CN110888634B - Game floor page generation method, game floor page generation device, computer equipment and storage medium - Google Patents

Game floor page generation method, game floor page generation device, computer equipment and storage medium Download PDF

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Publication number
CN110888634B
CN110888634B CN201911065908.XA CN201911065908A CN110888634B CN 110888634 B CN110888634 B CN 110888634B CN 201911065908 A CN201911065908 A CN 201911065908A CN 110888634 B CN110888634 B CN 110888634B
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component
components
content
landing page
style
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CN110888634A (en
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王传鹏
李佳新
杜宝生
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Shanghai Hard Link Network Technology Co ltd
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Shanghai Hard Link Network Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application relates to a game landing page generation method, a game landing page generation device, computer equipment and a storage medium. The method comprises the following steps: when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction; acquiring component attributes of each component in the multiple types of components; filling corresponding component contents in each component according to the component attribute of each component; setting the assembly style of each assembly after filling the assembly content; and generating a target game landing page according to each component after the style setting. The method can simplify the production flow of the game landing page, shorten the production time of the game landing page and improve the production efficiency of the game landing page.

Description

Game floor page generation method, game floor page generation device, computer equipment and storage medium
Technical Field
The present application relates to the field of floor page setting technologies, and in particular, to a method and apparatus for generating a floor page for a game, a computer device, and a storage medium.
Background
In the game promotion project, the landing page is an important link in the game promotion process, and a game user can be guided to pay attention to or use the promoted game through the landing page. Therefore, different games grow landing pages with various styles.
Generally, in the process of manufacturing the landing page, after a person in charge of game popularization arranges the display of the game landing page and the interactive product requirement, the product requirement is sent to a designer. And a designer designs a PSD (photo file format) format manuscript of the game landing page according to the product requirement, and sends the PSD format manuscript to a front-end developer. After the front-end developer develops the game landing page according to the PSD format manuscript, the back-end developer uploads the relevant data packet of the game landing page to the server, and then the relevant data packet is issued to the terminal of the game user through the server. In such a manufacturing method, the manufacturing process is complicated, the time span is large, and the efficiency of generating the game landing page is low.
Disclosure of Invention
In view of the foregoing, it is desirable to provide a game landing page generation method, apparatus, computer device, and storage medium that can simplify the production flow of game landing pages and shorten the production time of game landing pages, so as to improve the game landing page generation efficiency.
A game landing page generation method, the method comprising: when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction; acquiring component attributes of each component in the multiple types of components; filling corresponding component contents in each component according to the component attribute of each component; setting the assembly style of each assembly after filling the assembly content; and generating a target game landing page according to each component after the style setting.
In one embodiment, the method further comprises: when receiving the component content modification instruction, modifying the component content of the corresponding component according to the component content modification instruction; and/or, when the component style modification instruction is received, modifying the component style of the corresponding component according to the component style modification instruction.
In one embodiment, the plurality of types of components include a banner component, a carousel component and a picture component, the banner component is used for displaying banner content of a landing page of a target game, and filling corresponding component content in each component according to component attributes of each component comprises: filling the first component content in the banner component according to the banner content filling attribute of the banner component; filling the second component content in the carousel component according to the playing attribute of the carousel component; filling third component content in the picture component according to the picture filling attribute of the picture component; the first component content is banner content comprising download links, the second component content is component content for cyclic playing, and the third component content is game picture content.
In one embodiment, the style setting of the component style of each component after filling the component content includes: reading a first parameter of a component style of a banner component or a second parameter of a component style of a carousel component or a third parameter of a component style of a picture component; the component style of the banner component is set according to the first parameter, the component style of the carousel component is set according to the second parameter, or the component style of the picture component is set according to the third parameter.
In one embodiment, the method further comprises: acquiring a plurality of components for generating a game landing page; classifying the components according to the component types of the components to obtain component sets of a plurality of categories; storing the component sets of the multiple categories into different virtual folders respectively; setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relationship for indicating each virtual folder to perform data interaction outwards; acquiring multiple types of components according to the generated instruction, including: obtaining a plurality of target virtual folders from a plurality of different virtual folders according to the generation instruction; and acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders.
In one embodiment, the method further comprises: setting a standard protocol for each of a plurality of different virtual folders, wherein the standard protocol is used for indicating components to be stored in the virtual folders according to a first preset rule, and the first preset rule comprises configuration rules of contents and styles of the components, rendering rules of the components and classification rules of the components; storing the component sets of the multiple categories to different virtual folders, respectively, comprising: the components in the component set of each category are stored in each virtual folder after being set according to configuration rules, rendering rules and classification rules in the standard protocol of each virtual folder; obtaining multiple types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the multiple target virtual folders, wherein the multiple types of components comprise: and acquiring a plurality of types of components from each target virtual folder according to the standard protocol of each target virtual folder and the data interaction logic script of each target virtual folder, wherein the standard protocol is also used for indicating the components in the virtual folders to be read according to a second preset rule.
In one embodiment, when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction includes: when a generation instruction of a target game landing page is received, acquiring a component attribute in a Vue frame for generating the target game landing page; acquiring a plurality of types of components according to the generation instruction and the component attribute in the Vue frame; generating a target game landing page according to each set component after the style setting, including: and generating a target game landing page through the Vue framework according to each set component.
A game landing page generation apparatus, the apparatus comprising: the first acquisition module is used for acquiring a plurality of types of components according to the generation instruction when the generation instruction of the target game landing page is received; the second acquisition module is used for acquiring the component attribute of each component in the multiple types of components; the filling module is used for filling corresponding component contents in each component according to the component attribute of each component; the setting module is used for setting the module style of each module after the module content is filled; and the generating module is used for generating a target game landing page according to each set component.
A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, the processor implementing the steps of any of the methods of the embodiments described above when the computer program is executed by the processor.
A computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the method of any of the embodiments described above.
