CN110870975B - Method, device and equipment for processing live game and computer readable storage medium - Google Patents

Method, device and equipment for processing live game and computer readable storage medium Download PDF

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Publication number
CN110870975B
CN110870975B CN201911129640.1A CN201911129640A CN110870975B CN 110870975 B CN110870975 B CN 110870975B CN 201911129640 A CN201911129640 A CN 201911129640A CN 110870975 B CN110870975 B CN 110870975B
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game
setting information
live
instruction
interface
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CN110870975A (en
Inventor
余国辉
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201911129640.1A priority Critical patent/CN110870975B/en
Priority to CN202310641269.7A priority patent/CN116832455A/en
Publication of CN110870975A publication Critical patent/CN110870975A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application provides a processing method, device and equipment of live game and a computer readable storage medium. The method comprises the following steps: responding to a setting information copying instruction aiming at a game live broadcast interface, and acquiring game setting information of a game live broadcast in the game live broadcast interface; and setting the local game according to the game setting information. The embodiment of the invention can improve the copying efficiency of some custom behaviors of the game host by the user.

Description

Method, device and equipment for processing live game and computer readable storage medium
Technical Field
The embodiment of the application relates to the technical field of Internet, in particular to a method, a device, equipment and a computer readable storage medium for processing live game.
Background
At present, in the live game process, users have strong learning requirements on the customized activities such as the order of the live game, operation setting, skill collocation and the like of the high-end anchor. However, in the current game live platform, a host usually shares some self-defined behavior information in the form of oral play teaching, and then a user manually selects in the game according to the content of the oral play teaching so as to complete the copying of the self-defined behavior of the host, and the mode needs manual operation of the user, consumes a great amount of time, and leads to low copying efficiency of the user on the self-defined behavior of the host in game live broadcast; and when the custom information is too much, errors are easy to select.
Content of the application
The embodiment of the application provides a processing method, a processing device, processing equipment and a computer readable storage medium for live game, so as to improve the copying efficiency of users on some custom behaviors of a host in the live game process.
In a first aspect, an embodiment of the present application provides a method for processing live game, including: responding to a setting information copying instruction aiming at a game live broadcast interface, and acquiring game setting information of a game live broadcast in the game live broadcast interface; and setting the local game according to the game setting information.
Optionally, the setting information copying instruction is an instruction generated according to a specified trigger operation acting on the game live interface.
Optionally, the setting information copying instruction is an instruction generated according to a triggering operation acting on a setting information copying option in the game live interface.
Optionally, the game setting information includes at least one of: equipment setting information, skill setting information, fu Wen setting information, and operation setting information.
Optionally, the local game and the game live in the live interface are the same game.
Optionally, the setting the local game according to the game setting information includes: and responding to a game opening instruction, opening a client of the local game, reading the game setting information through the client of the local game, and setting according to the game setting information.
In a second aspect, an embodiment of the present application provides a processing device for live game, including: the acquisition module is used for responding to a setting information copying instruction aiming at the game live broadcast interface and acquiring game setting information of a game live broadcast in the game live broadcast interface; and the setting module is used for setting the local game according to the game setting information.
Optionally, the setting information copying instruction is an instruction generated according to a specified triggering operation acting on the game live interface; or, generating an instruction according to a triggering operation acting on the setting information copying option in the game live interface.
Optionally, the game setting information includes at least one of: equipment setting information, skill setting information, fu Wen setting information, and operation setting information.
Optionally, the local game and the game live in the live interface are the same game.
Optionally, when the setting module sets the local game according to the game setting information, the setting module specifically includes: and responding to a game opening instruction, opening a client of the local game, reading the game setting information through the client of the local game, and setting according to the game setting information.
In a third aspect, an embodiment of the present application provides a processing device for live game, including: a memory; a processor; a computer program; wherein the computer program is stored in the memory and configured to be executed by the processor to implement the method of the first aspect.
In a fourth aspect, embodiments of the present application provide a computer readable storage medium having stored thereon a computer program for execution by a processor to implement the method of the first aspect.
The embodiment of the application provides a processing method, a device, equipment and a computer readable storage medium for live game, wherein the processing method comprises the following steps: responding to a setting information copying instruction aiming at a game live broadcast interface, and acquiring game setting information of a game live broadcast in the game live broadcast interface; and setting the local game according to the game setting information.
