CN104408614A - Online game virtual item trading system and method - Google Patents

Online game virtual item trading system and method Download PDF

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Publication number
CN104408614A
CN104408614A CN201410690670.0A CN201410690670A CN104408614A CN 104408614 A CN104408614 A CN 104408614A CN 201410690670 A CN201410690670 A CN 201410690670A CN 104408614 A CN104408614 A CN 104408614A
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game
interface
information
selling
virtual
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吴丹枫
朱杰
张银友
李松
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SUZHOU MIGU NETWORK TECHNOLOGY Co Ltd
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SUZHOU MIGU NETWORK TECHNOLOGY Co Ltd
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Priority to CN201410690670.0A priority Critical patent/CN104408614A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/08Payment architectures
    • G06Q20/12Payment architectures specially adapted for electronic shopping systems
    • G06Q20/123Shopping for digital content
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/32Payment architectures, schemes or protocols characterised by the use of specific devices or networks using wireless devices
    • G06Q20/322Aspects of commerce using mobile devices [M-devices]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]

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  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • Strategic Management (AREA)
  • Finance (AREA)
  • Theoretical Computer Science (AREA)
  • Development Economics (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention relates to an online game virtual item trading system and method. The method includes 1, entering a virtual item trading interface of a network game through a wireless terminal; 2, acquiring the sale information, input by a user, of virtual items to be sold on the sale interface, and pushing the information into a sale item list; 3, pushing the sale item list to the purchase interface; 4, pushing the payment interface to the wireless terminal, and completing the trade of a target virtual item after the payment. According to the method, the virtual item trading function is realized for players through the system embedded in the wireless terminal, the fund flow details are recorded and inducted, management cost is reduced for game makers, the security of virtual item trade is guaranteed, and the playing experience is improved for the game players.

Description

Network game virtual article transaction system and method
Technical field
The present invention relates to network virtual article transaction art, be specifically related to a kind of network game virtual article transaction system and method.
Background technology
Along with the development in wireless terminal product market, increasing wireless terminal game products is developed, to meet the demand of Vehicles Collected from Market.Because wireless terminal product possesses carry the advantages such as convenient, simple to operate, more and more people is allowed to start to hanker after wireless terminal game.But, due to the unicity of the virtual product that game manufacturer provides, the black market bargain phenomenon making game player carry out virtual product expands day by day, this brings a lot of trouble safeguarded to game manufacturer, the process such as account may be freezed to some game player, make the game operation life-span shorter and shorter.Given this, game manufacturer wishes the trading channel by developing regular network game virtual article, with while meeting the game experiencing of game player, effectively cuts operating costs.
Summary of the invention
The object of the present invention is to provide a kind of network game virtual article transaction system, to reduce game manufacturer operation cost, and improve the game experiencing of game player.
Another object of the present invention is to provide a kind of network game virtual article trading method, to reduce game manufacturer operation cost, and improve the game experiencing of game player.
One of for achieving the above object, network game virtual article transaction system provided by the invention, it comprises: interface logs in unit, for being entered the virtual article trading interface in online game by wireless terminal, game user is selected the sale interface that enters in described virtual article trading interface or is bought interface; Information pushing unit, for obtaining the consignor information for selling virtual objects that game user inputs in described sale interface, and push in consignment item lists by described consignor information, described consignor information at least comprises Item Information and default price; List acquiring unit, for consignment item lists being pushed in described purchase interface, and obtains the consignor information for purchasing destination virtual article that game user selectes; Unit is completed a business transaction in payment, and for payment interface is pushed to described wireless terminal, and informing network game server completes completing a business transaction of described destination virtual article after game user completes delivery operation.
Further improve as the present invention, described information pushing unit, also in order to after the described consignor information for selling virtual objects is pushed to consignment item lists, freezes this for selling the use of virtual objects in online game.
