CN104267963A - Cross-platform online role playing game client engine and creation method thereof - Google Patents

Cross-platform online role playing game client engine and creation method thereof Download PDF

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Publication number
CN104267963A
CN104267963A CN201410531034.3A CN201410531034A CN104267963A CN 104267963 A CN104267963 A CN 104267963A CN 201410531034 A CN201410531034 A CN 201410531034A CN 104267963 A CN104267963 A CN 104267963A
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Prior art keywords
game
data
module
editing machine
resource
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CN201410531034.3A
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Inventor
熊仕勇
潘豪
林金朝
周敏
程迪祥
田航
王江涛
杜伟奇
唐浩
李沁翰
李杨
刘秋恋
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Chongqing University of Post and Telecommunications
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Chongqing University of Post and Telecommunications
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Priority to CN201410531034.3A priority Critical patent/CN104267963A/en
Publication of CN104267963A publication Critical patent/CN104267963A/en
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Abstract

The invention discloses a cross-platform online role playing game client engine which comprises a game editor and a game engine. The game editor is used for dynamically editing game data in a way that what you see is what you get, and performing visualization editing on each module in a game. The game engine is used for creating various tool modules as needed by game compiling. According to the client engine, a development platform, oriented to webpages and mobile equipment, particularly used for developing massively multiplayer online role playing games (MMORPG) is provided, and innovativeness, flexibility, conciseness and friendliness are realized; webpages are greatly reduced, costs of mobile game developers for developing games of the same kind are greatly lowered, and game development cycles are shortened; through a UI (user interface) editor, based on the principle that what you see is what you get, as well as powerful encryption measures of the platform, game developers can develop RPGs (role playing games) for the webpages and the mobile equipment quickly.

Description

A kind of cross-platform role playing network game client engine and method for building up
Technical field
The present invention relates to development of games field, particularly a kind of cross-platform webpage, mobile phone role playing (RPG) game client technical scheme.
Background technology
Game is in the industry cycle called as the 9th art, and successful game more can be subject to global player and praise highly.Along with the business such as mobile network 3G, 4G increment develop the raising with home network bandwidth rapidly, mobile phone games and web game demonstrate cutting edge.The game development platform of current main-stream is divided into: Android, IOS, WindowsPhone, the mobile phone operating system of the J2ME technological core before these mobile phone operating systems instead of completely, so traditional technology completely inapplicable platform now, and can not compatible web page platform.
Therefore a kind of method of operating of transplanting at webpage and current all mobile phone operating system and operating platform is needed.
Summary of the invention
In view of this, technical matters to be solved by this invention is to provide cross-platform role playing network game client engine and method for building up.
An object of the present invention proposes a kind of cross-platform role playing network game client engine; Two of object of the present invention proposes a kind of cross-platform role playing network game client engine method for building up.
An object of the present invention is achieved through the following technical solutions:
Cross-platform role playing network game client engine provided by the invention, comprises game editing machine and game engine;
Described game editing machine, for by adopting the mode of What You See Is What You Get dynamically to edit game data, carries out visual edit to modules in game;
Described game engine, for the various tool models write needed for game for foundation.
Further, described game editing machine comprises UI editing machine, map_editor, special efficacy editing machine, content editor, XML encryption equipment, Animation Editors and animation reader;
Described UI editing machine, the UI layout for the various piece of the inside of being played by What You See Is What You Get mode editor forms UI topology data, and the UI module be transferred in game engine carries out dissection process by UI topology data;
Described map_editor, for passing through What You See Is What You Get mode visual edit map, cutting process is carried out to map, and on map, put building, barrier, brush strange region element, the final file produced processes transferring to the pathfinding module in game engine after XML encryption equipment;
Described special efficacy editing machine, for the special efficacy resource by What You See Is What You Get mode visual setting and editor's game the inside, the final data produced transfer to the process of game engine graph rendering module;
Described content editor, for by editing machine editor game content, processes Mission Objective disposal system, and the final XML data generated is resolved via directly transferring to process Mission Objective code module after XML encryption equipment;
Described XML encryption equipment, for carrying out respective encrypted by encryption equipment to its data to original XML data, the data after encryption directly give the encrypting module process of game engine;
Described Animation Editors, transfers to the graph rendering module of game engine to play up process for obtaining animation data to original bitmap resource by editing machine process, and is presented on above screen;
Described animation reader, for checking the animation that Animation Editors produces, and sends Animation Editors to and modifies.
