CN113350802A - Voice communication method, device, terminal and storage medium in game - Google Patents

Voice communication method, device, terminal and storage medium in game Download PDF

Info

Publication number
CN113350802A
CN113350802A CN202110666554.5A CN202110666554A CN113350802A CN 113350802 A CN113350802 A CN 113350802A CN 202110666554 A CN202110666554 A CN 202110666554A CN 113350802 A CN113350802 A CN 113350802A
Authority
CN
China
Prior art keywords
voice
virtual object
game
target
virtual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202110666554.5A
Other languages
Chinese (zh)
Inventor
季凌熙
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202110666554.5A priority Critical patent/CN113350802A/en
Publication of CN113350802A publication Critical patent/CN113350802A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a method, a device, a terminal and a storage medium for voice communication in games, wherein the method comprises the following steps: displaying a game interface, wherein the game interface comprises at least a part of a virtual scene, a target virtual object positioned in the virtual scene, and a first virtual object in the same game as the target virtual object; acquiring voice information sent by a user of at least one second virtual object in the first virtual object, wherein the distance between the second virtual object and the target virtual object in the game scene is not higher than a communication distance threshold value; and displaying voice prompt information of each second virtual object on the game interface, wherein the voice prompt information is used for prompting that the second virtual object sends voice information. The scheme can carry out voice communication with game users in the same game, and accurately identify the identity of a speaker according to voice prompt information.

