CN111589108A - Cloud game system and method based on cloud computing - Google Patents

Cloud game system and method based on cloud computing Download PDF

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Publication number
CN111589108A
CN111589108A CN202010437043.1A CN202010437043A CN111589108A CN 111589108 A CN111589108 A CN 111589108A CN 202010437043 A CN202010437043 A CN 202010437043A CN 111589108 A CN111589108 A CN 111589108A
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China
Prior art keywords
game
user
module
cloud
open platform
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CN202010437043.1A
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Chinese (zh)
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温向东
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Shenzhen Yunlu Technology Co ltd
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Shenzhen Yunlu Technology Co ltd
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Priority to CN202010437043.1A priority Critical patent/CN111589108A/en
Publication of CN111589108A publication Critical patent/CN111589108A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A cloud game realization system machine method based on cloud computing relates to the technical field of game realization. Wherein cloud recreation implementation system includes: a cloud server for game installation and execution; the cloud storage is connected with the cloud server and used for storing user data and game data; and the terminal equipment is connected with the cloud server and used for calling the game installed on the cloud server and displaying the game. The cloud game implementation system adopting the technical scheme has the advantages that the game open platform is installed on the cloud server to carry out game login, the product matrix forms a set of game products to be called by the game open platform, meanwhile, the multiple channels and the game open platform are connected with each other through the channel matrix, a game interface is displayed on the practical terminal equipment of a user, the game is displayed on the terminal equipment, the game mode running on the cloud server is realized, the game running is smooth, the user game experience is good, and the game product management is convenient.

