CN108283803A - A kind of system and method for the self-defined plot of online game - Google Patents
A kind of system and method for the self-defined plot of online game Download PDFInfo
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- CN108283803A CN108283803A CN201711011169.7A CN201711011169A CN108283803A CN 108283803 A CN108283803 A CN 108283803A CN 201711011169 A CN201711011169 A CN 201711011169A CN 108283803 A CN108283803 A CN 108283803A
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The present invention relates to a kind of system and methods of the self-defined plot of online game, the system includes game scenario setting module, game scenario reminding module, game scenario database, game scenario selecting module and player's client, by providing game scenario option for player, keep game scenario more abundant, the invention further relates to a kind of methods of the self-defined plot of the online game based on above system, this method ensure that judge while the continuity of game picture player each game scenario branch point game scenario demand, provide that a kind of plot is abundant and more humanized game settings method, the online game designed by the systems and methods is more interesting, meet the game demand of multiclass player.
Description
Technical field
The present invention relates to online games and field of computer technology, and in particular to a kind of self-defined plot of online game is
System and method.
Background technology
Currently popular online game is typically what plot was set, and player only needs to carry out single-set operation according to prompt,
Or player both sides' battle, the battle game that either single-play game or more people participate in, after player repeatedly participates in experiencing by
Each game link is known to game player in plot, and scene in playing and non-player role are also not present and become
Change, player will sensory play it is dry as dust, to lose participate in game interest, although present game passes through regularly
Update adds new game link in original game plot, but since plot does not make big change, the game link added
It is similar with the game link before update, the accidentality and interest of game can not be increased.
Therefore, how more to be set to player's offer as present online game rich in entertaining and to the game of player's unexpected pleasant surprise
In meter the problem of urgent need to resolve.
Invention content
Select the richness in space interesting to player plot technical problem to be solved by the invention is to provide a kind of
The system and method for the self-defined plot of online game.
The technical solution that the present invention solves above-mentioned technical problem is as follows:A kind of system of the self-defined plot of online game, should
System includes:
Game scenario database has multiple game scenario branch points, each for storing game scenario in game scenario
Game scenario branch point corresponds to multiple game scenario options;
Game scenario playing module is used for game replaying plot, when game scenario develops at game scenario branch point,
Game scenario playing module sends plot branch instruction and gives game scenario reminding module;
Game scenario reminding module, the plot branch instruction for receiving the transmission of game scenario playing module, and send play
Mutual affection branch prompt message judges whether the player of player's client makes anti-plot branch prompt message to player's client
Feedback;If not receiving the feedback information of player's client, game scenario reminding module sends the signal for continuing game to play of playing
Feelings playing module, plot is by acquiescence game scenario progress;If receiving the feedback information of player's client, game scenario prompts mould
Block sends plot selection instruction and gives game scenario selecting module;
Game scenario selecting module, the plot selection instruction for receiving the transmission of game scenario reminding module, and send tune
It game scenario database is arrived with instruction, recalls corresponding multiple game scenario options at game scenario branch point, and will recall
Multiple game scenario options are sent to player's client;
Player's client, the plot branch prompt message and/or game for receiving the transmission of game scenario reminding module are acute
The game scenario option that feelings selecting module is sent selects a game scenario option, and the game scenario option selected is sent
Game scenario playing module, game scenario playing module is given to play the corresponding plot of selected game scenario option.
The beneficial effects of the invention are as follows:The system of the self-defined plot of online game provided by the invention enriches online game
Plot content add the interest of online game to the space of the selection game scenario orientation direction of player one, pass through play
The selectable mode of feelings increases the link with player interaction, due to the washability of plot, it is easier to meet different game players
Game demand.
Further, game scenario reminding module includes plot prompt unit and analytic unit;
Plot prompt unit, the plot branch signal for receiving the transmission of game scenario playing module, and send plot point
Branch prompt message is to player's client;
Analytic unit, for judging whether player's client is made the plot branch prompt message that plot prompt unit is sent
Go out feedback, if analytic unit receives feedback information, analytic unit sends plot selection instruction signal and selects mould to game scenario
Block;If analytic unit does not receive feedback information, analytic unit sends the signal for continuing to play and gives game information playing module, acute
Feelings are by acquiescence game scenario progress.
Further, game scenario branch point is two or more, and each game scenario branch point separates multiple developments of action
The number of the different game scenario option in direction, game scenario option is 2~6.Trip can be enriched by setting multiple plot options
Drama feelings content simultaneously makes an online game meet the game demand of different players.
The present invention also provides a kind of method of the self-defined plot of online game, this method includes:
Step 1) sets game scenario, and more than two game scenario branch points, each plot branch are arranged in plot
Point separates the different game scenario option in multiple development of action directions, and game scenario option is deposited in the form of game scenario data
Storage;
Step 2) is shown when game scenario develops at game scenario branch point at going game plot branch point
There are game scenario branch points by plot branch prompt message prompt player, and judge whether player clicks prompt message;
Step 3), if player does not click on prompt message, plot develops according to acquiescence game scenario;
Step 4) recalls if player clicks prompt message and corresponds to going game plot branch point in game scenario data
The game scenario option at place, and game scenario option is presented to player;
Step 5), player select a game scenario option, and plot jumps to the game scenario option that player selects and corresponds to
Game scenario.
Further, non-in the game scenario in step 1) involved by the corresponding multiple plot options of each plot branch point
Player role and scene of game are all different.In order to ensure that each plot option corresponds to entirely different plot content, to meet
The game demand of different game players, therefore set different non-player roles and game for the corresponding plot of each plot option
Scene.
Further, the plot branch prompt message in step 2) is there is currently can for prompting player within 10 words
Select the simple standby signal of plot.Plot branch prompt message only plays prompt player, and there are the purposes of plot branch, and
Original game picture is complete during being shown in order to not influence prompt message, only need to set brief suggestion content, than
Such as prompt message can be " click " or " talk " simple suggestion content.
Further, there is no stop game picture during the plot branch prompt message in step 2) is shown to player
.Since player is more demanding to the continuity of game content and game picture during game, so in display plot
Setting does not suspend link when branch's prompt message, ensure that coherent, the plot point of game picture during entire game experiencing
Picture can be amplified to 2 to 3 seconds herein by branch prompt message when occurring, and the picture before amplification then be narrowed down to, if player exists
There is no the demand for selecting plot at some game scenario branch point, prompt message can be ignored and continue to play.
Description of the drawings
Fig. 1 is the structure diagram of the system of the self-defined plot of online game provided by the invention;
Fig. 2 is the structure chart of game scenario reminding module provided by the invention;
Fig. 3 is the side provided by the invention for being related to player and clicking the self-defined plot of online game of plot branch prompt message
The flow chart of method;
Fig. 4 is the online game self-defined plot provided by the invention for being related to player and not clicking on plot branch prompt message
The flow chart of method;
Fig. 5 is the display schematic diagram of plot branch prompt message in the embodiment of the present invention;
Fig. 6 provides the schematic diagram of game scenario option for game scenario selecting module in the embodiment of the present invention.
In attached drawing, parts list represented by the reference numerals are as follows:
1, game scenario playing module, 2, game scenario reminding module, 21, plot prompt unit, 22, analytic unit, 3,
Game scenario database, 4, game scenario selecting module, 5, player's client.
Specific implementation mode
The principle and features of the present invention will be described below with reference to the accompanying drawings, and the given examples are served only to explain the present invention, and
It is non-to be used to limit the scope of the present invention.
As shown in Figure 1, the structure diagram of the system for the self-defined plot of online game provided by the invention, is below to this
System illustrates, a kind of system of the self-defined plot of online game, which includes:
Game scenario database 3 has multiple game scenario branch points, often for storing game scenario in game scenario
A game scenario branch point corresponds to multiple game scenario options;
Game scenario playing module 1 is used for game replaying plot, is developed at game scenario branch point in game scenario
When, plot branch instruction is sent to game scenario reminding module 2;
Game scenario reminding module 2, the plot branch instruction for receiving the transmission of game scenario playing module 1, and send
Plot branch prompt message judges whether player makes feedback to plot branch prompt message to player's client 5;If not receiving
The feedback information of player's client 5, the then signal that the transmission of game scenario reminding module 2 continues to play give game scenario playing module
1, plot is by acquiescence game scenario progress;If receiving the feedback information of player's client 5, game scenario reminding module 2 is sent
Plot selection instruction is to game scenario selecting module 4;
Game scenario selecting module 4, the plot selection instruction for receiving the transmission of game scenario reminding module 2, and send
Call instruction recalls corresponding multiple game scenario options at going game plot branch point, and will to game scenario database 3
The multiple game scenario options recalled are sent to player's client 5;
Player's client 5, the plot branch prompt message and/or described for receiving the transmission of game scenario reminding module 2
The game scenario option that game scenario selecting module 4 is sent selects a game scenario option, and the game scenario selected is selected
Item is sent to game scenario playing module 1, and game scenario playing module 1 plays the corresponding plot of selected game scenario option.
Referring to attached drawing 2, game scenario reminding module 2 includes plot prompt unit 21 and analytic unit 22;
Plot prompt unit 21, the plot branch instruction for receiving the transmission of game scenario playing module 1, and send plot
Branch's prompt message is to player's client 5;
Analytic unit 22, for judging whether player's client 5 prompts the plot branch that plot prompt unit 21 is sent
Information makes feedback, if analytic unit 22 receives feedback information, analytic unit 22 sends a signal to game scenario selecting module
4;If analytic unit 22 does not receive feedback information, analytic unit 22 sends a signal to game scenario playing module 1.
Preferably, the game scenario branch point that game scenario playing module 1 is set is two or more, each game scenario point
Fulcrum separates the different game scenario option in multiple development of action directions, and the number of game scenario option is 2~6.Setting
Multiple plot options can enrich game scenario content and an online game is made to meet the game demand of different players.
The present invention also provides a kind of methods of the self-defined plot of online game, referring to 4 this method packet of attached drawing 3 and attached drawing
It includes:
S1 sets game scenario, and more than two game scenario branch points, each plot branch point point are arranged in plot
Go out the different game scenario option in multiple development of action directions, game scenario option is stored in the form of game scenario data;
S2 shows plot when game scenario develops at game scenario branch point at going game plot branch point
There are game scenario branch points by branch prompt message prompt player, and judge whether player clicks plot branch prompt message;
S3, if player clicks plot branch prompt message;
S4 recalls the multiple game scenario options corresponded in game scenario data at going game plot branch point, and will
Game scenario option is presented to player;
S5, player select a game scenario option;
S6, plot jump to the corresponding game scenario of game scenario option that player selects;
S7, if player does not click on plot branch prompt message;
S8, plot develop according to acquiescence game scenario.
Further, the non-player in the game scenario in S1 involved by the corresponding multiple plot options of each plot branch point
Role and scene of game are all different.In order to ensure that each plot option corresponds to entirely different plot content, to meet difference
The game demand of game player, therefore set different non-player role and sports ground for the corresponding plot of each plot option
Scape.
Further, the plot branch prompt message in S2 is there is currently optional plays for prompting player within 10 words
The simple standby signal of feelings.Plot branch prompt message only plays prompt player, and there are the purposes of plot branch, and in order to
The complete of original game picture during plot branch prompt message is shown is not influenced, only need to set brief suggestion content i.e.
Can, for example prompt message can be the simple suggestion content such as " click " or " talk ".
Further, there is no pause for game picture during the plot branch prompt message in S2 is shown to player.By
During game player it is more demanding to the continuity of game content and game picture, so being carried in display plot branch
Setting pause link when showing information ensure that the coherent of game picture during entire game experiencing, if player is at certain
There is no the demand for selecting plot at a game scenario branch point, prompt message can be ignored and continue to play.
Embodiment
It is the display schematic diagram of plot branch prompt message in the present embodiment referring to Fig. 5, in order to ensure that plot branch is arranged
The continuity of plot is not influenced in game scenario, plot branch prompt message is shown to by the present embodiment in the form of dialog box
Player, the content in the dialog box can come from the non-player role in game scenario, when player clicks the " point in dialog box
Hit " when, show the related content of plot option.
Referring to Fig. 6, the schematic diagram of game scenario option, the present embodiment are provided for game scenario selecting module in the present embodiment
Middle game scenario option provides in the form of non-player role is talked with player, keeps entire story plot more vivid,
After one of in the game scenario option that player's click provides, game scenario jumps to the game scenario option of player's selection
Corresponding plot.