Description

Voice communication method, device, terminal and storage medium in game
Technical Field
The application relates to the technical field of computers, in particular to a voice communication method, a voice communication device, a voice communication terminal and a storage medium in a game.
Background
Some existing games, for example some shooting games, have a voice function, and after the voice function is turned on, voice communication can be performed, but only voice communication between teammates is targeted, and for other game users except teammates in one game, voice communication cannot be performed in the game, and the communication rate between game users and game users is low.
Accordingly, there is a need in the art for improvements.
Disclosure of Invention
The embodiment of the application provides a method, a device, a terminal and a storage medium for voice communication in games, which can perform voice communication with game users in the same game and accurately identify the identity of a speaker according to voice prompt information.
The embodiment of the application provides a voice communication method in a game, which comprises the following steps:
displaying a game interface, wherein the game interface comprises at least a part of a virtual scene, a target virtual object positioned in the virtual scene, and a first virtual object in the same game as the target virtual object;
acquiring voice information sent by a user of at least one second virtual object in the first virtual object, wherein the distance between the second virtual object and the target virtual object in the virtual scene is not higher than a call distance threshold value;
and displaying voice prompt information of each second virtual object on the game interface, wherein the voice prompt information is used for prompting that the second virtual object sends voice information.
In an optional embodiment, the game interface comprises a voice function control, and the voice function control is used for controlling the opening and closing of a voice intercom function;
before the acquiring the voice information sent by the user of at least one second virtual object in the first virtual object, the method further includes:
responding to the talkback function starting operation of the voice function control, and starting a voice talkback function;
the acquiring voice information sent by a user of at least one second virtual object in the first virtual object includes:
and acquiring voice information sent by a user of at least one second virtual object in the first virtual object in the state that the voice talkback function is started.
In an optional embodiment, before displaying the voice prompt message of each second virtual object on the game interface, the method further includes:
acquiring an object identifier and a voice state identifier of each second virtual object, and generating voice prompt information of each second virtual object based on the object identifier and the voice state identifier, wherein the voice state identifier is used for indicating the voice state of the second virtual object.
In an optional embodiment, the voice prompt message further includes: the marketing mark information of each second virtual object is used for indicating the marketing of the second virtual object in the game, and the marketing comprises friend marketing, enemy marketing and neutral marketing of the target virtual object.
In an optional embodiment, the marketing identification information includes a presentation style of an object identifier of the second virtual object, and before displaying the voice prompt information of each second virtual object on the game interface, the method further includes:
acquiring a display style of the object identifier of each second virtual object according to the marketing to which each second virtual object belongs;
the displaying the voice prompt information of each second virtual object on the game interface comprises:
and displaying voice prompt information of each second virtual object on the game interface, wherein object identifications in the voice prompt information are displayed based on display styles corresponding to the object identifications of the second virtual objects.
In an optional embodiment, after displaying the voice prompt message of each second virtual object on the game interface, the method further includes:
and responding to voice shielding operation acting on target voice prompt information in the voice prompt information, and performing voice shielding processing on a target second virtual user corresponding to the target voice prompt information, wherein after the voice shielding processing, the voice information sent by the user of the target second virtual object is not played in the terminal of the target virtual object.
In an optional embodiment, the responding to the voice mask operation that is performed on the target voice prompt information in the voice prompt information, and performing voice mask processing on the target second virtual user corresponding to the target voice prompt information includes:
responding to voice processing operation acted on target voice prompt information in the voice prompt information, and displaying a voice processing page corresponding to the target voice prompt information on the game interface, wherein the voice processing page comprises a voice shielding control;
and responding to the confirmation operation acted on the voice shielding control, and performing voice shielding processing on the target second virtual user corresponding to the target voice prompt information.
In an optional embodiment, the acquiring voice information sent by a user of at least one second virtual object in the first virtual object, where a distance between the second virtual object and the target virtual object in the game scene is not higher than a call distance threshold value, includes:
selecting a first virtual object with the distance to the target virtual object not higher than the call distance threshold value from the first virtual object as a candidate virtual object;
and selecting a preset number of candidate virtual objects as the second virtual objects from the candidate virtual objects according to the sequence of the distances from small to large.
In an optional embodiment, further comprising:
responding to a call distance resetting operation aiming at first voice prompt information in the voice prompt information, and displaying a first distance resetting control;
and in response to a distance resetting operation of the first distance resetting control, updating the call distance threshold of the target virtual object and a second virtual object corresponding to the first voice prompt message to a distance set by the distance resetting operation.
In an optional embodiment, further comprising:
responding to the call distance resetting operation aiming at the first voice prompt message in the voice prompt messages, and displaying a second distance resetting control;
and responding to a distance resetting operation aiming at the second distance resetting control, acquiring a reset distance, determining a target game camp to which the second virtual object corresponding to the first voice prompt information belongs, and updating a communication distance threshold value between the virtual object in the target game camp and the target virtual object to the reset distance.
The embodiment of the present application further provides a voice communication device in a game, including:
the game system comprises a first display unit, a second display unit and a third display unit, wherein the first display unit is used for displaying a game interface, and the game interface comprises at least a part of virtual scenes, target virtual objects positioned in the virtual scenes and first virtual objects in the same game as the target virtual objects;
an obtaining unit, configured to obtain voice information sent by a user of at least one second virtual object in the first virtual object, where a distance between the second virtual object and the target virtual object in the virtual scene is not higher than a call distance threshold;
and the second display unit is used for displaying voice prompt information of each second virtual object on the game interface, wherein the voice prompt information is used for prompting that the second virtual object sends voice information.
The embodiment of the application also provides a terminal, which comprises a memory, a processor and a computer program stored on the memory and capable of running on the processor, wherein the processor executes the computer program to realize the steps of the voice communication method in the game.
The embodiment of the present application also provides a storage medium, on which a computer program is stored, wherein the computer program, when executed by a processor, implements the steps of the voice communication method in the game as described above.
The embodiment of the application provides a method, a device, a terminal and a storage medium for voice communication in games, wherein the method comprises the following steps: displaying a game interface, wherein the game interface comprises at least a part of a virtual scene, a target virtual object positioned in the virtual scene, and a first virtual object in the same game as the target virtual object; acquiring voice information sent by a user of at least one second virtual object in the first virtual object, wherein the distance between the second virtual object and the target virtual object in the virtual scene is not higher than a call distance threshold value; and displaying voice prompt information of each second virtual object on the game interface, wherein the voice prompt information is used for prompting that the second virtual object sends voice information. The scheme can carry out voice communication with game users in the same game, and accurately identify the identity of a speaker.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a scene schematic diagram of a voice communication method in a game according to an embodiment of the present application;