Further, described game engine comprises pathfinding module, encrypting module, UI module, graph rendering module, load-on module, resource management module, Memory control module and memory management module;
Described pathfinding module, calculates for realizing game character the route arriving impact point in the map world from original point;
Described deciphering module, for the decrypt data after XML encryption equipment is encrypted, and the encrypting and decrypting work of data when client is transmitted to server data;
Data after resolving, for resolving the UI data of producing from UI editing machine, are submitted to graph rendering module to carry out graph rendering by described UI module;
Described graph rendering module, carries out integration production data by Animation Editors to motion picture resource for realizing, and is responsible for the work of graph rendering to screen;
Described load-on module, for loading data and the picture resource for playing up; Graph rendering module is transferred to by the picture resource of pre-rendered to carry out playing up process; Transfer to resource management module to carry out caching process the data for buffer memory, if the XML data of encryption, then first should be decrypted work by encrypting module, then carry out caching process;
Described resource management module, for buffer memory, each loads data and the resource that Loads Image; Resource after buffer memory is given memory management module and is carried out centralized management work;
Described memory management module, for managing the internal memory in whole development of games.
Two of object of the present invention is achieved through the following technical solutions:
Cross-platform role playing network game client engine method for building up provided by the invention, comprises the following steps:
S1: set up game editing machine, by adopting the mode of What You See Is What You Get dynamically to edit game data, carries out visual edit to modules in game;
S2: the game engine being established as the various tool models write needed for game.
Further, the foundation game editing machine in described step S1 comprises sets up following steps respectively:
S11: set up UI editing machine, the UI layout of the various piece inside being played by What You See Is What You Get mode editor forms UI topology data, and the UI module be transferred in game engine carries out dissection process by UI topology data;
S12: set up map_editor, by What You See Is What You Get mode visual edit map, cutting process is carried out to map, and on map, put building, barrier, brush strange region element, the final file produced processes transferring to the pathfinding module in game engine after XML encryption equipment;
S13: set up special efficacy editing machine, by the special efficacy resource required for What You See Is What You Get mode visual setting and editor's game the inside, the final data produced transfer to the process of game engine graph rendering module;
S14: set up content editor, by editing machine editor game content, processes Mission Objective disposal system, and the final XML data generated is resolved via directly transferring to process Mission Objective code module after XML encryption equipment;
S15: set up XML encryption equipment, carries out respective encrypted by encryption equipment to its data to original XML data, and the data after encryption directly give the encrypting module process of game engine;
S16: set up Animation Editors, obtains animation data to original bitmap resource by editing machine process and transfers to the graph rendering module of game engine to play up process, and be presented on above screen;
S17: set up animation reader, checks the animation that Animation Editors produces, and sends Animation Editors to and modifies.
Further, the game engine of setting up in described step S2 comprises and sets up following steps respectively:
S21: set up pathfinding module, realizes game character in the map world, calculates the route arriving impact point from original point;
S22: set up deciphering module, the decrypt data after XML encryption equipment is encrypted, and the encrypting and decrypting work of data when client is transmitted to server data;
S23: set up UI module, resolves the UI data of producing from UI editing machine, submits to graph rendering module to carry out graph rendering the data after resolving;
S24: set up graph rendering module, realizes carrying out integration production data by Animation Editors to motion picture resource, and is responsible for the work of graph rendering to screen;
S25: set up load-on module, loads data and the picture resource for playing up; Graph rendering module is transferred to by the picture resource of pre-rendered to carry out playing up process; Transfer to resource management module to carry out caching process the data for buffer memory, if the XML data of encryption, then first should be decrypted work by encrypting module, then carry out caching process;
S26: set up resource management module, each loading data of buffer memory and the resource that Loads Image; Resource after buffer memory is given memory management module and is carried out centralized management work
S27: set up memory management module, manages the internal memory in whole development of games.
