CN113426118B - Information display method, device, equipment and computer readable storage medium - Google Patents

Information display method, device, equipment and computer readable storage medium Download PDF

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Publication number
CN113426118B
CN113426118B CN202110708299.6A CN202110708299A CN113426118B CN 113426118 B CN113426118 B CN 113426118B CN 202110708299 A CN202110708299 A CN 202110708299A CN 113426118 B CN113426118 B CN 113426118B
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user
attribute
information
virtual character
social
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CN113426118A (en
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王雪萍
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China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
MIGU Culture Technology Co Ltd
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China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
MIGU Culture Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses an information display method, an information display device, information display equipment and a computer readable storage medium, and belongs to the technical field of cloud games. The information display method comprises the following steps: determining specific attribute information corresponding to the target virtual character and the specific attribute according to the specific attribute of interest of the user in the game application; wherein the specific attribute comprises at least one of a plurality of attributes of the virtual character; and responding to the triggering operation of the user on the target virtual character, displaying a basic information interface of the target virtual character, and displaying specific attribute information on the basic information interface. The information display method provided by the invention can directly display the specific attribute information of interest of the user in the current virtual character on the basic information interface of the virtual character, thereby reducing the operation steps of the user and saving the time of the user.

Description

Information display method, device, equipment and computer readable storage medium
Technical Field
The present invention relates to the technical field of cloud games, and in particular, to an information display method, an information display device, an information display apparatus, and a computer readable storage medium.
Background
At present, in a game application social system, when a user wants to add interesting virtual roles of other users, the user needs to enter a virtual role head portrait and nickname list interface first, then click the head portrait or nickname to enter a virtual role detailed description page, check interesting properties of the user in detailed information of the virtual roles of other users, and finally continue social operations such as adding friends or requesting team members.
In the process, the problem of complicated operation steps exists when the detailed information of the virtual roles of other users is checked.
Disclosure of Invention
The invention mainly aims to provide an information display method, an information display device, information display equipment and a computer readable storage medium, and aims to solve the technical problem that the operation steps for checking detailed information of virtual character data of other users are complicated.
In order to achieve the above object, the present invention provides an information display method, which includes the following steps:
determining specific attribute information corresponding to the target virtual character and the specific attribute according to the specific attribute of interest of the user in the game application; wherein the specific attribute comprises at least one of a plurality of attributes of the virtual character;
and responding to the triggering operation of the user on the target virtual character, displaying a basic information interface of the target virtual character, and displaying specific attribute information on the basic information interface.
In one embodiment, before the step of determining the specific attribute information corresponding to the specific attribute of the target virtual character according to the specific attribute of interest of the user in the game application, the method further includes:
acquiring at least one first social sample data of a user; the first social sample data is sample data of a user inputting keywords and successfully adding friends;
a particular attribute is determined from the first social sample data.
In one embodiment, the step of determining the particular attribute based on the first social sample data includes
Screening at least one primary selection attribute from a plurality of attributes of the virtual character according to the historical behavior data sets of all active users in the game application;
according to the first social sample data, obtaining interest scores of the user on each initial attribute;
and screening at least one specific attribute from the at least one initial attribute according to the interest score.
In one embodiment, the historical behavior data set includes a keyword data set including keywords input by all active users within a preset time period;
the step of screening at least one preliminary selected attribute from the plurality of attributes of the virtual character according to the historical behavioral data set includes:
Calculating to obtain similarity values between any two groups of keywords in the keyword data set;
clustering all keywords according to the similarity value to obtain at least one group of keywords;
and screening at least one primary selection attribute from the multiple attributes of the virtual roles according to the attributes corresponding to each group of keyword classes.
In an embodiment, the historical behavior data set further comprises a social sample data set comprising second social sample data of all active users;
the method comprises the steps of obtaining interest scores of users on all initial selected attributes according to first social sample data, wherein the steps comprise:
counting the number of first social sample data corresponding to each group of keywords in at least one first social sample data to obtain a first sample number;
counting the occurrence times of all keywords in each group of keywords in the keyword data set to obtain a first total number;
counting the times of inputting all keywords in each group of keywords by a user in the keyword data set to obtain a second total times;
counting the number of second social sample data corresponding to each group of keywords in the social sample data set to obtain a second sample number;
Obtaining interest scores of the user on each primary selected attribute according to the first total times, the second total times, the first sample number, the second sample number and the first preset formula;
the first preset formula is as follows:
wherein phi (index) i ) For interest score, index is the i-th initial attribute, α i For the first total number of times, beta i Chi is the second sample number i For a second total number of times, delta i Is the first number of samples.
In one embodiment, the historical behavior data set further includes behavior time data for the user to input keywords;
after the step of obtaining the interest scores of the user for each initial attribute according to the first total times, the second total times, the first sample number, the second sample number and the first preset formula, the method further comprises:
extracting the input interval time of any keyword in the same keyword class which is input by the user twice and the occurrence time of the last input behavior of the user from the behavior time data;
correcting the interest score according to the input interval time, the last input behavior occurrence time and the second preset formula to obtain a corrected value of the interest score;
the second preset formula is as follows:
wherein phi (index) i ) T Is a correction value T ir In the keyword class corresponding to the ith initial selection attribute, the input interval time between the (r) th input keyword and the (r-1) th input keyword is the current time of game application, and the systinme is T i_last For the occurrence time of the last input action, R is the total number of keywords in the keywords corresponding to the ith initial selection attribute, wherein R is more than or equal to 1 and less than or equal to R.
In one embodiment, after the step of correcting the interest score according to the input interval time and the last input behavior occurrence time to obtain the corrected value of the interest score, the method further includes:
obtaining a characteristic value of the primary selected attribute according to the correction value and a third preset formula;
the third preset formula is as follows:
θ(index i )=φ(index i )×index i
wherein θ (index i ) For the ith initial selection attributeA characteristic value;
the step of screening at least one specific attribute from the at least one initial attribute according to the magnitude of the interest score comprises the following steps:
and screening at least one specific attribute from the at least one initial attribute according to the magnitude of the characteristic value.
In a second aspect, the present invention also provides an information display apparatus, including:
the information determining module is used for determining specific attribute information corresponding to the specific attribute of the target virtual character according to the specific attribute of interest of the user in the game application; wherein the specific attribute comprises at least one of a plurality of attributes of the virtual character;
And the information display module is used for responding to the triggering operation of the user on the target virtual character, displaying a basic information interface of the target virtual character and displaying specific attribute information on the basic information interface.
