CN110559651A - Control method and device of cloud game, computer storage medium and electronic equipment - Google Patents

Control method and device of cloud game, computer storage medium and electronic equipment Download PDF

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Publication number
CN110559651A
CN110559651A CN201910872750.0A CN201910872750A CN110559651A CN 110559651 A CN110559651 A CN 110559651A CN 201910872750 A CN201910872750 A CN 201910872750A CN 110559651 A CN110559651 A CN 110559651A
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CN
China
Prior art keywords
game
operation information
instruction
cloud
mouse
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201910872750.0A
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Chinese (zh)
Inventor
刘光亮
熊丹
李敬诚
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201910872750.0A priority Critical patent/CN110559651A/en
Publication of CN110559651A publication Critical patent/CN110559651A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network

Abstract

The present disclosure relates to the technical field of cloud games, and provides a control method of a cloud game, a control device of a cloud game, a computer storage medium, and an electronic device, wherein the control method of the cloud game includes: establishing communication connection between a display terminal and a game handle; responding to the operation information input according to the game handle, and generating video data of a game picture by the display terminal according to the operation information; responding to the simulated mouse control instruction, and controlling to generate a simulated mouse identifier in the area corresponding to the game picture; generating an interactive instruction according to the operation information input by the game handle; and controlling the simulation mouse identifier to perform interactive operation with the area corresponding to the game picture according to the interactive instruction. According to the cloud game control method, effective game operation can be carried out under the condition that only the game handle is used, the technical problem that game interaction can be completed only through the mutual matching of the game handle and the mouse in the prior art is solved, and the flexibility of cloud game operation control is improved.

Description

Control method and device of cloud game, computer storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of cloud games, and in particular, to a method and an apparatus for controlling a cloud game, a computer storage medium, and an electronic device.
Background
With the maturity of cloud computing and high-speed transmission capability brought by the gradual development of 5th Generation mobile networks or 5th Generation wireless systems, 5th-Generation, 5G or 5G technology for short, cloud games come into play. Cloud gaming (Cloud gaming), also known as game on demand (gaming), is an online gaming technology based on Cloud computing technology. Cloud game technology enables light-end devices (thin clients) with relatively limited graphics processing and data computing capabilities to run high-quality games.
currently, cloud games can be played by a conventional mouse, keyboard, and a game pad (game pad). For example, in a home environment, a user may operate a game running in the cloud through a tv game client installed in a set-top box and through an online game technology through an operating device connected to the set-top box, where a typical operating device is a game pad. However, in the cloud game screen, the player also needs to perform operations such as selection, clicking, dragging, and the like by using a mouse on a PC (Personal Computer). This also makes cloud games need to support the function and interaction rules of the handle simulating mouse operation. Generally, a game manufacturer needs to spend a great deal of effort to adapt to a game handle, and the game manufacturer cannot select a game handle with high freedom degree like a mouse, so that the game manufacturer cannot support a complicated game, which seriously hinders the popularization of the game on a home TV (Television).
In view of this, there is a need in the art to develop a new method and apparatus for controlling a cloud game, so as to implement a function of simulating a mouse by using a gamepad.
it is to be noted that the information disclosed in the background section above is only used to enhance understanding of the background of the present disclosure.
Disclosure of Invention
The present disclosure is directed to a method for controlling a cloud game, a device for controlling a cloud game, a computer storage medium, and an electronic device, which overcome, at least to some extent, the drawback of the prior art that a gamepad cannot be selected with a high degree of freedom as a mouse.
additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
according to a first aspect of the present disclosure, a method for controlling a cloud game is provided, which is applied to a display terminal for running the cloud game, a display interface of the display terminal displays a game screen of the cloud game, the game screen includes a game scene and at least one virtual object, and the method includes: establishing communication connection between the display terminal and a game handle; responding to operation information input according to the gamepad, and generating video data of the game picture by the display terminal according to the operation information; responding to a simulated mouse control instruction, and controlling to generate a simulated mouse identifier in an area corresponding to the game picture; generating an interactive instruction according to the operation information input by the game handle; and controlling the simulation mouse identification to perform interactive operation with the area corresponding to the game picture according to the interactive instruction.
In an exemplary embodiment of the present disclosure, the interactive instructions include a press instruction and a release instruction; the generating of the interactive instruction according to the operation information input by the gamepad comprises: acquiring pressing operation information input through a target key, and converting the pressing operation information into a corresponding pressing instruction; and acquiring release operation information corresponding to the press operation information, and converting the release operation information into the corresponding release instruction.
In an exemplary embodiment of the present disclosure, the interactive operation includes a click operation; the controlling the simulation mouse identification to perform interactive operation with the area corresponding to the game picture according to the interactive instruction comprises the following steps: and controlling the simulated mouse identifier and the game picture to carry out click operation according to the pressing instruction and the releasing instruction.
in an exemplary embodiment of the present disclosure, the method further comprises: and acquiring movement operation information input through a joystick rocker, and controlling the simulation mouse identifier to move in the area corresponding to the game picture according to the movement operation information.
In an exemplary embodiment of the present disclosure, the method further comprises: and converting the movement operation information into a corresponding movement instruction.