Because the game setting information copying instruction can be formed on the game live interface aiming at the game played by the host in the game live interface, and the game setting information of the game played by the host is automatically acquired based on the setting information copying instruction so as to perform corresponding setting on the local game of the audience. The process is automatic operation based on the setting information copying instruction, so that the situation that a user needs to manually set a local game according to the content of the anchor play teaching is avoided, the time consumption of the game setting process is saved, and the efficiency of copying the anchor play setting information is improved.
Drawings
Fig. 1 is a schematic structural diagram of a processing system for live game provided in an embodiment of the present application;
fig. 2 is a flowchart of a method for processing live game provided in an embodiment of the present application;
FIG. 3 is a schematic diagram of a game live interface provided in an embodiment of the present application;
FIG. 4 is a schematic diagram of another game live interface provided in an embodiment of the present application;
fig. 5 is a schematic structural diagram of a processing device for live game provided in an embodiment of the present application;
fig. 6 is a schematic structural diagram of a processing device for live game provided in an embodiment of the present application.
Specific embodiments of the present disclosure have been shown by way of the above drawings and will be described in more detail below. These drawings and the written description are not intended to limit the scope of the disclosed concepts in any way, but rather to illustrate the disclosed concepts to those skilled in the art by reference to specific embodiments.
Detailed Description
Reference will now be made in detail to exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numbers in different drawings refer to the same or similar elements, unless otherwise indicated. The implementations described in the following exemplary examples are not representative of all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with some aspects of the present disclosure as detailed in the accompanying claims.
Fig. 1 is a schematic structural diagram of a processing system for live game provided in an embodiment of the present application. The processing method of the live game provided by the embodiment of the application can be applied to the processing system of the live game shown in fig. 1. As shown in fig. 1, the processing system for live game includes: a main broadcasting end 11, a live broadcasting server 12, a spectator end 13 and a game server 14; the anchor terminal 11 is a terminal device held by an anchor, the audience terminal 13 is a terminal device held by an audience, the anchor terminal 11 and the audience terminal 13 can communicate with the live broadcast server 12 by wired or wireless communication, and similarly, the anchor terminal 11 and the audience terminal 13 can communicate with the game server 14 by wired or wireless communication. Optionally, the anchor terminal 11 and the audience terminal 13 may be terminal devices such as a mobile device, a computer or a tablet device; the mobile device and the tablet device may be mobile terminals with IOS operating systems or Android operating systems, such as IPAD, smart phone, PAD, etc.
In some application scenarios, the host may play the live game through the host-side 11 as shown in fig. 1, and during the live game, the game interface of the host-side 11 will be uploaded to the live broadcast server 12 in real time. After entering the hosting live room through the audience terminal 13, the spectator may receive a hosting live video stream relayed by the live server 12, which will be displayed in real-time on the audience terminal 13 in the form of a live game interface. In the live game process, the live game is set by the host, and the game setting information formed by the host is uploaded to the game server 14 for storage.
The technical scheme provided by the embodiment of the application aims at: in the live game process, the audience can quickly duplicate game setting information of the host player. The following describes the technical solutions of the present application and how the technical solutions of the present application solve the above technical problems in detail with specific embodiments. The following embodiments may be combined with each other, and the same or similar concepts or processes may not be described in detail in some embodiments. Embodiments of the present application will be described below with reference to the accompanying drawings.
Fig. 2 is a flowchart of a processing method of live game provided in an embodiment of the present application. Aiming at the technical problems in the prior art, the embodiment of the application provides a processing method of live game, which comprises the following specific steps:
step 201, responding to a setting information copying instruction aiming at a game live broadcast interface, and acquiring game setting information of a game live broadcast in the game live broadcast interface.
In this embodiment, the execution subject may be a viewing end. Optionally, responding to a setting information copying instruction for the game live broadcast interface, and obtaining game setting information of a game live broadcast in the game live broadcast interface includes: and responding to a setting information copying instruction aiming at the game live broadcast interface, and acquiring game setting information of a game live broadcast in the game live broadcast interface from a live broadcast server. The live broadcast server acquires game setting information of a game live broadcast in the game live broadcast interface from the game server and feeds the game setting information back to the audience terminal.