Further improve as the present invention, described information pushing unit specifically in order to: according to the identity information of going game user, obtain this game user current network game in virtual objects information list; Learn quantity and the unit price for selling virtual objects selected by game user; Described Item Information, institute's quantity of selling and unit price for selling virtual objects is pushed in consignment item lists respectively, and freezes this for selling the use of virtual objects in online game.
Further improve as the present invention, described list acquiring unit specifically in order to the articles search information inputted in described purchase interface according to game user, is bought in interface by searching for pushing to for the consignor information selling virtual objects of information match with current item; Obtain game user select for selling virtual objects and quantity purchase, and according to described unit price for selling virtual objects and quantity purchase calculating payment.
Further improve as the present invention, described payment complete a business transaction unit specifically in order to: judge whether the remaining sum in the virtual game account of going game user is greater than described payment, if so, then push payment interface on described wireless terminal; If not, then propelling movement is supplemented with money on interface to described wireless terminal; Wherein, the modes of payments that described payment interface provides comprises Unionpay and pays or Alipay; Judge whether described delivery operation completes, if so, then the change of informing network game server is described for purchasing the corresponding user profile of destination virtual article, and removes the frozen state of these destination virtual article, if not, then by transaction errors information feed back extremely described wireless terminal.
For realizing another goal of the invention above-mentioned, network game virtual article trading method provided by the invention, it comprises the steps: S1, entered the virtual article trading interface in online game by wireless terminal, game user is selected the sale interface that enters in described virtual article trading interface or is bought interface; S2, obtain the consignor information for selling virtual objects that game user inputs in described sale interface, and push in consignment item lists by described consignor information, described consignor information at least comprises Item Information and default price; S3, pushes to consignment item lists in described purchase interface, and obtains the consignor information for purchasing destination virtual article that game user selectes; S4, pushes to payment interface on described wireless terminal, and informing network game server completes completing a business transaction of described destination virtual article after game user completes delivery operation.
Further improve as the present invention, in the method, step S2 also comprises: after the described consignor information for selling virtual objects is pushed to consignment item lists, freezes this for selling the use of virtual objects in online game.
Further improve as the present invention, in the method, step S2 specifically comprises: S21, according to the identity information of going game user, obtains the virtual objects information list of this game user in current network game; S22, learns quantity and the unit price for selling virtual objects selected by game user; S23, pushes to described Item Information, institute's quantity of selling and unit price for selling virtual objects respectively in consignment item lists, and freezes this for selling the use of virtual objects in online game.
Further improve as the present invention, in the method, step S3 specifically comprises: S31, according to the articles search information that game user inputs in described purchase interface, buy in interface by searching for pushing to for the consignor information selling virtual objects of information match with current item; S32, obtain game user select for selling virtual objects and quantity purchase; S33, calculates payment according to described unit price for selling virtual objects and quantity purchase.
Further improve as the present invention, in the method, step S4 specifically comprises: S41, judges whether the remaining sum in the virtual game account of going game user is greater than described payment, if so, then pushes in payment interface to described wireless terminal; If not, then propelling movement is supplemented with money on interface to described wireless terminal; Wherein, the modes of payments that described payment interface provides comprises Unionpay and pays or Alipay.S42, judges whether described delivery operation completes, if, then the change of informing network game server is described for purchasing the corresponding user profile of destination virtual article, and remove the frozen state of these destination virtual article, if not, then by transaction errors information feed back extremely described wireless terminal.
Compared with prior art, the beneficial effect that the present invention possesses is: in network game virtual article transaction system provided by the invention and method, by arranging virtual article trading interface in the online game of wireless terminal, game user is selected according to self-demand the sale interface that enters in described virtual article trading interface or is bought interface; When user needs to sell virtual objects, game user pushes in consignment item lists for the consignor information selling virtual objects by this system, and described consignor information at least comprises Item Information and default price; When user needs to buy virtual objects, consignment item lists pushes to by this system to be bought in interface, and user is selected for after purchasing destination virtual article, and this system can get the consignor information of these destination virtual article; After this payment interface pushes on described wireless terminal by this system, and informing network game server completes completing a business transaction of described destination virtual article after game user completes delivery operation.The present invention realizes the virtual article trading function between player by the game virtual article transaction system be embedded on wireless terminal, and record and the Capital Flow detail concluded in transaction system, reduce game manufacturer operation cost, guarantee the security of virtual article trading, improve the game experiencing of game player.