In a third aspect, the present invention also provides an information display apparatus, including a memory, a processor, and an information display program stored on the memory and executable on the processor, the display program being configured to implement the steps of the information display method as described above.
In a fourth aspect, the present invention also provides a computer readable storage medium comprising executable program code, wherein the program code, when executed by a processor, performs the above-described information presentation method.
According to the information display method, the device, the equipment and the computer readable storage medium, when the user views the basic information interface of the virtual roles of other users, the information of the specific attribute of interest of the user in the current virtual role is directly displayed on the basic information interface of the virtual role, so that the user can view the attribute of interest of each virtual role directly on the basic information interface without performing other additional operations or page jumping, and know the attribute value to be understood by the user, the operation steps of the user are reduced, and the time of the user is saved.
Drawings
FIG. 1 is a schematic diagram of an information display device according to an embodiment of the present invention;
FIG. 2 is a flowchart of a first embodiment of an information display method according to the present invention;
FIG. 3 is a basic information interface diagram of an embodiment of the information display method according to the present invention;
FIG. 4 is a schematic diagram of a first stage of a basic information interface according to another embodiment of the information display method of the present invention;
FIG. 5 is a schematic diagram showing a second stage of a basic information interface according to another embodiment of the information display method of the present invention;
FIG. 6 is a schematic diagram of a third stage of a basic information interface according to another embodiment of the information display method of the present invention;
FIG. 7 is a schematic diagram of a fourth stage of a basic information interface according to another embodiment of the information display method of the present invention;
FIG. 8 is a flowchart of a second embodiment of the information display method of the present invention;
FIG. 9 is a detailed flowchart of step S20 of the information display method according to the second embodiment of the present invention;
fig. 10 is a schematic functional block diagram of a first embodiment of the information display device of the present invention.
The achievement of the objects, functional features and advantages of the present invention will be further described with reference to the accompanying drawings, in conjunction with the embodiments.
Detailed Description
It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the invention.
Users in gaming applications may seek social operations such as teams or mutual friends with other users during the course of the game. In the related art, when a user of a game application searches for virtual characters of other users interested in the social process in the game, one way is to enter a player list of the game application, namely a virtual character list, and an avatar display interface of the virtual character of the list displays basic information such as an avatar, a nickname or whether a VIP user and the like, and the other way is that a game application system automatically calculates virtual characters of other users possibly interested in the current user and then automatically pushes or displays basic information such as the avatar, nickname and the like of the virtual character possibly interested in the current user. However, in either of the above ways, if the user wants to know the information of the virtual roles of other users in more detail, the whole process must go through the following steps: entering a nickname list page of the avatar; clicking an avatar display interface or a nickname of a certain virtual character, and entering a detailed description interface of the virtual character; viewing more attribute information of the virtual character, such as information of grades, combat forces, achievements and the like, on a detailed description interface of the virtual character; and continuing to carry out operations such as adding friends or forming teams subsequently. Therefore, in the searching process, too many operation steps not only cause the user to spend too much time, but also break the original operation thought of the user in the middle, so that the user is attracted by other contents or information to interrupt social activities, which is not beneficial to the growth of a social system in the game application.
In order to provide an information display method, when a user views the basic information interface of the virtual character of other users, the information of the specific attribute interested by the user in the current virtual character is directly displayed on the basic information interface of the virtual character, so that the user can quickly acquire more key information of the virtual character without jumping pages or additional operations, and further, in a social system of players in huge game application, teammates or friends meeting the user expectations can be quickly screened, and time is saved for the user and convenience is provided.
The inventive concept of the present application is further elucidated below in connection with a few specific embodiments.
Referring to fig. 1, fig. 1 is a schematic diagram of a recommended device structure of a method for displaying information of a hardware running environment according to an embodiment of the present application.
The information presentation device may be a User Equipment (UE) such as a smart watch, a smart phone, a notebook or tablet (PAD) or a computer, a wearable smart device or other processing device. The information presentation apparatus may be referred to as a user terminal, a portable terminal, a desktop terminal, or the like.
Generally, an information presentation apparatus includes: at least one processor 301, a memory 302, and an information presentation program stored on the memory and executable on the processor.
Processor 301 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 301 may be implemented in at least one hardware form of DSP (Digital Signal Processing ), FPGA (Field-Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array ). The processor 301 may also include a main processor, which is a processor for processing data in an awake state, also called a CPU (Central ProcessingUnit ), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 301 may integrate a GPU (Graphics Processing Unit, image processor) for rendering and drawing of content required to be displayed by the display screen.
Memory 302 may include one or more computer-readable storage media, which may be non-transitory. Memory 302 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 302 is used to store at least one instruction for execution by processor 301 to implement the information presentation method provided by the method embodiments of the present application.
In some embodiments, the information presentation apparatus may further optionally include: a communication interface 303, and at least one peripheral device. The processor 301, the memory 302 and the communication interface 303 may be connected by a bus or signal lines. The respective peripheral devices may be connected to the communication interface 303 through a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 304, a display screen 305, and a power supply 306.
The communication interface 303 may be used to connect at least one peripheral device associated with an I/O (Input/Output) to the processor 301 and the memory 302. The communication interface 303 is used to receive the movement tracks of the plurality of mobile terminals and other data uploaded by the user through the peripheral device. In some embodiments, processor 301, memory 302, and communication interface 303 are integrated on the same chip or circuit board; in some other embodiments, either or both of the processor 301, the memory 302, and the communication interface 303 may be implemented on separate chips or circuit boards, which is not limited in this embodiment.
The Radio Frequency circuit 304 is configured to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuitry 304 communicates with the communication network and other communication devices via electromagnetic signals so that data, such as historical behavioral data of a user, may be transmitted by a server of the gaming application. The radio frequency circuit 304 converts an electrical signal into an electromagnetic signal for transmission, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 304 includes: antenna systems, RF transceivers, one or more amplifiers, tuners, oscillators, digital signal processors, codec chipsets, subscriber identity module cards, and so forth. The radio frequency circuitry 304 may communicate with other terminals or servers via at least one wireless communication protocol. The wireless communication protocol includes, but is not limited to: metropolitan area networks, various generations of mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or WiFi (Wireless Fidelity ) networks. In some embodiments, the radio frequency circuitry 304 may also include NFC (Near Field Communication ) related circuitry, which is not limiting of the application.