The game landing page generation method, the game landing page generation device, the computer equipment and the storage medium are characterized in that when a server receives a generation instruction of a target game landing page, the server acquires a plurality of types of components according to the generation instruction. Meanwhile, acquiring the component attribute of each component in the multiple types of components, filling corresponding component content in each component according to the component attribute of each component, and setting the style of the component of each component after filling the component content, so that a target game floor page is generated according to each component after setting the style. Therefore, game popularization personnel control the server to automatically generate the game landing page of the requirement, the product requirement of the game landing page is not required to be sent to a designer, the designer designs the PSD format manuscript and then transfers the PSD format manuscript to a technical developer to generate the game landing page of the requirement through complicated development work according to the PSD format manuscript, so that the manufacturing flow of the game landing page is simplified, the manufacturing time of the game landing page is shortened, and the generation efficiency of the game landing page is improved.
Drawings
FIG. 1 is an application environment diagram of a game landing page generation method in one embodiment;
FIG. 2 is a flow chart of a method for generating game landing pages according to an embodiment;
FIG. 3 is an interface diagram of a game landing page editing interface according to one embodiment;
FIG. 4 is an interface schematic of another embodiment game landing page editing interface;
FIG. 5 is a partial flow diagram of a method for generating game landing pages according to one embodiment;
FIG. 6 is an application environment diagram of a game landing page generation method in another embodiment;
FIG. 7 is a partial flow chart of a method for generating game landing pages according to another embodiment;
FIG. 8 is a flow chart of a method for generating game landing pages according to an embodiment;
FIG. 9 is a block diagram showing a structure of a game landing page generation apparatus in one embodiment;
fig. 10 is an internal structural view of a computer device in one embodiment.
Detailed Description
The present application will be described in further detail with reference to the drawings and examples, in order to make the objects, technical solutions and advantages of the present application more apparent. It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the application.
The game landing page generation method provided by the application can be applied to an application environment shown in figure 1. The server 101 is configured to perform an operation corresponding to a game floor page generation method of the present application to generate a game floor page. Specifically, when the server 101 receives a generation instruction of a target game landing page, a plurality of types of components are acquired according to the generation instruction; acquiring component attributes of each component in the multiple types of components; filling corresponding component contents in each component according to the component attribute of each component; setting the assembly style of each assembly after filling the assembly content; and generating a target game landing page according to each component after the style setting. Finally, the server 101 delivers the generated target game floor page to the user terminal 109 of the game user via the network connection 107. The user terminal 109 may include a plurality of terminal devices such as a notebook 1091, a desktop 1093, a mobile phone 1095, and the like. The server 101 may be implemented as a server cluster composed of a plurality of servers.
Wherein the game popularization person can control the generation process of the game landing page through the terminal equipment 105. For example, manual control is performed when the server 101 fills the component contents in the components. The game popularization person transmits corresponding operation information to the server 101 through the terminal device 105 to control the server 101 to fill corresponding component contents into corresponding components. And performing manual control when the server 101 performs style setting for the component styles of the components after filling the component contents. The game popularization personnel send corresponding operation information to the server 101 through the terminal equipment 105 so as to control the server 101 to set the style of each component after filling the component content. Accordingly, the game popularization person can control the server 101 according to the generation demand of the game floor page to generate the demanded game floor page.
In one embodiment, as shown in fig. 2, a game landing page generation method is provided, and the method is applied to the server 101 in fig. 1 for illustration, and includes the following steps:
s101, when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction.
In this embodiment, the control terminal is connected to the server, and transmits a generation instruction of the target game landing page to the server. The generation instruction is used for instructing the server to generate a target game landing page according to a preset rule. The control terminal provides an operation interface for an operator, and generates a generation instruction of a corresponding target game landing page according to operation information triggered by the operator in the operation interface. The preset rule in the generation instruction is a rule which is input by a terminal receiving an operator and used for generating a landing page of the target game. When the server receives a generation instruction of the target game landing page, the generation instruction is analyzed, and a preset rule in the generation instruction is obtained. Further, a plurality of types of components are obtained from the storage device according to the preset rule. The plurality of types of components are all components that build a target game landing page. The multiple categories of components may include one or a combination of any of a picture component, a text component, a video component, a button component, and a carousel component. In one embodiment, the generation instruction of the target game landing page includes component layout information of the target game landing page. At this time, step S101 includes: when a generation instruction of the target game landing page is received, analyzing the component layout information of the target game landing page from the generation instruction, and acquiring a plurality of types of components according to the component layout information of the target game landing page.
S103, acquiring the component attribute of each component in the multiple types of components.
In this embodiment, each type of component has its own component attributes. The component attributes of each component include attributes that specify that the component be populated with a particular type of content. For example, the component properties of the picture component specify that the content populated within the component is picture-type content, and the component properties of the text component specify that the content populated within the component is text-type content. Specifically, the storage device stores information of component attributes of each component in association with each component when storing each component. When the server acquires a plurality of types of components, the server acquires the component attributes of the components through the association relation between the components and the component attributes thereof.
S105, filling corresponding component contents in each component according to the component attribute of each component.
In this embodiment, the server obtains the component attribute of each component in the multiple types of components, and further fills the corresponding component content in each component according to the component attribute of each component in the multiple types of components. In one embodiment, the server determines a plurality of component contents for filling into each component according to the generation instruction of the target game landing page, and further screens out corresponding component contents from the plurality of component contents according to the component attribute of each component in the plurality of types of components, so as to fill the corresponding component contents into the corresponding types of components. In another embodiment, when the server receives the component content filling instruction, the corresponding component content is filled in each component according to the component content filling instruction and the component attribute of each component in the multiple types of components. The component content filling instruction may include a plurality of parameters indicating the component content to be filled into each component, and the server fills the corresponding component content into each component according to the plurality of parameters and the characteristics of each component in the plurality of types of components. The component content filling instruction may be an instruction which is sent to the server again after the control terminal sends the generation instruction of the target game landing page to the server, and is used for instructing the server to fill the corresponding component content in each component according to the component attribute of each component. The component content filling instruction can be an instruction generated by manually triggering the control terminal, so that manual control is added in the generation process of the target game landing page, and therefore, the corresponding target game landing page can be generated according to manual selection, and the finally generated target game landing page can meet the manual requirement more.
In one embodiment, after step S105, the method further includes: and when the component content modification instruction is received, modifying the component content of the corresponding component according to the component content modification instruction.
In this embodiment, when the server receives the component content modification instruction, the component content modification instruction is parsed, a component that needs to be modified in component content is determined according to the parsing result, and the component content of the component is modified according to the parsing result. The component content modification instruction may be a component content modification instruction sent by the server to the control terminal. The component content modification instruction transmitted by the control terminal may be a component content modification instruction generated by manually operating the control terminal. Therefore, the modification of the component content by manpower can be realized, so that the finally generated target game landing page can meet the manual demand more. The selection and modification of the component content can be seen in fig. 3.
S107, setting the assembly style of each assembly after filling the assembly content.
In this embodiment, the component style of each component includes the width of the component, the height of the component, the length of the component, the position of the component, the color of the overall display of the component, the font of text within the component, and the like. And the server performs style setting on the component styles of the components after filling the component content so that the components after filling the component content can be matched with the generation requirement of the target game landing page. In an embodiment, the server obtains a style parameter of a component style of each component after filling the component content, and sets the style of each component after filling the component content according to the style parameter. The style parameters can be style parameters stored in advance by a server, the style parameters are obtained when the server detects that the components are filled with the component contents, and the style setting is automatically carried out on the component styles of the components after the component contents are filled. The server may also receive a manually input style parameter sent by the control terminal, and perform style setting on the component styles of the components after filling the component content according to the manually input style parameter. Therefore, the corresponding target game landing page can be generated according to manual selection, so that the finally generated target game landing page meets the manual requirement.
In one embodiment, after step S107, the method further includes: when the component style modification instruction is received, the component style of the corresponding component is modified according to the component style modification instruction.
In this embodiment, when the server receives the component style modification instruction, the component style modification instruction is parsed, a component requiring component style modification is determined according to the parsing result, and the component style of the component is modified according to the parsing result. The component style modification instruction may be a component style modification instruction sent by the server to the control terminal. The component style modification instruction transmitted by the control terminal may be a component style modification instruction generated by manually operating the control terminal. Therefore, the modification of the component style by manpower can be realized, so that the finally generated target game landing page can meet the manual demand more. The selection and modification of the component styles can be seen in fig. 4.
S109, generating a target game landing page according to each component after the style setting.
In this embodiment, after the server completes the style setting for each component, the target game floor page is constructed according to each component after the style setting. After receiving the instruction sent by the control terminal to instruct the server to execute the generating operation, the server may generate the target game landing page according to each component after the style setting. The instruction for instructing the server to execute the generating operation may be an instruction generated after the control terminal is manually operated. Therefore, the corresponding target game landing page can be generated by manual control, so that the finally generated target game landing page meets the manual requirement.
According to the game landing page generation method, when the server receives the generation instruction of the target game landing page, the server acquires a plurality of types of components according to the generation instruction. Meanwhile, acquiring the component attribute of each component in the multiple types of components, filling corresponding component content in each component according to the component attribute of each component, and setting the style of the component of each component after filling the component content, so that a target game floor page is generated according to each component after setting the style. Therefore, game popularization personnel control the server to automatically generate the game landing page of the requirement, the product requirement of the game landing page is not required to be sent to a designer, the designer designs the PSD format manuscript and then transfers the PSD format manuscript to a technical developer to generate the game landing page of the requirement through complicated development work according to the PSD format manuscript, so that the manufacturing flow of the game landing page is simplified, the manufacturing time of the game landing page is shortened, and the generation efficiency of the game landing page is improved.
In one embodiment, step S101 includes: when a generation instruction of a target game landing page is received, acquiring a component attribute in a Vue frame for generating the target game landing page; and acquiring a plurality of types of components according to the generation instruction and the component attributes in the Vue framework. At this time, step S107 includes: and generating a target game landing page through the Vue framework according to each set component.
In this embodiment, the server uses the Vue framework to generate the target game landing page. At this time, the server obtains the components of multiple categories according to the generation instruction of the target game landing page and the component attribute in the Vue frame, so that the obtained components meet the generation requirement of the target game landing page and also meet the attribute requirement of the components in the Vue frame, and therefore the Vue frame can be adopted to generate the target game landing page according to the components after the style setting.
In an embodiment, in step S101, the plurality of types of components include a banner component, a carousel component, and a picture component. The banner assembly is configured to display banner content for a target game landing page. At this time, step S103 includes: filling the first component content in the banner component according to the banner content filling attribute of the banner component; filling the second component content in the carousel component according to the playing attribute of the carousel component; filling third component content in the picture component according to the picture filling attribute of the picture component; the first component content is banner content comprising download links, the second component content is component content for cyclic playing, and the third component content is game picture content. At this time, step S105 includes: reading a first parameter of a component style of a banner component or a second parameter of a component style of a carousel component or a third parameter of a component style of a picture component; the component style of the banner component is set according to the first parameter, the component style of the carousel component is set according to the second parameter, or the component style of the picture component is set according to the third parameter.
In this embodiment, the server determines that the target game landing page contains banner content, carousel content, and normal picture content in accordance with the component content modification instruction. At this time, the server acquires the banner component, the carousel component and the picture component, and fills the corresponding component content in each component. Further, the components after filling the component content are subjected to style setting according to the parameters of the component styles of the components. Finally, a target game landing page is generated. The following provides a specific implementation scenario:
user a needs to make a game landing page of top download + three-picture carousel + normal picture. At this time, the user a clicks the editing interface of the game landing page through the display screen of the server, and selects the top banner component, the carousel component and the picture component which are already packaged. Further, the component content of each component is customized. The top banner component adds the display picture and adjusts its style to be top fixed and set to be clickable for downloading. The carousel component adds 3 target pictures in turn. The picture component adds a normal picture. After the determination, the game landing page of the demand is directly generated at the editing interface.
