;
a generating module 530, configured to generate cloud game information according to the virtual interactive room identifier, the user terminal identifier, and the game identifier, and send the cloud game information to a cloud game server;
a sending module 540, configured to send the anchor game content received from the cloud game server to the user terminal.
The embodiment of the application is applied to a live broadcast server, and a game joining application request initiated by a user terminal is obtained; the game joining application request is forwarded to the anchor terminal, and the game content sent by the anchor terminal is received; through the technical scheme, a new game live broadcast interaction mode is provided, and the anchor terminal can play a game live broadcast based on a local target game without being limited by a live broadcast game library; meanwhile, under the condition that the target game is not installed on the user terminal, the target game is started through the cloud game server, so that the interaction threshold of the anchor and the user is reduced, and the user experience of the anchor and the user is improved.
EXAMPLE six
Fig. 6 is a schematic structural diagram of a live interactive device according to a sixth embodiment of the present application. Referring to fig. 6, an embodiment of the present application provides a live broadcast interaction apparatus, including: a receiving module 610, a parsing module 620, an initiating module 630, and a sending module 640.
A receiving module 610, configured to receive cloud game information;
the analysis module 620 is configured to analyze the cloud game information to obtain a virtual interaction room identifier, a user terminal identifier, and a game identifier;
a starting module 630, configured to start a game according to the game identifier, and add the user terminal to the anchor game;
a sending module 640, configured to send the anchor game content.
The method and the device are applied to a cloud game server, respond to a cloud game starting instruction, start the cloud game of a target game, and use the cloud game as the game application to be accessed of a user terminal, so that a live broadcast server controls the game application to be accessed to a game room of the target game; according to the technical scheme, a new game live broadcast interaction mode is provided, under the condition that the target game is not installed on the user terminal, the cloud game server can open a cloud game corresponding to the target game according to a cloud game opening instruction sent by the live broadcast server, so that the user terminal can be accessed into a game room of the target game through the cloud game, multi-player game live broadcast interaction is carried out, interaction thresholds of a main player and a user are reduced, and user experience of the main player and the user is improved.
The live broadcast interaction device provided by the embodiment of the application can execute the live broadcast interaction method provided by any embodiment of the application, and has the corresponding functional modules and beneficial effects of the execution method.
EXAMPLE seven
Fig. 7 is a schematic structural diagram of a live broadcast interaction apparatus according to a seventh embodiment of the present application. Referring to fig. 7, an embodiment of the present application provides a live broadcast interaction apparatus, including: a receiving module 710 and a transmitting module 720.
The receiving module 710 is configured to receive anchor game information and analyze the information to obtain a virtual interactive room identifier and a game identifier;
a sending module 720, configured to send a request for joining the anchor game, where the request for joining the anchor game includes a virtual interactive room identifier, a user terminal identifier, and a game identifier;
the receiving module 710 is further configured to receive the anchor game content.
The embodiment is applied to the user terminal, and the interaction of the live game between the user terminal and the anchor terminal can be realized.
Example eight
Fig. 8 is a schematic structural diagram of a live broadcast interaction apparatus according to an eighth embodiment of the present application. Referring to fig. 8, an embodiment of the present application provides a live broadcast interaction apparatus, including: an obtaining module 810, a parsing module 820, and a sending module 830.
An obtaining module 810, configured to obtain a request for joining an anchor game sent by a user terminal;
an analyzing module 820, configured to analyze the join anchor game request, and obtain a virtual interaction room identifier and a user terminal identifier;
a sending module 830, configured to send the request for joining the anchor game to an anchor terminal; the anchor game content received from the anchor terminal is transmitted to the user terminal.
The embodiment of the application is applied to a live broadcast server, and the request for joining the anchor game initiated by a user terminal is obtained; and forwarding the request for joining the anchor game to the anchor terminal, and receiving the game content sent by the anchor terminal.
Example nine
Fig. 9 is a schematic structural diagram of a live interactive apparatus according to a ninth embodiment of the present application. Referring to fig. 9, an embodiment of the present application provides a live broadcast interaction apparatus, including: a receiving module 910, a sending module 920, and a receiving module 930.
A receiving module 910, configured to receive anchor game information, and analyze the information to obtain a virtual interactive room identifier;
a sending module 920, configured to send a request for joining the anchor game, where the request for joining the anchor game includes a virtual interactive room identifier and a user terminal identifier;
the receiving module 930 is further configured to receive the anchor game content.
The embodiment is applied to the anchor terminal, the user terminal, the live broadcast server and the cloud game server, and the interaction of the live broadcast game between the user terminal and the anchor terminal can be realized.