Illustratively, as shown in FIG. 1, during a live game, game setting information for the live game is stored by the host in the upload game server 14. The audience can perform setting information copying operation in the game live interface of the audience terminal 13, so that the audience terminal 13 forms a setting information copying instruction and sends the setting information copying instruction to the live broadcast server 12, when the live broadcast server 12 receives the setting information copying instruction sent by the audience terminal 13 and aiming at the game live interface, a copying request of the setting information is formed and sent to the game server 14, the copying request of the setting information carries game identification information of a host player, when the game server 14 receives the copying request of the setting information, corresponding game setting information is searched according to the game identification information of the host player, the corresponding game setting information is returned to the live broadcast server 12, and the obtained game setting information is fed back to the audience terminal 13 by the live broadcast server 12.
Optionally, the game server is provided with a data interface for data interfacing with the live server. For example, the live broadcast server sends a setting information copying instruction carrying game identification information of the host player to the game server through the data interface, so that the game server searches corresponding game setting information according to the game identification information of the host player. For example, the game server and the live server agree in advance on a password format: game name + anchor ID + copy information. When the audience terminal detects the setting information copying operation aiming at the game live interface, a setting information copying instruction is sent to a live broadcast server, then the live broadcast server sends a game name, a main broadcast ID and a password of copying information to the game server through a data interface, after receiving the password, the game server obtains a main broadcast account corresponding to the main broadcast ID based on the game name and the main broadcast ID, and game setting information in a game corresponding to the game name is returned to the live broadcast server through the data interface.
And 202, setting the local game according to the game setting information.
After the live broadcast server feeds back the game setting information to the spectator terminal, the spectator terminal can set the local game according to the received game setting information. The local game and the game live in the live interface are the same game.
For example, if the game directly broadcast in the direct broadcast interface is "wild action", the direct broadcast server acquires game setting information about the "wild action" of the host broadcast from the game server and feeds back to the audience terminal, so that the audience terminal sets the "wild action" of the audience according to the game setting information about the "wild action" of the host broadcast.
The live game and the local game in the live interface may be the same operating system platform, for example, an Android (Android) system or an IOS system of an apple, or may be different system platforms, which is not limited in this embodiment.
According to the embodiment of the application, the game setting information of the game live broadcast in the game live broadcast interface is obtained by responding to the setting information copying instruction aiming at the game live broadcast interface, and the local game is set according to the game setting information. As the game setting information copying instruction can be formed on the game live interface aiming at the game played by the host in the game live interface, and the game setting information of the game played by the host is automatically acquired, so that the audience terminal carries out corresponding setting on the local game of the audience. The process is automatic operation based on the setting information copying instruction, so that the situation that a user needs to manually set a local game according to the content of the anchor play teaching is avoided, the time consumption of the game setting process is saved, and the efficiency of copying the anchor play setting information is improved.
In an alternative embodiment, the information duplication instruction is an instruction generated according to a specified trigger operation acting on the game live interface. The specified triggering operation is a predefined triggering operation, and the corresponding relation between the specified triggering operation and the setting information copying instruction can be stored in the audience terminal. When the audience receives the trigger operation acted on the game live interface, firstly determining whether the trigger operation is the appointed trigger operation, if yes, then sending a setting information copying instruction to the live server, then initiating a setting information copying request to the game server by the live server to acquire game setting information, and sending the acquired game setting information to the audience.
Optionally, the specified triggering operation includes a specified touch operation, for example, a specified gesture touch operation, and further may include an operation performed according to a preset sliding track. Taking the corresponding relation between the designated triggering operation and the setting information copying instruction as an example, when the audience triggers the sliding operation in the game live broadcast interface, the audience firstly determines whether the track information corresponding to the received sliding operation accords with the preset sliding track, if so, the setting information copying instruction is sent to the live broadcast server, otherwise, the setting information copying instruction is not sent to the server, and prompt information which does not accord with the preset sliding track is returned.
Of course, the specified triggering operation may also be a shortcut operation such as clicking, double clicking, etc. on the game live interface. For example, the designated triggering operation is to perform a tapping operation by using a knuckle in the game live broadcast interface, or slide a preset track by using a knuckle in the game live broadcast interface, or perform operations such as sliding up, sliding down, sliding left, sliding right by using two or three fingers, which are not listed in this embodiment.