Therefore, complicated development work is not needed by designing the PSD format manuscript and then converting the manuscript into the technology, and development is directly performed by business without a technical foundation, so that time is saved, and the generation efficiency of the game landing page is improved.
The server of the present application performs steps S101 to S109 to develop and manage components that generate the target game landing page in addition to the target game landing page. In this case, the server is implemented by a server cluster composed of a plurality of servers. In a specific implementation process, a first server in the server cluster performs steps S101 to S109 to generate a target game landing page, and a second server in the server cluster performs development management on a component that generates the target game landing page. The present application is not limited to the operation of generating the target game landing page and the development management operation of the component of the target game landing page being executed by two servers, but may be the operation of generating the target game landing page and the development management operation of the component of the target game landing page being executed by the same server. The following is a detailed description of the process of generating a target game landing page in conjunction with development management of components of the target game landing page:
in one embodiment, as shown in fig. 5, before step S101, the method further includes the steps of:
s11, acquiring a plurality of components for generating the game landing page.
S13, classifying the components according to the component types of the components to obtain component sets of a plurality of categories.
S15, respectively storing the component sets of the multiple categories into different virtual folders.
S17, setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relationship for indicating each virtual folder to perform data interaction.
At this time, step S101 includes the steps of:
s1011, acquiring a plurality of target virtual folders from a plurality of different virtual folders according to the generation instruction.
S1013, acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders.
In this embodiment, as shown in fig. 6, the second server 1013 acquires a plurality of components for generating a game landing page. The plurality of components of the game landing page herein refers to components that can be used to construct the game landing page. The plurality of components of the game landing page comprise components for generating a plurality of categories of target game landing pages, and can also comprise components of other game landing pages. Further, the second server 1013 classifies each of the plurality of components of the game floor page according to the component type of the plurality of components, resulting in a plurality of kinds of component sets. For example, the component sets that result in multiple categories include a component set of a picture category, a component set of a text category, a component set of a video category, and a component set of a navigation bar category. Further, the component sets of the plurality of categories are stored in different virtual folders, respectively. And, setting a data interaction logic script for each virtual folder. The data interaction logic script contains execution logic relationships that indicate the data interaction outside of each virtual folder pair. The second server 1013 or the first server 1011 may read components in the virtual folder according to the data interaction logic script. At this time, the second server 1013 completes development management of the components of the game landing page. When the target game landing page is generated, a corresponding type of component may be read from each virtual folder to generate the target game landing page using the read component. In one embodiment, before step S1011, the method further comprises the steps of: and setting a component preview image for each virtual folder, wherein the component preview image is used for displaying the structural image of each component in each virtual folder. Step S1013 includes: and obtaining a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders and the preview of each virtual folder setting component.
Further, the first server 1011 acquires a plurality of target virtual folders from a plurality of different virtual folders of the second server 1013 according to a generation instruction of the target game landing page. In one embodiment, the second server 1013 sets corresponding identification information for each virtual folder according to the category of the component stored in each virtual folder, where the identification information is used to characterize the category of the component stored in the virtual file. The first server 1011 acquires a plurality of target virtual folders from a plurality of different virtual folders according to the target game landing page by identifying the identification information of each virtual folder. Further, a plurality of types of components are acquired from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders, so that a target game landing page is generated according to the plurality of types of components.
In one implementation of this embodiment, as shown in fig. 7, before step S15, the method further includes the steps of:
s14, respectively setting a standard protocol for a plurality of different virtual folders, wherein the standard protocol is used for indicating the components to be stored in the virtual folders according to a first preset rule, and the first preset rule comprises configuration rules of contents and styles of the components, rendering rules of the components and classification rules of the components.
At this time, step S15 includes:
s151, after components in the component set of each category are set according to configuration rules, rendering rules and classification rules in the standard protocol of each virtual folder, the components are stored in each virtual folder.
At this time, step S1013 includes:
s10131, obtaining a plurality of types of components from each target virtual folder according to the standard protocol of each target virtual folder and the data interaction logic script of each target virtual folder, wherein the standard protocol is also used for indicating the components in the virtual folders to be read according to a second preset rule.
In this embodiment, the second server 1013 sets a specification protocol for each of a plurality of different virtual folders to manage storing and reading components in the virtual folders. The canonical protocol is used for indicating the components to be stored in the virtual file according to a first preset rule, wherein the first preset rule comprises configuration rules of contents and styles of the components, rendering rules of the components and classification rules of the components. The second server 1013 sets the components in the component set of each category according to the configuration rule, rendering rule, and classification rule in the standard protocol of each virtual file, and stores the set components in each virtual file. At this time, the second server 1013 completes management of the components of the game landing page. Finally, when the first server 1011 performs an operation of generating the target game landing page, a plurality of types of components are acquired from each target virtual folder according to the specification protocol of each target virtual folder and the data interaction logic script of each target virtual folder, so that the target game landing page is generated according to the acquired plurality of types of components.
In order to further detail the technical solution of this embodiment, the following explanation is made in connection with a specific implementation scenario:
as shown in fig. 6, the second server 1013 is a remote server for packaging and development management of components of the game landing page, and the like. The second server 1013 may manage the components using the front end Vue framework. The first server 1011 is a local server for reading components of the game landing page from a remote server to generate a corresponding game landing page. The second server 1013 manages the components of the game landing page as follows:
the second server 1013 defines the following canonical protocol in advance:
1. each component stores a catalog, such as a webbook/component, in the project.
2. Each component is stored in a virtual folder. Wherein each virtual folder is provided with a file (collectively named index. Js) that is a logical script of data interactions for interactions and presentation, and a component preview (collectively named thumb. Jpg).
