CN107823882A - Information processing method, device, electronic equipment and storage medium - Google Patents
Information processing method, device, electronic equipment and storage medium Download PDFInfo
- Publication number
- CN107823882A CN107823882A CN201711148060.8A CN201711148060A CN107823882A CN 107823882 A CN107823882 A CN 107823882A CN 201711148060 A CN201711148060 A CN 201711148060A CN 107823882 A CN107823882 A CN 107823882A
- Authority
- CN
- China
- Prior art keywords
- game
- touch control
- visual field
- scene
- control operation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The invention discloses a kind of information processing method, device, electronic equipment and storage medium, this method includes:Detection acts on first touch control operation in the first touch control operation region, control the virtual role to move and/or rotate in the scene of game according to first touch control operation, the presentation visual field of the scene of game on the graphic user interface is controlled according to position of the virtual role in the scene of game;Detection acts on second touch control operation in the second touch control operation region, and the presentation visual field of scene of game described in the graphic user interface is adjusted according to second touch control operation;When detecting the deliberate action of second touch control operation, the presentation visual field for triggering the scene of game is adjusted to lock visual field state, and present viewing field is locked as to the presentation visual field of scene of game described in the graphic user interface.The present invention solves the technical problem that observation specific region can not be locked in mobile terminal interactive mode.
Description
Technical field
The present invention relates to game technical field, in particular to a kind of information processing method, device, electronic equipment and
Storage medium.
Background technology
With the development of mobile intelligent terminal and industry of playing, the hand trip of substantial amounts of, different subject matters is emerged, to meet to play
The demand of family.Several players form a team to carry out the core playing method that game fight is many hand trips, such as:(English full name is MOBA
Multiplayer Online Battle Arena, Chinese are translated into the online tactics athletic game of more people) class hand trip core the most
Playing method is that 5V5 forms a team to fight.
In existing mobile phone games application, moving operation is typically completed by left hand, completed by the right hand to sports ground
Scape, which is presented the adjustment in the visual field or completes technical ability, sends operation.This interactive mode can not be adjusted while virtual role is controlled and regarded
Open country, the moving load of player is added, reduce the operating efficiency of player;Meanwhile the operation threshold of new hand player is improved, drop
Low game experiencing.
For it is above-mentioned the problem of, not yet propose effective solution at present.
The content of the invention
Can it is an object of the invention to provide a kind of information processing method, information processor, electronic equipment and computer
Storage medium is read, and then at least overcomes caused by the limitation of correlation technique and defect one or more to a certain extent
Individual problem.
Other characteristics and advantage of the present invention will be apparent from by following detailed description, or partially by the disclosure
Practice and acquistion.
According to the first aspect of the invention, there is provided a kind of information processing method, applied to graphic user interface can be presented
Touch control terminal, include the first touch control operation region and the second touch control operation region, graphical user circle in the graphic user interface
The content that face is presented includes scene of game and virtual role at least in part, and this method includes:
Detection acts on first touch control operation in the first touch control operation region, and virtual role is controlled according to the first touch control operation
Move and/or rotate in scene of game, graphic user interface upstream is controlled according to position of the virtual role in scene of game
The presentation visual field for scene of playing;
Detection acts on second touch control operation in the second touch control operation region, and graphical user is adjusted according to the second touch control operation
The presentation visual field of interface game scenario;
When detecting the deliberate action of the second touch control operation, the presentation visual field for triggering scene of game is adjusted to lock the visual field
State, present viewing field is locked as to the presentation visual field of graphic user interface game scenario.
Alternatively, the deliberate action includes:Touch operation more than a preset time, the pressing more than a preset pressure are grasped
Make, and touch control object leaves one or more combinations in the operation in the second touch control operation region.
Alternatively, this method also includes:
In the case where locking visual field state, when detecting that virtual role enters ' locked ' zone, recover extremely according to virtual role to be existed
The presentation visual field of scene of game on position control graphic user interface in scene of game;
' locked ' zone is the scene of game region that graphic user interface is presented in the case where locking visual field state.
Alternatively, recover to control scene of game on graphic user interface to according to position of the virtual role in scene of game
The presentation visual field, including:
Obtain the center point coordinate A (x0, y0) and virtual role position coordinates B (x1, y1) of target area;
Direction movement of the virtual video camera corresponding to the visual field towards amount AB is presented in control.
Alternatively, direction shifting of the virtual video camera corresponding to the visual field towards amount AB is presented in control, including:
Virtual video camera is moved with the speed of PN pixels/second, and wherein N is refresh rate, and P is pixel quantity.
Alternatively, this method also includes:
In the case where locking visual field state, when detecting the first touch control operation for acting on the first touch control operation region, lock is kept
Determine visual field state.
Alternatively, this method also includes:
In the case where locking visual field state, when detecting the second touch control operation for acting on the second touch control operation region, according to
Two touch control operations continue to adjust the presentation visual field of graphic user interface game scenario;
When the deliberate action for detecting the second touch control operation, the presentation visual field for triggering scene of game is adjusted to lock visual field shape
State.
Alternatively, the presentation visual field of graphic user interface game scenario is adjusted according to the second touch control operation, including:
Change the position of virtual video camera corresponding to the visual field is presented according to the second touch control operation;
The presentation visual field of game scenic picture on graphic user interface is determined according to the position of virtual video camera.
Alternatively, the presentation of scene of game on graphic user interface is controlled according to position of the virtual role in scene of game
The visual field, including:
The position of virtual video camera according to corresponding to the position of virtual role determines the presentation visual field;
According to the presentation visual field for scenic picture of being played on the mobile control graphic user interface of virtual role.
Alternatively, this method also includes:
When detecting the cancellation for acting on predeterminable area operation, the presentation of scene of game on graphic user interface is controlled to regard
Recover to the state before the second touch control operation open country.
According to the second aspect of the invention, there is provided a kind of information processor, applied to graphic user interface can be presented
Touch control terminal, include the first touch control operation region and the second touch control operation region, graphical user circle in the graphic user interface
The content that face is presented includes scene of game and virtual role at least in part, and the device includes:
First interactive unit, first touch control operation in the first touch control operation region is acted on for detecting, touched according to first
Control operational control virtual role is moved and/or rotated in scene of game, is controlled according to position of the virtual role in scene of game
The presentation visual field of scene of game on graphic user interface processed;
Second interactive unit, second touch control operation in the second touch control operation region is acted on for detecting, touched according to second
Control the presentation visual field of operation adjustment graphic user interface game scenario;
Display unit, for when detecting the deliberate action of the second touch control operation, triggering the presentation visual field of scene of game
It is adjusted to lock visual field state, present viewing field is locked as to the presentation visual field of graphic user interface game scenario.
According to the third aspect of the invention we, there is provided a kind of computer-readable recording medium, be stored thereon with computer journey
Sequence, the computer program realize the information processing method of any of the above item when being executed by processor.
According to the fourth aspect of the invention, there is provided a kind of electronic equipment, including:Processor;And memory, for depositing
Store up the executable instruction of processor;Wherein, processor is configured to perform the letter of any of the above item via executable instruction is performed
Cease processing method.
