CN113413600A - Information processing method, information processing device, computer equipment and storage medium - Google Patents

Information processing method, information processing device, computer equipment and storage medium Download PDF

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Publication number
CN113413600A
CN113413600A CN202110745987.XA CN202110745987A CN113413600A CN 113413600 A CN113413600 A CN 113413600A CN 202110745987 A CN202110745987 A CN 202110745987A CN 113413600 A CN113413600 A CN 113413600A
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information
virtual
candidate
target
character
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CN202110745987.XA
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Chinese (zh)
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林景涵
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110745987.XA priority Critical patent/CN113413600A/en
Publication of CN113413600A publication Critical patent/CN113413600A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

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  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses an information processing method, an information processing device, computer equipment and a storage medium, wherein a game interface triggers an information display instruction, and a plurality of candidate information are displayed on the game interface, wherein the game interface is a game interface for controlling virtual characters. Then, when a first operation on target candidate information among the plurality of pieces of candidate information is detected, character information of a plurality of candidate virtual characters is displayed on the game interface. And then, when detecting a second operation on the target role information on the game interface, displaying prompt information in a preset information display area on the game interface. According to the method and the device, the information selection page and the information of the selected information sender are generated through touch operation on the game interface, and the candidate information is appointed to be sent to the target user through the touch operation, so that the information can be sent to the target user in a directional mode, and therefore the efficiency of communication interaction between users is improved.

Description

Information processing method, information processing device, computer equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to an information processing method and apparatus, a computer device, and a storage medium.
Background
With the continuous development of computer communication technology, a great deal of popularization and application of terminals such as smart phones, tablet computers, notebook computers and the like are realized, the terminals are developed towards diversification and individuation directions and become indispensable terminals for people in life and work increasingly, and entertainment games capable of being operated on the terminals are produced in order to meet the pursuit of people for spiritual life.
In the games such as the MOBA game, the MMO game and the like, a user can control the main control virtual object to carry out information communication with the user corresponding to the virtual object in the same battle through the information interaction page in the game interface. For example, when a user a in the same battle office sends a text reminding message to a user B in the same battle office through an information interaction page, the user a needs to spend a long time thinking about how to send the sent text reminding message to the user B, which causes a complex information communication mode and low information interaction efficiency when the user interacts with other users in a game, and communication requirements of the user cannot be met.
Disclosure of Invention
The embodiment of the application provides an information processing method, an information processing device, computer equipment and a storage medium, wherein a user can appoint and send information to a target user through touch operation on a game interface, so that the information can be sent to the appointed user in a directional mode, and interaction efficiency among users is improved.
The embodiment of the application provides an information processing method, which comprises the following steps:
triggering an information display instruction through a game interface, and displaying a plurality of candidate information on the game interface, wherein the game interface is the game interface of a main control virtual character;
when first operation on target candidate information in the candidate information is detected, displaying character information of a plurality of candidate virtual characters on the game interface, wherein the candidate virtual characters are virtual characters which are associated with the main control virtual character in the same game scene;
when a second operation on target role information on the game interface is detected, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the main control virtual role, the target role information and the target candidate information.
Correspondingly, an embodiment of the present application further provides an information processing apparatus, including:
the first display unit is used for triggering an information display instruction through a game interface and displaying a plurality of candidate information on the game interface, wherein the game interface is the game interface of a main control virtual character;
a second display unit, configured to display, on the game interface, character information of a plurality of candidate virtual characters when a first operation on target candidate information in the plurality of candidate information is detected, where the candidate virtual characters are virtual characters associated with the master virtual character in the same game scene;
and a third display unit, configured to display prompt information in a preset information display area on the game interface when a second operation on target character information on the game interface is detected, where the target character information is determined from the character information of the multiple candidate virtual characters, and the prompt information is determined based on the character information corresponding to the master virtual character, the target character information, and the target candidate information.
Optionally, the information processing apparatus further includes a sending unit, where the sending unit is configured to:
when detecting a second operation on the target role information on the game interface, sending an information acquisition instruction to a server so that the server generates the prompt information based on the information acquisition instruction, and respectively sending the prompt information to the online equipment of the game account corresponding to the master virtual role and the online equipment of the game account corresponding to the candidate virtual role, wherein the information acquisition instruction carries the role information corresponding to the master virtual role, the target role information and the target candidate information;
and when the prompt message is received, displaying the prompt message in a preset message display area on the game interface.
Optionally, the information processing apparatus further includes a response unit, and the response unit is configured to:
responding to a third operation for triggering the information display instruction, and determining an operation position corresponding to the third operation on the game interface;
and displaying the candidate information on the game interface around the operation position by taking the operation position as a center.
Optionally, the information processing apparatus further includes an obtaining unit, where the obtaining unit is configured to:
when a first operation on target candidate information in the candidate information is detected, acquiring a first display position of the target candidate information and a second display position of non-target candidate information in the candidate information;
determining a target display position based on the first display position, the second display position and a preset position determination rule;
and displaying the character information of the candidate virtual characters on the game interface around the target display position by taking the target display position as a center.
Optionally, the information processing apparatus further includes an identification unit, and the identification unit is configured to:
performing semantic recognition on the target candidate information to generate a semantic recognition result;
based on the semantic recognition result, screening out virtual roles matched with the semantic recognition result from a plurality of virtual roles associated with the master virtual role in the same game scene to obtain a plurality of virtual roles to be displayed;
determining a target virtual character to be displayed from the plurality of virtual characters to be displayed as the candidate virtual character;
and displaying the character information of the candidate virtual character.
Optionally, the information processing apparatus further includes a first determining unit, where the first determining unit is configured to:
determining a target display virtual role from the plurality of virtual roles to be displayed based on the semantic recognition result and the attribute information of the virtual role to be displayed, wherein the attribute information of the virtual role to be displayed comprises: the current life parameters of the virtual character to be displayed or the current state of the game skill corresponding to the virtual character to be displayed.
Optionally, the information processing apparatus further includes a second determining unit, and the second determining unit is configured to:
and determining a target display virtual role from the candidate virtual roles to be displayed based on the semantic recognition result and the distance relationship between the master virtual role and the virtual roles to be displayed.
