CN106730850A - Game partners matching process and device - Google Patents
Game partners matching process and device Download PDFInfo
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- CN106730850A CN106730850A CN201611173801.3A CN201611173801A CN106730850A CN 106730850 A CN106730850 A CN 106730850A CN 201611173801 A CN201611173801 A CN 201611173801A CN 106730850 A CN106730850 A CN 106730850A
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- role
- matching
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- opponent
- integration
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
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- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The invention discloses a kind of game partners matching process and device.The method includes:First role is put into queue according to the first role corresponding integration that player controls, wherein, integrate for for first role matches opponent, queue to be the queue being ranked up to role according to integration size;According to predetermined direction, role is matched one by one since the nearest role of queue middle-range digression color, matches one or more second roles for conforming to a predetermined condition, wherein, predetermined condition at least includes:Second role is in the matching range of first role and first role is in the matching range of second role;Matching range is used for instruction can be used as the limit of integration of the opponent of the role;The role of opponent is selected as from one or more second roles.By the present invention solve the problems, such as how than preferably match strength it is closer as player, improve game partners matching effect.
Description
Technical field
The present invention relates to field of computer technology, in particular to a kind of game partners matching process and device.
Background technology
In current hand trip market, the playing method of the PVP (everybody fights) of single matching is widely used, such as royal war
Strive, the playing method of the PVP of single matching can be player matches to the close player of level, PK be carried out, compared to PVE's (man-machine fight)
Playing method, the playing method of PVP is more interesting and challenge, and increasing hand trip all develops PVP playing methods.
At present, most of real-time matching method, is all based on integration, and the integration represents the fighting capacity of player, is player
With close player is integrated, for player provides good game experiencing.But, how to compare than preferably matching strength
Approximate player, not yet proposes effective solution at present.
The content of the invention
A kind of one side according to embodiments of the present invention, there is provided game partners matching process, including:Controlled according to player
The corresponding integration of first role of system puts into queue the first role, wherein, it is described to integrate for being described first
Role match opponent, the queue is the queue being ranked up to role according to the integration size;According to predetermined direction from institute
State the nearest role of role described in distance in queue and start role one by one and matched, match conform to a predetermined condition one or
Multiple second roles, wherein, the predetermined condition at least includes:The second role is in the matching range of the first role
And the first role is in the matching range of the second role;The matching range can be used as the role for instruction
Opponent limit of integration;The role of the opponent is selected as from one or more of second roles.
Further, the queue is the doubly linked list sorted from high to low or from low to high according to integration.
Further, in the case where the one or more of second roles for meeting the predetermined condition are not matched,
Methods described also includes:Timer is set;After the timer expires, again according to the predetermined direction from the queue
The middle role nearest apart from the role starts role one by one and is matched.
Further, in the case where the one or more of second roles for meeting the predetermined condition are not matched,
Methods described also includes:Increase the matching range of the first role;Again according to the predetermined direction from the queue middle-range
The role nearest from the role starts role one by one and is matched.
Further, reach predetermined time not matching one or more of second roles for meeting the predetermined condition
In the case of number, or, more than in the case of preset range, methods described also includes the matching range of the first role:For
The first role distribution non-player control role NPC.According to the method in any one of claims 1 to 3, its feature exists
In the predetermined condition also includes:Using as the role of the first role opponent in scheduled duration not as described first
The opponent of role.
Further, the role that the opponent is selected as from one or more of second roles includes:From described
Selected in one or more second roles with the first role integral difference away from minimum role, as the opponent.
Further, also include:Using the first role and as the role of the first role opponent from the team
Deleted in row.
Other side according to embodiments of the present invention, additionally provides a kind of game partners coalignment, including:Treatment is single
Unit, the corresponding integration of first role for being controlled according to player puts into queue the first role, wherein, the product
Divide for for the first role matches opponent, the queue to be the queue being ranked up to role according to the integration size;
A matching unit, for role to be carried out one by one the nearest role of role described in distance since the queue according to predetermined direction
Match somebody with somebody, match one or more second roles for conforming to a predetermined condition, wherein, the predetermined condition at least includes:Described second
Role is in the matching range of the first role and the first role is in the matching range of the second role;It is described
Matching range is used for instruction can be used as the limit of integration of the opponent of the role;Select unit, for from one or more of
The role of the opponent is selected as in second role.
Further, the queue is the doubly linked list sorted from high to low or from low to high according to integration.
