CN113949917B - Online video synchronization method and system based on cloud mobile phone - Google Patents

Online video synchronization method and system based on cloud mobile phone Download PDF

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Publication number
CN113949917B
CN113949917B CN202010688671.7A CN202010688671A CN113949917B CN 113949917 B CN113949917 B CN 113949917B CN 202010688671 A CN202010688671 A CN 202010688671A CN 113949917 B CN113949917 B CN 113949917B
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China
Prior art keywords
mobile phone
cloud mobile
client
user group
playing
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CN113949917A (en
Inventor
王群
陈之困
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Shenzhen Instant Play Technology Co ltd
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Shenzhen Instant Play Technology Co ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302Content synchronisation processes, e.g. decoder synchronisation
    • H04N21/4307Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/414Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
    • H04N21/41407Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance embedded in a portable device, e.g. video client on a mobile phone, PDA, laptop
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application provides an online video synchronization method and system based on a cloud mobile phone, and relates to the technical field of online videos. And when the online video played by the cloud mobile phone is played, the online video of the multiple clients is synchronously played by pushing the online video played by the cloud mobile phone to the clients in the same user group. In the playing process, the playing progress difference caused by network fluctuation exists, at this time, the synchronous progress point is calculated through the current playing time length and a preset algorithm, the cloud mobile phone readjusts the playing progress based on the synchronous progress point and pushes the stream again, and further online video synchronous playing of multiple clients is guaranteed.

