CN113329263A - Game video collection manufacturing method and device and computer readable storage medium - Google Patents

Game video collection manufacturing method and device and computer readable storage medium Download PDF

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Publication number
CN113329263A
CN113329263A CN202110590691.5A CN202110590691A CN113329263A CN 113329263 A CN113329263 A CN 113329263A CN 202110590691 A CN202110590691 A CN 202110590691A CN 113329263 A CN113329263 A CN 113329263A
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Prior art keywords
video
game
music
stage
user
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CN202110590691.5A
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CN113329263B (en
Inventor
马群
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47205End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for manipulating displayed content, e.g. interacting with MPEG-4 objects, editing locally
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/439Processing of audio elementary streams
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • H04N21/44008Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving operations for analysing video streams, e.g. detecting features or characteristics in the video stream
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • Television Signal Processing For Recording (AREA)

Abstract

The invention discloses a method, equipment and a computer readable storage medium for making a game video collection, wherein the method comprises the following steps: acquiring at least one video tag selected by a user and a game video file to be processed; then, extracting at least one music segment corresponding to the video label, and determining the video attribute adapted to the music segment; analyzing the game video file to obtain game stage information, and acquiring at least one stage video corresponding to the video attribute from the game stage information; and finally, replacing the video music of the stage video with the music fragment to obtain a highlight video. The humanized game video collection production scheme is realized, so that a user can select the whole process of complete video production according to the label without secondary editing operation, the user operation is simplified, the video collection quality is improved, and the user experience is enhanced.

Description

Game video collection manufacturing method and device and computer readable storage medium
Technical Field
The invention relates to the field of mobile communication, in particular to a method and equipment for making a game video collection and a computer readable storage medium.
Background
In the prior art, with the continuous development of intelligent terminal equipment, the production demand of a user on game videos is higher and higher. Particularly, in the game video collection at the present stage, a user needs to record a game process video, download a corresponding music file, and finally clip and combine the music file and the video file to obtain a final game video. Therefore, the operation is complicated, high use difficulty is brought to the user, appropriate background music cannot be selected and obtained in a targeted mode to serve as game background music, and user experience needs to be improved.
Disclosure of Invention
In order to solve the technical defects in the prior art, the invention provides a game video collection production method, which comprises the following steps:
at least one video tag selected by a user is acquired, and a game video file is to be processed.
And extracting at least one music segment corresponding to the video label, and determining the video attribute adapted to the music segment.
And analyzing the game video file to obtain game stage information, and acquiring at least one stage video corresponding to the video attribute in the game stage information.
And replacing the video music of the stage video with the music fragment to obtain a highlight video.
Optionally, the acquiring at least one video tag selected by the user and one game video file to be processed includes:
the detection device comprises an application program of the game video collection.
And acquiring the game video collection with preset data volume in the application program.
Optionally, the acquiring at least one video tag selected by the user and one game video file to be processed includes:
and counting and analyzing the game video highlights to obtain video features corresponding to the game stage information.
And extracting game features related to game stages and music features related to background music from the video features.
Optionally, the acquiring at least one video tag selected by the user and one game video file to be processed includes:
associating and classifying the game feature and the music feature.
And generating a corresponding video label for the classified at least one feature.
Optionally, the extracting at least one music piece corresponding to the video tag and determining a video attribute adapted to the music piece includes:
and extracting the music characteristics contained in the video tag, wherein the music characteristics comprise music piece wind, music rhythm and music duration.
And searching the related music segments according to the music characteristics.
Optionally, the extracting at least one music piece corresponding to the video tag and determining a video attribute adapted to the music piece includes:
obtaining the game features associated with the music features, wherein the game features comprise game conflict links, game skill releases and game character operations.
And acquiring video nodes corresponding to one or more of the game conflict link, the game skill release and the game character operation.
Optionally, the analyzing the game video file to obtain game stage information, and acquiring at least one stage video corresponding to the video attribute from the game stage information includes:
and searching the game stage information for a video clip corresponding to the video node.
And intercepting each video segment according to the music characteristics to serve as the stage video.
Optionally, replacing the video music of the stage video with the music fragment to obtain a highlight video, including:
and adjusting the playing sequence of the stage videos according to the music wind in the music fragment.
And adjusting the playing speed of the stage video according to the music rhythm and the music duration in the music fragment.
The invention also proposes a game video highlight making device comprising a memory, a processor and a computer program stored on said memory and executable on said processor, said computer program, when executed by said processor, implementing the steps of the game video highlight making method as defined in any one of the above.