EXAMPLE ten
Fig. 10 is a block diagram of an electronic device according to a seventh embodiment of the present application. FIG. 10 illustrates a block diagram of an exemplary electronic device 1012 suitable for use in implementing embodiments of the present application. The electronic device 1012 shown in fig. 10 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present application.
As shown in FIG. 10, electronic device 1012 is in the form of a general purpose computing device. Components of electronic device 1012 may include, but are not limited to: one or more processors or processing units 1016, a system memory 1028, and a bus 1018 that couples the various system components (including the system memory 1028 and the processing unit 1016).
Bus 1018 represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, a processor, or a local bus using any of a variety of bus architectures. By way of example, such architectures include, but are not limited to, industry Standard Architecture (ISA) bus, micro Channel Architecture (MCA) bus, enhanced ISA bus, video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus.
Electronic device 1012 typically includes a variety of computer system-readable media. Such media may be any available media that is accessible by electronic device 1012 and includes both volatile and nonvolatile media, removable and non-removable media.
The system memory 1028 may include computer system readable media in the form of volatile memory, such as Random Access Memory (RAM) 1030 and/or cache memory 1032. The electronic device 1012 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 1034 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 10, commonly referred to as a "hard drive"). Although not shown in FIG. 10, a magnetic disk drive for reading from and writing to a removable, nonvolatile magnetic disk (e.g., a "floppy disk") and an optical disk drive for reading from or writing to a removable, nonvolatile optical disk (e.g., a CD-ROM, DVD-ROM, or other optical media) may be provided. In these cases, each drive may be connected to the bus 1018 via one or more data media interfaces. System memory 1028 may include at least one program product having a set (e.g., at least one) of program modules that are configured to carry out the functions of embodiments of the application.
Program/utility 1040 having a set (at least one) of program modules 1042, can be stored, for instance, in system memory 1028, such program modules 1042 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each of which or some combination of which may comprise an implementation of a network environment. Program modules 1042 generally perform the functions and/or methods of the embodiments described herein.
The electronic device 1012 may also communicate with one or more external devices 1014 (e.g., keyboard, pointing device, display 1024, etc.), with one or more devices that enable a user to interact with the electronic device 1012, and/or with any devices (e.g., network card, modem, etc.) that enable the electronic device 1012 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interfaces 1022. Also, the electronic device 1012 can communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) via the network adapter 1020. As shown, the network adapter 1020 communicates with the other modules of the electronic device 1012 over a bus 1018. It should be appreciated that although not shown in FIG. 10, other hardware and/or software modules may be used in conjunction with electronic device 1012, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Processing unit 1016 executes various functional applications and data processing, such as implementing any of the live interaction methods provided by embodiments of the present application, by running at least one of the other programs stored in system memory 1028.
EXAMPLE eleven
An eleventh embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the live broadcast interaction method provided in any embodiment of the present application.
From the above description of the embodiments, it is obvious for those skilled in the art that the present application can be implemented by software and necessary general hardware, and certainly can be implemented by hardware, but the former is a better embodiment in many cases. Based on such understanding, the technical solutions of the present application may be embodied in the form of a software product, which may be stored in a computer-readable storage medium, such as a floppy disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a FLASH Memory (FLASH), a hard disk or an optical disk of a computer, and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) to execute the methods described in the embodiments of the present application.
It should be noted that, in the embodiment of the live broadcast interaction apparatus, each unit and each module included in the embodiment are only divided according to functional logic, but are not limited to the above division as long as the corresponding function can be implemented; in addition, specific names of the functional units are only used for distinguishing one functional unit from another, and are not used for limiting the protection scope of the application.
Example twelve
Fig. 11 is a schematic structural diagram of a live interactive apparatus according to a twelfth embodiment of the present application. Referring to fig. 11, a live interactive apparatus provided in an embodiment of the present application includes:
a first transceiver module 1110, configured to send a virtual interactive room identifier and a game identifier by an anchor terminal, and receive a user terminal identifier;
a second transceiver module 1120, configured to, after a anchor terminal starts an authority to join an anchor game, the live broadcast server obtains a virtual interactive room identifier and a game identifier of the anchor terminal, and at the same time, the live broadcast server obtains the request for joining the anchor game and a user terminal identifier sent by a user terminal, and sends the identifiers to the anchor terminal and the user terminal;
a third transceiving module 1130, configured to receive, at a user terminal, the start information of the authority to join the anchor game and send a request for joining the anchor game;
a generating module 1140, configured to generate cloud game information by the live broadcast server according to the virtual interactive room identifier, the user terminal identifier, and the game identifier;
a first sending module 1150, configured to send, by the live broadcast server, the cloud game information to a cloud game server;
a starting module 1160, the cloud game server starting a user terminal game corresponding to the anchor terminal game according to the cloud game information;
and a second sending module 1170, wherein the cloud game server sends the real-time game pictures and/or sound of the user terminal to the user terminal.
