CN111182318B - Contribution score generation method and device in live broadcast, electronic equipment and storage medium - Google Patents

Contribution score generation method and device in live broadcast, electronic equipment and storage medium Download PDF

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Publication number
CN111182318B
CN111182318B CN201911304217.0A CN201911304217A CN111182318B CN 111182318 B CN111182318 B CN 111182318B CN 201911304217 A CN201911304217 A CN 201911304217A CN 111182318 B CN111182318 B CN 111182318B
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consumption
live broadcast
broadcast room
behavior information
target live
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CN111182318A (en
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段勇
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Beijing Dajia Internet Information Technology Co Ltd
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Beijing Dajia Internet Information Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/24Querying
    • G06F16/245Query processing
    • G06F16/2458Special types of queries, e.g. statistical queries, fuzzy queries or distributed queries
    • G06F16/2462Approximate or statistical queries
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/54Interprogram communication
    • G06F9/546Message passing systems or structures, e.g. queues
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25866Management of end-user data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
    • H04N21/4508Management of client data or end-user data
    • H04N21/4532Management of client data or end-user data involving end-user characteristics, e.g. viewer profile, preferences
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data

Abstract

The application provides a contribution score generation method and device in live broadcast, electronic equipment and a storage medium, and the method comprises the following steps: receiving a consumption request of a user account client aiming at a target live broadcast room, and generating consumption behavior information aiming at the consumption request; and under the condition that the target live broadcast room is determined to be in the first interaction state, calculating the consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state according to the consumption behavior information. In the application, the consumption behavior information is directly generated by the consumption request of the user account, so the consumption behavior information accords with the value actually generated by the consumption behavior of the user account. By counting the consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state, the real and accurate consumption contribution score can be obtained, the consumption contribution score is not interfered by other algorithms or services, and the data accuracy is high.

Description

Contribution score generation method and device in live broadcast, electronic equipment and storage medium
Technical Field
The embodiment of the application relates to the technical field of audio and video processing, in particular to a contribution score generation method and device in live broadcast, electronic equipment and a storage medium.
Background
With the continuous development of live broadcast technology and live broadcast form, live broadcast PK is also very popular among a plurality of live broadcast rooms in live broadcast, and live broadcast PK can effectively realize interaction among the live broadcast rooms, thereby improving the viewing experience of audiences.
In the correlation technique, when a plurality of live broadcast rooms with a large number of viewers live broadcast PK, audiences of each live broadcast room can send prop consumption requests to a server in the PK process aiming at the live broadcast rooms watched by the audiences, the server filters all the received prop consumption requests based on the live broadcast strategy when the number of viewers is large, and generates corresponding consumption display messages aiming at the rest prop consumption requests after filtering, and sends the consumption display messages to the corresponding live broadcast rooms for display. After the server counts the consumption display messages, the contribution scores of the viewers to the live broadcast rooms watched by the viewers in the PK process are obtained.
However, in the current scheme, since the server filters the item consumption request actually sent by the audience, the contribution score obtained based on the filtered item consumption request does not match the value actually generated by the audience sending the item consumption request, which results in inaccurate statistics of the contribution score.
Disclosure of Invention
The embodiment of the application provides a method and a device for generating contribution scores in live broadcast, electronic equipment and a storage medium, and aims to solve the problem that in the related art, the contribution scores obtained based on filtered item consumption requests do not accord with the value actually generated by sending the item consumption requests by audiences, so that the statistics of the contribution scores is inaccurate.
In a first aspect, an embodiment of the present application provides a method for generating contribution scores in live broadcast, where the method includes:
receiving a consumption request of a user account client aiming at a target live broadcast room, and generating consumption behavior information aiming at the consumption request;
under the condition that the target live broadcast room is determined to be in a first interaction state, calculating a consumption contribution score of the target live broadcast room in an interaction time range of the first interaction state according to the consumption behavior information;
the first interaction state is a state that the target live broadcast room is in interaction with other live broadcast rooms.
In an optional implementation manner, after the receiving a consumption request of a user account client for a target live broadcast room and generating consumption behavior information for the consumption request, the method further includes:
adding the consumption behavior information to a preset message queue;
the calculating, according to the consumption behavior information, a consumption contribution score of the target live broadcast room in an interaction time range of the first interaction state for the target live broadcast room includes:
under the condition that the target live broadcast room is determined to be in the first interaction state, acquiring consumption behavior information with a timestamp in the interaction time range from the message queue through a preset consumption information processing process;
and calculating the consumption contribution score according to the consumption behavior information.
In an alternative embodiment, the consumption behavior information comprises: consuming prop value and consuming weight value;
the calculating the consumption contribution score according to the consumption behavior information comprises:
and carrying out weighted summation calculation on the consumption prop value and the consumption weight value to obtain the consumption contribution score.
In an alternative embodiment, the method further comprises:
receiving a request of approval of the user account client for the target live broadcast room under the condition that the target live broadcast room is determined to be in the first interaction state;
generating praise behavior information according to the praise request;
under the condition that the target live broadcast room is determined to be in a second interaction state, calculating the praise contribution score of the target live broadcast room in a preset attack time range according to the praise behavior information;
and the second interaction state is a state that the target live broadcast room is interacting with other live broadcast rooms and is in a preset attack time range aiming at the target live broadcast room.
In an optional implementation manner, after the generating of the praise behavior information according to the praise request, the method further includes:
adding the praise behavior information to a preset message queue;
the calculating, according to the praise behavior information, a praise contribution score for the target live broadcast room within a preset attack time range includes:
under the condition that the target live broadcast room is determined to be in the second interaction state, obtaining praise behavior information with a timestamp in the attack time range from the message queue through a preset consumption information processing process;
and summing the praise behavior information to obtain the praise contribution score.