In another alternative embodiment, the set information duplication instruction is an instruction generated according to a trigger operation acting on a set information duplication option in the game live interface. In this embodiment, a setting information copying option is set in the game live broadcast interface, and the audience terminal can generate a setting information copying instruction through the operation of the setting information copying option, send the setting information copying instruction to the live broadcast server, initiate a setting information copying request to the game server by the live broadcast server based on the setting information copying instruction, acquire game setting information from the game server and feed back the game setting information to the audience terminal. For example, a button for setting an information copying option is set in the game live interface, if the audience terminal detects the operation information of the button, such as clicking, a setting information copying instruction is generated and sent to the live server, the live server initiates a setting information copying request to the game server based on the setting information copying instruction, and game setting information is acquired from the game server and fed back to the audience terminal.
Optionally, the game setting information includes at least one of: equipment setting information, skill setting information, fu Wen setting information, and operation setting information.
Wherein equipment refers to some non-consumable items equipped in the game, such as clothes, waistbands, jewelry, weapons, and the like. The equipment setting information refers to setting information for equipment equipped for a game. Skills include attack, defense, control, and reply; wherein, the defending includes blocking, rolling and jumping; control includes sizing, dizziness, slowness, freezing, burning, poisoning, bleeding, and confusion; the reply includes single addition, group addition, maximum red blue lifting, blue returning, and group blue returning. The skill setting information refers to the setting of the above-described skill. Fu Wen includes attributes Fu Wen and special Fu Wen. The operation setting information comprises mouse sensitivity, shortcut keys, control placement and other operation settings.
Wherein the setting information copying instruction in the above-described embodiment is capable of copying at least one item of game setting information of the game of the host, equipment setting information, skill setting information, fu Wen setting information, operation setting information.
Alternatively, different designated trigger operations may be set for the equipment setting information, the skill setting information, the Fu Wen setting information, and the operation setting information, respectively. Alternatively, the first specified trigger operation, the second specified trigger operation, the third specified trigger operation, and the fourth specified trigger operation may be set to the equipment setting information, the skill setting information, the Fu Wen setting information, and the operation setting information, respectively. For example, different gesture trigger operations, such as a slide trajectory, are set for the first, second, third, and fourth specified trigger operations, respectively. Correspondingly, the first specified triggering operation, the second specified triggering operation, the third specified triggering operation and the fourth specified triggering operation correspond to a first setting information copying instruction, a second setting information copying instruction, a third setting information copying instruction and a fourth setting information copying instruction respectively; the first setting information copying instruction, the second setting information copying instruction, the third setting information copying instruction and the fourth setting information copying instruction correspond to the first setting information copying request, the second setting information copying request, the third setting information copying request and the fourth setting information copying request respectively; if the triggering operation identified by the audience terminal is a first designated triggering operation, the audience terminal sends a first setting information copying instruction to the live broadcast server, and the live broadcast server sends a first setting information copying request to the game server based on the first setting information copying instruction so as to acquire the equipment setting information of the game live in the game live interface from the game server and feed back the equipment setting information to the audience terminal to enable the audience terminal to correspondingly set the equipment setting information of the local game, so that synchronization with the equipment setting information of the game live in the game live interface is realized. For the other skill setting information, fu Wen setting information, operation setting information, reference may be made to the description of the equipment setting information embodiment section, which is not described one by one. Optionally, the embodiment may further set a one-key copy specification trigger operation, and if the spectator detects the one-key copy specification trigger operation, a one-key copy command is formed and sent to the live server, and the live server obtains all game setting information of the game host from the game server, for example, equipment setting information, skill setting information, fu Wen setting information, and operation setting information, so that the spectator performs one-key copy on all game setting information of the game host.
Alternatively, setting information copy options may also be set for the equipment setting information, skill setting information, fu Wen setting information, and operation setting information, respectively. Specifically, the equipment setting information, the skill setting information, the Fu Wen setting information, the operation setting information are respectively provided with a set copy option, a skill setting copy option, a Fu Wen set copy option and an operation setting copy option. Correspondingly, the equipment setting copy option, the skill setting copy option, the Fu Wen setting copy option and the operation setting copy option correspond to an equipment setting copy instruction, a skill setting copy instruction, a Fu Wen setting copy instruction and an operation setting copy instruction respectively.
The equipment setting copy instruction, skill setting copy instruction, fu Wen setting copy instruction, and operation setting copy instruction correspond to the equipment setting copy request, skill setting copy request, fu Wen setting copy request, and operation setting copy request, respectively.