The display screen 305 is used to display a UI (User Interface) of a game application. The UI may include graphics, text, icons, video, and any combination thereof. When the display 305 is a touch screen, the display 305 also has the ability to collect touch signals at or above the surface of the display 305. The touch signal may be transmitted to the processor 301 as an input operation by the user for processing. At this point, the display 305 may also be used to provide virtual buttons and/or virtual keyboards, also referred to as soft buttons and/or soft keyboards. In some embodiments, the display 305 may be one, the front panel of an electronic device; in other embodiments, the display screen 305 may be at least two, respectively disposed on different surfaces of the electronic device or in a folded design; in still other embodiments, the display 305 may be a flexible display disposed on a curved surface or a folded surface of the electronic device. Even more, the display screen 305 may be arranged in an irregular pattern other than rectangular, i.e., a shaped screen. The display 305 may be made of LCD (LiquidCrystal Display ), OLED (Organic Light-Emitting Diode) or other materials.
The power supply 306 is used to power the various components in the electronic device. The power source 306 may be alternating current, direct current, disposable or rechargeable. When the power source 306 comprises a rechargeable battery, the rechargeable battery may support wired or wireless charging. The rechargeable battery may also be used to support fast charge technology.
It will be appreciated by those skilled in the art that the structure shown in fig. 1 is not limiting of the information presentation apparatus and may include more or fewer components than shown, or may combine certain components, or may be arranged in different components.
An embodiment of the present invention provides an information display method, referring to fig. 2, fig. 2 is a schematic flow chart of a first embodiment of the information display method of the present invention.
In this embodiment, the information display method includes the following steps:
step S101, determining specific attribute information corresponding to a target virtual role and specific attributes according to the specific attributes of interest of a user in the game application; wherein the specific attribute includes at least one of a plurality of attributes of the virtual character.
The game application can be a game APP applied to a smart phone or a tablet computer, and can also be game software applied to a desktop computer. In the game application, each user has one or more virtual characters with corresponding virtual attributes, each virtual attribute having a corresponding assignment, e.g., the virtual attribute is a rank, and each virtual character has a corresponding rank value. The user may control one or more of the virtual characters to perform corresponding virtual actions within the gaming application, such as walking, jumping, etc. A user may control his own avatar to interact with other user-controlled avatars within the virtual environment of the gaming application or to generate virtual social behavior, such as team or opponent game behavior. And in the game application, each user-controlled avatar has its own avatar, such as a virtual avatar or a virtual whole-body avatar, etc. In the virtual game environment of the game system, the user can directly click on the virtual images of other virtual characters, so that the basic information interface or the virtual character detail interface of the virtual character is opened. Alternatively, the user may display the basic information of the virtual character along with the avatar of the virtual character in the virtual environment of the game application directly through the setting of the virtual environment of the game application in the game system.
It is readily understood that each user is particularly aware of, concerned with, or interested in a portion of the various virtual attributes that the virtual character has. If the first user is more important to the virtual gender of the virtual character, the specific attribute is the attribute of the virtual character gender. And if the second user is more important to the grade attribute and the fight rate attribute of the virtual character, the specific attribute of the second user comprises the grade attribute and the fight rate attribute of the virtual character.
It is worth mentioning that a particular attribute may include one or more attributes. In some embodiments, the game application may determine the number of items of the attribute included in the particular attribute as 5 items, so that the 5 items of the attribute of most interest to the user may be the particular attribute.
And determining specific attribute information corresponding to the specific attribute in the virtual character according to the specific attribute interested by the user in the game application, thereby determining the specific value of the specific attribute of the virtual character. For example, when a specific attribute of a user is a virtual gender attribute of a virtual character, and a trigger operation of the user on virtual characters of other users in a game application is received, the virtual gender attribute information of the virtual character can be determined as follows: sex: women). For example, the specific attributes of the user include two attributes, namely a virtual character grade attribute and a combat ratio attribute, and when a trigger operation of the user on the virtual characters of other users in the game application is received, the value of the virtual character grade attribute of the virtual character can be determined as 'grade': 56", and the value of the combat rate attribute is: PK-binding rate: 61.2%.
It will be readily appreciated that this determination step may be performed locally by the terminal. Or may be sent to the terminal after being resolved by the server of the game application, which is not limited in this embodiment. When the terminal executes locally, the terminal can read and determine specific attribute information corresponding to specific attributes in the virtual roles from the detailed attribute values of the virtual roles sent by the server when receiving triggering operations of the virtual roles of other users in the game application by the user. Or, when the virtual roles of the other users are displayed on the current display interface of the game application of the user, the virtual roles of the other users are target virtual roles, and the server can read and determine specific attribute information corresponding to the specific attribute in the virtual roles from the detailed attribute values of the target virtual roles.
When the server calculates, the server receives the trigger operation of the virtual character of other users in the game application, which is sent by the terminal, reads and determines the specific attribute information corresponding to the specific attribute in the virtual character from the stored detailed attribute value of the virtual character, and sends the specific attribute information to the terminal.
Step S102, responding to the triggering operation of the user to the target virtual character, displaying a basic information interface of the target virtual character, and displaying specific attribute information on the basic information interface.
After logging in and entering into the game application, the user can perform triggering operation on the virtual roles of other users in the game application, wherein the triggering operation can be when the virtual role list operation of other users is opened through a friend adding function and a virtual role searching function or the virtual image of the virtual role of one other user is clicked, even through the visual angle of the game virtual environment of the mobile terminal, the virtual image of the virtual role of one other user is displayed on the display interface of the terminal.
In the step, the terminal displays a basic information interface of the target virtual character on a display screen of the terminal in response to the triggering operation of the user on the target virtual character. The basic information interface may be a popup interface within the gaming application that includes a avatar display interface and basic information fields such as nicknames and VIP class information. The basic information interface may also be a display icon suspended on the avatar of the avatar, where the display icon includes information such as an avatar display interface and a basic information bar. Or the basic information interface is the avatar display interface of the virtual character.
When the display screen of the terminal displays the basic information interface, specific attribute information is displayed on the basic information interface. For example, displaying an avatar display interface of the virtual character on a display screen of the terminal, and displaying a "level" on the avatar display interface: 56 "and" PK-binding rate: 61.2% "of two specific attribute information. For example, displaying an avatar display interface of the virtual character on a display screen of the terminal, and displaying the gender on the avatar display interface: women).