FIG. 2 is a flow chart of a method for voice communication in a game according to an embodiment of the present application;
FIG. 3 is a schematic diagram illustrating a game interface displaying a voice prompt message according to an exemplary embodiment of the present disclosure;
FIG. 4 is a schematic diagram of a game interface displaying a voice prompt message according to another method for voice communication in a game provided in an embodiment of the present application;
FIG. 5 is a schematic structural diagram of a voice communicator in a game according to an embodiment of the present application;
fig. 6 is a schematic structural diagram of a terminal according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a method, a device, a terminal and a storage medium for voice communication in a game. Specifically, the present embodiment provides an in-game voice communication method suitable for an in-game voice communication apparatus that can be integrated in a computer device.
The Computer device may be a terminal device, such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client. The computer device may also be a device such as a server, and the server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a network service, cloud communication, middleware service, a domain name service, a security service, a CDN, and a big data and artificial intelligence platform, but is not limited thereto.
For example, when the voice communication method in the game is applied to a terminal, the terminal is deployed with a target game application, and a game interface is provided when the terminal runs the target game application. The manner in which the terminal device provides the game interface to the user may include a variety of ways, for example, the game interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a game interface and receiving operation instructions generated by a user acting on the game interface, and a processor for executing the game, generating the game interface, responding to the operation instructions, and controlling display of the game interface on the touch display screen.
For example, when the voice communication method in the game is executed on the server, the game may be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the skill control method are finished on the cloud game server. The game screen presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting the game screen, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for performing game data processing is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a system schematic diagram of a voice communication device in a game according to an embodiment of the present application. The system may include at least one terminal 1000, at least one server 2000, at least one database 3000, and a network 4000. The terminal 1000 held by the user can be connected to servers of different games through the network 4000. Terminal 1000 can be any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, terminal 1000 can have one or more multi-touch sensitive screens for sensing and obtaining user input through touch or slide operations performed at multiple points on one or more touch sensitive display screens. In addition, when the system includes a plurality of terminals 1000, a plurality of servers 2000, and a plurality of networks 4000, different terminals 1000 may be connected to each other through different networks 4000 and through different servers 2000. The network 4000 may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, and so on. In addition, different terminals 1000 may be connected to other terminals or a server using their own bluetooth network or hotspot network. For example, a plurality of users may be online through different terminals 1000 to be connected and synchronized with each other through a suitable network to support multiplayer games. In addition, the system may include a plurality of databases 3000, the plurality of databases 3000 being coupled to different servers 2000, and information related to the game environment may be continuously stored in the databases 3000 when different users play the multiplayer game online.
The embodiment of the application provides a voice communication method in a game, which can be executed by a terminal or a server. The embodiment of the application is described by taking a voice communication method in a game as an example, wherein the terminal is deployed with a target game application and provides a game interface when the terminal runs the target game application. A method of voice communication in a game, comprising: displaying a game interface, wherein the game interface comprises at least a part of a virtual scene, a target virtual object positioned in the virtual scene, and a first virtual object in the same game as the target virtual object; acquiring voice information sent by a user of at least one second virtual object in the first virtual object, wherein the distance between the second virtual object and the target virtual object in the virtual scene is not higher than a call distance threshold value; and displaying voice prompt information of each second virtual object on the game interface, wherein the voice prompt information is used for prompting that the second virtual object sends voice information.
The application does not limit the type of the target game application, and only needs to include at least two virtual objects in the same game. The target virtual object is controlled by a user of the terminal, and one or more interactive virtual objects can be controlled by other game users in the current game, and can also be controlled by a computer, such as a robot using an Artificial Intelligence (AI) algorithm, to realize a man-machine fighting mode.
The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
An embodiment of the present application provides a method for voice communication in a game, and as shown in fig. 2, a flow of the method for voice communication in a game of the present embodiment may be as follows:
101. displaying a game interface, wherein the game interface comprises at least a part of virtual scene, a target virtual object positioned in the virtual scene, and a first virtual object in the same game with the target virtual object.
In this embodiment of the present application, a shooting game is taken as a target game application, please refer to fig. 3, and fig. 3 is a game interface provided when a terminal runs the target game application provided in this embodiment of the present application, as shown in fig. 3, after a terminal user opens and runs the target game application, a game interface 200 is displayed, where the game interface 200 includes at least a part of a virtual game scene, a target virtual object 201 (for example, a certain virtual game character) located in the virtual scene, and a virtual object in the same game as the target virtual object 201, which are set as a first virtual object 202. It is understood that, in the game screen displayed on the terminal of the user who operates the target virtual object 201, a partial virtual scene of the game is displayed, and the target virtual object 201 is necessarily included in the virtual scene, but the first virtual object 202 is not necessarily included, and one or more first virtual objects 202 may be included. As shown in fig. 3, fig. 3 illustrates an example in which the scene includes a first virtual object 202.
The game interface 200 includes a voice function control 203, and the voice function control 203 is used to control the opening and closing of the voice intercom function. The user starts the talkback function of the voice function control 203 by, for example, clicking, specifically, long pressing, single clicking, double clicking, and the like. Wherein, voice function control 203 can set up the upper right corner on game interface to set up to like the intercom pattern in fig. 3, the user opens the pronunciation function of talkbacking through clicking this voice function control 203, after the pronunciation function of talkbacking is opened, again can be through clicking once more, close the pronunciation function of talkbacking. The setting form of the voice function control and the position of the voice function control on the game interface are not limited, and the voice function control can be in the shape of an interphone in the figure or in other shapes; the voice function setting method can be arranged at the upper right corner of the game interface in the figure, can also be arranged at other positions on the game interface, and can also enter a game setting page through a setting control in the game interface to set the voice function.
102. And acquiring voice information sent by a user of at least one second virtual object in the first virtual object, wherein the distance between the second virtual object and the target virtual object in the virtual scene is not higher than a call distance threshold value.
In the embodiment of the application, the terminal of the target game user responds to the start operation of the talkback function of the voice function control and starts the voice talkback function; and acquiring voice information sent by at least one second virtual object in the first virtual object of the same game under the state that the voice talkback function is started. Wherein, in the game virtual scene, the distance between the second virtual object and the target virtual object is not higher than the communication distance threshold value. The communication distance threshold may be set to simulate a propagation distance of sound in reality as much as possible, for example, the communication distance threshold may be set to 50 meters, and when a distance between a virtual object and a target virtual object in a virtual game scene does not exceed 50 meters, the voice information of the virtual object may be received, and the virtual object may be set as a second virtual object. The present application does not limit the setting of the talk distance threshold, and 50 meters is only an example, and may also be 40 meters, 30 meters, and so on.