In an alternative embodiment, the consumption behavior information comprises: a consumption prop type;
after receiving a consumption request of a user account client aiming at a target live broadcast room and generating consumption behavior information aiming at the consumption request, the method further comprises the following steps:
under the condition that the number of active watching persons corresponding to the target live broadcast room is greater than or equal to a preset threshold value, adding consumption behavior information with the consumption prop type being a preset type to a consumption interaction display list;
and sending the consumption interaction display list to a user account client corresponding to the target live broadcast room through long connection so that the user account client can display the consumption behavior information in the consumption interaction display list.
In a second aspect, an embodiment of the present application provides an apparatus for generating a contribution in a live broadcast, where the apparatus includes:
the first generation module is configured to receive a consumption request of a user account client aiming at a target live broadcast room and generate consumption behavior information aiming at the consumption request;
the first score calculating module is configured to calculate a consumption contribution score of the target live broadcast room in an interaction time range of a first interaction state according to the consumption behavior information under the condition that the target live broadcast room is determined to be in the first interaction state;
the first interaction state is a state that the target live broadcast room is in interaction with other live broadcast rooms.
In an alternative embodiment, the apparatus further comprises:
the adding module is configured to add the consumption behavior information to a preset message queue;
the first score calculation module comprises:
the first extraction submodule is configured to acquire consumption behavior information with a timestamp in the interaction time range from the message queue through a preset consumption information processing process under the condition that the target live broadcast room is determined to be in the first interaction state;
a first calculation submodule configured to calculate the consumption contribution score according to the consumption behavior information.
In an alternative embodiment, the consumption behavior information comprises: consuming prop value and consuming weight value;
the first computation submodule includes:
and the weighted summation unit is configured to perform weighted summation calculation on the consumption prop value and the consumption weight value to obtain the consumption contribution score.
In an alternative embodiment, the apparatus further comprises:
a receiving module configured to receive an approval request of the user account client for the target live broadcast room under the condition that the target live broadcast room is determined to be in the first interaction state;
the second generation module is configured to generate praise behavior information according to the praise request;
the second score calculating module is configured to calculate the praise contribution score of the target live broadcast room within a preset attack time range aiming at the target live broadcast room according to the praise behavior information under the condition that the target live broadcast room is determined to be in a second interaction state;
and the second interaction state is a state that the target live broadcast room is interacting with other live broadcast rooms and is in a preset attack time range aiming at the target live broadcast room.
In an alternative embodiment, the apparatus further comprises:
a second extraction submodule configured to add the praise behavior information to a preset message queue;
the second score calculation module comprises:
the second extraction submodule is configured to acquire approval behavior information with a timestamp in the attack time range from the message queue through a preset consumption information processing process under the condition that the target live broadcast room is determined to be in the second interaction state;
and the adding submodule is configured to add and calculate the like behavior information to obtain the like contribution score.
In an alternative embodiment, the consumption behavior information comprises: a consumption prop type;
the device further comprises:
the adding module is configured to add the consumption behavior information with the consumption prop type being a preset type to a consumption interaction display list under the condition that the number of active watching persons corresponding to the target live broadcast room is larger than or equal to a preset threshold value;
and the display module is configured to send the consumption interaction display list to a user account client corresponding to the target live broadcast room through long connection so that the user account client can display the consumption behavior information in the consumption interaction display list. In a third aspect, an embodiment of the present application further provides an electronic device, which includes a processor, a memory, and a computer program stored on the memory and executable on the processor, where the computer program, when executed by the processor, implements the steps of the live broadcast contribution score generating method provided in the present application.
In a fourth aspect, the present application further provides a storage medium, where instructions executed by a processor of an electronic device enable the electronic device to perform the steps of the live contribution score generating method provided in the present application.
In a fifth aspect, an embodiment of the present application further provides an application program, where the application program, when executed by a processor of an electronic device, implements the steps of the live broadcast contribution score generating method provided in the present application.
In the embodiment of the application, a consumption request of a user account client aiming at a target live broadcast room is received, and consumption behavior information aiming at the consumption request is generated; under the condition that the target live broadcast room is determined to be in the first interaction state, calculating a consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state according to the consumption behavior information; the first interaction state is a state that the target live broadcast room is performing interaction with other live broadcast rooms. In the application, the consumption behavior information is directly generated by the consumption request of the user account, so the consumption behavior information accords with the value actually generated by the consumption behavior of the user account. By counting the consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state, the real and accurate consumption contribution score can be obtained, the consumption contribution score is not interfered by other algorithms or services, and the data accuracy is high.
The foregoing description is only an overview of the technical solutions of the present application, and the present application can be implemented according to the content of the description in order to make the technical means of the present application more clearly understood, and the following detailed description of the present application is given in order to make the above and other objects, features, and advantages of the present application more clearly understandable.
Drawings
Various other advantages and benefits will become apparent to those of ordinary skill in the art upon reading the following detailed description of the preferred embodiments. The drawings are only for purposes of illustrating the preferred embodiments and are not to be construed as limiting the application. Also, like reference numerals are used to refer to like parts throughout the drawings. In the drawings:
fig. 1 is a flowchart illustrating steps of a method for generating contribution scores in live broadcast according to an embodiment of the present application;
fig. 2 is a flowchart of interaction steps of a method for generating contribution scores in live broadcast according to an embodiment of the present application;
FIG. 3 is a block diagram of a device for generating contribution information in live broadcast according to an embodiment of the present disclosure;
FIG. 4 is a logical block diagram of an electronic device of one embodiment of the present application;
fig. 5 is a logic block diagram of an electronic device according to another embodiment of the present application.