In an exemplary embodiment of the present disclosure, the interactive operation includes a drag operation; the controlling the simulation mouse identification to perform interactive operation with the area corresponding to the game picture according to the interactive instruction comprises the following steps: and controlling the area corresponding to the simulated mouse identification and the game picture to carry out dragging operation according to the moving instruction.
In an exemplary embodiment of the present disclosure, the method further comprises: coordinate information contained in the mobile operation information is obtained, and the real-time display position of the simulated mouse identification is determined according to the coordinate information; updating the display of the simulated mouse identifier according to the real-time display position; and the coordinate information is the offset position of the joystick rocker on the joystick.
in an exemplary embodiment of the present disclosure, the method further comprises: if the real-time display position is smaller than or equal to a first preset threshold value, or the real-time display position is larger than or equal to a second preset threshold value; the real-time display position is adjusted.
According to a second aspect of the present disclosure, there is provided a control device for a cloud game, applied to a display terminal for running the cloud game, where a display interface of the display terminal displays a game screen of the cloud game, and the game screen includes a game scene and at least one virtual object, the control device including: the communication module is used for establishing communication connection between the display terminal and the game handle; the first generation module is used for responding to operation information input according to the game handle, and the display terminal generates video data of the game picture according to the operation information; the second generation module is used for responding to a simulated mouse control instruction and controlling the simulated mouse identification to be generated in the area corresponding to the game picture; the third generation module is used for generating an interaction instruction according to the operation information input by the game handle; and the interaction module is used for controlling the simulation mouse identifier to carry out interaction operation with the area corresponding to the game picture according to the interaction instruction.
According to a third aspect of the present disclosure, there is provided a computer storage medium having stored thereon a computer program that, when executed by a processor, implements the method of controlling a cloud game of the first aspect described above.
According to a fourth aspect of the present disclosure, there is provided an electronic device comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute the control method of the cloud game of the first aspect described above via execution of the executable instructions.
As can be seen from the foregoing technical solutions, the control method of the cloud game, the control device of the cloud game, the computer storage medium, and the electronic device in the exemplary embodiment of the present disclosure have at least the following advantages and positive effects:
in the technical solutions provided in some embodiments of the present disclosure, on one hand, after establishing a communication connection between the display terminal and the gamepad, the display terminal generates video data of a game screen according to operation information input by the gamepad; the method has the advantages that the simulated mouse control instruction is responded, the simulated mouse identification is controlled to be generated in the area corresponding to the game picture, a player can conveniently and visually know the current game operation mode, and therefore in the simulated mouse mode, the player can operate the simulated mouse through the game handle independently, in the mouse mode, interactive operation with high freedom is provided for the player, interaction in the scene that the layout of the functional modules in the game is complex and scattered is achieved, game interactive control is conveniently conducted in multiple modes, and the player is allowed to play a game with more complex operation at the home TV end. On the other hand, an interactive instruction is generated according to the operation information input by the gamepad, and the simulated mouse identification is controlled to carry out interactive operation with the area corresponding to the game picture according to the interactive instruction, so that the technical problem that a player only utilizes the gamepad to carry out complete interaction with the game under the cloud game can be solved, the operation complexity of the cloud game is simplified, the flexibility of cloud game operation control is improved, a game manufacturer does not need to carry out adaptation work of the gamepad according to the game, development tasks are reduced, and popularization of the game under scenes such as a home TV end is facilitated.
it is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
Fig. 1 illustrates a flow diagram of a method of controlling a cloud game in an exemplary embodiment of the disclosure;
FIG. 2 is a schematic diagram illustrating a method of controlling a cloud game according to an exemplary embodiment of the present disclosure;
fig. 3 is a schematic diagram showing a model of a game pad of a cloud game control method according to an exemplary embodiment of the present disclosure;
Fig. 4 is a flowchart illustrating a method of controlling a cloud game according to another exemplary embodiment of the present disclosure;
Fig. 5 is a flowchart illustrating a control method of a cloud game according to still another exemplary embodiment of the present disclosure;
Fig. 6 shows a flow chart of a method of controlling a cloud game in yet another exemplary embodiment of the present disclosure;
Fig. 7 is a schematic structural diagram illustrating a control apparatus of a cloud game according to an exemplary embodiment of the present disclosure;
FIG. 8 shows a schematic diagram of a structure of a computer storage medium in an exemplary embodiment of the disclosure;
fig. 9 shows a schematic structural diagram of an electronic device in an exemplary embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and the like. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
The terms "a," "an," "the," and "said" are used in this specification to denote the presence of one or more elements/components/parts/etc.; the terms "comprising" and "having" are intended to be inclusive and mean that there may be additional elements/components/etc. other than the listed elements/components/etc.; the terms "first" and "second", etc. are used merely as labels, and are not limiting on the number of their objects.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities.
currently, in a cloud game scenario, for example, referring to fig. 2, fig. 2 schematically illustrates a schematic diagram of a control method of a cloud game in an exemplary embodiment of the present disclosure, as shown in fig. 2, 201 is a game client, and a player may perform a game operation through an input device 204, for example: the game input operation is performed through the game pad 2041, the touch screen 2042, the keyboard 2043, or the like. 202 is a terminal display, which may be the display of a television 2021, a Personal Computer (PC)2022, or a mobile terminal 2023, etc. Shown at 203 is a cloud server. The game is not executed in the terminal display 202, but is executed in the cloud server 203, the game scene is rendered into a video and audio stream by the cloud server 203, the video and audio stream is transmitted to the terminal display 202 through the network, and meanwhile, the terminal operation of the player is converted into an instruction and transmitted back to the cloud server 203. The player game terminal does not need to have strong graphic operation and data processing capacity, and only needs to have basic streaming media playing capacity and capacity of acquiring player input instructions and sending the instructions to the cloud server. However, in cloud games, a player needs to cooperate with a mouse to perform a complete game operation. Thus, it is generally required that a game maker expend a great deal of effort to fit a game pad while failing to make a high degree of freedom selection like a mouse, and thus a complicated game is not supported, which seriously hinders the promotion of the game on the home TV side.
In the embodiment of the disclosure, a control method of a cloud game is provided first, which overcomes, at least to some extent, a defect that a game interaction can be completed only by a game handle and a mouse being matched with each other in a control method of a cloud game provided in the prior art.
Fig. 1 is a flowchart illustrating a method for controlling a cloud game according to an exemplary embodiment of the present disclosure, where an execution subject of the method for controlling the cloud game may be a cloud server that controls the cloud game.
referring to fig. 1, a control method of a cloud game according to one embodiment of the present disclosure includes the steps of:
Step S110, establishing communication connection between the display terminal and a game handle;
Step S120, responding to the received operation information input according to the game handle, and generating the video data of the game picture by the display terminal according to the operation information;
step S130, responding to a simulated mouse control instruction, and controlling to generate a simulated mouse identifier in an area corresponding to the game picture;
Step S140, generating an interactive instruction according to the operation information received by the input of the game handle;
And S150, controlling the simulation mouse identification to carry out interactive operation with the area corresponding to the game picture according to the interactive instruction.
In the technical solution provided in the embodiment shown in fig. 1, on one hand, after establishing the communication connection between the display terminal and the gamepad, the display terminal generates video data of a game screen according to operation information input by the gamepad; the method has the advantages that the simulated mouse control instruction is responded, the simulated mouse identification is controlled to be generated in the area corresponding to the game picture, a player can conveniently and visually know the current game operation mode, and therefore in the simulated mouse mode, the player can operate the simulated mouse through the game handle independently, in the mouse mode, interactive operation with high freedom is provided for the player, interaction in the scene that the layout of the functional modules in the game is complex and scattered is achieved, game interactive control is conveniently conducted in multiple modes, and the player is allowed to play a game with more complex operation at the home TV end. On the other hand, an interactive instruction is generated according to the operation information input by the gamepad, and the simulated mouse identification is controlled to carry out interactive operation with the area corresponding to the game picture according to the interactive instruction, so that the technical problem that a player only utilizes the gamepad to carry out complete interaction with the game under the cloud game can be solved, the operation complexity of the cloud game is simplified, the flexibility of cloud game operation control is improved, a game manufacturer does not need to carry out adaptation work of the gamepad according to the game, development tasks are reduced, and popularization of the game under scenes such as a home TV end is facilitated.
The following describes the specific implementation of each step in fig. 1 in detail:
in an exemplary embodiment of the present disclosure, a Cloud gaming (also referred to as game-on-demand) is a Cloud computing (which is an internet-based computing manner by which shared software and hardware resources and information can be provided to computers and other devices as needed). The player game terminal does not need to have strong graphic operation and data processing capacity, and only needs to have basic streaming media playing capacity and capacity of acquiring player input instructions and sending the instructions to the cloud server. That is, the player's gaming device does not require any high-end processor and graphics card, but only a basic video decompression capability. The cloud game technology enables light-end equipment (thin client) with relatively limited graphic processing and data operation capacity to run a high-quality game, reduces the equipment configuration requirement on a user end, and is beneficial to development and popularization of the cloud game.
In an exemplary embodiment of the present disclosure, the control method of the cloud game may be applied to a display terminal of the cloud game, where the display terminal may be used to display a game screen of the cloud game, and the display terminal may be, for example, a television, a computer, a mobile terminal, a PC, a vehicle-mounted display, or the like.
in an exemplary embodiment of the present disclosure, the game screen may include game scenes, such as environments, buildings, machines, props, and the like in the game, and the game scenes may be generally understood as useful elements such as buildings, trees, sky, roads, and the like in the game, which are restored according to the planning requirements, for example: weapon props and NPCs (Non-Player characters, an abbreviation of Non-Player Character, a type of Character in a game, refer to a game Character in a game that is not manipulated by a Player, for example, Zhou Wang, Danji in Togao palace, the Liang Fang in the God Tokyo 3, the Liang Fang in the ancient Jianqin, etc., all belong to NPCs). The game screen may further include at least one virtual object, for example: a virtual character role played by the player in the game, or a virtual opponent role played by the player in the game, etc.
In step S110, a communication connection between the display terminal and the game pad is established.
in an exemplary embodiment of the present disclosure, a communication connection of the above-described display terminal and the game pad may be established. The game pad is a component of a common electronic game machine, and a virtual object in a game can be controlled by operating a button or a rocker of the game pad. Illustratively, referring to fig. 3, fig. 3 schematically shows a schematic diagram of a control method of a cloud game in an exemplary embodiment of the present disclosure, and particularly shows a model schematic diagram of the above-mentioned joystick, in conjunction with fig. 3, the joystick has 4 axes, axes [0] -axes [3], four axes are associated with the left and right rockers, and when the player operates the left and right rockers, two values with a value range of [ -1.0,1.0] are generated, which respectively represent a shift offset value in the X axis (horizontal direction) and the Y axis (vertical direction), — 1.0 corresponds to a maximum value of "shift up along the Y axis" or "shift left along the X axis", and +1.0 corresponds to a maximum value of "shift down along the Y axis" or "shift right along the X axis". Namely, the left rocker and the right rocker are shifted leftwards and then take the negative value, and the right rocker is shifted rightwards and then take the positive value; the upward offset takes on a negative value and the downward offset takes on a positive value. The game handle also comprises 17 keys, [0] to [16], four key groups [12] to [15] positioned on the left side, four key groups [0] to [3] positioned on the right side, three key groups [8], [9] and [16] in the middle, front keys [4], [7] positioned on the left side and the right side of the handle, and left and right rockers [10] to [11] which can be used as the keys.
In an exemplary embodiment of the present disclosure, for example, the communication connection between the display terminal and the game pad may be established through a connection line. Illustratively, the communication connection between the display terminal and the game pad can be established through Bluetooth (a communication technology standard for wireless data and voice communication, which is based on a low-cost short-range wireless communication technology). Illustratively, the communication connection between the display terminal and the gamepad may also be established through wifi (wireless local area network technology, which can connect electronic terminals to each other in an unlimited manner). It should be noted that, the specific manner of establishing the communication connection may be set according to actual situations, and belongs to the protection scope of the present disclosure.
in step S120, in response to the received operation information input according to the gamepad, the display terminal generates video data of the game screen according to the operation information.
In an exemplary embodiment of the present disclosure, after the display terminal is communicatively connected to the joystick, when operation information (e.g., pressing operation information and releasing operation information on the joystick) input by the joystick is received, the display terminal may generate video data of the game screen according to the operation information. Therefore, the control of the video data of the game picture can be realized by operating the game handle.
in step S130, in response to the simulated mouse control command, controlling to generate a simulated mouse identifier in the area corresponding to the game screen.
In an exemplary embodiment of the present disclosure, when an analog mouse control instruction is received, an area corresponding to a game screen may be controlled to generate an analog mouse identifier.
In an exemplary embodiment of the present disclosure, the simulated mouse control instruction is a control instruction for simulating mouse operation through a joystick, for example, the simulated mouse control instruction may be a preset button (for example, a button [11] on a right rocker of the joystick, or other buttons) on the joystick is pressed, and the simulated mouse control instruction may also be some preset trigger conditions, for example: the game pause caused by pressing a preset key (a space key, a delete key and the like) on the keyboard, the game pause caused by pressing the remote control of the mobile phone, the game pause caused by detecting the abnormal network connection or other conditions can be realized. It should be noted that the specific implementation of the simulated mouse control command can be set according to the actual situation, and belongs to the protection scope of the present disclosure.
In an exemplary embodiment of the present disclosure, after responding to the simulated mouse control instruction, a simulated mouse operation mode may be entered, and further, a simulated mouse identifier may be generated in an area corresponding to a game screen. The area corresponding to the game screen may refer to the game screen itself, or an interactive Interface (e.g., a semi-transparent task setting bar, such as setting system sound) on an upper layer of the game screen, or a UI (User Interface, UI for short) control on the upper layer of the game screen. The analog mouse identifier, i.e. the display icon of the analog mouse, may be, for example, an arrow, a circle, or the like, and the specific display form may be set according to the actual situation. For example, the analog mouse identifier may be displayed on a game screen included in the display terminal, for example: a mouse layer is arranged above a game screen layer displayed on a display interface and used for displaying an analog mouse mark, the size of the screen is video Width and video height, the initial position of the analog mouse mark is (x, y), (x is more than or equal to 0 and less than video Width, and y is more than or equal to 0 and less than video height). It should be noted that, the specific display position can be set according to the actual situation, and belongs to the protection scope of the present disclosure.
In the exemplary embodiment of the disclosure, the simulated mouse identification is generated in the area corresponding to the game picture by responding to the simulated mouse control instruction, so that a player can conveniently and intuitively know the current game operation mode, and therefore, in the simulated mouse mode, the player can operate by the gamepad alone, and in the mouse mode, the player is provided with high-freedom interactive operation, interaction in a scene that the layout of functional modules in a game is complicated and scattered is realized, game interactive control is conveniently performed in multiple modes, and the player is allowed to play a game with more complicated operation at a home TV end.
In step S140, an interactive command is generated according to the operation information input by the gamepad.
In an exemplary embodiment of the present disclosure, the interactive instruction may be generated according to operation information input by a gamepad. Referring to the related explanation of the above steps, the operation information may be pressing operation information and releasing operation information, and the interaction command corresponding to the operation information may be a pressing command and a releasing command. Therefore, the control of the specific game fighting process in the game picture can be realized by operating the game handle.
in an exemplary embodiment of the present disclosure, fig. 4 schematically illustrates a flowchart of a control method of a cloud game in another exemplary embodiment of the present disclosure, and specifically illustrates a flowchart of generating an interaction instruction according to the above operation information, and the step S140 is explained with reference to fig. 4 below.
In step S401, the pressing operation information input through the target key is acquired, and the pressing operation information is converted into the corresponding pressing instruction.
in an exemplary embodiment of the present disclosure, the pressing operation information input through the target key on the game pad may be acquired and converted into a corresponding pressing instruction.
In an exemplary embodiment of the present disclosure, the target key may be any key on the game pad, and referring to fig. 3, the target key may be a key [0], or may be any key on the game pad, and may be set by itself according to an actual situation.
In an exemplary embodiment of the present disclosure, the pressing operation information may be a display position of the simulated mouse identifier on the display interface when the player presses the target button. For example, when it is detected that the player presses the target button, the display terminal acquires that the display position of the analog mouse identifier on the display interface is (x, y), and then the display position (x, y) may be used as the pressing operation information. Further, the pressing operation information may be converted into a corresponding pressing command "down x, y" [ indicating that the analog mouse is pressed at the (x, y) position ], and the pressing command "down x, y" may be transmitted to the cloud server.
in step S402, release operation information corresponding to the press operation information is acquired, and the release operation information is converted into the corresponding release instruction.
In an exemplary embodiment of the present disclosure, it is also possible to acquire release operation information corresponding to the above-described press operation information, and convert the above-described release operation information into a corresponding release instruction.
In an exemplary embodiment of the present disclosure, the release operation information may be a display position of the simulated mouse mark on the display interface when the player releases the target button. For example, when it is detected that the player releases the target button, and a display position of the simulated mouse marker on the display interface is a coordinate (x, y), the display position (x, y) may be used as release operation information corresponding to the press operation information. Further, the release operation information may be converted into a corresponding release command "up x, y" [ release the analog mouse at the (x, y) position ], and further, the release command "upx, y" may be sent to the cloud server.
In an exemplary embodiment of the present disclosure, movement operation information input by a player through a joystick may be acquired, and the simulated mouse identifier may be controlled to move in an area corresponding to a game screen according to the movement operation information.
In an exemplary embodiment of the present disclosure, the movement operation information may be end position information or the like when the player simulates the movement of the mouse marker through the joystick.
in an exemplary embodiment of the present disclosure, coordinate information corresponding to the movement operation information may be obtained, where the coordinate information is an offset position of the joystick on the joystick when the joystick is moved. Furthermore, the real-time display position of the analog mouse identifier can be determined according to the coordinate information; and updating the display of the simulation mouse mark according to the real-time display position. In an exemplary embodiment of the present disclosure, specifically, the joystick may be a left joystick on the joystick, or may be a right joystick on the joystick, and may be set by itself according to an actual situation. When the movement operation of the gamepad rocker by the player is detected, coordinate information contained in the movement operation information can be acquired, wherein the coordinate information is the offset position of the gamepad rocker on the gamepad, specifically, the coordinate information can be normalized offset coordinates (axes _ x, axes _ y) of the gamepad rocker on the gamepad, namely, the interval of the offset position is [ -1,1], -1.0 ≦ axes _ x ≦ 1.0, -1.0 ≦ axes _ y ≦ 1.0.
In the exemplary embodiment of the disclosure, exemplarily, the moveStep can be predefined as the moving step length of the analog mouse identifier, so that the sensitivity of the analog mouse identifier during moving can be adjusted by adjusting the value of the moveStep, so that the sensitivity of the analog mouse can be adjusted, and various requirements of a player can be met.
in an exemplary embodiment of the present disclosure, after the coordinate information is determined, a real-time display position of the analog mouse identifier may be determined according to the coordinate information. Specifically, the offset value of the joystick on the joystick may be calculated according to the normalized offset coordinate and the movement step, and includes an offset value deltaX on the X axis and an offset value deltaY on the Y axis. As can be understood from the above explanation of step S130, the initial position of the simulated mouse identifier on the display interface is (x, y), (0 ≦ x < videoWidth, and 0 ≦ y < videoHeight), and then, for example, the real-time display position of the simulated mouse identifier may be updated to (u, v), u ═ x + deltaX, and v ═ y + deltaY.
In an exemplary embodiment of the present disclosure, after determining the real-time display position of the analog mouse identifier, if the real-time display position is greater than a first preset threshold and the real-time display position is smaller than a second preset threshold, the real-time display position (u, v) may be used as the termination position information, that is, the movement operation information. Specifically, the first preset threshold of the X-axis may be set to 0, and the second preset threshold may be set to videoWidth-1. The first preset threshold value of the Y-axis may be set to 0 and the second preset threshold value may be set to videoHeight-1. Further, when 0< u < videoWidth-1, and 0< v < videoHeight-1, the real-time display position (u, v) is the end position information, that is, the movement operation information.
In an exemplary embodiment of the present disclosure, after the real-time display position of the analog mouse identifier is determined, if the real-time display position is less than or equal to a first preset threshold, or the real-time display position is greater than or equal to a second preset threshold, the real-time display position may be adjusted. Specifically, referring to the relevant explanation of the above steps, when u ≦ 0, the value of u may be adjusted to 0. When u is not less than videoWidth-1, the value of u can be adjusted to videoWidth-1. Or, when v is less than or equal to 0, the value of v may be adjusted to 0. When v is not less than videoHeight-1, the value of v can be adjusted to videoHeight-1. For example, the programming language corresponding to the adjustment of the real-time display position may be:
if u≤0then u=0;
if u>=videoWidth-1then u=videoWidth-1;
if v<=0then v=0;
if v>=videoHeight-1then v=videoHeight-1;
it should be noted that the above programming languages may be set according to actual situations, and belong to the protection scope of the present disclosure.