In the game, there may be a case where distances between the plurality of virtual objects and the target virtual object do not exceed the communication distance threshold, and at this time, if the virtual objects all start the voice intercom function and make a speech, the voice information that may be received by the user of the target virtual object is too much, which is not favorable for receiving valid information. Therefore, in order to extract effective information by the target user, the maximum number of receivable voice information may be set in advance, calculation may be performed based on the distance between the virtual object and the target virtual object, and voice information transmitted by a user of a virtual object closer to the target virtual object may be received. The method comprises the following specific steps: selecting a first virtual object, the distance between which and a target virtual object is not higher than a communication distance threshold value, from the first virtual objects in the same game as a candidate virtual object; from among these candidate virtual objects, a preset number of candidate virtual objects are selected as second virtual objects in the order of the distance from small to large. The preset number is not limited in this application, and may be, for example, 3, 4, 5, and so on.
In some optional embodiments, the server connected to the terminal may acquire and store the voice information sent by the user of the virtual object within the call distance threshold of the target virtual object, and the server determines the distance between the virtual object and the target virtual object, and then the terminal selects a preset number of virtual objects as the second virtual object to acquire the voice information of the second virtual object. Or the terminal directly acquires and stores the voice information sent by the user of the virtual object within the communication distance threshold value of the target virtual object, and the terminal judges the distance between the virtual objects and the target virtual object, and then the terminal selects a preset number of virtual objects as second virtual objects to acquire the voice information of the second virtual objects.
In some optional embodiments, some games need to be grouped, in order to make game users have better grouping experience, the voice information of teammates can be set to be acquired preferentially, and the voice information of teammates can be set to be not limited by the call distance threshold. For example, setting the preset number to 3, setting 3 teammates in one game, and acquiring the voice information of the teammates when the 3 teammates speak; and only 1 team member speaks, and then voice information sent by users of 2 virtual objects is acquired according to the distance.
In the embodiment of the application, the user of the second virtual object speaks through the interphone in the terminal to generate the voice information corresponding to the user, and the voice information is sent to the terminal of the target virtual object. It can be understood that the terminal of each second virtual object has the voice intercom function turned on.
103. And displaying voice prompt information of each second virtual object on the game interface, wherein the voice prompt information is used for prompting that the second virtual object sends voice information.
In the embodiment of the application, after the voice message sent by the user of the second virtual object is acquired, the voice prompt message of the second virtual object is displayed on the game interface, wherein the voice prompt message is used for prompting that the second virtual object sends the voice message. The voice prompt information is composed of an object identifier and a voice state identifier of the virtual object, and the voice state identifier is used for indicating the voice state of the virtual object. Wherein, the object identifier of the virtual object can be the name of the virtual object in the game, and the voice state identifier can be set to be in a trumpet shape. Therefore, before displaying the voice prompt message of the second virtual object on the game interface, the object identifier and the voice state identifier of the second virtual object need to be acquired, and the voice prompt message of the second virtual object needs to be generated based on the object identifier and the voice state identifier.
As a preferred embodiment, the display position of the voice prompt information is set in the area associated with the voice function control, for example, as shown in FIG. 3, the voice prompt information 204 of the second virtual object is displayed at the upper right corner of the game interface adjacent to the voice function control 203, and the voice prompt information 204 includes the object identifier 205 and the voice state identifier 206 of the second virtual object. The object identification 205 of the second virtual object is set by the corresponding user before the game starts, and the object identification of each virtual object is different. The speech state indicator 206 in the figure is arranged in the form of a trumpet as an example. The trumpet-shaped voice state identifier 206 may be subjected to an action process, and when the trumpet flashes on the game interface, it indicates that the user of the virtual object corresponding to the voice state identifier is speaking. If the trumpet does not flash on the game interface, it indicates that the user of the virtual object corresponding to the voice state identification has finished speaking. The simultaneous flashing of the plurality of small loudspeakers indicates that the users of the plurality of corresponding second virtual objects are speaking simultaneously. In fig. 3, the game interface 200 displays voice prompt messages of two virtual objects, including game user 1 and game user 2, where the voice prompt message of each game user includes a user name and a corresponding trumpet-shaped voice state identifier.
In this embodiment of the application, after the voice prompt information of the second virtual object is displayed on the game interface, if the game user corresponding to the target virtual object does not want to hear the voice information sent by the user of the virtual object any more, the voice information may also be masked. And the terminal responds to the voice shielding operation acting on the target voice prompt information in the voice prompt information and carries out voice shielding processing on the target second virtual user corresponding to the target voice prompt information, wherein after the voice shielding processing, the voice information sent by the user of the target second virtual object is not played in the terminal of the target virtual object. As shown in fig. 3, the voice prompt information of the users of the two second virtual objects displayed on the game interface 200, where the trumpet identifier corresponding to the game user 1 is in a cross form, indicates that the voice information of the game user 1 is shielded by the user of the target virtual object, and the terminal no longer plays the voice information of the game user 1; the trumpet identifier corresponding to the game user 2 is in a normal form, so that the voice information of the game user 2 is not shielded, and the voice information of the game user 2 can be played normally.
The specific steps of shielding the voice information comprise: responding to voice processing operation of target voice prompt information in the voice prompt information, and displaying a voice processing page corresponding to the target voice prompt information on the game interface, wherein the voice processing page comprises a voice shielding control; and responding to the confirmation operation acted on the voice shielding control, and performing voice shielding processing on the target second virtual user corresponding to the target voice prompt information. In a preferred embodiment, the voice prompt information of each second virtual object is set as an interactive control, and the voice masking operation is preferably a touch operation on the target voice prompt information, taking fig. 4 as an example: when the player needs to shield the voice information of the second virtual object user name 2, the voice prompt information of the second virtual object user name 2 is clicked.
It can be understood that if the distance between the virtual object and the target virtual object still does not exceed the call distance threshold, the game interface of the terminal will display the corresponding voice prompt message, but after the shielding process, no matter whether the user corresponding to the virtual object has a speech or not, the terminal of the target virtual object will not play the voice message of the user of the virtual object. If the voice information sent by the user of the target second virtual object does not need to be shielded any more subsequently, the voice processing operation can be carried out on the voice prompt information again, the voice processing page corresponding to the voice prompt information is displayed on the game interface, the shielding cancellation operation can be carried out in the voice processing page, and after the shielding cancellation, the terminal can continue to play the voice information sent by the user of the target second virtual object.