Information processing method, information processor, electronic equipment and the computer that an exemplary embodiment of the invention provides
In readable storage medium storing program for executing, second touch control operation in the second touch control operation region is acted on by detection, according to the second touch control operation
Adjust the presentation visual field of graphic user interface game scenario;When detecting the deliberate action of the second touch control operation, triggering trip
The presentation visual field of play scene is adjusted to lock visual field state, is in by what present viewing field was locked as graphic user interface game scenario
The existing visual field.
Pass through method provided by the invention, on the one hand, can not only being played according to the operation adjustment of player, (adjustment is shielded at visual angle
The scene of game shown on curtain), go back lockable and specifically play visual angle, be easy to player views ad-hoc location scene of game and then
Tactics of the game is correspondingly adjusted, avoids the burden that player persistently carries out visual angle adjustment operation so that player can be absorbed in pair
The manipulation of player's virtual role, the observation to the scene of game of ad-hoc location and the operation of other dependent games (for example are looked into
See, buy or using the operation such as stage property);On the other hand, position that can be according to player's virtual role in scene of game is automatic
Determine whether to recover the visual angle before visual angle to player's virtual role, it is easy to operate, improve Consumer's Experience.
Brief description of the drawings
Accompanying drawing described herein is used for providing a further understanding of the present invention, forms the part of the application, this hair
Bright schematic description and description is used to explain the present invention, does not form inappropriate limitation of the present invention.In the accompanying drawings:
Fig. 1 schematically shows a kind of flow chart of information processing method in disclosure exemplary embodiment;
Fig. 2 schematically shows a kind of the first graphic user interface signal of mobile terminal in disclosure exemplary embodiment
Figure;
Fig. 3 schematically shows a kind of signal of the second graph user interface of mobile terminal in disclosure exemplary embodiment
Figure;
Fig. 4 schematically shows a kind of signal of the 3rd graphic user interface of mobile terminal in disclosure exemplary embodiment
Figure;
Fig. 5 schematically shows a kind of signal of the 4th graphic user interface of mobile terminal in disclosure exemplary embodiment
Figure.
Embodiment
In order that those skilled in the art more fully understand the present invention program, below in conjunction with the embodiment of the present invention
Accompanying drawing, the technical scheme in the embodiment of the present invention is clearly and completely described, it is clear that described embodiment is only
The embodiment of a part of the invention, rather than whole embodiments.Based on the embodiment in the present invention, ordinary skill people
The every other embodiment that member is obtained under the premise of creative work is not made, it should all belong to the model that the present invention protects
Enclose.
It should be noted that term " first " in description and claims of this specification and above-mentioned accompanying drawing, "
Two " etc. be for distinguishing similar object, without for describing specific order or precedence.It should be appreciated that so use
Data can exchange in the appropriate case, so as to embodiments of the invention described herein can with except illustrating herein or
Order beyond those of description is implemented.In addition, term " comprising " and " having " and their any deformation, it is intended that cover
Cover it is non-exclusive include, be not necessarily limited to for example, containing the process of series of steps or unit, method, system, product or equipment
Those steps or unit clearly listed, but may include not list clearly or for these processes, method, product
Or the intrinsic other steps of equipment or unit.
According to a wherein embodiment of the invention, there is provided a kind of embodiment of information processing method, it is necessary to explanation,
The step of flow of accompanying drawing illustrates can perform in the computer system of such as one group computer executable instructions, also,
, in some cases, can be with different from shown in order execution herein although showing logical order in flow charts
The step of going out or describing.
A kind of information processing method is disclosed in the present exemplary embodiment first, can apply to can be in graphic user interface
The middle touch control terminal that scene of game picture is presented, the scene of game picture can be include shooting, the mobile phone such as class of riddling is swum
The scene of game picture of play application.Touch control terminal can be such as mobile phone, tablet personal computer, notebook computer, game machine, PDA
Etc. the various electronic equipments with Touch Screen.Can be by performing software application on the processor of touch control terminal and in touch-control
Render to obtain graphic user interface on the display of terminal, the first touch control operation region and second are included in the graphic user interface
Touch control operation region, the content that graphic user interface is presented include scene of game and virtual role at least in part.
As shown in figure 1, the information processing method may include steps of:
Step S110, detection acts on first touch control operation in the first touch control operation region, according to the first touch control operation control
Virtual role processed is moved and/or rotated in scene of game, is used according to position control figure of the virtual role in scene of game
The presentation visual field of scene of game on the interface of family;
Step S130, detection act on second touch control operation in the second touch control operation region, are adjusted according to the second touch control operation
The presentation visual field of whole graphic user interface game scenario;
Step S150, when detecting the deliberate action of the second touch control operation, trigger the presentation visual field adjustment of scene of game
To lock visual field state, present viewing field is locked as to the presentation visual field of graphic user interface game scenario.
Pass through method provided by the invention, on the one hand, can not only being played according to the operation adjustment of player, (adjustment is shielded at visual angle
The scene of game shown on curtain), go back lockable and specifically play visual angle, be easy to player views ad-hoc location scene of game and then
Tactics of the game is correspondingly adjusted, avoids the burden that player persistently carries out visual angle adjustment operation so that player can be absorbed in pair
The manipulation of player's virtual role, the observation to the scene of game of ad-hoc location and the operation of other dependent games (for example are looked into
See, buy or using the operation such as stage property);On the other hand, position that can be according to player's virtual role in scene of game is automatic
Determine whether to recover the visual angle before visual angle to player's virtual role, it is easy to operate, improve Consumer's Experience.
Below, each step of information processing method in the present exemplary embodiment is further said with reference to Fig. 2 to Fig. 5
It is bright.
In the present example embodiment, software application is performed on the processor of mobile terminal and in the touch-control of mobile terminal
Render to obtain graphic user interface 200 on display, the content that graphic user interface 200 is presented is at least in part comprising game
Scene 210, and virtual role 220;Grasped in graphic user interface 200 comprising the first touch control operation region 230 and the second touch-control
Make region 240.
The content that graphic user interface 200 is presented can include the whole or scene of game of scene of game 210
210 part.For example, in the specific embodiment of the present invention, as shown in Fig. 2 because scene of game 210 is bigger, swimming
The local content of scene of game 210 is shown during play on the graphic user interface 200 of mobile terminal.
Step S110, detection acts on first touch control operation in the first touch control operation region, according to the first touch control operation control
Virtual role processed is moved and/or rotated in scene of game, is used according to position control figure of the virtual role in scene of game
The presentation visual field of scene of game on the interface of family.
In the present example embodiment, as shown in Fig. 2 providing one first touch control operation region in graphic user interface 200
230, when detecting the first touch control operation for acting on the first touch control operation region 230, according to first touch control operation
The mobile control virtual role 220 of touch point is moved and/or rotated in scene of game 210.
Specifically, the first touch control operation region 230 can have to visually indicate effect in graphic user interface 200
Region or without the region for visually indicating effect;Can also be can show in the first touch control operation region 230
There is the operating area of virtual rocking bar or direction controlling virtual key etc., the present exemplary embodiment is not construed as limiting.
