CN113426118A - Information display method, device, equipment and computer program product - Google Patents

Information display method, device, equipment and computer program product Download PDF

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Publication number
CN113426118A
CN113426118A CN202110708299.6A CN202110708299A CN113426118A CN 113426118 A CN113426118 A CN 113426118A CN 202110708299 A CN202110708299 A CN 202110708299A CN 113426118 A CN113426118 A CN 113426118A
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user
attribute
keyword
information
specific attribute
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CN113426118B (en
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王雪萍
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China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
MIGU Culture Technology Co Ltd
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China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
MIGU Culture Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players

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  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses an information display method, an information display device, information display equipment and a computer program product, and belongs to the technical field of cloud games. The information display method comprises the following steps: according to the specific attribute which is interesting to the user in the game application, specific attribute information corresponding to the specific attribute and the target virtual character is determined; wherein the specific attribute comprises at least one of a plurality of attributes of the virtual character; and responding to the triggering operation of the user on the target virtual role, displaying a basic information interface of the target virtual role, and displaying specific attribute information on the basic information interface. The information display method provided by the invention can directly display the specific attribute information which is interested by the user in the current virtual role on the basic information interface of the virtual role, thereby reducing the operation steps of the user and saving the time of the user.

Description

Information display method, device, equipment and computer program product
Technical Field
The present invention relates to the field of cloud game technologies, and in particular, to an information display method, apparatus, device, and computer program product.
Background
Currently, in a game application social system, when a user wants to add a virtual character of another user who is interested in the user, the user needs to enter a virtual character head portrait and a nickname list interface, then click the head portrait or the nickname to enter a virtual character detailed introduction page, check the attribute of interest of the user in the detailed information of the virtual character of the other user, and finally continue to add a friend or request a team and other social operations.
In the process, the problem of complicated operation steps exists when the detail information of the virtual roles of other users is checked.
Disclosure of Invention
The invention mainly aims to provide an information display method, an information display device, information display equipment and a computer program product, and aims to solve the technical problem that operation steps for a user to check detail information of virtual character data of other users are complicated.
In order to achieve the above object, the present invention provides an information display method, which comprises the following steps:
according to the specific attribute which is interesting to the user in the game application, specific attribute information corresponding to the specific attribute and the target virtual character is determined; wherein the specific attribute comprises at least one of a plurality of attributes of the virtual character;
and responding to the triggering operation of the user on the target virtual role, displaying a basic information interface of the target virtual role, and displaying specific attribute information on the basic information interface.
In one embodiment, before the step of determining specific attribute information corresponding to the specific attribute of the target virtual character according to the specific attribute of interest of the user in the game application, the method further comprises:
obtaining at least one first social sample data of a user; the first social sample data is sample data of a user input keyword and a friend successfully added;
according to the first social sample data, a specific attribute is determined.
In an embodiment, the step of determining the specific attribute from the first social sample data comprises
Screening out at least one primary selection attribute from multiple attributes of the virtual character according to historical behavior data sets of all active users in the game application;
obtaining interest scores of the user on the primary selection attributes according to the first social sample data;
and screening at least one specific attribute from the at least one initially selected attribute according to the interest score.
In one embodiment, the historical behavior data set comprises a keyword data set comprising keywords entered by all active users within a preset time period;
the step of screening out at least one initially selected attribute from the plurality of attributes of the virtual role according to the historical behavior data set comprises the following steps:
calculating to obtain a similarity value between any two groups of keywords in the keyword data set;
clustering all keywords according to the similarity value to obtain at least one group of keyword classes;
and screening at least one primary selection attribute from the multiple attributes of the virtual role according to the attributes corresponding to each group of keyword classes.
In an embodiment, the historical behavior data set further includes a social sample data set, the social sample data set including second social sample data of all active users;
according to the first social sample data, obtaining interest scores of the user for the primary selection attributes, wherein the step comprises the following steps:
counting the number of first social sample data corresponding to each group of keyword in at least one first social sample data to obtain a first sample number;
counting the occurrence times of all keywords in each group of keyword in the keyword data set to obtain a first total number of times;
counting the times of all keywords input by a user in each group of keyword classes in the keyword data set to obtain a second total time;
counting the number of second social sample data corresponding to each group of keyword in the social sample data set to obtain a second sample number;
obtaining the interest scores of the user on each primary selection attribute according to the first total times, the second total times, the first sample number, the second sample number and a first preset formula;
wherein, the first preset formula is as follows:
Figure BDA0003131730490000021
wherein phi (index)i) As interest score, indexiFor the ith primary attribute, αiIs a first total number, betaiIs the second number of samples, χiIs the second total number of times, δiIs the first sample number.
In one embodiment, the historical behavior data set further comprises behavior time data of the user input keywords;
after the step of obtaining the user interest scores of the respective initially selected attributes according to the first total number, the second total number, the first sample number, the second sample number, and the first preset formula, the method further includes:
extracting input interval time of any keyword in the same keyword class input by the user twice and occurrence time of the last input behavior of the user from the behavior time data;
correcting the interest score according to the input interval time, the occurrence time of the last input action and a second preset formula to obtain a corrected value of the interest score;
wherein the second predetermined formula is:
Figure BDA0003131730490000031
wherein phi (index)i)TTo correct value, TirThe input interval time between the r-th input keyword and the r-1 th input keyword in the keyword class corresponding to the ith primary selection attribute, sysime is the current time of the game application, and T is the current time of the game applicationi_lastFor the time of occurrence of the last search actionAnd R is the total number of keywords in the keyword class corresponding to the ith primary selection attribute, wherein R is more than or equal to 1 and less than or equal to R.
In one embodiment, after the step of modifying the interest score according to the input interval time and the occurrence time of the last input action, obtaining a modified value of the interest score, the method further comprises:
obtaining a characteristic value of the primary selection attribute according to the correction value and a third preset formula;
wherein, the third preset formula is:
θ(indexi)=φ(indexi)×indexi
where, θ (index)i) Characteristic values of the ith initially selected attribute are obtained;
the step of screening out at least one specific attribute from at least one initially selected attribute according to the interest score comprises the following steps:
and screening at least one specific attribute from the at least one initially selected attribute according to the size of the characteristic value.
In a second aspect, the present invention further provides an information displaying apparatus, including:
the information determining module is used for determining specific attribute information corresponding to the specific attribute and the target virtual character according to the specific attribute which is interested in the game application by the user; wherein the specific attribute comprises at least one of a plurality of attributes of the virtual character;
and the information display module is used for responding to the triggering operation of the user on the target virtual role, displaying a basic information interface of the target virtual role and displaying the specific attribute information on the basic information interface.