Description

Online video synchronization method and system based on cloud mobile phone
Technical Field
The application relates to the technical field of online video, in particular to an online video synchronization method and system based on a cloud mobile phone.
Background
The online video website refers to network media which enables internet users to smoothly publish, browse and share video works online under the support of a perfect technical platform.
The existing online video websites are all based on the fact that local equipment independently accesses a database of the website to play online videos.
When the existing online video website plays at multiple terminals, not only the play key needs to be pressed at the same time, but also the situation of unsynchronization possibly occurs in the watching process due to the network or other reasons, and as the number of the terminals increases, the difficulty of clicking is multiplied, and the video is not synchronously played, so that experience synchronization and emotion synchronization are difficult to generate for all parties. For example, when watching a video of a ball game together with a friend online, if a certain party is fast in progress and watches a scene of a goal in advance, the emotion of watching the ball by other people is seriously affected.
Disclosure of Invention
(one) solving the technical problems
Aiming at the defects of the prior art, the application provides an online video synchronization method and system based on a cloud mobile phone, which solve the problem that the existing online video can only be independently controlled by each terminal when being played.
(II) technical scheme
In order to achieve the above purpose, the application is realized by the following technical scheme:
in a first aspect, an online video synchronization method based on a cloud mobile phone is provided, and the method includes:
constructing a user group;
distributing a cloud mobile phone and associating with a client in the user group, and sending play control authority of the cloud mobile phone to the client in the user group;
acquiring a playing instruction containing video information and forwarding the playing instruction to the cloud mobile phone;
and obtaining pictures when the cloud mobile phone plays the online video data corresponding to the video information, and pushing the pictures to each client in the user group.
Further, the method further comprises:
acquiring a synchronous instruction;
based on the synchronous instruction, sending a progress information acquisition instruction to each client in the user group;
acquiring the current playing time returned by each client;
calculating a synchronization progress point based on the current playing time of each client and a preset algorithm, and sending an adjustment instruction containing the synchronization progress point to the cloud mobile phone;
and pushing the pictures of the cloud mobile phone to each client in the user group.
Further, the constructing the user group includes:
user accounts within the same chat room are structured as a user group.
In a second aspect, an online video synchronization method based on a cloud mobile phone is provided, and the method includes:
receiving a forwarded playing instruction containing online video information;
acquiring online video data corresponding to video information from a video library;
and playing the online video data.
Further, the method further comprises:
acquiring an adjusting instruction containing a synchronous progress point;
and adjusting the playing progress of the online video based on the synchronous progress point.
In a third aspect, a network video synchronization system based on a cloud mobile phone is provided, wherein the system comprises a cloud mobile phone management server, a cloud mobile phone, a client and a video library;
the video library is used for storing online video data;
the client is used for selecting online videos by clients, generating playing instructions containing video information and sending the playing instructions to the cloud mobile phone management server;
the cloud mobile phone management server is used for constructing a user group;
the cloud mobile phone playing control authority management method comprises the steps of distributing a cloud mobile phone, associating the cloud mobile phone with a client in a user group, and sending playing control authority of the cloud mobile phone to the client in the user group;
the cloud mobile phone is also used for acquiring the playing instruction and forwarding the playing instruction to the cloud mobile phone;
the cloud mobile phone is also used for acquiring pictures when the cloud mobile phone plays the online video data corresponding to the video information and pushing the pictures to each client in the user group;
the cloud mobile phone is used for receiving the forwarded play instruction;
the method is also used for acquiring online video data corresponding to the video information from the video library;
and is also used for playing the online video data.
Further, the cloud mobile phone management server is further configured to send a progress information acquisition instruction to each client in the user group based on the synchronization instruction;
the method is also used for acquiring the current playing time returned by each client;
the method is also used for calculating a synchronous progress point based on the current playing time of each client and a preset algorithm, and sending an adjusting instruction containing the synchronous progress point to the cloud mobile phone;
the cloud mobile phone is also used for pushing and streaming pictures of the cloud mobile phone to all clients in the user group;
the cloud mobile phone is also used for acquiring an adjusting instruction containing a synchronous progress point;
and the method is also used for adjusting the playing progress of the online video based on the synchronous progress point.
Further, constructing the user group includes:
user accounts within the same chat room are structured as a user group.
(III) beneficial effects
The application provides an online video synchronization method and system based on a cloud mobile phone. Compared with the prior art, the method has the following beneficial effects:
according to the application, each client is assigned with the play control authority of the same cloud mobile phone, and when the cloud mobile phone plays, the online videos played by the cloud mobile phone are synchronously pushed to the clients in the same user group, so that the online video synchronous playing of multiple clients is realized.
Drawings
In order to more clearly illustrate the embodiments of the application or the technical solutions in the prior art, the drawings that are required in the embodiments or the description of the prior art will be briefly described, it being obvious that the drawings in the following description are only some embodiments of the application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of embodiment 1 of the present application;
fig. 2 is a flowchart of embodiment 2 of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more clear, the technical solutions in the embodiments of the present application are clearly and completely described, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
The embodiment of the application solves the problem that the existing online video can only be controlled independently by each terminal when playing, and realizes the function of playing the video synchronously by multiple terminals by providing the online video synchronization method and the online video synchronization system based on the cloud mobile phone.
In order to better understand the above technical solutions, the following detailed description will refer to the accompanying drawings and specific embodiments.
Example 1:
as shown in fig. 1, the present application provides an online video synchronization method based on a cloud mobile phone, which uses a cloud mobile phone management server as an execution subject, and the method includes:
s101, constructing a user group;
s102, distributing a cloud mobile phone and associating with a client in the user group, and sending play control authority of the cloud mobile phone to the client in the user group;
s103, acquiring a playing instruction containing video information and forwarding the playing instruction to the cloud mobile phone;
s104, obtaining pictures of the cloud mobile phone when playing the online video data corresponding to the video information, and pushing the pictures to each client in the user group.
The beneficial effects of this embodiment are:
according to the application, each client is assigned with the play control authority of the same cloud mobile phone, and when the cloud mobile phone plays, the online videos played by the cloud mobile phone are synchronously pushed to the clients in the same user group, so that the online video synchronous playing of multiple clients is realized.
Further, the method further comprises:
s105, acquiring a synchronous instruction;