Detailed Description
Exemplary embodiments of the present application will be described in more detail below with reference to the accompanying drawings. While exemplary embodiments of the present application are shown in the drawings, it should be understood that the present application may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
Fig. 1 is a flowchart of steps of a method for generating contribution score in live broadcast according to an embodiment of the present application, and as shown in fig. 1, the method may include:
step 101, receiving a consumption request of a user account client aiming at a target live broadcast room, and generating consumption behavior information aiming at the consumption request.
In the embodiment of the application, the user account client comprises an audience client and an anchor client, when the anchor needs to be broadcasted directly, a live broadcast establishment request can be sent to the server through the anchor client, the server establishes a corresponding live broadcast room according to the live broadcast establishment request, identification information and description information of the live broadcast room are sent to the audience client to be displayed, audiences can click into a certain live broadcast room to watch through information displayed by the audience client, the server can obtain audio and video contents collected by the anchor client and send the audio and video contents to the audience client corresponding to the audiences to watch, and operation of the live broadcast room is achieved.
Further, when the anchor is to live the PK, the server may allocate another live broadcast room to the live broadcast room of the anchor for live PK between the two live broadcast rooms, and when the PK is live broadcast, the viewer may view the entire process of live PK through the viewer client. Live PKs typically have a certain time frame, and after the time is over, live PKs end. In addition, the anchor can also actively establish a live PK with a live broadcast room of another anchor through the anchor client.
Specifically, in the embodiment of the present invention, when the PK is live, the viewer may see the pictures of all live broadcast rooms participating in the live broadcast PK at the same time in the viewer client, and the viewer may send a consumption request for the target live broadcast room to the server, so as to support the target live broadcast room and help the anchor broadcast of the target live broadcast room to win the live broadcast PK. In addition, the viewer may also send a consumption request for the target live room to the server through the viewer client during the non-live PK time period.
When the audience client side watches the target live broadcast room, the audience selects the corresponding consumption prop in the operation interface of the live broadcast room, confirms the selected consumption prop, and after the confirmation operation is completed, the audience client side generates a consumption request and sends the consumption request to the server. The server may generate corresponding consumption behavior information for the consumption request, and store the consumption behavior information. In addition, in some cases, the anchor may also perform a message action for the target live broadcast room through the anchor client.
For example, the audience selects 10 'rocket' props in the live broadcast room to send to the anchor of the live broadcast room, and in this way, the audience realizes the support for the anchor of the live broadcast room. And the server generates and stores consumption behavior information of 10 'rocket' props according to the consumption request of sending 10 'rockets'.
Further, aiming at the situation that the number of active people currently watched by the target live broadcast room is large, in order to ensure the watching fluency degree of the target live broadcast room, the server can select a part of valuable consumption behavior information from all consumption behavior information and send the valuable consumption behavior information to the audience client and the anchor client corresponding to the target live broadcast room to display the special effects of the corresponding consumption behaviors, so that the anchor and the audience of the target live broadcast room can watch the corresponding special effects of the consumption behaviors in a live broadcast picture. The scheme can achieve the aim of ensuring the watching fluency by reducing the number of special effects of consumption behaviors of the target live broadcast room.
When the situation that the number of active people watching the target live broadcast room at present is more is judged, the number of active people watching the target live broadcast room can be larger than or equal to a preset threshold value. The determining whether the consumption behavior information is valuable consumption behavior information may be determining whether a category of the consumption behavior information is the same as a category of the valuable consumption behavior information.
For example, the audience selects 10 rocket props and 100 fish ball props in the live broadcast room and sends the rockets and the fish ball props to the anchor broadcast in the live broadcast room, the fish ball props are free props and can be determined as low-value props, and if the number of people currently watched in the live broadcast room is large, the live broadcast room can only display the special effect of consumption behaviors of sending the 10 rocket props, so that the purpose of ensuring watching fluency is achieved.
102, under the condition that the target live broadcast room is determined to be in the first interaction state, calculating a consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state according to the consumption behavior information.
The first interaction state is a state that the target live broadcast room is in interaction with other live broadcast rooms.
In this embodiment, the first interaction state may be understood as the above-mentioned live PK state, and the interaction behavior included in the first interaction state may be understood as the live PK behavior. When the live broadcast room is established, the server can generate a live broadcast room identifier corresponding to the live broadcast room for storage, when an interaction behavior between the live broadcast room and another live broadcast room is established, the corresponding interaction label can be added to the live broadcast room identifier within an interaction time range of the interaction behavior, the server has the interaction label when inquiring the live broadcast room identifier of the target live broadcast room, and the target live broadcast room can be confirmed to be in a first interaction state.
For example, when the live broadcast room a is established, a corresponding live broadcast room identifier is generated: a0001, adding an interactive label 'PKing' to a live broadcast room identifier A0001 within 10 minutes of live broadcast PK between a live broadcast room A and a live broadcast room B, and when detecting that the live broadcast room identifier of the live broadcast room A has the interactive label 'PKing', the server can confirm that the live broadcast room A is in a live broadcast PK state.
Further, under the condition that it is determined that the target live broadcast room is in the first interaction state, the rule of the interaction state (live broadcast PK state) is to compare the consumption contribution scores of all live broadcast rooms participating in the interaction state by counting the consumption contribution scores of all live broadcast rooms, so that the win or loss is determined according to the consumption contribution scores, and therefore, in order to ensure the fairness of the activity, the actual consumption contribution score of each live broadcast room needs to be accurately counted.
