CN109794064A - Interact plot implementation method, device, terminal and storage medium - Google Patents

Interact plot implementation method, device, terminal and storage medium Download PDF

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Publication number
CN109794064A
CN109794064A CN201811641511.6A CN201811641511A CN109794064A CN 109794064 A CN109794064 A CN 109794064A CN 201811641511 A CN201811641511 A CN 201811641511A CN 109794064 A CN109794064 A CN 109794064A
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game
plot
block
game scenario
scenario
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CN109794064B (en
Inventor
杨颖�
谭丽萍
胡雪洁
刘永念
曾星
刘影齐
李�杰
芮桐
李群
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201811641511.6A priority Critical patent/CN109794064B/en
Publication of CN109794064A publication Critical patent/CN109794064A/en
Priority to SG11202103527XA priority patent/SG11202103527XA/en
Priority to KR1020217012669A priority patent/KR102511286B1/en
Priority to PCT/CN2019/126557 priority patent/WO2020135211A1/en
Priority to EP19902457.1A priority patent/EP3845285B1/en
Priority to JP2021510352A priority patent/JP7066241B2/en
Application granted granted Critical
Publication of CN109794064B publication Critical patent/CN109794064B/en
Priority to US17/222,954 priority patent/US11839813B2/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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Abstract

The embodiment of the invention discloses a kind of interaction plot implementation method, device, terminal and storage mediums;The embodiment of the present invention is using display game scenario structural interface;Receive the plot skip instruction that player is triggered by the game scenario structural interface;Take-off game scenario block is determined according to the plot skip instruction and needs the target jumped to that game scenario block can be read;When the take-off game scenario block is located on target game plot path, determine take-off game scenario block storage take-off game scenario path data, with the target game plot path data on game logic whether access;If access, the target game plot path data is updated according to the take-off game scenario path data;Entering the target according to updated target game plot path data can be read the corresponding game scenario of game scenario block.The program can realize the jump of game scenario in game process.

Description

Interact plot implementation method, device, terminal and storage medium
Technical field
The present invention relates to field of computer technology, and in particular to a kind of interaction plot implementation method, device, terminal and storage Medium.
Background technique
Adventure game is usually the game that role carries out virtual adventure, and plot is often to complete Some task or make certain selection or unlock the forms such as a puzzle appearance.Such game is by player's pilot angle Color and the story for generating an interactivity, emphasize the excavation etc. of story line.
For example, adventure game can give the right to choose of story development of action to player;In gaming, player can be certainly The main behavior for determining role creates one's own story, or develops plot.
However, adventure game can not realize the jump of game scenario in gaming at present.
Summary of the invention
The embodiment of the present invention provides a kind of interaction plot implementation method, device, terminal and storage medium, and game may be implemented The jump of plot.
The embodiment of the present invention provides a kind of interaction plot implementation method, comprising:
Show that game scenario structural interface, the game scenario structural interface include can be read of having entered of several players Game scenario block, each game scenario block correspond to one or more game scenario, and game scenario block each can be read and be stored with Game scenario path data;
Receive the plot skip instruction that player is triggered by the game scenario structural interface;
Take-off game scenario block is determined according to the plot skip instruction and needs the target jumped to that game play can be read Feelings block, the target can be read game scenario block and be stored with the target game plot number of path including target game plot path According to;
When the take-off game scenario block is located on target game plot path, the take-off game scenario is determined Block storage take-off game scenario path data, with the target game plot path data on game logic whether access;
If access, the target game plot path data is carried out more according to the take-off game scenario path data Newly;
Entering the target according to updated target game plot path data can be read the corresponding trip of game scenario block Drama feelings.
The embodiment of the present invention also provides a kind of interaction plot realization device, comprising:
Display unit, for showing game scenario structural interface, the game scenario structural interface include several players Game scenario block can be read into what is crossed, each game scenario block corresponds to one or more game scenario, trip each can be read Drama feelings block is stored with game scenario path data;
Instruction receiving unit, the plot skip instruction triggered for receiving player by the game scenario structural interface;
Plot block determination unit, for determining that take-off game scenario block and needs jump to according to the plot skip instruction Target game scenario block can be read, the target can be read game scenario block and be stored with the mesh including target game plot path Mark game scenario path data;
Data path determination unit, for being located at target game plot path when the take-off game scenario block When, determine the take-off game scenario path data and the target game plot number of path that the take-off game scenario block stores According on game logic whether access;
Updating unit, for take-off game scenario path data described in the data path determination unit and the target Game scenario path data is in access on game logic, according to the take-off game scenario path data to the target game Plot path data is updated;
Trip can be read for entering the target according to updated target game plot path data in plot processing unit The corresponding game scenario of drama feelings block.
The embodiment of the present invention also provides a kind of storage medium, and the storage medium is stored with a plurality of instruction, and described instruction is suitable It is loaded in processor, to execute the step in any interaction plot implementation method provided by the embodiment of the present invention.
In addition, the embodiment of the present invention also provides a kind of terminal, including memory is stored with a plurality of instruction;The processor from Instruction is loaded in the memory, to execute the step in any interaction plot implementation method provided by the embodiment of the present invention Suddenly.
The embodiment of the present invention is using display game scenario structural interface;It receives player and passes through the game scenario structural interface The plot skip instruction of triggering;Take-off game scenario block is determined according to the plot skip instruction and needs the target jumped to can Read game scenario block;When the take-off game scenario block is located on target game plot path, the take-off is determined The take-off game scenario path data of game scenario block storage with the target game plot path data is on game logic No access;If access, the target game plot path data is carried out more according to the take-off game scenario path data Newly;Entering the target according to updated target game plot path data can be read the corresponding game play of game scenario block Feelings.The program can realize the jump of game scenario in game process.
Detailed description of the invention
To describe the technical solutions in the embodiments of the present invention more clearly, make required in being described below to embodiment Attached drawing is briefly described, it should be apparent that, drawings in the following description are only some embodiments of the invention, for For those skilled in the art, without creative efforts, it can also be obtained according to these attached drawings other attached Figure.
Fig. 1 a is the schematic diagram of a scenario of interaction plot implementation method provided in an embodiment of the present invention;
Fig. 1 b is the flow diagram of interaction plot implementation method provided in an embodiment of the present invention;
Fig. 1 c is game story line interface schematic diagram provided in an embodiment of the present invention;
Fig. 1 d is game scenario interface schematic diagram provided in an embodiment of the present invention;
Fig. 2 a is game scenario route schematic diagram provided in an embodiment of the present invention;
Fig. 2 b is another game scenario route schematic diagram provided in an embodiment of the present invention;
Fig. 3 a is the flow diagram of interaction plot implementation method provided in an embodiment of the present invention;
Fig. 3 b is game scenario structural schematic diagram provided in an embodiment of the present invention;
Fig. 3 c is another game story line interface schematic diagram provided in an embodiment of the present invention;
Fig. 3 d is game scenario jump schematic diagram provided in an embodiment of the present invention;
Fig. 3 e is another game story line interface schematic diagram provided in an embodiment of the present invention;
Fig. 3 f is another game scenario jump schematic diagram provided in an embodiment of the present invention;
Fig. 3 g is another game scenario jump schematic diagram provided in an embodiment of the present invention;
Fig. 4 a is the first structural schematic diagram of interaction plot realization device provided in an embodiment of the present invention;
Fig. 4 b is second of structural schematic diagram of interaction plot realization device provided in an embodiment of the present invention;
Fig. 4 c is the third structural schematic diagram of interaction plot realization device provided in an embodiment of the present invention;
Fig. 5 is the structural schematic diagram of terminal provided in an embodiment of the present invention.
Specific embodiment
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete Site preparation description, it is clear that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.It is based on Embodiment in the present invention, those skilled in the art's every other implementation obtained without creative efforts Example, shall fall within the protection scope of the present invention.
The embodiment of the present invention provides a kind of interaction plot implementation method, device, terminal and storage medium.
Wherein, which specifically can integrate in terminal, the terminal can for mobile phone, tablet computer, For the equipment such as laptop, miniature box for example, with reference to Fig. 1 a, terminal can show game scenario structural interface, and the game is acute Feelings structural interface include several players entered can be read game scenario block, each game scenario block corresponding one or more A game scenario each can be read game scenario block and be stored with game scenario path data;It receives player and passes through game scenario knot The plot skip instruction of structure interface triggering;The target for determining take-off game scenario block according to plot skip instruction and needing to jump to Game scenario block can be read, which can be read game scenario block and be stored with the target game play including target game plot path Feelings path data;When take-off game scenario block is located on target game plot path, the storage of take-off game scenario block is determined Take-off game scenario path data, with target game plot path data on game logic whether access;If access, basis Take-off game scenario path data is updated target game plot path data;According to updated target game plot road Diameter data, which enter target, can be read the corresponding game scenario of game scenario block.For example, terminal can be swum according to updated target Drama feelings path data obtains the data such as target game scenario data from server and plays out.
It is described in detail separately below.It should be noted that the serial number of following embodiment is not as preferably suitable to embodiment The restriction of sequence.
In embodiments of the present invention, the angle for interacting plot realization device is described, the interaction plot realization device Specifically can be with terminal, which can be the equipment such as mobile phone, tablet computer, laptop, miniature box.
In one embodiment, a kind of interaction plot implementation method is provided, this method can be executed by the processor of terminal, As shown in Figure 1 b, the detailed process of the interaction plot implementation method can be such that
101, show game scenario structural interface, the game scenario structural interface include several players entered it is readable Game scenario block is taken, each game scenario block corresponds to one or more game scenario, and the storage of game scenario block each can be read There is game scenario path data.
Wherein, the game of the embodiment of the present invention may include adventure game, interaction narration class game, interaction plot class trip Play, interdynamic video class game (such as interactive movie), interaction music class game or other game with plot.For example, game A big game story frame can be set, multiple game scenario blocks can be set in game story frame, each game is acute Feelings block corresponds to one or more game scenario or plot (such as film plot etc.);These game scenario blocks can be according to certain Plot logic or rule connect to forming corresponding game story.For example, player can carry out mutually in gaming Dynamic operation, terminal can develop corresponding game scenario based on the interactive operation of player, i.e., certain game scenarios be together in series, The game story line for belonging to player is created under big game story frame to realize.