Beneficial effect of the present invention is: the invention provides an object web page and mobile device, especially set up the development platform of large-scale consumer (MMORPG), have novelty, dirigibility, terseness and friendly.Greatly reduce webpage, mobile phone games developer develops the cost of similar game, shorten the construction cycle of game, the UI editing machine of this platform What You See Is What You Get and powerful encryption measures, the RPG that game developer fast open can be allowed to send on webpage, mobile device plays.
The present invention adopts AS3 language platform, provide audio frequency to play, the api function of the complete set of video cartoon and so on and independently AVM virtual machine, there is good portability and platform-neutral, because all users have flash player, and total multiple web pages browser almost whole embedded flash virtual machine, and the released version of flash virtual machine AVM virtual machine just, and the game of AS3 platform development can by the form of embedded AVM virtual machine to all mobile phone operation platform Stand-alone distributions (mobile phone does not need to install any plug-in unit), so this programme can be transplanted at webpage and current all mobile phone operating system perfections by a code.
Accompanying drawing explanation
In order to make the object, technical solutions and advantages of the present invention clearly, below in conjunction with accompanying drawing, the present invention is described in further detail, wherein:
The cross-platform role playing network game client engine principles block diagram that Fig. 1 provides for the embodiment of the present invention;
The cross-platform role playing network game client engine that Fig. 2 provides for the embodiment of the present invention and method for building up process flow diagram.
Embodiment
Hereinafter with reference to accompanying drawing, the preferred embodiments of the present invention are described in detail.Should be appreciated that preferred embodiment only in order to the present invention is described, instead of in order to limit the scope of the invention.
The cross-platform role playing network game client engine principles block diagram that Fig. 1 provides for the embodiment of the present invention, as shown in the figure: a kind of general cross-platform role playing network game client engine provided by the invention, comprises game editing machine and game engine;
Described game editing machine, dynamically edit for game data, by the mode of What You See Is What You Get, visual edit is carried out to modules in game, power and energy tradition being passed through to be realized by coding is realized for using editing machine visual edit, make game can be able on a large scale, fast Development is in batch produced;
Described game engine, refers to the core component of some games system edited programs write.These systems provide the various various instruments write needed for game for game designer, its object is to allow game designer easily and quickly can make game formula and need not, by zero, be the engines in development of games.
Described game editing machine comprises UI editing machine, map_editor, special efficacy editing machine, content editor, XML encryption equipment, Animation Editors, animation reader;
Described UI editing machine, the UI layout for the various piece of the inside of being played by What You See Is What You Get mode editor forms UI topology data, and the UI module be transferred in game engine carries out dissection process by UI topology data;
Described map_editor, for passing through What You See Is What You Get mode visual edit map, cutting process is carried out to map, and on map, put building, barrier, brush strange region element, the final file produced processes transferring to the pathfinding module in game engine after XML encryption equipment;
Described special efficacy editing machine, for the special efficacy resource by What You See Is What You Get mode visual setting and editor's game the inside, the final data produced transfer to the process of game engine graph rendering module;
Described content editor, for by editing machine editor game content, processes Mission Objective disposal system, and the final XML data generated is resolved via directly transferring to process Mission Objective code module after XML encryption equipment; The content editor that the present embodiment provides is mainly used in editing task system, and different game adopts diverse ways to go to resolve;
Described XML encryption equipment, for carrying out respective encrypted by encryption equipment to its data to original XML data, the data after encryption directly give the encrypting module process of game engine;
Described Animation Editors, transfers to the graph rendering module of game engine to play up process for obtaining animation data to original bitmap resource by editing machine process, and is presented on above screen.
Described animation reader, for checking the animation that Animation Editors produces, if need to revise animation, then giving Animation Editors and modifying;
Described game engine comprises pathfinding module, encrypting module, UI module, graph rendering module, load-on module, resource management module, Memory control module, memory management module;
Described pathfinding module, calculates for realizing game character the route arriving impact point in the map world from original point;
Described deciphering module, for the decrypt data after XML encryption equipment is encrypted, and the encrypting and decrypting work of data when client is transmitted to server data;
Data after resolving, for resolving the UI data of producing from UI editing machine, are submitted to graph rendering module to carry out graph rendering by described UI module;
Described graph rendering module, carries out integration production data by Animation Editors to motion picture resource for realizing, and is responsible for the work of graph rendering to screen;
Described load-on module, for loading data and the picture resource for playing up; Graph rendering module is transferred to by the picture resource of pre-rendered to carry out playing up process; Transfer to resource management module to carry out caching process the data for buffer memory, if the XML data of encryption, then first should be decrypted work by encrypting module, then carry out caching process;
Described resource management module, for buffer memory, each loads data and the resource that Loads Image; Resource after buffer memory is given memory management module and is carried out centralized management work
Described memory management module, for managing the internal memory in whole development of games.
UI module in charge resolves the data that UI editing machine produces, graph rendering module is finally transferred to play up, the XML data that map_editor and content editor produce, will through XML encryption equipment, finally transfer to after deciphering module is decrypted in engine, to give the uses such as pathfinding module, time pathfinding module carries out pathfinding, may relate to the loading of some map pictures, it has annexation with load-on module;
The cross-platform role playing network game client engine that Fig. 2 provides for the embodiment of the present invention and method for building up process flow diagram, as shown in the figure, the present embodiment additionally provides a kind of cross-platform role playing network game client engine method for building up, comprises the following steps:
S1: set up game editing machine, by adopting the mode of What You See Is What You Get dynamically to edit game data, carries out visual edit to modules in game;
S2: the game engine being established as the various tool models write needed for game.
Foundation game editing machine in described step S1 comprises sets up following steps respectively:
S11: set up UI editing machine, the UI layout of the various piece inside being played by What You See Is What You Get mode editor forms UI topology data, and the UI module be transferred in game engine carries out dissection process by UI topology data;
Mainly through What You See Is What You Get mode, make it possible to the UI layout of the various piece by this editing machine visual edit game the inside, the final data produced, give engine modules dissection process
S12: set up map_editor, by What You See Is What You Get mode visual edit map, cutting process is carried out to map, and on map, put building, barrier, brush strange region element, the final file produced processes transferring to the pathfinding module in game engine after XML encryption equipment;
S13: set up special efficacy editing machine, by the special efficacy resource required for What You See Is What You Get mode visual setting and editor's game the inside, the final data produced transfer to the process of game engine graph rendering module;
S14: set up content editor, by editing machine editor game content, processes Mission Objective disposal system, and the final XML data generated is resolved via directly transferring to process Mission Objective code module after XML encryption equipment;
S15: set up XML encryption equipment, carries out respective encrypted by encryption equipment to its data to original XML data, and the data after encryption directly give the encrypting module process of game engine; Ensure the security of game, prevent significant data from being distorted by player.
S16: set up Animation Editors, obtains animation data to original bitmap resource by editing machine process and transfers to the graph rendering module of game engine to play up process, and be presented on above screen;
S17: set up animation reader, checks the animation that Animation Editors produces, and sends Animation Editors to and modifies.
Game engine of setting up in described step S2 comprises and sets up following steps respectively:
S21: set up pathfinding module, realizes game character in the map world, calculates the route arriving impact point from original point; Primary responsibility game character carries out intelligent pathfinding inside the map world, calculates best route arrive impact point from original point;
S22: set up deciphering module, the decrypt data after XML encryption equipment is encrypted, and the encrypting and decrypting work of data when client is transmitted to server data; Mainly comprise the decrypt data after being encrypted by 250XML encryption equipment, resolve and read, for game provides Data support that is stable, safety, can prevent the important profile data in game the inside from illegally being distorted by player like this;
S23: set up UI module, resolves the UI data of producing from UI editing machine, submits to graph rendering module to carry out graph rendering the data after resolving; Primary responsibility resolves the UI data of producing from 210UI editing machine, and contains a set of efficient UI Component Gallery, and game directly can be resolved by editing machine and be obtained game UI interface like this;
S24: set up graph rendering module, realizes carrying out integration production data by Animation Editors to motion picture resource, and is responsible for the work of graph rendering to screen; The motion picture resource that fine arts personnel are editted, integration production data is carried out by 260 Animation Editors, graph rendering module can provide high-level efficiency, and the method that committed memory is little reaches efficiently plays up order ground, and provides good graph rendering interface for logic development programmer;
S25: set up load-on module, loads data and the picture resource for playing up; Graph rendering module is transferred to by the picture resource of pre-rendered to carry out playing up process; Transfer to resource management module to carry out caching process the data for buffer memory, if the XML data of encryption, then first should be decrypted work by encrypting module, then carry out caching process; Primary responsibility game is extensive loads data and the picture resource for playing up, and makes resource can the loading of serial on a large scale, for logical program person provides the interface of loading resource efficiently;
S26: set up resource management module, each loading data of buffer memory and the resource that Loads Image; Resource after buffer memory is given memory management module and is carried out centralized management work; The caching resource work that each loading of primary responsibility is come in, carries out different classes of caching process according to different resource types and different actual needs;
S27: set up memory management module, manages the internal memory in whole development of games.Primary responsibility manages the internal memory in whole development of games, by necessarily replacing mechanism, provides high efficiency interface and mechanism to allow game memory maintain all the time in a controlled scope.
What finally illustrate is, above embodiment is only in order to illustrate technical scheme of the present invention and unrestricted, although by referring to the preferred embodiments of the present invention, invention has been described, but those of ordinary skill in the art is to be understood that, various change can be made to it in the form and details, and not depart from the spirit and scope of the present invention that appended claims limits.

Claims (6)

1. a cross-platform role playing network game client engine, is characterized in that: comprise game editing machine and game engine;
Described game editing machine, for by adopting the mode of What You See Is What You Get dynamically to edit game data, carries out visual edit to modules in game;
Described game engine, for the various tool models write needed for game for foundation.
2. cross-platform role playing network game client engine according to claim 1, is characterized in that: described game editing machine comprises UI editing machine, map_editor, special efficacy editing machine, content editor, XML encryption equipment, Animation Editors and animation reader;
Described UI editing machine, the UI layout for the various piece of the inside of being played by What You See Is What You Get mode editor forms UI topology data, and the UI module be transferred in game engine carries out dissection process by UI topology data;
Described map_editor, for passing through What You See Is What You Get mode visual edit map, cutting process is carried out to map, and on map, put building, barrier, brush strange region element, the final file produced processes transferring to the pathfinding module in game engine after XML encryption equipment;
Described special efficacy editing machine, for the special efficacy resource by What You See Is What You Get mode visual setting and editor's game the inside, the final data produced transfer to the process of game engine graph rendering module;
Described content editor, for by editing machine editor game content, processes Mission Objective disposal system, and the final XML data generated is resolved via directly transferring to process Mission Objective code module after XML encryption equipment;
Described XML encryption equipment, for carrying out respective encrypted by encryption equipment to its data to original XML data, the data after encryption directly give the encrypting module process of game engine;
Described Animation Editors, transfers to the graph rendering module of game engine to play up process for obtaining animation data to original bitmap resource by editing machine process, and is presented on above screen;
Described animation reader, for checking the animation that Animation Editors produces, and sends Animation Editors to and modifies.