In the embodiment of the invention, the server correspondingly generates and stores the consumption behavior information according to the actual consumption request of the user, so that the consumption behavior information stored locally in the server can be understood as the real information reflecting the consumption behavior of the user, and the consumption behavior information conforms to the value actually generated by the consumption behavior of the audience. The server obtains the consumption contribution score aiming at the target live broadcast room by counting the consumption behavior information of the target live broadcast room in the interaction time range of the first interaction state, so that the obtained consumption contribution score is real and accurate, the consumption contribution score is not interfered by other algorithms or services, and the data accuracy is higher.
To sum up, a method for generating contribution score in live broadcast provided by the embodiment of the present application includes: receiving a consumption request of a user account client aiming at a target live broadcast room, and generating consumption behavior information aiming at the consumption request; under the condition that the target live broadcast room is determined to be in the first interaction state, calculating a consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state according to the consumption behavior information; the first interaction state is a state that the target live broadcast room is performing interaction with other live broadcast rooms. In the application, the consumption behavior information is directly generated by the consumption request of the user account, so the consumption behavior information accords with the value actually generated by the consumption behavior of the user account. By counting the consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state, the real and accurate consumption contribution score can be obtained, the consumption contribution score is not interfered by other algorithms or services, and the data accuracy is high.
Fig. 2 is a flowchart of interaction steps of a method for generating contribution score in live broadcast according to an embodiment of the present application, and as shown in fig. 2, the method may include:
step 201, a user account client sends a consumption request aiming at a target live broadcast room to a server.
In the step, when the audience client side watches the target live broadcast room, the audience client side selects the corresponding consumption prop from the operation interface of the live broadcast room, confirms the selected consumption prop, generates the consumption request after the confirmation operation is completed, and sends the consumption request to the consumption interface service of the server.
Step 202, the server receives a consumption request of the user account client to the target live broadcast room, and generates consumption behavior information to the consumption request.
In this step, the server may generate consumption behavior information for the consumption request through the consumption interface service. The implementation manner of this step is similar to the implementation process of step 101 described above, and this embodiment of the present application is not described in detail here.
Step 203, the server adds the consumption behavior information to a preset message queue.
In the embodiment of the present invention, a message queue may be pre-established in the server, and after the consumption behavior information is generated, the generated consumption behavior information may be stored and transmitted to the message queue at the same time, so as to wait for the consumption information processing process to extract and process the data in the message queue. The message queue may be an Apache Kafka queue, which is a high-throughput distributed publish-subscribe message system that can handle all the flow data of the consumer in the website.
And 204, under the condition that the target live broadcast room is determined to be in the first interaction state, the server acquires consumption behavior information with the timestamp in the interaction time range from the message queue through a preset consumption information processing process.
In this embodiment, the first interaction state may be understood as a live PK state, and the interaction behaviors included in the first interaction state may be understood as live PK behaviors. When the live broadcast room is established, the server can generate a live broadcast room identifier corresponding to the live broadcast room for storage, when an interaction behavior between the live broadcast room and another live broadcast room is established, the corresponding interaction label can be added to the live broadcast room identifier within an interaction time range of the interaction behavior, the server has the interaction label when inquiring the live broadcast room identifier of the target live broadcast room, and the target live broadcast room can be confirmed to be in a first interaction state.
Under the condition that the target live broadcast room is determined to be in the first interaction state, the consumption contribution scores of all live broadcast rooms participating in the interaction state (live broadcast PK state) are compared according to the rule of the interaction state, so that the wins and the losses are determined according to the consumption contribution scores, and therefore, in order to ensure the fairness of activities, the actual consumption contribution score of each live broadcast room needs to be accurately counted.
Specifically, each consumption behavior information is correspondingly added with a timestamp with generation time when being generated, and the server can acquire the consumption behavior information with the timestamp in the interaction time range from the message queue through a preset consumption information processing process so as to use the consumption behavior information as a basis for calculating the actual consumption contribution score of the live broadcast.
And step 205, the server calculates the consumption contribution score according to the consumption behavior information.
The implementation manner of this step is similar to the implementation process of step 102 described above, and this embodiment of the present application is not described in detail here.
Optionally, the consumption behavior information includes: consuming prop value and consuming weight value; step 205 may specifically include:
substep 2051, the server performs weighted summation calculation on the consumption prop value and the consumption weight value to obtain the consumption contribution score.
Specifically, in the field of live webcasting, the consumption behavior of the audience may be to send consumption props to a main broadcast of a live webcasting room, the consumption props are of different types, and each type of consumption prop has a corresponding consumption prop value and a consumption weight value.
In this step, the server may perform weighted summation calculation on the consumption item value and the consumption weight value in the consumption behavior information in the interaction time range to obtain the consumption contribution score.
For example, for live room a, it has performed a 10 minute live PK procedure during which a total of 10 "sports cars", 5 "rockets" and 4 "airships" are received from the spectators. Wherein, the value of the sports car is 10 yuan, the value of the rocket is 100 yuan, and the value of the airship is 1000 yuan; and the weight of the sports car is 0.1, the weight of the rocket is 0.5, and the weight of the airship is 0.8.
Therefore, the consumption contribution score M of the live broadcast room a during the live broadcast PK of 10 minutes may be calculated to be 10 × 10 × 0.1+5 × 100 × 0.5+4 × 1000 × 0.8 — 3460.
Step 206, the server receives an approval request of the user account client to the target live broadcast room under the condition that the target live broadcast room is determined to be in the first interaction state.
In the embodiment of the application, when the audience watches the live broadcast room, the audience can press the like button in the operation interface of the live broadcast room to generate the like request aiming at the target live broadcast room, so as to express the support of the anchor in a like manner.
And step 207, the server generates approval behavior information according to the approval request.