In the embodiment of the present invention, it can be the game scenario block for being stored with path data that game scenario block, which can be read, can be with Game scenario block will can be read and be regarded as data memory node, therefore, each can be read game scenario block can with storing data, For example, can store game scenario path data, which may include that game scenario path (may include Plot block message, that is, nodal information on path, such as node identification), game archive information (such as game filling time information), Game logic parameter.
In some embodiments, game scenario block, which each can be read, can store game archive information, which achieves letter Breath may include that game scenario path data etc. namely game scenario path data are stored in game archive.
Wherein, game scenario path enters the plot road that the corresponding game scenario of game scenario block lives through by player Line.Wherein, game logic parameter may include game parameter when player reaches the game scenario block corresponding game scenario, such as It may include the game parameters values such as stage property parameter, good opinion angle value;In addition, game logic parameter can also be included in game scenario road Game on diameter determines information, for example, may include that game parameter on game scenario path determines information, into next trip The judgement information of drama feelings, stage property, which obtain, determines information, etc..
In one embodiment, game scenario block can also be other kinds of other than for game scenario block can be read Game scenario block, for example, can be non-readable game scenario block, which be acute without storage game The game scenario block of feelings path data or game archive information.Player triggering enter non-readable game scenario block when, by Game scenario path data or game archive information are not stored in non-readable game scenario block, player may enter Plot failure, therefore, in some embodiments, is not provided with entrance for non-readable game scenario block.
Wherein, non-readable game scenario block may include: that numerical game plot block (only stores the plot of game numerical value Block), pure game scenario block, the pure game scenario block be only store game scenario information game scenario block, for example, only storage trip The plot block for final result plot of playing, the plot block for only storing transition plot etc..
In the embodiment of the present invention, the shape of game scenario block can be set according to actual needs, for example, can for rectangle, Round, polygon or other irregular shapes, etc..
Wherein, game scenario structural interface is used to show entire game scenario structure to player, and player can pass through game play Feelings structural interface understand oneself live through game scenario, player game scenario route and each game scenario between association Relationship etc., for example, game scenario structural interface can be game story line interface etc..In the embodiment of the present invention, game scenario knot Structure interface may include advancing into for player, and be stored with the game scenario block of data namely game scenario can be read in history Block, so that player can reselect the plot into historical game play plot block.
Wherein, history can be read game scenario block and correspond to one or more game scenario, and be stored with historical game play play Feelings path data, for example, may include: that historical time player reaches the plot path of the game scenario block, historical time reaches Game logic parameter when the game scenario block (such as stage property parameter, likability, game determine information).
For example, with reference to Fig. 1 c, plot before player wants to play again, or viewing game scenario structure such as game story When line, it can show that game story line interface, the entire plot structure of interface presentation, including player are unlocked simultaneously with triggering terminal What is entered can be read game scenario block, such as plot block 1,2,3,4 ....Wherein, also interface further includes non-readable game scenario Block (i.e. circle in interface, the circle indicate non-readable game scenario block), such as numerical value game scenario block, the numerical game plot Block stores game data such as numerical value=1 or 0 etc..
The plot path lived through before understanding for the ease of player in one embodiment can also be in game scenario knot All paths that structure showing interface player lives through;For example, player's arrival is all before can showing can be read game scenario block The plot path lived through can also show that player reaches the plot path etc. that going game plot block is lived through.
Wherein, going game plot block is the game scenario block that current player reaches, for example, player currently reaches game play When the plot of feelings block 5, going game plot is game scenario block 5.The current game scenario block can be that game scenario can be read Block, or for example non-readable game scenario block of other types etc..In one embodiment, going game plot block can work as It is shown in preceding game scenario structural interface.For example, with reference to Fig. 1 c, game story display interface simultaneously going game plot block 5 with Game scenario block 1,2,3,4.
In one embodiment, it can not also be shown in going game plot structural interface, for example, game scenario structure circle It is the game scenario block under the same game story chapters and sections that face was shown, which can be read game scenario block, and going game plot block is it When the game scenario block of his game story chapters and sections, at this point, going game plot block does not appear in game scenario structural interface.
For another example, in one embodiment, the limited situation of the game scenario number of blocks shown in game scenario structural interface Under, going game plot structural interface may not show a fairly large number of game scenario block, at this point, going game plot block is not It is shown in going game plot structural interface.User checks that other do not show by carrying out operation to game scenario structural interface The game scenario block (including game scenario block, non-readable game scenario block can be read etc.) that came into of player.
For example, player can check other by operating for game scenario structural interface side area to realize Not shown game scenario block.
Wherein, path exhibition method can there are many, can be in game scenario structural interface for example, in one embodiment In plot path is drawn, to show plot path;For example, lines can be used the game scenario block on path It is together in series to form plot route and show.
In one embodiment, in order to show player pass through plot path, can need to show game scenario structure circle When face, for example, the going game that player reaches going game plot block can be read when receiving plot structure idsplay order Plot path and player reach the historical game play plot path that game scenario block can be read;Then, in game scenario structure circle The game scenario path of reading is drawn in face.
Since each game scenario block that can be read is stored with game scenario path data, player reaches and can be read The path of game scenario block can be read from this and read in game scenario block;It is that game play can be read in going game plot block In the case where feelings block, the going game plot path that player reaches going game plot block can also be from the current game scenario block Middle reading.
For example, in one embodiment, step " display game scenario structural interface " may include:
When receiving plot structure idsplay order, read going game plot block going game plot path and The historical game play plot path of game scenario block can be read from the reading player's arrival of game scenario block can be read;
Going game plot path and historical game play plot path are drawn in game scenario structural interface;
Game scenario structural interface after display drafting.
Wherein, it there are many modes of drawing path, is drawn currently for example, medium can be drawn using lines or connection Game scenario path, historical game play plot path.For example, step " draws going game plot road in game scenario structural interface Diameter and historical game play plot path " may include:
The game scenario block on going game plot path is connected in game scenario structural interface using the first lines;
The game scenario block on historical game play plot path is connected in game scenario structural interface using the second lines.
At this point it is possible to show the game scenario structural interface after series connection, player will be appreciated that going game plot path, go through History game scenario path, in order to which player understands the game progress situation of oneself and selects the game scenario for needing to play again Block.
Wherein, the first lines can be different lines from the second lines, for example, the lines of different thicknesses, different colours Lines etc., can set according to actual needs.
For example, showing player in game story line interface with reference to Fig. 1 c and reaching going game plot block (such as plot block 5) reaching other can be read the plot route of game scenario block (such as plot block 1,2,3,4) before by plot route and player. Wherein, it can show that player reaches going game plot block (such as game scenario block by black lines at game story line interface 5) the plot route lived through, by grey lines show player reach other can be read game scenario block (such as plot block 1,2, 3,4) the plot route lived through.
As illustrated in figure 1 c, terminal can using lines by player arrival going game plot block live through path (or Player, which reaches, can be read the path that game scenario block lives through) on game scenario block (it is acute that game scenario block, numerical value such as can be read Feelings block etc.) be together in series, formed player reach going game plot block current route (or player reach can be read game play The history route of feelings block);
In the embodiment of the present invention, there are many modes of display game scenario structural interface, receives plot for example, can work as When structure idsplay order, game scenario structural interface is shown according to plot structure idsplay order.The plot structure idsplay order Triggering mode can there are many, for example, can when carrying out game, can trigger generate plot structure idsplay order;For example, when When terminal shows interface, player can trigger story line idsplay order by interface;That is, step " display game Plot structural interface " may include:
Receive the plot structure idsplay order that player is triggered by interface;
Display game scenario structural interface is returned according to plot structure idsplay order.
Wherein, the game scenario block (i.e. going game plot block) that interface is used to show that player is currently entering is corresponding Game scenario, player can carry out interactive operation in interface and carry out game, for example, player can pass through choosing in interface Select operation selection development of action direction, the acquisition of stage property etc..
For example, when player's plot corresponding into some game scenario block, can be shown in interface with reference to Fig. 1 d Show plot option, such as " library is gone to read a book ", " going home to sleep " plot option, player can by selection plot option come Develop corresponding plot.For example, player can click selection " going to library " hence into the game scenario for going to library to read a book Block.
Wherein, there are many modes for triggering plot structure idsplay order, for example, in one embodiment, it can be in game play Plot structure display interface is arranged in feelings structural interface, and player can trigger plot structure by the plot structure display interface and show Instruction.The form of expression of the plot structure display interface can there are many, for example, the forms such as icon.
In one embodiment, it can be some game scenario that game scenario structural interface was shown, which can be read game scenario block, Game scenario block can be read under subframe, for example, can be that game scenario block can be read under some game scenario chapters and sections.
For example, game scenario block, game parameter play can be read in the orderly chapter of game story line interface display with reference to Fig. 1 c Feelings block (the plot block that circle indicates).
In one embodiment, the information that game scenario is understood for the ease of player, can also be in game scenario structural interface The summary info of the corresponding plot of game scenario block each can be read in display.Wherein, the summary info of plot may include abstract Text information and abstract image.For example, the text that game scenario block shows plot each can be read in game story line interface Word abstract and abstract image.With reference to Fig. 1 c, plot block 1,2,3,4,5 has the text abstract " XX is vast and hazy " and image of respective plot “1”。
In one embodiment, the game progress of oneself is understood for the ease of player, it can also be in game scenario structural interface Show the current game progress information of player.Wherein, game progress information may include: the total plot of plot Zhan that player lives through Percentage or the plot that is lived through in some game chapters account for the percentage of game chapters plot in total, Huo Zhe Plot exploration degree in some game chapters etc..
In one embodiment, the game story chapter that player is currently located can also be shown in game scenario structural interface Section, for example, chapters and sections and section name can be shown.For example, " road Xu Zhang XX " " chapter 11 XXX story ".
It in one embodiment, can be to show that game parameter determines mark (in other implementations in game scenario structural interface Example in, can for game system determine mark), may include game parameter value determine mark, as stage property parameter decision mark, it is good Sensitivity parameter decision mark, player's behavior numerical value determine mark etc..The form of expression of the mark can there are many, can be to sentence Block is determined, for example, can be decision box form, decision box indicates that system carries out parameter decision in the position in Fig. 1 c with reference to Fig. 1 c.