In this embodiment of the present application, the voice prompt message further includes: and the marketing identification information of each second virtual object is used for indicating the marketing to which the second virtual object belongs in the game, and the marketing comprises friend marketing, enemy marketing and neutral marketing of the target virtual object. For example, in some games, there are two competing parties, the teammates and the virtual objects of the same competing party belong to the teamwork of the teammates, the virtual objects of the other competing party belong to the enemy team, and the artificial intelligence can belong to the neutral team. It can be understood that in the game of formation and dequeue at any time, the formation to which the virtual object belongs can be changed at any time. The marketing identification information can be in the form of characters, letters or patterns and the like, and friend or enemy or corresponding character identification or letter mark or pattern identification can be directly added in front of or behind the object identification, so that the target virtual object can distinguish the marketing to which the speaker belongs through voice prompt information. Referring to fig. 4, fig. 4 is another method for displaying voice prompt information according to an embodiment of the present application, and as shown in fig. 4, voice prompt information of 3 second virtual objects is displayed in a game interface 200, where the voice information of a game user 1 is shielded and the voice information of a game user 2 and a game user 3 is not shielded. The play identification information 401 in fig. 4 takes a character identification as an example, and the play identification information (friend, foe and neutral) is directly added in front of the object identification 205 of the game user; as can be seen from fig. 4, game user 1 belongs to the neutral camp, game user 2 belongs to the enemy camp, and game user 3 belongs to the friend camp. The marketing identification information 401 in fig. 4 is set by way of example only, and may be set in other forms, and only different marketing needs to be made to correspond to different marketing flag information.
Wherein, the marketing identification information includes the display style of the object identification of the second virtual object, and before the voice prompt information of the second virtual object is displayed on the game interface, the method further includes: acquiring a display style of the object identifier of each second virtual object according to the marketing to which each second virtual object belongs; and displaying the voice prompt information of the second virtual objects on the game interface, wherein the object identification in the voice prompt information is displayed based on the display style corresponding to the object identification of each second virtual object. The marketing to which the second virtual objects belong can be distinguished through colors, different marketing sets different colors, and the object identification in the voice prompt information is displayed based on the color corresponding to the marketing to which each second virtual object belongs. For example, the filling color of the object identifier of the virtual object in the enemy camp may be set to red, the filling color of the object identifier of the virtual object in the friend camp may be set to green, and the filling color of the object identifier of the virtual object in the middle camp may be set to yellow; and if the formation to which the second virtual object belongs is friend square formation, displaying the filling color of the object identifier of the second virtual object in the voice prompt information in green. The style setting of the formation identification information of each formation is not limited, the display style corresponding to the object identification is not limited, different formations can be represented by different filling colors corresponding to the object identification, and different formations can also be represented by different fonts corresponding to the object identification.
In the embodiment of the application, the calling distance threshold can be reset in the game process, and the specific steps comprise: responding to a call distance resetting operation aiming at first voice prompt information in the voice prompt information, and displaying a first distance resetting control; and in response to the distance resetting operation aiming at the first distance resetting control, updating the call distance threshold value of the target virtual object and the second virtual object corresponding to the first voice prompt message into the distance set by the distance resetting operation. Optionally, a call distance threshold may be set separately for a certain virtual object, or a call distance threshold may be set for a certain queue of virtual objects.
In the embodiment of the application, the calling distance threshold can be directly reset, and different calling distance thresholds can be set for virtual objects in different game camps according to the game camps to which the virtual objects belong. The method comprises the following specific steps: responding to the call distance resetting operation aiming at the first voice prompt information in the voice prompt information, and displaying a second distance resetting control; and responding to the distance resetting operation of the second distance resetting control, acquiring the reset distance, determining a target game camp to which the second virtual object corresponding to the first voice prompt information belongs, and updating the communication distance threshold value between the virtual object and the target virtual object in the target game camp to the reset distance. For example, a call distance threshold value of 100 meters may be set for a virtual object for friend party camp, a call distance threshold value of 80 meters may be set for a virtual object for neutral camp, and a call distance threshold value of 50 meters may be set for a virtual object for enemy camp; the user can customize the setting, which is not limited in this application.
In the embodiment of the application, the sequence of the voice prompt messages displayed on the game interface can be from bottom to top or from top to bottom; the content in the voice prompt message may be aligned to the right, may also be aligned to the left, may also be aligned in the middle, and the present application does not limit this.
The voice communication method in the game provided by the embodiment of the application can display a game interface, wherein the game interface comprises at least a part of virtual scene, a target virtual object positioned in the virtual scene and a first virtual object positioned in the same game with the target virtual object; acquiring voice information sent by a user of at least one second virtual object in the first virtual object, wherein the distance between the second virtual object and a target virtual object in a virtual scene is not higher than a call distance threshold value; and displaying the voice prompt information of each second virtual object on the game interface, wherein the voice prompt information is used for prompting that the second virtual object sends the voice information. Through the scheme, the voice communication between the users corresponding to the virtual objects of the same game can be enhanced, the social interaction is enhanced, the communication rate between the game users is improved, and the immersion of the game is enhanced.
In order to better implement the method, correspondingly, the embodiment of the application also provides a voice communication device in the game, and the voice communication device in the game can be specifically integrated in a computer device, for example, in the form of a terminal.
Referring to fig. 5, the in-game voice communication apparatus includes a first display unit 501, an acquisition unit 502, and a second display unit 503, as follows:
a first display unit 501, configured to display a game interface, where the game interface includes at least a part of a virtual scene, a target virtual object located in the virtual scene, and a first virtual object in the same game as the target virtual object;
an obtaining unit 502, configured to obtain voice information sent by a user of at least one second virtual object in the first virtual object, where a distance between the second virtual object and the target virtual object in the virtual scene is not higher than a call distance threshold;
a second display unit 503, configured to display, on the game interface, voice prompt information of each second virtual object, where the voice prompt information is used to prompt the second virtual object to send voice information.
In an optional embodiment, the game interface comprises a voice function control, and the voice function control is used for controlling the opening and closing of a voice intercom function;
the acquiring unit 502 further includes:
responding to the talkback function starting operation of the voice function control, and starting a voice talkback function;
the acquiring unit 502 further includes:
and acquiring voice information sent by a user of at least one second virtual object in the first virtual object in the state that the voice talkback function is started.
In an optional embodiment, the second display unit 503 further includes:
acquiring an object identifier and a voice state identifier of each second virtual object, and generating voice prompt information of each second virtual object based on the object identifier and the voice state identifier, wherein the voice state identifier is used for indicating the voice state of the second virtual object.
In an optional embodiment, the second display unit 503 further includes:
the voice prompt message further comprises: the marketing mark information of each second virtual object is used for indicating the marketing of the second virtual object in the game, and the marketing comprises friend marketing, enemy marketing and neutral marketing of the target virtual object.
In an optional embodiment, the marketing identification information includes a presentation style of an object identifier of the second virtual object, and the second display unit 503 further includes:
acquiring a display style of the object identifier of each second virtual object according to the marketing to which each second virtual object belongs;
the second display unit 503 further includes:
and displaying voice prompt information of each second virtual object on the game interface, wherein object identifications in the voice prompt information are displayed based on display styles corresponding to the object identifications of the second virtual objects.
In an optional embodiment, the second display unit 503 further includes:
and responding to voice shielding operation acting on target voice prompt information in the voice prompt information, and performing voice shielding processing on a target second virtual user corresponding to the target voice prompt information, wherein after the voice shielding processing, the voice information sent by the user of the target second virtual object is not played in the terminal of the target virtual object.
In an alternative embodiment, the second display unit 503 includes:
responding to voice processing operation acted on target voice prompt information in the voice prompt information, and displaying a voice processing page corresponding to the target voice prompt information on the game interface, wherein the voice processing page comprises a voice shielding control;
and responding to the confirmation operation acted on the voice shielding control, and performing voice shielding processing on the target second virtual user corresponding to the target voice prompt information.
In an optional embodiment, the obtaining unit 502 further includes:
selecting a first virtual object with the distance to the target virtual object not higher than the call distance threshold value from the first virtual object as a candidate virtual object;
and selecting a preset number of candidate virtual objects as the second virtual objects from the candidate virtual objects according to the sequence of the distances from small to large.
In an optional embodiment, the obtaining unit 502 further includes:
responding to a call distance resetting operation aiming at first voice prompt information in the voice prompt information, and displaying a first distance resetting control;
and in response to a distance resetting operation of the first distance resetting control, updating the call distance threshold of the target virtual object and a second virtual object corresponding to the first voice prompt message to a distance set by the distance resetting operation.
In an optional embodiment, the obtaining unit 502 further includes:
responding to the call distance resetting operation aiming at the first voice prompt message in the voice prompt messages, and displaying a second distance resetting control;
and responding to a distance resetting operation aiming at the second distance resetting control, acquiring a reset distance, determining a target game camp to which the second virtual object corresponding to the first voice prompt information belongs, and updating a communication distance threshold value between the virtual object in the target game camp and the target virtual object to the reset distance.
Correspondingly, the embodiment of the present application further provides a terminal, where the terminal may be a Computer device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game console, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 6, fig. 6 is a schematic structural diagram of a terminal 600 according to an embodiment of the present invention. The terminal 600 includes a processor 601 with one or more processing cores, a memory 602 with one or more computer-readable storage media, and a computer program stored on the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. Those skilled in the art will appreciate that the terminal 600 illustrated in the figures is not meant to be limiting and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 601 is a control center of the terminal 600, connects various parts of the entire terminal 600 using various interfaces and lines, performs various functions of the terminal 600 and processes data by running or loading software programs and/or modules stored in the memory 602, and calling data stored in the memory 602, thereby performing overall monitoring of the terminal 600.
In this embodiment of the application, the processor 601 in the terminal 600 loads instructions corresponding to processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 runs the application programs stored in the memory 602, thereby implementing various functions:
displaying a game interface, wherein the game interface comprises at least a part of a virtual scene, a target virtual object positioned in the virtual scene, and a first virtual object in the same game as the target virtual object; acquiring voice information sent by a user of at least one second virtual object in the first virtual object, wherein the distance between the second virtual object and the target virtual object in the virtual scene is not higher than a call distance threshold value; and displaying voice prompt information of each second virtual object on the game interface, wherein the voice prompt information is used for prompting that the second virtual object sends voice information.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 6, the terminal 600 further includes: a touch display screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch display screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607. Those skilled in the art will appreciate that the terminal structure shown in fig. 6 is not intended to be limiting and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The touch display screen 603 can be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. Among other things, the display panel may be used to display information input by or provided to the user and various graphical user interfaces of the terminal, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 601, and can receive and execute commands sent by the processor 601. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel transmits the touch operation to the processor 601 to determine the type of the touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present invention, a touch panel and a display panel can be integrated into the touch display screen 603 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to implement an input function.
The rf circuit 604 may be configured to transmit and receive rf signals to establish wireless communication with a network device or other terminals through wireless communication, and transmit and receive signals with the network device or other terminals.
The audio circuit 605 may be used to provide an audio interface between the user and the terminal through a speaker, microphone. The audio circuit 605 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, and the audio data is processed by the audio data output processor 601, and then transmitted to another terminal via the radio frequency circuit 604, or the audio data is output to the memory 602 for further processing. The audio circuit 605 may also include an earpiece jack to provide communication of a peripheral headset with the terminal.
The input unit 606 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
A power supply 607 is used to power the various components of the terminal 600. Optionally, the power supply 607 may be logically connected to the processor 601 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 607 may also include any component including one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 6, the terminal 600 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the terminal provided in this embodiment may display a game interface, where the game interface includes at least a partial virtual scene, a target virtual object located in the virtual scene, and a first virtual object in the same game as the target virtual object; acquiring voice information sent by a user of at least one second virtual object in the first virtual object, wherein the distance between the second virtual object and the target virtual object in the virtual scene is not higher than a call distance threshold value; and displaying voice prompt information of each second virtual object on the game interface, wherein the voice prompt information is used for prompting that the second virtual object sends voice information. The embodiment of the application can perform voice communication with game users in the same game, and accurately identify the identity of a speaker according to the voice prompt information.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in the voice communication method in any game provided by the present application. For example, the computer program may perform the steps of:
displaying a game interface, wherein the game interface comprises at least a part of a virtual scene, a target virtual object positioned in the virtual scene, and a first virtual object in the same game as the target virtual object;
acquiring voice information sent by a user of at least one second virtual object in the first virtual object, wherein the distance between the second virtual object and the target virtual object in the virtual scene is not higher than a call distance threshold value;
and displaying voice prompt information of each second virtual object on the game interface, wherein the voice prompt information is used for prompting that the second virtual object sends voice information.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
The foregoing describes in detail a method, an apparatus, a terminal and a storage medium for voice communication in a game provided in an embodiment of the present application, and a specific example is applied in the present application to explain the principle and the implementation of the present application, and the description of the foregoing embodiment is only used to help understand the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (13)