3. Index. Js definition of components in a virtual folder.
The components in the virtual folder are imported through a request for a request. The imported component is defined by definition method and return returns the corresponding output value. When the define method defines a component, the component is configured as follows:
The style and content of the tips deposited components may be modified using the styles and content of tips deposited components in the define method.
The content method in methods of the define method is utilized to return to the rendering node of the component.
The config using the define method configures the category to which the component belongs and the chinese name of the component.
In the above, the second server 1013 completes development management of the components of the game landing page.
The manner in which the first server 1011 reads the components from the second server 1013 and generates the target game landing page is as follows:
1. the first server 1011 reads the interface of the second server 1013, acquires a component list:
the second server 1013 returns, as a back end, all the component lists in the component repository directory to the first server 1011 by interfacing to the first server 1011.
2. The first server 1011 loads the component files:
after the first server 1011 acquires the component list, it reads index. Js under the directory according to the storage rule (standard protocol referring to the virtual folder) defined by the second server 1013.
3. Component library of first server 1011:
after the first server 1011 requests to read index. Js of all components, components are globally registered by means of the Vue. Component provided by the Vue framework, and a component library is generated. Meanwhile, the component types in the component library are defined by using the is attribute of the componet of the Vue framework. In addition, a catalog is arranged in the component library, and the components are stored. At this time, the first server 1011 generates a game floor page using the Vue frame. The first server 1011 reads the preview corresponding to the catalog, and renders the picture onto the page for selection by the game popularization personnel.
4. The game popularization personnel begin to design the page, select corresponding components according to the needs, and render the corresponding components to the preview window in real time.
5. The game popularization personnel can also start to design the game landing page aiming at the component content or the style of different components.
In summary, the game landing page generation method of the present application manages the game landing page by stripping it into a module form of components and extracting the unique patterns of these components. The game popularization personnel can generate the corresponding game landing page through the interface operation mode, and the game popularization personnel can debug the generated game landing page without developing personnel for code development and code debugging, so that the manufacturing links of the game landing page are reduced, the manufacturing time of the game landing page is shortened, and the generating efficiency of the game landing page is improved.
The process of generating the target game landing page based on the first server 1011 and developing and managing the components of the game landing page by the second server 1013 provides a specific implementation scenario as follows:
as shown in fig. 8, the first server 1011 reads an interface in the second server 1013 to acquire a component list in the second server 1013. Further, the component list in the second server 1013 is loaded. A component library is generated in the local store of the first server 1011 from the loaded component list, and components of the game floor page are stored through the component library. The components in the component library comprise a button component, a picture component, a carousel component, a text component and the like. When a user (which may be a game popularization person) selects a component to be added in the editing interface of the game floor page of the first server 1011, the first server 1011 performs an operation of selecting a component, and adds the selected component to the interface specified by the user. If the user does not select the add component, the first server 1011 saves the game floor page generated in the current game floor page editing interface. Alternatively, the first server 1011 displays query information of whether to modify the component content or the component style. If the user selects yes, the first server 1011 modifies the game landing page generated in the current game landing page editing interface according to the component content or component style selected by the user. Alternatively, when the user selects to add a component, the selected component is rendered to the preview interface, and the first server 1011 displays query information of whether to modify the component content or the component style. If the user selects yes, the first server 1011 modifies the game landing page generated in the current game landing page editing interface according to the component content or component style selected by the user. After the first server 1011 modifies the game floor page generated in the current game floor page editing interface according to the component content or component style selected by the user, the inquiry information of whether to modify the component content or component style may also be displayed again. Therefore, the design of the game landing page can be modularized and interfaced, the threshold for manufacturing the game landing page is greatly reduced, the manufacturing link of the game landing page is reduced, game popularization personnel independently complete the manufacturing of the game landing page, complicated research and development work is not needed by research personnel, and the development efficiency of the game landing page is improved.
In one embodiment, as shown in fig. 9, there is provided a game landing page generation apparatus including: a first acquisition module 100, a second acquisition module 300, a filling module 500, a setting module 700, and a generating module 900, wherein:
a first obtaining module 100, configured to obtain a plurality of types of components according to a generation instruction when the generation instruction of the landing page of the target game is received;
a second obtaining module 300, configured to obtain component attributes of each component in the multiple types of components;
a filling module 500, configured to fill corresponding component content in each component according to the component attribute of each component;
the setting module 700 is configured to perform style setting on the component styles of the components after the component content is filled;
and the generation module 900 is used for generating a target game landing page according to each component after the style setting.
In one embodiment, the game floor page generation apparatus may include (not shown in fig. 9):
the modification module is used for modifying the component content of the corresponding component according to the component content modification instruction when the component content modification instruction is received; and/or, when the component style modification instruction is received, modifying the component style of the corresponding component according to the component style modification instruction.
In one embodiment, the plurality of types of components include a banner component, a carousel component, and a picture component, the banner component for displaying banner content for a target game landing page; the population module 500 includes a content population unit (not shown in fig. 9):
a content filling unit for filling the first component content in the banner component according to the banner content filling attribute of the banner component; filling the second component content in the carousel component according to the playing attribute of the carousel component; filling third component content in the picture component according to the picture filling attribute of the picture component; the first component content is banner content comprising download links, the second component content is component content for cyclic playing, and the third component content is game picture content.
In one embodiment, the setup module 700 includes a style setup unit (not shown in fig. 9):
a style setting unit for reading a first parameter of a component style of the banner component or a second parameter of a component style of the carousel component or a third parameter of a component style of the picture component; the component style of the banner component is set according to the first parameter, the component style of the carousel component is set according to the second parameter, or the component style of the picture component is set according to the third parameter.
In one embodiment, the game floor page generation apparatus may include (not shown in fig. 9):
the component management module is used for acquiring a plurality of components for generating the game landing page; classifying the components according to the component types of the components to obtain component sets of a plurality of categories; storing the component sets of the multiple categories into different virtual folders respectively; setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relationship for indicating each virtual folder to perform data interaction outwards;
at this time, the first acquisition module 100 includes a first component acquisition unit (not shown in fig. 9):
a first component obtaining unit for obtaining a plurality of target virtual folders from a plurality of different virtual folders according to the generation instruction; and acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders.