When the anchor wants to initiate a connection, the first transceiver module 1110 transmits information of the virtual interactive room, including a virtual interactive room identifier, a game identifier and the like, and the second transceiver module 1120 of the live broadcast server acquires information applied by the anchor, obtains the virtual interactive room identifier, the game identifier and the like after analysis, and transmits the virtual interactive room identifier, the game identifier and the like to the user terminal. The third transceiver module 1130 of the user terminal receives the start information of the authority to join the anchor game, at this time, the user terminal can see that the channel for initiating the connection of the anchor is opened, the user can initiate the connection, if the connection is initiated, the third transceiver module 1130 sends a request for joining the anchor game, and simultaneously sends the user terminal identification to the second transceiver module 1120 of the live broadcast server together, and the second transceiver module 1120 sends the user terminal identification to the anchor terminal after analysis. If the anchor clicks to agree that a user joins the game, the generation module 1140 of the live broadcast server generates cloud game information according to the virtual interactive room identifier, the user terminal identifier and the game identifier. The first sending module 1150 of the live broadcast server sends the cloud game information to the cloud game server, and after receiving the cloud game information, the cloud game server starts a user terminal game corresponding to the anchor terminal game through the starting module 1160. The starting can be realized by starting the game stored on the cloud game server through a virtual computer or directly simulating a game environment and the like. And a second sending module 1170 of the cloud game server sends the game real-time picture and/or sound of the user terminal to the user terminal. That is, each user joining the game receives the game real-time picture and/or sound of the user terminal at the user terminal, and operates the game running on the cloud game server through the user terminal, the user terminal is used as an output and input device, and the game running is performed on the cloud game server, so that the real-time game connection with the anchor broadcast is realized through the cloud game server trusted by the live broadcast server.
Thirteen examples
Fig. 12 is a schematic structural diagram of a live broadcast interaction apparatus according to a thirteenth embodiment of the present application. Referring to fig. 12, an embodiment of the present application provides a live interactive apparatus, including:
a transceiver module 1210, configured to send a virtual interactive room identifier and a game identifier and receive a user terminal identifier by an anchor terminal, and send a user terminal identifier and receive a virtual interactive room identifier and a game identifier by a user terminal;
the parsing module 1220 is configured to parse the join anchor game request to obtain a virtual interaction room identifier, a user terminal identifier, and a game identifier;
an accessing module 1230, configured to access an input device of the user terminal to the anchor terminal.
After the anchor initiates a game connection, the transceiver module 1210 sends information including a virtual interactive room identifier and a game identifier for initiating a request for joining the anchor game to the user terminal. After the user terminal receives the request for joining the anchor game, the analysis module 1220 analyzes the request to obtain the virtual interactive room identifier and the game identifier. It is understood that in this embodiment, the transceiver module 1210 and the parsing module 1220 are responsible for two terminals and a live server, however, in other embodiments, a plurality of transceiver modules may be used to handle different tasks, respectively. After the user applies for joining, the transceiver module 1210 sends the application of the user to the anchor terminal, and the parsing module 1220 parses the application to obtain the user terminal identifier. After the anchor agrees, the access module 1230 accesses the user terminal to the anchor terminal as a secondary input device, and the image of the anchor terminal is still transmitted to the user terminal, and the input device of the user terminal can be controlled accordingly. For example, after the user watches live broadcast by using a computer and applies for joining a game, the keyboard and the mouse of the user terminal are used as second input devices to be connected to the computer of the anchor after the anchor agrees, the input devices of the anchor terminal still have the main control right, but the second input devices allow the user to perform corresponding operations in the game so as to achieve the purpose of online.
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present application and the technical principles employed. It will be understood by those skilled in the art that the present application is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the application. Therefore, although the present application has been described in more detail with reference to the above embodiments, the present application is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present application, and the scope of the present application is determined by the scope of the appended claims.

Claims (23)

1. A live broadcast interaction method is applied to a live broadcast server and comprises the following steps:
a user terminal sends a request for joining the anchor game, wherein the request for joining the anchor game comprises a user terminal identifier;
the live broadcast server acquires the request for joining the anchor game sent by the user terminal, generates cloud game information and sends the cloud game information to the cloud game server;
the cloud game server runs a user terminal game corresponding to a main play terminal game according to the cloud game information;
and the cloud game server sends the game real-time picture and/or sound of the user terminal to the user terminal.
2. The method of claim 1, further comprising:
the anchor terminal game is online with the user terminal game;
a user inputs a game control instruction;
and the user terminal sends the game control command to the cloud game server.