In the specific embodiment of the present invention, the first touch control operation region 230 is that a virtual rocking bar manipulates region, the void
Intend the lower left that rocking bar manipulation region is located at graphic user interface 200, first received according to virtual rocking bar manipulation region touches
Control operational control virtual role 220 is moved and/or rotated in scene of game 210.
It should be understood that in other embodiments, the first touch control operation region 230 can also be a virtual cross keypad
Domain/virtual direction key (D-PAD) region, the first touch control operation received according to virtual cross key range control virtual role
220 move and/or rotate in scene of game 210.
As a kind of optional embodiment, the first touch control operation region 230 can one be had in graphic user interface 200
The region visually indicated, such as, the first touch control operation region 230 can have a bounding box, or be filled out with a range of
Color is filled, either there is a range of predetermined transparency or use other can be visually by the first touch control operation area
The mode that domain 230 is distinguished.The the first touch control operation control virtual role 220 received according to the first touch control operation region 230 exists
Move and/or rotate in scene of game 210.With the first touch control operation region 230 visually indicated user can be allowed fast
Speed navigates to the region, can reduce the operation difficulty of game new hand.
As an alternative embodiment, the first touch control operation region 230 can be in graphic user interface 200 one not
With the region visually indicated.It will not be covered without the first touch control operation region 230 visually indicated or influence picture of playing
Face, there is provided more preferable picture effect, and save screen space.But due to without visually indicating, thus it is not easy to be perceived by player,
As an improvement embodiment, can in the first touch control operation region 230 display vision guide control, such as in this hair
In a bright embodiment, during using direction controlling scheme of the virtual rocking bar as virtual role 220, in the first touch control operation region
The virtual rocking bar of display is with to player's progress vision guide in 230.
It should be understood that can also be more with the not homonymy offer in the first touch control operation region 230 on graphic user interface 200
Individual technical ability control, the control function of technical ability is sent for being provided to player.In a specific embodiment of the invention, the first touch-control behaviour
Make the lower left that region 230 is arranged at graphic user interface 200, technical ability control is arranged at the lower right of graphic user interface 200;
So as to, it is convenient by left hand virtual role to be controlled to carry out displacement and/or rotation in scene of game, technical ability is controlled by the right hand
Control carries out technical ability transmission.
In the present example embodiment, graphic user interface upstream is controlled according to position of the virtual role in scene of game
The presentation visual field for scene of playing, including:The position of virtual video camera according to corresponding to the position of virtual role determines the presentation visual field;Root
According to the presentation visual field for scenic picture of being played on the mobile control graphic user interface of virtual role.
It should be noted that in first person game, virtual video camera can be " eyes " of user in gaming, empty
The head of virtual role can be arranged on by intending video camera, and the direction of virtual video camera follows the rotation of virtual role and rotated,
Render to obtain scene of game content on the display of touch control terminal equivalent to the scene content that virtual video camera photographs.The 3rd
In person game, virtual video camera can be arranged on the back upper place of virtual role, can photograph all scene of game.Can
One mapping relations are set with the vector distance to virtual rocking bar control and the virtual video camera anglec of rotation, to control virtual video camera
Rotated.In some game (such as in 2.5D game), virtual video camera can be arranged on the crown of virtual role
Side, fixed angle photographs the scene of game of certain area around virtual role in a manner of vertical view.
Specifically, moved according to the mobile control virtual role 220 of the touch point of the first touch control operation in scene of game
It is dynamic, so as to control the movement of virtual video camera corresponding to graphic user interface 200;According to virtual role 220 in scene of game 210
Position control graphic user interface 200 corresponding to virtual video camera position, so as to sports ground on graphic user interface 200 processed
The real-time presentation visual field of scape 210.
Step S130, detection act on second touch control operation in the second touch control operation region, are adjusted according to the second touch control operation
The presentation visual field of whole graphic user interface game scenario.
In the present example embodiment, as shown in Fig. 2 providing the second touch control operation region on graphic user interface 200
240, when detecting the second touch control operation for acting on the second touch control operation region 240, according to the touch-control of the second touch control operation
The presentation visual field of the game scenario 210 of mobile adjustment graphic user interface 200 of point.
Second touch control operation region 240 can have the region for visually indicating effect in graphic user interface 200, also may be used
To be without the region for visually indicating effect, effect is presented for the shape, size and vision in the second touch control operation region 240
Fruit, the present exemplary embodiment are not construed as limiting.For example, in the specific embodiment of the present invention, as shown in Fig. 2 the second touch-control is grasped
It is the rectangular area of 200 top of graphic user interface one to make region 240, to avoid blocking scene of game 210, the second touch control operation area
Domain 240 is one without the region visually indicated.In other embodiments, the second touch control operation region 240 can be one and figure
The outline geometric similarity of shape user interface 200 and the region of big region or arbitrary shape and size is waited, or tool
Have a default transparency with the region visually indicated.
In the present example embodiment, the presentation that graphic user interface game scenario is adjusted according to the second touch control operation regards
Open country, including:Change the position of virtual video camera corresponding to the visual field is presented according to the second touch control operation;According to the position of virtual video camera
Put the presentation visual field for determining game scenic picture on graphic user interface.
(such as in 2.5D game) virtual video camera can be arranged on the crown of virtual role in some game
Side, so as to photograph the scene of game of certain area around virtual role in a manner of vertical view.So as to according to the second touch control operation
Change the position that virtual video camera corresponding to the visual field is presented;Determine to play on graphic user interface according to the position of virtual video camera
The presentation visual field of scenic picture.
In the present example embodiment, the presentation that graphic user interface game scenario is adjusted according to the second touch control operation regards
Open country, including:The visual field that graphic user interface game scenario is adjusted according to the motion track of the touch point of the second touch control operation is moved
Dynamic rail mark.
Illustrated so that the second touch control operation is slide as an example.Specifically, the second touch control operation includes:Act on
The slide in the second touch control operation region 240.Detection acts on the slide in the second touch control operation region, is grasped according to sliding
The visual field motion track of the motion track adjustment graphic user interface game scenario of the touch point of work.
In a specific embodiment of the invention, when detecting the slide for acting on the second touch control operation region 240,
In real time detection slide touch point sliding trace, control the game scenario 210 of graphic user interface 200 the visual field press with
The mode that the sliding trace of touch point is consistent moves, i.e. the slip of the touch point of the motion track of Softcam and slide
Track is consistent.
For example, Fig. 2 is the initial presentation visual field of the game scenario 210 of graphic user interface 200, now scene of game 210
In virtual role 220 be shown in the centre position of graphic user interface 200, act on the second touch control operation region when detecting
During 240 slide, such as the slide is the segment distance of upward sliding one, controls sports ground in graphic user interface 200
Moved by the mode consistent with the sliding trace of touch point in the visual field of scape 210, i.e. as shown in figure 3, control scene of game 210
The visual field moves up a segment distance, and now virtual role 220 is not shown in graphic user interface 200.
In other embodiments, when detecting the slide for acting on the second touch control operation region 240, also can control
The visual field of the game scenario 210 of graphic user interface 200 is moved by the mode opposite with the sliding trace of touch point, that is,
Directly drag scene of game 210.