The invention also proposes a computer-readable storage medium on which a game video highlight making program is stored, the game video highlight making program, when executed by a processor, implementing the steps of the game video highlight making method as described in any of the above.
Implementing the game video collection manufacturing method, the device and the computer readable storage medium of the invention, at least one video label selected by a user and a game video file to be processed are obtained; then, extracting at least one music segment corresponding to the video label, and determining the video attribute adapted to the music segment; analyzing the game video file to obtain game stage information, and acquiring at least one stage video corresponding to the video attribute from the game stage information; and finally, replacing the video music of the stage video with the music fragment to obtain a highlight video. The humanized game video collection production scheme is realized, so that a user can select the whole process of complete video production according to the label without secondary editing operation, the user operation is simplified, the video collection quality is improved, and the user experience is enhanced.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
fig. 1 is a schematic diagram of a hardware structure of a mobile terminal according to the present invention;
fig. 2 is a communication network system architecture diagram provided by an embodiment of the present invention;
FIG. 3 is a flow chart of a first embodiment of a method for producing a video collection of a game according to the present invention;
FIG. 4 is a flow chart of a second embodiment of a method for producing a video collection of a game according to the present invention;
FIG. 5 is a flow chart of a third embodiment of a method for producing a video collection of a game according to the present invention;
FIG. 6 is a flow chart of a fourth embodiment of a method for producing a video collection of a game according to the present invention;
FIG. 7 is a flow chart of a fifth embodiment of the method for making a video collection of a game according to the present invention;
FIG. 8 is a flowchart of a sixth embodiment of a method for producing a video album according to the present invention;
FIG. 9 is a flow chart of a seventh embodiment of a method for producing a video album according to the present invention;
fig. 10 is a flowchart of an eighth embodiment of the game video highlights making method of the invention.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
Example one
Fig. 3 is a flow chart of a first embodiment of the game video highlights making method of the invention. A method for making a video collection for a game, the method comprising:
s1, acquiring at least one video label selected by the user and one game video file to be processed.
And S2, extracting at least one music segment corresponding to the video label, and determining the video attribute adapted to the music segment.
S3, analyzing the game video file to obtain game stage information, and acquiring at least one stage video corresponding to the video attribute in the game stage information.
And S4, replacing the video music of the stage video with the music fragment to obtain a collection video.
Optionally, in this embodiment, at least one video tag selected by the user and one game video file to be processed are acquired. The video tag can be obtained through manual screening. For example, according to manual statistics, background music of hero characters in a game process of a platform such as a trembler is selected, a plurality of background music lists are generated for popular heros, the music is manually clicked according to collocated original videos, the whole piece of music is divided into a plurality of segments, and the duration of each segment is recorded. In the game process, according to the game scene and the related algorithm, when the highlight moment is found, the embodiment can sequentially intercept the small videos with different time lengths according to the time length of each segment of the whole piece of music. And finally, combining the plurality of sections of small videos with the background music to generate a final game short video.
Optionally, in this embodiment, for the manual filtering, an operator may count and filter short videos of the hot hero of the current hot platform, select the hero and a plurality of hot music corresponding to the hero, download the music to the local, and add an attribute of the hero to serve as a series of background music that is a candidate for the hero.
Optionally, in this embodiment, for the manual screening, an operator manually clicks the background music prepared in the above step, divides the background music into a plurality of small segments, and adds a label to each small segment, where each label has an attribute of a game scene corresponding to the segment, such as killing, group control, snatching, victory, embarrassing, fun, and so on, and for a more wonderful video, may also add a play special effect attribute, such as zoom, slow play, fast play, and so on, to the small segment, and record the duration of the small segment. Thereby, the music pieces are saved as the respective music pieces of the present embodiment.
Optionally, in this embodiment, when the game starts, the background records a screen of the game, and simultaneously records a time point of an important scene in the game, and when the time point is recorded, a tag is added to the corresponding time point according to an attribute of the game scene, and the tag attribute is based on a video attribute corresponding to the music piece in the above step, thereby implementing the step of extracting at least one music piece corresponding to the video tag and determining the video attribute adapted to the music piece.
Optionally, in this embodiment, the game video file is parsed to obtain game stage information, and at least one stage video corresponding to the video attribute is obtained from the game stage information. As described above, the user selects a collection of game videos to be created after the game is completed. At the moment, the number of the music pieces and the attribute of each music piece are matched with the label attribute of the whole game video, and the time points with corresponding number are screened from the game video according to the matching degree. And then, capturing the game video from the time point of the game video forward according to the duration of the music fragment. If the video tag has special effect attributes such as slow playing and fast playing, corresponding capturing time can be calculated according to the attributes, and then corresponding video capturing is carried out.