According to embodiments of the present invention, the corresponding integration of first role controlled according to player is employed by the first role
Put into queue, wherein, it is described to integrate for for the first role matches opponent, the queue to be big according to the integration
The small queue being ranked up to role;According to predetermined direction since the queue the nearest role of role described in distance one by one
Role is matched, and matches one or more second roles for conforming to a predetermined condition, wherein, the predetermined condition is at least wrapped
Include:The second role in the matching range of the first role and the first role the second role matching
In the range of;The matching range is used for instruction can be used as the limit of integration of the opponent of the role;From one or more of
The role of the opponent is selected as in two roles.Solved by the present invention and how compared than preferably matching strength
The problem of approximate player, improves the effect of game partners matching.
Brief description of the drawings
Accompanying drawing described herein is used for providing a further understanding of the present invention, constitutes the part of the application, this hair
Bright schematic description and description does not constitute inappropriate limitation of the present invention for explaining the present invention.In the accompanying drawings:
Fig. 1 is a kind of flow chart of game partners matching process according to embodiments of the present invention;And,
Fig. 2 is a kind of structured flowchart of game partners coalignment according to embodiments of the present invention.
Specific embodiment
In order that those skilled in the art more fully understand the present invention program, below in conjunction with the embodiment of the present invention
Accompanying drawing, is clearly and completely described to the technical scheme in the embodiment of the present invention, it is clear that described embodiment is only
The embodiment of a part of the invention, rather than whole embodiments.Based on the embodiment in the present invention, ordinary skill people
The every other embodiment that member is obtained under the premise of creative work is not made, should all belong to the model of present invention protection
Enclose.
It should be noted that term " first ", " in description and claims of this specification and above-mentioned accompanying drawing
Two " it is etc. for distinguishing similar object, without for describing specific order or precedence.It should be appreciated that so using
Data can exchange in the appropriate case, so as to embodiments of the invention described herein can with except illustrating herein or
Order beyond those of description is implemented.Additionally, term " comprising " and " having " and their any deformation, it is intended that cover
Lid is non-exclusive to be included, for example, the process, method, system, product or the equipment that contain series of steps or unit are not necessarily limited to
Those steps or unit clearly listed, but may include not list clearly or for these processes, method, product
Or other intrinsic steps of equipment or unit.
Embodiment 1
The embodiment of the invention provides a kind of game partners matching process.Fig. 1 is a kind of trip according to embodiments of the present invention
The flow chart of play opponent's matching process.As shown in figure 1, the method comprises the following steps:
Step S102, puts into queue the first role according to the corresponding integration of first role that player controls.
In this step, role is corresponding integrates for being first role matching opponent, and queue is big according to integration
The small queue being ranked up to role, the mode of this sequence can have many kinds, for example, can from integration it is high to integrate it is low enter
Row arrangement, it is also possible to arranged to integration height from integration is low, the different demands when implementing according to game can be carried out flexibly
Selection.
Step S104, according to predetermined direction, role enters one by one the nearest role of the above-mentioned role of distance since above-mentioned queue
Row matching, matches one or more second roles for conforming to a predetermined condition.
Introduce the concept of matching range in this step in order to preferably be matched, matching range can for instruction
As the limit of integration of the opponent of the role.This matching range can have game default configuration, or game to play
What family was configured, after matching range is introduced, above-mentioned predetermined condition at least includes:Matching of the second role in first role
In the range of and first role in the matching range of second role.Term restriction first role and second role must be all
The opponent for being other side's accreditation or game accreditation just can be with.
Step S106, is selected as first role opponent's from one or more second roles that step S104 is matched
Role.
By above-mentioned steps, having used the mode of queue carries out the matching of opponent, and this processing mode can make opponent's
Matching effectively, and also introduces matching range, must be within respective matching range as the both sides of opponent
Opponent, so can be that the matching of role is more accurate, can to a certain extent improve the game experiencing of game player.
Above-mentioned queue is a kind of mode of queuing, and the mode that any one is queued up can realize above-mentioned technique effect,
In the specific implementation, can as needed select different data structures to realize above-mentioned queue, in embodiments of the present invention, carry
Supply a kind of than preferably mode, i.e. doubly linked list, above-mentioned queue can be to be arranged from high to low or from low to high according to integration
The doubly linked list of sequence.Used as a kind of implementation, its retrieval rate is conducive to carrying out opponent's faster doubly linked list than very fast
Matching.
Each node in doubly linked list can also record other information, in doubly linked list in addition to the integration of role
Each node can preserve the corresponding information of the role.Illustrated with an example below.