Compared with the prior game application, the user needs to click the head portrait display interface or the nickname of a certain virtual character to enter the detailed description interface of the virtual character; the information display method provided by the embodiment directly pushes and displays the specific attribute or attributes of interest of the user through the basic information interface of the virtual character, so as to achieve the purpose of accurately displaying the attribute of interest and interest of the user in a limited area, and facilitate the user to quickly acquire more key information of the virtual character of other users without jumping pages or additional operations. Further, in a large game application, player social system can be further facilitated, teammates or friends meeting the user expectations can be rapidly screened out, and time is saved for players and convenience is provided for the players.
It should be noted that, in this embodiment, the triggering operation may be any one of an operation of opening a virtual character list, an operation of searching for a virtual character of another player, or an operation of adding a friend.
The open avatar list operation may be a built-in "nearby player" virtual button or a virtual key to "receive buddy addition list" within the gaming application. The virtual character operation of searching other players comprises virtual keys such as a virtual key of searching player built in the game application, and the adding of friends comprises virtual keys such as a virtual key of adding friends in the game application. The various virtual keys can be displayed on a display interface of the user terminal, and a user can quickly open a display popup interface of the virtual key link in a clicking or shortcut mode. And each column of virtual characters in the virtual character list displays a basic information interface of the virtual character, such as an avatar display interface. The avatar display interface may be a square display area including an avatar display area and a background area surrounding the avatar display area, and a nickname display bar located below the avatar display area and the background area.
In this embodiment, step S102 is adapted to:
and responding to the triggering operation, displaying the virtual character list and displaying specific attribute information on a basic information interface of any virtual character in the virtual character list.
In this embodiment, when the user opens the virtual character list, the terminal locally calculates specific attribute information corresponding to each virtual character in the virtual character list by using the background of the server. And when the virtual character list is displayed, the specific attribute information of each virtual character is displayed on the basic information interface of each virtual character in the virtual character list.
For example, specific attributes of interest to a user include: "5 attributes of rank, sex, VIP rank, winning rate, medal, etc. When the user opens the virtual character list, the virtual character list comprises 2 virtual characters, the basic information interfaces of the 2 virtual characters are displayed in upper and lower rows, and each row of basic information interface comprises an avatar display area. The avatar display interface of the first row of virtual character I displays attribute information of the avatar display interface: grade: stage 56; gender: a female; VIP grade 4; the winning rate: 63%, medal: 120. the avatar display interface of the second virtual character of the second row displays attribute information of the avatar display interface: grade: grade 55; gender: a female; VIP grade 4; the winning rate: 65%, medal: 243.
In the embodiment, the specific attribute information is directly displayed on basic information interfaces such as a head portrait display interface and the like which are generally arranged in the virtual list of the existing game application, so that the efficiency of acquiring the information of interest by the user is improved, the aim of presenting more virtual attributes in a limited area is fulfilled, the user can quickly screen teammates or friends meeting the user expectations, and precious time is saved for the user while the social system grows conveniently.
In this embodiment, the specific attribute information may be directly displayed on the basic information interface of the virtual character, for example, by adding an information output column beside or above the basic information display interface to output more information. Or output the related specific attribute information through icons hovering over the basic information interface.
As one implementation of the present embodiment, specific attribute information may be presented by:
and responding to the triggering operation, displaying the head portrait display interface of the virtual character, and generating a plurality of display icons which encircle or semi-encircle the head portrait region of the head portrait display interface and sequentially increase in area along the clockwise direction or the anticlockwise direction in the background region of the head portrait display interface, wherein specific attributes are displayed in the plurality of display icons according to preset rules.
Referring to fig. 3, the display icons are bubble-shaped, 5 display icons are displayed in a background area of the head portrait display interface, and 5 display icon half rings which are sequentially increased in a clockwise direction are wound around the head portrait area of the head portrait display interface. Within each display icon is shown a specific item of attribute information. In this embodiment, the preset rule is: and displaying the specific attribute information corresponding to the specific attribute with the larger interest score in the display icon with the larger area according to the interest score of the specific attribute of the user.
For example, the largest display icon has the total score information displayed therein, the second largest display icon has the winning rate information displayed therein, and the third largest display icon has the previous ten information displayed therein.
Further, the preset rule further has: and displaying the bubble-shaped display icons with the areas sequentially increased according to a preset time sequence.
In this embodiment, the recommended virtual attributes of the user include 5, which are sequentially rank, total score, winning rate, top ten and gender according to the interest score.
Referring to fig. 4, in the first stage, when the avatar display interface is first displayed, a first display icon appears on the left side of the avatar, and the first display icon is attached with specific attribute information content with highest priority.
Referring to fig. 5, after an interval of 0.5 seconds, the second stage is entered, and a first display icon and a second display icon are displayed in a background area on the left side of the head portrait display interface, and specific attribute information content with the highest priority is attached to the second display icon. The first display icon is attached with specific attribute information content having the second highest priority. And the second display icon is positioned above the first display icon, and the size of the second display icon is 5/3 of that of the first display icon.
Referring to fig. 6, after a further interval of 0.5S, a third stage is entered, and a first display icon, a second display icon and a third display icon are displayed in a background area on the left side of the head portrait display interface, wherein the third display icon is attached with the specific attribute information content with the highest priority, the second display icon is attached with the specific attribute information content with the second highest priority, and the first display icon is attached with the specific attribute information content with the third highest priority. And the first display icon, the second display icon and the third display icon sequentially surround the head portrait area in the clockwise direction. The size of the third display icon is 7/3 of the second display icon.
Referring to fig. 7, after another interval of 0.5S, the fourth stage is entered, the first display icon, the second display icon, and the third display icon are displayed in the background area on the left side of the head portrait display interface, and the fourth display icon is displayed on the top of the head portrait. At this time, the fourth display icon is attached with the specific attribute information content having the highest priority, and in this arrangement, the first display icon is attached with the specific attribute information content having the fourth highest priority. The fourth display icon has a size of 9/3 of the second display icon.
Further, the preset rule further includes: and after a preset time interval, suspending and displaying the specific attribute at the upper right corner of the head portrait display interface.
Referring to fig. 3, after 0.5S of the fourth display icon is displayed, a fifth display icon is displayed in the background area on the left side of the head portrait display interface, and at this time, the fourth display icon is attached with the specific attribute information content with the highest priority, and as such, the first display icon is attached with the specific attribute information content with the fifth highest priority. And after the fifth display icon is in a crushing effect, suspending and displaying the specific attribute with the highest priority in the upper right corner of the head portrait display interface.