s106, based on the synchronous instruction, sending a progress information acquisition instruction to each client in the user group;
s107, acquiring the current playing time returned by each client;
s108, calculating a synchronous progress point based on the current playing time of each client and a preset algorithm, and sending an adjustment instruction containing the synchronous progress point to the cloud mobile phone;
s109, pushing the pictures of the cloud mobile phone to each client in the user group.
Further, the constructing the user group includes:
user accounts within the same chat room are structured as a user group.
Example 2
As shown in fig. 2, the present application further provides an online video synchronization method based on a cloud mobile phone, with the cloud mobile phone as an execution subject, where the method includes:
s201, receiving a forwarded playing instruction containing online video information;
s202, acquiring online video data corresponding to video information from a video library;
s203, playing the online video data.
The beneficial effects of this embodiment are:
according to the application, each client is assigned with the play control authority of the same cloud mobile phone, and when the cloud mobile phone plays, the online videos played by the cloud mobile phone are synchronously pushed to the clients in the same user group, so that the online video synchronous playing of multiple clients is realized.
Further, the method further comprises:
s204, acquiring an adjusting instruction containing a synchronous progress point;
s205, based on the synchronous progress point, the playing progress of the online video is adjusted.
The implementation process of the embodiment of the present application is described in detail below:
the hardware aspect relates to a cloud mobile phone management server, a cloud mobile phone, a client and a video library;
the client is a terminal provided with an online video app or a webpage login online video website, such as a mobile phone, a computer, a tablet and the like;
a plurality of users log in a cloud mobile phone management server through a client, friends needing to be watched together are pulled into the same chat room through a friend system, and the cloud mobile phone management server builds a user group based on user accounts in the same chat room; each account corresponds to a client.
The cloud mobile phone management server distributes a cloud mobile phone and associates the cloud mobile phone with a client in the user group, and sends play control authority of the cloud mobile phone to the client in the user group;
after any user selects an online video through a client, generating a playing instruction containing video information, sending the playing instruction to a cloud mobile phone management server, and forwarding the playing instruction to the cloud mobile phone by the cloud mobile phone management server;
the cloud mobile phone acquires online video data corresponding to video information from a video library, plays the online video data through the cloud mobile phone, and a cloud mobile phone management server pushes pictures of the cloud mobile phone to each client in the user group so that the playing progress of each user is kept consistent;
during the playing process, the video playing progress of each user may also be different due to the network.
At this time, the user only needs to press the synchronous key through the client to send a synchronous instruction to the cloud mobile phone management server;
after receiving the synchronization instruction, the cloud mobile phone management server sends a progress information acquisition instruction to each client in the user group;
after receiving the progress information acquisition instruction, each client sends the current playing time length to the cloud mobile phone management server,
the cloud mobile phone management server calculates a synchronous progress point based on the current playing time length of each client and a preset algorithm, if the current playing time length with the shortest playing time length is selected as the synchronous progress point, an adjusting instruction containing the synchronous progress point is sent to the cloud mobile phone; pushing the pictures of the cloud mobile phone to each client in the user group again;
and after receiving the adjustment instruction, the cloud mobile phone adjusts the playing progress of the online video based on the synchronous progress point.
Example 3
The application also provides a network video synchronization system based on the cloud mobile phone, which comprises a cloud mobile phone management server, a cloud mobile phone, a client and a video library;
the video library is used for storing online video data;
the client is used for selecting online videos by clients, generating playing instructions containing video information and sending the playing instructions to the cloud mobile phone management server;
the cloud mobile phone management server is used for constructing a user group;
the cloud mobile phone playing control authority management method comprises the steps of distributing a cloud mobile phone, associating the cloud mobile phone with a client in a user group, and sending playing control authority of the cloud mobile phone to the client in the user group;
the cloud mobile phone is also used for acquiring the playing instruction and forwarding the playing instruction to the cloud mobile phone;
the cloud mobile phone is also used for acquiring pictures when the cloud mobile phone plays the online video data corresponding to the video information and pushing the pictures to each client in the user group;
the cloud mobile phone is used for receiving the forwarded play instruction;
the method is also used for acquiring online video data corresponding to the video information from the video library;
and is also used for playing the online video data.
Further, the cloud mobile phone management server is further configured to send a progress information acquisition instruction to each client in the user group based on the synchronization instruction;
the method is also used for acquiring the current playing time returned by each client;
the method is also used for calculating a synchronous progress point based on the current playing time of each client and a preset algorithm, and sending an adjusting instruction containing the synchronous progress point to the cloud mobile phone;
the cloud mobile phone is also used for pushing and streaming pictures of the cloud mobile phone to all clients in the user group;
the cloud mobile phone is also used for acquiring an adjusting instruction containing a synchronous progress point;
and the method is also used for adjusting the playing progress of the online video based on the synchronous progress point.
Further, constructing the user group includes:
user accounts within the same chat room are structured as a user group.
It may be understood that the network video synchronization system based on the cloud mobile phone provided by the embodiment of the present application corresponds to the online video synchronization method based on the cloud mobile phone, and the explanation, the example, the beneficial effects, and other parts of the relevant content may refer to the corresponding content in the online video synchronization method based on the cloud mobile phone, which is not described herein.
In summary, compared with the prior art, the application has the following beneficial effects:
and 1, each client is endowed with play control authority of the same cloud mobile phone, and when the cloud mobile phone plays, online videos played by the cloud mobile phone are synchronously pushed to the clients in the same user group, so that online video synchronous playing of multiple clients is realized.
2, in the playing process, the playing progress difference caused by network fluctuation exists, at this time, the synchronous progress point is calculated through the current playing time length and a preset algorithm, the cloud mobile phone readjusts the playing progress based on the synchronous progress point and pushes the stream again, and further online video synchronous playing of multiple clients is guaranteed.
It should be noted that, from the above description of the embodiments, those skilled in the art will clearly understand that each embodiment may be implemented by means of software plus necessary general hardware platform. Based on this understanding, the foregoing technical solution may be embodied essentially or in a part contributing to the prior art in the form of a software product, which may be stored in a computer readable storage medium, such as ROM/RAM, a magnetic disk, an optical disk, etc., including several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the method described in the respective embodiments or some parts of the embodiments. In this document, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above embodiments are only for illustrating the technical solution of the present application, and are not limiting; although the application has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present application.

