CN112804591A - Interaction method for live game - Google Patents

Interaction method for live game Download PDF

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Publication number
CN112804591A
CN112804591A CN202110186165.2A CN202110186165A CN112804591A CN 112804591 A CN112804591 A CN 112804591A CN 202110186165 A CN202110186165 A CN 202110186165A CN 112804591 A CN112804591 A CN 112804591A
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China
Prior art keywords
game
live
live broadcast
audience
interaction
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Withdrawn
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CN202110186165.2A
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Chinese (zh)
Inventor
王禹豪
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Individual
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Individual
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Priority to CN202110186165.2A priority Critical patent/CN112804591A/en
Publication of CN112804591A publication Critical patent/CN112804591A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/485End-user interface for client configuration

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The invention relates to the technical field of information processing, in particular to an interaction method for live game play. In the interaction process of live game, even if the communication between the anchor and the audience in the live broadcast room is bidirectional, the game experience of the anchor can only be transmitted to the audience in a one-way mode, for example, the audience can know the game state of the anchor game through pictures, characters or sounds, the anchor can also influence the game state through own operation, but the audience in the live broadcast room can only watch the game and cannot influence the game state, so that the same game can be very similar or even identical no matter how many times the live broadcast is carried out, and the live broadcast effect is reduced. The invention aims to solve the technical problem of poor interactivity of the interaction method of live game in the prior art, and the interaction effect and the profit of live game are improved to a great extent by getting through the bidirectional propagation channel between the live game experience of the anchor and audiences.