For example, player matches node can be created according to the matching integration of player and player ID.Node can include as follows
At least one of information:Player integrates, player ID, player matches range level, player matches timer, player matches front nodal point
With posterior nodal point pointer.Matching range grade is used to indicate the current matching limit of integration of node, is divided into 1,2,3,4, mark
Increase successively with limit of integration.Node is inserted into match-pool.Match-pool be one by integration sort from high to low it is two-way
Chained list.
To chained list two ends according to following rule search.As a example by forward, the front nodal point with present node is examined as destination node
Whether the integration of destination node is looked into the matching range of present node, is stopped search if outside scope, marked forward not
Find legitimate node;If in matching range, checking present node whether in the matching range of destination node, if
Then the destination node is legitimate node, and is stopped search, if present node is not in the matching range of destination node, with mesh
The preposition node for marking node is destination node, repeats to check above, if traversing linked list head does not search legitimate node also,
Mark does not find forward legitimate node.After completion above-mentioned steps, then chained list is traveled through backward, do identical inspection, find backward
Legitimate node.
After by above-mentioned search, if be backward finding legitimate node forward, increase timer, wait search next time
Rope.If it is found, be done as follows to legitimate node, in match-pool, search within the specified time, present node and
Whether legitimate node had matched, if do not matched, the legitimate node is both candidate nodes, otherwise abandons the node.To step
The legitimate node found in rapid 3 does above-mentioned inspection, finds all both candidate nodes, if without both candidate nodes, increasing timer, etc.
Treat next search;If both candidate nodes, then therefrom finding out the node for dividing difference minimum with present node in all both candidate nodes is
Final matched node, matching completes, two nodes is deleted from match-pool, and inserts match-pool, into newly-built fight.
After above-mentioned timer is by specifying time triggered, the matching range grade to present node adds 1, if matching
Scope is more than 4, then for player is divided into NPC opponent, into newly-built fight.Otherwise repeat search.
Newly-built fight, after fight terminates, according to player's integration and victory or defeat situation, recalculates player's integration.
In this example embodiment, it is related to player matches timer, the timer is an optional implementation method, the timer
For when suitable node is not retrieved, waiting the regular hour, new player is might have within the time and is added, that is, existed
In the case of not matching the said one or multiple second roles for meeting above-mentioned predetermined condition, timer is set;In timer
After expiring, again according to above-mentioned predetermined direction, role is carried out one by one the nearest role of the distance role since queue
Match somebody with somebody.So treatment has an advantage:Can avoid in retrieval less than in the case of, being retrieved always, wait the regular hour
Afterwards, with the addition of new player, the probability for retrieving suitable player will increase.
In this example embodiment, player matches range level is also related to, the grade of matching range is used for identifying matching range
Size, this be also it is a kind of do not matching the processing mode of suitable opponent, matching range can be increased, i.e., meet not matching
In the case of the said one of above-mentioned predetermined condition or multiple second roles, increase the matching range of above-mentioned first role;Again
According to predetermined direction, role is matched one by one the nearest role of the distance role since queue.
Timer and increase matching range can be used alone, it is also possible to be used in combination, for example, after timer expires
Still retrieve less than suitable opponent, now Ke Yikaolv increasing matching range;Again for example, it is also possible to first increase matching range,
If retrieval reuses timer less than suitable opponent.
Alternatively optional implementation method, do not match meet above-mentioned predetermined condition one or more second
In the case that role reaches pre-determined number, or, the matching range of first role is more than in the case of preset range, being above-mentioned the
One role distribution non-player control role NPC.Such case, can used as that cannot match a kind of selection in the case of opponent really
To allow player first to be played a little while with computer role.
During above-mentioned matching, in fact it could happen that in the case of repeated matching to identical opponent, at this point it is possible to consider to increase
Plus a condition, i.e., above-mentioned predetermined condition can also include:Using as the role of above-mentioned first role opponent in scheduled duration
Not as the opponent of above-mentioned first role.The feeling of freshness of player can so be increased.
In order to prevent matching identical opponent, can also using first role and as first role opponent role from
Deleted in above-mentioned queue.
In the above example, if having matched multiple second roles as opponent, can be from multiple second roles
Role of the selection with first role integral difference away from minimum, as opponent.
By example above, the close player of priority match fraction over time, gradually expands matching range.By
The record of match-pool, can avoid the same player of repeated matching.By the expansion of matching range, NPC fights are finally matched, can be with
Cannot be matched when solving the problems, such as that matching number is few.Preferably matching experience can be provided for player.