Optionally, the information processing apparatus further includes a detection unit, and the detection unit is configured to:
acquiring the media information input through the information input control;
the detecting a first operation on a target candidate information in the plurality of candidate information comprises:
detecting an input determination operation for the media information;
and when the input determination operation of the media information is detected, displaying the media information on the game interface as target candidate information, and displaying the character information of a plurality of candidate virtual characters on the game interface.
Optionally, the information processing apparatus further includes a third determining unit, the third determining unit is configured to:
determining attribute information of the master virtual role, wherein the attribute information of the master virtual role comprises: the current life parameters of the main control virtual role or the current state of the game skill corresponding to the main control virtual role;
and generating candidate information matched with the attribute information of the main control virtual role based on the attribute information of the main control virtual role.
Optionally, the information processing apparatus further includes a processing unit, and the processing unit is configured to:
and canceling the character information display of the candidate virtual characters on the game interface, and keeping the display of the candidate information.
Accordingly, an embodiment of the present application further provides a computer device, which includes a processor, a memory, and a computer program stored on the memory and capable of running on the processor, and when the computer program is executed by the processor, the computer program implements the steps of any one of the information processing methods.
Correspondingly, an embodiment of the present application further provides a storage medium, where a computer program is stored on the storage medium, and when the computer program is executed by a processor, the computer program implements the steps of any one of the information processing methods.
The embodiment of the application provides an information processing method, an information processing device, computer equipment and a storage medium, wherein a game interface triggers an information display instruction, and a plurality of candidate information are displayed on the game interface, wherein the game interface is a game interface for controlling a virtual character. Then, when a first operation on target candidate information in the candidate information is detected, displaying character information of a plurality of candidate virtual characters on the game interface, wherein the candidate virtual characters are virtual characters which are associated with the main control virtual character in the same game scene. And then, when a second operation on target role information on the game interface is detected, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the main control virtual role, the target role information and the target candidate information. According to the method and the device, the information selection page and the information of the selected information sender are generated through touch operation on the game interface, and the candidate information is appointed to be sent to the target user through the touch operation, so that the information can be sent to the target user in a directional mode, and therefore the efficiency of communication interaction between users is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic view of a scenario of an information processing system according to an embodiment of the present application.
Fig. 2 is a schematic flowchart of an information processing method according to an embodiment of the present application.
Fig. 3a is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 3b is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 3c is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 3d is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 4a is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 4b is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 4c is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 5 is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 6 is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 7 is another schematic flow chart of an information processing method according to an embodiment of the present application.
Fig. 8 is a schematic structural diagram of an information processing apparatus according to an embodiment of the present application.
Fig. 9 is a schematic structural diagram of a computer device provided in an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. It is to be understood that the embodiments described are only a few embodiments of the present application and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides an information processing method, an information processing device, computer equipment and a storage medium. Specifically, the information processing method of the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server or other devices. The terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the information processing method is operated on a terminal, the terminal device stores a game application and is used for presenting a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program through the terminal device and running the game application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game screen and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for executing the game, generating the graphical user interface, responding to the operation instructions, and controlling display of the graphical user interface on the touch display screen.
For example, when the information processing method is executed on a server, a cloud game may be used. Cloud gaming refers to a gaming regime based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the information processing method are finished on the cloud game server. The game screen presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting the game screen, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for performing game data processing is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a schematic view of a scenario of an information processing system according to an embodiment of the present disclosure. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to servers of different games through a network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks and through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals may be connected to other terminals or to a server using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other over a suitable network to support multiplayer gaming. Additionally, the system may include a plurality of databases coupled to different servers and in which information relating to the gaming environment may be stored continuously as different users play the multiplayer game online.
The embodiment of the application provides an information processing method, which can be executed by a terminal or a server. The embodiment of the present application is described as an example in which the information processing method is executed by a terminal. The terminal may include a touch display screen and a processor (of course, the terminal may also use a mouse, a keyboard, and other peripheral devices as input devices, and here, only the touch display screen is taken as an example for description), where the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface comprises an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction provided by the user for starting the game application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. A touch display screen is a multi-touch sensitive screen capable of sensing a touch or slide operation performed at a plurality of points on the screen at the same time. The user uses a finger to perform touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role-playing game, a strategy game, a sports game, a game of chance, and the like. Wherein the game may include a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by the user (or player) may be included in the virtual scene of the game. Additionally, one or more obstacles, such as railings, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual objects, e.g., to limit movement of one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, points, character health, energy, etc., to provide assistance to the player, provide virtual services, increase points related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide instructional information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using Artificial Intelligence (AI) algorithms, to implement a human-machine fight mode. For example, the virtual objects possess various skills or capabilities that the game player uses to achieve the goal. For example, the virtual object possesses one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by a player of the game using one of a plurality of preset touch operations with a touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of a user.
It should be noted that the scenario diagram of the information processing system shown in fig. 1 is only an example, and the information processing system and the scenario described in the embodiment of the present application are for more clearly illustrating the technical solution of the embodiment of the present application, and do not form a limitation on the technical solution provided in the embodiment of the present application.
Based on the above problems, embodiments of the present application provide an information processing method, an information processing apparatus, a computer device, and a storage medium, which can improve interaction efficiency in a game between users corresponding to virtual characters. The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The embodiment of the present application provides an information processing method, which may be executed by a terminal or a server, and is described as an example in which the information processing method is executed by the terminal.
Referring to fig. 2, fig. 2 is a schematic flowchart illustrating an information processing method according to an embodiment of the present disclosure. The specific flow of the information processing method may be as follows, step 101 to step 103:
101, triggering an information display instruction through a game interface, and displaying a plurality of candidate information on the game interface, wherein the game interface is the game interface for controlling the virtual character.
In the embodiment of the application, a game scene is displayed on the game interface, and the game scene is a virtual environment displayed (or provided) when an application program runs on the terminal. The virtual environment may be a simulation environment of a real world, a semi-simulation semi-fictional three-dimensional environment, or a pure fictional three-dimensional environment. The virtual environment is used for virtual environment engagement between at least two virtual characters, and virtual resources available for the at least two virtual characters are arranged in the virtual environment.