Description

Interaction method for live game
Technical Field
The invention relates to the technical field of information processing, in particular to an interaction method for live game play.
Background
With the development of network technology and internet, live webcasting has been developed and applied more and more. Especially live game, more and more audiences can watch the live broadcast of game through the live broadcast platform, obtain the game experience of anchor share.
However, the applicant finds that, in the interaction process of live game, even if the communication between the anchor and the audience in the live broadcast room is bidirectional, the game experience of the anchor can only be transmitted to the audience in one direction, for example, the audience can know the game state of the anchor game through pictures, characters or sounds, the anchor can influence the game state through own operation, but the audience in the live broadcast room can only watch the game and cannot influence the game state, so that the same game can be very similar or even identical no matter how many times the live broadcast is carried out, and the live broadcast effect is reduced. Therefore, the interactive method for live game in the prior art has the technical problem of poor interactivity.
Disclosure of Invention
The invention provides a live game interaction method, which is used for solving the technical problem of poor interaction between a main player and audiences in the prior art.
In a first aspect, the present invention provides a live game interaction method, including: accessing audience interaction data of a live broadcast room of a live broadcast platform; accessing and controlling internal operating mechanisms of the game software; acquiring interactive operations of audiences from a live broadcast platform, wherein the interactive operations include attention, special attention, character comments, barrage, virtual gifts and other interactive operations of the audiences on the live broadcast platform; and converting the acquired interaction operation of the audience into an instruction of the game software through a set rule, and changing the original running state of the game software.
Based on the inventive concept of the first aspect, the second aspect of the present invention further provides a live game interaction method, including: the same interactive operation repeatedly performed by the viewer is detected.
Based on the inventive concept of the second aspect, the third aspect of the present invention further provides an interactive method for live game, including: when the audience repeatedly executes a certain number of given operations, a mechanism different from the other audience executing the operation is triggered.
Based on the inventive concept of the first aspect, the fourth aspect of the present invention further provides a live game interaction method, including: after the interactive operation of the audience is obtained from the live broadcast platform, the interactive operation which does not accord with the set rule or the interactive operation which is not indicated in the set rule is filtered out and is not converted into the instruction of the game software.
The invention provides a live game interaction method, which has the following beneficial effects compared with the prior art: the bidirectional propagation channel between the live game experience of the anchor and the audience is opened, so that the player can participate in the live game experience, and not only the anchor plays games and the audience watches the games; because the two-way propagation channel of the game experience is opened, the watching duration of the audience can be greatly increased, and the audience can know what change is generated to the playing of the main game through the interaction; because the audience in the live broadcast room has an opportunity to participate in the playing process of the game, even if the same game is played, a plurality of new possibilities can be increased after the interactive method of the live broadcast game is used, and the interactive effect of the live broadcast program of the game is greatly improved; as each game or each anchor can set different rules aiming at various interactions of the audiences in the live broadcast room to convert the interactive operations of the audiences in the live broadcast room into instructions of game software, the interactive behaviors of the audiences can influence the running state of the game software, and the uniqueness and the richness of the live broadcast interaction can be greatly improved; in addition, by using the interaction method of the live game, audiences can be attracted to interact, the interaction rate is improved, and the exposure rate and the number of the audiences are increased; finally, compared with the interaction method of the live game, the method increases the benefits for both the anchor and the live platform through more interactions; in summary, the live game interaction method provided by the invention solves the problem of poor interactivity in the live game interaction method in the prior art.
Drawings
In order to more clearly illustrate the technical solutions of the present invention or the prior art, the drawings needed to be used in the description of the present invention or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and others can also obtain other drawings according to the drawings without creative efforts.
Fig. 1 is a flowchart of a first aspect of an interaction method of a live game according to the present invention, where: s101, accessing audience interaction data of a live broadcast room of a live broadcast platform; s102, acquiring the interaction operation of the audience from a live broadcast platform; s103, the original running state of the game software is changed by accessing and controlling the internal running mechanism of the game software and converting the acquired interactive operation of the audience into the instruction of the game software through a set rule.
Fig. 2 is a flowchart of a second aspect of an interaction method of a live game according to the present invention, in which: s201, accessing audience interaction data of a live broadcast room of a live broadcast platform; s202 is to detect the same interactive operation repeatedly performed by the viewer.
Fig. 3 is a flowchart of a third aspect of an interaction method of a live game according to the present invention, where: s301 is accessing audience interaction data of a live broadcast room of a live broadcast platform; s302, judging whether the audience repeatedly executes the established operation for a certain number of times; s303 and S304 are mechanisms for triggering different times of performing the operation by other viewers.
Fig. 4 is a flowchart of a fourth aspect of an interaction method of a live game according to the present invention, where: s401, accessing audience interaction data of a live broadcast room of a live broadcast platform; s402, after obtaining the interactive operation of the viewer from the live broadcast platform, filtering out the interactive operation that does not meet the predetermined rule or the interactive operation that is not specified in the predetermined rule.
Fig. 5 is a schematic diagram of an interaction method of a live game according to an embodiment 1 of the present invention.
Fig. 6 is a schematic diagram of an interaction method of a live game according to an embodiment 2 of the present invention.
Fig. 7 is a schematic diagram of an interaction method of a live game according to an embodiment 3 of the present invention.
Detailed Description
The embodiment of the application provides an interaction method for live game and an implementation thought, and aims to solve the problem that the interaction method for live game in the prior art is poor in interactivity.
To make the objects, technical solutions and advantages of the embodiments of the present invention more apparent, technical objections in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the present application, and it is to be understood that the described embodiments are a part of the embodiments of the present invention, and not all of the embodiments. Based on the interaction method and the embodiment of the live game described in the present invention, all other embodiments obtained by a person skilled in the art without creative work belong to the protection scope of the present invention.
Fig. 5 is a schematic diagram of embodiment 1 of the interaction method of the live game, where: s501, S502, S503, and S504 are the execution flow of embodiment 1; s521, S522, and S523 are actual effects after the execution flow of embodiment 1 described above is used; s511 is audience interaction operation obtained from a live broadcast room; s512 is a live broadcast picture which can be seen by audiences after the embodiment 1 of the interaction method of the live broadcast game is executed; s503 and S504 convert the obtained interaction operation of the audience into the instruction of the game software through the established rule, and change the original running state of the game software.
Fig. 6 is a schematic diagram of embodiment 2 of the interaction method of the live game, where: s601, S602, S603, S611, and S612 are the execution flow of embodiment 2; s631, S632, S633 are actual effects of the execution flow using embodiment 2; s621 is audience interaction operation obtained from a live broadcast room; s602 and S603 are a specific technical implementation of filtering out interaction operation which does not conform to the established rule or is not indicated in the established rule in the fourth aspect of the game live broadcast interaction method; s611 and S612 convert the acquired interaction operation of the audience into the instruction of the game software through the established rule, and change the original running state of the game software.
Fig. 7 is a schematic diagram of embodiment 3 of the interaction method of the live game, in which: s701, S702, S703, S704, S705, S711, and S712 are the execution flow of embodiment 3; s731, S732, S733 are actual effects of the execution flow using embodiment 3, and S721 is viewer interaction operation obtained from the live broadcast; s702, S703, and S704 are specific technical implementations of the fourth aspect of the live game interaction method of the present invention, which filter out interaction operations that do not meet the predetermined rules or are not specified in the predetermined rules; s711 and S712 convert the obtained interaction operation of the audience into the instruction of the game software through a set rule, and change the original running state of the game software; s705 is a step of detecting the same interactive operation repeatedly performed by the viewer.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, system, or computer program product, and as such, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable application program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or methods in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. A processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus that can provide these computer program instructions to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart block or blocks and/or flowchart block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. It is therefore intended that the following appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the invention.
It will be apparent to those skilled in the art that various modifications may be made to the embodiments of the invention without departing from the spirit and scope of the embodiments of the invention. Thus, if such modifications and variations of the embodiments of the present invention fall within the scope of the claims of the present invention and their equivalents, the present invention is also intended to encompass such modifications and variations.