In one embodiment, the game floor page generation apparatus may include (not shown in fig. 9):
the protocol specification module is used for setting specification protocols for a plurality of different virtual folders respectively, wherein the specification protocols are used for indicating components to be stored in the virtual folders according to first preset rules, and the first preset rules comprise configuration rules of contents and styles of the components, rendering rules of the components and classification rules of the components;
At this time, the component management module stores component sets of a plurality of categories in different virtual folders, respectively, including: and setting the components in the component set of each category according to the configuration rules, the rendering rules and the classification rules in the standard protocol of each virtual folder, and storing the components in each virtual folder. The first component obtaining unit obtains multiple types of components from each target virtual folder according to a data interaction logic script of each target virtual folder in multiple target virtual folders, including: and acquiring a plurality of types of components from each target virtual folder according to the standard protocol of each target virtual folder and the data interaction logic script of each target virtual folder, wherein the standard protocol is also used for indicating the components in the virtual folders to be read according to a second preset rule.
In one embodiment, the first acquisition module 100 includes a second component acquisition unit (not shown in fig. 9):
a second component obtaining unit configured to obtain, when receiving a generation instruction of a target game landing page, a component attribute in a Vue frame for generating the target game landing page; and acquiring a plurality of types of components according to the generation instruction and the component attributes in the Vue framework.
At this time, the generation module includes a generation unit (not shown in fig. 9):
and the generating unit is used for generating a target game landing page through the Vue framework according to each set component.
The specific definition of the game landing page generation apparatus may be referred to the definition of the game landing page generation method hereinabove, and will not be described in detail herein. The respective modules in the above game floor page generation apparatus may be implemented in whole or in part by software, hardware, and a combination thereof. The above modules may be embedded in hardware or may be independent of a processor in the computer device, or may be stored in software in a memory in the computer device, so that the processor may call and execute operations corresponding to the above modules.
In one embodiment, a computer device is provided that may be a single server or a cluster of servers. An internal block diagram of a single server or any of a cluster of servers may be as shown in fig. 10. The computer device includes a processor, a memory, a network interface, and a database connected by a system bus. Wherein the processor of the computer device is configured to provide computing and control capabilities. The memory of the computer device includes a non-volatile storage medium and an internal memory. The non-volatile storage medium stores an operating system, computer programs, and a database. The internal memory provides an environment for the operation of the operating system and computer programs in the non-volatile storage media. The network interface of the computer device is for interfacing with an external database to receive the component data in the database. The computer program, when executed by a processor, implements a game landing page generation method.
It will be appreciated by those skilled in the art that the structure shown in FIG. 10 is merely a block diagram of some of the structures associated with the present inventive arrangements and is not limiting of the computer device to which the present inventive arrangements may be applied, and that a particular computer device may include more or fewer components than shown, or may combine some of the components, or have a different arrangement of components.
In one embodiment, a computer device is provided comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, the processor implementing the steps of when executing the computer program:
when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction; acquiring component attributes of each component in the multiple types of components; filling corresponding component contents in each component according to the component attribute of each component; setting the assembly style of each assembly after filling the assembly content; and generating a target game landing page according to each component after the style setting.
In one embodiment, the following steps are embodied when the processor executes a computer program: when receiving the component content modification instruction, modifying the component content of the corresponding component according to the component content modification instruction; and/or, when the component style modification instruction is received, modifying the component style of the corresponding component according to the component style modification instruction.
In one embodiment, the plurality of types of components include a banner component, a carousel component, and a picture component, the banner component for displaying banner content for a target game landing page; when the processor executes the computer program to realize the step of filling the corresponding component content in each component according to the component attribute of each component, the following steps are specifically realized: filling the first component content in the banner component according to the banner content filling attribute of the banner component; filling the second component content in the carousel component according to the playing attribute of the carousel component; filling third component content in the picture component according to the picture filling attribute of the picture component; the first component content is banner content comprising download links, the second component content is component content for cyclic playing, and the third component content is game picture content.
In one embodiment, when the processor executes the computer program to implement the above-mentioned style setting step for the component style of each component after filling the component content, the following steps are specifically implemented: reading a first parameter of a component style of a banner component or a second parameter of a component style of a carousel component or a third parameter of a component style of a picture component; the component style of the banner component is set according to the first parameter, the component style of the carousel component is set according to the second parameter, or the component style of the picture component is set according to the third parameter.
In one embodiment, the following steps are embodied when the processor executes a computer program: acquiring a plurality of components for generating a game landing page; classifying the components according to the component types of the components to obtain component sets of a plurality of categories; storing the component sets of the multiple categories into different virtual folders respectively; setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relationship for indicating each virtual folder to perform data interaction outwards; when the processor executes the computer program to realize the steps of acquiring a plurality of types of components according to the generated instruction, the following steps are specifically realized: obtaining a plurality of target virtual folders from a plurality of different virtual folders according to the generation instruction; and acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders.
In one embodiment, the following steps are embodied when the processor executes a computer program: setting a standard protocol for each of a plurality of different virtual folders, wherein the standard protocol is used for indicating components to be stored in the virtual folders according to a first preset rule, and the first preset rule comprises configuration rules of contents and styles of the components, rendering rules of the components and classification rules of the components; when the processor executes the computer program to realize the step of respectively storing the component sets of a plurality of categories into different virtual folders, the following steps are specifically realized: the components in the component set of each category are stored in each virtual folder after being set according to configuration rules, rendering rules and classification rules in the standard protocol of each virtual folder; when the processor executes the computer program to realize the steps of obtaining a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders, the following steps are specifically realized: and acquiring a plurality of types of components from each target virtual folder according to the standard protocol of each target virtual folder and the data interaction logic script of each target virtual folder, wherein the standard protocol is also used for indicating the components in the virtual folders to be read according to a second preset rule.