In one embodiment, the current location identity of player can also be shown in game scenario structural interface, this is current Station location marker is for identifying position of the player currently in game story frame (such as story line);The current position of player can position In some game scenario, at this point it is possible to player's current location identity be shown in the game scenario block, in addition, player is current Position can also be located at some game parameter determine in, at this point it is possible to show player's present bit in the game parameter decision block Set mark.For example, with reference to Fig. 1 c, the current position of player, can be in the numerical value decision box in Fig. 1 c in the judgement of some numerical value Middle display current location identity.
In one embodiment, in order to guarantee the accuracys of data, for trip can be read, the data of drama feelings block storage are carried out Update, specifically, in game process, when enter game scenario block corresponding game scenario can be read when, be based on current player The game scenario path data that game scenario block can be read in arrival updates the game scenario path that the storage of game scenario block can be read Data.
For example, before plot jump or after plot jump, if the game scenario block entered is that game can be read Plot block, then current game scenario path data is needed to update the game scenario road that the storage originally of game scenario block can be read Diameter data.When first time, game scenario block can be read in arrival, the data that the storage originally of game scenario block can be read are sky.
102, the plot skip instruction that player is triggered by game scenario structural interface is received.
Wherein, there are many modes for triggering plot entry instruction, for example, in one embodiment, in display game story circle After face, player can execute plot skip operation in game scenario structural interface, to trigger corresponding plot skip instruction.
For another example, in one embodiment, player can enter operation triggering for game scenario block execution plot can be read Plot skip instruction, the plot skip operation can be set according to actual needs, for example clicking operation (clicks behaviour comprising mouse Make, touching clicking operation of user etc.), slide etc. operation.Terminal can be based on the player detected for readable The skip operation of game scenario block is taken, plot skip instruction is triggered, which can indicate to need the target entered that trip can be read Drama feelings block.For example, game scenario block, which can be read, in instruction target can be read game scenario block for player exercises.
103, determine that game play can be read in the target that take-off game scenario block and needs jump to according to plot skip instruction Feelings block.
Wherein, take-off game scenario block is the starting point game scenario block of plot jump, for example, needing from game scenario block 1 When jumping to game scenario block 5, game scenario block 1 is to jump game scenario block.
Wherein, the type of take-off game scenario block can there are many, for example, may include: can be read game scenario block, trip Play parameter plot block, parameter decision block or other kinds of plot block.
The method of determination of take-off game scenario block can be set according to actual needs, for example, current player can be reached Game scenario block as take-off game scenario block, i.e. take-off game scenario block can be going game plot block.
For another example, in one embodiment, it is selected from the game scenario block before going game plot block according to preset rules Corresponding plot block is selected as take-off game scenario block;For example, can choose before going game plot block and distance is worked as The newest game block that can be read of preceding game scenario block is as take-off game scenario block.
For example, not being that game play can be read in the going game plot block that current time player enters in one embodiment Such as game over plot block, game parameter plot block, interactive operation plot block when feelings block can be determined apart from game play It is going game plot block that game scenario block, which can be read, in feelings block time nearest history.For example, entering game over play in player Plot jump is carried out when feelings block, then the previous game scenario block that can be read of game over plot block can be determined for take-off trip Drama feelings block.
Wherein, it is to need what is jumped to game scenario block can be read that game scenario block, which can be read, in target;Namely player wishes Game scenario block can be read in the target that plot jumps to.For example, player, which wishes to jump to from game scenario block 1, can be read game play When feelings block 5, then it is that game scenario block can be read in target that game scenario block 5, which can be read,.
In one embodiment, the plot skip instruction of player's triggering can indicate that needing to jump to target can be read game play Feelings block, therefore, terminal can be directly based upon the plot skip instruction and determine that game scenario block can be read in target.For example, with reference to figure 1c, player can trigger plot skip instruction when game story line interface is clicked and game scenario block 5 can be read, and instruction instruction needs It is that game scenario block 5 can be read that game scenario block, which can be read, in the target to be jumped to.
Wherein, target can be read game scenario block and be stored with target game plot path data, the target game plot road Diameter data include: that the target game plot path of game scenario block experience, game logic parameter can be read in player's arrival target.It should Game logic parameter may include: player reach target when can be read game scenario block player parameter (such as stage property numerical value, Good opinion angle value etc. you etc.), the corresponding parameter decision of player parameter (such as judgement of good opinion angle value)
104, when take-off game scenario block is located on target game plot path, the storage of take-off game scenario block is determined Take-off game scenario path data, whether access executes if access on game logic with target game plot path data Step 105, if not access, 106 are thened follow the steps.
In the embodiment of the present invention, the plot jump that game scenario block can be read from take-off game scenario block to target can divide For the jump of two class plots, one is the jumps of direct plot, i.e., do not consider take-off game scenario path data to target game plot The influence that path data generates, being directly based upon target game plot path data and jumping to target can be read the trip of game scenario block Drama feelings are equivalent to and carry out reading shelves operation to the data that the storage of game scenario block can be read in target,;Another kind is cascading effect play Feelings jump, the jump need to consider the chain shadow that take-off game scenario path data generates target game plot path data It rings, jumping to target in conjunction with take-off game scenario path data and target game plot number of path can be read the trip of game scenario block Drama feelings.
Wherein, for selecting what type of plot to jump, it is also necessary to from the aspect of two: for example, on the one hand needing Considering whether that there are take-off game scenario blocks (such as going game plot block), the path of game scenario block can be read to target;It is another Aspect, can also be it needs to be determined that this paths be being swum there are when the path that game scenario block can be read in take-off game scenario block to target Play whether can walk in logic it is logical, i.e., path on game logic whether access.
That is, in gaming, can when there are the paths that game scenario block can be read in take-off game scenario block to target, and The path is in access on game logic, then can generate the cascading effect of cascading effect to target data using take-off data Jump.
For example, with reference to Fig. 2 a, player does not take pocket-watch to lead to game in gaming for taking pocket-watch in gaming, At this point, the path of each node (game scenario block can be read) record is as follows:
A point: the path of record START=> A.
B point: the record path START=> A=> B.
D point: the record path START=> A=> B=> D.
C point: it does not reach, without path.
Z point: record START=> ... the path of=> Z.
The path data (be equivalent to node and all store game archive data) undergone due to these nodes records player, Player can use path data (as achieved data) backtracking of these nodes storage, and backtracking is exactly that player is stored using node Path data (achieving data) re-starts game.
If player can jump back to A point by reading shelves, C point, pocket-watch of taking away are reselected, and go to D point.So swim Play story line becomes story line shown in Fig. 2 b.Wherein, the path of each nodes records is as follows:
A point: the path of record START=> A.
B point: the record path START=> A=> B.
D point: the record path START=> A=> C=> D.
C point: the record path START=> A=> C.
Z point: record START=> ... the path of > Z.
It is noted, however, that and being not present from the path START=> A=> C=> D ...=> Z.
First player walk this path A=> C=> D and original START=> ...=> Z is not related. The problem of if player will jump to node Z from node D, and system is needed in view of two aspects:
This path ROOT=> A=first > C=> D is different surely to reach Z point.For example, if the path of Z point is START => ...=> E=> ...=> Z, then not existing from D point to the path of Z point.Even if secondly, existing to the path Z START=> A=> C=> D=> ...=> Z, it is also necessary to consider the problems of game logic, it is also possible to path START=> A=> C => D=> ...=> Z is passless on game logic.
Therefore, if it is desirable to jump to node Z from node D, need that there are node D to the path of node Z such as START=> A => C=> D=> ...=> Z, and it also requires guarantee START=> A=> C=> D=> ...=> Z energy on game logic Access.
It in practical applications, is raising efficiency, for proving whether path such as START=> A=> C there are D point to Z point => D=> ...=> Z, it can be by determining whether D point determines on the path of Z point, for example, when D point is in the path of Z point On, then certainly existing D point to the path of Z point, otherwise, there is no D points to the path of Z point.
In practical applications, be raising efficiency, for prove to Z path START=> A=> C=> D=> ...=> Z Whether can logically walk logical, determine the path data of D point and the path data of Z point whether on game logic then can depend on Whether access;When path data access, it is determined that Z path START=> A=> C=> D=> ...=> Z can be walked It is logical, it is otherwise passless.
Based on above-mentioned analysis, the embodiment of the present invention can be located on target game plot path when take-off game scenario block, And take-off game scenario path data, with target game plot path data in access on game logic, just can using connect Lock influences jumping mode.
Wherein it is determined that whether take-off game scenario block is located at there are many modes on target game plot path, for example, In one embodiment, it can be determined based on plot block identification on target game plot path and take-off game scenario block identification, when When there is plot block identification identical with take-off game scenario block identification on the path, it is determined that take-off game scenario block is located at mesh It marks on game scenario path.
It for another example, in one embodiment, can be in such a way that two plot paths seek common ground come really for raising efficiency Determine whether take-off plot block is located on target plot path.Specifically, step is " when take-off game scenario block is located at target game play When on feelings path, the take-off game scenario path data and target game plot number of path of the storage of take-off game scenario block are determined According on game logic whether access ", may include:
It seeks common ground to target game plot path and take-off game scenario path, obtains intersection game scenario block;
When intersection game scenario block is take-off game scenario block, determine that take-off game scenario block is located at target game plot On path;
It determines the take-off game scenario path data of take-off game scenario block storage, exist with target game plot path data On game logic whether access.
In one embodiment, when determining intersection game scenario block is not going game plot block, then it is determined that current trip Drama feelings block is not on target game plot path.
For example, first seek common ground by taking above-mentioned pocket-watch blind bullet scene as an example, pass through the path START=> A=> B=> D and START=> ... > Z asks friendship in path.Whether see can be calculated D point.If may exist D point.Prove exist, START=> A => C=> D=> ...=> Z.Then, then determine START=> A=> C=> D=> ...=> Z can be walked on game logic It is logical.
According to above-mentioned introduction, in the embodiment of the present invention, take-off game scenario number of path and target game plot can be determined Path data on game logic whether access, come prove from take-off game scenario block to the path of target game plot block whether It can logically walk logical.
In one embodiment, it is contemplated that determine that the data of path data access are generally in path data in actual play Game logic parameter therefore take-off game scenario can be determined based on take-off game logic parameter, target game logic parameter Path data and target game plot path data on game logic whether access.For example, when take-off game logic parameter with Target game logic parameter can determine take-off game scenario path data and target game plot in intercommunication on game logic Path data access can be true when take-off game logic parameter and the not intercommunication on game logic of target game logic parameter Determine take-off game scenario path data and target game plot path data not access.