Further, the preset rule further includes: the plurality of specific attributes are presented in a loop in the plurality of display icons.
After 1S of the fourth display icon is displayed, the second highest priority specific attribute is suspended in the upper right corner of the avatar display interface, and the specific attribute information content with the highest priority is attached to the first display icon in this arrangement. Thereby cyclically exhibiting specific attribute information.
In the embodiment, the specific attribute is displayed through the preset rule, so that the attractiveness and the attractive force of the display interface in the game application are improved, and a user can conveniently and quickly move the eyes to the display icon, so that the specific attribute information is quickly obtained, time is saved for the user, and convenience is provided for the user.
Furthermore, on the basis of the first embodiment of the information display method of the present invention, a second embodiment of the information display method of the present invention is proposed. Referring to fig. 8, fig. 8 is a flowchart illustrating a second embodiment of the information display method according to the present invention.
In this embodiment, the information display method includes the following steps before step S101:
step S10, at least one first social sample data of a user is obtained; the first social sample data is sample data of a user inputting keywords and successfully adding friends.
It will be readily appreciated that each time a user logs into a gaming application and performs a corresponding operation within the gaming application, corresponding historical behavior data is generated. In this step, the historical behavior data is first social sample data, that is, keywords input by the user through the search function in the game application each time and player information added successfully and correspondingly, and may further include the time of the search input. That is, the first social sample data includes a keyword according to which the added player information corresponds.
Step S20, determining specific attributes according to the first social sample data.
The game application's avatar details interface may display all presentable information for the avatar, such as nickname, class attributes, gender attributes, odds attributes, equipment lists, and battle performance. While each user is generally only concerned or interested in one or more of the attributes, i.e., the particular attributes of that user.
Since all the first social sample data of the user ultimately points to attributes in the avatar details interface that are always game applications. The keywords input each time the user successfully adds a friend player are "60-level", "55-level" and "high-level", and each keyword finally corresponds to a virtual character level attribute in a virtual character detail interface of the game application. Therefore, in this embodiment, at least one specific attribute of interest to the user may be selected from a plurality of attributes in the avatar details interface of the game application according to the first social sample data.
It should be noted that the search behavior of searching for the input keyword may occur in a virtual character search function or an add friend function of the game application, and may also occur in a public frequency input field of the game application, which is not limited in this embodiment.
For ease of understanding, some specific examples are shown below:
keywords input through the virtual character search function interface or team interface are keywords which frequently occur or are mostly "60 level", "55 level", "high play", "female player", "female", "don't want male", "PK wining rate", "winning player", "god" and "god" according to each time a friend player is added in the game application, so that specific attributes of interest of the user can be screened from attributes in the virtual character detail interface of the game application: virtual character class attribute, virtual character gender attribute, virtual character winning rate attribute. So that the 3-item attribute can be regarded as a specific attribute of the user.
In one embodiment, referring to fig. 9, step S20 includes the following steps:
and S21, screening at least one primary selection attribute from the multiple attributes of the virtual character according to the historical behavior data sets of all active users in the game application.
The historical behavior data set comprises search input data of all active users in the game application within a preset time period. Active users within the gaming application may be set to users in the gaming application having a virtual level greater than a preset level, or users having a time period greater than a preset duration. The set of search input data generated by all active users in the game application is the keyword data set. The search input data may be a search behavior of any user, which may occur in a virtual character search function or an add friend function of the game application, or may occur in a common frequency input field of the game application, which is not limited in this embodiment.
In the step, the attribute which is focused by all users is obtained through screening big data generated by all users in the game application, and is used as a primary selection attribute. It is easy to understand that the multiple attributes in the virtual character detail interface not only have some attributes which are focused by users, but also have attributes which are not focused by all active users, and the attributes focused by the users are screened out in the step, so that the operation workload is saved, and the operation accuracy is improved.
In this embodiment, the historical behavior data set includes a keyword data set, where the keyword data set includes keywords input by all active users in a preset period of time and input time data thereof, and the keywordsThe word data set is sKey [ t, k, u ]]={[t 1 ,k 1 ,u 1 ],[t 2 ,k 1 ,u 3 ],[t 1 ,k 2 ,u 5 ],...[t j ,k n ,u i ]And t is }, where j For each time a search action occurs, j is a natural number greater than or equal to 1, k n ∈k,u i And searching for the user corresponding to the behavior.
Specifically, step S21 includes:
step S211, calculating to obtain a similarity value between any two groups of keywords in the keyword data set.
A set of keyword texts can be proposed from a set of keyword data to be k, where k= [ k ] 1 ,k 2 ,k 3 ,......k n ]。
Each keyword is essentially a character string, so that any two groups of keywords k in the set k can be calculated according to the following formula i Keyword k r Similarity value between:
wherein k is ir For key k i Keyword k r Similarity value between |k i I and k r The i represents the key k i Keyword k r Is a character string length of (a); l represents a keyword k i Keyword k r The same total number of characters, delta is the key word k i Keyword k r Is the number of common prefix characters, min (|k) i |,|k r I) is key k i Keyword k r Minimum value of length omega m Is k i And k r The sum of the position sequence differences of the same characters is 1-1 n, and 1-1 r-n.
Thus, the key k in the set k can be calculated 1 Respectively with k 2 、k 3 Up to k n Is a similarity value of (1). Then calculate the key word k 2 Respectively with k 3 Up to k n Similarity of (2)Values. The k is obtained by calculation in the same way 3 Similarity of the keywords to other keywords.
And S212, clustering all keywords according to the similarity value to obtain at least one group of keyword class.
In this step, a keyword similarity matrix K' may be generated according to all the similarity values; wherein, the liquid crystal display device comprises a liquid crystal display device,
and then taking the keyword similarity matrix K' as a data set sample, and obtaining the classification of some keywords after clustering analysis and classification by using a Density-based method (Density-based) algorithm, so as to obtain at least one group of keyword classes.
For example, each set of key classes may be expressed as Index num
Index num =(index 1 ,index 2 ,......index num ) Wherein each keyword class index i The method comprises a core keyword, wherein at least one keyword is associated with the core keyword.
The core key and its associated key may be expressed as: i (index) i )=(k I1 ,k I2 ,...k Ii ...k IR ) R is core keyword index i Total number of associated keywords. It is readily understood that, for example, a keyword class includes a core keyword "high-level" associated with keywords such as "require 60 levels", "speed above 50 levels", "speed above 55 levels", and the like.