In a third aspect, the present invention further provides an information presentation apparatus, including a memory, a processor, and an information presentation program stored on the memory and executable on the processor, where the presentation program is configured to implement the steps of the information presentation method as described above.
In a fourth aspect, the present invention also provides a computer program product comprising executable program code, wherein the program code, when executed by a processor, performs the above-mentioned information presentation method.
According to the information display method, the device, the equipment and the computer program product provided by the embodiment of the invention, when a user views the basic information interfaces of the virtual roles of other users, the information of the specific attribute which is interesting to the user in the current virtual role is directly displayed on the basic information interface of the virtual role, so that the user can directly view the interesting attribute of each virtual role and know the attribute value which the user wants to know in the basic information interface without other additional operations or page jump, thereby reducing the operation steps of the user and saving the time of the user.
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FIG. 1 is a schematic diagram of an information presentation apparatus according to an embodiment of the present invention;
FIG. 2 is a flowchart illustrating a first embodiment of an information displaying method according to the present invention;
FIG. 3 is a schematic diagram of a basic information interface according to an embodiment of the information displaying method of the present invention;
FIG. 4 is a schematic diagram of a first stage of a basic information interface according to another embodiment of the information displaying method of the present invention;
FIG. 5 is a schematic diagram of a second stage of a basic information interface according to another embodiment of the information displaying method of the present invention;
FIG. 6 is a third schematic view of a basic information interface according to another embodiment of the information displaying method of the present invention;
FIG. 7 is a diagram illustrating a fourth stage of a basic information interface according to another embodiment of the information displaying method of the present invention;
FIG. 8 is a flowchart illustrating an information displaying method according to a second embodiment of the present invention;
FIG. 9 is a detailed flowchart of step S20 of the information displaying method according to the second embodiment of the present invention;
FIG. 10 is a functional block diagram of an information display device according to a first embodiment of the present invention.
The implementation, functional features and advantages of the objects of the present invention will be further explained with reference to the accompanying drawings.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the game application, a user can seek social operations such as grouping with other users or adding friends to each other in the game process. In the related art, when a user of a game application searches virtual characters of other interested users in a game in-game social process, one mode is to enter a player list of the game application, namely a virtual character list, an avatar display interface of the list virtual character displays basic information such as an avatar, a nickname or whether a VIP user is available, and the other mode is to automatically calculate virtual characters of other users possibly interested by the current user by a game application system and then automatically push or display basic information such as the avatar and the nickname of the virtual character possibly interested. However, in any of the above manners, if the user wants to know the information of the virtual character of the other user in more detail, the whole process must go through the following steps: entering a virtual character head portrait nickname list page; clicking an avatar display interface or a nickname of a certain virtual character, and entering a virtual character detailed introduction interface; viewing more attribute information of the virtual character on a detailed introduction interface of the virtual character, such as information of grade, fighting capacity, battle performance and the like; and continuing to subsequently add friends or form a team and the like. Therefore, in the searching process, the operation steps are too many, which not only causes the user to spend too much time, but also possibly interrupts the original operation thought of the user midway, which causes the user to be attracted by other contents or information to interrupt social activities, and is not beneficial to the growth of a social system in the game application.
In order to solve the problem, the embodiment of the invention provides an information display method, when a user views basic information interfaces of virtual characters of other users, information of specific attributes which are interesting to the user in the current virtual character is directly displayed on the basic information interfaces of the virtual character, so that the user can conveniently and quickly obtain more key information of the virtual character without page jumping and additional operation, and the method is further beneficial to quickly screening out teammates or friends meeting the user expectations in a player social system in huge game application, thereby saving time and providing convenience for the user.
The inventive concept of the present application is further illustrated below with reference to some specific embodiments.
Referring to fig. 1, fig. 1 is a schematic structural diagram of a recommendation device of an information presentation method of a hardware operating environment according to an embodiment of the present invention.
The information display device may be a User Equipment (UE) such as a smart watch, a smart phone, a laptop or a tablet computer (PAD), or a computer, a wearable smart device, or other processing device. The information presentation apparatus may be referred to as a user terminal, a portable terminal, a desktop terminal, or the like.
Generally, an information presentation apparatus includes: at least one processor 301, a memory 302, and an information presentation program stored on the memory and executable on the processor.
The processor 301 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so on. The processor 301 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 301 may also include a main processor and a coprocessor, where the main processor is a processor for processing data in an awake state, and is also called a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 301 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content required to be displayed on the display screen.
Memory 302 may include one or more computer-readable storage media, which may be non-transitory. Memory 302 may also include high speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 302 is used to store at least one instruction for execution by processor 301 to implement the information presentation methods provided by method embodiments herein.
In some embodiments, the information presentation apparatus may further include: a communication interface 303 and at least one peripheral device. The processor 301, the memory 302 and the communication interface 303 may be connected by a bus or signal lines. Various peripheral devices may be connected to communication interface 303 via a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 304, a display screen 305, and a power source 306.
The communication interface 303 may be used to connect at least one peripheral device related to I/O (Input/Output) to the processor 301 and the memory 302. The communication interface 303 is used for receiving the movement tracks of the plurality of mobile terminals uploaded by the user and other data through the peripheral device. In some embodiments, processor 301, memory 302, and communication interface 303 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 301, the memory 302 and the communication interface 303 may be implemented on a single chip or circuit board, which is not limited in this embodiment.
The Radio Frequency circuit 304 is used for receiving and transmitting RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuitry 304 communicates with the communication network and other communication devices via electromagnetic signals so that data, such as historical behavior data of the user, may be sent by a server of the gaming application. The rf circuit 304 converts an electrical signal into an electromagnetic signal to transmit, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 304 comprises: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuitry 304 may communicate with other terminals or servers via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: metropolitan area networks, various generation mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the rf circuit 304 may further include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 305 is used to display a UI (User Interface) of a game application. The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 305 is a touch display screen, the display screen 305 also has the ability to capture touch signals on or over the surface of the display screen 305. The touch signal may be sent to the processor 301 as an input operation of the user for processing. At this point, the display screen 305 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, the display screen 305 may be one, the front panel of the electronic device; in other embodiments, the display screens 305 may be at least two, respectively disposed on different surfaces of the electronic device or in a folded design; in still other embodiments, the display screen 305 may be a flexible display screen disposed on a curved surface or a folded surface of the electronic device. Even further, the display screen 305 may be arranged in a non-rectangular irregular figure, i.e. a shaped screen. The Display screen 305 may be made of LCD (liquid crystal Display), OLED (Organic Light-Emitting Diode), and the like.