In this embodiment of the application, after receiving the approval request, the server may generate corresponding approval behavior information based on the approval request, and store the approval behavior information, where the approval behavior information is used to reflect the actual approval behavior of the viewer.
And step 208, the server adds the approval behavior information to a preset message queue.
In the embodiment of the present invention, a message queue may be pre-established in the server, the message queue and the message queue storing the consumption behavior information may be the same or different queues, and after the praise behavior information is generated, the praise behavior information may be transmitted to the message queue to wait for the consumption information processing process to extract and process data in the message queue.
And 209, under the condition that the target live broadcast room is determined to be in the second interaction state, the server calculates the praise contribution score of the target live broadcast room within a preset attack time range according to the praise behavior information.
And the second interaction state is a state that the target live broadcast room is interacting with other live broadcast rooms and is in a preset attack time range aiming at the target live broadcast room.
While the PK is live broadcast, in order to increase the PK atmosphere and enhance the countermeasure intensity, an exposure time range may be defined during the process of live broadcast of the PK, so that the viewer may rapidly increase the total number of praise in the live broadcast in a continuous praise manner within the exposure time range, where the number of praise obtained by continuous praise in the exposure time range may be a multiple of the number of praise in the non-exposure time range, for example, the viewer continuously praise 10 times within the exposure time range, and assuming that the exposure multiple is 10, the number of praise at the end of the exposure time range of the viewer may be counted as 100 times.
In the embodiment of the application, when the target live broadcast room is established, the server can generate a live broadcast room identifier corresponding to the live broadcast room for storage, when the target live broadcast room establishes an interactive behavior with another live broadcast room, a corresponding interactive label can be added to the live broadcast room identifier within an interactive time range in which the interactive behavior occurs, and the server has the interactive label in the live broadcast room identifier inquiring the target live broadcast room and can confirm that the target live broadcast room carries out the interactive behavior with other live broadcast rooms.
Furthermore, when the target live broadcast room is in interactive behavior with other live broadcast rooms and the target live broadcast room is in an attack time range, an additional attack tag can be added to the live broadcast room identifier, and the server can confirm that the target live broadcast room is in a second interactive state when inquiring that the live broadcast room identifier of the target live broadcast room has the interactive tag and the attack tag.
Specifically, under the condition that the target live broadcast room is determined to be in the second interaction state, the server can directly calculate the praise contribution score of the target live broadcast room in the preset attack time range according to the praise behavior information, and the praise contribution score can reflect the support degree of the audience on the live broadcast room in the attack time range, so that the PK result is influenced.
Optionally, step 209 may specifically include:
in sub-step 2091, the server obtains, through a preset consumption information processing process, approval behavior information with a timestamp in the attack time range from the message queue under the condition that it is determined that the target live broadcast room is in the second interaction state.
Substep 2092, the server performs summation calculation on the praise behavior information to obtain the praise contribution score.
In the embodiment of the present application, the second interaction state can be understood as the attack time in the live PK. Under the condition that the target live broadcast room is determined to be in the second interaction state, as the PK result is determined to need to collect the praise behavior information in the exposure time range, the win or lose is determined according to the praise contribution score corresponding to the exposure time range, and therefore, in order to ensure the fairness of activities, the real praise contribution score of each live broadcast room in the exposure time range needs to be accurately counted.
Specifically, each praise behavior information is correspondingly added with a timestamp with generation time when being generated, and the server can acquire praise behavior information with the timestamp in an attack time range from the message queue through a preset consumption information processing process so as to use the praise behavior information as a basis for calculating an actual praise contribution score of the live broadcast.
The server correspondingly generates the praise behavior information for storage according to the actual praise request of the user, so that the praise behavior information stored locally in the server can be understood as the real information reflecting the praise behavior of the user, and the praise behavior information conforms to the value actually generated by the praise behavior of the audience. The server obtains the praise contribution score aiming at the target live broadcast room by counting the praise behavior information of the target live broadcast room in the interaction time range of the second interaction state, so that the obtained praise contribution score is real and accurate, the praise contribution score is not interfered by other algorithms or services, and the data accuracy is high.
Optionally, the consumption behavior information includes: consuming the prop type, after step 202, may further include:
step 210, adding the consumption behavior information with the consumption prop type being the preset type to a consumption interaction display list by the server under the condition that the number of active watching persons corresponding to the target live broadcast room is larger than or equal to a preset threshold value.
In the embodiment of the invention, aiming at the condition that the number of active people currently watched in the target live broadcast room is large, in order to ensure the watching smoothness degree of the target live broadcast room, the server can select a part of valuable consumption behavior information from the message queue through a consumption information processing process, and after adding the valuable consumption behavior information to the consumption interaction display list, the valuable consumption behavior information is sent to the audience client and the anchor client corresponding to the target live broadcast room to display the special effect of the corresponding consumption behavior. Thus, the anchor and the audience of the target live broadcast room can watch the corresponding consumption behavior special effect in the live broadcast picture. The scheme can achieve the purpose of ensuring the watching fluency by reducing the number of consumption behavior special effects of the target live broadcasting room.
The number of active people watching in the target live broadcast room is judged to be more than or equal to a preset threshold value. The determining whether the consumption behavior information is valuable consumption behavior information may be determining whether a category of the consumption behavior information is the same as a category of the valuable consumption behavior information.
And step 211, the server sends the consumption interaction display list to a user account client corresponding to the target live broadcast room through long connection.
And step 212, displaying the consumption behavior information in the consumption interaction display list by the user account client.
Specifically, the server can establish long connection communication with the audience client respectively, and the server can send a consumption interaction display list to the user account client corresponding to the target live broadcast room through the long connection for display through a consumption information processing process.