Step S213, at least one primary selection attribute is selected from the multiple attributes of the virtual roles according to the attributes corresponding to each group of key word classes.
For example, the key word classes include a core key word "high-level", and the virtual character class attribute corresponding to the group of key word classes, that is, the initially selected attribute is the virtual character class, can be determined according to each virtual attribute of the virtual character detail interface of the game application.
Similarly, a plurality of primary selection attributes such as the virtual character grade, the virtual character gender, the virtual character winning rate, the virtual character VIP grade and the like can be determined from a plurality of groups of key word classes.
Therefore, in the step, the attribute corresponding to each group of keyword class can be determined so as to obtain at least one initial selection attribute.
And S22, obtaining interest scores of the user on each initial attribute according to the first social sample data.
Specifically, since the first social sample data reflects keywords input by the user in each search, friend data is successfully added, and attributes in the virtual character detail interface of the game application are mapped. Thus, the user's interest score for each of the primary selected attributes may be obtained based on the first social sample data.
If the keywords input by the user through the virtual character search function interface or the team member interface are frequently appeared keywords such as 60 level, 55 level, high play and the like, and the keywords such as female player, female, male and the like are appeared in a small part, the interest of the user on the virtual character level attribute can be determined to be obviously greater than the interest on the virtual character gender attribute, and the interest score of a higher virtual character level attribute can be obtained, and the interest score of a lower virtual character gender attribute can be obtained.
Step S23, at least one specific attribute is screened out from at least one initial attribute according to the interest score.
And sorting according to the magnitude of the interest score, and then taking N first selected attributes which are ranked at the top as specific attributes according to a preset rule. If the game application sets N to 5, the first selected attribute of 5 is taken as a specific attribute, which can be expressed as:
Index'=(index' 1 ,index' 2 ,index' 3 ,index' 4 ,index' 5 ) Index' is a specific attribute.
In the embodiment, the specific attribute of each user is obtained on the historical behavior data of the user in the game application, so that the specific attribute is personally customized for each user, accurate pushing of information is realized, teammates or friends meeting the user expectations are rapidly screened out, time is saved for players, and convenience is provided for the players.
Further, on the basis of the first embodiment and the second embodiment of the information display method of the present invention, a third embodiment of the information display method of the present invention is provided.
It will be appreciated that although the first social sample data reflects keywords entered by the user each time a search is performed, and the friends' data is successfully added, and mapped with attributes in the avatar details interface of the gaming application. But may also be determined in conjunction with data of all active users within the gaming application in order to make certain properties more user friendly.
In this embodiment, the historical behavior data set further includes a social sample data set including second social sample data of all active users.
The social sample data set is U '[ k, U' ],
U'[k,u']={[k 1 ,u' 1 ],[k 2 ,u' 1 ],[k 3 ,u' 2 ],[k 2 ,u' 2 ]......,[k n ,u' M ]}, where k n ∈k,u' M For user u M According to key k n And searching and adding the number of friends, wherein M is the total number of the searched keywords and the successfully added friends in the game application.
In this embodiment, step S22 includes the steps of:
step S221, counting the number of the first social sample data corresponding to each group of keywords in at least one first social sample data to obtain a first sample number.
In this step, the reaction can be carried out from U '[ k, U ]']The statistics of the first social sample data of the keywords in each group of keywords which are searched and input by the user and successfully added with friends, namely the first sample number delta i
Wherein, count_u i _add(k Ii ) Inputting keyword class I (index) for user i ) Any keyword k Ii Total number of friends added.
Step S222, counting the occurrence times of all keywords in each group of keywords in the keyword data set to obtain a first total number.
In this step, the product can be obtained from sKey [ t, k, u ] by]={[t 1 ,k 1 ,u 1 ],[t 2 ,k 1 ,u 3 ],[t 1 ,k 2 ,u 5 ],...[t j ,k n ,u i ]Statistically obtaining the total number of times alpha of search input by active users for all keywords in each group of keyword classes i
Wherein, count_all_service (k Ii ) Is keyword class I (index) i ) Any keyword k Ii In the social sample data set sKey [ t, k ]]Is a total number of occurrences.
And S223, counting the times of inputting all the keywords in each group of keywords in the keyword data set by a user to obtain a second total times.
sKey[t,k,u]={[t 1 ,k 1 ,u 1 ],[t 2 ,k 1 ,u 3 ],[t 1 ,k 2 ,u 5 ],...[t j ,k n ,u i ]The users corresponding to each search behavior are shown in }, and therefore, the user u can be extracted from the search behavior i Corresponding search behavior data uKey [ u ] i ,k],uKey[u i ,k]={[u i ,k 1 ],[u i ,k 2 ],[u i ,k 3 ],......[u i ,k l ]}. Wherein u is i For user u i The identity of k l E is k, and 1.ltoreq.l.ltoreq.n.
At this time, the keyword group of each group of keywords is obtained by the user u according to the following formula i Second total number of search inputsχ i
/>
Wherein, count_u i _serach(k i ) Is keyword class I (index) i ) Any keyword k Ii In uKey [ u ] i ,k]Is a total number of occurrences.
Step S224, counting the number of second social sample data corresponding to each group of keywords in the social sample data set to obtain a second sample number.
In this step, the reaction can be carried out from U '[ k, U ]']Obtaining a second sample number beta of keywords in each group of keywords which are searched and input by active users and successfully added with friends i
Wherein, count_all_add (k) Ii ) Keyword class I (index) is entered for all users i ) Any keyword k Ii And 6. Total number of friends added later.
Step S225, obtaining interest scores of the user on each initial selected attribute according to the first total times, the second total times, the first sample number, the second sample number and the first preset formula.
The first preset formula is as follows:
wherein phi (index) i ) For interest score, index is the i-th initial attribute, α i For the first total number of times, beta i Chi is the second sample number i For a second total number of times, delta i Is the first number of samples.
In this step, the core keyword index in each key class can be calculated i Weights phi of (2) i . If can be calculated to be' highWeight phi of primary attribute "rank" associated with keyword class to which core keyword belongs High grade . It will be readily appreciated that, as an alternative to the present embodiment, the weight φ i Represents the keyword index i Weights in the user's historical behavioral data, which can therefore be used as interest scores to evaluate the user against the core keyword index i Is a degree of interest of (a).