In an exemplary embodiment of the present disclosure, after the real-time display position is adjusted, for example, the termination position information after the adjustment may be (m, n), and then the termination position information (m, n) may be taken as the movement operation information with reference to the related explanation of the above steps. Further, the movement of the analog mouse cursor from the initial position (x, y) to (m, n) in the area corresponding to the game screen can be controlled based on the movement operation information (m, n).
In an exemplary embodiment of the present disclosure, if the corresponding release operation information is not acquired after the pressing operation information is acquired, but the movement operation information input through the joystick is acquired, it may be indicated that the player is performing a drag operation, and further, the movement operation information may be converted into a corresponding movement instruction. For example, referring to the related explanation of the above steps, the movement operation information may be converted into a movement instruction "move m, n" [ the mouse identifier moves to the (m, n) position ], and the movement instruction is sent to the cloud server. Further, the final display position of the analog mouse marker may be determined based on the movement operation information (termination position information). If the release operation of the player on the target key is received and the termination position information (m, n) corresponding to the release operation is acquired, at this time, the dragging operation is finished, and then the mobile operation information can be converted into an up m, n instruction and sent to the cloud server.
in step S150, according to the interaction instruction, controlling the simulated mouse identifier to perform an interaction operation with the area corresponding to the game screen.
In an exemplary embodiment of the present disclosure, the interactive operation between the analog mouse identifier and the area corresponding to the game screen may be controlled according to the interactive instruction. Therefore, the technical problem that a player can completely interact with the game only by using the gamepad under the cloud game can be solved, the operation complexity of the cloud game is simplified, the flexibility of cloud game operation control is improved, a game manufacturer does not need to perform adaptation work of the gamepad according to the game, development tasks are reduced, and the popularization of the game under scenes such as a home TV end is facilitated.
In an exemplary embodiment of the present disclosure, the interactive operation may include a click operation and a drag operation.
In an exemplary embodiment of the present disclosure, referring to the related explanations of step S401 and step S402, a click operation is performed on the simulated mouse identifier and the game screen according to the pressing instruction and the releasing instruction. Namely, the clicking operation of the mouse identifier at (x, y) can be expressed as "down x, y; up x, y; ". For example, referring to fig. 5, fig. 5 schematically illustrates a flow chart of a cloud game control method in still another exemplary embodiment of the present disclosure, and specifically illustrates an algorithm flow chart for simulating a mouse click operation based on a game mouse, and a specific implementation is explained below with reference to fig. 5.
In step S501, start;
in step S502, if it is detected that the target key is pressed, a press instruction "down x, y" is sent to the cloud server;
In step S503, when the target key release is detected, a release instruction "up x, y" is sent to the cloud server;
In step S504, the process ends.
In an exemplary embodiment of the present disclosure, the simulated mouse identifier may be controlled to move in the area corresponding to the game screen according to the movement operation information.
in an exemplary embodiment of the disclosure, when it is detected that the target key is pressed and not released, the simulated mouse identifier and the game screen may be controlled to perform a dragging operation according to the movement instruction. That is, the drag operation of the mouse identifier from (x, y) to (m, n) may be denoted as "down x, y; move m, n; up m, n; ". For example, referring to fig. 6, fig. 6 schematically illustrates a flowchart of a control method of a cloud game in another exemplary embodiment of the present disclosure, and specifically illustrates an algorithm flowchart for simulating a mouse dragging operation based on a game mouse, and a specific implementation is explained below with reference to fig. 6.
in step S601, start;
in step S602, if it is detected that the target key is pressed, a press instruction "down x, y" is sent to the cloud server;
in step S603, detecting movement of the simulated mouse identifier by the player through the joystick;
In step S604, a moving instruction "move m, n" is sent to the cloud server according to the position (m, n) of the current analog mouse identifier;
In step S605, it is determined whether the target key is released;
In step S606, if yes, a release instruction "up m, n" is sent to the cloud server; if not, returning to the step S603;
in step S607, the process ends.
The present disclosure also provides a control device of a cloud game, and fig. 7 shows a schematic structural diagram of the control device of the cloud game in an exemplary embodiment of the present disclosure; as shown in fig. 7, the control apparatus 700 of the cloud game may include a communication module 701, a first generation module 702, a second generation module 703, a third generation module 704, and an interaction module 705. Wherein:
And the communication module 701 is used for establishing communication connection between the display terminal and the game handle.
In an exemplary embodiment of the present disclosure, the communication module is configured to establish a communication connection between the display terminal and the gamepad.
A first generating module 702, configured to respond to operation information input according to the gamepad, where the display terminal generates video data of the game screen according to the operation information.
In an exemplary embodiment of the present disclosure, the first generation module is configured to generate video data of a game screen based on the display terminal according to operation information in response to the operation information input according to the gamepad.
The second generating module 703 is configured to respond to a simulated mouse control instruction and control generation of a simulated mouse identifier in an area corresponding to the game screen.
In an exemplary embodiment of the disclosure, the second generating module is configured to control generation of the simulated mouse identifier in the area corresponding to the game screen in response to the simulated mouse control instruction.
A third generating module 704, configured to generate an interactive instruction according to the operation information input by the gamepad.
in an exemplary embodiment of the present disclosure, the interactive instructions include a press instruction and a release instruction; the third generation module is used for acquiring the pressing operation information input through the target key and converting the pressing operation information into a corresponding pressing instruction; and acquiring release operation information corresponding to the press operation information, and converting the release operation information into a corresponding release instruction.
In an exemplary embodiment of the present disclosure, the interactive operation includes a click operation; the third generation module is also used for controlling the simulated mouse identifier and the game picture to carry out click operation according to the press instruction and the release instruction.
In an exemplary embodiment of the present disclosure, the third generating module is further configured to acquire movement operation information input through a joystick and convert the movement operation information into a corresponding movement instruction.
And the interaction module 705 is configured to control the analog mouse identifier to perform an interaction operation with the area corresponding to the game screen according to the interaction instruction.
In an exemplary embodiment of the present disclosure, the interactive operation includes a drag operation; and the interaction module is used for controlling the simulation mouse identifier and the area corresponding to the game picture to carry out dragging operation according to the movement instruction.
In an exemplary embodiment of the present disclosure, the interaction module is further configured to obtain coordinate information corresponding to the movement operation information, and determine a real-time display position of the simulated mouse identifier according to the coordinate information; updating the display of the simulation mouse identifier according to the real-time display position; the coordinate information is the offset position of the joystick rocker on the joystick.
In an exemplary embodiment of the disclosure, the interaction module is further configured to determine whether the real-time display position is less than or equal to a first preset threshold, or whether the real-time display position is greater than or equal to a second preset threshold; the real-time display position is adjusted.
the specific details of each module in the control device of the cloud game have been described in detail in the corresponding control method of the cloud game, and therefore are not described herein again.
it should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Moreover, although the steps of the methods of the present disclosure are depicted in the drawings in a particular order, this does not require or imply that the steps must be performed in this particular order, or that all of the depicted steps must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions, etc.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a mobile terminal, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer storage medium capable of implementing the above method. On which a program product capable of implementing the above-described method of the present specification is stored. In some possible embodiments, various aspects of the disclosure may also be implemented in the form of a program product comprising program code for causing a terminal device to perform the steps according to various exemplary embodiments of the disclosure described in the "exemplary methods" section above of this specification, when the program product is run on the terminal device.
referring to fig. 8, a program product 800 for implementing the above method according to an embodiment of the present disclosure is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present disclosure is not limited thereto, and in this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
in addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
As will be appreciated by one skilled in the art, aspects of the present disclosure may be embodied as a system, method or program product. Accordingly, various aspects of the present disclosure may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
an electronic device 900 according to this embodiment of the disclosure is described below with reference to fig. 9. The electronic device 900 shown in fig. 9 is only an example and should not bring any limitations to the functionality or scope of use of the embodiments of the present disclosure.
As shown in fig. 9, the electronic device 900 is embodied in the form of a general purpose computing device. Components of electronic device 900 may include, but are not limited to: the at least one processing unit 910, the at least one memory unit 920, and a bus 930 that couples various system components including the memory unit 920 and the processing unit 910.
wherein the storage unit stores program code that is executable by the processing unit 910 to cause the processing unit 910 to perform steps according to various exemplary embodiments of the present disclosure described in the above section "exemplary method" of the present specification. For example, the processing unit 910 may perform the following as shown in fig. 1: step S110, establishing communication connection between the display terminal and a game handle; step S120, responding to the operation information input by the game handle, and generating the video data of the game picture by the display terminal according to the operation information; step S130, responding to a simulated mouse control instruction, and controlling to generate a simulated mouse identifier in an area corresponding to the game picture; step S140, generating an interactive instruction according to the operation information input by the gamepad; and S150, controlling the simulation mouse identification to carry out interactive operation with the area corresponding to the game picture according to the interactive instruction.
The storage unit 920 may include a readable medium in the form of a volatile storage unit, such as a random access memory unit (RAM)9201 and/or a cache memory unit 9202, and may further include a read only memory unit (ROM) 9203.
storage unit 920 may also include a program/utility 9204 having a set (at least one) of program modules 9205, such program modules 9205 including but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 930 can be any of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 900 may also communicate with one or more external devices 1100 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 900, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 900 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interface 950. Also, the electronic device 900 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN) and/or a public network, such as the Internet) via the network adapter 960. As shown, the network adapter 960 communicates with the other modules of the electronic device 900 via the bus 930. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 900, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
Furthermore, the above-described figures are merely schematic illustrations of processes included in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

Claims (11)

1. A control method of a cloud game is applied to a display terminal for running the cloud game, a display interface of the display terminal displays a game picture of the cloud game, the game picture comprises a game scene and at least one virtual object, and the method comprises the following steps:
establishing communication connection between the display terminal and a game handle;
responding to operation information input according to the gamepad, and generating video data of the game picture by the display terminal according to the operation information;
Responding to a simulated mouse control instruction, and controlling to generate a simulated mouse identifier in an area corresponding to the game picture;
generating an interactive instruction according to the operation information input by the game handle;
and controlling the simulation mouse identification to perform interactive operation with the area corresponding to the game picture according to the interactive instruction.