3. cross-platform role playing network game client engine according to claim 1, is characterized in that: described game engine comprises pathfinding module, deciphering module, UI module, graph rendering module, load-on module, resource management module, Memory control module and memory management module;
Described pathfinding module, calculates for realizing game character the route arriving impact point in the map world from original point;
Described deciphering module, for the decrypt data after XML encryption equipment is encrypted, and the encrypting and decrypting work of data when client is transmitted to server data;
Data after resolving, for resolving the UI data of producing from UI editing machine, are submitted to graph rendering module to carry out graph rendering by described UI module;
Described graph rendering module, carries out integration production data by Animation Editors to motion picture resource for realizing, and is responsible for the work of graph rendering to screen;
Described load-on module, for loading data and the picture resource for playing up; Graph rendering module is transferred to by the picture resource of pre-rendered to carry out playing up process; Transfer to resource management module to carry out caching process the data for buffer memory, if the XML data of encryption, then first should be decrypted work by encrypting module, then carry out caching process;
Described resource management module, for buffer memory, each loads data and the resource that Loads Image; Resource after buffer memory is given memory management module and is carried out centralized management work;
Described memory management module, for managing the internal memory in whole development of games.
4. cross-platform role playing network game client engine method for building up, is characterized in that: comprise the following steps:
S1: set up game editing machine, by adopting the mode of What You See Is What You Get dynamically to edit game data, carries out visual edit to modules in game;
S2: the game engine being established as the various tool models write needed for game.
5. cross-platform role playing network game client engine method for building up according to claim 4, is characterized in that: the foundation game editing machine in described step S1 comprises sets up following steps respectively:
S11: set up UI editing machine, the UI layout of the various piece inside being played by What You See Is What You Get mode editor forms UI topology data, and the UI module be transferred in game engine carries out dissection process by UI topology data;
S12: set up map_editor, by What You See Is What You Get mode visual edit map, cutting process is carried out to map, and on map, put building, barrier, brush strange region element, the final file produced processes transferring to the pathfinding module in game engine after XML encryption equipment;
S13: set up special efficacy editing machine, by the special efficacy resource required for What You See Is What You Get mode visual setting and editor's game the inside, the final data produced transfer to the process of game engine graph rendering module;
S14: set up content editor, by editing machine editor game content, processes Mission Objective disposal system, and the final XML data generated is resolved via directly transferring to process Mission Objective code module after XML encryption equipment;
S15: set up XML encryption equipment, carries out respective encrypted by encryption equipment to its data to original XML data, and the data after encryption directly give the encrypting module process of game engine;
S16: set up Animation Editors, obtains animation data to original bitmap resource by editing machine process and transfers to the graph rendering module of game engine to play up process, and be presented on above screen;
S17: set up animation reader, checks the animation that Animation Editors produces, and sends Animation Editors to and modifies.
6. cross-platform role playing network game client engine method for building up according to claim 4, is characterized in that: the game engine of setting up in described step S2 comprises and sets up following steps respectively:
S21: set up pathfinding module, realizes game character in the map world, calculates the route arriving impact point from original point;
S22: set up deciphering module, the decrypt data after XML encryption equipment is encrypted, and the encrypting and decrypting work of data when client is transmitted to server data;
S23: set up UI module, resolves the UI data of producing from UI editing machine, submits to graph rendering module to carry out graph rendering the data after resolving;
S24: set up graph rendering module, realizes carrying out integration production data by Animation Editors to motion picture resource, and is responsible for the work of graph rendering to screen;
S25: set up load-on module, loads data and the picture resource for playing up; Graph rendering module is transferred to by the picture resource of pre-rendered to carry out playing up process; Transfer to resource management module to carry out caching process the data for buffer memory, if the XML data of encryption, then first should be decrypted work by encrypting module, then carry out caching process;
S26: set up resource management module, each loading data of buffer memory and the resource that Loads Image; Resource after buffer memory is given memory management module and is carried out centralized management work
S27: set up memory management module, manages the internal memory in whole development of games.
CN201410531034.3A 2014-10-10 2014-10-10 Cross-platform online role playing game client engine and creation method thereof Pending CN104267963A (en)

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Application publication date: 20150107