Accompanying drawing explanation
Fig. 1 is the hardware structure schematic diagram realizing network game virtual article trading in the specific embodiment of the invention;
Fig. 2 is the basic flow sheet of network game virtual article trading method in the specific embodiment of the invention;
Fig. 3 is the particular flow sheet of consignment flow process and process of purchase in network game virtual article trading method in the specific embodiment of the invention;
Fig. 4 is the particular flow sheet of step S2 in the embodiment shown in Fig. 2;
Fig. 5 is the particular flow sheet of step S3 in the embodiment shown in Fig. 2;
Fig. 6 is the virtual functional units schematic diagram of network game virtual article transaction system in the specific embodiment of the invention.
Embodiment
Describe the present invention below with reference to embodiment shown in the drawings.
Fig. 1 is the hardware structure schematic diagram realizing network game virtual article trading in the specific embodiment of the invention.As shown in Figure 1, in present embodiment, this system comprises the wireless client 10, mobile phone games server 20 and the transaction platform server 30 that are provided with online game.Wireless client 10 comprises the wireless terminal devices such as mobile phone, panel computer, personal digital assistant (PDA).Wireless client 10 is provided with embedded SDK11 and transaction modules 12, and the wireless client 10 being wherein provided with online game carries out data transmission with mobile phone games server 20, transaction platform server 30 by token.It is worth mentioning that, the present invention can also realize the function of the embedded SDK in above embodiment by external application software.
Shown in composition graphs 2 and Fig. 3, in the specific embodiment of the invention, described network game virtual article trading method, it comprises the steps:
S1, enters the virtual article trading interface in online game by wireless terminal, game user is selected the sale interface that enters in described virtual article trading interface or bought interface.
In present embodiment, for mobile phone games, the process that game user logs in virtual article trading interface is specific as follows: first, game user is by GID name and code entry mobile phone network game, in this online game, user enters transaction modules 12 by certain button, user profile is issued transaction platform server 30 and is logged in realize user by mobile phone games server 20, and obtain the Access Token of transaction system, after this, the Access Token of transaction system is returned wireless client 10 by mobile phone games server 20, Access Token is given embedded SDK11 by wireless client 10, embedded SDK11 obtains the user profile logging in transaction platform server 30 by this Access Token, thus authorize login to complete.Wherein, if transaction platform server 30 verifies that Access Token lost efficacy, system display logon error, Resume Mission interface.
In present embodiment, if going game user is new registration user, then enter new user safety authentication flow of event.The process of new user safety authentication is specific as follows: new user logs in transaction system → enter binding mobile phone interface → user and fills in phone number and short message verification code → enter and arrange payment cipher interface → fill in payment cipher → enter real-name authentication interface → fill in Real Name in mobile phone network game, passport NO. (prompting can not revise) → user can select in any step to exit → the cell-phone number format error → short message verification code check errors of user's input, prompting user re-enters → and that user inputs payment cipher intensity is more weak, the password of twice input is different, prompting user re-enters → and user inputs passport NO. format error, prompting user re-enters.
S2, obtain the consignor information for selling virtual objects that game user inputs in described sale interface, and push in consignment item lists by described consignor information, described consignor information at least comprises Item Information and default price.
With reference to shown in Fig. 4, in the preferred embodiment of the present invention, if game user is as seller, need to sell virtual objects in certain game, as game article or game gold coin etc., then above-mentioned steps S2 specifically comprises the steps:
S21, according to the identity information of going game user, obtains the virtual objects information list of this game user in current network game.When buyer opens consumer articles list, transaction system obtains the virtual objects information list of active user from mobile phone games server 20, this virtual objects information list comprises the information of all virtual game article that going game user has, and comprises the information such as game articles attribute information, quantity, market reference valency.