For example, Fig. 2 is the initial presentation visual field of the game scenario 210 of graphic user interface 200, now scene of game 210
In virtual role 220 be shown in the centre position of graphic user interface 200, act on the second touch control operation region when detecting
During 240 slide, the slide is the segment distance of slide downward one, controls the game scenario 210 of graphic user interface 200
The visual field moved by the mode opposite with the sliding trace of touch point, i.e. as shown in figure 3, control scene of game 210 the visual field to
The upper segment distance of movement one.
Step S150, when detecting the deliberate action of the second touch control operation, trigger the presentation visual field adjustment of scene of game
To lock visual field state, present viewing field is locked as to the presentation visual field of graphic user interface game scenario.
Specifically, for example, Fig. 2 is the initial presentation visual field of the game scenario 210 of graphic user interface 200, now swim
Virtual role 220 in play scene 210 is shown in the centre position of graphic user interface 200;If being fought at the A of position, play
Family need to observe the scene of game picture at A;When detecting the second touch control operation for acting on the second touch control operation region 240,
Such as detect and act on slide upward in the second touch control operation region 240, adjusting figure according to the slide uses
The presentation visual field of the game scenario 210 of family interface 200, makes position A be located in the presentation visual field of graphic user interface 200, such as Fig. 3
It is shown;When detecting the deliberate action of the second touch control operation, the presentation visual field for triggering scene of game is adjusted to lock visual field shape
State, present viewing field is locked as to the presentation visual field of graphic user interface game scenario, that is, will be displayed with the presentation visual field of location A
It is locked as the presentation visual field of the game scenario 210 of graphic user interface 200.
In the present example embodiment, the deliberate action includes:It is touch operation more than a preset time, default more than one
The pressing operation of pressure, and touch control object leave one or more combinations in the operation in the second touch control operation region.
Specifically, in an of the invention specific embodiment, the deliberate action of the second touch control operation can be touch control object from
Open the second touch control operation region 230.For example, it is in the second touch control operation adjustment game scenario 210 of graphic user interface 200
During the existing visual field, when needing to lock present viewing field, touch control object (such as finger) only need to be left to the second touch control operation area
Domain 240, you can the presentation visual field of triggering scene of game 210 is adjusted to lock visual field state, and present viewing field is locked as into figure
The presentation visual field of the game scenario 210 of user interface 200.
As a kind of optional embodiment, the deliberate action of the second touch control operation can be the pressing more than a preset pressure
Action.For example, during the presentation visual field of the second touch control operation adjustment game scenario 210 of graphic user interface 200, when
When detecting during the second touch control operation more than the pressing operation of a preset pressure, i.e., user with finger in the second touch control operation
On time, the presentation visual field of triggering scene of game 210 is adjusted to lock the visual field state weight, and present viewing field is locked in region 240
For the presentation visual field of the game scenario 210 of graphic user interface 200.
In other embodiment, the deliberate action of second touch control operation can also be moved for the touch-control more than a preset time
Make.For example, during the presentation visual field of the second touch control operation adjustment game scenario 210 of graphic user interface 200, work as inspection
Measure during the second touch control operation more than a preset time touch control operation when, i.e., user with finger in the second touch control operation
On time, the presentation visual field of triggering scene of game 210 is adjusted to lock the visual field state length, and present viewing field is locked in region 240
For the presentation visual field of the game scenario 210 of graphic user interface 200.
In an alternate embodiment of the invention, for ease of checking the scene of game picture around virtual role, in triggering scene of game
Presentation visual field when being adjusted to lock visual field state, provide an auxiliary display window on a graphical user interface, the auxiliary shows
Window is used to show controls the presentation of scene of game on graphic user interface to regard according to position of the virtual role in scene of game
It is wild.
As shown in figure 4, when being adjusted to lock visual field state in the presentation visual field for triggering scene of game, such as lock Presence Bit
A scene of game picture is put, an auxiliary display window 250 is provided on graphic user interface 200, auxiliary display window 250 is used
Scene of game 210 on graphic user interface 200 is controlled according to position of the virtual role 220 in scene of game 210 in display
The visual field is presented.
In the present example embodiment, it is extensive when detecting that virtual role enters ' locked ' zone in the case where locking visual field state
The multiple presentation visual field that scene of game on graphic user interface is extremely controlled according to position of the virtual role in scene of game;Lock room
Domain is the scene of game region that graphic user interface is presented in the case where locking visual field state.
Specifically, in the case where locking visual field state, when detecting that virtual role 220 enters ' locked ' zone, recover to root
The presentation visual field of scene of game 210 on graphic user interface 200 is controlled according to position of the virtual role 220 in scene of game 210,
Recover to the presentation visual field before the second touch control operation.Wherein, ' locked ' zone is graphical user circle in the case where locking visual field state
The region of scene of game 210 that face 200 is presented.For example, before visual field state is locked, what graphic user interface 200 was presented
The region of scene of game 210 is by centered on virtual role 220 (as shown in Figure 2);Into after locking visual field state, adjust to presentation
Fight and position A (as shown in Figure 3) occurs, the position of appearing A region of scene of game 210 is to lock on graphic user interface 200
Determine region.
In the present example embodiment, recover to control graphical user circle to according to position of the virtual role in scene of game
The presentation visual field of scene of game on face, including:The center point coordinate A (x0, y0) and virtual role position for obtaining target area are sat
Mark B (x1, y1);Direction movement of the virtual video camera corresponding to the visual field towards amount AB is presented in control.
In the present example embodiment, direction shifting of the virtual video camera corresponding to the visual field towards amount AB is presented in control, including:
Virtual video camera is moved with the speed of PN pixels/second, and wherein N is refresh rate, and P is pixel quantity.
In the present example embodiment, in the case where locking visual field state, the first touch control operation region is acted on when detecting
First touch control operation, keep locking visual field state.
Specifically, in the case where locking visual field state, when detecting the first touch-control for acting on the first touch control operation region 230
Operation, keep locking visual field state.That is, in the case where locking visual field state, first touch-control in the first touch control operation region 230 is acted on
Operation does not change the presentation visual field of scene of game 210 on graphic user interface 200.
In the present example embodiment, in the case where locking visual field state, the second touch control operation region is acted on when detecting
Second touch control operation, continued to adjust the presentation visual field of graphic user interface game scenario according to the second touch control operation;Work as detection
To the deliberate action of the second touch control operation, the presentation visual field for triggering scene of game is adjusted to lock visual field state.
Specifically, in the case where locking visual field state, for example, Fig. 3 is under locking visual field state, in graphic user interface 200
The presentation visual field of scene of game 210, now when detect act on the second touch control operation region the second touch control operation (such as
Right slide), continued to adjust the presentation visual field of graphic user interface game scenario according to the second touch control operation;Work as detection
To the second touch control operation deliberate action when, trigger scene of game the presentation visual field be adjusted to lock visual field state, such as Fig. 4 institutes
Show.
As described above, the deliberate action includes:Touch operation more than a preset time, pressing more than a preset pressure
Press operation, and touch control object leave one or more combinations in the operation in the second touch control operation region.
In the present example embodiment, when detecting the cancellation for acting on predeterminable area operation, graphical user circle is controlled
The presentation visual field of scene of game is recovered to the state before the second touch control operation on face.
Specifically, a predeterminable area is set on graphic user interface 200, the predeterminable area is acted on when detecting
When cancelling operation, the presentation visual field of scene of game 210 on graphic user interface 200 is controlled to recover to the shape before the second touch control operation
State.
The predeterminable area can be the region for being fixedly installed on graphic user interface;Can also enter the locking visual field
The region generated after state, also, to save screen space, avoid blocking or influenceing game picture, the region is used in figure
The presentation visual field of scene of game recovers to be hidden after to the state before the second touch control operation on the interface of family.It is it should be understood that default
Region can have to visually indicate the region of effect or without the area for visually indicating effect in graphic user interface
Domain, effect is presented for the shape, size and vision of predeterminable area, the present exemplary embodiment is not construed as limiting.As a kind of excellent
The embodiment of choosing, the region is quickly identified for the ease of user, the predeterminable area is arranged to circular presented with vision and imitated
The control of fruit.
Cancel operation can be act on the clicking operation of predeterminable area, long-press, again by etc. one or more in operation
Combination.
In the present example embodiment, the presentation visual field of scene of game on graphic user interface is controlled to recover to the second touch-control
Preoperative state, including:The presentation visual field of scene of game is recovered to the second touch control operation on control graphic user interface
The visual field is presented;Or the presentation visual field of scene of game is recovered to before according to the second touch control operation on control graphic user interface
Visual field calculating logic is presented and calculates the presentation visual field.
Specifically, the presentation visual field for scenic picture of being played on graphic user interface is controlled to recover to the second touch operation
The presentation visual field, i.e. the field range of presentation is recovered to the state before the second touch operation:The virtual video camera of scene of game
Position and angle/direction recover to the state before the second touch operation.Namely based on virtual video camera before the second touch operation
The shooting direction in position and coordinate in scene of game coordinate, controls the scenic picture of being played on graphic user interface to be in
The existing visual field.
Control graphic user interface on play scenic picture the presentation visual field recover to before according to the second touch operation be in
Existing visual field calculating logic, which calculates, is presented the visual field, i.e. the visual field is recovered to the state of a control before the second touch operation, such as:
Before two touch operations, game is to calculate the visual field according to predetermined calculating logic, (such as:Virtual video camera is arranged on virtually
The overhead of role, the movement of location following virtual role and move), in this case, the visual field of the invention recover
State before to the second touch operation can also be that recovery uses the calculating logic before the second touch operation to calculate the visual field.That is,
Position and the incidence relation of virtual video camera shooting direction based on current virtual role in scene of game coordinate, control figure
The presentation visual field of game scenic picture in user interface.
Pass through method provided by the invention, on the one hand, can not only being played according to the operation adjustment of player, (adjustment is shielded at visual angle
The scene of game shown on curtain), go back lockable and specifically play visual angle, be easy to player views ad-hoc location scene of game and then
Tactics of the game is correspondingly adjusted, avoids the burden that player persistently carries out visual angle adjustment operation so that player can be absorbed in pair
The manipulation of player's virtual role, the observation to the scene of game of ad-hoc location and the operation of other dependent games (for example are looked into
See, buy or using the operation such as stage property);On the other hand, position that can be according to player's virtual role in scene of game is automatic
Determine whether to recover the visual angle before visual angle to player's virtual role, it is easy to operate, improve Consumer's Experience.
According to a wherein embodiment of the invention, there is provided a kind of information processor, applied to graphical user circle can be presented
The touch control terminal in face, the first touch control operation region and the second touch control operation region, graphical user are included in the graphic user interface
The content that interface is presented includes scene of game and virtual role at least in part, and the device includes:
First interactive unit, first touch control operation in the first touch control operation region is acted on for detecting, touched according to first
Control operational control virtual role is moved and/or rotated in scene of game, is controlled according to position of the virtual role in scene of game
The presentation visual field of scene of game on graphic user interface processed;
Second interactive unit, second touch control operation in the second touch control operation region is acted on for detecting, touched according to second
Control the presentation visual field of operation adjustment graphic user interface game scenario;
Display unit, for when detecting the deliberate action of the second touch control operation, triggering the presentation visual field of scene of game
It is adjusted to lock visual field state, present viewing field is locked as to the presentation visual field of graphic user interface game scenario.
The detail of each information processor unit has been carried out in detail in corresponding information processing method in above-mentioned
Thin description, therefore here is omitted.
It should be noted that although some modules or list of the equipment for action executing are referred in above-detailed
Member, but this division is not enforceable.In fact, according to embodiment of the present disclosure, it is above-described two or more
Either the feature of unit and function can embody module in a module or unit.A conversely, above-described mould
Either the feature of unit and function can be further divided into being embodied by multiple modules or unit block.
According to a wherein embodiment of the invention, a kind of computer-readable recording medium is additionally provided, being stored thereon with can
Realize the program product of this specification above method.In some possible embodiments, various aspects of the invention can be with
It is embodied as a kind of form of program product, it includes program code, when program product is run on the terminal device, program code
For make terminal device perform described in above-mentioned " illustrative methods " part of this specification according to the various exemplary realities of the present invention
The step of applying mode.It can use portable compact disc read only memory (CD-ROM) and including program code, and can be
Run on terminal device, such as PC.However, the program product not limited to this of the present invention, in this document, readable storage
Medium can be any includes or the tangible medium of storage program, the program can be commanded execution system, device or device
Using or it is in connection.
Program product can use any combination of one or more computer-readable recording mediums.Computer-readable recording medium can be that readable signal is situated between
Matter or readable storage medium storing program for executing.Readable storage medium storing program for executing for example can be but be not limited to electricity, magnetic, optical, electromagnetic, infrared ray or partly lead
System, device or the device of body, or any combination above.More specifically example (the non exhaustive row of readable storage medium storing program for executing
Table) include:Electrical connection, portable disc, hard disk, random access memory (RAM), read-only storage with one or more wires
Device (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, portable compact disc read only memory (CD-
ROM), light storage device, magnetic memory device or above-mentioned any appropriate combination.
According to a wherein embodiment of the invention, a kind of electronic equipment is additionally provided, the electronic equipment includes:Processing component,
It can further include one or more processors, and as the memory resource representated by memory, can be by for storing
The instruction that processing component performs, such as application program.The application program stored in memory can include one or more
Each correspond to the module of one group of instruction.In addition, processing component is configured as execute instruction, to perform at above-mentioned information
Reason method.
The electronic equipment can also include:One power supply module, power supply module are configured to carry out to performing electronic equipment
Power management;One wired or wireless network interface, is configured to electronic equipment being connected to network;An and input and output
(I/O) interface.The electronic equipment can be operated based on the operating system for being stored in memory, such as Android, iOS,
Windows, Mac OS X, Unix, Linux, FreeBSD or similar.
The embodiments of the present invention are for illustration only, do not represent the quality of embodiment.
In the above embodiment of the present invention, the description to each embodiment all emphasizes particularly on different fields, and does not have in some embodiment
The part of detailed description, it may refer to the associated description of other embodiment.
In several embodiments provided herein, it should be understood that disclosed technology contents, others can be passed through
Mode is realized.Wherein, device embodiment described above is only schematical, such as the division of unit, can be one kind
Division of logic function, can there is an other dividing mode when actually realizing, such as multiple units or component can combine or can
To be integrated into another system, or some features can be ignored, or not perform.Another, shown or discussed is mutual
Coupling direct-coupling or communication connection can be by some interfaces, the INDIRECT COUPLING or communication connection of unit or module,
Can be electrical or other forms.
The unit illustrated as separating component can be or may not be physically separate, be shown as unit
Part can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple units
On.Some or all of unit therein can be selected to realize the purpose of this embodiment scheme according to the actual needs.
In addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, can also
That unit is individually physically present, can also two or more units it is integrated in a unit.Above-mentioned integrated list
Member can both be realized in the form of hardware, can also be realized in the form of SFU software functional unit.
If integrated unit is realized in the form of SFU software functional unit and is used as independent production marketing or in use, can
To be stored in a computer read/write memory medium.Based on such understanding, technical scheme substantially or
Saying all or part of the part to be contributed to prior art or the technical scheme can be embodied in the form of software product
Out, the computer software product is stored in a storage medium, including some instructions are causing a computer equipment
(can be personal computer, service end or network equipment etc.) performs all or part of step of each embodiment method of the present invention
Suddenly.
It the above is only the preferred embodiment of the present invention, it is noted that come for those skilled in the art
Say, under the premise without departing from the principles of the invention, some improvements and modifications can also be made, these improvements and modifications also should be regarded as
Protection scope of the present invention.
Claims (13)
- A kind of 1. information processing method, applied to the touch control terminal that graphic user interface can be presented, in the graphic user interface Comprising the first touch control operation region and the second touch control operation region, the content that the graphic user interface is presented is at least in part Include scene of game and virtual role, it is characterised in that methods described includes:Detection acts on first touch control operation in the first touch control operation region, according to first touch control operation control Virtual role is moved and/or rotated in the scene of game, according to position of the virtual role in the scene of game Control the presentation visual field of the scene of game on the graphic user interface;Detection acts on second touch control operation in the second touch control operation region, according to second touch control operation adjustment The presentation visual field of scene of game described in graphic user interface;When detecting the deliberate action of second touch control operation, the presentation visual field for triggering the scene of game is adjusted to lock Visual field state, present viewing field is locked as to the presentation visual field of scene of game described in the graphic user interface.
- 2. the method as described in claim 1, it is characterised in that the deliberate action includes:More than the touch of a preset time Operate, leave one kind in the operation in the second touch control operation region more than the pressing operation of a preset pressure, and touch control object Or multiple combinations.
- 3. the method as described in claim 1, it is characterised in that methods described also includes:Under the locking visual field state, when detecting that the virtual role enters ' locked ' zone, recover to according to the void Intend the presentation visual field that position of the role in the scene of game controls the scene of game on the graphic user interface;The ' locked ' zone is the scene of game region that the graphic user interface is presented under the locking visual field state.
- 4. method as claimed in claim 3, it is characterised in that described to recover extremely according to the virtual role in the sports ground Position in scape controls the presentation visual field of the scene of game on the graphic user interface, including:Obtain the center point coordinate A (x0, y0) and virtual role position coordinates B (x1, y1) of the target area;Virtual video camera corresponding to the presentation visual field is controlled towards amount AB direction movement.
- 5. method as claimed in claim 4, it is characterised in that virtual video camera direction amount corresponding to the control presentation visual field AB direction is moved, including:The virtual video camera is moved with the speed of PN pixels/second, and wherein N is refresh rate, and P is pixel quantity.
- 6. the method as described in claim 1, it is characterised in that methods described also includes:It is described locking visual field state under, when detect act on the first touch control operation region first touch-control behaviour Make, keep the locking visual field state.
- 7. the method as described in claim 1, it is characterised in that methods described also includes:It is described locking visual field state under, when detect act on the second touch control operation region second touch-control behaviour Make, continued to adjust the presentation visual field of scene of game described in the graphic user interface according to second touch control operation;When the deliberate action for detecting second touch control operation, the presentation visual field for triggering the scene of game is adjusted to locking and regarded Wild state.
- 8. the method as described in claim 1, it is characterised in that described that the figure use is adjusted according to second touch control operation The presentation visual field of scene of game described in the interface of family, including:The position of virtual video camera according to corresponding to second touch control operation changes the presentation visual field;The presentation visual field of the scene of game picture on the graphic user interface is determined according to the position of the virtual video camera.
- 9. the method as described in claim 1, it is characterised in that it is described according to the virtual role in the scene of game Position controls the presentation visual field of the scene of game on the graphic user interface, including:The position of virtual video camera according to corresponding to the position of the virtual role determines the presentation visual field;According to the presentation visual field of the scene of game picture on the mobile control graphic user interface of the virtual role.
- 10. the method as described in claim 1, it is characterised in that methods described also includes:When detecting the cancellation for acting on predeterminable area operation, control the scene of game on the graphic user interface is in Recover to the state before second touch control operation in the existing visual field.
- A kind of 11. information processor, applied to the touch control terminal that graphic user interface can be presented, in the graphic user interface Comprising the first touch control operation region and the second touch control operation region, the content that the graphic user interface is presented is at least in part Include scene of game and virtual role, it is characterised in that described device includes:First interactive unit, first touch control operation in the first touch control operation region is acted on for detecting, according to described the One touch control operation controls the virtual role to move and/or rotate in the scene of game, according to the virtual role in institute State the presentation visual field that the position in scene of game controls the scene of game on the graphic user interface;Second interactive unit, second touch control operation in the second touch control operation region is acted on for detecting, according to described the Two touch control operations adjust the presentation visual field of scene of game described in the graphic user interface;Display unit, for when detecting the deliberate action of second touch control operation, triggering the presentation of the scene of game The visual field is adjusted to lock visual field state, and the presentation that present viewing field is locked as to scene of game described in the graphic user interface regards It is wild.
- 12. a kind of computer-readable recording medium, is stored thereon with computer program, it is characterised in that the computer program The information processing method described in any one in claim 1-10 is realized when being executed by processor.