In one embodiment, when the processor executes the computer program to implement the above-mentioned steps of obtaining a plurality of types of components according to the generation instruction when receiving the generation instruction of the landing page of the target game, the following steps are specifically implemented: when a generation instruction of a target game landing page is received, acquiring a component attribute in a Vue frame for generating the target game landing page; acquiring a plurality of types of components according to the generation instruction and the component attribute in the Vue frame; when the processor executes the computer program to realize the step of generating the target game landing page according to the components after the style setting, the following steps are specifically realized: and generating a target game landing page through the Vue framework according to each set component.
In one embodiment, a computer readable storage medium is provided having a computer program stored thereon, which when executed by a processor, performs the steps of:
when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction; acquiring component attributes of each component in the multiple types of components; filling corresponding component contents in each component according to the component attribute of each component; setting the assembly style of each assembly after filling the assembly content; and generating a target game landing page according to each component after the style setting.
In one embodiment, the computer program, when executed by a processor, performs the steps of: when receiving the component content modification instruction, modifying the component content of the corresponding component according to the component content modification instruction; and/or, when the component style modification instruction is received, modifying the component style of the corresponding component according to the component style modification instruction.
In one embodiment, the plurality of types of components include a banner component, a carousel component, and a picture component, the banner component for displaying banner content for a target game landing page; when the computer program is executed by the processor to realize the step of filling the corresponding component content in each component according to the component attribute of each component, the following steps are specifically realized: filling the first component content in the banner component according to the banner content filling attribute of the banner component; filling the second component content in the carousel component according to the playing attribute of the carousel component; filling third component content in the picture component according to the picture filling attribute of the picture component; the first component content is banner content comprising download links, the second component content is component content for cyclic playing, and the third component content is game picture content.
In one embodiment, when the computer program is executed by the processor to implement the above-mentioned style setting step for each component style of each component after filling the component content, the following steps are specifically implemented: reading a first parameter of a component style of a banner component or a second parameter of a component style of a carousel component or a third parameter of a component style of a picture component; the component style of the banner component is set according to the first parameter, the component style of the carousel component is set according to the second parameter, or the component style of the picture component is set according to the third parameter.
In one embodiment, the computer program, when executed by a processor, performs the steps of: acquiring a plurality of components for generating a game landing page; classifying the components according to the component types of the components to obtain component sets of a plurality of categories; storing the component sets of the multiple categories into different virtual folders respectively; setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relationship for indicating each virtual folder to perform data interaction outwards; when the computer program is executed by the processor to realize the steps of acquiring a plurality of types of components according to the generated instruction, the following steps are specifically realized: obtaining a plurality of target virtual folders from a plurality of different virtual folders according to the generation instruction; and acquiring a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders.
In one embodiment, the computer program, when executed by a processor, performs the steps of: setting a standard protocol for each of a plurality of different virtual folders, wherein the standard protocol is used for indicating components to be stored in the virtual folders according to a first preset rule, and the first preset rule comprises configuration rules of contents and styles of the components, rendering rules of the components and classification rules of the components; when the computer program is executed by the processor to realize the steps of respectively storing the component sets of the multiple categories into different virtual folders, the following steps are specifically realized: the components in the component set of each category are stored in each virtual folder after being set according to configuration rules, rendering rules and classification rules in the standard protocol of each virtual folder; when the computer program is executed by the processor to realize the steps of obtaining a plurality of types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the plurality of target virtual folders, the following steps are specifically realized: and acquiring a plurality of types of components from each target virtual folder according to the standard protocol of each target virtual folder and the data interaction logic script of each target virtual folder, wherein the standard protocol is also used for indicating the components in the virtual folders to be read according to a second preset rule.
In one embodiment, when the computer program is executed by the processor to implement the above-mentioned step of obtaining a plurality of types of components according to the generation instruction when receiving the generation instruction of the landing page of the target game, the following steps are specifically implemented: when a generation instruction of a target game landing page is received, acquiring a component attribute in a Vue frame for generating the target game landing page; acquiring a plurality of types of components according to the generation instruction and the component attribute in the Vue frame; when the processor executes the computer program to realize the step of generating the target game landing page according to the components after the style setting, the following steps are specifically realized: and generating a target game landing page through the Vue framework according to each set component.
Those skilled in the art will appreciate that implementing all or part of the above described methods may be accomplished by way of a computer program stored on a non-transitory computer readable storage medium, which when executed, may comprise the steps of the embodiments of the methods described above. Any reference to memory, storage, database, or other medium used in embodiments provided herein may include non-volatile and/or volatile memory. The nonvolatile memory can include Read Only Memory (ROM), programmable ROM (PROM), electrically Programmable ROM (EPROM), electrically Erasable Programmable ROM (EEPROM), or flash memory. Volatile memory can include Random Access Memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in a variety of forms such as Static RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double Data Rate SDRAM (DDRSDRAM), enhanced SDRAM (ESDRAM), synchronous Link DRAM (SLDRAM), memory bus direct RAM (RDRAM), direct memory bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM), among others.
The technical features of the above embodiments may be arbitrarily combined, and all possible combinations of the technical features in the above embodiments are not described for brevity of description, however, as long as there is no contradiction between the combinations of the technical features, they should be considered as the scope of the description.
The above examples illustrate only a few embodiments of the application, which are described in detail and are not to be construed as limiting the scope of the application. It should be noted that it will be apparent to those skilled in the art that several variations and modifications can be made without departing from the spirit of the application, which are all within the scope of the application. Accordingly, the scope of protection of the present application is to be determined by the appended claims.