The candidate information refers to information which can be triggered by a trigger operation of a user on the game interface. The candidate information may be displayed on the user interface as an icon corresponding to the candidate information, a keyword of the candidate information, or the candidate information. For example, as shown in fig. 3a, the candidate information may be an icon that may be displayed on the user interface and corresponds to the candidate information, and the user may click the corresponding icon to determine the candidate information corresponding to the icon. As shown in fig. 3b, the candidate information is a keyword that can be displayed on the user interface and corresponds to the candidate information, and the user can click the corresponding keyword to determine the candidate information corresponding to the keyword.
It should be noted that the triggering operation in the embodiment of the present application may be an operation performed on the game interface by the user through the touch display screen, for example, a touch operation generated by the user clicking or touching the game interface with a finger. The trigger operation generated by clicking on the game interface by controlling a mouse button by the user may also be, for example, the trigger operation generated by clicking on the game interface by pressing a middle mouse button by the user.
A virtual character (or hero) refers to a movable object in a virtual environment. A virtual character refers to a virtual object in a game controlled by a user or a player through a terminal. In the embodiment of the present application, the master virtual character refers to a virtual object in a game controlled by a current user through a terminal, that is, a virtual character controlled by a local user. The candidate virtual character refers to a virtual object in the game controlled by other users through the terminal, namely, a virtual character controlled by other end users.
In one embodiment, the step of "triggering an information display instruction through the game interface to display a plurality of candidate information on the game interface" may include:
responding to a third operation of the trigger information display instruction, and determining an operation position corresponding to the third operation on the game interface;
and displaying a plurality of candidate information on the game interface around the operation position by taking the operation position as a center.
Specifically, the user may perform a touch operation in any blank area of the game interface, so that the terminal responds to a third operation of the trigger information display instruction, and determines an operation position corresponding to the third operation on the game interface. After the operation position is determined, the acquired candidate information is displayed on the game interface around the operation position with the operation position as the center. Wherein any blank area of the game interface refers to an area without other game controls. For example, as shown in fig. 3c, the user may perform a touch operation in a blank area in the upper right corner of the game interface, so that the terminal determines, in response to a third operation of the trigger information display instruction, an operation position corresponding to the third operation on the game interface. The candidate information is keywords which can be displayed on the user interface and correspond to the candidate information, and after the operation position is determined, the keywords corresponding to the acquired candidate information are displayed on the game interface around the operation position by taking the operation position as the center.
In order to ensure that the candidate information displayed on the game interface better meets the current communication requirements of the user with other users, and realize intelligent generation of multiple pieces of candidate information, in a specific embodiment, the step of triggering an information display instruction through the game interface and displaying multiple pieces of candidate information on the game interface may include:
determining attribute information of a master virtual role, wherein the attribute information of the master virtual role comprises: the current life parameters of the master control virtual character or the current state of the game skill corresponding to the master control virtual character;
and generating candidate information matched with the attribute information of the main control virtual role based on the attribute information of the main control virtual role.
For example, as shown in fig. 3d, the user triggers an information display instruction at the terminal through the game interface, and the terminal can obtain the current life parameters of the master virtual character. The terminal judges the current life parameters of the master control virtual role, and if the current life parameters are lower than preset life parameters, candidate information corresponding to the low life parameters is generated; and if the current vital parameter is higher than the preset vital parameter, generating candidate information corresponding to the high vital parameter.
For another example, the user triggers an information display instruction at the terminal through the game interface, and the terminal can acquire the skill state of the game skill of the main control virtual character. The terminal judges the current state of the game skill of the main control virtual character, and if the current state of the game skill is a cooling state, candidate information corresponding to the cooling state is generated; and if the current skill state is the non-cooling state, generating candidate information corresponding to the non-cooling state.
102, when a first operation on target candidate information in the plurality of pieces of candidate information is detected, displaying character information of a plurality of candidate virtual characters on the game interface, wherein the candidate virtual characters are virtual characters which are related to the main control virtual character in the same game scene.
The character information of the virtual character refers to the character name, the character head portrait or the game account nickname associated with the virtual character corresponding to the virtual character. For example, the character name corresponding to the virtual character may be the name of hero, the character avatar corresponding to the virtual character may be an image representing the image of hero, and the game account nickname is a name customized to the game account created by the user in the application program of the game.
In one embodiment, the step of displaying character information of a plurality of candidate virtual characters on the game interface when the first operation on the target candidate information in the plurality of candidate information is detected may include:
when a first operation on target candidate information in the candidate information is detected, acquiring a first display position of the target candidate information and a second display position of non-target candidate information in the candidate information;
determining a target display position based on the first display position, the second display position and a preset position determination rule;
and displaying the character information of the candidate virtual characters on the game interface around the target display position by taking the target display position as a center.
It should be noted that the preset position determination rule is to determine the target display position based on the first display position, the second display position, and the first preset distance. In order to avoid the role information of the generated candidate virtual role from shielding other candidate information, when the target display position is generated based on the first display position and the first preset distance, the second preset distance is kept between the target display position and the second display position, and therefore the target display position is generated.
For example, as shown in fig. 4a, a user may perform a touch operation on a plurality of pieces of candidate information displayed on a game interface, thereby determining target candidate information. After determining the target candidate information, the terminal may acquire a target display position. In this case, the character information of the virtual character refers to the character avatar corresponding to the virtual character, and after the target display position is determined, the terminal may display the acquired character avatars of the plurality of candidate virtual characters on the game interface around the target display position with the target display position as a center.
In one embodiment, the step of displaying character information of a plurality of candidate virtual characters on the game interface may include:
performing semantic recognition on the target candidate information to generate a semantic recognition result;
based on the semantic recognition result, screening out virtual roles matched with the semantic recognition result from a plurality of virtual roles associated with the master virtual role in the same game scene to obtain a plurality of virtual roles to be displayed;
determining a target virtual role to be displayed from a plurality of virtual roles to be displayed as a candidate virtual role;
and displaying the character information of the candidate virtual character.