Description

Cloud game system and method based on cloud computing
Technical Field
The invention relates to the technical field of game implementation, in particular to a cloud game implementation system and method based on a cloud server.
Background
The high-speed development of the game industry leads to higher and higher game quality and higher requirements on the configuration of a computer, and for game players, it is very difficult to make own computers and equipment keep up with the requirements on the development of the game quality, and the traditional game has larger and larger volume, thereby wasting a large amount of hardware resources and storage resources.
The traditional game needs to install a client on a local host or equipment to play the game, namely, the calculation, operation and the like of a game model need to be performed locally, and if a large and high-quality game is played, the game can be realized by depending on high-configuration hardware. When the game types are more or the game programs occupy larger storage space of the terminal device, the game running on the terminal device is easy to cause the pause phenomenon, and the game experience is further influenced, therefore, the improvement is needed.
Disclosure of Invention
The cloud game implementation system is characterized in that a game program is installed on a cloud server, a cloud memory is used for data storage, the cloud server is used for performing game login by installing a game open platform, a game product set is formed through a product matrix and is used for being called by the game open platform, meanwhile, interconnection between various channels and the game open platform is achieved through the channel matrix, a game interface is displayed on a practical terminal device of a user, the game is displayed on the terminal device, a game mode running on the cloud server has the advantages of smooth game running, good game experience of the user and convenience in game product management.
In order to achieve the purpose, the invention adopts the technical scheme that: a cloud gaming implementation system based on cloud computing, comprising: a cloud server for game installation and execution; a cloud storage connected to the cloud server for storing user data and game data; and the terminal equipment is connected with the cloud server and used for calling the game installed on the cloud server and displaying the game.
The cloud server includes: a game open platform, a channel matrix and a product matrix; the game open platform is used for users to register, log in, recharge and select and call game products, and an application program interface is arranged on the game open platform; the product matrix is a set of a plurality of game products, and the product matrix is in butt joint with the application program interface so that the game open platform can call any game product; the channel matrix is a set of various channels for calling game products, and the channel matrix is in butt joint with the application program interface so that a user can play games through the game open platform.
The game open platform includes: the system comprises a login/registration module, a game center module, a user message module, a game recharging module, a game dynamic module and a personal center module; the login/registration module is used for registering and logging in a user to enter a game open platform; the game center module is used for a user to check a game center interface, and can be used for selecting games according to the requirement of the user and entering the games for operation; the user message leaving module is used for the user to feed back information for the administrator of the open platform of the background game to check and improve the open platform of the game; the game recharging module is used for the user to carry out game recharging payment operation so as to purchase required articles at the game terminal; the game dynamic module is used for providing latest information and news of the industry to the player, and has the industry dynamic query function; the personal center module is used for a user to edit and fill in personal data, and the personal center module can also be used for the user to set the integrity of personal information display.
The game recharge module comprises: the game type selection module, the game role information confirmation module, the recharge amount filling module and the confirmation/cancellation payment module; the game type selection module is used for the user to select the game type needing recharging operation; the game role information confirmation module is used for the user to check the corresponding game role information in the game category needing recharging so as to ensure the recharging accuracy; the recharging amount filling module is used for filling recharging amount for the user; the confirming/canceling payment module user is used for the user to select to confirm the payment to complete the recharging operation or to select to cancel the payment to abandon the recharging operation.
The channels for calling the game products in the channel matrix are as follows: any one of webpage link channel calling, APP channel calling, applet channel calling and public number channel calling.
The channel matrix supports multiple users to play the same game by using multiple channels at the same time.
The terminal equipment is any one of a mobile phone, a computer, a tablet personal computer, a vehicle-mounted navigation device capable of being networked and a television capable of being networked.