In the embodiment, the specific attribute of each user is obtained on the historical behavior data of the user in the game application, so that the specific attribute is personally customized for each user, accurate pushing of information is realized, teammates or friends meeting the user expectations are rapidly screened out, time is saved for players, and convenience is provided for the players.
Further, on the basis of the first to third embodiments of the information display method of the present invention, a fourth embodiment of the information display method of the present invention is provided. In this embodiment, after step 225, the method further includes:
step S226, extracting the input interval time of any keyword in the same keyword class which is input by the user twice adjacently and the last input action occurrence time of the user from the action time data;
step S227, correcting the interest score according to the input interval time, the last input action occurrence time and a second preset formula to obtain a corrected value of the interest score;
the second preset formula is as follows:
wherein phi (index) i ) T Is a correction value T ir In the keyword class corresponding to the ith initial selection attribute, the input interval time between the (r) th input keyword and the (r-1) th input keyword is the current time of game application, and the systinme is T i_last For the occurrence time of the last input action, R is the total number of keywords in the keywords corresponding to the ith initial selection attribute, wherein 1 is less than or equal tor≤R。
It will be appreciated that the attribute of interest to the user varies over time, such as when the user first enters the gaming application, the user is more concerned with the level attribute, but after a period of time, the user is more concerned with the "odds" attribute. Thus, the degree to which the keyword is focused is proportional to the number of searches, proportional to the number of friends added successfully after the search, but subject to the fading effect of the search time interval. In this embodiment, the attenuation effect of the current user search time interval is represented by the input interval time of any keyword in the same keyword class input twice by the user, the last input action occurrence time of the user, and the last search action occurrence time, and the interest score is corrected by the attenuation effect of the search time interval, so that the interest score can more accurately reflect the degree of the attribute concerned by the user.
Further, on the basis of the first to fourth embodiments of the information display method of the present invention, a fifth embodiment of the information display method of the present invention is presented. In this embodiment, after step S227, the method further includes:
and S228, obtaining the characteristic value of the initially selected attribute according to the correction value and a third preset formula.
To further quantify the user's attention to the initial selection attribute, index of core keywords in the keyword class is combined i Interest score phi of (1) i Calculating to obtain Index num The feature values of each group of key classes.
E.g., keyword class I (index i ) Is expressed as theta (index) i ),
θ(index i )=φ(index i )×index i . The keyword class I (index i ) The characteristic value of (a) is the keyword class I (index) i ) Characteristic values of the corresponding primary selected attributes.
Step S229, at least one specific attribute is selected from at least one initial attribute according to the magnitude of the characteristic value.
And sorting according to the size of the characteristic values, and then taking N first selected attributes which are ranked at the front as specific attributes according to a preset rule. If the game application sets N to 5, the first selected attribute of 5 is taken as a specific attribute, which can be expressed as:
Index'=(index' 1 ,index' 2 ,index' 3 ,index' 4 ,index' 5 ) Index' is a specific attribute.
In addition, referring to fig. 10, the invention further provides a first embodiment of the information display device.
As shown in the figure, the information display device in this embodiment includes:
an information determining module 10, configured to determine specific attribute information corresponding to a specific attribute of a target virtual character according to a specific attribute of interest of a user in a game application; wherein the specific attribute comprises at least one of a plurality of attributes of the virtual character;
the information display module 20 is configured to display a basic information interface of the target virtual character in response to a triggering operation of the user on the target virtual character, and display specific attribute information on the basic information interface.
In an embodiment, the information display device further includes:
the data acquisition module is used for acquiring at least one first social sample data of the user; the first social sample data is sample data of a user inputting keywords and successfully adding friends;
and the attribute determining module is used for determining a specific attribute according to the first social sample data.
In one embodiment, the attribute determination module includes:
the initial selection attribute determining unit is used for screening at least one initial selection attribute from the multiple attributes of the virtual character according to the historical behavior data sets of all active users in the game application;
the interest score obtaining unit is used for obtaining the interest score of the user on each initial attribute according to the first social sample data;
And the specific attribute screening unit is used for screening at least one specific attribute from the at least one initial attribute according to the interest score.
In one embodiment, the historical behavior data set includes a keyword set including keywords entered by all active users within a preset time period.
The primary selection attribute determining unit is also used for calculating and obtaining similarity values between any two groups of keywords in the keyword set; clustering all keywords according to the similarity value to obtain at least one group of keywords; and screening at least one primary selection attribute from the multiple attributes of the virtual roles according to the attributes corresponding to each group of keyword classes.
In an embodiment, the historical behavior data set further comprises a social sample data set comprising second social sample data of all active users;
the interest score obtaining unit is further used for counting the number of the first social sample data corresponding to each group of keywords in the at least one first social sample data to obtain a first sample number;
counting the occurrence times of all keywords in each group of keywords in the keyword set to obtain a first total number;
Counting the times of inputting all keywords in each group of keywords by a user in the keyword set to obtain a second total times;
counting the number of second social sample data corresponding to each group of keywords in the social sample data set to obtain a second sample number;
obtaining interest scores of the user on each primary selected attribute according to the first total times, the second total times, the first sample number, the second sample number and the first preset formula;
the first preset formula is as follows:
wherein phi (index) i ) Index for interest score i For the ith initial selection attribute, α i For the first total number of times, beta i Chi is the second sample number i Is the second oneTotal number of times delta i Is the first number of samples.
In one embodiment, the historical behavior data set further includes behavior time data for the user to enter keywords.
The interest score obtaining unit is also used for extracting the input interval time of any keyword in the same keyword class which is input by the user twice adjacently and the occurrence time of the last input behavior of the user from the behavior time data;
correcting the interest score according to the input interval time, the last input behavior occurrence time and the second preset formula to obtain a corrected value of the interest score;
The second preset formula is as follows:
wherein phi (index) i ) T Is a correction value T ir In the keyword class corresponding to the ith initial selection attribute, the input interval time between the (r) th input keyword and the (r-1) th input keyword is the current time of game application, and the systinme is T i_last For the occurrence time of the last search behavior, R is the total number of keywords in the keywords corresponding to the ith initial selection attribute, wherein R is more than or equal to 1 and less than or equal to R.