In a specific embodiment, after a terminal detects a first operation of a user on target candidate information in a plurality of pieces of candidate information, the target candidate information is determined to be 'buried', the terminal performs semantic recognition on 'buried', and generates a semantic recognition result, wherein the target candidate information is a virtual object which a main control virtual object wants to call together for camping, and the target candidate information is 'buried' on a virtual object for camping by an enemy. Then, based on the semantic recognition result, screening out virtual roles matched with the semantic recognition result from a plurality of virtual roles associated with the main control virtual role in the same game scene to obtain a plurality of virtual roles to be displayed, namely screening out virtual roles with the same property as the main control virtual object, namely, the same virtual roles are determined as the virtual roles to be displayed. And then, determining a target virtual character to be displayed from the plurality of virtual characters to be displayed, taking the target virtual character to be displayed as a candidate virtual character, and displaying character information of the candidate virtual character.
Alternatively, after the terminal detects a first operation of the user on target candidate information among the plurality of pieces of candidate information, the terminal determines that the target candidate information is "aggressive", performs semantic recognition on the "aggressive", and generates a semantic recognition result, the target candidate information being intended to "aggressively" the main control virtual object on a virtual object of a non-orthogonal formation (i.e., an enemy formation). Then, based on the semantic recognition result, screening out virtual roles matched with the semantic recognition result from a plurality of virtual roles associated with the main control virtual role in the same game scene to obtain a plurality of virtual roles to be displayed, namely screening out virtual roles with different properties (namely enemy camping) from the main control virtual object camping, and determining the virtual roles to be displayed from the virtual roles in the enemy camping. And then, determining a target virtual character to be displayed from the plurality of virtual characters to be displayed, taking the target virtual character to be displayed as a candidate virtual character, and displaying character information of the candidate virtual character.
It should be noted that the semantic recognition described in this embodiment may be to invoke a special semantic recognition module to recognize the target candidate information, or may directly obtain the semantic recognition result of the target candidate information through a preset mapping table of the candidate information and the semantic recognition result.
In order to reduce the time consumption of information selection when a user interacts with other users and improve the efficiency of information transmission of the user, a target display virtual character is determined from a plurality of virtual characters to be displayed based on a semantic recognition result and attribute information of the virtual character to be displayed, wherein the attribute information of the virtual character to be displayed comprises: the current life parameters of the virtual character to be displayed or the current state of the game skill corresponding to the virtual character to be displayed.
For example, after the terminal detects a first operation of the user on the target candidate information in the plurality of pieces of candidate information, the target candidate information is determined to be "buried", the terminal performs semantic recognition on the "buried" to generate a semantic recognition result, the target candidate information is a virtual object which the main control virtual object wants to call together for the same marketing, and the target candidate information is "buried" on the virtual object for the enemy marketing. Then, based on the semantic recognition result, screening out virtual roles matched with the semantic recognition result from a plurality of virtual roles associated with the main control virtual role in the same game scene to obtain a plurality of virtual roles to be displayed, namely screening out virtual roles with the same property as the main control virtual object, namely, the same virtual roles are determined as the virtual roles to be displayed. And then, determining a target virtual character to be displayed from the plurality of virtual characters to be displayed, taking the target virtual character to be displayed as a candidate virtual character, and displaying character information of the candidate virtual character. And then, the terminal determines the life parameters of the virtual roles to be displayed, and because the 'burying' belongs to the attack information, the virtual roles with the life parameters higher than the preset life parameters can be determined as the target display virtual roles, so that the target display virtual roles and the main control virtual roles are buried together.
In another embodiment, the terminal may determine the target display virtual character from the candidate virtual characters to be displayed based on the semantic recognition result and the distance relationship between the master virtual character and the virtual character to be displayed.
Specifically, after the terminal detects that the user performs a first operation on target candidate information in the plurality of pieces of candidate information, the target candidate information is determined to be 'attack', the terminal performs semantic recognition on the 'attack', and generates a semantic recognition result, wherein the target candidate information is a virtual object which the main control virtual object wants to call together for the same marketing, and performs 'attack' on a virtual object for the enemy marketing. Then, based on the semantic recognition result, screening out virtual roles matched with the semantic recognition result from a plurality of virtual roles associated with the main control virtual role in the same game scene to obtain a plurality of virtual roles to be displayed, namely screening out virtual roles with the same property as the main control virtual object, namely, the same virtual roles are determined as the virtual roles to be displayed. And then, the terminal determines the distance relationship between the main control virtual character and the virtual character to be displayed, and because the attack belongs to the attack type information, the virtual character with the distance between the virtual character to be displayed and the main control virtual character within a preset distance interval can be determined, and the target display virtual character is determined from a plurality of candidate virtual characters to be displayed, so that the target display virtual character and the main control virtual character initiate the attack together.
In order to enable the interaction between the users to realize personalized communication, an information input control can be further displayed on the game interface of the terminal. After triggering the information display instruction through the game interface, before when the first operation on the target candidate information in the plurality of candidate information is detected, the method may include:
acquiring media information input through the information input control;
the detecting a first operation on a target candidate information in a plurality of candidate information comprises:
detecting an input determination operation for media information;
when an input determination operation of the media information is detected, the media information is displayed on the game interface as target candidate information, and character information of a plurality of candidate virtual characters is displayed on the game interface.
The media information may include text information, voice information, image information, and/or video information, among others. The terminal can acquire the text information, the voice information, the image information and/or the video information input through the information input control.
When the media information is text information, the text information may be directly used as target candidate information. For example, the media information may be voice information, image information and/or video information, and the corresponding media information may be processed to be converted into text information.
When the media information is image information, the terminal can identify characters in the picture by using an image identification technology, or identify the semantics expressed by the picture, and further identify the semantics by using the semantics identification technology. And determining text information corresponding to the image information, and taking the text information corresponding to the image information as target candidate information to perform subsequent operations, or directly taking the image as the target candidate information.
When the media information is video information, the video content of the video information can be divided into image frames, and characters in the images are identified through an image identification technology, or meanings expressed by the images are identified. And finally, further identifying the semantics by using a semantic identification technology to obtain text information corresponding to the video information, and taking the text information corresponding to the video information as target candidate information to perform subsequent operation.
When the target content is voice information, the voice can be converted into text content by using a voice recognition technology, the semantics of the text content is recognized by using a semantic recognition technology, so that text information corresponding to the voice information is obtained, and the text information corresponding to the voice information is used as target candidate information for subsequent operation.