Specifically, can be determined by the comparison of game logic parameter logic parameter whether intercommunication;For example, implementing one In example, step " determines the take-off game scenario path data and target game plot path data of the storage of take-off game scenario block On game logic whether access ", may include:
Take-off game logic parameter and target game logic parameter are compared, comparing result is obtained;
Determine take-off game logic parameter and target game logic parameter on game logic whether mutually according to comparing result It is logical;
If intercommunication, it is determined that take-off game scenario path data and target game plot path data lead on game logic Road.
Path data access on game logic also refers in the embodiment of the present invention: going game plot block it is current Target game logic parameter intercommunication on game logic of game scenario block can be read in game logic parameter and target;For example, rising There are consistency or inheritabilities on game logic for jump game logic parameter and target game logic parameter.
For example, in one embodiment, the type of going game logic parameter is consistent with the type of target game logic parameter, It is considered that parameter intercommunication, paths vias;Otherwise it is assumed that parameter not intercommunication, path not access.
For another example, in one embodiment, when target game logic parameter includes player parameter (such as stage property parameter, good Sensitivity parameter etc.) and when can influence other game parameter (such as judgements of player parameter) of player parameter, that It is believed that parameter not intercommunication, path not access;When target game logic parameter includes player parameter, going game logic When parameter includes player parameter and other game parameters for influencing player parameter are not present, then it is considered that ginseng Number intercommunication, path data access.
For example, take-off game logic parameter only includes game numerical value Y=1, target game logic parameter only includes game number Value Y=0;So at this time, it is believed that game logic parameter is logically that (target game logic parameter is to going game for intercommunication Logic parameter can be inherited), take-off game scenario path data to target game plot path data access.
For another example, take-off game logic parameter includes player numerical value Y=1, and target game logic parameter includes player The parameter decision information of game numerical value Y=0, Y;At this time, it is believed that logic parameter not intercommunication, take-off game scenario path data with Target game plot block path data not access.Alternatively, working as the ginseng that player numerical value in take-off game logic parameter is unsatisfactory for Y When number determines, it is believed that logic parameter not intercommunication.
In one embodiment, when game logic parameter includes that multiple game parameters (believe by such as player parameter, parameter decision Breath) when, can respectively by take-off game logic parameter game parameter, with game corresponding in target game logic parameter ginseng Number compares;Based on comparing result determine take-off game logic parameter and target game logic parameter on game logic whether Access, if parameter access, it is determined that plot path data access, if parameter not access, it is determined that plot path data not access.
For example, determining parameter access when the comparing result of each player parameter is that comparison is normal;When presence pair When than abnormal comparing result, parameter not access is determined.
Wherein, parameter comparison is normal, can set according to actual needs extremely, for example, by take-off game logic parameter The player parameter a1 of some type, it is compared with the player parameter a2 of same type in target game logic parameter When, if the parameter value difference between player parameter a1 and player parameter a2 is met certain condition, it is believed that Player parameter a1 and player parameter a2 comparison is normal, and otherwise, comparison is abnormal.That is, the player parameters of same type When difference between value meets certain predetermined difference condition, determine that comparison is normal;Otherwise abnormal.
For another example, the game parameter in going game logic parameter is determined in information b1 and target game logic parameter Game parameter determine information b2 when comparing, if the decision logic between b1 and b2 meets logic of propositions condition, example Such as by the judgement of b1, necessarily by the judgement of b2, then it is considered that the comparison of b1 and b2 is normal, otherwise extremely.
In one embodiment, it when target game logic parameter includes the corresponding parameter decision of player parameter, is patrolling It, can be by the player parameter in take-off game logic parameter and the parameter in target game logic parameter when collecting parameter comparison Judgement compares, and when player parameter meets parameter decision, can determine that comparison is normal, otherwise determine that comparison is abnormal.
For example, specifically, take-off game logic parameter may include player's trip when player reaches take-off game scenario block Play parameter, target game logic parameter includes the corresponding parameter decision of player parameter;At this point, step " patrols take-off game Collect parameter and target game logic parameter compare ", it may include: to compare player parameter with parameter decision, To determine whether player parameter meets parameter decision.
When determine meet parameter decision when, determine that comparison is normal, when determine be unsatisfactory for parameter decision when, determine that comparison is different Often.
In practical applications, if take-off game scenario block is located on target game plot path, illustrate that take-off game is acute Feelings block and target game plot block are on the same path, the object for appreciation of general take-off game scenario block and the storage of target game plot block Family's game parameter is same type, for example, being all stored with the first player parameter X, the second player parameter Y.Therefore, exist When parameter comparison, if target game plot block is not stored with the parameter decision of player parameter, player parameter Comparing result be all normal.It, can be with if target game plot block is stored with the parameter decision of player parameter It only needs the parameter decision of the player parameter of take-off game scenario block and target game plot block determining player parameter Whether parameter decision (X that such as determines in take-off plot block whether game parameter X meet in target plot block determine) is met, if full Foot, then comparison is normal, and otherwise comparison is abnormal.
For example, take-off game logic parameter only includes player parameter a, target game logic parameter includes player The judgement b of parameter a and player parameter a, then can be by player parameter a1 and target in take-off game logic parameter Parameter decision b2 is compared in game logic parameter, if player parameter a meets parameter decision b2, it is considered that right Than normal, if player parameter a is unsatisfactory for parameter decision b2, comparison failure, at this point, determining that parameter comparison is abnormal.
By way of above-mentioned introduction, the embodiment of the present invention can determine that the take-off game of take-off game scenario block storage is acute Feelings path data, with target game plot path data on game logic whether access, so that it is determined that using which kind of plot jump Jump mode.
105, target game plot path data is updated according to take-off game scenario path data.
When take-off game scenario block is located on target game plot path, and take-off game scenario path data and target In access on game logic, in order to promote player experience, the embodiment of the present invention needs to consider current game scenario path data The path data pair of influence namely going game plot block of the game path data to the game path data of target game plot The cascading effect that the path data of game scenario block generates can be read in target, enters after target game plot to change player Subsequent development of action.
Therefore, in order to consider cascading effect, the embodiment of the present invention can be swum target based on take-off game path data Drama feelings path data is updated or adjusts, so that the path data that game scenario block can be read on target influences, from And changes player and enter subsequent development of action after target game plot.
For example, the player for including as going game plot block, game scenario path data using take-off game scenario block For numerical value Y, it is assumed that player when historical time before enters the corresponding target game plot of target game plot block, play by history Family game numerical value Y=0, the game scenario path data that target game plot block can be current to history store, and obtain this The target game path data of inventive embodiments, at this point, the player numerical value Y=0 in target game plot path data is (i.e. Subject player game numerical value Y=0).After completing target game plot, system can determine as whether determined Y game numerical value Y Meet Y≤2, Y=0 system can determine Y≤2 at this time, then system trigger enters corresponding first game scenario in Y≤2.
If not considering the cascading effect to subject player game numerical value, when player jump enter target game plot it Afterwards, system can determine game numerical value Y that Y=0 system can determine Y≤2 at this time as determined whether Y meets Y≤2, then system is touched Hair enters corresponding first game scenario in Y≤2.Player still repeats identical game scenario, and game scenario development does not change Become.It is operated that is, being equivalent to and carrying out simple gear of reading to the archive information that game play block can be read in target.
If jumping to target game plot using present invention method, i.e., in view of target game path data When cascading effect, it is assumed that current player game numerical value Y=3 in going game plot path data, then needing in view of current The influence that player numerical value (Y=3) generates subject player game numerical value Y in target game plot path, at this point it is possible to base Subject player game numerical value Y is updated in current player game numerical value (Y=3), such as updates subject player game numerical value Y For equal to 3, then system can determine game numerical value Y as determined whether Y meet Y after player enters target game plot ≤ 2, Y=3 system can determine Y > 2 at this time, then system trigger enters corresponding second game scenario of Y > 2.At this point, player into Enter to be different from the second game scenario of the first game scenario, player development of action at this time is changed.
Specifically, the update mode of target game plot path data can there are many, can for example, in one embodiment Target game plot path data is directly replaced with take-off game scenario path data.
For another example, in one embodiment, take-off game scenario path data can be handled based on preset rules, it will Target game plot path data replaces with that treated game scenario path data.
It for another example, in one embodiment, can also be according to take-off game scenario path data and target game plot path Data building reaches the new game plot path data of target game plot block;Target is swum according to new game plot path data Drama feelings path data is updated.
In one embodiment, if game scenario path data includes game path, game logic parameter;So, it satisfies the need The update of diameter data needs the update in view of two aspects in path and logic parameter.For example, take-off game scenario path data Including take-off game scenario path, take-off game logic parameter;Target game plot path data includes target game plot road Diameter, target game logic parameter
Specifically, step " reaches mesh according to take-off game scenario path data and the building of target game plot path data Mark the new game plot path data of game scenario block ", may include:
The new game of target game plot block is reached according to take-off game scenario path and target game plot path construction Plot path;
Take-off game logic parameter is inherited on the basis of target game logic parameter, obtains new game logic ginseng Number.
Specifically, the building mode in new game plot path may include: to increase in take-off game scenario path basis From take-off game scenario block to the part path of target game plot block on target game plot path.For example, take-off game is acute Feelings path is L1, and target game plot path is L2, is swum in target game plot path L2 from take-off game scenario block to target The local path of drama feelings block is L21;So new game plot path L3=is formed at this point it is possible to which L1, L21 are linked together L1+L21。
For example, by taking take-off game scenario block is going game plot block as an example, with reference to Fig. 1 c, it is assumed that going game plot block For game scenario block 2, target game plot block is plot block n, the game scenario path L1 that game scenario block 2 stores are as follows: starting Plot block=> ...=> plot block 1=> plot block 2, game numerical value Y=3;The game path L2 of target game plot block storage Are as follows: starting plot block=> ...=> plot block 2=> ...=> plot block n;So at this point it is possible to be reached according to L1 and L2 building To target game plot 5 new game plot path L3=starting plot block=> ...=> plot block 1=> plot block 2= > ...=> plot block n.