The power supply 306 is used to power various components in the electronic device. The power source 306 may be alternating current, direct current, disposable or rechargeable. When the power source 306 includes a rechargeable battery, the rechargeable battery may support wired or wireless charging. The rechargeable battery may also be used to support fast charge technology.
Those skilled in the art will appreciate that the configuration shown in fig. 1 is not intended to be limiting of information presentation devices, and may include more or less components than those shown, or some components in combination, or a different arrangement of components.
An embodiment of the present invention provides an information display method, and referring to fig. 2, fig. 2 is a flowchart illustrating a first embodiment of the information display method according to the present invention.
In this embodiment, the information display method includes the following steps:
step S101, according to specific attributes which are interesting to users in game application, specific attribute information corresponding to the specific attributes and the target virtual character is determined; wherein the specific attribute comprises at least one of a plurality of attributes of the virtual character.
The game application can be a game APP applied to a smart phone or a tablet computer, and can also be game software applied to a desktop computer. In the gaming application, each user has one or more virtual characters having corresponding virtual attributes, each virtual attribute having a corresponding assignment, such as a level for the virtual attribute, and each virtual character having a corresponding level value. The user may control one or more of the virtual characters to perform a corresponding virtual action within the game application, such as walking, jumping, and the like. A user may control his or her own virtual character to interact with other user-controlled virtual characters within the virtual environment of the game application or to generate virtual social behaviors, such as team or block game behaviors. And in the game application, each virtual character controlled by the user has an own virtual image, such as a virtual head portrait or a virtual whole body portrait. In the virtual game environment of the game system, a user can directly click the virtual image of other virtual characters, so that a basic information interface or a virtual character detail interface of the virtual character is opened. Or, the user can directly display the basic information of the virtual character in the virtual environment of the game application together with the image of the virtual character through setting the virtual environment of the game application in the game system.
It will be readily appreciated that each user is particularly interested, focused on, or otherwise interested in some of the virtual attributes that the virtual character has. For example, if the first user prefers the virtual sex of the virtual character, the specific attribute is the attribute of the sex of the virtual character. If the second user pays attention to the level attribute and the fighting rate attribute of the virtual character, the specific attribute comprises the level attribute and the fighting rate attribute of the virtual character.
It is worth mentioning that a particular attribute may include one or more attributes. In some embodiments, the gaming application may determine the number of items of the attribute included in the particular attribute to be 5 items, so that the 5 items of the attribute that is most interesting to the user may be taken as the particular attribute.
According to the specific attribute which is interesting to the user in the game application, specific attribute information corresponding to the specific attribute in the virtual character is determined, and therefore the specific value of the specific attribute of the virtual character is determined. For example, the specific attribute of the user is a virtual sex attribute of the virtual character, and when receiving a trigger operation of the user on the virtual character of another user in the game application, the virtual sex attribute information of the virtual character may be determined as follows: "sex: a woman ". For example, the user-specific attribute includes two attributes, namely a virtual character level attribute and a combat rate attribute, and when a trigger operation of the user on a virtual character of another user in the game application is received, the virtual character level attribute of the virtual character can be determined to have a value of "level: 56 ", and the value of the combat rate attribute is: the PK success rate: 61.2 percent.
It will be readily appreciated that this determination step may be performed locally by the terminal. Or may be resolved by a server of the game application and then sent to the terminal, which is not limited in this embodiment. When the terminal executes locally, the terminal can read and determine specific attribute information corresponding to specific attributes in the virtual character from detailed attribute values of the virtual character sent by the server when receiving triggering operation of the virtual character of other users by the user in the game application. Or, when the virtual characters of the other users are displayed on the current display interface of the game application of the user, the virtual characters of the other users are target virtual characters, and the server can read and determine specific attribute information corresponding to specific attributes in the virtual characters from detailed attribute values of the target virtual characters.
When the server is used for resolving, when the server receives the triggering operation of the user to the virtual character of other users in the game application, which is sent by the terminal, the server reads and determines the specific attribute information corresponding to the specific attribute in the virtual character from the stored detailed attribute value of the virtual character and sends the specific attribute information to the terminal.
And S102, responding to the trigger operation of the user on the target virtual role, displaying a basic information interface of the target virtual role, and displaying specific attribute information on the basic information interface.
After a user logs in and enters a game application, the user can perform triggering operation on the virtual characters of other users in the game application, and the triggering operation can be that when the user opens a virtual character list of other users through a friend adding function and a virtual character searching function, or clicks the virtual image of the virtual character of one other user, even through the view angle of a game virtual environment of the mobile terminal, the virtual image of the virtual character of one other user is displayed on a display interface of the terminal.
In this step, in response to a trigger operation of the user on the target virtual character, the terminal displays a basic information interface of the target virtual character on a display screen of the terminal. The basic information interface may be a pop-up interface within the gaming application that includes an avatar display interface and basic information bars, such as nicknames and VIP rating information. The basic information interface can also be a display icon suspended on an avatar of the virtual character, and the display icon comprises information such as an avatar display interface and a basic information bar. Or the basic information interface is the head portrait display interface of the virtual character.
And when the display screen of the terminal displays the basic information interface, displaying the specific attribute information on the basic information interface. For example, an avatar display interface of the virtual character is displayed on a display screen of the terminal, and a "level: 56 "and" PK odds: 61.2% "of two items of specific attribute information. For example, an avatar display interface of the virtual character is displayed on a display screen of the terminal, and a "gender: a woman ".
Compared with the existing game application, the user needs to click the head portrait display interface or nickname of a certain virtual character and enter a detailed introduction interface of the virtual character; the information display method provided by the embodiment can achieve the purpose of accurately displaying the attributes concerned and interested by the user in a limited area by directly pushing and displaying the specific attribute or attributes interested by the user on the basic information interface of the virtual character, so that the user can quickly acquire more key information of the virtual character of other users without jumping pages and extra operations. The method is further beneficial to quickly screening out teammates or friends meeting the expectations of the users in a huge game application player social system, so that time is saved for the players and convenience is provided.
It should be noted that, in this embodiment, the triggering operation may also be any one of an operation of opening a virtual character list, an operation of searching virtual characters of other players, or an operation of adding friends.