For example, as shown in fig. 4b, the terminal may acquire that the user inputs text information through the information input control on the game interface, for example, the text information is "please supplement energy for me", when the input determination operation for the media information is detected, the text information is taken as target candidate information, and the target display position corresponding to the information input control on the game interface is used for displaying the character information of the plurality of candidate virtual characters. When a second operation on the target character information on the game interface is detected, determining a nickname (for example, a) of a game account corresponding to the master virtual character, a nickname (for example, B) of the target game account and text information, and displaying prompt information in a preset information display area on the game interface, wherein the prompt information is' a to B: please replenish energy to me ".
In order to enable the interaction between the users to realize personalized communication, a game item display control can be displayed on the game interface of the terminal. After triggering the information display instruction through the game interface, before when the first operation on the target candidate information in the plurality of candidate information is detected, the method may include:
responding to the triggering operation of the game item display control, and displaying a plurality of game item icons on the game interface;
the detecting a first operation on a target candidate information in a plurality of candidate information comprises:
detecting a selection determination operation for a game item icon;
and when the selection determination operation of the game item icon is detected, displaying the target game item icon as target candidate information on the game interface, and displaying the character information of a plurality of candidate virtual characters on the game interface.
For example, as shown in fig. 4c, in response to a triggering operation on a game item display control, a plurality of game item icons are displayed on the game interface, and when a selection determination operation of a game item icon "swords" is detected, the "swords" is displayed on the game interface as target candidate information, and character information of a plurality of candidate virtual characters is displayed on the game interface. When detecting a second operation on the target character information on the game interface, determining a nickname of a game account (for example, a) corresponding to the master control virtual character, a nickname of a target game account (for example, B) and a property name corresponding to a game property icon, and displaying prompt information in a preset information display area on the game interface, wherein the prompt information is' a to B: suggest purchasing a sword ".
103, when a second operation on the target character information on the game interface is detected, displaying prompt information in a preset information display area on the game interface, wherein the target character information is determined from the character information of a plurality of candidate virtual characters, and the prompt information is determined based on the character information corresponding to the master virtual character, the target character information and the target candidate information.
Specifically, the terminal may detect a second operation of the user on the target character information on the game interface. At this time, the terminal sends an information acquisition instruction to the server so that the server generates prompt information based on the information acquisition instruction, and sends the prompt information to the online device of the game account corresponding to the master virtual character and the online device of the game account corresponding to the candidate virtual character respectively, wherein the information acquisition instruction carries the character information corresponding to the master virtual character, the target character information and the target candidate information. When the terminal receives the prompt message, the prompt message can be displayed in a preset message display area on the game interface.
In order to ensure that a user can quickly send information for multiple times, after prompt information is displayed in a preset information display area on a game interface, the role information display of a plurality of candidate virtual roles can be cancelled on the game interface, and the display of a plurality of candidate information is kept.
For example, as shown in fig. 5, after the terminal detects a first operation of the user on the target candidate information in the plurality of pieces of candidate information, the target candidate information is determined to be "buried", and the terminal performs semantic recognition on the "buried" to generate a semantic recognition result, where the target candidate information is a virtual object for which the master virtual object wants to camp on the same camp and performs "buried" on a virtual object for which the enemy camp. Then, based on the semantic recognition result, the terminal screens out virtual roles matched with the semantic recognition result from a plurality of virtual roles associated with the main control virtual role in the same game scene, namely screens out virtual roles with the same property as the main control virtual object, namely, the virtual roles in the same battle, and determines the virtual roles to be displayed from the virtual roles in the same battle. When a second operation on the target character information on the game interface is detected, determining a nickname (for example, a) of a game account corresponding to the master control virtual character, a nickname (for example, B) of the target game account and target candidate information, and displaying prompt information in a preset information display area on the game interface, wherein the prompt information is as follows: "A to B: buried with me ". After the prompt message is displayed in the preset message display area on the game interface, the role messages of a plurality of candidate virtual roles can be cancelled and displayed on the game interface, and the display of the candidate messages is maintained.
In summary, the embodiment of the present application provides an information processing method, where a game interface triggers an information display instruction to display a plurality of candidate information on the game interface. Then, when a first operation on target candidate information among the plurality of candidate information is detected, character information of the plurality of candidate virtual characters is displayed on the game interface. And then, when a second operation on the target role information on the game interface is detected, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the main control virtual role, the target role information and the target candidate information. According to the method and the device, the information selection page and the information of the selected information sender are generated through touch operation on the game interface, and the candidate information is appointed to be sent to the target user through the touch operation, so that the information can be sent to the target user in a directional mode, and therefore the efficiency of communication interaction between users is improved.
Based on the above description, the information processing method of the present application will be further described below by way of example. For example, as shown in fig. 6, taking a specific implementation scenario in which a user uses a mouse at a terminal to send a reminder message to a target user as an example, a specific embodiment of the scenario is as follows:
(1) a user logs in a game on a computer device (a computer end), and can control a main control virtual role to enter a certain game play through a terminal, at the moment, the game play also comprises nine virtual roles, wherein four virtual roles and the main control virtual role are same play virtual roles, and the other five virtual roles and the main control virtual role are enemy play virtual roles.
(2) After the user controls the mouse to be in any blank area of the game interface or moves the mouse to a specific area and then presses a middle mouse button for a long time (namely the third operation for triggering the information display instruction), the terminal responds to the third operation for triggering the information display instruction and determines an operation position corresponding to the third operation on the game interface. And after the operation position is determined, displaying the acquired candidate information on a game interface of the main control virtual character controlled by the user surrounding the operation position by taking the operation position as a center.
(3) The user can perform a selection operation on a plurality of pieces of candidate information displayed on the game interface using the mouse, thereby determining target candidate information. After the terminal determines the target candidate information, when the user presses the middle mouse button again for a long time, the target display position can be obtained. In this case, the character information of the virtual character refers to the character avatar corresponding to the virtual character, and after the target display position is determined, the terminal may display the acquired character avatars of the plurality of candidate virtual characters on the game interface around the target display position with the target display position as a center. For example, the target candidate information selected by the user is "buried", and the terminal performs semantic recognition on "buried" to generate a semantic recognition result, where the target candidate information is a virtual object that the master virtual object wants to call together for camping, and performs "buried" on a virtual object for camping by an enemy. Therefore, based on the semantic recognition result, virtual characters with the same attribute as the main control virtual object are screened out from a plurality of virtual characters related to the main control virtual character in the same game scene (namely, the virtual characters in the same battle), the virtual characters in the same battle are determined as candidate virtual characters, and the character information of the candidate virtual characters is displayed on the game interface.