After the technical scheme is adopted, the invention has the beneficial effects that: the method comprises the steps that a game open platform is installed on a cloud server for game login, a set of game products is formed through a product matrix and is called by the game open platform, meanwhile, interconnection between various channels and the game open platform is achieved through the channel matrix, a game interface is displayed on terminal equipment practical for a user, a game mode that a game is displayed on the terminal equipment and runs on the cloud server is achieved. In addition, a cloud storage is connected with the cloud server, and the progress of the user information machine game can be stored through the arranged cloud storage. According to the cloud game implementation system, game operation and data storage are performed at the cloud end, so that the game program can be prevented from occupying the storage space on the user terminal equipment, and the game experience brought by high-end equipment can be experienced without purchasing the high-end terminal equipment by a client, so that the fund of a game user is saved on the premise of ensuring the game experience of the game user, and the cloud game implementation system has the advantages of smooth game operation, good game experience of the user and convenience in game product management.
Aiming at the defects and shortcomings of the prior art, the second purpose of the invention is to provide a cloud game implementation method, which can realize the game mode that a game is displayed on a terminal device and runs on a cloud server, and has the advantages of smooth game running, good user game experience and convenient game product management.
In order to achieve the purpose, the invention adopts the technical scheme that: a cloud game implementation method based on the cloud game implementation system, the method comprising:
s1, the user selects a calling channel through the terminal equipment to enter the game open platform;
s2, a new user logs in to the game open platform after registering an account number through the login/registration module, and an old user directly logs in to the game open platform through the login/registration module;
s3, when the user needs to play, the user selects the game through the game center module and enters the game to operate after the selection; when a game is played, a game program runs on the cloud server and data is stored, a game interface is displayed through terminal equipment connected with the cloud server, and an operation instruction on the terminal equipment is fed back to the game program through the cloud server, so that game operation is performed; when the user needs to carry out game recharging, the game type selection and recharging amount filling are carried out through the game recharging module, and finally, the payment can be confirmed to finish;
s4, when needing to quit the game, when the game or after the game is over, the user can choose to leave the game and quit the game platform to log in, thereby returning to the page of the terminal device.
By adopting the method, the game operation and the data storage are both carried out at the cloud end, so that the game program can be prevented from occupying the storage space on the user terminal equipment, and the game experience brought by the high-end equipment can be experienced without purchasing the high-end terminal equipment by a client, thereby saving the fund of the game user on the premise of ensuring the game experience of the game user, and having the advantages of smooth game operation, good game experience of the user and convenient management of game products.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without creative efforts.
FIG. 1 is a block diagram showing the overall structure of the present embodiment;
fig. 2 is a block diagram of the structure of the game open platform in the present embodiment.
Description of reference numerals: 1. a cloud server; 2. a cloud storage; 3. a terminal device; 4. a game open platform; 5. a channel matrix; 6. a product matrix; 7. an application program interface; 8. a login/registration module; 9. a game center module; 10. a user message leaving module; 11. a game recharging module; 12. a game dynamic module; 13. a personal central module; 14. a game type selection module; 15. a game role information confirmation module; 16. a recharge amount filling module; 17. confirm/cancel payment module.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings.
The present embodiment is only for explaining the present invention, and it is not limited to the present invention, and those skilled in the art can make modifications of the present embodiment as necessary without making a contribution thereto after reading the present specification, but all are protected by patent laws within the scope of the claims of the present invention.
The embodiment relates to a cloud game implementation system based on cloud computing, as shown in fig. 1-2, including: cloud server 1, cloud storage 2, and terminal device 3.
The cloud server 1 is used for game installation and operation. The cloud server 1 is connected to the cloud server 1, and the cloud server 1 is used for storing user data and game data. The terminal device 3 is connected with the cloud server 1, and the terminal device 3 is used for calling the game installed on the cloud server 1, so that the called game runs on the cloud server 1, and meanwhile, a game interface is displayed on the terminal device 3.
It should be noted that, when a game is played, the terminal device 3 is connected to the cloud server 1 and sends a game call request to the cloud server 1, so that the cloud server 1 runs a corresponding game, and meanwhile, the game interface is transmitted to the terminal device 3 through the wireless network, so that the game interface is displayed on the terminal device 3. And when the terminal device 3 is operated, the game instruction is transmitted to the cloud server 1 through the wireless network, and the role in the game is controlled after the analysis of the cloud server 1.
Further, as shown in fig. 1 to 2, the cloud server 1 includes: a game open platform 4, a channel matrix 5 and a product matrix 6. The game open platform 4 is used for the user to register, log in, recharge and select to call the game product. And an application program interface 7 is arranged on the game open platform 4. The product matrix 6 is a collection of multiple game products. And the product matrix 6 is in butt joint with the application program interface 7 so that the game open platform 4 can call any game product in the product matrix 6. The channel matrix 5 is a collection of various channels for invoking game products. The channel matrix 5 interfaces with an application program interface 7 for the user to play the game through the game opening platform 4.
Further, as shown in fig. 1-2, the game open platform 4 includes: a login/registration module 8, a game center module 9, a user message module 10, a game recharging module 11, a game dynamic module 12 and a personal center module 13.
Specifically, the login/registration module 8 is used for user registration and login to the game open platform 4. The game center module 9 is used for the user to view the game center interface. And the game center module 9 can be used for selecting games according to self requirements and entering the games for operation. The user message leaving module 10 is used for the user to feed back information, so that the administrator of the background game open platform 4 can view and improve the game open platform 4. The game recharging module 11 is used for the user to perform game recharging payment operation so as to purchase the required articles at the game terminal. The game dynamic module 12 is used to provide the player with the latest information and news in the industry. The game dynamic module 12 has an industry dynamic query function. The personal center module 13 is used for the user to edit and fill in personal data, and the new personal center module can also be used for the user to set the integrity of personal information display.
Further, as shown in fig. 1-2, the game top-up module 11 includes: a game kind selection module 14, a game character information confirmation module 15, a recharge amount filling module 16, and a confirmation/cancellation payment module 17.
The game category selection module 14 is used for the user to select the game category which needs to be recharged. The game role information confirmation module 15 is used for the user to check the corresponding game role information in the game category needing recharging so as to ensure the recharging accuracy. The recharging amount filling module 16 is used for the user to fill the recharging amount. The confirm/cancel payment module 17 allows the user to choose to confirm the payment to complete the recharge operation or to cancel the payment to abort the recharge operation.
Preferably, the channels for invoking the game products in the channel matrix 5 are: any one of webpage link channel calling, APP channel calling, applet channel calling and public number channel calling. And the channel matrix 5 supports multiple users to play the same game by using multiple channels at the same time.
Preferably, the terminal device 3 is any one of a mobile phone, a computer, a tablet computer, a network-enabled car navigation system and a network-enabled television.
The working principle of the present embodiment is roughly as follows: the method comprises the steps that a game login is carried out on the cloud server 1 through the installation of the game open platform 4, a set of game products is formed through the product matrix 6 and is called by the game open platform 4, meanwhile, the interconnection between various channels and the game open platform 4 is achieved through the channel matrix 5, a game interface is displayed on the terminal device 3 practical for a user, the game is displayed on the terminal device 3, and a game mode running on the cloud server 1 is achieved. Further, a cloud storage 2 is connected to the cloud server 1, and the progress of the user information machine game can be stored by the cloud storage 2. The cloud game implementation system is characterized in that game operation and data storage are carried out at the cloud end, so that the game program can be prevented from occupying the storage space on the user terminal device 3, and the game experience brought by high-end equipment can be experienced without purchasing the high-end terminal device 3 by a client, so that the fund of a game user is saved on the premise of ensuring the game experience of the game user, and the cloud game implementation system has the advantages of smooth game operation, good game experience of the user and convenience in game product management.
Based on the above technical solution, this embodiment further provides a cloud game implementation method, including the following steps:
s1, the user selects a calling channel through the terminal device 3 to enter the game open platform 4;
s2, the new user logs in to the game open platform 4 after registering the account number through the login/registration module 8, and the old user directly logs in to the game open platform 4 through the login/registration module 8;
s3, when the user needs to play, the user selects the game through the game center module 9, and enters the game to operate after the selection; when a game is played, a game program runs on the cloud server 1 and stores data, a game interface is displayed through the terminal device 3 connected with the cloud server 1, and an operation instruction on the terminal device 3 is fed back to the game program through the cloud server 1, so that game operation is performed; when the user needs to carry out game recharging, the game type selection and recharging amount filling are carried out through the game recharging module 11, and finally, the payment can be confirmed to finish;
s4, when the user needs to quit the game, the user can choose to leave the game and quit the game platform to log in, so as to return to the page of the terminal device 3.
By adopting the method, the game operation and the data storage are both carried out at the cloud, so that the game program can be prevented from occupying the storage space on the user terminal equipment 3, and the game experience brought by high-end equipment can be experienced without purchasing the high-end terminal equipment 3 by a client, thereby saving the fund of the game user on the premise of ensuring the game experience of the game user, and the method has the advantages of smooth game operation, good game experience of the user and convenient management of game products.
The above description is only for the purpose of illustrating the technical solutions of the present invention and not for the purpose of limiting the same, and other modifications or equivalent substitutions made by those skilled in the art to the technical solutions of the present invention should be covered by the claims of the present invention without departing from the spirit and scope of the technical solutions of the present invention.