If the operation identified by the audience terminal is the operation of the skill setting copy option, the audience terminal sends a skill setting copy instruction to the live broadcast server, and the live broadcast server sends a skill setting copy request to the game server based on the skill setting copy instruction so as to acquire the skill setting information of the game live broadcast in the game live broadcast interface from the game server and feed back the skill setting information to the audience terminal, so that the audience terminal can correspondingly set the skill setting information of the local game, and synchronization of the skill setting information of the game live broadcast in the game live broadcast interface is realized. For other equipment setting information, fu Wen setting information, operation setting information, reference may be made to the description of the skill setting information embodiment section, which is not described one by one. Optionally, the embodiment may further set an option of one-key duplication, and if the spectator detects a triggering operation on the option of one-key duplication, a one-key duplication instruction is formed and sent to the live server, and the live server obtains all game setting information of the game host from the game server, for example, equipment setting information, skill setting information, fu Wen setting information, and operation setting information, so that the spectator performs one-key duplication on all game setting information of the game host.
Fig. 3 is a schematic diagram of a game live interface according to an embodiment of the present application. As shown in fig. 3, a set information duplication option, such as a button for "duplication password", may be set in the game live interface, and when the viewer selects the set information duplication option, such as clicking on the option, a setup duplication option, a skill set duplication option, a Fu Wen set duplication option, and an operation set duplication option are displayed in the game live interface for the viewer to select. Optionally, a one-key copy option may be set to copy the equipment setting information, skill setting information, fu Wen setting information, and operation setting information.
It should be noted that, the display modes of the information copy option, the equipment copy option, the skill copy option, the Fu Wen copy option and the operation copy option in the game live interface shown in fig. 3 are an exemplary display mode provided in the embodiment of the present application. Other display modes can be set by those skilled in the art according to actual requirements.
Optionally, setting the local game according to the game setting information includes: and responding to the game opening instruction, opening the client of the local game, reading game setting information through the client of the local game, and setting according to the game setting information.
After the live broadcast server acquires the game setting information of the host and feeds back the game setting information to the audience side, the audience side can generate a game opening instruction, automatically open a client side of the local game based on the game opening instruction, and read the game setting information about the host game from the live broadcast server, so that the local game of the live broadcast server is set, and the game setting information of the host is copied to the local game. Wherein, the game in the local game and the game live interface is the same type of game. For example, after the live broadcast server acquires the game setting information of the "wild action" of the host, the game setting information of the "wild action" of the host is sent to the audience, so that the audience sets the game of the "wild action" according to the received game setting information of the "wild action", thereby realizing the copying of the game setting information of the host.
Alternatively, the game opening instruction may be an instruction generated according to a trigger operation acting on a game opening option in the game live interface, or an instruction generated according to a specified trigger operation acting on the game live interface. Wherein the game opening instruction corresponds to different trigger operations with the setting information copying instruction. For the instruction that the game opening instruction may be an instruction generated according to a specified trigger operation acting on the game live interface, reference may be made to the description of the above embodiment regarding the setting information copy instruction as an instruction generated according to a specified trigger operation acting on the game live interface, which is not repeated here.
For an embodiment in which the game open instruction may be an instruction generated in accordance with a trigger operation acting on a game open option in a game live interface, for example, reference may be made to a schematic diagram of a game live interface as shown in fig. 4. As shown in fig. 4, after the audience selects one copy option of the copy options of the one-key copy or the equipment setting information, the skill setting information, the Fu Wen setting information and the operation setting information in the game live interface, a prompt message of "the repeated password is generated in the game live interface, the current setting of the host will be automatically applied after the game is logged in", if the audience selects to start the game, the audience will open the local game according to the received game setting information of the game in the game live interface, and set the local game, so as to realize quick copy of the game setting information of the game in the game live interface. If the spectator chooses not to start the game, the operation of sending the game opening instruction to the spectator will not be performed.
Fig. 5 is a schematic structural diagram of a processing device for live game provided in an embodiment of the present application. The processing device for live game. The processing device for live game provided in the embodiment of the present application may execute the processing flow provided in the processing method embodiment of live game, as shown in fig. 5, the processing device 50 for live game includes: an acquisition module 51 and a setting module 52; the acquiring module 51 is configured to respond to a setting information copying instruction for a live game interface, and acquire game setting information of a live game in the live game interface; the setting module 52 is configured to set the local game according to the game setting information.
Optionally, the information copying instruction is an instruction generated according to a specified trigger operation acting on the game live interface.
Optionally, the setting information copying instruction is an instruction generated according to a trigger operation acting on a setting information copying option in the game live interface.