The foregoing is merely presently preferred embodiments of the present invention, is not intended to limit the invention, it is all the present invention spirit and
Within principle, any modification, equivalent replacement, improvement and so on should all be included in the protection scope of the present invention.
Claims (7)
1. a kind of system of the self-defined plot of online game, which is characterized in that the system comprises:
Game scenario database has multiple game scenario branch points, each for storing game scenario in the game scenario
Game scenario branch point corresponds to multiple game scenario options;
Game scenario playing module is used for game replaying plot, when game scenario develops at the game scenario branch point,
Game scenario playing module sends plot branch instruction and gives game scenario reminding module;
Game scenario reminding module, the plot branch instruction sent for receiving the game scenario playing module, and send play
Mutual affection branch prompt message judges whether the player of player's client makes anti-plot branch prompt message to player's client
Feedback;If not receiving the feedback information of player's client, the game scenario reminding module sends the signal for continuing game to institute
Game scenario playing module is stated, plot is by acquiescence game scenario progress;If receiving the feedback information of player's client, the trip
Drama feelings reminding module sends plot selection instruction and gives game scenario selecting module;
Game scenario selecting module, the plot selection instruction sent for receiving the game scenario reminding module, and send tune
It game scenario database is arrived with instruction, recalls corresponding multiple game scenario options at game scenario branch point, and will recall
Multiple game scenario options are sent to player's client;
Player's client, for receiving the plot branch prompt message and/or the trip that the game scenario reminding module is sent
The game scenario option that drama feelings selecting module is sent, selects a game scenario option, and the game scenario option that will be selected
It is sent to game scenario playing module, game scenario playing module plays the corresponding plot of selected game scenario option.
2. the system of the self-defined plot of a kind of online game according to claim 1, which is characterized in that the game scenario carries
Show that module includes plot prompt unit and analytic unit;
Plot prompt unit, the plot branch instruction sent for receiving the game scenario branch units, and send plot point
Branch prompt message is to player's client;
Analytic unit, for judging whether player's client is made the plot branch prompt message that the plot prompt unit is sent
Go out feedback, if analytic unit receives feedback information, analytic unit sends plot selection instruction and selects mould to the game scenario
Block;If analytic unit does not receive feedback information, analytic unit sends the signal for continuing to play and plays mould to the game scenario
Block, plot is by acquiescence game scenario progress.
3. the system of the self-defined plot of a kind of online game according to claim 1, which is characterized in that the game scenario point
Fulcrum is two or more, and each game scenario branch point separates the different game scenario option in multiple development of action directions, institute
The number for stating game scenario option is 2~6.
4. a kind of method of the self-defined plot of online game, which is characterized in that the method includes:
Step 1), is arranged more than two game scenario branch points in game scenario, and each plot branch point separates multiple plots
The different game scenario option of developing direction, the game scenario option are stored in the form of game scenario data;
Step 2) shows plot when game scenario develops at game scenario branch point at going game plot branch point
There are game scenario branch points by branch prompt message prompt player, and judge whether player clicks plot branch prompt message;
Step 3), if player does not click on plot branch prompt message, plot develops according to acquiescence game scenario;
Step 4) recalls if player clicks plot branch prompt message and corresponds to going game plot point in game scenario data
Game scenario option at fulcrum, and the game scenario option is presented to player;
Step 5), player select a game scenario option, and plot jumps to the corresponding trip of game scenario option that player selects
Drama feelings.
5. the method for the self-defined plot of a kind of online game according to claim 4, which is characterized in that each acute in step 1)
Non-player role in game scenario and scene of game involved by the corresponding multiple plot options of mutual affection fulcrum are all different.
6. the method for the self-defined plot of a kind of online game according to claim 4, which is characterized in that acute described in step 2)
Mutual affection branch prompt message is within 10 words for prompting simple standby signal of the player there is currently optional plot.
7. the method for the self-defined plot of a kind of online game according to claim 6, which is characterized in that acute described in step 2)
There is no pause for game picture during mutual affection branch prompt message is shown to player.
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