In embodiments of the present invention, game logic parameter can be updated by the way of inheriting numerical value;Specifically Ground can inherit take-off game logic parameter on the basis of target game logic parameter, obtain new game logic ginseng Number.In the embodiment of the present invention succession mode of logic parameter can there are many, it is as follows:
For example, when game logic parameter has accumulative property, (what such as system determined when determining game logic parameter is tired The game logic parameter of meter) when, the ginseng for the take-off game logic parameter that can add up on the parameter value of target game logic parameter Numerical value.
For example, take-off game logic parameter includes take-off player numerical value Y=y1, target game logic parameter includes mesh When marking player numerical value Y=y2, when logic parameter updates, subject player game numerical value can inherit take-off player number Value Y=y1, at this point, subject player game numerical value Y=y1+y2.
For another example, in one embodiment, take-off game scenario block is going game plot block, is not had in game logic parameter It, can will when accumulative property (such as system determine when determining game logic parameter be the game logic parameter currently generated) Target game logic parameter directly replaces with going game logic parameter.For example, going game logic parameter includes current player Game numerical value X=x1, when target game logic parameter includes subject player game numerical value X=x2, when logic parameter updates, mesh Mark player numerical value X=x1.
Target game plot path data can be updated according to the data refresh mode of above-mentioned introduction in the embodiment of the present invention, The cascading effect for realizing plot block number evidence, to change subsequent development of action.
106, the corresponding game scenario of target game plot block is entered according to updated target game plot path data.
It, can be based on the game scenario path in path data, trip after being updated to target game plot path data Play logic parameter enters target and the corresponding plot of game scenario block can be read.At this point, the plot of game scenario block can be read in target The plot that game scenario block can be read with historical time target can be identical, can not also be identical.
For example, in one embodiment, if the plot of plot block is related to game path data in game, such as different paths The different plot of data-triggered, since target game plot path data is changed in the updated, then at this point, target can The game scenario for reading game scenario block will change, at this point, by the game scenario of entrance and the plot of historical time It is not identical.
For another example, in one embodiment, if the corresponding game scenario of game scenario block be it is fixed, game play After the path data update of feelings block changes, the game scenario and history of game scenario block is can be read in the target that still can enter Time is identical.At this point, updated game scenario path data influence is some attributes of player role etc..
107, entering target according to target game plot path data can be read the corresponding game scenario of game scenario block.
When take-off game scenario block is located on target game plot path and take-off game scenario path data and target For game scenario path data in not access on game logic, the embodiment of the present invention, which can be directly based upon target, can be read game play The game path data of feelings block storage carry out the corresponding game scenario of plot block, namely are realized using direct plot jumping mode Plot jump;In one embodiment, the game archive information that the storage of game scenario block directly can be read to target is equivalent to carry out Shelves operation is read, the corresponding game scenario of plot block is reentered.Player, which can reenter target, can be read game scenario block Plot start game again.
For example, being passed through for plot with jumping to plot block 5 backward from plot block 2, at this point, plot block 2 is current trip Drama feelings block (i.e. take-off game scenario block), plot block 5 are that game scenario block can be read in target;Reading plot block 5 and plot After the game scenario path data of block 2, the trip that plot block 2 is stored in plot block 5 can be determined by way of above-mentioned introduction On drama feelings path, still, the path data of the path data of plot block 5 and plot block 2 not access,;At this point it is possible to direct base The game scenario path of plot block 5 is reentered in the game scenario path data that plot block 5 stores, realization jumps to plot 5 Game scenario.It is equivalent to, the game archive information that plot block 5 stores is carried out to read shelves operation, since the plot of plot block 5 Game is played in backtracking again.
In one embodiment, when take-off game scenario block is located on target game plot path, according to target game play Feelings path data, which enters target, can be read the corresponding game scenario of game scenario block.
For example, to jump to plot block 2 backward from plot block 5, i.e., for rebound plot, at this point, plot block 5 is current trip Drama feelings block (i.e. take-off game scenario block), plot block 2 are that game scenario block can be read in target;Reading plot block 5 and plot After the game scenario path data of block 2, it can determine what plot block 5 was not stored in plot block 2 by way of above-mentioned introduction Game scenario path;At this point it is possible to which the game scenario path data for being directly based upon the storage of plot block 5 reenters plot block 2 The game scenario for jumping to plot 2 is realized in game scenario path.It is equivalent to, the game archive information that plot block 2 stores is carried out Shelves operation is read, game is recalled or played again since the plot of plot block 2.
According to for example bright interaction plot implementation method provided in an embodiment of the present invention below foregoing description:
For example, using take-off game scenario block as going game plot block, game scenario path data includes player number For value Y.Assuming that player passes through game scenario path in historical time before: it is right that plot block 1,2,3,4 enters game scenario block 5 When the game scenario answered, historical player game numerical value Y=0, the game scenario number of path that game scenario block 5 can be current to history According to being stored, the game path data (Y=0) of the storage of plot block 5 are obtained, at this point, the game scenario path that plot block 5 stores Player numerical value Y==0 in data.After the game scenario for completing plot block 5, system can determine such as game numerical value Y Determine whether Y meets Y≤2, Y=0 system can determine Y≤2 at this time, then system trigger enters the corresponding game scenario in Y≤2 such as Dead final result plot, i.e. game over plot.
After entering game over plot, player can be appreciated that game over may be before certain after plot block 2 A game operation (selection operation of such as development of action) is problematic, and player can click plot block in game story line interface 2 triggering plot skip instructions;At this point, plot block 2 is that game scenario block can be read in target, game over plot block is going game Plot block.Method terminal according to embodiments of the present invention can determine whether plot block 5 is located at the game scenario road of plot block 2 first On diameter, here since plot block 5 is behind plot block 2, it is evident that plot block 5 is not on the game scenario path of plot block 2; The game scenario path data that so terminal will be directly based upon plot block 2 reenters the game scenario of plot block 2.Entering After the game scenario of plot block 2, player can enter plot (such as plot hair of the parameter game scenario block after plot block 2 Exhibition selection interaction plot), player can re-execute the different game with before in the plot of the parameter game scenario block It operates (such as development of action selection operation), so that the player numerical value before player numerical value is different from (such as makes player Game numerical value Y=2), such that game over can be avoided that hence into other plots when system determines.
For example, the example of front pocket-watch blind bullet, it is assumed that player selects not take pocket-watch to enter after entering plot block A before In the case where plot block B, game over plot can be entered when continuing pocket-watch blind bullet plot block after entering.Implemented using the present invention Method, player reenters plot block 2 and carries out selecting that pocket-watch is taken to enter play after game such as re-operates after entering plot block A Feelings block C, so that stage property Parameters variation.Under player role being made to survive in subsequent entrance pocket-watch blind bullet plot block in this way To develop subsequent plot.
In player after plot block 2 again game, change operation, the road of plot block 5 can be arrived according to original plot block 2 The intermediate plot that diameter (plot block 3=> plot 4 ... plot 5) is repeated in former plot block 2 to 5 reaches plot block 5 (for playing For family, it is equivalent to and reenters the intermediate plot block progress such as plot block 3,4 game scenario identical with historical time, i.e., again The plot of primary intermediate plot block has been played again).When player enters game scenario 5 corresponding game scenario of block, player number Value will be become present Y=2 from Y=0 before, and game scenario block 5 can carry out current game scenario path data Storage obtains the game path data of the storage of plot block 5, at this point, the player in the game scenario path data that plot block 5 stores Game numerical value Y=2.After the game scenario for completing plot block 5, system can determine game numerical value Y (as determined whether Y is full Sufficient Y < 2, Y >=2), Y=2 system can determine Y=2 at this time, then system trigger enters for example non-trip of the corresponding game scenario of Y=2 Play terminates plot.
In one embodiment, it in order to avoid player plays plot block 2 to the intermediate plot between plot block 5 again again, uses Present invention method can also realize the plot for jumping to plot block 5, without repeating intermediate plot;For example, player may be used also With enter plot block 3 plot when execute plot skip operation, as player can trigger display game story line interface and It clicks plot block 5 and triggers plot entry instruction;At this point, plot block 5 is that game scenario block can be read in target, plot block 3 is current Game scenario block.When terminal determines that plot block is located on the game scenario path of plot block 5, and plot block 3 and plot block 5 store Game scenario path data on game logic intercommunication (can such as pass through the data interchange mode of above-mentioned introduction), then terminal The game scenario path data that the game scenario path data that will be stored based on plot block 3 stores plot block 5 is updated; The player numerical value Y=2 that plot block 3 stores such as is assumed, then the player numerical value that plot 5 stores can be updated to Y =2.Complete plot block 5 game scenario after, system game numerical value Y can be determined (as judgement Y whether meet Y < 2, Y >= 2), Y=2 system can determine Y=2 at this time, then system trigger enters for example non-gaming end plot of the corresponding game scenario of Y=2.
In the embodiment of the present invention, game scenario type can there are many, as spy war class game scenario, love class game are acute Feelings etc..
From the foregoing, it will be observed that game path data are automatically stored using can be read game scenario block in the embodiment of the present invention, it can To be automatically stored and plot logic is presented by plot structural interface, player is allowed not only see Archive bit and memory disorders, Without worrying whether oneself achieves always, and plot experience is caused to be interrupted.
Also, this method can also realize the jump of game scenario, can effectively reduce player and play cost again, allow player can Entire game is explored with patience, greatly promotes the game experiencing and interactivity of player.
The method according to described in above-described embodiment, will now be described in further detail below.
It in the present embodiment, will be for interacting plot realization device and be integrated in terminal, to the method for the embodiment of the present invention It is described in detail.
As shown in Figure 3a, a kind of interaction plot implementation method detailed process is as follows:
301, terminal show game scenario structural interface, game scenario structural interface include several players entered can Read game scenario block.
In the embodiment of the present invention, it can be the game scenario block for being stored with path data that game scenario block, which can be read, can be with Game scenario block will can be read and be regarded as data memory node, therefore, each can be read game scenario block can with storing data, For example, can store game scenario path data, which may include that game scenario path (may include Plot block message, that is, nodal information on path, such as node identification), game archive information (such as game filling time information), Game logic parameter.
In addition, game scenario structural interface can also include other kinds of game scenario block, as game parameter plot block, Game logic decision block, the game parameter plot block can store the plot block of parameter for only storage game, for example, can be number It is worth game scenario block (only storing the plot block of game numerical value).What the game logic decision block can determine to execute game logic Unit, for example, can be game parameter value decision block etc..
Specifically, introducing for game scenario structural interface can be with reference to the description of above-described embodiment.