Claims (7)

1. A game landing page generation method, the method comprising:
acquiring a plurality of components for generating a game landing page;
classifying the plurality of components according to the component types of the components to obtain component sets of a plurality of categories, wherein the component sets of the plurality of categories comprise a component set of a picture category, a component set of a text category, a component set of a video category and a component set of a navigation bar category;
Setting a standard protocol for a plurality of different virtual folders respectively, wherein the standard protocol is used for indicating components to be stored in the virtual folders according to a first preset rule, and the first preset rule comprises a configuration rule of a content style of the components, a rendering rule of the components and a classification rule of the components;
storing the component sets of the plurality of categories to different virtual folders, respectively, the storing the component sets of the plurality of categories to different virtual folders, respectively, includes: setting the components in the component set of each category according to the configuration rule, the rendering rule and the classification rule in the standard protocol of each virtual folder, and storing the components in each virtual folder;
setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relationship for indicating the data interaction of each virtual folder;
when a generation instruction of a target game landing page is received, acquiring a plurality of types of components according to the generation instruction, wherein the plurality of types of components comprise a banner component, a carousel component and a picture component, and the banner component is used for displaying banner contents of the target game landing page; the obtaining multiple types of components according to the generating instruction comprises: obtaining a plurality of target virtual folders from a plurality of different virtual folders according to the generation instruction; acquiring the multiple types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the multiple target virtual folders; the obtaining the multiple types of components from the target virtual folders according to the data interaction logic script of each target virtual folder in the multiple target virtual folders includes: acquiring the plurality of types of components from each target virtual folder according to a standard protocol of each target virtual folder and a data interaction logic script of each target virtual folder, wherein the standard protocol is also used for indicating the components in the virtual folders to be read according to a second preset rule;
Acquiring component attributes of each component in the multiple types of components;
filling corresponding component contents in each component according to the component attribute of each component; filling corresponding component contents in each component according to the component attribute of each component, including: filling first component content in the banner component according to a banner content filling attribute of the banner component; filling second component content in the carousel component according to the play attribute of the carousel component; filling third component content in the picture component according to the picture filling attribute of the picture component; the first component content is banner content comprising download links, the second component content is component content for cyclic playing, and the third component content is game picture content;
setting the assembly style of each assembly after filling the assembly content;
and generating the target game landing page according to the components after the style setting.
2. The method according to claim 1, wherein the method further comprises:
when receiving a component content modification instruction, modifying the component content of a corresponding component according to the component content modification instruction; and/or the number of the groups of groups,
When a component style modification instruction is received, modifying the component style of the corresponding component according to the component style modification instruction.
3. The method according to claim 1, wherein the step of style setting the component style of each component after filling the component content comprises:
reading a first parameter of a component style of the banner component or a second parameter of a component style of the carousel component or a third parameter of a component style of the picture component;
and setting the component style of the banner component according to the first parameter, or setting the component style of the carousel component according to the second parameter, or setting the component style of the picture component according to the third parameter.
4. The method of claim 1, wherein when receiving the generation instruction of the target game landing page, acquiring a plurality of types of components according to the generation instruction comprises:
when a generation instruction of a target game landing page is received, acquiring a component attribute in a Vue frame for generating the target game landing page;
acquiring a plurality of types of components according to the generation instruction and the component attribute in the Vue frame;
The generating the target game landing page according to the components after the style setting comprises the following steps:
and generating the target game landing page through the Vue framework according to the components after the style setting.
5. A game landing page generation apparatus, characterized in that the apparatus comprises:
the component management module is used for acquiring a plurality of components for generating the game landing page; classifying a plurality of components according to the component types of the components to obtain component sets of a plurality of categories, wherein the component sets of the plurality of categories comprise a component set of a picture category, a component set of a text category, a component set of a video category and a component set of a navigation bar category; setting a standard protocol for a plurality of different virtual folders respectively, wherein the standard protocol is used for indicating components to be stored in the virtual folders according to a first preset rule, and the first preset rule comprises a configuration rule of a content style of the components, a rendering rule of the components and a classification rule of the components; storing the component sets of the plurality of categories to different virtual folders, respectively, the storing the component sets of the plurality of categories to different virtual folders, respectively, includes: setting the components in the component set of each category according to the configuration rule, the rendering rule and the classification rule in the standard protocol of each virtual folder, and storing the components in each virtual folder; setting a data interaction logic script for each virtual folder, wherein the data interaction logic script comprises an execution logic relationship for indicating the data interaction of each virtual folder;
The first acquisition module is used for acquiring a plurality of types of components according to the generation instruction when the generation instruction of the target game landing page is received; wherein the plurality of types of components include a banner component, a carousel component, and a picture component, the banner component being configured to display banner content for the target game landing page; the obtaining multiple types of components according to the generating instruction comprises: obtaining a plurality of target virtual folders from a plurality of different virtual folders according to the generation instruction; acquiring the multiple types of components from each target virtual folder according to the data interaction logic script of each target virtual folder in the multiple target virtual folders; the obtaining the multiple types of components from the target virtual folders according to the data interaction logic script of each target virtual folder in the multiple target virtual folders includes: acquiring the plurality of types of components from each target virtual folder according to a standard protocol of each target virtual folder and a data interaction logic script of each target virtual folder, wherein the standard protocol is also used for indicating the components in the virtual folders to be read according to a second preset rule;
The second acquisition module is used for acquiring the component attribute of each component in the multiple types of components;
the filling module is used for filling corresponding component contents in each component according to the component attribute of each component; filling corresponding component contents in each component according to the component attribute of each component, including: filling first component content in the banner component according to a banner content filling attribute of the banner component; filling second component content in the carousel component according to the play attribute of the carousel component; filling third component content in the picture component according to the picture filling attribute of the picture component; the first component content is banner content comprising download links, the second component content is component content for cyclic playing, and the third component content is game picture content;
the setting module is used for setting the module style of each module after the module content is filled;
and the generation module is used for generating the target game landing page according to the components after the style setting.
6. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the method according to any one of claims 1 to 4 when the computer program is executed.
7. A computer readable storage medium, on which a computer program is stored, characterized in that the computer program, when being executed by a processor, implements the steps of the method of any of claims 1 to 4.
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