Claims (5)

1. An online video synchronization method based on a cloud mobile phone is characterized by comprising the following steps:
constructing a user group;
distributing a cloud mobile phone and associating with a client in the user group, and sending play control authority of the cloud mobile phone to the client in the user group;
acquiring a playing instruction containing video information and forwarding the playing instruction to the cloud mobile phone;
acquiring pictures of online video data corresponding to video information played by a cloud mobile phone, and pushing the pictures to each client in the user group; acquiring a synchronous instruction;
based on the synchronous instruction, sending a progress information acquisition instruction to each client in the user group;
acquiring the current playing time returned by each client;
calculating a synchronization progress point based on the current playing time of each client and a preset algorithm, and sending an adjustment instruction containing the synchronization progress point to the cloud mobile phone;
and pushing the pictures of the cloud mobile phone to each client in the user group.
2. The online video synchronization method based on the cloud mobile phone as claimed in claim 1, wherein the constructing the user group includes:
user accounts within the same chat room are structured as a user group.
3. An online video synchronization method based on a cloud mobile phone is characterized by comprising the following steps:
receiving a play instruction which is forwarded by a cloud mobile phone management server and contains online video information;
acquiring online video data corresponding to video information from a video library;
playing the online video data;
acquiring an adjustment instruction containing a synchronous progress point generated by a cloud mobile phone management server;
based on the synchronous progress point, adjusting the playing progress of the online video;
the cloud mobile phone management server forwards a play instruction containing online video information, wherein the play instruction comprises;
constructing a user group; distributing a cloud mobile phone and associating with a client in the user group, and sending play control authority of the cloud mobile phone to the client in the user group; acquiring a playing instruction containing video information and forwarding the playing instruction to the cloud mobile phone; after the online video data are played, the cloud mobile phone management server acquires pictures when the online video data corresponding to the video information are played by the cloud mobile phone, and pushes the pictures to all clients in the user group;
the adjusting instruction comprising the synchronous progress point, which is generated by the cloud mobile phone management server, comprises the following steps:
acquiring a synchronous instruction; based on the synchronous instruction, sending a progress information acquisition instruction to each client in the user group; acquiring the current playing time returned by each client; calculating a synchronization progress point based on the current playing time of each client and a preset algorithm, and sending an adjustment instruction containing the synchronization progress point to the cloud mobile phone; and pushing the pictures of the cloud mobile phone to each client in the user group.
4. The network video synchronization system based on the cloud mobile phone is characterized by comprising a cloud mobile phone management server, a cloud mobile phone, a client and a video library;
the video library is used for storing online video data;
the client is used for selecting online videos by clients, generating playing instructions containing video information and sending the playing instructions to the cloud mobile phone management server;
the cloud mobile phone management server is used for constructing a user group;
the cloud mobile phone playing control authority management method comprises the steps of distributing a cloud mobile phone, associating the cloud mobile phone with a client in a user group, and sending playing control authority of the cloud mobile phone to the client in the user group;
the cloud mobile phone is also used for acquiring the playing instruction and forwarding the playing instruction to the cloud mobile phone;
the cloud mobile phone is also used for acquiring pictures when the cloud mobile phone plays the online video data corresponding to the video information and pushing the pictures to each client in the user group;
the cloud mobile phone is used for receiving the forwarded play instruction;
the method is also used for acquiring online video data corresponding to the video information from the video library;
and is also used for playing the online video data; the system is also used for sending a progress information acquisition instruction to each client in the user group based on the synchronous instruction;
the method is also used for acquiring the current playing time returned by each client;
the method is also used for calculating a synchronous progress point based on the current playing time of each client and a preset algorithm, and sending an adjusting instruction containing the synchronous progress point to the cloud mobile phone;
the cloud mobile phone is also used for pushing and streaming pictures of the cloud mobile phone to all clients in the user group;
the cloud mobile phone is also used for acquiring an adjusting instruction containing a synchronous progress point;
and the method is also used for adjusting the playing progress of the online video based on the synchronous progress point.
5. The cloud-handset based network video synchronization system of claim 4, wherein constructing the user group comprises:
user accounts within the same chat room are structured as a user group.
CN202010688671.7A 2020-07-16 2020-07-16 Online video synchronization method and system based on cloud mobile phone Active CN113949917B (en)

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