For example, entering a kind of game scenario structural schematic diagram of dead final result, the game scenario knot for player with reference to Fig. 3 b The plot block that structure can be shown with game scenario structural interface is corresponding, comprising: game scenario block, numerical value plot block can be read (only Store numerical value), numerical value decision block, player's current location identity, dead final result plot block and the current plot path of player etc. Deng.
As shown in Figure 3b, in a game, player forms plot path shown in Fig. 3 b by interactive operation, according to The plot path is when reaching numerical value decision block, and due to game numerical value Y < 2, numerical value decision block triggers after carrying out numerical value judgement Into dead final result plot block.
When player enters dead final result plot, player be may be aware that before being into dead final result in game scenario Some game operation (selection operation of such as development of action) after block 1 is problematic;General player is intended to re-start it Preceding game operation.At this point, player can trigger game scenario structure idsplay order by game scenario interface;For example, player It can show that entrance triggers game scenario structure idsplay order by the game scenario structure that game scenario interface provides;For example, Game scenario structure the Show Button that player can click game scenario interface can trigger game scenario structure idsplay order;This When, terminal can show game scenario structural interface according to the instruction.
The game scenario structural interface can show with corresponding plot structure shown in Fig. 3 a, for example, with reference to Fig. 3 c.
302, terminal receives the plot skip instruction that player is triggered by game scenario structural interface.
For example, player can click readable in interface after terminal game scenario structural interface shown in display Fig. 3 c Game scenario block 1 is taken to trigger plot skip instruction, at this point, terminal will receive the instruction.The instruction instruction need into It is plot block 1 that game scenario, which can be read, in the target entered.
303, terminal determines that game scenario block can be read in take-off game scenario block and target according to plot skip instruction.
Wherein, take-off game scenario is the starting point plot block of plot jump fastly, for example, can be going game plot block Deng.
Wherein, it is to need what is jumped to game scenario block can be read that game scenario block, which can be read, in target.
Wherein, the method for determination of take-off game scenario block can there are many, for example, can determine that going game plot block is Take-off game scenario block for another example, can be with when the game scenario block that current time player enters is that game scenario block can be read Determine that the game scenario block is going game plot block.For another example, in one embodiment, the game entered in current time player Plot block is not such as game over plot block, game parameter plot block, interactive operation plot block when game scenario block can be read Deng, can determine apart from the game scenario block time nearest history can be read game scenario block be going game plot block.Example Such as, plot jump is carried out when player enters game over plot block, then the previous of game over plot block can be determined It is going game plot block that game scenario block, which can be read,.
As shown in figures 3 b and 3 c, take-off game scenario block can be determined for dead final result plot block, target game plot block For game scenario block 1.
Wherein, game scenario block can be read at present and is stored with game scenario path data, which can To include game scenario path and game logic parameter, in one embodiment, which is equivalent to game and deposits Shelves information.
The game scenario path data may include that game scenario path (may include plot block message i.e. node on path Information, such as node identification), game archive information (such as game filling time information), game logic parameter.
Wherein, game scenario path enters the plot road that the corresponding game scenario of game scenario block lives through by player Line.Wherein, game logic parameter may include game parameter when player reaches the game scenario block corresponding game scenario, such as It may include the game parameters values such as stage property parameter, good opinion angle value;Wherein, game scenario path is that player enters the game scenario block The plot route that corresponding game scenario is lived through.Wherein, game logic parameter may include that player reaches the game scenario Game parameter when the corresponding game scenario of block such as may include stage property parameter, good opinion angle value game parameter value;
304, terminal determines whether take-off game scenario block in target can be read the target game plot road of game scenario block On diameter;If so, 305 are thened follow the steps, if it is not, thening follow the steps 308.
Wherein it is determined that whether take-off game scenario block can refer to there are many modes on target game plot path The introduction of above-described embodiment.
For example, can be determined based on the mode of introduction of the embodiment of the present invention from dead final result game with reference to Fig. 3 b and Fig. 3 c Block is not on the game scenario path that game scenario block 1 stores.Specifically, the game path of game scenario block 1 are as follows: starting is acute Feelings block-...-plot block 1.Apparent death final result plot block is not on the game path.At this point, executing step 308, eventually The path data that the storage of plot block 1 can be read directly in end enters the game scenario of plot block 1, is equivalent to and stores to plot block 1 Game achieve data and carry out reading shelves, reenter the game scenario of plot block 1, realize plot backtracking.In player from death knot Office's plot module rebound (can be using above-mentioned method of introducing from the rebound of dead final result plot block to plot after entering plot block 1 Block 1), game operation such as development of action selection operation can be re-started, game numerical value Y is modified.For example, with reference to Fig. 3 d, into Plot after entering game play block 1, player can reenter the plot of the numerical value plot block after plot block 1 can be read and readable The plot of numerical value plot block after taking plot block 2 executes game interaction of the game numerical value equal to 1 and operates, and then, player can be into Enter can be read the game scenario of plot block 3, plot block 3 can be read at this time can store current path data, wherein trip Play numerical value Y=2.Game path L3=originates plot block-...-plot block 1- plot block 2- plot block 3.
For another example, in another scene, entering plot block 1 from the rebound of dead final result plot module in player (can be used Above-mentioned method of introducing is from the rebound of dead final result plot block to plot block 1), re-start arrival game scenario block after game operation 3.In player after plot block 1 again game, change operation, player can arrive the path of plot block 5 according to original plot block 1 The intermediate plot that (plot block 3=> plot 4 ... plot 5) is repeated in former plot block 2 to 5 reaches plot block 5.
For player, be equivalent to reenter the intermediate plot block such as plot block 3,4 carry out it is identical with historical time Game scenario has played the plot of primary intermediate plot block again again.The experience of player is excessively poor, mentions through the embodiment of the present invention The method of confession, player can trigger game scenario structure idsplay order by game scenario interface;For example, player can pass through trip The game scenario structure that drama feelings interface provides shows that entrance triggers game scenario structure idsplay order;For example, player can point The game scenario structure the Show Button for hitting game scenario interface can trigger game scenario structure idsplay order;At this point, terminal meeting It executes step 301 and game scenario structural interface is shown according to the instruction, with reference to Fig. 3 e.
After terminal game scenario structural interface shown in display Fig. 3 e, player, which can click, can be read game in interface Plot block 5 triggers plot skip instruction, at this point, terminal will receive the instruction.Terminal can re-execute the steps 302 With 303, take-off game scenario block (i.e. plot block 3) and target game plot block (i.e. plot block are determined according to plot skip instruction 5)。
Then, terminal executes step 304, determines whether plot block 3 is located at the game path L5 of plot block 5: starting plot On block-...-plot block 1- plot block 2- plot block 3- ... plot block 5, plot block 3 is located on L5 here, at this point, terminal Step 305 is executed, the game scenario path data of the game scenario path data for determining plot block 3 and plot block 5 is patrolled in game Volume on whether access.
305, terminal determines take-off game scenario path data and target game plot path data is on game logic No access, if so, step 306 is executed, if it is not, thening follow the steps 308.
Wherein, take-off game scenario path data may include take-off game logic parameter, target game plot number of path According to may include target game logic parameter.For example, terminal carries out take-off game logic parameter and target game logic parameter Comparison, obtains comparing result;Determine that take-off game logic parameter is patrolled with target game logic parameter in game according to comparing result Volume on whether intercommunication;If intercommunication, it is determined that take-off game scenario path data is patrolled with target game plot path data in game Collect upper access;If not intercommunication, it is determined that state take-off game scenario path data and patrolled with target game plot path data in game Not access on volume.
In one embodiment, take-off game logic parameter may include player's trip when player reaches take-off game scenario block Play parameter, target game logic parameter includes the corresponding parameter decision of player parameter;Terminal can be by player parameter It is compared with parameter decision, to determine whether player parameter meets parameter decision;When determination meets parameter decision, really Fixed comparison is normal, when determine be unsatisfactory for parameter decision when, determine that comparison is abnormal.
For example, when terminal execution step 304, determining that plot block 3 is located at the game road of plot block 5 with reference to Fig. 3 e and Fig. 3 f When on diameter L5, terminal can determine plot block 3 store path data and plot block 5 store path data on game logic Whether access.
For example, the path data that plot block 3 stores may include: game numerical value Y=2, game path L3=originates plot Block-...-plot block 1- plot block 2- plot block 3.
The path data that plot block 5 stores includes: game numerical value Y=0, the judgement (such as Y > 1) of numerical value Y, game path L5.
Comparison when, terminal can by game numerical value Y=2 in plot block 5 numerical value Y determine compare, see whether Meet Y judgement, if satisfied, then showing that the path data of plot block 3 and 5 is logically access, at this point, terminal can be with step 306, cascading effect is carried out to the path data of target plot block.Assuming that being unsatisfactory for Y judgement, then show the path of plot block 3 and 5 Data logically not access enters the play of plot block 5 at this point, executing step 308 and being directly based upon the path data of plot block 5 Feelings.
306, terminal is updated target game plot path data according to take-off game scenario path data.
Wherein, the update mode of target game plot path data can there are many, can refer to above-described embodiment Jie It continues.
For example, the game numerical value Y=2 in plot block 5 can be set with reference to 3e and Fig. 3 f, i.e. game in succession plot block 3 Numerical value;And the path L5 of plot block 5 is updated to starting plot block-...-plot block 1- plot block 2- plot block 3- ... Plot block 5.
307, terminal enters the corresponding game of target game plot block according to updated target game plot path data Plot.
For example, terminal after updating to the path data in plot block 5, can be loaded aobvious based on the path data of update Show the game scenario of plot block 5.
For example, when player enters game scenario 5 corresponding game scenario of block, player numerical value will with reference to Fig. 3 g Present Y=2 is become from Y=0 before, game scenario block 5 can store current game scenario path data, obtain The game path data stored to plot block 5, at this point, the player number in the game scenario path data that plot block 5 stores Value Y=2.Complete plot block 5 game scenario after, system game numerical value Y can be determined (as judgement Y whether meet Y < 2, Y >=2), Y=2 system can determine Y=2 at this time, then system trigger enters the corresponding game scenario Y ' in Y >=2, be different from death Final result plot.To realize the purpose for changing game scenario development.
308, terminal, which directly enters target according to target game plot path data, can be read the corresponding trip of game scenario block Drama feelings.