(4) When the user performs the selection operation on the target character object by using the mouse again (for example, the left mouse button is clicked after the target character object of the mouse is moved, or the hand is not loosened after the middle mouse button is pressed for a long time in the step (3), the mouse is moved to the target character object and then loosened), that is, the terminal detects the second operation on the target character information on the game interface, the prompt information can be displayed in the preset information display areas on the game interface of the main control virtual character and the game interfaces of other virtual characters. For example, when a second operation on the target character information on the game interface is detected, a nickname of the game account corresponding to the master virtual character (for example, a), a nickname of the game account of the target character information (for example, B), and target candidate information ("buried") are determined. And finally, displaying prompt information in preset information display areas on the game interface of the main control virtual character and the game interfaces of other virtual characters, wherein the prompt information is' A to B: buried with me! "to remind the target virtual role and other virtual roles in the same camp, the master virtual role a invites the target virtual role B to bury the virtual role in the enemy camp.
Based on the above description, the information processing method of the present application will be further described below by way of example. Referring to fig. 7, fig. 7 is a schematic flow chart of another information processing method according to an embodiment of the present application, and taking an interaction between a server and a terminal as an example, a specific flow of the information processing method may include the following steps 201 to 206:
and 201, the terminal responds to an information display instruction triggered by the user through the game interface of the main control virtual character, and displays a plurality of pieces of candidate information on the game interface.
Specifically, the terminal responds to a third operation of the trigger information display instruction, determines an operation position corresponding to the third operation on the game interface, acquires a plurality of candidate information based on the information display instruction, and acquires keywords corresponding to the plurality of candidate information, wherein the keywords of the candidate information can be attack, burial, retreat, winding, thank you, ask for help, and the like. Then, the plurality of candidate information are displayed on the game interface around the operation position with the operation position as the center to form an information selection wheel generated by the plurality of candidate information.
202, when the terminal detects a first operation of the target candidate information in the plurality of candidate information by the user, displaying the character information of the plurality of candidate virtual characters on the game interface.
In an embodiment, when the terminal detects a first operation of a user on target candidate information in a plurality of pieces of candidate information, the terminal obtains a preset role information position corresponding to the target candidate information. Wherein the preset character information position may be a nearby position of the target candidate information. Then, the terminal displays the character information of the candidate virtual characters on the game interface around the preset character information position by taking the preset character information position as the center so as to form an information selection wheel disc generated by the character information of the candidate virtual characters.
And 203, when the terminal detects the second operation of the user on the target character information on the game interface, the terminal sends an information acquisition instruction to the server.
Specifically, the terminal responds to a second operation of the user on the target role information on the game interface, generates an information acquisition instruction, and sends the information acquisition instruction to the server. The information acquisition instruction carries role information, target role information and target candidate information corresponding to the master control virtual role.
And 204, the server receives and generates prompt information based on the information acquisition instruction.
The server can generate a prompt message based on the role information, the target role information and the target candidate information corresponding to the master virtual role in the information acquisition instruction. Specifically, the server performs statement integration on the role information, the target role information and the target candidate information corresponding to the master control virtual role based on a preset statement pattern, so as to generate the prompt information. The preset sentence pattern may be: a to b: and c, wherein a is specified as role information corresponding to the master virtual role, b is specified as target role information, and c is specified as target candidate information.
The server returns the prompt information to the terminal hosting the game account for the virtual character and to the terminals distributed to the game accounts for the candidate virtual characters 205.
206, when the terminal receives the prompt message, the prompt message is displayed in the preset message display area on the game interface.
Specifically, when the terminal that controls the virtual character receives the prompt message. The terminal corresponding to the master control virtual character can display prompt information in a preset information display area on the game interface corresponding to the master control virtual character.
In order to better implement the information processing method provided by the embodiments of the present application, the embodiments of the present application further provide an information processing apparatus based on the information processing method. The terms are the same as those in the above-described information processing method, and details of implementation may refer to the description in the method embodiment.
Referring to fig. 8, fig. 8 is a block diagram of an information processing apparatus according to an embodiment of the present disclosure, the apparatus including:
the first display unit 301 is configured to trigger an information display instruction through a game interface, and display a plurality of pieces of candidate information on the game interface, where the game interface is a game interface of a master control virtual character;
a second display unit 302, configured to display, on the game interface, character information of a plurality of candidate virtual characters when a first operation on target candidate information in the plurality of pieces of candidate information is detected, where the candidate virtual characters are virtual characters associated with the master virtual character in the same game scene;
a third display unit 303, configured to display, when a second operation on target character information on the game interface is detected, prompt information in a preset information display area on the game interface, where the target character information is determined from the character information of the multiple candidate virtual characters, and the prompt information is determined based on the character information corresponding to the master virtual character, the target character information, and the target candidate information.
Optionally, the information processing apparatus further includes a sending unit, where the sending unit is configured to:
when detecting a second operation on the target role information on the game interface, sending an information acquisition instruction to a server so that the server generates the prompt information based on the information acquisition instruction, and respectively sending the prompt information to the online equipment of the game account corresponding to the master virtual role and the online equipment of the game account corresponding to the candidate virtual role, wherein the information acquisition instruction carries the role information corresponding to the master virtual role, the target role information and the target candidate information;
and when the prompt message is received, displaying the prompt message in a preset message display area on the game interface.
Optionally, the information processing apparatus further includes a response unit, and the response unit is configured to:
responding to a third operation for triggering the information display instruction, and determining an operation position corresponding to the third operation on the game interface;
and displaying the candidate information on the game interface around the operation position by taking the operation position as a center.
Optionally, the information processing apparatus further includes an obtaining unit, where the obtaining unit is configured to:
when a first operation on target candidate information in the candidate information is detected, acquiring a first display position of the target candidate information and a second display position of non-target candidate information in the candidate information;
determining a target display position based on the first display position, the second display position and a preset position determination rule;
and displaying the character information of the candidate virtual characters on the game interface around the target display position by taking the target display position as a center.