The open virtual character list operation may be a "nearby player" virtual button or a "receive buddy added list" virtual key built into the gaming application. The operation of searching the virtual characters of other players comprises virtual keys such as 'search player' virtual keys and the like which are arranged in the game application, and the operation of adding friends comprises virtual keys such as 'add friends' virtual keys and the like which are arranged in the game application. The various virtual keys can be displayed on a display interface of the user terminal, and a user can quickly open a popup display interface linked with the virtual keys by clicking or shortcut keys, wherein the popup display interface comprises a virtual character list, and the virtual character list comprises at least one virtual character. And each column of virtual characters in the virtual character list is displayed with a basic information interface of the virtual character, such as an avatar display interface. The avatar display interface may be a square display area including an avatar display area and a background area surrounding the avatar display area, and a nickname display bar located below the avatar display area and the background area.
In this embodiment, step S102 adaptively becomes:
and responding to the trigger operation, displaying the virtual character list and displaying specific attribute information on a basic information interface of any virtual character in the virtual character list.
In this embodiment, when the user opens the virtual role list, the terminal locally calculates the specific attribute information corresponding to each virtual role in the virtual role list, which is solved by the server background. And when the virtual role list is displayed, respective specific attribute information is displayed on a basic information interface of each virtual role in the virtual role list.
For example, the specific attributes of interest to the user include: 5 attributes of "level, gender, VIP level, winning rate, medal, etc. When a user opens the virtual role list, the virtual role list comprises 2 virtual roles, basic information interfaces of the 2 virtual roles are displayed in an upper row and a lower row, and each row of basic information interfaces comprises a head portrait display area. The attribute information of the avatar I in the first row is displayed on the head portrait display interface: grade: stage 56; sex: a woman; VIP grade is 4 grade; the winning rate is as follows: 63%, medal: 120. the attribute information of the avatar II in the second row is displayed on the head portrait display interface: grade: stage 55; sex: a woman; VIP grade is 4 grade; the winning rate is as follows: 65%, medal: 243.
in the embodiment, the specific attribute information is directly displayed on the basic information interface such as the head portrait display interface and the like generally existing in the virtual list of the existing game application, so that the efficiency of obtaining the information of interest by the user is improved, the purpose of presenting more virtual attributes in a limited area is achieved, the user can quickly screen out teammates or friends meeting the user's expectations, the social system can grow conveniently, and meanwhile precious time is saved for the user.
In this embodiment, the specific attribute information displayed on the basic information interface of the virtual character may be directly displayed, for example, by adding an information output column on the side or above and below the basic information display interface to output more information. Or outputting the related specific attribute information through an icon floating on the basic information interface.
As an implementation manner of this embodiment, the specific attribute information may be presented by:
and responding to the trigger operation, displaying the head portrait display interface of the virtual character, and generating a plurality of display icons which surround or semi-surround the head portrait area of the head portrait display interface and have areas which are sequentially increased along the clockwise direction or the anticlockwise direction in the background area of the head portrait display interface, wherein specific attributes are displayed in the plurality of display icons according to preset rules.
Referring to fig. 3, the display icons are bubble-shaped, 5 display icons are displayed in the background area of the avatar display interface, and 5 display icons which are sequentially increased in the clockwise direction semi-surround the avatar area of the avatar display interface. Each display icon is provided with a specific attribute information. In this embodiment, the preset rule is: according to the interest score of the specific attribute of the user, specific attribute information corresponding to the specific attribute with the larger interest score is displayed in a display icon with the larger area.
For example, the display icon with the largest area shows the information of "total points", the display icon with the second largest area shows the information of "winning rate", and the display icon with the third largest area shows the information of "first ten numbers".
Further, the preset rule further includes: and a plurality of bubble-shaped display icons with sequentially increased areas are sequentially displayed according to a preset time sequence.
In this embodiment, the recommended virtual attributes of the user include 5, which are, according to the value of the interest score, a rank, a total score, a winning rate, a top ten and a gender in turn.
Referring to fig. 4, in the first stage, when the avatar display interface is displayed for the first time, a first display icon appears on the left side of the avatar, and the first display icon is accompanied with specific attribute information content with the highest priority.
Referring to fig. 5, after the interval of 0.5 second, the second stage is entered, and the first display icon and the second display icon appear in the background area on the left side of the avatar on the avatar display interface, and the second display icon is accompanied by the specific attribute information content with the highest priority. The first display icon is accompanied by specific attribute information content having the second highest priority. And the second displayed icon is positioned above the first displayed icon, the second displayed icon being 5/3 the size of the first displayed icon.
Referring to fig. 6, after the interval of 0.5S again, the process proceeds to the third stage, and the first display icon, the second display icon, and the third display icon appear in the background area on the left side of the avatar on the avatar display interface, the third display icon is accompanied by the specific attribute information content with the highest priority, the second display icon is accompanied by the specific attribute information content with the second highest priority, and the first display icon is accompanied by the specific attribute information content with the third highest priority. And the first display icon, the second display icon and the third display icon sequentially surround the head portrait area along the clockwise direction. The third display icon is 7/3 the size of the second display icon.
Referring to fig. 7, after another interval of 0.5S, the fourth stage is performed, in which the first display icon, the second display icon, and the third display icon are displayed in the background area on the left side of the avatar on the avatar display interface, and the fourth display icon is displayed on the top of the avatar. At this time, the fourth display icon is associated with the specific attribute information content having the highest priority, and the first display icon is associated with the specific attribute information content having the fourth highest priority in this order. The fourth display icon is sized 9/3 from the second display icon.
Further, the preset rule further includes: and after a preset time interval, displaying the specific attribute in a floating manner in the upper right corner of the head portrait display interface.
Referring to fig. 3, after 0.5S of the fourth display icon is displayed, the fifth display icon appears in the background area on the left side of the avatar on the avatar display interface, and at this time, the fourth display icon is associated with the specific attribute information content with the highest priority, and is arranged in such a manner that the specific attribute information content with the fifth highest priority is associated with the first display icon. And after the fifth display icon shows a crushing effect, the specific attribute with the highest priority is displayed in a suspension mode in the upper right corner of the head portrait display interface.
Further, the preset rule further includes: the plurality of specific attributes are cyclically displayed in the plurality of display icons.
And after 1S of the fourth display icon is displayed, the second highest specific attribute with the priority is displayed in a floating mode in the upper right corner of the head portrait display interface, and the first display icon is arranged in a floating mode and is accompanied with the specific attribute information content with the highest priority. Thereby cyclically presenting the specific attribute information.