When take-off game scenario block be not located on target game plot path or take-off game scenario path data, with For target game plot path data in different accesses on game logic, the game that target plot block can be read directly in terminal is acute Feelings path data reenters target game plot.The game that the storage of game scenario block directly can be read to target is equivalent to achieve Information carries out reading shelves operation, reenters the corresponding game scenario of plot block.Player, which can reenter target, can be read trip The plot of drama feelings block starts game again.For example, passing through in the scene jumped from dead final result plot block to plot block 1 Determine that dead final result plot block is not located on the path of plot block 1, at this point, terminal directly reads the number of path of the storage of plot block 1 According to entering plot block 1 based on the path data that plot block 1 stored originally;It is equivalent to the game to plot block 1 and achieves data progress It reads shelves and enters plot.
For another example, in the scene jumped from plot block 3 to plot block 5, if by determining plot block 3 in plot block 5 Path on, but the path data of plot block 3 and 5 not access, at this point, the road of the storage of plot block 1 can be read directly in terminal Diameter data enter plot block 5 based on the path data that plot block 1 stored originally;It is equivalent to the game to plot block 5 and achieves data It carries out reading shelves and enters plot.
It, can be to rising for player from the foregoing, it will be observed that using interaction plot implementation method provided in an embodiment of the present invention Recall any plot that game scenario block can be read in point direction;And across plot jump can also be realized to terminal direction, significantly Promote the experience of game.
In order to better implement above method, the embodiment of the present invention also provides a kind of interaction plot realization device, the interaction Plot realization device specifically can integrate terminal, such as mobile phone, laptop, tablet computer, miniature processing box equipment In.
For example, as shown in fig. 4 a, which may include display unit 401, instruction receiving unit 402, plot block determination unit 403, data path determination unit 404, updating unit 405 and plot processing unit 405, such as Under:
Display unit 401, for showing that game scenario structural interface, the game scenario structural interface include several players What is entered can be read game scenario block, and each game scenario block corresponds to one or more game scenario, each can be read Game scenario block is stored with game scenario path data;
Instruction receiving unit 402 refers to for receiving the plot jump that player is triggered by the game scenario structural interface It enables;
Plot block determination unit 403, for determining take-off game scenario block according to the plot skip instruction and needing to jump Game scenario block can be read in the target to jump, and the target can be read game scenario block and be stored with including target game plot path Target game plot path data;
Data path determination unit 404, for being located at target game plot path when the take-off game scenario block When upper, take-off game scenario path data and the target game plot path of the take-off game scenario block storage were determined Data on game logic whether access;
Updating unit 405 determines the take-off game scenario path data and institute for the data path determination unit Target game plot path data is stated in access on game logic, according to the take-off game scenario path data to the mesh Mark game scenario path data is updated;
Plot processing unit 406, it is readable for entering the target according to updated target game plot path data Take the corresponding game scenario of game scenario block.
In one embodiment, the take-off game scenario path data includes take-off game logic parameter;The target trip Drama feelings path data further includes target game logic parameter;With reference to Fig. 4 b, the data path determination unit 404 be can wrap It includes:
Contrast subunit 4041, for the take-off game logic parameter to be compared with target game logic parameter, Obtain comparing result;
Access determines subelement 4042, for determining the take-off game logic parameter and target according to the comparing result Game logic parameter on game logic whether intercommunication, if intercommunication, it is determined that the take-off game scenario path data with it is described Target game plot path data access on game logic.
In one embodiment, the take-off game logic parameter includes player's trip when player reaches take-off game scenario block Play parameter, the target game logic parameter includes the corresponding parameter decision of the player parameter;Contrast subunit 4041, It can be specifically used for:
The take-off game logic parameter is compared with target game logic parameter, comprising:
The player parameter is compared with the parameter decision, to determine whether player parameter meets institute State parameter decision.
In one embodiment, data path determination unit 404 can be specifically used for: to target game plot path It seeks common ground with take-off game scenario path, obtains intersection game scenario block;
When the intersection game scenario block is take-off game scenario block, it is described to determine that the take-off game scenario block is located at On target game plot path;
Determine take-off game scenario path data and the target game plot road of the take-off game scenario block storage Diameter data on game logic whether access.
In one embodiment, updating unit 405 can be specifically used for: according to the take-off game scenario path data and The target game plot path data building reaches the new game plot path data of target game plot block;According to described new Game scenario path data is updated target game plot path data.
In one embodiment, the take-off game scenario path data includes that take-off game scenario path, take-off game are patrolled Collect parameter;The target game plot path data further includes target game logic parameter;The updating unit 405, Ke Yiyong In:
The new game of target game plot block is reached according to take-off game scenario path and target game plot path construction Plot path;
Take-off game logic parameter is inherited on the basis of target game logic parameter, obtains new game logic ginseng Number;
Target game is updated according to new game plot routing update target game plot path, according to new game logic parameter Logic parameter.
In one embodiment, the plot processing unit 406, can be also used for: when the take-off game scenario block is located at When on target game plot path, entering the target according to the target game plot path data can be read game play The corresponding game scenario of feelings block.
In one embodiment, the plot processing unit 406, can be also used for: when determining take-off game scenario number of path According to the target game plot path data in not access on game logic, according to the target game plot path data The corresponding game scenario of game scenario block can be read into the target.
In one embodiment, the display unit 401, can be specifically used for:
Receive the plot structure idsplay order that player is triggered by interface;
Display game scenario structural interface is returned according to the plot structure idsplay order.
In one embodiment, the display unit 401, can be specifically used for:
When receiving plot structure idsplay order, going game plot path is read and from game scenario can be read Block reads player and reaches the historical game play plot path that game scenario block can be read;
Going game plot path and historical game play plot path are drawn in game scenario structural interface;
Game scenario structural interface after display drafting.
In one embodiment, in drawing path, the display unit 401 is specifically used for using the first lines described Use the second lines described game scenario block series connection on going game plot path in game scenario structural interface The game scenario block on historical game play plot path is connected in game scenario structural interface.
In one embodiment, the game scenario block (game scenario block such as can be read) in the game scenario structural interface is aobvious It is shown with plot summary info.
In one embodiment, the game scenario structural interface also shows the current game progress information of player.
In one embodiment, with reference to Fig. 4 c, plot realization device is interacted further include: path data processing unit 407;Path Data processing unit 407, in game process, when enter game scenario block corresponding game scenario can be read when, be based on Current player reach described in can be read game scenario block game scenario path data update described in game scenario block can be read deposit The game scenario path data of storage.
When it is implemented, above each unit can be used as independent entity to realize, any combination can also be carried out, is made It is realized for same or several entities, the specific implementation of above each unit can be found in the embodiment of the method for front, herein not It repeats again.
From the foregoing, it will be observed that the interaction plot realization device of the embodiment of the present invention can show that game is acute by display unit 401 Feelings structural interface;Then, player is received by instruction receiving unit 402 to jump by the plot that the game scenario structural interface triggers Jump instruction;Determine that take-off game scenario block and needs jump to according to the plot skip instruction by plot block determination unit 403 Target game scenario block can be read, the target can be read game scenario block and be stored with the mesh including target game plot path Mark game scenario path data;By data path determination unit 404 when the take-off game scenario block is located at the target game When on plot path, the take-off game scenario path data and the target game of the take-off game scenario block storage are determined Plot path data on game logic whether access;The data path determination unit described in updating unit 405 determine it is described Game scenario path data and the target game plot path data are jumped in access on game logic, according to the take-off Game scenario path data is updated the target game plot path data;By plot processing unit 406 according to update Target game plot path data afterwards, which enters the target, can be read the corresponding game scenario of game scenario block.The interaction plot Realization device can realize that plot is jumped in gaming.
The embodiment of the present invention also provides a kind of terminal, the terminal can with mobile phone, tablet computer, miniature processing box, nobody Machine or image capture device etc..As shown in figure 5, it illustrates the structural representations of terminal involved in the embodiment of the present invention Figure, specifically:
The terminal may include one or processor 501, one or more calculating of more than one processing core The components such as memory 502, power supply 503 and the input unit 504 of machine readable storage medium storing program for executing.It will be understood by those skilled in the art that The restriction of the not structure paired terminal of terminal structure shown in Fig. 5 may include than illustrating more or fewer components or group Close certain components or different component layouts.Wherein:
Processor 501 is the control centre of the terminal, using the various pieces of various interfaces and the entire terminal of connection, By running or execute the software program and/or module that are stored in memory 502, and calls and be stored in memory 502 Data, execute terminal various functions and processing data, thus to terminal carry out integral monitoring.Optionally, processor 501 can Including one or more processing cores;Preferably, processor 501 can integrate application processor and modem processor, wherein The main processing operation system of application processor, user interface and application program etc., modem processor mainly handles channel radio Letter.It is understood that above-mentioned modem processor can not also be integrated into processor 501.
Memory 502 can be used for storing software program and module, and processor 501 is stored in memory 502 by operation Software program and module, thereby executing various function application and data processing.Memory 502 can mainly include storage journey Sequence area and storage data area, wherein storing program area can the (ratio of application program needed for storage program area, at least one function Such as sound-playing function, image player function) etc.;Storage data area, which can be stored, uses created data according to terminal Deng.In addition, memory 502 may include high-speed random access memory, it can also include nonvolatile memory, for example, at least One disk memory, flush memory device or other volatile solid-state parts.Correspondingly, memory 502 can also include Memory Controller, to provide access of the processor 501 to memory 502.
Terminal further includes the power supply 503 powered to all parts, it is preferred that power supply 503 can pass through power-supply management system It is logically contiguous with processor 501, to realize the functions such as management charging, electric discharge and power managed by power-supply management system. Power supply 503 can also include one or more direct current or AC power source, recharging system, power failure detection circuit, The random components such as power adapter or inverter, power supply status indicator.
The terminal may also include input unit 504, which can be used for receiving the number or character letter of input Breath, and generation keyboard related with user setting and function control, mouse, operating stick, optics or trackball signal are defeated Enter.