1. A method for voice communication in a game, comprising:
displaying a game interface, wherein the game interface comprises at least a part of a virtual scene, a target virtual object positioned in the virtual scene, and a first virtual object in the same game as the target virtual object;
acquiring voice information sent by a user of at least one second virtual object in the first virtual object, wherein the distance between the second virtual object and the target virtual object in the virtual scene is not higher than a call distance threshold value;
and displaying voice prompt information of each second virtual object on the game interface, wherein the voice prompt information is used for prompting that the second virtual object sends voice information.
2. The method according to claim 1, wherein the game interface comprises a voice function control for controlling the voice intercom function to be turned on or off;
before the acquiring the voice information sent by the user of at least one second virtual object in the first virtual object, the method further includes:
responding to the talkback function starting operation of the voice function control, and starting a voice talkback function;
the acquiring voice information sent by a user of at least one second virtual object in the first virtual object includes:
and acquiring voice information sent by a user of at least one second virtual object in the first virtual object in the state that the voice talkback function is started.
3. The in-game voice communication method according to claim 1, further comprising, before displaying the voice guidance information of each of the second virtual objects on the game interface:
acquiring an object identifier and a voice state identifier of each second virtual object, and generating voice prompt information of each second virtual object based on the object identifier and the voice state identifier, wherein the voice state identifier is used for indicating the voice state of the second virtual object.
4. The in-game voice communication method according to claim 3, wherein the voice guidance information further includes: the marketing identification information of each second virtual object is used for indicating the marketing to which the second virtual object belongs in the game, and the marketing comprises friend marketing, enemy marketing and neutral marketing of the target virtual object.
5. The in-game speech communication method according to claim 4, wherein the marketing identification information includes a presentation style of an object identifier of the second virtual object, and before displaying the speech prompt information of each of the second virtual objects on the game interface, the method further includes:
acquiring a display style of the object identifier of each second virtual object according to the marketing to which each second virtual object belongs;
the displaying the voice prompt information of each second virtual object on the game interface comprises:
and displaying voice prompt information of each second virtual object on the game interface, wherein object identifications in the voice prompt information are displayed based on display styles corresponding to the object identifications of the second virtual objects.
6. The in-game voice communication method according to claim 1, further comprising, after displaying the voice prompt information of each of the second virtual objects on the game interface:
and responding to voice shielding operation acting on target voice prompt information in the voice prompt information, and performing voice shielding processing on a target second virtual user corresponding to the target voice prompt information, wherein after the voice shielding processing, the voice information sent by the user of the target second virtual object is not played in the terminal of the target virtual object.
7. The method according to claim 6, wherein the performing, in response to the voice masking operation applied to the target voice guidance information in the voice guidance information, voice masking processing on the target second virtual user corresponding to the target voice guidance information includes:
responding to voice processing operation acted on target voice prompt information in the voice prompt information, and displaying a voice processing page corresponding to the target voice prompt information on the game interface, wherein the voice processing page comprises a voice shielding control;
and responding to the confirmation operation acted on the voice shielding control, and performing voice shielding processing on the target second virtual user corresponding to the target voice prompt information.
8. The in-game voice communication method according to claim 1, wherein the acquiring voice information sent by a user of at least one second virtual object in the first virtual object, a distance between the second virtual object and the target virtual object in the virtual scene being not higher than a call distance threshold value, comprises:
selecting a first virtual object with the distance to the target virtual object not higher than the call distance threshold value from the first virtual object as a candidate virtual object;
and selecting a preset number of candidate virtual objects as the second virtual objects from the candidate virtual objects according to the sequence of the distances from small to large.
9. The in-game speech communication method according to claim 1, further comprising:
responding to a call distance resetting operation aiming at first voice prompt information in the voice prompt information, and displaying a first distance resetting control;
and in response to a distance resetting operation of the first distance resetting control, updating the call distance threshold of the target virtual object and a second virtual object corresponding to the first voice prompt message to a distance set by the distance resetting operation.
10. The in-game speech communication method according to claim 1, further comprising:
responding to the call distance resetting operation aiming at the first voice prompt message in the voice prompt messages, and displaying a second distance resetting control;
and responding to a distance resetting operation aiming at the second distance resetting control, acquiring a reset distance, determining a target game camp to which the second virtual object corresponding to the first voice prompt information belongs, and updating a communication distance threshold value between the virtual object in the target game camp and the target virtual object to the reset distance.
11. An apparatus for voice communication in a game, comprising:
the game system comprises a first display unit, a second display unit and a third display unit, wherein the first display unit is used for displaying a game interface, and the game interface comprises at least a part of virtual scenes, target virtual objects positioned in the virtual scenes and first virtual objects in the same game as the target virtual objects;
an obtaining unit, configured to obtain voice information sent by a user of at least one second virtual object in the first virtual object, where a distance between the second virtual object and the target virtual object in the game scene is not higher than a call distance threshold;
and the second display unit is used for displaying voice prompt information of each second virtual object on the game interface, wherein the voice prompt information is used for prompting that the second virtual object sends voice information.
12. A terminal comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor when executing the computer program implements the steps of the method for voice communication in a game according to any of claims 1-10.
13. A storage medium having stored thereon a computer program, wherein the computer program when executed by a processor implements the steps of a method of voice communication in a game according to any of claims 1-10.
CN202110666554.5A 2021-06-16 2021-06-16 Voice communication method, device, terminal and storage medium in game Pending CN113350802A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110666554.5A CN113350802A (en) 2021-06-16 2021-06-16 Voice communication method, device, terminal and storage medium in game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110666554.5A CN113350802A (en) 2021-06-16 2021-06-16 Voice communication method, device, terminal and storage medium in game