Optionally, the information processing apparatus further includes an identification unit, and the identification unit is configured to:
performing semantic recognition on the target candidate information to generate a semantic recognition result;
based on the semantic recognition result, screening out virtual roles matched with the semantic recognition result from a plurality of virtual roles associated with the master virtual role in the same game scene to obtain a plurality of virtual roles to be displayed;
determining a target virtual character to be displayed from the plurality of virtual characters to be displayed as the candidate virtual character;
and displaying the character information of the candidate virtual character.
Optionally, the information processing apparatus further includes a first determining unit, where the first determining unit is configured to:
determining a target display virtual role from the plurality of virtual roles to be displayed based on the semantic recognition result and the attribute information of the virtual role to be displayed, wherein the attribute information of the virtual role to be displayed comprises: the current life parameters of the virtual character to be displayed or the current state of the game skill corresponding to the virtual character to be displayed.
Optionally, the information processing apparatus further includes a second determining unit, and the second determining unit is configured to:
and determining a target display virtual role from the candidate virtual roles to be displayed based on the semantic recognition result and the distance relationship between the master virtual role and the virtual roles to be displayed.
Optionally, the information processing apparatus further includes a detection unit, and the detection unit is configured to:
acquiring the media information input through the information input control;
the detecting a first operation on a target candidate information in the plurality of candidate information comprises:
detecting an input determination operation for the media information;
and when the input determination operation of the media information is detected, displaying the media information on the game interface as target candidate information, and displaying the character information of a plurality of candidate virtual characters on the game interface.
Optionally, the information processing apparatus further includes a third determining unit, the third determining unit is configured to:
determining attribute information of the master virtual role, wherein the attribute information of the master virtual role comprises: the current life parameters of the main control virtual role or the current state of the game skill corresponding to the main control virtual role;
and generating candidate information matched with the attribute information of the main control virtual role based on the attribute information of the main control virtual role.
Optionally, the information processing apparatus further includes a processing unit, and the processing unit is configured to:
and canceling the character information display of the candidate virtual characters on the game interface, and keeping the display of the candidate information.
The embodiment of the application discloses an information processing device, which responds to a game interface triggering information display instruction and displays a plurality of candidate information on a game interface through a first display unit 301; when a first operation on target candidate information among the plurality of pieces of candidate information is detected, the second display unit 302 displays character information of a plurality of candidate virtual characters on the game interface; when detecting a second operation on the target character information on the game interface, the third display unit 303 displays a prompt message in a preset information display area on the game interface. According to the method and the device, the information selection page and the information of the selected information sender are generated through touch operation on the game interface, and the candidate information is appointed to be sent to the target user through the touch operation, so that the information can be sent to the target user in a directional mode, and therefore the efficiency of communication interaction between users is improved.
Correspondingly, the embodiment of the present application further provides a Computer device, where the Computer device may be a terminal or a server, and the terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 9, fig. 9 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer-readable storage media, and a computer program stored on the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 401 is a control center of the computer device 400, connects the respective parts of the entire computer device 400 using various interfaces and lines, performs various functions of the computer device 400 and processes data by running or loading software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby monitoring the computer device 400 as a whole.
In the embodiment of the present application, the processor 401 in the computer device 400 loads instructions corresponding to processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 runs the application programs stored in the memory 402, thereby implementing various functions:
triggering an information display instruction through a game interface, and displaying a plurality of candidate information on the game interface, wherein the game interface is the game interface of a main control virtual character;
when first operation on target candidate information in the candidate information is detected, displaying character information of a plurality of candidate virtual characters on the game interface, wherein the candidate virtual characters are virtual characters which are associated with the main control virtual character in the same game scene;
when a second operation on target role information on the game interface is detected, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the main control virtual role, the target role information and the target candidate information.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 9, the computer device 400 further includes: touch-sensitive display screen 403, radio frequency circuit 404, audio circuit 405, input unit 406 and power 407. The processor 401 is electrically connected to the touch display screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power source 407. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 9 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 403 may be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 401, and can receive and execute commands sent by the processor 401. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel may transmit the touch operation to the processor 401 to determine the type of the touch event, and then the processor 401 may provide a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 403 may also be used as a part of the input unit 406 to implement an input function.
In the present embodiment, a graphical user interface is generated on the touch-sensitive display screen 403 by the processor 401 executing a game application. The touch display screen 403 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The rf circuit 404 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The audio circuit 405 may be used to provide an audio interface between a user and a computer device through speakers, microphones. The audio circuit 405 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 405 and converted into audio data, which is then processed by the audio data output processor 401, and then sent to, for example, another computer device via the radio frequency circuit 404, or output to the memory 402 for further processing. The audio circuit 405 may also include an earbud jack to provide communication of a peripheral headset with the computer device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the computer device 400. Optionally, the power source 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 407 may also include one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, or any other component.
Although not shown in fig. 9, the computer device 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment displays a plurality of candidate information on the game interface by triggering an information display instruction through the game interface, where the game interface is a game interface for controlling a virtual character. Then, when a first operation on target candidate information in the candidate information is detected, displaying character information of a plurality of candidate virtual characters on the game interface, wherein the candidate virtual characters are virtual characters which are associated with the main control virtual character in the same game scene. And then, when a second operation on target role information on the game interface is detected, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the main control virtual role, the target role information and the target candidate information. According to the method and the device, the information selection page and the information of the selected information sender are generated through touch operation on the game interface, and the candidate information is appointed to be sent to the target user through the touch operation, so that the information can be sent to the target user in a directional mode, and therefore the efficiency of communication interaction between users is improved.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any one of the information processing methods provided by the embodiments of the present application. For example, the computer program may perform the steps of:
triggering an information display instruction through a game interface, and displaying a plurality of candidate information on the game interface, wherein the game interface is the game interface of a main control virtual character;
when first operation on target candidate information in the candidate information is detected, displaying character information of a plurality of candidate virtual characters on the game interface, wherein the candidate virtual characters are virtual characters which are associated with the main control virtual character in the same game scene;
when a second operation on target role information on the game interface is detected, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the main control virtual role, the target role information and the target candidate information.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any information processing method provided in the embodiments of the present application, the beneficial effects that can be achieved by any information processing method provided in the embodiments of the present application can be achieved, and detailed descriptions are omitted here for the foregoing embodiments.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
The foregoing describes in detail an information processing method, an information processing apparatus, a computer device, and a storage medium provided in the embodiments of the present application, and a specific example is applied in the present application to explain the principles and implementations of the present application, and the description of the foregoing embodiments is only used to help understand the technical solutions and core ideas of the present application; those of ordinary skill in the art will understand that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; such modifications or substitutions do not depart from the spirit and scope of the present disclosure as defined by the appended claims.