S22, learns quantity and the unit price for selling virtual objects selected by game user.
Game user can sell the virtual objects selected in interface and sell needed for oneself, and the sale quantity arranging this virtual objects also sets the unit price of this virtual objects with reference to market reference valency.
S23, pushes to described Item Information, institute's quantity of selling and unit price for selling virtual objects respectively in consignment item lists, and freezes this for selling the use of virtual objects in online game.Wherein, transaction system notice game server freezes this consignment article, to make the state of the virtual objects for sale in consignment item lists constantly can not change because of the use of player, thus ensures history and the integrality of these article for sale.
S3, pushes to consignment item lists in described purchase interface, and obtains the consignor information that game user selectes the destination virtual article for purchasing.
With reference to shown in Fig. 5, in the preferred embodiment of the present invention, if game user is as buyer, need to buy certain game virtual article by buying interface, then above-mentioned steps S3 specifically comprises the steps:
S31, according to the articles search information that game user inputs in described purchase interface, buys searching for pushing to for the consignor information selling virtual objects of information match with current item in interface.
In present embodiment, user finds the virtual objects for buying by way of search or tabulation, and wherein, articles search information comprises unit price, quantity, goods attribute information, title etc.The list of the article all for sale of the articles search information match inputted with user is pushed in the middle of the purchase interface of active user by search engine by system, for you to choose.
S32, obtain game user select for selling virtual objects and quantity purchase.Active user when certain virtual objects favorite, then can select these article and arrange the required quantity buying these article.Wherein, user is when certain virtual objects favorite, and the seller also by game client and this virtual objects discusses price online, to obtain final quotation.
S33, calculates payment according to described unit price for selling virtual objects and quantity purchase.After both parties' discussion is reached an agreement, system just according to the final quotation of each virtual objects and can buy quantity, calculates the payment of this virtual article trading.
S4, pushes to payment interface on described wireless terminal, and informing network game server completes completing a business transaction of described destination virtual article after game user completes delivery operation.
Preferably, in the method, step S4 specifically comprises:
S41, judges whether the remaining sum in the virtual game account of going game user is greater than described payment, if so, then pushes in payment interface to described wireless terminal; If not, then propelling movement is supplemented with money on interface to described wireless terminal; Wherein, the modes of payments that described payment interface provides comprises Unionpay and pays or Alipay.
S42, judges whether described delivery operation completes, if, then the change of informing network game server is described for purchasing the corresponding user profile of destination virtual article, and remove the frozen state of these destination virtual article, if not, then by transaction errors information feed back extremely described wireless terminal.
In addition, game user can realize withdrawing deposit function by this transaction system, and detailed process is as follows:
Enter the drawing page → input Withdrawal Amount → selection drawing mode (filling in necessary information, if bank card is name in an account book and card number) → payment platform be user name withdraw deposit successfully → return the Withdrawal Amount of user's wallet interface user input exceedes can the reason of Withdrawal Amount → system display mistake.
Fig. 6 is the virtual functional units schematic diagram of network game virtual article transaction system in the specific embodiment of the invention.Coordinate with reference to shown in Fig. 1 and Fig. 6, based on above method, the network game virtual article transaction system of present embodiment, it comprises following functional unit:
Interface logs in unit 101, and for being entered the virtual article trading interface in online game by wireless terminal 10, game user selects the sale interface that enters in described virtual article trading interface or purchase interface;
Information pushing unit 102, for obtaining the consignor information for selling virtual objects that game user inputs in described sale interface, and push in consignment item lists by described consignor information, described consignor information at least comprises Item Information and default price; This consignment item lists is stored in transaction platform server 30.
List acquiring unit 103, for extracting consignment item lists from transaction platform server 30, and pushes to consignment item lists in described purchase interface, and obtains the consignor information that game user selectes the destination virtual article for purchasing;
Unit 104 is completed a business transaction in payment, for payment interface is pushed to described wireless terminal, and after game user completes delivery operation, notifies that mobile phone games server 20 completes completing a business transaction of described destination virtual article.
Preferably, described information pushing unit 102, also in order to after the described consignor information for selling virtual objects is pushed to consignment item lists, freezes this for selling the use of virtual objects in online game.Wherein, transaction system notice game server freezes this consignment article, to make the state of the virtual objects for sale in consignment item lists constantly can not change because of the use of player, thus ensures history and the integrality of these article for sale.
More preferably, described information pushing unit 102 specifically in order to: according to the identity information of going game user, obtain this game user current network game in virtual objects information list; Learn quantity and the unit price for selling virtual objects selected by game user; Described Item Information, institute's quantity of selling and unit price for selling virtual objects is pushed in consignment item lists respectively, and freezes this for selling the use of virtual objects in online game.
Preferably, described list acquiring unit 103 specifically in order to the articles search information inputted in described purchase interface according to game user, is bought in interface by searching for pushing to for the consignor information selling virtual objects of information match with current item; Obtain game user select for selling virtual objects and quantity purchase, and according to described unit price for selling virtual objects and quantity purchase calculating payment.
Preferably, described payment complete a business transaction unit 104 specifically in order to: judge whether the remaining sum in the virtual game account of going game user is greater than described payment, if so, then push payment interface on described wireless terminal; If not, then propelling movement is supplemented with money on interface to described wireless terminal; Wherein, the modes of payments that described payment interface provides comprises Unionpay and pays or Alipay; Judge whether described delivery operation completes, if so, then the change of informing network game server is described for purchasing the corresponding user profile of destination virtual article, and removes the frozen state of these destination virtual article, if not, then by transaction errors information feed back extremely described wireless terminal.
In sum, in network game virtual article transaction system provided by the invention and method, provide dealing and the fund account management system of complete set, by arranging virtual article trading interface in the online game of wireless terminal, game user is selected according to self-demand the sale interface that enters in described virtual article trading interface or is bought interface; When user needs to sell virtual objects, game user pushes in consignment item lists for the consignor information selling virtual objects by this system, and described consignor information at least comprises Item Information and default price; When user needs to buy virtual objects, consignment item lists pushes to by this system to be bought in interface, and user is selected for after purchasing destination virtual article, and this system can get the consignor information of these destination virtual article; After this payment interface pushes on described wireless terminal by this system, and informing network game server completes completing a business transaction of described destination virtual article after game user completes delivery operation.The present invention realizes the virtual article trading function between player by the game virtual article transaction system be embedded on wireless terminal, and record and the Capital Flow detail concluded in transaction system, reduce game manufacturer operation cost, guarantee the security of virtual article trading, improve the game experiencing of game player.
In addition, the present invention sets up complete fund account management system, supplements with money, pays, one-stop quick Capital Flow of withdrawing deposit, and achieves buyer and pays easily, and seller withdraws deposit in real time to the function of account.It is completely transparent for entering transaction system relative to game player, online game and transaction platform carry out data transmission by token, safe Traceless transaction platform sets up account, as being both the complete part of game, achieves the seamless connection of game manufacturer and transaction platform.Virtual game article trading obtains the one-stop service of virtual objects from placing an order, paying, promote player gaming experience, also can experience the enjoyment of shopping while enjoying game-play enjoyment.Whole system must have a clear and definite Capital Flow system, the while of clear, safety is secure is basis, system has carried out record and conclusion clearly for each flowing detail of this problem to fund, adopt related art method to ensure that and supplement with money, Zhi Fuyu fund security in process of withdrawing deposit ensures simultaneously.
Be to be understood that, although this instructions is described according to embodiment, but not each embodiment only comprises an independently technical scheme, this narrating mode of instructions is only for clarity sake, those skilled in the art should by instructions integrally, technical scheme in each embodiment also through appropriately combined, can form other embodiments that it will be appreciated by those skilled in the art that.
A series of detailed description listed is above only illustrating for feasibility embodiment of the present invention; they are also not used to limit the scope of the invention, all do not depart from the skill of the present invention equivalent implementations done of spirit or change all should be included within protection scope of the present invention.

Claims (10)

1. a network game virtual article transaction system, is characterized in that, this system comprises:
Interface logs in unit, and for being entered the virtual article trading interface in online game by wireless terminal, game user selects the sale interface that enters in described virtual article trading interface or purchase interface;
Information pushing unit, for obtaining the consignor information for selling virtual objects that game user inputs in described sale interface, and push in consignment item lists by described consignor information, described consignor information at least comprises Item Information and default price;
List acquiring unit, for consignment item lists being pushed in described purchase interface, and obtains the consignor information that game user selectes the destination virtual article for purchasing;
Unit is completed a business transaction in payment, and for payment interface is pushed to described wireless terminal, and informing network game server completes completing a business transaction of described destination virtual article after game user completes delivery operation.
2. network game virtual article transaction system according to claim 1, it is characterized in that, described information pushing unit, also in order to after the described consignor information for selling virtual objects is pushed to consignment item lists, freezes this for selling the use of virtual objects in online game.
3. network game virtual article transaction system according to claim 2, is characterized in that, described information pushing unit specifically in order to:
According to the identity information of going game user, obtain the virtual objects information list of this game user in current network game;
Learn quantity and the unit price for selling virtual objects selected by game user;
Described Item Information, institute's quantity of selling and unit price for selling virtual objects is pushed in consignment item lists respectively, and freezes this for selling the use of virtual objects in online game.
4. network game virtual article transaction system according to claim 1, is characterized in that, described list acquiring unit specifically in order to:
According to the articles search information that game user inputs in described purchase interface, buy in interface by searching for pushing to for the consignor information selling virtual objects of information match with current item;
Obtain game user select for selling virtual objects and quantity purchase, and according to described unit price for selling virtual objects and quantity purchase calculating payment.
5. network game virtual article transaction system according to claim 4, is characterized in that, described payment complete a business transaction unit specifically in order to:
Judge whether the remaining sum in the virtual game account of going game user is greater than described payment, if so, then push in payment interface to described wireless terminal; If not, then propelling movement is supplemented with money on interface to described wireless terminal; Wherein, the modes of payments that described payment interface provides comprises Unionpay and pays or Alipay;
Judge whether described delivery operation completes, if so, then the change of informing network game server is described for purchasing the corresponding user profile of destination virtual article, and removes the frozen state of these destination virtual article, if not, then by transaction errors information feed back extremely described wireless terminal.
6. a network game virtual article trading method, is characterized in that, the method comprises:
S1, enters the virtual article trading interface in online game by wireless terminal, game user is selected the sale interface that enters in described virtual article trading interface or bought interface;
S2, obtain the consignor information for selling virtual objects that game user inputs in described sale interface, and push in consignment item lists by described consignor information, described consignor information at least comprises Item Information and default price;
S3, pushes to consignment item lists in described purchase interface, and obtains the consignor information that game user selectes the destination virtual article for purchasing;
S4, pushes to payment interface on described wireless terminal, and informing network game server completes completing a business transaction of described destination virtual article after game user completes delivery operation.
7. network game virtual article trading method according to claim 6, it is characterized in that, in the method, step S2 also comprises:
After the described consignor information for selling virtual objects is pushed to consignment item lists, freeze this for selling the use of virtual objects in online game.
8. network game virtual article trading method according to claim 7, it is characterized in that, in the method, step S2 specifically comprises:
S21, according to the identity information of going game user, obtains the virtual objects information list of this game user in current network game;
S22, learns quantity and the unit price for selling virtual objects selected by game user;
S23, pushes to described Item Information, institute's quantity of selling and unit price for selling virtual objects respectively in consignment item lists, and freezes this for selling the use of virtual objects in online game.
9. network game virtual article trading method according to claim 6, it is characterized in that, in the method, step S3 specifically comprises:
S31, according to the articles search information that game user inputs in described purchase interface, buys in interface by searching for pushing to for the consignor information selling virtual objects of information match with current item;
S32, obtain game user select for selling virtual objects and quantity purchase;
S33, calculates payment according to described unit price for selling virtual objects and quantity purchase.
10. network game virtual article trading method according to claim 9, it is characterized in that, in the method, step S4 specifically comprises:
S41, judges whether the remaining sum in the virtual game account of going game user is greater than described payment, if so, then pushes in payment interface to described wireless terminal; If not, then propelling movement is supplemented with money on interface to described wireless terminal; Wherein, the modes of payments that described payment interface provides comprises Unionpay and pays or Alipay;
S42, judges whether described delivery operation completes, if, then the change of informing network game server is described for purchasing the corresponding user profile of destination virtual article, and remove the frozen state of these destination virtual article, if not, then by transaction errors information feed back extremely described wireless terminal.
CN201410690670.0A 2014-11-25 2014-11-25 Online game virtual item trading system and method Pending CN104408614A (en)

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CN105678532A (en) * 2016-03-28 2016-06-15 深圳市创想天空科技股份有限公司 System and method of payment in game
CN106295345A (en) * 2015-05-20 2017-01-04 腾讯科技(深圳)有限公司 A kind of method and device of Hole Detection
CN106296327A (en) * 2015-06-08 2017-01-04 盛趣信息技术(上海)有限公司 The self-service method of inspection of virtual objects and self-service transfer method
CN108074084A (en) * 2016-11-18 2018-05-25 腾讯科技(深圳)有限公司 A kind of method, apparatus and server of delay disposal request
CN108553901A (en) * 2018-03-28 2018-09-21 沈宝亮 A method of being established based on UE engines has the warehouse of search and collection function
CN108815852A (en) * 2018-06-19 2018-11-16 北京翼晰科技有限公司 A kind of automatic transaction method and system based on Steam plateform system
CN109078332A (en) * 2018-07-24 2018-12-25 合肥爱玩动漫有限公司 A method of for carrying out account transaction in game
CN109118674A (en) * 2018-08-22 2019-01-01 广州好酷信息科技有限公司 A kind of playground management system and method
CN109447283A (en) * 2018-10-11 2019-03-08 上海瀚之友信息技术服务有限公司 A kind of the recycling consignment system and method for idle digital product
CN110115836A (en) * 2019-05-10 2019-08-13 腾讯科技(深圳)有限公司 A kind of method and relevant apparatus of virtual property trade
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CN116071073A (en) * 2023-01-11 2023-05-05 支付宝(杭州)信息技术有限公司 Resource quota processing method and device

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CN108815852A (en) * 2018-06-19 2018-11-16 北京翼晰科技有限公司 A kind of automatic transaction method and system based on Steam plateform system
WO2020000798A1 (en) * 2018-06-28 2020-01-02 平安科技(深圳)有限公司 Block chain-based game data processing method and system and computer device
CN109078332A (en) * 2018-07-24 2018-12-25 合肥爱玩动漫有限公司 A method of for carrying out account transaction in game
CN109118674A (en) * 2018-08-22 2019-01-01 广州好酷信息科技有限公司 A kind of playground management system and method
CN109447283A (en) * 2018-10-11 2019-03-08 上海瀚之友信息技术服务有限公司 A kind of the recycling consignment system and method for idle digital product
TWI689191B (en) * 2019-01-31 2020-03-21 遊戲橘子數位科技股份有限公司 Clone game account establishing method and system thereof
CN110115836A (en) * 2019-05-10 2019-08-13 腾讯科技(深圳)有限公司 A kind of method and relevant apparatus of virtual property trade
CN116071073A (en) * 2023-01-11 2023-05-05 支付宝(杭州)信息技术有限公司 Resource quota processing method and device

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Application publication date: 20150311