3. The method of claim 2, wherein the cloud game information comprises a virtual interactive room identifier, a user terminal identifier, and a game identifier, and/or the game manipulation instruction.
4. The method of claim 3, further comprising:
the cloud game server analyzes the cloud game information to obtain a virtual interaction room identifier, a user terminal identifier and a game identifier;
and the cloud game server runs the user terminal game corresponding to the main playing terminal game according to the game identifier.
5. The method of claim 1, further comprising:
the method comprises the steps that a main play terminal sends a message for starting to join a main play authority, wherein the message comprises a virtual interaction room identifier and a game identifier;
the user terminal receives a message for starting the authority of joining the anchor game, and analyzes the message to obtain a virtual interactive room identifier and a game identifier;
wherein the join-anchor-game request further comprises a virtual interactive room identification.
6. The method of claim 5, further comprising:
the live broadcast server sends a request for joining the anchor game to an anchor terminal;
the method comprises the steps that an anchor terminal receives an anchor game joining request, wherein the anchor game joining request comprises a user terminal identification;
and analyzing the request for joining the anchor game to acquire the user terminal identification.
7. The method of claim 1, further comprising:
and the cloud game server sends the generation reference data of the operation simulator corresponding to the anchor game to the user terminal.
8. The method of claim 1, further comprising:
and the live broadcast server sends the generation reference data of the operation simulator corresponding to the anchor game to the user terminal.
9. A live interaction method is characterized by comprising the following steps:
the user terminal receives the information of the anchor game and analyzes the information to obtain a virtual interactive room identifier and a game identifier;
the user terminal sends a request for joining the anchor game, wherein the request for joining the anchor game comprises a user terminal identifier;
the user terminal receives an anchor game content.
10. The method of claim 9, further comprising: and the user terminal sends a game control instruction.
11. The method of claim 9, further comprising:
the user terminal receives generation reference data of an operation simulator corresponding to the anchor game to generate the operation simulator.
12. A live interaction device, comprising:
the first transceiving module is used for the anchor terminal to send the virtual interactive room identifier and the game identifier and receive the user terminal identifier;
the second transceiving module is used for the live broadcast server to acquire the virtual interactive room identifier, the game identifier and the user terminal identifier of the anchor terminal and send the identifiers to the anchor terminal and the user terminal;
the third transceiver module is used for receiving the starting information of the participation anchor game authority at the user terminal and sending a participation anchor game request;
the first sending module is used for sending the cloud game information to a cloud game server by the live broadcast server;
the cloud game server starts a user terminal game corresponding to the anchor terminal game according to the cloud game information;
and the cloud game server sends the game real-time picture and/or sound of the user terminal to the user terminal.
13. The apparatus of claim 12, wherein the third transceiver module is further configured to send the received game manipulation instruction to a cloud game server.
14. The apparatus of claim 13, wherein the game manipulation instructions comprise user terminal identification and game control manipulation commands.
15. The apparatus of claim 12, wherein the first transceiving module is further configured to send opening information for joining the authority of the on-air game to the live broadcast server; and
and the terminal is used for receiving a request for joining the anchor game confirmed by the anchor, wherein the request for joining the anchor game comprises the user terminal identification.
16. The apparatus of claim 12, wherein the live interaction device further comprises a parsing module configured to parse the join-anchor-game request to obtain the user terminal identifier.
17. The apparatus of claim 12, wherein the second sending module is further configured to send the generation reference data of the operation simulator corresponding to the user terminal game to the user terminal.
18. The apparatus of claim 12, wherein the live interaction apparatus further comprises: and the running module is used for running the cloud game by the live broadcast server.
19. A live interaction device, comprising:
the receiving module is used for receiving cloud game information;
the analysis module is used for analyzing the cloud game information to obtain a virtual interaction room identifier, a user terminal identifier and a game identifier;
the starting module is used for starting the game according to the game identifier and adding the user terminal into the anchor game;
and the sending module is used for sending the anchor game content.
20. The apparatus of claim 19, wherein the receiving module is further configured to receive a game manipulation instruction.
21. A live interaction device, comprising:
the receiving module is used for receiving the information of the anchor game and analyzing the information to obtain a virtual interactive room identifier and a game identifier;
a sending module, configured to send a request for joining the anchor game, where the request for joining the anchor game includes a user terminal identifier;
and the receiving module is also used for receiving the anchor game content.
22. An electronic device, comprising:
one or more processors;
a storage device for storing one or more programs,
the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the method of any of claims 1-11.
23. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the method according to any one of claims 1-11.
CN202211147872.1A 2022-09-19 2022-09-19 Live broadcast interaction method, device, equipment and storage medium Pending CN115695831A (en)

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Application publication date: 20230203