The method has the advantages that at least one video label selected by a user and one game video file to be processed are obtained; then, extracting at least one music segment corresponding to the video label, and determining the video attribute adapted to the music segment; analyzing the game video file to obtain game stage information, and acquiring at least one stage video corresponding to the video attribute from the game stage information; and finally, replacing the video music of the stage video with the music fragment to obtain a highlight video. The humanized game video collection production scheme is realized, so that a user can select the whole process of complete video production according to the label without secondary editing operation, the user operation is simplified, the video collection quality is improved, and the user experience is enhanced.
Example two
Fig. 4 is a flowchart of a second embodiment of the method for producing a game video album according to the present invention, wherein before acquiring at least one video tag selected by a user and a game video file to be processed, the method includes:
and S01, detecting the application program containing the game video collection in the equipment.
And S02, obtaining the game video collection with preset data volume in the application program.
Optionally, in this embodiment, the limitation of manual filtering is avoided, and this embodiment provides an adaptive tag processing scheme based on the device itself. Specifically, firstly, an application program containing a game video collection in the detection device is detected; then, the game video highlights of a preset data volume are obtained in the application program. The game video highlights with the preset data volume can be game video highlights watched by a user within a period of time, game video highlights selected to be watched in one or more application programs, game video highlights stored in one social application program and shared by others, and the like.
The method has the advantages that the game video collection is acquired in the application program through detecting the application program containing the game video collection in the equipment. The video data analysis basis is provided for realizing a humanized game video collection production scheme, so that a user can select the whole process of complete video production according to the label without secondary editing operation, the user operation is simplified, the video collection quality is improved, and the user experience is enhanced.
EXAMPLE III
Fig. 5 is a flowchart of a third embodiment of the method for producing a game video album according to the present invention, wherein before acquiring at least one video tag selected by a user and a game video file to be processed, the method includes:
and S03, counting and analyzing the game video collection to obtain video characteristics corresponding to the game stage information.
And S04, extracting game features related to the game stage and music features related to the background music from the video features.
Optionally, in this embodiment, as described in the above example, in order to obtain a subsequent analysis basis, after a certain amount of video data is obtained, statistics and analysis are performed on the video data, and a video feature corresponding to the game stage information is obtained according to a production rule of the game video highlights.
Optionally, in this embodiment, game features related to a game stage and music features related to background music are extracted from the video features. In particular, the present embodiment not only acquires individual game features among video features, but also further acquires music features related to background music for post-production when the game background music does not belong to the native music.
The method has the advantages that the video features corresponding to the game stage information are obtained by counting and analyzing the game video highlights; then, game features related to game stages and music features related to background music are extracted from the video features. The video data analysis scheme is provided for realizing a humanized game video collection production scheme, so that a user can select the whole video production process according to the label without secondary editing operation, the user operation is simplified, the video collection quality is improved, and the user experience is enhanced.
Example four
Fig. 6 is a flowchart of a fourth embodiment of the method for producing a game video album according to the present invention, wherein before acquiring at least one video tag selected by a user and a game video file to be processed, the method includes:
s05, associating and classifying the game features and the music features;
and S06, generating a corresponding video label for the classified at least one feature.
Optionally, in this embodiment, the game feature and the music feature are associated and classified. The game feature and the music feature are two completely unrelated features, probability analysis is carried out according to the statistical result of the data, relevance of each secondary production under a certain video data amount is obtained, and therefore the game feature and the music feature are related and classified.
Optionally, in this embodiment, a corresponding one of the video tags is generated for the classified at least one feature. In this embodiment, the expression form of the video tag may be a text tag separately related to the music feature, a text tag separately related to the game feature, or a text tag formed by combining the game feature and the music feature, so that the user can select the text tag according to the text content at a later stage.
Optionally, in this embodiment, the game feature and the music feature are associated to
The embodiment has the advantages that the game features and the music features are associated and classified; then, a corresponding one of the video tags is generated for the classified at least one feature. The method provides a video label manufacturing scheme for realizing a humanized game video collection manufacturing scheme, so that a user can select a complete video manufacturing whole process according to the label without secondary editing operation, the user operation is simplified, the video collection quality is improved, and the user experience is enhanced.
EXAMPLE five
Fig. 7 is a flowchart of a fifth embodiment of the game video highlights making method of the invention, based on the above embodiment, the extracting at least one music segment corresponding to the video tag and determining the video attribute adapted to the music segment includes:
s21, extracting the music characteristics contained in the video label, wherein the music characteristics comprise music piece wind, music rhythm and music duration.
And S22, searching the related music segments according to the music characteristics.
Optionally, in this embodiment, the music features included in the video tag are extracted, where the music features include music piece wind, music tempo, and music duration. Specifically, the music score, the music tempo and the music time are respectively used for the later marking and identification, and therefore, the unique music score, the unique music tempo and the unique music time are not limited, but are in a certain range and similar music scores, music tempos and music times.
Optionally, in this embodiment, the related music pieces are searched according to the music features. One scheme is to search for and extract music pieces in the above-mentioned certain amount of video data, and the other scheme is to search for and extract music pieces in a network.
The embodiment has the advantages that the music characteristics contained in the video tag are extracted, wherein the music characteristics comprise music wind, music rhythm and music duration; then, searching the related music segments according to the music characteristics. The method provides a music segment acquisition basis for realizing a humanized game video collection production scheme, so that a user can select a complete video production whole process according to the label without secondary editing operation, the user operation is simplified, the video collection quality is improved, and the user experience is enhanced.
EXAMPLE six
Fig. 8 is a flowchart of a sixth embodiment of the game video highlights making method of the invention, based on the above embodiment, the extracting at least one music segment corresponding to the video tag and determining the video attribute adapted to the music segment includes:
s23, obtaining the game features related to the music features, wherein the game features comprise game conflict links, game skill release and game character operation.
And S24, acquiring video nodes corresponding to one or more of the game conflict links, the game skill release and the game character operation.
Optionally, in this embodiment, the game feature associated with the music feature is acquired, where the game feature includes a game conflict link, a game skill release, and a game character operation. Specifically, on one hand, the game rhythm of the game is obtained according to the operation frequency of the user and the preset operation combination, and the corresponding music rhythm is matched according to the game rhythm, on the other hand, the game conflict link and the game skill release can be obtained according to the characteristic elements of the game picture and the preset animation, and the corresponding music rhythm or rhythms can be matched according to the game conflict link and the game skill release, and meanwhile, the corresponding music rhythm can be obtained according to the operation mode of the game character operation.
Optionally, in this embodiment, according to the above game identification manner, a video node corresponding to one or more of the game conflict link, the game skill release, and the game character operation is obtained. It will be appreciated that the video node is also a node that is a start or end of a subsequent music piece.
The embodiment has the advantages that by acquiring the game features associated with the music features, the game features comprise game conflict links, game skill release and game character operation; then, video nodes corresponding to one or more of the game conflict links, the game skill release and the game character operation are obtained. The video node acquisition basis is provided for realizing a humanized game video collection production scheme, so that a user can select the whole process of complete video production according to the label without secondary editing operation, the user operation is simplified, the video collection quality is improved, and the user experience is enhanced.
EXAMPLE seven
Fig. 9 is a flowchart of a seventh embodiment of a method for making a game video album according to the present invention, where based on the above embodiments, the analyzing the game video file to obtain game stage information, and acquiring at least one stage video corresponding to the video attribute from the game stage information includes:
and S31, searching the video segment corresponding to the video node in the game stage information.
And S32, intercepting each video clip according to the music characteristics to serve as the stage video.
Optionally, in this embodiment, a video clip corresponding to the video node is searched for in the game stage information. The video node can be used as a starting point, a middle point or an end point of a video segment, and meanwhile, the video node can also be used as a front-back dividing point of a continuous video segment.
Optionally, in this embodiment, each of the video segments is intercepted according to the music feature as the stage video. Each of the video segments may be captured according to a music duration, or each of the video segments may be captured according to a phase of a different music tempo, or each of the video segments may be captured according to a timing of switching music.
The method has the advantages that the video clips corresponding to the video nodes are searched in the game stage information; then, each video segment is intercepted according to the music characteristics to be used as the stage video. The method provides a phase video intercepting mode for realizing a humanized game video collection production scheme, so that a user can select the whole process of complete video production according to the label without secondary editing operation, the user operation is simplified, the video collection quality is improved, and the user experience is enhanced.
Example eight
Fig. 10 is a flowchart of an eighth embodiment of the game video highlight manufacturing method according to the present invention, where based on the foregoing embodiment, the replacing the video music of the stage video with the music fragment to obtain a highlight video includes:
and S41, adjusting the playing sequence of the stage videos according to the music wind in the music fragment.
And S42, adjusting the playing speed of the stage video according to the music rhythm and the music duration in the music fragment.
Optionally, in this embodiment, the playing order of the stage videos is adjusted according to the music piece wind in the music piece. And adjusting the playing sequence of the stage videos according to the music styles in the music fragments, so that the music styles are gradually unified when the stage videos are continuously played according to the adjusted playing sequence.
Optionally, in this embodiment, the playing speed of the phase video is adjusted according to the music tempo and the music duration in the music segment. For example, when the music rhythm includes a hold-off sound effect, the playing speed is slowed down, and further, a key node in the video is selected as an object of slowing down.
The embodiment has the advantages that the playing sequence of the stage videos is adjusted according to the music wind in the music fragment; and then, adjusting the playing speed of the stage video according to the music rhythm and the music duration in the music fragment. The method provides a stage video adjusting mode for realizing a humanized game video collection production scheme, so that a user can select the whole process of complete video production according to the label without secondary editing operation, the user operation is simplified, the video collection quality is improved, and the user experience is enhanced.
Example nine
Based on the above embodiments, the present invention further provides a game video highlight making device, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the computer program, when executed by the processor, implements the steps of the game video highlight making method according to any one of the above embodiments.
It should be noted that the device embodiment and the method embodiment belong to the same concept, and specific implementation processes thereof are detailed in the method embodiment, and technical features in the method embodiment are correspondingly applicable in the device embodiment, which is not described herein again.
Example ten
Based on the foregoing embodiments, the present invention further provides a computer-readable storage medium, where a game video highlight making program is stored, and when the game video highlight making program is executed by a processor, the steps of the game video highlight making method as described in any one of the above are implemented.
It should be noted that the media embodiment and the method embodiment belong to the same concept, and specific implementation processes thereof are detailed in the method embodiment, and technical features in the method embodiment are correspondingly applicable in the media embodiment, which is not described herein again.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (10)

1. A method for making a video collection for a game, the method comprising:
acquiring at least one video tag selected by a user and a game video file to be processed;
extracting at least one music segment corresponding to the video tag, and determining video attributes adapted to the music segment;
analyzing the game video file to obtain game stage information, and acquiring at least one stage video corresponding to the video attribute from the game stage information;
and replacing the video music of the stage video with the music fragment to obtain a highlight video.
2. The method for making a game video album according to claim 1, wherein said obtaining at least one video tag selected by the user and a game video file to be processed is preceded by:
detecting an application program containing a game video collection in equipment;
and acquiring the game video collection with preset data volume in the application program.
3. The method for making a game video album according to claim 2, wherein said obtaining at least one video tag selected by the user and a game video file to be processed further comprises:
counting and analyzing the game video highlights to obtain video features corresponding to the game stage information;
and extracting game features related to game stages and music features related to background music from the video features.
4. The method of claim 3, wherein said obtaining at least one video tag selected by the user and a game video file to be processed further comprises:
associating and classifying the game features and the music features;
and generating a corresponding video label for the classified at least one feature.
5. The game video highlights production method according to claim 4, wherein the extracting at least one music piece corresponding to the video tag and determining the video attribute adapted to the music piece includes:
extracting the music characteristics contained in the video tag, wherein the music characteristics comprise music piece wind, music rhythm and music duration;
and searching the related music segments according to the music characteristics.
6. The method for producing a game video album according to claim 5, wherein the extracting at least one music piece corresponding to the video tag and determining the video attribute adapted to the music piece includes:
acquiring the game features associated with the music features, wherein the game features comprise game conflict links, game skill releases and game character operations;
and acquiring video nodes corresponding to one or more of the game conflict link, the game skill release and the game character operation.
7. The method of claim 6, wherein the parsing the game video file to obtain game stage information, and obtaining at least one stage video corresponding to the video attribute from the game stage information comprises:
searching video clips corresponding to the video nodes in the game stage information;
and intercepting each video segment according to the music characteristics to serve as the stage video.
8. The game video highlight making method according to claim 7, wherein said replacing the video music of said stage video with said music fragment to obtain a highlight video comprises:
adjusting the playing sequence of the stage videos according to the music wind in the music fragment;
and adjusting the playing speed of the stage video according to the music rhythm and the music duration in the music fragment.
9. A game video highlight making apparatus, characterized in that said apparatus comprises a memory, a processor and a computer program stored on said memory and executable on said processor, said computer program, when executed by said processor, implementing the steps of the game video highlight making method according to any of claims 1 to 8.
10. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a game video highlight making program which, when executed by a processor, implements the steps of the game video highlight making method according to any one of claims 1 to 8.
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