2. The method of claim 1, wherein the interactive instructions comprise a press instruction and a release instruction;
the generating of the interactive instruction according to the operation information input by the gamepad comprises:
Acquiring pressing operation information input through a target key, and converting the pressing operation information into a corresponding pressing instruction;
and acquiring release operation information corresponding to the press operation information, and converting the release operation information into the corresponding release instruction.
3. the method according to claim 1 or 2, characterized in that the interaction operation comprises a click operation;
The controlling the simulation mouse identification to perform interactive operation with the area corresponding to the game picture according to the interactive instruction comprises the following steps:
and controlling the simulated mouse identifier and the game picture to carry out click operation according to the pressing instruction and the releasing instruction.
4. The method of claim 3, further comprising:
And acquiring movement operation information input through a joystick rocker, and controlling the simulation mouse identifier to move in the area corresponding to the game picture according to the movement operation information.
5. the method of claim 4, further comprising:
And converting the movement operation information into a corresponding movement instruction.
6. The method of claim 5, wherein the interactive operation comprises a drag operation;
The controlling the simulation mouse identification to perform interactive operation with the area corresponding to the game picture according to the interactive instruction comprises the following steps:
And controlling the area corresponding to the simulated mouse identification and the game picture to carry out dragging operation according to the moving instruction.
7. The method of claim 5 or 6, further comprising:
Coordinate information contained in the mobile operation information is obtained, and the real-time display position of the simulated mouse identification is determined according to the coordinate information;
updating the display of the simulated mouse identifier according to the real-time display position;
the first coordinate position is the offset position of the joystick rocker on the joystick.
8. The method of claim 7, further comprising:
If the real-time display position is smaller than or equal to a first preset threshold value, or the real-time display position is larger than or equal to a second preset threshold value;
The real-time display position is adjusted.
9. A cloud game control device is applied to a display terminal for running a cloud game, a display interface of the display terminal displays a game picture of the cloud game, and the game picture comprises a game scene and at least one virtual object, and the cloud game control device comprises:
The communication module is used for establishing communication connection between the display terminal and the game handle;
The first generation module is used for responding to the operation information input by the game handle, and the display terminal generates the video data of the game picture according to the operation information;
The second generation module is used for responding to a simulated mouse control instruction and controlling the simulated mouse identification to be generated in the area corresponding to the game picture;
The third generation module is used for generating an interaction instruction according to the operation information input by the game handle;
And the interaction module is used for controlling the simulation mouse identifier to carry out interaction operation with the area corresponding to the game picture according to the interaction instruction.
10. A computer storage medium on which a computer program is stored, the computer program, when executed by a processor, implementing the method of controlling a cloud game according to any one of claims 1 to 8.
11. An electronic device, comprising:
A processor; and
A memory for storing executable instructions of the processor;
wherein the processor is configured to execute the control method of the cloud game of any one of claims 1 to 8 via execution of the executable instructions.
CN201910872750.0A 2019-09-16 2019-09-16 Control method and device of cloud game, computer storage medium and electronic equipment Pending CN110559651A (en)

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CN111773712A (en) * 2020-07-20 2020-10-16 网易(杭州)网络有限公司 Interaction control method and device, electronic equipment and computer readable storage medium
CN112156450A (en) * 2020-08-20 2021-01-01 福建升腾资讯有限公司 Game handle redirection method and system applied to cloud desktop
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CN112221127A (en) * 2020-11-10 2021-01-15 腾讯科技(深圳)有限公司 Multi-point control method and device for cloud games
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CN112494929B (en) * 2020-12-04 2023-05-16 四三九九网络股份有限公司 Implementation method of game controller serving cloud game scene
CN112494929A (en) * 2020-12-04 2021-03-16 四三九九网络股份有限公司 Implementation method of game controller serving cloud game scenes
CN112631447A (en) * 2020-12-24 2021-04-09 广州虎牙科技有限公司 Mouse synchronous processing method and device, electronic equipment and storage medium
CN112714273A (en) * 2020-12-25 2021-04-27 北京字节跳动网络技术有限公司 Screen sharing display method, device, equipment and storage medium
CN112732105A (en) * 2020-12-31 2021-04-30 贵阳动视云科技有限公司 Mouse jitter control method and device
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CN112732105B (en) * 2020-12-31 2023-03-28 贵阳动视云科技有限公司 Mouse jitter control method and device
CN113209631A (en) * 2021-05-25 2021-08-06 四川虹魔方网络科技有限公司 Experience optimization method based on smart television cloud game
CN113457119A (en) * 2021-06-10 2021-10-01 深圳市腾讯网络信息技术有限公司 Game control method and device and computer equipment
CN113457119B (en) * 2021-06-10 2024-02-27 深圳市腾讯网络信息技术有限公司 Game control method, game control device and computer equipment
CN113332707A (en) * 2021-06-18 2021-09-03 深圳市景创科技电子股份有限公司 Data processing method for gamepad and game host
CN113332707B (en) * 2021-06-18 2024-02-23 深圳市景创科技电子股份有限公司 Data processing method for game handle and game host
CN113908533A (en) * 2021-09-28 2022-01-11 西安万像电子科技有限公司 Cloud game interaction method and device, terminal and processor

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Application publication date: 20191213