In the embodiment, the specific attribute is displayed through the preset rule, so that the attractiveness and attractiveness of a display interface in the game application are improved, and a user can conveniently and quickly move the eyes to the display icon, so that the specific attribute information is quickly acquired, the time is saved for the user, and convenience is brought.
In addition, on the basis of the first embodiment of the information display method of the present invention, a second embodiment of the information display method of the present invention is provided. Referring to fig. 8, fig. 8 is a flowchart illustrating an information displaying method according to a second embodiment of the present invention.
In this embodiment, the information display method includes, before step S101, the following steps:
step S10, acquiring at least one first social sample data of the user; the first social sample data is sample data of a user inputting keywords and successfully adding friends.
It is readily understood that each time a user logs into a gaming application and performs a corresponding operation within the gaming application, corresponding historical behavior data is generated. In this step, the historical behavior data is first social sample data, that is, the keyword input by the user through the search function in the game application each time and the player information successfully added correspondingly, and may further include the search input time. Namely, the first social sample data comprises keywords, and the added player information is corresponding to the keywords.
And step S20, determining the specific attribute according to the first social sample data.
A virtual character details interface of a game application may be displayed with all presentable information for the virtual character, such as nickname, rating attribute, gender attribute, victory ratio attribute, equipment list, and battle performance attribute information. And each user generally only has particular attention or interest to one or more of the attributes, i.e., the user's specific attributes.
Since all the first social sample data of the user eventually points to an attribute in the virtual character detail interface that is always the game application. If the keywords entered by the user each time a friend player is successfully added are "level 60", "level 55", and "high level", the keywords each ultimately correspond to a virtual character level attribute in the virtual character details interface of the game application. Therefore, in the embodiment, at least one specific attribute which is interesting to the user can be screened from the plurality of attributes in the virtual character detail interface of the game application according to the first social sample data.
It should be noted that the search action of searching for the input keyword may occur in the virtual character search function of the game application or in the add friend function, and may also occur in the common frequency input field of the game application, which is not limited in this embodiment.
For ease of understanding, some specific embodiments are shown below:
for example, according to the keywords input through the virtual character search function interface or the team interface before each friend player is added in the game application, the keywords are frequently appeared or mostly are keywords such as "60 level", "55 level", "high play", "female player", "female", "don't care male", "PK winning rate", "winning player", "god", and "god", so that the specific attributes of interest to the user can be screened from the attributes in the virtual character detail interface of the game application as: the virtual character grade attribute, the virtual character gender attribute and the virtual character winning rate attribute. So that the 3 items of attributes can be regarded as specific attributes of the user.
In one embodiment, referring to fig. 9, step S20 includes the following steps:
and step S21, screening out at least one primary selection attribute from the multiple attributes of the virtual character according to the historical behavior data set of all active users in the game application.
Wherein the historical behavior data set includes search input data for all active users within the gaming application for a preset time period. Active users in the game application can be set as users with a virtual level greater than a preset level in the game application or users with a game duration greater than a preset duration. The set of search input data generated by all active users within the gaming application is the set of keyword data. The search input data may be a search behavior of any user, which may occur in a virtual character search function or a friend adding function of the game application, or may occur in a common frequency input field of the game application, which is not limited in this embodiment.
In the step, the attributes which are relatively focused by all users are obtained through screening the big data generated by all users in the game application and are used as the primary selection attributes. It is easy to understand that the multiple attributes in the virtual role detail interface not only have some attributes concerned by the user, but also have attributes not concerned by all active users, and the attributes concerned by the user are screened out in the step, so that the operation workload is saved, and the operation accuracy is improved.
In this embodiment, the historical behavior data set includes a keyword data set, the keyword data set includes keywords input by all active users within a preset time period and input time data thereof, and the keyword data set is an sbey [ t, k, u]={[t1,k1,u1],[t2,k1,u3],[t1,k2,u5],...[tj,kn,ui]Where t isjJ is a natural number greater than or equal to 1, k is the time when each search action occursn∈k,uiAnd searching the user corresponding to the behavior.
Specifically, step S21 includes:
and step S211, calculating the similarity value between any two groups of keywords in the keyword data set.
From the keyword data set, a set k of keyword texts may be proposed, where k ═ k1,k2,k3,......kn]。
Each keyword is essentially a character string, so any two groups of keywords k in the set k can be obtained by calculation according to the following formulaiAnd a keyword krSimilarity value between:
Figure BDA0003131730490000151
wherein k isirIs a keyword kiAnd a keyword krSimilarity value between, | kiI and I krI represents a keyword kiAnd a keyword krWord ofString length; l represents a keyword kiAnd a keyword krThe total number of the same characters in the Chinese character string, delta, is a key word kiAnd a keyword krNumber of common prefix characters of (c), min (| k)i|,|krI) is a keyword kiAnd a keyword krMinimum value of length, ωmIs kiAnd krThe sum of the position sequence differences of the same characters is more than or equal to 1 and less than or equal to n, and r is more than or equal to 1 and less than or equal to n.
Thus, the keyword k in the set k can be calculated1Are respectively connected with k2、k3Up to knThe similarity value of (a). Then calculating to obtain a keyword k2Are respectively connected with k3Up to knThe similarity value of (a). Calculating to obtain k by the same method3And the similarity between the keywords and other keywords is equal.
And S212, clustering all keywords according to the similarity value to obtain at least one group of keyword classes.
In this step, a keyword similarity matrix K' can be generated according to all similarity values; wherein the content of the first and second substances,
Figure BDA0003131730490000152
then, the keyword similarity matrix K' is used as a data set sample, and a Density-based Methods (Density-based Methods) algorithm is used for obtaining classification of some keywords after clustering analysis and classification, so that at least one group of keyword classes is obtained.
For example, each set of key classes may be represented as Indexnum
Indexnum=(index1,index2,......indexnum) Wherein each keyword class indexiIncludes a core key associated with at least one key.
The core key and its associated keys may be represented as: i (index)i)=(kI1,kI2,...kIi...kIR) R is the core key word indexiThe total number of associated keywords. Easily understandable, e.g. keyword class packagesThe method comprises a core keyword 'high level', wherein the 'high level' is associated with keywords such as 'requirement 60 level', 'speed over 50 level', 'over 55 level' and the like.
And S213, screening out at least one primary selection attribute from the multiple attributes of the virtual role according to the attributes corresponding to each group of keyword classes.
For example, the keyword classes all include a core keyword "high level", and the virtual character level attribute corresponding to the group of keyword classes may be determined according to each virtual attribute of the virtual character detail interface of the game application, that is, the initially selected attribute is the virtual character level.
