CN111627090A - Animation resource making method and device - Google Patents

Animation resource making method and device Download PDF

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Publication number
CN111627090A
CN111627090A CN202010499188.4A CN202010499188A CN111627090A CN 111627090 A CN111627090 A CN 111627090A CN 202010499188 A CN202010499188 A CN 202010499188A CN 111627090 A CN111627090 A CN 111627090A
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resource
module
animation
sub
target point
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CN111627090B (en
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许冰冰
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Zhuhai Seasun Mobile Game Technology Co ltd
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Zhuhai Seasun Mobile Game Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/30Computing systems specially adapted for manufacturing

Abstract

The application provides an animation resource making method and device, wherein the animation resource making method comprises the following steps: receiving a manufacturing instruction; generating a target track according to the manufacturing instruction and acquiring a resource sub-module corresponding to the animation resource, wherein at least one target point is marked on the target track; generating at least one resource standard module according to the target point and the resource sub-module; and generating animation resources according to each resource standard module. By the method, the designer only needs to manufacture the resource sub-module which can be recycled, so that a large amount of art resources and rendering and drawing resources of a computer are saved, the workload of the designer is reduced, and animation resource manufacturing can be more flexible and convenient.

Description

Animation resource making method and device
Technical Field
The present application relates to the field of internet technologies, and in particular, to a method and an apparatus for creating animation resources, a computing device, and a computer-readable storage medium.
Background
With the development of internet technology, games are rapidly developed, and the image quality of the games is more and more exquisite.
In the existing game making process, an art designer usually makes each animation resource in a game scene, and then places the animation resource at a corresponding position in the game scene, such as a bridge, a road and the like in the game animation scene.
Therefore, how to solve the above problems becomes a problem to be solved urgently by the skilled person.
Disclosure of Invention
In view of this, embodiments of the present application provide an animation resource production method and apparatus, a computing device, and a computer-readable storage medium, so as to solve technical defects in the prior art.
According to a first aspect of the embodiments of the present application, there is provided an animation resource production method, including:
receiving a manufacturing instruction;
generating a target track according to the manufacturing instruction and acquiring a resource sub-module corresponding to the animation resource, wherein at least one target point is marked on the target track;
generating at least one resource standard module according to the target point and the resource sub-module;
and generating animation resources according to each resource standard module.
Optionally, the making instruction includes generating track information;
generating a target track according to the manufacturing instruction, comprising:
and generating a target track according to the generated track information, and marking at least one target point on the target track.
Optionally, the manufacturing instruction includes obtaining module information;
acquiring the resource sub-module corresponding to the animation resource according to the production instruction generator, wherein the resource sub-module comprises:
and acquiring resource sub-modules corresponding to the pre-manufactured animation resources according to the acquisition module information, wherein the animation resources comprise at least one resource standard module, and each resource standard module comprises at least one corresponding resource sub-module.
Optionally, generating at least one resource standard module according to the target point and the resource sub-module includes:
acquiring a corresponding resource sub-module and a position relation between the resource sub-module and the target point according to the target point;
and placing the resource sub-module at the target point according to the resource sub-module and the position relation to generate a corresponding resource standard module.
Optionally, generating animation resources according to each resource standard module includes:
and splicing each resource standard module to generate corresponding animation resources.
According to a second aspect of embodiments of the present application, there is provided an animation resource production apparatus, including:
a receiving module configured to receive a production instruction;
the acquisition module is configured to generate a target track according to the production instruction and acquire a resource sub-module corresponding to the animation resource, wherein at least one target point is marked on the target track;
a first generation module configured to generate at least one resource criterion module in accordance with the target point and the resource sub-module;
a second generation module configured to generate animation resources according to each of the resource criteria modules.
Optionally, the making instruction includes generating track information;
the acquisition module is further configured to generate a target track according to the generated track information, and mark at least one target point on the target track.
Optionally, the manufacturing instruction includes obtaining module information;
the obtaining module is further configured to obtain resource sub-modules corresponding to pre-manufactured animation resources according to the obtaining module information, where the animation resources include at least one resource standard module, and each resource standard module includes at least one corresponding resource sub-module.
Optionally, the first generating module is further configured to obtain, according to the target point, a corresponding resource sub-module and a position relationship between the resource sub-module and the target point; and placing the resource sub-module at the target point according to the resource sub-module and the position relation to generate a corresponding resource standard module.
Optionally, the second generation module is further configured to splice each of the resource standard modules to generate a corresponding animation resource.
According to a third aspect of embodiments herein, there is provided a computing device comprising a memory, a processor and computer instructions stored on the memory and executable on the processor, the processor implementing the steps of the animation asset production method when executing the instructions.
According to a fourth aspect of embodiments of the present application, there is provided a computer-readable storage medium storing computer instructions which, when executed by a processor, implement the steps of the animation resource production method.
In the embodiment of the application, after receiving the manufacture instruction, according to the manufacture instruction, target track is generated and the animation resource is obtained resource sub-modules corresponding to the animation resource, the resource sub-modules can be reused, the resource sub-modules can generate corresponding resource standard modules after being assembled and combined, the resource standard modules are assembled and combined again to obtain the corresponding animation resource, so that the art designer only needs to manufacture the resource sub-modules which can be reused, a large amount of art resources and rendering and drawing resources of a computer are saved, workload of the art designer is reduced, and the animation resource can be made to be more flexible and convenient.
Drawings
FIG. 1 is a block diagram of a computing device provided by an embodiment of the present application;
FIG. 2 is a flowchart of an animation resource production method according to an embodiment of the present application;
FIG. 3 is a flowchart of an animation resource production method according to a second embodiment of the present application;
fig. 4a to 4f are schematic diagrams of a beam bridge resource manufacturing process according to a second embodiment of the present application;
fig. 5 is a schematic structural diagram of an animation resource creation device according to an embodiment of the present application.
Detailed Description
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present application. This application is capable of implementation in many different ways than those herein set forth and of similar import by those skilled in the art without departing from the spirit of this application and is therefore not limited to the specific implementations disclosed below.
The terminology used in the one or more embodiments of the present application is for the purpose of describing particular embodiments only and is not intended to be limiting of the one or more embodiments of the present application. As used in one or more embodiments of the present application and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used in one or more embodiments of the present application refers to and encompasses any and all possible combinations of one or more of the associated listed items.
It will be understood that, although the terms first, second, etc. may be used herein in one or more embodiments of the present application to describe various information, these information should not be limited by these terms. These terms are only used to distinguish one type of information from another. For example, a first aspect may be termed a second aspect, and, similarly, a second aspect may be termed a first aspect, without departing from the scope of one or more embodiments of the present application. The word "if" as used herein may be interpreted as "at … …" or "when … …" or "in response to a determination", depending on the context.
First, the noun terms to which one or more embodiments of the present invention relate are explained.
Animation resources: refers to resources in a game animation scene, such as houses, bridges, trees, and the like.
An animation resource standard module: the parts forming animation resources, such as bridge heads, bridge tails, bridge piers, bridge kiosks and the like of bridges.
Resource submodule: the bridge head module of the bridge is divided into a decorative submodule, a base module, a square continuous module and the like.
In the present application, an animation resource production method and apparatus, a computing device, and a computer-readable storage medium are provided, which are described in detail in the following embodiments one by one.
Fig. 1 shows a block diagram of a computing device 100 according to an embodiment of the present application. The components of the computing device 100 include, but are not limited to, memory 110 and processor 120. The processor 120 is coupled to the memory 110 via a bus 130 and a database 150 is used to store data.
Computing device 100 also includes access device 140, access device 140 enabling computing device 100 to communicate via one or more networks 160. Examples of such networks include the Public Switched Telephone Network (PSTN), a Local Area Network (LAN), a Wide Area Network (WAN), a Personal Area Network (PAN), or a combination of communication networks such as the internet. Access device 140 may include one or more of any type of network interface (e.g., a Network Interface Card (NIC)) whether wired or wireless, such as an IEEE802.11 Wireless Local Area Network (WLAN) wireless interface, a worldwide interoperability for microwave access (Wi-MAX) interface, an ethernet interface, a Universal Serial Bus (USB) interface, a cellular network interface, a bluetooth interface, a Near Field Communication (NFC) interface, and so forth.
In one embodiment of the present application, the above-mentioned components of the computing device 100 and other components not shown in fig. 1 may also be connected to each other, for example, by a bus. It should be understood that the block diagram of the computing device architecture shown in FIG. 1 is for purposes of example only and is not limiting as to the scope of the present application. Those skilled in the art may add or replace other components as desired.
Computing device 100 may be any type of stationary or mobile computing device, including a mobile computer or mobile computing device (e.g., tablet, personal digital assistant, laptop, notebook, netbook, etc.), a mobile phone (e.g., smartphone), a wearable computing device (e.g., smartwatch, smartglasses, etc.), or other type of mobile device, or a stationary computing device such as a desktop computer or PC. Computing device 100 may also be a mobile or stationary server.
Wherein, the processor 120 can execute the steps of the animation resource production method shown in fig. 2. Fig. 2 shows a flowchart of an animation resource production method according to an embodiment of the present application, including step 202 to step 208.
Step 202: and receiving a manufacturing instruction.
The creation command is a command received when creating the animation resource. Such as house making instructions, slate making instructions, and tree making instructions.
In a first embodiment provided by the present application, an instruction from a technician to make a nine-curved kiosk is received.
Step 204: and generating a target track according to the manufacturing instruction and acquiring a resource sub-module corresponding to the animation resource, wherein at least one target point is marked on the target track.
Specifically, the manufacturing instruction comprises track generation information and module acquisition information, a target track is generated according to the track generation information, at least one target point target track is marked on the target track and is a model track of the animation resource, and the target point is a point on the target track and is used for marking that a resource standard module is required to be placed at the target point; and acquiring resource sub-modules corresponding to the pre-manufactured animation resources according to the acquisition module information, wherein the animation resources comprise at least one resource standard module, and each resource standard module comprises at least one corresponding resource sub-module. The resource sub-modules are manufactured and provided by the designer, the resource sub-modules can generate corresponding resource standard modules after being spliced, and the resource standard modules can generate corresponding animation resources after being assembled and spliced.
In the first embodiment provided by the application, the corresponding nine-curved-length pavilion track is generated according to the generation track information in the instruction for manufacturing the nine-curved-length pavilion, 15 target points in the nine-curved-length pavilion track, where pavilions need to be placed, are determined, and the resource submodule for acquiring the pavilions according to the acquisition module information in the instruction for manufacturing the nine-curved-length pavilion comprises a pavilion submodule, a decoration submodule and a base submodule.
Step 206: and generating at least one resource standard module according to the target point and the resource submodule.
Specifically, a corresponding resource sub-module and a position relation between the resource sub-module and the target point are obtained according to the target point; and placing the resource sub-module at the target point according to the resource sub-module and the position relation to generate a corresponding resource standard module.
In practical application, the resource standard module has a plurality of resource submodule to generate, because the difference of game scene, like the height of road surface is uneven, the straggling scheduling problem of mountain peak, same resource standard module need generate through different resource submodule, if to building the corridor between the mountain peak, because the mountain peak is the straggling unevenness, but in order to guarantee the level and smooth of corridor, consequently the length of the fixed post between corridor bottom and the mountain body is inconsistent, the target track is the track of corridor, the target point is the position that the corridor module was laid, and what constitute the post of corridor module then needs to adapt to the winding unevenness of mountain body through increasing and reducing in order to guarantee the level and smooth of corridor.
In a first embodiment provided by the present application, the relationship between the acquired resource sub-module and the target point is: the pavilion sub-module is arranged above the target point, the decoration sub-module is arranged below the target point, and the base sub-module is arranged below the decoration sub-module, so that the effect of adjusting and adapting to the game map scene is achieved by increasing or decreasing the number of the base sub-modules. According to the position relation, the obtained pavilion sub-module is placed above the target point, the decoration sub-module is placed below the target point and connected with the pavilion sub-module, the base sub-module is placed below the decoration sub-module until the base sub-module is contacted with the water surface, and the pavilion module corresponding to the target point is obtained.
Step 208: and generating animation resources according to each resource standard module.
Finally, the resource standard modules generated through the steps are spliced to generate the final animation resource.
In the first embodiment provided by the present application, the resource standard modules corresponding to each target point on the target trajectory are spliced and combined to generate the final animation resource of the nine-curved pavilion.
The animation resource making method provided by the embodiment of the application generates the target track and obtains the resource sub-modules corresponding to the animation resources according to the making instructions after receiving the making instructions, the resource sub-modules can be reused, the resource sub-modules can generate the corresponding resource standard modules after being assembled and combined, the resource standard modules are assembled and combined again to obtain the corresponding animation resources, so that the art designer only needs to make the resource sub-modules which can be reused, the resource standard modules are assembled and spliced firstly according to the resource sub-modules, then the resource standard modules are combined to generate the animation resources, a large amount of art resources and rendering and drawing resources of a computer are saved, the workload of the art designer is reduced, and the making of the animation resources can be more flexible and convenient.
Fig. 3 shows an animation resource production method according to a second embodiment of the present application, which is described by taking the production of a bridge model as an example, and includes steps 302 to 312.
First, an explanation is made on the composition of standard modules in a bridge model, and referring to fig. 4a, fig. 4a shows a bridge turning section module and a bridge middle section module in the bridge model, wherein each module includes a pavilion sub-module, a decoration area sub-module, a square continuous sub-module and a base sub-module.
Step 302: and receiving a manufacturing instruction, wherein the manufacturing instruction comprises track generation information and acquisition module information.
In the embodiment provided by the application, a manufacturing instruction for manufacturing a bridge is received, wherein the manufacturing instruction for manufacturing the bridge comprises bridge track generation information and bridge submodule acquisition information, namely a bridge head and bridge tail submodule, a railing submodule, a pavilion submodule, a decoration area submodule, a four-side continuous submodule, a base submodule and the like which correspond to each other are acquired.
Step 304: and generating a target track according to the generated track information, and marking at least one target point on the target track.
When the target points are marked on the target track, all the marks can be marked at one time, or the marks can be marked according to types in a grading manner, for example, when the animation resources are very complicated, the first type of target points can be marked on the target track firstly, then the target track is resampled, the second type of target points are marked on the target track, and the like until the target points can be marked on the target track. In the present application, the form of marking the target point on the target trajectory is not limited.
In the embodiment provided by the present application, referring to fig. 4b, a target track AG is generated according to the generated beam bridge track information, and 7 target points are marked on the target track, which are: a is the starting point, D is the turning point, G is the ending point, B, C, E, F are all middle points.
Step 306: and acquiring resource sub-modules corresponding to the pre-manufactured animation resources according to the acquisition module information, wherein the animation resources comprise at least one resource standard module, and each resource standard module comprises at least one corresponding resource sub-module.
In the embodiment provided by the application, taking turning point D as an example, turning point D places a bridge turning section module, and obtains a pavilion sub-module, a decoration area sub-module, a square continuous sub-module and a base sub-module which are pre-manufactured by an art designer according to the obtained module information, and the sub-modules can generate corresponding bridge turning section modules after being spliced and are correspondingly placed at point D.
Step 308: and acquiring the corresponding resource sub-module and the position relation between the resource sub-module and the target point according to the target point.
In the embodiment provided by the application, the corresponding pavilion sub-module, the decoration area sub-module, the four-direction continuous sub-module and the base sub-module are obtained according to the turning point D, wherein the pavilion sub-module is placed above the target point, the decoration area sub-module is placed below the target point, the four-direction continuous sub-module is placed below the decoration area sub-module, and the base sub-module is placed below the four-direction continuous sub-module.
Step 310: and placing the resource sub-module at the target point according to the resource sub-module and the position relation to generate a corresponding resource standard module.
Referring to fig. 4c to 4e, fig. 4c shows a schematic diagram of placing the kiosk sub-module above the target point, fig. 4d shows a schematic diagram of placing the decoration zone sub-module below the target point, and fig. 4e shows assembling and splicing the kiosk sub-module, the decoration zone sub-module, the four-side continuous sub-module and the base sub-module according to the position relationship to generate a corresponding bridge turning section module.
Step 312: and splicing each resource standard module to generate corresponding animation resources.
In the embodiment provided by the application, referring to fig. 4f, fig. 4f shows a schematic diagram of a bridge model, and the standard modules corresponding to the bridge model, such as the bridge body initial and final section module, the bridge body turning section module, the bridge body middle section module, the bridge head and bridge tail module, obtained by the above method, are further spliced to generate the corresponding bridge model.
The animation resource making method provided by the embodiment of the application generates the target track and obtains the resource sub-modules corresponding to the animation resources according to the making instructions after receiving the making instructions, the resource sub-modules can be reused, the resource sub-modules can generate the corresponding resource standard modules after being assembled and combined, the resource standard modules are assembled and combined again to obtain the corresponding animation resources, so that the art designer only needs to make the resource sub-modules which can be reused, the resource standard modules are assembled and spliced firstly according to the resource sub-modules, then the resource standard modules are combined to generate the animation resources, a large amount of art resources and rendering and drawing resources of a computer are saved, the workload of the art designer is reduced, and the making of the animation resources can be more flexible and convenient.
Corresponding to the above method embodiment, the present application further provides an animation resource production apparatus embodiment, and fig. 5 shows a schematic structural diagram of an animation resource production apparatus according to an embodiment of the present application. As shown in fig. 5, the apparatus includes:
a receiving module 502 configured to receive the production instructions.
An obtaining module 504, configured to generate a target track according to the production instruction and obtain a resource sub-module corresponding to the animation resource, where at least one target point is marked on the target track.
A first generating module 506 configured to generate at least one resource criterion module in accordance with the target point and the resource sub-module.
A second generation module 508 configured to generate animation resources according to each of the resource criteria modules.
Optionally, the making instruction includes generating track information;
the obtaining module 504 is further configured to generate a target track according to the generated track information, and mark at least one target point on the target track.
Optionally, the manufacturing instruction includes obtaining module information;
the obtaining module 504 is further configured to obtain resource sub-modules corresponding to pre-manufactured animation resources according to the obtaining module information, where the animation resources include at least one resource standard module, and each resource standard module includes at least one corresponding resource sub-module.
Optionally, the first generating module 506 is further configured to obtain, according to the target point, a corresponding resource sub-module and a position relationship between the resource sub-module and the target point; and placing the resource sub-module at the target point according to the resource sub-module and the position relation to generate a corresponding resource standard module.
Optionally, the second generating module 508 is further configured to splice each of the resource standard modules to generate a corresponding animation resource.
The animation resource making device that this application embodiment provided, after receiving the preparation instruction, according to preparation instruction generation target track with acquire the resource submodule that animation resource corresponds, resource submodule can reuse, and resource submodule can generate corresponding resource standard module after assembling the combination, assemble the combination again with resource standard module and can obtain corresponding animation resource, the art designer only needs to make the resource submodule that can reuse like this, assemble earlier according to resource submodule and splice and generate resource standard module, assemble resource standard module again and generate animation resource, not only practiced thrift the rendering resource of a large amount of fine arts resources and computer, the work load of art designer has been reduced, can also make preparation animation resource become more nimble convenient.
There is also provided in an embodiment of the present application a computing device comprising a memory, a processor, and computer instructions stored on the memory and executable on the processor, wherein the processor implements the steps of the animation resource production method when executing the instructions.
An embodiment of the present application further provides a computer readable storage medium, which stores computer instructions, and the instructions, when executed by a processor, implement the steps of the animation resource production method as described above.
The above is an illustrative scheme of a computer-readable storage medium of the present embodiment. It should be noted that the technical solution of the storage medium belongs to the same concept as the technical solution of the above animation resource creation method, and for details that are not described in detail in the technical solution of the storage medium, reference may be made to the description of the technical solution of the above animation resource creation method.
The foregoing description of specific embodiments of the present application has been presented. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims may be performed in a different order than in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing may also be possible or may be advantageous.
The computer instructions comprise computer program code which may be in the form of source code, object code, an executable file or some intermediate form, or the like. The computer-readable medium may include: any entity or device capable of carrying the computer program code, recording medium, usb disk, removable hard disk, magnetic disk, optical disk, computer Memory, Read-Only Memory (ROM), Random Access Memory (RAM), electrical carrier wave signals, telecommunications signals, software distribution medium, and the like. It should be noted that the computer readable medium may contain content that is subject to appropriate increase or decrease as required by legislation and patent practice in jurisdictions, for example, in some jurisdictions, computer readable media does not include electrical carrier signals and telecommunications signals as is required by legislation and patent practice.
It should be noted that, for the sake of simplicity, the above-mentioned method embodiments are described as a series of acts or combinations, but those skilled in the art should understand that the present application is not limited by the described order of acts, as some steps may be performed in other orders or simultaneously according to the present application. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required in this application.
In the above embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
The preferred embodiments of the present application disclosed above are intended only to aid in the explanation of the application. Alternative embodiments are not exhaustive and do not limit the invention to the precise embodiments described. Obviously, many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the application and its practical applications, to thereby enable others skilled in the art to best understand and utilize the application. The application is limited only by the claims and their full scope and equivalents.

Claims (12)

1. An animation resource production method, comprising:
receiving a manufacturing instruction;
generating a target track according to the manufacturing instruction and acquiring a resource sub-module corresponding to the animation resource, wherein at least one target point is marked on the target track;
generating at least one resource standard module according to the target point and the resource sub-module;
and generating animation resources according to each resource standard module.
2. The animation resource production method according to claim 1, wherein the production instruction includes generating trajectory information;
generating a target track according to the manufacturing instruction, comprising:
and generating a target track according to the generated track information, and marking at least one target point on the target track.
3. The animation resource production method according to claim 1, wherein the production instruction includes acquisition module information;
acquiring the resource sub-module corresponding to the animation resource according to the production instruction generator, wherein the resource sub-module comprises:
and acquiring resource sub-modules corresponding to the pre-manufactured animation resources according to the acquisition module information, wherein the animation resources comprise at least one resource standard module, and each resource standard module comprises at least one corresponding resource sub-module.
4. The method of animation resource production as claimed in claim 1, wherein generating at least one resource criterion module from the target point and the resource sub-module comprises:
acquiring a corresponding resource sub-module and a position relation between the resource sub-module and the target point according to the target point;
and placing the resource sub-module at the target point according to the resource sub-module and the position relation to generate a corresponding resource standard module.
5. The animation resource production method as claimed in claim 1, wherein generating an animation resource based on each of the resource standard modules comprises:
and splicing each resource standard module to generate corresponding animation resources.
6. An animation resource creation apparatus, comprising:
a receiving module configured to receive a production instruction;
the acquisition module is configured to generate a target track according to the production instruction and acquire a resource sub-module corresponding to the animation resource, wherein at least one target point is marked on the target track;
a first generation module configured to generate at least one resource criterion module in accordance with the target point and the resource sub-module;
a second generation module configured to generate animation resources according to each of the resource criteria modules.
7. The animation resource production apparatus according to claim 6, wherein the production instruction includes generation trajectory information;
the acquisition module is further configured to generate a target track according to the generated track information, and mark at least one target point on the target track.
8. The animation resource production apparatus according to claim 6, wherein the production instruction includes acquisition module information;
the obtaining module is further configured to obtain resource sub-modules corresponding to pre-manufactured animation resources according to the obtaining module information, where the animation resources include at least one resource standard module, and each resource standard module includes at least one corresponding resource sub-module.
9. The animation resource production apparatus according to claim 6,
the first generation module is further configured to acquire a corresponding resource sub-module and a position relation between the resource sub-module and the target point according to the target point; and placing the resource sub-module at the target point according to the resource sub-module and the position relation to generate a corresponding resource standard module.
10. The animation resource production apparatus according to claim 6,
the second generation module is further configured to splice each resource standard module to generate a corresponding animation resource.
11. A computing device comprising a memory, a processor, and computer instructions stored on the memory and executable on the processor, wherein the processor implements the steps of the method of any one of claims 1-5 when executing the instructions.
12. A computer-readable storage medium storing computer instructions, which when executed by a processor, perform the steps of the method of any one of claims 1 to 5.
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