Claims (8)

1. A cloud game implementation system based on cloud computing, comprising:
a cloud server (1) for game installation and execution;
a cloud storage (2) connected to the cloud server (1) for storing user data and game data; and the terminal equipment (3) is connected with the cloud server (1) and is used for calling and displaying the game installed on the cloud server (1).
2. The cloud computing-based cloud game implementation system according to claim 1, wherein the cloud server (1) comprises: a game open platform (4), a channel matrix (5) and a product matrix (6);
the game open platform (4) is used for users to register, log in, recharge and select to call game products, and an application program interface (7) is arranged on the game open platform (4);
the product matrix (6) is a set of a plurality of game products, and the product matrix (6) is in butt joint with the application program interface (7) so that the game open platform (4) can call any game product;
the channel matrix (5) is a set of channels for calling various game products, and the channel matrix (5) is in butt joint with the application program interface (7) so that a user can play games through the game open platform (4).
3. The cloud computing-based cloud game implementation system according to claim 2, wherein the game open platform (4) comprises: a login/registration module (8), a game center module (9), a user message module (10), a game recharging module (11), a game dynamic module (12) and a personal center module (13);
the login/registration module (8) is used for registering and logging in a user to enter the game open platform (4);
the game center module (9) is used for a user to check a game center interface, and can be used for selecting games according to the requirements of the user and entering the games for operation;
the user message leaving module (10) is used for the user to feed back information for the administrator of the background game open platform (4) to check and improve the game open platform (4);
the game recharging module (11) is used for a user to carry out game recharging payment operation so as to purchase required articles at a game terminal;
the game dynamic module (12) is used for providing latest information and news of the industry to the player, and the game dynamic module (12) has the industry dynamic query function;
the personal center module (13) is used for a user to edit and fill in personal data, and the new personal center module can also be used for the user to set the integrity of personal information display.
4. The cloud computing-based cloud game implementation system according to claim 3, wherein the game top-up module (11) comprises: a game kind selection module (14), a game role information confirmation module (15), a recharge amount filling module (16) and a confirmation/cancellation payment module (17);
the game category selection module (14) is used for the user to select the game category which needs recharging operation; the game role information confirmation module (15) is used for the user to check the corresponding game role information in the game category needing recharging so as to ensure the recharging accuracy;
the recharging amount filling module (16) is used for filling recharging amount for the user;
the confirm/cancel payment module (17) is used for the user to select to confirm the payment to complete the recharging operation or to cancel the payment to abandon the recharging operation.
5. The cloud computing-based cloud game implementation system according to claim 4, wherein the channels in the channel matrix (5) for invoking game products are: any one of webpage link channel calling, APP channel calling, applet channel calling and public number channel calling.
6. The cloud computing-based cloud game implementation system of claim 5, wherein the channel matrix (5) supports multiple users to play a same game using multiple channels simultaneously.
7. The cloud game implementation system based on cloud computing of claim 1-6, characterized in that the terminal device (3) is any one of a mobile phone, a computer, a tablet computer, a network-enabled car navigation, a network-enabled television.
8. A cloud game implementation method, based on the cloud game implementation system of claim 6, the method comprising:
s1, the user selects a calling channel through the terminal device (3) to enter the game open platform (4);
s2, a new user logs in to the game open platform (4) after registering an account number through the login/registration module (8), and an old user directly logs in to the game open platform (4) through the login/registration module (8);
s3, when the user needs to play, the user selects the game through the game center module (9), and enters the game to operate after the selection; when a game is played, the game program runs on the cloud server (1) and stores data, the game interface is displayed through the terminal device (3) connected with the cloud server (1), and the operation instruction on the terminal device (3) is fed back to the game program through the cloud server (1), so that the game operation is performed; when a user needs to carry out game recharging, the game type selection and recharging amount filling are carried out through the game recharging module (11), and finally, the payment is confirmed to be completed;
s4, when needing to quit the game, when the game or after the game is finished, the user can choose to leave the game and quit the game platform to log in, thereby returning to the page of the terminal device (3).
CN202010437043.1A 2020-05-21 2020-05-21 Cloud game system and method based on cloud computing Pending CN111589108A (en)

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CN113018872A (en) * 2021-04-14 2021-06-25 厦门雅基软件有限公司 Game order generation method, game order payment method, device and equipment
CN113413611A (en) * 2021-07-13 2021-09-21 厦门雅基软件有限公司 Order generation method, order payment method, device and equipment for cloud game platform

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Publication number Priority date Publication date Assignee Title
CN112494931A (en) * 2020-12-14 2021-03-16 咪咕互动娱乐有限公司 Cloud game control method, system, server and computer-readable storage medium
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CN113018872A (en) * 2021-04-14 2021-06-25 厦门雅基软件有限公司 Game order generation method, game order payment method, device and equipment
CN113413611A (en) * 2021-07-13 2021-09-21 厦门雅基软件有限公司 Order generation method, order payment method, device and equipment for cloud game platform

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