Embodiment 2
A kind of game partners coalignment is additionally provided in this embodiment, and Fig. 2 is a kind of trip according to embodiments of the present invention
The structured flowchart of play opponent's coalignment, as shown in Fig. 2 the device includes:
Above-mentioned first role is put into team by processing unit 22, the corresponding integration of first role for being controlled according to player
In row, wherein, above-mentioned integration is used to match opponent for above-mentioned first role, and above-mentioned queue is to role according to above-mentioned integration size
The queue being ranked up;
Matching unit 24, for according to predetermined direction since above-mentioned queue the nearest role of the above-mentioned role of distance one by one
Role is matched, and matches one or more second roles for conforming to a predetermined condition, wherein, above-mentioned predetermined condition is at least wrapped
Include:Above-mentioned second role in the matching range of above-mentioned first role and above-mentioned first role above-mentioned second role matching
In the range of;Above-mentioned matching range is used for instruction can be used as the limit of integration of the opponent of the role;
Select unit 26, the role for being selected as above-mentioned opponent from said one or multiple second roles.
By said units, having used the mode of queue carries out the matching of opponent, and this processing mode can make opponent's
Matching effectively, and also introduces matching range, must be within respective matching range as the both sides of opponent
Opponent, so can be that the matching of role is more accurate, can to a certain extent improve the game experiencing of game player.
Used as an optional implementation method, above-mentioned queue can be to be sorted from high to low or from low to high according to integration
Doubly linked list.
As an optional implementation method, the feelings of one or more second roles for conforming to a predetermined condition are not being matched
Under condition, the device can also include:Regular device unit, for setting timer.After timer expires, matching is called again
According to predetermined direction, role is matched unit 24 one by one since the nearest role of queue middle-range digression color.
As an optional implementation method, the feelings of one or more second roles for conforming to a predetermined condition are not being matched
Under condition, matching unit 24 is additionally operable to increase the matching range of first role;Again according to predetermined direction from queue middle-range digression color
Nearest role starts role one by one and is matched.
As an optional implementation method, reached one or more second roles for conforming to a predetermined condition are not matched
In the case of pre-determined number, or, more than in the case of preset range, matching unit 24 is additionally operable to the matching range of first role
It is first role distribution non-player control role NPC.
Used as an optional implementation method, predetermined condition can also include:To exist as the role of first role opponent
Not as the opponent of first role in scheduled duration.
Used as an optional implementation method, select unit 26 is used for the selection and first from one or more second roles
Role of role's integral difference away from minimum, as opponent.
Used as an optional implementation method, said apparatus can also include:Delete unit, for by first role and
Deleted from queue as the role of first role opponent.
By upper optional embodiment, using an ordered queue (such as bi-directional list) as match-pool, new node is inserted
Enter match-pool, to the mode that two ends are searched for, satisfactory node is searched, this ensure that priority match integrates close object for appreciation
Family.And player's addition match-pool will have been matched using match-pool, and the player in match-pool is mismatched during matching, exclude
Matching player, it is to avoid the same player of short time repeated matching.Gradually increased by matching range grade, and limit highest ranking,
Avoid the player matches time oversize, control match time.
It should be noted that for foregoing each method embodiment, in order to be briefly described, therefore it is all expressed as a series of
Combination of actions, but those skilled in the art should know, the present invention not by described by sequence of movement limited because
According to the present invention, some steps can sequentially or simultaneously be carried out using other.Secondly, those skilled in the art should also know
Know, embodiment described in this description belongs to preferred embodiment, involved action and module is not necessarily of the invention
It is necessary.
In the above-described embodiments, the description to each embodiment all emphasizes particularly on different fields, and does not have the portion described in detail in certain embodiment
Point, may refer to the associated description of other embodiment.
In several embodiments provided herein, it should be understood that disclosed device, can be by another way
Realize.For example, device embodiment described above is only schematical, such as the division of described unit is only one kind
Division of logic function, can there is other dividing mode when actually realizing, such as multiple units or component can combine or can
To be integrated into another system, or some features can be ignored, or not perform.It is another, it is shown or discussed each other
Coupling or direct-coupling or communication connection can be the INDIRECT COUPLING or communication connection of device or unit by some interfaces,
Can be electrical or other forms.
The unit that is illustrated as separating component can be or may not be it is physically separate, it is aobvious as unit
The part for showing can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple
On NE.Some or all of unit therein can be according to the actual needs selected to realize the mesh of this embodiment scheme
's.
In addition, during each functional unit in each embodiment of the invention can be integrated in a processing unit, it is also possible to
It is that unit is individually physically present, it is also possible to which two or more units are integrated in a unit.Above-mentioned integrated list
Unit can both be realized in the form of hardware, it would however also be possible to employ the form of SFU software functional unit is realized.
If the integrated unit is to realize in the form of SFU software functional unit and as independent production marketing or use
When, can store in a computer read/write memory medium.Based on such understanding, technical scheme is substantially
The part for being contributed to prior art in other words or all or part of the technical scheme can be in the form of software products
Embody, the computer software product is stored in a storage medium, including some instructions are used to so that a computer
Equipment (can be personal computer, mobile terminal, server or network equipment etc.) performs side described in each embodiment of the invention
The all or part of step of method.And foregoing storage medium includes:USB flash disk, read-only storage (ROM, Read-Only Memory),
Random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disc or CD etc. are various can be stored
The medium of program code.
The preferred embodiments of the present invention are the foregoing is only, is not intended to limit the invention, for the skill of this area
For art personnel, the present invention can have various modifications and variations.It is all within the spirit and principles in the present invention, made any repair
Change, equivalent, improvement etc., should be included within the scope of the present invention.
Claims (10)
1. a kind of game partners matching process, it is characterised in that including:
The first role is put into queue according to the first role corresponding integration that player controls, wherein, the integration
For matching opponent for the first role, the queue is the queue being ranked up to role according to the integration size;
According to predetermined direction, role is matched one by one the nearest role of role described in distance since the queue, is matched
One or more second roles for conforming to a predetermined condition, wherein, the predetermined condition at least includes:The second role is described
In the matching range of first role and the first role is in the matching range of the second role, stating matching range is used for
Instruction can be used as the limit of integration of the opponent of the role;
The role of the opponent is selected as from one or more of second roles.
2. method according to claim 1, it is characterised in that the queue be according to integration from high to low or by it is low to
The doubly linked list of height sequence.
3. method according to claim 1, it is characterised in that meet the one of the predetermined condition not matching
Or in the case of multiple second roles, methods described also includes:
Timer is set;
After the timer expires, again according to the predetermined direction from the queue the nearest angle of role described in distance
Color starts role one by one and is matched.
4. the method according to claim 1 or 3, it is characterised in that meet described in the predetermined condition not matching
In the case of one or more second roles, methods described also includes:
Increase the matching range of the first role;
Again according to the predetermined direction, role is carried out one by one the nearest role of role described in distance since the queue
Match somebody with somebody.
5. method according to claim 4, it is characterised in that meet the one of the predetermined condition not matching
Or in the case that multiple second roles reach pre-determined number, or, the matching range of the first role is more than preset range
In the case of, methods described also includes:
It is first role distribution non-player control role NPC.
6. method as claimed in any of claims 1 to 3, it is characterised in that the predetermined condition also includes:To make
For the first role opponent role in scheduled duration not as the opponent of the first role.
7. method as claimed in any of claims 1 to 3, it is characterised in that from one or more of second jiaos
The role that the opponent is selected as in color includes:
Selected from one or more of second roles with the first role integral difference away from minimum role, as described right
Hand.
8. method as claimed in any of claims 1 to 3, it is characterised in that methods described also includes:
Deleted from the queue using the first role and as the role of the first role opponent.
9. a kind of game partners coalignment, it is characterised in that including:
Processing unit, the corresponding integration of first role for being controlled according to player puts into queue the first role,
Wherein, it is described to integrate for for the first role matches opponent, the queue to be that role is carried out according to the integration size
The queue of sequence;
Matching unit, for role to enter one by one the nearest role of role described in distance since the queue according to predetermined direction
Row matching, matches one or more second roles for conforming to a predetermined condition, wherein, the predetermined condition at least includes:It is described
Second role is in the matching range of the first role and the first role is in the matching range of the second role,
The matching range is used for instruction can be used as the limit of integration of the opponent of the role;
Select unit, the role for being selected as the opponent from one or more of second roles.
10. device according to claim 9, it is characterised in that the queue is from high to low or by low according to integration
To the doubly linked list of sequence high.
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CN110025962A (en) * | 2019-04-22 | 2019-07-19 | 深圳市腾讯网域计算机网络有限公司 | Method, apparatus, equipment and the storage medium of object matching |
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WO2020073324A1 (en) * | 2018-10-12 | 2020-04-16 | 深圳市欢太科技有限公司 | Game user matching method, related device, and computer readable storage medium |
CN111111215A (en) * | 2019-12-24 | 2020-05-08 | 北京像素软件科技股份有限公司 | Game matching method, device, server and readable storage medium |
CN111185015A (en) * | 2019-12-17 | 2020-05-22 | 同济大学 | Method for optimizing ten-player online competitive game matching mechanism |
CN112546634A (en) * | 2020-12-09 | 2021-03-26 | 杭州电魂网络科技股份有限公司 | Game player match matching method and system |
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