Similarly, a plurality of initially selected attributes such as the virtual character grade, the virtual character gender, the virtual character winning rate, the virtual character VIP grade and the like can be determined from the groups of keywords.
Therefore, in this step, the attribute corresponding to each group of keyword classes can be determined to obtain at least one initially selected attribute.
And step S22, obtaining the interest scores of the user for the primary selection attributes according to the first social sample data.
Specifically, the first social sample data reflects keywords input by the user in each search, and the data of the friends is successfully added and mapped with attributes in the virtual character detail interface of the game application. Accordingly, interest scores of the user for the various initially selected attributes may be obtained based on the first social sample data.
For example, the keywords input by the user through the virtual character search function interface or the team formation interface are frequently appearing keywords such as "60 level", "55 level", "high play", and the like, while the keywords such as "female player", "female", "not male" and the like appear at least partially, so that it can be determined that the interest of the user in the virtual character level attribute is significantly greater than the interest in the virtual character gender attribute, that is, a higher interest score of the virtual character level attribute can be obtained, and a lower interest score of the virtual character gender attribute can be obtained.
And step S23, screening at least one specific attribute from the at least one initially selected attribute according to the interest score.
And sorting according to the size of the interest score, and then taking N primary selection attributes at the top of the ranking as specific attributes according to a preset rule. If the game application sets N to 5, the initially selected attribute of the top 5 is taken as the specific attribute, which can be expressed as:
Index'=(index'1,index'2,index'3,index'4,index'5) Index' is a specific attribute.
In the embodiment, the specific attribute of each user is obtained from the historical behavior data of the user in the game application, so that the attention specific attribute of each user is customized individually, accurate information pushing is realized, teammates or friends meeting the expectations of the user are screened out quickly, and time is saved for players and convenience is provided.
Further, on the basis of the first embodiment and the second embodiment of the information display method of the present invention, a third embodiment of the information display method of the present invention is provided.
It will be appreciated that although the first social sample data reflects the keywords entered by the user at each search, the data for friends is successfully added and mapped with attributes in the virtual character details interface of the game application. But may also be combined with data determinations of all active users within the gaming application in order to make certain specific attributes more compatible with the user's personalized choices.
In this embodiment, the historical behavior data set further includes a social sample data set, and the social sample data set includes second social sample data of all active users.
The social sample data set is U '[ k, U'],U'[k,u']={[k1,u'1],[k2,u'1],[k3,u'2],[k2,u'2]......,[kn,u'M]In which k isn∈k,u'MFor user uMAccording to the keyword knAnd M is the total number of the searched keywords and the successfully added friends in the game application.
In this embodiment, step S22 includes the following steps:
step S221, counting the number of the first social sample data corresponding to each group of keyword in at least one first social sample data to obtain a first sample number.
In this step, the compound can be derived from U '[ k, U']The quantity of first social sample data, namely the first sample quantity delta, of the keywords in each group of keyword classes, which are searched and input by the user and successfully added with friends is obtained through statisticsi
Figure BDA0003131730490000171
Wherein, count _ ui_add(kIi) Entering a keyword class I (index) for a useri) Any one of the keywords kIiThe total number of added buddies.
Step S222, counting the occurrence frequency of all keywords in each group of keyword in the keyword data set to obtain a first total frequency.
This step can be derived from sKey [ t, k, u ] by the following equation]={[t1,k1,u1],[t2,k1,u3],[t1,k2,u5],...[tj,kn,ui]In the method, a total number alpha of times that all keywords in each group of keyword classes are searched and input by active users is obtained through a statistici
Figure BDA0003131730490000172
Wherein, count _ all _ sera (k)Ii) Is a keyword class I (index)i) Any one of the keywords kIiIn the social sample data set sKey [ t, k]The total number of occurrences in (c).
Step S223, in the keyword data set, counting the times of all keywords in each group of keyword categories input by the user to obtain a second total time.
sKey[t,k,u]={[t1,k1,u1],[t2,k1,u3],[t1,k2,u5],...[tj,kn,ui]The user corresponding to each search behavior is shown in the Chinese character, so that the user u can be extracted from the Chinese characteriCorresponding search behavior data uKey [ u ]i,k],uKey[ui,k]={[ui,k1],[ui,k2],[ui,k3],......[ui,kl]}. Wherein u isiFor user uiIdentification of (a), klBelongs to k, and l is more than or equal to 1 and less than or equal to n.
At this time, the user u of the keyword in each group of keyword classes can be obtained according to the following formulaiSecond total number of search input χi
Figure BDA0003131730490000181
Wherein, count _ ui_serach(ki) Is a keyword class I (index)i) Any one of the keywords kIiIn uKey [ u ]i,k]The total number of occurrences in (c).
Step S224, counting the number of second social sample data corresponding to each group of keyword in the social sample data set to obtain a second sample number.
In this step, the compound can be derived from U '[ k, U']The second sample number beta of the keywords in each group of keywords, which are searched and input by the active user and successfully added with friends, is obtainedi
Figure BDA0003131730490000182
Wherein, count _ all _ add (k)Ii) Entering keyword class I (index) for all usersi) Any one of the keywords kIiTotal number of friends post-added.
And step S225, obtaining the interest scores of the user for each initially selected attribute according to the first total times, the second total times, the first sample number, the second sample number and a first preset formula.
Wherein, the first preset formula is as follows:
Figure BDA0003131730490000183
wherein phi (index)i) For the interest score, indexi is the ith primary attribute, αiIs a first total number, betaiIs the second number of samples, χiIs the second total number of times, δiIs the first sample number.
In this step, the core keyword index in each key classification can be calculatediOf (c) weight phii. If the weight phi of the primary selection attribute 'grade' associated with the key word class to which the 'high-grade' core key word belongs can be calculatedHigh grade. It will be readily appreciated that the weight φ is an alternative to the present embodimentiIndicates the keyword class indexiWeights in the user's historical behavior data, and thus can be used as interest scores to evaluate the user's core keyword indexiOf interest in the subject.
In the embodiment, the specific attribute of each user is obtained from the historical behavior data of the user in the game application, so that the attention specific attribute of each user is customized individually, accurate information pushing is realized, teammates or friends meeting the expectations of the user are screened out quickly, and time is saved for players and convenience is provided.
Further, on the basis of the first to third embodiments of the information display method of the present invention, a fourth embodiment of the information display method of the present invention is provided. In this embodiment, after step 225, the method further includes:
step S226, extracting the input interval time of any keyword in the same keyword class input by the user twice in the adjacent way and the occurrence time of the last input behavior of the user from the behavior time data;
step S227, correcting the interest score according to the input interval time, the last input action occurrence time and a second preset formula to obtain a corrected value of the interest score;
wherein the second predetermined formula is:
Figure BDA0003131730490000191
wherein phi (index)i)TTo correct value, TirThe input interval time between the r-th input keyword and the r-1 th input keyword in the keyword class corresponding to the ith primary selection attribute, sysime is the current time of the game application, and T is the current time of the game applicationi_lastAnd R is the occurrence time of the last search behavior, wherein R is the total number of keywords in the keyword class corresponding to the ith primary selection attribute, and R is more than or equal to 1 and less than or equal to R.
It will be appreciated that the attributes of interest to the user may change over time, such as when the user first enters the gaming application, the user may be more interested in the rating attribute, but after a period of time, the user may be more interested in the "win rate" attribute. Therefore, the degree of attention paid to the keyword is proportional to the number of searches, the number of friends successfully added after the search is completed, and the keyword is attenuated by the search time interval. In the embodiment, the attenuation effect of the current search time interval of the user is represented by the input interval time of any keyword in the same keyword class input by the user twice in a neighboring way, the occurrence time of the last input action of the user and the occurrence time of the last search action, and the interest score is corrected by the attenuation effect of the search time interval, so that the interest score can reflect the degree of the attribute concerned by the user more accurately.
Further, a fifth embodiment of the information displaying method of the present invention is provided on the basis of the first to fourth embodiments of the information displaying method of the present invention. In this embodiment, after step S227, the method further includes:
and step S228, obtaining a characteristic value of the initially selected attribute according to the correction value and a third preset formula.
In order to further quantify the attention degree of the user to the initially selected attributes, the index of the core keyword in the keyword class is combinediInterest score of phiiAnd calculating to obtain IndexnumCharacteristic value of each group of key word class。
E.g., keyword class I (index)i) Is expressed as theta (index)i),
θ(indexi)=φ(indexi)×indexi. The keyword class I (index)i) The characteristic value of (2) is the keyword class I (index)i) And the corresponding characteristic value of the initially selected attribute.
And step S229, screening at least one specific attribute from the at least one initially selected attribute according to the size of the characteristic value.
And sorting according to the size of the characteristic values, and then taking N primary selection attributes at the top of the ranking as specific attributes according to a preset rule. If the game application sets N to 5, the initially selected attribute of the top 5 is taken as the specific attribute, which can be expressed as:
Index'=(index'1,index'2,index'3,index'4,index'5) Index' is a specific attribute.
In addition, referring to fig. 10, the present invention further provides a first embodiment of an information displaying apparatus.
As shown in the figure, the information display apparatus in this embodiment includes:
the information determining module 10 is configured to determine, according to a specific attribute that a user is interested in a game application, specific attribute information corresponding to the specific attribute of a target virtual character; wherein the specific attribute comprises at least one of a plurality of attributes of the virtual character;
and the information display module 20 is configured to display a basic information interface of the target virtual character in response to a triggering operation of the target virtual character by the user, and display specific attribute information on the basic information interface.
In one embodiment, the information presentation apparatus further comprises:
the data acquisition module is used for acquiring at least one piece of first social sample data of a user; the first social sample data is sample data of a user input keyword and a friend successfully added;
and the attribute determining module is used for determining the specific attribute according to the first social sample data.
In one embodiment, the attribute determination module includes:
the game system comprises a primary selection attribute determining unit, a primary selection attribute determining unit and a virtual role selection unit, wherein the primary selection attribute determining unit is used for screening at least one primary selection attribute from multiple attributes of a virtual role according to historical behavior data sets of all active users in a game application;
the interest score obtaining unit is used for obtaining the interest scores of the users for the primary selection attributes according to the first social sample data;
and the specific attribute screening unit is used for screening at least one specific attribute from at least one primary selection attribute according to the interest score.
In an embodiment, the historical behavior data set comprises a keyword set comprising keywords entered by all active users within a preset time period.
The primary selection attribute determining unit is also used for calculating and obtaining a similarity value between any two groups of keywords in the keyword set; clustering all keywords according to the similarity value to obtain at least one group of keyword classes; and screening at least one primary selection attribute from the multiple attributes of the virtual role according to the attributes corresponding to each group of keyword classes.
In an embodiment, the historical behavior data set further includes a social sample data set, the social sample data set including second social sample data of all active users;
the interest score obtaining unit is further used for counting the number of the first social sample data corresponding to each group of keyword in at least one first social sample data to obtain a first sample number;
counting the occurrence times of all keywords in each group of keyword classes in the keyword set to obtain a first total number of times;
counting the times of all keywords input by a user in each group of keyword classes in the keyword set to obtain a second total time;
counting the number of second social sample data corresponding to each group of keyword in the social sample data set to obtain a second sample number;
obtaining the interest scores of the user on each primary selection attribute according to the first total times, the second total times, the first sample number, the second sample number and a first preset formula;
wherein, the first preset formula is as follows:
Figure BDA0003131730490000211
wherein phi (index)i) As interest score, indexiFor the ith primary attribute, αiIs a first total number, betaiIs the second number of samples, χiIs the second total number of times, δiIs the first sample number.
In one embodiment, the historical behavior data set further includes behavior time data of user input keywords.
The interest score obtaining unit is also used for extracting the input interval time of any keyword in the same keyword class input by the user twice and the occurrence time of the last input behavior of the user from the behavior time data;
correcting the interest score according to the input interval time, the occurrence time of the last input action and a second preset formula to obtain a corrected value of the interest score;
wherein the second predetermined formula is:
Figure BDA0003131730490000221
wherein phi (index)i)TTo correct value, TirThe input interval time between the r-th input keyword and the r-1 th input keyword in the keyword class corresponding to the ith primary selection attribute, sysime is the current time of the game application, and T is the current time of the game applicationi_lastAnd R is the occurrence time of the last search behavior, wherein R is the total number of keywords in the keyword class corresponding to the ith primary selection attribute, and R is more than or equal to 1 and less than or equal to R.
In one embodiment, the information presentation apparatus further comprises:
the characteristic value calculation module is used for obtaining the characteristic value of the initially selected attribute according to the correction value and a third preset formula;
wherein, the third preset formula is:
θ(indexi)=φ(indexi)×indexi
where, θ (index)i) Characteristic values of the ith initially selected attribute are obtained;
and the specific attribute screening unit is used for screening at least one specific attribute from at least one primary selection attribute according to the size of the characteristic value.
Further, the present invention also provides a computer-readable storage medium, in which an information presentation program is stored, and the information presentation program is configured to implement the steps of the information presentation method. Therefore, a detailed description thereof will be omitted. In addition, the beneficial effects of the same method are not described in detail. For technical details not disclosed in embodiments of the computer-readable storage medium referred to in the present application, reference is made to the description of embodiments of the method of the present application. The program instructions may be deployed to be executed on one computing device or on multiple computing devices at one site or distributed across multiple sites and interconnected by a communication network.
It will be understood by those skilled in the art that all or part of the processes of the methods of the embodiments described above can be implemented by a computer program, which can be stored in a computer-readable storage medium, and when executed, can include the processes of the embodiments of the methods described above. The storage medium may be a magnetic disk, an optical disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), or the like.
Further, the present invention also provides a computer program product comprising executable program code, wherein the program code, when executed by a processor, performs the information presentation method as in the above embodiments.
It should be noted that the above-described embodiments of the apparatus are merely schematic, where units illustrated as separate components may or may not be physically separate, and components illustrated as units may or may not be physical units, may be located in one place, or may be distributed on multiple network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the present embodiment. In addition, in the drawings of the embodiment of the apparatus provided by the present invention, the connection relationship between the modules indicates that there is a communication connection between them, and may be specifically implemented as one or more communication buses or signal lines. One of ordinary skill in the art can understand and implement it without inventive effort.

Claims (10)

1. An information presentation method, characterized in that the method comprises the steps of:
according to specific attributes which are interesting to users in game application, specific attribute information of a target virtual character corresponding to the specific attributes is determined; wherein the specific attribute comprises at least one of a plurality of attributes of the virtual character;
and responding to the triggering operation of the user on the target virtual role, displaying a basic information interface of the target virtual role, and displaying the specific attribute information on the basic information interface.
2. The information presentation method of claim 1, wherein prior to the step of determining specific attribute information corresponding to a specific attribute of interest to the user within the game application, the method further comprises:
obtaining at least one first social sample data of the user; the first social sample data is sample data of the user inputting keywords and successfully adding friends;
determining the specific attribute according to the first social sample data.
3. The method of claim 2, wherein said step of determining said particular attribute based on said first social sample data comprises
Screening out at least one primary selection attribute from the multiple attributes of the virtual character according to the historical behavior data set of all active users in the game application;
obtaining the interest score of the user on each primary selection attribute according to the first social sample data;
and screening at least one specific attribute from at least one initially selected attribute according to the interest score.
4. The information presentation method of claim 3, wherein the historical behavior data set comprises a keyword data set comprising keywords entered by all active users within a preset time period;
the step of screening out at least one initially selected attribute from the plurality of attributes of the virtual character according to the historical behavior data set comprises:
calculating to obtain a similarity value between any two groups of keywords in the keyword data set;
clustering all keywords according to the similarity value to obtain at least one group of keyword classes;
and screening out at least one primary selection attribute from the multiple attributes of the virtual role according to the attributes corresponding to each group of keyword classes.
5. The information presentation method of claim 4, wherein the historical behavior data set further comprises a set of social sample data comprising second social sample data of all the active users;
the step of obtaining the interest score of the user for each of the primary selection attributes according to the first social sample data includes:
counting the number of the first social contact sample data corresponding to each group of keyword in at least one first social contact sample data to obtain a first sample number;
counting the occurrence frequency of all keywords in each group of keyword classes in the keyword data set to obtain a first total frequency;
counting the times of all the keywords in each group of keyword classes input by the user in the keyword data set to obtain a second total time;
counting the number of the second social sample data corresponding to each group of the keyword in the social sample data set to obtain a second sample number;
obtaining the interest scores of the user on the primary selection attributes according to the first total times, the second total times, the first sample number, the second sample number and the first preset formula;
wherein the first preset formula is as follows:
Figure FDA0003131730480000021
wherein phi (index)i) As the interest score, indexiFor the ith said primary attribute, αiIs said first total number, βiIs the second number of samples χiIs said second total number of times, δiIs the first sample number.
6. The information presentation method of claim 5, wherein the historical behavior data set further comprises behavior time data of the user inputting the keyword;
after the step of obtaining the interest scores of the user for the respective initially selected attributes according to the first total number of times, the second total number of times, the first sample number, the second sample number, and the first preset formula, the method further includes:
extracting the input interval time of any keyword in the same keyword class input by the user twice and the occurrence time of the last input behavior of the user from the behavior time data;
correcting the interest score according to the input interval time, the last input action occurrence time and a second preset formula to obtain a corrected value of the interest score;
wherein the second preset formula is as follows:
Figure FDA0003131730480000031
wherein phi (index)i)TFor said correction value, TirThe input interval time between the r-th input keyword and the r-1 th input keyword in the keyword class corresponding to the ith primary selection attribute, systim is the current time of the game application, Ti_lastAnd R is the occurrence time of the last search behavior, and is the total number of keywords in the keyword class corresponding to the ith primary selection attribute, wherein R is more than or equal to 1 and less than or equal to R.
7. The information presentation method of claim 6, wherein after the step of modifying the interest score according to the input interval time and the time of occurrence of the last input action to obtain a modified value of the interest score, the method further comprises:
obtaining a characteristic value of the primary selection attribute according to the correction value and a third preset formula;
wherein the third preset formula is as follows:
θ(indexi)=φ(indexi)×indexi
where, θ (index)i) The characteristic value of the ith initially selected attribute;
the step of screening at least one specific attribute from at least one initially selected attribute according to the interest score comprises the following steps:
and screening at least one specific attribute from at least one item of initially selected attributes according to the size of the characteristic value.
8. An information presentation device, comprising:
the information determining module is used for determining specific attribute information corresponding to the specific attribute and the target virtual character according to the specific attribute which is interested in the game application by the user; wherein the specific attribute comprises at least one of a plurality of attributes of the virtual character;
and the information display module is used for responding to the triggering operation of the user on the target virtual role, displaying a basic information interface of the target virtual role and displaying the specific attribute information on the basic information interface.
9. An information presentation device comprising a memory, a processor and an information presentation program stored on the memory and executable on the processor, the information presentation program being configured to implement the steps of the information presentation method according to any one of claims 1 to 7.
10. A computer program product comprising executable program code, wherein the program code, when executed by a processor, performs the information presentation method of any one of claims 1 to 7.
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