- 13. a kind of electronic equipment, it is characterised in that including:Processor;AndMemory, for storing the executable instruction of the processor;Wherein, the processor is configured to come any one institute in perform claim requirement 1-10 via the execution executable instruction The information processing method stated.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711148060.8A CN107823882B (en) | 2017-11-17 | 2017-11-17 | Information processing method, information processing device, electronic equipment and storage medium |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711148060.8A CN107823882B (en) | 2017-11-17 | 2017-11-17 | Information processing method, information processing device, electronic equipment and storage medium |
Publications (2)
Publication Number | Publication Date |
---|---|
CN107823882A true CN107823882A (en) | 2018-03-23 |
CN107823882B CN107823882B (en) | 2021-05-11 |
Family
ID=61652069
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201711148060.8A Active CN107823882B (en) | 2017-11-17 | 2017-11-17 | Information processing method, information processing device, electronic equipment and storage medium |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN107823882B (en) |
Cited By (22)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109045689A (en) * | 2018-07-26 | 2018-12-21 | 努比亚技术有限公司 | game control method, mobile terminal and computer readable storage medium |
CN109568957A (en) * | 2019-01-10 | 2019-04-05 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
CN109568956A (en) * | 2019-01-10 | 2019-04-05 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
CN109675311A (en) * | 2019-01-10 | 2019-04-26 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
CN109675310A (en) * | 2018-12-19 | 2019-04-26 | 网易(杭州)网络有限公司 | The method and device of virtual lens control in a kind of game |
CN109675308A (en) * | 2019-01-10 | 2019-04-26 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
CN109847354A (en) * | 2018-12-19 | 2019-06-07 | 网易(杭州)网络有限公司 | The method and device of virtual lens control in a kind of game |
CN110170168A (en) * | 2019-05-30 | 2019-08-27 | 腾讯科技(深圳)有限公司 | Virtual objects shooting criterions method, apparatus, electronic equipment and storage medium |
CN110215690A (en) * | 2019-07-11 | 2019-09-10 | 网易(杭州)网络有限公司 | View angle switch method, apparatus and electronic equipment in scene of game |
CN110251936A (en) * | 2019-06-24 | 2019-09-20 | 网易(杭州)网络有限公司 | The control method, equipment and storage medium of virtual camera in game |
CN110448906A (en) * | 2018-11-13 | 2019-11-15 | 网易(杭州)网络有限公司 | The control method and device at visual angle, touch control terminal in game |
CN110448904A (en) * | 2018-11-13 | 2019-11-15 | 网易(杭州)网络有限公司 | The control method and device at game visual angle, storage medium, electronic device |
CN110575671A (en) * | 2019-10-08 | 2019-12-17 | 网易(杭州)网络有限公司 | Method and device for controlling view angle in game and electronic equipment |
CN110947180A (en) * | 2018-09-26 | 2020-04-03 | 网易(杭州)网络有限公司 | Information processing method and device in game |
WO2020124944A1 (en) * | 2018-12-19 | 2020-06-25 | 网易(杭州)网络有限公司 | Method and device for controlling virtual lens in game |
CN111803935A (en) * | 2020-07-23 | 2020-10-23 | 网易(杭州)网络有限公司 | Method, device, equipment and storage medium for controlling rotation of virtual object |
CN111905366A (en) * | 2019-05-07 | 2020-11-10 | 网易(杭州)网络有限公司 | In-game visual angle control method and device |
CN112156455A (en) * | 2020-10-14 | 2021-01-01 | 网易(杭州)网络有限公司 | Game display method and device, electronic equipment and storage medium |
CN112402967A (en) * | 2020-12-04 | 2021-02-26 | 网易(杭州)网络有限公司 | Game control method, device, terminal device and medium |
CN112791403A (en) * | 2021-01-12 | 2021-05-14 | 网易(杭州)网络有限公司 | Method and device for controlling virtual character in game and terminal equipment |
CN112933592A (en) * | 2021-01-26 | 2021-06-11 | 网易(杭州)网络有限公司 | Information processing method and device in game, electronic equipment and storage medium |
CN113769384A (en) * | 2021-09-16 | 2021-12-10 | 网易(杭州)网络有限公司 | In-game visual field control method, device, equipment and storage medium |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101778656A (en) * | 2007-08-17 | 2010-07-14 | 微软公司 | Able to programme the moving of recreation character view direction in the game environment |
US20170144069A1 (en) * | 2012-06-29 | 2017-05-25 | Monkeymedia, Inc. | Head-mounted display for navigating a virtual environment |
CN106975219A (en) * | 2017-03-27 | 2017-07-25 | 网易(杭州)网络有限公司 | Display control method and device, storage medium, the electronic equipment of game picture |
-
2017
- 2017-11-17 CN CN201711148060.8A patent/CN107823882B/en active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101778656A (en) * | 2007-08-17 | 2010-07-14 | 微软公司 | Able to programme the moving of recreation character view direction in the game environment |
US20170144069A1 (en) * | 2012-06-29 | 2017-05-25 | Monkeymedia, Inc. | Head-mounted display for navigating a virtual environment |
CN106975219A (en) * | 2017-03-27 | 2017-07-25 | 网易(杭州)网络有限公司 | Display control method and device, storage medium, the electronic equipment of game picture |
Non-Patent Citations (3)
Title |
---|
佳楠在身边: "[佳楠出品]LOL纯新手教程(上)英雄联盟新手必看特效设置术语", 《HTTPS://M.YOUKU.COM/VIDEO/ID_XNJE1MZG3NZE2.HTML?SHAREKEY=DAAD8A9E6EB9FEAA9D308D1AA5D32E7B5&FROM=MESSAGE&SOURCE=》 * |
我才是坏孩子: "[坏孩子]王者荣耀#8征召模式介绍", 《HTTPS://M.YOUKU.COM/VIDEO/ID_XMTY5NDQ5MZU4NA==.HTML?SHAREKEY=78717B55519B9F7C7A558AB6030FC1FF8&FROM=MESSAGE&SOURCE=》 * |
神米米: "unity3d小技巧之锁定场景物体防止被误选中", 《HTTPS://BLOG.CSDN.NET/SHENMIFANGKE/ARTICLE/DETAILS/69668626?UTM_SOURCE=APP&FROM=SINGLEMESSAGE》 * |
Cited By (41)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109045689A (en) * | 2018-07-26 | 2018-12-21 | 努比亚技术有限公司 | game control method, mobile terminal and computer readable storage medium |
CN110947180A (en) * | 2018-09-26 | 2020-04-03 | 网易(杭州)网络有限公司 | Information processing method and device in game |
CN110448904B (en) * | 2018-11-13 | 2023-04-25 | 网易(杭州)网络有限公司 | Game view angle control method and device, storage medium and electronic device |
CN110448904A (en) * | 2018-11-13 | 2019-11-15 | 网易(杭州)网络有限公司 | The control method and device at game visual angle, storage medium, electronic device |
CN110448906A (en) * | 2018-11-13 | 2019-11-15 | 网易(杭州)网络有限公司 | The control method and device at visual angle, touch control terminal in game |
CN109847354A (en) * | 2018-12-19 | 2019-06-07 | 网易(杭州)网络有限公司 | The method and device of virtual lens control in a kind of game |
CN109847354B (en) * | 2018-12-19 | 2020-05-22 | 网易(杭州)网络有限公司 | Method and device for controlling virtual lens in game |
US11318384B2 (en) | 2018-12-19 | 2022-05-03 | Netease (Hangzhou) Network Co., Ltd. | Method and apparatus for controlling virtual camera in game |
WO2020124889A1 (en) * | 2018-12-19 | 2020-06-25 | 网易(杭州)网络有限公司 | Method and device for controlling virtual lens in game |
WO2020124839A1 (en) * | 2018-12-19 | 2020-06-25 | 网易(杭州)网络有限公司 | Method and device for controlling virtual lens in game |
CN109675310A (en) * | 2018-12-19 | 2019-04-26 | 网易(杭州)网络有限公司 | The method and device of virtual lens control in a kind of game |
US11602690B2 (en) | 2018-12-19 | 2023-03-14 | Netease (Hangzhou) Network Co., Ltd. | Method and apparatus for controlling virtual camera in game |
WO2020124944A1 (en) * | 2018-12-19 | 2020-06-25 | 网易(杭州)网络有限公司 | Method and device for controlling virtual lens in game |
US11717752B2 (en) | 2018-12-19 | 2023-08-08 | Netease (Hangzhou) Network Co., Ltd. | Method and apparatus for controlling virtual camera in game |
WO2020143146A1 (en) * | 2019-01-10 | 2020-07-16 | 网易(杭州)网络有限公司 | Game display control method, device, storage medium, processor, and terminal |
US11717751B2 (en) | 2019-01-10 | 2023-08-08 | Netease (Hangzhou) Network Co..Ltd. | In-game display control method and apparatus, storage medium, processor, and terminal |
US11446565B2 (en) | 2019-01-10 | 2022-09-20 | Netease (Hangzhou) Network Co., Ltd. | In-game display control method and apparatus, storage medium processor, and terminal |
US11383165B2 (en) | 2019-01-10 | 2022-07-12 | Netease (Hangzhou) Network Co., Ltd. | In-game display control method and apparatus, storage medium, processor, and terminal |
WO2020143148A1 (en) * | 2019-01-10 | 2020-07-16 | 网易(杭州)网络有限公司 | Game display control method and device, storage medium, processor and terminal |
WO2020143147A1 (en) * | 2019-01-10 | 2020-07-16 | 网易(杭州)网络有限公司 | Display control method and device in game, storage medium, processor, and terminal |
CN109675308A (en) * | 2019-01-10 | 2019-04-26 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
CN109675311A (en) * | 2019-01-10 | 2019-04-26 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
CN109568956A (en) * | 2019-01-10 | 2019-04-05 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
US11511184B2 (en) | 2019-01-10 | 2022-11-29 | Netease (Hangzhou) Network Co., Ltd. | In-game display control method and apparatus, storage medium processor, and terminal |
CN109568957A (en) * | 2019-01-10 | 2019-04-05 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
CN111905366A (en) * | 2019-05-07 | 2020-11-10 | 网易(杭州)网络有限公司 | In-game visual angle control method and device |
CN110170168A (en) * | 2019-05-30 | 2019-08-27 | 腾讯科技(深圳)有限公司 | Virtual objects shooting criterions method, apparatus, electronic equipment and storage medium |
CN110170168B (en) * | 2019-05-30 | 2022-05-27 | 腾讯科技(深圳)有限公司 | Virtual object shooting control method and device, electronic equipment and storage medium |
CN110251936A (en) * | 2019-06-24 | 2019-09-20 | 网易(杭州)网络有限公司 | The control method, equipment and storage medium of virtual camera in game |
CN110215690B (en) * | 2019-07-11 | 2023-02-03 | 网易(杭州)网络有限公司 | Visual angle switching method and device in game scene and electronic equipment |
CN110215690A (en) * | 2019-07-11 | 2019-09-10 | 网易(杭州)网络有限公司 | View angle switch method, apparatus and electronic equipment in scene of game |
CN110575671A (en) * | 2019-10-08 | 2019-12-17 | 网易(杭州)网络有限公司 | Method and device for controlling view angle in game and electronic equipment |
CN111803935A (en) * | 2020-07-23 | 2020-10-23 | 网易(杭州)网络有限公司 | Method, device, equipment and storage medium for controlling rotation of virtual object |
CN111803935B (en) * | 2020-07-23 | 2024-02-09 | 网易(杭州)网络有限公司 | Method, device, equipment and storage medium for controlling rotation of virtual object |
CN112156455A (en) * | 2020-10-14 | 2021-01-01 | 网易(杭州)网络有限公司 | Game display method and device, electronic equipment and storage medium |
CN112402967A (en) * | 2020-12-04 | 2021-02-26 | 网易(杭州)网络有限公司 | Game control method, device, terminal device and medium |
CN112402967B (en) * | 2020-12-04 | 2024-04-12 | 网易(杭州)网络有限公司 | Game control method, game control device, terminal equipment and medium |
CN112791403A (en) * | 2021-01-12 | 2021-05-14 | 网易(杭州)网络有限公司 | Method and device for controlling virtual character in game and terminal equipment |
CN112933592A (en) * | 2021-01-26 | 2021-06-11 | 网易(杭州)网络有限公司 | Information processing method and device in game, electronic equipment and storage medium |
CN112933592B (en) * | 2021-01-26 | 2024-05-10 | 网易(杭州)网络有限公司 | Information processing method and device in game, electronic equipment and storage medium |
CN113769384A (en) * | 2021-09-16 | 2021-12-10 | 网易(杭州)网络有限公司 | In-game visual field control method, device, equipment and storage medium |
Also Published As
Publication number | Publication date |
---|---|
CN107823882B (en) | 2021-05-11 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN107823882A (en) | Information processing method, device, electronic equipment and storage medium | |
US10850196B2 (en) | Terminal device | |
US10661157B2 (en) | Method and system incorporating real environment for virtuality and reality combined interaction | |
CN107741819A (en) | Information processing method, device, electronic equipment and storage medium | |
CN107648847A (en) | Information processing method and device, storage medium, electronic equipment | |
CN107754308A (en) | Information processing method, device, electronic equipment and storage medium | |
CN107583271A (en) | The exchange method and device of selection target in gaming | |
CN107694089A (en) | Information processing method, device, electronic equipment and storage medium | |
CN107715454A (en) | Information processing method, device, electronic equipment and storage medium | |
CN107890664A (en) | Information processing method and device, storage medium, electronic equipment | |
CN107754309A (en) | Information processing method, device, electronic equipment and storage medium | |
CN107617213A (en) | Information processing method and device, storage medium, electronic equipment | |
CN106975219A (en) | Display control method and device, storage medium, the electronic equipment of game picture | |
CN107773987A (en) | Virtual shooting main body control method, apparatus, electronic equipment and storage medium | |
CN107803028A (en) | Information processing method, device, electronic equipment and storage medium | |
US10610784B2 (en) | Information storage medium and game device | |
CN107832001A (en) | Information processing method, device, electronic equipment and storage medium | |
WO2022257653A1 (en) | Virtual prop display method and apparatus, electronic device and storage medium | |
CN107213643A (en) | Display control method and device, storage medium, the electronic equipment of game picture | |
CN108404407A (en) | Auxiliary method of sight, device, electronic equipment and storage medium in shooting game | |
CN108159696A (en) | Information processing method, device, electronic equipment and storage medium | |
CN106075900A (en) | Termination | |
CN107913516A (en) | Information processing method, device, electronic equipment and storage medium | |
JP2015116336A (en) | Mixed-reality arena | |
CN107977141A (en) | Interaction control method, device, electronic equipment and storage medium |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant |