CN107551554A - Indoor sport scene simulation system and method are realized based on virtual reality - Google Patents
Indoor sport scene simulation system and method are realized based on virtual reality Download PDFInfo
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- CN107551554A CN107551554A CN201710907569.XA CN201710907569A CN107551554A CN 107551554 A CN107551554 A CN 107551554A CN 201710907569 A CN201710907569 A CN 201710907569A CN 107551554 A CN107551554 A CN 107551554A
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Abstract
The invention discloses realize indoor sport scene simulation system and method based on virtual reality, including virtual reality device, scenario simulation module, human motion acquisition module, action processing module, display module, the scenario simulation module, human motion acquisition module, action processing module, display module are electrically connected with virtual reality device.It is provided by the invention that indoor sport scene simulation system and method are realized based on virtual reality, by assigning abundant attribute to spheroid and pin:Color, movement locus, acceleration, speed, position.When carrying out throwing ball sport, more real experience can be provided to people.By the collection acted to human body limb, more preferable body-sensing can be brought in pitching.
Description
Technical field
The invention belongs to field of virtual reality, more specifically, more particularly to indoor sport realized based on virtual reality
Scenario simulation system.Meanwhile the invention further relates to realize indoor sport scene analogy method based on virtual reality.
Background technology
Intend the important directions that reality technology is emulation technology, be emulation technology and computer graphics human-machine interface vocal mimicry
The set of the multiple technologies such as art multimedia technology sensing technology network technology, it is that a challenging interleaving techniques forward position is learned
Section and research field.Virtual reality technology (VR) mainly includes simulated environment, perception, natural technical ability and sensing equipment etc..
Simulated environment be generated by computer, dynamic 3 D stereo photorealism in real time.Perception refers to that preferable VR should have
Perceived possessed by all people.In addition to the visually-perceptible that computer graphics techniques are generated, also the sense of hearing, tactile, power are felt, moved
Deng perception, or even also include smell and sense of taste etc., it is also referred to as to perceive more.Natural technical ability refers to the head rotation of people, eyes, hand
Gesture or other human body behavior acts, the data adaptable with the action of participant are handled by computer, and to the input of user
Real-time response is made, and feeds back to the face of user respectively.
Indoor sport is exactly the motion that carries out indoors according to the literal meaning, and indoor sport is broadly divided into three classes:
First, leisure such as soldier pang ball, tennis, shuttlecock, swimming, bowling etc., two, military drill dancing class such as Yoga, AEROBIC DANCE, fitness
Behaviour etc., three, health and fitness facilities class:It is divided into aerobic apparatus and strength apparatus.
The continuous quickening of rhythm of life, the free time of people is fewer and fewer, and indoor sport particularly bowling needs
Go in special venue to carry out.For convenience must not be without other activities which results in people.
In consideration of it, now need a kind of based on virtual reality to realize indoor sport scene simulation system suitable for bowling
Solved the above problems with method.
The content of the invention
The invention aims to solve shortcoming present in prior art, and the realization based on virtual reality proposed
Indoor sport scene simulation system and method.
To achieve the above object, the present invention provides following technical scheme:Indoor sport scene is realized based on virtual reality
Simulation system, including virtual reality device, scenario simulation module, human motion acquisition module, action processing module, display mould
Block, the scenario simulation module, human motion acquisition module, action processing module, display module are electric with virtual reality device
Property connection;
The scenario simulation module includes spheroid simulation, pin simulation, spheroid motion simulation,
The spheroid simulation, the determination of a spheroid static attributes:The specific object simulated to needs carries out abstract processing and description,
Finally give the static attributes such as external appearance characteristic, and by these attributive classifications;The quantitative description of b spheroid dynamic attributes:Description
The movement locus and dynamic change characterization of the specific object, more fully hereinafter analyze notional sphere motion and come with dynamic rule
To spheroid movement locus, the quantitative description to pin dynamic attribute is realized;C images generate:According to spheroid static attribute and spheroid
Dynamic attribute feature, assign the initial base attribute value of spheroid, including the shape of spheroid, size, color, initial velocity;
The pin simulation, the determination of a pin static attributes:The specific object simulated to needs carries out abstract processing and description,
Finally give the static attributes such as external appearance characteristic, and by these attributive classifications;The quantitative description of b pin dynamic attributes:Description
The movement locus and dynamic change characterization of the specific object, more fully hereinafter analyze abstract pin motion and come with dynamic rule
To pin movement locus, the quantitative description to spheroid dynamic attribute is realized;C images generate:According to pin static attribute and pin
Dynamic attribute feature, assign the initial base attribute value of pin, including the shape of pin, size, color;
Spheroid motion simulation, as spheroid ceaselessly moves, the property value of spheroid also constantly change, it is necessary to
Shi Gengxin, including the attribute such as the color of renewal spheroid, movement locus, acceleration, speed, position;When spheroid and pin touch
After hitting, the position of pin can also change, and now the attribute of pin also needs to be updated, by spheroid in scene image and pin
It is shown on screen, finally realizes scenario simulation effect;
The human motion acquisition module and action processing module, are first received the limb action of people by motion capture technology
Collection gets up, and then gathers strength during people's pitching by displacement transducer and gravity sensor, then passes through contrast standard
Bowling pitching posture come the number of judging the movement locus of bowling that people launch and speed and pin is gone down;
The display module, the number of toppling over of the movement locus of spheroid and pin is shown first, then passes through contrast
Bowling match rule judges that pitching is whether to break the rules, and pitching score is how many, then show its score.
The present invention also provides realizes indoor sport scene analogy method based on virtual reality, comprises the following steps:
S1, scene collection, the facility in the bowling arena in reality is all gathered by image collecting devices such as video cameras
Get off, then digitized and uploaded in virtual reality generation equipment by processing, generated and the virtual reality
The data that scene matches;
S2, spheroid attribute assign, and are analyzed first by the dynamic to spheroid in reality and static attribute, then by its numeral
Change is uploaded in virtual reality generation equipment;
S3, pin attribute assign, and are analyzed first by the dynamic to pin in reality and static attribute, then by its numeral
Change is uploaded in virtual reality generation equipment;
S4, action processing, the limb action of people is collected by motion capture technology, then judges people by sensor
Dynamics and angle during pitching, so as to judge the movement locus of spheroid, ball is judged by the analysis of the movement locus to spheroid
The number that bottle is gone down;
S5, score processing, after pitching, by contrasting bowling match rule, first judge whether people break the rules, Ran Hougen
Number is gone down according to pin to judge score, finally shows result.
The technique effect and advantage of the present invention:Realizing based on virtual reality provided by the invention is simulated by indoor sport scene
System and method, by assigning abundant attribute to spheroid and pin:Color, movement locus, acceleration, speed, position.Entering
During row throwing ball sport, more real experience can be provided to people., can be in pitching by the collection acted to human body limb
When bring more preferable body-sensing.
Brief description of the drawings
Fig. 1 is the fundamental diagram for realizing indoor sport scene simulation system based on virtual reality of the present invention.
Embodiment
In order to make the purpose , technical scheme and advantage of the present invention be clearer, below in conjunction with specific embodiment, to this
Invention is further elaborated.It should be appreciated that the specific embodiments described herein are merely illustrative of the present invention, not
For limiting the present invention.Based on the embodiment in the present invention, those of ordinary skill in the art are not before creative work is made
The every other embodiment obtained is put, belongs to the scope of protection of the invention.
Embodiment 1
Indoor sport scene simulation system, including virtual reality device, scenario simulation module, human body are realized based on virtual reality
Motion pick module, action processing module, display module, the scenario simulation module, human motion acquisition module, action processing
Module, display module are electrically connected with virtual reality device;
The scenario simulation module includes spheroid simulation, pin simulation, spheroid motion simulation,
The spheroid simulation, the determination of a spheroid static attributes:The specific object simulated to needs carries out abstract processing and description,
Finally give the static attributes such as external appearance characteristic, and by these attributive classifications;The quantitative description of b spheroid dynamic attributes:Description
The movement locus and dynamic change characterization of the specific object, more fully hereinafter analyze notional sphere motion and come with dynamic rule
To spheroid movement locus, the quantitative description to spheroid dynamic attribute is realized;C images generate:According to spheroid static attribute and spheroid
Dynamic attribute feature, assign the initial base attribute value of spheroid, including the shape of spheroid, size, color, initial velocity;
The pin simulation, the determination of a pin static attributes:The specific object simulated to needs carries out abstract processing and description,
Finally give the static attributes such as external appearance characteristic, and by these attributive classifications;The quantitative description of b pin dynamic attributes:Description
The movement locus and dynamic change characterization of the specific object, more fully hereinafter analyze abstract pin motion and come with dynamic rule
To pin movement locus, the quantitative description to pin dynamic attribute is realized;C images generate:According to pin static attribute and pin
Dynamic attribute feature, assign the initial base attribute value of pin, including the shape of pin, size, color;
Spheroid motion simulation, as spheroid ceaselessly moves, the property value of spheroid also constantly change, it is necessary to
Shi Gengxin, including the attribute such as the color of renewal spheroid, movement locus, acceleration, speed, position;When spheroid and pin touch
After hitting, the position of pin can also change, and now the attribute of pin also needs to be updated, by spheroid in scene image and pin
It is shown on screen, finally realizes scenario simulation effect;
The human motion acquisition module and action processing module, are first received the limb action of people by motion capture technology
Collection gets up, and then gathers strength during people's pitching by displacement transducer and gravity sensor, then passes through contrast standard
Bowling pitching posture come the number of judging the movement locus of bowling that people launch and speed and pin is gone down;
The display module, the number of toppling over of the movement locus of spheroid and pin is shown first, then passes through contrast
Bowling match rule judges that pitching is whether to break the rules, and pitching score is how many, then show its score.
Indoor sport scene analogy method is realized based on virtual reality, comprised the following steps:
S1, scene collection, the facility in the bowling arena in reality is all gathered by image collecting devices such as video cameras
Get off, then digitized and uploaded in virtual reality generation equipment by processing, generated and the virtual reality
The data that scene matches;
S2, spheroid attribute assign, and are analyzed first by the dynamic to spheroid in reality and static attribute, then by its numeral
Change is uploaded in virtual reality generation equipment;
S3, pin attribute assign, and are analyzed first by the dynamic to pin in reality and static attribute, then by its numeral
Change is uploaded in virtual reality generation equipment;
S4, action processing, the limb action of people is collected by motion capture technology, then judges people by sensor
Dynamics and angle during pitching, so as to judge the movement locus of spheroid, ball is judged by the analysis of the movement locus to spheroid
The number that bottle is gone down;
S5, score processing, after pitching, by contrasting bowling match rule, first judge whether people break the rules, Ran Hougen
Number is gone down according to pin to judge score, finally shows result.
In summary:It is provided by the invention that indoor sport scene simulation system and method are realized based on virtual reality, lead to
Cross and assign abundant attribute to spheroid and pin:Color, movement locus, acceleration, speed, position.When carrying out throwing ball sport,
More real experience can be provided to people.By the collection acted to human body limb, can be brought in pitching
More preferable body-sensing.
Finally it should be noted that:The preferred embodiments of the present invention are the foregoing is only, are not intended to limit the invention,
Although the present invention is described in detail with reference to the foregoing embodiments, for those skilled in the art, it still may be used
To be modified to the technical scheme described in foregoing embodiments, or equivalent substitution is carried out to which part technical characteristic,
Within the spirit and principles of the invention, any modification, equivalent substitution and improvements made etc., it should be included in the present invention's
Within protection domain.
Claims (2)
1. indoor sport scene simulation system is realized based on virtual reality, it is characterised in that:Including virtual reality device, scene
Analog module, human motion acquisition module, action processing module, display module, the scenario simulation module, human motion collection
Module, action processing module, display module are electrically connected with virtual reality device;
The scenario simulation module includes spheroid simulation, pin simulation, spheroid motion simulation,
The spheroid simulation, the determination of a spheroid static attributes:The specific object simulated to needs carries out abstract processing and description,
Finally give the static attributes such as external appearance characteristic, and by these attributive classifications;The quantitative description of b spheroid dynamic attributes:Description
The movement locus and dynamic change characterization of the specific object, more fully hereinafter analyze notional sphere motion and come with dynamic rule
To spheroid movement locus, the quantitative description to spheroid dynamic attribute is realized;C images generate:According to spheroid static attribute and spheroid
Dynamic attribute feature, assign the initial base attribute value of spheroid, including the shape of spheroid, size, color, initial velocity;
The pin simulation, the determination of a pin static attributes:The specific object simulated to needs carries out abstract processing and description,
Finally give the static attributes such as external appearance characteristic, and by these attributive classifications;The quantitative description of b pin dynamic attributes:Description
The movement locus and dynamic change characterization of the specific object, more fully hereinafter analyze abstract pin motion and come with dynamic rule
To pin movement locus, the quantitative description to pin dynamic attribute is realized;C images generate:According to pin static attribute and pin
Dynamic attribute feature, assign the initial base attribute value of pin, including the shape of pin, size, color;
Spheroid motion simulation, as spheroid ceaselessly moves, the property value of spheroid also constantly change, it is necessary to
Shi Gengxin, including the attribute such as the color of renewal spheroid, movement locus, acceleration, speed, position;When spheroid and pin touch
After hitting, the position of pin can also change, and now the attribute of pin also needs to be updated, by spheroid in scene image and pin
It is shown on screen, finally realizes scenario simulation effect;
The human motion acquisition module and action processing module, are first received the limb action of people by motion capture technology
Collection gets up, and then gathers strength during people's pitching by displacement transducer and gravity sensor, then passes through contrast standard
Bowling pitching posture come the number of judging the movement locus of bowling that people launch and speed and pin is gone down;
The display module, the number of toppling over of the movement locus of spheroid and pin is shown first, then passes through contrast
Bowling match rule judges that pitching is whether to break the rules, and pitching score is how many, then show its score.
2. indoor sport scene analogy method is realized based on virtual reality described in a kind of claim 1, it is characterised in that bag
Include following steps:
S1, scene collection, the facility in the bowling arena in reality is all gathered by image collecting devices such as video cameras
Get off, then digitized and uploaded in virtual reality generation equipment by processing, generated and the virtual reality
The data that scene matches;
S2, spheroid attribute assign, and are analyzed first by the dynamic to spheroid in reality and static attribute, then by its numeral
Change is uploaded in virtual reality generation equipment;
S3, pin attribute assign, and are analyzed first by the dynamic to pin in reality and static attribute, then by its numeral
Change is uploaded in virtual reality generation equipment;
S4, action processing, the limb action of people is collected by motion capture technology, then judges people by sensor
Dynamics and angle during pitching, so as to judge the movement locus of spheroid, ball is judged by the analysis of the movement locus to spheroid
The number that bottle is gone down;
S5, score processing, after pitching, by contrasting bowling match rule, first judge whether people break the rules, Ran Hougen
Number is gone down according to pin to judge score, finally shows result.
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CN108499072A (en) * | 2018-03-30 | 2018-09-07 | 辽宁石油化工大学 | A kind of swimming position training method and its system |
CN109166182A (en) * | 2018-08-28 | 2019-01-08 | 百度在线网络技术(北京)有限公司 | AR simulation process method, apparatus, electronic equipment and readable storage medium storing program for executing |
CN109766002A (en) * | 2018-12-29 | 2019-05-17 | 北京诺亦腾科技有限公司 | A kind of interactive approach and device of VR interactive device and VR scene |
CN111522930A (en) * | 2020-04-22 | 2020-08-11 | 深圳创维-Rgb电子有限公司 | Scene decompression data processing method, display device and storage medium |
CN111803913A (en) * | 2020-06-15 | 2020-10-23 | 北京首钢建设投资有限公司 | Curling motion experience and training system and device based on virtual reality |
WO2020244415A1 (en) * | 2019-06-05 | 2020-12-10 | 腾讯科技(深圳)有限公司 | Method and apparatus for controlling virtual object to discard virtual item, and medium |
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Cited By (9)
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CN108499072A (en) * | 2018-03-30 | 2018-09-07 | 辽宁石油化工大学 | A kind of swimming position training method and its system |
CN109166182A (en) * | 2018-08-28 | 2019-01-08 | 百度在线网络技术(北京)有限公司 | AR simulation process method, apparatus, electronic equipment and readable storage medium storing program for executing |
CN109766002A (en) * | 2018-12-29 | 2019-05-17 | 北京诺亦腾科技有限公司 | A kind of interactive approach and device of VR interactive device and VR scene |
CN109766002B (en) * | 2018-12-29 | 2021-03-09 | 北京诺亦腾科技有限公司 | Interaction method and device for VR interaction equipment and VR scene |
WO2020244415A1 (en) * | 2019-06-05 | 2020-12-10 | 腾讯科技(深圳)有限公司 | Method and apparatus for controlling virtual object to discard virtual item, and medium |
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CN111522930A (en) * | 2020-04-22 | 2020-08-11 | 深圳创维-Rgb电子有限公司 | Scene decompression data processing method, display device and storage medium |
CN111803913A (en) * | 2020-06-15 | 2020-10-23 | 北京首钢建设投资有限公司 | Curling motion experience and training system and device based on virtual reality |
CN114225343A (en) * | 2021-12-23 | 2022-03-25 | 成都德鲁伊科技有限公司 | Method for swimming by utilizing AR |
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