Claims (14)

1. An information processing method characterized by comprising:
triggering an information display instruction through a game interface, and displaying a plurality of candidate information on the game interface, wherein the game interface is the game interface of a main control virtual character;
when first operation on target candidate information in the candidate information is detected, displaying character information of a plurality of candidate virtual characters on the game interface, wherein the candidate virtual characters are virtual characters which are associated with the main control virtual character in the same game scene;
when a second operation on target role information on the game interface is detected, displaying prompt information in a preset information display area on the game interface, wherein the target role information is determined from the role information of the candidate virtual roles, and the prompt information is determined based on the role information corresponding to the main control virtual role, the target role information and the target candidate information.
2. The information processing method according to claim 1, wherein when detecting a second operation on the target character information on the game interface, displaying a prompt message in a preset message display area on the game interface includes:
when detecting a second operation on the target role information on the game interface, sending an information acquisition instruction to a server so that the server generates the prompt information based on the information acquisition instruction, and respectively sending the prompt information to the online equipment of the game account corresponding to the master virtual role and the online equipment of the game account corresponding to the candidate virtual role, wherein the information acquisition instruction carries the role information corresponding to the master virtual role, the target role information and the target candidate information;
and when the prompt message is received, displaying the prompt message in a preset message display area on the game interface.
3. The information processing method according to claim 1, wherein the triggering an information display instruction through a game interface to display a plurality of pieces of candidate information on the game interface includes:
responding to a third operation for triggering the information display instruction, and determining an operation position corresponding to the third operation on the game interface;
and displaying the candidate information on the game interface around the operation position by taking the operation position as a center.
4. The information processing method according to claim 3, wherein the displaying character information of a plurality of candidate virtual characters on the game interface when a first operation on target candidate information among the plurality of candidate information is detected includes:
when a first operation on target candidate information in the candidate information is detected, acquiring a first display position of the target candidate information and a second display position of non-target candidate information in the candidate information;
determining a target display position based on the first display position, the second display position and a preset position determination rule;
and displaying the character information of the candidate virtual characters on the game interface around the target display position by taking the target display position as a center.
5. The information processing method according to claim 1, wherein displaying character information of a plurality of candidate virtual characters on the game interface includes:
performing semantic recognition on the target candidate information to generate a semantic recognition result;
based on the semantic recognition result, screening out virtual roles matched with the semantic recognition result from a plurality of virtual roles associated with the master virtual role in the same game scene to obtain a plurality of virtual roles to be displayed;
determining a target virtual character to be displayed from the plurality of virtual characters to be displayed as the candidate virtual character;
and displaying the character information of the candidate virtual character.
6. The information processing method according to claim 5, wherein the determining, as the candidate virtual character, a target virtual character to be displayed from among the plurality of virtual characters to be displayed includes:
determining a target display virtual role from the plurality of virtual roles to be displayed based on the semantic recognition result and the attribute information of the virtual role to be displayed, wherein the attribute information of the virtual role to be displayed comprises: the current life parameters of the virtual character to be displayed or the current state of the game skill corresponding to the virtual character to be displayed.
7. The information processing method according to claim 5, wherein the determining, as the candidate virtual character, a target virtual character to be displayed from among the plurality of virtual characters to be displayed includes:
and determining a target display virtual role from the candidate virtual roles to be displayed based on the semantic recognition result and the distance relationship between the master virtual role and the virtual roles to be displayed.
8. The information processing method according to claim 1, wherein an information input control is further displayed on the game interface;
after triggering the information display instruction through the game interface, before when a first operation on a target candidate information in the plurality of candidate information is detected, the method further comprises:
acquiring the media information input through the information input control;
the detecting a first operation on a target candidate information in the plurality of candidate information comprises:
detecting an input determination operation for the media information;
and when the input determination operation of the media information is detected, displaying the media information on the game interface as target candidate information, and displaying the character information of a plurality of candidate virtual characters on the game interface.
9. The information processing method according to claim 1, wherein the triggering an information display instruction through a game interface to display a plurality of pieces of candidate information on the game interface includes:
determining attribute information of the master virtual role, wherein the attribute information of the master virtual role comprises: the current life parameters of the main control virtual role or the current state of the game skill corresponding to the main control virtual role;
and generating candidate information matched with the attribute information of the main control virtual role based on the attribute information of the main control virtual role.
10. The information processing method according to claim 1, further comprising, after displaying the prompt message in a preset message display area on the game interface:
and canceling the character information display of the candidate virtual characters on the game interface, and keeping the display of the candidate information.
11. The information processing method according to any one of claims 1 to 10, wherein the character information is a character name, a character avatar, or a game account name associated with the virtual character corresponding to the virtual character.
12. An information processing apparatus characterized by comprising:
the first display unit is used for triggering an information display instruction through a game interface and displaying a plurality of candidate information on the game interface, wherein the game interface is the game interface of a main control virtual character;
a second display unit, configured to display, on the game interface, character information of a plurality of candidate virtual characters when a first operation on target candidate information in the plurality of candidate information is detected, where the candidate virtual characters are virtual characters associated with the master virtual character in the same game scene;
and a third display unit, configured to display prompt information in a preset information display area on the game interface when a second operation on target character information on the game interface is detected, where the target character information is determined from the character information of the multiple candidate virtual characters, and the prompt information is determined based on the character information corresponding to the master virtual character, the target character information, and the target candidate information.
13. A computer device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to execute the steps in the information processing method according to any one of claims 1 to 11.
14. A computer-readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps of the information processing method according to any one of claims 1 to 11.
CN202110745987.XA 2021-07-01 2021-07-01 Information processing method, information processing device, computer equipment and storage medium Pending CN113413600A (en)

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