To sum up, another method for generating contribution score in live broadcasting provided by the embodiment of the present application includes: receiving a consumption request of a user account client aiming at a target live broadcast room, and generating consumption behavior information aiming at the consumption request; under the condition that the target live broadcast room is determined to be in the first interaction state, calculating a consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state according to the consumption behavior information; the first interaction state is a state that the target live broadcasting room is in interaction with other live broadcasting rooms. In the application, the consumption behavior information is directly generated by the consumption request of the user account, so the consumption behavior information accords with the value actually generated by the consumption behavior of the user account. By counting the consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state, the real and accurate consumption contribution score can be obtained, the consumption contribution score is not interfered by other algorithms or services, and the data accuracy is high.
Fig. 3 is a block diagram of a contribution score generating apparatus in live broadcast according to an embodiment of the present application, and as shown in fig. 3, the apparatus includes:
the first generation module 301 is configured to receive a consumption request of a user account client for a target live broadcast room, and generate consumption behavior information for the consumption request;
a first score calculating module 302 configured to calculate, according to the consumption behavior information, a consumption contribution score of the target live broadcast room for the target live broadcast room within an interaction time range of the first interaction state, in a case that it is determined that the target live broadcast room is in the first interaction state;
the first interaction state is a state that the target live broadcast room is in interaction with other live broadcast rooms.
Optionally, the apparatus further comprises:
the adding module is configured to add the consumption behavior information to a preset message queue;
the first score calculation module comprises:
the first extraction submodule is configured to acquire consumption behavior information with a timestamp in the interaction time range from the message queue through a preset consumption information processing process under the condition that the target live broadcast room is determined to be in the first interaction state;
a first calculation submodule configured to calculate the consumption contribution score according to the consumption behavior information.
Optionally, the consumption behavior information includes: consuming prop value and consuming weight value;
the first computation submodule includes:
and the weighted summation unit is configured to perform weighted summation calculation on the consumption prop value and the consumption weight value to obtain the consumption contribution score.
Optionally, the apparatus further comprises:
a receiving module configured to receive an approval request of the user account client for the target live broadcast room if the target live broadcast room is determined to be in the first interaction state;
the second generation module is configured to generate praise behavior information according to the praise request;
the second score calculating module is configured to calculate the praise contribution score of the target live broadcast room within a preset attack time range aiming at the target live broadcast room according to the praise behavior information under the condition that the target live broadcast room is determined to be in a second interaction state;
and the second interaction state is a state that the target live broadcast room is interacting with other live broadcast rooms and is in a preset attack time range aiming at the target live broadcast room.
Optionally, the apparatus further comprises:
a second extraction submodule configured to add the praise behavior information to a preset message queue;
the second score calculation module comprises:
the second extraction submodule is configured to acquire approval behavior information with a timestamp in the attack time range from the message queue through a preset consumption information processing process under the condition that the target live broadcast room is determined to be in the second interaction state;
and the summing submodule is configured to sum the praise behavior information to obtain the praise contribution score.
Optionally, the consumption behavior information includes: a consumption prop type; the device further comprises:
the adding module is configured to add the consumption behavior information with the consumption prop type being a preset type to a consumption interaction display list under the condition that the number of active watching persons corresponding to the target live broadcast room is larger than or equal to a preset threshold value;
and the display module is configured to send the consumption interaction display list to a user account client corresponding to the target live broadcast room through long connection so that the user account client can display the consumption behavior information in the consumption interaction display list.
In summary, the contribution formation device in live broadcast provided by the embodiment of the present application includes: receiving a consumption request of a user account client aiming at a target live broadcast room, and generating consumption behavior information aiming at the consumption request; under the condition that the target live broadcast room is determined to be in the first interaction state, calculating a consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state according to the consumption behavior information; the first interaction state is a state that the target live broadcast room is performing interaction with other live broadcast rooms. In the application, the consumption behavior information is directly generated by the consumption request of the user account, so the consumption behavior information accords with the value actually generated by the consumption behavior of the user account. By counting the consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state, the real and accurate consumption contribution score can be obtained, the consumption contribution score is not interfered by other algorithms or services, and the data accuracy is high.
Fig. 4 is a block diagram illustrating an electronic device 600 according to an example embodiment. For example, the electronic device 600 may be a mobile phone, a computer, a digital broadcast terminal, a messaging device, a game console, a tablet device, a medical device, an exercise device, a personal digital assistant, and the like.
Referring to fig. 4, electronic device 600 may include one or more of the following components: a processing component 602, a memory 604, a power component 606, a multimedia component 608, an audio component 610, an interface to input/output (I/O) 612, a sensor component 614, and a communication component 616.
The processing component 602 generally controls overall operation of the electronic device 600, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations. The processing component 602 may include one or more processors 620 to execute instructions to perform all or a portion of the steps of the methods described above. Further, the processing component 602 can include one or more modules that facilitate interaction between the processing component 602 and other components. For example, the processing component 602 can include a multimedia module to facilitate interaction between the multimedia component 608 and the processing component 602.
The memory 604 is used to store various types of data to support operations at the electronic device 600. Examples of such data include instructions for any application or method operating on the electronic device 600, contact data, phonebook data, messages, pictures, videos, and so forth. The memory 604 may be implemented by any type or combination of volatile or non-volatile memory devices such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks.
The power supply component 606 provides power to the various components of the electronic device 600. The power components 606 may include a power management system, one or more power supplies, and other components associated with generating, managing, and distributing power for the electronic device 600.