Although being not shown, terminal can also be including display unit etc., and details are not described herein.Specifically in the present embodiment, eventually Processor 501 in end can be corresponding executable by the process of one or more application program according to following instruction File is loaded into memory 502, and the application program being stored in memory 502 is run by processor 501, to realize Various functions are as follows:
Show that game scenario structural interface, the game scenario structural interface include can be read of having entered of several players Game scenario block, each game scenario block correspond to one or more game scenario, and game scenario block each can be read and be stored with Game scenario path data;Receive the plot skip instruction that player is triggered by the game scenario structural interface;According to described Plot skip instruction determines take-off game scenario block and needs the target jumped to that game scenario block can be read, and the target is readable Game scenario block is taken to be stored with the target game plot path data including target game plot path;When the take-off game is acute When feelings block is located on target game plot path, the take-off game scenario path of the take-off game scenario block storage is determined Data, with the target game plot path data on game logic whether access;If access, according to the take-off game Plot path data is updated the target game plot path data;According to updated target game plot number of path The corresponding game scenario of game scenario block can be read according into the target.
For example, it is also possible to when the take-off game scenario block is located on target game plot path, according to described Target game plot path data, which enters the target, can be read the corresponding game scenario of game scenario block.For example, it is also possible to work as Take-off game scenario path data and the target game plot path data are determined in not access on game logic, according to institute It states target game plot path data and the corresponding game scenario of game scenario block can be read into the target.
The specific implementation of above each operation can be found in the embodiment of front, and details are not described herein.
From the foregoing, it will be observed that the terminal of the present embodiment can be using display game scenario structural interface;Player is received described in The plot skip instruction of game scenario structural interface triggering;Take-off game scenario block and need are determined according to the plot skip instruction Game scenario block can be read in the target to be jumped to;When the take-off game scenario block is located on target game plot path When, determine the take-off game scenario path data and the target game plot number of path that the take-off game scenario block stores According on game logic whether access;It is acute to the target game according to the take-off game scenario path data if access Feelings path data is updated;Entering the target according to updated target game plot path data can be read game scenario The corresponding game scenario of block.The program can realize the jump of game scenario in game process.
It will appreciated by the skilled person that all or part of the steps in the various methods of above-described embodiment can be with It is completed by instructing, or relevant hardware is controlled by instruction to complete, which can store computer-readable deposits in one In storage media, and is loaded and executed by processor.
For this purpose, the embodiment of the present invention provides a kind of storage medium, wherein being stored with a plurality of instruction, which can be processed Device is loaded, to execute the step in any interaction plot implementation method provided by the embodiment of the present invention.For example, this refers to Order can execute following steps:
Show that game scenario structural interface, the game scenario structural interface include can be read of having entered of several players Game scenario block, each game scenario block correspond to one or more game scenario, and game scenario block each can be read and be stored with Game scenario path data;Receive the plot skip instruction that player is triggered by the game scenario structural interface;According to described Plot skip instruction determines take-off game scenario block and needs the target jumped to that game scenario block can be read, and the target is readable Game scenario block is taken to be stored with the target game plot path data including target game plot path;When the take-off game is acute When feelings block is located on target game plot path, the take-off game scenario path of the take-off game scenario block storage is determined Data, with the target game plot path data on game logic whether access;If access, according to the take-off game Plot path data is updated the target game plot path data;According to updated target game plot number of path The corresponding game scenario of game scenario block can be read according into the target.
Wherein, which may include: read-only memory (ROM, Read Only Memory), random access memory Body (RAM, Random Access Memory), disk or CD etc..
By the instruction stored in the storage medium, it is acute that any interaction provided by the embodiment of the present invention can be executed Step in feelings implementation method, it is thereby achieved that any interaction plot implementation method institute provided by the embodiment of the present invention The beneficial effect being able to achieve is detailed in the embodiment of front, and details are not described herein.
Be provided for the embodiments of the invention above a kind of interaction plot implementation method, device, terminal and storage medium into It has gone and has been discussed in detail, used herein a specific example illustrates the principle and implementation of the invention, the above implementation The explanation of example is merely used to help understand method and its core concept of the invention;Meanwhile for those skilled in the art, according to According to thought of the invention, there will be changes in the specific implementation manner and application range, in conclusion the content of the present specification It should not be construed as limiting the invention.

Claims (17)

1. a kind of interaction plot implementation method characterized by comprising
Show game scenario structural interface, the game scenario structural interface include several players entered game can be read Plot block, each game scenario block correspond to one or more game scenario, and game scenario block each can be read and be stored with game Plot path data;
Receive the plot skip instruction that player is triggered by the game scenario structural interface;
Take-off game scenario block is determined according to the plot skip instruction and needs the target jumped to that game scenario block can be read, The target can be read game scenario block and be stored with the target game plot path data including target game plot path;
When the take-off game scenario block is located on target game plot path, determine that the take-off game scenario block is deposited The take-off game scenario path data of storage, with the target game plot path data on game logic whether access;
If access, the target game plot path data is updated according to the take-off game scenario path data;
Entering the target according to updated target game plot path data can be read the corresponding game play of game scenario block Feelings.
2. interaction plot implementation method according to claim 1, which is characterized in that the take-off game scenario path data Including take-off game logic parameter;The target game plot path data further includes target game logic parameter;
Determine the take-off game scenario path data and the target game plot number of path that the take-off game scenario block stores According on game logic whether access, comprising:
The take-off game logic parameter is compared with target game logic parameter, obtains comparing result;
Determine that the take-off game logic parameter and target game logic parameter are on game logic according to the comparing result No intercommunication;
If intercommunication, it is determined that the take-off game scenario path data and the target game plot path data are in game logic Upper access.
3. interaction plot implementation method according to claim 2, which is characterized in that the take-off game logic parameter includes Player reaches player parameter when take-off game scenario block, and the target game logic parameter includes the player ginseng The corresponding parameter decision of number;
The take-off game logic parameter is compared with target game logic parameter, comprising:
The player parameter is compared with the parameter decision, to determine whether player parameter meets the ginseng Number determines.
4. interaction plot implementation method according to claim 1, which is characterized in that when the take-off game scenario block is located at When on target game plot path, determine take-off game scenario block storage take-off game scenario path data, with The target game plot path data on game logic whether access, comprising:
It seeks common ground to target game plot path and take-off game scenario path, obtains intersection game scenario block;
When the intersection game scenario block is take-off game scenario block, determine that the take-off game scenario block is located at the target On game scenario path;
Determine the take-off game scenario path data and the target game plot number of path that the take-off game scenario block stores According on game logic whether access.
5. interaction plot implementation method according to claim 1, which is characterized in that according to take-off game scenario path Data are updated the target game plot path data, comprising:
It is acute that target game is reached according to the take-off game scenario path data and target game plot path data building The new game plot path data of feelings block;
Target game plot path data is updated according to the new game plot path data.
6. interaction plot implementation method according to claim 5, which is characterized in that the take-off game scenario path data Including take-off game scenario path, take-off game logic parameter;The target game plot path data further includes target game Logic parameter;
It is acute that target game is reached according to the take-off game scenario path data and target game plot path data building The new game plot path data of feelings block, comprising:
The new game plot of target game plot block is reached according to take-off game scenario path and target game plot path construction Path;
Take-off game logic parameter is inherited on the basis of target game logic parameter, obtains new game logic parameter.
7. interaction plot implementation method according to claim 1, which is characterized in that further include:
When the take-off game scenario block is located on target game plot path, according to target game plot path Data, which enter the target, can be read the corresponding game scenario of game scenario block.
8. interaction plot implementation method according to claim 1, which is characterized in that further include
When determining take-off game scenario path data and target game plot path data not access on game logic, Entering the target according to the target game plot path data can be read the corresponding game scenario of game scenario block.
9. interaction plot implementation method according to claim 1, which is characterized in that display game scenario structural interface, packet It includes:
Receive the plot structure idsplay order that player is triggered by interface;
Display game scenario structural interface is returned according to the plot structure idsplay order.
10. interaction plot implementation method according to claim 1, which is characterized in that display game scenario structural interface, packet It includes:
When receiving plot structure idsplay order, reads going game plot path and read from game scenario block can be read Player is taken to reach the historical game play plot path that game scenario block can be read;
Going game plot path and historical game play plot path are drawn in game scenario structural interface;
Game scenario structural interface after display drafting.
11. interaction plot implementation method according to claim 10, which is characterized in that drawn in game scenario structural interface Going game plot path and historical game play plot path, comprising:
Using the first lines by the game scenario block on going game plot path in the game scenario structural interface Series connection;
Using the second lines by the game scenario block on historical game play plot path in the game scenario structural interface Series connection.
12. interaction plot implementation method according to claim 1, which is characterized in that wherein, game scenario structure circle Game scenario block in face shows plot summary info.
13. interaction plot implementation method according to claim 1, which is characterized in that the game scenario structural interface is also Show the current game progress information of player.
14. interaction plot implementation method according to claim 1, which is characterized in that further include: in game process, when Into when the corresponding game scenario of game scenario block can be read, based on current player reach described in the trip of game scenario block can be read The game scenario path data that game scenario block stores can be read described in updating in drama feelings path data.
15. a kind of interaction plot realization device characterized by comprising
Display unit, for showing that game scenario structural interface, the game scenario structural interface include that several players have entered That crosses can be read game scenario block, and each game scenario block corresponds to one or more game scenario, and game play each can be read Feelings block is stored with game scenario path data;
Instruction receiving unit, the plot skip instruction triggered for receiving player by the game scenario structural interface;
Plot block determination unit, the mesh for determining take-off game scenario block according to the plot skip instruction and needing to jump to Game scenario block can be read in mark, and the target can be read game scenario block and be stored with the target trip including target game plot path Drama feelings path data;
Data path determination unit is used for when the take-off game scenario block is located on target game plot path, really The take-off game scenario path data of the fixed take-off game scenario block storage is being swum with the target game plot path data Play in logic whether access;
Updating unit determines the take-off game scenario path data and the target for the data path determination unit Game scenario path data is in access on game logic, according to the take-off game scenario path data to the target game Plot path data is updated;
Game play can be read for entering the target according to updated target game plot path data in plot processing unit The corresponding game scenario of feelings block.
16. a kind of storage medium, which is characterized in that the storage medium is stored with a plurality of instruction, and described instruction is suitable for processor It is loaded, the step in 1 to 14 described in any item interaction plot implementation methods is required with perform claim.
17. a kind of terminal, which is characterized in that including processor and memory, the memory is stored with a plurality of instruction;The place Reason device loads instruction from the memory, to execute as in the described in any item interaction plot implementation methods of claim 1-14 The step of.
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