In an embodiment, the information display device further includes:
the characteristic value calculation module is used for obtaining the characteristic value of the primary selected attribute according to the correction value and a third preset formula;
the third preset formula is as follows:
θ(index i )=φ(index i )×index i
wherein θ (index i ) The characteristic value of the ith initial selection attribute;
and the specific attribute screening unit is used for screening at least one specific attribute from the at least one initial attribute according to the magnitude of the characteristic value.
Further, the present application also provides a computer readable storage medium, on which an information presentation program is stored, the information presentation program being configured to implement the steps of the above information presentation method. Therefore, a detailed description will not be given here. In addition, the description of the beneficial effects of the same method is omitted. For technical details not disclosed in the embodiments of the computer-readable storage medium according to the present application, please refer to the description of the method embodiments of the present application. The program instructions may be deployed to be executed on one computing device or on multiple computing devices at one site or distributed across multiple sites and interconnected by a communication network.
Those skilled in the art will appreciate that implementing all or part of the above-described methods may be accomplished by way of computer programs, which may be stored on a computer-readable storage medium, and which, when executed, may comprise the steps of the embodiments of the methods described above. The storage medium may be a magnetic disk, an optical disk, a Read-Only Memory (ROM), a Random access Memory (Random AccessMemory, RAM), or the like.
Further, the present invention also provides a computer program product comprising executable program code, wherein the program code, when executed by a processor, performs the information presentation method as in the above embodiments.
It should be further noted that the above-described apparatus embodiments are merely illustrative, where elements described as separate elements may or may not be physically separate, and elements shown as elements may or may not be physical elements, may be located in one place, or may be distributed over a plurality of network elements. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of this embodiment. In addition, in the drawings of the embodiment of the device provided by the invention, the connection relation between the modules represents that the modules have communication connection, and can be specifically implemented as one or more communication buses or signal lines. Those of ordinary skill in the art will understand and implement the present invention without undue burden.

Claims (8)

1. An information display method, characterized in that the method comprises the following steps:
determining specific attribute information corresponding to a target virtual role and specific attributes according to the specific attributes of interest of a user in the game application; wherein the specific attribute includes at least one of a plurality of attributes of the virtual character;
responding to the triggering operation of the user to the target virtual character, displaying a basic information interface of the target virtual character, and displaying the specific attribute information on the basic information interface;
before the step of determining specific attribute information corresponding to the specific attribute of the target virtual character according to the specific attribute of interest of the user in the game application, the method further comprises:
acquiring at least one first social sample data of the user; the first social sample data is sample data of the user inputting keywords and successfully adding friends;
screening at least one primary selection attribute from a plurality of attributes of the virtual character according to the historical behavior data sets of all active users in the game application;
and screening at least one specific attribute from at least one initial attribute according to the first social sample data.
2. The information presentation method according to claim 1, wherein the screening at least one specific attribute from at least one of the initial attributes according to the first social sample data comprises:
obtaining interest scores of the user on the initial selected attributes according to the first social sample data;
and screening at least one specific attribute from at least one initially selected attribute according to the interest score.
3. The information presentation method of claim 2, wherein the historical behavior data set comprises a keyword data set comprising keywords input by all active users within a preset time period;
the step of screening at least one initial selection attribute from the plurality of attributes of the virtual character according to the historical behavior data set comprises the following steps:
calculating to obtain similarity values between any two groups of keywords in the keyword data set;
clustering all keywords according to the similarity value to obtain at least one group of keywords;
and screening at least one primary selection attribute from the multiple attributes of the virtual roles according to the attributes corresponding to each group of keyword classes.
4. The information presentation method of claim 3, wherein the historical behavior data set further comprises a social sample data set comprising second social sample data for all of the active users;
the step of obtaining the interest score of the user for each initial attribute according to the first social sample data comprises the following steps:
counting the number of the first social sample data corresponding to each group of keywords in at least one first social sample data to obtain a first sample number;
counting the occurrence times of all the keywords in each group of keywords in the keyword data set to obtain a first total number;
counting the times of inputting all the keywords by the user in each group of keyword types in the keyword data set to obtain a second total times;
counting the number of the second social sample data corresponding to each group of keywords in the social sample data set to obtain a second sample number;
obtaining interest scores of the user on the initial selected attributes according to the first total times, the second total times, the first sample number, the second sample number and a first preset formula;
The first preset formula is as follows:
wherein phi (index) i ) For the interest score, index is the i-th initial attribute, alpha i For the first total number of times, beta i For the second sample number, χ i Delta for the second total number of times i For the first number of samples.
5. The information presentation method of claim 4, wherein the set of historical behavioral data further comprises behavioral time data of the user inputting the keyword;
after the step of obtaining the interest score of the user for each of the initial attributes according to the first total times, the second total times, the first number of samples, the second number of samples, and the first preset formula, the method further includes:
extracting the input interval time of any keyword in the same keyword class which is input by the user twice and the last input behavior occurrence time of the user from the behavior time data;
correcting the interest score according to the input interval time, the last input behavior occurrence time and a second preset formula to obtain a corrected value of the interest score;
wherein, the second preset formula is:
Wherein phi (index) T is the correction value, T ir Corresponds to the ith initial selection attributeIn the keyword class of (2), the input interval time between the (r) th input keyword and the (r-1) th input keyword, the systime is the current time of the game application, T i_last And R is the total number of keywords in the keyword class corresponding to the ith initial selection attribute for the occurrence time of the last input behavior, wherein R is more than or equal to 1 and less than or equal to R.
6. An information display device, comprising:
the information determining module is used for determining specific attribute information corresponding to the specific attribute of the target virtual character according to the specific attribute of interest of the user in the game application; wherein the specific attribute includes at least one of a plurality of attributes of the virtual character;
the information display module is used for responding to the triggering operation of the user on the target virtual character, displaying a basic information interface of the target virtual character and displaying the specific attribute information on the basic information interface;
the data acquisition module is used for acquiring at least one first social sample data of the user; the first social sample data is sample data of a user inputting keywords and successfully adding friends;
The initial selection attribute determining unit is used for screening at least one initial selection attribute from the multiple attributes of the virtual character according to the historical behavior data sets of all active users in the game application;
and the specific attribute screening unit is used for screening at least one specific attribute from at least one initial attribute according to the first social sample data.
7. An information presentation device comprising a memory, a processor and an information presentation program stored on the memory and executable on the processor, the information presentation program being configured to implement the steps of the information presentation method of any one of claims 1 to 5.
8. A computer readable storage medium comprising executable program code, wherein the program code when executed by a processor performs the information presentation method of any of claims 1 to 5.
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