The multimedia component 608 includes a screen that provides an output interface between the electronic device 600 and a user. In some embodiments, the screen may include a Liquid Crystal Display (LCD) and a Touch Panel (TP). If the screen includes a touch panel, the screen may be implemented as a touch screen to receive an input signal from a user. The touch panel includes one or more touch sensors to sense touch, slide, and gestures on the touch panel. The touch sensor may not only sense the boundary of a touch or slide action, but also detect the duration and pressure associated with the touch or slide operation. In some embodiments, the multimedia component 608 includes a front facing camera and/or a rear facing camera. The front camera and/or the rear camera may receive external multimedia data when the electronic device 600 is in an operation mode, such as a shooting mode or a video mode. Each front camera and rear camera may be a fixed optical lens system or have a focal length and optical zoom capability.
The audio component 610 is used to output and/or input audio signals. For example, the audio component 610 may include a Microphone (MIC) for receiving external audio signals when the electronic device 600 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode. The received audio signal may further be stored in the memory 604 or transmitted via the communication component 616. In some embodiments, audio component 610 further includes a speaker for outputting audio signals.
The I/O interface 612 provides an interface between the processing component 602 and peripheral interface modules, which may be keyboards, click wheels, buttons, etc. These buttons may include, but are not limited to: a home button, a volume button, a start button, and a lock button.
The sensor component 614 includes one or more sensors for providing status assessment of various aspects of the electronic device 600. For example, the sensor component 614 may detect an open/closed state of the electronic device 600, the relative positioning of components, such as a display and keypad of the electronic device 600, the sensor component 614 may also detect a change in the position of the electronic device 600 or a component of the electronic device 600, the presence or absence of user contact with the electronic device 600, orientation or acceleration/deceleration of the electronic device 600, and a change in the temperature of the electronic device 600. The sensor assembly 614 may include a proximity sensor configured to detect the presence of a nearby object without any physical contact. The sensor assembly 614 may also include a light sensor, such as a CMOS or CCD image sensor, for use in imaging applications. In some embodiments, the sensor assembly 614 may also include an acceleration sensor, a gyroscope sensor, a magnetic sensor, a pressure sensor, or a temperature sensor.
The communication component 616 is operable to facilitate wired or wireless communication between the electronic device 600 and other devices. The electronic device 600 may access a wireless network based on a communication standard, such as WiFi, a carrier network (such as 2G, 3G, 4G, or 5G), or a combination thereof. In an exemplary embodiment, the communication component 616 receives broadcast signals or broadcast related information from an external broadcast management system via a broadcast channel. In an exemplary embodiment, the communication component 616 further includes a Near Field Communication (NFC) module to facilitate short-range communications. For example, the NFC module may be implemented based on Radio Frequency Identification (RFID) technology, infrared data association (IrDA) technology, Ultra Wideband (UWB) technology, Bluetooth (BT) technology, and other technologies.
In an exemplary embodiment, the electronic device 600 may be implemented by one or more Application Specific Integrated Circuits (ASICs), Digital Signal Processors (DSPs), Digital Signal Processing Devices (DSPDs), Programmable Logic Devices (PLDs), Field Programmable Gate Arrays (FPGAs), controllers, micro-controllers, microprocessors or other electronic elements, for receiving a consumption request of a user account client for a target live broadcast, and generating consumption behavior information for the consumption request; under the condition that the target live broadcast room is determined to be in the first interaction state, calculating a consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state according to the consumption behavior information; the first interaction state is a state that the target live broadcasting room is in interaction with other live broadcasting rooms.
In an exemplary embodiment, a non-transitory storage medium including instructions, such as the memory 604 including instructions, executable by the processor 620 of the electronic device 600 to perform the above-described method is also provided. For example, the non-transitory storage medium may be a ROM, a Random Access Memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
Fig. 5 is a block diagram illustrating an electronic device 700 according to an example embodiment. For example, the electronic device 700 may be provided as a server. Referring to fig. 5, electronic device 700 includes a processing component 722 that further includes one or more processors, and memory resources, represented by memory 732, for storing instructions, such as applications, that are executable by processing component 722. The application programs stored in memory 732 may include one or more modules that each correspond to a set of instructions. Further, the processing component 722 is configured to execute the instructions to perform receiving a consumption request of the user account client for the target live broadcast room, and generating consumption behavior information for the consumption request; under the condition that the target live broadcast room is determined to be in the first interaction state, calculating a consumption contribution score of the target live broadcast room in the interaction time range of the first interaction state according to the consumption behavior information; the first interaction state is a state that the target live broadcast room is performing interaction with other live broadcast rooms.
The electronic device 700 may also include a power component 726 that is configured to perform power management of the electronic device 700, a wired or wireless network interface 750 that is configured to connect the electronic device 700 to a network, and an input output (I/O) interface 758. The electronic device 700 may operate based on an operating system, such as Windows Server, Mac OS XTM, UnixTM, LinuxTM, FreeBSDTM or the like, stored in memory 732.
An embodiment of the present application further provides an application program, and when the application program is executed by a processor of an electronic device, the method for generating contribution scores in live broadcast provided by the present application is implemented.
Other embodiments of the present application will be apparent to those skilled in the art from consideration of the specification and practice of the application disclosed herein. This application is intended to cover any variations, uses, or adaptations of the invention following, in general, the principles of the application and including such departures from the present disclosure as come within known or customary practice in the art to which the invention pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the application being indicated by the following claims.
It will be understood that the present application is not limited to the precise arrangements that have been described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. The scope of the application is limited only by the appended claims.

Claims (12)

1. A contribution score generation method in live broadcast is characterized by comprising the following steps:
receiving a consumption request of a user account client aiming at a target live broadcast room, and generating consumption behavior information aiming at the consumption request;
under the condition that the target live broadcast room is determined to be in a first interaction state, calculating a consumption contribution score of the target live broadcast room in an interaction time range of the first interaction state according to the consumption behavior information;
the first interaction state is a state that the target live broadcast room is performing interaction with other live broadcast rooms;
receiving a request of approval of the user account client for the target live broadcast room under the condition that the target live broadcast room is determined to be in the first interaction state;
generating praise behavior information according to the praise request;
under the condition that the target live broadcast room is determined to be in a second interaction state, calculating the praise contribution score of the target live broadcast room in a preset attack time range according to the praise behavior information;
and the second interaction state is a state that the target live broadcast room is interacting with other live broadcast rooms and is in a preset attack time range aiming at the target live broadcast room.
2. The method of claim 1, wherein after receiving a consumption request from a user account client for a target live broadcast room and generating consumption behavior information for the consumption request, the method further comprises:
adding the consumption behavior information to a preset message queue;
the calculating, according to the consumption behavior information, a consumption contribution score of the target live broadcast room in an interaction time range of the first interaction state for the target live broadcast room includes:
under the condition that the target live broadcast room is determined to be in the first interaction state, acquiring consumption behavior information with a timestamp in the interaction time range from the message queue through a preset consumption information processing process;
and calculating the consumption contribution score according to the consumption behavior information.
3. The method of claim 2, wherein the consumption behavior information comprises: consuming prop value and consuming weight value;
the calculating the consumption contribution score according to the consumption behavior information comprises:
and carrying out weighted summation calculation on the consumption prop value and the consumption weight value to obtain the consumption contribution score.
4. The method of claim 1, wherein after generating praise behavior information according to the praise request, the method further comprises:
adding the praise behavior information to a preset message queue;
the calculating, according to the praise behavior information, a praise contribution score for the target live broadcast room within a preset attack time range includes:
under the condition that the target live broadcast room is determined to be in the second interaction state, obtaining praise behavior information with a timestamp in the attack time range from the message queue through a preset consumption information processing process;
and summing the praise behavior information to obtain the praise contribution score.
5. The method of claim 1, wherein the consumption behavior information comprises: a consumption prop type;
after receiving a consumption request of a user account client aiming at a target live broadcast room and generating consumption behavior information aiming at the consumption request, the method further comprises the following steps:
under the condition that the number of active watching persons corresponding to the target live broadcast room is greater than or equal to a preset threshold value, adding consumption behavior information with the consumption prop type being a preset type to a consumption interaction display list;
and sending the consumption interaction display list to a user account client corresponding to the target live broadcast room through long connection so that the user account client can display the consumption behavior information in the consumption interaction display list.
6. An apparatus for generating contribution information in a live broadcast, the apparatus comprising:
the first generation module is configured to receive a consumption request of a user account client aiming at a target live broadcast room and generate consumption behavior information aiming at the consumption request;
the first score calculating module is configured to calculate a consumption contribution score of the target live broadcast room in an interaction time range of a first interaction state according to the consumption behavior information under the condition that the target live broadcast room is determined to be in the first interaction state;
the first interaction state is a state that the target live broadcast room is performing interaction with other live broadcast rooms;
a receiving module configured to receive an approval request of the user account client for the target live broadcast room under the condition that the target live broadcast room is determined to be in the first interaction state;
the second generation module is configured to generate praise behavior information according to the praise request;
the second score calculating module is configured to calculate the praise contribution score of the target live broadcast room within a preset attack time range aiming at the target live broadcast room according to the praise behavior information under the condition that the target live broadcast room is determined to be in a second interaction state;
and the second interaction state is a state that the target live broadcast room is interacting with other live broadcast rooms and is in a preset attack time range aiming at the target live broadcast room.
7. The apparatus of claim 6, further comprising:
the adding module is configured to add the consumption behavior information to a preset message queue;
the first score calculation module comprises:
the first extraction submodule is configured to acquire consumption behavior information with a timestamp in the interaction time range from the message queue through a preset consumption information processing process under the condition that the target live broadcast room is determined to be in the first interaction state;
a first calculation submodule configured to calculate the consumption contribution score according to the consumption behavior information.
8. The apparatus of claim 7, wherein the consumption behavior information comprises: consuming prop value and consuming weight value;
the first computation submodule includes:
and the weighted summation unit is configured to perform weighted summation calculation on the consumption prop value and the consumption weight value to obtain the consumption contribution score.
9. The apparatus of claim 6, further comprising:
a second extraction submodule configured to add the praise behavior information to a preset message queue;
the second score calculation module comprises:
the second extraction submodule is configured to acquire approval behavior information with a timestamp in the attack time range from the message queue through a preset consumption information processing process under the condition that the target live broadcast room is determined to be in the second interaction state;
and the adding submodule is configured to add and calculate the like behavior information to obtain the like contribution score.
10. The apparatus of claim 6, wherein the consumption behavior information comprises: a consumption prop type;
the device further comprises:
the adding module is configured to add the consumption behavior information with the consumption prop type being a preset type to a consumption interaction display list under the condition that the number of active watching persons corresponding to the target live broadcast room is larger than or equal to a preset threshold value;
and the display module is configured to send the consumption interaction display list to a user account client corresponding to the target live broadcast room through long connection so that the user account client can display the consumption behavior information in the consumption interaction display list.
11. An electronic device comprising a processor, a memory, and a computer program stored on the memory and executable on the processor, the computer program, when executed by the processor, implementing the steps of the live contribution score generating method of any of claims 1 to 5.
12. A storage medium having stored thereon a computer program which, when executed by a processor, carries out the steps of a live contribution score generation method as claimed in any one of claims 1 to 5.
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