Optionally, the game setting information includes at least one of: equipment setting information, skill setting information, fu Wen setting information, and operation setting information.
Optionally, the local game and the game live in the game live interface are the same game.
Optionally, when the setting module 52 sets the local game according to the game setting information, the method specifically includes: and responding to the game opening instruction, opening the client of the local game, reading game setting information through the client of the local game, and setting according to the game setting information.
The processing device for live game play in the embodiment shown in fig. 5 may be used to execute the technical solution of the above method embodiment, and its implementation principle and technical effects are similar, and will not be described herein again.
Fig. 6 is a schematic structural diagram of a processing device for live game provided in an embodiment of the present application. The processing device for live game provided in the embodiment of the present application may execute the processing flow provided in the processing method embodiment for live game, as shown in fig. 6, where the processing device 60 for live game includes: a memory 61, a processor 62, computer programs and a communication interface 63; wherein the computer program is stored in the memory 61 and configured to perform the following method steps: responding to a setting information copying instruction aiming at a game live broadcast interface, and acquiring game setting information of a game live broadcast in the game live broadcast interface; for setting the local game according to the game setting information.
Optionally, the information copying instruction is an instruction generated according to a specified trigger operation acting on the game live interface.
Optionally, the setting information copying instruction is an instruction generated according to a trigger operation acting on a setting information copying option in the game live interface.
Optionally, the game setting information includes at least one of: equipment setting information, skill setting information, fu Wen setting information, and operation setting information.
Optionally, the local game and the game live in the game live interface are the same game.
Optionally, when the processor 62 sets the local game according to the game setting information, the method specifically includes: and responding to the game opening instruction, opening the client of the local game, reading game setting information through the client of the local game, and setting according to the game setting information.
The processing device for live game play in the embodiment shown in fig. 6 may be used to implement the technical solution of the above method embodiment, and its implementation principle and technical effects are similar, and are not described herein again.
In addition, the embodiment of the present application also provides a computer readable storage medium having stored thereon a computer program that is executed by a processor to implement the processing method of live game play described in the above embodiment.
In the several embodiments provided in this application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of the units is merely a logical function division, and there may be additional divisions when actually implemented, e.g., multiple units or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in hardware plus software functional units.
The integrated units implemented in the form of software functional units described above may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium, and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (processor) to perform part of the steps of the methods described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It will be apparent to those skilled in the art that, for convenience and brevity of description, only the above-described division of the functional modules is illustrated, and in practical application, the above-described functional allocation may be performed by different functional modules according to needs, i.e. the internal structure of the apparatus is divided into different functional modules to perform all or part of the functions described above. The specific working process of the above-described device may refer to the corresponding process in the foregoing method embodiment, which is not described herein again.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solution of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some or all of the technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the corresponding technical solutions from the scope of the technical solutions of the embodiments of the present application.

Claims (6)

1. A method for processing live games, the method comprising:
responding to a setting information copying instruction aiming at a game live broadcast interface, and acquiring game setting information of a game live broadcast in the game live broadcast interface; the setting information copying instruction is an instruction generated according to a specified triggering operation acted on the game live broadcast interface; or the setting information copying instruction is an instruction generated according to a triggering operation acting on a setting information copying option in the game live interface; and responding to a game opening instruction, automatically opening a client of the local game, reading the game setting information through the client of the local game, and setting the local game according to the game setting information.
2. The method of claim 1, wherein the game setting information comprises at least one of: equipment setting information, skill setting information, fu Wen setting information, and operation setting information.
3. The method of claim 1, wherein the local game and the game live in the game live interface are the same game.
4. A processing device for live game play, comprising:
the acquisition module is used for responding to a setting information copying instruction aiming at the game live broadcast interface and acquiring game setting information of a game live broadcast in the game live broadcast interface; the setting information copying instruction is an instruction generated according to a specified triggering operation acted on the game live broadcast interface; or the setting information copying instruction is an instruction generated according to a triggering operation acting on a setting information copying option in the game live interface;
the setting module is used for responding to a game opening instruction, automatically opening a client of the local game, reading the game setting information through the client of the local game, and setting the local game according to the game setting information.
5. A processing device for live game play, comprising:
a memory;
a processor; and
a computer program;
wherein the computer program is stored in the memory and configured to be executed by the processor to implement the method of any of claims 1-3.
6. A computer readable storage medium, on which a computer program is stored, which computer program, when being executed by a processor, implements the method according to any of claims 1-3.
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