Claims (4)

1. A method for live game interaction is characterized in that: the method is applied to the process that a host of a live broadcast platform plays game software in a live broadcast manner; accessing audience interaction data of a live broadcast room of a live broadcast platform; accessing and controlling internal operating mechanisms of the game software; acquiring interactive operations of audiences from a live broadcast platform, wherein the interactive operations include attention, special attention, character comments, barrage, virtual gifts and other interactive operations of the audiences on the live broadcast platform; and converting the acquired interaction operation of the audience into an instruction of the game software through a set rule, and changing the original running state of the game software.
2. A live game interaction method as claimed in claim 1, wherein: the method can detect the same interactive operation repeatedly executed by the audience.
3. A live game interaction method as claimed in claim 2, wherein: when the viewer repeatedly performs a certain number of predetermined operations, a mechanism different from the other viewers performing the operation for the number of times may be triggered.
4. A live game interaction method as claimed in claim 1, wherein: after the interactive operation of the audience is obtained from the live broadcast platform, the interactive operation which does not accord with the set rule or the interactive operation which is not indicated in the set rule is filtered out and is not converted into the instruction of the game software.
CN202110186165.2A 2021-02-15 2021-02-15 Interaction method for live game Withdrawn CN112804591A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113542781A (en) * 2021-06-17 2021-10-22 广州虎牙科技有限公司 Live broadcast room game interaction method and related device
CN114501055A (en) * 2022-02-17 2022-05-13 北京达佳互联信息技术有限公司 Game live broadcast interaction method and related equipment

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110124317A (en) * 2019-05-23 2019-08-16 网易(杭州)网络有限公司 Interactive approach, device, equipment and storage medium in game live streaming
CN110312145A (en) * 2019-08-09 2019-10-08 厦门星海无限科技有限公司 The method of interactive game, storage medium are carried out based on live streaming barrage and spectators
CN110354507A (en) * 2019-07-12 2019-10-22 网易(杭州)网络有限公司 Interaction control method and device in game live streaming

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110124317A (en) * 2019-05-23 2019-08-16 网易(杭州)网络有限公司 Interactive approach, device, equipment and storage medium in game live streaming
CN110354507A (en) * 2019-07-12 2019-10-22 网易(杭州)网络有限公司 Interaction control method and device in game live streaming
CN110312145A (en) * 2019-08-09 2019-10-08 厦门星海无限科技有限公司 The method of interactive game, storage medium are carried out based on live streaming barrage and spectators

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113542781A (en) * 2021-06-17 2021-10-22 广州虎牙科技有限公司 Live broadcast room game interaction method and related device
CN113542781B (en) * 2021-06-17 2024-03-01 广州虎牙科技有限公司 Live broadcasting room game interaction method and related device
CN114501055A (en) * 2022-02-17 2022-05-13 北京达佳互联信息技术有限公司 Game live broadcast interaction method and related equipment

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Application publication date: 20210514