Publications (1)

Publication Number Publication Date
CN113350802A true CN113350802A (en) 2021-09-07

Family

ID=77534660

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110666554.5A Pending CN113350802A (en) 2021-06-16 2021-06-16 Voice communication method, device, terminal and storage medium in game

Country Status (1)

Country Link
CN (1) CN113350802A (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113827954A (en) * 2021-09-24 2021-12-24 广州博冠信息科技有限公司 Regional voice communication method, device, storage medium and electronic equipment
CN114143700A (en) * 2021-12-01 2022-03-04 腾讯科技(深圳)有限公司 Audio processing method, device, equipment, medium and program product
CN114554229A (en) * 2022-02-28 2022-05-27 广州点云科技有限公司 Method, device, terminal equipment and medium for identifying voice state of user on microphone
WO2023246275A1 (en) * 2022-06-23 2023-12-28 腾讯科技(深圳)有限公司 Method and apparatus for playing speech message, and terminal and storage medium

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107068153A (en) * 2017-04-12 2017-08-18 黄晓咏 A kind of communication interactive module being used in playing
WO2018131528A1 (en) * 2017-01-11 2018-07-19 株式会社ソニー・インタラクティブエンタテインメント Terminal device, information processing device, and microphone audio transmission method
CN110064193A (en) * 2019-04-29 2019-07-30 网易(杭州)网络有限公司 Manipulation control method, device and the mobile terminal of virtual objects in game
CN110215692A (en) * 2019-07-10 2019-09-10 网易(杭州)网络有限公司 The processing method of voice messaging, device, storage medium and electronic device in game
US20200228911A1 (en) * 2019-01-16 2020-07-16 Roblox Corporation Audio spatialization
CN111530079A (en) * 2020-04-29 2020-08-14 网易(杭州)网络有限公司 Information processing method and device in game, electronic equipment and storage medium
CN112245912A (en) * 2020-11-11 2021-01-22 腾讯科技(深圳)有限公司 Sound prompting method, device, equipment and storage medium in virtual scene

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018131528A1 (en) * 2017-01-11 2018-07-19 株式会社ソニー・インタラクティブエンタテインメント Terminal device, information processing device, and microphone audio transmission method
CN107068153A (en) * 2017-04-12 2017-08-18 黄晓咏 A kind of communication interactive module being used in playing
US20200228911A1 (en) * 2019-01-16 2020-07-16 Roblox Corporation Audio spatialization
CN110064193A (en) * 2019-04-29 2019-07-30 网易(杭州)网络有限公司 Manipulation control method, device and the mobile terminal of virtual objects in game
CN110215692A (en) * 2019-07-10 2019-09-10 网易(杭州)网络有限公司 The processing method of voice messaging, device, storage medium and electronic device in game
CN111530079A (en) * 2020-04-29 2020-08-14 网易(杭州)网络有限公司 Information processing method and device in game, electronic equipment and storage medium
CN112245912A (en) * 2020-11-11 2021-01-22 腾讯科技(深圳)有限公司 Sound prompting method, device, equipment and storage medium in virtual scene

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113827954A (en) * 2021-09-24 2021-12-24 广州博冠信息科技有限公司 Regional voice communication method, device, storage medium and electronic equipment
CN113827954B (en) * 2021-09-24 2023-01-10 广州博冠信息科技有限公司 Regional voice communication method, device, storage medium and electronic equipment
CN114143700A (en) * 2021-12-01 2022-03-04 腾讯科技(深圳)有限公司 Audio processing method, device, equipment, medium and program product
CN114554229A (en) * 2022-02-28 2022-05-27 广州点云科技有限公司 Method, device, terminal equipment and medium for identifying voice state of user on microphone
CN114554229B (en) * 2022-02-28 2023-08-29 广州点云科技有限公司 Method, device, terminal equipment and medium for identifying voice state of microphone user
WO2023246275A1 (en) * 2022-06-23 2023-12-28 腾讯科技(深圳)有限公司 Method and apparatus for playing speech message, and terminal and storage medium

Similar Documents

Publication Publication Date Title
CN113350802A (en) Voice communication method, device, terminal and storage medium in game
CN113101652A (en) Information display method and device, computer equipment and storage medium
CN111760274A (en) Skill control method and device, storage medium and computer equipment
CN113485617B (en) Animation display method and device, electronic equipment and storage medium
CN113350793B (en) Interface element setting method and device, electronic equipment and storage medium
CN113398590B (en) Sound processing method, device, computer equipment and storage medium
CN113101657B (en) Game interface element control method, game interface element control device, computer equipment and storage medium
CN113521755A (en) Team forming method and device, computer equipment and storage medium
CN113786620A (en) Game information recommendation method and device, computer equipment and storage medium
CN113398566A (en) Game display control method and device, storage medium and computer equipment
CN113332719B (en) Virtual article marking method, device, terminal and storage medium
CN113332716A (en) Virtual article processing method and device, computer equipment and storage medium
CN113181632A (en) Information prompting method and device, storage medium and computer equipment
CN114189731B (en) Feedback method, device, equipment and storage medium after giving virtual gift
CN115193043A (en) Game information sending method and device, computer equipment and storage medium
CN113332721B (en) Game control method, game control device, computer equipment and storage medium
CN114159789A (en) Game interaction method and device, computer equipment and storage medium
CN115068941A (en) Game image quality recommendation method and device, computer equipment and storage medium
CN114225412A (en) Information processing method, information processing device, computer equipment and storage medium
CN113413600A (en) Information processing method, information processing device, computer equipment and storage medium
CN113426115A (en) Game role display method and device and terminal
CN114632328A (en) Method, device, terminal and storage medium for displaying special effects in game
CN116943169A (en) Game command method, game command device, computer equipment and storage medium
CN115068943A (en) Game card control method and device, computer equipment and storage medium
CN115645913A (en) Rendering method and device of game picture, storage medium and computer equipment

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination