CN109739471A - Computer network game development system and method based on internet B/S structure - Google Patents

Computer network game development system and method based on internet B/S structure Download PDF

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Publication number
CN109739471A
CN109739471A CN201711018547.4A CN201711018547A CN109739471A CN 109739471 A CN109739471 A CN 109739471A CN 201711018547 A CN201711018547 A CN 201711018547A CN 109739471 A CN109739471 A CN 109739471A
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China
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game
computer program
qkml
module
development system
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CN201711018547.4A
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姚震
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Beijing Ikkitousen Network Polytron Technologies Inc
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Beijing Ikkitousen Network Polytron Technologies Inc
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Abstract

A kind of computer network game development system and method based on internet B/S structure of the application major design.The system has formulated network game development markup language and by the data interaction between language parsing module realization server-side and client, server-side at a slow speed logical AND Fast Logical.Markup language parsing module realizes the data interaction between any third party's 3D or 2D rendering engine by calling standard 3D or 2D interface.Functions modularization is encapsulated complex communication logic, provides the advantage editing machine including embedded efficient operation process by existing mainstream development mode integrated optimization by the system, is supported Version Control and multiple person cooperational comprehensively, is provided visualization product design and realization.Also, the system supports multi-platform publication, has expanded game terminal field.Using the game developing system, the requirement to developer is greatly lowered, development company develops the vision of massively multiplayer game under the premise of can realizing minimum human input, minimum investment risk.

Description

Computer network game development system and method based on internet B/S structure
Technical field
A kind of computer network game development system and method based on internet B/S structure of major design of the present invention.
Background technique
Computer network game has become the important way of more and more modern's amusement and recreation, in face of huge radix The huge market potential of player group, online game provides infinite commercial opportunities using businessman to original Internet technology.But The difficulty and input cost of network game development become the bottleneck of many development companies.
One, game engine selection is difficult, and development can not be in full swing before selected engine, only suitable after engine is selected With single type of play, new type of play is such as replaced or be developed, needs to pay huge cost.Difference between game engine Huge, after selecting new engine, personal and team needs to undergo very long learning curve again, and enterprise needs to pay very big Training cost, and undertake comparable risk.
Two, developer's quality and skill requirement are high, and culture is difficult, and talent competition is fierce, and cost of human resources is high.
Three, the publication of big game client is difficult, it usually needs user disposably downloads the installation kit of up to number G, is to produce The significant obstacle that product are promoted.
Four, game uses single platform (usually PC), and the cross-platform multi-platform client of offer that is migrated to is costly, nothing The Market Situation that method makes full use of the Novel platforms such as smart phone, tablet computer more more and more universal.
Five, the experience and ability of project team are irregular, and the management of workflow and inefficient are away from big, and enterprise is to project team It is difficult to provide effective help.
Six, product homogeneity is serious, and same technology cannot develop different type product, and same type product differentiation is to aobvious Show that the dependence of engine causes effect similar.
In face of these problems, 3D or 2D development of games field is good with greater need for a kind of stability, and maturity is high, the low skill of threshold Art frame.The frame needs to encapsulate the content of general character in development of games, it should provide most convenient efficiently logic, communication and aobvious Show the interface of engine.It needs to get rid of current single PC distribution platform constraint, can be expanded to more field of terminal.It needs to mention For easy-to-use but powerful editing machine, producer's competency profiling is reduced, reduces input cost, towards different type of play, And a set of efficient management and workflow can be formed around this set system, how according to current these problems generation one Cover practicable computer program development system and method to have become pendulum previous urgently to be resolved in game development industry face Project.
Summary of the invention
In order to solve network game development presently, there are the above problem, the purpose of the present invention is establish it is easy-to-use, across flat Network game development language standard of the platform across engine provides the complete of powerful advantages to network game development person based on this Solution.
It is another object of the present invention to form general feasible computer network game development system, changes current game and open Send out at high cost, risk is big, demanding status, net can be realized within the shortest period with minimum cost, minimum risk The exploitation of network game.
Another object of the present invention is to break through current platform constraint, realizes cross-platform product publication, finally allows intelligent hand It is happy that the user of the Novel platforms such as machine, tablet computer can also experience online game bring, utmostly expands online game Field of terminal.
In order to reach the goals above, the present invention provides a kind of computer program development system and method.The system includes: Logic module at a slow speed provides and carries out the interactive operation stablized but response speed is of less demanding with client;Fast Logical module, mentions For the operating function quickly interacted with client, it is mainly used in operation relevant to summary responses;Synchronization module is realized Simultaneously operating between each client;Editor module, all kinds of resources needed for editing game, and Visual Production QKML knows Other format or the feature operation for directly institute's content of edit being resolved to QKML;QKML is realized based on xml linguistic norm A kind of markup language, and a kind of descriptive language of all behaviors of gaming world and logic can be described.Parser modules are QKML is parsed, to drive the world of game to show.Data coding module, to communication transport protocols coding life between B/S At and explain, and embedded QKJson is as default encoder.Proprietary browser module realizes resource updates, network communication, and It is embedded in conventional browser, gaming world is presented to client, to reach comprehensive operation of game, thus form The basic framework of online game.
Wherein, which further includes visualizing integrated editing machine, for various types needed for editing the computer game Data and application resource.
Editing machine is to incorporate world's editing machine of more powerful instant preview function, can be with game running seamless integration. The edit object of the editing machine includes landform, role, light, audio, particle and a part of logic.The editing machine can be understood To visualize QKML editing machine.The all types data of editor, are compiled data by the editting function of the editing machine, defeated It can be resolved the QKML code of device parsing out.
The computer program development method is applied in the computer installation with computer program development system, this method It include: the type of (1) according to the computer game, selector runs the display engine that hair requires jointly;(2) development of games ring is built Border, deployment exploitation and the tool to be used in manufacturing process;(3) game resource is created.According to the design need of the computer game It asks, various roles, building, scene and the textures etc. that production game needs;(4) logic script is write.It is carried out with scripting language Game logic exploitation.(5) editing machine builds gaming world prototype.All resources and logic that this method uses game, editor It is integrated into game performance, realizes game edit-modify, preview and real-time release.(6) game is issued.This method is by final trip The play world is presented in face of player.
In conclusion the present invention has formulated network game development markup language specification QKML linguistic norm, oneself is realized Efficient parsing device, and form the interface standard of disclosed and third party's display engine docking.To easily realize game The exploitation of logical layer, it is any to replace third party's display engine more even during developing game logic, it realizes towards not With the product development of type of play, the situation of a kind of development of games can only be supported by breaking previous a set of development technique.Using across flat Platform engine is based on QKML uniform data layer, may be implemented to exempt from product code transplanting and easily derive multi-platform version.So just In prompt game developing system, the human cost and risk of project and enterprise can be greatly lowered in development company, and utilization is existing The developer for grasping Website development technology develops high threshold online game, can be with smallest size, the premise of minimum investment risk Lower exploitation massively multiplayer game.
Detailed description of the invention
Fig. 1 is the basic frame structure figure of computer program development system of the invention
Fig. 2 is computer program development system operational flowchart of the invention
Specific embodiment
Illustrate embodiments of the present invention below by way of particular specific embodiment:
Referring to Fig. 1, it is basic frame structure schematic diagram needed for computer program development system of the invention.Such as figure Shown, computer program development system of the invention is applied in computer installation, it include at a slow speed logic module 1, quickly patrol Collect module 2, synchronization module 3, editor module 4, QKML5, parser modules 6, proprietary browser module 7, data coding module 8 and QKJson9.Wherein, this logic module is applied to the server of database relevant operation at a slow speed, for it is a large amount of at a slow speed Operation.The advantages of module is to stablize stalwartness.
The Fast Logical module 2 undertakes synchronization operation and mobile operation between the object in development of games, may be implemented Server multithreading operation.The Fast Logical module supports developing plug, may be implemented part rapid computations being added to the mould It in block, realizes that client straight-forward network is docked to plug-in unit operation function, further decreases the pressure of logical layer, and improve client Between synchronous response speed.The advantages of module, is that speed is fast, and can be actively to client push message.
The synchronization module 3, realizes the synchronization between each client.
The editor of multiple resources type may be implemented in the editor module 4, editing machine, comprising: landform, role, light, sound Effect, particle and a part of logic.For example, building, personage, river, sound etc. in game.The editing machine is also that a QKML can Depending on change editing machine, can with manual editing QKML, and can editor while, live preview, immediately issue.The editing machine pair Resource in all game runnings is managed, and realizes that each map resource shares.For example, the building of Xiangyang map and Luoyang The building of figure is realized shared.The editing machine has embedded a set of fine arts resources making standard process, can preferably coordinate the fine arts, plan It draws, the interdepartmental work of program.The editing machine also realizes the production of special efficacy.For example, cruel effect, the reality of knife light are dazzled in movement Now etc..
The QKML5 is a kind of markup language realized based on xml standard criterion.It is also the core of this game developing system Part.Entire gaming world is all to rely on QKML to realize description in game developing system, and the function of the QKML further includes communication Data and data conversion in transmission process.The QKML language is made of the node for forming tree-shaped relationship, and each node is One object, each object are made of particular community, and its subobject also has specific limitation, i.e., regular peace treaty between object Fixed composition.
The parser modules 6 provide QKML being compiled into the code that display engine can identify, and these codes are sent out Display engine is given to be handled.
The proprietary browser module 7, including download automatically, it automatically updates, and real by the interface that resolver kernel provides Now with the docking of display engine, which can be embedded among conventional browser, such as IE, FireFox, finally realize game The rendering of picture.The proprietary browser can also need not be nested within conventional browser, realize client as independent browser End rendering.
The data coding module 8 realizes that communication transport protocols coding is generated and explained between B/S.
The QKJson9 is a kind of data interchange format of lightweight, can be used between B/S data transmission and it is other Arbitrarily need Data Serialization/unserializing application scenarios.
The Fig. 2 is the operational flowchart of computer program development method of the invention.As shown, carrying out step first S110 selects game display engine, the characteristics of according to game, select suitable display engine.Such as Ogre, Unreal etc., really Engine is determined, then into step S120.
In step S120, exploitation environment, the softwares such as installation vs.net are built.Deployment tool, exporter, reader Deng.Preparation finishes, and enters step S130.
In step S130, the resource needed in game is created.Such as model, scene, particle, audio, light etc..It should Step carries out simultaneously with step 140.The step can enter step S150 during carrying out.
In step S140, editorial logic script carries out the exploitation of game logic.For example role such as walks, runs, attacking at the things Part, the mutual-action behavior etc. between role.All logic modules in game are all realized in the step.The step and step 130 It carries out simultaneously.The step can enter step S150 during carrying out.
In step S150, world's prototype is built with editing machine, carries out the editor of fine arts resource, carries out scene map Editor, can carry out the editor of game logic, the realization effect of S130 and the realization effect of S140 can be in S150 steps Realize preview.Preview equally may be implemented in the effect realized in S150 step.S160 can be entered step after the completion of the step.
In step S160, the publication to game products is carried out, so far, player can carry out game.
The above statement is summarized, computer program development system of the invention and method are to integrate existing mainstream development mode Functions modularization is encapsulated complex communication logic, provides the advantage editor including embedded efficient operation process by optimization Device, it is final only to need to select display engine according to type of play feature, with script development logic module, using powerful editing machine Edit game resource, so that it may easily realize the exploitation of large size 3D or 2D online game.The system and method greatly reduces it The threshold of preceding exploitation large size 3D or 2D online game requires to reduce, reduces cost input, shorten exploitation to the whole of development teams Period reduces investment risk.

Claims (11)

1. a kind of computer program development system, which is characterized in that the system includes:
Logic module at a slow speed, according to the requirement of computer game design, applied to the server of database relevant operation, for big The slow speed operation of amount.
Fast Logical module undertakes the synchronization operation between the object in development of games according to the requirement of computer game design With mobile operation, it is applied to operation relevant to summary responses.
Synchronization module realizes that the data between each client are synchronous with display according to the requirement of computer game design.
Editor module, edit game needed for all kinds of resources, and Visual Production QKML identification format or directly institute Content of edit resolves to the feature operation of QKML.
QKML is a kind of markup language realized based on xml linguistic norm, and can describe all behaviors of gaming world and patrol A kind of descriptive language collected, entire gaming world are all to rely on QKML to realize description in game developing system, the QKML's Function further includes data and data conversion in communication transmission process.
Data coding module, the module are responsible for communication transport protocols coding between B/S and generate and explain.Embedded QKJson coding Device, logic also may customize or realized using third party's message coding, such as Protobuf etc..
QKJson is a kind of data interchange format of lightweight, simplified by Json linguistic norm from.Compared with Json, have The characteristics of volume is smaller, encodes and explain speed faster.
QKML is compiled into the code that display engine can identify, and is realized and display engine by interface by parser modules Docking.
Proprietary browser module is realized resource updates, network communication correlation function, and can be embedded in conventional browser, real The client of existing game is shown.
2. computer program development system as described in claim 1, which is characterized in that the system includes using B/S structure as base The Technical Architecture of plinth replaces webpage HTML markup language with QKML network game development markup language.
3. computer program development system as described in claim 1, which is characterized in that logic module, Fast Logical mould at a slow speed Block, synchronization module, editor module, the interaction between parser modules are realized by transmitting the code of QKML form.
4. computer program development system as described in claim 1, which is characterized in that editor module realization is not needing it Stand-alone development logic module in the case where its logical edit device, and realize What You See Is What You Get effect.
5. computer program development system as described in claim 1, which is characterized in that editor module is edited all Resource and logic finally can all generate the code of QKML form.
6. computer program development system as described in claim 1, which is characterized in that communication has embedded QKJson between B/S It is encoded as default communication.
7. computer program development system as described in claim 1, it is characterised in that the edited resource of editing machine and logic, It needs to show in client by the parsing of resolver.
8. computer program development system as described in claim 1, it is characterised in that resolver provides disclosed and third party The interface standard of display engine docking, the display engine for supporting oneself to develop also support the display engines such as Ogre, Unreal3.
9. computer program development system as described in claim 1, which is characterized in that the computer program development system uses Cross-platform design, is based on QKML uniform data layer, and realization exempts from product code transplanting and easily derives multi-platform version, breaks through original The single bottleneck of gaming platform.
10. computer program development system as described in claim 1, which is characterized in that the resource updates of proprietary browser are It realizes, i.e., is downloaded comprehensively when updating for the first time, update mode later is just in such a way that absolute magnitude updates and relative quantity updates It is that function has update, what function is just updated, is updated without repeating, reduce unnecessary network transmission.
11. computer program development system as described in claim 1, which is characterized in that the system is applied to computer installation In.
CN201711018547.4A 2017-10-27 2017-10-27 Computer network game development system and method based on internet B/S structure Pending CN109739471A (en)

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CN111324376A (en) * 2020-02-28 2020-06-23 北京无限光场科技有限公司 Function configuration method and device, electronic equipment and computer readable medium
CN111324340A (en) * 2020-02-20 2020-06-23 腾讯科技(深圳)有限公司 Interaction method and device based on webpage copy, storage medium and computer equipment
CN112099782A (en) * 2020-09-22 2020-12-18 完美世界征奇(上海)多媒体科技有限公司 Game development method, device, equipment and storage medium
CN112565029A (en) * 2020-11-18 2021-03-26 深圳创维-Rgb电子有限公司 Method, system, terminal and computer readable storage medium for accessing internet of things

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CN111324340A (en) * 2020-02-20 2020-06-23 腾讯科技(深圳)有限公司 Interaction method and device based on webpage copy, storage medium and computer equipment
CN111324376A (en) * 2020-02-28 2020-06-23 北京无限光场科技有限公司 Function configuration method and device, electronic equipment and computer readable medium
CN111324376B (en) * 2020-02-28 2023-11-21 北京有竹居网络技术有限公司 Function configuration method, device, electronic equipment and computer readable medium
CN112099782A (en) * 2020-09-22 2020-12-18 完美世界征奇(上海)多媒体科技有限公司 Game development method, device, equipment and storage medium
CN112565029A (en) * 2020-11-18 2021-03-26 深圳创维-Rgb电子有限公司 Method, system, terminal and computer readable storage medium for accessing internet of things
CN112565029B (en) * 2020-11-18 2022-10-14 深圳创维-Rgb电子有限公司 Method, system, terminal and computer readable storage medium for accessing internet of things

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